scummvm/engines/saga
2009-09-24 17:52:53 +00:00
..
actor_path.cpp SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly 2009-09-02 19:33:08 +00:00
actor_walk.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
actor.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
actor.h Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied 2009-08-18 06:43:06 +00:00
animation.cpp Slightly modified version of Patch #2838562: Improve endian.h and stream.h 2009-09-11 08:55:47 +00:00
animation.h Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
console.cpp Added a new console command, "wake_up_threads", which can wake up threads that are block waiting 2009-04-10 22:33:29 +00:00
console.h Added a new console command, "wake_up_threads", which can wake up threads that are block waiting 2009-04-10 22:33:29 +00:00
detection_tables.h Corrected the size of one of the Italian fan-translated versions of ITE (bug report #2845399) 2009-09-17 09:40:39 +00:00
detection.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
displayinfo.h Put some more IHNM / SAGA2 specific code into compile guards. 2009-08-12 18:08:01 +00:00
events.cpp SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
events.h Got rid of SortedList 2009-04-11 09:54:55 +00:00
font_map.cpp Cleanup 2008-07-28 12:46:30 +00:00
font.cpp Removed unused variable. 2009-07-24 19:24:15 +00:00
font.h Got rid of SortedList 2009-04-11 09:54:55 +00:00
gfx.cpp Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny falls 2009-04-11 15:38:13 +00:00
gfx.h - Stop passing the scene clip rectangle around for no reason 2008-12-12 14:23:02 +00:00
image.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
input.cpp Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS) 2008-12-04 18:38:02 +00:00
interface.cpp When dragging the save/load dialog's scrollbar handle past the top of the 2009-04-11 20:16:37 +00:00
interface.h All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere 2008-12-06 14:24:40 +00:00
introproc_ihnm.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
introproc_ite.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
introproc_saga2.cpp Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players 2009-05-21 13:02:56 +00:00
isomap.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
isomap.h Also remove explicit surface passing to IsoMap::draw() 2008-12-06 14:37:09 +00:00
itedata.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
itedata.h Added load confirmation dialog for IHNM, like in the original. 2008-08-01 14:03:20 +00:00
module.mk - Reworked the different file types a bit 2009-03-08 15:39:19 +00:00
music.cpp Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev. #43480 2009-08-17 18:25:51 +00:00
music.h Implemented pauseEngineIntern() for the SAGA engine 2008-11-11 17:34:52 +00:00
objectmap.cpp SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move Actor::_debugPoints into a Common::Array<DebugPoint> 2009-05-01 10:37:41 +00:00
objectmap.h Fixed compilation when SAGA_DEBUG is defined 2008-12-06 14:38:04 +00:00
palanim.cpp Finally fixed the Valgrind warning that was confusing me so yesterday. 2009-03-24 05:35:48 +00:00
palanim.h
puzzle.cpp SAGA: move Actor::_pathList into a Common::Array<Point> 2009-05-01 15:32:15 +00:00
puzzle.h
render.cpp SAGA: Fix yet another mistake in the revised dirty rect code *sigh* 2009-04-11 00:30:11 +00:00
render.h More dirty rectangle related changes (dirty rectangle handling is still broken) 2008-12-07 18:49:35 +00:00
resource_hrs.cpp Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00
resource_res.cpp Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00
resource_rsc.cpp Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00
resource.cpp Made the music and sound file names part of the class, instead of local 2009-03-23 20:25:25 +00:00
resource.h Made the music and sound file names part of the class, instead of local 2009-03-23 20:25:25 +00:00
saga.cpp Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel. 2009-09-23 00:15:00 +00:00
saga.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
saveload.cpp COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) 2009-05-19 11:42:14 +00:00
scene.cpp * Moved the updated IFF code from Parallaction to common/ 2009-06-12 08:51:05 +00:00
scene.h SAGA: Simplified Scene::skipScene, changed loadScene to take a LoadSceneParams ref instead of a ptr 2009-04-11 21:38:14 +00:00
script.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
script.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
sfuncs_ihnm.cpp Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter" 2009-01-17 21:45:53 +00:00
sfuncs.cpp SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
sndres.cpp Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. 2009-08-17 11:49:07 +00:00
sndres.h Cleanup 2008-09-08 08:07:06 +00:00
sound.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
sound.h Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. 2009-08-17 11:49:07 +00:00
sprite.cpp Make sure that the currently buggy dirty rectangle handling code is not used. Also, make sure that the resource data pointer is initialized to zero 2009-03-24 08:33:24 +00:00
sprite.h Proper fix for non-interactive ITE demos (the previous one was affecting sprites for other games) 2008-12-31 22:11:20 +00:00
sthread.cpp SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
xref.txt