Alexandre Bouvier
e45eb0da9a
discord-rpc: fix tracked commit ( #1294 )
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
2024-10-08 19:37:20 +03:00
georgemoralis
53b7c5cc77
Update discord_rpc_handler.cpp
...
Add new app ID
2024-10-08 19:03:37 +03:00
RDN000
4fa55b7aa2
Update sq translation ( #1276 )
2024-10-08 18:58:57 +03:00
delledev
3e7137cc6b
added discord rpc ( #1178 )
...
* added discord rpc
* linting issues
* Revert "linting issues"
This reverts commit 55f4e39506
.
* fix clang-format issues
* removed wrong rpc submodule
* added correct rpc submodule
* Moved cmake instructions to correct files.
* added minor suggestions from pr
* Added an option to enable/disable RPC, added rpc to emulator.cpp making it work on nonqt builds
* typo & minor stuff
* Changed getInstance implementation with Singleton class.
* Update discord_rpc_handler.cpp
discord id
* fixed ci clangformat errors
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-08 18:14:37 +03:00
Stephen Miller
aba803bd04
IMAGE_GATHER4_C_LZ_O ( #1274 )
...
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
Used by Crash Team Racing Nitro Fueled.
2024-10-08 10:35:07 +03:00
squidbus
20915eb5b8
core: Add support for Neo mode memory size. ( #1196 )
2024-10-08 10:29:05 +03:00
Exhigh
f139762c64
imgui/renderer: Hide Cursor on Idle Implementation ( #1266 )
...
Implement hide cursor on idle w/ idle timeout duration (configurable via GUI). While at it add always and never to hide the cursor options as well.
* Revert commit #1211 as to not interfere with the cursor states.
* Make hide cursor on idle as the default setting w/ timeout duration of 5 seconds to hide.
* Add an input tab in the settings page to add the hide cursor setting, with hiding the idle timeout box with respect to the cursor hide option.
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-08 09:47:42 +03:00
Vinicius Rangel
96344873d6
SaveDataLib: use param.sfo to store max_blocks instead of txt ( #1287 )
2024-10-08 09:16:06 +03:00
DanielSvoboda
01fb320f4e
Fixes encoding in update text ( #1283 )
...
* Fixes encoding in update text
* +
2024-10-08 09:15:50 +03:00
fireph
ce53c41205
Add support to click touchpad using back button on non PS4/5 controllers ( #1258 )
...
* Working touchpad support
Tested on PS5 controller plugged in via USB.
* fix lint
* Add support to click touchpad using back button on other controllers
Takes the back button and allows the user to change the behavior of how it clicks the touchpad. The current options are left, right, center, and none.
* add description text
* make more generic so translations can be supported in combobox
* fix lint
* linter again
* support back button to touchpad for spacebar as well
* linter at it again
2024-10-08 09:15:30 +03:00
¥IGA
7389cf3e89
PM4 old removed + fixes ( #1259 )
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
2024-10-07 15:29:07 +02:00
DanielSvoboda
20db37f235
fix update linux console ( #1238 )
2024-10-07 14:52:38 +03:00
georgemoralis
d7e5b5f13f
updated sdl to fix touchpad issue ( #1275 )
2024-10-07 13:04:09 +03:00
Dzmitry Dubrova
75c92a7cd1
net: Stub sceNetErrnoLoc ( #1271 )
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
2024-10-06 22:34:55 +03:00
baggins183
3c0255b953
DebugPrintf in shaders ( #1252 )
...
* Add shader debug print opcode that uses NonSemantic DebugPrintf extension
* small correction for flags in Inst
* Fix IR Debug Print. Add StringLiteral op
* add missing microinstruction changes for debugprint
* cleanup. delete vaarg stuff. Smuggle format string in Info and flags
* more cleanup
* more
* (dont merge??) update sirit submodule
* fix num args 4 -> 5
* add notes about DebugPrint IR op
* use NumArgsOf again
* copyright
* update sirit submodule
* fix clangformat
* add new Value variant for string literal. Use arg0 for fmt string
* remove string pool changes
* Update src/shader_recompiler/ir/value.cpp
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
---------
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-10-06 22:34:40 +03:00
TheTurtle
310814ac71
shader_recompiler: Support for more offset layouts ( #1270 )
2024-10-06 18:43:59 +02:00
tGecko
4ce95e55e0
add log type to log file ( #1260 )
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
2024-10-06 14:53:53 +03:00
fireph
351e4861ca
Working touchpad support ( #1257 )
...
* Working touchpad support
Tested on PS5 controller plugged in via USB.
* fix lint
2024-10-06 13:00:35 +03:00
nishinji
2fd4861d3e
CI: Build outside the main branch ( #1239 )
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
2024-10-06 02:26:19 +03:00
squidbus
60092ce849
vulkan: Use view of null buffer for texel buffers if nullDescriptor not supported. ( #1231 )
2024-10-06 02:25:12 +03:00
squidbus
2a7d56dbf2
shader_recompiler: Remove outdated image array warning. ( #1256 )
2024-10-06 01:42:58 +03:00
psucien
927bb0c175
Initial support of Geometry shaders ( #1244 )
...
* video_core: initial GS support
* fix for components mapping; missing prim type
2024-10-06 01:26:50 +03:00
squidbus
5bb45dc7ba
vulkan: Respect maximum sampler LOD bias. ( #1254 )
2024-10-06 01:05:24 +03:00
squidbus
8576d5e72c
shader_recompiler: Set array size to max UBO size when 0. ( #1251 )
...
* shader_recompiler: Set array size to max UBO size when 0.
* vulkan: Account for fallbacks when setting depth attachment format.
2024-10-05 22:31:52 +03:00
squidbus
ee57c2fd69
vulkan: Fix two more validation errors. ( #1250 )
2024-10-05 21:35:02 +03:00
¥IGA
1dabea7514
Fix a Qt warning ( #1249 )
2024-10-05 21:34:53 +03:00
ElBread3
2b8c2ce423
Fix list sorting for some categories ( #1242 )
...
* fix list sorting for serial, firmware version, and game size
* bad apple!!
* qol
2024-10-05 21:34:38 +03:00
Vinicius Rangel
a5968b630d
imgui: fix blocking keyboard at startup ( #1237 )
...
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
* imgui: dont capture any input without an active nav window
fix keyboard not being available as soon as the emulator opens
* imgui: cleanup renderer assigning unnecessary sType to vulkan structures
2024-10-04 19:06:08 +03:00
Mahmoud Adel
76644a0169
add Opcodes to switch case ( #1233 )
...
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
* add Opcodes to switch case
Added Opcodes to switch case, they were done here but weren't added to switch 9f79764b01 (diff-9a6c2e2027c03231e88aaaab30908baecae202661839f35c31a777fec2500c7aR659)
* clang
2024-10-04 11:24:45 +03:00
tGecko
ec6579cb4f
Hide cursor on key/button press ( #1211 )
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
2024-10-04 08:49:18 +02:00
korenkonder
9f79764b01
Add various V_CVT opcodes ( #1223 )
2024-10-04 08:48:05 +02:00
squidbus
be411b37d4
vulkan: Fix dynamic vertex binding stride validation errors. ( #1229 )
2024-10-04 07:51:08 +03:00
Vinicius Rangel
49ceff71a2
Devtools fixes1 ( #1228 )
...
* imgui: fix nav with dock & fps display disabled by default
* devtools: change basic fps scale
* imgui: scale font with display dpi
2024-10-04 06:44:36 +03:00
korenkonder
da519f9091
Moved opcode to it's proper location ( #1221 )
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
2024-10-03 22:47:26 +02:00
Vinicius Rangel
af398e3684
Devtools: PM4 Explorer ( #1094 )
...
* Devtools: Pause system
* Devtools: pm4 viewer
- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size
* Devtools: pm4 viewer - add combo to select the queue
* Devtools: pm4 viewer - add hex editor
* Devtools: pm4 viewer - dump current cmd
* add monospaced font to devtools
* Devtools: pm4 viewer - use spec op name
avoid some allocations
2024-10-03 22:43:23 +02:00
¥IGA
009f956d8d
imgui: Makes the window edges rounded ( #1143 )
2024-10-03 19:28:41 +02:00
ElBread3
ff13aff862
video_core: IMAGEGATHER4_C_O ( #1210 )
2024-10-03 18:48:54 +02:00
dbz400
54dafce541
Add V_CVT_F64_I32 ( #1219 )
2024-10-03 18:48:28 +02:00
Daniel R.
5e26294e27
video_core: disable warnings on vulkan
2024-10-03 16:57:33 +02:00
georgemoralis
ed24632ceb
Fix some network,npmanager issues ( #1215 )
...
* improved np toolkit callbacks
* added ExecuteGuest in callback
* clang format
2024-10-03 14:03:26 +03:00
squidbus
7209b7d786
shader_recompiler: Shader param fixups ( #1199 )
2024-10-03 10:50:51 +03:00
squidbus
1a34c2a189
core: Fix some missing uses of ExecuteGuest. ( #1214 )
2024-10-03 08:38:24 +03:00
squidbus
388d717205
audio_core: Fix return value types and shift some error handling to library. ( #1212 )
2024-10-03 07:01:39 +03:00
Mikasa-san
7e533ccf50
Refactor audio handling with range checks, buffer threshold, and lock… ( #1200 )
...
* Refactor audio handling with range checks, buffer threshold, and lock fixes
- Added range checks for handle to avoid invalid index access in AudioOutOutput, AudioOutSetVolume, and AudioOutGetStatus.
- Added a constant AUDIO_STREAM_BUFFER_THRESHOLD for the buffer threshold (was previously a magic number).
- Set the freq parameter correctly in the SDL_AudioSpec structure in AudioOutOpen.
- Fixed locking issues in AudioOutOutput to avoid unlocking before it's locked.
* Refactor audio handling with range checks, buffer threshold, and lock fixes
- Added range checks for handle to avoid invalid index access in AudioOutOutput, AudioOutSetVolume, and AudioOutGetStatus.
- Added a constant AUDIO_STREAM_BUFFER_THRESHOLD for the buffer threshold (was previously a magic number).
- Set the freq parameter correctly in the SDL_AudioSpec structure in AudioOutOpen.
- Fixed locking issues in AudioOutOutput to avoid unlocking before it's locked.
- Removed tab spaces to fix format clang error
2024-10-02 18:34:16 +03:00
tGecko
93317911eb
fix music playing when it shouldn't ( #1203 )
2024-10-02 18:33:36 +03:00
CrazyBloo
394b7fa671
replace trophy xml error with assert ( #1197 )
2024-10-02 12:31:55 +03:00
Paris Oplopoios
d20efcb0d2
Some nits and fixes on paths ( #1190 )
...
* Some nits and fixes
* More path conversions
* Add some more logging
* Log the path too
2024-10-02 07:18:00 +03:00
Vinicius Rangel
ee1e55d5e1
SaveData: implement sceSaveDataTransferringMount ( #1191 )
...
* SaveData: fix icon overriding
* SaveData: implement sceSaveDataTransferringMount
2024-10-02 06:38:18 +03:00
CrazyBloo
61f750bdd9
trp data extracts to game_data/serial instead of folder name ( #1194 )
...
* trp data extracts to game_data/serial instead of folder name
* format
2024-10-02 06:37:43 +03:00
squidbus
e68774d449
shader_recompiler: Define fragment output type based on number format. ( #1097 )
...
* shader_recompiler: Define fragment output type based on number format.
* shader_recompiler: Fix GetAttribute SPIR-V output type.
* shader_recompiler: Don't bitcast on SetAttribute unless integer target.
2024-10-01 23:42:37 +03:00