Commit Graph

367 Commits

Author SHA1 Message Date
Twinaphex
8aafbf63b8 (PS3) ps3_video_psgl.c cleanups #2 2012-05-25 17:37:48 +02:00
Twinaphex
824d2923a5 (PS3) ps3_video_psgl.c cleanups 2012-05-25 16:43:07 +02:00
Themaister
c986eb3491 Remove unneeded parens. 2012-05-25 16:20:28 +02:00
Twinaphex
989731bbd0 Add HAVE_OPENGLES define to Makefile.ps3 - add HAVE_OPENGLES ifdef
to gl.c
2012-05-25 16:00:54 +02:00
Themaister
ce740f8948 More fixups. 2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151 ssnes_* => rarch_*. 2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a SSNES => RetroArch. 2012-04-21 23:17:43 +02:00
Themaister
e3a71a8c5b Fixup headers. 2012-04-09 22:05:26 +02:00
Themaister
5d51942f69 libretro fixups. 2012-04-09 22:04:43 +02:00
Themaister
62c96ea937 Change license header. 2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd Change headers. 2012-04-09 22:03:57 +02:00
Themaister
865229820a Fix edge case on rotation with multiple pass shaders. 2012-04-02 17:26:23 +02:00
Themaister
34bdea0f1c Add rotation to GL driver (PC). 2012-04-01 19:20:37 +02:00
Themaister
9ab02b12be Move compat functionality to compat/. 2012-03-16 23:26:57 +01:00
Themaister
9c861f13be Fix additional exclamation marks. 2012-02-11 21:16:01 +01:00
Themaister
02cfa3f651 Big refactor of GL routines. 2012-02-01 00:14:04 +01:00
Themaister
576855de4f Slight refactor. 2012-01-30 20:23:36 +01:00
Themaister
3c1e4c879a Integer scale is bad mmkay. 2012-01-11 23:09:22 +01:00
Themaister
4eab7c4387 Font scale option. 2012-01-11 22:52:25 +01:00
Themaister
b4248038fb Update license headers. 2012-01-08 01:12:05 +01:00
Themaister
318d875981 Small cleanups. 2012-01-03 02:50:45 +01:00
Themaister
672102d377 Change asserts to ssnes_assert(). 2011-12-25 12:47:47 +01:00
Themaister
eac468ba19 MSVC compat. 2011-12-25 01:38:59 +01:00
Themaister
d5fca50a2f Can build for C++. 2011-12-24 15:26:01 +01:00
Themaister
02d40aa212 Drop shadows for fonts. 2011-12-03 19:48:13 +01:00
Themaister
04d0d84d01 Fix up more paths. 2011-11-30 18:31:09 +01:00
Themaister
45fa6795c3 Fixups. 2011-11-12 16:43:59 +01:00
Themaister
a9d339efb4 Use glColorPointer(). 2011-11-12 15:51:37 +01:00
Themaister
ad67511483 Cleanups. PREV{1-6} for GLSL as well. 2011-11-12 14:18:10 +01:00
Themaister
48e8472f9c Ring buffer of 8 textures :o 2011-11-12 12:28:07 +01:00
Themaister
51721b4cb6 video_font_enable. 2011-11-10 00:15:41 +01:00
Themaister
0f010cf3d2 Fix style nits. 2011-11-02 19:31:36 +01:00
Themaister
c2a06bfa09 Replace some magic numbers. 2011-10-28 09:06:34 +02:00
Themaister
64ee13e6f4 Push window loop in .alive(). 2011-10-18 19:51:38 +02:00
Themaister
fa26f6a10c Cache font rendering. Major overhead reduction. 2011-10-07 17:58:22 +02:00
Themaister
db71a5cdba New font rendering code for OpenGL. 2011-10-07 17:43:39 +02:00
Themaister
c996f816b8 Default font path OSX. 2011-10-06 21:12:11 +02:00
Themaister
7d33cccc8e Default fonts. 2011-10-06 19:06:38 +02:00
Themaister
3db79ab2f0 Nits. 2011-10-05 22:56:52 +02:00
Themaister
c2cedb1b6f Resizing windows in 1.2 should not trigger some init code :) 2011-09-22 21:50:57 +02:00
Themaister
3f6183ff15 Updates, fixes ... 2011-09-13 19:30:22 +02:00
Themaister
642316a1e2 Somewhat haphazard. Can't find some needed API calls :\ 2011-09-13 18:50:40 +02:00
Themaister
924848fdad Start working towards SDL 1.2/1.3 compat. 2011-09-13 14:06:49 +02:00
Themaister
4c40e56060 Properly disable it :D 2011-09-11 15:41:46 +02:00
Themaister
cf34444505 Disable resizing on OSX. 2011-09-11 15:33:28 +02:00
Themaister
2bd0caae2e Do not set RESIZABLE on fullscreen (really? :v) 2011-09-06 15:38:32 +02:00
Themaister
0823d72dee Add coloring to fonts. 2011-09-05 17:00:28 +02:00
Themaister
b2b103362d Warn if glX VSync call isn't found. 2011-09-04 13:01:54 +02:00
Themaister
dc9dd2e6bf Fix bug where shaders could crash using LUT textures. 2011-08-29 17:05:11 +02:00
Themaister
bce679df78 Only use hack on X when in windowed mode. 2011-08-16 10:26:36 +02:00
Themaister
22e8c3d895 Should fix breakage of OGL on OSX. 2011-08-15 22:21:50 +02:00
Themaister
3901934d97 Add an ugly hack to try and remedy things ... 2011-08-14 23:03:48 +02:00
Themaister
bc23b421e1 New resize checking code. 2011-08-12 19:02:12 +02:00
Themaister
d9cb85a8d5 Add new possible workaround for tiling WMs ... 2011-08-11 15:19:30 +02:00
Themaister
4496ed3c13 Should make sizes right after startup ... 2011-08-11 05:59:32 +02:00
Themaister
3f5b6a450e Should fix behavior for tiled WMs. 2011-08-11 05:32:03 +02:00
Themaister
fc2a39cd58 More appropriate renaming. 2011-08-07 21:15:50 +02:00
Themaister
7425e1f879 Allow disabling composition in Win Vista/7Allow disabling composition in Win Vista/7. 2011-08-07 15:00:34 +02:00
Themaister
6a260a57dd Reset frame counter properly. 2011-08-06 03:28:07 +02:00
Themaister
508cfdbda7 Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
Themaister
1631e940f6 Fix up VSync calls for OSX. 2011-06-29 03:45:52 +02:00
Themaister
bafc4f596f Add nonused VSync code for OSX. 2011-06-28 03:20:36 +02:00
Themaister
5385806e74 Hrm ... 2011-06-11 22:02:05 +02:00
Themaister
99a1784aaf Move window logic away from SDL input.
We weren't using the event loop anyways ...
2011-06-11 12:54:14 +02:00
Themaister
11b58d8c69 Clean up error handling a bit. 2011-06-07 15:58:30 +02:00
Themaister
5c8a549125 Cleanups. 2011-06-05 02:21:35 +02:00
Themaister
c3e7a35b62 Fixes case where backdrops are used in second or later pass. 2011-06-05 02:01:44 +02:00
Themaister
838a85a719 Could make coordinate flipping consistent ... Finally. 2011-06-01 12:19:48 +02:00
Themaister
b880039541 Clarify more ... 2011-05-31 23:08:02 +02:00
Themaister
c646166fe1 Make an "empty" buffer for performance. Also attempt to fall back if
vsync fails on start.
2011-05-31 23:03:01 +02:00
Themaister
44c52ca4f8 Add -pedantic for shits 'n giggles.
Fix portability issues with void* -> void (*)(void) casts.
Use a more ... bizarre technique ;)
2011-05-31 15:03:59 +02:00
Themaister
9b6e6a1215 Goddamnit, it was ARGB after all o.O weird. 2011-05-28 14:11:37 +02:00
Themaister
e5a9d78b70 Fixed typo. 2011-05-28 11:29:40 +02:00
Themaister
12a39e160b Should fix weird viewport bug with some FBO shaders. 2011-05-26 22:25:30 +02:00
Themaister
ee83c31183 Reorder set-param and texture upload. 2011-05-26 12:53:24 +02:00
Themaister
3aed471d57 This bug is driving me nuts. It cannot possibly be my bug ... 2011-05-26 02:03:38 +02:00
Themaister
eebe0ae5d0 Getting there ... But passN textures aren't set properly ;x 2011-05-23 19:57:52 +02:00
Themaister
f9c5c7c8a5 Path to check initial texture with GLSL. 2011-05-23 17:43:29 +02:00
Themaister
5dced40c98 LUT textures work :) 2011-05-22 18:48:43 +02:00
Themaister
2f858b7948 Clean up ugly inline stuff. :\ 2011-05-18 22:40:42 +02:00
Themaister
36d9adbc0f *Shrug* windows. Works at least ... :D 2011-05-18 22:11:34 +02:00
Themaister
3bf050d5aa Use MultiTexCoord1 for image coords. 2011-05-18 20:38:04 +02:00
Themaister
59c6de69b0 Frame counter for shaders. Not in spec currently. 2011-05-11 13:24:59 +02:00
Themaister
6713272809 Hrm... Seems to work, except for 32-bit -> 32-bit <_< 2011-04-21 13:12:45 +02:00
Themaister
d317a9773f Start on SDL video driver. 2011-04-21 03:23:44 +02:00
Themaister
f5fb113563 Should fix case where we have 1 pass and scale attributes. 2011-03-30 23:09:29 +02:00
Themaister
844a523706 Should fix error with scaling. 2011-03-30 14:57:45 +02:00
Themaister
d05379b340 Should fix FBO issue. 2011-03-30 11:12:27 +02:00
Themaister
006948b973 Warmup for 0.4-beta. Some FBO stuff is still borked. 2011-03-30 11:05:56 +02:00
Themaister
bab03ba8c5 No need for these. 2011-03-29 19:27:53 +02:00
Themaister
3455f83fa7 Hopefully fixes awkward issue with scale not being applied correctly. 2011-03-29 19:09:10 +02:00
Themaister
f730ba4043 Oh yeah :) Can toggle shader in run-time! 2011-03-29 18:59:06 +02:00
Themaister
caf87b1198 Font handling and stuff. 2011-03-29 18:28:31 +02:00
Themaister
c1b8cdb35b Fix issue with size attribute first. 2011-03-27 21:34:33 +02:00
Themaister
936b7f5395 Seems to work now. 2011-03-27 21:21:46 +02:00
Themaister
a01e3347f7 Seems to work :) 2011-03-27 20:54:14 +02:00
Themaister
142411c08c Fix some garbage. 2011-03-27 20:33:14 +02:00
Themaister
29808c4421 Start on outscale/size support. 2011-03-27 20:29:47 +02:00
Themaister
6c85e6e702 Configurable FBO support. 2011-03-23 23:48:13 +01:00
Themaister
c1d5a6e140 Fixes scaling bug for shaders. 2011-03-23 11:05:18 +01:00
Themaister
027a21278e Whoops 2011-03-20 02:13:44 +01:00
Themaister
f77fe62ab0 Should fix viewport bug when rendering fonts. 2011-03-20 02:10:02 +01:00
Themaister
12d21cf7a6 Make title handling more sane. 2011-03-26 18:34:58 +01:00
Themaister
ec51ceb010 Add usage of snes_library_id(). 2011-03-17 01:25:44 +01:00
Themaister
46c6955cfe Fix odd viewport problem with shaders. 2011-03-16 12:47:31 +01:00
Themaister
252425c35c Some cleanups. 2011-03-16 12:28:02 +01:00
Themaister
d309d472e1 Code cleanup. Accumulate scale values. 2011-03-15 18:14:01 +01:00
Themaister
898c4e8c6c Works quite decently now. :) 2011-03-14 23:59:31 +01:00
Themaister
56ac7b4649 Something's working :D 2011-03-14 23:48:19 +01:00
Themaister
9dd05b7101 New params, but is broken for now. 2011-03-14 23:20:51 +01:00
Themaister
e2daab9ce9 Fetch some scale values (this is not in the standard (yet!)) 2011-03-14 22:51:03 +01:00
Themaister
ef19ea7a85 Add fbo structures, ready to implement. :v 2011-03-14 22:09:35 +01:00
Themaister
01cf24f15f Add filter attributes. 2011-03-14 21:28:30 +01:00
Themaister
f870080497 Render fonts. Very dirty. :( 2011-03-13 20:52:06 +01:00
Themaister
394de09907 Should hopefully fix flickering :v 2011-03-12 19:28:56 +01:00
Themaister
560cafccaf Futile attempt to try and fix font flickering. 2011-03-12 19:09:25 +01:00
Themaister
0b09032164 Hrm 2011-03-12 18:42:59 +01:00
Themaister
4949a131f8 Multi-passing in XML should work. 2011-03-12 16:33:01 +01:00
Themaister
8b241c3deb Preparation for new XML shader specs. 2011-03-12 15:30:57 +01:00
Themaister
f94dc125e5 An initial take on bsnes CPU filters. 2011-03-07 19:12:14 +01:00
Themaister
ec367d333d Add error message when FBO fails. 2011-03-07 00:03:10 +01:00
Themaister
9535097894 Fix build for Win32. 2011-03-06 22:18:25 +01:00
Themaister
b541c27226 FBO seems to work! :D 2011-03-06 19:56:35 +01:00
Themaister
52c8d96dca FBOs. Hacky atm, need more flexibility. 2011-03-06 16:52:49 +01:00
Themaister
7053006e77 Add more verbose messages, should fix netplay hangup on Win32. 2011-03-01 14:46:58 +01:00
Themaister
7c16424ba3 Shader enabling, and automatic resolution detection. 2011-02-28 16:59:31 +01:00
Themaister
f64880aee1 Try glFlush() to remedy occational font flicker... 2011-02-26 23:56:45 +01:00
Themaister
fed1857918 Might fix odd font flickering. 2011-02-26 19:32:59 +01:00
Themaister
93202f191c Add pausing when window loses focus :p 2011-02-05 21:45:44 +01:00
Themaister
757514242d Remove redundant flush. 2011-02-05 11:32:23 +01:00
Themaister
af010712f3 Use a more proper blending technique for fonts. 2011-02-04 16:24:09 +01:00
Themaister
9ad9cbd7de Build fixes for OSX. (PPC) 2011-02-04 13:49:53 +01:00
Themaister
5bcde44684 Remove some undeeded warning/error messages. 2011-01-27 23:05:20 +01:00
Themaister
644f247026 Should fix GL on other cards than nVidia... 2011-01-27 14:17:01 +01:00
Themaister
17663bbe46 Add save state slots. 2011-01-23 23:09:54 +01:00
Themaister
2267c7d048 Update licensing headers. 2011-01-23 20:29:28 +01:00
Themaister
f0e444b8d9 Show better log when font loading fails. 2011-01-23 14:48:19 +01:00
Themaister
e5fd3b95fa Configurable message positioning. 2011-01-23 02:59:44 +01:00
Themaister
21b9f57af1 Add configurable font path/font size. 2011-01-23 02:48:06 +01:00
Themaister
0c10f10edd Add shaders in the mix. Can disable/enable shaders on the fly. 2011-01-23 00:49:09 +01:00
Themaister
2211dc73e1 Progress on font rendering. :) 2011-01-23 00:27:20 +01:00
Themaister
bd23e23661 Fix build errors for Win32. 2011-01-19 13:07:11 +01:00
Themaister
c7e6e73bcb Fix a blooper in headers. 2011-01-17 20:54:58 +01:00
Themaister
becfeb57eb Oh dear... I hate this bugs that plague you for days, but are so stupid. 2011-01-13 21:25:52 +01:00
Themaister
d82d8ac2a4 Use desktop bpp. 2011-01-13 20:18:27 +01:00
Themaister
90a5059b5b More error checking... 2011-01-11 22:33:28 +01:00
Themaister
7b5969cb55 some common error routine, and more stringent error checking. 2011-01-11 22:13:55 +01:00
Themaister
d30ce0e867 Add accelerated visual sdl attribute 2011-01-11 21:16:57 +01:00
Themaister
d9f75d3a6a Add message when shader init fails. 2011-01-11 19:23:21 +01:00
Themaister
35124dc288 Use the more portable "SDL.h" include convention for SDL. 2011-01-07 18:11:06 +01:00
Themaister
2a4995c21f Starting Win32 support. 2011-01-07 17:59:53 +01:00
Themaister
064ab9e7bd Use glX/wgl VSync toggling... Detect default audio driver. 2011-01-06 23:15:49 +01:00
Themaister
ce3bdc9aec Add a warning when vsync cannot be changed... 2011-01-06 20:06:48 +01:00
Themaister
86e080476a Fixes here and there... 2011-01-06 20:01:32 +01:00
Themaister
4cc3f7aaab Start moving over to SDL rather than GLFW to minimize dependencies. 2011-01-06 18:34:11 +01:00
Themaister
988d1b3334 Add a warning when both Cg and XML shaders are selected. 2011-01-05 19:29:29 +01:00
Themaister
e5382f8631 Fix odd bug that broke cgwg-CRT shader. 2011-01-05 19:25:27 +01:00
Themaister
56e050f10d Add config option for XML shader. 2011-01-05 17:32:30 +01:00
Themaister
633cc43949 Refactor shader code. Start adding code for bSNES xml shaders as well... 2011-01-05 17:22:12 +01:00
Themaister
18fe25075f Remove lingering debug message 2010-12-30 17:49:06 +01:00
Themaister
9da15e975e Add config.h to gl.c 2010-12-30 12:54:16 +01:00
Themaister
75d8781854 Add stuff to detect filters. 2010-12-30 01:33:40 +01:00
Themaister
423fe969d3 should get default Cg path... 2010-12-29 21:12:56 +01:00
Themaister
fc126942e9 Fixes... Add driver ident and remove some config.h deps. 2010-12-29 20:05:57 +01:00
Themaister
809aa95042 fix compile error 2010-12-26 05:00:01 +01:00
Themaister
7f3785ecf0 Uses GL subtex. 2010-12-26 04:15:12 +01:00
Themaister
faa7f10530 Some file cleanup. 2010-12-24 02:18:39 +01:00