4724 Commits

Author SHA1 Message Date
Themaister
023443e1aa Initial overlay config work. 2012-12-22 13:40:15 +01:00
Themaister
9056946079 Merge branch 'master' into overlay 2012-12-22 11:38:18 +01:00
Themaister
6bb2349833 Kill off external driver plug interfaces.
These are too much work to maintain, and aren't really all
that useful.
2012-12-22 11:37:15 +01:00
twinaphex
26c59ef649 (Android) Added autoconfiguration of Wiimote/Nunchuk/Wiimote - for
use with free Wii IME app from C.C.P. Cre@ions
2012-12-22 09:44:56 +01:00
twinaphex
7431bd5d22 (Android) Add more control schemes for USB gamepads 2012-12-22 07:13:32 +01:00
Toad King
ff3ec9f8a5 (Android) minor cleanup 2012-12-21 19:00:18 -05:00
Toad King
462adce111 (Android) touch input fixes 2012-12-21 18:32:53 -05:00
twinaphex
75b36e6ba0 (Android) Tried with condition flag - still doesn't work 2012-12-21 08:08:50 +01:00
twinaphex
0df2eff66b (Android) Some input refactors 2012-12-21 04:14:47 +01:00
twinaphex
29ef7dc4ed (Android) Initial implementation of input overlay key input code -
not working yet due to need to determine whether or not touchscreen
is pressed in input_state_pressed
2012-12-21 01:31:01 +01:00
twinaphex
456593ddb1 (Android) Add way to tell where the event is coming from 2012-12-20 23:57:46 +01:00
twinaphex
909c392094 (Android) Build fix for building with input debug 2012-12-20 23:01:48 +01:00
Themaister
09bbfbba83 More verbose TGA logging. 2012-12-20 21:44:20 +01:00
twinaphex
c135cf7e6d Merge branch 'overlay' of https://github.com/Themaister/RetroArch into overlay 2012-12-20 20:50:37 +01:00
twinaphex
675124bda4 (Griffin) Compile in overlay code - get rid of input_state
override for Android
2012-12-20 20:48:09 +01:00
Themaister
ca9f081d27 Make input overlay configurable. 2012-12-20 20:23:53 +01:00
twinaphex
60a4a20a79 Merge branch 'overlay' of https://github.com/Themaister/RetroArch into overlay 2012-12-20 20:13:17 +01:00
Themaister
a1fd01dbc6 Add some TODOs for overlay. 2012-12-20 15:53:09 +01:00
Themaister
cc2e4015b5 Allow enable/disable overlay. 2012-12-20 15:37:04 +01:00
Themaister
47a98ef205 Make overlay polling completely independent. 2012-12-20 15:33:54 +01:00
Themaister
a863908214 Makefile indent fix. 2012-12-20 14:57:55 +01:00
twinaphex
92e5036eb6 Disable onLowMemory callback - after this has executed, it would
call Dalvik's garbage collector - definitely want to avoid that
2012-12-20 13:25:09 +01:00
Themaister
45f808d00c Change hardcoded path. 2012-12-20 12:54:54 +01:00
Themaister
d5b294c894 Update coords for basic overlay.
Sort of usable now.
2012-12-20 12:47:18 +01:00
Themaister
1250fae7f1 Basic overlay POC works.
Add support for X11.
2012-12-20 12:24:49 +01:00
Themaister
b4cd58afe7 Rework overlays as a video driver interface. 2012-12-20 11:16:22 +01:00
twinaphex
c981cb77f8 Make overlay fullscreen 2012-12-20 04:37:52 +01:00
twinaphex
d5dffe88dc (Griffin) Add stub for post_render_func for Griffin 2012-12-20 03:59:33 +01:00
twinaphex
318078157d Commented out overlay hacks 2012-12-20 03:49:55 +01:00
twinaphex
447fbf1c59 Add quickmenu overlay 2012-12-20 03:44:09 +01:00
Themaister
fe828fae17 Add basic overlay. 2012-12-19 22:45:37 +01:00
Themaister
a47860b230 Clarify intent of cg_shader init. 2012-12-19 21:33:59 +01:00
Themaister
71f2754e91 Revert "Move shader path init to init_cg()."
This reverts commit e0faf0cc47de08bebb429140d2875cc8d1335ff0.
2012-12-19 21:33:10 +01:00
Themaister
e0faf0cc47 Move shader path init to init_cg(). 2012-12-19 21:30:23 +01:00
Themaister
46ae26211f Fix Mingw build. 2012-12-19 21:27:27 +01:00
OV2
369615f808 win32: fix msvc build 2012-12-19 21:18:38 +01:00
OV2
c9c0936fd5 win32: fix initial multipass cg shader loading in d3d9 2012-12-19 21:16:26 +01:00
OV2
a193bac6a1 Fix hermite compile 2012-12-19 20:01:12 +01:00
Themaister
5eb7432fff Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
Toad King
c42bbaf191 fix 2012-12-18 23:04:26 -05:00
Toad King
79ccb9a6d9 (GX) implement 32-bit color support 2012-12-18 22:18:31 -05:00
twinaphex
2ecb4cebe8 (GX) Video - refactor convert_texture function some more 2012-12-19 04:16:04 +01:00
twinaphex
2e9d84efc3 (GX) Video - small refactor of texture conversion routine 2012-12-19 04:08:47 +01:00
Toad King
376317309e Revert "(GX Video) Only update texture if frame is not NULL"
This reverts commit 78027ee920c45f60321682d7a2bcd6f393939d12.

the logic for this is already in update_textures and it broke menu rendering
2012-12-18 21:12:00 -05:00
twinaphex
3273ccb5d6 (Android) Add preDispatchEvent 2012-12-19 00:55:39 +01:00
OV2
681241deb5 win32: fall back to software vertex processing if d3d9 init fails 2012-12-18 21:21:13 +01:00
twinaphex
60dd07364e (Android) Fix build 2012-12-18 20:56:33 +01:00
twinaphex
1c0fc0e65e (Android) Pack the LUT entries so that we can store eight 8-bit
values in them - this will allow for custom LUTs per controller
2012-12-18 18:56:16 +01:00
twinaphex
2e988a61d9 (Android) Same for Android - remove gfx_ctx_clear 2012-12-18 09:18:22 +01:00
twinaphex
ddc94054cb Get rid of RMenu context clear function 2012-12-18 09:17:40 +01:00