..
he
Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in HE games.
2006-12-17 10:17:13 +00:00
imuse
Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music as
2006-11-16 17:08:31 +00:00
imuse_digi
cleanup
2006-10-21 12:44:10 +00:00
insane
SCUMM: Changed class Chunk (and subclasses) to inherit from Common::SeekableReadStream
2006-10-28 01:20:19 +00:00
smush
Hopefully fixed the SAN seeking (used by Full Throttle's bike fighting) that I
2007-01-18 22:08:02 +00:00
actor.cpp
Since Actor::initActor is now virtual, it shouldn't be called directly from the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup).
2007-01-05 23:33:13 +00:00
actor.h
added explicit call to parent method
2006-12-29 23:50:54 +00:00
akos.cpp
Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
2006-10-04 05:11:58 +00:00
akos.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
base-costume.cpp
Fix Commodore 64 versions
2006-05-29 12:45:11 +00:00
base-costume.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
bomp.cpp
byte -> bool
2006-11-12 18:15:53 +00:00
bomp.h
byte -> bool
2006-11-12 18:15:53 +00:00
boxes.cpp
Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)
2006-12-25 17:21:54 +00:00
boxes.h
cleanup
2006-10-29 13:30:20 +00:00
camera.cpp
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
2006-12-25 15:03:36 +00:00
charset.cpp
Turned some more static vars into static const
2006-10-15 02:00:48 +00:00
charset.h
Added some more const keywords
2006-10-15 02:15:38 +00:00
costume.cpp
Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
2006-10-04 05:11:58 +00:00
costume.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
cursor.cpp
Turning various static tables into static const
2006-10-15 01:24:17 +00:00
debugger.cpp
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
2006-12-25 15:03:36 +00:00
debugger.h
Overhaul of the debugger code
2006-09-16 16:58:27 +00:00
dialogs.cpp
const correctness
2006-10-24 09:44:20 +00:00
dialogs.h
Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
2006-08-04 15:48:37 +00:00
file.cpp
Turning various static tables into static const
2006-10-15 01:24:17 +00:00
file.h
Turning various static tables into static const
2006-10-15 01:24:17 +00:00
gfx.cpp
Make use of Surface::getBasePtr
2007-01-18 21:48:23 +00:00
gfx.h
Cleaned up Gdi::roomChanged
2006-09-18 22:22:35 +00:00
help.cpp
Cleanup. It seems unnecessary to have a "break" right after an unconditional
2006-06-20 18:55:25 +00:00
help.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
input.cpp
added arrow keys mapping to match behavior of original interpreter (dialogue choices can still be selected using the mouse wheel)
2007-01-08 12:32:26 +00:00
intern.h
Fix error when exiting original options screen of COMI. BlastObjects are removed, right after checking for load/save game, in original COMI.
2006-12-11 00:40:10 +00:00
midiparser_eup.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
midiparser_ro.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
module.mk
Add support for HE CUP demos based on cyx's standalone player.
2006-11-06 13:40:24 +00:00
music.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
nut_renderer.cpp
Moved ScummFile etc. to the new file.cpp / file.h
2006-03-03 15:16:02 +00:00
nut_renderer.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
object.cpp
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
2006-12-25 15:03:36 +00:00
object.h
Named / documented the V0-V2 object states (we should probably rename the corresponding opcodes here and in descumm to make reading script dumps easier)
2006-10-29 14:45:31 +00:00
palette.cpp
SCUMM cleanup
2006-11-04 22:59:56 +00:00
player_mod.cpp
cleanup
2006-10-21 12:44:10 +00:00
player_mod.h
cleanup
2006-10-21 12:44:10 +00:00
player_nes.cpp
cleanup
2006-10-21 12:44:10 +00:00
player_nes.h
cleanup
2006-10-21 12:44:10 +00:00
player_v1.cpp
cleanup
2006-10-21 12:44:10 +00:00
player_v1.h
cleanup
2006-10-21 12:44:10 +00:00
player_v2.cpp
cleanup
2006-10-21 12:44:10 +00:00
player_v2.h
cleanup
2006-10-21 12:44:10 +00:00
player_v2a.cpp
cleanup
2006-10-21 12:44:10 +00:00
player_v2a.h
cleanup
2006-10-21 12:44:10 +00:00
player_v3a.cpp
cleanup
2006-10-21 12:44:10 +00:00
player_v3a.h
cleanup
2006-10-21 12:44:10 +00:00
plugin.cpp
First phase of detection-related plugins interface improvements. Now plugins
2007-01-20 21:27:57 +00:00
plugin.h
Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
2006-04-23 17:33:16 +00:00
resource_v2.cpp
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
2006-09-17 20:36:48 +00:00
resource_v3.cpp
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
2006-09-17 20:36:48 +00:00
resource_v4.cpp
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
2006-09-17 20:36:48 +00:00
resource.cpp
SCUMM: ArrayHeader related cleanup
2006-10-20 19:44:27 +00:00
resource.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
room.cpp
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
2006-12-25 15:03:36 +00:00
saveload.cpp
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
2006-12-25 15:03:36 +00:00
saveload.h
Updated POD explanation link
2007-01-06 19:09:39 +00:00
script_c64.cpp
SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code
2006-12-25 15:37:20 +00:00
script_v2.cpp
* Made Actor::_pos protected, added public Actor::getPos() method
2006-11-19 00:39:48 +00:00
script_v5.cpp
Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ support in Indy3), and fixed a memory leak in o5_saveLoadGame
2006-12-19 21:52:29 +00:00
script_v6.cpp
* Made Actor::_pos protected, added public Actor::getPos() method
2006-11-19 00:39:48 +00:00
script_v8.cpp
Allow load of saved game from original COMI load/save screens
2006-12-11 06:12:12 +00:00
script.cpp
Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script stack wasn't been checked.
2006-11-20 03:21:09 +00:00
script.h
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
2006-09-23 00:42:35 +00:00
scumm-md5.h
Update details of several French HE demos.
2007-01-16 22:15:05 +00:00
scumm.cpp
Since Actor::initActor is now virtual, it shouldn't be called directly from the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup).
2007-01-05 23:33:13 +00:00
scumm.h
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
2006-12-25 15:03:36 +00:00
sound.cpp
More whitespace.
2006-11-12 02:34:09 +00:00
sound.h
cleanup
2006-10-21 12:44:10 +00:00
string.cpp
* Made Actor::_pos protected, added public Actor::getPos() method
2006-11-19 00:39:48 +00:00
thumbnail.cpp
No need for packing SaveInfoSection and ThumbnailHeader anymore.
2006-07-23 02:20:49 +00:00
usage_bits.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
usage_bits.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
util.cpp
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
2006-09-16 13:38:43 +00:00
util.h
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
2006-09-16 13:38:43 +00:00
vars.cpp
Ooops, move code to correct function
2006-11-01 23:42:21 +00:00
verbs.cpp
added missing reference to tracker item, indentation
2007-01-08 12:34:53 +00:00
verbs.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00