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Debugger
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fix mingw and msvc cmake builds.
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2018-03-23 03:18:13 +01:00 |
GEDebugger
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GE Debugger: Allow enable/disable of prim preview.
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2017-12-23 02:16:43 -08:00 |
GPU
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OpenGL debug log: Filter out some buffer mapping info from the NV driver
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2018-04-05 12:29:09 +02:00 |
W32Util
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fix most write-strings warning.
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2018-03-23 04:21:46 +01:00 |
.gitignore
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Update the Vulkan validator workarounds to match the 1.0.8 validator... gah.
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2016-04-07 23:45:38 +02:00 |
aboutbox.rc
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Change encoding of ppsspp.rc
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2013-09-05 21:48:32 -03:00 |
bitmap1.bmp
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build_windows.proj
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Windows: Add experimental MSBuild file to build x86 and x64 builds together.
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2017-03-13 14:27:09 +01:00 |
build-x64.cmd
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Fix Windows command line build scripts. Fixes #8081
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2015-10-31 13:04:49 +01:00 |
build-x86.cmd
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Fix Windows command line build scripts. Fixes #8081
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2015-10-31 13:04:49 +01:00 |
debugger.txt
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Breakpoint list at the bottom of the disassembly window
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2013-06-27 21:07:49 +02:00 |
DebugLog.bat
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Small fix for DebugLog.bat
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2014-04-01 22:16:44 +08:00 |
DinputDevice.cpp
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set _WIN32_WINNT to 0x0601 in stdafx.h
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2018-03-23 22:54:12 +01:00 |
DinputDevice.h
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
DlgDynaView.cpp
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Pick some safe changes from the android gradle branch (including windows CMake fixes)
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2016-12-05 16:52:03 +01:00 |
DlgDynaView.h
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DSoundStream.cpp
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fix mingw and msvc cmake builds.
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2018-03-23 03:18:13 +01:00 |
DSoundStream.h
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Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
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2015-01-24 13:50:27 +01:00 |
EmuThread.cpp
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Redirect the user to download the D3D9 runtime if D3D9 is not available and they don't want to switch to OpenGL.
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2018-03-25 00:46:48 +01:00 |
EmuThread.h
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Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet.
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2018-02-07 16:00:29 +01:00 |
git-version-gen.cmd
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Better way to find the git exe for git-version-gen, thanks Unknown.
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2016-02-28 23:04:46 +01:00 |
icon1.ico
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InfoLog.bat
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Improve windows log
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2013-12-10 07:18:55 +08:00 |
InputBox.cpp
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
InputBox.h
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add missing inclues.
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2018-03-22 22:14:19 +01:00 |
InputDevice.cpp
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Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too.
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2017-12-20 11:24:05 +01:00 |
InputDevice.h
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
KeyboardDevice.cpp
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fix mingw and msvc cmake builds.
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2018-03-23 03:18:13 +01:00 |
KeyboardDevice.h
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
main.cpp
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set _WIN32_WINNT to 0x0601 in stdafx.h
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2018-03-23 22:54:12 +01:00 |
main.h
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-Step through display list with F10/F11
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2013-09-28 14:34:08 +02:00 |
MainThread.h
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Get rid of an unused codepath (gl rendering is now always threaded)
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2018-02-08 00:23:48 +01:00 |
MainWindow.cpp
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set _WIN32_WINNT to 0x0601 in stdafx.h
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2018-03-23 22:54:12 +01:00 |
MainWindow.h
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Windows: Avoid restarting completely on GPU change.
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2017-04-15 16:33:30 -07:00 |
MainWindowMenu.cpp
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Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790
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2018-03-25 14:42:48 +02:00 |
MainWindowMenu.h
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Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546
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2017-04-04 10:11:03 +02:00 |
mingw_defines.h
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fix mingw and msvc cmake builds.
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2018-03-23 03:18:13 +01:00 |
ppsspp_gold.ico
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Windows: Get rid of my private gold branch, simply gate behind a define instead.
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2017-03-16 15:47:59 +01:00 |
ppsspp.ico
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Add 256x256 icon to Windows icon file
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2014-12-24 13:48:00 -05:00 |
PPSSPP.manifest
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Fix high-DPI rendering/input on Windows
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2017-01-16 20:53:41 +07:00 |
ppsspp.rc
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fix mingw and msvc cmake builds.
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2018-03-23 03:18:13 +01:00 |
PPSSPP.sln
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Split out the UWP build into a separate .sln file.
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2017-03-23 10:02:29 +01:00 |
PPSSPP.vcxproj
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Split Android graphics context implementations into their own files.
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2018-01-20 21:47:16 +01:00 |
PPSSPP.vcxproj.filters
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Split Android graphics context implementations into their own files.
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2018-01-20 21:47:16 +01:00 |
pspmode.png
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Use a new image instead
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2013-04-18 23:10:57 +08:00 |
RawInput.cpp
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Experiment (#9647): Wipe RawInput buffers
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2017-05-04 00:29:29 +02:00 |
RawInput.h
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Remove legacy input state usage on Windows.
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2017-03-14 22:07:05 -07:00 |
README.TXT
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resource.h
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Allow up to 10x window size on Windows.
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2018-01-15 21:18:08 +09:00 |
stdafx.cpp
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Move toplevel windows-specific files to the Windows dir
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2012-11-21 14:33:38 -03:00 |
stdafx.h
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set _WIN32_WINNT to 0x0601 in stdafx.h
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2018-03-23 22:54:12 +01:00 |
stop1.ico
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TouchInputHandler.cpp
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set _WIN32_WINNT to 0x0601 in stdafx.h
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2018-03-23 22:54:12 +01:00 |
TouchInputHandler.h
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Separate X and Y dpi_scale
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2017-08-07 13:37:01 +02:00 |
version.rc
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Generate windows version automatically.
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2015-08-16 14:03:59 -07:00 |
WindowsHost.cpp
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fix most write-strings warning.
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2018-03-23 04:21:46 +01:00 |
WindowsHost.h
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add missing inclues.
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2018-03-22 22:14:19 +01:00 |
XinputDevice.cpp
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add missing inclues.
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2018-03-22 22:14:19 +01:00 |
XinputDevice.h
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
XPTheme.h
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zipup.cmd
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Finally move flash0 into assets, fixing #9468 and #9520
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2017-04-01 00:20:53 +02:00 |