scummvm/scumm
Travis Howell c3bc118dc8 Add RIFF sound type.
svn-id: r17688
2005-04-19 10:35:25 +00:00
..
imuse_digi Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
insane Removed reinit() and replaced with offsets of zero. We only need to skip type/size. 2005-04-03 06:27:44 +00:00
smush Removed unnecessary semi-colon. 2005-04-12 08:51:06 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Add missing safety check, needed when called directly. 2005-04-14 11:33:12 +00:00
actor.h Work in progress on opcodeE0 for HE games. 2005-04-12 02:29:50 +00:00
akos.cpp Add missing safety check, should only clip if rect is valid. 2005-04-14 11:23:18 +00:00
akos.h Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.cpp Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.h Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?) 2005-03-28 20:34:18 +00:00
bomp.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
bomp.h Updated copyright 2005-01-01 16:09:25 +00:00
boxes.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
boxes.h Updated copyright 2005-01-01 16:09:25 +00:00
camera.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
charset.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
charset.h Clear the text surface when loading a saved game, otherwise any text that 2005-04-05 07:53:46 +00:00
costume.cpp Fix for bug #1180240 2005-04-10 16:20:22 +00:00
costume.h More costume code restructuring 2005-03-27 00:42:53 +00:00
cursor.cpp New virtual method getObjectIdFromOBIM 2005-04-17 23:19:16 +00:00
debugger.cpp Remove usage of vsprintf in favour of vsnprintf and make 2005-04-09 01:52:44 +00:00
debugger.h Updated copyright 2005-01-01 16:09:25 +00:00
dialogs.cpp fixed compilation for emsvc4 2005-03-15 09:53:07 +00:00
dialogs.h Add key to toggle speech/subtitles 2005-03-12 00:47:17 +00:00
gfx.cpp Moved createResource, resourceStats, expireResources to ResourceManager 2005-04-06 17:31:35 +00:00
gfx.h Cleanup 2005-04-02 14:24:43 +00:00
help.cpp Updated copyright 2005-01-01 16:09:25 +00:00
help.h Updated copyright 2005-01-01 16:09:25 +00:00
imuse_internal.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse_player.cpp Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code 2005-01-07 14:42:51 +00:00
imuse.cpp Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
input.cpp Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines 2005-04-17 22:40:45 +00:00
instrument.cpp Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
instrument.h Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
intern.h Adjust again, for sound header differences. 2005-04-18 11:44:01 +00:00
midiparser_eup.cpp Updated copyright 2005-01-01 16:09:25 +00:00
midiparser_ro.cpp Updated copyright 2005-01-01 16:09:25 +00:00
module.mk Moved some room loading stuff into a new source file 2005-04-10 01:23:33 +00:00
music.h Updated copyright 2005-01-01 16:09:25 +00:00
nut_renderer.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
nut_renderer.h Updated copyright 2005-01-01 16:09:25 +00:00
object.cpp Ooops 2005-04-18 07:41:08 +00:00
object.h New virtual method getObjectIdFromOBIM 2005-04-17 23:19:16 +00:00
palette_he.cpp Small correction, fixes red rose in spyfox2. 2005-04-18 15:15:27 +00:00
palette.cpp Remove FIXME comment, the current code is correct. 2005-04-19 07:42:51 +00:00
player_mod.cpp Updated copyright 2005-01-01 16:09:25 +00:00
player_mod.h Updated copyright 2005-01-01 16:09:25 +00:00
player_nes.cpp Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_nes.h Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_v1.cpp On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for 2005-01-11 13:25:02 +00:00
player_v1.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v2.cpp Fix Bug #1163202 (music never stops). Some code cleanup. 2005-03-15 13:41:15 +00:00
player_v2.h Use class Mutex instead of MutexRef 2005-01-28 22:05:51 +00:00
player_v2a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v2a.h Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.h Patch from Quietust 2005-04-07 07:29:19 +00:00
resource_v2.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
resource_v3.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
resource_v4.cpp Read the RNAM data (might be useful for debugging) 2005-04-10 13:16:49 +00:00
resource_v7he.cpp Add RIFF sound type. 2005-04-19 10:35:25 +00:00
resource_v7he.h Support for Mac cursors. 2005-01-31 03:53:35 +00:00
resource.cpp Split out some index reading code into a new method readIndexBlock() 2005-04-17 22:59:43 +00:00
resource.h Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness 2005-03-31 23:11:39 +00:00
room.cpp Doesn't exist in HE72 2005-04-17 14:33:21 +00:00
saveload.cpp split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving 2005-04-10 15:13:40 +00:00
saveload.h Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed. 2005-04-15 08:34:18 +00:00
script_v2.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
script_v5.cpp cleanup 2005-04-17 22:37:16 +00:00
script_v6.cpp HE games set camera at this point. 2005-04-19 10:19:31 +00:00
script_v6he.cpp Add separate function for loading palette from choosen room. 2005-04-17 12:55:42 +00:00
script_v7he.cpp Debug no longer needed. 2005-04-17 14:27:17 +00:00
script_v8.cpp Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines 2005-04-17 22:40:45 +00:00
script_v72he.cpp HACK no longer required. 2005-04-19 10:16:12 +00:00
script_v80he.cpp Adjust again, for sound header differences. 2005-04-18 11:44:01 +00:00
script_v90he.cpp 'unstubbed' o90_getLinesIntersectionPoint 2005-04-16 14:22:14 +00:00
script_v100he.cpp Adjust again, for sound header differences. 2005-04-18 11:44:01 +00:00
script.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
script.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
scumm-md5.h Add md5s for NES maniac 2005-04-11 01:45:26 +00:00
scumm.cpp pajama2/chase should be HE95. 2005-04-19 09:53:06 +00:00
scumm.h Add some palette different in HE80+ games. 2005-04-19 04:12:49 +00:00
sound.cpp Add RIFF sound type. 2005-04-19 10:35:25 +00:00
sound.h Use correct music offsets for HE games, only a few demos use wrong tunes now. 2005-04-18 07:18:33 +00:00
sprite_he.cpp MIN/MAX were in reverse. 2005-04-15 15:19:41 +00:00
sprite_he.h Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed. 2005-04-15 08:34:18 +00:00
string.cpp Increased buffer size to avoid overflow when looking at the Loom help in 2005-04-13 06:30:02 +00:00
usage_bits.cpp Some more cleanup 2005-03-25 01:59:47 +00:00
usage_bits.h Updated copyright 2005-01-01 16:09:25 +00:00
util.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
util.h Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
vars.cpp These VARS are HE95+ specific. 2005-04-19 03:32:08 +00:00
verbs.cpp Add mouse state VAR for HE 72+ games. 2005-04-16 14:59:15 +00:00
verbs.h Updated copyright 2005-01-01 16:09:25 +00:00
wiz_he.cpp wizImage compression type 2 uses different decode method, so disable for now. 2005-04-17 09:45:38 +00:00
wiz_he.h Add WIP on hePalette. 2005-04-07 10:43:51 +00:00