scummvm/engines/agos
Marcus Comstedt 40f9506163 The default keycolor for mouse pointers used to be 255.
This makes sense as a default for CLUT8 modes, but not really
for anything else.  As part of the gsoc2009-16bit merge, the
default was changed to "all ones", with extra code in the SDL
backend to truncate this to the depth of the mode.  However,
"all ones" (white) still isn't a very useful default for RGB modes.
So rather than jumping through hoops to provide a bad default,
it's better to remove the default altogether.  Engines which relied
on the old default of 255 have been updated to specify it explicitly.

svn-id: r47118
2010-01-07 15:07:36 +00:00
..
agos.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
agos.h Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome) 2009-11-24 22:10:14 +00:00
animation.cpp - Move openStreamFile from AudioStream to SeekableAudioStream. 2010-01-06 15:23:33 +00:00
animation.h Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
charset-fontdata.cpp Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer. 2009-07-06 06:21:59 +00:00
charset.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
contain.cpp Cleanup. 2008-12-13 03:12:56 +00:00
cursor.cpp The default keycolor for mouse pointers used to be 255. 2010-01-07 15:07:36 +00:00
debug.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
debug.h Update video script debug table for Waxworks. 2009-07-22 10:32:35 +00:00
debugger.cpp Correct typo. 2009-05-14 11:15:36 +00:00
debugger.h Expand dump image code to cover all games, and add options to the debugger. 2009-05-14 07:05:51 +00:00
detection_tables.h Add Polish Windows 4CD version of The Feeble Files. 2010-01-01 11:44:33 +00:00
detection.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
draw.cpp AGOS: cleanup 2009-11-10 22:18:12 +00:00
event.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
feeble.cpp Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
gfx.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
icons.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
input_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
input.cpp Removed duplicated functions. 2009-08-12 07:37:45 +00:00
intern.h Fix regression in the PC version of PN. 2009-05-01 05:39:06 +00:00
items.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
menus.cpp Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer. 2009-07-06 06:21:59 +00:00
midi.cpp Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from 2008-08-10 21:58:18 +00:00
midi.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
midiparser_s1d.cpp Add patch #2823590 - Fix music crashes in Waxworks (PC). 2009-07-19 09:09:56 +00:00
module.mk Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games. 2009-09-24 03:41:45 +00:00
oracle.cpp Remove excess spaces. 2009-09-11 10:22:32 +00:00
pn.cpp Remove excess spaces. 2009-09-11 10:22:32 +00:00
res_ami.cpp Remove excess spaces. 2009-09-11 10:22:32 +00:00
res_snd.cpp Add patch #2823590 - Fix music crashes in Waxworks (PC). 2009-07-19 09:09:56 +00:00
res.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
rooms.cpp Whitespace changes. 2009-08-24 10:09:31 +00:00
saveload.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
script_dp.cpp Correct tags. 2009-09-24 03:53:06 +00:00
script_e1.cpp Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
script_e2.cpp Correct vertical offset, when print stats in the AtariST version of Elvira 2. 2009-03-20 10:01:00 +00:00
script_ff.cpp Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
script_pn.cpp Removed unnecessary semi-colons. 2009-12-01 19:19:58 +00:00
script_pp.cpp Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games. 2009-09-24 03:41:45 +00:00
script_s1.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
script_s2.cpp Clarify several errors messages. 2009-03-08 10:08:09 +00:00
script_ww.cpp Cleanup. 2009-02-07 01:11:51 +00:00
script.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sound.cpp Create the stream dynamically in playSoundData(), to avoid a crash (spotted by 2009-12-28 15:53:13 +00:00
sound.h Fix the car chase scene in PN. 2009-05-04 09:17:31 +00:00
string_pn.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
string.cpp Fix some cppcheck warnings reported by salty-horse 2009-10-02 14:32:54 +00:00
subroutine.cpp AGOS Simon1 Windows fix. Fixed careless use of setChar function. 2009-11-01 09:39:16 +00:00
verb_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
verb.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
vga_e2.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
vga_ff.cpp Add VGA script code differences in DIMP. 2009-09-24 04:14:41 +00:00
vga_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
vga_s1.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
vga_s2.cpp Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer. 2009-07-06 06:21:59 +00:00
vga_ww.cpp Fix fade effects in Waxworks. 2009-07-21 10:37:58 +00:00
vga.cpp Removed unnecessary semi-colons. 2009-08-15 14:13:48 +00:00
vga.h Cleanup. 2009-02-07 03:36:36 +00:00
window.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
zones.cpp Always reset VGA memory pointer, when load zone in PN, since only a single zone is used. 2009-05-04 09:13:34 +00:00