Commit Graph

1163 Commits

Author SHA1 Message Date
Unknown W. Brackets
5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård
118e927b86 GPU: Only GL uses a flipped buffer in non-buffered, reflect that in the SW transform code. 2020-01-26 15:54:51 +01:00
Henrik Rydgård
3924e457be Also rename the config setting to make sure it starts out off. 2019-10-25 16:03:00 +02:00
Henrik Rydgård
9b8533c936 Revert "Remove Google Cardboard support. Fixes #11668"
This reverts commit e284d9f00d.
2019-10-25 16:03:00 +02:00
Henrik Rydgård
767b1e45b2 Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00
LunaMoo
c23f11cf0a Change Bloom Hack aggressive detection to include GOW games bloom. 2019-10-19 19:10:39 +02:00
Henrik Rydgård
360e138c2c
Merge pull request #12372 from unknownbrackets/curves
GPU: Generate normals for curves with lighting
2019-09-29 08:17:35 +02:00
Unknown W. Brackets
cba6a63058 GPU: Generate normals for curves with lighting.
Improves #12354.  This needs to happen even if the vertex has no normals.
2019-09-28 15:08:37 -07:00
Unknown W. Brackets
bdd2029623 Core: Fix memory range guard check.
Was allowing sizes with the high bits set, which could cause all kinds of
weird issues and crashes.
2019-09-28 08:40:41 -07:00
Henrik Rydgård
9c4649d3ac Assorted cleanup 2019-09-27 23:25:30 +02:00
Henrik Rydgård
9d65ff8873 Silence a few warnings. 2019-09-24 23:10:18 +02:00
Henrik Rydgård
c7798715a5 Fix issue preventing video to work correctly in Digimon. Fixes #12186
(due to BlockTransferAllowCreateFB not updating the framebuffer range
speedhack).
2019-09-17 14:47:38 +02:00
Henrik Rydgård
70ec327b40 Vulkan: Slim down and rename the Mali hack. 2019-09-09 00:43:31 +02:00
Henrik Rydgård
f76adfd760 Vulkan ARM mali Z hack: Modify the matrix instead of the shader. 2019-09-09 00:09:57 +02:00
Henrik Rydgård
d8db8ecfcc Revert "GPU: Download CLUTs when loading at 256 stride."
This reverts commit dc03050730.
2019-08-23 00:11:13 +02:00
Unknown W. Brackets
3e51fc5a89 GPU: Avoid some unused var/func warnings. 2019-08-17 12:01:22 -07:00
Henrik Rydgård
96a15cf525 Fix the indirect postprocessing path. Fixes #12133 (but see the issue for a secondary bug). 2019-08-04 18:01:36 +02:00
Unknown W. Brackets
748b33a561 GPU: Allow upload to temp resized framebuf.
Fixes #12045.
2019-07-28 05:31:49 -07:00
Unknown W. Brackets
dc03050730 GPU: Download CLUTs when loading at 256 stride.
Or otherwise when loading full rows.  Should fix #8406.
2019-07-07 07:49:42 -07:00
Henrik Rydgård
e284d9f00d Remove Google Cardboard support. Fixes #11668 2019-07-01 14:47:42 +02:00
Unknown W. Brackets
7b8d3e0c36 GPU: Improve a 5551 stencil emulation case.
Hammerin' Hero (see #10777) uses ALWAYS with INCR, which can be rewritten
to maintain more correct stencil values.
2019-06-23 16:14:18 -07:00
Henrik Rydgård
b8bde71efe Address feedback, delete some unused code. 2019-06-22 22:15:09 +02:00
Henrik Rydgård
b5ad92b9ef Avoid rotating the image when DrawActiveTexture is used for other things than drawing to the backbuffer. 2019-06-21 14:00:02 +02:00
Henrik Rydgård
eb3faf5370 Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
Henrik Rydgård
a0dc85a9d7 Fix a bunch of inconsequential uninitialized variables 2019-06-18 00:18:40 +02:00
Unknown W. Brackets
a76d46dfa8 GPU: Correct Danganronpa hack.
Accidentally broken in #11553.
2019-06-02 11:48:46 -07:00
Unknown W. Brackets
3ba6c1e42b GLES: Use fragColor0 in GLSL 3.30 float path.
This should only happen when 32 bit ints are unsupported, which has been
reported for a few devices.
2019-05-27 00:36:48 -07:00
Henrik Rydgård
2f26297062 Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
driver1998
5072584781 Fix neon headers for MSVC ARM64
MSVC uses arm64_neon.h for ARM64, arm_neon.h is ARM32 only.
2019-05-04 22:45:15 +08:00
Unknown W. Brackets
00d088ab58 GPU: Improve non dual source stencil replace.
If we're replacing with a constant FF, we can make it work more often.
Fixes #11249.
2019-04-07 15:20:56 -07:00
Unknown W. Brackets
1199008641 TexCache: Align bufw properly even for VRAM.
Fixes minimap arrows in Manhunt 2 (see #9615.)
2019-03-24 19:21:08 -07:00
Unknown W. Brackets
c5b844cc98 GPU: Respect stencil write mask on clear.
Actually identified this for the softgpu in #11319, but applying it for
RGBA is a problem in most renderers.  Forgot to at least apply it to
stencil.

Fixes #11901.
2019-03-16 19:42:18 -07:00
Henrik Rydgård
f316a65905 Revert "Temporary commit to get CalcCullRange logging into a buildbot build"
This reverts commit 786914690d.
2019-03-13 11:39:08 +01:00
Henrik Rydgård
786914690d Temporary commit to get CalcCullRange logging into a buildbot build 2019-03-13 11:37:52 +01:00
Unknown W. Brackets
271389b8e5 GLES: Fix stencil buffer upload at > 1x PSP.
Also fixes crashes on ATI.  See #6627.
2019-03-10 08:36:12 -07:00
Unknown W. Brackets
d7f2167898 GLES: Correct cull range offset in unbuffered. 2019-03-02 10:58:28 -08:00
Unknown W. Brackets
357e0316a0 GPU: Handle cull range properly drawing at offset.
Did the transformation backwards.
2019-03-02 10:48:01 -08:00
vit9696
27d216ea25 Fix postprocessing shader support on macOS
Check GL_ARB_shading_language_420pack availability, which SPIRV-Cross assumes
present by default, causing explicit binding location generation during shader
translation.
2019-02-22 06:34:37 +03:00
Unknown W. Brackets
af58577aff GPU: Better typesafety for shader bits.
See 128c0ad.
2019-02-16 06:54:56 -08:00
Unknown W. Brackets
b955ec70c9 GPU: Correct depth clamp range in range cull.
It was just wrong before, causing wrong culling when using a non-standard
viewport scale/center for depth.

Fixes #11701, fixes #11781.
2019-02-10 09:58:01 -08:00
Unknown W. Brackets
0f74a19979
Merge pull request #11777 from hrydgard/redefine-slow-framebuffer-effects-setting
Gate fewer effects behind "Disable slow framebuffer effects".
2019-02-09 05:14:11 +00:00
Henrik Rydgard
5aed2a2cee Gate fewer effects behind "Disable slow framebuffer effects". 2019-02-08 15:02:31 +01:00
Henrik Rydgard
11c8450f19 Only gate really expensive block transfers behind the setting. 2019-02-08 14:50:47 +01:00
Henrik Rydgård
79d4b0f5a2 Check that allocations in SplineCommon succeed. Attempt at #11660 but not optimistic. 2019-01-06 13:51:17 +01:00
Henrik Rydgård
8e17caf351
Merge pull request #11694 from unknownbrackets/draw-bugs
Vulkan: Limit stencil workaround to Adreno 5xx
2018-12-26 20:46:09 +01:00
Unknown W. Brackets
e46701dee6 GLES: Specify glsl version precisely in depal.
Should prevent more of #11588 on vertex shaders, and may help Apple
devices some too.
2018-12-23 20:08:08 -08:00
Unknown W. Brackets
f8ce9b08ba Vulkan: Limit stencil workaround to Adreno 5xx. 2018-12-23 14:11:57 -08:00
Unknown W. Brackets
1f594f3fb5 GPU: Track draw in shader manager.
With device restore etc. everywhere.
2018-12-23 12:55:37 -08:00
xebra
df4179fdb5 [spline/bezier]Remove unused stuff. 2018-12-24 04:06:12 +09:00
Henrik Rydgård
3ad168e1a9
Merge pull request #11674 from unknownbrackets/spline-cull
GPU: Fix curve breakage due to cull flipping
2018-12-16 22:38:26 +01:00