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imuse_digi
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Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital
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2005-04-20 23:33:35 +00:00 |
insane
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
smush
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cleanup
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2005-04-20 19:59:18 +00:00 |
.cvsignore
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actor.cpp
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HE98+ includes extra VAR checks at this point.
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2005-04-21 03:29:31 +00:00 |
actor.h
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Work in progress on opcodeE0 for HE games.
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2005-04-12 02:29:50 +00:00 |
akos.cpp
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Replace all GF_HUMONGOUS use with _heversion.
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2005-04-20 01:33:44 +00:00 |
akos.h
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.cpp
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.h
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Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?)
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2005-03-28 20:34:18 +00:00 |
bomp.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
bomp.h
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boxes.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
boxes.h
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camera.cpp
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charset.cpp
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decompressWizImage shouldn't be called directly by charset renderer in HE games.
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2005-04-23 14:32:40 +00:00 |
charset.h
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Clear the text surface when loading a saved game, otherwise any text that
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2005-04-05 07:53:46 +00:00 |
costume.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
costume.h
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More costume code restructuring
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2005-03-27 00:42:53 +00:00 |
cursor.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
debugger.cpp
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Simplified debuglevel handling:
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2005-04-23 13:52:27 +00:00 |
debugger.h
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dialogs.cpp
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dialogs.h
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gfx.cpp
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cleanup
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2005-04-20 19:59:18 +00:00 |
gfx.h
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Cleanup
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2005-04-02 14:24:43 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
imuse_player.cpp
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imuse.cpp
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
imuse.h
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
input.cpp
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Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital
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2005-04-20 23:33:35 +00:00 |
instrument.cpp
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
instrument.h
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
intern.h
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Don't use Common::Map for the object table at all; rather use bsearch on a fixed size table.
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2005-04-23 16:52:11 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Moved some room loading stuff into a new source file
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2005-04-10 01:23:33 +00:00 |
music.h
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nut_renderer.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
nut_renderer.h
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object.cpp
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Don't use Common::Map for the object table at all; rather use bsearch on a fixed size table.
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2005-04-23 16:52:11 +00:00 |
object.h
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New virtual method getObjectIdFromOBIM
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2005-04-17 23:19:16 +00:00 |
palette_he.cpp
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cleanup
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2005-04-21 19:27:17 +00:00 |
palette.cpp
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safer and consistent with remapPaletteColor
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2005-04-19 20:18:28 +00:00 |
player_mod.cpp
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player_mod.h
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player_nes.cpp
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_nes.h
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v2a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
resource_v2.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
resource_v3.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
resource_v4.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
resource_v7he.cpp
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Add RIFF sound type.
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2005-04-19 10:35:25 +00:00 |
resource_v7he.h
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resource.cpp
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Don't use Common::Map for the object table at all; rather use bsearch on a fixed size table.
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2005-04-23 16:52:11 +00:00 |
resource.h
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Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
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2005-03-31 23:11:39 +00:00 |
room.cpp
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Simpler check, since VAR_NEW_ROOM is no longer set in small header games.
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2005-04-23 09:53:56 +00:00 |
saveload.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
saveload.h
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Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed.
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2005-04-15 08:34:18 +00:00 |
script_v2.cpp
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Moved v2 verb code into class ScummEngine_v2
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2005-04-20 23:53:29 +00:00 |
script_v5.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
script_v6.cpp
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Should be HE61 now.
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2005-04-23 11:06:17 +00:00 |
script_v6he.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
script_v7he.cpp
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Debug no longer needed.
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2005-04-17 14:27:17 +00:00 |
script_v8.cpp
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Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines
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2005-04-17 22:40:45 +00:00 |
script_v72he.cpp
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Always set file path separately in o72_openFile() so upper and lower case filenames are checked.
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2005-04-23 01:50:42 +00:00 |
script_v80he.cpp
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Use new ConfigFile class for read/writeConfigFile in HE games.
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2005-04-24 03:52:56 +00:00 |
script_v90he.cpp
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cleanup
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2005-04-21 19:27:17 +00:00 |
script_v100he.cpp
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cleanup
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2005-04-21 19:27:17 +00:00 |
script.cpp
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Moved v2 verb code into class ScummEngine_v2
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2005-04-20 23:53:29 +00:00 |
script.h
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scumm-md5.h
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Move HE activity on its place
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2005-04-22 00:14:56 +00:00 |
scumm.cpp
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Don't use Common::Map for the object table at all; rather use bsearch on a fixed size table.
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2005-04-23 16:52:11 +00:00 |
scumm.h
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Map is only needed in intern.h
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2005-04-23 16:09:22 +00:00 |
sound.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
sound.h
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Use correct music offsets for HE games, only a few demos use wrong tunes now.
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2005-04-18 07:18:33 +00:00 |
sprite_he.cpp
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Update debug message.
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2005-04-20 10:38:13 +00:00 |
sprite_he.h
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Add some additional details for sprite fields.
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2005-04-20 10:33:20 +00:00 |
string.cpp
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Added FIXME for the _haveMsg hack
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2005-04-20 20:20:31 +00:00 |
usage_bits.cpp
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Some more cleanup
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2005-03-25 01:59:47 +00:00 |
usage_bits.h
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util.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
util.h
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* Added new virtual base class 'Stream', ReadStream and
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2005-04-22 17:40:09 +00:00 |
vars.cpp
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HE98+ includes extra VAR checks at this point.
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2005-04-21 03:29:31 +00:00 |
verbs.cpp
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Moved v2 verb code into class ScummEngine_v2
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2005-04-20 23:53:29 +00:00 |
verbs.h
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wiz_he.cpp
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Fix header check when using external wizImage files.
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2005-04-22 03:30:58 +00:00 |
wiz_he.h
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Rename wizImage process flag for HE games.
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2005-04-20 06:55:30 +00:00 |