scummvm/scumm
2003-12-18 04:19:38 +00:00
..
smush cleanup 2003-12-18 01:22:28 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Ooops, wrong bug id. 2003-12-15 16:05:40 +00:00
actor.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
akos.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
akos.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
base-costume.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
base-costume.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
bomp.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
bomp.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
boxes.cpp cleanup 2003-11-28 16:18:43 +00:00
boxes.h possible fix for bug #833854 - I rechecked the assembly, there actually is a check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test. 2003-11-01 01:17:15 +00:00
bundle.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
bundle.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
camera.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
charset.cpp Add extra color table entry for v1 games, for inventory/sentence color. 2003-12-15 14:54:35 +00:00
charset.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
costume.cpp fix / hack for actor costume gfx glitches in scumm v1 games 2003-11-23 07:59:45 +00:00
costume.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
debugger.cpp cleanup whitespaces 2003-11-08 21:59:32 +00:00
debugger.h factor out common debugger code 2003-10-26 21:30:52 +00:00
dialogs.cpp Missed one spot when switching subtitle options. 2003-12-18 04:19:38 +00:00
dialogs.h Let's spell it out: c-o-d-e r-e-u-s-e :-) 2003-12-14 20:36:37 +00:00
gfx.cpp Patch #861716: palManipulateInit for V6 games (I modified the patch a bit) 2003-12-17 17:12:09 +00:00
gfx.h cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette 2003-10-13 12:56:53 +00:00
help.cpp More $Header$ stuff 2003-11-26 17:48:07 +00:00
help.h More $Header$ stuff 2003-11-26 17:48:07 +00:00
imuse_digi.cpp added rest comi demo imuse music states 2003-11-18 02:05:45 +00:00
imuse_digi.h cleanup / doxygenification 2003-10-03 23:34:06 +00:00
imuse_internal.h cleanup whitespaces 2003-11-08 21:59:32 +00:00
imuse_player.cpp cleanup 2003-12-13 21:06:47 +00:00
imuse.cpp cleanup 2003-12-13 21:06:47 +00:00
imuse.h Added trace output for IMuse doCommand codes that we're not sure 2003-10-17 16:46:06 +00:00
instrument.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
instrument.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
intern.h Patch #861716: palManipulateInit for V6 games (I modified the patch a bit) 2003-12-17 17:12:09 +00:00
midiparser_eup.cpp cleanup whitespaces 2003-11-08 21:59:32 +00:00
midiparser_ro.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
module.mk Preliminary support for FT INSANE is added. To enable the code define 2003-12-06 05:47:24 +00:00
music.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
nut_renderer.cpp cleanup whitespaces 2003-11-08 21:59:32 +00:00
nut_renderer.h patch #823031: Support Russian Full Throttle 2003-10-17 19:20:00 +00:00
object.cpp Add option to enable copy protection in SCUMM games, which ScummVM disable it by default. 2003-12-11 06:08:43 +00:00
object.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
player_mod.cpp Fix compile for now, I hope this is right. 2003-12-17 06:24:18 +00:00
player_mod.h cleanup whitespaces 2003-11-08 21:59:32 +00:00
player_v1.cpp cleanup whitespaces 2003-11-08 21:59:32 +00:00
player_v1.h cleanup 2003-10-05 17:32:38 +00:00
player_v2.cpp cleanup whitespaces 2003-11-08 21:59:32 +00:00
player_v2.h cleanup whitespaces 2003-11-08 21:59:32 +00:00
player_v2a.cpp More Amiga sound updates from tsuteiuQ: 2003-12-14 08:57:53 +00:00
player_v2a.h cleanup whitespaces 2003-11-08 21:59:32 +00:00
player_v3a.cpp More Amiga sound updates from tsuteiuQ: 2003-12-14 08:57:53 +00:00
player_v3a.h More Amiga sound updates from tsuteiuQ: 2003-12-14 08:57:53 +00:00
resource_v2.cpp code simplification 2003-10-12 17:33:29 +00:00
resource_v3.cpp code simplification 2003-10-12 17:33:29 +00:00
resource_v4.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
resource.cpp game targets can now have a base filename different from the target name; misc tweaks 2003-11-28 22:29:56 +00:00
resource.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
saveload.cpp Add extra color table entry for v1 games, for inventory/sentence color. 2003-12-15 14:54:35 +00:00
saveload.h new savegame version: store actor pan data; store Audio CD playback status (and when loading, resume playing of tracks which are meant to loop forever) 2003-11-29 13:58:17 +00:00
script_v2.cpp Fix for bug #860823 (ZAK: Actors not updating) 2003-12-17 17:35:40 +00:00
script_v5.cpp Patch #861716: palManipulateInit for V6 games (I modified the patch a bit) 2003-12-17 17:12:09 +00:00
script_v6.cpp cleanup 2003-12-17 17:36:04 +00:00
script_v8.cpp Add keyboard support for derby in FT and cannon battle in COMI, patch #853099 2003-12-05 00:02:01 +00:00
script.cpp Fix for bug #751670, thanks to MadMoose (I am not quite happy with the situation, but hey, at least this helps :-) 2003-12-15 20:33:40 +00:00
script.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
scumm.h Patch #861716: palManipulateInit for V6 games (I modified the patch a bit) 2003-12-17 17:12:09 +00:00
scummvm.cpp Fix restart key in fm towns games 2003-12-17 02:23:30 +00:00
sound.cpp cleanup 2003-12-18 01:22:28 +00:00
sound.h moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it may be reused by other engines in the future 2003-11-29 12:11:01 +00:00
string.cpp replaced demo GIDs wth GF_DEMO 2003-11-17 21:16:43 +00:00
usage_bits.cpp More $Header$ stuff 2003-11-26 17:48:07 +00:00
usage_bits.h More $Header$ stuff 2003-11-26 17:48:07 +00:00
vars.cpp remade the in-game GUI/menu 2003-11-03 23:26:13 +00:00
verbs.cpp Add extra color table entry for v1 games, for inventory/sentence color. 2003-12-15 14:54:35 +00:00
verbs.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00