Commit Graph

804 Commits

Author SHA1 Message Date
Henrik Rydgard
be557fc323 Remove fbo_preferred_z_bitdepth 2017-02-06 11:40:16 +01:00
Henrik Rydgard
e42f5e6f46 Rename the fbo_ functions to match the rest of DrawContext. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
ad29974a56 Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
948e2284fd VK/D3D11 early prep 2017-02-06 11:40:16 +01:00
Henrik Rydgard
f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
41f770d815 Move dx_state into gfx/d3d9_state 2017-02-05 20:54:24 +01:00
Henrik Rydgard
ba52ba8714 Move global.cpp to native/gfx/d3d9_shader.cpp 2017-02-05 20:50:17 +01:00
Henrik Rydgard
a8f69e7d64 More DX cleanup 2017-02-05 20:06:56 +01:00
Henrik Rydgård
668023967d Merge pull request #9269 from xebra/hw_tess_gles4
Fix supporting gl_InstanceID.
2017-02-01 15:16:25 +01:00
xebra
7bdfbd81af Fix OES_texture_npot to GL_OES_texture_npot. 2017-02-01 21:38:06 +09:00
Henrik Rydgård
9b1315b12c Merge pull request #9266 from xebra/hw_tess_gles4
Fix OES_texture_float to GL_OES_texture_float.
2017-02-01 09:27:45 +01:00
zhyk
0629054783 Do not create thread to handle SDL joystick events in Qt build.
Caused crashes on MacOS Sierra (10.12).
2017-02-01 14:37:36 +08:00
xebra
918bee8801 Add support OES_texture_half_float. 2017-02-01 14:37:03 +09:00
xebra
51c34e8157 Fix OES_texture_float to GL_OES_texture_float. 2017-02-01 12:30:36 +09:00
xebra
d6fe5d4ba0 Add supports floating-point-texture into GL extensions. 2017-01-31 23:37:05 +09:00
Henrik Rydgard
5d78fbdf21 Buildfix 2017-01-30 16:03:03 +01:00
Henrik Rydgard
20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgard
5b1b4329fd GL: some extra error checks for texture loading 2017-01-29 14:19:58 +01:00
Henrik Rydgard
363ba8dc16 Quickfix software rendering with the GL backend enabled.
Will make a cleaner solution later. Fixes #9247
2017-01-28 16:55:23 +01:00
Henrik Rydgard
52a4467a46 Disable the GPU mutex in single core mode. On some platforms it's expensive enough to show up in profiles even though it's useless. 2017-01-27 10:17:44 +01:00
Henrik Rydgård
f5cef88e14 Workaround for exit crash on Android. Need to rethink this... 2017-01-26 11:57:48 +01:00
Henrik Rydgård
ec20cf7f88 QT buildfix attempt 2017-01-24 20:59:47 +01:00
Henrik Rydgård
9d5371a8ba Thin3d: More rigorous handling of RGBA4444 texture formats 2017-01-24 20:59:00 +01:00
Henrik Rydgård
5d6097d33c Add infrastructure for checking for supported DataFormats 2017-01-24 20:59:00 +01:00
Henrik Rydgård
528af8a939 Simplification around textures 2017-01-24 20:59:00 +01:00
Henrik Rydgård
d8dbb8389b Make buffer binding more Vulkan/Metal-like 2017-01-24 20:59:00 +01:00
Henrik Rydgård
58ecda4e4b Minor D3D11 work (input layouts) 2017-01-24 20:59:00 +01:00
Henrik Rydgård
411d31ffe0 Typo fix 2017-01-24 20:59:00 +01:00
Henrik Rydgård
8654d42528 DrawContext API change: introduce TextureDesc 2017-01-24 20:59:00 +01:00
Henrik Rydgård
d2c4cbacad Delete unnecessary form of CreateTexture 2017-01-24 20:58:59 +01:00
Henrik Rydgård
5e92a94175 Buildfix 2017-01-24 20:58:59 +01:00
Henrik Rydgård
6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård
4199eb3493 More D3D11 2017-01-24 20:58:59 +01:00
Henrik Rydgård
1c337f72bb Slightly saner way to choose shaders depending on language. More work needed. 2017-01-24 20:58:59 +01:00
Henrik Rydgård
c79712d9f9 Thin3D backends can report which shader languages they support 2017-01-24 20:58:59 +01:00
Henrik Rydgård
377561865a A little more D3D11, BlendFactor 2017-01-24 20:58:59 +01:00
Henrik Rydgard
a67e3279eb MSVC build: Enable multiprocessor compilation for the glslang project 2017-01-21 17:13:51 +01:00
Henrik Rydgård
3eaa815704 Qt buildfix 2017-01-17 21:20:11 +07:00
Henrik Rydgård
1b158c116c UI: Fix scissor test issues introduced recently 2017-01-17 20:26:48 +07:00
Henrik Rydgård
e47138a5f3 Warning fixes 2017-01-17 20:26:48 +07:00
Henrik Rydgård
901ccc9486 Buildfixes 2017-01-17 18:57:04 +07:00
Henrik Rydgård
a1016b646e SmallWindow on Windows: Recreate fonts when DPI changes, fixing the worst overlap issues. 2017-01-17 17:57:32 +07:00
Henrik Rydgård
0be02f6de0 Improve smallwindow detection, code cleanup. 2017-01-17 17:21:00 +07:00
Henrik Rydgård
2caf21a960 A max font-string texture width of 1024 is not enough pixels in 250% DPI... 2017-01-16 21:21:31 +07:00
Henrik Rydgård
8b5048be72 Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
Henrik Rydgård
8ebb91b16a Update glslang (see #9178) 2016-12-29 22:52:32 +01:00
Henrik Rydgård
39408a4adc A bit more D3D11 2016-12-27 11:59:16 +01:00
Henrik Rydgård
5af8b152e1 Further buildfixes 2016-12-27 11:59:12 +01:00
Henrik Rydgård
674937a520 Extend some enums with potentially useful values 2016-12-27 11:59:12 +01:00
Henrik Rydgård
e4f18dd220 D3D9 color mask support (merge with above) 2016-12-27 11:59:11 +01:00
Henrik Rydgård
6fef65b8f1 Another non-Windows buildfix 2016-12-27 11:59:11 +01:00
Henrik Rydgård
10e4d4db14 Draw: Preliminary stencil implementation. Two-sided only implemented for Vulkan. 2016-12-27 11:59:11 +01:00
Henrik Rydgård
cbf4e5f38c Implement colormask 2016-12-27 11:59:11 +01:00
Henrik Rydgård
2952588a54 Add a selection of device caps to check for features. Unfinished. 2016-12-27 11:59:11 +01:00
Henrik Rydgård
13153cb3c3 Buildfix draw_text on non-Windows 2016-12-27 11:59:11 +01:00
Henrik Rydgård
9f2e83b66c Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache. 2016-12-27 11:59:11 +01:00
Henrik Rydgård
8d84fb75c7 Remove ShaderSet presets 2016-12-27 11:59:10 +01:00
Henrik Rydgård
1ed7f0d7fd More modern way to specify vertex data format (inputlayout) 2016-12-27 11:59:10 +01:00
Henrik Rydgård
166243e0fd Make pipelines bound state 2016-12-27 11:59:10 +01:00
Henrik Rydgård
4462a8cc99 Rename ShaderSet to Pipeline. Get rid of scissorEnable setting (scissor is always enabled). 2016-12-27 11:59:10 +01:00
Henrik Rydgård
e56f251f74 Make ShaderSet support more than just fshader/vshader 2016-12-27 11:59:10 +01:00
Henrik Rydgård
3de4a38527 More renaming to match 2016-12-27 11:59:10 +01:00
Henrik Rydgård
cce1ee332b More complete DataFormat enum 2016-12-27 11:59:10 +01:00
Henrik Rydgård
425940b433 More renaming 2016-12-27 11:59:07 +01:00
Henrik Rydgård
c7c541f926 Add DepthStencilStateDesc 2016-12-27 11:59:06 +01:00
Henrik Rydgård
f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård
9b439e4c43 Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
Henrik Rydgård
463251908b Rename things to closer match another project which I plan to share some code with 2016-12-27 11:59:02 +01:00
Henrik Rydgård
10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgård
9a29626ad0 Buildfix for Qt 2016-12-25 16:28:19 +01:00
Henrik Rydgård
9658c8dd5c Basic D3D11 context setup code 2016-12-25 11:37:26 +01:00
Henrik Rydgård
b60ad37146 Remove blend and sampler state presets, they didn't save any code 2016-12-25 11:37:23 +01:00
Henrik Rydgård
97d029972e Rename SetTextures to BindTextures 2016-12-25 11:31:33 +01:00
Henrik Rydgård
1c0c755b03 Extract RasterState from thin3d, for easier d3d11 porting 2016-12-25 11:31:33 +01:00
Henrik Rydgård
4a3938958c Thin3D: Unified DataFormat enum 2016-12-25 11:31:33 +01:00
Henrik Rydgård
ae709ed1dd Fix bug in word wrapper 2016-12-25 11:08:27 +01:00
Henrik Rydgard
d43b3ef73f Minor cleanup in thin3d 2016-12-22 13:25:42 +01:00
Florent Castelli
47ee86ebc4 Merge pull request #9180 from hrydgard/glew_fix
cmake: Fix system GLEW usage
2016-12-22 00:29:14 +01:00
Florent Castelli
c35f6c160b cmake: Fix system GLEW usage 2016-12-21 22:53:28 +01:00
Henrik Rydgard
c96bc7b649 Update glslang submodule 2016-12-21 20:50:25 +01:00
Henrik Rydgård
73ed466e19 Set up Android build for the proper glslang 2016-12-20 02:31:41 +01:00
Henrik Rydgård
8aae624543 Use new flag to not build the glslangValidator and spirv-remap binaries 2016-12-20 02:01:30 +01:00
Henrik Rydgård
6b1c4fb118 Alphasort. Also attempt to retrigger Travis.. 2016-12-20 01:11:50 +01:00
Henrik Rydgard
b46bb1efdb glslang for vulkan: Use my proper glslang fork instead of the ugly old SDK-glslang fork 2016-12-20 00:30:09 +01:00
Florent Castelli
5db12ca54d Fix arch detection for fast_matrix_mul
Needed for iOS Simulator build
2016-12-18 22:17:41 +01:00
Florent Castelli
46fdc0f5f5 cmake: Move some cmake includes to ext 2016-12-18 22:17:41 +01:00
Florent Castelli
6852c602b9 glew: Move to ext 2016-12-18 21:13:45 +01:00
Henrik Rydgard
a2b49fd0e0 Update Vulkan headers. Hack around another validation check (which I beleive to be bugged). 2016-12-15 18:12:53 +01:00
Henrik Rydgård
aa964ea2e5 Update glslang submodule 2016-12-09 13:58:55 +01:00
Henrik Rydgård
4a7809881b Merge pull request #9139 from hrydgard/defensive-programming
Attempts to counter crashes seen in the Google Play developer console
2016-12-07 11:25:43 +01:00
Henrik Rydgard
f4b1152b00 Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
latot
cb1e01f380 clean double end statements 2016-12-03 12:25:05 -03:00
latot
7047ad2271 fix sscanf types 2016-12-02 22:46:52 -03:00
Henrik Rydgard
5d5f10d956 Attempts to counter crashes seen in the Google Play developer console 2016-12-01 22:07:03 +01:00
Henrik Rydgard
bc746bd513 Merge branch 'ui-minor' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ui-minor 2016-12-01 18:13:14 +01:00
Henrik Rydgard
fe6d2d4017 Avoid unaligned accesses when hashing vertex data on ARM. Fixes #9114, may help #9128 and #9129. 2016-12-01 15:56:05 +01:00
Florent Castelli
8c3552de74 cmake: Detect features at compile time
Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Florent Castelli
94d57f4573 maemo: Remove! 2016-10-12 13:13:09 +02:00
Henrik Rydgård
705627d6d3 Merge pull request #9053 from Orphis/android_define
android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli
70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli
4145b60a0e symbian: Remove! 2016-10-11 18:49:08 +02:00
Florent Castelli
373db56a16 blackberry: Remove! 2016-10-11 17:40:32 +02:00
Unknown W. Brackets
5ab0db2cd3 Undo arm64 fix: was a local problem, after all. 2016-10-09 20:40:00 -07:00
Unknown W. Brackets
a8e108e233 Workaround arm64/clang crashes by avoiding TLS.
We only use it in these two places, it should be okay for now.  Still not
working on r13 on a SHIELD TV.
2016-10-08 12:08:19 -07:00
Unknown W. Brackets
246f3aa68d Merge pull request #8993 from neilmunday/master
Updated SDL2 to use the game controller API
2016-09-24 10:32:29 -07:00
Neil Munday
db2cc49e0d Modified SDL2 code to make full use of SDL2's Game Controller API. 2016-09-18 23:23:36 +01:00
Henrik Rydgard
3ee2b27cdd Update ext/armips 2016-09-18 23:11:41 +02:00
Unknown W. Brackets
a52fbfcff7 UI: Lock input while mutating views/screens.
This way we can't get an axis event while switching screens and crash.
2016-09-11 11:26:35 -07:00
Unknown W. Brackets
c5a83c02a6 Remove no longer relevant comments. 2016-09-10 22:04:25 -07:00
Unknown W. Brackets
92d930887f Android: Add both a lost and restore phase.
Lost = delete, restore = create.  Let's stick to never overlapping.

May help #8912.
2016-09-10 21:58:42 -07:00
Unknown W. Brackets
b3b96ad993 UI: Use powered slider repeat on all devices.
Some devices send through repeats, but we want to do the increased speed
thing.  It might be ideal to use its repeat rate settings, but we don't
have a good way to do that cross platform...

Fixes #8696.
2016-09-05 16:16:10 -07:00
Unknown W. Brackets
42f8bbde50 UI: Make sliders increase with button held. 2016-09-05 16:14:01 -07:00
Unknown W. Brackets
740365235b Make SplitString significantly faster.
This takes about 10% as long or less with simple strings, which really
improves UI layout performance when wrapping text.
2016-09-04 09:20:13 -07:00
Unknown W. Brackets
57e68be754 UI: Cache measured text sizes.
This can be a bit slow to ask the font renderer every frame, might as well
cache like we do the drawn version.
2016-09-04 09:10:50 -07:00
Henrik Rydgard
47cc898c65 Minor optimization in draw_text on Windows. May help #8953 a bit. 2016-09-04 15:27:55 +02:00
Kelly Youngblood
7d191ccc11 Adds --PS3 flag for PS3 controllr support on SDL. 2016-09-03 00:15:25 -05:00
Henrik Rydgård
6b4b21726b Merge pull request #8913 from unknownbrackets/ui-tweaks
Add setting tips on selection
2016-08-16 15:02:42 +02:00
Unknown W. Brackets
da7a42a957 UI: Measure text with & in it properly. 2016-08-14 14:57:39 -07:00
Unknown W. Brackets
53cc4524b1 UI: Center multiline text more correctly. 2016-08-14 14:57:38 -07:00
Unknown W. Brackets
f4c735ee4e UI: Allow scrollviews to wrap content.
In the opposing direction, we can't AT_MOST if we don't have a good size
and we're wrapping content.  This can happen inside a LinearLayout.
2016-08-14 13:09:55 -07:00
Unknown W. Brackets
086dc9e0ed Move Apple GL2.0 forcing to a common place. 2016-08-08 17:56:11 -07:00
Unknown W. Brackets
6088c7d5f5 Ensure elided core profile extensions are set. 2016-08-08 17:56:11 -07:00
Unknown W. Brackets
2e2674be21 Properly allow triggering a core context.
This will be useful on Mac.
2016-08-08 17:56:09 -07:00
Henrik Rydgård
0924dbfdee Merge pull request #8900 from unknownbrackets/ui-text-wrap
Wrap text in many places where it makes sense
2016-08-09 00:16:13 +02:00
Unknown W. Brackets
f0a8e931ff Remove UTF-8 BOMs from a few files.
And note the only ones that do need them in editorconfig.
2016-08-07 17:59:35 -07:00
Unknown W. Brackets
192d6ca60a UI: Allow explicit newlines in popup choice titles. 2016-08-07 17:44:02 -07:00
Unknown W. Brackets
604d6113c1 UI: Allow choices and checkboxes to wrap.
If the text is too long, they will scroll down first, then wrap.
2016-08-07 17:35:41 -07:00
Unknown W. Brackets
d6820f3cc3 UI: Allow measuring text with a scale. 2016-08-07 16:49:50 -07:00
Unknown W. Brackets
ab3ed7d2ef UI: Account for flexible things changing on wrap.
If something has a flexible width, that may affect its final calculated
height.  This allows it to grow in such a situation.
2016-08-07 16:35:58 -07:00
Unknown W. Brackets
f7231686bd UI: Make it easy to measure with spec info.
This still allows skipping a Measure() override, so that it can still
clamp properly.
2016-08-07 16:35:56 -07:00
Unknown W. Brackets
d00a2bbc04 UI: Specify max height for horizontal scroll. 2016-08-07 16:35:55 -07:00
Unknown W. Brackets
277983ce35 UI: Scale option text down when there's no space.
This way, smaller or portrait screens just get smaller text, rather than
jumbled text going off the side.  Particularly important for some
translations.
2016-08-07 15:24:49 -07:00
Unknown W. Brackets
df5377b8d5 UI: Measure small text correctly in Qt/Windows. 2016-08-07 15:24:48 -07:00
Unknown W. Brackets
b37ac3580d UI: Use a helper for vert/horiz margin sum. 2016-08-07 15:24:47 -07:00
Unknown W. Brackets
fd546ff21d Fix some type comparison warnings. 2016-08-05 10:47:45 -07:00
Unknown W. Brackets
e55198f7e7 Correct some initialization order warnings.
Also, another missing init with IRBlocks.
2016-08-05 10:46:11 -07:00
Unknown W. Brackets
4bb24e0d8a Use gl3stub versions of VAO funcs on GLES. 2016-07-24 12:52:23 -07:00
Henrik Rydgård
3fc255b429 Make it possible to run even if SDL was built with joystick disabled. Should fix #8851. 2016-07-09 09:15:49 +02:00
Unknown W. Brackets
a2494b4ff2 UI: Allow TextViews to use wordwrap.
But they must have a fixed width.
2016-07-04 16:03:22 -07:00
Unknown W. Brackets
30e99206c9 UI: Add a generic word wrapper class. 2016-07-04 16:03:22 -07:00
Unknown W. Brackets
3c47440d0c http: Set an explicit timeout on HTTP connect.
Before we were just relying on whatever timeout connect() wanted.
2016-07-04 09:46:19 -07:00
Unknown W. Brackets
287d1967a5 http: Properly stop server on stop server. 2016-07-04 07:24:04 -07:00
Unknown W. Brackets
3eee81953a http: Report local address to server.
This allows matching inside a network.
2016-07-03 22:13:51 -07:00
Unknown W. Brackets
bc614b6f85 http: Add actual serving of recent ISOs. 2016-07-03 22:13:48 -07:00
Unknown W. Brackets
0c0525ed87 http: Send listing back as text/plain.
Since it isn't text/html.
2016-07-03 22:13:46 -07:00
Unknown W. Brackets
ee29c6c50f http: Allow binding a random port, timeout.
The timeout is useful to allow for shutdown of the thread.
2016-07-03 22:13:45 -07:00
Unknown W. Brackets
347158ecc6 Include Content-Transfer-Encoding in uploads.
We should specify it's binary, otherwise proxies might munge the data.
2016-06-12 09:07:04 -07:00
Unknown W. Brackets
f084084ff7 Clean up accidental debug code. 2016-05-31 11:53:17 -07:00
Unknown W. Brackets
30e13c7c37 Clean up some unused result warnings. 2016-05-31 11:49:59 -07:00
Unknown W. Brackets
419b960403 x86jit: Fix params in Replace_fabsf. 2016-05-31 10:40:14 -07:00
Henrik Rydgård
3147f1ac95 Merge pull request #8775 from unknownbrackets/http
Clean up HTTP server implementation
2016-05-28 12:34:55 +02:00
Unknown W. Brackets
95d912c378 Get rid of the input_state global linkage. 2016-05-27 20:24:01 -07:00
Unknown W. Brackets
11c7c25b03 http: Add a fast-path for large chunked sends.
These will be common.  Skip a memcpy.
2016-05-26 18:16:43 -07:00
Unknown W. Brackets
06c3dca1da http: Allow > 2GB responses. 2016-05-26 18:16:42 -07:00
Unknown W. Brackets
2dd157733b http: Allow customizing the response headers. 2016-05-26 18:16:40 -07:00
Unknown W. Brackets
8fc610e2d1 http: Make it possible to override 404 handling. 2016-05-26 18:16:40 -07:00
Unknown W. Brackets
1cc49f3be4 http: Allow retrieving other headers.
Such as range request headers, accept headers, cookies, etc.
2016-05-26 18:16:39 -07:00
Unknown W. Brackets
41e7d3ecde http: Switch to using input/output sinks.
This should be more performant than reading one byte at a time in a loop.
2016-05-26 18:16:38 -07:00
Unknown W. Brackets
85506e98fe http: Parse headers with folding, not alloc. 2016-05-26 18:16:38 -07:00
Unknown W. Brackets
026a69ebb0 http: Allow non-blocking on Windows. 2016-05-26 18:16:37 -07:00
Henrik Rydgard
fd0af5b271 Vulkan: Mostly pass the validation layers in SDK 1.0.13 2016-05-24 21:41:35 +02:00
Unknown W. Brackets
a4926de436 Qt: Allow full shutdown and config save on exit.
We want to save the config on exit, as pointed out by akien-mga, #8026.
Also works around what may be a Ubuntu bug, causing segfaults on exit.
2016-05-23 23:14:12 -07:00
Unknown W. Brackets
ba908b7b1e Qt: Use new window size config settings.
It's no longer tied directly to render resolution.
2016-05-21 09:58:58 -07:00
Unknown W. Brackets
6159bc003b Allow Qt platforms to use smallWindow dpi logic.
It doesn't look like there's any reason to limit this to Windows.
2016-05-21 09:58:23 -07:00
Unknown W. Brackets
eb45c5bc89 Update to latest armips to fix unittest on Android.
Also fixes ARRAY_SIZE warning.
2016-05-21 09:29:20 -07:00
Unknown W. Brackets
a913e0f0fc Remove some unused private properties. 2016-05-21 09:29:04 -07:00
Unknown W. Brackets
b09c2b1f75 Add some missing override definitions. 2016-05-21 09:29:03 -07:00
Henrik Rydgard
51bcb02921 Minor vulkan updates to match the latest SDK/validator 2016-05-14 16:29:40 +02:00
Unknown W. Brackets
2e1986d0c8 Fix a few reorder warnings. 2016-05-01 09:50:03 -07:00
Unknown W. Brackets
a518ad783d UI: Align screenshot preview in savestate manager. 2016-04-24 11:51:06 -07:00
Henrik Rydgard
fa64417917 Minor warning fixes 2016-04-10 10:34:39 +02:00
Henrik Rydgard
4197148dc4 Add some paranoid checks hoping to fix crashes reported in Google Play developer console. 2016-04-09 18:27:35 +02:00
Henrik Rydgard
774539dea8 Add more error checking in net resolve. 2016-04-09 18:27:35 +02:00
Henrik Rydgard
e1bf0d3f81 Update glslang, lang submodules 2016-04-07 23:30:45 +02:00
Henrik Rydgard
617bcebcd6 Update to latest vulkan header (1.0.8) 2016-04-07 22:53:37 +02:00
Henrik Rydgard
e1f660ebc1 Update vulkan structure init to the new style 2016-04-02 23:57:23 +02:00
Unknown W. Brackets
f3d113a777 thin3d: Use 32-bit indexed drawing to match. 2016-03-21 07:17:38 -07:00
Unknown W. Brackets
1b8985a080 thin3d: Fix tranposed Vulkan bufs. 2016-03-21 07:17:37 -07:00
Henrik Rydgård
6831f6fc46 Merge pull request #8650 from unknownbrackets/vulkan-buf
Vulkan: Cache only device in push buffers
2016-03-21 08:27:50 +01:00
Henrik Rydgård
2a35d4b4c5 Merge pull request #8653 from unknownbrackets/warnings
Warning fixes from clang
2016-03-21 08:27:25 +01:00
Unknown W. Brackets
bdc0dac6c5 thin3d: Plug leaks in samplers and vk shaders. 2016-03-21 00:03:34 -07:00
Unknown W. Brackets
9c3e12ead0 Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
Unknown W. Brackets
9fd040eed0 Vulkan: Cache only device in push buffers. 2016-03-20 22:49:38 -07:00
Unknown W. Brackets
ef1dc583a2 Fix various minor warnings. 2016-03-20 14:17:51 -07:00
Henrik Rydgard
0e199272ed Buildfix to last commit, add a comment 2016-03-20 20:56:33 +01:00
Henrik Rydgard
29bc07eb0a SoftGPU with Vulkan runs but displays black 2016-03-20 20:04:49 +01:00
Henrik Rydgard
18d78f9a35 Minor optimizations 2016-03-20 19:35:03 +01:00
Henrik Rydgard
2c61b1e763 Change the VulkanPushBuffer API to allow for adding support for dynamic growth 2016-03-20 19:35:03 +01:00
Henrik Rydgard
5d56537a16 Move VulkanPushBuffer into VulkanMemory.h 2016-03-20 19:31:02 +01:00
Henrik Rydgard
da50370328 Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
Unknown W. Brackets
baa7132a89 Vulkan: Simplify color testing. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
575cc890b7 Turn off annoying "debug flicker" I used to see if we were swapping buffers properly early on
Also minor logging changes, refine the false-positive debug layer check
2016-03-20 19:31:02 +01:00
Henrik Rydgard
b7b0b59e9a Update Vulkan headers to 1.0.5. Remove references to vulkan-1.lib as we load dynamically. 2016-03-20 19:31:02 +01:00
Unknown W. Brackets
c92790c5a8 Specify a useful app version when loading Vulkan. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
8950509bc5 Buildfix (glslang project settings /MT) 2016-03-20 19:31:02 +01:00
Henrik Rydgård
9c457da4c9 Gets the Vulkan backend running, but not drawing correctly, on Android.
Not sure what's wrong, I get a yellow flashing screen.
2016-03-20 19:30:39 +01:00
Henrik Rydgard
d325aa2b30 Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
c8e06675bb Possible buildfix 2016-03-20 19:30:11 +01:00
Henrik Rydgard
45cf399091 Remove remains of xcb support. Will add back later. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
2481714a8e Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00
Henrik Rydgard
432f276bec Cleanups. Don't loop over bones in vshader, causes trouble 2016-03-20 19:30:11 +01:00
Henrik Rydgard
ca63cca9a2 WIP: Start work on getting the Vulkan code to compile for Android 2016-03-20 19:30:11 +01:00
Henrik Rydgard
5b70957b1f Expose another couple of vulkan device features. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
02d1648872 Delete pipeline caches asynchronously too 2016-03-20 19:30:11 +01:00
Henrik Rydgard
3284899844 More clearing fixes. Also fix some memory leaks. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
55ef97639a More zero-initialization. Fix scope issue, MSVC's optimizer was aggressive enough that this was a problem. Fixes textures in release mode. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
4c281f16ac Fix mixup with fragment shader ubo variables 2016-03-20 19:30:11 +01:00
Henrik Rydgard
3bf88d7475 Plug the texture memory leak 2016-03-20 19:30:11 +01:00
Henrik Rydgard
29341e53a5 Assorted fixes and cleanups. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
87b743e922 Fix issues with texture replacement 2016-03-20 19:30:11 +01:00
Henrik Rydgard
dced84c9fc Work on texture support, cube.elf works correctly. Delete unused code. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
7eeba080c7 Fix primitive topology. Crashfix. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
9e34d7d625 Remove remains of FragmentTestCache from Vulkan backend 2016-03-20 19:30:11 +01:00
Henrik Rydgard
4e6a9b8108 Fix indexed through-mode drawing 2016-03-20 19:30:11 +01:00
Henrik Rydgard
d67d187b72 Get untextured drawing working! (at least cube.elf) 2016-03-20 19:30:11 +01:00
Henrik Rydgard
28ae840abe Pipelines, samplers, description sets, oh my 2016-03-20 19:30:11 +01:00
Henrik Rydgard
01e3fbae95 Fix clearing bug, add FIFO_RELAXED flag, etc 2016-03-20 19:30:11 +01:00
Henrik Rydgard
ddb36a35a0 Some descriptor binding fixes 2016-03-20 19:30:11 +01:00
Henrik Rydgard
906b259a85 First PSP shaders actually compile 2016-03-20 19:30:11 +01:00
Henrik Rydgard
4063f7e0db Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
Henrik Rydgard
cfcfd406fc Start porting TextureCache. Lots of stubbing going on. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
5216a24590 Back to work on the PSP renderer 2016-03-20 19:30:11 +01:00
Henrik Rydgard
56e358aa24 Show Vulkan information in system information. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
776439d706 Per-frame descriptor pools. Safe-delete more types. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
d7e8f8433f Support multiple texture formats 2016-03-20 19:29:03 +01:00
Henrik Rydgard
e89a7f0c67 Update VulkanContext 2016-03-20 19:26:41 +01:00
Henrik Rydgard
cfbecf5071 More progress 2016-03-20 19:26:41 +01:00
Henrik Rydgard
4ddca8607f Further vulkan stuff 2016-03-20 19:26:12 +01:00
Henrik Rydgard
83a5313a06 More fixes 2016-03-20 19:26:12 +01:00
Henrik Rydgard
73d6d2dc72 More vulkan in thin3d 2016-03-20 19:25:53 +01:00
Henrik Rydgard
847cab231f Fixes in VulkanContext 2016-03-20 19:25:30 +01:00
Henrik Rydgard
2a449f78bb More vulkan fixing 2016-03-20 19:25:30 +01:00
Henrik Rydgard
eedd81988c Implement a trivial SPIR-V disassembler, just for fun 2016-03-20 19:18:35 +01:00
Henrik Rydgard
c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgård
54a37f9bb8 Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
2016-03-20 18:06:53 +01:00
Henrik Rydgard
4c0e6d0138 Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed 2016-03-17 21:30:16 +01:00
Henrik Rydgard
5ad772a8bf Further fixes to Java EGL support 2016-03-17 19:42:59 +01:00
Henrik Rydgard
c8457d39ed Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
Henrik Rydgard
b94572e3ba Assorted cleanup 2016-03-13 15:17:31 +01:00
Unknown W. Brackets
8a9e30f833 UI: Wait for the specific game info item to finish.
In case we have slow-loading ones.
2016-03-06 14:49:16 -08:00
Unknown W. Brackets
da03b80c97 Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
Henrik Rydgard
98dc56116f Add ability to hide items from popup lists 2016-03-06 11:54:38 -08:00
Henrik Rydgard
58b07e00d7 Assorted fixes and cleanups. 2016-03-06 11:46:41 -08:00
Henrik Rydgard
d67b148712 Add math dataconv funcs for packed values. 2016-03-06 11:33:53 -08:00
Henrik Rydgard
438c7c1344 Only show GL extensions in the GL backend. 2016-03-06 11:06:49 -08:00
Unknown W. Brackets
ee27d838dd VFS: Only use Windows paths on Windows, cleanup. 2016-02-29 00:36:37 -08:00
Unknown W. Brackets
5451334b38 VFS: Support local paths on Windows too.
This fixes cases where local paths are read from, but not within the
registered VFS paths.  For example, save state icons.
2016-02-29 00:24:01 -08:00
Henrik Rydgard
da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Henrik Rydgard
5f0553955c Vulkan headers and link library 2016-02-17 22:49:13 +01:00