Commit Graph

120 Commits

Author SHA1 Message Date
Oliver Stieber
ec72ef14b5 Remove dxguid dependency. 2005-08-08 11:00:56 +00:00
Oliver Stieber
6b91f5b31c Set the apha channel to opaque when locking X8R8G8B8 backbuffers. 2005-08-03 21:17:08 +00:00
Oliver Stieber
e31bc6cea4 Moved support for non power 2 texture to hardware.
Fix for the texture state separation patches, ApplyTextureStates is
now called instead of being commented out.
2005-08-03 19:49:05 +00:00
Oliver Stieber
1f05577395 Improve on a fixup for the difference between opengl and directx pixel
centering of vertexes.
2005-08-03 19:14:19 +00:00
Oliver Stieber
bb6f9b022b Move the setting of states from device to basetexture, states that
relate to the opengl texture object will only be updated when they are
out of sync, this reduces the number of texture object state changes
during game play in Axis and allies from several hundreds to 0 or 1.
2005-08-03 11:00:28 +00:00
Oliver Stieber
d344162f41 Separate the setting of the DirectX texture and sampler states from
the setting of OpenGL states (now in applyTextureStateState and
applySamplerState).
2005-08-01 10:58:31 +00:00
Oliver Stieber
5615513877 Separate the management of DirectX states and openGL states. 2005-08-01 09:20:55 +00:00
Oliver Stieber
d15e2f1472 Fixed an off by one error in enumdisplaymodes, allowing sims 2 to
start up.
2005-07-30 19:11:38 +00:00
Oliver Stieber
386470bedc Tidy up some of the formatting in drawprim and add missing strided
data.
2005-07-30 19:06:14 +00:00
Oliver Stieber
cc884e0ae6 Validate that the texture is no larger than the graphics cards largest
supported texture.
2005-07-30 19:05:58 +00:00
Mike McCormack
c6602b406b Signed warning fixes. 2005-07-28 18:33:26 +00:00
Mike McCormack
8955ac43a3 gcc 4.0 -Wpointer-sign fixes. 2005-07-28 10:16:21 +00:00
Oliver Stieber
83f8704ba3 Return all elements when getDeclaration is called with pnumelements
set to 0.
2005-07-28 10:15:35 +00:00
Oliver Stieber
c93da09265 Changed swapchains held by the device from an array to a linked
list. Also provide a notification function that that the swapchain can
be removed when it is released.
2005-07-27 15:33:17 +00:00
Oliver Stieber
052d108bf5 DirectX uses a R/Z transform to translate a texture but under OpenGL a
Q transform must be used instead.
2005-07-26 20:01:29 +00:00
Oliver Stieber
52b5842f70 Remove a load of IWineD3DSurface * casts that are no longer required. 2005-07-26 18:56:18 +00:00
Oliver Stieber
7cb748fed2 Makes sure any internal reference counting is passed onto the parent,
any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Oliver Stieber
5b9ddcce44 Correct a regression issue with per-app settings. 2005-07-26 11:14:38 +00:00
Oliver Stieber
ea6189e04b Implement resource tracking, require for reset and evict managed
resources and provides extra sanity checks.
2005-07-26 10:34:15 +00:00
Raphael Junqueira
cc8762a91e - add a new settings for vbo support
- use a struct to handle wined3d settings
- prepare VBO using some abstraction APIs
2005-07-24 17:11:33 +00:00
Gerald Pfeifer
8d43d251b7 Remove unused variable in primitiveConvertToStridedData(). 2005-07-22 18:27:04 +00:00
Raphael Junqueira
e2a2b5f6d5 - cleanup wined3d settings init (now closing opened registry keys)
- support per application settings
2005-07-22 18:26:05 +00:00
Francois Gouget
bd19d67ad1 Assorted spelling fixes. 2005-07-22 09:06:03 +00:00
Oliver Stieber
f8079b6947 Correct a problem with the way that FVF vertex arrays containing
blends or orthographic is calculated.
2005-07-21 11:01:19 +00:00
Oliver Stieber
2125fa9d37 Fixed regression that occurred because changes to texture loading were
committed before changes to textures and states to support the change
were committed.
2005-07-21 10:32:48 +00:00
Oliver Stieber
948563267e Implement the use of PBuffers for offscreen textures. 2005-07-19 11:39:24 +00:00
Oliver Stieber
7d3ba6f562 Implemented a tidied up IWineD3Device_ColorFill. 2005-07-18 10:32:00 +00:00
Oliver Stieber
18f3fcb1c2 Set mipmap levels correctly (even with ATI's buggy drivers). 2005-07-18 09:07:17 +00:00
Oliver Stieber
e0241349c5 Dirty the surface (instead of the texture) when a render targets is
send and endscene is called to make sure that the correct surface is
updated.
2005-07-18 09:07:03 +00:00
Oliver Stieber
41718267be Fixed a division by 0 in setup_light that occurs with range is zero. 2005-07-15 16:32:25 +00:00
Oliver Stieber
43466542a6 Correct a missplaced #if in IWineD3DDeviceImpl_CleanRender. 2005-07-15 09:57:52 +00:00
Oliver Stieber
fe80b4ea48 Implemented Get/Set/Free private data in resource. 2005-07-15 09:54:57 +00:00
Oliver Stieber
3aefc4e4a4 Fixed a bug in Preload caused be a missing brace around a for loop,
slightly improved the way that errors are handled by passing back hr
from some function calls.
2005-07-14 12:31:05 +00:00
Stefan Huehner
190e1597ff Fix some missing-declarations warnings. 2005-07-14 12:19:53 +00:00
Oliver Stieber
b220ce1343 Correct a few formats that were incorrect. 2005-07-13 19:38:39 +00:00
Oliver Stieber
9253e0e39c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
Oliver Stieber
6a032491d3 Added basic memory management and tracking to wined3d. 2005-07-13 11:34:55 +00:00
Oliver Stieber
9f7e794ca6 Implement UpdateTexture and UpdateSurface in wined3d.
Allow NULL members of WINED3DSURFACE_DESC to be set to Surface_GetDesc
so that the whole structure doesn't have to be filled just to get back
one value.
2005-07-12 17:02:47 +00:00
Oliver Stieber
13621056db Move parameters relating to opengl on the surface structure on to a
glDesciption member.
Removed Level and Target from LoadTexture, and reduced the dependency
on surface->device.
Fixed a couple of compiler warnings in d3d9.
2005-07-11 20:38:27 +00:00
Oliver Stieber
520c2f0870 Implemented basic non-power 2 texture in wined3d.
Also fixed a typo in drawprim that was causing vertex declarations to
crash.
2005-07-11 14:25:54 +00:00
Francois Gouget
28dc5a8afc Assorted spelling fixes. 2005-07-11 10:59:41 +00:00
Oliver Stieber
1b578af404 Check to see if the vertex declaration is null before trying to
reference it.
2005-07-10 18:16:13 +00:00
Oliver Stieber
9b75356fc4 Tidy up the way caps are managed in GetDeviceCaps and FillGlCaps. 2005-07-10 17:48:07 +00:00
Oliver Stieber
3b0b430824 Added support for vertex declarations to wined3d, it's the last patch
to give wined3d basic functionality.
2005-07-07 20:45:39 +00:00
Oliver Stieber
8a6799d47d Implement render targets using either textures, swapchains or
standalone surfaces.
2005-07-07 20:35:05 +00:00
Oliver Stieber
403d118555 Change all references to updateStateBlock to references to stateBlock
in drawprim.
2005-07-06 19:02:38 +00:00
Oliver Stieber
abb11f30cd Implemented stateblocks in wined3d. 2005-07-05 14:05:18 +00:00
Francois Gouget
02c25a8981 Assorted spelling fixes. 2005-06-30 18:19:33 +00:00
Oliver Stieber
18857f1170 Add support for samplers.
Switch from using d3d9 constants to wined3d constants so that there's
no recursive dependencies.
2005-06-24 11:53:07 +00:00
Oliver Stieber
e8855c48d8 Make all newly created surfces dirty, so that they are loaded properly
the first time around.
Replace some calls to cubetexture in basetexture to calls to
basetexture.
Check that the level isn't out of bounds in calls to texture.
2005-06-23 16:44:19 +00:00