scummvm/engines/tinsel
Joost Peters 7adf721492 Proper endianness handling in MatchingLevels().
Fixes #2603000 "DW2: Long pause entering Shades (big endian)"

svn-id: r38316
2009-02-15 22:25:34 +00:00
..
actors.cpp correct endianness in SetActorRGB() 2009-02-04 22:05:57 +00:00
actors.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
anim.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
anim.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
background.cpp Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
background.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
bg.cpp Fixed warning. 2009-01-25 11:15:30 +00:00
bmv.cpp DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now. 2009-02-04 19:52:00 +00:00
cliprect.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
cliprect.h cleanup 2008-07-25 09:15:03 +00:00
config.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
config.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
coroutine.h A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
cursor.cpp some DW2 endian fixes 2009-01-25 11:02:34 +00:00
cursor.h - Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines 2008-12-12 15:48:38 +00:00
debugger.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
debugger.h
detection.cpp Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00
dialogs.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
dialogs.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
drives.cpp Fix another warning 2009-01-20 02:56:32 +00:00
drives.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
dw.h Added code differences for DW1 demo to allow the first game screen to start 2008-12-07 07:44:52 +00:00
effect.cpp Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
events.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
events.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
faders.cpp Fix palette on big endian 2009-02-04 20:55:15 +00:00
faders.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
film.h
font.cpp Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
font.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
graphics.cpp - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. 2009-02-15 21:20:21 +00:00
graphics.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
handle.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
handle.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
heapmem.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
heapmem.h
mareels.cpp Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
mareels.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
module.mk Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
move.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
move.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
multiobj.cpp some DW2 endian fixes 2009-01-25 11:02:34 +00:00
multiobj.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
music.cpp Fixed warning about implicit signed -> unsigned integer conversion 2009-02-02 18:32:36 +00:00
music.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
object.cpp endian fix 2009-02-04 16:08:32 +00:00
object.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
palette.cpp DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now. 2009-02-04 19:52:00 +00:00
palette.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
pcode.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
pcode.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
pdisplay.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
pdisplay.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
pid.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
play.cpp Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - DW2: Big Endian crash on loading saved game 2009-02-07 12:55:39 +00:00
play.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
polygons.cpp Proper endianness handling in MatchingLevels(). 2009-02-15 22:25:34 +00:00
polygons.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
rince.cpp DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now. 2009-02-04 19:52:00 +00:00
rince.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
saveload.cpp Silence GCC warning. 2009-01-28 21:11:18 +00:00
savescn.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
savescn.h Fixed loading Discworld 2 savegames from GMM. 2008-12-20 23:08:37 +00:00
scene.cpp Don't call _mixer->stopAll() when changing scenes, as this stops the enhanced audio tracks as well. Sounds are stopped by stopAllSamples() 2009-01-12 15:51:11 +00:00
scene.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
sched.cpp more endian fixes 2009-02-02 12:36:41 +00:00
sched.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
scn.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
scn.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
scroll.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
scroll.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
serializer.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
sound.cpp Since users need to rename the sound and index files in DW2, throw nice GUI error messages when these files are not found before dying with an error 2009-01-17 22:29:55 +00:00
sound.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
strres.cpp Since users need to rename the sound and index files in DW2, throw nice GUI error messages when these files are not found before dying with an error 2009-01-17 22:29:55 +00:00
strres.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
sysvar.cpp Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
sysvar.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
text.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
text.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
timers.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
timers.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
tinlib.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
tinlib.h Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable 2008-12-01 20:35:36 +00:00
tinsel.cpp Renamed SpecialDebugLevel to DebugChannel 2009-01-30 05:10:24 +00:00
tinsel.h Added support for the Discworld 1 Music Enhancement project. Big thanks to James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version) 2009-01-12 14:56:29 +00:00
token.cpp Moved scheduler / process managment code into a new class Scheduler 2008-07-24 08:59:17 +00:00
token.h