scummvm/engines/scumm
2017-08-11 20:53:21 +02:00
..
he SCUMM: Moonbase: Mark original bug as fall through to silence GCC 7 warning 2017-08-11 20:53:21 +02:00
imuse SCUMM: MI2 kill tune 113 on start of next, Fixes bug #1410 / Booty Island 2017-07-30 22:10:54 +02:00
imuse_digi JANITORIAL: Increase buffer size to fix potential overflow 2017-08-06 12:00:32 +02:00
insane SCUMM: Add missing break to INSANE code. Thanks to eriktorbjorn and GCC7 2017-08-11 20:13:24 +02:00
players SCUMM: Fix more initialization 2016-11-19 17:33:45 +01:00
smush SCUMM: Fix some class initializations 2016-11-19 17:30:16 +01:00
actor_he.h
actor.cpp JANITORIAL: Silence GCC warning 2017-08-06 11:51:57 +02:00
actor.h SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not 2016-07-19 20:39:58 +10:00
akos.cpp
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not 2016-07-19 20:39:58 +10:00
boxes.h
camera.cpp
cdda.cpp SCUMM: Remove trailing whitespace 2014-10-28 16:15:43 +02:00
cdda.h JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
charset-fontdata.cpp SCUMM: Fix bugs #7070, #7071. 2016-03-09 01:22:12 +01:00
charset.cpp SCUMM: Fix Korean/Taiwanese text line break in The DIG 2014-07-23 17:59:07 +09:00
charset.h SCUMM: Fix text shadow in The DIG Korean. 2014-07-23 16:16:06 +09:00
configure.engine CONFIGURE: Introduced new engine dependency: highres 2016-03-05 14:25:56 +01:00
costume.cpp SCUMM: Fix bug #6817 (V1 Actors drawn 1 line too high) 2016-12-27 10:21:23 +11:00
costume.h
cursor.cpp
debugger.cpp SCUMM: Add actor/object names to debug output 2016-07-02 12:22:50 +03:00
debugger.h
detection_tables.h SCUMM: Fix Typo in Detection Table Comment. 2017-08-04 04:27:09 +01:00
detection.cpp ALL: Fix usage of 'etc.' 2016-11-29 20:14:41 +01:00
detection.h
dialogs.cpp SCUMM: Fix dialog initialization 2016-11-27 14:02:52 +01:00
dialogs.h JANITORIAL: Reduce GUI header dependencies 2016-04-14 13:30:14 +03:00
file_nes.cpp
file_nes.h
file.cpp SCUMM: Set initial EOS state in Scumm::File class 2016-11-27 14:02:52 +01:00
file.h
gfx_towns.cpp SCUMM: Properly inint FM-TOWNS gfx code 2016-11-27 14:02:52 +01:00
gfx.cpp SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not 2016-07-19 20:39:58 +10:00
gfx.h SCUMM: Maniac V0: Clear the text area of the screen on fade out 2016-07-17 16:40:49 +10:00
gfxARM.s
help.cpp ALL: game state => saved game 2016-11-29 20:15:20 +01:00
help.h
input.cpp SCUMM: Reduce audio header dependencies 2016-05-21 13:55:38 +03:00
midiparser_ro.cpp JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
module.mk HE: Add Moonbase Net dummy 2016-08-30 23:26:29 +02:00
music.h
nut_renderer.cpp Fix non-MSVC build 2014-08-03 17:45:51 +09:00
nut_renderer.h
object.cpp SCUMM: Ignore SetOwnerOf call in specific case, fixes bug #6802 2016-08-30 09:06:43 +02:00
object.h
palette.cpp
POTFILES SCUMM: Expose COMI's object_labels setting as an extra GUI option 2016-04-01 21:38:50 +03:00
proc3ARM.s
resource_v2.cpp JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
resource_v3.cpp
resource_v4.cpp
resource.cpp JANITORIAL: Fix clang printf warnings 2016-01-07 14:55:32 +02:00
resource.h
room.cpp SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitch 2014-11-30 13:30:00 -02:00
saveload.cpp SCUMM: reset ShakePos on loading, fixes one part of bug #7141 2016-07-01 08:25:28 +02:00
saveload.h SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk code 2016-07-19 18:54:14 +10:00
script_v0.cpp JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
script_v2.cpp Merge pull request #902 from segrax/Fix_4556 2017-02-21 23:33:17 +01:00
script_v3.cpp
script_v4.cpp
script_v5.cpp SCUMM: Add missing return statement 2017-08-11 20:20:25 +02:00
script_v6.cpp SCUMM: Correct the raft position for PUTTZOO, fixes bug #6097 2016-08-30 09:07:30 +02:00
script_v8.cpp
script.cpp SCUMM: Maniac V0: Correctly handle 'slanted' walk-boxes, Add new variables to save-games, Bump the SaveGame Version number, remove obsolete V0 code in V2 functions 2014-12-02 16:25:03 +11:00
script.h
scumm_v0.h SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not 2016-07-19 20:39:58 +10:00
scumm_v2.h SCUMM HE: Moved remnants of Moonabse to HE100 2016-05-26 21:53:23 +02:00
scumm_v3.h
scumm_v4.h JANITORIAL: Typos detected with lintian & grep 2016-02-15 18:27:02 +01:00
scumm_v5.h
scumm_v6.h SCUMM HE: Moved Moonbase stuff to v90he 2016-05-22 00:45:04 +02:00
scumm_v7.h
scumm_v8.h
scumm-md5.h SCUMM: Don't list Amiga version of The Secret of Monkey Island as VGA, as it leads to confusion. 2017-08-10 09:35:33 +10:00
scumm.cpp ALL: game state => saved game 2016-11-29 20:15:20 +01:00
scumm.h SCUMM HE: Hid noisy Moonbase AI warnings under debug channel 2016-11-20 23:38:33 +01:00
sound.cpp JANITORIAL: Typos 2016-10-31 09:56:43 +01:00
sound.h SCUMM HE: Update sound flags and queue, for new settings. 2016-06-22 11:45:44 +10:00
string.cpp SCUMM: Reduce audio header dependencies 2016-05-21 13:55:38 +03:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp SCUMM HE: Moved remnants of Moonabse to HE100 2016-05-26 21:53:23 +02:00
verbs.cpp JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
verbs.h