Unknown W. Brackets
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79101736b8
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d3d9: Decode directly into texture buffer.
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2016-06-25 09:13:14 -07:00 |
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Unknown W. Brackets
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f0ed9a9915
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Vulkan: Correct CheckAlpha on scaled textures.
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2016-06-25 09:10:55 -07:00 |
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Unknown W. Brackets
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4c94cd764d
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Scale directly into the buffer if possible.
This will be possible in the majority of cases, and avoid an extra copy.
A small cost compared to scaling, but even so.
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2016-06-25 08:40:45 -07:00 |
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Unknown W. Brackets
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3db69b87d7
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Move ScaleAlways to common code.
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2016-06-19 11:31:43 -07:00 |
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Unknown W. Brackets
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5962093ef5
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Centralize the majority of texture decode.
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2016-06-19 08:05:54 -07:00 |
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Unknown W. Brackets
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339f065a5c
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Centralize texture deindexing more.
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2016-06-19 07:14:31 -07:00 |
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Unknown W. Brackets
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6151f8ef9f
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Allow taking screenshots with a clamped size.
Sometimes 10x is a little on the big side.
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2016-06-12 07:09:01 -07:00 |
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Unknown W. Brackets
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65ae92c78b
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Also avoid updating images with replacements.
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2016-06-06 23:02:56 -07:00 |
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Unknown W. Brackets
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fc77e2f8fc
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Flag replaced/scaled textures so we don't reuse.
Otherwise, we may try to use the replaceImages path, and end up with a
small updated texture in the top left of a large replaced texture.
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2016-06-06 19:35:58 -07:00 |
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Henrik Rydgard
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8294a54a70
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Disable dual source blending on nvidia Android. See #8243
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2016-06-05 09:15:10 +02:00 |
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Unknown W. Brackets
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c12f835364
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Download single-use renders right away.
Should prevent issues with the memory being reused soon after, hopefully.
See also #8781 and #7695.
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2016-06-04 19:36:30 -07:00 |
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Unknown W. Brackets
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fed0089c81
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Rewrite 5551 test mask to 0xFF in more cases.
If nothing else, this may improve cacheability or something, since states
will be more regular.
May somehow help PowerVR in #7740?
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2016-05-28 09:11:53 -07:00 |
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Unknown W. Brackets
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a1fbcc3d93
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Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
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2016-05-27 22:05:30 -07:00 |
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Henrik Rydgård
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dff085f29f
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Merge pull request #8761 from unknownbrackets/gpu-minor
Assorted minor GPU bug fixes
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2016-05-24 20:34:15 +02:00 |
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Unknown W. Brackets
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4113fd940c
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Add ugly invalidation workaround for SGS7s.
Otherwise they just crash, and crash often. Special thanks to Jaaan for
numerous trials to try to find the best way to solve the crashes.
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2016-05-23 21:35:28 -07:00 |
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Unknown W. Brackets
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2cfe80ccc0
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Add a basic context menu to the state list.
This allows us to toggle breakpoints on specific commands.
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2016-05-21 18:32:15 -07:00 |
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Unknown W. Brackets
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916c53c859
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Add render target breakpoints to GE debugger.
Including z buffer as well, hope it's not confusing.
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2016-05-21 17:55:45 -07:00 |
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Unknown W. Brackets
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f168978d3e
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Properly set w/h on first use of a render-to-tex.
We were getting the wrong w/h when it wasn't in the texture cache already.
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2016-05-21 17:53:42 -07:00 |
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Unknown W. Brackets
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f16f163edf
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Remove duplicate override.
This is the same function, it was meant to be refactored.
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2016-05-21 15:45:03 -07:00 |
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Unknown W. Brackets
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2d53eb5456
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Ensure we don't try to hash framebuffers.
Let's keep when we do things consistent: measure alpha on apply always.
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2016-05-21 15:40:58 -07:00 |
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Unknown W. Brackets
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3ba46a71af
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Properly reset back to GL_TEXTURE0 in bind color.
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2016-05-21 15:31:58 -07:00 |
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Unknown W. Brackets
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7f1ed0737e
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Fix depal/indexed rendering in core profile.
Oops, this needs to be bound after we apply the texture.
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2016-05-21 15:30:54 -07:00 |
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Unknown W. Brackets
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2b06137e11
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Vulkan: Remove an unused function.
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2016-05-21 09:29:04 -07:00 |
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Unknown W. Brackets
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b09c2b1f75
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Add some missing override definitions.
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2016-05-21 09:29:03 -07:00 |
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Unknown W. Brackets
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f08c873a4b
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Save FBOs on decimate when they have a safe size.
Fixes #7695.
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2016-05-19 21:23:22 -07:00 |
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Unknown W. Brackets
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68717411b1
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Track when we see a clear indicate a size of a vfb.
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2016-05-19 21:17:09 -07:00 |
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Unknown W. Brackets
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915ff42a9a
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Detect clears even when outside scissor.
Verified that scissor affects clears as well. This allows a clear to be
detected in Katamari Damacy.
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2016-05-19 20:37:29 -07:00 |
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Henrik Rydgard
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51bcb02921
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Minor vulkan updates to match the latest SDK/validator
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2016-05-14 16:29:40 +02:00 |
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Henrik Rydgård
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2c84411426
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Merge pull request #8720 from unknownbrackets/tex-range
Move texture decode/hash to after vertex decode
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2016-05-07 22:15:19 +02:00 |
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Henrik Rydgård
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98f2ceed59
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Merge pull request #8723 from unknownbrackets/tex-replace
Avoid scheduling a rescale when scaling is off for the texture
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2016-05-07 09:37:42 +02:00 |
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Unknown W. Brackets
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4b89f44d1c
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Avoid scheduling a rescale when scaling is off.
This happens for PPGe and kernel textures, and replacements. Before, we
would continually reload, trying to scale, but each time decide not to
scale.
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2016-05-06 19:58:01 -07:00 |
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Unknown W. Brackets
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4650a288cd
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Vulkan: Fix auto tex scaling reload.
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2016-05-06 19:54:50 -07:00 |
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Unknown W. Brackets
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844d96f055
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Vulkan: Free allocator safely on exit.
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2016-05-06 19:52:46 -07:00 |
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Unknown W. Brackets
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5eb66fe167
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Vulkan: Allocate more image samplers by default.
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2016-05-06 19:51:03 -07:00 |
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Unknown W. Brackets
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53535558f8
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Vulkan: Move texture hash/decode after vtx decode.
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2016-05-01 17:42:08 -07:00 |
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Unknown W. Brackets
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ffef628667
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Vulkan: Move ApplyTexture after vert decode.
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2016-05-01 17:39:29 -07:00 |
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Unknown W. Brackets
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f1dda6a53d
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d3d9: Move texture hashing after vertex decode.
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2016-05-01 16:20:05 -07:00 |
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Unknown W. Brackets
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4ce02e0920
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Fix a couple more bugs in texture build.
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2016-05-01 13:42:06 -07:00 |
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Unknown W. Brackets
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bfe23361cd
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Update maxSeenV earlier.
Now, the initial fullhash is already on the correct range.
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2016-05-01 13:26:12 -07:00 |
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Unknown W. Brackets
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6bd86f462d
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Move texture hashing to end of texture apply.
This might also make it more possible to do it on a thread, but it's
likely still too quick.
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2016-05-01 13:24:53 -07:00 |
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Unknown W. Brackets
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fbef79826b
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Oops, correct replaceImages.
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2016-05-01 13:22:53 -07:00 |
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Unknown W. Brackets
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bce5c74dbf
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Refactor out texture rehash check.
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2016-05-01 13:11:35 -07:00 |
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Unknown W. Brackets
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82c1eaad65
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Let's not overuse nextTexture_.
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2016-05-01 13:03:40 -07:00 |
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Unknown W. Brackets
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1a26699607
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Refactor texture loading to move things around.
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2016-05-01 11:17:55 -07:00 |
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Unknown W. Brackets
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2e1986d0c8
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Fix a few reorder warnings.
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2016-05-01 09:50:03 -07:00 |
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Unknown W. Brackets
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c20075b0e0
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Pass video info to texture replacements.
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2016-05-01 08:54:43 -07:00 |
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Unknown W. Brackets
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f5b93bc6f0
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Remove global num videos hack.
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2016-05-01 08:53:48 -07:00 |
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Unknown W. Brackets
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99d29356d7
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Track video addresses in texture cache.
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2016-05-01 08:39:18 -07:00 |
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Unknown W. Brackets
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23ab2cd187
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Vulkan: Correct check alpha.
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2016-05-01 00:30:54 -07:00 |
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Unknown W. Brackets
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f26c0328da
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Check alpha when loading replaced textures.
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2016-05-01 00:30:53 -07:00 |
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Unknown W. Brackets
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e1fd6b6f21
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Account for scaleFactor when saving clipped PNG.
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2016-05-01 00:30:50 -07:00 |
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Unknown W. Brackets
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7528605d3d
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Correct loading replaced upscaled textures.
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2016-05-01 00:30:49 -07:00 |
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Unknown W. Brackets
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9ffc717de1
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Properly save 16-bit textures for replacements.
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2016-05-01 00:30:47 -07:00 |
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Unknown W. Brackets
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0c357c0ea3
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Pass w/h in for replacement lookup.
So we can scale the w/h properly.
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2016-05-01 00:30:44 -07:00 |
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Unknown W. Brackets
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f039259a1a
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Use a same-everywhere quick hash for now.
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2016-05-01 00:30:43 -07:00 |
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Unknown W. Brackets
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d6e5df6f21
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Save individual mip levels.
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2016-05-01 00:30:41 -07:00 |
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Unknown W. Brackets
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565653c77b
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Save and load textures using full key.
Of course, need this, not just the hash.
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2016-05-01 00:30:40 -07:00 |
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Unknown W. Brackets
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9039dd606f
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Move TextureReplacer to Core.
Probably makes more sense here after all.
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2016-05-01 00:30:40 -07:00 |
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Unknown W. Brackets
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5dbc2b9267
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Initial support for saving textures to PNGs.
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2016-04-30 15:03:39 -07:00 |
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Unknown W. Brackets
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cf53948cf6
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Implement some initial hashing so it's not broken.
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2016-04-30 14:19:23 -07:00 |
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Unknown W. Brackets
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c4e98433b8
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Add config to save or load replaced textures.
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2016-04-30 14:05:03 -07:00 |
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Unknown W. Brackets
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bf39e61458
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Setup initial structure for texture replacements.
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2016-04-30 13:44:31 -07:00 |
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Henrik Rydgård
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259c696a35
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Merge pull request #8690 from unknownbrackets/spline
Minor spline and bezier accuracy improvements
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2016-04-24 09:33:35 +02:00 |
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Unknown W. Brackets
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ebce8d2753
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Don't convert to float with prescale off.
Since we assume we need to normalize, it seems.
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2016-04-16 19:00:34 -07:00 |
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Unknown W. Brackets
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ff802a983a
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vertexjit: Implement x86 tc morph decoding.
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2016-04-16 18:38:08 -07:00 |
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Unknown W. Brackets
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614665068a
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Implement morphing for texcoords.
Tests show that this can be used.
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2016-04-16 18:38:06 -07:00 |
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Unknown W. Brackets
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a0397bce4c
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Hopefully fix prescale in remasters.
Don't actually have a remaster to test, though.
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2016-04-13 23:15:41 -07:00 |
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Unknown W. Brackets
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9224eb375f
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Correct bezier handling for 0 division.
This should still be drawn and treated as 1.
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2016-04-10 17:53:50 -07:00 |
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Unknown W. Brackets
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0cd44e838b
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Allow spline subdivisions below 2.
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2016-04-10 17:33:34 -07:00 |
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Unknown W. Brackets
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b1f0d4869c
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Advance pointers after drawing splines.
Tests show this is just like beziers.
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2016-04-10 17:12:48 -07:00 |
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Unknown W. Brackets
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d920ffdcad
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Ignore upper bits of prim type.
This matches tests on what hardware does.
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2016-04-10 13:11:55 -07:00 |
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Unknown W. Brackets
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e95b2cf0d5
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Reduce some repetitive code.
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2016-04-10 13:07:08 -07:00 |
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Unknown W. Brackets
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868bbb8ebe
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Advance vertex/index pointers on bezier submit.
Just like other primitives.
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2016-04-10 12:59:06 -07:00 |
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Unknown W. Brackets
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808c807448
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Allow tessellation with less than a 4 factor.
Per tests on real hardware, this is allowed. It works fine without the
clamping and matches the result on hardware.
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2016-04-10 12:10:15 -07:00 |
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Unknown W. Brackets
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277b76e2ae
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Treat GE_PATCHPRIM_UNKNOWN as points.
Confirmed by tests on hardware - although it's doubtful any games use
this type.
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2016-04-10 11:58:15 -07:00 |
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Unknown W. Brackets
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3d5dd24528
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Remove an unnecessary func define.
Was already moved to FramebufferCommon.
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2016-04-10 02:31:56 -07:00 |
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Unknown W. Brackets
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02995ff083
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Tiny cleanup to indexgen.
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2016-04-10 02:30:33 -07:00 |
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Unknown W. Brackets
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1e0051a792
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Add support for 32-bit indices.
Not clear how often these are used by games. Let's find out.
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2016-04-10 02:24:58 -07:00 |
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Henrik Rydgard
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d85dce0c21
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Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
See https://github.com/hrydgard/pspautotests/pull/184
Will truncate indices past 65536.
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2016-04-10 11:03:07 +02:00 |
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Henrik Rydgard
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58f77e8f5f
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Buildfix
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2016-04-10 10:55:13 +02:00 |
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Henrik Rydgard
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fa64417917
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Minor warning fixes
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2016-04-10 10:34:39 +02:00 |
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Henrik Rydgard
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7cb6192005
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Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
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2016-04-10 10:31:42 +02:00 |
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Henrik Rydgard
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e611915a52
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Rename some GPU classes and enums to fix some consistency issues between the backends.
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2016-04-10 10:21:48 +02:00 |
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Unknown W. Brackets
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c0660c5ee7
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Simplify some repeated code patterns a bit.
Doesn't save many lines of actual code, though...
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2016-04-09 22:25:10 -07:00 |
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Unknown W. Brackets
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555c76d439
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Use bernstein for texcoord interpolation too.
This also closely matches hardware.
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2016-04-09 22:14:15 -07:00 |
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Unknown W. Brackets
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2314a0f0ee
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Update note per hardware testing.
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2016-04-09 21:46:50 -07:00 |
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Unknown W. Brackets
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2bafba3909
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Interpolate bezier patch colors using bernstein.
This closely matches hardware (some color values seem to be off by one.)
See #7525.
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2016-04-09 21:41:49 -07:00 |
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Unknown W. Brackets
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59d9524308
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Switch bernsteins to use sse-friendly Vec3f.
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2016-04-09 21:10:52 -07:00 |
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Henrik Rydgård
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55b8dc1261
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Merge pull request #8685 from unknownbrackets/gpu-fetch
Allow shader framebuffer fetch on GLES3 only
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2016-04-09 22:29:41 +02:00 |
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Unknown W. Brackets
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3db8f7d320
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Allow shader framebuffer fetch on GLES3 only.
Note: before we did not support it properly on GLES3 devices.
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2016-04-09 12:08:43 -07:00 |
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Henrik Rydgard
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83d564f883
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Fix a potential crash in SoftGpu (crash logs seem to point here)
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2016-04-09 18:27:35 +02:00 |
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Henrik Rydgard
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62aaeb39b0
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Vulkan texture cache: Remove the "replaceImages" path.
Images alloc is so fast, and we'd need to double buffer some images
anyway, better not to.
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2016-04-09 10:30:23 +02:00 |
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Henrik Rydgard
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e1f660ebc1
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Update vulkan structure init to the new style
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2016-04-02 23:57:23 +02:00 |
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Henrik Rydgard
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861a30a6cd
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Fix an assortment of minor resource leaks, make vulkan validator happier.
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2016-04-02 11:06:39 +02:00 |
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Henrik Rydgard
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727058fc27
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Remove an entry from GPUStats that didn't really belong.
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2016-04-02 11:06:05 +02:00 |
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Henrik Rydgard
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ad0da06f65
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Forgot to remove these from the debug string.
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2016-04-02 10:36:51 +02:00 |
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Henrik Rydgard
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c1e9df0777
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Adjust the displayed debug stats for each backend. Cleanup.
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2016-03-31 10:23:40 +02:00 |
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Henrik Rydgard
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5ef608fa50
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GPU stats: Have each backend format its own string.
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2016-03-31 10:17:02 +02:00 |
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Henrik Rydgard
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004c8b0fca
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Make debug stats more compact.
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2016-03-31 09:47:25 +02:00 |
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Henrik Rydgard
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718789b99d
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Some cleanup in framebuffer code. Don't set BlendColor dynstate unless we need it.
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2016-03-31 09:23:17 +02:00 |
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