Henrik Rydgård
9561a4f80a
Move MsgHandler into Log.cpp/h
2020-08-16 14:48:54 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Henrik Rydgård
004119fd32
UWP buildfix
2020-08-15 19:47:04 +02:00
Henrik Rydgård
f0d2f24658
Finally delete base/logging.cpp/h. Carefully preserve behaviour on Android.
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There's more cleanup to do ...
2020-08-15 19:09:09 +02:00
Henrik Rydgård
3c412ea21e
Fix build of ZimTool/AtlasTool. Had to break the ugly backwards dependency from LogManager to g_Config.
2020-08-15 19:09:09 +02:00
Henrik Rydgård
80e0f85332
Getting really close to getting rid of base/logging.h now.
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Qt buildfix
2020-08-15 19:09:01 +02:00
Henrik Rydgård
c41f875df4
Remove base/logging.h in a whole lot more places.
2020-08-15 19:09:00 +02:00
Henrik Rydgård
b43698a13d
Remove most instances of base/logging.h from Common, Core, GPU, more
2020-08-15 19:08:44 +02:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
2da977bed2
SaveState: Add header to other makefiles.
2020-08-10 08:03:44 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Henrik Rydgård
58ef0c8e80
Texture from framebuffer: Logging improvements
2020-08-04 14:45:14 +02:00
Henrik Rydgård
d57edfbdac
Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
2020-08-03 23:17:22 +02:00
parport0
fd62d30773
Debugger: Add memory.read_*, memory write_*
2020-07-26 01:18:16 +03:00
Henrik Rydgård
5f2156fa27
Windows: Run the upnp string gen script regardless of architecture, and in UWP.
2020-07-22 00:31:34 +02:00
Henrik Rydgård
c3afdaf99f
UWP: Unify linker options
2020-07-21 23:30:32 +02:00
Henrik Rydgård
91c7210757
Set up Windows UWP project for miniupnpc.
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Gets all the way to linking where it's missing 'in6addr_any' for some
reason.
2020-07-21 23:23:59 +02:00
Henrik Rydgård
fa0b9dc1bc
Make the instance counter global and initialized at startup.
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Turn off config saving for secondary instances.
2020-07-20 11:40:54 +02:00
Henrik Rydgård
626d173d10
Split the fault handling from MemMap.cpp to MemFault.cpp.
2020-07-15 12:12:57 +02:00
Henrik Rydgard
1fce6de8b1
Simple exception handler so we can ignore accesses that happen within the PSP memory space.
2020-07-14 09:25:45 +02:00
Unknown W. Brackets
0edc3fa869
UWP: Fix safe insets.
2020-05-25 15:10:55 -07:00
Unknown W. Brackets
e299eb8743
UWP: Link ChatScreen.
2020-05-25 09:57:18 -07:00
Unknown W. Brackets
8f2fb0530c
UWP: Stub new inputbox system func.
2020-05-25 09:57:18 -07:00
Unknown W. Brackets
b97fbcb462
UWP: Add libpng17 include path.
2020-05-25 09:44:05 -07:00
Henrik Rydgård
a9befb5496
Remove our custom atomics code entirely.
2020-05-17 13:11:36 +02:00
Unknown W. Brackets
d39b0bdca2
GPU: Split FramebufferCommon into two classes.
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Only some things moved over so far.
FramebufferCommon does too much, we want to share it with softgpu without
all the buffer management stuff.
2020-05-13 18:07:22 -07:00
Henrik Rydgård
bf73d3d663
Address Unknown's feedback
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https://github.com/hrydgard/ppsspp/pull/7965/files
2020-04-26 11:19:31 +02:00
Henrik Rydgård
271f79ea63
UI: Break out the hierarchy functions into ui/root.cpp/h
2020-03-08 14:49:29 +01:00
Henrik Rydgård
f8a0ba3b86
Update the glslang submodule, fix the build afterwards.
2020-03-03 22:19:32 +01:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
aea3cf74f0
Remove support for "lowmem" UI atlas. Had to regenerate unfortunately.
2020-02-29 19:00:52 +01:00
Henrik Rydgård
d35fd5040d
Delete unused support for ETC1 texture compression
2020-02-29 17:50:35 +01:00
Henrik Rydgård
06dc3dbd29
UWP: Update "certificate thumbprint" to one that works
2020-02-12 09:24:25 +01:00
Henrik Rydgård
b5f65c5643
Fix linking issue in the UWP build (add camera files to project)
2020-02-11 21:16:09 +01:00
李通洲
55bb58e13e
NativeApp: add System_GetPropertyFloat all the places
2020-02-04 09:20:34 +08:00
Henrik Rydgård
970adfbcc9
Isolate most of the softgpu specialization code to RasterizerRectangle.
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See comments.
2019-10-28 09:33:30 +01:00
Henrik Rydgård
a7ce74150e
Add sceUsbMic.cpp/h to the UWP project
2019-08-20 11:10:19 +02:00
Cameron Cawley
ba7ea39a1c
Move NKCodeFrom*.h into the relevant platform folders
2019-08-06 16:12:19 +01:00
Silent
0b5458f759
Remove KeyboardDevice which was essentially useless
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Refactor InputDevice to simplify it
2019-07-02 19:17:52 +02:00
Silent
0237c7cb3e
UWP: Fix overscan on Xbox One
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Previously the game would display with on around 80% of the screen and aligned to top left (so with black bars on right and bottom). With this fix, it displays fullscreen properly.
Windows is unaffected, and reportedly no issues on Windows Phone either.
2019-06-25 20:59:21 +02:00
Unknown W. Brackets
93069756e6
GE Debugger: Split playback into a separate file.
2019-06-23 18:49:27 -07:00
Henrik Rydgård
2ed535af29
Update SPIRV-Cross
2019-06-20 00:41:47 +02:00
driver1998
3cd037f570
UWP: white space fix
2019-06-09 18:54:15 +08:00
driver1998
6cd12678d3
UWP: Full screen support, config save fix
2019-06-07 22:00:24 +08:00
driver1998
56a87932bf
UWP: fix prebuild commands
2019-06-07 06:07:21 +08:00
driver1998
8fab38ecdd
TextDrawerUWP based on DirectWrite
2019-06-07 05:20:21 +08:00
driver1998
792d9e30ba
UWP: enable SYSPROP_LANGREGION
2019-06-07 05:15:24 +08:00
driver1998
7252999921
UWP: project filiter update, add assets to other architectures
2019-06-07 05:13:47 +08:00
driver1998
c80961e41c
UWP: fix prebuild commands
2019-06-06 15:17:08 +08:00
Henrik Rydgård
29bc9a6508
Silence robocopy error codes
2019-06-01 18:49:23 +02:00
Antx64
97195b254d
Edited version of #12031 , without the ISO/CSO ability.
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This commit deletes useless binary files from UWP/Content folder, since they are now being correctly copied from the assets folder and should no longer just update files. Fixed gold build, fixes submodules alter, and also, fixes the format change that occured thanks to copy paste and VS. Deleted .empty file from content folder accidentaly and had to recommit. Hurray for megit status
2019-06-01 18:41:30 +02:00
Silent
bb2ba8086b
Improved Show in Folder:
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- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused
- Hid a nonfunctional "Show In Folder" button for UWP builds
2019-05-23 19:59:08 +02:00
Cameron Cawley
8afc2b72ef
Remove base/arch.h
2019-05-15 20:06:23 +01:00
driver1998
1a9a617325
UWP: Use default (latest) toolset and remove dependency to 16299 SDK
2019-05-13 16:07:48 +08:00
driver1998
1804b88454
Proper device type detection for UWP
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implement proper device type detection instead of relying on architecture.
2019-05-13 16:07:02 +08:00
driver1998
0e9f53c8b4
UWP Window resizing support
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this correctly resize the render view when the Window is resized
2019-05-13 15:43:11 +08:00
driver1998
e010d06c5c
Add CPU string in Windows ARM
2019-05-11 19:27:21 +08:00
Henrik Rydgård
5fe02a4ea8
UWP: Update the temporary-key with a new one generated by dominater01
2019-05-08 00:14:19 +02:00
driver1998
83302f665e
UWP: add missing files for ARM64
2019-05-04 23:56:55 +08:00
driver1998
3bbbf13f53
Update UWP project files for ARM64
2019-05-04 23:56:55 +08:00
driver1998
0b714f599f
Update .gitignore
2019-05-04 23:54:36 +08:00
6alileo
15ac3da116
Hori Minipad S
2019-03-02 12:40:40 -08:00
Henrik Rydgard
c28bbde053
Add more games to RequireBlockTransfer. Plus, for whatever reason we seem to have a separate compat.ini for UWP, update it.
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See #11558
2019-02-21 09:52:47 +01:00
Henrik Rydgard
014668b9bc
Update glslang to latest version
2019-02-05 18:07:18 +01:00
Henrik Rydgård
f9c37cce56
Fix for weird Xbox B button behavior, see #10948 . A simpler change was tested to work by Ruler.
2019-01-22 22:02:04 +01:00
Henrik Rydgård
04646fe678
Build system updates
2018-12-19 14:01:19 +01:00
pent0
d9fab1c4e0
Disable precompiled header for all configurations of Armips
2018-12-11 23:09:51 +07:00
pent0
d8458c212e
Disable SDL check with armips dependency
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Uninitialized pointer
2018-12-10 21:29:27 +07:00
pent0
4a53853f79
Update UWP port
2018-12-10 20:55:07 +07:00
6alileo
c90ff6f59d
Madcatz Fightpad SFvTekken / Hori Mini Wired 4
2018-12-01 16:01:57 -08:00
Unknown W. Brackets
a004196d43
Qt: Buildfix with removed debugger methods.
2018-09-01 14:29:23 -07:00
Unknown W. Brackets
a4c0640f01
GE Debugger: Factor out host calls some.
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Moving more of this to cross platform for the web debugger.
2018-09-01 08:32:03 -07:00
Henrik Rydgård
9c22f6ed55
Don't forget to update the other build systems and try to fix the
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builds.
2018-08-13 00:28:12 +02:00
Henrik Rydgård
a589a371e6
Update SPIRV-Cross to a fresher version.
2018-07-16 20:00:45 +02:00
Unknown W. Brackets
3a8a2ff933
http: Move web server to core and use flags.
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This way we can independently control the debugger and disc sharing, since
debugger could have security impact.
2018-06-07 16:28:01 -07:00
Unknown W. Brackets
082ddf5120
json: Switch to gason instead of vjson.
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From the same author. Most importantly, reads numbers as doubles rather
than as signed ints and floats. This allows us to actually read 32 bit
unsigned int parameters.
Moved all the native customization to a separate json_reader.cpp.
2018-06-06 05:59:35 -07:00
b33tlejuice
077da66882
Update UWP.vcxproj
2018-04-21 02:19:11 -05:00
b33tlejuice
6fe4d29723
Fixed Certification and img issues
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Generated a new Certificate, as well as fixed the issue (img size, pixels) on Wide310x150Logo. Also fixed another img issue that was not added to the payload properly, StoreLogo.
2018-04-21 02:08:49 -05:00
Henrik Rydgård
6fccefae5f
Merge pull request #10888 from unknownbrackets/replay
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WIP: Initial basic replay recording
2018-04-08 14:20:19 +02:00
Unknown W. Brackets
89186d8113
Replay: Initial structure for replay functionality.
2018-04-07 15:36:28 -07:00
Henrik Rydgård
93bf866125
UWP: Fix (or patch up...) a race condition in StorageFileLoader. Might help #10882 , fixes some other freezes.
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Not convinced it's 100% correct but it appears to work, heh. Can't be
bothered to investigate too deeply.
2018-04-07 17:47:02 +02:00
Henrik Rydgård
32d1a85223
UWP buildfix
2018-04-07 16:01:56 +02:00
Henrik Rydgård
f76e5e70a7
Enable FlushInstructionCache on UWP, it's been allowed finally.
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Minor warning fixes, UWP buildfix
Retarget UWP project to latest SDK.
2018-03-20 20:30:33 +01:00
Henrik Rydgård
adc9beefc6
UWP buildfix?
2018-02-27 20:04:41 +01:00
Henrik Rydgård
3e56d8bbdf
Noticed that the UWP build has been broken for some time, fix it.
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Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Unknown W. Brackets
b4b850bce8
UI: Add a simple tween class.
2017-12-03 09:39:50 -08:00
Henrik Rydgård
b689e8e15f
Fix some ports
2017-11-09 13:55:33 +01:00
Henrik Rydgård
b9ba525de1
Don't call functions in asserts, they get compiled out in release...
2017-10-20 14:45:00 +02:00
Henrik Rydgård
017d3da067
Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
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Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00
Henrik Rydgård
ed602a3319
UWP buildfix. See comments in #9575
2017-10-11 14:27:50 +02:00
Henrik Rydgård
ff3d799871
Remove snprintf compatibility hacks for MSVC versions before 2015
2017-08-31 16:46:54 +02:00
Henrik Rydgård
6ee8cb5f2e
Review fixes, thanks unknown
2017-08-08 10:14:20 +02:00
Henrik Rydgård
f4cf501cf6
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
Henrik Rydgård
3606111113
Fix UWP build
2017-06-09 11:23:43 +02:00
Unknown W. Brackets
36069d1446
GE Debugger: Simple framework to load dumps.
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This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Unknown W. Brackets
1b491fe156
SoftGPU: Stub a jit for texel fetch.
2017-05-30 22:57:30 -07:00
Henrik Rydgard
cf365bb257
Minor cleanup with GOLD define - only use it in System_GetPropertyInt
2017-04-05 16:21:08 +02:00
Henrik Rydgard
fc730b76df
Fix XInput polling in UWP apps. Should help #9555
2017-04-05 14:13:25 +02:00
Henrik Rydgård
1094842b55
Run git-version-gen.cmd for pure UWP builds as well.
2017-03-23 15:11:00 +01:00
Henrik Rydgård
a787010341
Heh, oops
2017-03-23 12:09:26 +01:00
Henrik Rydgård
576e940342
UWP: Remove tests configuration. Start experimenting with CI.
2017-03-23 10:11:09 +01:00
Henrik Rydgård
7ca186fe93
Initial work on StorageFolderBrowser
2017-03-23 10:02:29 +01:00
Henrik Rydgård
5f1e9dd822
StorageFileLoader: More safety
2017-03-23 10:02:29 +01:00
Henrik Rydgård
5880f37598
Simplify log initialization a little. Minor logging improvments in native. Don't disable logging in UWPMain
2017-03-23 10:02:29 +01:00
Henrik Rydgård
22782b6439
UWP: Fix DPI calculations for touch. Implement back button support.
2017-03-23 10:02:29 +01:00
Henrik Rydgard
429f1227a8
Boost the DPI on mobile. Touch is off for some reason, needs investigation
2017-03-23 10:02:29 +01:00
Henrik Rydgard
6bac42e9e2
Turn off WholeProgramOptimization in Release mode, link is too slow
2017-03-23 10:02:29 +01:00
Henrik Rydgård
d55bc86d3e
Split out the UWP build into a separate .sln file.
2017-03-23 10:02:29 +01:00
Henrik Rydgård
e583a85798
UWP: Do some build system hackery to make it workable to make GOLD builds. Give the Gold build its own GUID
2017-03-23 10:02:29 +01:00
Henrik Rydgård
3c89ab9577
UWP asset fixes
2017-03-23 10:02:29 +01:00
Henrik Rydgård
f9ed47bd5d
UWP: Fix window resize
2017-03-23 10:02:28 +01:00
Henrik Rydgard
4a98bd904e
D3D11: Implement basic screen rotation (90 degree is the only one fully implemented)
2017-03-23 10:02:28 +01:00
Henrik Rydgard
c02060594d
Fix touch events on mobile Windows 10
2017-03-23 10:02:28 +01:00
Henrik Rydgard
94bfad95e7
Disable logging
2017-03-23 10:02:28 +01:00
Henrik Rydgard
0bd43b242d
Get things building on Windows ARM.
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Add simple emulation of Tls* API on Windows Phone.
2017-03-23 10:02:28 +01:00
Henrik Rydgard
792dd1557c
Improve StorageFileLoader enough to actually kind of work
2017-03-23 10:02:28 +01:00
Henrik Rydgard
e195377d20
Add mousewheel support
2017-03-23 10:02:28 +01:00
Henrik Rydgard
ac843b0b1e
Enable FFMPEG in the UWP build
2017-03-23 10:02:28 +01:00
Henrik Rydgard
d58ee6670e
UWP: Fix audio sample rate, savestates, memory leak.
2017-03-23 10:02:28 +01:00
Henrik Rydgard
ff2b6b3fca
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
Henrik Rydgård
c0f6a24a21
Fix issue where we were a little too aggressive when eliminating calls to SetRenderTarget
2017-03-23 10:02:28 +01:00
Henrik Rydgard
4ced81b1df
UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game
2017-03-23 10:02:28 +01:00
Henrik Rydgard
86f4559748
UWP: Hook up basic keyboard support
2017-03-23 10:02:28 +01:00
Henrik Rydgard
52cd3164ee
Hook up the backbuffer. PPSSPP draws now, though with issues.
2017-03-23 10:02:27 +01:00
Henrik Rydgard
dfc0b32733
More work on UWP upbring
2017-03-23 10:02:27 +01:00
Henrik Rydgård
227942bce7
UWP: Add simple script to produce the square-shaped UWP logos. Add gold assets
2017-03-23 10:02:27 +01:00
Henrik Rydgard
c8ec72bd02
UWP: Add a temporary directory with the assets until we can figure out how to copy these at build time.
2017-03-23 10:02:27 +01:00
Henrik Rydgard
3c52570552
Add UWP projects and rough UWP entry point application based on the sample
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Delete sample load, hook things up. It now builds but doesn't run
Reformat, add an event
2017-03-23 10:02:27 +01:00