Garrett Cox
fc8f02a599
Small additions to save editor ( #239 )
2024-05-22 09:05:02 -05:00
louist103
e3c1d6672c
Fix bug with object "loading" ( #240 )
2024-05-22 09:05:02 -05:00
inspectredc
c897fc2399
Gamecube NTSC US Support ( #155 )
...
* initial asset xml split
* move otrexporter back
* update exporter
* update xml progress
* update xmls -- todo: rename actor.xml
* use latest otrexporter
* cherry pick over gc support changes
* zapdtr gc support
* fix title screen
* fix jumpslash
* add gc file list
* add additional asset header
* Update OTRExporter
* Update ZAPDTR
* Update libultraship
* Update OTRExporter
* submodule
* attempt 3 at submodules
* add gPowderKegFuseVtx to gc xml
* lus main
* for pr
* zapdtr rebased
* move game versions to benport
* update xml for PRs
* move audio, todo: add to GC
* gc audio
* explain commented assets
* zapdtr
* pull and update zapdtr
* Update OTRExporter
2024-05-22 09:05:02 -05:00
louist103
3ad053807e
Fix cremia text crash. ( #235 )
2024-05-22 09:05:01 -05:00
PurpleHato
aac00dd71a
ADD: 24 Hours Clock + .gitignore on the 2s2h.h ( #229 )
...
* ADD: 24 Hours Clock
* TWEAK: gitignore
2024-05-22 09:05:01 -05:00
Archez
ab19d6417d
Fix save corruption from non null-terminated cstrings (variation) ( #230 )
...
* verify save slots better; allow global.sav to work again
* fix save corruption and restore global.sav
* add comments
2024-05-22 09:05:01 -05:00
briaguya
90cb488263
fd anywhere using hooks (plus splitting enhancements out into files) ( #226 )
...
* fd anywhere using hooks (plus splitting enhancements out into files)
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Archez <Archez@users.noreply.github.com>
* add guards to headers
* Update mm/src/code/z_parameter.c
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* clean
* macro magic
* Apply suggestions from code review
---------
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Archez <Archez@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-05-22 09:05:01 -05:00
Garrett Cox
dfe0e1d6c2
Actor hooks ( #135 )
2024-05-22 09:05:01 -05:00
PurpleHato
9aca449eb9
ADD: Widescreen compatible sandstorm ( #223 )
...
Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-05-22 09:05:01 -05:00
Archez
1415a71378
Add more time options to save editor ( #198 )
...
* Add more time options to save editor
* todo the todo
2024-05-22 09:05:01 -05:00
PurpleHato
33861d532f
ADD: Transition widescre ( #221 )
2024-05-22 09:05:01 -05:00
PurpleHato
60982e5300
ADD: Widescreen Ocarina Effects ( #219 )
...
* ADD: Widescreen Ocarina Effect
* TWEAK: remove unecessary reassignment
* TWEAK: better assignments
* TWEAK: forgot some vanilla value
2024-05-22 09:05:01 -05:00
Garrett Cox
e0a1a430ae
Collision viewer UI Pass ( #212 )
...
* Initial Collision Viewer
Issues:
- UIWidget stuff was copied in to colViewer.cpp
- Pause screen still renders collision.
- Colour CVars are not working correctly.
* Move collision viewer files and small adjustments
* Redo collision viewer UI
* use identity mtx
* prevent draw collision on pause
---------
Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
Co-authored-by: Adam Bird <archez39@me.com>
2024-05-22 09:05:01 -05:00
louist103
17b698667f
Fix order of gQuestItems ( #224 )
2024-05-22 09:05:01 -05:00
Archez
4e04d0d692
Fix control stick inputs getting maximized ( #217 )
2024-05-22 09:05:01 -05:00
louist103
d793d045c1
Fix song of soaring info panel text. ( #208 )
2024-05-22 09:05:01 -05:00
Archez
0a66c94d48
Correctly set final object entries count based on last slot index ( #206 )
2024-05-22 09:05:01 -05:00
Archez
edf4fdba8f
Make clearFill rect fill ful height ( #205 )
2024-05-22 09:05:01 -05:00
Archez
25864d1a92
Add volume slider support ( #201 )
...
* Add volume slider support
* extern fix?
2024-05-22 09:05:01 -05:00
Archez
d8c2361986
Fix song of time frustum ( #204 )
2024-05-22 09:05:01 -05:00
Archez
0a08986176
Fix song of double time camera spline data ( #203 )
2024-05-22 09:05:01 -05:00
Archez
47f8fe055a
fix draw clock texture bug for midnight ( #199 )
2024-05-22 09:05:01 -05:00
Garrett Cox
4f1521a678
Fix magic meter consume placement when moved by HUD editor ( #178 )
2024-05-22 09:05:01 -05:00
Archez
51bffb7144
add debug inventory editor check ( #196 )
2024-05-22 09:05:01 -05:00
PurpleHato
78f3a456a7
Fix audio cutoff issues ( #195 )
...
This fix the audio cutoff issues when building in release mode
Explaination from @garrettjoecox
The result of osAiSetFrequency was being used later on to multiply the length an audio sequence would play. In debug mode this stub was returning 1, whereas in release mode this would return whatever was passed in as the freq argument.
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-05-22 09:05:01 -05:00
Archez
3b1d8dd1d0
fix ocarina effects ( #197 )
2024-05-22 09:05:01 -05:00
Kenix3
912d46761b
Audio Works ( #180 )
...
* initial audio work
* Implements caching and fixes a ton of issues with audio
* Uses correct memory sizes in mixer.c
* Resets mixer values
* Actually correct dmem buff values in mixer.c
* Remove breakpoints
* Fix sequences not playing
* The forbidden type.
* Forbidden TYPES?!
* Thanks Louis
* Thanks Louis Part 2
* Fix garbled audio
* Fixed ADSR bugs
* Fixes ASAN crash in loading samples.
This code is causing the game to attempt to read sample data beyond the actual sample data.
* Comments out the sample clamping since we aren't affecting the rest of the calculations in the function.
* Fixes crashing while loading audio samples.
Additionally, lowers the log level for audio commands.
* Textbox SFX UB Fix
* Decreases priority of more debug messages
* Fixed a couple uintptr_t issues
* Adds context to Jack's hack of shortcutting later loading sequences.
* Audio corruption fix
* Few uintptr_t fixes
* Fix build on linux
* Fix build on mac
* call audio exit
* fix sfx in dialog
* unstub more audio funcs
---------
Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Adam Bird <archez39@me.com>
2024-05-22 09:05:01 -05:00
louist103
081577ae65
Interpolation fixes ( #167 )
...
* hugebombiwa
* EnHanabi fireworks
* Clear tag - various non ss effects.
* Damage effects - sparks, fire, orbs, etc...
2024-05-22 09:05:01 -05:00
Archez
63b6638e11
Restore telescope controls ( #193 )
2024-05-22 09:05:01 -05:00
Archez
ef7ba6df1b
fix talk animation crash ( #192 )
2024-05-22 09:05:01 -05:00
Archez
1c4bd942d1
execute deinit flow ( #191 )
2024-05-22 09:05:01 -05:00
Archez
b4c7a8bd22
Implement picto box frame buffer and reading logic ( #189 )
2024-05-22 09:05:01 -05:00
louist103
1b0a6bbdea
fix texture being too small ( #185 )
2024-05-22 09:05:01 -05:00
louist103
40a1c4f499
Fix guards not re appearing ( #184 )
2024-05-22 09:05:01 -05:00
Archez
19c3c3f5c1
Implement HIRES support and fix Bombers notebook ( #181 )
...
* Implement HIRES support and fix Bombers notebook
* bump lus
2024-05-22 09:05:01 -05:00
PurpleHato
36861dfbf7
ADD: More HUD Editor Widescreen Support ( #179 )
...
* ADD: Key Counter, Skultula Counter
TODO: Check why SKulltula counter texture doesn't move, TextureBlock???
* ADD: Skulltula icon position
* Tweak: Whitespace
* TWEAK: Skulltula Y value
* FIX: Tatl
2024-05-22 09:05:01 -05:00
louist103
3e0771e566
Fix powder keg crash by creating and using a larger texture. ( #170 )
2024-05-22 09:05:01 -05:00
Archez
c93ccc387f
bump submodules and remove unused types ( #175 )
2024-05-22 09:05:01 -05:00
Archez
d75ad5aae2
Add cmake for bundling mac app and add mac icon ( #177 )
2024-05-22 09:05:01 -05:00
Archez
2c7c2d53f1
add windows icon and manifest definition ( #176 )
2024-05-22 09:05:01 -05:00
louist103
dbdbfc738d
Add rupees to the save editor ( #173 )
...
* Add rupee editor to save editor
* Remove static
2024-05-22 09:05:01 -05:00
louist103
9bf84e306c
Add noclip ( #171 )
2024-05-22 09:05:01 -05:00
Archez
eb78c76255
add 2ship icon to menu bar ( #172 )
2024-05-22 09:05:00 -05:00
Archez
9509c4b555
Add DebugConsole command handlers ( #169 )
...
* add debug console command handlers
* soh to 2s2h
2024-05-22 09:05:00 -05:00
Archez
ff809e061c
maintain three-day clock scissor box size ( #168 )
2024-05-22 09:05:00 -05:00
louist103
27b70f03c1
Track LUS changes for LUS refactor. ( #163 )
...
* Track LUS changes. So far implemented:
- Moving the big switch into unordered maps.
- Dynamically switching between different ucodes. So far tested switching between f3dex2 and s2dex.
* track LUS changes
* LUS Bump
2024-05-22 09:05:00 -05:00
Archez
5a258fecd4
add 2ship/lus logo and build info printing ( #164 )
2024-05-22 09:05:00 -05:00
Archez
cc9c14fc59
Fix: Handle nullptr for texture anim color change params ( #162 )
...
* handle nullptr for texture anim color change params
* bump otrexporter
* oops
2024-05-22 09:05:00 -05:00
inspectredc
4706f10633
asset headers ( #154 )
2024-05-22 09:05:00 -05:00
louist103
904bf60b36
Changes for new LUS resources ( #151 )
...
* Changes for new LUS resources
* fix factory issues and bump modules
* add build version, custom assets folder, and fix extraction
* add missing custom assets
* fix build .h
* libzip in the workflows
* apt-deps
* Fixes to importers to work with upstream Resource Manager.
Also remove duplicated structs.
* Bump LUS
* bump LUS
* Bump LUS
* bump lus
* point back to louist103/mm
---------
Co-authored-by: Adam Bird <archez39@me.com>
2024-05-22 09:05:00 -05:00
Garrett Cox
9da273a8ea
Add fast text enhancement ( #150 )
...
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
2024-05-22 09:05:00 -05:00
Archez
57a5ac8894
exclude debug file from json save ( #156 )
2024-05-22 09:05:00 -05:00
inspectredc
4e6e841fca
fix intro cs size ( #161 )
2024-05-22 09:05:00 -05:00
inspectredc
0c92d32c26
Fix File Select Screen Wiggle ( #160 )
...
* Copy what soh did for fileselect interpolation
* #region
2024-05-22 09:05:00 -05:00
Archez
af05206f3f
fix tha bar on speed meter ( #157 )
2024-05-22 09:05:00 -05:00
Archez
82cf1a4885
Add cvar methods to global functions header and cleanup includes ( #152 )
...
* add cvar methods to global functions header and cleanup includes
* fix z_lib.c
* tweak includes
2024-05-22 09:05:00 -05:00
Archez
ad2bc10ed0
fix bombers message exclamation icon ( #149 )
2024-05-22 09:04:59 -05:00
Garrett Cox
fe1a486ae4
Fix juggler ball interpolation ( #147 )
2024-05-22 09:04:59 -05:00
Archez
c49c132b1a
fix environment lighting ( #145 )
2024-05-22 09:04:59 -05:00
Archez
03c5a3bfe2
fix great bay storm effect ( #148 )
2024-05-22 09:04:59 -05:00
Garrett Cox
cacf0d000a
Sort better map select entries ( #138 )
2024-05-22 09:04:59 -05:00
Archez
a035554cbc
increase audio seq cmd queue ( #144 )
2024-05-22 09:04:59 -05:00
Archez
cfa9b050d2
replace more hardcoded allocs ( #143 )
2024-05-22 09:04:59 -05:00
Garrett Cox
87e7c24c7b
2 Fix 2 Owl Saves ( #142 )
2024-05-22 09:04:59 -05:00
Garrett Cox
683820632a
Fix owl save crash by adjusting save buffer size ( #141 )
2024-05-22 09:04:59 -05:00
Archez
f4aec1ed0a
Implement VisMono with custom framebuffer effects ( #136 )
2024-05-22 09:04:59 -05:00
louist103
45bf29fade
Fix order in item icon array. ( #134 )
2024-05-22 09:04:59 -05:00
Archez
5a7bb3fa76
Add authentic gfx patches ( #131 )
2024-05-22 09:04:59 -05:00
Archez
cc465fe043
Support loading credits text, take 2 ( #133 )
...
* support loading credits tex
* code review feedback
2024-05-22 09:04:59 -05:00
Archez
48f197c049
Better GFX debugging control and fix accidental opcode overwrites ( #132 )
...
* implement better gfx command debugging
* revert xlu crash fix back to source
2024-05-22 09:04:59 -05:00
Archez
d962e4fa48
Framebuffer Effects 1.0 ( #127 )
...
* Add framebuffer effects methods
* Implement motion blur effect
* Implement shrinking window framebuffer effect
* Implement pause render framebuffer effect
* update framebuffer gbi logic
* update lus ref
2024-05-22 09:04:59 -05:00
Archez
d7b4bd8e73
fix snowhead pillar memcpy ( #130 )
2024-05-22 09:04:59 -05:00
Archez
676cfb7a55
fix gfx debugger with interpolation on ( #128 )
2024-05-22 09:04:59 -05:00
Archez
61c2764eef
fix scene object unload ( #129 )
2024-05-22 09:04:59 -05:00
Ralphie Morell
a2ae88987a
Actor Viewer ( #123 )
2024-05-22 09:04:59 -05:00
louist103
0652f6715f
Fix timer digits.
2024-05-22 09:04:59 -05:00
louist103
bcb7dcf6d7
Copy the map data
2024-05-22 09:04:59 -05:00
louist103
5af9b7c77a
Fix pause menu minimap drawing.
2024-05-22 09:04:59 -05:00
Archez
32caecabfc
read proper depth values from the renderer ( #124 )
2024-05-22 09:04:59 -05:00
Archez
fb2f6fd67b
fix vertex copies ( #126 )
2024-05-22 09:04:59 -05:00
louist103
a4a4264fc0
Implement CKeyframe importer and exporter ( #121 )
2024-05-22 09:04:59 -05:00
Archez
d479a7db37
Add ActorResetFunc for variable cleanup ( #98 )
...
* add actor reset func handling
* reset func for day transitions
* reset func for deku playground
* reset func for dog race
* reset func for grass
* reset func for goron shrine chandelier
* reset func for lost woods intro sparkles
* reset func for deku palace patrol guards
* reset func for dampe
* reset func for beaver race rings
* reset func for butler race doors
* reset funcs for deep sea python
* reset func for dogs
* reset func for deku curse mad scrubs
* reset func for keaton grass
* reset func for marine lab fish
* reset func for shooting gallery scrubs
* reset func for Stone Tower FloorSwitch
* reset func for ice platforms
* reset func for punchable pillar
* reset func for blue warps
* reset func for odolwa
* reset func for twinmold
* reset func for gyorg
* reset func for wart
* reset func for igos window
* reset func for majora
* reset func for snow head central pillar
2024-05-22 09:04:59 -05:00
Garrett Cox
05bffcf897
V1 Hud Editor ( #110 )
2024-05-22 09:04:59 -05:00
Garrett Cox
2bce365364
Add humanName to actor table ( #71 )
2024-05-22 09:04:59 -05:00
Garrett Cox
8894215a4b
Add/adjust some 2S2H comments ( #116 )
2024-05-22 09:04:59 -05:00
aMannus
7703103b65
Debug-helpful cheats ( #77 )
...
* Add infinite cheats
* Fix no clip in menu
* Update mm/2s2h/BenMenuBar.cpp
* Address bombchu capacity
* Magic number to define
* Fix debug mode tooltip
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-05-22 09:04:59 -05:00
Garrett Cox
07de3cb172
Support for hook unregistration ( #109 )
2024-05-22 09:04:59 -05:00
briaguya
782c51ccd8
fix: restore controller mapping window menu option ( #112 )
2024-05-22 09:04:59 -05:00
Rozelette
21e27a512b
Fix several ocarina effects ( #108 )
2024-05-22 09:04:59 -05:00
Garrett Cox
6164a75d67
Move some files around ( #107 )
2024-05-22 09:04:59 -05:00
louist103
618b702d73
Call resource manager for self modifying resources
2024-05-22 09:04:59 -05:00
Garrett Cox
c377b07ef7
Fix en_mag pointer math ( #105 )
2024-05-22 09:04:59 -05:00
Archez
329ad7db6c
add widescreen support for skybox stars ( #100 )
2024-05-22 09:04:59 -05:00
Garrett Cox
1ca56bffe3
Fix message item costs and next message ID misalignment ( #96 )
2024-05-22 09:04:59 -05:00
Archez
e2722c9b97
Remove DMA for grandmas story and add more wide screen fills ( #94 )
...
* remove dma for grandmas story
* widescreen dawn of new day
* cover screen in black for wide screen stories
2024-05-22 09:04:58 -05:00
Revo
2f94bce6c8
dump ovl_En_An MsgScripts ( #92 )
...
* dump ovl_En_An MsgScripts
* fix wrong item macros in dumped An scripts
2024-05-22 09:04:58 -05:00
Garrett Cox
434646559f
Fix footprints and deku link spin attack blur ( #93 )
2024-05-22 09:04:58 -05:00
Garrett Cox
420c5e77de
Handle animated texture cycle lists not being the same size as keyframes ( #91 )
2024-05-22 09:04:58 -05:00
louist103
91b2641ad1
Add FPS slider.
2024-05-22 09:04:58 -05:00
inspectredc
745e554d3a
Fix Various Player Anim Checks ( #89 )
...
* Fix Player Anim Checks
* strcmp everything
* missed a couple
* use macro
* update comment
2024-05-22 09:04:58 -05:00
louist103
4e50afb407
missing images
...
Fix cmake
e -> E
2024-05-22 09:04:58 -05:00
louist103
ce17d97ac4
Frame interpolation ( #78 )
...
* Initial. Only enough to get it running. Missing changes to effects and actors.
* Add frame interp calls to most files in `code`
* Fix bubbles (The ones that look like bubbles)
* Fix kankyo and takkuri.
* Fix obj_grass interpolation
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-05-22 09:04:58 -05:00
Garrett Cox
7573a9378c
Double DList buffer size ( #88 )
2024-05-22 09:04:58 -05:00
briaguya
23d749b296
i got a dupe def error without this ( #84 )
...
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
2024-05-22 09:04:58 -05:00
Garrett Cox
508f8378de
Better map select ( #85 )
...
* Add human readable name and entrance scene ID to scene table
* Add better map select
2024-05-22 09:04:58 -05:00
Garrett Cox
b341e7bab0
Small fixes to save editor ( #86 )
2024-05-22 09:04:58 -05:00
louist103
f4cae758b5
Fix bombers code crash.
2024-05-22 09:04:58 -05:00
Garrett Cox
837ef4dde6
CI ( #81 )
2024-05-22 09:04:58 -05:00
Garrett Cox
b98106017a
Fix incorrect cutscene write types ( #76 )
2024-05-22 09:04:58 -05:00
Garrett Cox
e0d9bd2493
Temporary fix for skull kid XLU crash ( #74 )
...
* Temporary fix for skull kid XLU crash
* Update z_dm_stk.c
---------
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
2024-05-22 09:04:58 -05:00
Garrett Cox
bc72f251ed
Add noclip cheat ( #39 )
2024-05-22 09:04:58 -05:00
Garrett Cox
bb35c8ae69
Fix alternate scene header handling ( #69 )
2024-05-22 09:04:58 -05:00
Garrett Cox
c24142402c
Remove v1 UI Widgets ( #62 )
2024-05-22 09:04:58 -05:00
inspectredc
63f7d07b39
Fix DoActions on B (mac) ( #66 )
...
* fix doaction on B mac
* add comment
2024-05-22 09:04:58 -05:00
aMannus
dbbcd9b1b6
Re-order F1 menu ( #65 )
...
* Re-order menus and add blast mask cooldown enhancement
* Remove blast mask enhancement, add empty cheats menu
2024-05-22 09:04:58 -05:00
Archez
cb4cf93852
temporarily disable framebuffer effects for lens actors ( #58 )
2024-05-22 09:04:58 -05:00
inspectredc
7c4772efaa
GameInteractor Base + Moon Jump ( #40 )
...
* GameInteractor Base + Moon Jump
* readd checkbox post merge
2024-05-22 09:04:58 -05:00
Garrett Cox
6d80f06d2b
Extract Mtx definitions to headers ( #68 )
2024-05-22 09:04:58 -05:00
Garrett Cox
5133d29c01
Fix cycle animated textures ( #57 )
2024-05-22 09:04:58 -05:00
Garrett Cox
b84550e1df
More z_message fixes ( #55 )
2024-05-22 09:04:58 -05:00
Archez
547fa938b2
add colon texture to timer display ( #41 )
2024-05-22 09:04:58 -05:00
Garrett Cox
ae257f15a2
Add support for json save files ( #54 )
2024-05-22 09:04:58 -05:00
inspectredc
f068674d77
Allocate correct memory size to dListBuf ( #53 )
2024-05-22 09:04:58 -05:00
Archez
dfcc980dba
fix beating heart ( #50 )
2024-05-22 09:04:58 -05:00
Revo
d75e5c07f7
update c_keyframe ( #52 )
2024-05-22 09:04:58 -05:00
PurpleHato
24e83cecd2
Fix Windows compilation
...
Windows building was failing due to the order of theses arguments
(They need to be in order)
2024-05-22 09:04:58 -05:00
Garrett Cox
9d6c44fd25
Migrate all of menubar to new widgets, clean up dead code
2024-05-22 09:04:58 -05:00
Garrett Cox
d56128146c
Rename some SoH files to Ben
2024-05-22 09:04:58 -05:00
louist103
ff8ba2cc10
Use libc functions for bcmp, bcpy, bzero, LibMemset, LibMemCmp.
2024-05-22 09:04:58 -05:00
Garrett Cox
1ad3317705
Add reg editor tab ( #31 )
2024-05-22 09:04:58 -05:00
Garrett Cox
1dc80ffc3a
Fix the other things that used sunTex ( #38 )
2024-05-22 09:04:58 -05:00
Garrett Cox
9a21e23acd
Fix getItem animation ( #37 )
2024-05-22 09:04:58 -05:00
inspectredc
3f9ddeeaa3
Fix SkinMatrix_MtxFToMtx ( #36 )
2024-05-22 09:04:57 -05:00
Garrett Cox
c0a04f6afc
Stub AudioOcarina_SetInstrument to fix audio crash temporarily ( #35 )
2024-05-22 09:04:57 -05:00
Archez
103fd28ec3
move circle tex to assets and support wide screen ( #34 )
2024-05-22 09:04:57 -05:00
Archez
17866937a3
fix master dl overflows ( #33 )
2024-05-22 09:04:57 -05:00
louist103
cf7264f072
Fix faces for link.
2024-05-22 09:04:57 -05:00
louist103
59b355de5e
Fix XLU
2024-05-22 09:04:57 -05:00
Archez
6e0cef8fa0
properly array bounds check the font table ( #32 )
2024-05-22 09:04:57 -05:00
Garrett Cox
248539479d
Fix screen size issues, letterbox, fade, etc ( #30 )
2024-05-22 09:04:57 -05:00
Archez
e21208a457
fix billboard mtx segment values ( #29 )
2024-05-22 09:04:57 -05:00
inspectredc
ffedb7d352
correct Scene_CommandObjectList and Scene_CommandSpecialFiles implementations ( #28 )
2024-05-22 09:04:57 -05:00
inspectredc
713ac3495e
abutton fix ( #27 )
2024-05-22 09:04:57 -05:00
inspectredc
09635bcdd5
Treat sun textures as 64x64 ( #26 )
...
* Treat sun textures as 64x64
* commenting style
* leave original lines commented too
2024-05-22 09:04:57 -05:00
Archez
c6a114e8d5
Fix Framebuffer and ZBuffer things ( #25 )
...
* fix the framebuffers and zbuffers
* set some extra save context on load
2024-05-22 09:04:57 -05:00
louist103
9f7414bd00
Fix (Un stub) minimaps
2024-05-22 09:04:57 -05:00
louist103
a47de3a972
Allow the bombers notebook to open, but you can't close it.
2024-05-22 09:04:57 -05:00
louist103
bba57b078e
Fix (2) pointers cast as u32
2024-05-22 09:04:57 -05:00
louist103
c351a4a580
64 Bits
2024-05-22 09:04:57 -05:00
Garrett Cox
daca951818
Temporary fix for fanfares crashing until we get audio working ( #21 )
...
* Temporary fix for fanfares crashing until we get audio working
* Update mm/src/audio/lib/load.c
* Update code_8019AF00.c
---------
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
2024-05-22 09:04:57 -05:00
Garrett Cox
76e325feb8
Add frame advance toggle ( #23 )
2024-05-22 09:04:57 -05:00
Garrett Cox
683a108194
Re-add bug fixes in z_parameter with comments ( #22 )
2024-05-22 09:04:57 -05:00
Garrett Cox
67f7882242
Go to map select @ boot when in debug mode or when pressing Z+L+R ( #20 )
...
* Go to map select @ boot when in debug mode or when pressing Z+L+R
* Update mm/src/code/graph.c
2024-05-22 09:04:57 -05:00
Revo
cefbee8e25
fix broken gamemode statement (fade fix) ( #19 )
2024-05-22 09:04:57 -05:00
Garrett Cox
8c3a59b7d1
Various fixes to text and textboxes ( #18 )
2024-05-22 09:04:57 -05:00
Archez
8c91bab60f
Chore: Replace rest of segment 0x0E calculations with macro ( #16 )
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* replace rest of segment 0x0E calculations with macro
* switch to original gsp macro
2024-05-22 09:04:57 -05:00
Garrett Cox
e392725058
Fix object dependency for objects loaded after scene init ( #14 )
2024-05-22 09:04:57 -05:00
Archez
6032142870
remove boost, we don't need it right now ( #12 )
2024-05-22 09:04:57 -05:00
Garrett Cox
dc8f90181b
Fix masks not rendering ( #13 )
2024-05-22 09:04:57 -05:00
Archez
5eacc7e6a8
fix segment pointer truncation ( #15 )
2024-05-22 09:04:57 -05:00
Garrett Cox
c903b31fa6
Adjustments to changes made for mac ( #11 )
2024-05-22 09:04:57 -05:00
Archez
982b52653a
Support builtin extraction and CMake target extraction ( #9 )
...
* Support builtin extraction and CMake target extraction
* bump submodules
* add enum data
2024-05-22 09:04:57 -05:00
Garrett Cox
e61a5eac9f
First draft of save editor ( #8 )
2024-05-22 09:04:57 -05:00
Garrett Cox
d1cce09094
Adjustments to changes made for mac ( #10 )
2024-05-22 09:04:57 -05:00
louist103
d46b3bc2fa
Fix splines
2024-05-22 09:04:57 -05:00
Garrett Cox
5e96bdeba5
Various changes/fixes to z_parameter ( #7 )
2024-05-22 09:04:57 -05:00
Adam Bird
2ecd1ead12
add macro to convert 0x0E segment values ( #6 )
2024-05-22 09:04:57 -05:00
Garrett Cox
1f69d643fc
Changes to build on mac ( #4 )
2024-05-22 09:04:57 -05:00
Garrett Cox
13a369e871
Add gPlayState
2024-05-22 09:04:57 -05:00
louist103
fd7e53e7bf
Fix climbing ledges.
2024-05-22 09:04:57 -05:00
Garrett Cox
2332f63f5a
Initial commit for 2S2H
...
Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
2024-05-22 09:04:51 -05:00
Garrett Cox
ea8c7de686
Delete irrelevant files from decomp
2024-01-05 18:00:59 -05:00
Garrett Cox
9be74e0026
Move source into subdirectory
2024-01-05 18:00:59 -05:00