.. |
smush
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cleanup
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2003-12-18 01:22:28 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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Ooops, wrong bug id.
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2003-12-15 16:05:40 +00:00 |
actor.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
akos.cpp
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changed some shift operators to *, /
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2003-11-16 20:52:57 +00:00 |
akos.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
base-costume.cpp
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
base-costume.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
bomp.cpp
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changed some shift operators to *, /
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2003-11-16 20:52:57 +00:00 |
bomp.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
boxes.cpp
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cleanup
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2003-11-28 16:18:43 +00:00 |
boxes.h
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possible fix for bug #833854 - I rechecked the assembly, there actually is a check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test.
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2003-11-01 01:17:15 +00:00 |
bundle.cpp
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changed some shift operators to *, /
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2003-11-16 20:52:57 +00:00 |
bundle.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
camera.cpp
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changed some shift operators to *, /
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2003-11-16 20:52:57 +00:00 |
charset.cpp
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Add extra color table entry for v1 games, for inventory/sentence color.
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2003-12-15 14:54:35 +00:00 |
charset.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
costume.cpp
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fix / hack for actor costume gfx glitches in scumm v1 games
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2003-11-23 07:59:45 +00:00 |
costume.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
debugger.cpp
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
debugger.h
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factor out common debugger code
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2003-10-26 21:30:52 +00:00 |
dialogs.cpp
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Missed one spot when switching subtitle options.
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2003-12-18 04:19:38 +00:00 |
dialogs.h
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Let's spell it out: c-o-d-e r-e-u-s-e :-)
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2003-12-14 20:36:37 +00:00 |
gfx.cpp
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Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)
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2003-12-17 17:12:09 +00:00 |
gfx.h
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cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette
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2003-10-13 12:56:53 +00:00 |
help.cpp
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More $Header$ stuff
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2003-11-26 17:48:07 +00:00 |
help.h
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More $Header$ stuff
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2003-11-26 17:48:07 +00:00 |
imuse_digi.cpp
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added rest comi demo imuse music states
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2003-11-18 02:05:45 +00:00 |
imuse_digi.h
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cleanup / doxygenification
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2003-10-03 23:34:06 +00:00 |
imuse_internal.h
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
imuse_player.cpp
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cleanup
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2003-12-13 21:06:47 +00:00 |
imuse.cpp
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cleanup
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2003-12-13 21:06:47 +00:00 |
imuse.h
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Added trace output for IMuse doCommand codes that we're not sure
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2003-10-17 16:46:06 +00:00 |
instrument.cpp
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
instrument.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
intern.h
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Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)
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2003-12-17 17:12:09 +00:00 |
midiparser_eup.cpp
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
midiparser_ro.cpp
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
module.mk
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Preliminary support for FT INSANE is added. To enable the code define
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2003-12-06 05:47:24 +00:00 |
music.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
nut_renderer.cpp
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
nut_renderer.h
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patch #823031: Support Russian Full Throttle
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2003-10-17 19:20:00 +00:00 |
object.cpp
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Add option to enable copy protection in SCUMM games, which ScummVM disable it by default.
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2003-12-11 06:08:43 +00:00 |
object.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
player_mod.cpp
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Fix compile for now, I hope this is right.
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2003-12-17 06:24:18 +00:00 |
player_mod.h
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
player_v1.cpp
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
player_v1.h
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cleanup
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2003-10-05 17:32:38 +00:00 |
player_v2.cpp
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
player_v2.h
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
player_v2a.cpp
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More Amiga sound updates from tsuteiuQ:
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2003-12-14 08:57:53 +00:00 |
player_v2a.h
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
player_v3a.cpp
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More Amiga sound updates from tsuteiuQ:
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2003-12-14 08:57:53 +00:00 |
player_v3a.h
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More Amiga sound updates from tsuteiuQ:
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2003-12-14 08:57:53 +00:00 |
resource_v2.cpp
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code simplification
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2003-10-12 17:33:29 +00:00 |
resource_v3.cpp
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code simplification
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2003-10-12 17:33:29 +00:00 |
resource_v4.cpp
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
resource.cpp
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game targets can now have a base filename different from the target name; misc tweaks
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2003-11-28 22:29:56 +00:00 |
resource.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
saveload.cpp
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Add extra color table entry for v1 games, for inventory/sentence color.
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2003-12-15 14:54:35 +00:00 |
saveload.h
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new savegame version: store actor pan data; store Audio CD playback status (and when loading, resume playing of tracks which are meant to loop forever)
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2003-11-29 13:58:17 +00:00 |
script_v2.cpp
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Fix for bug #860823 (ZAK: Actors not updating)
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2003-12-17 17:35:40 +00:00 |
script_v5.cpp
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Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)
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2003-12-17 17:12:09 +00:00 |
script_v6.cpp
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cleanup
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2003-12-17 17:36:04 +00:00 |
script_v8.cpp
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Add keyboard support for derby in FT and cannon battle in COMI, patch #853099
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2003-12-05 00:02:01 +00:00 |
script.cpp
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Fix for bug #751670, thanks to MadMoose (I am not quite happy with the situation, but hey, at least this helps :-)
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2003-12-15 20:33:40 +00:00 |
script.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
scumm.h
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Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)
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2003-12-17 17:12:09 +00:00 |
scummvm.cpp
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Fix restart key in fm towns games
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2003-12-17 02:23:30 +00:00 |
sound.cpp
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cleanup
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2003-12-18 01:22:28 +00:00 |
sound.h
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moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it may be reused by other engines in the future
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2003-11-29 12:11:01 +00:00 |
string.cpp
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replaced demo GIDs wth GF_DEMO
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2003-11-17 21:16:43 +00:00 |
usage_bits.cpp
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More $Header$ stuff
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2003-11-26 17:48:07 +00:00 |
usage_bits.h
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More $Header$ stuff
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2003-11-26 17:48:07 +00:00 |
vars.cpp
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remade the in-game GUI/menu
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2003-11-03 23:26:13 +00:00 |
verbs.cpp
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Add extra color table entry for v1 games, for inventory/sentence color.
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2003-12-15 14:54:35 +00:00 |
verbs.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |