Commit Graph

299 Commits

Author SHA1 Message Date
Robert O'Callahan
173828d394 Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Matt Woodrow
084cbe71fb Bug 635383 - Part 2 - Share scissoring code between all accelerated backends. r=joe 2011-02-25 20:44:22 +13:00
Chris Pearce
f507197104 Bug 580531 - Record first paint time and number of images painted in ImageContainer. r=roc 2011-03-24 11:28:57 +13:00
Chris Pearce
fd6cce5849 Bug 580531 - Push ImageContainer subclass' locks up into a superclass monitor. r=roc 2011-03-24 11:28:57 +13:00
Benoit Jacob
2866aaced4 Bug 627464 - Annotate crash reports if the forced-enabled prefs are set - r=jrmuizel, a=joe 2011-03-02 15:50:36 -05:00
Benjamin Smedberg
59bf3bde04 Bug 635980. Change Nv3DVStreaming assert to warning. r=jmuizelaar, a=jmuizelaar 2011-03-01 13:00:35 +09:00
Jeff Muizelaar
ef64e8b9ae Bug 626678. Try to handle docking station device resets better. r=bas,a=b
Docking stations seem to cause DEVICELOST errors that never become
DEVICERESET so we don't ever succeed in reseting the device. We now
try to detect these situations and recreate the device.
2011-02-23 09:18:00 -08:00
Bas Schouten
e22a41f05e Bug 635275: Only update portions within scaled texture bounds. r=roc a=blocking-betan 2011-02-19 04:51:10 +01:00
Bas Schouten
cac02ea69b Bug 634669: Use scaled size for our drawing surface. r=mattwoodrow a=blocking-betan 2011-02-16 23:32:16 +01:00
Bas Schouten
d1a9be248e Fix EOL-style in ThebesLayerD3D9. r=mattwoodrow a=lineendings 2011-02-16 23:32:13 +01:00
Robert O'Callahan
3034c9b8d3 Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas 2011-02-16 16:43:30 -06:00
Robert O'Callahan
1a14aa0939 Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones 2011-02-16 16:43:30 -06:00
Robert O'Callahan
7e79a59083 Bug 626602. Part 0: Fix header guards. r=bas 2011-02-16 16:43:30 -06:00
Bas Schouten
ee836680d4 Bug 629866 - Part 10: Do not upload during SetData call on D3D9. r=jrmuizel a=blocking-final 2011-02-15 00:47:33 +01:00
Bas Schouten
77f13811a0 Bug 629866 - Part 9: Improve ImageLayerD3D9 uploading code. r+a=roc 2011-02-15 00:47:30 +01:00
Bas Schouten
a50d7fec39 Bug 628173 - Part 1: Update CanvasLayerD3D9 to respect surface content type. r=jrmuizel a=blocking-final 2011-02-10 21:03:24 +01:00
Robert O'Callahan
bafecf5c32 Bug 625672. Part 1.5: Make layer managers silently do nothing when ending a transaction with no root layer. r=bas,a=blocker 2011-02-10 21:58:11 +13:00
Jeff Muizelaar
16fc2e763f Bug 632822. Hookup LayerManager ReportFailure to LogFailure. r=bas,a=ehsan
--HG--
extra : rebase_source : 1ed9c86005f4ce8c5088b4b5fca6976a0e41113d
2011-02-09 14:28:39 -05:00
Marco Bonardo
562557746d Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
Robert O'Callahan
482c9382e3 Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas 2011-02-08 18:44:14 -06:00
Robert O'Callahan
eb9d0942df Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones 2011-02-08 18:44:13 -06:00
Robert O'Callahan
b686367c7d Bug 626602. Part 0: Fix header guards. r=bas 2011-02-08 18:44:12 -06:00
Matt Woodrow
1900c321f0 Bug 586683 - Part 3 - Add resolution handling to ThebesLayerD3D9. r=Bas a=blocking2.0 2011-02-09 09:39:09 +13:00
Bas Schouten
1b1056c760 Bug 628658: Ensure the container layer's clip is reset when done drawing a layer. r=roc,joedrew a=blocking-final 2011-01-26 05:54:35 +01:00
Bas Schouten
17a7cc5fec Bug 625043: Properly save and restore old clip rect. r=jrmuizel a=blocking-final 2011-01-24 19:57:19 +01:00
Robert O'Callahan
c69232aaac Bug 621601. Part 4: Fix ImageLayers to handle null current image. r=bas,a=me 2011-01-19 21:27:54 +13:00
Robert O'Callahan
d991ebb2ba Bug 621601. Part 2: Implement EndEmptyTransaction for D3D9. r=bas,a=joe 2011-01-19 21:27:54 +13:00
Robert O'Callahan
4c8a59948a Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking 2011-01-19 21:27:54 +13:00
Jeff Muizelaar
47330451db Bug 625508. This moves the GfxInfo checks out of LayerManagerOGL and into the callers. r=vlad
--HG--
extra : rebase_source : 6545f8a3982b04147b41907f1d2f2dd4768538e2
2011-01-18 15:11:19 -05:00
Bas Schouten
f7657faacd Bug 624088: Recreate our device agressively on device losses. r=jrmuizel a=joedrew 2011-01-17 21:28:24 +00:00
Dhiren Bhatia
f766495afc Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad 2011-01-12 17:51:27 +13:00
Jeff Muizelaar
169ebd334c Bug 623446. Turn the layer acceleration prefs into a tri-state. r=joe,a=b
This removes:
 layers.accelerate-all
 layers.accelerate-none

and adds:
 layers.acceleration.disabled
 layers.acceleration.force-enabled

This is closer to what D2D does.
2011-01-11 17:01:37 -05:00
Robert O'Callahan
53cc70b575 Bug 624170. Part 1: Don't try to release the DC for null surfaces. r=bas; a=blocking-beta9+ landed on a CLOSED TREE 2011-01-10 17:24:10 -05:00
Robert O'Callahan
79c9c9869f Bug 622886 - Further wallpaper over crashes in gfxContext::gfxContext(gfxASurface *). r=bas,jrmuizel a=blocking-beta9+, CLOSED TREE 2011-01-10 17:07:49 -05:00
Robert O'Callahan
cf43350e69 Bug 622886 - spike in crashes [@ gfxContext::gfxContext(gfxASurface*) ]. r=bas, a=blocking 2011-01-04 12:59:00 -08:00
Robert O'Callahan
957f9c6e7a Bug 539604. Part 12: Enable component alpha for containers that don't have an intermediate surface. r=bas,a=blocking 2011-01-03 15:04:59 +13:00
Bas Schouten
d4e5ed2167 Bug 622678: Empty valid region when resources are cleared. r=roc a=blocking-betan 2011-01-04 02:37:13 +01:00
Bas Schouten
482b106a38 Bug 593604 - Part 11: Remove code to support D2D/D3D9 interop. r+a=roc 2011-01-04 02:37:10 +01:00
Robert O'Callahan
1b586856fa Bug 593604. Back out changeset c20f34eefa5d to fix regression. a=blocking 2011-01-03 23:55:32 +13:00
Robert O'Callahan
43225ec75d Bug 593604. Re-add missing hunk of part 10. a=blocking 2011-01-03 15:04:59 +13:00
Robert O'Callahan
38e3e7272a Bug 593604. Part 10: When ContainerLayerD3D9 uses an intermediate surface, try to copy up the background into the intermediate surface so we can composite component alpha into it correctly. r=bas,a=blocking 2011-01-03 14:48:09 +13:00
Robert O'Callahan
87a38bca9b Bug 593604. Part 9: Support component alpha in ThebesLayerD3D9. r=bas,a=blocking 2011-01-03 14:48:09 +13:00
Robert O'Callahan
7ad864ce97 Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking 2011-01-03 14:48:09 +13:00
Bas Schouten
40d0aeb1ea Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final 2010-12-29 19:22:18 +00:00
Bas Schouten
4f17fd5d9e Backed out changeset c59ea33927d7 2010-12-29 19:31:26 +00:00
-f
1ea9e4158e Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final 2010-12-29 19:22:18 +00:00
Bas Schouten
8c0e855348 Bug 620665 - Part 6: Do not use mManager pointer for D3D9 layers. r=roc a=blocking-beta9 2010-12-29 01:07:15 +00:00
Bas Schouten
0deeee99d4 Bug 620665 - Part 3: Add some safety to ImageContainerD3D9::CreateImage. r=roc a=blocking-beta9 2010-12-29 01:07:06 +00:00
Bas Schouten
59e9bd71ff Bug 620665 - Part 2: Use fallback when ImageContainer's backend type doesn't match. r=roc a=blocking-beta9 2010-12-29 01:07:04 +00:00
Bas Schouten
4bb2625477 Bug 620665 - Part 1: Expose backend type on ImageContainers. r=roc a=blocking-beta9 2010-12-29 01:07:00 +00:00
Jacek Caban
5e381048c4 Bug 620669 - d3d9 layout does not compile on mingw; r=Bas a=Mossop 2010-12-21 05:52:00 -05:00
Oleg Romashin
4d098d2cca Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-30 08:02:46 +02:00
Bas Schouten
be7bc31176 Bug 615316 - Part 10: Support different layer managers in ImageLayerD3D9. r=jrmuizel a=blocking-betaN 2010-12-20 22:37:30 +00:00
Bas Schouten
4a36c18e42 Bug 615316 - Part 9: Support changing devices for YCbCrImageD3D9. r=jrmuizel a=blocking-betaN 2010-12-20 22:37:18 +00:00
Bas Schouten
6dadf14a29 Bug 615316 - Part 8: Support GetAsSurface for CairoImageD3D9. r=jrmuizel a=blocking-betaN 2010-12-20 22:37:11 +00:00
Bas Schouten
d57c481abf Bug 615316 - Part 7: Support surfaces with Alpha for CairoImageD3D9. r=jrmuizel a=blocking-betaN 2010-12-20 22:37:08 +00:00
Bas Schouten
927d397255 Bug 615316 - Part 6: Support device changing for CairoImageD3D9. r=jrmuizel a=blocking-betaN 2010-12-20 22:37:04 +00:00
Bas Schouten
72d635dfe1 Bug 615316 - Part 5: Factor out SurfaceToTexture in D3D9 Image layers. r=jrmuizel a=blocking-betan 2010-12-20 22:37:01 +00:00
Bas Schouten
f2d3583dfc Bug 615316 - Part 4: Store device on CairoImageD3D9 instead of on the LayerManager. r=jrmuizel a=blocking-betan 2010-12-20 22:35:31 +00:00
Bas Schouten
9d5e5cc13f Bug 604647: Never create swap chains while the device is lost. r=jrmuizel a=blocking-final 2010-12-20 22:35:28 +00:00
Matthew Gregan
ae02f0728c Bug 584259 - Add support for StereoMode element. r=roc a=roc 2010-11-03 12:43:29 +13:00
Matt Woodrow
2131e29dfd Bug 614651: Intersect clip rects properly in D3D9 layers. r=bas a=blocking-final 2010-12-15 21:37:07 +01:00
Michael Wu
adc8f28efe Backed out changeset 34bd12eb4a9c for causing bug 618916, a=stuart 2010-12-13 16:14:07 -08:00
Oleg Romashin
32de6ed302 Bug 615870 - Remote HTML5 video rendering pipeline should be shorter r=roc a=b-f 2010-12-10 21:32:52 +02:00
Oleg Romashin
900507d5b5 Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. part2 r=roc a=apporval2.0 2010-11-30 07:51:56 +02:00
Justin Lebar
9167d8acf3 Backed out changeset a5ec817740f0. a=orange 2010-11-29 09:08:24 -08:00
Oleg Romashin
8a52f4b99f Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-24 11:35:21 +02:00
Bas Schouten
a7e89adb8d Bug 614762: Null autoptr instead of release. r=jrmuizel a=blocking-beta8 2010-11-26 00:18:56 +01:00
Dave Townsend
fb8abb6e9d Backing out changeset 8fff1c186b30 from bug 607653 due to reftest failures on OSX. a=bustage 2010-11-24 16:19:41 -08:00
Oleg Romashin
bb4bf02096 Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-24 11:35:21 +02:00
Bas Schouten
1c4fe46fe9 Bug 614111: Clear and recreate VertexBuffer on device reset. r=jrmuizel a=blocking-beta8 2010-11-23 17:24:39 +01:00
Benjamin Smedberg
58fa533523 Bug 611595 - Prevent a crash when D3D9 texture creation fails because the screen is locked. In CairoImageD3D9::SetData, save the surface as a member. Try to create the texture immediately, but also try to create the texture again when painting if it failed the first time. r=bas a=blocker-topcrash 2010-11-18 13:47:59 -05:00
Vladimir Vukicevic
8c51dcf560 b=598328; clean up nv console spam; r=joe, a=b 2010-11-16 20:33:04 -08:00
Tatiana Meshkova
cdf92598c9 bug 606730 - Remote thebesLayer BG color rendering always, even if it's not visible, Part 1: Add mLastChild to all ContainerLayer r=roc a=roc 2010-11-16 18:33:56 -05:00
Matt Woodrow
ced3693cdf Bug 605057 - Add gfxASurface::GetAsImageSurface to convert generic surfaces into image surfaces without copies (if possible). r=roc a=b 2010-11-11 15:31:22 -05:00
Robert O'Callahan
26f24119f8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Jacek Caban
facbb12c80 Bug 606155 - LayerManagerD3D9.cpp compilation failure on mingw r=bas.schouten a=benjamin
--HG--
extra : rebase_source : c7689b0313df5701fe7bb6297fc932c11d17ff0d
2010-11-06 14:24:19 +00:00
Bas Schouten
a09e9678c4 Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN 2010-10-21 22:41:04 +02:00
Bas Schouten
727b51cc4d Bug 601928: Check result of create texture for tmpTexture. r=jrmuizel a=blocking-beta8 2010-10-08 18:02:53 +02:00
Benoit Jacob
310c23ebfd Bug 600620 - 1/2 - Expose feature status block reason so that it can be used by about:support - r=vladimir, a=blocking2.0-b7 2010-10-06 21:40:08 -07:00
Benoit Jacob
2dc899c77e Backed out changeset 638ce363a9b1 2010-10-06 17:05:19 -04:00
Benoit Jacob
e02aaadb50 Bug 600620 - 1/2 - Expose feature status block reason so that it can be used by about:support - r=vladimir, a=blocking2.0-b7 2010-10-06 16:43:25 -04:00
Bas Schouten
f891485ca7 Bug 593678: Initialize RenderTargetOffset as part of setting up the pipeline. r=jrmuizel a=joedrew 2010-10-02 00:25:00 +02:00
Bas Schouten
77748a5e32 Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew 2010-10-02 00:24:58 +02:00
Bas Schouten
818de29c8d Bug 594779: Bail out when texture creation fails, to avoid NULL pointer dereference. r=vlad a=blocking-beta7 CLOSED TREE 2010-09-27 04:57:40 +00:00
Bas Schouten
8385c77c3e Bug 597320: Blacklist NVidia Optimus technology drivers for d3d9 layers. r=jrmuizel a=blocking-beta7 2010-09-17 18:57:46 +00:00
Oleg Romashin
a0276bc2ac Bug 576437 - CreateOffscreenSurface should not silently translate ImageFormat24 into ImageFormat16_565. r=joe a=blocking2.0 2010-09-16 14:34:53 -07:00
Benoit Jacob
a37e73a500 Bug 594874 - GfxInfo blocklist needs to be used by D3D, WebGL, OpenGL - 2/3 - r=vladimir 2010-09-16 12:45:19 -04:00
Bas Schouten
8915449d83 Bug 596489 - Part 3: Recreate the layer manager when a device is removed. r=roc 2010-09-15 22:16:02 +00:00
Bas Schouten
3b157b7a00 Bug 596489 - Part 2: Expose when a device manager is removed. r=jrmuizel 2010-09-15 22:15:59 +00:00
Bas Schouten
ade2ddb365 Bug 596489 - Part 1: Refactor DeviceManager ownership. r=jrmuizel 2010-09-15 22:15:56 +00:00
Bas Schouten
90d4b99c8d Bug 596419: Fix up layer destruction scheme. r=jrmuizel 2010-09-15 22:15:49 +00:00
Bas Schouten
575f0f6eee Bug 596152: Clear intermediate textures used with container layers. r=jrmuizel a=blocking-beta7 2010-09-15 17:00:42 +00:00
Bas Schouten
dbb710b503 Bug 595154 - Part 4: Bail when texture lock fails. r=vlad a=b 2010-09-14 12:57:25 +02:00
Bas Schouten
9ff24ead27 Bug 595154 - Part 3: Recreate/update CanvasLayerD3D9 texture when needed. r=vlad 2010-09-14 12:57:03 +02:00
Bas Schouten
05782c80c6 Bug 595154 - Part 2: Clean CanvasLayerD3D9 resources when needed. r=jrmuizel 2010-09-14 12:56:56 +02:00
Bas Schouten
55b8afc7e5 Bug 595154 - Part 1: Generalize cleaning layer resources. r=jrmuizel 2010-09-14 12:56:39 +02:00
Vladimir Vukicevic
79b654fd1a comments only, updating license text. a=b 2010-09-13 13:45:20 -07:00
Bas Schouten
ddb91c6769 Bug 594624: Toss out surfaces on content type changes. r=jrmuizel a=blocking-beta6 2010-09-12 21:38:47 +02:00
Bas Schouten
a35172c9e2 Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN 2010-09-08 05:27:38 +02:00
Bas Schouten
9f3321e5ee Bug 593268 - Part 3: Implement CreateOptimalSurface for D3D9 layers and use interop in CanvasLayerD3D9. r=jrmuizel 2010-09-08 05:27:36 +02:00
Bas Schouten
f7a7d600cc Bug 590695: Don't check mDeviceEx when it doesn't exist. r=vlad a=blocking-beta6 2010-09-05 18:59:57 +02:00
Joe Drew
a6a9e1fd22 Bug 593618 - Because we always paint the whole texture we're drawing to, we need to validate and draw the _bounds_ of the visible region, not just the visible region's subrectangles. r=bas a=blocking2.0:beta6+ 2010-09-05 01:31:19 -04:00
Matt Woodrow
881a4c21e1 Bug 593530 - Don't leak the DeviceManagerD3D9 if initializing it fails. r=joe a=blocking2.0:beta6+ 2010-09-03 23:21:26 -04:00
Matt Woodrow
95051089f9 b=593273, fix d3d9 layer manager crash on reftest shutdown, r=bas a=b 2010-09-03 14:07:59 -04:00
Joe Drew
dbb9a82fc2 Bug 590841 - Add the ability for a DOM window to let us know when it's accelerated, and use that value in about:support. r=gavin sr=roc a=blocking2.0:beta6+ 2010-09-03 14:01:05 -04:00
Robert O'Callahan
418edf53e3 Fixing bustage, a=me 2010-09-03 16:20:23 +12:00
Matt Woodrow
0fe2dd0835 Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0 2010-09-03 15:51:04 +12:00
Matt Woodrow
e4a9dac062 Bug 593224 - ContainerLayerD3D9 can reset the clip rect r=Bas, a=blocking2.0 2010-09-03 15:50:53 +12:00
Matt Woodrow
b5fb6a703c Bug 590735 - D3D9/OGL Image layers need to round up on uneven sized YCbCr images r=joe, a=blocking2.0 2010-09-03 15:50:42 +12:00
Matt Woodrow
47a5284310 Bug 589632 - Fix LayerManagerD3D9 debug output r=Bas, a=blocking2.0 2010-09-03 15:50:29 +12:00
Robert O'Callahan
be2d05f9a8 Bug 579276. Part 3: Change Set/IsOpaqueContent API to a more generic Get/SetContentFlags API. r=cjones,sr=vlad 2010-09-02 21:18:40 +12:00
Bas Schouten
8ae2d33728 Bug 592024 - Don't clear shared D3D9/D2D surfaces in cairo_d2d_create_for_handle because D3D9 and D2D need a lot of synchronization points. Instead, put a clear in DrawRegion, which already has synchronization points. r=jrmuizel a=blocking 2010-09-02 15:07:26 -04:00
Robert O'Callahan
cfb7f48514 Backing out bug 579276. a=me 2010-09-02 23:14:25 +12:00
Robert O'Callahan
93076398d1 Bug 579276. Part 3: Change Set/IsOpaqueContent API to a more generic Get/SetContentFlags API. r=cjones,sr=vlad 2010-09-02 21:18:40 +12:00
Jeff Muizelaar
49feffb4b6 Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Jeff Muizelaar
981b6640f0 Bug 592458. Generate the d3d9 shaders using a script. r=bas,a=joe
This isn't part of the build because we don't want to depend
on the directx sdk (fxc) for building.
2010-09-01 17:02:02 -04:00
Atul Apte
3551ca8cb1 Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas 2010-08-26 20:44:53 +00:00
Bas Schouten
a98eb3997a Fix line endings in DeviceManagerD3D9. 2010-08-26 20:44:11 +00:00
Matt Woodrow
2441967f84 Bug 589978 - [D3D9] 2D canvas layers always have premultiplied alpha. r=bas, a=beta5+ 2010-08-23 20:58:27 -07:00
Matt Woodrow
56e9a9a98a Bug 589755 - [D3D9] Canvas layer uses incorrect source with d2d surfaces. r=bas, a=beta5+ 2010-08-23 20:57:59 -07:00
Matt Woodrow
a4b8d433d4 Bug 589097 - [D3D9] Incorrect alpha blending on canvas layers. r=bas, a=beta5+ 2010-08-23 20:57:22 -07:00
Matt Woodrow
35a7b7fe11 Bug 588212 - LayerManagerD3D9 PaintToTarget uses wrong render target. r=bas, a=beta5+ 2010-08-23 20:56:49 -07:00
Jacek Caban
31719e089e Bug 723942 - ImageLayerD3D*.cpp does not compile on mingw r=bas
--HG--
extra : rebase_source : e98c15c62a8998c1c646a5d9851ec96514f0b376
2012-02-06 11:24:47 +01:00
Jacek Caban
aac1a9302f Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
--HG--
extra : rebase_source : c3c6d40e0adbfa705759cb238ea10fc0e12e0d4a
2010-08-14 16:43:14 +02:00
Bas Schouten
2d2753ac80 Bug 586562: Always use A8R8G8B8 for our swap chains. Fixes black chrome for NVidia. r=vlad a=mossop 2010-08-12 18:25:12 +00:00
Bas Schouten
4055e82557 Bug 586159: Use SYSTEMMEM textures instead of OffscreenPlainSurfaces, better supported on NVidia. r=vlad 2010-08-12 18:25:09 +00:00
Justin Wood
0b585cc0a7 bug 586187 - Build failure in LayerManagerD3D9 due to --disable-ipc not also defining Unicode, r=khuey a=bustage 2010-08-11 18:05:14 +02:00
Bas Schouten
3ef26ae8e5 Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt 2010-08-11 02:36:05 +02:00
Bas Schouten
93ae62051a Bug 584754: Use the D3D9Ex device where available. r=vlad 2010-08-11 01:39:45 +02:00
Bas Schouten
9ea6e6543e Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
Bas Schouten
4138c802e8 Bug 578384: Clear to to transparent black instead of solid white. r=jrmuizel 2010-08-11 01:32:43 +02:00
Vladimir Vukicevic
99c28af205 b=583838; add ANGLE/D3D WebGL support - part 2 - build EGL on windows and try to use it; r=bjacob 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic
b524227b49 b=574481; fix layers lifetime issues; part 4 - fix other layers; r=bas 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic
27b296ce6e b=575469; use CreateOffscreen in layers; r=bas 2010-07-18 22:01:14 -07:00
Bas Schouten
bc942e367e Bug 577462: Addition - add comment requested in review. 2010-07-14 00:23:32 +02:00
Bas Schouten
7e49fc5fa1 Bug 577462: Use GetDC where possible for ThebesLayerD3D9 textures. r=jrmuizel 2010-07-14 00:19:45 +02:00
Bas Schouten
a2b4191bd4 Bug 578500: Clear mTarget at the end of a transaction. r=roc 2010-07-14 00:19:43 +02:00
Bas Schouten
d53399f950 Bug 577770: LayerManagerD3D9 should be using GetClientBounds not GetBounds. r=roc 2010-07-14 00:19:41 +02:00
Bas Schouten
b94e5f575a Bug 574239: Have ThebesLayerD3D9 retain its content even across changes to the visible region. r=jrmuizel 2010-07-02 04:08:48 +02:00
Robert O'Callahan
b12eec77e4 Bug 564991. Part 6: Make BasicLayers support retained ThebesLayer contents. r=cjones,sr=vlad 2010-03-04 10:37:04 +13:00
Matt Woodrow
47f140fb7d Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
Robert O'Callahan
3f30bb4186 Bug 586041. Part 2: refactor RemoveChild. r=bas 2010-06-01 11:32:05 +12:00
Robert O'Callahan
37a26c36a7 Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad 2010-06-01 11:29:37 +12:00
Bas Schouten
34ebfb3b84 Numerous whitespace fixes in D3D9 layers code. 2010-05-29 05:27:03 +02:00
Bas Schouten
60be6ff517 Bug 567966: Part 2: Remove rogue allocation from PlanarYCbCrImageD3D9. r=vlad 2010-05-25 09:37:21 +02:00
Bas Schouten
7087289353 Bug 567966: Part 1: Properly handle siblings and children. Also fix missing release on container destructor. r=vlad 2010-05-25 09:37:19 +02:00
Bas Schouten
64b69309d0 Bug 567943: Let ContainerLayerD3D9 keep references to their children. r=roc 2010-05-25 04:43:59 +02:00
Bas Schouten
01d768b811 Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel 2010-05-24 17:28:51 +02:00