2015-09-26 21:39:04 +00:00
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# ========================================================================================
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# compat.ini for PPSSPP
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# ========================================================================================
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#
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# This file is not meant to be user-editable, although is kept as a separate ini
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# file instead of compiled into the code for debugging purposes.
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#
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# The uses cases are strict:
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# * Enable fixes for things we can't reasonably emulate without completely ruining
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# performance for other games, such as the screen copies in Dangan Ronpa
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# * Disabling accuracy features like 16-bit depth rounding, when we can't seem to
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# implement them at all in a 100% compatible way
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# * Emergency game-specific compatibility fixes before releases, such as the GTA
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# music problem where every attempted fix has reduced compatibility with other games
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# * Enable "unsafe" performance optimizations that some games can tolerate and
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# others cannot. We do not currently have any of those.
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#
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# This functionality should NOT be used for any of the following:
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# * Cheats
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# * Fun hacks, like enlarged heads or whatever
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# * Fixing general compatibility issues. First try to find a general solution. Try hard.
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#
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2015-09-27 09:44:57 +00:00
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# Game IDs can be looked up at GameFAQs, for example:
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# http://www.gamefaqs.com/psp/925776-grand-theft-auto-liberty-city-stories/data
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# Sometimes the information may be incomplete though.
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#
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2015-09-26 21:39:04 +00:00
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# ========================================================================================
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# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues
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# ========================================================================================
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2016-01-16 10:31:27 +00:00
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[VertexDepthRounding]
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# Phantasy Star Portable needs depth rounding to 16-bit precision for text to show up.
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# It's enough to do it at the vertex granularity. #3777
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2019-02-20 12:51:42 +00:00
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# Phantasy Star Portable
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2016-01-16 10:31:27 +00:00
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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2019-02-20 12:51:42 +00:00
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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# Phantasy Star Portable 2
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ULES01439 = true
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ULUS10529 = true
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2016-01-18 05:34:56 +00:00
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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2019-02-20 12:51:42 +00:00
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NPUH90023 = true
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ULJM91014 = true
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NPJH90002 = true
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ULJM05732 = true
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NPJH50332 = true
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# Phantasy Star Portable 2 JP Demo
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ULJM91018 = true
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NPJH90062 = true
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# Phantasy Star Portable Infinity Demo
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NPJH90157 = true # Infinity demo
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2016-01-16 18:00:53 +00:00
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# Puyo Puyo Fever 2 #3663 (layering)
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2016-01-16 11:18:17 +00:00
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ULJM05058 = true
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2016-01-16 18:00:53 +00:00
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# NBA 2K13 #6603 (menu glitches)
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2016-01-16 11:18:17 +00:00
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ULAS42332 = true
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ULJS00551 = true
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NPJH50713 = true
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ULJS00596 = true
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ULES01578 = true
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2017-03-16 01:32:11 +00:00
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ULUS10598 = true
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2016-01-16 18:00:53 +00:00
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# Power Stone Collection #6257 (map arrow)
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2016-01-16 11:18:17 +00:00
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ULES00496 = true
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ULUS10171 = true
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ULJM05178 = true
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2016-01-16 18:00:53 +00:00
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# Taiko no Tatsujin Portable DX #7920 (missing text)
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2016-01-16 11:18:17 +00:00
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ULJS00383 = true
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NPJH50426 = true
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ULAS42282 = true
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2016-01-16 18:00:53 +00:00
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# PhotoKano #7920 (missing text)
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2016-01-16 11:18:17 +00:00
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ULJS00378 = true
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NPJH50579 = true
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ULJS19069 = true
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NPJH50579 = true
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2015-11-07 09:42:54 +00:00
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2016-01-16 10:24:04 +00:00
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[PixelDepthRounding]
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2016-01-16 18:00:53 +00:00
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# Heroes Phantasia requires pixel depth rounding. #6485 (flickering overlaid sprites)
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2016-01-16 10:24:04 +00:00
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NPJH50558 = true
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ULJS00456 = true
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ULJS00454 = true
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2020-05-29 07:44:04 +00:00
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# Tales of Phantasia: Full Voice Edition
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# Attempted workaround for stencil testing driver bug on Arm Exynos (similar to the previous Adreno bug).
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# Seems that writing to depth disables a faulty optimization it's trying to do (as we saw in stencil draw).
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ULJS00079 = true
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ULJS19016 = true
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UCAS40110 = true
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NPJH50854 = true
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2015-11-07 04:23:18 +00:00
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# Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
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2016-01-16 10:24:04 +00:00
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ULJS00455 = true
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2016-01-22 10:22:24 +00:00
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# Phantasy Star games flickering
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2019-02-20 12:51:42 +00:00
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# Phantasy Star Portable
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2016-01-22 10:22:24 +00:00
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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2019-02-20 12:51:42 +00:00
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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# Phantasy Star Portable 2
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ULES01439 = true
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ULUS10529 = true
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2016-01-22 10:22:24 +00:00
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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NPUH90023 = true
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ULJM91014 = true
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2016-01-23 09:14:17 +00:00
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NPJH90002 = true
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2019-02-20 12:51:42 +00:00
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ULJM05732 = true
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NPJH50332 = true
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2016-01-22 10:22:24 +00:00
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# Phantasy Star Portable 2 JP Demo
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ULJM91018 = true
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2016-01-23 09:14:17 +00:00
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NPJH90062 = true
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2019-02-20 12:51:42 +00:00
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# Phantasy Star Portable Infinity Demo
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NPJH90157 = true # Infinity demo
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2016-02-07 04:28:45 +00:00
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2020-08-06 13:21:46 +00:00
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# Nayuta no Kiseki might improve with pixel depth rounding. See issue #8744.
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ULJM06113 = true
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NPJH50625 = true
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ULJM08069 = true
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NPJH50625 = true
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2016-02-07 04:28:45 +00:00
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[DepthRangeHack]
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# Phantasy Star Portable 2 and Infinity both use viewport depth outside [0, 1].
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# This gets clamped in our current implementation, but attempts to fix it run into
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# Other bugs, so we've restored this hack for now.
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2019-02-20 12:51:42 +00:00
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# Phantasy Star Portable
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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# Phantasy Star Portable 2
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ULES01439 = true
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ULUS10529 = true
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2016-02-07 04:28:45 +00:00
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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2019-02-20 12:51:42 +00:00
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NPUH90023 = true
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ULJM91014 = true
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NPJH90002 = true
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2016-02-07 04:28:45 +00:00
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ULJM05732 = true
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NPJH50332 = true
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2019-02-20 12:51:42 +00:00
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# Phantasy Star Portable 2 JP Demo
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ULJM91018 = true
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NPJH90062 = true
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# Phantasy Star Portable Infinity Demo
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NPJH90157 = true # Infinity demo
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2020-12-26 18:56:49 +00:00
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[DisableRangeCulling]
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# Phantasy Star games also have range culling issues.
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# Phantasy Star Portable 2 and Infinity
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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# Phantasy Star Portable 2
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ULES01439 = true
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ULUS10529 = true
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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NPUH90023 = true
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ULJM91014 = true
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NPJH90002 = true
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ULJM05732 = true
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NPJH50332 = true
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# Phantasy Star Portable 2 JP Demo
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ULJM91018 = true
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NPJH90062 = true
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# Phantasy Star Portable Infinity Demo
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NPJH90157 = true # Infinity demo
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2019-05-05 08:29:39 +00:00
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# Test Drive Unlimited
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2020-12-26 18:56:49 +00:00
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ULET00386 = true
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2019-05-05 08:29:39 +00:00
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ULES00637 = true
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ULKS46126 = true
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ULUS10249 = true
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2017-01-28 09:04:50 +00:00
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2020-06-01 22:28:25 +00:00
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# Metal Gear Solid : Peace Walker (see issue #12348)
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ULUS10509 = true
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ULES01372 = true
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ULJM08038 = true
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NPJH50045 = true
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ULJM05630 = true
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NPJH90082 = true
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NPJH90063 = true
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# Metal Gear Solid : Peace Walker Demo Ops (see issue #12348)
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NPUH90066 = true
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NPHH00145 = true
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NPEH90023 = true
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# Metal Gear Solid: Portable Ops (see issue #12348)
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ULES00645 = true
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ULJM05193 = true
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ULJM05227 = true
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ULUS10202 = true
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ULES01003 = true
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ULJM05261 = true
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ULUS10290 = true
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ULED90040 = true
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ULJM05284 = true
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ULES00645 = true
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2020-12-26 18:56:49 +00:00
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# Splinter Cell Essentials (#13035)
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ULES00281 = true
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ULUS10070 = true
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2021-03-16 20:35:12 +00:00
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# Asphalt 2 (#14299)
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ULES00719 = true
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# No US release, it seems
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2021-05-24 20:40:59 +00:00
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# Star Wars: Lethal Alliance (#11551)
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ULES00599 = true
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ULUS10188 = true
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2021-10-01 11:21:04 +00:00
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# Digimon World Re:Digitize
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ULJS00496 = true
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NPJH50588 = true
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ULAS42319 = true
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2021-10-08 06:36:45 +00:00
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# NOVA: Near Orbit Vanguard Alliance
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NPUZ00179 = true
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NPEZ00222 = true
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2021-10-08 15:31:27 +00:00
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# Street Riders (only region found. See #14746)
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ULES00276 = true
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2017-01-28 09:04:50 +00:00
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[ClearToRAM]
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# SOCOM Navy Seals games require this. See issue #8973.
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2019-02-20 12:51:42 +00:00
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# Navy Seals : Tactical Strike
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UCES00855 = true
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UCUS98649 = true
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NPJG00035 = true
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NPJG90068 = true
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UCJS10102 = true
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# Tactical Strike demo
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NPUG70003 = true
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# Fireteam Bravo
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UCKS45021 = true
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2017-01-28 09:04:50 +00:00
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UCUS98615 = true
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2019-02-20 12:51:42 +00:00
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UCES00038 = true
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2017-01-28 09:04:50 +00:00
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ULES00038 = true
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2019-02-20 12:51:42 +00:00
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# Fireteam Bravo 2
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UCES00543 = true
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UCUS98645 = true
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# Fireteam Bravo 2 Demo
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UCUS98677 = true
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UCUS98691 = true
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2017-01-28 23:10:50 +00:00
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2021-10-10 09:20:38 +00:00
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# DBZ Tenkaichi Tag Team, see issue #14283
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ULJS00311 = true
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ULAS42247 = true
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ULUS10537 = true
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ULUS10737 = true
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ULJS19067 = true
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ULAS42318 = true
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NPUH90087 = true # demo
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NPEH90042 = true # demo
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2017-01-28 23:10:50 +00:00
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[Force04154000Download]
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# This applies a hack to Dangan Ronpa, its demo, and its sequel.
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# The game draws solid colors to a small framebuffer, and then reads this directly in VRAM.
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# We force this framebuffer to 1x and force download it automatically.
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NPJH50631 = true
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NPJH50372 = true
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NPJH90164 = true
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NPJH50515 = true
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# Let's also apply to Me & My Katamari.
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ULUS10094 = true
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ULES00339 = true
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ULJS00033 = true
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UCKS45022 = true
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ULJS19009 = true
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NPJH50141 = true
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2017-02-03 14:30:22 +00:00
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2017-11-10 15:32:56 +00:00
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[DisableReadbacks]
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# MotoGP copies the framebuffer to RAM every frame. We have a hack to display it directly,
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# which means we don't also need a readback.
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ULJS00078 = true
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ULUS10153 = true
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UCES00373 = true
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2017-02-03 14:30:22 +00:00
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[DrawSyncEatCycles]
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# This replaced Crash Tag Team Racing hack to also fix Gundam games
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# It makes sceGeDrawSync eat a lot of cycles which can affect timing in lots of games,
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# might be negative for others, but happens to fix games below.
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# Gundam Battle Royale might need it to avoid crashes when certain Ace enemies shows up
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ULJS00083 = true
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ULKS46104 = true
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ULJS19015 = true
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# Gundam Battle Chronicle needs it to avoid crashes after most battles
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ULJS00122 = true
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ULKS46158 = true
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ULJS19021 = true
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# Gundam Battle Universe same problem as above
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ULJS00145 = true
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ULKS46183 = true
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ULJS00260 = true
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ULJS19041 = true
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2017-02-14 15:56:53 +00:00
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NPJH50843 = true
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2017-03-18 09:19:48 +00:00
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# Helps with Jeanne d'Arc weird 40/40 fps problem #5154
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UCAS40129 = true
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UCJS10048 = true
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UCKS45033 = true
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UCJS18014 = true
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UCUS98700 = true
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NPJG00032 = true
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2019-02-20 12:51:42 +00:00
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UCJX90019 = true
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2019-06-08 15:29:07 +00:00
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# Fixes some double framerate issues in Patapon 2, contributed by pamford45
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UCJS10089 = true
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|
NPJG00010 = true
|
|
|
|
PSPJ30000 = true
|
|
|
|
UCAS40232 = true
|
|
|
|
UCAS40239 = true
|
|
|
|
UCES01177 = true
|
|
|
|
UCUS98732 = true
|
|
|
|
UCJS18036 = true
|
|
|
|
UCAS40292 = true
|
|
|
|
UCJS18053 = true
|
2017-02-14 15:56:53 +00:00
|
|
|
|
2022-04-16 21:45:43 +00:00
|
|
|
# Crash Tag Team Racing used to need it to pass checking memory stick screen.
|
|
|
|
# ULES00168 = true
|
|
|
|
# ULES00169 = true
|
|
|
|
# ULES00170 = true
|
|
|
|
# ULES00171 = true
|
|
|
|
# ULES00172 = true
|
|
|
|
# ULJM05036 = true
|
|
|
|
# ULUS10044 = true
|
|
|
|
|
2017-02-14 15:56:53 +00:00
|
|
|
[FakeMipmapChange]
|
|
|
|
# This hacks separates each mipmap to independent textures to display wrong-size mipmaps.
|
|
|
|
# For example this requires games like Tactics Ogre(Japanese) to display multi bytes fonts stored in mipmaps.
|
|
|
|
# See issue #5350.
|
|
|
|
# Tactics Ogre(Japanese)
|
|
|
|
ULJM05753 = true
|
|
|
|
NPJH50348 = true
|
|
|
|
ULJM06009 = true
|
2017-03-14 09:36:51 +00:00
|
|
|
|
|
|
|
[RequireBufferedRendering]
|
2017-03-21 07:23:31 +00:00
|
|
|
# Warn the user that the game will not work and have issue, if buffered rendering is not enabled.
|
2017-03-14 09:36:51 +00:00
|
|
|
# Midnight Club: LA Remix
|
|
|
|
ULUS10383 = true
|
|
|
|
ULES01144 = true
|
|
|
|
ULJS00180 = true
|
|
|
|
ULJS00267 = true
|
|
|
|
ULJM05904 = true
|
|
|
|
NPJH50440 = true
|
|
|
|
# Midnight Club 3 : DUB edition
|
|
|
|
ULUS10021 = true
|
|
|
|
ULES00108 = true
|
|
|
|
# GTA : VCS
|
|
|
|
ULUS10160 = true
|
|
|
|
ULES00502 = true
|
2019-09-25 21:20:46 +00:00
|
|
|
ULES00503 = true
|
2017-03-14 09:36:51 +00:00
|
|
|
ULJM05297 = true
|
|
|
|
ULJM05395 = true
|
|
|
|
ULJM05884 = true
|
|
|
|
NPJH50827 = true
|
|
|
|
# GTA : LCS
|
|
|
|
ULUS10041 = true
|
|
|
|
ULES00151 = true
|
2019-09-25 21:20:46 +00:00
|
|
|
ULES00182 = true
|
2017-03-14 09:36:51 +00:00
|
|
|
ULJM05255 = true
|
|
|
|
ULJM05359 = true
|
|
|
|
ULJM05885 = true
|
2017-03-21 07:23:31 +00:00
|
|
|
NPJH50825 = true
|
2019-09-25 21:20:46 +00:00
|
|
|
ULKS46157 = true
|
2019-02-20 09:31:25 +00:00
|
|
|
# GOW : Ghost of Sparta
|
|
|
|
UCUS98737 = true
|
|
|
|
UCAS40323 = true
|
|
|
|
NPHG00092 = true
|
|
|
|
NPEG00044 = true
|
|
|
|
NPEG00045 = true
|
|
|
|
NPJG00120 = true
|
|
|
|
NPUG80508 = true
|
|
|
|
UCJS10114 = true
|
|
|
|
UCES01401 = true
|
|
|
|
UCES01473 = true
|
|
|
|
# GOW : Ghost of Sparta Demo
|
2019-02-20 12:17:24 +00:00
|
|
|
NPJG90095 = true
|
2019-02-20 09:31:25 +00:00
|
|
|
NPEG90035 = true
|
|
|
|
NPUG70125 = true
|
2017-03-21 07:23:31 +00:00
|
|
|
# GOW : Chains Of Olympus
|
2019-02-20 09:31:25 +00:00
|
|
|
UCAS40198 = true
|
2017-03-21 07:23:31 +00:00
|
|
|
UCUS98653 = true
|
|
|
|
UCES00842 = true
|
|
|
|
ULJM05438 = true
|
|
|
|
ULJM05348 = true
|
|
|
|
UCKS45084 = true
|
|
|
|
NPUG80325 = true
|
|
|
|
NPEG00023 = true
|
2019-02-20 09:31:25 +00:00
|
|
|
NPHG00027 = true
|
2017-03-21 07:23:31 +00:00
|
|
|
NPHG00028 = true
|
2019-02-20 09:31:25 +00:00
|
|
|
NPJH50170 = true
|
|
|
|
UCET00844 = true
|
|
|
|
# GOW: Chains of Olympus Demo
|
|
|
|
UCUS98705 = true
|
|
|
|
UCED00971 = true
|
2019-02-20 12:51:42 +00:00
|
|
|
UCUS98713 = true
|
2017-03-21 07:23:31 +00:00
|
|
|
# Daxter
|
|
|
|
UCUS98618 = true
|
|
|
|
UCES00044 = true
|
|
|
|
NPUG80329 = true
|
|
|
|
NPEG00025 = true
|
|
|
|
# Ys Seven
|
|
|
|
ULUS10551 = true
|
|
|
|
ULJM05475 = true
|
|
|
|
NPEH00065 = true
|
|
|
|
NPJH50350 = true
|
|
|
|
ULJM08041 = true
|
|
|
|
NPEH00065 = true
|
|
|
|
# The Legend of Heroes: Trails in the Sky
|
|
|
|
ULUS10540 = true
|
|
|
|
ULUS10578 = true
|
|
|
|
ULES01556 = true
|
|
|
|
ULJM05170 = true
|
|
|
|
ULJM08033 = true
|
|
|
|
NPJH50373 = true
|
|
|
|
# Grand Knights History
|
|
|
|
ULJS00394 = true
|
|
|
|
ULJS19068 = true
|
|
|
|
NPJH50518 = true
|
2017-03-23 17:02:16 +00:00
|
|
|
# Tactics Ogre
|
2017-03-21 07:23:31 +00:00
|
|
|
ULUS10565 = true
|
|
|
|
ULES01500 = true
|
|
|
|
ULJM05753 = true
|
|
|
|
NPJH50348 = true
|
|
|
|
ULJM06009 = true
|
|
|
|
UCKS45164 = true
|
|
|
|
# Metal Gear Solid : Peace Walker
|
|
|
|
ULUS10509 = true
|
|
|
|
ULES01372 = true
|
|
|
|
ULJM08038 = true
|
|
|
|
NPJH50045 = true
|
|
|
|
ULJM05630 = true
|
2020-06-01 22:28:25 +00:00
|
|
|
NPJH90082 = true
|
|
|
|
NPJH90063 = true
|
2017-03-21 07:23:31 +00:00
|
|
|
# Star Ocean : Second Evolution
|
|
|
|
ULUS10375 = true
|
|
|
|
ULES01187 = true
|
|
|
|
ULJM05591 = true
|
|
|
|
ULJM05325 = true
|
|
|
|
UCAS40203 = true
|
2017-03-21 19:00:10 +00:00
|
|
|
# Driver 76
|
|
|
|
ULUS10235 = true
|
|
|
|
ULES00740 = true
|
|
|
|
# Chili Con Carnage
|
|
|
|
ULUS10216 = true
|
|
|
|
ULES00629 = true
|
2020-12-06 17:06:56 +00:00
|
|
|
# Digimon Adventure
|
|
|
|
NPJH50686 = true
|
2021-01-05 03:32:52 +00:00
|
|
|
ULJS00541 = true
|
|
|
|
ULAS42340 = true
|
2020-12-07 01:23:48 +00:00
|
|
|
# Danganronpa
|
2021-01-05 03:32:52 +00:00
|
|
|
ULJS00337 = true
|
|
|
|
ULJS19060 = true
|
2020-12-07 01:23:48 +00:00
|
|
|
NPJH50372 = true
|
|
|
|
NPJH50515 = true
|
|
|
|
# Danganronpa Demo
|
|
|
|
NPJH90164 = true
|
2020-12-06 17:06:56 +00:00
|
|
|
# Super Danganronpa 2
|
2021-01-05 03:32:52 +00:00
|
|
|
ULJS00521 = true
|
|
|
|
ULJS00522 = true
|
2020-12-06 17:06:56 +00:00
|
|
|
NPJH50631 = true
|
2020-12-07 01:23:48 +00:00
|
|
|
# The Simpsons Game
|
|
|
|
ULUS10295 = true
|
|
|
|
ULES00975 = true
|
|
|
|
ULES00979 = true
|
|
|
|
ULES00978 = true
|
|
|
|
ULES00977 = true
|
|
|
|
ULES00976 = true
|
|
|
|
# Jeanne d'Arc
|
|
|
|
UCUS98700 = true
|
|
|
|
UCJS10048 = true
|
2021-01-05 03:32:52 +00:00
|
|
|
# Jeanne d'Arc Senkou Taikenban (Demo)
|
2020-12-07 01:23:48 +00:00
|
|
|
UCJX90019 = true
|
2021-01-05 05:48:17 +00:00
|
|
|
# Dante's Inferno
|
|
|
|
ULUS10469 = true
|
|
|
|
ULES01384 = true
|
|
|
|
ULJM05621 = true
|
|
|
|
NPJH50220 = true
|
|
|
|
ULJM05799 = true
|
|
|
|
ULKS46248 = true
|
|
|
|
# Test Drive Unlimited
|
|
|
|
ULUS10249 = true
|
|
|
|
ULES00637 = true
|
|
|
|
ULKS46126 = true
|
|
|
|
# Silent Hill: Shattered Memories
|
|
|
|
ULUS10450 = true
|
|
|
|
ULES01352 = true
|
|
|
|
ULJM05564 = true
|
|
|
|
NPJH50148 = true
|
|
|
|
ULAS42189 = true
|
|
|
|
# Silent Hill: Origins
|
|
|
|
ULUS10285 = true
|
|
|
|
ULES00869 = true
|
|
|
|
ULJM05281 = true
|
|
|
|
NPJH50051 = true
|
|
|
|
# Manhunt 2
|
|
|
|
ULUS10280 = true
|
|
|
|
ULES00756 = true
|
2021-01-17 14:01:27 +00:00
|
|
|
# LEGO Star Wars II: The Original Trilogy
|
|
|
|
ULUS10155 = true
|
|
|
|
ULES00479 = true
|
|
|
|
# LEGO Indiana Jones: The Original Adventures
|
|
|
|
ULUS10365 = true
|
|
|
|
ULES01086 = true
|
|
|
|
# LEGO Batman: The Videogame
|
|
|
|
ULUS10380 = true
|
|
|
|
ULES01151 = true
|
2019-02-20 09:31:25 +00:00
|
|
|
# TODO: There are many more.
|
2017-03-21 07:23:31 +00:00
|
|
|
|
|
|
|
[RequireBlockTransfer]
|
|
|
|
# Warn the user that the game will have issue graphic, if simulate block transfer is not enabled.
|
|
|
|
# The Legend of Heroes: Trails in the Sky need it to fix graphical glitch in menu screen. See issues #8053
|
|
|
|
ULUS10540 = true
|
|
|
|
ULUS10578 = true
|
|
|
|
ULES01556 = true
|
|
|
|
ULJM05170 = true
|
|
|
|
ULJM08033 = true
|
|
|
|
NPJH50373 = true
|
2019-02-20 12:51:42 +00:00
|
|
|
NPUH10191 = true
|
|
|
|
NPUH10197 = true
|
2017-03-21 07:23:31 +00:00
|
|
|
# Grand Knights History need it to fix blackboxes on characters and flickering texture . See issues #2135 , #6099
|
|
|
|
ULJS00394 = true
|
|
|
|
ULJS19068 = true
|
|
|
|
NPJH50518 = true
|
2021-01-17 00:55:13 +00:00
|
|
|
# Gradius Collection (see #13887)
|
|
|
|
ULUS10103 = true
|
|
|
|
ULES00381 = true
|
|
|
|
ULJM05091 = true
|
2021-02-14 07:33:46 +00:00
|
|
|
# GachiTora! Abarenbou Kyoushi in High School need it to render shadows properly (see #14136)
|
|
|
|
ULJS00355 = true
|
|
|
|
NPJH50409 = true
|
2021-09-29 19:45:34 +00:00
|
|
|
# MegaMan Maverick Hunter X (see #10085)
|
|
|
|
ULES00251 = true
|
|
|
|
ULUS10068 = true
|
|
|
|
ULJM05043 = true
|
2017-11-21 10:56:42 +00:00
|
|
|
|
|
|
|
[DisableAccurateDepth]
|
|
|
|
# Midnight Club: LA Remix
|
|
|
|
ULUS10383 = true
|
|
|
|
ULES01144 = true
|
|
|
|
ULJS00180 = true
|
|
|
|
ULJS00267 = true
|
|
|
|
ULJM05904 = true
|
|
|
|
NPJH50440 = true
|
|
|
|
# Midnight Club 3 : DUB edition
|
|
|
|
ULUS10021 = true
|
|
|
|
ULES00108 = true
|
|
|
|
|
|
|
|
# Shadow of Destiny (#9545)
|
|
|
|
ULUS10459 = true
|
2017-12-04 14:15:12 +00:00
|
|
|
NPJH50036 = true
|
|
|
|
|
|
|
|
# Burnout games have problems with this on Mali, and have no use for it
|
|
|
|
# Legends
|
2019-08-08 09:49:35 +00:00
|
|
|
#ULES00125 = true
|
|
|
|
#ULUS10025 = true
|
|
|
|
#ULJM05228 = true
|
|
|
|
#NPJH50305 = true
|
|
|
|
#ULJM05049 = true
|
|
|
|
#ULKS46027 = true
|
|
|
|
#ULAS42019 = true
|
2019-02-20 12:51:42 +00:00
|
|
|
|
2017-12-04 14:15:12 +00:00
|
|
|
# Dominator
|
|
|
|
ULUS10236 = true
|
|
|
|
ULES00750 = true
|
|
|
|
ULJM05242 = true
|
|
|
|
ULJM05371 = true
|
|
|
|
NPJH50304 = true
|
|
|
|
ULES00703 = true
|
2019-02-20 12:51:42 +00:00
|
|
|
ULAS42095 = true
|
2017-12-17 12:14:06 +00:00
|
|
|
|
2022-04-16 21:47:05 +00:00
|
|
|
[MaliDepthStencilBugWorkaround]
|
|
|
|
# See issue #13833 where the map is supposed to be round but is not.
|
|
|
|
|
|
|
|
# Midnight Club: LA Remix
|
|
|
|
ULUS10383 = true
|
|
|
|
ULES01144 = true
|
|
|
|
ULJS00180 = true
|
|
|
|
ULJS00267 = true
|
|
|
|
ULJM05904 = true
|
|
|
|
NPJH50440 = true
|
|
|
|
# Midnight Club 3 : DUB edition
|
|
|
|
ULUS10021 = true
|
|
|
|
ULES00108 = true
|
|
|
|
|
|
|
|
# Tales of Phantasia - Narikiri Dungeon X. See #15526
|
|
|
|
ULJS00293 = true
|
|
|
|
|
2017-12-17 12:14:06 +00:00
|
|
|
[RequireDefaultCPUClock]
|
|
|
|
# GOW : Ghost of Sparta
|
|
|
|
UCUS98737 = true
|
|
|
|
UCAS40323 = true
|
|
|
|
NPHG00092 = true
|
|
|
|
NPEG00044 = true
|
2019-02-20 09:31:25 +00:00
|
|
|
NPEG00045 = true
|
2017-12-17 12:14:06 +00:00
|
|
|
NPJG00120 = true
|
2019-02-20 09:31:25 +00:00
|
|
|
NPUG80508 = true
|
2017-12-17 12:14:06 +00:00
|
|
|
UCJS10114 = true
|
2018-04-13 15:32:36 +00:00
|
|
|
UCES01401 = true
|
2019-02-20 09:31:25 +00:00
|
|
|
UCES01473 = true
|
|
|
|
# GOW : Ghost of Sparta Demo
|
2019-02-20 12:17:24 +00:00
|
|
|
NPJG90095 = true
|
2019-02-20 09:31:25 +00:00
|
|
|
NPEG90035 = true
|
|
|
|
NPUG70125 = true
|
2019-03-01 07:12:02 +00:00
|
|
|
# Tekken 6
|
|
|
|
ULUS10466 = true
|
2021-01-05 02:17:14 +00:00
|
|
|
ULES01376 = true
|
|
|
|
ULJS00224 = true
|
|
|
|
NPUH10047 = true
|
|
|
|
ULAS42214 = true
|
|
|
|
ULJS19054 = true
|
|
|
|
NPJH50184 = true
|
2018-04-13 15:32:36 +00:00
|
|
|
|
|
|
|
[MGS2AcidHack]
|
2019-08-08 09:49:35 +00:00
|
|
|
ULUS10006 = true # Metal Gear Acid
|
2018-04-13 15:32:36 +00:00
|
|
|
ULES00008 = true
|
2019-08-08 09:49:35 +00:00
|
|
|
ULJM05001 = true
|
|
|
|
ULAS42007 = true
|
|
|
|
ULJM08001 = true
|
|
|
|
ULUS10077 = true # Metal Gear Acid 2
|
|
|
|
ULAS42035 = true
|
2019-02-20 12:51:42 +00:00
|
|
|
ULES00284 = true
|
|
|
|
ULJM05047 = true
|
|
|
|
ULKS46065 = true
|
2019-08-08 09:49:35 +00:00
|
|
|
ULJM08011 = true
|
2018-04-13 16:05:04 +00:00
|
|
|
|
|
|
|
[SonicRivalsHack]
|
2018-04-13 16:28:38 +00:00
|
|
|
ULES00622 = true # SR1
|
|
|
|
ULUS10195 = true # SR1
|
|
|
|
ULUS10323 = true # SR2
|
2018-11-04 23:28:01 +00:00
|
|
|
ULES00940 = true # SR2
|
2019-02-20 12:51:42 +00:00
|
|
|
ULET00958 = true
|
2018-11-04 23:28:01 +00:00
|
|
|
|
|
|
|
[BlockTransferAllowCreateFB]
|
2021-01-05 03:32:52 +00:00
|
|
|
# Digimon Adventure (JP and English patches)
|
|
|
|
NPJH50686 = true
|
|
|
|
ULJS00541 = true
|
|
|
|
ULAS42340 = true
|
|
|
|
|
|
|
|
# MotoGP
|
|
|
|
ULUS10153 = true
|
|
|
|
UCES00373 = true
|
|
|
|
ULJS00078 = true
|
|
|
|
UCAS40104 = true
|
|
|
|
|
2021-07-17 18:31:41 +00:00
|
|
|
# Ys Seven disabled (caused glitches, see #13529)
|
|
|
|
# ULUS10551 = true
|
|
|
|
# ULJM05475 = true
|
|
|
|
# ULJM05475 = true
|
|
|
|
# NPEH00065 = true
|
|
|
|
# NPJH50350 = true
|
2018-11-27 14:45:51 +00:00
|
|
|
|
2020-08-04 12:48:28 +00:00
|
|
|
# Burnout Legends
|
|
|
|
ULES00125 = true
|
|
|
|
ULUS10025 = true
|
|
|
|
ULJM05228 = true
|
|
|
|
NPJH50305 = true
|
|
|
|
ULJM05049 = true
|
|
|
|
ULKS46027 = true
|
|
|
|
ULAS42019 = true
|
|
|
|
|
2020-09-24 21:01:49 +00:00
|
|
|
# Burnout Dominator
|
|
|
|
ULUS10236 = true
|
|
|
|
ULES00750 = true
|
|
|
|
ULJM05242 = true
|
|
|
|
ULJM05371 = true
|
|
|
|
NPJH50304 = true
|
|
|
|
ULES00703 = true
|
|
|
|
|
2020-08-29 20:36:07 +00:00
|
|
|
# Test Drive Unlimited
|
|
|
|
ULET00386 = true
|
|
|
|
ULUS10249 = true
|
|
|
|
ULES00637 = true
|
|
|
|
ULKS46126 = true
|
|
|
|
|
2020-12-27 06:51:58 +00:00
|
|
|
# Naruto Shippuden: Ultimate Ninja Impact
|
|
|
|
ULUS10582 = true
|
|
|
|
ULES01537 = true
|
2021-01-05 03:32:52 +00:00
|
|
|
ULJS00390 = true
|
|
|
|
ULAS42297 = true
|
|
|
|
ULJS19071 = true
|
|
|
|
NPJH50435 = true
|
2020-12-27 06:51:58 +00:00
|
|
|
NPJH50435 = true
|
|
|
|
|
2021-01-12 06:41:25 +00:00
|
|
|
# Gradius Collection
|
|
|
|
ULUS10103 = true
|
|
|
|
ULES00381 = true
|
|
|
|
ULJM05091 = true
|
|
|
|
ULJM05222 = true
|
|
|
|
ULAS42040 = true
|
|
|
|
ULKS46064 = true
|
|
|
|
|
2022-06-11 09:58:58 +00:00
|
|
|
# Shaun White Snowboarding (player shadow)
|
|
|
|
ULES01185 = true
|
|
|
|
ULUS10399 = true
|
|
|
|
ULJM05412 = true
|
|
|
|
NPJH50083 = true
|
|
|
|
ULJM05570 = true
|
|
|
|
|
2020-10-10 21:48:37 +00:00
|
|
|
[IntraVRAMBlockTransferAllowCreateFB]
|
|
|
|
# Final Fantasy - Type 0
|
2021-01-05 03:32:52 +00:00
|
|
|
ULJM05900 = true
|
|
|
|
ULJM05901 = true
|
2020-10-10 21:48:37 +00:00
|
|
|
NPJH50443 = true
|
2021-01-05 03:32:52 +00:00
|
|
|
NPJH50444 = true
|
|
|
|
ULJM06217 = true
|
|
|
|
ULJM06218 = true
|
|
|
|
UCAS40346 = true
|
|
|
|
UCAS40347 = true
|
2020-10-10 21:48:37 +00:00
|
|
|
|
2021-03-04 15:21:26 +00:00
|
|
|
# Boku no Natsuyasumi: Mushi Mushi Hakase to Teppen-yama no Himitsu!!
|
|
|
|
UCJS10038 = true
|
|
|
|
UCJS18013 = true
|
|
|
|
|
2021-09-29 19:45:34 +00:00
|
|
|
# Megaman Maverick Hunter X (see #10085)
|
|
|
|
ULES00251 = true
|
|
|
|
ULUS10068 = true
|
|
|
|
ULJM05043 = true
|
|
|
|
|
2020-05-12 21:24:55 +00:00
|
|
|
# Note! This whole flag is disabled temporarily by appending "Disabled" to its name). See 7914
|
|
|
|
[YugiohSaveFixDisabled]
|
2018-11-27 14:45:51 +00:00
|
|
|
# The cause of Yu-gi-oh series 's bad save (cannot save) are load "save status" and use cwcheat,
|
|
|
|
# but the real cause still unknown. #7914
|
|
|
|
|
|
|
|
# Yu-Gi-Oh! Duel Monsters GX: Tag Force
|
|
|
|
ULJM05151 = true
|
|
|
|
ULES00600 = true
|
|
|
|
ULUS10136 = true
|
|
|
|
|
|
|
|
# Yu-Gi-Oh! Duel Monsters GX: Tag Force 2
|
|
|
|
ULUS10302 = true
|
|
|
|
ULJM05260 = true
|
|
|
|
ULES00925 = true
|
|
|
|
ULES00926 = true
|
|
|
|
|
|
|
|
# Yu-Gi-Oh! Duel Monsters GX: Tag Force 3
|
|
|
|
ULES01183 = true
|
|
|
|
ULJM05373 = true
|
|
|
|
|
|
|
|
# Yu-Gi-Oh! 5D's Tag Force 4
|
|
|
|
ULUS10481 = true
|
|
|
|
ULJM05479 = true
|
|
|
|
ULES01362 = true
|
|
|
|
|
|
|
|
# Yu-Gi-Oh! 5D's Tag Force 5
|
|
|
|
ULUS10555 = true
|
|
|
|
ULJM05734 = true
|
2019-02-20 12:51:42 +00:00
|
|
|
ULES01474 = true
|
2018-11-27 14:45:51 +00:00
|
|
|
|
|
|
|
# Yu-Gi-Oh! 5D's Tag Force 6
|
2019-02-20 12:51:42 +00:00
|
|
|
ULJM05940 = true
|
|
|
|
NPJH50794 = true
|
2018-11-27 14:45:51 +00:00
|
|
|
|
|
|
|
# Yu-Gi-Oh! 5D's Tag Force
|
|
|
|
ULJM05940 = true
|
|
|
|
|
|
|
|
# Yu-Gi-Oh! ARC-V Tag Force Special
|
|
|
|
NPJH00142 = true
|
2019-02-06 09:45:12 +00:00
|
|
|
|
|
|
|
[ForceUMDDelay]
|
2019-02-06 17:28:52 +00:00
|
|
|
# F1 2006 won't boot at all with our standard unrealistically fast timing.
|
2019-02-06 09:45:12 +00:00
|
|
|
UCES00238 = true
|
|
|
|
UCJS10045 = true
|
2019-02-20 12:51:42 +00:00
|
|
|
# F1 2005, japan only?
|
|
|
|
UCJS10019 = true
|
2019-02-06 09:54:03 +00:00
|
|
|
|
2020-03-04 20:15:42 +00:00
|
|
|
# Arctic Adventures - Polar's Puzzles
|
|
|
|
NPEZ00219 = true
|
|
|
|
NPUZ00114 = true
|
|
|
|
|
2020-05-03 13:27:53 +00:00
|
|
|
# Innocent Life (see issue #2830)
|
|
|
|
UCAS40079 = true
|
|
|
|
ULUS10219 = true
|
|
|
|
ULES00658 = true
|
|
|
|
UCAS40187 = true
|
|
|
|
ULJS00119 = true
|
|
|
|
ULKS46167 = true
|
|
|
|
NPJH50017 = true
|
|
|
|
|
2019-02-06 09:54:03 +00:00
|
|
|
[ForceMax60FPS]
|
|
|
|
# The GOW games are very heavy and render as fast as they can. They benefit greatly from
|
|
|
|
# capping the framerate at 60fps.
|
|
|
|
|
|
|
|
# GOW : Ghost of Sparta
|
|
|
|
UCUS98737 = true
|
|
|
|
UCAS40323 = true
|
|
|
|
NPHG00092 = true
|
|
|
|
NPEG00044 = true
|
2019-02-20 08:39:02 +00:00
|
|
|
NPEG00045 = true
|
2019-02-06 09:54:03 +00:00
|
|
|
NPJG00120 = true
|
2019-02-20 08:39:02 +00:00
|
|
|
NPUG80508 = true
|
2019-02-06 09:54:03 +00:00
|
|
|
UCJS10114 = true
|
|
|
|
UCES01401 = true
|
2019-02-20 08:39:02 +00:00
|
|
|
UCES01473 = true
|
2019-02-19 22:48:40 +00:00
|
|
|
# GOW : Ghost of Sparta Demo
|
|
|
|
NPEG90035 = true
|
2019-02-20 08:39:02 +00:00
|
|
|
NPUG70125 = true
|
2019-02-20 12:17:24 +00:00
|
|
|
NPJG90095 = true
|
2019-02-06 09:54:03 +00:00
|
|
|
# GOW : Chains Of Olympus
|
2019-02-20 08:39:02 +00:00
|
|
|
UCAS40198 = true
|
2019-02-06 09:54:03 +00:00
|
|
|
UCUS98653 = true
|
|
|
|
UCES00842 = true
|
|
|
|
ULJM05438 = true
|
|
|
|
ULJM05348 = true
|
|
|
|
UCKS45084 = true
|
|
|
|
NPUG80325 = true
|
|
|
|
NPEG00023 = true
|
2019-02-20 08:39:02 +00:00
|
|
|
NPHG00027 = true
|
2019-02-06 09:54:03 +00:00
|
|
|
NPHG00028 = true
|
2019-02-20 08:39:02 +00:00
|
|
|
NPJH50170 = true
|
2019-02-19 22:45:08 +00:00
|
|
|
UCET00844 = true
|
2019-02-19 22:48:40 +00:00
|
|
|
# GOW: Chains of Olympus Demo
|
2019-02-20 08:39:02 +00:00
|
|
|
UCUS98705 = true
|
2019-02-19 22:48:40 +00:00
|
|
|
UCED00971 = true
|
2019-02-20 08:39:02 +00:00
|
|
|
UCUS98713 = true
|
2019-02-06 17:28:52 +00:00
|
|
|
|
|
|
|
# F1 2006 has extremely long loading times if we don't limit the framerate.
|
|
|
|
UCES00238 = true
|
|
|
|
UCJS10045 = true
|
2019-02-20 12:51:42 +00:00
|
|
|
# F1 2005, japan only?
|
|
|
|
UCJS10019 = true
|
2019-03-01 07:12:02 +00:00
|
|
|
|
2019-05-19 12:16:14 +00:00
|
|
|
# The Transformers games are also afflicted with long loading times and render too fast like GoW.
|
|
|
|
|
|
|
|
# Transformers - The Game
|
|
|
|
ULES00823 = true
|
|
|
|
ULES00824 = true
|
|
|
|
ULES00825 = true
|
|
|
|
ULUS10274 = true
|
|
|
|
|
|
|
|
# Transformers - Revenge of the Fallen
|
|
|
|
ULES01286 = true
|
|
|
|
ULES01287 = true
|
|
|
|
ULUS10433 = true
|
|
|
|
|
2019-03-01 07:12:02 +00:00
|
|
|
# Tekken 6
|
|
|
|
ULUS10466 = true
|
2021-01-05 02:17:14 +00:00
|
|
|
ULES01376 = true
|
|
|
|
ULJS00224 = true
|
|
|
|
NPUH10047 = true
|
|
|
|
ULAS42214 = true
|
|
|
|
ULJS19054 = true
|
|
|
|
NPJH50184 = true
|
2019-03-01 09:55:43 +00:00
|
|
|
|
2020-02-02 14:29:04 +00:00
|
|
|
# Hot Wheels - Ultimate Racing (issue #12604, this is a workaround)
|
|
|
|
ULUS10239 = true
|
|
|
|
ULES00828 = true
|
|
|
|
|
2020-04-12 17:42:12 +00:00
|
|
|
# Fat Princess: Fistful of Cake loading speeds benefit greatly.
|
|
|
|
UCAS40285 = true
|
|
|
|
UCES01312 = true
|
|
|
|
NPJG00045 = true
|
|
|
|
NPHG00025 = true
|
|
|
|
UCKS45137 = true
|
|
|
|
UCUS98740 = true
|
|
|
|
|
2020-04-27 08:22:54 +00:00
|
|
|
# Mumbo Jumbo games (see issue #12857)
|
2020-04-27 07:43:14 +00:00
|
|
|
ULUS10287 = true # Super Collapse 3
|
|
|
|
ULES01027 = true # Super Collapse 3
|
|
|
|
ULUS10203 = true # Platypus
|
|
|
|
ULES01029 = true # Platypus
|
2020-04-27 08:22:54 +00:00
|
|
|
ULUS10227 = true # 7 Wonders of the Ancient World
|
|
|
|
ULES01037 = true # 7 Wonders of the Ancient World
|
2020-04-27 07:43:14 +00:00
|
|
|
|
2020-04-28 08:06:08 +00:00
|
|
|
# Super Monkey Ball Adventures also benefits from this (#7674).
|
|
|
|
ULES00364 = true
|
|
|
|
ULUS10132 = true
|
|
|
|
|
2020-06-13 17:00:55 +00:00
|
|
|
# Homebrew Kurok (we don't normally add homebrew here but it has a distinctive GameID)
|
|
|
|
KURO00767 = true
|
|
|
|
|
2021-01-08 12:13:39 +00:00
|
|
|
# Scooby-Doo! Who's Watching Who?
|
|
|
|
ULUS10168 = true
|
|
|
|
ULES00571 = true
|
|
|
|
|
|
|
|
# Tron Evolution
|
|
|
|
ULUS10548 = true
|
|
|
|
ULES01494 = true
|
2021-01-08 13:23:01 +00:00
|
|
|
ULES01495 = true
|
2021-01-08 12:13:39 +00:00
|
|
|
|
|
|
|
# Atari Classics Evolved
|
|
|
|
ULUS10325 = true
|
|
|
|
|
2021-09-21 05:41:15 +00:00
|
|
|
# Kurohyou 2: Ryu ga Gotoku Ashura Hen (Japan)
|
|
|
|
NPJH50562 = true
|
|
|
|
NPJH50333 = true
|
|
|
|
|
2021-09-23 07:54:07 +00:00
|
|
|
# Silent Hill Origin
|
|
|
|
ULUS10285 = true
|
|
|
|
ULES00869 = true
|
|
|
|
|
|
|
|
# Resistance Retribution
|
|
|
|
UCES01184 = true
|
|
|
|
UCUS98668 = true
|
|
|
|
|
|
|
|
# Spider-Man 3
|
|
|
|
ULES00938 = true
|
|
|
|
ULUS10317 = true
|
|
|
|
|
|
|
|
# NBA 2K13
|
|
|
|
ULUS10598 = true
|
|
|
|
ULES01578 = true
|
|
|
|
|
2019-03-01 09:55:43 +00:00
|
|
|
[JitInvalidationHack]
|
|
|
|
# This is an absolutely awful hack that somehow prevents issues when clearing the JIT,
|
|
|
|
# if the game has copied code with EmuHack opcodes or something. Hopefully will be able
|
|
|
|
# to remove this in the future.
|
|
|
|
# See #3854.
|
|
|
|
# Tony Hawk's Underground
|
|
|
|
ULUS10014 = true
|
|
|
|
ULES00033 = true
|
|
|
|
ULES00034 = true
|
|
|
|
ULES00035 = true
|
|
|
|
# MTX MotoTrax
|
|
|
|
ULUS10138 = true
|
2021-08-03 17:57:13 +00:00
|
|
|
ULES00581 = true
|
2019-08-01 16:38:40 +00:00
|
|
|
|
|
|
|
[HideISOFiles]
|
|
|
|
# DJ Max Portable has some crude copy-protection functionality where it looks for ISO/CSO files
|
|
|
|
# in a few directories. Prevent this by hiding the files from the game.
|
|
|
|
# To be sure, catch all versions and remixes of the game that's been seen in reports.
|
|
|
|
# It checks the following directories:
|
|
|
|
# /
|
|
|
|
# /PSP/
|
|
|
|
# /PSP/COMMON
|
|
|
|
# /PSP/GAME
|
|
|
|
|
|
|
|
ULKS46116 = true
|
|
|
|
ULKS46189 = true
|
|
|
|
ULKS46190 = true
|
|
|
|
ULKS46236 = true
|
|
|
|
ULKS46240 = true
|
|
|
|
ULKS46059 = true
|
|
|
|
ULUS10403 = true
|
|
|
|
ULUS10538 = true
|
|
|
|
ULKS46050 = true
|
|
|
|
ULJM05836 = true
|
|
|
|
ULJM46236 = true
|
|
|
|
ULJM06034 = true
|
|
|
|
NPHH00260 = true
|
|
|
|
CF0020046 = true
|
|
|
|
CF0020074 = true
|
|
|
|
NPJH50471 = true
|
|
|
|
ULJM06033 = true
|
|
|
|
NPJH50559 = true
|
|
|
|
NPEH00030 = true
|
2019-08-05 04:37:33 +00:00
|
|
|
|
|
|
|
[MoreAccurateVMMUL]
|
|
|
|
# Fixes leg shaking in Tekken 6. The potential for slowdown in other games is large enough
|
|
|
|
# that we will not generally apply this accurate mode where not needed.
|
|
|
|
ULUS10466 = true
|
2019-08-05 04:41:25 +00:00
|
|
|
ULES01376 = true
|
|
|
|
ULJS00224 = true
|
|
|
|
NPUH10047 = true
|
|
|
|
ULAS42214 = true
|
|
|
|
ULJS19054 = true
|
|
|
|
NPJH50184 = true
|
2019-08-13 21:07:58 +00:00
|
|
|
|
2019-10-22 19:38:14 +00:00
|
|
|
[ForceSoftwareRenderer]
|
|
|
|
# Darkstalkers
|
|
|
|
ULES00016 = true
|
|
|
|
ULUS10005 = true
|
2020-01-01 16:41:19 +00:00
|
|
|
ULJM05005 = true
|
2019-10-23 22:10:39 +00:00
|
|
|
|
|
|
|
[DarkStalkersPresentHack]
|
|
|
|
# Darkstalkers
|
|
|
|
ULES00016 = true
|
|
|
|
ULUS10005 = true
|
2020-01-01 16:41:19 +00:00
|
|
|
ULJM05005 = true
|
2020-10-05 18:26:04 +00:00
|
|
|
|
|
|
|
[ReportSmallMemStick]
|
|
|
|
# Harry Potter and the Goblet of Fire - issue #13266
|
|
|
|
ULUS10032 = true
|
|
|
|
ULES00210 = true
|
2020-10-05 22:13:05 +00:00
|
|
|
# Street Fighter Alpha 3 MAX - issue #10462
|
|
|
|
ULJM05082 = true
|
|
|
|
ULUS10062 = true
|
|
|
|
ULES00235 = true
|
|
|
|
ULJM05225 = true
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CPCS01043 = true
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ULUS10062 = true
|
2021-02-09 06:13:06 +00:00
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# LEGO Star Wars II: The Original Trilogy
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ULES00479 = true
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ULUS10155 = true
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# Tony Hawk's Underground 2 Remix
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ULES00033 = true
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ULUS10014 = true
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# Virtua Tennis: World Tour
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|
ULES00126 = true
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|
ULJM05079 = true
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ULKS46023 = true
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ULUS10037 = true
|
2020-10-11 08:19:06 +00:00
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2020-10-20 05:42:49 +00:00
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[MemstickFixedFree]
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|
ULJM05571 = true
|
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|
ULES01367 = true
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|
NPEH00029 = true
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|
ULUS10455 = true
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|
2022-04-24 18:53:09 +00:00
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|
[BlueToAlpha]
|
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|
ULES01402 = true
|
|
|
|
ULUS10513 = true
|
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|
ULJM05812 = true
|
|
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|
NPJH50371 = true
|
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|
|
# Some games render first to RGB of a 4444 texture, then they switch to 565 and render masked to blue,
|
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|
|
# just to be able to render to the alpha channel of the 4444. We can detect that and reroute rendering
|
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|
# to avoid problems.
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|
2020-10-11 08:19:06 +00:00
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|
|
[DateLimited]
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|
|
# Car Jack Streets - issue #12698
|
|
|
|
NPUZ00043 = true
|
2020-10-11 11:08:44 +00:00
|
|
|
NPEZ00198 = true
|
2020-11-07 22:20:34 +00:00
|
|
|
|
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|
|
# This setting will go away in the near future, hopefully we can enable it
|
2020-11-08 22:17:06 +00:00
|
|
|
# for all or most games.
|
2020-11-07 22:20:34 +00:00
|
|
|
[ReinterpretFramebuffers]
|
2020-12-12 23:19:39 +00:00
|
|
|
# Outrun 2006: Coast to Coast - issue #11358 (car reflections)
|
2020-11-07 22:20:34 +00:00
|
|
|
ULES00262 = true
|
|
|
|
ULUS10064 = true
|
|
|
|
ULKS46087 = true
|
2020-11-08 22:17:06 +00:00
|
|
|
|
2020-12-12 23:19:39 +00:00
|
|
|
# Colin McRae's DiRT 2 - issue #13012 (car lighting)
|
|
|
|
ULUS10471 = true
|
|
|
|
ULJM05533 = true
|
|
|
|
NPJH50006 = true
|
|
|
|
ULES01301 = true
|
2020-11-08 22:17:06 +00:00
|
|
|
|
2020-11-27 22:34:02 +00:00
|
|
|
# Ultimate Ghosts & Goblins
|
|
|
|
ULJM05147 = true
|
|
|
|
ULUS10105 = true
|
|
|
|
ULES00419 = true
|
|
|
|
NPJH50235 = true
|
2020-12-07 08:15:56 +00:00
|
|
|
ULAS42073 = true
|
2020-11-28 15:13:36 +00:00
|
|
|
# Goku Makai-Mura Kai (variant of Ultimate Ghosts & Goblins)
|
|
|
|
ULJM05265 = true
|
|
|
|
ULJM05366 = true
|
2020-11-27 22:34:02 +00:00
|
|
|
|
2021-01-18 22:19:54 +00:00
|
|
|
# Kingdom Hearts (see #11223)
|
|
|
|
ULUS10505 = true
|
|
|
|
ULES01441 = true
|
|
|
|
ULJM05600 = true
|
|
|
|
ULJM05775 = true
|
|
|
|
|
2022-04-24 18:53:09 +00:00
|
|
|
# Split/Second now uses BlueToAlpha instead.
|
|
|
|
# ULES01402 = true
|
|
|
|
# ULUS10513 = true
|
|
|
|
# ULJM05812 = true
|
|
|
|
# NPJH50371 = true
|
2022-04-24 22:06:21 +00:00
|
|
|
|
2020-11-27 22:34:02 +00:00
|
|
|
[ShaderColorBitmask]
|
|
|
|
# Outrun 2006: Coast to Coast - issue #11358
|
|
|
|
ULES00262 = true
|
|
|
|
ULUS10064 = true
|
|
|
|
ULKS46087 = true
|
|
|
|
|
2020-12-12 23:19:39 +00:00
|
|
|
# Colin McRae's DiRT 2 - issue #13012 (car lighting)
|
|
|
|
ULUS10471 = true
|
|
|
|
ULJM05533 = true
|
|
|
|
NPJH50006 = true
|
|
|
|
ULES01301 = true
|
|
|
|
|
2022-04-24 18:53:09 +00:00
|
|
|
# Split/Second now uses BlueToAlpha instead.
|
|
|
|
#ULES01402 = true
|
|
|
|
#ULUS10513 = true
|
|
|
|
#ULJM05812 = true
|
|
|
|
#NPJH50371 = true
|
2022-04-24 22:06:21 +00:00
|
|
|
|
2020-12-20 11:59:44 +00:00
|
|
|
[DisableFirstFrameReadback]
|
|
|
|
# Wipeout Pure: Temporary workaround for lens flare flicker. See #13344
|
|
|
|
UCUS98612 = true
|
|
|
|
UCJS10007 = true
|
|
|
|
UCES00001 = true
|
|
|
|
UCKS45008 = true
|
|
|
|
NPJG00059 = true
|
2021-02-09 14:46:09 +00:00
|
|
|
|
2021-09-29 19:04:00 +00:00
|
|
|
#Socom FireTeam Bravo 3 / Navy Seals Portable. See issue #11814
|
|
|
|
UCES01242 = true
|
|
|
|
UCUS98716 = true
|
|
|
|
NPHG00032 = true
|
|
|
|
NPJG00035 = true
|
|
|
|
UCJS10102 = true
|
|
|
|
NPEG90024 = true # demo
|
|
|
|
NPJG90068 = true # demo
|
|
|
|
|
2021-02-09 15:11:59 +00:00
|
|
|
[MpegAvcWarmUp]
|
2021-02-09 14:46:09 +00:00
|
|
|
# God Eater issue #13527 ,It is custom mpeg library that required sceMpegGetAvcAu return ERROR_MPEG_NO_DATA but break FIFA 14 issue #14086
|
|
|
|
# God Eater 1
|
|
|
|
ULJS00237 = true
|
|
|
|
ULKS46238 = true
|
|
|
|
|
|
|
|
# God Eater 2
|
|
|
|
ULJS00597 = true
|
|
|
|
NPJH50832 = true
|
|
|
|
ULJS19093 = true
|
|
|
|
NPJH50832 = true
|
|
|
|
|
|
|
|
# God Eater Burst
|
|
|
|
ULJS00351 = true
|
|
|
|
NPJH50352 = true
|
|
|
|
ULJS00350 = true
|
|
|
|
ULKS46263 = true
|
|
|
|
ULUS10563 = true
|
|
|
|
ULES01519 = true
|
|
|
|
ULJS19056 = true
|
|
|
|
NPJH50352 = true
|
|
|
|
ULUS10563FV = true
|
|
|
|
ULJS19081 = true
|
2021-02-14 07:33:46 +00:00
|
|
|
NPJH50352 = true
|
2021-10-02 19:51:16 +00:00
|
|
|
|
|
|
|
# Field Commander, see issue #10209
|
|
|
|
ULUS10088 = true
|
|
|
|
ULES00335 = true
|
|
|
|
ULKS46070 = true
|
2021-10-18 07:37:47 +00:00
|
|
|
|
|
|
|
# Valkyrie Profile Lenneth (last video crash, see #6008)
|
|
|
|
ULUS10107 = true
|
|
|
|
ULJM05101 = true
|
|
|
|
ULES00724 = true
|
|
|
|
ULJM05320 = true
|
2022-06-10 22:20:35 +00:00
|
|
|
|
|
|
|
[CenteredLines]
|
|
|
|
# Echochrome looks better with these. Related: #15556
|
|
|
|
UCES01011 = true
|
|
|
|
UCAS40197 = true
|
|
|
|
NPEG00006 = true
|
|
|
|
NPUG80135 = true
|
|
|
|
|
|
|
|
UCES
|