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agi
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AGI: Reset controllers on game restart
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2010-08-25 07:39:31 +00:00 |
agos
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AGOS: Make the "m" hotkey respect the mute setting.
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2010-07-21 20:12:57 +00:00 |
cine
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CINE: eliminate global variables
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2010-08-09 11:38:01 +00:00 |
cruise
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CRUISE: Eliminate global constructors
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2010-08-09 10:30:40 +00:00 |
draci
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DRACI: Fix warnings
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2010-08-17 10:59:11 +00:00 |
drascula
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Changed abs() to ABS() in a few places.
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2010-07-14 17:02:14 +00:00 |
gob
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GOB: Add information about a cracked Fascination
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2010-08-24 21:30:44 +00:00 |
groovie
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Silenced false positive warning in MSVC
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2010-07-25 13:32:15 +00:00 |
hugo
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Hugo: Some formatting fixes.
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2010-08-21 17:27:48 +00:00 |
kyra
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KYRA: Cleanup.
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2010-08-24 15:48:43 +00:00 |
lure
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LURE: Make LURE respect the mute settings.
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2010-07-21 20:12:35 +00:00 |
m4
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M4: Fixes for compiler errors
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2010-08-25 06:55:11 +00:00 |
made
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MADE: fixed bug 3029750 caused by caching from commit 46102.
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2010-07-22 11:20:16 +00:00 |
mohawk
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MOHAWK: Fix xgwatch in the DVD version, which uses sounds in a different location
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2010-08-23 17:01:33 +00:00 |
parallaction
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DEBUGGER: Simplify how our console debugger works / is used
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2010-07-17 18:38:42 +00:00 |
queen
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QUEEN: fix for bug 3036170. File name test supports upper case for transferring from Windows to other systems (e.g. PSP)
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2010-08-01 07:02:05 +00:00 |
saga
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SAGA: fix warning
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2010-08-17 11:02:02 +00:00 |
sci
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SCI: adding pharkas patch for ladder issue
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2010-08-24 22:24:25 +00:00 |
scumm
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SCUMM: Implement keyboard-driven inventory scrolling in v2
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2010-08-25 07:27:17 +00:00 |
sky
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DEBUGGER: Simplify how our console debugger works / is used
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2010-07-17 18:38:42 +00:00 |
sword1
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GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail.
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2010-08-02 22:28:30 +00:00 |
sword2
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SWORD2: Improve sync between local and global "mute" settings
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2010-07-23 19:52:58 +00:00 |
teenagent
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TEENAGENT: Sort the object files alphabetically.
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2010-07-27 10:40:14 +00:00 |
tinsel
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TINSEL: Code cleanup, fixed potentially undefined behavior
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2010-08-24 13:31:44 +00:00 |
touche
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AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either select MDT_PREFER_MT32 or MDT_PREFER_GM
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2010-06-25 20:51:57 +00:00 |
tucker
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
advancedDetector.cpp
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COMMON: Constify directoryGlobs variable in ADParams.
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2010-08-24 13:10:48 +00:00 |
advancedDetector.h
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COMMON: Constify directoryGlobs variable in ADParams.
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2010-08-24 13:10:48 +00:00 |
dialogs.cpp
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GUI: Implement tooltips. FR #2821513.
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2010-06-15 10:52:35 +00:00 |
dialogs.h
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Replace SCUMM F5 dialog by GMM & add help button to GMM
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2010-05-26 19:54:50 +00:00 |
engine.cpp
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DEBUGGER: Simplify how our console debugger works / is used
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2010-07-17 18:38:42 +00:00 |
engine.h
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Move initGraphics and initCommonGFX from to new header.
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2010-05-04 11:58:12 +00:00 |
engines.mk
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HUGO: Adding engine to the main tree
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2010-08-17 09:28:20 +00:00 |
game.cpp
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GUI: Implemented Languages as GUI options.
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2010-06-15 10:57:28 +00:00 |
game.h
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GUI: Implemented Languages as GUI options.
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2010-06-15 10:57:28 +00:00 |
metaengine.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
module.mk
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ENGINES: Move SaveStateDescriptor etc. to engine/savestate.*
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2010-03-18 15:09:48 +00:00 |
savestate.cpp
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Switch SaveStateDescriptor::getBool to use Common::parseBool
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2010-04-06 09:27:27 +00:00 |
savestate.h
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ENGINES: Move SaveStateDescriptor etc. to engine/savestate.*
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2010-03-18 15:09:48 +00:00 |
util.h
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Move initGraphics and initCommonGFX from to new header.
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2010-05-04 11:58:12 +00:00 |