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actor.cpp
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Updated some comments
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2007-08-24 11:44:18 +00:00 |
actor.h
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
animation.cpp
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The intro of IHNM is shown correctly now
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2007-08-25 16:00:50 +00:00 |
animation.h
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
console.cpp
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Added another console command for IHNM
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2007-06-14 23:42:39 +00:00 |
console.h
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Added another console command for IHNM
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2007-06-14 23:42:39 +00:00 |
detection_tables.h
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The button sprites of the warnings dialogs of IHNM are loaded correctly now. Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE)
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2007-08-21 18:07:17 +00:00 |
detection.cpp
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Compressed sounds now work in IHNM
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2007-08-01 14:19:55 +00:00 |
displayinfo.h
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Fixed the position of some widgets in the option dialogs of IHNM
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2007-08-21 18:04:47 +00:00 |
events.cpp
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Added skeleton code for kActorEvent
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2007-08-25 16:01:42 +00:00 |
events.h
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Clean-up of event ops
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2007-08-24 11:23:57 +00:00 |
font_map.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
font.cpp
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Undefined character 9 is no longer printed in the IHNM demo help screen
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2007-08-02 15:29:50 +00:00 |
font.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
gfx.cpp
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Some more fixes to Gfx::palFade. Benny's nightfall scene is shown correctly now
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2007-08-25 13:13:03 +00:00 |
gfx.h
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Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade though, so it still doesn't work
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2007-08-23 13:56:25 +00:00 |
ihnm_introproc.cpp
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Music works now in the IHNM demo
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2007-07-30 18:26:56 +00:00 |
image.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
input.cpp
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Fix MSVC8 warning
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2007-06-22 22:14:35 +00:00 |
interface.cpp
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When sfMainMode is set, overwrite the stored panel mode
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2007-08-25 19:21:43 +00:00 |
interface.h
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Several bugfixes:
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2007-08-17 06:08:18 +00:00 |
isomap.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
isomap.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
ite_introproc.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
itedata.cpp
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IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup
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2007-06-13 22:23:12 +00:00 |
itedata.h
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Cleanup: Removed obsolete TODOs
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2007-08-20 20:00:40 +00:00 |
list.h
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
module.mk
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Renamed some game.cpp files to detection.cpp
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2007-04-27 20:26:54 +00:00 |
music.cpp
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Implemented music pause and resume
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2007-08-22 16:00:45 +00:00 |
music.h
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Implemented music pause and resume
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2007-08-22 16:00:45 +00:00 |
objectmap.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
objectmap.h
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Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types
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2007-06-06 16:37:10 +00:00 |
palanim.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
palanim.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
puzzle.cpp
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Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
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2007-06-10 00:36:01 +00:00 |
puzzle.h
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
render.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
render.h
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Renamed a variable, to avoid confusing it with another variable with the same name
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2007-07-02 13:44:29 +00:00 |
rscfile.cpp
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Only close patch files for ITE, not IHNM
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2007-08-25 16:44:44 +00:00 |
rscfile.h
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Patch files are no longer left open the whole time, but are only opened when needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time
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2007-08-01 09:02:28 +00:00 |
saga.cpp
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Corrected some of the colors in the save/load dialogs in IHNM
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2007-08-18 01:59:18 +00:00 |
saga.h
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The button sprites of the warnings dialogs of IHNM are loaded correctly now. Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE)
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2007-08-21 18:07:17 +00:00 |
sagaresnames.h
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The button sprites of the warnings dialogs of IHNM are loaded correctly now. Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE)
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2007-08-21 18:07:17 +00:00 |
saveload.cpp
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Cleanup: Removed obsolete TODOs
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2007-08-20 20:00:40 +00:00 |
scene.cpp
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Stop showing actors before a scene's background is shown. Removed a relevant hack
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2007-08-25 16:02:48 +00:00 |
scene.h
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Code cleanup for the IHNM demo
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2007-08-24 12:05:05 +00:00 |
script.cpp
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Added a note on mouse right button action for IHNM
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2007-08-25 13:01:22 +00:00 |
script.h
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Several bugfixes:
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2007-08-17 06:08:18 +00:00 |
sfuncs.cpp
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When sfMainMode is set, overwrite the stored panel mode
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2007-08-25 19:21:43 +00:00 |
sndres.cpp
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Compressed sounds now work in IHNM
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2007-08-01 14:19:55 +00:00 |
sndres.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
sound.cpp
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Fixed sound factory messup caused by my previous commit
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2007-07-15 19:24:00 +00:00 |
sound.h
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Remove some unneeded includes
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2007-06-26 23:38:21 +00:00 |
sprite.cpp
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Updated the ITE demo versions
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2007-08-01 02:19:05 +00:00 |
sprite.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
sthread.cpp
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Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
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2007-06-10 00:36:01 +00:00 |
stream.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
xref.txt
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