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if ( ${ CMAKE_CURRENT_SOURCE_DIR } STREQUAL ${ CMAKE_CURRENT_BINARY_DIR } )
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message ( FATAL_ERROR "Prevented in-tree build. Please create a build directory outside of the SDL source code and run \" cmake -S ${ CMAKE_SOURCE_DIR } -B .\ " from there" )
2015-06-21 15:33:46 +00:00
endif ( )
2021-11-09 16:06:33 +00:00
cmake_minimum_required ( VERSION 3.0.0 )
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project ( SDL3 C CXX )
2016-01-05 06:25:54 +00:00
2022-07-23 13:29:13 +00:00
if ( CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR )
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set ( SDL3_SUBPROJECT OFF )
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else ( )
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set ( SDL3_SUBPROJECT ON )
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endif ( )
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set ( EXTRA_LIBS )
set ( EXTRA_LDFLAGS )
2022-12-11 23:18:06 +00:00
set ( CMAKE_DEPENDS )
set ( PKGCONFIG_DEPENDS )
2021-10-05 16:34:29 +00:00
# This is a virtual "library" that just exists to collect up compiler and
# linker options that used to be global to this CMake project. When you
# specify it as part of a real library's target_link_libraries(), that
# library will also gain all those build options too. This is meant to
# modularize old calls to the global add_definitions and include_directories,
# etc. See https://github.com/libsdl-org/SDL/issues/4150
add_library ( sdl-build-options INTERFACE )
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if ( WINDOWS_STORE )
target_compile_definitions ( sdl-build-options INTERFACE "-DSDL_BUILDING_WINRT=1" )
target_compile_options ( sdl-build-options INTERFACE "-ZW" )
endif ( )
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# Build in parallel under Visual Studio. Not enabled by default.
if ( MSVC )
target_compile_options ( sdl-build-options INTERFACE "/MP" )
2022-11-01 15:33:21 +00:00
endif ( )
2022-01-04 22:46:04 +00:00
2022-07-21 12:08:19 +00:00
# CMake 3.0 expands the "if(${A})" in "set(OFF 1);set(A OFF);if(${A})" to "if(1)"
# CMake 3.24+ emits a warning when not set.
unset ( OFF )
unset ( ON )
if ( POLICY CMP0054 )
cmake_policy ( SET CMP0054 NEW )
endif ( )
2021-10-05 16:34:29 +00:00
2016-01-05 06:25:54 +00:00
# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
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# !!! FIXME: for the SDL shared library (so you get an
2016-01-05 06:25:54 +00:00
# !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib"
# !!! FIXME: instead of "/usr/local/lib/libSDL-whatever.dylib"), but I'm
# !!! FIXME: punting for now and leaving the existing behavior. Until this
# !!! FIXME: properly resolved, this line silences a warning in CMake 3.0+.
# !!! FIXME: remove it and this comment entirely once the problem is
# !!! FIXME: properly resolved.
2016-01-05 10:44:32 +00:00
#cmake_policy(SET CMP0042 OLD)
2016-01-05 06:25:54 +00:00
2015-06-21 15:33:46 +00:00
include ( CheckLibraryExists )
include ( CheckIncludeFile )
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include ( CheckLanguage )
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include ( CheckSymbolExists )
2017-08-28 02:15:57 +00:00
include ( CheckCSourceCompiles )
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include ( CheckCSourceRuns )
include ( CheckCCompilerFlag )
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include ( CheckCXXCompilerFlag )
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include ( CheckStructHasMember )
include ( CMakeDependentOption )
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include ( CMakePushCheckState )
2016-10-01 22:11:18 +00:00
include ( GNUInstallDirs )
2022-06-17 00:58:45 +00:00
2022-11-01 12:06:39 +00:00
find_package ( PkgConfig )
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list ( APPEND CMAKE_MODULE_PATH "${SDL3_SOURCE_DIR}/cmake" )
include ( ${ SDL3_SOURCE_DIR } /cmake/macros.cmake )
include ( ${ SDL3_SOURCE_DIR } /cmake/sdlchecks.cmake )
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include ( ${ SDL3_SOURCE_DIR } /cmake/sdlplatform.cmake )
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include ( ${ SDL3_SOURCE_DIR } /cmake/CheckCPUArchitecture.cmake )
2015-06-21 15:33:46 +00:00
2022-05-26 15:02:15 +00:00
# Enable large file support on 32-bit glibc, so that we can access files
# with large inode numbers
check_symbol_exists ( "__GLIBC__" "stdlib.h" LIBC_IS_GLIBC )
if ( LIBC_IS_GLIBC AND CMAKE_SIZEOF_VOID_P EQUAL 4 )
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add_definitions ( -D_FILE_OFFSET_BITS=64 )
2022-05-26 15:02:15 +00:00
endif ( )
2022-05-03 13:09:12 +00:00
# See docs/release_checklist.md
2022-11-22 04:28:58 +00:00
set ( SDL_MAJOR_VERSION 3 )
set ( SDL_MINOR_VERSION 0 )
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set ( SDL_MICRO_VERSION 0 )
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set ( SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}" )
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# Increment this if there is an incompatible change - but if that happens,
2022-11-22 04:28:58 +00:00
# we should rename the library from SDL3 to SDL4, at which point this would
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# reset to 0 anyway.
2022-11-29 19:14:00 +00:00
set ( SDL_SO_VERSION_MAJOR "0" )
set ( SDL_SO_VERSION_MINOR "${SDL_MINOR_VERSION}" )
set ( SDL_SO_VERSION_MICRO "${SDL_MICRO_VERSION}" )
set ( SDL_SO_VERSION "${SDL_SO_VERSION_MAJOR}.${SDL_SO_VERSION_MINOR}.${SDL_SO_VERSION_MICRO}" )
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2022-11-29 19:14:00 +00:00
if ( SDL_MINOR_VERSION MATCHES "[02468]$" )
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math ( EXPR SDL_DYLIB_COMPAT_VERSION_MAJOR "100 * ${SDL_MINOR_VERSION} + 1" )
set ( SDL_DYLIB_COMPAT_VERSION_MINOR "0" )
math ( EXPR SDL_DYLIB_CURRENT_VERSION_MAJOR "${SDL_DYLIB_COMPAT_VERSION_MAJOR}" )
set ( SDL_DYLIB_CURRENT_VERSION_MINOR "${SDL_MICRO_VERSION}" )
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else ( )
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math ( EXPR SDL_DYLIB_COMPAT_VERSION_MAJOR "100 * ${SDL_MINOR_VERSION} + ${SDL_MICRO_VERSION} + 1" )
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set ( SDL_DYLIB_COMPAT_VERSION_MINOR "0" )
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math ( EXPR SDL_DYLIB_CURRENT_VERSION_MAJOR "${SDL_DYLIB_COMPAT_VERSION_MAJOR}" )
set ( SDL_DYLIB_CURRENT_VERSION_MINOR "0" )
2022-11-29 19:14:00 +00:00
endif ( )
set ( SDL_DYLIB_COMPAT_VERSION_MICRO "0" )
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set ( SDL_DYLIB_CURRENT_VERSION_MICRO "0" )
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set ( SDL_DYLIB_CURRENT_VERSION "${SDL_DYLIB_CURRENT_VERSION_MAJOR}.${SDL_DYLIB_CURRENT_VERSION_MINOR}.${SDL_DYLIB_CURRENT_VERSION_MICRO}" )
set ( SDL_DYLIB_COMPAT_VERSION "${SDL_DYLIB_COMPAT_VERSION_MAJOR}.${SDL_DYLIB_COMPAT_VERSION_MINOR}.${SDL_DYLIB_COMPAT_VERSION_MICRO}" )
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2022-11-29 19:14:00 +00:00
#message("SDL_SO_VERSION=${SDL_SO_VERSION} SDL_DYLIB_CURRENT_VERSION=${SDL_DYLIB_CURRENT_VERSION} SDL_DYLIB_COMPAT_VERSION=${SDL_DYLIB_COMPAT_VERSION}")
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2022-11-25 00:27:44 +00:00
check_cpu_architecture ( x86 SDL_CPU_X86 )
check_cpu_architecture ( x64 SDL_CPU_X64 )
check_cpu_architecture ( arm32 SDL_CPU_ARM32 )
check_cpu_architecture ( arm64 SDL_CPU_ARM64 )
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check_cpu_architecture ( loongarch64 SDL_CPU_LOONGARCH64 )
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2015-06-21 15:33:46 +00:00
# Check for 64 or 32 bit
set ( SIZEOF_VOIDP ${ CMAKE_SIZEOF_VOID_P } )
if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
set ( ARCH_64 TRUE )
set ( PROCESSOR_ARCH "x64" )
else ( )
set ( ARCH_64 FALSE )
set ( PROCESSOR_ARCH "x86" )
endif ( )
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set ( LIBNAME SDL3 )
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if ( NOT LIBTYPE )
set ( LIBTYPE SHARED )
endif ( )
# Get the platform
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SDL_DetectCMakePlatform ( )
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set ( SDL_CHECK_REQUIRED_INCLUDES "" CACHE STRING "Extra includes (for CMAKE_REQUIRED_INCLUDES)" )
set ( SDL_CHECK_REQUIRED_LINK_OPTIONS "" CACHE STRING "Extra link options (for CMAKE_REQUIRED_LINK_OPTIONS)" )
mark_as_advanced ( SDL_CHECK_REQUIRED_INCLUDES SDL_CHECK_REQUIRED_LINK_OPTIONS )
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list ( APPEND CMAKE_REQUIRED_INCLUDES ${ SDL_CHECK_REQUIRED_INCLUDES } )
list ( APPEND CMAKE_REQUIRED_LINK_OPTIONS ${ SDL_CHECK_REQUIRED_LINK_OPTIONS } )
2022-11-24 21:38:29 +00:00
2022-11-26 00:00:06 +00:00
# Don't mistake macOS for unix
cmake: disable UNIX_SYS by default for Android
This force disables SDL_OSS, SDL_ALSA, SDL_JACK, SDL_ESD,
SDL_PIPEWIRE, SDL_ARTS, SDL_NAS, SDL_SNDIO, SDL_LIBSAMPLERATE,
SDL_RPATH, SDL_CLOCK_GETTIME and SDL_X11.
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if ( UNIX AND NOT ANDROID AND NOT APPLE AND NOT RISCOS )
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set ( UNIX_SYS ON )
else ( )
set ( UNIX_SYS OFF )
endif ( )
if ( UNIX OR APPLE )
set ( UNIX_OR_MAC_SYS ON )
else ( )
set ( UNIX_OR_MAC_SYS OFF )
endif ( )
2021-04-04 04:16:30 +00:00
# Emscripten pthreads work, but you need to have a non-pthread fallback build
# for systems without support. It's not currently enough to not use
# pthread functions in a pthread-build; it won't start up on unsupported
# browsers. As such, you have to explicitly enable it on Emscripten builds
# for the time being. This default with change to ON once this becomes
# commonly supported in browsers or the Emscripten teams makes a single
# binary work everywhere.
if ( UNIX_OR_MAC_SYS AND NOT EMSCRIPTEN )
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set ( SDL_PTHREADS_ENABLED_BY_DEFAULT ON )
else ( )
set ( SDL_PTHREADS_ENABLED_BY_DEFAULT OFF )
endif ( )
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if ( UNIX_SYS OR ANDROID )
set ( SDL_CLOCK_GETTIME_ENABLED_BY_DEFAULT ON )
else ( )
set ( SDL_CLOCK_GETTIME_ENABLED_BY_DEFAULT OFF )
endif ( )
2019-07-08 20:46:52 +00:00
# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
2019-07-31 16:20:55 +00:00
# so we'll just use libusb when it's available. libusb does not support iOS,
# so we default to yes on iOS.
# TODO: Windows can support libusb, the hid.c file just depends on Unix APIs
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if ( ( WINDOWS AND NOT WINDOWS_STORE ) OR IOS OR TVOS OR ANDROID )
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set ( HIDAPI_SKIP_LIBUSB TRUE )
else ( )
set ( HIDAPI_SKIP_LIBUSB FALSE )
endif ( )
2019-07-31 16:20:55 +00:00
# On the other hand, *BSD specifically uses libusb only, so we make a special
# case just for them.
if ( FREEBSD OR NETBSD OR OPENBSD OR BSDI )
set ( HIDAPI_ONLY_LIBUSB TRUE )
else ( )
set ( HIDAPI_ONLY_LIBUSB FALSE )
endif ( )
2015-06-21 15:33:46 +00:00
# Compiler info
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if ( CMAKE_C_COMPILER_ID MATCHES "Clang" )
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set ( USE_CLANG TRUE )
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set ( SDL_ASSEMBLY_DEFAULT TRUE )
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# Visual Studio 2019 v16.2 added support for Clang/LLVM.
# Check if a Visual Studio project is being generated with the Clang toolset.
if ( MSVC )
set ( MSVC_CLANG TRUE )
endif ( )
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elseif ( CMAKE_COMPILER_IS_GNUCC )
set ( USE_GCC TRUE )
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set ( SDL_ASSEMBLY_DEFAULT TRUE )
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elseif ( MSVC_VERSION GREATER 1400 ) # VisualStudio 8.0+
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set ( SDL_ASSEMBLY_DEFAULT TRUE )
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#set(CMAKE_C_FLAGS "/ZI /WX- /
else ( )
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set ( SDL_ASSEMBLY_DEFAULT FALSE )
2015-06-21 15:33:46 +00:00
endif ( )
2017-06-08 19:07:55 +00:00
if ( USE_GCC OR USE_CLANG )
set ( OPT_DEF_GCC_ATOMICS ON )
endif ( )
2021-03-04 15:40:56 +00:00
# Default option knobs
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set ( SDL_LIBC_DEFAULT ON )
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set ( SDL_SYSTEM_ICONV_DEFAULT ON )
2022-11-26 00:45:13 +00:00
if ( WINDOWS )
set ( SDL_LIBC_DEFAULT OFF )
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set ( SDL_SYSTEM_ICONV_DEFAULT OFF )
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endif ( )
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if ( NOT ( "$ENV{CFLAGS}" STREQUAL "" ) )
if ( CMAKE_VERSION VERSION_LESS 3.11.0 )
message ( WARNING "SDL's CMakeLists.txt no longer checks the CFLAGS environment." )
message ( WARNING "Please use CMake's CMAKE_C_FLAGS and CMAKE_BUILD_TYPE variables directly." )
message ( WARNING "Or upgrade to CMake >= 3.11.0, which respects the CFLAGS environment var." )
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
if ( MSVC )
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option ( SDL_FORCE_STATIC_VCRT "Force /MT for static VC runtimes" OFF )
if ( SDL_FORCE_STATIC_VCRT )
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foreach ( flag_var
C M A K E _ C _ F L A G S C M A K E _ C _ F L A G S _ D E B U G C M A K E _ C _ F L A G S _ R E L E A S E
C M A K E _ C _ F L A G S _ M I N S I Z E R E L C M A K E _ C _ F L A G S _ R E L W I T H D E B I N F O )
if ( ${ flag_var } MATCHES "/MD" )
string ( REGEX REPLACE "/MD" "/MT" ${ flag_var } "${${flag_var}}" )
endif ( )
endforeach ( )
endif ( )
2015-12-31 19:26:40 +00:00
2021-11-04 06:02:48 +00:00
if ( NOT SDL_LIBC )
# Make sure /RTC1 is disabled, otherwise it will use functions from the CRT
foreach ( flag_var
C M A K E _ C _ F L A G S C M A K E _ C _ F L A G S _ D E B U G C M A K E _ C _ F L A G S _ R E L E A S E
C M A K E _ C _ F L A G S _ M I N S I Z E R E L C M A K E _ C _ F L A G S _ R E L W I T H D E B I N F O )
string ( REGEX REPLACE "/RTC(su|[1su])" "" ${ flag_var } "${${flag_var}}" )
endforeach ( flag_var )
endif ( )
2021-11-23 15:56:50 +00:00
if ( MSVC_CLANG )
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# clang-cl treats /W4 as '-Wall -Wextra' -- we don't need -Wextra
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foreach ( flag_var
C M A K E _ C _ F L A G S C M A K E _ C _ F L A G S _ D E B U G C M A K E _ C _ F L A G S _ R E L E A S E
C M A K E _ C _ F L A G S _ M I N S I Z E R E L C M A K E _ C _ F L A G S _ R E L W I T H D E B I N F O )
string ( REGEX REPLACE "/W4" "/W3" ${ flag_var } "${${flag_var}}" )
endforeach ( flag_var )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
2022-11-27 21:19:44 +00:00
# Those are used for pkg-config so sdl3.pc is created correctly.
2022-11-22 04:28:58 +00:00
set ( SDL_LIBS "-lSDL3" )
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set ( SDL_CFLAGS )
2015-06-21 15:33:46 +00:00
2018-06-29 15:29:17 +00:00
# When building shared lib for Windows with MinGW,
# avoid the DLL having a "lib" prefix
2018-08-02 20:21:43 +00:00
if ( WINDOWS )
2018-06-29 15:29:17 +00:00
set ( CMAKE_SHARED_LIBRARY_PREFIX "" )
endif ( )
build: add symbol versioning for SDL
If a program built against one version of SDL is run in an
environment where there is an earlier version of the SDL .so library
installed, the result varies depending on platform configuration; in
the best case, it won't start at all, at worst it aborts in the
middle of the user doing "something important" (systems implementing
lazy symbol resolution). verdefs on the other hand are always checked
on startup.
The dependency information present in programs and shared libraries
is not only of value to the dynamic linker, but also to a
distribution's package management. If the dynamic linker is able to
tell that a program is not runnable per the above, a package manager
is able to come to the same conclusion — and block the installation
of a nonfunctional program+library ensemble.
Because there are a lot more symbols than there are libraries (I am
going to throw in "10^4 to 1 or worse"), package managers generally
do not evaluate symbols, but only e.g. the SONAME, NEEDED and VERNEED
fields/blocks. Because the SONAME is the same between two SDL
versions like 2.0.24, and 2.0.26, everything rests on having verdefs.
This patch proposes the addition of verdefs.
2022-11-24 19:58:10 +00:00
check_linker_flag ( C "-Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym" HAVE_WL_VERSION_SCRIPT )
if ( HAVE_WL_VERSION_SCRIPT )
list ( APPEND EXTRA_LDFLAGS_BUILD "-Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym" )
else ( )
if ( ( LINUX AND LIBC_IS_GLIBC ) OR ANDROID )
message ( FATAL_ERROR "Linker does not support '-Wl,--version-script=xxx.sym'. This is required on the current host platform (${SDL_CMAKE_PLATFORM})." )
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
if ( CYGWIN )
# We build SDL on cygwin without the UNIX emulation layer
2021-10-05 16:34:29 +00:00
target_include_directories ( sdl-build-options INTERFACE "/usr/include/mingw" )
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cmake_push_check_state ( )
2016-09-13 07:03:50 +00:00
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -mno-cygwin" )
2022-03-13 16:10:52 +00:00
check_c_source_compiles ( "int main(int argc, char **argv) { return 0; }"
2015-06-21 15:33:46 +00:00
H A V E _ G C C _ N O _ C Y G W I N )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2015-06-21 15:33:46 +00:00
if ( HAVE_GCC_NO_CYGWIN )
2022-06-03 18:12:52 +00:00
list ( APPEND EXTRA_LDFLAGS_BUILD "-mno-cygwin" )
2015-06-21 15:33:46 +00:00
list ( APPEND SDL_LIBS "-mno-cygwin" )
endif ( )
2022-06-15 15:10:31 +00:00
list ( APPEND SDL_CFLAGS "-I/usr/include/mingw" )
2015-06-21 15:33:46 +00:00
endif ( )
# General includes
2021-10-05 16:34:29 +00:00
target_compile_definitions ( sdl-build-options INTERFACE "-DUSING_GENERATED_CONFIG_H" )
2022-11-26 20:25:31 +00:00
target_include_directories ( sdl-build-options
I N T E R F A C E
" $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e - c o n f i g - $ < L O W E R _ C A S E : $ < C O N F I G > > "
" $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e "
" $ { S D L 3 _ S O U R C E _ D I R } / i n c l u d e "
)
2021-11-17 23:04:34 +00:00
# Note: The clang toolset for Visual Studio does not support the '-idirafter' option.
if ( USE_GCC OR ( USE_CLANG AND NOT MSVC_CLANG ) )
2021-10-05 16:34:29 +00:00
# !!! FIXME: do we _need_ to mess with CMAKE_C_FLAGS here?
2022-11-22 04:28:58 +00:00
set ( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -idirafter \" ${ SDL3_SOURCE_DIR } /src/video/khronos\ "" )
2017-09-10 17:25:36 +00:00
else ( )
2022-11-22 04:28:58 +00:00
target_include_directories ( sdl-build-options INTERFACE "${SDL3_SOURCE_DIR}/src/video/khronos" )
2017-09-10 17:25:36 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
# All these ENABLED_BY_DEFAULT vars will default to ON if not specified, so
# you only need to have a platform override them if they are disabling.
if ( EMSCRIPTEN )
# Set up default values for the currently supported set of subsystems:
2018-04-10 15:03:54 +00:00
# Emscripten/Javascript does not have assembly support, a dynamic library
2021-04-04 04:16:30 +00:00
# loading architecture, or low-level CPU inspection.
# SDL_THREADS_ENABLED_BY_DEFAULT now defaults to ON, but pthread support might be disabled by default.
# !!! FIXME: most of these subsystems should default to ON if there are dummy implementations to be used.
2022-11-25 22:06:38 +00:00
set ( SDL_ASSEMBLY_DEFAULT FALSE )
2015-06-21 15:33:46 +00:00
set ( SDL_SHARED_ENABLED_BY_DEFAULT OFF )
set ( SDL_ATOMIC_ENABLED_BY_DEFAULT OFF )
set ( SDL_LOADSO_ENABLED_BY_DEFAULT OFF )
set ( SDL_CPUINFO_ENABLED_BY_DEFAULT OFF )
endif ( )
2021-03-30 08:32:39 +00:00
if ( VITA OR PSP OR PS2 OR N3DS )
2020-12-18 13:42:57 +00:00
set ( SDL_SHARED_ENABLED_BY_DEFAULT OFF )
set ( SDL_LOADSO_ENABLED_BY_DEFAULT OFF )
endif ( )
2019-06-08 21:36:03 +00:00
# When defined, respect CMake's BUILD_SHARED_LIBS setting:
set ( SDL_STATIC_ENABLED_BY_DEFAULT ON )
2015-06-21 15:33:46 +00:00
if ( NOT DEFINED SDL_SHARED_ENABLED_BY_DEFAULT )
2019-06-08 21:36:03 +00:00
# ...unless decided already (as for EMSCRIPTEN)
set ( SDL_SHARED_ENABLED_BY_DEFAULT OFF )
if ( NOT DEFINED BUILD_SHARED_LIBS )
# No preference? Build both, just like the AC/AM configure
2015-06-21 15:33:46 +00:00
set ( SDL_SHARED_ENABLED_BY_DEFAULT ON )
2019-06-08 21:36:03 +00:00
elseif ( BUILD_SHARED_LIBS )
# In this case, we assume the user wants a shared lib and don't build
# the static one
set ( SDL_SHARED_ENABLED_BY_DEFAULT ON )
set ( SDL_STATIC_ENABLED_BY_DEFAULT OFF )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
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if ( NOT DEFINED SDL_TEST_ENABLED_BY_DEFAULT )
set ( SDL_TEST_ENABLED_BY_DEFAULT ON )
endif ( )
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set ( LONGESTOPTIONNAME 0 ) # set_option and friends will change this.
2015-06-21 15:33:46 +00:00
set ( SDL_SUBSYSTEMS
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A t o m i c A u d i o V i d e o R e n d e r E v e n t s J o y s t i c k H a p t i c H i d a p i P o w e r T h r e a d s T i m e r s
2022-01-15 11:27:25 +00:00
F i l e L o a d s o C P U i n f o F i l e s y s t e m S e n s o r L o c a l e M i s c )
2015-06-21 15:33:46 +00:00
foreach ( _SUB ${ SDL_SUBSYSTEMS } )
string ( TOUPPER ${ _SUB } _OPT )
if ( NOT DEFINED SDL_ ${ _OPT } _ENABLED_BY_DEFAULT )
set ( SDL_ ${ _OPT } _ENABLED_BY_DEFAULT ON )
endif ( )
option ( SDL_ ${ _OPT } "Enable the ${_SUB} subsystem" ${ SDL_${_OPT } _ENABLED_BY_DEFAULT} )
endforeach ( )
2022-01-11 16:34:14 +00:00
# Allow some projects to be built conditionally.
2022-11-22 04:28:58 +00:00
set_option ( SDL3_DISABLE_INSTALL "Disable installation of SDL3" ${ SDL3_SUBPROJECT } )
set_option ( SDL3_DISABLE_UNINSTALL "Disable uninstallation of SDL3" OFF )
2022-01-11 16:34:14 +00:00
2021-10-05 14:43:35 +00:00
option_string ( SDL_ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto" )
#set_option(SDL_DEPENDENCY_TRACKING "Use gcc -MMD -MT dependency tracking" ON)
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set_option ( SDL_ASSEMBLY "Enable assembly routines" ${ SDL_ASSEMBLY_DEFAULT } )
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dep_option ( SDL_SSEMATH "Allow GCC to use SSE floating point math" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF )
dep_option ( SDL_SSE "Use SSE assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF )
dep_option ( SDL_SSE2 "Use SSE2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF )
dep_option ( SDL_SSE3 "Use SSE3 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF )
dep_option ( SDL_MMX "Use MMX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF )
dep_option ( SDL_3DNOW "Use 3Dnow! MMX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF )
dep_option ( SDL_ALTIVEC "Use Altivec assembly routines" ON "SDL_ASSEMBLY" OFF )
dep_option ( SDL_ARMSIMD "Use SIMD assembly blitters on ARM" OFF "SDL_ASSEMBLY;SDL_CPU_ARM32" OFF )
dep_option ( SDL_ARMNEON "Use NEON assembly blitters on ARM" OFF "SDL_ASSEMBLY;SDL_CPU_ARM32" OFF )
2022-11-25 01:18:16 +00:00
dep_option ( SDL_LSX "Use LSX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_LOONGARCH64" OFF )
dep_option ( SDL_LASX "Use LASX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_LOONGARCH64" OFF )
2022-11-25 00:27:44 +00:00
2022-11-26 00:45:13 +00:00
set_option ( SDL_LIBC "Use the system C library" ${ SDL_LIBC_DEFAULT } )
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set_option ( SDL_SYSTEM_ICONV "Use iconv() from system-installed libraries" ${ SDL_SYSTEM_ICONV_DEFAULT } )
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set_option ( SDL_GCC_ATOMICS "Use gcc builtin atomics" ${ OPT_DEF_GCC_ATOMICS } )
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dep_option ( SDL_DBUS "Enable D-Bus support" ON ${ UNIX_SYS } OFF )
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set_option ( SDL_DISKAUDIO "Support the disk writer audio driver" ON )
set_option ( SDL_DUMMYAUDIO "Support the dummy audio driver" ON )
set_option ( SDL_DUMMYVIDEO "Use dummy video driver" ON )
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dep_option ( SDL_IBUS "Enable IBus support" ON ${ UNIX_SYS } OFF )
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set_option ( SDL_OPENGL "Include OpenGL support" ON )
set_option ( SDL_OPENGLES "Include OpenGL ES support" ON )
set_option ( SDL_PTHREADS "Use POSIX threads for multi-threading" ${ SDL_PTHREADS_ENABLED_BY_DEFAULT } )
dep_option ( SDL_PTHREADS_SEM "Use pthread semaphores" ON "SDL_PTHREADS" OFF )
dep_option ( SDL_OSS "Support the OSS audio API" ON "UNIX_SYS OR RISCOS" OFF )
set_option ( SDL_ALSA "Support the ALSA audio API" ${ UNIX_SYS } )
dep_option ( SDL_ALSA_SHARED "Dynamically load ALSA audio support" ON "SDL_ALSA" OFF )
2022-11-23 03:50:20 +00:00
set_option ( SDL_JACK "Support the JACK audio API" ${ UNIX_SYS } )
dep_option ( SDL_JACK_SHARED "Dynamically load JACK audio support" ON "SDL_JACK" OFF )
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set_option ( SDL_PIPEWIRE "Use Pipewire audio" ${ UNIX_SYS } )
dep_option ( SDL_PIPEWIRE_SHARED "Dynamically load Pipewire support" ON "SDL_PIPEWIRE" OFF )
set_option ( SDL_PULSEAUDIO "Use PulseAudio" ${ UNIX_SYS } )
dep_option ( SDL_PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "SDL_PULSEAUDIO" OFF )
2022-11-22 19:04:10 +00:00
set_option ( SDL_SNDIO "Support the sndio audio API" ${ UNIX_SYS } )
dep_option ( SDL_SNDIO_SHARED "Dynamically load the sndio audio API" ON "SDL_SNDIO" OFF )
2021-10-05 14:43:35 +00:00
set_option ( SDL_LIBSAMPLERATE "Use libsamplerate for audio rate conversion" ${ UNIX_SYS } )
dep_option ( SDL_LIBSAMPLERATE_SHARED "Dynamically load libsamplerate" ON "SDL_LIBSAMPLERATE" OFF )
set_option ( SDL_RPATH "Use an rpath when linking SDL" ${ UNIX_SYS } )
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set_option ( SDL_CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" ${ SDL_CLOCK_GETTIME_ENABLED_BY_DEFAULT } )
2021-10-05 14:43:35 +00:00
set_option ( SDL_X11 "Use X11 video driver" ${ UNIX_SYS } )
dep_option ( SDL_X11_SHARED "Dynamically load X11 support" ON "SDL_X11" OFF )
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set ( SDL_X11_OPTIONS Xcursor Xdbe XInput Xfixes Xrandr Xscrnsaver XShape )
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foreach ( _SUB ${ SDL_X11_OPTIONS } )
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string ( TOUPPER "SDL_X11_${_SUB}" _OPT )
dep_option ( ${ _OPT } "Enable ${_SUB} support" ON "SDL_X11" OFF )
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endforeach ( )
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set_option ( SDL_WAYLAND "Use Wayland video driver" ${ UNIX_SYS } )
dep_option ( SDL_WAYLAND_SHARED "Dynamically load Wayland support" ON "SDL_WAYLAND" OFF )
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dep_option ( SDL_WAYLAND_LIBDECOR "Use client-side window decorations on Wayland" ON "SDL_WAYLAND" OFF )
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dep_option ( SDL_WAYLAND_LIBDECOR_SHARED "Dynamically load libdecor support" ON "SDL_WAYLAND_LIBDECOR;SDL_WAYLAND_SHARED" OFF )
2021-10-05 14:43:35 +00:00
dep_option ( SDL_WAYLAND_QT_TOUCH "QtWayland server support for Wayland video driver" ON "SDL_WAYLAND" OFF )
set_option ( SDL_RPI "Use Raspberry Pi video driver" ${ UNIX_SYS } )
set_option ( SDL_COCOA "Use Cocoa video driver" ${ APPLE } )
set_option ( SDL_DIRECTX "Use DirectX for Windows audio/video" ${ WINDOWS } )
set_option ( SDL_XINPUT "Use Xinput for Windows" ${ WINDOWS } )
set_option ( SDL_WASAPI "Use the Windows WASAPI audio driver" ${ WINDOWS } )
set_option ( SDL_RENDER_D3D "Enable the Direct3D render driver" ${ WINDOWS } )
set_option ( SDL_RENDER_METAL "Enable the Metal render driver" ${ APPLE } )
set_option ( SDL_VIVANTE "Use Vivante EGL video driver" ${ UNIX_SYS } )
dep_option ( SDL_VULKAN "Enable Vulkan support" ON "ANDROID OR APPLE OR LINUX OR WINDOWS" OFF )
set_option ( SDL_METAL "Enable Metal support" ${ APPLE } )
set_option ( SDL_KMSDRM "Use KMS DRM video driver" ${ UNIX_SYS } )
dep_option ( SDL_KMSDRM_SHARED "Dynamically load KMS DRM support" ON "SDL_KMSDRM" OFF )
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set_option ( SDL_OFFSCREEN "Use offscreen video driver" ON )
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option_string ( SDL_BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" OFF )
option_string ( SDL_FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" OFF )
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set_option ( SDL_HIDAPI "Enable the HIDAPI subsystem" ON )
dep_option ( SDL_HIDAPI_LIBUSB "Use libusb for low level joystick drivers" OFF SDL_HIDAPI OFF )
dep_option ( SDL_HIDAPI_JOYSTICK "Use HIDAPI for low level joystick drivers" ON SDL_HIDAPI OFF )
dep_option ( SDL_VIRTUAL_JOYSTICK "Enable the virtual-joystick driver" ON SDL_HIDAPI OFF )
2022-11-25 01:57:00 +00:00
set_option ( SDL_LIBUDEV "Enable libudev support" ON )
2021-10-05 14:43:35 +00:00
set_option ( SDL_ASAN "Use AddressSanitizer to detect memory errors" OFF )
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option_string ( SDL_VENDOR_INFO "Vendor name and/or version to add to SDL_REVISION" "" )
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set_option ( SDL_CCACHE "Use Ccache to speed up build" ON )
2015-06-21 15:33:46 +00:00
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option ( SDL_WERROR "Enable -Werror" OFF )
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option ( SDL_SHARED "Build a shared version of the library" ${ SDL_SHARED_ENABLED_BY_DEFAULT } )
option ( SDL_STATIC "Build a static version of the library" ${ SDL_STATIC_ENABLED_BY_DEFAULT } )
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option ( SDL_TEST "Build the SDL3_test library" ${ SDL_TEST_ENABLED_BY_DEFAULT } )
2015-06-21 15:33:46 +00:00
2022-06-04 01:16:27 +00:00
dep_option ( SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" "${CMAKE_POSITION_INDEPENDENT_CODE}" "SDL_STATIC" OFF )
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dep_option ( SDL_TESTS "Build the test directory" OFF SDL_TEST OFF )
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set_option ( SDL_INSTALL_TESTS "Install test-cases" OFF )
2016-01-05 06:26:32 +00:00
2022-06-16 01:30:34 +00:00
set ( HAVE_STATIC_PIC "${SDL_STATIC_PIC}" )
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if ( SDL_WERROR )
if ( MSVC )
check_c_compiler_flag ( /WX HAVE_WX )
if ( HAVE_WX )
set ( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX" )
set ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX" )
endif ( )
elseif ( USE_GCC OR USE_CLANG )
check_c_compiler_flag ( -Werror HAVE_WERROR )
if ( HAVE_WERROR )
set ( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror" )
set ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror" )
set ( CMAKE_OBJC_FLAGS "${CMAKE_OBJC_FLAGS} -Werror" )
endif ( )
endif ( )
endif ( )
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if ( SDL_HIDAPI )
if ( HIDAPI_ONLY_LIBUSB )
set ( SDL_HIDAPI_LIBUSB ON CACHE BOOL "" FORCE )
elseif ( HIDAPI_SKIP_LIBUSB )
set ( SDL_HIDAPI_LIBUSB OFF CACHE BOOL "" FORCE )
endif ( )
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endif ( )
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if ( VITA )
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set_option ( VIDEO_VITA_PIB "Build with PSVita piglet gles2 support" OFF )
set_option ( VIDEO_VITA_PVR "Build with PSVita PVR gles/gles2 support" OFF )
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endif ( )
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# General source files
file ( GLOB SOURCE_FILES
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$ { S D L 3 _ S O U R C E _ D I R } / s r c / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / a t o m i c / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / a u d i o / * . c
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$ { S D L 3 _ S O U R C E _ D I R } / s r c / c o r e / * . c
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$ { S D L 3 _ S O U R C E _ D I R } / s r c / c p u i n f o / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / d y n a p i / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / e v e n t s / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / f i l e / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / j o y s t i c k / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / h a p t i c / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / h i d a p i / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / l i b m / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / l o c a l e / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / m i s c / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / p o w e r / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / r e n d e r / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / r e n d e r / * / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / s e n s o r / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / s t d l i b / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / t i m e r / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / v i d e o / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / v i d e o / y u v 2 r g b / * . c )
2015-06-21 15:33:46 +00:00
2022-06-15 04:17:59 +00:00
set ( SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 1 )
if ( SDL_ASSERTIONS MATCHES "^(auto|)$" )
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# Do nada - use optimization settings to determine the assertion level
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set ( SDL_DEFAULT_ASSERT_LEVEL )
set ( SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 0 )
elseif ( SDL_ASSERTIONS MATCHES "^(disabled|0)$" )
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set ( SDL_DEFAULT_ASSERT_LEVEL 0 )
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elseif ( SDL_ASSERTIONS MATCHES "^(release|1)$" )
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set ( SDL_DEFAULT_ASSERT_LEVEL 1 )
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elseif ( SDL_ASSERTIONS MATCHES "^(enabled|2)$" )
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set ( SDL_DEFAULT_ASSERT_LEVEL 2 )
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elseif ( SDL_ASSERTIONS MATCHES "^(paranoid|3)$" )
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set ( SDL_DEFAULT_ASSERT_LEVEL 3 )
else ( )
message_error ( "unknown assertion level" )
endif ( )
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set ( HAVE_ASSERTIONS ${ SDL_ASSERTIONS } )
2015-06-21 15:33:46 +00:00
2021-10-05 14:43:35 +00:00
if ( NOT SDL_BACKGROUNDING_SIGNAL STREQUAL "OFF" )
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target_compile_definitions ( sdl-build-options INTERFACE "-DSDL_BACKGROUNDING_SIGNAL=${SDL_BACKGROUNDING_SIGNAL}" )
2019-03-15 19:51:05 +00:00
endif ( )
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if ( NOT SDL_FOREGROUNDING_SIGNAL STREQUAL "OFF" )
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target_compile_definitions ( sdl-build-options INTERFACE "-DSDL_FOREGROUNDING_SIGNAL=${SDL_FOREGROUNDING_SIGNAL}" )
2019-03-15 19:51:05 +00:00
endif ( )
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# Compiler option evaluation
if ( USE_GCC OR USE_CLANG )
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# Check for -Wall first, so later things can override pieces of it.
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# Note: clang-cl treats -Wall as -Weverything (which is very loud),
# /W3 as -Wall, and /W4 as -Wall -Wextra. So: /W3 is enough.
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check_c_compiler_flag ( -Wall HAVE_GCC_WALL )
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if ( MSVC_CLANG )
list ( APPEND EXTRA_CFLAGS "/W3" )
elseif ( HAVE_GCC_WALL )
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list ( APPEND EXTRA_CFLAGS "-Wall" )
if ( HAIKU )
set ( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar" )
endif ( )
endif ( )
2019-06-09 01:32:29 +00:00
check_c_compiler_flag ( -fno-strict-aliasing HAVE_GCC_NO_STRICT_ALIASING )
if ( HAVE_GCC_NO_STRICT_ALIASING )
list ( APPEND EXTRA_CFLAGS "-fno-strict-aliasing" )
endif ( )
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check_c_compiler_flag ( -Wdeclaration-after-statement HAVE_GCC_WDECLARATION_AFTER_STATEMENT )
if ( HAVE_GCC_WDECLARATION_AFTER_STATEMENT )
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if ( SDL_WERROR )
check_c_compiler_flag ( -Werror=declaration-after-statement HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT )
if ( HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT )
list ( APPEND EXTRA_CFLAGS "-Werror=declaration-after-statement" )
endif ( )
2016-01-05 03:58:38 +00:00
endif ( )
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list ( APPEND EXTRA_CFLAGS "-Wdeclaration-after-statement" )
2016-01-05 03:58:38 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
if ( DEPENDENCY_TRACKING )
check_c_source_compiles ( "
#if !defined(__GNUC__) || __GNUC__ < 3
#error Dependency tracking requires GCC 3.0 or newer
#endif
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i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ D E P E N D E N C Y _ T R A C K I N G )
2015-06-21 15:33:46 +00:00
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_GCC_ATOMICS )
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check_c_source_compiles ( " int main(int argc, char **argv ) {
i n t a ;
v o i d * x , * y , * z ;
__sync_lock_test_and_set ( &a, 4 ) ;
__sync_lock_test_and_set ( &x, y ) ;
__sync_fetch_and_add ( &a, 1 ) ;
__sync_bool_compare_and_swap ( &a, 5, 10 ) ;
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__sync_bool_compare_and_swap ( &x, y, z ) ;
r e t u r n 0 ; } " H A V E _ G C C _ A T O M I C S )
2015-06-21 15:33:46 +00:00
if ( NOT HAVE_GCC_ATOMICS )
check_c_source_compiles ( " int main(int argc, char **argv ) {
i n t a ;
__sync_lock_test_and_set ( &a, 1 ) ;
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__sync_lock_release ( &a ) ;
r e t u r n 0 ; } " H A V E _ G C C _ S Y N C _ L O C K _ T E S T _ A N D _ S E T )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
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cmake_push_check_state ( )
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -mpreferred-stack-boundary=2" )
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check_c_source_compiles ( "int x = 0; int main(int argc, char **argv) { return 0; }"
2015-06-21 15:33:46 +00:00
H A V E _ G C C _ P R E F E R R E D _ S T A C K _ B O U N D A R Y )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2015-06-21 15:33:46 +00:00
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -fvisibility=hidden -Werror" )
2015-06-21 15:33:46 +00:00
check_c_source_compiles ( "
#if !defined(__GNUC__) || __GNUC__ < 4
#error SDL only uses visibility attributes in GCC 4 or newer
#endif
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i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ G C C _ F V I S I B I L I T Y )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
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if ( HAVE_GCC_FVISIBILITY )
list ( APPEND EXTRA_CFLAGS "-fvisibility=hidden" )
endif ( )
check_c_compiler_flag ( -Wshadow HAVE_GCC_WSHADOW )
if ( HAVE_GCC_WSHADOW )
list ( APPEND EXTRA_CFLAGS "-Wshadow" )
endif ( )
2017-08-18 22:52:25 +00:00
if ( APPLE )
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cmake_push_check_state ( )
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# FIXME: don't use deprecated declarations
check_c_compiler_flag ( -Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS )
if ( HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS )
target_compile_options ( sdl-build-options INTERFACE "-Wno-error=deprecated-declarations" )
endif ( )
cmake_pop_check_state ( )
2022-06-03 18:12:52 +00:00
# FIXME: use generator expression instead of appending to EXTRA_LDFLAGS_BUILD
2022-11-29 19:14:00 +00:00
list ( APPEND EXTRA_LDFLAGS_BUILD "-Wl,-compatibility_version,${SDL_DYLIB_COMPAT_VERSION}" )
list ( APPEND EXTRA_LDFLAGS_BUILD "-Wl,-current_version,${SDL_DYLIB_CURRENT_VERSION}" )
2020-12-27 02:20:10 +00:00
elseif ( NOT OPENBSD )
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cmake_push_check_state ( )
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -Wl,--no-undefined" )
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check_c_compiler_flag ( "" HAVE_NO_UNDEFINED )
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cmake_pop_check_state ( )
2021-03-04 15:44:04 +00:00
if ( HAVE_NO_UNDEFINED AND NOT ( USE_CLANG AND WINDOWS ) )
2022-06-03 18:12:52 +00:00
list ( APPEND EXTRA_LDFLAGS_BUILD "-Wl,--no-undefined" )
2017-08-18 22:52:25 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
2022-10-05 00:15:22 +00:00
if ( MINGW )
# See if GCC's -gdwarf-4 is supported
# See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101377 for why this is needed on Windows
2022-11-24 21:38:13 +00:00
cmake_push_check_state ( )
2022-10-05 00:15:22 +00:00
check_c_compiler_flag ( "-gdwarf-4" HAVE_GDWARF_4 )
if ( HAVE_GDWARF_4 )
set ( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -gdwarf-4" )
set ( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -gdwarf-4" )
endif ( )
cmake_pop_check_state ( )
endif ( )
2021-08-22 06:40:54 +00:00
# Force color diagnostics when one of these conditions are met
if ( DEFINED ENV{CI} OR DEFINED ENV{USE_CCACHE} OR CMAKE_GENERATOR MATCHES Ninja )
if ( EMSCRIPTEN OR ( USE_GCC AND NOT CMAKE_C_COMPILER_VERSION VERSION_LESS 4.9 ) )
list ( APPEND EXTRA_CFLAGS -fdiagnostics-color=always )
elseif ( USE_CLANG AND NOT CMAKE_C_COMPILER_ID MATCHES AppleClang )
list ( APPEND EXTRA_CFLAGS -fcolor-diagnostics )
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
2022-05-06 14:59:36 +00:00
if ( MSVC )
target_compile_definitions ( sdl-build-options INTERFACE "-D_CRT_SECURE_NO_DEPRECATE" )
target_compile_definitions ( sdl-build-options INTERFACE "-D_CRT_NONSTDC_NO_DEPRECATE" )
target_compile_definitions ( sdl-build-options INTERFACE "-D_CRT_SECURE_NO_WARNINGS" )
2022-08-21 19:15:06 +00:00
# CET support was added in VS 16.7
2022-09-05 15:58:49 +00:00
if ( MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64" )
2022-08-21 19:15:06 +00:00
list ( APPEND EXTRA_LDFLAGS_BUILD "-CETCOMPAT" )
endif ( )
2022-05-06 14:59:36 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
2022-10-06 00:16:07 +00:00
if ( CMAKE_C_COMPILER_ID STREQUAL "MSVC" )
2022-06-15 18:48:54 +00:00
# Due to a limitation of Microsoft's LTO implementation, LTO must be disabled for memcpy and memset.
2022-07-26 19:47:52 +00:00
# The same applies to various functions normally belonging in the C library (for x86 architecture).
2022-10-06 00:16:07 +00:00
set_property ( SOURCE src/stdlib/SDL_mslibc.c APPEND_STRING PROPERTY COMPILE_FLAGS " /GL-" )
2022-06-15 18:48:54 +00:00
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_ASSEMBLY )
2015-06-21 15:33:46 +00:00
if ( USE_GCC OR USE_CLANG )
# TODO: Those all seem to be quite GCC specific - needs to be
# reworked for better compiler support
set ( HAVE_ASSEMBLY TRUE )
2021-11-22 11:10:02 +00:00
if ( SDL_MMX )
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -mmmx" )
2015-06-21 15:33:46 +00:00
check_c_source_compiles ( "
#ifdef __MINGW32__
#include <_mingw.h>
#ifdef __MINGW64_VERSION_MAJOR
#include <intrin.h>
#else
#include <mmintrin.h>
#endif
#else
#include <mmintrin.h>
#endif
#ifndef __MMX__
#error Assembler CPP flag not enabled
#endif
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ M M X )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2015-06-21 15:33:46 +00:00
if ( HAVE_MMX )
list ( APPEND EXTRA_CFLAGS "-mmmx" )
endif ( )
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_3DNOW )
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -m3dnow" )
2015-06-21 15:33:46 +00:00
check_c_source_compiles ( "
#include <mm3dnow.h>
#ifndef __3dNOW__
#error Assembler CPP flag not enabled
#endif
i n t main ( int argc, char **argv ) {
v o i d * p = 0 ;
_m_prefetch ( p ) ;
2022-03-13 16:10:52 +00:00
r e t u r n 0 ;
2022-11-25 22:22:17 +00:00
} " C P U _ S U P P O R T S _ 3 D N O W )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2022-11-25 22:22:17 +00:00
if ( CPU_SUPPORTS_3DNOW )
set ( HAVE_3DNOW TRUE )
2015-06-21 15:33:46 +00:00
list ( APPEND EXTRA_CFLAGS "-m3dnow" )
endif ( )
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_SSE )
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -msse" )
2015-06-21 15:33:46 +00:00
check_c_source_compiles ( "
#ifdef __MINGW32__
#include <_mingw.h>
#ifdef __MINGW64_VERSION_MAJOR
#include <intrin.h>
#else
#include <xmmintrin.h>
#endif
#else
#include <xmmintrin.h>
#endif
#ifndef __SSE__
#error Assembler CPP flag not enabled
#endif
2022-11-25 22:07:23 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " C P U _ S U P P O R T S _ S S E )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2022-11-25 22:07:23 +00:00
if ( CPU_SUPPORTS_SSE )
set ( HAVE_SSE ON )
2015-06-21 15:33:46 +00:00
list ( APPEND EXTRA_CFLAGS "-msse" )
endif ( )
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_SSE2 )
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -msse2" )
2015-06-21 15:33:46 +00:00
check_c_source_compiles ( "
#ifdef __MINGW32__
#include <_mingw.h>
#ifdef __MINGW64_VERSION_MAJOR
#include <intrin.h>
#else
#include <emmintrin.h>
#endif
#else
#include <emmintrin.h>
#endif
#ifndef __SSE2__
#error Assembler CPP flag not enabled
#endif
2022-11-25 00:27:44 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " C P U _ S U P P O R T S _ S S E 2 )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2022-11-25 00:27:44 +00:00
if ( CPU_SUPPORTS_SSE2 )
set ( HAVE_SSE2 TRUE )
2015-06-21 15:33:46 +00:00
list ( APPEND EXTRA_CFLAGS "-msse2" )
endif ( )
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_SSE3 )
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -msse3" )
2017-01-23 06:05:44 +00:00
check_c_source_compiles ( "
#ifdef __MINGW32__
#include <_mingw.h>
#ifdef __MINGW64_VERSION_MAJOR
#include <intrin.h>
#else
#include <pmmintrin.h>
#endif
#else
#include <pmmintrin.h>
#endif
#ifndef __SSE3__
#error Assembler CPP flag not enabled
#endif
2022-11-25 00:27:44 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " C P U _ S U P P O R T S _ S S E 3 )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2022-11-25 00:27:44 +00:00
if ( CPU_SUPPORTS_SSE3 )
set ( HAVE_SSE3 TRUE )
2017-01-23 06:05:44 +00:00
list ( APPEND EXTRA_CFLAGS "-msse3" )
endif ( )
endif ( )
2021-10-05 14:43:35 +00:00
if ( NOT SDL_SSEMATH )
if ( SDL_SSE OR SDL_SSE2 OR SDL_SSE3 )
2015-06-21 15:33:46 +00:00
if ( USE_GCC )
2017-06-04 18:25:57 +00:00
check_c_compiler_flag ( -mfpmath=387 HAVE_FP_387 )
if ( HAVE_FP_387 )
list ( APPEND EXTRA_CFLAGS "-mfpmath=387" )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
2021-11-22 11:10:02 +00:00
else ( )
set ( HAVE_SSEMATH TRUE )
2015-06-21 15:33:46 +00:00
endif ( )
2017-12-11 20:00:12 +00:00
check_include_file ( "immintrin.h" HAVE_IMMINTRIN_H )
2021-10-05 14:43:35 +00:00
if ( SDL_ALTIVEC )
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -maltivec" )
2015-06-21 15:33:46 +00:00
check_c_source_compiles ( "
#include <altivec.h>
v e c t o r u n s i g n e d i n t vzero ( ) {
r e t u r n vec_splat_u32 ( 0 ) ;
}
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ A L T I V E C _ H _ H D R )
2015-06-21 15:33:46 +00:00
check_c_source_compiles ( "
v e c t o r u n s i g n e d i n t vzero ( ) {
r e t u r n vec_splat_u32 ( 0 ) ;
}
2022-11-25 00:27:44 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " C P U _ S U P P O R T S _ A L T I V E C )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2022-11-25 00:27:44 +00:00
if ( CPU_SUPPORTS_ALTIVEC OR HAVE_ALTIVEC_H_HDR )
2015-06-21 15:33:46 +00:00
set ( HAVE_ALTIVEC TRUE ) # if only HAVE_ALTIVEC_H_HDR is set
list ( APPEND EXTRA_CFLAGS "-maltivec" )
set ( SDL_ALTIVEC_BLITTERS 1 )
if ( HAVE_ALTIVEC_H_HDR )
set ( HAVE_ALTIVEC_H 1 )
endif ( )
endif ( )
endif ( )
2019-10-25 03:17:19 +00:00
2022-11-25 01:18:16 +00:00
if ( SDL_LSX )
cmake_push_check_state ( )
2022-12-18 20:48:24 +00:00
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -mlsx" )
2022-11-25 01:18:16 +00:00
check_c_source_compiles ( [[
#ifndef __loongarch_sx
#error Assembler CPP flag not enabled
#endif
] ] C P U _ H A S _ L S X )
check_include_file ( "lsxintrin.h" HAVE_LSXINTRIN_H )
cmake_pop_check_state ( )
if ( CPU_HAS_LSX AND HAVE_LSXINTRIN_H )
list ( APPEND EXTRA_CFLAGS "-mlsx" )
set ( HAS_LSX TRUE )
endif ( )
endif ( )
if ( SDL_LASX )
cmake_push_check_state ( )
2022-12-18 20:48:24 +00:00
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -mlasx" )
2022-11-25 01:18:16 +00:00
check_c_source_compiles ( [[
#ifndef __loongarch_asx
#error Assembler CPP flag not enabled
#endif
] ] C P U _ H A S _ L A S X )
check_include_file ( "lasxintrin.h" HAVE_LASXINTRIN_H )
cmake_pop_check_state ( )
if ( CPU_HAS_LASX AND HAVE_LASXINTRIN_H )
list ( APPEND EXTRA_CFLAGS "-mlasx" )
set ( HAS_LASX TRUE )
endif ( )
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_ARMSIMD )
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
2019-10-25 03:17:19 +00:00
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -x assembler-with-cpp" )
check_c_source_compiles ( "
. t e x t
. a r c h a r m v 6
. o b j e c t _ a r c h a r m v 4
. a r m
. a l t m a c r o
#ifndef __ARM_EABI__
#error EABI is required (to be sure that calling conventions are compatible)
#endif
p l d [ r 0 ]
u q a d d 8 r 0 , r 0 , r 0
" A R M S I M D _ F O U N D )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2019-10-25 03:17:19 +00:00
if ( ARMSIMD_FOUND )
set ( HAVE_ARMSIMD TRUE )
set ( SDL_ARM_SIMD_BLITTERS 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB ARMSIMD_SOURCES ${ SDL3_SOURCE_DIR } /src/video/arm/pixman-arm-simd*.S )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ ARMSIMD_SOURCES } )
2019-10-25 03:17:19 +00:00
set ( WARN_ABOUT_ARM_SIMD_ASM_MIT TRUE )
endif ( )
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_ARMNEON )
2022-11-25 23:12:02 +00:00
cmake_push_check_state ( )
2019-10-25 03:17:19 +00:00
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -x assembler-with-cpp" )
check_c_source_compiles ( "
. t e x t
. f p u n e o n
. a r c h a r m v 7 a
. o b j e c t _ a r c h a r m v 4
. e a b i _ a t t r i b u t e 1 0 , 0
. a r m
. a l t m a c r o
#ifndef __ARM_EABI__
#error EABI is required (to be sure that calling conventions are compatible)
#endif
p l d [ r 0 ]
v m o v n . u 1 6 d 0 , q 0
" A R M N E O N _ F O U N D )
2022-11-25 23:12:02 +00:00
cmake_pop_check_state ( )
2019-10-25 03:17:19 +00:00
if ( ARMNEON_FOUND )
set ( HAVE_ARMNEON TRUE )
set ( SDL_ARM_NEON_BLITTERS 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB ARMNEON_SOURCES ${ SDL3_SOURCE_DIR } /src/video/arm/pixman-arm-neon*.S )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ ARMNEON_SOURCES } )
2019-10-25 03:17:19 +00:00
set ( WARN_ABOUT_ARM_NEON_ASM_MIT TRUE )
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
elseif ( MSVC_VERSION GREATER 1500 )
# TODO: SDL_cpuinfo.h needs to support the user's configuration wish
# for MSVC - right now it is always activated
2022-11-26 01:11:32 +00:00
if ( SDL_CPU_X86 )
2022-11-25 00:27:44 +00:00
if ( SDL_MMX )
set ( HAVE_MMX TRUE )
endif ( )
if ( SDL_3DNOW )
set ( HAVE_3DNOW TRUE )
endif ( )
endif ( )
if ( SDL_SSE )
set ( HAVE_SSE TRUE )
endif ( )
if ( SDL_SSE2 )
set ( HAVE_SSE2 TRUE )
endif ( )
if ( SDL_SSE3 )
set ( HAVE_SSE3 TRUE )
2015-06-21 15:33:46 +00:00
endif ( )
2021-06-11 23:25:40 +00:00
check_include_file ( "immintrin.h" HAVE_IMMINTRIN_H )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
# TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define
# anything.
2021-10-05 14:43:35 +00:00
if ( SDL_LIBC )
2015-06-21 15:33:46 +00:00
if ( WINDOWS AND NOT MINGW )
set ( HAVE_LIBC TRUE )
2022-09-04 16:50:29 +00:00
check_include_file ( stdint.h HAVE_STDINT_H )
2017-09-09 15:36:37 +00:00
foreach ( _HEADER stdio.h string.h wchar.h ctype.h math.h limits.h )
2015-06-21 15:33:46 +00:00
string ( TOUPPER "HAVE_${_HEADER}" _UPPER )
string ( REPLACE "." "_" _HAVE_H ${ _UPPER } )
set ( ${ _HAVE_H } 1 )
endforeach ( )
set ( HAVE_SIGNAL_H 1 )
foreach ( _FN
2022-04-25 20:55:50 +00:00
m a l l o c c a l l o c r e a l l o c f r e e b s e a r c h q s o r t a b s m e m s e t m e m c p y m e m m o v e m e m c m p
2021-02-06 21:37:00 +00:00
w c s l e n _ w c s d u p w c s d u p w c s s t r w c s c m p w c s n c m p _ w c s i c m p _ w c s n i c m p
2015-06-21 15:33:46 +00:00
s t r l e n _ s t r r e v _ s t r u p r _ s t r l w r s t r c h r s t r r c h r s t r s t r i t o a _ l t o a
_ u l t o a s t r t o l s t r t o u l s t r t o l l s t r t o d a t o i a t o f s t r c m p s t r n c m p
2020-12-29 22:00:24 +00:00
_ s t r i c m p _ s t r n i c m p s s c a n f
2017-11-04 22:34:14 +00:00
a c o s a c o s f a s i n a s i n f a t a n a t a n f a t a n 2 a t a n 2 f c e i l c e i l f
2018-08-04 15:52:46 +00:00
c o p y s i g n c o p y s i g n f c o s c o s f e x p e x p f f a b s f a b s f f l o o r f l o o r f f m o d f m o d f
2020-12-23 21:47:49 +00:00
l o g l o g f l o g 1 0 l o g 1 0 f l r o u n d l r o u n d f p o w p o w f r o u n d r o u n d f s c a l b n s c a l b n f
s i n s i n f s q r t s q r t f t a n t a n f t r u n c t r u n c f )
2015-06-21 15:33:46 +00:00
string ( TOUPPER ${ _FN } _UPPER )
set ( HAVE_ ${ _UPPER } 1 )
endforeach ( )
2022-01-17 17:56:24 +00:00
set ( HAVE_ALLOCA 1 )
2015-06-21 15:33:46 +00:00
else ( )
set ( HAVE_LIBC TRUE )
2022-11-01 12:08:38 +00:00
set ( headers_to_check
c t y p e . h
f l o a t . h
i c o n v . h
i n t t y p e s . h
l i m i t s . h
m a l l o c . h
m a t h . h
m e m o r y . h
s i g n a l . h
s t d a r g . h
s t d d e f . h
s t d i n t . h
s t d i o . h
s t d l i b . h
s t r i n g . h
s t r i n g s . h
s y s / t y p e s . h
w c h a r . h
)
2022-11-01 12:09:29 +00:00
if ( NOT EMSCRIPTEN )
list ( APPEND headers_to_check libunwind.h )
endif ( )
2022-11-01 12:08:38 +00:00
foreach ( _HEADER ${ headers_to_check } )
2022-11-26 00:56:22 +00:00
string ( TOUPPER "${_HEADER}" HEADER_IDENTIFIER )
string ( REGEX REPLACE "[./]" "_" HEADER_IDENTIFIER "${HEADER_IDENTIFIER}" )
set ( LIBC_HAS_VAR "LIBC_HAS_${HEADER_IDENTIFIER}" )
check_include_file ( "${_HEADER}" "${LIBC_HAS_VAR}" )
set ( HAVE_ ${ HEADER_IDENTIFIER } ${ ${LIBC_HAS_VAR } } )
2015-06-21 15:33:46 +00:00
endforeach ( )
2022-11-11 18:24:17 +00:00
check_include_file ( linux/input.h HAVE_LINUX_INPUT_H )
2015-06-21 15:33:46 +00:00
2020-10-11 23:40:00 +00:00
set ( STDC_HEADER_NAMES "stddef.h;stdarg.h;stdlib.h;string.h;stdio.h;wchar.h;float.h" )
2015-06-21 15:33:46 +00:00
# TODO: refine the mprotect check
check_c_source_compiles ( " #include <sys/types.h>
#include <sys/mman.h>
2022-03-15 20:10:02 +00:00
i n t main ( void ) { r e t u r n 0 ; } " H A V E _ M P R O T E C T )
2015-06-21 15:33:46 +00:00
foreach ( _FN
s t r t o d m a l l o c c a l l o c r e a l l o c f r e e g e t e n v s e t e n v p u t e n v u n s e t e n v
2022-04-25 20:55:50 +00:00
b s e a r c h q s o r t a b s b c o p y m e m s e t m e m c p y m e m m o v e m e m c m p s t r l e n s t r l c p y s t r l c a t
2021-02-06 21:37:00 +00:00
_ s t r r e v _ s t r u p r _ s t r l w r i n d e x r i n d e x s t r c h r s t r r c h r s t r s t r s t r t o k _ r
i t o a _ l t o a _ u i t o a _ u l t o a s t r t o l s t r t o u l _ i 6 4 t o a _ u i 6 4 t o a s t r t o l l s t r t o u l l
2022-11-20 20:50:10 +00:00
a t o i a t o f s t r c m p s t r n c m p _ s t r i c m p s t r c a s e c m p _ s t r n i c m p s t r n c a s e c m p s t r c a s e s t r
2021-02-06 21:37:00 +00:00
w c s c m p _ w c s d u p w c s d u p w c s l c a t w c s l c p y w c s l e n w c s n c m p w c s s t r
2020-11-25 11:51:56 +00:00
w c s c a s e c m p _ w c s i c m p w c s n c a s e c m p _ w c s n i c m p
2020-04-13 19:22:09 +00:00
s s c a n f v s s c a n f v s n p r i n t f f o p e n 6 4 f s e e k o f s e e k o 6 4 _ E x i t
2015-06-21 15:33:46 +00:00
)
string ( TOUPPER ${ _FN } _UPPER )
2022-11-26 00:56:22 +00:00
set ( LIBC_HAS_VAR "LIBC_HAS_${_UPPER}" )
check_symbol_exists ( "${_FN}" "${STDC_HEADER_NAMES}" ${ LIBC_HAS_VAR } )
set ( HAVE_ ${ _UPPER } ${ ${LIBC_HAS_VAR } } )
2015-06-21 15:33:46 +00:00
endforeach ( )
2020-04-13 19:22:09 +00:00
check_symbol_exists ( sigaction "signal.h" HAVE_SIGACTION )
check_symbol_exists ( setjmp "setjmp.h" HAVE_SETJMP )
check_symbol_exists ( nanosleep "time.h" HAVE_NANOSLEEP )
check_symbol_exists ( sysconf "unistd.h" HAVE_SYSCONF )
check_symbol_exists ( sysctlbyname "sys/types.h;sys/sysctl.h" HAVE_SYSCTLBYNAME )
check_symbol_exists ( getauxval "sys/auxv.h" HAVE_GETAUXVAL )
2020-12-18 05:41:23 +00:00
check_symbol_exists ( elf_aux_info "sys/auxv.h" HAVE_ELF_AUX_INFO )
2020-04-13 19:22:09 +00:00
check_symbol_exists ( poll "poll.h" HAVE_POLL )
2015-06-21 15:33:46 +00:00
check_library_exists ( m pow "" HAVE_LIBM )
if ( HAVE_LIBM )
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
2015-06-21 15:33:46 +00:00
foreach ( _FN
2019-11-21 07:33:56 +00:00
a t a n a t a n 2 a t a n f a t a n 2 f c e i l c e i l f c o p y s i g n c o p y s i g n f c o s c o s f
e x p e x p f f a b s f a b s f f l o o r f l o o r f f m o d f m o d f l o g l o g f l o g 1 0 l o g 1 0 f
2020-12-23 21:47:49 +00:00
l r o u n d l r o u n d f p o w p o w f r o u n d r o u n d f s c a l b n s c a l b n f s i n s i n f s q r t
s q r t f t a n t a n f a c o s a c o s f a s i n a s i n f t r u n c t r u n c f )
2015-06-21 15:33:46 +00:00
string ( TOUPPER ${ _FN } _UPPER )
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set ( LIBC_HASVAR "LIBC_HAS_${_UPPER}" )
check_symbol_exists ( "${_FN}" "math.h" ${ LIBC_HASVAR } )
set ( HAVE_ ${ _UPPER } ${ ${LIBC_HASVAR } } )
2015-06-21 15:33:46 +00:00
endforeach ( )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2020-12-18 13:42:57 +00:00
if ( NOT VITA )
list ( APPEND EXTRA_LIBS m )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
2022-10-06 00:37:50 +00:00
if ( SDL_SYSTEM_ICONV )
2022-10-05 15:12:08 +00:00
check_library_exists ( iconv iconv_open "" HAVE_LIBICONV )
if ( HAVE_LIBICONV )
list ( APPEND EXTRA_LIBS iconv )
2021-12-02 22:57:00 +00:00
set ( HAVE_ICONV 1 )
2022-10-06 00:37:50 +00:00
set ( HAVE_SYSTEM_ICONV TRUE )
2022-10-05 15:12:08 +00:00
else ( )
check_library_exists ( c iconv_open "" HAVE_BUILTIN_ICONV )
if ( HAVE_BUILTIN_ICONV )
set ( HAVE_ICONV 1 )
2022-10-06 00:37:50 +00:00
set ( HAVE_SYSTEM_ICONV TRUE )
2022-10-05 15:12:08 +00:00
endif ( )
2021-12-02 22:57:00 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
if ( NOT APPLE )
check_include_file ( alloca.h HAVE_ALLOCA_H )
2020-10-13 11:32:15 +00:00
check_symbol_exists ( alloca "alloca.h" HAVE_ALLOCA1 )
check_symbol_exists ( alloca "stdlib.h" HAVE_ALLOCA2 )
check_symbol_exists ( alloca "malloc.h" HAVE_ALLOCA3 )
if ( HAVE_ALLOCA1 OR HAVE_ALLOCA2 OR HAVE_ALLOCA3 )
set ( HAVE_ALLOCA 1 )
endif ( )
2015-06-21 15:33:46 +00:00
else ( )
set ( HAVE_ALLOCA_H 1 )
set ( HAVE_ALLOCA 1 )
endif ( )
check_struct_has_member ( "struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION )
endif ( )
else ( )
2022-11-26 01:05:22 +00:00
set ( headers
s t d a r g . h
s t d d e f . h
s t d i n t . h
)
foreach ( _HEADER ${ headers } )
string ( TOUPPER "${_HEADER}" HEADER_IDENTIFIER )
string ( REGEX REPLACE "[./]" "_" HEADER_IDENTIFIER "${HEADER_IDENTIFIER}" )
set ( LIBC_HAS_VAR "LIBC_HAS_${HEADER_IDENTIFIER}" )
check_include_file ( "${_HEADER}" "${LIBC_HAS_VAR}" )
set ( HAVE_ ${ HEADER_IDENTIFIER } ${ ${LIBC_HAS_VAR } } )
endforeach ( )
2015-06-21 15:33:46 +00:00
endif ( )
# Enable/disable various subsystems of the SDL library
foreach ( _SUB ${ SDL_SUBSYSTEMS } )
string ( TOUPPER ${ _SUB } _OPT )
if ( NOT SDL_ ${ _OPT } )
set ( SDL_ ${ _OPT } _DISABLED 1 )
endif ( )
endforeach ( )
if ( SDL_HAPTIC )
if ( NOT SDL_JOYSTICK )
# Haptic requires some private functions from the joystick subsystem.
message_error ( "SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled" )
endif ( )
endif ( )
2020-05-04 06:27:29 +00:00
2015-06-21 15:33:46 +00:00
# General SDL subsystem options, valid for all platforms
if ( SDL_AUDIO )
# CheckDummyAudio/CheckDiskAudio - valid for all platforms
2021-10-05 14:43:35 +00:00
if ( SDL_DUMMYAUDIO )
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set ( SDL_AUDIO_DRIVER_DUMMY 1 )
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file ( GLOB DUMMYAUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/dummy/*.c )
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list ( APPEND SOURCE_FILES ${ DUMMYAUDIO_SOURCES } )
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set ( HAVE_DUMMYAUDIO TRUE )
2022-01-12 16:17:48 +00:00
set ( HAVE_SDL_AUDIO TRUE )
2015-06-21 15:33:46 +00:00
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_DISKAUDIO )
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set ( SDL_AUDIO_DRIVER_DISK 1 )
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file ( GLOB DISKAUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/disk/*.c )
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list ( APPEND SOURCE_FILES ${ DISKAUDIO_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_DISKAUDIO TRUE )
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set ( HAVE_SDL_AUDIO TRUE )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
2021-08-10 17:55:50 +00:00
if ( UNIX OR APPLE )
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# Relevant for Unix/Darwin only
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set ( DYNAPI_NEEDS_DLOPEN 1 )
CheckDLOPEN ( )
if ( SDL_LOADSO AND HAVE_DLOPEN )
set ( SDL_LOADSO_DLOPEN 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB DLOPEN_SOURCES ${ SDL3_SOURCE_DIR } /src/loadso/dlopen/*.c )
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list ( APPEND SOURCE_FILES ${ DLOPEN_SOURCES } )
2021-08-10 17:55:50 +00:00
set ( HAVE_SDL_LOADSO TRUE )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
2021-11-27 16:10:10 +00:00
if ( UNIX OR APPLE OR HAIKU OR RISCOS )
CheckO_CLOEXEC ( )
endif ( )
Fixed bug 5028 - Virtual Joysticks (new joystick backend)
David Ludwig
I have created a new driver for SDL's Joystick and Game-Controller subsystem: a Virtual driver. This driver allows one to create a software-based joystick, which to SDL applications will look and react like a real joystick, but whose state can be set programmatically. A primary use case for this is to help enable developers to add touch-screen joysticks to their apps.
The driver comes with a set of new, public APIs, with functions to attach and detach joysticks, set virtual-joystick state, and to determine if a joystick is a virtual-one.
Use of virtual joysticks goes as such:
1. Attach one or more virtual joysticks by calling SDL_JoystickAttachVirtual. If successful, this returns the virtual-device's joystick-index.
2. Open the virtual joysticks (using indicies returned by SDL_JoystickAttachVirtual).
3. Call any of the SDL_JoystickSetVirtual* functions when joystick-state changes. Please note that virtual-joystick state will only get applied on the next call to SDL_JoystickUpdate, or when pumping or polling for SDL events (via SDL_PumpEvents or SDL_PollEvent).
Here is a listing of the new, public APIs, at present and subject to change:
------------------------------------------------------------
/**
* Attaches a new virtual joystick.
* Returns the joystick's device index, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, int naxes, int nballs, int nbuttons, int nhats);
/**
* Detaches a virtual joystick
* Returns 0 on success, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
/**
* Indicates whether or not a virtual-joystick is at a given device index.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
/**
* Set values on an opened, virtual-joystick's controls.
* Returns 0 on success, -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualBall(SDL_Joystick * joystick, int ball, Sint16 xrel, Sint16 yrel);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value);
------------------------------------------------------------
Miscellaneous notes on the initial patch, which are also subject to change:
1. no test code is present in SDL, yet. This should, perhaps, change. Initial development was done with an ImGui-based app, which potentially is too thick for use in SDL-official. If tests are to be added, what kind of tests? Automated? Graphical?
2. virtual game controllers can be created by calling SDL_JoystickAttachVirtual with a joystick-type of SDL_JOYSTICK_TYPE_GAME_CONTROLLER, with naxes (num axes) set to SDL_CONTROLLER_AXIS_MAX, and with nbuttons (num buttons) set to SDL_CONTROLLER_BUTTON_MAX. When updating their state, values of type SDL_GameControllerAxis or SDL_GameControllerButton can be casted to an int and used for the control-index (in calls to SDL_JoystickSetVirtual* functions).
3. virtual joysticks' guids are mostly all-zeros with the exception of the last two bytes, the first of which is a 'v', to indicate that the guid is a virtual one, and the second of which is a SDL_JoystickType that has been converted into a Uint8.
4. virtual joysticks are ONLY turned into virtual game-controllers if and when their joystick-type is set to SDL_JOYSTICK_TYPE_GAMECONTROLLER. This is controlled by having SDL's default list of game-controllers have a single entry for a virtual game controller (of guid, "00000000000000000000000000007601", which is subject to the guid-encoding described above).
5. regarding having to call SDL_JoystickUpdate, either directly or indirectly via SDL_PumpEvents or SDL_PollEvents, before new virtual-joystick state becomes active (as specified via SDL_JoystickSetVirtual* function-calls), this was done to match behavior found in SDL's other joystick drivers, almost all of which will only update SDL-state during SDL_JoystickUpdate.
6. the initial patch is based off of SDL 2.0.12
7. the virtual joystick subsystem is disabled by default. It should be possible to enable it by building with SDL_JOYSTICK_VIRTUAL=1
Questions, comments, suggestions, or bug reports very welcome!
2020-03-14 02:08:45 +00:00
if ( SDL_JOYSTICK )
2021-10-05 14:43:35 +00:00
if ( SDL_VIRTUAL_JOYSTICK )
set ( HAVE_VIRTUAL_JOYSTICK TRUE )
Fixed bug 5028 - Virtual Joysticks (new joystick backend)
David Ludwig
I have created a new driver for SDL's Joystick and Game-Controller subsystem: a Virtual driver. This driver allows one to create a software-based joystick, which to SDL applications will look and react like a real joystick, but whose state can be set programmatically. A primary use case for this is to help enable developers to add touch-screen joysticks to their apps.
The driver comes with a set of new, public APIs, with functions to attach and detach joysticks, set virtual-joystick state, and to determine if a joystick is a virtual-one.
Use of virtual joysticks goes as such:
1. Attach one or more virtual joysticks by calling SDL_JoystickAttachVirtual. If successful, this returns the virtual-device's joystick-index.
2. Open the virtual joysticks (using indicies returned by SDL_JoystickAttachVirtual).
3. Call any of the SDL_JoystickSetVirtual* functions when joystick-state changes. Please note that virtual-joystick state will only get applied on the next call to SDL_JoystickUpdate, or when pumping or polling for SDL events (via SDL_PumpEvents or SDL_PollEvent).
Here is a listing of the new, public APIs, at present and subject to change:
------------------------------------------------------------
/**
* Attaches a new virtual joystick.
* Returns the joystick's device index, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, int naxes, int nballs, int nbuttons, int nhats);
/**
* Detaches a virtual joystick
* Returns 0 on success, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
/**
* Indicates whether or not a virtual-joystick is at a given device index.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
/**
* Set values on an opened, virtual-joystick's controls.
* Returns 0 on success, -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualBall(SDL_Joystick * joystick, int ball, Sint16 xrel, Sint16 yrel);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value);
------------------------------------------------------------
Miscellaneous notes on the initial patch, which are also subject to change:
1. no test code is present in SDL, yet. This should, perhaps, change. Initial development was done with an ImGui-based app, which potentially is too thick for use in SDL-official. If tests are to be added, what kind of tests? Automated? Graphical?
2. virtual game controllers can be created by calling SDL_JoystickAttachVirtual with a joystick-type of SDL_JOYSTICK_TYPE_GAME_CONTROLLER, with naxes (num axes) set to SDL_CONTROLLER_AXIS_MAX, and with nbuttons (num buttons) set to SDL_CONTROLLER_BUTTON_MAX. When updating their state, values of type SDL_GameControllerAxis or SDL_GameControllerButton can be casted to an int and used for the control-index (in calls to SDL_JoystickSetVirtual* functions).
3. virtual joysticks' guids are mostly all-zeros with the exception of the last two bytes, the first of which is a 'v', to indicate that the guid is a virtual one, and the second of which is a SDL_JoystickType that has been converted into a Uint8.
4. virtual joysticks are ONLY turned into virtual game-controllers if and when their joystick-type is set to SDL_JOYSTICK_TYPE_GAMECONTROLLER. This is controlled by having SDL's default list of game-controllers have a single entry for a virtual game controller (of guid, "00000000000000000000000000007601", which is subject to the guid-encoding described above).
5. regarding having to call SDL_JoystickUpdate, either directly or indirectly via SDL_PumpEvents or SDL_PollEvents, before new virtual-joystick state becomes active (as specified via SDL_JoystickSetVirtual* function-calls), this was done to match behavior found in SDL's other joystick drivers, almost all of which will only update SDL-state during SDL_JoystickUpdate.
6. the initial patch is based off of SDL 2.0.12
7. the virtual joystick subsystem is disabled by default. It should be possible to enable it by building with SDL_JOYSTICK_VIRTUAL=1
Questions, comments, suggestions, or bug reports very welcome!
2020-03-14 02:08:45 +00:00
set ( SDL_JOYSTICK_VIRTUAL 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB JOYSTICK_VIRTUAL_SOURCES ${ SDL3_SOURCE_DIR } /src/joystick/virtual/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ JOYSTICK_VIRTUAL_SOURCES } )
Fixed bug 5028 - Virtual Joysticks (new joystick backend)
David Ludwig
I have created a new driver for SDL's Joystick and Game-Controller subsystem: a Virtual driver. This driver allows one to create a software-based joystick, which to SDL applications will look and react like a real joystick, but whose state can be set programmatically. A primary use case for this is to help enable developers to add touch-screen joysticks to their apps.
The driver comes with a set of new, public APIs, with functions to attach and detach joysticks, set virtual-joystick state, and to determine if a joystick is a virtual-one.
Use of virtual joysticks goes as such:
1. Attach one or more virtual joysticks by calling SDL_JoystickAttachVirtual. If successful, this returns the virtual-device's joystick-index.
2. Open the virtual joysticks (using indicies returned by SDL_JoystickAttachVirtual).
3. Call any of the SDL_JoystickSetVirtual* functions when joystick-state changes. Please note that virtual-joystick state will only get applied on the next call to SDL_JoystickUpdate, or when pumping or polling for SDL events (via SDL_PumpEvents or SDL_PollEvent).
Here is a listing of the new, public APIs, at present and subject to change:
------------------------------------------------------------
/**
* Attaches a new virtual joystick.
* Returns the joystick's device index, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, int naxes, int nballs, int nbuttons, int nhats);
/**
* Detaches a virtual joystick
* Returns 0 on success, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
/**
* Indicates whether or not a virtual-joystick is at a given device index.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
/**
* Set values on an opened, virtual-joystick's controls.
* Returns 0 on success, -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualBall(SDL_Joystick * joystick, int ball, Sint16 xrel, Sint16 yrel);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value);
------------------------------------------------------------
Miscellaneous notes on the initial patch, which are also subject to change:
1. no test code is present in SDL, yet. This should, perhaps, change. Initial development was done with an ImGui-based app, which potentially is too thick for use in SDL-official. If tests are to be added, what kind of tests? Automated? Graphical?
2. virtual game controllers can be created by calling SDL_JoystickAttachVirtual with a joystick-type of SDL_JOYSTICK_TYPE_GAME_CONTROLLER, with naxes (num axes) set to SDL_CONTROLLER_AXIS_MAX, and with nbuttons (num buttons) set to SDL_CONTROLLER_BUTTON_MAX. When updating their state, values of type SDL_GameControllerAxis or SDL_GameControllerButton can be casted to an int and used for the control-index (in calls to SDL_JoystickSetVirtual* functions).
3. virtual joysticks' guids are mostly all-zeros with the exception of the last two bytes, the first of which is a 'v', to indicate that the guid is a virtual one, and the second of which is a SDL_JoystickType that has been converted into a Uint8.
4. virtual joysticks are ONLY turned into virtual game-controllers if and when their joystick-type is set to SDL_JOYSTICK_TYPE_GAMECONTROLLER. This is controlled by having SDL's default list of game-controllers have a single entry for a virtual game controller (of guid, "00000000000000000000000000007601", which is subject to the guid-encoding described above).
5. regarding having to call SDL_JoystickUpdate, either directly or indirectly via SDL_PumpEvents or SDL_PollEvents, before new virtual-joystick state becomes active (as specified via SDL_JoystickSetVirtual* function-calls), this was done to match behavior found in SDL's other joystick drivers, almost all of which will only update SDL-state during SDL_JoystickUpdate.
6. the initial patch is based off of SDL 2.0.12
7. the virtual joystick subsystem is disabled by default. It should be possible to enable it by building with SDL_JOYSTICK_VIRTUAL=1
Questions, comments, suggestions, or bug reports very welcome!
2020-03-14 02:08:45 +00:00
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_VIDEO )
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if ( SDL_DUMMYVIDEO )
2015-06-21 15:33:46 +00:00
set ( SDL_VIDEO_DRIVER_DUMMY 1 )
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file ( GLOB VIDEO_DUMMY_SOURCES ${ SDL3_SOURCE_DIR } /src/video/dummy/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ VIDEO_DUMMY_SOURCES } )
2021-11-22 11:10:02 +00:00
set ( HAVE_DUMMYVIDEO TRUE )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_VIDEO TRUE )
endif ( )
endif ( )
2019-07-08 20:46:52 +00:00
# Platform-specific options and settings
2015-12-29 05:57:24 +00:00
if ( ANDROID )
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file ( GLOB ANDROID_CORE_SOURCES ${ SDL3_SOURCE_DIR } /src/core/android/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ ANDROID_CORE_SOURCES } ${ ANDROID_NDK } /sources/android/cpufeatures/cpu-features.c )
2022-09-27 15:33:49 +00:00
set_property ( SOURCE "${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-declaration-after-statement" )
2017-06-04 18:25:57 +00:00
2022-01-09 15:00:22 +00:00
if ( SDL_MISC )
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file ( GLOB ANDROID_MISC_SOURCES ${ SDL3_SOURCE_DIR } /src/misc/android/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ ANDROID_MISC_SOURCES } )
2022-01-09 15:00:22 +00:00
set ( HAVE_SDL_MISC TRUE )
endif ( )
2020-10-05 15:30:33 +00:00
2017-06-04 18:25:57 +00:00
# SDL_spinlock.c Needs to be compiled in ARM mode.
# There seems to be no better way currently to set the ARM mode.
# see: https://issuetracker.google.com/issues/62264618
# Another option would be to set ARM mode to all compiled files
2022-11-24 21:38:13 +00:00
cmake_push_check_state ( )
2022-12-18 20:48:24 +00:00
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -Werror=unused-command-line-argument" )
2017-06-04 18:25:57 +00:00
check_c_compiler_flag ( -marm HAVE_ARM_MODE )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2017-06-04 18:25:57 +00:00
if ( HAVE_ARM_MODE )
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set_property ( SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm" )
2022-12-21 09:20:59 +00:00
set_source_files_properties ( src/atomic/SDL_spinlock.c PROPERTIES SKIP_PRECOMPILE_HEADERS 1 )
2017-06-04 18:25:57 +00:00
endif ( )
2015-12-29 05:57:24 +00:00
if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_ANDROID 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB ANDROID_AUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/android/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ ANDROID_AUDIO_SOURCES } )
2021-04-15 19:13:17 +00:00
set ( SDL_AUDIO_DRIVER_OPENSLES 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB OPENSLES_AUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/openslES/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ OPENSLES_AUDIO_SOURCES } )
2021-04-15 19:13:17 +00:00
2022-07-25 21:46:36 +00:00
list ( APPEND EXTRA_LIBS ${ ANDROID_DL_LIBRARY } OpenSLES )
2021-04-16 07:44:07 +00:00
2021-08-10 21:50:43 +00:00
set ( SDL_AUDIO_DRIVER_AAUDIO 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB AAUDIO_AUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/aaudio/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ AAUDIO_AUDIO_SOURCES } )
2021-04-15 19:13:17 +00:00
2015-12-29 05:57:24 +00:00
set ( HAVE_SDL_AUDIO TRUE )
endif ( )
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_ANDROID 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB ANDROID_FILESYSTEM_SOURCES ${ SDL3_SOURCE_DIR } /src/filesystem/android/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ ANDROID_FILESYSTEM_SOURCES } )
2015-12-29 05:57:24 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
2017-08-27 04:17:12 +00:00
if ( SDL_HAPTIC )
set ( SDL_HAPTIC_ANDROID 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB ANDROID_HAPTIC_SOURCES ${ SDL3_SOURCE_DIR } /src/haptic/android/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ ANDROID_HAPTIC_SOURCES } )
2017-08-27 04:17:12 +00:00
set ( HAVE_SDL_HAPTIC TRUE )
endif ( )
2021-11-11 17:16:44 +00:00
if ( SDL_HIDAPI )
2019-07-08 20:46:52 +00:00
CheckHIDAPI ( )
2021-11-11 17:16:44 +00:00
endif ( )
if ( SDL_JOYSTICK )
2015-12-29 05:57:24 +00:00
set ( SDL_JOYSTICK_ANDROID 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB ANDROID_JOYSTICK_SOURCES ${ SDL3_SOURCE_DIR } /src/joystick/android/*.c ${ SDL3_SOURCE_DIR } /src/joystick/steam/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ ANDROID_JOYSTICK_SOURCES } )
2015-12-29 05:57:24 +00:00
set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
2017-06-08 19:07:55 +00:00
if ( SDL_LOADSO )
set ( SDL_LOADSO_DLOPEN 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB LOADSO_SOURCES ${ SDL3_SOURCE_DIR } /src/loadso/dlopen/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ LOADSO_SOURCES } )
2017-06-08 19:07:55 +00:00
set ( HAVE_SDL_LOADSO TRUE )
endif ( )
2015-12-29 05:57:24 +00:00
if ( SDL_POWER )
set ( SDL_POWER_ANDROID 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB ANDROID_POWER_SOURCES ${ SDL3_SOURCE_DIR } /src/power/android/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ ANDROID_POWER_SOURCES } )
2015-12-29 05:57:24 +00:00
set ( HAVE_SDL_POWER TRUE )
endif ( )
2020-05-04 06:27:29 +00:00
if ( SDL_LOCALE )
2022-11-22 04:28:58 +00:00
file ( GLOB ANDROID_LOCALE_SOURCES ${ SDL3_SOURCE_DIR } /src/locale/android/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ ANDROID_LOCALE_SOURCES } )
2020-05-04 06:27:29 +00:00
set ( HAVE_SDL_LOCALE TRUE )
endif ( )
2017-06-08 19:07:55 +00:00
if ( SDL_TIMERS )
set ( SDL_TIMER_UNIX 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB TIMER_SOURCES ${ SDL3_SOURCE_DIR } /src/timer/unix/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ TIMER_SOURCES } )
2017-06-08 19:07:55 +00:00
set ( HAVE_SDL_TIMERS TRUE )
endif ( )
2018-08-23 18:32:30 +00:00
if ( SDL_SENSOR )
set ( SDL_SENSOR_ANDROID 1 )
set ( HAVE_SDL_SENSORS TRUE )
2022-11-22 04:28:58 +00:00
file ( GLOB ANDROID_SENSOR_SOURCES ${ SDL3_SOURCE_DIR } /src/sensor/android/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ ANDROID_SENSOR_SOURCES } )
2018-08-23 18:32:30 +00:00
endif ( )
2015-12-29 05:57:24 +00:00
if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_ANDROID 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB ANDROID_VIDEO_SOURCES ${ SDL3_SOURCE_DIR } /src/video/android/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ ANDROID_VIDEO_SOURCES } )
2015-12-29 05:57:24 +00:00
set ( HAVE_SDL_VIDEO TRUE )
2017-06-04 18:25:57 +00:00
# Core stuff
2019-08-11 13:23:37 +00:00
# find_library(ANDROID_DL_LIBRARY dl)
# FIXME failing dlopen https://github.com/android-ndk/ndk/issues/929
2022-07-25 21:46:36 +00:00
list ( APPEND EXTRA_LIBS dl log android )
2021-10-05 16:34:29 +00:00
target_compile_definitions ( sdl-build-options INTERFACE "-DGL_GLEXT_PROTOTYPES" )
2017-06-04 18:25:57 +00:00
2015-12-29 05:57:24 +00:00
#enable gles
2021-10-05 14:43:35 +00:00
if ( SDL_OPENGLES )
2015-12-29 05:57:24 +00:00
set ( SDL_VIDEO_OPENGL_EGL 1 )
2021-10-05 14:43:35 +00:00
set ( HAVE_OPENGLES TRUE )
2022-11-23 15:50:02 +00:00
set ( SDL_VIDEO_OPENGL_ES 1 )
2015-12-29 05:57:24 +00:00
set ( SDL_VIDEO_OPENGL_ES2 1 )
set ( SDL_VIDEO_RENDER_OGL_ES2 1 )
2017-06-04 18:25:57 +00:00
2022-07-25 21:46:36 +00:00
list ( APPEND EXTRA_LIBS GLESv1_CM GLESv2 )
2015-12-29 05:57:24 +00:00
endif ( )
2017-08-28 02:15:57 +00:00
2022-01-10 14:39:42 +00:00
if ( SDL_VULKAN )
CHECK_C_SOURCE_COMPILES ( "
#if defined(__ARM_ARCH) && __ARM_ARCH < 7
#error Vulkan doesn't work on this configuration
#endif
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; }
2022-01-10 14:39:42 +00:00
" V U L K A N _ P A S S E D _ A N D R O I D _ C H E C K S )
if ( VULKAN_PASSED_ANDROID_CHECKS )
set ( SDL_VIDEO_VULKAN 1 )
set ( HAVE_VULKAN TRUE )
endif ( )
2017-08-28 02:15:57 +00:00
endif ( )
2015-12-29 05:57:24 +00:00
endif ( )
2017-06-08 19:07:55 +00:00
CheckPTHREAD ( )
2022-06-24 12:41:06 +00:00
if ( SDL_CLOCK_GETTIME )
set ( HAVE_CLOCK_GETTIME 1 )
endif ( )
2017-06-08 19:07:55 +00:00
2019-07-08 20:46:52 +00:00
elseif ( EMSCRIPTEN )
2015-06-21 15:33:46 +00:00
# Hide noisy warnings that intend to aid mostly during initial stages of porting a new
# project. Uncomment at will for verbose cross-compiling -I/../ path info.
2021-10-05 16:34:29 +00:00
target_compile_options ( sdl-build-options INTERFACE "-Wno-warn-absolute-paths" )
2022-01-22 13:31:11 +00:00
2022-03-16 07:58:52 +00:00
if ( SDL_MISC )
2022-11-22 04:28:58 +00:00
file ( GLOB EMSRIPTEN_MISC_SOURCES ${ SDL3_SOURCE_DIR } /src/misc/emscripten/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ EMSRIPTEN_MISC_SOURCES } )
2022-03-16 07:58:52 +00:00
set ( HAVE_SDL_MISC TRUE )
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_EMSCRIPTEN 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB EM_AUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/emscripten/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ EM_AUDIO_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_AUDIO TRUE )
endif ( )
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_EMSCRIPTEN 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB EM_FILESYSTEM_SOURCES ${ SDL3_SOURCE_DIR } /src/filesystem/emscripten/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ EM_FILESYSTEM_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
if ( SDL_JOYSTICK )
set ( SDL_JOYSTICK_EMSCRIPTEN 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB EM_JOYSTICK_SOURCES ${ SDL3_SOURCE_DIR } /src/joystick/emscripten/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ EM_JOYSTICK_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
if ( SDL_POWER )
set ( SDL_POWER_EMSCRIPTEN 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB EM_POWER_SOURCES ${ SDL3_SOURCE_DIR } /src/power/emscripten/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ EM_POWER_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_POWER TRUE )
endif ( )
2020-05-04 06:27:29 +00:00
if ( SDL_LOCALE )
2022-11-22 04:28:58 +00:00
file ( GLOB LOCALE_SOURCES ${ SDL3_SOURCE_DIR } /src/locale/emscripten/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ LOCALE_SOURCES } )
2020-05-04 06:27:29 +00:00
set ( HAVE_SDL_LOCALE TRUE )
endif ( )
2016-09-13 07:03:40 +00:00
if ( SDL_TIMERS )
set ( SDL_TIMER_UNIX 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB TIMER_SOURCES ${ SDL3_SOURCE_DIR } /src/timer/unix/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ TIMER_SOURCES } )
2016-09-13 07:03:40 +00:00
set ( HAVE_SDL_TIMERS TRUE )
2021-10-05 14:43:35 +00:00
if ( SDL_CLOCK_GETTIME )
2016-09-13 07:03:40 +00:00
set ( HAVE_CLOCK_GETTIME 1 )
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_EMSCRIPTEN 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB EM_VIDEO_SOURCES ${ SDL3_SOURCE_DIR } /src/video/emscripten/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ EM_VIDEO_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_VIDEO TRUE )
#enable gles
2021-10-05 14:43:35 +00:00
if ( SDL_OPENGLES )
2015-06-21 15:33:46 +00:00
set ( SDL_VIDEO_OPENGL_EGL 1 )
2021-10-05 14:43:35 +00:00
set ( HAVE_OPENGLES TRUE )
2015-06-21 15:33:46 +00:00
set ( SDL_VIDEO_OPENGL_ES2 1 )
set ( SDL_VIDEO_RENDER_OGL_ES2 1 )
endif ( )
endif ( )
2019-07-08 20:46:52 +00:00
2021-04-04 04:16:30 +00:00
CheckPTHREAD ( )
2022-11-01 12:09:29 +00:00
if ( HAVE_LIBUNWIND_H )
list ( APPEND EXTRA_TEST_LIBS unwind )
endif ( )
2022-06-24 12:41:06 +00:00
elseif ( UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU )
2015-06-21 15:33:46 +00:00
if ( SDL_AUDIO )
2022-11-22 16:51:56 +00:00
if ( NETBSD )
2017-05-24 23:56:59 +00:00
set ( SDL_AUDIO_DRIVER_NETBSD 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB NETBSD_AUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/netbsd/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ NETBSD_AUDIO_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_AUDIO TRUE )
endif ( )
CheckOSS ( )
CheckALSA ( )
2022-11-23 03:50:20 +00:00
CheckJACK ( )
2021-02-13 16:56:05 +00:00
CheckPipewire ( )
2015-06-21 15:33:46 +00:00
CheckPulseAudio ( )
2022-11-22 19:04:10 +00:00
CheckSNDIO ( )
2015-06-21 15:33:46 +00:00
endif ( )
if ( SDL_VIDEO )
# Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails!
CheckRPI ( )
CheckX11 ( )
2021-05-06 13:43:16 +00:00
# Need to check for EGL first because KMSDRM and Wayland depends on it.
CheckEGL ( )
CheckKMSDRM ( )
CheckGLX ( )
CheckOpenGL ( )
CheckOpenGLES ( )
2015-06-21 15:33:46 +00:00
CheckWayland ( )
CheckVivante ( )
2022-01-10 14:39:42 +00:00
# FIXME: implement CheckVulkan()
if ( SDL_VULKAN )
set ( SDL_VIDEO_VULKAN 1 )
set ( HAVE_VULKAN TRUE )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
2017-08-17 19:44:47 +00:00
if ( UNIX )
2022-11-22 04:28:58 +00:00
file ( GLOB CORE_UNIX_SOURCES ${ SDL3_SOURCE_DIR } /src/core/unix/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ CORE_UNIX_SOURCES } )
2017-08-17 19:44:47 +00:00
2022-11-26 13:18:26 +00:00
if ( HAVE_LINUX_INPUT_H )
check_c_source_compiles ( "
#include <linux/input.h>
#ifndef EVIOCGNAME
#error EVIOCGNAME() ioctl not available
#endif
i n t main ( int argc, char** argv ) { r e t u r n 0 ; } " H A V E _ I N P U T _ E V E N T S )
endif ( )
2015-06-21 15:33:46 +00:00
2021-05-16 11:16:54 +00:00
if ( LINUX )
check_c_source_compiles ( "
#include <linux/kd.h>
#include <linux/keyboard.h>
2022-09-12 17:28:00 +00:00
#include <sys/ioctl.h>
2022-03-15 20:10:02 +00:00
i n t main ( int argc, char **argv ) {
2021-05-16 11:16:54 +00:00
s t r u c t k b e n t r y k b e ;
k b e . k b _ t a b l e = K G _ C T R L ;
ioctl ( 0, KDGKBENT, &kbe ) ;
2022-03-13 16:10:52 +00:00
r e t u r n 0 ;
2021-05-16 11:16:54 +00:00
} " H A V E _ I N P U T _ K D )
elseif ( FREEBSD )
check_c_source_compiles ( "
#include <sys/kbio.h>
#include <sys/ioctl.h>
2022-03-15 20:10:02 +00:00
i n t main ( int argc, char **argv ) {
2021-05-16 11:16:54 +00:00
a c c e n t m a p _ t a c c T a b l e ;
ioctl ( 0, KDENABIO, 1 ) ;
2022-03-13 16:10:52 +00:00
r e t u r n 0 ;
2021-05-16 11:16:54 +00:00
} " H A V E _ I N P U T _ K B I O )
2022-11-25 01:39:50 +00:00
elseif ( OPENBSD OR NETBSD )
check_c_source_compiles ( "
#include <sys/time.h>
#include <dev/wscons/wsconsio.h>
#include <dev/wscons/wsksymdef.h>
#include <dev/wscons/wsksymvar.h>
#include <sys/ioctl.h>
i n t main ( int argc, char **argv ) {
s t r u c t w s k b d _ m a p _ d a t a d a t a ;
ioctl ( 0, WSKBDIO_GETMAP, &data ) ;
r e t u r n 0 ;
} " H A V E _ I N P U T _ W S C O N S )
2021-05-16 11:16:54 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
if ( HAVE_INPUT_EVENTS )
set ( SDL_INPUT_LINUXEV 1 )
endif ( )
if ( SDL_HAPTIC AND HAVE_INPUT_EVENTS )
set ( SDL_HAPTIC_LINUX 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB HAPTIC_SOURCES ${ SDL3_SOURCE_DIR } /src/haptic/linux/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ HAPTIC_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_HAPTIC TRUE )
endif ( )
if ( HAVE_INPUT_KD )
set ( SDL_INPUT_LINUXKD 1 )
endif ( )
2021-10-31 00:54:20 +00:00
2021-05-16 11:16:54 +00:00
if ( HAVE_INPUT_KBIO )
set ( SDL_INPUT_FBSDKBIO 1 )
endif ( )
2015-06-21 15:33:46 +00:00
2022-11-25 01:39:50 +00:00
if ( HAVE_INPUT_WSCONS )
set ( SDL_INPUT_WSCONS 1 )
endif ( )
2022-11-25 01:57:00 +00:00
CheckLibUDev ( )
2020-12-13 12:32:24 +00:00
check_include_file ( "sys/inotify.h" HAVE_SYS_INOTIFY_H )
check_symbol_exists ( inotify_init "sys/inotify.h" HAVE_INOTIFY_INIT )
check_symbol_exists ( inotify_init1 "sys/inotify.h" HAVE_INOTIFY_INIT1 )
2021-10-31 00:54:20 +00:00
2020-12-13 12:32:24 +00:00
if ( HAVE_SYS_INOTIFY_H AND HAVE_INOTIFY_INIT )
set ( HAVE_INOTIFY 1 )
endif ( )
2015-06-21 15:33:46 +00:00
2016-10-01 19:48:08 +00:00
if ( PKG_CONFIG_FOUND )
2022-08-26 00:37:57 +00:00
if ( SDL_DBUS )
pkg_search_module ( DBUS dbus-1 dbus )
if ( DBUS_FOUND )
set ( HAVE_DBUS_DBUS_H TRUE )
target_include_directories ( sdl-build-options INTERFACE "${DBUS_INCLUDE_DIRS}" )
# Fcitx need only dbus.
set ( HAVE_FCITX TRUE )
set ( HAVE_DBUS TRUE )
endif ( )
2016-10-01 19:48:08 +00:00
endif ( )
2022-08-26 00:38:54 +00:00
if ( SDL_IBUS )
pkg_search_module ( IBUS ibus-1.0 ibus )
find_path ( HAVE_SYS_INOTIFY_H NAMES sys/inotify.h )
if ( IBUS_FOUND AND HAVE_SYS_INOTIFY_H )
set ( HAVE_IBUS_IBUS_H TRUE )
target_include_directories ( sdl-build-options INTERFACE "${IBUS_INCLUDE_DIRS}" )
set ( HAVE_IBUS TRUE )
endif ( )
2020-05-11 21:31:04 +00:00
endif ( )
if ( HAVE_IBUS_IBUS_H OR HAVE_FCITX )
2021-11-16 23:59:38 +00:00
set ( SDL_USE_IME 1 )
2016-10-01 19:48:08 +00:00
endif ( )
2021-10-31 00:54:20 +00:00
2021-05-16 11:16:54 +00:00
if ( FREEBSD AND NOT HAVE_INOTIFY )
pkg_search_module ( INOTIFY libinotify )
if ( INOTIFY_FOUND )
set ( HAVE_INOTIFY 1 )
2021-10-05 16:34:29 +00:00
target_include_directories ( sdl-build-options INTERFACE "${INOTIFY_INCLUDE_DIRS}" )
2021-05-16 11:16:54 +00:00
list ( APPEND EXTRA_LIBS ${ INOTIFY_LIBRARIES } )
endif ( )
endif ( )
2018-09-29 04:03:39 +00:00
if ( HAVE_LIBUNWIND_H )
2022-05-29 10:38:56 +00:00
# We've already found the header, so link the lib if present.
# NB: This .pc file is not present on FreeBSD where the implicitly
# linked base system libgcc_s includes all libunwind ABI.
pkg_search_module ( UNWIND libunwind )
2022-01-07 19:17:47 +00:00
pkg_search_module ( UNWIND_GENERIC libunwind-generic )
2022-06-13 16:35:32 +00:00
list ( APPEND EXTRA_TEST_LIBS ${ UNWIND_LIBRARIES } ${ UNWIND_GENERIC_LIBRARIES } )
2018-09-29 04:03:39 +00:00
endif ( )
2016-10-01 19:48:08 +00:00
endif ( )
2020-06-26 21:42:30 +00:00
if ( HAVE_DBUS_DBUS_H )
2022-11-22 04:28:58 +00:00
list ( APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_dbus.c" )
2020-06-26 21:42:30 +00:00
endif ( )
if ( SDL_USE_IME )
2022-11-22 04:28:58 +00:00
list ( APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_ime.c" )
2020-06-26 21:42:30 +00:00
endif ( )
if ( HAVE_IBUS_IBUS_H )
2022-11-22 04:28:58 +00:00
list ( APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_ibus.c" )
2020-06-26 21:42:30 +00:00
endif ( )
if ( HAVE_FCITX )
2022-11-22 04:28:58 +00:00
list ( APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_fcitx.c" )
2020-06-26 21:42:30 +00:00
endif ( )
if ( HAVE_LIBUDEV_H )
2022-11-22 04:28:58 +00:00
list ( APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_udev.c" )
2020-06-26 21:42:30 +00:00
endif ( )
if ( HAVE_INPUT_EVENTS )
2022-11-22 04:28:58 +00:00
list ( APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev.c" )
list ( APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev_kbd.c" )
2020-06-26 21:42:30 +00:00
endif ( )
2021-10-31 00:54:20 +00:00
2021-05-16 11:16:54 +00:00
if ( HAVE_INPUT_KBIO )
2022-11-22 04:28:58 +00:00
list ( APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/freebsd/SDL_evdev_kbd_freebsd.c" )
2021-05-16 11:16:54 +00:00
endif ( )
2020-06-26 21:42:30 +00:00
# Always compiled for Linux, unconditionally:
2022-11-22 04:28:58 +00:00
list ( APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev_capabilities.c" )
list ( APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_threadprio.c" )
list ( APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_sandbox.c" )
2020-06-26 21:42:30 +00:00
# src/core/unix/*.c is included in a generic if(UNIX) section, elsewhere.
2015-06-21 15:33:46 +00:00
endif ( )
2021-11-11 17:16:44 +00:00
if ( SDL_HIDAPI )
CheckHIDAPI ( )
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_JOYSTICK )
2019-07-31 16:34:00 +00:00
if ( FREEBSD OR NETBSD OR OPENBSD OR BSDI )
CheckUSBHID ( )
endif ( )
2022-11-11 18:24:17 +00:00
if ( LINUX AND HAVE_LINUX_INPUT_H AND NOT ANDROID )
2015-06-21 15:33:46 +00:00
set ( SDL_JOYSTICK_LINUX 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB JOYSTICK_SOURCES ${ SDL3_SOURCE_DIR } /src/joystick/linux/*.c ${ SDL3_SOURCE_DIR } /src/joystick/steam/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ JOYSTICK_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
endif ( )
CheckPTHREAD ( )
2021-10-05 14:43:35 +00:00
if ( SDL_CLOCK_GETTIME )
2022-09-27 00:30:43 +00:00
check_library_exists ( rt clock_gettime "" FOUND_CLOCK_GETTIME_LIBRT )
if ( FOUND_CLOCK_GETTIME_LIBRT )
2015-06-21 15:33:46 +00:00
list ( APPEND EXTRA_LIBS rt )
set ( HAVE_CLOCK_GETTIME 1 )
else ( )
2022-09-27 00:30:43 +00:00
check_library_exists ( c clock_gettime "" FOUND_CLOCK_GETTIME_LIBC )
if ( FOUND_CLOCK_GETTIME_LIBC )
2015-06-21 15:33:46 +00:00
set ( HAVE_CLOCK_GETTIME 1 )
endif ( )
endif ( )
endif ( )
check_include_file ( linux/version.h HAVE_LINUX_VERSION_H )
if ( HAVE_LINUX_VERSION_H )
set ( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H" )
endif ( )
2022-01-09 15:00:22 +00:00
if ( SDL_MISC )
2022-11-22 04:28:58 +00:00
file ( GLOB MISC_SOURCES ${ SDL3_SOURCE_DIR } /src/misc/unix/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ MISC_SOURCES } )
2022-01-09 15:00:22 +00:00
set ( HAVE_SDL_MISC TRUE )
endif ( )
2020-10-05 15:30:33 +00:00
2015-06-21 15:33:46 +00:00
if ( SDL_POWER )
if ( LINUX )
set ( SDL_POWER_LINUX 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB POWER_SOURCES ${ SDL3_SOURCE_DIR } /src/power/linux/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ POWER_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_POWER TRUE )
endif ( )
endif ( )
2020-05-04 06:27:29 +00:00
if ( SDL_LOCALE )
2022-11-22 04:28:58 +00:00
file ( GLOB LOCALE_SOURCES ${ SDL3_SOURCE_DIR } /src/locale/unix/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ LOCALE_SOURCES } )
2020-05-04 06:27:29 +00:00
set ( HAVE_SDL_LOCALE TRUE )
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_UNIX 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB FILESYSTEM_SOURCES ${ SDL3_SOURCE_DIR } /src/filesystem/unix/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ FILESYSTEM_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
if ( SDL_TIMERS )
set ( SDL_TIMER_UNIX 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB TIMER_SOURCES ${ SDL3_SOURCE_DIR } /src/timer/unix/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ TIMER_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_TIMERS TRUE )
endif ( )
2020-04-11 22:38:34 +00:00
set ( SDL_RLD_FLAGS "" )
2021-10-05 14:43:35 +00:00
if ( SDL_RPATH AND SDL_SHARED )
2015-06-21 15:33:46 +00:00
if ( BSDI OR FREEBSD OR LINUX OR NETBSD )
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -Wl,--enable-new-dtags" )
2016-01-08 00:42:30 +00:00
check_c_compiler_flag ( "" HAVE_ENABLE_NEW_DTAGS )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2016-01-08 00:42:30 +00:00
if ( HAVE_ENABLE_NEW_DTAGS )
2016-01-08 01:21:50 +00:00
set ( SDL_RLD_FLAGS "-Wl,-rpath,\${libdir} -Wl,--enable-new-dtags" )
else ( )
set ( SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}" )
2016-01-08 00:42:30 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
elseif ( SOLARIS )
set ( SDL_RLD_FLAGS "-R\${libdir}" )
endif ( )
set ( HAVE_RPATH TRUE )
endif ( )
elseif ( WINDOWS )
find_program ( WINDRES windres )
check_c_source_compiles ( "
#include <windows.h>
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ W I N 3 2 _ C C )
2015-06-21 15:33:46 +00:00
2022-11-22 04:28:58 +00:00
file ( GLOB CORE_SOURCES ${ SDL3_SOURCE_DIR } /src/core/windows/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ CORE_SOURCES } )
2015-06-21 15:33:46 +00:00
2022-11-23 18:41:43 +00:00
if ( WINDOWS_STORE )
file ( GLOB WINRT_SOURCE_FILES ${ SDL3_SOURCE_DIR } /src/core/winrt/*.c ${ SDL3_SOURCE_DIR } /src/core/winrt/*.cpp )
list ( APPEND SOURCE_FILES ${ WINRT_SOURCE_FILES } )
endif ( )
2021-11-04 06:02:48 +00:00
if ( MSVC AND NOT SDL_LIBC )
2015-12-31 19:26:40 +00:00
# Prevent codegen that would use the VC runtime libraries.
2017-08-10 02:03:10 +00:00
set_property ( DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-" )
2022-11-26 01:11:32 +00:00
if ( SDL_CPU_X86 )
2017-08-10 02:03:10 +00:00
set_property ( DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/arch:SSE" )
2015-12-31 19:26:40 +00:00
endif ( )
endif ( )
2022-01-09 15:00:22 +00:00
if ( SDL_MISC )
2022-11-23 18:41:43 +00:00
if ( WINDOWS_STORE )
file ( GLOB MISC_SOURCES ${ SDL3_SOURCE_DIR } /src/misc/winrt/*.cpp )
else ( )
file ( GLOB MISC_SOURCES ${ SDL3_SOURCE_DIR } /src/misc/windows/*.c )
endif ( )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ MISC_SOURCES } )
2022-01-09 15:00:22 +00:00
set ( HAVE_SDL_MISC TRUE )
2021-01-14 22:53:34 +00:00
endif ( )
2020-10-05 15:30:33 +00:00
2015-06-21 15:33:46 +00:00
# Check for DirectX
2021-10-05 14:43:35 +00:00
if ( SDL_DIRECTX )
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
2015-12-29 05:02:43 +00:00
if ( DEFINED MSVC_VERSION AND NOT ${ MSVC_VERSION } LESS 1700 )
set ( USE_WINSDK_DIRECTX TRUE )
endif ( )
2021-11-24 15:10:00 +00:00
if ( NOT MINGW AND NOT USE_WINSDK_DIRECTX )
2015-06-21 15:33:46 +00:00
if ( "$ENV{DXSDK_DIR}" STREQUAL "" )
message_error ( "DIRECTX requires the \$DXSDK_DIR environment variable to be set" )
endif ( )
2022-12-18 20:48:24 +00:00
set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} /I\" $ENV{ DXSDK_DIR } \\Include\"")
2015-06-21 15:33:46 +00:00
endif ( )
2015-08-28 22:05:24 +00:00
2015-06-21 15:33:46 +00:00
check_include_file ( d3d9.h HAVE_D3D_H )
check_include_file ( d3d11_1.h HAVE_D3D11_H )
2022-06-07 23:11:25 +00:00
check_c_source_compiles ( "
#include <winsdkver.h>
#include <sdkddkver.h>
2022-06-08 05:19:58 +00:00
#include <d3d12.h>
2022-06-19 08:04:24 +00:00
I D 3 D 1 2 D e v i c e 1 * d e v i c e ;
2022-06-07 23:11:25 +00:00
#if WDK_NTDDI_VERSION > 0x0A000008
i n t main ( int argc, char **argv ) { r e t u r n 0 ; }
#endif" HAVE_D3D12_H)
2015-06-21 15:33:46 +00:00
check_include_file ( ddraw.h HAVE_DDRAW_H )
check_include_file ( dsound.h HAVE_DSOUND_H )
check_include_file ( dinput.h HAVE_DINPUT_H )
2022-11-23 18:41:43 +00:00
if ( WINDOWS_STORE OR CMAKE_GENERATOR_PLATFORM STREQUAL "ARM" )
2020-12-08 17:13:08 +00:00
set ( HAVE_DINPUT_H 0 )
endif ( )
2015-06-21 15:33:46 +00:00
check_include_file ( dxgi.h HAVE_DXGI_H )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2022-06-07 00:42:30 +00:00
if ( HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_D3D12_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H )
2015-06-21 15:33:46 +00:00
set ( HAVE_DIRECTX TRUE )
2021-11-24 15:10:00 +00:00
if ( NOT MINGW AND NOT USE_WINSDK_DIRECTX )
2015-06-21 15:33:46 +00:00
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
2021-10-05 16:34:29 +00:00
target_link_directories ( sdl-build-options INTERFACE "$$ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH}" )
target_include_directories ( sdl-build-options INTERFACE "$ENV{DXSDK_DIR}\\Include" )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_XINPUT )
2021-01-17 02:00:50 +00:00
# xinput.h may need windows.h, but does not include it itself.
check_c_source_compiles ( "
#include <windows.h>
#include <xinput.h>
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ X I N P U T _ H )
2021-01-17 02:00:50 +00:00
check_c_source_compiles ( "
#include <windows.h>
#include <xinput.h>
X I N P U T _ G A M E P A D _ E X x 1 ;
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ X I N P U T _ G A M E P A D _ E X )
2021-01-17 02:00:50 +00:00
check_c_source_compiles ( "
#include <windows.h>
#include <xinput.h>
X I N P U T _ S T A T E _ E X s 1 ;
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ X I N P U T _ S T A T E _ E X )
2021-12-19 21:07:37 +00:00
check_c_source_compiles ( "
#define COBJMACROS
#include <windows.gaming.input.h>
_ _ x _ A B I _ C W i n d o w s _ C G a m i n g _ C I n p u t _ C I G a m e p a d S t a t i c s 2 * s 2 ;
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ W I N D O W S _ G A M I N G _ I N P U T _ H )
2021-01-17 02:00:50 +00:00
endif ( )
2019-10-01 11:00:02 +00:00
# headers needed elsewhere
2022-01-06 19:24:00 +00:00
check_include_file ( tpcshrd.h HAVE_TPCSHRD_H )
2022-04-01 23:50:02 +00:00
check_include_file ( roapi.h HAVE_ROAPI_H )
2018-09-28 10:41:04 +00:00
check_include_file ( mmdeviceapi.h HAVE_MMDEVICEAPI_H )
check_include_file ( audioclient.h HAVE_AUDIOCLIENT_H )
2020-10-11 22:02:28 +00:00
check_include_file ( sensorsapi.h HAVE_SENSORSAPI_H )
2022-06-18 18:51:32 +00:00
check_include_file ( shellscalingapi.h HAVE_SHELLSCALINGAPI_H )
2018-09-28 10:41:04 +00:00
2015-06-21 15:33:46 +00:00
if ( SDL_AUDIO )
2022-11-23 18:41:43 +00:00
if ( HAVE_DSOUND_H AND NOT WINDOWS_STORE )
2015-06-21 15:33:46 +00:00
set ( SDL_AUDIO_DRIVER_DSOUND 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB DSOUND_AUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/directsound/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ DSOUND_AUDIO_SOURCES } )
2022-01-12 15:31:00 +00:00
set ( HAVE_SDL_AUDIO TRUE )
2015-06-21 15:33:46 +00:00
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H )
2017-02-24 03:38:04 +00:00
set ( SDL_AUDIO_DRIVER_WASAPI 1 )
2021-11-22 11:10:02 +00:00
set ( HAVE_WASAPI TRUE )
2022-11-22 04:28:58 +00:00
file ( GLOB WASAPI_AUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/wasapi/*.c )
2022-11-23 18:41:43 +00:00
if ( WINDOWS_STORE )
list ( APPEND WASAPI_AUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/wasapi/SDL_wasapi_winrt.cpp )
endif ( )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ WASAPI_AUDIO_SOURCES } )
2022-01-12 15:31:00 +00:00
set ( HAVE_SDL_AUDIO TRUE )
2017-02-24 03:38:04 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
if ( SDL_VIDEO )
# requires SDL_LOADSO on Windows (IME, DX, etc.)
if ( NOT SDL_LOADSO )
message_error ( "SDL_VIDEO requires SDL_LOADSO, which is not enabled" )
endif ( )
2022-11-23 18:41:43 +00:00
if ( WINDOWS_STORE )
set ( SDL_VIDEO_DRIVER_WINRT 1 )
file ( GLOB WIN_VIDEO_SOURCES
$ { S D L 3 _ S O U R C E _ D I R } / s r c / v i d e o / w i n r t / * . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / v i d e o / w i n r t / * . c p p
$ { S D L 3 _ S O U R C E _ D I R } / s r c / r e n d e r / d i r e c t 3 d 1 1 / * . c p p
)
else ( )
set ( SDL_VIDEO_DRIVER_WINDOWS 1 )
file ( GLOB WIN_VIDEO_SOURCES ${ SDL3_SOURCE_DIR } /src/video/windows/*.c )
endif ( )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ WIN_VIDEO_SOURCES } )
2015-06-21 15:33:46 +00:00
2022-11-23 18:41:43 +00:00
if ( SDL_RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE )
2015-06-21 15:33:46 +00:00
set ( SDL_VIDEO_RENDER_D3D 1 )
set ( HAVE_RENDER_D3D TRUE )
endif ( )
2021-10-05 14:43:35 +00:00
if ( SDL_RENDER_D3D AND HAVE_D3D11_H )
2015-06-21 15:33:46 +00:00
set ( SDL_VIDEO_RENDER_D3D11 1 )
set ( HAVE_RENDER_D3D TRUE )
endif ( )
2022-11-23 18:41:43 +00:00
if ( SDL_RENDER_D3D AND HAVE_D3D12_H AND NOT WINDOWS_STORE )
2022-06-07 00:42:30 +00:00
set ( SDL_VIDEO_RENDER_D3D12 1 )
set ( HAVE_RENDER_D3D TRUE )
endif ( )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_VIDEO TRUE )
endif ( )
if ( SDL_THREADS )
2020-12-28 19:42:49 +00:00
set ( SDL_THREAD_GENERIC_COND_SUFFIX 1 )
2015-06-21 15:33:46 +00:00
set ( SDL_THREAD_WINDOWS 1 )
2022-06-16 17:59:57 +00:00
list ( APPEND SOURCE_FILES
2022-11-22 04:28:58 +00:00
$ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / g e n e r i c / S D L _ s y s c o n d . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / w i n d o w s / S D L _ s y s c o n d _ c v . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / w i n d o w s / S D L _ s y s m u t e x . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / w i n d o w s / S D L _ s y s s e m . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / w i n d o w s / S D L _ s y s t h r e a d . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / w i n d o w s / S D L _ s y s t l s . c )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_THREADS TRUE )
endif ( )
2022-11-23 18:41:43 +00:00
if ( SDL_SENSOR AND HAVE_SENSORSAPI_H AND NOT WINDOWS_STORE )
2020-04-08 15:34:27 +00:00
set ( SDL_SENSOR_WINDOWS 1 )
set ( HAVE_SDL_SENSORS TRUE )
2022-11-22 04:28:58 +00:00
file ( GLOB WINDOWS_SENSOR_SOURCES ${ SDL3_SOURCE_DIR } /src/sensor/windows/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ WINDOWS_SENSOR_SOURCES } )
2020-04-08 15:34:27 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_POWER )
2022-11-23 18:41:43 +00:00
if ( WINDOWS_STORE )
set ( SDL_POWER_WINRT 1 )
list ( APPEND SOURCE_FILES ${ SDL3_SOURCE_DIR } /src/power/winrt/SDL_syspower.cpp )
else ( )
set ( SDL_POWER_WINDOWS 1 )
list ( APPEND SOURCE_FILES ${ SDL3_SOURCE_DIR } /src/power/windows/SDL_syspower.c )
set ( HAVE_SDL_POWER TRUE )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
2020-05-04 06:27:29 +00:00
if ( SDL_LOCALE )
2022-11-23 18:41:43 +00:00
if ( WINDOWS_STORE )
file ( GLOB LOCALE_SOURCES ${ SDL3_SOURCE_DIR } /src/locale/winrt/*.c )
else ( )
file ( GLOB LOCALE_SOURCES ${ SDL3_SOURCE_DIR } /src/locale/windows/*.c )
endif ( )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ LOCALE_SOURCES } )
2020-05-04 06:27:29 +00:00
set ( HAVE_SDL_LOCALE TRUE )
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_WINDOWS 1 )
2022-11-23 18:41:43 +00:00
if ( WINDOWS_STORE )
file ( GLOB FILESYSTEM_SOURCES ${ SDL3_SOURCE_DIR } /src/filesystem/winrt/*.cpp )
else ( )
file ( GLOB FILESYSTEM_SOURCES ${ SDL3_SOURCE_DIR } /src/filesystem/windows/*.c )
endif ( )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ FILESYSTEM_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
# Libraries for Win32 native and MinGW
2022-11-23 18:41:43 +00:00
if ( NOT WINDOWS_STORE )
list ( APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32 )
endif ( )
if ( WINDOWS_STORE )
list ( APPEND EXTRA_LIBS
- n o d e f a u l t l i b : v c c o r l i b $ < $ < C O N F I G : D e b u g > : d >
- n o d e f a u l t l i b : m s v c r t $ < $ < C O N F I G : D e b u g > : d >
v c c o r l i b $ < $ < C O N F I G : D e b u g > : d > . l i b
m s v c r t $ < $ < C O N F I G : D e b u g > : d > . l i b
)
endif ( )
2021-04-08 12:28:45 +00:00
2015-06-21 15:33:46 +00:00
if ( SDL_TIMERS )
set ( SDL_TIMER_WINDOWS 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB TIMER_SOURCES ${ SDL3_SOURCE_DIR } /src/timer/windows/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ TIMER_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_TIMERS TRUE )
endif ( )
if ( SDL_LOADSO )
set ( SDL_LOADSO_WINDOWS 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB LOADSO_SOURCES ${ SDL3_SOURCE_DIR } /src/loadso/windows/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ LOADSO_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_LOADSO TRUE )
endif ( )
2022-11-22 04:28:58 +00:00
file ( GLOB CORE_SOURCES ${ SDL3_SOURCE_DIR } /src/core/windows/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ CORE_SOURCES } )
2015-06-21 15:33:46 +00:00
if ( SDL_VIDEO )
2022-11-23 18:41:43 +00:00
if ( SDL_OPENGL AND NOT WINDOWS_STORE )
2015-06-21 15:33:46 +00:00
set ( SDL_VIDEO_OPENGL 1 )
set ( SDL_VIDEO_OPENGL_WGL 1 )
set ( SDL_VIDEO_RENDER_OGL 1 )
2021-10-05 14:43:35 +00:00
set ( HAVE_OPENGL TRUE )
2015-06-21 15:33:46 +00:00
endif ( )
2015-08-28 22:10:46 +00:00
2021-10-05 14:43:35 +00:00
if ( SDL_OPENGLES )
2015-08-28 22:10:46 +00:00
set ( SDL_VIDEO_OPENGL_EGL 1 )
set ( SDL_VIDEO_OPENGL_ES2 1 )
set ( SDL_VIDEO_RENDER_OGL_ES2 1 )
2021-10-05 14:43:35 +00:00
set ( HAVE_OPENGLES TRUE )
2015-08-28 22:10:46 +00:00
endif ( )
2022-01-10 14:39:42 +00:00
if ( SDL_VULKAN )
set ( SDL_VIDEO_VULKAN 1 )
set ( HAVE_VULKAN TRUE )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
2021-11-11 17:16:44 +00:00
if ( SDL_HIDAPI )
2019-07-08 20:46:52 +00:00
CheckHIDAPI ( )
2021-11-11 17:16:44 +00:00
endif ( )
if ( SDL_JOYSTICK )
2022-11-22 04:28:58 +00:00
file ( GLOB JOYSTICK_SOURCES ${ SDL3_SOURCE_DIR } /src/joystick/windows/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ JOYSTICK_SOURCES } )
2021-11-23 14:04:40 +00:00
2022-11-23 18:41:43 +00:00
if ( NOT WINDOWS_STORE )
set ( SDL_JOYSTICK_RAWINPUT 1 )
endif ( )
2015-06-21 15:33:46 +00:00
if ( HAVE_DINPUT_H )
set ( SDL_JOYSTICK_DINPUT 1 )
2016-03-19 01:15:53 +00:00
list ( APPEND EXTRA_LIBS dinput8 )
2015-06-21 15:33:46 +00:00
endif ( )
if ( HAVE_XINPUT_H )
2022-11-23 18:41:43 +00:00
if ( NOT WINDOWS_STORE )
set ( SDL_JOYSTICK_XINPUT 1 )
set ( HAVE_XINPUT TRUE )
endif ( )
2021-10-31 14:31:25 +00:00
if ( HAVE_WINDOWS_GAMING_INPUT_H )
2021-10-31 00:54:20 +00:00
set ( SDL_JOYSTICK_WGI 1 )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
set ( HAVE_SDL_JOYSTICK TRUE )
if ( SDL_HAPTIC )
2022-11-23 18:41:43 +00:00
if ( ( HAVE_DINPUT_H OR HAVE_XINPUT_H ) AND NOT WINDOWS_STORE )
2022-11-22 04:28:58 +00:00
file ( GLOB HAPTIC_SOURCES ${ SDL3_SOURCE_DIR } /src/haptic/windows/*.c )
2015-06-21 15:33:46 +00:00
if ( HAVE_DINPUT_H )
set ( SDL_HAPTIC_DINPUT 1 )
endif ( )
if ( HAVE_XINPUT_H )
set ( SDL_HAPTIC_XINPUT 1 )
endif ( )
else ( )
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file ( GLOB HAPTIC_SOURCES ${ SDL3_SOURCE_DIR } /src/haptic/dummy/*.c )
2015-06-21 15:33:46 +00:00
set ( SDL_HAPTIC_DUMMY 1 )
endif ( )
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list ( APPEND SOURCE_FILES ${ HAPTIC_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_HAPTIC TRUE )
endif ( )
endif ( )
2022-12-15 04:59:27 +00:00
file ( GLOB VERSION_SOURCES ${ SDL3_SOURCE_DIR } /src/core/windows/*.rc )
2015-06-21 15:33:46 +00:00
if ( MINGW OR CYGWIN )
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list ( INSERT SDL_LIBS 0 "-lmingw32" "-mwindows" )
2015-06-21 15:33:46 +00:00
endif ( )
2019-07-08 20:46:52 +00:00
2015-06-21 15:33:46 +00:00
elseif ( APPLE )
2022-11-26 00:00:06 +00:00
# TODO: rework this all for proper macOS, iOS and Darwin support
2017-08-19 00:25:14 +00:00
# We always need these libs on macOS at the moment.
# !!! FIXME: we need Carbon for some very old API calls in
# !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
# !!! FIXME: how to dump those.
2019-08-27 16:30:20 +00:00
if ( DARWIN OR MACOSX )
2017-08-19 00:25:14 +00:00
set ( SDL_FRAMEWORK_COCOA 1 )
set ( SDL_FRAMEWORK_CARBON 1 )
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_FRAMEWORK_FOUNDATION 1 )
2021-11-22 11:10:02 +00:00
set ( SDL_FRAMEWORK_COREVIDEO 1 )
2015-06-21 15:33:46 +00:00
# Requires the darwin file implementation
if ( SDL_FILE )
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file ( GLOB EXTRA_SOURCES ${ SDL3_SOURCE_DIR } /src/file/cocoa/*.m )
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list ( APPEND SOURCE_FILES ${ EXTRA_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_FILE TRUE )
endif ( )
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if ( SDL_MISC )
if ( IOS OR TVOS )
2022-11-22 04:28:58 +00:00
file ( GLOB MISC_SOURCES ${ SDL3_SOURCE_DIR } /src/misc/ios/*.m )
2022-01-09 15:00:22 +00:00
else ( )
2022-11-26 00:00:06 +00:00
file ( GLOB MISC_SOURCES ${ SDL3_SOURCE_DIR } /src/misc/macos/*.m )
2022-01-09 15:00:22 +00:00
endif ( )
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list ( APPEND SOURCE_FILES ${ MISC_SOURCES } )
2022-01-09 15:00:22 +00:00
set ( HAVE_SDL_MISC TRUE )
2020-12-27 11:00:30 +00:00
endif ( )
2020-10-05 15:30:33 +00:00
2015-06-21 15:33:46 +00:00
if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_COREAUDIO 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB AUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/coreaudio/*.m )
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list ( APPEND SOURCE_FILES ${ AUDIO_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_AUDIO TRUE )
2016-09-15 15:57:56 +00:00
set ( SDL_FRAMEWORK_COREAUDIO 1 )
set ( SDL_FRAMEWORK_AUDIOTOOLBOX 1 )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_FRAMEWORK_AVFOUNDATION 1 )
2015-06-21 15:33:46 +00:00
endif ( )
2021-11-11 17:16:44 +00:00
if ( SDL_HIDAPI )
2019-07-08 20:46:52 +00:00
CheckHIDAPI ( )
2021-11-11 17:16:44 +00:00
endif ( )
if ( SDL_JOYSTICK )
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file ( GLOB MFI_JOYSTICK_SOURCES ${ SDL3_SOURCE_DIR } /src/joystick/apple/*.m )
2019-08-27 16:30:20 +00:00
if ( IOS OR TVOS )
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file ( GLOB JOYSTICK_SOURCES ${ SDL3_SOURCE_DIR } /src/joystick/steam/*.c )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_JOYSTICK_MFI 1 )
2019-08-27 16:30:20 +00:00
if ( IOS )
set ( SDL_FRAMEWORK_COREMOTION 1 )
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_FRAMEWORK_GAMECONTROLLER 1 )
2021-04-11 10:29:01 +00:00
set ( SDL_FRAMEWORK_COREHAPTICS 1 )
2016-10-01 19:54:48 +00:00
else ( )
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file ( GLOB JOYSTICK_SOURCES ${ SDL3_SOURCE_DIR } /src/joystick/darwin/*.c )
2022-10-06 03:04:51 +00:00
set_property ( SOURCE ${ MFI_JOYSTICK_SOURCES } APPEND_STRING PROPERTY COMPILE_FLAGS " -fobjc-weak" )
2021-11-20 23:05:28 +00:00
check_objc_source_compiles ( "
#include <AvailabilityMacros.h>
#include <TargetConditionals.h>
#import <Foundation/Foundation.h>
#import <GameController/GameController.h>
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1080
#error GameController framework doesn't work on this configuration
#endif
#if TARGET_CPU_X86
#error GameController framework doesn't work on this configuration
#endif
2022-03-13 16:10:52 +00:00
i n t main ( ) { r e t u r n 0 ; } " H A V E _ F R A M E W O R K _ G A M E C O N T R O L L E R )
2021-11-20 23:05:28 +00:00
check_objc_source_compiles ( "
#include <AvailabilityMacros.h>
#include <TargetConditionals.h>
#import <Foundation/Foundation.h>
#import <CoreHaptics/CoreHaptics.h>
2022-03-13 16:10:52 +00:00
i n t main ( ) { r e t u r n 0 ; } " H A V E _ F R A M E W O R K _ C O R E H A P T I C S )
2021-11-20 23:05:28 +00:00
if ( HAVE_FRAMEWORK_GAMECONTROLLER AND HAVE_FRAMEWORK_COREHAPTICS )
# Only enable MFI if we also have CoreHaptics to ensure rumble works
set ( SDL_JOYSTICK_MFI 1 )
set ( SDL_FRAMEWORK_GAMECONTROLLER 1 )
set ( SDL_FRAMEWORK_COREHAPTICS 1 )
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_JOYSTICK_IOKIT 1 )
set ( SDL_FRAMEWORK_IOKIT 1 )
set ( SDL_FRAMEWORK_FF 1 )
2016-10-01 19:54:48 +00:00
endif ( )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ JOYSTICK_SOURCES } ${ MFI_JOYSTICK_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
if ( SDL_HAPTIC )
2019-08-27 16:30:20 +00:00
if ( IOS OR TVOS )
2022-11-22 04:28:58 +00:00
file ( GLOB HAPTIC_SOURCES ${ SDL3_SOURCE_DIR } /src/haptic/dummy/*.c )
2016-10-01 19:54:48 +00:00
set ( SDL_HAPTIC_DUMMY 1 )
else ( )
2022-11-22 04:28:58 +00:00
file ( GLOB HAPTIC_SOURCES ${ SDL3_SOURCE_DIR } /src/haptic/darwin/*.c )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_HAPTIC_IOKIT 1 )
set ( SDL_FRAMEWORK_IOKIT 1 )
set ( SDL_FRAMEWORK_FF 1 )
2016-10-01 19:54:48 +00:00
endif ( )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ HAPTIC_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_HAPTIC TRUE )
endif ( )
if ( SDL_POWER )
2019-08-27 16:30:20 +00:00
if ( IOS OR TVOS )
2022-11-22 04:28:58 +00:00
file ( GLOB POWER_SOURCES ${ SDL3_SOURCE_DIR } /src/power/uikit/*.m )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_POWER_UIKIT 1 )
2016-10-01 19:54:48 +00:00
else ( )
2022-11-26 00:00:06 +00:00
file ( GLOB POWER_SOURCES ${ SDL3_SOURCE_DIR } /src/power/macos/*.c )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_POWER_MACOSX 1 )
2019-09-23 22:24:03 +00:00
set ( SDL_FRAMEWORK_IOKIT 1 )
2016-10-01 19:54:48 +00:00
endif ( )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ POWER_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_POWER TRUE )
endif ( )
2020-05-04 06:27:29 +00:00
if ( SDL_LOCALE )
2022-11-26 00:00:06 +00:00
file ( GLOB LOCALE_SOURCES ${ SDL3_SOURCE_DIR } /src/locale/macos/*.m )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ LOCALE_SOURCES } )
2020-05-04 06:27:29 +00:00
set ( HAVE_SDL_LOCALE TRUE )
endif ( )
2015-06-21 15:33:46 +00:00
if ( SDL_TIMERS )
set ( SDL_TIMER_UNIX 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB TIMER_SOURCES ${ SDL3_SOURCE_DIR } /src/timer/unix/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ TIMER_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_TIMERS TRUE )
endif ( SDL_TIMERS )
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_COCOA 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB FILESYSTEM_SOURCES ${ SDL3_SOURCE_DIR } /src/filesystem/cocoa/*.m )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ FILESYSTEM_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
if ( SDL_SENSOR )
if ( IOS )
set ( SDL_SENSOR_COREMOTION 1 )
set ( HAVE_SDL_SENSORS TRUE )
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file ( GLOB SENSOR_SOURCES ${ SDL3_SOURCE_DIR } /src/sensor/coremotion/*.m )
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list ( APPEND SOURCE_FILES ${ SENSOR_SOURCES } )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
endif ( )
2019-08-05 15:35:32 +00:00
# iOS hack needed - http://code.google.com/p/ios-cmake/ ?
if ( SDL_VIDEO )
2019-08-27 16:30:20 +00:00
if ( IOS OR TVOS )
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set ( SDL_VIDEO_DRIVER_UIKIT 1 )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_FRAMEWORK_COREGRAPHICS 1 )
set ( SDL_FRAMEWORK_QUARTZCORE 1 )
set ( SDL_FRAMEWORK_UIKIT 1 )
set ( SDL_IPHONE_KEYBOARD 1 )
set ( SDL_IPHONE_LAUNCHSCREEN 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB UIKITVIDEO_SOURCES ${ SDL3_SOURCE_DIR } /src/video/uikit/*.m )
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list ( APPEND SOURCE_FILES ${ UIKITVIDEO_SOURCES } )
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set ( HAVE_SDL_VIDEO TRUE )
2019-08-05 15:35:32 +00:00
else ( )
CheckCOCOA ( )
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if ( SDL_OPENGL )
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set ( SDL_VIDEO_OPENGL 1 )
set ( SDL_VIDEO_OPENGL_CGL 1 )
set ( SDL_VIDEO_RENDER_OGL 1 )
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set ( HAVE_OPENGL TRUE )
2019-08-05 15:35:32 +00:00
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
2019-08-05 15:35:32 +00:00
2021-10-05 14:43:35 +00:00
if ( SDL_OPENGLES )
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if ( IOS OR TVOS )
set ( SDL_FRAMEWORK_OPENGLES 1 )
set ( SDL_VIDEO_OPENGL_ES 1 )
else ( )
2019-08-05 15:35:32 +00:00
set ( SDL_VIDEO_OPENGL_EGL 1 )
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
set ( SDL_VIDEO_OPENGL_ES2 1 )
set ( SDL_VIDEO_RENDER_OGL_ES2 1 )
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set ( HAVE_OPENGLES TRUE )
2019-08-05 15:35:32 +00:00
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
2021-10-05 14:43:35 +00:00
if ( SDL_VULKAN OR SDL_METAL OR SDL_RENDER_METAL )
2021-11-27 01:27:34 +00:00
check_objc_source_compiles ( "
2019-08-05 15:35:32 +00:00
#include <AvailabilityMacros.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
2021-07-08 18:20:02 +00:00
#if (!TARGET_CPU_X86_64 && !TARGET_CPU_ARM64)
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#error Metal doesn't work on this configuration
#endif
2022-03-13 16:10:52 +00:00
i n t main ( int argc, char **argv ) { r e t u r n 0 ; } " H A V E _ F R A M E W O R K _ M E T A L )
2019-08-05 15:35:32 +00:00
if ( HAVE_FRAMEWORK_METAL )
set ( SDL_FRAMEWORK_METAL 1 )
set ( SDL_FRAMEWORK_QUARTZCORE 1 )
2022-01-10 14:39:42 +00:00
if ( SDL_VULKAN )
set ( SDL_VIDEO_VULKAN 1 )
set ( HAVE_VULKAN TRUE )
endif ( )
if ( SDL_METAL )
set ( SDL_VIDEO_METAL 1 )
set ( HAVE_METAL TRUE )
endif ( )
if ( SDL_RENDER_METAL )
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file ( GLOB RENDER_METAL_SOURCES ${ SDL3_SOURCE_DIR } /src/render/metal/*.m )
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list ( APPEND SOURCE_FILES ${ RENDER_METAL_SOURCES } )
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set ( SDL_VIDEO_RENDER_METAL 1 )
set ( HAVE_RENDER_METAL TRUE )
endif ( )
2019-08-05 15:35:32 +00:00
endif ( )
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
# Actually load the frameworks at the end so we don't duplicate include.
if ( SDL_FRAMEWORK_COREVIDEO )
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list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,CoreVideo" )
2015-06-21 15:33:46 +00:00
endif ( )
if ( SDL_FRAMEWORK_COCOA )
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list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,Cocoa" )
2015-06-21 15:33:46 +00:00
endif ( )
if ( SDL_FRAMEWORK_IOKIT )
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list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,IOKit" )
2015-06-21 15:33:46 +00:00
endif ( )
if ( SDL_FRAMEWORK_FF )
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list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,ForceFeedback" )
2015-06-21 15:33:46 +00:00
endif ( )
if ( SDL_FRAMEWORK_CARBON )
2022-07-25 21:06:52 +00:00
list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,Carbon" )
2015-06-21 15:33:46 +00:00
endif ( )
2016-09-15 15:57:56 +00:00
if ( SDL_FRAMEWORK_COREAUDIO )
2022-07-25 21:06:52 +00:00
list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,CoreAudio" )
2016-09-15 15:57:56 +00:00
endif ( )
if ( SDL_FRAMEWORK_AUDIOTOOLBOX )
2022-07-25 21:06:52 +00:00
list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,AudioToolbox" )
2016-09-04 05:42:46 +00:00
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
if ( SDL_FRAMEWORK_AVFOUNDATION )
2022-07-25 21:06:52 +00:00
list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,AVFoundation" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
if ( SDL_FRAMEWORK_COREBLUETOOTH )
2022-07-25 21:06:52 +00:00
list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,CoreBluetooth" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
if ( SDL_FRAMEWORK_COREGRAPHICS )
2022-07-25 21:06:52 +00:00
list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,CoreGraphics" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
if ( SDL_FRAMEWORK_COREMOTION )
2022-07-25 21:06:52 +00:00
list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,CoreMotion" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
if ( SDL_FRAMEWORK_FOUNDATION )
2022-07-25 21:06:52 +00:00
list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,Foundation" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
if ( SDL_FRAMEWORK_GAMECONTROLLER )
find_library ( GAMECONTROLLER GameController )
2021-11-24 20:34:45 +00:00
if ( GAMECONTROLLER )
list ( APPEND EXTRA_LDFLAGS "-Wl,-weak_framework,GameController" )
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
2019-08-05 15:35:32 +00:00
if ( SDL_FRAMEWORK_METAL )
2019-08-27 16:30:20 +00:00
if ( IOS OR TVOS )
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list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,Metal" )
2016-10-01 19:54:48 +00:00
else ( )
2019-08-05 15:35:32 +00:00
list ( APPEND EXTRA_LDFLAGS "-Wl,-weak_framework,Metal" )
endif ( )
endif ( )
2022-11-23 15:50:02 +00:00
if ( SDL_FRAMEWORK_OPENGLES )
list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,OpenGLES" )
endif ( )
2019-08-05 15:35:32 +00:00
if ( SDL_FRAMEWORK_QUARTZCORE )
2019-08-27 16:30:20 +00:00
if ( IOS OR TVOS )
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list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,QuartzCore" )
2019-08-05 15:35:32 +00:00
else ( )
list ( APPEND EXTRA_LDFLAGS "-Wl,-weak_framework,QuartzCore" )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
if ( SDL_FRAMEWORK_UIKIT )
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list ( APPEND EXTRA_LDFLAGS "-Wl,-framework,UIKit" )
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
endif ( )
2021-04-11 10:29:01 +00:00
if ( SDL_FRAMEWORK_COREHAPTICS )
find_library ( COREHAPTICS CoreHaptics )
if ( COREHAPTICS )
list ( APPEND EXTRA_LDFLAGS "-Wl,-weak_framework,CoreHaptics" )
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
CheckPTHREAD ( )
2019-07-08 20:46:52 +00:00
2015-06-21 15:33:46 +00:00
elseif ( HAIKU )
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if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_HAIKU 1 )
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file ( GLOB HAIKU_AUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/haiku/*.cc )
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list ( APPEND SOURCE_FILES ${ HAIKU_AUDIO_SOURCES } )
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set ( HAVE_SDL_AUDIO TRUE )
endif ( )
if ( SDL_JOYSTICK )
set ( SDL_JOYSTICK_HAIKU 1 )
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file ( GLOB HAIKU_JOYSTICK_SOURCES ${ SDL3_SOURCE_DIR } /src/joystick/haiku/*.cc )
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list ( APPEND SOURCE_FILES ${ HAIKU_JOYSTICK_SOURCES } )
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set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
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if ( SDL_MISC )
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file ( GLOB MISC_SOURCES ${ SDL3_SOURCE_DIR } /src/misc/haiku/*.cc )
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list ( APPEND SOURCE_FILES ${ MISC_SOURCES } )
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set ( HAVE_SDL_MISC TRUE )
endif ( )
2020-10-05 15:30:33 +00:00
2015-06-21 15:33:46 +00:00
if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_HAIKU 1 )
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file ( GLOB HAIKUVIDEO_SOURCES ${ SDL3_SOURCE_DIR } /src/video/haiku/*.cc )
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list ( APPEND SOURCE_FILES ${ HAIKUVIDEO_SOURCES } )
2015-06-21 15:33:46 +00:00
set ( HAVE_SDL_VIDEO TRUE )
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if ( SDL_OPENGL )
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# TODO: Use FIND_PACKAGE(OpenGL) instead
set ( SDL_VIDEO_OPENGL 1 )
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set ( SDL_VIDEO_OPENGL_HAIKU 1 )
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set ( SDL_VIDEO_RENDER_OGL 1 )
list ( APPEND EXTRA_LIBS GL )
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set ( HAVE_OPENGL TRUE )
2015-06-21 15:33:46 +00:00
endif ( )
endif ( )
2021-07-24 15:02:27 +00:00
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_HAIKU 1 )
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file ( GLOB FILESYSTEM_SOURCES ${ SDL3_SOURCE_DIR } /src/filesystem/haiku/*.cc )
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list ( APPEND SOURCE_FILES ${ FILESYSTEM_SOURCES } )
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set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
2020-04-24 06:06:53 +00:00
if ( SDL_TIMERS )
set ( SDL_TIMER_HAIKU 1 )
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file ( GLOB TIMER_SOURCES ${ SDL3_SOURCE_DIR } /src/timer/haiku/*.c )
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list ( APPEND SOURCE_FILES ${ TIMER_SOURCES } )
2020-04-24 06:06:53 +00:00
set ( HAVE_SDL_TIMERS TRUE )
endif ( )
2021-07-24 15:02:27 +00:00
if ( SDL_POWER )
set ( SDL_POWER_HAIKU 1 )
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file ( GLOB HAIKU_POWER_SOURCES ${ SDL3_SOURCE_DIR } /src/power/haiku/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ HAIKU_POWER_SOURCES } )
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set ( HAVE_SDL_POWER TRUE )
endif ( )
2020-05-04 06:27:29 +00:00
if ( SDL_LOCALE )
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file ( GLOB LOCALE_SOURCES ${ SDL3_SOURCE_DIR } /src/locale/haiku/*.cc )
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list ( APPEND SOURCE_FILES ${ LOCALE_SOURCES } )
2020-05-04 06:27:29 +00:00
set ( HAVE_SDL_LOCALE TRUE )
endif ( )
2022-12-12 20:41:05 +00:00
file ( GLOB HAIKU_CORE_SOURCES ${ SDL3_SOURCE_DIR } /src/core/haiku/*.cc )
list ( APPEND SOURCE_FILES ${ HAIKU_CORE_SOURCES } )
2021-07-24 15:02:27 +00:00
2015-06-21 15:33:46 +00:00
CheckPTHREAD ( )
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list ( APPEND EXTRA_LIBS root be media game device textencoding )
2020-02-13 20:50:47 +00:00
elseif ( RISCOS )
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if ( SDL_MISC )
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file ( GLOB MISC_SOURCES ${ SDL3_SOURCE_DIR } /src/misc/riscos/*.c )
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list ( APPEND SOURCE_FILES ${ MISC_SOURCES } )
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set ( HAVE_SDL_MISC TRUE )
endif ( )
2020-10-11 16:32:32 +00:00
2020-02-13 21:55:08 +00:00
if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_RISCOS 1 )
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file ( GLOB RISCOSVIDEO_SOURCES ${ SDL3_SOURCE_DIR } /src/video/riscos/*.c )
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list ( APPEND SOURCE_FILES ${ RISCOSVIDEO_SOURCES } )
2020-02-13 21:55:08 +00:00
set ( HAVE_SDL_VIDEO TRUE )
endif ( )
2020-02-13 22:32:35 +00:00
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_RISCOS 1 )
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file ( GLOB FILESYSTEM_SOURCES ${ SDL3_SOURCE_DIR } /src/filesystem/riscos/*.c )
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list ( APPEND SOURCE_FILES ${ FILESYSTEM_SOURCES } )
2020-02-13 22:32:35 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
2020-02-13 20:50:47 +00:00
if ( SDL_TIMERS )
set ( SDL_TIMER_UNIX 1 )
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file ( GLOB TIMER_SOURCES ${ SDL3_SOURCE_DIR } /src/timer/unix/*.c )
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list ( APPEND SOURCE_FILES ${ TIMER_SOURCES } )
2020-02-13 20:50:47 +00:00
set ( HAVE_SDL_TIMERS TRUE )
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if ( SDL_CLOCK_GETTIME )
2020-02-13 20:50:47 +00:00
set ( HAVE_CLOCK_GETTIME 1 )
endif ( )
endif ( )
CheckPTHREAD ( )
if ( SDL_AUDIO )
CheckOSS ( )
endif ( )
2021-12-07 11:24:32 +00:00
2020-12-18 13:42:57 +00:00
elseif ( VITA )
# SDL_spinlock.c Needs to be compiled in ARM mode.
2022-11-24 21:38:13 +00:00
cmake_push_check_state ( )
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set ( CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -Werror=unused-command-line-argument" )
2020-12-18 13:42:57 +00:00
check_c_compiler_flag ( -marm HAVE_ARM_MODE )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2020-12-18 13:42:57 +00:00
if ( HAVE_ARM_MODE )
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set_property ( SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm" )
2020-12-18 13:42:57 +00:00
endif ( )
2022-01-09 15:00:22 +00:00
if ( SDL_MISC )
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file ( GLOB MISC_SOURCES ${ SDL3_SOURCE_DIR } /src/misc/vita/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ MISC_SOURCES } )
2022-01-09 15:00:22 +00:00
set ( HAVE_SDL_MISC TRUE )
endif ( )
2021-01-29 07:26:13 +00:00
2020-12-18 13:42:57 +00:00
if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_VITA 1 )
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file ( GLOB VITA_AUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/vita/*.c )
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list ( APPEND SOURCE_FILES ${ VITA_AUDIO_SOURCES } )
2020-12-18 13:42:57 +00:00
set ( HAVE_SDL_AUDIO TRUE )
endif ( )
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_VITA 1 )
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file ( GLOB VITA_FILESYSTEM_SOURCES ${ SDL3_SOURCE_DIR } /src/filesystem/vita/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ VITA_FILESYSTEM_SOURCES } )
2020-12-18 13:42:57 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
if ( SDL_JOYSTICK )
set ( SDL_JOYSTICK_VITA 1 )
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file ( GLOB VITA_JOYSTICK_SOURCES ${ SDL3_SOURCE_DIR } /src/joystick/vita/*.c )
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list ( APPEND SOURCE_FILES ${ VITA_JOYSTICK_SOURCES } )
2020-12-18 13:42:57 +00:00
set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
if ( SDL_POWER )
set ( SDL_POWER_VITA 1 )
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file ( GLOB VITA_POWER_SOURCES ${ SDL3_SOURCE_DIR } /src/power/vita/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ VITA_POWER_SOURCES } )
2020-12-18 13:42:57 +00:00
set ( HAVE_SDL_POWER TRUE )
endif ( )
if ( SDL_THREADS )
set ( SDL_THREAD_VITA 1 )
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list ( APPEND SOURCE_FILES
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$ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / v i t a / S D L _ s y s m u t e x . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / v i t a / S D L _ s y s s e m . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / v i t a / S D L _ s y s t h r e a d . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / v i t a / S D L _ s y s c o n d . c
$ { S D L 3 _ S O U R C E _ D I R } / s r c / t h r e a d / g e n e r i c / S D L _ s y s t l s . c )
2020-12-18 13:42:57 +00:00
set ( HAVE_SDL_THREADS TRUE )
endif ( )
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if ( SDL_LOCALE )
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file ( GLOB LOCALE_SOURCES ${ SDL3_SOURCE_DIR } /src/locale/vita/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ LOCALE_SOURCES } )
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set ( HAVE_SDL_LOCALE TRUE )
endif ( )
2020-12-18 13:42:57 +00:00
if ( SDL_TIMERS )
set ( SDL_TIMER_VITA 1 )
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file ( GLOB TIMER_SOURCES ${ SDL3_SOURCE_DIR } /src/timer/vita/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ TIMER_SOURCES } )
2020-12-18 13:42:57 +00:00
set ( HAVE_SDL_TIMERS TRUE )
endif ( )
if ( SDL_SENSOR )
set ( SDL_SENSOR_VITA 1 )
set ( HAVE_SDL_SENSORS TRUE )
2022-11-22 04:28:58 +00:00
file ( GLOB VITA_SENSOR_SOURCES ${ SDL3_SOURCE_DIR } /src/sensor/vita/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ VITA_SENSOR_SOURCES } )
2020-12-18 13:42:57 +00:00
endif ( )
if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_VITA 1 )
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file ( GLOB VITA_VIDEO_SOURCES ${ SDL3_SOURCE_DIR } /src/video/vita/*.c )
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list ( APPEND SOURCE_FILES ${ VITA_VIDEO_SOURCES } )
2020-12-18 13:42:57 +00:00
set ( HAVE_SDL_VIDEO TRUE )
2021-06-10 10:20:39 +00:00
if ( VIDEO_VITA_PIB )
check_include_file ( pib.h HAVE_PIGS_IN_BLANKET_H )
2021-03-08 15:39:00 +00:00
2021-06-10 10:20:39 +00:00
if ( HAVE_PIGS_IN_BLANKET_H )
set ( SDL_VIDEO_OPENGL_ES2 1 )
list ( APPEND EXTRA_LIBS
p i b
)
2022-04-11 20:31:09 +00:00
set ( HAVE_VIDEO_VITA_PIB ON )
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set ( SDL_VIDEO_VITA_PIB 1 )
else ( )
2022-04-11 20:31:09 +00:00
set ( HAVE_VIDEO_VITA_PIB OFF )
2021-06-10 10:20:39 +00:00
endif ( )
2020-12-18 13:42:57 +00:00
endif ( )
2021-06-10 10:20:39 +00:00
2021-08-16 16:08:12 +00:00
if ( VIDEO_VITA_PVR )
check_include_file ( gpu_es4/psp2_pvr_hint.h HAVE_PVR_H )
if ( HAVE_PVR_H )
2021-10-05 16:34:29 +00:00
target_compile_definitions ( sdl-build-options INTERFACE "-D__psp2__" )
2022-03-30 00:08:56 +00:00
check_include_file ( gl4esinit.h HAVE_GL4ES_H )
2021-08-16 16:08:12 +00:00
set ( SDL_VIDEO_OPENGL_EGL 1 )
2021-10-05 14:43:35 +00:00
set ( HAVE_OPENGLES TRUE )
2022-11-23 15:50:02 +00:00
set ( SDL_VIDEO_OPENGL_ES 1 )
2021-08-16 16:08:12 +00:00
set ( SDL_VIDEO_OPENGL_ES2 1 )
set ( SDL_VIDEO_RENDER_OGL_ES2 1 )
list ( APPEND EXTRA_LIBS
l i b g p u _ e s 4 _ e x t _ s t u b _ w e a k
l i b I M G E G L _ s t u b _ w e a k
)
2022-03-30 00:08:56 +00:00
2022-04-11 20:31:09 +00:00
set ( HAVE_VIDEO_VITA_PVR ON )
2021-08-16 16:08:12 +00:00
set ( SDL_VIDEO_VITA_PVR 1 )
2022-03-30 00:08:56 +00:00
if ( HAVE_GL4ES_H )
set ( HAVE_OPENGL TRUE )
set ( SDL_VIDEO_OPENGL 1 )
set ( SDL_VIDEO_RENDER_OGL 1 )
list ( APPEND EXTRA_LIBS libGL_stub )
set ( SDL_VIDEO_VITA_PVR_OGL 1 )
endif ( )
2021-08-16 16:08:12 +00:00
else ( )
2022-04-11 20:31:09 +00:00
set ( HAVE_VIDEO_VITA_PVR OFF )
2021-08-16 16:08:12 +00:00
endif ( )
endif ( )
2021-03-08 15:39:00 +00:00
set ( SDL_VIDEO_RENDER_VITA_GXM 1 )
list ( APPEND EXTRA_LIBS
S c e G x m _ s t u b
S c e D i s p l a y _ s t u b
S c e C t r l _ s t u b
S c e A p p M g r _ s t u b
2022-05-08 16:36:22 +00:00
S c e A p p U t i l _ s t u b
2021-03-08 15:39:00 +00:00
S c e A u d i o _ s t u b
2022-03-29 20:48:08 +00:00
S c e A u d i o I n _ s t u b
2021-03-08 15:39:00 +00:00
S c e S y s m o d u l e _ s t u b
S c e D i s p l a y _ s t u b
S c e C t r l _ s t u b
S c e I o f i l e m g r _ s t u b
S c e C o m m o n D i a l o g _ s t u b
S c e T o u c h _ s t u b
S c e H i d _ s t u b
S c e M o t i o n _ s t u b
2021-06-21 12:03:31 +00:00
S c e P o w e r _ s t u b
2021-09-16 09:48:39 +00:00
S c e P r o c e s s m g r _ s t u b
2021-03-08 15:39:00 +00:00
m
)
2021-10-05 14:43:35 +00:00
if ( HAVE_VITA_PIB )
2021-06-14 18:27:09 +00:00
list ( PREPEND EXTRA_LIBS
p i b
l i b S c e P i g l e t _ s t u b
S c e S h a c c C g _ s t u b
t a i h e n _ s t u b
)
endif ( )
2021-12-14 22:20:51 +00:00
if ( HAVE_VITA_PVR )
list ( PREPEND EXTRA_LIBS
S c e I m e _ s t u b
)
endif ( )
2020-12-18 13:42:57 +00:00
endif ( )
2022-07-21 17:30:33 +00:00
set ( HAVE_ARMSIMD TRUE )
2021-12-14 22:20:51 +00:00
# set(SDL_ARM_SIMD_BLITTERS 1)
2022-11-22 04:28:58 +00:00
# file(GLOB ARMSIMD_SOURCES ${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-simd*.S)
2022-06-15 01:03:33 +00:00
# list(APPEND SOURCE_FILES ${ARMSIMD_SOURCES})
2020-12-18 13:42:57 +00:00
2022-07-21 17:30:33 +00:00
set ( HAVE_ARMNEON TRUE )
2021-12-14 22:20:51 +00:00
# set(SDL_ARM_NEON_BLITTERS 1)
2022-11-22 04:28:58 +00:00
# file(GLOB ARMNEON_SOURCES ${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-neon*.S)
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# list(APPEND SOURCE_FILES ${ARMNEON_SOURCES})
2020-12-18 13:42:57 +00:00
2022-11-22 04:28:58 +00:00
# set_property(SOURCE ${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-simd-asm.S PROPERTY LANGUAGE C)
# set_property(SOURCE ${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-neon-asm.S PROPERTY LANGUAGE C)
2020-12-18 13:42:57 +00:00
2021-10-05 16:34:29 +00:00
target_compile_definitions ( sdl-build-options INTERFACE "-D__VITA__" )
2020-12-18 13:42:57 +00:00
2021-01-20 20:33:05 +00:00
# CheckPTHREAD()
2020-12-18 13:42:57 +00:00
2021-11-29 17:42:13 +00:00
elseif ( PSP )
2022-12-12 18:22:17 +00:00
file ( GLOB PSP_CORE_SOURCES ${ SDL3_SOURCE_DIR } /src/core/psp/*.c )
list ( APPEND SOURCE_FILES ${ PSP_CORE_SOURCES } )
2021-11-29 17:42:13 +00:00
if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_PSP 1 )
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file ( GLOB PSP_AUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/psp/*.c )
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list ( APPEND SOURCE_FILES ${ PSP_AUDIO_SOURCES } )
2021-11-29 17:42:13 +00:00
set ( HAVE_SDL_AUDIO TRUE )
endif ( )
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if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_PSP 1 )
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file ( GLOB PSP_FILESYSTEM_SOURCES ${ SDL3_SOURCE_DIR } /src/filesystem/psp/*.c )
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list ( APPEND SOURCE_FILES ${ PSP_FILESYSTEM_SOURCES } )
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set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
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if ( SDL_JOYSTICK )
set ( SDL_JOYSTICK_PSP 1 )
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file ( GLOB PSP_JOYSTICK_SOURCES ${ SDL3_SOURCE_DIR } /src/joystick/psp/*.c )
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list ( APPEND SOURCE_FILES ${ PSP_JOYSTICK_SOURCES } )
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set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
if ( SDL_POWER )
set ( SDL_POWER_PSP 1 )
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file ( GLOB PSP_POWER_SOURCES ${ SDL3_SOURCE_DIR } /src/power/psp/*.c )
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list ( APPEND SOURCE_FILES ${ PSP_POWER_SOURCES } )
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set ( HAVE_SDL_POWER TRUE )
endif ( )
if ( SDL_THREADS )
set ( SDL_THREAD_PSP 1 )
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file ( GLOB PSP_THREAD_SOURCES ${ SDL3_SOURCE_DIR } /src/thread/generic/SDL_systls.c ${ SDL3_SOURCE_DIR } /src/thread/psp/*.c )
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list ( APPEND SOURCE_FILES ${ PSP_THREAD_SOURCES } )
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set ( HAVE_SDL_THREADS TRUE )
endif ( )
if ( SDL_TIMERS )
set ( SDL_TIMER_PSP 1 )
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file ( GLOB PSP_TIMER_SOURCES ${ SDL3_SOURCE_DIR } /src/timer/psp/*.c )
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list ( APPEND SOURCE_FILES ${ PSP_TIMER_SOURCES } )
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set ( HAVE_SDL_TIMERS TRUE )
endif ( )
if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_PSP 1 )
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set ( SDL_VIDEO_RENDER_PSP 1 )
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file ( GLOB PSP_VIDEO_SOURCES ${ SDL3_SOURCE_DIR } /src/video/psp/*.c )
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list ( APPEND SOURCE_FILES ${ PSP_VIDEO_SOURCES } )
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set ( SDL_VIDEO_OPENGL 1 )
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set ( HAVE_SDL_VIDEO TRUE )
2021-11-29 17:42:13 +00:00
endif ( )
list ( APPEND EXTRA_LIBS
G L
2022-10-18 08:34:51 +00:00
p s p v r a m
p s p a u d i o
p s p v f p u
p s p d i s p l a y
p s p g u
p s p g e
p s p h p r m
p s p c t r l
p s p p o w e r
2022-06-16 14:38:58 +00:00
)
2022-01-11 08:33:02 +00:00
2022-06-05 22:02:08 +00:00
elseif ( PS2 )
2022-06-23 22:20:11 +00:00
list ( APPEND EXTRA_CFLAGS "-DPS2" "-D__PS2__" "-I$ENV{PS2SDK}/ports/include" "-I$ENV{PS2DEV}/gsKit/include" )
2022-03-20 18:42:06 +00:00
2022-12-12 18:15:09 +00:00
file ( GLOB PS2_CORE_SOURCES ${ SDL3_SOURCE_DIR } /src/core/ps2/*.c )
set ( SOURCE_FILES ${ SOURCE_FILES } ${ PS2_CORE_SOURCES } )
2022-06-24 14:43:20 +00:00
if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_PS2 1 )
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file ( GLOB PS2_AUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/ps2/*.c )
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set ( SOURCE_FILES ${ SOURCE_FILES } ${ PS2_AUDIO_SOURCES } )
set ( HAVE_SDL_AUDIO TRUE )
endif ( )
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if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_PS2 1 )
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file ( GLOB PS2_FILESYSTEM_SOURCES ${ SDL3_SOURCE_DIR } /src/filesystem/ps2/*.c )
2022-06-16 17:59:57 +00:00
list ( APPEND SOURCE_FILES ${ PS2_FILESYSTEM_SOURCES } )
2022-06-13 18:59:18 +00:00
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
2022-06-18 15:40:53 +00:00
if ( SDL_JOYSTICK )
set ( SDL_JOYSTICK_PS2 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB PS2_JOYSTICK_SOURCES ${ SDL3_SOURCE_DIR } /src/joystick/ps2/*.c )
2022-06-18 15:40:53 +00:00
list ( APPEND SOURCE_FILES ${ PS2_JOYSTICK_SOURCES } )
set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
2022-06-13 18:58:18 +00:00
if ( SDL_THREADS )
set ( SDL_THREAD_PS2 1 )
2022-12-02 10:29:25 +00:00
file ( GLOB PS2_THREAD_SOURCES ${ SDL3_SOURCE_DIR } /src/thread/generic/SDL_syscond.c ${ SDL3_SOURCE_DIR } /src/thread/generic/SDL_sysmutex.c ${ SDL3_SOURCE_DIR } /src/thread/generic/SDL_systls.c ${ SDL3_SOURCE_DIR } /src/thread/ps2/*.c )
2022-06-16 17:59:57 +00:00
list ( APPEND SOURCE_FILES ${ PS2_THREAD_SOURCES } )
2022-06-13 18:58:18 +00:00
set ( HAVE_SDL_THREADS TRUE )
endif ( )
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if ( SDL_TIMERS )
set ( SDL_TIMER_PS2 1 )
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file ( GLOB PS2_TIMER_SOURCES ${ SDL3_SOURCE_DIR } /src/timer/ps2/*.c )
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list ( APPEND SOURCE_FILES ${ PS2_TIMER_SOURCES } )
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set ( HAVE_SDL_TIMERS TRUE )
endif ( )
2022-06-23 22:20:11 +00:00
if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_PS2 1 )
set ( SDL_VIDEO_RENDER_PS2 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB PS2_VIDEO_SOURCES ${ SDL3_SOURCE_DIR } /src/video/ps2/*.c ${ SDL3_SOURCE_DIR } /src/render/ps2/*.c )
2022-06-30 15:57:37 +00:00
list ( APPEND SOURCE_FILES ${ PS2_VIDEO_SOURCES } )
2022-06-23 22:20:11 +00:00
set ( SDL_VIDEO_OPENGL 0 )
set ( HAVE_SDL_VIDEO TRUE )
endif ( )
2022-03-20 18:42:06 +00:00
list ( APPEND EXTRA_LIBS
p a t c h e s
2022-06-23 22:20:11 +00:00
g s k i t
d m a k i t
2022-03-20 18:42:06 +00:00
p s 2 _ d r i v e r s
)
2021-03-30 08:32:39 +00:00
elseif ( N3DS )
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file ( GLOB N3DS_CORE_SOURCES ${ SDL3_SOURCE_DIR } /src/core/n3ds/*.c )
list ( APPEND SOURCE_FILES ${ N3DS_CORE_SOURCES } )
2021-03-30 08:32:39 +00:00
if ( SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_N3DS 1 )
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file ( GLOB N3DS_AUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/n3ds/*.c )
2021-03-30 08:32:39 +00:00
list ( APPEND SOURCE_FILES ${ N3DS_AUDIO_SOURCES } )
set ( HAVE_SDL_AUDIO TRUE )
endif ( )
if ( SDL_FILESYSTEM )
set ( SDL_FILESYSTEM_N3DS 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB N3DS_FILESYSTEM_SOURCES ${ SDL3_SOURCE_DIR } /src/filesystem/n3ds/*.c )
2021-03-30 08:32:39 +00:00
list ( APPEND SOURCE_FILES ${ N3DS_FILESYSTEM_SOURCES } )
set ( HAVE_SDL_FILESYSTEM TRUE )
endif ( )
if ( SDL_JOYSTICK )
set ( SDL_JOYSTICK_N3DS 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB N3DS_JOYSTICK_SOURCES ${ SDL3_SOURCE_DIR } /src/joystick/n3ds/*.c )
2021-03-30 08:32:39 +00:00
list ( APPEND SOURCE_FILES ${ N3DS_JOYSTICK_SOURCES } )
set ( HAVE_SDL_JOYSTICK TRUE )
endif ( )
if ( SDL_POWER )
set ( SDL_POWER_N3DS 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB N3DS_POWER_SOURCES ${ SDL3_SOURCE_DIR } /src/power/n3ds/*.c )
2021-03-30 08:32:39 +00:00
list ( APPEND SOURCE_FILES ${ N3DS_POWER_SOURCES } )
set ( HAVE_SDL_POWER TRUE )
endif ( )
if ( SDL_THREADS )
set ( SDL_THREAD_N3DS 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB N3DS_THREAD_SOURCES ${ SDL3_SOURCE_DIR } /src/thread/n3ds/*.c )
list ( APPEND SOURCE_FILES ${ N3DS_THREAD_SOURCES } ${ SDL3_SOURCE_DIR } /src/thread/generic/SDL_systls.c )
2021-03-30 08:32:39 +00:00
set ( HAVE_SDL_THREADS TRUE )
endif ( )
if ( SDL_TIMERS )
set ( SDL_TIMER_N3DS 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB N3DS_TIMER_SOURCES ${ SDL3_SOURCE_DIR } /src/timer/n3ds/*.c )
2022-09-20 23:53:45 +00:00
list ( APPEND SOURCE_FILES ${ N3DS_TIMER_SOURCES } )
2021-03-30 08:32:39 +00:00
set ( HAVE_SDL_TIMERS TRUE )
endif ( )
2022-09-21 02:45:24 +00:00
if ( SDL_SENSOR )
set ( SDL_SENSOR_N3DS 1 )
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file ( GLOB N3DS_SENSOR_SOURCES ${ SDL3_SOURCE_DIR } /src/sensor/n3ds/*.c )
2022-09-21 02:45:24 +00:00
list ( APPEND SOURCE_FILES ${ N3DS_SENSOR_SOURCES } )
set ( HAVE_SDL_SENSORS TRUE )
endif ( )
2021-03-30 08:32:39 +00:00
if ( SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_N3DS 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB N3DS_VIDEO_SOURCES ${ SDL3_SOURCE_DIR } /src/video/n3ds/*.c )
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list ( APPEND SOURCE_FILES ${ N3DS_VIDEO_SOURCES } )
set ( HAVE_SDL_VIDEO TRUE )
endif ( )
if ( SDL_LOCALE )
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file ( GLOB N3DS_LOCALE_SOURCES ${ SDL3_SOURCE_DIR } /src/locale/n3ds/*.c )
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list ( APPEND SOURCE_FILES ${ N3DS_LOCALE_SOURCES } )
set ( HAVE_SDL_LOCALE TRUE )
endif ( )
# Requires the n3ds file implementation
if ( SDL_FILE )
2022-11-22 04:28:58 +00:00
file ( GLOB N3DS_FILE_SOURCES ${ SDL3_SOURCE_DIR } /src/file/n3ds/*.c )
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list ( APPEND SOURCE_FILES ${ N3DS_FILE_SOURCES } )
set ( HAVE_SDL_FILE TRUE )
else ( )
message_error ( "SDL_FILE must be enabled to build on N3DS" )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
2022-01-10 14:39:42 +00:00
if ( HAVE_VULKAN AND NOT SDL_LOADSO )
2021-08-24 03:58:54 +00:00
message ( STATUS "Vulkan support is available, but disabled because there's no loadso." )
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set ( HAVE_VULKAN FALSE )
set ( SDL_VIDEO_VULKAN 0 )
2017-08-28 02:15:57 +00:00
endif ( )
2022-06-16 17:59:57 +00:00
# Platform-independent options
CheckLibSampleRate ( )
2022-11-23 18:55:34 +00:00
if ( SDL_VIDEO )
if ( SDL_OFFSCREEN AND SDL_VIDEO_OPENGL_EGL )
set ( SDL_VIDEO_DRIVER_OFFSCREEN 1 )
file ( GLOB VIDEO_OFFSCREEN_SOURCES ${ SDL3_SOURCE_DIR } /src/video/offscreen/*.c )
list ( APPEND SOURCE_FILES ${ VIDEO_OFFSCREEN_SOURCES } )
set ( HAVE_OFFSCREEN TRUE )
set ( HAVE_SDL_VIDEO TRUE )
endif ( )
endif ( )
2015-06-21 15:33:46 +00:00
# Dummies
2019-03-25 12:01:32 +00:00
# configure.ac does it differently:
2015-06-21 15:33:46 +00:00
# if not have X
# if enable_X { SDL_X_DISABLED = 1 }
# [add dummy sources]
# so it always adds a dummy, without checking, if it was actually requested.
# This leads to missing internal references on building, since the
# src/X/*.c does not get included.
2022-01-12 16:21:06 +00:00
if ( NOT HAVE_SDL_AUDIO )
set ( SDL_AUDIO_DRIVER_DUMMY 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB AUDIO_SOURCES ${ SDL3_SOURCE_DIR } /src/audio/dummy/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ AUDIO_SOURCES } )
2022-01-12 16:21:06 +00:00
endif ( )
if ( NOT HAVE_SDL_VIDEO )
set ( SDL_VIDEO_DRIVER_DUMMY 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB VIDEO_SOURCES ${ SDL3_SOURCE_DIR } /src/video/dummy/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ VIDEO_SOURCES } )
2022-01-12 16:21:06 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
if ( NOT HAVE_SDL_JOYSTICK )
2018-09-29 04:19:27 +00:00
set ( SDL_JOYSTICK_DUMMY 1 )
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file ( GLOB JOYSTICK_SOURCES ${ SDL3_SOURCE_DIR } /src/joystick/dummy/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ JOYSTICK_SOURCES } )
2015-06-21 15:33:46 +00:00
endif ( )
if ( NOT HAVE_SDL_HAPTIC )
2018-09-29 04:19:27 +00:00
set ( SDL_HAPTIC_DUMMY 1 )
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file ( GLOB HAPTIC_SOURCES ${ SDL3_SOURCE_DIR } /src/haptic/dummy/*.c )
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list ( APPEND SOURCE_FILES ${ HAPTIC_SOURCES } )
2015-06-21 15:33:46 +00:00
endif ( )
2018-09-29 04:19:27 +00:00
if ( NOT HAVE_SDL_SENSORS )
set ( SDL_SENSOR_DUMMY 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB SENSORS_SOURCES ${ SDL3_SOURCE_DIR } /src/sensor/dummy/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ SENSORS_SOURCES } )
2018-09-29 04:19:27 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
if ( NOT HAVE_SDL_LOADSO )
2022-01-11 09:45:41 +00:00
set ( SDL_LOADSO_DUMMY 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB LOADSO_SOURCES ${ SDL3_SOURCE_DIR } /src/loadso/dummy/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ LOADSO_SOURCES } )
2015-06-21 15:33:46 +00:00
endif ( )
if ( NOT HAVE_SDL_FILESYSTEM )
2022-01-10 16:00:32 +00:00
set ( SDL_FILESYSTEM_DUMMY 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB FILESYSTEM_SOURCES ${ SDL3_SOURCE_DIR } /src/filesystem/dummy/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ FILESYSTEM_SOURCES } )
2015-06-21 15:33:46 +00:00
endif ( )
2020-05-04 06:27:29 +00:00
if ( NOT HAVE_SDL_LOCALE )
2022-01-10 16:00:32 +00:00
set ( SDL_LOCALE_DUMMY 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB LOCALE_SOURCES ${ SDL3_SOURCE_DIR } /src/locale/dummy/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ LOCALE_SOURCES } )
2020-05-04 06:27:29 +00:00
endif ( )
2020-10-05 15:30:33 +00:00
if ( NOT HAVE_SDL_MISC )
2022-01-10 16:00:32 +00:00
set ( SDL_MISC_DUMMY 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB MISC_SOURCES ${ SDL3_SOURCE_DIR } /src/misc/dummy/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ MISC_SOURCES } )
2020-10-05 15:30:33 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
# We always need to have threads and timers around
if ( NOT HAVE_SDL_THREADS )
2022-08-01 16:51:21 +00:00
# The emscripten platform has been carefully vetted to work without threads
if ( EMSCRIPTEN )
set ( SDL_THREADS_DISABLED 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB THREADS_SOURCES ${ SDL3_SOURCE_DIR } /src/thread/generic/*.c )
2022-08-01 16:51:21 +00:00
list ( APPEND SOURCE_FILES ${ THREADS_SOURCES } )
else ( )
message_error ( "Threads are needed by many SDL subsystems and may not be disabled" )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
if ( NOT HAVE_SDL_TIMERS )
2022-01-11 09:45:41 +00:00
set ( SDL_TIMER_DUMMY 1 )
2022-11-22 04:28:58 +00:00
file ( GLOB TIMER_SOURCES ${ SDL3_SOURCE_DIR } /src/timer/dummy/*.c )
2022-06-15 01:03:33 +00:00
list ( APPEND SOURCE_FILES ${ TIMER_SOURCES } )
2015-06-21 15:33:46 +00:00
endif ( )
# Append the -MMD -MT flags
# if(DEPENDENCY_TRACKING)
# if(COMPILER_IS_GNUCC)
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -MMD -MT \$@")
# endif()
# endif()
2022-11-26 09:41:46 +00:00
# config variables may contain generator expression, so we need to generate SDL_build_config.h in 2 steps:
2022-06-16 17:59:57 +00:00
# 1. replace all `#cmakedefine`'s and `@abc@`
2022-11-26 09:41:46 +00:00
configure_file ( "${SDL3_SOURCE_DIR}/include/build_config/SDL_build_config.h.cmake"
" $ { S D L 3 _ B I N A R Y _ D I R } / S D L _ b u i l d _ c o n f i g . h . i n t e r m e d i a t e " )
2022-06-26 21:34:30 +00:00
# 2. Create the "include-config-${CMAKE_BUILD_TYPE}" folder (fails on older CMake versions when it does not exist)
string ( TOLOWER "${CMAKE_BUILD_TYPE}" lower_build_type )
2022-11-26 20:25:31 +00:00
execute_process ( COMMAND "${CMAKE_COMMAND}" -E make_directory "${CMAKE_CURRENT_BINARY_DIR}/include-config-${lower_build_type}/build_config" )
2022-11-26 09:41:46 +00:00
# 3. generate SDL_build_config.h in an build_type-dependent folder (which should be first in the include search path)
2022-06-16 17:59:57 +00:00
file ( GENERATE
2022-11-26 09:41:46 +00:00
O U T P U T " $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e - c o n f i g - $ < L O W E R _ C A S E : $ < C O N F I G > > / b u i l d _ c o n f i g / S D L _ b u i l d _ c o n f i g . h "
I N P U T " $ { S D L 3 _ B I N A R Y _ D I R } / S D L _ b u i l d _ c o n f i g . h . i n t e r m e d i a t e " )
2015-06-21 15:33:46 +00:00
# Prepare the flags and remove duplicates
if ( EXTRA_LDFLAGS )
list ( REMOVE_DUPLICATES EXTRA_LDFLAGS )
endif ( )
if ( EXTRA_LIBS )
list ( REMOVE_DUPLICATES EXTRA_LIBS )
endif ( )
if ( EXTRA_CFLAGS )
list ( REMOVE_DUPLICATES EXTRA_CFLAGS )
endif ( )
listtostr ( EXTRA_CFLAGS _EXTRA_CFLAGS )
set ( EXTRA_CFLAGS ${ _EXTRA_CFLAGS } )
2022-11-27 04:43:38 +00:00
file ( GLOB SDL3_INCLUDE_FILES ${ SDL3_SOURCE_DIR } /include/SDL3/*.h )
2022-12-18 02:35:13 +00:00
file ( GLOB SDL3_TEST_INCLUDE_FILES ${ SDL3_SOURCE_DIR } /include/SDL3/SDL_test*.h )
2022-11-26 20:25:31 +00:00
foreach ( _hdr IN LISTS SDL3_INCLUDE_FILES )
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if ( _hdr MATCHES ".*SDL_revision\\.h" OR _hdr MATCHES ".*SDL_test.*\\.h" )
2022-11-26 20:25:31 +00:00
list ( REMOVE_ITEM SDL3_INCLUDE_FILES "${_hdr}" )
endif ( )
endforeach ( )
2015-06-21 15:33:46 +00:00
# Compat helpers for the configuration files
build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.
This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.
It's also shorter than using the web address of the origin git
repository and the full git commit sha1.
Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.
For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).
For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).
Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-20 18:54:24 +00:00
2022-11-21 14:57:02 +00:00
if ( EXISTS "${PROJECT_SOURCE_DIR}/VERSION.txt" )
file ( READ "${PROJECT_SOURCE_DIR}/VERSION.txt" SDL_SOURCE_VERSION )
2022-11-20 22:37:05 +00:00
string ( STRIP "${SDL_SOURCE_VERSION}" SDL_SOURCE_VERSION )
build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.
This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.
It's also shorter than using the web address of the origin git
repository and the full git commit sha1.
Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.
For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).
For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).
Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-20 18:54:24 +00:00
endif ( )
2021-09-09 16:59:47 +00:00
find_package ( Git )
if ( Git_FOUND )
execute_process ( COMMAND
build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.
This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.
It's also shorter than using the web address of the origin git
repository and the full git commit sha1.
Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.
For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).
For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).
Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-20 18:54:24 +00:00
" $ { G I T _ E X E C U T A B L E } " d e s c r i b e - - a l w a y s - - t a g s - - l o n g
W O R K I N G _ D I R E C T O R Y " $ { P R O J E C T _ S O U R C E _ D I R } "
2021-09-09 16:59:47 +00:00
R E S U L T _ V A R I A B L E G I T _ R E V I S I O N _ S T A T U S
O U T P U T _ V A R I A B L E G I T _ R E V I S I O N
E R R O R _ Q U I E T O U T P U T _ S T R I P _ T R A I L I N G _ W H I T E S P A C E )
build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.
This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.
It's also shorter than using the web address of the origin git
repository and the full git commit sha1.
Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.
For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).
For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).
Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-20 18:54:24 +00:00
else ( )
set ( GIT_REVISION_STATUS 1 )
set ( GIT_REVISION "" )
endif ( )
2021-09-09 16:59:47 +00:00
build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.
This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.
It's also shorter than using the web address of the origin git
repository and the full git commit sha1.
Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.
For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).
For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).
Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-20 18:54:24 +00:00
if ( SDL_SOURCE_VERSION )
set ( SDL_REVISION "SDL-${SDL_SOURCE_VERSION}" )
elseif ( GIT_REVISION_STATUS EQUAL 0 )
if ( GIT_REVISION MATCHES "^[0-9a-f]+$" )
# Just a truncated sha1, so prefix it with the version number
set ( SDL_REVISION "SDL-${SDL_VERSION}-g${GIT_REVISION}" )
2021-09-09 16:59:47 +00:00
else ( )
build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.
This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.
It's also shorter than using the web address of the origin git
repository and the full git commit sha1.
Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.
For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).
For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).
Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-20 18:54:24 +00:00
# e.g. release-2.24.0-542-g96361fc47
set ( SDL_REVISION "SDL-${GIT_REVISION}" )
2021-09-09 16:59:47 +00:00
endif ( )
else ( )
build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.
This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.
It's also shorter than using the web address of the origin git
repository and the full git commit sha1.
Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.
For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).
For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).
Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-20 18:54:24 +00:00
set ( SDL_REVISION "SDL-${SDL_VERSION}-no-vcs" )
2020-10-13 11:45:10 +00:00
endif ( )
2021-09-09 16:59:47 +00:00
2022-11-27 04:43:38 +00:00
execute_process ( COMMAND "${CMAKE_COMMAND}" -E make_directory "${SDL3_BINARY_DIR}/include/SDL3" )
2022-11-26 20:25:31 +00:00
configure_file ( "${SDL3_SOURCE_DIR}/include/build_config/SDL_revision.h.cmake"
2022-11-27 04:43:38 +00:00
" $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e / S D L 3 / S D L _ r e v i s i o n . h " )
2021-09-09 16:59:47 +00:00
2022-11-01 15:33:21 +00:00
if ( CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib" )
2022-10-04 19:17:10 +00:00
# Avoid conflict between the dll import library and the static library
2022-11-22 04:28:58 +00:00
set ( sdl_static_libname "SDL3-static" )
2022-10-04 19:17:10 +00:00
else ( )
2022-11-22 04:28:58 +00:00
set ( sdl_static_libname "SDL3" )
2022-10-04 19:17:10 +00:00
endif ( )
2020-12-18 13:42:57 +00:00
2022-10-04 19:17:10 +00:00
if ( SDL_SHARED )
2022-12-18 01:24:42 +00:00
set ( PKGCONFIG_LIBS_PRIV "\nLibs.private:" )
2022-10-04 19:17:10 +00:00
else ( )
set ( PKGCONFIG_LIBS_PRIV "" )
2015-06-21 15:33:46 +00:00
endif ( )
2022-10-04 19:17:10 +00:00
# Clean up the different lists
listtostr ( EXTRA_LIBS _EXTRA_LIBS "-l" )
2022-12-18 01:24:42 +00:00
set ( SDL_STATIC_LIBS ${ EXTRA_LDFLAGS } ${ _EXTRA_LIBS } )
2022-10-04 19:17:10 +00:00
list ( REMOVE_DUPLICATES SDL_STATIC_LIBS )
listtostr ( SDL_STATIC_LIBS _SDL_STATIC_LIBS )
set ( SDL_STATIC_LIBS ${ _SDL_STATIC_LIBS } )
listtostr ( SDL_LIBS _SDL_LIBS )
set ( SDL_LIBS ${ _SDL_LIBS } )
listtostr ( SDL_CFLAGS _SDL_CFLAGS "" )
set ( SDL_CFLAGS ${ _SDL_CFLAGS } )
2022-11-22 04:28:58 +00:00
string ( REGEX REPLACE "-lSDL3( |$)" "-l${sdl_static_libname} " SDL_STATIC_LIBS "${SDL_STATIC_LIBS}" )
2022-10-04 19:17:10 +00:00
if ( NOT SDL_SHARED )
2022-11-22 04:28:58 +00:00
string ( REGEX REPLACE "-lSDL3( |$)" "-l${sdl_static_libname} " SDL_LIBS "${SDL_LIBS}" )
2022-10-04 19:17:10 +00:00
endif ( )
2022-11-22 04:28:58 +00:00
if ( SDL_STATIC AND SDL_SHARED AND NOT sdl_static_libname STREQUAL "SDL3" )
message ( STATUS "\" pkg-config --static --libs sdl3\ " will return invalid information" )
2022-10-04 19:17:10 +00:00
endif ( )
# MESSAGE(STATUS "SDL_LIBS: ${SDL_LIBS}")
# MESSAGE(STATUS "SDL_STATIC_LIBS: ${SDL_STATIC_LIBS}")
2022-12-18 01:24:42 +00:00
configure_file ( cmake/sdl3.pc.in sdl3.pc @ONLY )
2022-10-04 19:17:10 +00:00
2021-04-11 22:05:58 +00:00
macro ( check_add_debug_flag FLAG SUFFIX )
check_c_compiler_flag ( ${ FLAG } HAS_C_FLAG_ ${ SUFFIX } )
if ( HAS_C_FLAG_ ${ SUFFIX } )
set ( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${FLAG}" )
endif ( )
check_cxx_compiler_flag ( ${ FLAG } HAS_CXX_ ${ SUFFIX } )
if ( HAS_CXX_ ${ SUFFIX } )
set ( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAG}" )
endif ( )
endmacro ( )
macro ( asan_check_add_debug_flag ASAN_FLAG )
check_add_debug_flag ( "-fsanitize=${ASAN_FLAG}" "${ASAN_FLAG}" )
2021-04-11 22:10:28 +00:00
if ( HAS_C_ ${ ASAN_FLAG } OR HAS_CXX_ ${ ASAN_FLAG } )
set ( HAVE_ASAN ON )
endif ( )
2021-04-11 22:05:58 +00:00
endmacro ( )
macro ( asan_check_add_debug_flag2 ASAN_FLAG )
# for some sanitize flags we have to manipulate the CMAKE_REQUIRED_LIBRARIES:
# http://cmake.3232098.n2.nabble.com/CHECK-CXX-COMPILER-FLAG-doesn-t-give-correct-result-for-fsanitize-address-tp7600216p7600217.html
set ( FLAG "-fsanitize=${ASAN_FLAG}" )
2022-12-18 20:48:24 +00:00
cmake_push_check_state ( )
list ( APPEND CMAKE_REQUIRED_LIBRARIES ${ FLAG } asan )
2021-04-11 22:05:58 +00:00
check_c_compiler_flag ( ${ FLAG } HAS_C_FLAG_ ${ ASAN_FLAG } )
check_cxx_compiler_flag ( ${ FLAG } HAS_CXX_FLAG_ ${ ASAN_FLAG } )
2022-12-18 20:48:24 +00:00
cmake_pop_check_state ( )
2021-04-11 22:05:58 +00:00
if ( HAS_C_FLAG_ ${ ASAN_FLAG } )
set ( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${FLAG}" )
endif ( )
if ( HAS_CXX_ ${ ASAN_FLAG } )
set ( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAG}" )
endif ( )
2021-04-11 22:10:28 +00:00
if ( HAS_C_ ${ ASAN_FLAG } OR HAS_CXX_ ${ ASAN_FLAG } )
set ( HAVE_ASAN ON )
endif ( )
2021-04-11 22:05:58 +00:00
endmacro ( )
# enable AddressSanitizer if supported
2021-10-05 14:43:35 +00:00
if ( SDL_ASAN )
2021-04-11 22:05:58 +00:00
asan_check_add_debug_flag2 ( "address" )
asan_check_add_debug_flag ( "bool" )
asan_check_add_debug_flag ( "bounds" )
asan_check_add_debug_flag ( "enum" )
asan_check_add_debug_flag ( "float-cast-overflow" )
asan_check_add_debug_flag ( "float-divide-by-zero" )
asan_check_add_debug_flag ( "nonnull-attribute" )
asan_check_add_debug_flag ( "returns-nonnull-attribute" )
asan_check_add_debug_flag ( "signed-integer-overflow" )
asan_check_add_debug_flag ( "undefined" )
asan_check_add_debug_flag ( "vla-bound" )
asan_check_add_debug_flag ( "leak" )
# The object size sanitizer has no effect on unoptimized builds on Clang,
# but causes warnings.
2021-12-18 03:14:34 +00:00
if ( ( NOT USE_CLANG ) OR ( "${CMAKE_BUILD_TYPE}" STREQUAL "" ) )
2021-04-11 22:05:58 +00:00
asan_check_add_debug_flag ( "object-size" )
endif ( )
endif ( )
2022-12-11 23:18:06 +00:00
if ( SDL_CCACHE AND NOT CMAKE_VERSION VERSION_LESS 3.4 )
2022-11-15 18:04:22 +00:00
find_program ( CCACHE_BINARY ccache )
if ( CCACHE_BINARY )
set ( CMAKE_C_COMPILER_LAUNCHER ${ CCACHE_BINARY } )
set ( CMAKE_CXX_COMPILER_LAUNCHER ${ CCACHE_BINARY } )
set ( CMAKE_OBJC_COMPILER_LAUNCHER ${ CCACHE_BINARY } )
set ( HAVE_CCACHE ON )
else ( )
set ( HAVE_CCACHE OFF )
endif ( )
2022-12-11 23:18:06 +00:00
else ( )
set ( HAVE_CCACHE OFF )
2022-11-15 18:04:22 +00:00
endif ( )
2022-10-21 13:32:05 +00:00
if ( SDL_TESTS )
set ( HAVE_TESTS ON )
endif ( )
2015-06-21 15:33:46 +00:00
##### Info output #####
message ( STATUS "" )
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message ( STATUS "SDL3 was configured with the following options:" )
2015-06-21 15:33:46 +00:00
message ( STATUS "" )
message ( STATUS "Platform: ${CMAKE_SYSTEM}" )
message ( STATUS "64-bit: ${ARCH_64}" )
message ( STATUS "Compiler: ${CMAKE_C_COMPILER}" )
2021-09-09 16:59:47 +00:00
message ( STATUS "Revision: ${SDL_REVISION}" )
2015-06-21 15:33:46 +00:00
message ( STATUS "" )
message ( STATUS "Subsystems:" )
2022-08-22 02:11:39 +00:00
find_stringlength_longest_item ( SDL_SUBSYSTEMS maxLength )
foreach ( _SUB IN LISTS SDL_SUBSYSTEMS )
string ( LENGTH ${ _SUB } _SUBLEN )
math ( EXPR _PADLEN "(${maxLength} + 1) - ${_SUBLEN}" )
string ( RANDOM LENGTH ${ _PADLEN } ALPHABET " " _PADDING )
2015-06-21 15:33:46 +00:00
string ( TOUPPER ${ _SUB } _OPT )
2022-08-22 02:11:39 +00:00
message_bool_option ( ${ _SUB } SDL_ ${ _OPT } ${ _PADDING } )
2015-06-21 15:33:46 +00:00
endforeach ( )
message ( STATUS "" )
message ( STATUS "Options:" )
list ( SORT ALLOPTIONS )
2022-08-22 02:11:39 +00:00
message_dictlist ( ALLOPTIONS )
2021-12-18 03:14:34 +00:00
if ( "${CMAKE_BUILD_TYPE}" STREQUAL "Debug" )
2021-04-11 22:08:14 +00:00
message ( STATUS "" )
message ( STATUS " CMAKE_C_FLAGS_DEBUG: ${CMAKE_C_FLAGS_DEBUG}" )
message ( STATUS " CMAKE_CXX_FLAGS_DEBUG: ${CMAKE_CXX_FLAGS_DEBUG}" )
endif ( )
2015-06-21 15:33:46 +00:00
message ( STATUS "" )
message ( STATUS " CFLAGS: ${CMAKE_C_FLAGS}" )
message ( STATUS " EXTRA_CFLAGS: ${EXTRA_CFLAGS}" )
2022-06-03 18:12:52 +00:00
message ( STATUS " EXTRA_LDFLAGS: ${EXTRA_LDFLAGS} ${EXTRA_LDFLAGS_BUILD}" )
2015-06-21 15:33:46 +00:00
message ( STATUS " EXTRA_LIBS: ${EXTRA_LIBS}" )
message ( STATUS "" )
message ( STATUS " Build Shared Library: ${SDL_SHARED}" )
message ( STATUS " Build Static Library: ${SDL_STATIC}" )
2016-01-05 06:26:32 +00:00
if ( SDL_STATIC )
message ( STATUS " Build Static Library with Position Independent Code: ${SDL_STATIC_PIC}" )
endif ( )
2015-06-21 15:33:46 +00:00
message ( STATUS "" )
if ( UNIX )
message ( STATUS "If something was not detected, although the libraries" )
message ( STATUS "were installed, then make sure you have set the" )
message ( STATUS "CFLAGS and LDFLAGS environment variables correctly." )
message ( STATUS "" )
endif ( )
2019-10-25 03:17:19 +00:00
if ( WARN_ABOUT_ARM_SIMD_ASM_MIT )
message ( STATUS "" )
message ( STATUS "SDL is being built with ARM SIMD optimizations, which" )
message ( STATUS "uses code licensed under the MIT license. If this is a" )
message ( STATUS "problem, please disable that code by rerunning CMake with:" )
message ( STATUS "" )
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message ( STATUS " -DSDL_ARMSIMD=OFF" )
2019-10-25 03:17:19 +00:00
endif ( )
if ( WARN_ABOUT_ARM_NEON_ASM_MIT )
message ( STATUS "" )
message ( STATUS "SDL is being built with ARM NEON optimizations, which" )
message ( STATUS "uses code licensed under the MIT license. If this is a" )
message ( STATUS "problem, please disable that code by rerunning CMake with:" )
message ( STATUS "" )
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message ( STATUS " -DSDL_ARMNEON=OFF" )
2019-10-25 03:17:19 +00:00
endif ( )
2015-06-21 15:33:46 +00:00
# Ensure that the extra cflags are used at compile time
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set ( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS} ${EXTRA_CFLAGS_BUILD}" )
2015-06-21 15:33:46 +00:00
2021-10-05 16:34:29 +00:00
if ( ANDROID )
target_include_directories ( sdl-build-options INTERFACE "${ANDROID_NDK}/sources/android/cpufeatures" )
endif ( )
2022-05-08 00:57:23 +00:00
if ( APPLE )
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target_compile_options ( sdl-build-options INTERFACE "-fobjc-arc" )
endif ( )
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if ( PS2 )
target_compile_options ( sdl-build-options INTERFACE "-Wno-error=declaration-after-statement" )
endif ( )
2022-09-07 10:21:56 +00:00
if ( APPLE )
foreach ( SOURCE_FILE ${ SOURCE_FILES } )
get_filename_component ( FILE_EXTENSION ${ SOURCE_FILE } EXT )
if ( FILE_EXTENSION STREQUAL "m" )
set_property ( SOURCE ${ SOURCE_FILE } APPEND_STRING PROPERTY COMPILE_FLAGS " -x objective-c" )
endif ( )
endforeach ( )
endif ( )
2022-07-25 20:21:11 +00:00
# Disable precompiled headers on SDL_dynapi.c to avoid applying dynapi overrides
set_source_files_properties ( src/dynapi/SDL_dynapi.c PROPERTIES SKIP_PRECOMPILE_HEADERS 1 )
2015-06-21 15:33:46 +00:00
if ( SDL_SHARED )
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add_library ( SDL3 SHARED ${ SOURCE_FILES } ${ VERSION_SOURCES } )
2021-02-10 15:17:02 +00:00
# alias target for in-tree builds
2022-11-22 04:28:58 +00:00
add_library ( SDL3::SDL3 ALIAS SDL3 )
set_target_properties ( SDL3 PROPERTIES POSITION_INDEPENDENT_CODE TRUE )
build: add symbol versioning for SDL
If a program built against one version of SDL is run in an
environment where there is an earlier version of the SDL .so library
installed, the result varies depending on platform configuration; in
the best case, it won't start at all, at worst it aborts in the
middle of the user doing "something important" (systems implementing
lazy symbol resolution). verdefs on the other hand are always checked
on startup.
The dependency information present in programs and shared libraries
is not only of value to the dynamic linker, but also to a
distribution's package management. If the dynamic linker is able to
tell that a program is not runnable per the above, a package manager
is able to come to the same conclusion — and block the installation
of a nonfunctional program+library ensemble.
Because there are a lot more symbols than there are libraries (I am
going to throw in "10^4 to 1 or worse"), package managers generally
do not evaluate symbols, but only e.g. the SONAME, NEEDED and VERNEED
fields/blocks. Because the SONAME is the same between two SDL
versions like 2.0.24, and 2.0.26, everything rests on having verdefs.
This patch proposes the addition of verdefs.
2022-11-24 19:58:10 +00:00
set_target_properties ( SDL3 PROPERTIES LINK_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym" )
set_target_properties ( SDL3 PROPERTIES INTERFACE_LINK_DEPENDS "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym>" )
2022-10-21 16:32:53 +00:00
if ( NOT SDL_LIBC )
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if ( MSVC AND SDL_CPU_X86 )
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# FIXME: should be added for all architectures (missing symbols for ARM)
2022-11-22 04:28:58 +00:00
target_link_libraries ( SDL3 PRIVATE "-nodefaultlib:MSVCRT" )
2022-10-21 16:32:53 +00:00
endif ( )
endif ( )
2017-08-10 02:43:16 +00:00
if ( APPLE )
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set_target_properties ( SDL3 PROPERTIES
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M A C O S X _ R P A T H 1 )
2017-08-10 02:43:16 +00:00
elseif ( UNIX AND NOT ANDROID )
2022-11-22 04:28:58 +00:00
set_target_properties ( SDL3 PROPERTIES
2022-11-29 19:36:46 +00:00
V E R S I O N " $ { S D L _ S O _ V E R S I O N } "
S O V E R S I O N " $ { S D L _ S O _ V E R S I O N _ M A J O R } " )
2015-06-21 15:33:46 +00:00
else ( )
2020-12-09 09:01:10 +00:00
if ( WINDOWS OR CYGWIN )
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set_target_properties ( SDL3 PROPERTIES
2020-12-09 09:01:10 +00:00
D E F I N E _ S Y M B O L D L L _ E X P O R T )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
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# Note: The clang toolset for Visual Studio does not support /NODEFAULTLIB.
2022-05-08 14:53:43 +00:00
if ( MSVC AND NOT SDL_LIBC AND NOT MSVC_CLANG AND NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM" )
2015-12-31 19:26:40 +00:00
# Don't try to link with the default set of libraries.
2022-11-23 18:41:43 +00:00
if ( NOT WINDOWS_STORE )
set_target_properties ( SDL3 PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB" )
set_target_properties ( SDL3 PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB" )
endif ( )
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set_target_properties ( SDL3 PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB" )
2015-12-31 19:26:40 +00:00
endif ( )
2022-06-03 18:12:52 +00:00
# FIXME: if CMAKE_VERSION >= 3.13, use target_link_options for EXTRA_LDFLAGS
2022-12-11 23:18:06 +00:00
target_link_libraries ( SDL3 PRIVATE ${ EXTRA_LIBS } ${ EXTRA_LDFLAGS } ${ EXTRA_LDFLAGS_BUILD } ${ CMAKE_DEPENDS } )
2022-11-26 20:25:31 +00:00
target_include_directories ( SDL3
P R I V A T E
2022-11-22 04:28:58 +00:00
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e - c o n f i g - $ < L O W E R _ C A S E : $ < C O N F I G > > > "
2022-11-30 02:34:15 +00:00
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ S O U R C E _ D I R } / s r c > "
2022-11-26 20:25:31 +00:00
P U B L I C
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e > "
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ S O U R C E _ D I R } / i n c l u d e > "
2022-06-20 23:30:50 +00:00
" $ < I N S T A L L _ I N T E R F A C E : $ { C M A K E _ I N S T A L L _ I N C L U D E D I R } > "
2022-11-26 20:25:31 +00:00
)
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# This picks up all the compiler options and such we've accumulated up to here.
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target_link_libraries ( SDL3 PRIVATE $< BUILD_INTERFACE:sdl-build-options > )
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if ( MINGW OR CYGWIN )
if ( NOT CMAKE_VERSION VERSION_LESS "3.13" )
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target_link_options ( SDL3 PRIVATE -static-libgcc )
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endif ( )
endif ( )
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# Use `Compatible Interface Properties` to allow consumers to enforce a shared/static library
2022-11-22 04:28:58 +00:00
set_property ( TARGET SDL3 PROPERTY INTERFACE_SDL3_SHARED TRUE )
set_property ( TARGET SDL3 APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED )
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if ( NOT CMAKE_VERSION VERSION_LESS "3.16" )
target_precompile_headers ( SDL3 PRIVATE "${PROJECT_SOURCE_DIR}/src/SDL_internal.h" )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
if ( SDL_STATIC )
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add_library ( SDL3-static STATIC ${ SOURCE_FILES } )
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# alias target for in-tree builds
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add_library ( SDL3::SDL3-static ALIAS SDL3-static )
set_target_properties ( SDL3-static PROPERTIES
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O U T P U T _ N A M E " $ { s d l _ s t a t i c _ l i b n a m e } "
P O S I T I O N _ I N D E P E N D E N T _ C O D E " $ { S D L _ S T A T I C _ P I C } " )
2022-11-22 04:28:58 +00:00
target_compile_definitions ( SDL3-static PRIVATE SDL_STATIC_LIB )
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target_link_libraries ( SDL3-static PRIVATE ${ EXTRA_LIBS } ${ EXTRA_LDFLAGS } ${ CMAKE_DEPENDS } )
2022-11-26 20:25:31 +00:00
target_include_directories ( SDL3-static
P R I V A T E
2022-11-22 04:28:58 +00:00
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e - c o n f i g - $ < L O W E R _ C A S E : $ < C O N F I G > > > "
2022-11-30 02:34:15 +00:00
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ S O U R C E _ D I R } / s r c > "
2022-11-26 20:25:31 +00:00
P U B L I C
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e > "
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ S O U R C E _ D I R } / i n c l u d e > "
2022-06-20 23:30:50 +00:00
" $ < I N S T A L L _ I N T E R F A C E : $ { C M A K E _ I N S T A L L _ I N C L U D E D I R } > "
2022-11-26 20:25:31 +00:00
)
2021-10-05 16:34:29 +00:00
# This picks up all the compiler options and such we've accumulated up to here.
2022-11-22 04:28:58 +00:00
target_link_libraries ( SDL3-static PRIVATE $< BUILD_INTERFACE:sdl-build-options > )
2022-05-29 22:46:00 +00:00
# Use `Compatible Interface Properties` to allow consumers to enforce a shared/static library
2022-11-22 04:28:58 +00:00
set_property ( TARGET SDL3-static PROPERTY INTERFACE_SDL3_SHARED FALSE )
set_property ( TARGET SDL3-static APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED )
2022-07-25 20:21:11 +00:00
if ( NOT CMAKE_VERSION VERSION_LESS "3.16" )
target_precompile_headers ( SDL3-static PRIVATE "${PROJECT_SOURCE_DIR}/src/SDL_internal.h" )
endif ( )
2015-06-21 15:33:46 +00:00
endif ( )
2022-05-03 13:39:00 +00:00
set ( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSDL_BUILD_MAJOR_VERSION=${SDL_MAJOR_VERSION}" )
set ( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSDL_BUILD_MINOR_VERSION=${SDL_MINOR_VERSION}" )
set ( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSDL_BUILD_MICRO_VERSION=${SDL_MICRO_VERSION}" )
2018-02-24 16:59:58 +00:00
##### Tests #####
if ( SDL_TEST )
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file ( GLOB TEST_SOURCES ${ SDL3_SOURCE_DIR } /src/test/*.c )
add_library ( SDL3_test STATIC ${ TEST_SOURCES } )
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add_library ( SDL3::SDL3_test ALIAS SDL3_test )
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set_target_properties ( SDL3_test PROPERTIES
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E X P O R T _ N A M E S D L 3 _ t e s t )
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target_include_directories ( SDL3_test
P R I V A T E
2022-11-22 04:28:58 +00:00
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e - c o n f i g - $ < L O W E R _ C A S E : $ < C O N F I G > > > "
2022-11-26 20:25:31 +00:00
P U B L I C
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e > "
" $ < B U I L D _ I N T E R F A C E : $ { S D L 3 _ S O U R C E _ D I R } / i n c l u d e > "
2022-06-20 23:30:50 +00:00
" $ < I N S T A L L _ I N T E R F A C E : $ { C M A K E _ I N S T A L L _ I N C L U D E D I R } > "
2022-11-26 20:25:31 +00:00
)
2022-11-22 04:28:58 +00:00
target_link_libraries ( SDL3_test PRIVATE ${ EXTRA_TEST_LIBS } )
2018-02-24 16:59:58 +00:00
endif ( )
2022-11-22 04:28:58 +00:00
if ( NOT SDL3_DISABLE_INSTALL )
2022-12-16 22:51:39 +00:00
##### Configure installation folders #####
if ( WINDOWS AND NOT MINGW )
set ( SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT "cmake" )
else ( )
set ( SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT "${CMAKE_INSTALL_LIBDIR}/cmake" )
endif ( )
set ( SDL_INSTALL_CMAKEDIR_ROOT "${SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT}" CACHE STRING "Root folder where to install SDL3Config.cmake related files (SDL3 subfolder for MSVC projects)" )
if ( WINDOWS AND NOT MINGW )
set ( SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_ROOT}" )
set ( LICENSES_PREFIX "licenses/SDL3" )
else ( )
set ( SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_ROOT}/SDL3" )
set ( LICENSES_PREFIX "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}" )
endif ( )
##### Installation targets #####
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if ( SDL_SHARED )
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install ( TARGETS SDL3 EXPORT SDL3Targets
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L I B R A R Y D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ L I B D I R } "
A R C H I V E D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ L I B D I R } "
R U N T I M E D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ B I N D I R } " )
endif ( )
2022-01-07 19:30:26 +00:00
2022-04-16 00:50:55 +00:00
if ( SDL_STATIC )
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install ( TARGETS SDL3-static EXPORT SDL3staticTargets
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L I B R A R Y D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ L I B D I R } "
A R C H I V E D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ L I B D I R } "
R U N T I M E D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ B I N D I R } " )
endif ( )
2022-05-26 23:40:11 +00:00
if ( SDL_TEST )
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install ( TARGETS SDL3_test EXPORT SDL3testTargets
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L I B R A R Y D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ L I B D I R } "
A R C H I V E D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ L I B D I R } "
R U N T I M E D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ B I N D I R } " )
endif ( )
2022-04-16 00:50:55 +00:00
##### Export files #####
include ( CMakePackageConfigHelpers )
2022-12-18 01:24:42 +00:00
configure_package_config_file ( cmake/SDL3Config.cmake.in SDL3Config.cmake
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P A T H _ V A R S C M A K E _ I N S T A L L _ P R E F I X C M A K E _ I N S T A L L _ F U L L _ B I N D I R C M A K E _ I N S T A L L _ F U L L _ I N C L U D E D I R C M A K E _ I N S T A L L _ F U L L _ L I B D I R
2022-10-19 14:03:43 +00:00
I N S T A L L _ D E S T I N A T I O N " $ { S D L _ I N S T A L L _ C M A K E D I R } "
2022-06-03 18:12:52 +00:00
)
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write_basic_package_version_file ( "${CMAKE_CURRENT_BINARY_DIR}/SDL3ConfigVersion.cmake"
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V E R S I O N $ { S D L _ V E R S I O N }
C O M P A T I B I L I T Y A n y N e w e r V e r s i o n
)
2017-08-10 02:03:10 +00:00
2022-04-16 00:50:55 +00:00
if ( SDL_SHARED )
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install ( EXPORT SDL3Targets
F I L E S D L 3 T a r g e t s . c m a k e
N A M E S P A C E S D L 3 : :
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D E S T I N A T I O N " $ { S D L _ I N S T A L L _ C M A K E D I R } "
2022-04-16 00:50:55 +00:00
)
2022-06-16 01:37:05 +00:00
if ( ANDROID AND NOT CMAKE_VERSION VERSION_LESS 3.7 )
2022-11-22 04:28:58 +00:00
install ( EXPORT_ANDROID_MK SDL3Targets
D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ D A T A R O O T D I R } / n d k - m o d u l e s / S D L 3 " )
2022-06-16 01:37:05 +00:00
endif ( )
2022-04-16 00:50:55 +00:00
endif ( )
2017-08-10 02:03:10 +00:00
2022-04-16 00:50:55 +00:00
if ( SDL_STATIC )
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install ( EXPORT SDL3staticTargets
F I L E S D L 3 s t a t i c T a r g e t s . c m a k e
N A M E S P A C E S D L 3 : :
2022-10-19 14:03:43 +00:00
D E S T I N A T I O N " $ { S D L _ I N S T A L L _ C M A K E D I R } "
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)
2022-06-16 01:37:05 +00:00
if ( ANDROID AND NOT CMAKE_VERSION VERSION_LESS 3.7 )
2022-11-22 04:28:58 +00:00
install ( EXPORT_ANDROID_MK SDL3staticTargets
D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ D A T A R O O T D I R } / n d k - m o d u l e s / S D L 3 - s t a t i c " )
2022-06-16 01:37:05 +00:00
endif ( )
2022-04-16 00:50:55 +00:00
endif ( )
2022-01-07 19:30:26 +00:00
2022-05-26 23:40:11 +00:00
if ( SDL_TEST )
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install ( EXPORT SDL3testTargets
F I L E S D L 3 t e s t T a r g e t s . c m a k e
N A M E S P A C E S D L 3 : :
2022-10-19 14:03:43 +00:00
D E S T I N A T I O N " $ { S D L _ I N S T A L L _ C M A K E D I R } "
2022-05-26 23:40:11 +00:00
)
2022-06-16 01:37:05 +00:00
if ( ANDROID AND NOT CMAKE_VERSION VERSION_LESS 3.7 )
2022-11-22 04:28:58 +00:00
install ( EXPORT_ANDROID_MK SDL3testTargets
2022-11-28 17:54:09 +00:00
D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ D A T A R O O T D I R } / n d k - m o d u l e s / S D L 3 _ t e s t " )
2022-06-16 01:37:05 +00:00
endif ( )
2022-05-26 23:40:11 +00:00
endif ( )
2022-04-16 00:50:55 +00:00
install (
F I L E S
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$ { C M A K E _ C U R R E N T _ B I N A R Y _ D I R } / S D L 3 C o n f i g . c m a k e
$ { C M A K E _ C U R R E N T _ B I N A R Y _ D I R } / S D L 3 C o n f i g V e r s i o n . c m a k e
2022-12-11 23:18:06 +00:00
$ { S D L 3 _ S O U R C E _ D I R } / c m a k e / s d l f i n d . c m a k e
2022-10-19 14:03:43 +00:00
D E S T I N A T I O N " $ { S D L _ I N S T A L L _ C M A K E D I R } "
2022-04-16 00:50:55 +00:00
C O M P O N E N T D e v e l
2022-01-07 19:30:26 +00:00
)
2015-06-21 15:33:46 +00:00
2022-06-20 23:30:50 +00:00
install (
F I L E S
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$ { S D L 3 _ I N C L U D E _ F I L E S }
2022-11-27 04:43:38 +00:00
" $ { S D L 3 _ B I N A R Y _ D I R } / i n c l u d e / S D L 3 / S D L _ r e v i s i o n . h "
2022-12-18 02:35:13 +00:00
D E S T I N A T I O N $ { C M A K E _ I N S T A L L _ I N C L U D E D I R } / S D L 3
)
if ( SDL_TEST )
install (
F I L E S $ { S D L 3 _ T E S T _ I N C L U D E _ F I L E S }
D E S T I N A T I O N $ { C M A K E _ I N S T A L L _ I N C L U D E D I R } / S D L 3
)
endif ( )
2022-04-16 00:50:55 +00:00
2022-10-04 19:17:10 +00:00
install ( FILES "LICENSE.txt" DESTINATION "${LICENSES_PREFIX}" )
if ( FREEBSD )
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
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install ( FILES ${ SDL3_BINARY_DIR } /sdl3.pc DESTINATION "libdata/pkgconfig" )
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else ( )
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install ( FILES ${ SDL3_BINARY_DIR } /sdl3.pc
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D E S T I N A T I O N " $ { C M A K E _ I N S T A L L _ L I B D I R } / p k g c o n f i g " )
endif ( )
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endif ( )
##### Uninstall target #####
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if ( NOT SDL3_DISABLE_UNINSTALL )
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if ( NOT TARGET uninstall )
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configure_file ( cmake/cmake_uninstall.cmake.in cmake_uninstall.cmake IMMEDIATE @ONLY )
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add_custom_target ( uninstall
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C O M M A N D $ { C M A K E _ C O M M A N D } - P " $ { C M A K E _ C U R R E N T _ B I N A R Y _ D I R } / c m a k e _ u n i n s t a l l . c m a k e " )
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endif ( )
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endif ( )
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##### Tests subproject (must appear after the install/uninstall targets) #####
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if ( SDL_TESTS )
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set ( HAVE_TESTS ON )
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enable_testing ( )
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add_subdirectory ( test )
endif ( )
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##### Fix Objective C builds #####
set ( CMAKE_OBJC_FLAGS "${CMAKE_OBJC_FLAGS} ${CMAKE_C_FLAGS}" )
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# Make sure SDL3::SDL3 always exists
if ( TARGET SDL3::SDL3-static AND NOT TARGET SDL3::SDL3 )
add_library ( SDL3::SDL3 ALIAS SDL3-static )
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endif ( )