Commit Graph

487 Commits

Author SHA1 Message Date
Stefan Dösinger
4f14c4700e d3d8: Hold the DLL lock in IDirect3D8 methods. 2007-06-06 13:39:49 +02:00
Stefan Dösinger
193ccecaee d3d8: Add a dll global critical section. 2007-06-06 13:39:36 +02:00
H. Verbeet
785771272a wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead. 2007-06-06 12:10:47 +02:00
Francois Gouget
f64f30cdba d3d8/tests: Fix the Visual C++ double to float conversion warnings. 2007-05-29 13:46:56 +02:00
Francois Gouget
d476313a49 direct3d: Remove misspelled constants as they exist correctly spelled. 2007-05-21 12:38:54 +02:00
Stefan Dösinger
5c48d504fc wined3d: Destroying the resource frees all private data.
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
H. Verbeet
2c7328891b d3d8: Add a surface locking test. 2007-05-04 13:41:30 +02:00
H. Verbeet
7b48db196f d3d: Fix the surface locking rectangle validation. 2007-05-04 13:41:13 +02:00
Stefan Dösinger
94b3fddec8 d3d: Pass the cube face to Create*Texture's surface creation callback. 2007-05-01 11:42:25 +02:00
Stefan Dösinger
725057da47 d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
Andrew Talbot
fb367f813a d3d8: Void functions should not return a value. 2007-04-09 12:15:28 +02:00
Felix Nawothnig
ea0d7f17ca d3d8: Add missing relay trace. 2007-04-07 11:01:26 +02:00
Felix Nawothnig
c343fb1cdf wined3d: Make CreateCubeTexture fail when not supported. 2007-04-02 11:28:39 +02:00
Stefan Dösinger
022e884342 wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d. 2007-03-19 12:17:18 +01:00
Stefan Dösinger
4b445124d3 direct3d: Add a fixed function fog test. 2007-03-15 12:14:50 +01:00
Paul Vriens
c912f791ee d3d8/tests: Use skip as is done in the other tests. 2007-03-12 12:21:49 +01:00
H. Verbeet
6bed8536be d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction. 2007-03-08 11:58:57 +01:00
H. Verbeet
b68c72faef d3d8: Implement IDirect3DDevice8_GetVertexShaderDeclaration. 2007-03-08 11:58:41 +01:00
H. Verbeet
138826b8cc d3d8: Save the d3d8 vertex declaration. 2007-03-08 11:58:23 +01:00
Stefan Dösinger
4a16dbbbec wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
2007-02-27 12:20:10 +01:00
Stefan Dösinger
bbcf98209c wined3d: No bounds checking is done on sampler / texture numbers. 2007-02-20 11:49:42 +01:00
Stefan Dösinger
ef68e32b03 wined3d/d3d8: Move todo about sw vp usage to d3d8. 2007-02-20 11:45:56 +01:00
Stefan Dösinger
266fc77cf0 wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
2007-02-19 13:08:35 +01:00
Stefan Dösinger
03bc11fa16 wined3d: Visual test framework. 2007-02-19 13:07:44 +01:00
H. Verbeet
a4bc52a89c wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS. 2007-02-16 12:31:03 +01:00
Stefan Dösinger
d74712690c d3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality to a valid pointer. 2007-02-15 17:22:35 +01:00
Alexandre Julliard
a43cb2807a d3d8: Avoid a size_t printf format warning. 2007-02-14 14:43:14 +01:00
H. Verbeet
157205c085 d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
H. Verbeet
efed9aea1f d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8. 2007-02-14 13:54:55 +01:00
H. Verbeet
dea795f7ac d3d9: Don't store the d3d9 declaration in the wined3d object. 2007-02-14 13:54:42 +01:00
H. Verbeet
32e5cac2be wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl. 2007-02-14 13:54:29 +01:00
H. Verbeet
5ad6766c85 d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader. 2007-02-14 13:54:17 +01:00
H. Verbeet
a0b417725a d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration. 2007-02-14 13:50:57 +01:00
Stefan Dösinger
00aa8ab08c d3d8: Deleting bound shaders unbinds them. 2007-02-13 12:07:46 +01:00
Stefan Dösinger
67b1f4a7e9 wined3d: BeginScene and EndScene tests and fixes. 2007-02-12 12:08:34 +01:00
Francois Gouget
a76e6b11b0 d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
But report a failed test if a mandatory function is missing from it.
2007-01-12 11:25:27 +01:00
H. Verbeet
d73e5d6fc8 d3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration gets passed a handle instead of a pointer. 2007-01-08 11:46:05 +01:00
H. Verbeet
6e3b732ffb d3d8: IDirect3DDevice8Impl_GetVertexShaderFunction gets passed a handle instead of a pointer. 2007-01-08 11:46:05 +01:00
H. Verbeet
cae630f92e d3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets passed a handle instead of a pointer. 2007-01-08 11:46:05 +01:00
Stefan Dösinger
71631f7638 wined3d: Use the baseVertexIndex in the stateblock. 2007-01-03 11:02:51 +01:00
Louis Lenders
e236d91ab8 d3d8: Fix failing tests on windows, when no 3d hardware acceleration is available. 2007-01-02 13:24:14 +01:00
Alexandre Julliard
005efa740b d3d8/tests: Avoid sizeof in traces. 2006-12-29 12:49:43 +01:00
Chris Robinson
b66a52856c d3d8: Don't report Shader Model 2.0 or higher. 2006-12-29 12:49:41 +01:00
Chris Robinson
b7b9d4e3c7 d3d: GetStreamSource on a stream with NULL data isn't an error. 2006-12-26 12:52:54 +01:00
Chris Robinson
ed21935479 d3d: Fix adapter mode enumeration and filtering. 2006-12-20 17:58:34 +01:00
Markus Amsler
87083c9d71 d3d8: Handle volume container in d3d8. 2006-12-18 12:07:54 +01:00
Markus Amsler
0531858146 d3d8: Handle surface container in d3d8. 2006-12-18 12:07:46 +01:00
Markus Amsler
5e0fc62135 d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice. 2006-12-18 12:07:26 +01:00
Stefan Dösinger
46028b0832 wined3d: D3DRS_ZVISIBLE is not supposed to return an error. 2006-12-15 12:18:36 +01:00
Markus Amsler
5dbd834ca0 d3d8: Release non implicit surfaces only if refcount is 0, with test. 2006-12-14 12:57:27 +01:00
Markus Amsler
4745618487 d3d8: Fix implicit surface refcounting. 2006-12-06 12:41:27 +01:00
Markus Amsler
0a3f417359 d3d8: Handle volume refcount forwarding in d3d8. 2006-12-06 12:40:24 +01:00
Markus Amsler
0d725490d6 d3d8: Handle surface refcount forwarding in d3d8. 2006-12-06 12:40:12 +01:00
Markus Amsler
3fd04308ab d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice. 2006-12-06 12:39:30 +01:00
Markus Amsler
a60d4b2d2f d3d: Pass the superior creating object down to the callback functions. 2006-12-04 12:40:38 +01:00
Markus Amsler
44e6c6b67a d3d8: Use correct COM macros. 2006-12-01 12:27:17 +01:00
Markus Amsler
bd072332e1 Revert "d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.".
This reverts commit 167b83c28a.
2006-11-30 16:04:00 +01:00
Markus Amsler
f8e7ddd798 Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
This reverts commit 478a414e58.
2006-11-30 16:04:00 +01:00
Markus Amsler
b657cd5f58 Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
This reverts commit a7518f6f54.
2006-11-30 16:04:00 +01:00
Markus Amsler
f5204b8afe Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
This reverts commit 18546a65e6.
2006-11-30 16:04:00 +01:00
Markus Amsler
5bec2f57a1 Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
This reverts commit 274df6ef88.
2006-11-30 16:04:00 +01:00
Markus Amsler
3a270375d7 Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
This reverts commit 16b1e046d8.
2006-11-30 16:03:59 +01:00
Markus Amsler
9dd81f64cb Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.".
This reverts commit 5c4008719c.
2006-11-30 16:03:59 +01:00
Markus Amsler
5c4008719c d3d: Remove AddRef from IWineD3DDevice_GetIndices. 2006-11-22 11:40:43 +01:00
Markus Amsler
16b1e046d8 d3d: Remove AddRef from IWineD3DDevice_GetStreamSource. 2006-11-22 11:40:37 +01:00
Markus Amsler
274df6ef88 d3d: Remove AddRef from IWineD3DDevice_GetTexture. 2006-11-22 11:40:31 +01:00
Markus Amsler
18546a65e6 d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface. 2006-11-22 11:40:24 +01:00
Markus Amsler
a7518f6f54 d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget. 2006-11-22 11:40:05 +01:00
Markus Amsler
478a414e58 d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer. 2006-11-22 11:39:52 +01:00
Markus Amsler
167b83c28a d3d: Remove AddRef from IWineD3DDevice_GetDirect3D. 2006-11-22 11:39:39 +01:00
Markus Amsler
07fad29c7d d3d8: Show that the implicit surfaces are not freed if refcount reaches 0. 2006-11-16 12:48:45 +01:00
Markus Amsler
ee7bf7954d d3d8: Test AddRef with refcount==0. 2006-11-15 11:25:31 +01:00
Markus Amsler
577d5d2580 d3d8: Test refcount forwarding. 2006-11-15 11:25:18 +01:00
Markus Amsler
886c196e05 d3d8: Back buffer is identical to the render target, test it only once. 2006-11-15 11:25:07 +01:00
Markus Amsler
100038dfb1 d3d8: Add GetContainer tests for implicit surfaces. 2006-11-10 11:36:48 +01:00
Markus Amsler
b3225ea420 d3d8: Add refcount tests for implicit surfaces. 2006-11-09 17:45:56 +01:00
Markus Amsler
7cbf2a38cb d3d8: Backport volume tests. 2006-11-09 12:45:16 +01:00
Markus Amsler
ede4b06443 d3d8: Backport IDirect3DVolume9Impl_GetContainer. 2006-11-09 12:45:03 +01:00
Markus Amsler
019bf2eabd d3d8: Backport texture tests. 2006-11-09 12:44:54 +01:00
Markus Amsler
75d6d6203b d3d8: Backport missing device tests. 2006-11-09 12:44:39 +01:00
Markus Amsler
bef60f1dfc d3d8: Backport null pointer check in SetCursorProperties. 2006-11-09 12:44:22 +01:00
Andrew Talbot
4471ad44a3 d3d8: Cast-qual warnings fix. 2006-10-27 12:10:04 +02:00
Markus Amsler
5f1a80a47b d3d8: Backport d3d9 surface tests. 2006-10-17 11:16:05 +02:00
Markus Amsler
dd8682e9c5 d3d8: Fix wrong function name in FIXME. 2006-10-17 11:14:15 +02:00
Stefan Dösinger
1e6a38967c d3d8: Implement CopyRects with BltFast. 2006-10-16 11:26:00 +02:00
Francois Gouget
58162f87fd Assorted spelling fixes. 2006-10-13 11:55:04 +02:00
Ivan Gyurdiev
9628a1b2e2 wined3d: Merge D3DRECT types into one type in WINED3D namespace. 2006-10-12 12:37:08 +02:00
Ivan Gyurdiev
ac37163124 wined3d: Merge D3DMATRIX types into one type in WINED3D namespace. 2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
732e0e908b wined3d: Merge GAMMARAMP types into one type in WINED3D namespace. 2006-10-11 12:22:01 +02:00
Ivan Gyurdiev
5f2987ae32 wined3d: Merge VIEWPORT types into one type in WINED3D namespace. 2006-10-11 12:21:54 +02:00
Ivan Gyurdiev
90f5be2bef wined3d: Merge MATERIAL types into one type in WINED3D namespace. 2006-10-11 12:21:14 +02:00
Ivan Gyurdiev
70bbf734b1 wined3d: Merge LIGHT types into one type in WINED3D namespace. 2006-10-11 12:21:06 +02:00
H. Verbeet
a5d0342010 d3d8/tests: Win64 printf format warning fixes. 2006-10-10 19:59:01 +02:00
H. Verbeet
c6e0ca28d5 d3d8: Win64 printf format warning fixes. 2006-10-10 19:58:56 +02:00
Mike McCormack
7d0f8a32e2 d3d8: Don't crash if d3d8 can't be loaded. 2006-10-07 18:04:43 +02:00
Stefan Dösinger
3529560cd7 wined3d: Add WINED3DUSAGE_OVERLAY. 2006-10-06 12:53:24 +02:00
Francois Gouget
82babbee0b Add missing '\n's to Wine traces. 2006-10-05 17:46:48 +02:00
Francois Gouget
3adb46f050 d3d8: Fix '\n' typo. 2006-10-05 17:44:51 +02:00
Michael Stefaniuc
85ce5117c5 Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int. 2006-09-29 16:08:30 +02:00
Vitaliy Margolen
9e0426538a d3d8: Remove no longer used imports. 2006-09-26 20:01:43 +02:00