Henrik Rydgård
0b733618cb
Merge pull request #18093 from Nemoumbra/buildfix
...
VS2017 buildfix
2023-09-07 11:51:46 +02:00
Nemoumbra
0faa1109d2
Included <algorithm> for std::min
2023-09-07 12:14:36 +03:00
Unknown W. Brackets
a1304f6ac8
arm64jit: Implement VFPU compare in IR.
2023-09-06 19:02:24 -07:00
Henrik Rydgård
d9e9bde596
Vulkan: Fix disabling VSync on SDL platforms that support IMMEDIATE but not MAILBOX
...
Fixes #18084
2023-09-06 18:46:19 +02:00
Henrik Rydgård
9f984af48c
Merge pull request #18082 from hrydgard/retroachievements-logspam-fix
...
Retroachievements logspam fix, edge case fixes
2023-09-06 15:03:35 +02:00
Henrik Rydgård
cd79d120d8
Don't log warnings on missing RA login secret. Also don't even check unless a username has been set.
2023-09-06 10:34:32 +02:00
Unknown W. Brackets
c8f888fab0
arm64jit: Implement FMin/FMax.
2023-09-06 00:09:26 -07:00
Henrik Rydgård
6c3547d7ae
Merge pull request #18073 from unknownbrackets/arm64jit-vec4
...
arm64jit: Implement several other Vec4 IR ops
2023-09-06 08:55:57 +02:00
Henrik Rydgård
12460d1b8c
Avoid double-processing of input event caused by the overlay screen.
...
Fixes #18070
2023-09-05 16:43:45 +02:00
Unknown W. Brackets
953d97b54a
arm64jit: Implement Vec4Init.
2023-09-05 00:10:26 -07:00
Unknown W. Brackets
11f92b4684
arm64jit: Implement Vec4Dot.
2023-09-05 00:10:26 -07:00
Unknown W. Brackets
3f29b4c713
Merge pull request #18068 from unknownbrackets/arm64jit-shuffle
...
arm64jit: Implement shuffle optimizer
2023-09-05 00:10:08 -07:00
Unknown W. Brackets
885ae5c805
arm64jit: Implement shuffle optimizer.
2023-09-04 12:27:39 -07:00
Wang Xiang
75cb0d3fe0
Merge branch 'master' into dev-loongarch64
2023-09-04 21:12:40 +08:00
Henrik Rydgård
412c3a0cd9
Merge pull request #18065 from hrydgard/dismiss-notifications
...
Add ability to dismiss notifications
2023-09-04 12:46:50 +02:00
Henrik Rydgård
109205a56a
Add return value to UnsyncTouch
2023-09-04 11:00:06 +02:00
Henrik Rydgård
cd78097e74
Allow dismissing notifications by touching/clicking them.
...
Fixes #18040
Might do something more elegant in the future.
2023-09-04 10:01:07 +02:00
Unknown W. Brackets
85b80bc9e5
arm64jit: Implement load/store in IR.
2023-09-04 00:04:36 -07:00
Unknown W. Brackets
1b756ff8c1
arm64jit: Add initial base for IR jit.
...
This works, but very slowly at this point.
2023-09-03 12:14:28 -07:00
KatyushaScarlet
f4d1a85af3
Detect the number of threads and supported features on LoongArch CPU
2023-09-02 04:58:32 +08:00
KatyushaScarlet
f94bbbd747
Fix the definition of logical_cpu_count
2023-09-02 02:08:43 +08:00
KatyushaScarlet
161f56e270
Add basic support for loongarch64
2023-09-02 02:08:43 +08:00
Henrik Rydgård
80a99a67d9
Control: Change internal interfaces to batch-process input axis updates
...
These naturally come in bunches on many platforms like Android, so lay
some groundwork to also handle them in bunches to minimize locking in
the future.
Linux buildfix
2023-08-31 11:55:53 +02:00
Henrik Rydgård
64852409df
Don't use the present time extensions (but keep the code around for future experiments)
...
Seen some suspicious crashes on Poco F1.
2023-08-30 10:47:20 +02:00
Henrik Rydgård
42b0ccd07d
Revert some unnecessary log changes from #18001
2023-08-29 23:13:45 +02:00
Henrik Rydgård
412c4547cd
textures.ini loader logging improvement
2023-08-28 16:34:58 +02:00
Henrik Rydgård
b637a9c42e
Upgrade rcheevos to latest
...
The timer issue has been fixed upstream. Hopefully nothing will regress on
32-bit Android this time.
See #17631
2023-08-28 14:09:46 +02:00
Unknown W. Brackets
61a99b4bac
x86jit: Implement trig/reciprocals.
2023-08-27 23:24:30 -07:00
Bashar Astifan
19d79b0a6c
Merge branch 'master' into configs-loading
2023-08-26 12:19:44 +04:00
Henrik Rydgård
2c9893e906
Buildfix
2023-08-25 17:20:41 +02:00
Henrik Rydgård
6ba08fbcb9
Allow using atlas icons other than the presets in OSD messages.
2023-08-25 16:32:39 +02:00
Henrik Rydgård
6d28ccbd8e
Add HTTP log channel, and make ACHIEVEMENTS a proper one.
2023-08-25 13:53:46 +02:00
Henrik Rydgård
0ce5e21059
Minor simplification
2023-08-25 11:49:02 +02:00
Henrik Rydgård
1025bbcf89
Log level/type: Use enum class instead of the awkward namespace trick.
...
Just a small cleanup I've wanted to do for a long time.
2023-08-25 11:48:59 +02:00
Henrik Rydgård
dfe187df1e
Allow disabling HTTPS through the config file
...
Simply set:
```ini
[General]
DisableHTTPS = True
```
Added to help debug issue #17969
2023-08-24 21:28:30 +02:00
Henrik Rydgård
60492ae579
Make System_ShowFileInFolder a "request"
...
Also makes support queryable.
Lets us remove the dummy implementations.
2023-08-24 14:22:35 +02:00
Bashar Astifan
4d71c96a10
Very minor cleanup
...
Removing unused include and cleaned the Tls TODO notice
2023-08-24 15:25:20 +04:00
Henrik Rydgård
ca40de852a
Merge pull request #17960 from hrydgard/control-mapping-fixes
...
Controls: Make the analog/digital mapping clash resolution more gentle.
2023-08-24 09:52:40 +02:00
Henrik Rydgård
30016bc0d6
Merge pull request #17962 from hrydgard/toggle-wlan-switch
...
Add mappable key to toggle networking
2023-08-24 09:52:29 +02:00
Bashar Astifan
4e2652bd4b
OSK support final update
...
- Renamed few functions to avoid confusion
- Now UI will report text (gotfocus, lostfocus), popup_closed to the frontend
- Both cases (DPad, Keyboard) covered
2023-08-24 06:33:36 +04:00
Bashar Astifan
3225446ff6
Update View.cpp
2023-08-24 03:31:22 +04:00
Bashar Astifan
17f1ab306b
OSK behavior correction
2023-08-24 03:30:09 +04:00
Henrik Rydgård
feb0ea245e
Add mappable key to toggle networking
...
Fixes #17352
Requested in #17343
2023-08-23 22:14:51 +02:00
Henrik Rydgård
797f88bf31
Fix ordering problem with screenshots that was causing crashes.
...
Fixes #17781
2023-08-23 19:03:33 +02:00
Bashar Astifan
c6e7760283
Complete OSK function support
2023-08-23 21:01:00 +04:00
Henrik Rydgård
be2f81c3eb
Controls: Make the analog/digital mapping clash resolution more gentle.
...
Now takes the time into account, so clashing digital input will only shrink
analog inputs once it's a few seconds old.
Also fixes a bug where if there are both inputs, it was hard to reach
the limits because the digital input itself ended up getting shrunk.
This might help #17860
2023-08-23 18:51:27 +02:00
Hoe Hao Cheng
0a5937051a
SDL: let's not remove the candidate fallback fonts
2023-08-23 13:39:16 +08:00
Bashar Astifan
04d72ebe54
UWP improvements 2
2023-08-23 02:25:57 +04:00
Henrik Rydgård
a06cf1cc47
Merge pull request #17914 from basharast/master
...
[Windows] OSVersion improvements
2023-08-21 14:40:42 +02:00
Henrik Rydgård
5b76615463
Cleanup and more sensible defaults for current directory
2023-08-18 15:04:20 +02:00
Henrik Rydgård
44d602ca7d
Move InitSysDirectories to where it belongs and rename it. Plus warning fixes.
2023-08-18 13:03:32 +02:00
Henrik Rydgård
b2fbe1d8e9
Merge pull request #17924 from hrydgard/vulkan-device-picking
...
SDL: Actually use the chosen Vulkan device
2023-08-18 00:58:47 +02:00
Henrik Rydgård
30346e29c3
Merge pull request #17920 from hrydgard/minor-text-optimizations
...
Minor debug text optimizations
2023-08-18 00:58:15 +02:00
Henrik Rydgård
13cfd9c3d6
Add Mesa as a known GPU driver "vendor".
2023-08-17 22:06:03 +02:00
Henrik Rydgård
8fb5b06e0e
Add workaround for 32-bit x86 debug builds on AMD on Windows
...
Fixes issue #17787
2023-08-17 21:05:43 +02:00
Bashar Astifan
ec6db575fa
Update OSVersion.cpp
2023-08-17 18:45:58 +04:00
Henrik Rydgård
cec3693526
Wrapper: Minor ordering fix
2023-08-17 15:24:00 +02:00
Henrik Rydgård
85dbc6b6aa
utf8_nextchar: Don't use a pointed-to variable as a loop counter.
2023-08-17 15:18:24 +02:00
Henrik Rydgård
691c8b8d8d
Write to the frame time history from the other backends too. Needed for the upcoming timing code.
2023-08-16 12:22:49 +02:00
Henrik Rydgård
572595cc7b
Refactor: Lift the frame time history data up one level into thin3d
2023-08-16 11:45:26 +02:00
Bashar Astifan
e2a1db533f
Cleanup unnecessary preprocessors
...
`DoesVersionMatchWindows` will return true by default for UWP when `greater` is true.
2023-08-16 02:35:54 +04:00
Bashar Astifan
b546ee15e4
Update OSVersion.cpp
...
- Re-adding `GetVersionFromKernel32` to the original function as it's used in settings (will find better way later to merge two functions in one).
- UWP should always return true when `greater` is true.
2023-08-15 23:42:37 +04:00
Bashar Astifan
6522a490e0
[Windows] OSVersion improvements
2023-08-15 23:17:13 +04:00
Henrik Rydgård
5959481a3e
libretro D3D11: Attempt at fixing a build error
2023-08-15 00:30:36 +02:00
Henrik Rydgård
b9b7342ffd
Merge pull request #17350 from basharast/master
...
UWP Improvements
2023-08-14 15:54:04 +02:00
Henrik Rydgård
1b2cffe632
Address feedback
2023-08-14 11:06:20 +02:00
Henrik Rydgård
aadb700505
Fix turning off VSync on Android, logic fix
2023-08-14 11:02:29 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
bec9c5611e
Rename PresentationMode to PresentMode
2023-08-14 11:02:29 +02:00
Unknown W. Brackets
2aa4592330
SDL: Skip FcFini() call, causes crashes.
...
Apparently this is a relatively well known problem and various people have
commented this out, including in Chromium for the last 10 years...
2023-08-13 19:36:17 -07:00
Unknown W. Brackets
eb43bfc541
Build: Add draw_text_sdl to MSVC project.
...
This way we can easily see it.
2023-08-13 19:36:17 -07:00
Bashar Astifan
07c119a80c
Merge branch 'master' of https://github.com/hrydgard/ppsspp
2023-08-14 02:45:28 +04:00
Unknown W. Brackets
87668a5720
Merge pull request #17902 from hrydgard/ui-bugfixes
...
Some debug overlays don't make sense when not in-game, disable them
2023-08-13 13:13:16 -07:00
Henrik Rydgård
dc4de340b3
Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes.
2023-08-13 21:54:24 +02:00
Henrik Rydgård
5a9a2bf6fe
Merge pull request #17779 from EmulatorJS/master
...
Cleanup emscripten libretro target
2023-08-13 21:40:24 +02:00
Henrik Rydgård
e651d6e59f
Finish the separation of EndFrame and Present.
2023-08-13 18:40:35 +02:00
Henrik Rydgård
377704f195
OpenGL: Split submit and presentation into two tasks, but schedule them together
2023-08-13 18:40:35 +02:00
Henrik Rydgård
86fcb28d4d
Remove "bool retainControl_" for simplicity. Not needed.
2023-08-13 18:40:35 +02:00
Henrik Rydgård
a84cb357dc
Comment fixes, adjust a couple of sleeps
2023-08-13 17:57:46 +02:00
Henrik Rydgård
b84091f1d2
Merge pull request #17895 from hrydgard/ini-file-fix
...
IniFile: Store sections in unique_ptrs, instead of directly.
2023-08-13 14:01:34 +02:00
Henrik Rydgård
cf83be8b3c
Very small memory leak fix
2023-08-13 13:55:51 +02:00
Henrik Rydgård
d82ecf1d3e
IniFile: Store sections in unique_ptrs, instead of directly.
...
This fixes an issue when you create two sections consecutively and
retain pointers to them, and then modify them, such as happens in the
postshader ini initialization. Previously, one of the section pointers
could get invalidated since the section vector got resized. Now, the
pointed-to sections don't move around in memory, only the list of them
does.
2023-08-13 13:41:43 +02:00
Henrik Rydgård
2a74a0b98a
Merge pull request #17893 from unknownbrackets/riscv-blocklink
...
riscv: Enable block linking
2023-08-13 12:40:39 +02:00
Ethan O'Brien
8426b35a80
Cleanup emscripten libretro build target
2023-08-12 14:38:35 -05:00
Unknown W. Brackets
fc476020ba
riscv: Improve immediate generation.
...
Use compressed instructions more, better jumps when outside PC 32-bit
range.
2023-08-12 09:37:02 -07:00
Henrik Rydgård
0ccd29f2ba
Revert "OpenGL: Separate submit/present for this backend as well"
...
This reverts commit 0143d67f9b
.
2023-08-12 13:35:21 +02:00
Henrik Rydgård
1ea11c233c
Remove "SwapBuffers" from the GraphicsContext interface.
...
Buildfixes
More buildfix
headless buildfix
One more buildfix
2023-08-11 01:57:02 +02:00
Henrik Rydgård
ed9b033f7d
D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present().
2023-08-11 01:57:02 +02:00
Henrik Rydgård
1bdbef487b
D3D11: Pass the swapchain pointer into the thin3d context
2023-08-11 01:57:02 +02:00
Henrik Rydgård
0143d67f9b
OpenGL: Separate submit/present for this backend as well
2023-08-10 17:46:10 +02:00
Henrik Rydgård
0deefb82a9
thin3d: Merge BeginFrame and SetDebugFlags (set them every frame anyway)
2023-08-10 17:15:54 +02:00
Henrik Rydgård
be708e3e02
Move KeepScreenAwake to platform specific code.
2023-08-10 16:12:12 +02:00
Henrik Rydgård
b7b3e81e2f
Forgot to remove some EGL files from the vcxproj.
2023-08-10 13:54:07 +02:00
Henrik Rydgård
13274f7ca6
Remove some unused EGL code
2023-08-10 12:02:10 +02:00
Henrik Rydgård
1b6d4df3a4
Move the EndFrame/Present split one level out, to NativeApp.cpp
2023-08-10 09:59:29 +02:00
Henrik Rydgård
e06e919624
VulkanRenderManager: Split finish and present (so we can inject a wait in between if desired).
2023-08-10 09:50:01 +02:00
Henrik Rydgård
0d4a2a7594
Call draw->Begin/EndFrame from outside the screen manager.
...
Just a very small refactoring that I want in a separate commit.
2023-08-09 23:24:28 +02:00
Henrik Rydgård
3e682ea733
Take out the "yield" arm64 implementation, that uses a builtin that some compilers miss.
...
It's not used anyway yet.
Fixes #17877
2023-08-09 12:20:27 +02:00
Henrik Rydgård
2342c4522c
Merge pull request #17875 from unknownbrackets/riscv-jit
...
RISC-V: Implement a few more ops
2023-08-09 09:30:15 +02:00
Unknown W. Brackets
4b9011e475
riscv: Reduce call bloat using temps.
2023-08-08 23:17:32 -07:00
Henrik Rydgård
ac269aaa4b
rcheevos: revert to before #17806
...
PR #17806 upgraded rcheevos, after which a regression is reported in
issue #17631 .
Experimentally revert to confirm.
2023-08-08 15:38:22 +02:00
Henrik Rydgård
86db91979f
Turn off present-wait for now. Too many issues.
2023-08-08 15:07:44 +02:00
Henrik Rydgård
652cc6cd65
Race condition fix
2023-08-08 14:00:58 +02:00
Henrik Rydgård
8fec4fb02f
wip
2023-08-08 13:26:27 +02:00
Henrik Rydgård
527e16c17a
Merge pull request #17863 from hrydgard/merge-update-render
...
Merge NativeUpdate and NativeRender, we always call them together.
2023-08-08 12:00:29 +02:00
Henrik Rydgård
8e74907710
Don't try to use VK_GOOGLE_display_timing on Mac/iOS. MoltenVK has an implementation that seems broken.
2023-08-08 11:46:36 +02:00
Henrik Rydgård
bcae36d8cb
Merge NativeUpdate and NativeRender, we always call them together.
2023-08-07 22:50:57 +02:00
Henrik Rydgård
096c168dd7
Add yield() function to tell the CPU that we're busy-waiting (rare) ( #17862 )
...
* Add yield() function to tell the CPU that we're busy-waiting (rare)
Use it only for the busy-wait in lag sync, which only happens in
Windows.
* Buildfix attempt
2023-08-07 21:38:03 +02:00
Henrik Rydgård
a6b5340d97
Don't crash if VK_KHR_present_id / VK_KHR_present_wait are not exposed (but feature still reported available)
...
Fixes the new crash in #17858
2023-08-07 11:36:49 +02:00
Henrik Rydgård
ab685be566
Windows UWP: Enable color emoji rendering through DirectWrite
2023-08-06 17:25:20 +02:00
Henrik Rydgård
5533d5ec57
More lenient emoji check, remove unused variable
2023-08-06 17:17:24 +02:00
Henrik Rydgård
63cfe28f61
Implement color emoji support on Android
2023-08-06 15:14:29 +02:00
Henrik Rydgård
a477ca3f05
Add a couple of emoji to UI in debug mode
2023-08-06 15:10:49 +02:00
Henrik Rydgård
ea659319b2
Merge pull request #17852 from unknownbrackets/riscv-centralize
...
IR: centralize common parts of native backend
2023-08-06 10:54:53 +02:00
Unknown W. Brackets
93e3d35f5d
irjit: Move more to IRNativeBackend, split.
2023-08-06 00:16:43 -07:00
Henrik Rydgård
39d25ce91f
D3D11: Allow setting the max frame latency
2023-08-04 11:53:51 +02:00
Henrik Rydgård
74a471d7a5
Merge pull request #17846 from hrydgard/debug-overlay-everywhere
...
Debug overlay everywhere
2023-08-03 20:55:35 +02:00
Henrik Rydgård
8e1dc35dd1
Vulkan: Show instance extensions, both enabled and available, in sysinfo
2023-08-03 18:56:47 +02:00
Henrik Rydgård
be63ce3a4a
Minor refactor allowing getting the GPU profile string outside games
2023-08-03 16:31:20 +02:00
Henrik Rydgård
128acdd208
Merge pull request #17844 from hch12907/sdl-ttf
...
SDL: text renderer fixes, and CI
2023-08-03 15:16:31 +02:00
Hoe Hao Cheng
4d7e949f23
SDL: text alignment fix
2023-08-03 20:54:21 +08:00
Henrik Rydgård
0530dc57a8
Implement frame time measurement on Android using VK_GOOGLE_display_timing
2023-08-03 12:59:25 +02:00
Henrik Rydgård
9b038d6574
Vulkan: Show enabled extensions separately in sysinfo
2023-08-03 11:11:35 +02:00
Henrik Rydgård
e16cac6548
Initial work on supporting VK_GOOGLE_display_timing. Not working yet.
2023-08-03 11:11:16 +02:00
Henrik Rydgård
1a1a6fe15d
Load the functions for VK_GOOGLE_display_timing
2023-08-03 09:52:48 +02:00
Henrik Rydgård
1dab6e5bef
Linux/Mac/iOS: Switch from gettimeofday() to clock_gettime(CLOCK_MONOTONIC)
...
More appropriate, and adds a raw function that can be used to match up
with VK_GOOGLE_display_timing.
2023-08-03 00:00:07 +02:00
Henrik Rydgård
14377259b5
Use VK_KHR_present_wait to get numbers on how much latency we have to screen
...
This extension is not available on Android, there they have
VK_GOOGLE_display_timing, which they also have an abstraction library
for, so will look at that later.
Early part of work on #17685
2023-08-02 20:34:22 +02:00
Henrik Rydgård
cda59e8510
Vulkan: Keep track of some timestamps in a frame
2023-08-02 16:25:17 +02:00
Henrik Rydgård
9df91aed37
OpenCFile: Fix Android content-uri append mode
2023-08-02 14:00:57 +02:00
Henrik Rydgård
112b624257
Improve the situation with two transparent screens on top of each other
2023-08-02 13:03:08 +02:00
Henrik Rydgård
ffd5e57a20
Vulkan: Don't use multithreaded rendering if frames-in-flight is set to 1
...
It has no benefit, and loses by a few percent in simple benchmarking.
2023-08-01 21:08:07 +02:00
Henrik Rydgård
f45176fd25
Allow configuring in which corner achievement notifications can show up.
2023-08-01 12:52:09 +02:00
Henrik Rydgård
1071e1f248
Move towards separate types for leaderboard events
2023-08-01 11:57:28 +02:00
Bashar Astifan
401377818c
Merge branch 'master' into master
2023-08-01 05:29:56 +04:00
Henrik Rydgård
d268dd639a
Move the ScreenEdgePosition enum to a more appropriate location
2023-08-01 01:01:57 +02:00
Henrik Rydgård
a28ae79ef7
Safer handling of NONE
2023-08-01 00:28:54 +02:00
Henrik Rydgård
48d577014a
Refactor the on-screen display to be more customizable
2023-08-01 00:28:54 +02:00
Henrik Rydgård
01191ff23a
Extract ApplyAnchorLayoutParams from the anchor viewgroup
2023-08-01 00:28:54 +02:00
Henrik Rydgård
f39b9640b7
Rename the ChatPosition enum to a ScreenEdgePosition enum class (for future use)
2023-08-01 00:28:54 +02:00
Henrik Rydgård
3861e97a94
Experiment with the collapsible header thingy. Slightly increase the font size of headers.
2023-07-31 11:48:50 +02:00
Unknown W. Brackets
a28acf2662
Merge pull request #17805 from hch12907/sdl-ttf
...
SDL: address comments on #17780
2023-07-30 07:10:59 -07:00
Henrik Rydgård
36951a0b98
Merge pull request #17806 from hrydgard/update-rcheevos
...
Update to the latest version of rcheevos.
2023-07-30 12:19:40 +02:00
Henrik Rydgård
1c05f71b50
Update to the latest version of rcheevos.
2023-07-30 11:58:55 +02:00
Hoe Hao Cheng
c56f302e51
SDL: address comments on #17780
2023-07-30 16:25:36 +08:00
Unknown W. Brackets
26a527bdf8
riscv: Implement float/int conversion.
2023-07-30 00:45:51 -07:00
haorui wang
ec4927069e
1. remove some unused code
...
2. add some missing header
3. fix error address offset operation
2023-07-30 12:31:31 +08:00
Henrik Rydgård
b473f1e649
Merge pull request #17780 from hch12907/sdl-ttf
...
SDL: implement TextDrawer using SDL2_ttf
2023-07-29 22:51:27 +02:00
Hoe Hao Cheng
aaa7e90174
SDL: fix a curious crash
2023-07-29 03:10:00 +08:00
Hoe Hao Cheng
1c890be702
Use common UTF8 infrastructure instead of rewriting one
2023-07-29 03:10:00 +08:00
Hoe Hao Cheng
f88d1a287e
SDL: implement font fallback for TextDrawerSDL
2023-07-29 03:09:57 +08:00
Unknown W. Brackets
94f7231e73
net: Fix request cancelling.
...
Was broken in #17737 .
2023-07-25 19:42:37 -07:00
Unknown W. Brackets
3383d5b93a
Merge pull request #17751 from unknownbrackets/riscv-jit
...
Initial RISC-V jit based on IR
2023-07-25 00:42:22 -07:00
Hoe Hao Cheng
2b826b5614
SDL: implement TextDrawer using SDL2_ttf
2023-07-25 13:05:32 +08:00
Henrik Rydgård
2baba83f1a
Add a bunch of new icon images to the atlas.
2023-07-24 14:52:32 +02:00
Unknown W. Brackets
720f868a10
riscv: Use R_RA as a temporary for calls.
...
This is the most logical thing, since we're about to write it anyway.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
76e3246065
riscv: Reduce jit codesize a bit.
2023-07-23 18:01:00 -07:00
Unknown W. Brackets
47b81985bd
riscv: Initial untested dispatcher.
...
The minimum to actually, probably, running code. Pretty slow.
2023-07-23 18:01:00 -07:00
Henrik Rydgård
a3d52ec123
Merge pull request #17773 from unknownbrackets/riscv-emit
...
Fix some issues in the RISC-V emitter
2023-07-24 00:06:15 +02:00
Henrik Rydgård
0afd313371
Merge pull request #17770 from unknownbrackets/http-proxy-hang
...
http: Fix hang on early close
2023-07-23 23:56:07 +02:00
Unknown W. Brackets
030a27f15d
riscv: Stop considering bitmanip "B".
...
Apparently it's not being called B anymore and B is still reserved.
2023-07-23 14:41:08 -07:00
Unknown W. Brackets
e0eace505b
riscv: Fix cases of SetRegToImmediate().
...
Was using the wrong value for AUIPC, causing assertion failures and wrong
values. Also needed to handle sign-extend more carefully.
2023-07-23 14:41:08 -07:00
Unknown W. Brackets
0c99d6d3fa
riscv: Workaround Zicsr detection issue.
2023-07-23 14:41:08 -07:00
Unknown W. Brackets
f70030fa5b
http: Fix hang on early close.
2023-07-23 14:31:43 -07:00
Henrik Rydgård
b118e25b6a
Vulkan: Make multithreaded rendering an option.
...
Multi-threaded rendering is good for smoothing out performance spikes
and increasing performance on low-power devices. However, the way we use
it it doesn't benefit latency (input lag) at all, rather the opposite.
So make it an option.
2023-07-23 22:06:01 +02:00
Henrik Rydgård
eb14c87a71
Allow configuring the game language separately from the PPSSPP UI language, with a new setting.
2023-07-23 11:30:04 +02:00
Henrik Rydgård
aa46d3aae3
UI: CollapsibleHeader no longer shows the open/close icon if there are no items
2023-07-23 11:11:44 +02:00
Hoe Hao Cheng
9305870cca
Fix a segfault in ReadAllWithProgress
2023-07-23 01:18:08 +08:00
Henrik Rydgård
3e213667c6
Merge pull request #17752 from lvonasek/feature_openxr_cinema6dof
...
OpenXR - Enable 6DoF in cinema mode
2023-07-22 12:01:51 +02:00
Henrik Rydgård
8f6662aa55
Fix an initialLayout issue with the image we use as the backbuffers's depth
2023-07-21 23:17:24 +02:00
Henrik Rydgård
93bb113009
Common: Rename Download to Request, and the old Request to ServerRequest.
2023-07-21 22:12:00 +02:00
Henrik Rydgård
ac6301db47
Use the new function in patched naett to update user agent
2023-07-21 18:23:33 +02:00
Henrik Rydgård
9535b16740
Use the patched naett functions to implement progress updates
2023-07-21 18:23:33 +02:00
Lubos
9fdd9645de
OpenXR - Enable 6DoF in cinema mode
2023-07-21 17:22:36 +02:00
Henrik Rydgård
61db21b12d
Cleanup, fix so we can run RetroAchievements with https, and start doing that
2023-07-21 10:49:01 +02:00
Henrik Rydgård
9decdd198e
Address more feedback, minor cleanup
2023-07-21 10:30:06 +02:00
Henrik Rydgård
96a75f9fc4
naett: Set timeout, POST body, etc. Just missing user agent
2023-07-21 10:28:32 +02:00
Henrik Rydgård
ab6e902fea
Make naett work on Android, UWP, Mac. Exclude on Linux
2023-07-21 10:28:31 +02:00
Henrik Rydgård
fbd980bee6
Get basic Naett requests to work (the store works in https mode)
2023-07-21 10:28:17 +02:00
Henrik Rydgård
e2cc835c2b
Setup build for new file HTTPNaettRequest
2023-07-21 10:27:40 +02:00
Henrik Rydgård
7ae34f148a
Setup build for naett - a lightweight https wrapper
2023-07-21 10:27:40 +02:00
Henrik Rydgård
f13a07f19b
Break out Download and RequestManager into its own file
2023-07-21 10:27:40 +02:00
Henrik Rydgård
64eff0dc0b
Insert a virtual base class for Download
2023-07-21 10:27:40 +02:00
Henrik Rydgård
85f5136a81
Add a GetProperty query for the git version
2023-07-20 10:57:52 +02:00
Henrik Rydgård
370bb4c315
More progressbar improvements
2023-07-18 15:52:14 +02:00
Henrik Rydgård
ecea3844b0
Improved progress bar popups for downloads
...
Now shows the filename, and also there's a delay mode where they'll only
be visible if the download takes more than a second, plus they can be
named.
2023-07-18 15:13:44 +02:00
Bashar Astifan
a35c8425e6
Merge branch 'master' into master
2023-07-17 23:20:52 +04:00
Henrik Rydgård
4108dcec23
Unify CalculateTextScale
2023-07-17 12:02:32 +02:00
Henrik Rydgård
6b75bbf64a
Add support for line breaks in TextDrawerWin32::MeasureString. Sometimes useful.
...
And actually consistent with the other backends.
2023-07-16 21:58:47 +02:00
Henrik Rydgård
43d780b552
Fix issue where achievement sounds didn't play if UI Sounds were off.
...
These are meant to be unrelated.
2023-07-16 21:43:49 +02:00
Henrik Rydgård
7eb1bfe1aa
Spacing default 0.0 in collapsible sections, set spacing for achievements a little higher
2023-07-16 18:23:43 +02:00
Henrik Rydgård
f8b7346b8d
Make the achievement lists collapsible on the main achievements screen
2023-07-16 18:13:36 +02:00
Henrik Rydgård
8a59ed0062
Add function ApplySafeSubstitution for translation strings with parameters
2023-07-16 16:26:49 +02:00
Henrik Rydgård
df104c66a8
Add back lost ini parameter
2023-07-16 14:23:06 +02:00
Henrik Rydgård
bd4f3f8953
Start work on making sound effects customizable
2023-07-16 12:56:46 +02:00
Henrik Rydgård
2537f76277
UI: Add a basic FileChooserChoice view
2023-07-16 12:14:40 +02:00
Henrik Rydgård
b092e08af1
Make literal into constexpr.
2023-07-16 09:01:16 +02:00
Henrik Rydgård
6bb97b3d46
Better mechanism to fade out the side bar when not on EmuScreen
2023-07-16 08:55:48 +02:00
Henrik Rydgård
ebc0afc828
Remove some logging
2023-07-16 00:20:55 +02:00
Henrik Rydgård
04351a18f6
Address feedback
2023-07-16 00:20:09 +02:00
Henrik Rydgård
c363cccc58
Java dialog requests: Simplify handling, more unique error codes
2023-07-15 12:24:00 +02:00