scummvm/scumm
2005-04-24 03:52:56 +00:00
..
imuse_digi Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital 2005-04-20 23:33:35 +00:00
insane Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
smush cleanup 2005-04-20 19:59:18 +00:00
.cvsignore
actor.cpp HE98+ includes extra VAR checks at this point. 2005-04-21 03:29:31 +00:00
actor.h Work in progress on opcodeE0 for HE games. 2005-04-12 02:29:50 +00:00
akos.cpp Replace all GF_HUMONGOUS use with _heversion. 2005-04-20 01:33:44 +00:00
akos.h Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.cpp Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.h Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?) 2005-03-28 20:34:18 +00:00
bomp.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
bomp.h
boxes.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
boxes.h
camera.cpp
charset.cpp decompressWizImage shouldn't be called directly by charset renderer in HE games. 2005-04-23 14:32:40 +00:00
charset.h Clear the text surface when loading a saved game, otherwise any text that 2005-04-05 07:53:46 +00:00
costume.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
costume.h More costume code restructuring 2005-03-27 00:42:53 +00:00
cursor.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
debugger.cpp Simplified debuglevel handling: 2005-04-23 13:52:27 +00:00
debugger.h
dialogs.cpp
dialogs.h
gfx.cpp cleanup 2005-04-20 19:59:18 +00:00
gfx.h Cleanup 2005-04-02 14:24:43 +00:00
help.cpp
help.h
imuse_internal.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse_player.cpp
imuse.cpp Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
input.cpp Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital 2005-04-20 23:33:35 +00:00
instrument.cpp Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
instrument.h Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
intern.h Don't use Common::Map for the object table at all; rather use bsearch on a fixed size table. 2005-04-23 16:52:11 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Moved some room loading stuff into a new source file 2005-04-10 01:23:33 +00:00
music.h
nut_renderer.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
nut_renderer.h
object.cpp Don't use Common::Map for the object table at all; rather use bsearch on a fixed size table. 2005-04-23 16:52:11 +00:00
object.h New virtual method getObjectIdFromOBIM 2005-04-17 23:19:16 +00:00
palette_he.cpp cleanup 2005-04-21 19:27:17 +00:00
palette.cpp safer and consistent with remapPaletteColor 2005-04-19 20:18:28 +00:00
player_mod.cpp
player_mod.h
player_nes.cpp Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_nes.h Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v2a.h Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.h Patch from Quietust 2005-04-07 07:29:19 +00:00
resource_v2.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
resource_v3.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
resource_v4.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
resource_v7he.cpp Add RIFF sound type. 2005-04-19 10:35:25 +00:00
resource_v7he.h
resource.cpp Don't use Common::Map for the object table at all; rather use bsearch on a fixed size table. 2005-04-23 16:52:11 +00:00
resource.h Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness 2005-03-31 23:11:39 +00:00
room.cpp Simpler check, since VAR_NEW_ROOM is no longer set in small header games. 2005-04-23 09:53:56 +00:00
saveload.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
saveload.h Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed. 2005-04-15 08:34:18 +00:00
script_v2.cpp Moved v2 verb code into class ScummEngine_v2 2005-04-20 23:53:29 +00:00
script_v5.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
script_v6.cpp Should be HE61 now. 2005-04-23 11:06:17 +00:00
script_v6he.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
script_v7he.cpp Debug no longer needed. 2005-04-17 14:27:17 +00:00
script_v8.cpp Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines 2005-04-17 22:40:45 +00:00
script_v72he.cpp Always set file path separately in o72_openFile() so upper and lower case filenames are checked. 2005-04-23 01:50:42 +00:00
script_v80he.cpp Use new ConfigFile class for read/writeConfigFile in HE games. 2005-04-24 03:52:56 +00:00
script_v90he.cpp cleanup 2005-04-21 19:27:17 +00:00
script_v100he.cpp cleanup 2005-04-21 19:27:17 +00:00
script.cpp Moved v2 verb code into class ScummEngine_v2 2005-04-20 23:53:29 +00:00
script.h
scumm-md5.h Move HE activity on its place 2005-04-22 00:14:56 +00:00
scumm.cpp Don't use Common::Map for the object table at all; rather use bsearch on a fixed size table. 2005-04-23 16:52:11 +00:00
scumm.h Map is only needed in intern.h 2005-04-23 16:09:22 +00:00
sound.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
sound.h Use correct music offsets for HE games, only a few demos use wrong tunes now. 2005-04-18 07:18:33 +00:00
sprite_he.cpp Update debug message. 2005-04-20 10:38:13 +00:00
sprite_he.h Add some additional details for sprite fields. 2005-04-20 10:33:20 +00:00
string.cpp Added FIXME for the _haveMsg hack 2005-04-20 20:20:31 +00:00
usage_bits.cpp Some more cleanup 2005-03-25 01:59:47 +00:00
usage_bits.h
util.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
util.h * Added new virtual base class 'Stream', ReadStream and 2005-04-22 17:40:09 +00:00
vars.cpp HE98+ includes extra VAR checks at this point. 2005-04-21 03:29:31 +00:00
verbs.cpp Moved v2 verb code into class ScummEngine_v2 2005-04-20 23:53:29 +00:00
verbs.h
wiz_he.cpp Fix header check when using external wizImage files. 2005-04-22 03:30:58 +00:00
wiz_he.h Rename wizImage process flag for HE games. 2005-04-20 06:55:30 +00:00