..
agos.cpp
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
2010-01-03 19:37:43 +00:00
agos.h
Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
2009-11-24 22:10:14 +00:00
animation.cpp
- Move openStreamFile from AudioStream to SeekableAudioStream.
2010-01-06 15:23:33 +00:00
animation.h
Fix building with specific games disabled in MSVC.
2009-08-12 00:53:35 +00:00
charset-fontdata.cpp
Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer.
2009-07-06 06:21:59 +00:00
charset.cpp
Enable Personal Nightmare by default.
2009-08-12 02:24:03 +00:00
contain.cpp
Cleanup.
2008-12-13 03:12:56 +00:00
cursor.cpp
The default keycolor for mouse pointers used to be 255.
2010-01-07 15:07:36 +00:00
debug.cpp
Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
2009-08-11 14:42:44 +00:00
debug.h
Update video script debug table for Waxworks.
2009-07-22 10:32:35 +00:00
debugger.cpp
Correct typo.
2009-05-14 11:15:36 +00:00
debugger.h
Expand dump image code to cover all games, and add options to the debugger.
2009-05-14 07:05:51 +00:00
detection_tables.h
Add Polish Windows 4CD version of The Feeble Files.
2010-01-01 11:44:33 +00:00
detection.cpp
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
2010-01-03 19:37:43 +00:00
draw.cpp
AGOS: cleanup
2009-11-10 22:18:12 +00:00
event.cpp
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
2009-09-30 16:16:53 +00:00
feeble.cpp
Fix building with specific games disabled in MSVC.
2009-08-12 00:53:35 +00:00
gfx.cpp
Enable Personal Nightmare by default.
2009-08-12 02:24:03 +00:00
icons.cpp
Enable Personal Nightmare by default.
2009-08-12 02:24:03 +00:00
input_pn.cpp
Enable Personal Nightmare by default.
2009-08-12 02:24:03 +00:00
input.cpp
Removed duplicated functions.
2009-08-12 07:37:45 +00:00
intern.h
Fix regression in the PC version of PN.
2009-05-01 05:39:06 +00:00
items.cpp
Reverted parts of revisions #44298 , #44299 and #44300 , to prevent warnings and issues in compilers which don't support NORETURN
2009-09-24 17:52:53 +00:00
menus.cpp
Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer.
2009-07-06 06:21:59 +00:00
midi.cpp
Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from
2008-08-10 21:58:18 +00:00
midi.h
Changed foo(void) to foo() in almost all non-backend source files
2009-11-02 21:54:57 +00:00
midiparser_s1d.cpp
Add patch #2823590 - Fix music crashes in Waxworks (PC).
2009-07-19 09:09:56 +00:00
module.mk
Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games.
2009-09-24 03:41:45 +00:00
oracle.cpp
Remove excess spaces.
2009-09-11 10:22:32 +00:00
pn.cpp
Remove excess spaces.
2009-09-11 10:22:32 +00:00
res_ami.cpp
Remove excess spaces.
2009-09-11 10:22:32 +00:00
res_snd.cpp
Add patch #2823590 - Fix music crashes in Waxworks (PC).
2009-07-19 09:09:56 +00:00
res.cpp
Enable Personal Nightmare by default.
2009-08-12 02:24:03 +00:00
rooms.cpp
Whitespace changes.
2009-08-24 10:09:31 +00:00
saveload.cpp
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
2010-01-03 19:37:43 +00:00
script_dp.cpp
Correct tags.
2009-09-24 03:53:06 +00:00
script_e1.cpp
Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
2009-07-03 10:40:49 +00:00
script_e2.cpp
Correct vertical offset, when print stats in the AtariST version of Elvira 2.
2009-03-20 10:01:00 +00:00
script_ff.cpp
Fix building with specific games disabled in MSVC.
2009-08-12 00:53:35 +00:00
script_pn.cpp
Removed unnecessary semi-colons.
2009-12-01 19:19:58 +00:00
script_pp.cpp
Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games.
2009-09-24 03:41:45 +00:00
script_s1.cpp
Changed foo(void) to foo() in almost all non-backend source files
2009-11-02 21:54:57 +00:00
script_s2.cpp
Clarify several errors messages.
2009-03-08 10:08:09 +00:00
script_ww.cpp
Cleanup.
2009-02-07 01:11:51 +00:00
script.cpp
Changed foo(void) to foo() in almost all non-backend source files
2009-11-02 21:54:57 +00:00
sound.cpp
Create the stream dynamically in playSoundData(), to avoid a crash (spotted by
2009-12-28 15:53:13 +00:00
sound.h
Fix the car chase scene in PN.
2009-05-04 09:17:31 +00:00
string_pn.cpp
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
2009-09-30 16:16:53 +00:00
string.cpp
Fix some cppcheck warnings reported by salty-horse
2009-10-02 14:32:54 +00:00
subroutine.cpp
AGOS Simon1 Windows fix. Fixed careless use of setChar function.
2009-11-01 09:39:16 +00:00
verb_pn.cpp
Enable Personal Nightmare by default.
2009-08-12 02:24:03 +00:00
verb.cpp
Enable Personal Nightmare by default.
2009-08-12 02:24:03 +00:00
vga_e2.cpp
Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
2009-08-11 14:42:44 +00:00
vga_ff.cpp
Add VGA script code differences in DIMP.
2009-09-24 04:14:41 +00:00
vga_pn.cpp
Enable Personal Nightmare by default.
2009-08-12 02:24:03 +00:00
vga_s1.cpp
Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
2009-08-11 14:42:44 +00:00
vga_s2.cpp
Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer.
2009-07-06 06:21:59 +00:00
vga_ww.cpp
Fix fade effects in Waxworks.
2009-07-21 10:37:58 +00:00
vga.cpp
Removed unnecessary semi-colons.
2009-08-15 14:13:48 +00:00
vga.h
Cleanup.
2009-02-07 03:36:36 +00:00
window.cpp
Reverted parts of revisions #44298 , #44299 and #44300 , to prevent warnings and issues in compilers which don't support NORETURN
2009-09-24 17:52:53 +00:00
zones.cpp
Always reset VGA memory pointer, when load zone in PN, since only a single zone is used.
2009-05-04 09:13:34 +00:00