twinaphex
34a66a45ea
(RMenu) Only set y member of menu_panel
2013-04-13 15:53:44 +02:00
twinaphex
6b01ce78cc
(XDK1) Reduce menu image to 320x240 and upscale to 640x480 -
...
to hell with how this looks - it saves over 2MB of RAM - you
try and justify that over stupid eye candy on an outdated
console and I'll call you a damn fool
2013-04-13 15:19:57 +02:00
twinaphex
6b94b53bfc
(XDK1) Reduced size of menu panel PNG - SFA3 now fits into RAM
2013-04-13 14:55:11 +02:00
Themaister
e389220df8
Refactor frame_counter.
...
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex
c51347c532
Drop MODE_VIDEO_SCREENSHOTS_ENABLE
2013-04-13 09:09:56 +02:00
ToadKing
4782522dbd
(WII) fix RGUI controls
...
(CONSOLES) fix logging
2013-04-12 09:19:02 -04:00
twinaphex
5a9194a95c
(360) Cleanup shader_hlsl.c
2013-04-12 15:14:34 +02:00
twinaphex
0ef62f24c4
(360 RMenu XUI) Cleanups
2013-04-12 15:03:31 +02:00
twinaphex
d53d92967c
(360 RMenu XUI) Works now with refactored filebrowser
...
code
2013-04-12 14:23:25 +02:00
twinaphex
26c765a559
(XDK1) Strip platform_xdk.h
2013-04-12 13:41:07 +02:00
twinaphex
3b4ee38245
(XDK1) Remove some unused XDK1 I/O code
2013-04-12 13:27:10 +02:00
twinaphex
2b3334fc23
(RMenu) use memcpy/memset to copy over/flush from one struct to another
...
(for pop_menu_stack/push_menu_stack purposes)
2013-04-12 12:41:49 +02:00
twinaphex
f8a040e286
(Filebrowser) Refactor filebrowser - get rid of second filebrowser
...
instance in rmenu.c
2013-04-12 12:25:36 +02:00
twinaphex
345a9c77e8
(Filebrowser) Don't expose filebrowser_get_current_path function
2013-04-12 10:33:55 +02:00
twinaphex
54ec513e7e
(Filebrowser) Cleanup to directory_parse
2013-04-12 10:07:47 +02:00
twinaphex
8d8abcbdc5
(RMenu XUI) Move to new filebrowser dir popping logic
2013-04-12 09:58:16 +02:00
twinaphex
4e188a0e00
(Wii/RGUI) Take out QUIT_KEY button combo shortcuts - current
...
RGUI works such that it goes directly into the ingame menu
after pressing menu toggle and you can quit from there.
2013-04-12 09:28:12 +02:00
Themaister
97095852f0
Should fix Wii and shader manager.
2013-04-12 09:08:07 +02:00
ToadKing
ded105746c
fix RGUI file browser
2013-04-11 21:00:13 -04:00
twinaphex
e75ed86fde
(Filebrowser) Cleanups
2013-04-12 00:27:00 +02:00
twinaphex
459a371982
(RMenu) Slimmer filebrowser dir popping
2013-04-12 00:16:23 +02:00
twinaphex
9d53311e33
(Filebrowser) Get rid of unnecessary filebrowser_init
2013-04-11 23:00:01 +02:00
twinaphex
63020f42d7
(Android) Some leftover Android garbage that was never expanded upon - scrub
2013-04-11 17:31:46 +02:00
twinaphex
30e190bdae
Remove superfluous wcstombs / mbstowcs wrappers
2013-04-11 17:18:23 +02:00
twinaphex
74edbf7339
(RMenu XUI / 360) Made RMenu XUI independent of MODE_MENU_DRAW - MODE_MENU_DRAW
...
removed
2013-04-11 16:38:41 +02:00
Themaister
91c8fea8e9
Fix crash in shader browser.
2013-04-11 16:15:09 +02:00
Themaister
aebb2cb52e
Add initial GLSL loading in RGUI.
2013-04-11 16:15:09 +02:00
twinaphex
a49fe27d21
(GX) Make Wii/Gamecube gx_video no longer depend on MODE_MENU_DRAW
2013-04-11 16:10:09 +02:00
twinaphex
7bb9f0d288
(RMenu) No longer rely on MODE_MENU_DRAW
2013-04-11 15:29:43 +02:00
twinaphex
ea969282f4
(XDK1 RMenu) Don't call texture_image_render for panel anymore in rmenu.c
2013-04-11 15:05:42 +02:00
twinaphex
0f60833cac
(RMenu) Do video rendering in RMenu after input - same as RGUI - will also
...
avoid having to 'skip' video swap when doing the render cached
frame call
2013-04-11 15:00:58 +02:00
twinaphex
8c777110f7
(RMenu) Run glClear or equivalent function at start of driver_frame function
...
so that we can use rarch_render_cached_frame for menu purposes at
all times (instead of doing explicit clearing in our menu loops
beforehand for low-RAM modes where no menu texture is being drawn
but we don't want ghosting in the picture)
2013-04-11 13:42:02 +02:00
twinaphex
1171b7576a
Get rid of set_blend callback - the rgui draw texture function is
...
now in charge of making sure texture is properly blended - note
to OV2/maister - test if this breaks D3D9 PC driver and if so
fix accordingly
2013-04-11 13:13:37 +02:00
CatalystG
a54c377e6f
(BlackBerry) Fix BB10 this time. Previous change didn't work on both.
2013-04-10 21:25:38 -04:00
CatalystG
fdcc6e2087
(BlackBerry) Fix PlayBook crash after selecting a game from RGUI
2013-04-10 20:27:49 -04:00
Themaister
acd3b481be
Let RGUI CGP be used across driver reinit.
2013-04-10 21:04:28 +02:00
twinaphex
2c29884d7d
(RMenu) Don't break menu stack when shortcut exiting from screenshot mode
2013-04-10 19:12:25 +02:00
twinaphex
37b90574ac
(PS3 RMenu) Fullblown shader manager support - still unsure whether
...
I'm setting FBO values right though - maister - please code review
the FBO scaling incrementing/decrementing logic
2013-04-10 15:57:36 +02:00
twinaphex
adbfa4af90
(RMenu) Get rid of checks for main_is_init (for load/save CGP)
2013-04-10 13:24:56 +02:00
twinaphex
872c0a8133
(RMenu XDK1) Build fix
2013-04-10 13:24:27 +02:00
twinaphex
ad31643b51
(PS3 RMenu) Add initial options to Shader Manager - Load CGP function
...
works
2013-04-10 13:17:01 +02:00
twinaphex
c52530d03e
(RMenu) Stub Shader Manager menu in - now to fill it in
2013-04-10 11:20:28 +02:00
twinaphex
4c0da898ae
(RMenu) Simplify some more lengthy strings that won't fit on 640x480
...
screen
2013-04-10 10:20:27 +02:00
twinaphex
65bc6850d5
(RMenu) shorter descriptions so that they fit on Xbox 1 resolution
2013-04-10 10:15:03 +02:00
twinaphex
a871b6da54
(XDK) Remove texture_image_free - will have to manually do freeing
...
memory management without a public function for Xbox
2013-04-10 09:59:29 +02:00
twinaphex
de31ccef3e
Revert "(XDK1 RMenu) Free up tmpBrowser for every switch between game and menu as well"
...
This reverts commit 4fa02a1952
.
2013-04-10 09:57:13 +02:00
twinaphex
4fa02a1952
(XDK1 RMenu) Free up tmpBrowser for every switch between game and menu as well
2013-04-10 09:49:04 +02:00
twinaphex
c0f9c0dc6f
(RMenu) Get casts working for C99 as well - argh
2013-04-10 09:48:56 +02:00
twinaphex
9cabedca58
(RMenu) C++98 compatibility casts
2013-04-10 09:46:52 +02:00
twinaphex
5f24e5daf4
(RMenu) Put menu_texture and menu_panel textures on heap - free
...
them for Xbox 1 after going out of the menu and into the game
2013-04-10 09:34:46 +02:00
twinaphex
22ce22ca14
(360) Take out obsolete resampler type option
2013-04-10 07:55:59 +02:00
twinaphex
87d0843b13
(360) RMenu XUI now goes through the same RGUI functions for
...
rendering
2013-04-10 07:47:11 +02:00
twinaphex
9d6f4590e8
(RMenu XDK1) Updated RMenu for Xbox 1 to use new
...
RGUI/RMenu rendering funtions
2013-04-10 06:54:16 +02:00
twinaphex
d313e9b8f9
(PS3 RMenu) RMenu now renders background texture the same way
...
as RGUI
2013-04-10 06:22:37 +02:00
twinaphex
7cf75e5eb4
SETTING_EMU_SKIN action was mistakenly inside a HAVE_SHADER_MANAGER
...
ifdef
2013-04-10 04:57:49 +02:00
twinaphex
af5dcd106a
(XDK1 RMenu) Show panel again even in low RAM mode
2013-04-10 04:54:22 +02:00
twinaphex
80390d8143
(XDK1 RMenu) Build fixes
2013-04-10 04:51:36 +02:00
twinaphex
43c9195a77
Get rid of rarch_position_t structure and move RMenu texture to
...
rmenu.c instead of somewhere in g_extern global
2013-04-10 04:26:18 +02:00
twinaphex
7728e80e0f
(RMenu) Get rid of messy set_default_pos functions
2013-04-10 01:34:40 +02:00
twinaphex
6a87900f1a
(RMenu) Use HAVE_SHADER_MANAGER define for RMenu now as well
2013-04-10 00:47:14 +02:00
Themaister
37a276af9b
Load RGUI CGP on startup.
2013-04-09 21:48:03 +02:00
Themaister
d2f9eb300b
Clarify error message.
2013-04-09 21:41:38 +02:00
Themaister
a8f2317400
Can apply shaders in RGUI.
...
Kinda hoky, but basics seem to be down now.
2013-04-09 21:39:02 +02:00
Themaister
fc353f0582
Pop menu stack correctly after picking shader.
2013-04-09 21:23:34 +02:00
Themaister
16b8bff6a7
Can browse for shader files.
...
Directory stack is not popped correctly however.
Pathnames are not correctly truncated in browser either. Looks kinda
ugly atm.
2013-04-09 21:01:43 +02:00
Themaister
fdf7a443ad
More work on shader manager.
...
Mostly missing filebrowser for shaders now.
2013-04-09 19:43:24 +02:00
twinaphex
b91527749e
(RMenu) Some RMenu fixes - deal with overflow on 'pressed up'
...
state in core options menu along with some other things
2013-04-09 09:58:26 +02:00
twinaphex
6a845dec64
(RMenu) Fix - Pops menu stack for a submenu - hack - needs a cleaner implementation
2013-04-09 09:16:23 +02:00
twinaphex
56de3696d0
(RMenu) Initial core options working - only FBA core currently shows
...
'extra garbage' characters when updating a specific option -
"CPU Speed Overclock; 100%|110%|120%|130%|140%" etc - doesn't
happen in RGUI - could be the percentage sign
2013-04-09 08:55:54 +02:00
CatalystG
e2c6a5d3a8
(BlackBerry) Build fix
2013-04-08 21:36:28 -04:00
twinaphex
99945f43a6
(RGUI) Fix RGUI 'Core' setting
2013-04-08 01:51:39 +02:00
twinaphex
035e9d2624
(RGUI) Fix RGUI actions
2013-04-07 23:43:07 +02:00
twinaphex
c57b8f26a6
(RGUI) Fix 'Change Game' in RGUI
2013-04-07 23:39:52 +02:00
twinaphex
6f7b38221e
(RGUI) Compile in Shader Manager as well for GLSL and HLSL
2013-04-07 23:24:24 +02:00
twinaphex
b02e9f374c
(RMenu) Further implement ingame_menu_core_options
2013-04-07 19:21:20 +02:00
Themaister
b62a2b602a
More work on RGUI shader manager.
...
Still a long way to go, but shows most of the intended interface.
2013-04-07 16:45:05 +02:00
Themaister
651e088deb
Start adding skeleton for shader manager.
2013-04-07 15:46:36 +02:00
Themaister
a5722aef3a
Fix RGUI rewind setting.
2013-04-07 15:15:16 +02:00
Themaister
4cdfcf30d5
Refactor set_rgui_texture.
...
More generic and avoids poking directly into RGUI state.
2013-04-07 14:07:45 +02:00
twinaphex
3b82e779fe
(RMenu) Implement stub Core Options menu - real implementation
...
tomorrow
2013-04-07 08:30:30 +02:00
twinaphex
b430ded254
(RMenu/Xbox 1) Hardcode some positioning values
2013-04-07 05:20:19 +02:00
twinaphex
4102d1cfb8
Make sinc resampler the default and remove Hermite - audio
...
quality at high samplerates was too bad to be of any use
2013-04-07 03:41:06 +02:00
twinaphex
229891db59
(360) Build fix
2013-04-07 03:00:08 +02:00
twinaphex
15eba51b22
(PS3) Get it at least compiling
2013-04-07 02:34:41 +02:00
twinaphex
909122122d
Take out obsolete console-style overscan options - just use
...
Resize Mode instead
2013-04-07 01:23:10 +02:00
twinaphex
69c460bbec
(RMenu) Set 'selected' to FIRST_VIDEO_SETTING after selecting 'Change Game'
...
in Ingame Menu
2013-04-07 00:31:12 +02:00
twinaphex
81896840f0
(RMenu) Remove ingame_menu function / make it part of select_setting
2013-04-06 23:49:28 +02:00
twinaphex
2ab049fd05
(Xbox 1) Addendum to 'always load panel' prior commit
2013-04-06 23:17:50 +02:00
twinaphex
ff19ff671d
(Xbox 1) Panel should always be loaded regardless of low RAM mode
2013-04-06 23:13:35 +02:00
twinaphex
bb0821b514
Remove screenshots_dir and cgp_dir from default_paths - cgp_dir
...
is now the same as shaders_dir
2013-04-06 22:37:07 +02:00
twinaphex
bcbac5aac7
(RARCH_CONSOLE) Remove shader_dir from default_paths struct
2013-04-06 22:16:12 +02:00
twinaphex
cc05981455
(PS3/360) Now uses embedded shaders instead of stock shader from
...
common-shaders
2013-04-06 21:53:03 +02:00
twinaphex
142c6335c9
(Cg/PS3) Embed menu shader
2013-04-06 21:05:30 +02:00
twinaphex
129d54a478
Standardize frontends
2013-04-06 19:10:26 +02:00
twinaphex
ec0e3e6087
(RMenu) Remove RMenu screenshot_dump function pointer - implement
...
screenshot_dump instead for XDK1
2013-04-06 18:14:06 +02:00
twinaphex
1c5144f9bd
(RMenu) Move RMenu logic out of graphics driver context files
2013-04-06 17:44:07 +02:00
twinaphex
a2d9129782
Kill off set_fbo_state and get_fbo_state function pointers
2013-04-06 06:21:11 +02:00
twinaphex
f94ddb2eab
(RMenu) Remove now redundant enum ID
2013-04-06 05:58:26 +02:00
twinaphex
eb0feac9e3
(PS3/All) Purge fixed-style shaders again - this time avoiding
...
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex
4f1cd6a5ee
Revert "(PS3) Remove fixed shader slots"
...
This reverts commit f58a038a5f
.
2013-04-06 03:54:57 +02:00
twinaphex
cbb300f863
Revert "(RMenu XUI) Take out fixed second pass shader slot"
...
This reverts commit a61437c3db
.
2013-04-06 03:54:47 +02:00
twinaphex
cbfe5ff111
Revert "More scrubbing - no more render_to_texture, fbo_scale_x / fbo_scale_y,"
...
This reverts commit 7155dd9ca9
.
2013-04-06 03:53:57 +02:00
twinaphex
09c123859d
Revert "(RMenu) take out no longer used HAVE_FBO ifdef"
...
This reverts commit 5f6601ac7e
.
2013-04-06 03:53:18 +02:00
twinaphex
5f6601ac7e
(RMenu) take out no longer used HAVE_FBO ifdef
2013-04-06 00:24:11 +02:00
twinaphex
7155dd9ca9
More scrubbing - no more render_to_texture, fbo_scale_x / fbo_scale_y,
...
etc
2013-04-06 00:16:10 +02:00
twinaphex
a61437c3db
(RMenu XUI) Take out fixed second pass shader slot
2013-04-06 00:03:09 +02:00
twinaphex
f58a038a5f
(PS3) Remove fixed shader slots
2013-04-05 23:58:30 +02:00
meancoot
ed01b57036
(iOS) Fix stale sram and state paths after loading a game through RGUI.
2013-04-05 12:09:33 -04:00
Themaister
cf92211254
Update overlay when in RGUI.
2013-04-04 23:10:38 +02:00
Themaister
7c3e4ef12d
Fix unsigned bug in RGUI.
2013-04-04 22:27:16 +02:00
Themaister
d7797f8497
Core options work in RGUI.
2013-04-04 22:08:23 +02:00
Themaister
435eec44f0
Start adding core options to RGUI.
...
Broken atm.
2013-04-04 21:48:09 +02:00
Themaister
262b867ae0
Update MSVC2010 build.
...
Add RGUI, add folder query for Windows, fix GL HW render bug.
2013-04-04 20:25:41 +02:00
twinaphex
896d5d66d6
(RGUI) Add 'Change Game' option to RGUI Settings
2013-04-04 04:56:04 +02:00
meancoot
6d657d6fab
(iOS Thread) Make the pause menu's exit button work again
2013-04-03 12:08:27 -04:00
meancoot
ca4921d6c0
(iOS Thread) Use pthread, rather than Grand Central Dispatch, to create the emulator thread
2013-04-03 11:58:18 -04:00
meancoot
c778844852
(iOS Thread) Use an event queue to pass events (reset, state load, etc) to the retroarch thread
2013-04-02 22:38:33 -04:00
meancoot
1ab77945da
(iOS Thread) Handle the cases where the retroarch thread ends
2013-04-02 21:07:04 -04:00
meancoot
f4a3345f0b
(iOS Thread) Rough draft, needs a lot of work
2013-04-02 20:39:51 -04:00
twinaphex
52d6c0158f
(RMenu) Fixes INGAME_MENU_CHANGE_GAME
2013-04-01 09:53:31 +02:00
twinaphex
f5667f0297
(RMenu) Fixed 'Change Game' action
2013-04-01 09:38:16 +02:00
twinaphex
5d3949c610
(RMenu) Rewritten ingame menu
2013-04-01 09:18:30 +02:00
twinaphex
6f8a008d1b
(RMenu) Change menu labels
2013-04-01 06:31:17 +02:00
twinaphex
684197ee77
(RGUI) Sets and resets MODE_MENU_INGAME flag for whenever we go
...
in and out of Settings
2013-03-31 06:15:56 +02:00
twinaphex
241ed9286a
(RGUI) Menu toggle now goes to 'Settings' screen by default when
...
already ingame - will make the 'home screen' configurable to either
filebrowser or settings menu later on
2013-03-31 06:04:32 +02:00
twinaphex
d2521204a0
(RMenu) Change 'Return to menu' to 'Change game'
2013-03-31 01:47:00 +01:00
twinaphex
57b4de45a3
(RMenu) Can now use L3 + R3 to exit ingame menu
2013-03-30 19:56:16 +01:00
twinaphex
43a4979dc9
(360) RMenu XUI build fix
2013-03-30 08:16:58 +01:00
twinaphex
58a98e3043
(GX RGUI) Resolution additions for Wii - by request
2013-03-30 05:38:22 +01:00
twinaphex
426b3a255d
Revert "(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could" -
...
going to do this better
This reverts commit 8b4e6bed93
.
2013-03-29 01:55:08 +01:00
twinaphex
8b4e6bed93
(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could
...
be added to PC as well)
2013-03-28 20:59:49 +01:00
twinaphex
fa80fbf5bb
(RMenu) select_setting - cleanups
2013-03-26 15:26:16 +01:00
twinaphex
d58122c655
(RMenu) select_setting refactor pt. 2 - don't put array of struct
...
on heap anymore
2013-03-26 15:15:38 +01:00
twinaphex
32791fe59c
(RMenu) Refactor of select_setting
2013-03-26 15:06:08 +01:00
twinaphex
7d9ca5bf6a
(RMenu) Rewrite select_setting
2013-03-26 08:15:48 +01:00
twinaphex
0fb415fa82
(RMenu) Move pressed_down/pressed_up logic inside for loop - select_settings
2013-03-26 00:23:05 +01:00
twinaphex
d1b691a696
(RMenu) Take input states out of rmenu_state
2013-03-25 22:37:40 +01:00
twinaphex
f0794daa34
(RMenu) Pass input states by value instead of by reference
2013-03-25 22:31:09 +01:00
twinaphex
9b893e2154
(RMenu) More cleanups pt. 2
2013-03-25 21:55:42 +01:00
twinaphex
afda4b1a63
(RMenu) More cleanups
2013-03-25 21:24:51 +01:00
twinaphex
8568246454
(RMenu) Clean up init_filebrowser and free_filebrowser - make part of
...
RMenu
2013-03-25 21:01:04 +01:00
twinaphex
fee0d9d77a
Embed menu_stack into rmenu.c
2013-03-25 20:41:53 +01:00
twinaphex
d57484e6eb
Revert "(RMenu) RMenu cleanups pt. 3"
...
This reverts commit bcc5f906b6
.
2013-03-25 20:19:43 +01:00
twinaphex
bcc5f906b6
(RMenu) RMenu cleanups pt. 3
2013-03-25 19:04:23 +01:00
twinaphex
986806ca78
(RMenu) RMenu cleanups pt. 2
2013-03-25 18:36:15 +01:00
twinaphex
5a8aa57ae9
(RMenu) Cleanups
2013-03-25 17:47:47 +01:00
twinaphex
f004e98f85
(RMenu) Fix build
2013-03-25 08:06:40 +01:00
twinaphex
c9e2dd937d
(Android) Update overlays - now adds an RGUI toggle button
...
(RMenu PS3) Clean up some unneeded function callbacks
2013-03-25 03:07:58 +01:00
twinaphex
a7ea3b3ec7
(Blackberry) Replace strcpy with strlcpy
2013-03-25 02:07:13 +01:00
CatalystG
1e58421c84
(BlackBerry) Get input overlay to show when booting to RGUI
2013-03-24 20:42:09 -04:00
twinaphex
6905a38476
(PC) Fix RGUI build
...
(RGUI) Swap Start and Select buttons - Start is more commonly
found on gamepads than Select - Start does 'settings screen switch'
now and Select does 'reset to default' setting
2013-03-24 06:45:35 +01:00
twinaphex
9a1cbdce85
(RGUI) Add 'Resume Game' option
2013-03-24 06:32:42 +01:00
twinaphex
5c42e2fc98
(Libretro core management) Cleanups to libretro_install_core
2013-03-24 03:50:55 +01:00
twinaphex
fce2bdb3b2
Cleanups to libretro_install_core
2013-03-24 03:13:10 +01:00
twinaphex
1c332e42f8
Remove frontend_console.h header
2013-03-24 02:02:15 +01:00
twinaphex
82329cf097
(Blackberry) Starts up in RGUI mode now - should (hopefully) allow
...
for dynamic changing of libretro core and selection of ROM instead
of hardcoded paths.
2013-03-24 01:00:00 +01:00
twinaphex
0fa8c04984
Remove menu_settings.c
2013-03-23 19:34:38 +01:00
twinaphex
9058143953
Move create_menu_item_label to rmenu_xui.cpp
2013-03-23 18:11:03 +01:00
Squarepusher
c9673dbae6
Merge pull request #162 from CatalystG/bb_rgui
...
(BlackBerry) Add initial in-game RGUI support.
2013-03-23 09:48:13 -07:00
twinaphex
6d8871c76c
Combine menu_settings_set and menu_settings_set_default and
...
move to settings.c
2013-03-23 17:21:42 +01:00
CatalystG
f6c2c2c57d
(BlackBerry) Add initial in-game RGUI support.
2013-03-23 12:21:30 -04:00
twinaphex
82d80cf24f
(PS3) Multiman cleanups
2013-03-23 05:17:39 +01:00
twinaphex
adee2430b9
Move platform_inl.h to frontend_console.c
2013-03-23 04:35:30 +01:00
Themaister
ab93fa6bd2
Use more approriate namespacing.
...
Replace get_libretro_core_name namespacing.
2013-03-22 23:42:34 +01:00
twinaphex
f7e75d69fa
(Salamander) Split up Salamander into its own separate file
2013-03-22 21:27:34 +01:00
twinaphex
7e0afcf610
move get _libretro_core_name to dynamic.c
2013-03-22 20:54:33 +01:00
twinaphex
8fb9ab16d4
(GX) Fix build
2013-03-22 17:49:37 +01:00
twinaphex
7465b25483
block_config_read is set to true in config_set_defaults
2013-03-22 17:01:59 +01:00
twinaphex
fefb65b84a
(Blackberry) Move libscreen initialization to Blackberry graphics
...
context driver
2013-03-22 16:30:10 +01:00
twinaphex
3af61aeac7
(Blackberry) Get rid of bbutil - we don't need it
2013-03-20 01:27:05 +01:00
twinaphex
2e70c297e3
(Blackberry) Build fix
2013-03-20 01:17:10 +01:00
twinaphex
70ac48a685
(iOS) Compile griffin.c - meancoot - check out if everything still
...
works in the iOS port
2013-03-19 05:57:51 +01:00
twinaphex
a8a277ec3b
(RMenu) Cleanups
2013-03-18 18:31:14 +01:00
twinaphex
93522723b0
(RMenu) Replace more snprintfs in rmenu.c
2013-03-18 18:05:15 +01:00
twinaphex
2dc3adcde3
(Filebrowser) Remove redundant filebrowser_get_current_dir
2013-03-18 05:25:18 +01:00
twinaphex
cf7f868e0a
(RMenu) Replace more snprintfs with strlcpy
2013-03-18 05:11:36 +01:00
twinaphex
8930afd11c
(RMENU) Replace snprintfs with strlcpy
2013-03-18 03:49:54 +01:00
twinaphex
8abe9802b5
(RGUI) Replace as much snprintfs with strlcpy as possible
...
for safety reasons
2013-03-18 02:01:14 +01:00
Themaister
aa24755956
Make initial RGUI directory configurable.
2013-03-17 21:39:28 +01:00
Themaister
374975da34
Move core selection to top on PC.
2013-03-17 21:23:28 +01:00
Themaister
94ece08f44
Core selection works on PC/RGUI.
2013-03-17 21:18:56 +01:00
Themaister
af4bbb947d
Block config read after first main_init.
2013-03-17 16:02:11 +01:00
Themaister
2588e60180
Add relative-to-application querying to config.
2013-03-17 12:28:26 +01:00
Themaister
e3c85b174c
Can toggle rewind enable in runtime.
2013-03-16 14:28:34 +01:00
twinaphex
92fba644b7
(RGUI) Ditch GX naming convention for menu bind IDs
2013-03-16 14:20:11 +01:00
Themaister
7b716ac837
Fix unsecure snprintf.
2013-03-16 12:28:25 +01:00
Themaister
1aca911fe3
Fix file browser on PC.
2013-03-16 11:16:55 +01:00
Themaister
8f6f35b2d9
Poll overlay on PC in RGUI.
2013-03-16 11:06:03 +01:00
Themaister
8360dff3ca
Fix RGUI input on PC, but ugly.
2013-03-16 11:01:47 +01:00
Themaister
aa1275a22d
Check explicitly for video_poke interface.
2013-03-16 10:47:01 +01:00
Themaister
12cc1c43d4
Can almost run RGUI on PC.
...
Input in menu is broken. Binds are set up wrongly for PC.
2013-03-16 10:35:22 +01:00
Themaister
15099f8e4f
RGUI builds on PC.
2013-03-16 09:55:08 +01:00
twinaphex
11b2ca07b5
(RMenu) Build fix
2013-03-15 02:26:34 +01:00
twinaphex
0166ce4585
(RGUI) RGUI input code now no longer GEKKO-specific
2013-03-15 01:22:52 +01:00
twinaphex
375aa08e58
Remove rarch_conole_input - runtime button remapping should have
...
no more RARCH_CONSOLE dependencies
2013-03-14 21:55:10 +01:00
twinaphex
fd05b5a25c
rarch_input_set_keybind refactored away - input driver's set_keybinds
...
function now provides the functionality
2013-03-14 15:01:36 +01:00
twinaphex
53e1154bc4
(RMenu XUI) Build fixes
2013-03-14 02:37:14 +01:00
twinaphex
ede829c354
Refactor set_default_keybinds callback into set_keybinds - remove
...
set_analog_dpad_mapping and have it go through set_keybinds - expand
functionality of set_keybinds
2013-03-14 02:24:57 +01:00
twinaphex
4fa8d0f3c6
(Android) Rewritten input_autodetect- now implements set_default_keybinds
2013-03-13 23:17:33 +01:00
twinaphex
ece717f2cc
Rename set_default_keybind_lut to set_default_keybinds
2013-03-13 16:30:01 +01:00