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No files matched your search
@@ -0,0 +1,103 @@
|
||||
# Native mods on the newest Nightly, as players' launchers build them (scripts/native_compat.py):
|
||||
# - on a pull request, each new native-mod version, applied together with the most downloaded native mods
|
||||
# and compiled (`cargo check`); its support modules' names against every registry mod's;
|
||||
# - every day after the Nightly, every native mod's newest version, applied, then the rest compiled
|
||||
# (`cargo check`): the ones horizon-mixins refuses alone and the ones whose own code doesn't compile go
|
||||
# to the `native-health` release, which publish adds to the index (`broken_on`) so the launcher warns
|
||||
# before an install.
|
||||
# The check compiles the submission, whose crates may have build scripts: it runs with a token that can
|
||||
# only read, and main's script, never the pull request's.
|
||||
name: native-compat
|
||||
on:
|
||||
pull_request:
|
||||
branches: [main]
|
||||
paths: ["mods/*.toml"]
|
||||
schedule:
|
||||
- cron: "40 18 * * *"
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
horizon:
|
||||
description: "Horizon commit, or `latest` (the newest Nightly)"
|
||||
default: latest
|
||||
upload:
|
||||
description: "Publish the result (native-health release); `false` for a trial run"
|
||||
default: "true"
|
||||
permissions:
|
||||
contents: read
|
||||
concurrency:
|
||||
group: native-compat-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
env:
|
||||
# The Rust the launcher builds native mods with (Horizon's launcher/src/rust_toolchain.rs).
|
||||
RUST: "1.99.1"
|
||||
jobs:
|
||||
check:
|
||||
if: github.event_name == 'pull_request'
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 120
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.pull_request.base.sha }}
|
||||
path: base
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
path: head
|
||||
persist-credentials: false
|
||||
- name: Does it change a native mod?
|
||||
id: native
|
||||
run: |
|
||||
if [ -n "$(python3 base/scripts/native_compat.py new base head)" ]; then
|
||||
echo "changed=true" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
- if: steps.native.outputs.changed == 'true'
|
||||
run: rustup toolchain install $RUST --profile minimal && rustup default $RUST
|
||||
- if: steps.native.outputs.changed == 'true'
|
||||
run: sudo apt-get update && sudo apt-get install -y libasound2-dev libudev-dev pkg-config
|
||||
- if: steps.native.outputs.changed == 'true'
|
||||
name: On the newest Nightly, with the popular native mods
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
set -o pipefail
|
||||
python3 base/scripts/native_compat.py check base head | tee -a "$GITHUB_STEP_SUMMARY"
|
||||
health:
|
||||
if: github.event_name != 'pull_request'
|
||||
runs-on: ubuntu-latest
|
||||
# Each mod horizon-mixins refuses costs one more apply of the whole set.
|
||||
timeout-minutes: 300
|
||||
permissions:
|
||||
contents: write
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
GH_REPO: ${{ github.repository }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- run: python3 -m unittest discover -s scripts -p 'test_*.py'
|
||||
- run: rustup toolchain install $RUST --profile minimal && rustup default $RUST
|
||||
- run: sudo apt-get update && sudo apt-get install -y libasound2-dev libudev-dev pkg-config
|
||||
# Yesterday's dependencies, checked, and horizon-mixins: only Horizon's own crates and the mods compile again.
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
~/.cargo/registry/index
|
||||
~/.cargo/registry/cache
|
||||
~/.cargo/git/db
|
||||
native/target/compat/cargo
|
||||
native/target/horizon-mixins
|
||||
key: native-health-${{ env.RUST }}-${{ github.run_id }}
|
||||
restore-keys: native-health-${{ env.RUST }}-
|
||||
- name: Every native mod's newest version on the newest Nightly
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
HORIZON: ${{ inputs.horizon || 'latest' }}
|
||||
run: |
|
||||
set -o pipefail
|
||||
python3 scripts/native_compat.py health --horizon "$HORIZON" --out native-health.json | tee -a "$GITHUB_STEP_SUMMARY"
|
||||
- name: Keep it for publish
|
||||
if: inputs.upload != 'false'
|
||||
run: |
|
||||
gh release view native-health >/dev/null 2>&1 \
|
||||
|| gh release create native-health --prerelease --title "Native mods' health" \
|
||||
--notes "native-health.json: the native mods that don't apply on the newest Nightly (native-compat.yml). publish adds them to the index as broken_on."
|
||||
gh release upload native-health native-health.json --clobber
|
||||
@@ -73,6 +73,21 @@ jobs:
|
||||
| if $n > 0 then .downloads = $n else . end)' site/index.json > index.counted.json
|
||||
mv index.counted.json site/index.json
|
||||
jq -r '.projects[] | "\(.id) \(.downloads // 0)"' site/index.json
|
||||
- name: Native mods that don't apply on the newest Nightly
|
||||
run: |
|
||||
# native-compat.yml's daily health: the version each names gets `broken_on`, the Horizon
|
||||
# commit horizon-mixins refused it on and its code, so the launcher warns before an install.
|
||||
if gh release download native-health --pattern native-health.json --dir health 2>/dev/null; then
|
||||
jq --slurpfile h health/native-health.json '
|
||||
$h[0] as $health
|
||||
| .projects |= map(. as $p | .versions |= map(
|
||||
($health.broken[$p.id] // null) as $b
|
||||
| if $b != null and $b.version == .version
|
||||
then .broken_on = [{horizon: $health.horizon, code: $b.code}] else . end))' \
|
||||
site/index.json > index.health.json
|
||||
mv index.health.json site/index.json
|
||||
jq -r '.projects[] | select(.versions[0].broken_on) | "\(.id) \(.versions[0].version): \(.versions[0].broken_on[0].code)"' site/index.json
|
||||
fi
|
||||
- name: The site
|
||||
run: |
|
||||
cp -R icons site/icons
|
||||
|
||||
@@ -11,9 +11,10 @@ with no file, network or clock access, and can only do what their page lists.
|
||||
Native source mods (`.hnmod`, kind `native-mod`) are built into an isolated game by
|
||||
a launcher with native-mod support. They run with the player’s account permissions.
|
||||
Their bundles pin the exact Horizon and Horizon Mixins revisions used for the build.
|
||||
Other revisions have not been validated. Registry checks inspect the source bundle without
|
||||
executing native code; reviewers must also examine the source and pinned-build
|
||||
validation. Publishing these requires the native-mod changes to `cargo-horizon-mod`
|
||||
Other revisions have not been validated. Registry checks inspect the source bundle and compile it
|
||||
on the newest Nightly with the most downloaded native mods (in a job whose token
|
||||
can only read) without running it; reviewers must also examine the source and
|
||||
pinned-build validation. Publishing these requires the native-mod changes to `cargo-horizon-mod`
|
||||
and the launcher to have shipped first.
|
||||
|
||||
**Who is responsible.** Except the projects marked Official (made by the Horizon project), everything here is made and
|
||||
@@ -65,6 +66,7 @@ why.
|
||||
| `.github/workflows/check.yml` | A pull request's checks |
|
||||
| `.github/workflows/publish.yml` | On merge: releases, then `index.json` on Pages |
|
||||
| `.github/workflows/cleanup.yml` | Weekly: staging files nobody needs any more |
|
||||
| `.github/workflows/native-compat.yml` | Native mods on the newest Nightly, as the launcher builds them: a pull request's new version applied and compiled with the most downloaded native mods, its module names against every mod's; daily, every mod's newest version, the ones that don't apply marked `broken_on` in the index (`scripts/native_compat.py`) |
|
||||
| `.github/workflows/native.yml` | Horizon's native mods: each changed one's tests, `.hnmod` and game check, all of them together, and weekly on the newest Nightly |
|
||||
| `native/<name>/` | Horizon's own native mods (Zoom, FPS Counter, Keystrokes, Minimap, Recipes, Coordinates HUD): the source of their `.hnmod` files |
|
||||
| `native/tools/` | Shared by them: apply on Horizon, check, build, package, prove (`native/tools/native.py`) |
|
||||
|
||||
|
After Width: | Height: | Size: 782 B |
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Before Width: | Height: | Size: 990 B After Width: | Height: | Size: 1.9 KiB |
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After Width: | Height: | Size: 195 KiB |
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After Width: | Height: | Size: 9.6 KiB |
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|
After Width: | Height: | Size: 10 KiB |
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After Width: | Height: | Size: 15 KiB |
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After Width: | Height: | Size: 9.5 KiB |
|
After Width: | Height: | Size: 53 KiB |
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After Width: | Height: | Size: 12 KiB |
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After Width: | Height: | Size: 77 KiB |
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|
After Width: | Height: | Size: 131 KiB |
|
After Width: | Height: | Size: 61 KiB |
|
After Width: | Height: | Size: 9.3 KiB |
|
After Width: | Height: | Size: 9.0 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 9.7 KiB |
|
After Width: | Height: | Size: 9.9 KiB |
|
After Width: | Height: | Size: 9.6 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
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|
After Width: | Height: | Size: 2.0 KiB |
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After Width: | Height: | Size: 13 KiB |
@@ -21,7 +21,9 @@ owners = ["Lutziano888"]
|
||||
owner_ids = [129792568]
|
||||
license = "MIT"
|
||||
source = "https://github.com/Lutziano888/horizon-accurate-block-placement"
|
||||
icon = "https://raw.githubusercontent.com/Lutziano888/horizon-accurate-block-placement/main/icon.png"
|
||||
icon = "icons/accurate_block_placement.png"
|
||||
categories = ["utility", "game-mechanics"]
|
||||
tags = ["building", "block-placement", "bridging", "port"]
|
||||
|
||||
[[versions]]
|
||||
version = "1.0.0"
|
||||
|
||||
@@ -3,20 +3,40 @@ kind = "native-mod"
|
||||
name = "AppleSkin"
|
||||
summary = "Shows how much HP, hunger, and saturation will be restored."
|
||||
description = """
|
||||
AppleSkin for Horizon, a native mod.
|
||||
A port of [AppleSkin](https://github.com/squeek502/AppleSkin) by squeek502 for Horizon, as a native mod. It
|
||||
draws the hunger details AppleSkin shows over the food bar:
|
||||
|
||||
Renders saturation, exhaustion, and held-food values over the hunger bar, as the original AppleSkin does.
|
||||
- **Saturation**: how much saturation you have, as food icons over the food bar.
|
||||
- **Exhaustion**: a thin strip showing how close you are to losing the next food point.
|
||||
- **Held food preview**: the food in your hand, with how much food and saturation it would restore.
|
||||
- **Animation**: fade in, pulse, or both (the default).
|
||||
|
||||
Based on AppleSkin by squeek502. See the LICENSE in the source for the
|
||||
original copyright and licence notices."""
|
||||
Each part can be turned on or off, and the animation changed, in the mod's settings (Options > Mods > AppleSkin).
|
||||
|
||||
Based on AppleSkin by squeek502. See the LICENSE in the source for the original copyright and licence notices."""
|
||||
authors = ["soufi"]
|
||||
owners = ["soufied"]
|
||||
owner_ids = [47915535]
|
||||
license = "MIT"
|
||||
source = "https://github.com/soufied/AppleSkin-Horizon"
|
||||
icon = "https://raw.githubusercontent.com/soufied/AppleSkin-Horizon/refs/heads/main/icons/appleskin.png"
|
||||
icon = "icons/appleskin.png"
|
||||
categories = ["utility", "food"]
|
||||
tags = ["hud", "hunger", "saturation", "food", "port"]
|
||||
key = "RWT6eNq4e5WfVDA2lzOOi6XCm/+jJgilqT1+HUUM33ie5MCjcRfSg760"
|
||||
|
||||
[[versions]]
|
||||
version = "0.1.3"
|
||||
published = "2026-11-05"
|
||||
game = "26.3"
|
||||
file = "appleskin-0.1.3.hnmod"
|
||||
sha256 = "2dac91d4c4c4ab65684f41a3279c6b27beffa7407e5362b0d7a97c28c07914a6"
|
||||
signature = """
|
||||
untrusted comment: signature from minisign secret key
|
||||
RUT6eNq4e5WfVGmizdOQdqc3jXpjW/MxBBP/JE8iFYmkrE0cKbEOUP5t11senfkM2hkDW2JLSOEJCfQJT7PMS/LnYbXET1ux0Ag=
|
||||
trusted comment: timestamp:1793891067\tfile:appleskin-0.1.3.hnmod\thashed
|
||||
r7jcpfe0pAz6c2FZAuAd6EUJojhQ56mGoq/H9hYXyC8rZ6QuwErQt/nEM4ly1VjMIKS7pbn6vCz0wK7jIak+DQ=="""
|
||||
changelog = "Fix for https://github.com/horizon-rust/horizon-mods/issues/289"
|
||||
|
||||
[[versions]]
|
||||
version = "0.1.2"
|
||||
published = "2026-11-02"
|
||||
|
||||
@@ -3,17 +3,20 @@ kind = "native-mod"
|
||||
name = "AppleSkin"
|
||||
summary = "1:1 Minecraft Java parity food value preview & saturation HUD overlay."
|
||||
description = """
|
||||
1:1 Minecraft Java parity port of AppleSkin for the native Horizon Rust client.
|
||||
A port of AppleSkin for Horizon, as a native mod, drawn to match the Java Edition HUD.
|
||||
|
||||
Features
|
||||
Saturation Overlay: Golden border and glow around active saturation drumsticks matching original icons.png pixel art.
|
||||
Food Value Preview: Pulsing preview drumsticks and preview saturation border when holding edible items.
|
||||
Clean Integration: Easily toggled via Options > Mods > AppleSkin."""
|
||||
- **Saturation overlay**: a golden border and glow around the drumsticks your saturation covers.
|
||||
- **Food value preview**: pulsing preview drumsticks, and a preview of the saturation border, while you hold
|
||||
something you can eat.
|
||||
- **On or off** at any time in Options > Mods > AppleSkin."""
|
||||
authors = ["CayMac"]
|
||||
owners = ["CayMac97"]
|
||||
owner_ids = [197672048]
|
||||
license = "MIT"
|
||||
source = "https://github.com/CayMac97/appleskin"
|
||||
icon = "icons/appleskin_horizon.png"
|
||||
categories = ["utility", "food"]
|
||||
tags = ["hud", "hunger", "saturation", "food", "port"]
|
||||
key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
|
||||
|
||||
[[versions]]
|
||||
|
||||
@@ -3,18 +3,24 @@ kind = "native-mod"
|
||||
name = "Armor Status"
|
||||
summary = "Displays equipped armor & held items with authentic Java durability colors."
|
||||
description = """
|
||||
A native ArmorStatusHUD mod for the Horizon Rust client.
|
||||
An ArmorStatusHUD-style overlay for Horizon, as a native mod: your armor and the items in your hands, with
|
||||
their durability, on the HUD.
|
||||
|
||||
Features
|
||||
Displays all 4 armor slots plus main and off-hand items on the HUD.
|
||||
Authentic Java durability color coding (Green > Yellow > Orange > Red).
|
||||
Item count display for non-damageable held items (torches, food, blocks).
|
||||
Default position: Bottom Right (freely customizable in Options > Mods)."""
|
||||
- **All four armor slots** (helmet, chestplate, leggings, boots) plus the main hand and the off hand.
|
||||
- **Durability colours** as in Java Edition: green above 50%, yellow from 25%, orange from 10%, red below 10%.
|
||||
- **Stack counts** for held items that don't wear out (food, blocks, torches).
|
||||
|
||||
**Settings** (Options > Mods > Armor Status): position (bottom right by default; hotbar left or right, top left or
|
||||
right, bottom left), durability as the remaining value, a percentage or a fraction, which hand items to show (both,
|
||||
main hand, off hand or armor only), and a translucent background box."""
|
||||
authors = ["CayMac"]
|
||||
owners = ["CayMac97"]
|
||||
owner_ids = [197672048]
|
||||
license = "MIT"
|
||||
source = "https://github.com/CayMac97/armor-status"
|
||||
icon = "icons/armor_status.png"
|
||||
categories = ["utility", "equipment"]
|
||||
tags = ["hud", "armor", "durability", "inventory-hud"]
|
||||
key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
|
||||
|
||||
[[versions]]
|
||||
|
||||
@@ -1,14 +1,24 @@
|
||||
id = "armorhud"
|
||||
kind = "native-mod"
|
||||
name = "Armor HUD"
|
||||
summary = "Armor HUD mod"
|
||||
description = "A mod that adds 4 armor durability viewing slots to the hotbar."
|
||||
summary = "Your worn armor and its durability in a column left to the off-hand slot."
|
||||
description = """
|
||||
Your worn armor and its durability in a column of four slots left of the hotbar's off-hand slot, as a
|
||||
native mod for Horizon.
|
||||
|
||||
- **Durability numbers**: press **K** (rebindable in Options > Mods) to show or hide them; a notice above the
|
||||
hotbar says which. Off by default.
|
||||
- **Low-durability alerts**: a piece about to break pulses so you notice it in time. On by default.
|
||||
|
||||
Both switches are also on the mod's settings page (Options > Mods > Armor HUD)."""
|
||||
authors = ["Thomas9950"]
|
||||
owners = ["Thomas-Slot"]
|
||||
owner_ids = [265566914]
|
||||
license = "MIT"
|
||||
source = "https://github.com/Thomas-Slot/horizon-armor-hud"
|
||||
icon = "https://github.com/Thomas-Slot/horizon-armor-hud/blob/main/icon.png"
|
||||
icon = "icons/armorhud.png"
|
||||
categories = ["utility", "equipment"]
|
||||
tags = ["hud", "armor", "durability"]
|
||||
key = "RWQNLUB+Hf9pa54kEx/ItgJHmDivzpAZxK9lqvv9wnecj34yzNVQHQur"
|
||||
|
||||
[[versions]]
|
||||
@@ -22,4 +32,4 @@ untrusted comment: signature from minisign secret key
|
||||
RUQNLUB+Hf9pa0KnzbNFmdhyi6xpMr56two0l9g3QlnoBYyrHFtJt5luXXEl9FnJQpP6GH7Y9KDqYUSAac7QZEQDejqrM2gA7A4=
|
||||
trusted comment: timestamp:1793750475\tfile:armorhud-1.0.0.hnmod\thashed
|
||||
q840egwiCqF5Ptn8MCP/0VqaPUQQgaWzyXwhnFhD47GLeblsZWdvPyaTnEUbsGxHCgHGT5FFrqJ54Mu1OSz/DQ=="""
|
||||
changelog = "First upload."
|
||||
changelog = "Changed mod icon and description."
|
||||
@@ -23,6 +23,9 @@ owners = ["repositorykreml1n"]
|
||||
owner_ids = [271232376]
|
||||
license = "MIT"
|
||||
source = "https://github.com/repositorykreml1n/astral-cruiser"
|
||||
icon = "icons/astral_cruiser.png"
|
||||
categories = ["transportation", "adventure"]
|
||||
tags = ["starship", "vehicle", "flying", "portals", "weapons", "dimensions"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.1.0"
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
id = "baritone"
|
||||
kind = "native-mod"
|
||||
name = "Baritone"
|
||||
summary = "A Rust port of the Baritone pathfinder: #goto, #mine, #farm, #build, #explore, #follow, #elytra and the rest."
|
||||
description = """
|
||||
A port to Rust of Baritone 1.21.4 for Horizon, written from the Java source: the pathfinder (A* with walking, sprinting, parkour, bridging, pillaring, doors, ladders and water bucket landings), `#goto`, `#mine`, `#farm`, `#follow`, `#explore`, `#build` (schematics and shapes), `#tunnel`, `#elytra`, waypoints, and every setting and command of the Java mod. Type `#help` in chat. PARITY.md in the source lists every Java class and what became of it.
|
||||
|
||||
What it does not do: it draws the cached chunks semitransparent (`renderCachedChunks`) only if Horizon later offers a renderer for it. Like the Java mod it plays for you, so many multiplayer servers ban it: that choice is the player's.
|
||||
|
||||
For reviewers:
|
||||
- No network access of its own: nothing in the source opens a socket or an HTTP request.
|
||||
- It writes only its settings, cached chunks and waypoints under `horizon-mods/.horizon-mod-data/baritone/`, and reads the schematic and explore-filter files the player names in a command.
|
||||
- It starts an operating system program in two places, both in `src/utils/notification.rs`: desktop notifications (PowerShell on Windows, osascript on macOS, notify-send on Linux), which are off unless the player sets `desktopNotifications true`, and `#pizza`, which opens a web page in the browser (the Java mod has the same command).
|
||||
- The `.hnmod` is built from the source of the tagged release, `python tools/pack.py`, and is the same file every time.
|
||||
- Pinned to Nightly 2026-10-30 (ba6344a): the launcher builds the game on that commit, and so does not depend on the Nightly the player has."""
|
||||
authors = ["luhnox (this port); Baritone by leijurv and the Baritone contributors"]
|
||||
owners = ["luhnox"]
|
||||
license = "LGPL-3.0-or-later (a derivative of Baritone, https://github.com/cabaletta/baritone)"
|
||||
source = "https://github.com/luhnox/horizon-baritone"
|
||||
icon = "icons/baritone.png"
|
||||
categories = ["utility", "transportation"]
|
||||
tags = ["pathfinding", "automation", "bot", "mining", "elytra", "port"]
|
||||
key = "RWRTLwnAmb4dyVYWM1egwotcybd6nw1ILTIWGHmQVwiMROClbjW0JoKZ"
|
||||
|
||||
[[versions]]
|
||||
version = "1.1.38"
|
||||
published = "2026-11-04"
|
||||
game = "26.3"
|
||||
file = "baritone-1.1.38.hnmod"
|
||||
sha256 = "b1a79d09061c30f757f428d9702a1a9f39a3c11d7ad17c96d48e101150e98e0c"
|
||||
signature = """
|
||||
untrusted comment: signature from minisign secret key\r
|
||||
RURTLwnAmb4dyQdoJpJlo6cHKjQifEH+yI6oUn+h7Qt0U0nujno7s1PO+nfhF4AxS8m8SVGgPrTl6JPTLuVYXai08leFO6JlVAY=\r
|
||||
trusted comment: timestamp:1793793185\tfile:dist/baritone.hnmod\thashed\r
|
||||
Rur3Vc4xI4A+zxLLeLBlPg+T3D0yNMhoPgjOutE/SxtQJ9J1Mjh5LsceEF0Peql/fBP+Ja5+2s5iH7BJWCjfBA=="""
|
||||
changelog = "`#mine` and `#goto <block>` of a block that is not found underground now explore the surface instead of digging down; the full Mask family, IOpenSet and LinkedListOpenSet; the goal beam shows through terrain; 247 of 297 Baritone 1.21.4 classes ported, none missing (PARITY.md)."
|
||||
@@ -23,7 +23,9 @@ owners = ["repositorykreml1n"]
|
||||
owner_ids = [271232376]
|
||||
license = "MIT"
|
||||
source = "https://github.com/repositorykreml1n/the-basic-hud"
|
||||
icon = "https://raw.githubusercontent.com/repositorykreml1n/the-basic-hud/v0.5.0/icon.png"
|
||||
icon = "icons/basic_hud.png"
|
||||
categories = ["utility"]
|
||||
tags = ["hud", "hud-editor", "widgets", "coordinates", "fps", "status-effects", "durability", "tab-list"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.5.0"
|
||||
|
||||
@@ -18,6 +18,8 @@ owner_ids = [36463198]
|
||||
license = "MIT"
|
||||
source = "https://github.com/d3grando/biomecompass"
|
||||
icon = "icons/biomecompass.png"
|
||||
categories = ["utility", "adventure"]
|
||||
tags = ["compass", "biomes", "exploration", "navigation"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.2.2"
|
||||
|
||||
@@ -2,13 +2,25 @@ id = "blockscope"
|
||||
kind = "native-mod"
|
||||
name = "Blockscope"
|
||||
summary = "The block under your crosshair: its name, id, distance and icon, plus hardness, states and a container's slots."
|
||||
description = "A Jade-style tooltip for Horizon: the block under your crosshair with its name in your language, block id, distance and icon, plus its hardness and the tool it wants, its state properties, a crop's growth and, for a container, its slots. Ten switches on its own settings page."
|
||||
description = """
|
||||
A Jade-style tooltip for Horizon: the block under your crosshair, in a small box you can place where you
|
||||
want.
|
||||
|
||||
- Its name in your language, its block id and its distance, with its icon.
|
||||
- Its hardness and the tool it wants, and whether what you hold harvests it.
|
||||
- Its state properties, a crop's growth, and a container's slots laid out as its own screen has them.
|
||||
- Its coordinates on request, and a creature's name and health when you look at one.
|
||||
|
||||
Nothing shows when you look at no block within reach, while a screen is open, or with the HUD hidden (F1). Ten
|
||||
switches on its settings page (Options > Mods > Blockscope > Settings) choose what the box shows."""
|
||||
authors = ["Domanffe"]
|
||||
owners = ["Domanffe"]
|
||||
owner_ids = [94391234]
|
||||
license = "MIT"
|
||||
source = "https://github.com/Domanffe/blockscope"
|
||||
icon = "https://horizon-rust.github.io/horizon-mods/icons/blockscope.png"
|
||||
icon = "icons/blockscope.png"
|
||||
categories = ["utility"]
|
||||
tags = ["tooltip", "hud", "block-info", "waila"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.3.1"
|
||||
|
||||
@@ -19,6 +19,8 @@ owner_ids = [36463198]
|
||||
license = "MIT"
|
||||
source = "https://github.com/d3grando/carryblock"
|
||||
icon = "icons/carryblock.png"
|
||||
categories = ["game-mechanics", "utility"]
|
||||
tags = ["carry", "chests", "pick-up", "animals"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.1.2"
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
id = "chat_animation"
|
||||
kind = "native-mod"
|
||||
name = "ChatAnimationHorizon"
|
||||
summary = "ChatAnimation for Horizon"
|
||||
description = """
|
||||
Smooth chat for Horizon, recreating Ezzenix's Chat Animation mod as a native mod.
|
||||
|
||||
- **New messages slide up**: the chat starts one line lower and eases into place while the new message fades in.
|
||||
- **The input field slides up** from the bottom of the screen when you open the chat.
|
||||
- **The indicator line** (the coloured bar left of some messages) can be hidden.
|
||||
|
||||
**Settings**: "Chat Animation Settings..." on the Options screen, or Options > Mods > Chat Animation: animate
|
||||
messages (150 ms by default), hide the indicator line, animate opacity, animate the input field (170 ms), each with
|
||||
a reset button.
|
||||
|
||||
Based on Ezzenix's Chat Animation (MIT), recreated for Horizon."""
|
||||
authors = ["tariksabanuz"]
|
||||
owners = ["tariksabanuz"]
|
||||
license = "MIT"
|
||||
source = "https://github.com/tariksabanuz/ChatAnimationHorizon"
|
||||
icon = "icons/chat_animation.png"
|
||||
categories = ["utility", "social"]
|
||||
tags = ["chat", "animation", "ui", "port"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.1.0"
|
||||
published = "2026-11-04"
|
||||
game = "26.3"
|
||||
file = "chat_animation-0.1.0.hnmod"
|
||||
sha256 = "aee273e2861a185ed2667679c0f943dcc73693b46eded6c078cde8bdf13ee49a"
|
||||
@@ -2,13 +2,23 @@ id = "chatheads"
|
||||
kind = "native-mod"
|
||||
name = "ChatHeads"
|
||||
summary = "A player's head left of every chat line they wrote."
|
||||
description = "Each chat line from a player gets their 8x8 skin face in the strip to its left; lines without a player stay as they are, and the face fades with its line. The switch lives in Options > Mods."
|
||||
description = """
|
||||
A player's 8x8 skin face left of every chat line they wrote, as a native mod for Horizon.
|
||||
|
||||
- The face comes from the skin the game resolved for that player; with none, a default skin picked by the name, so a
|
||||
player always keeps the same head.
|
||||
- System messages, `/me` lines and wrapped continuations get no head, and the head fades with its line.
|
||||
- F1 hides it as it hides the chat.
|
||||
|
||||
Turn it on or off in Options > Mods > ChatHeads > Settings."""
|
||||
authors = ["Domanffe"]
|
||||
owners = ["Domanffe"]
|
||||
owner_ids = [94391234]
|
||||
license = "MIT"
|
||||
source = "https://github.com/Domanffe/chatheads"
|
||||
icon = "https://horizon-rust.github.io/horizon-mods/icons/chatheads.png"
|
||||
icon = "icons/chatheads.png"
|
||||
categories = ["social", "utility"]
|
||||
tags = ["chat", "player-heads", "skins"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.1.1"
|
||||
|
||||
@@ -25,7 +25,9 @@ owners = ["Mayonesu0"]
|
||||
owner_ids = [350298764]
|
||||
license = "LicenseRef-Chop-1.0"
|
||||
source = "https://github.com/Mayonesu0/chop"
|
||||
icon = "https://raw.githubusercontent.com/Mayonesu0/chop/main/registry/icon.png"
|
||||
icon = "icons/chop.png"
|
||||
categories = ["game-mechanics"]
|
||||
tags = ["trees", "tree-felling", "axe", "lumberjack", "animation", "server-side"]
|
||||
key = "RWSwx1v4zUCUjQ8rssfZCXvXkvgVc9TbA60RJyCtVCeMx4lSTanIleIs"
|
||||
|
||||
[[versions]]
|
||||
|
||||
@@ -41,6 +41,8 @@ owner_ids = [92383635]
|
||||
license = "GPL-3.0-or-later"
|
||||
source = "https://github.com/SU4G3/classic-zoom"
|
||||
icon = "icons/classic_zoom.png"
|
||||
categories = ["utility"]
|
||||
tags = ["zoom", "camera"]
|
||||
key = "RWTOxMcIG6MtC0QQnhWEMC+nLKJ6+u4trV/rF+4juSRuow8W4b5P+CPS"
|
||||
|
||||
[[versions]]
|
||||
|
||||
@@ -19,6 +19,9 @@ owners = ["Fernandes585"]
|
||||
owner_ids = [344517364]
|
||||
license = "MIT"
|
||||
source = "https://github.com/Fernandes585/Compass-Enhanced"
|
||||
icon = "icons/compass_bar.png"
|
||||
categories = ["utility", "adventure"]
|
||||
tags = ["compass", "hud", "navigation", "death-points"]
|
||||
key = "RWScU5xtTnTnu55tXSTPbhM2BQ6KG2FLeMD9aTeX111NlQPh7cCafm1w"
|
||||
|
||||
[[versions]]
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
id = "connected_textures"
|
||||
kind = "native-mod"
|
||||
name = "ContinuityHorizon"
|
||||
summary = "Continuity for Horizon"
|
||||
description = """
|
||||
Continuity-style connected textures for Horizon, as a native mod: blocks of the same kind join up into one
|
||||
surface instead of showing a border on every block. It works with the game's own textures; no resource pack needed.
|
||||
|
||||
- **Glass and stained glass** (all 16 colours and tinted glass): the frame between two blocks of the same glass goes
|
||||
away, so a window is one pane with one frame round it.
|
||||
- **Glass panes**: the same, between panes of the same colour.
|
||||
- **Bookshelves, cut and chiseled sandstone** (red too): joined left and right into one long shelf or band.
|
||||
- **Sandstone and red sandstone**: a wall or pillar loses the band between its blocks; the top row keeps it.
|
||||
|
||||
Options > Mods > Connected Textures turns it on and off, and each part on its own; the world is redrawn at once.
|
||||
|
||||
Inspired by Continuity (MIT), recreated for Horizon."""
|
||||
authors = ["tariksabanuz"]
|
||||
owners = ["tariksabanuz"]
|
||||
license = "MIT"
|
||||
source = "https://github.com/tariksabanuz/ContinuityHorizon"
|
||||
icon = "icons/connected_textures.png"
|
||||
categories = ["decoration", "utility"]
|
||||
tags = ["connected-textures", "glass", "visual", "port"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.1.2"
|
||||
published = "2026-11-04"
|
||||
game = "26.3"
|
||||
file = "connected_textures-0.1.2.hnmod"
|
||||
sha256 = "e86d1d3fd92045737b90218de51c158b60519afc6618c063c87f64ca68d36adf"
|
||||
@@ -22,6 +22,8 @@ owner_ids = [136255825]
|
||||
license = "MIT"
|
||||
source = "https://github.com/horizon-rust/horizon-mods/tree/main/native/coords-hud"
|
||||
icon = "icons/coords_hud.png"
|
||||
categories = ["utility"]
|
||||
tags = ["coordinates", "hud", "position"]
|
||||
|
||||
[[versions]]
|
||||
version = "2.0.0"
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
id = "create"
|
||||
kind = "native-mod"
|
||||
name = "Create for Horizon"
|
||||
summary = "Build rotating machines and small factories in Horizon with gears, belts, presses and fans."
|
||||
description = """
|
||||
An unofficial, experimental Rust port of [Create](https://github.com/Creators-of-Create/Create), made by Delete228. It is not made or endorsed by the Create team; their original code is MIT and is credited in the mod's NOTICE.
|
||||
|
||||
- Drive machines with water wheels, hand cranks or a Creative Motor.
|
||||
- Route power through shafts, gears, gearboxes, clutches and encased chain drives.
|
||||
- Move items on basic belts and depots. Press sheets, mill ingredients, mix in a Basin or process items with a fan.
|
||||
|
||||
Install it as a native mod in Horizon Launcher and build the instance. It uses simple built-in models and standard Minecraft textures out of the box.
|
||||
|
||||
**The original models and textures require the original Create 6.0.10 JAR for Minecraft 1.21.1 (NeoForge).** Place one copy in the instance's `horizon-mods/create-resources/` folder and restart Horizon. The JAR is optional and resources are imported locally. [Supported JAR](https://modrinth.com/mod/create/version/UjX6dr61)
|
||||
|
||||
Moving contraptions, trains and Ponder are planned. [Setup and compatibility](https://github.com/Delete228/create-horizon)"""
|
||||
authors = ["Delete228"]
|
||||
owners = ["Delete228"]
|
||||
owner_ids = [31237303]
|
||||
license = "MIT"
|
||||
source = "https://github.com/Delete228/create-horizon/commit/236c87a889cd76f7e663d1d182c28dc1145f7b14"
|
||||
icon = "icons/create.png"
|
||||
categories = ["technology"]
|
||||
tags = ["machines", "automation", "rotation", "gears", "belts", "factory", "port"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.7.0-alpha.2"
|
||||
published = "2026-11-05"
|
||||
game = "26.3"
|
||||
file = "create-0.7.0-alpha.2.hnmod"
|
||||
sha256 = "13638c5571ef7ac32be5bb19ddac90959796d6c102122de09f6a81d39be74d97"
|
||||
changelog = """
|
||||
First experimental registry submission for Minecraft 26.3. This build includes kinetic transmission, basic belts, depots, pressing, milling, Basin recipes, fans and stationary drilling. Built-in models use standard Minecraft textures. The optional original JAR is supplied by the player.
|
||||
|
||||
Horizon is pinned to `9c7f9b2215dfed497aba5522c44f38926628648d` and Horizon Mixins to `e8cd0aa38cffef49cb2e088ef716baa107148c02`. The macOS ARM64 Launcher 0.2.42 Performance build completed after restoring a truncated source download. The player verified the built-in appearance and the original resources in that profile.
|
||||
|
||||
Archive SHA-256: `13638c5571ef7ac32be5bb19ddac90959796d6c102122de09f6a81d39be74d97`. [Validation](https://github.com/Delete228/create-horizon/blob/236c87a889cd76f7e663d1d182c28dc1145f7b14/VALIDATION.md#optional-resources-in-070-alpha2)"""
|
||||
@@ -3,21 +3,25 @@ kind = "native-mod"
|
||||
name = "Crosshair Indicator"
|
||||
summary = "Dynamic target reach awareness: visual feedback on your crosshair when hovering over an entity in attack range."
|
||||
description = """
|
||||
Crosshair Indicator
|
||||
A port of the Java Crosshair Indicator mod (AmerDz01) for Horizon, as a native mod: your crosshair tells you
|
||||
when the mob or player you aim at is within attack reach (3 blocks).
|
||||
|
||||
A native Horizon mod by CayMac that ports the popular Java Crosshair Indicator mod into Horizon:
|
||||
- **Four styles**: corner brackets around the crosshair (the default), a centre dot, diamond pips, or a chevron above
|
||||
it.
|
||||
- **Colour themes**: classic white, dynamic (green when your weapon is fully charged, orange while it charges), combat
|
||||
red, pink, diamond cyan and gold.
|
||||
- **Cooldown bar**: an optional thin weapon-cooldown bar below the crosshair.
|
||||
|
||||
Dynamic Target Reach Awareness: Real-time visual feedback directly on your crosshair when hovering over an entity in attack reach (<= 3.0 blocks).
|
||||
Iconic PvP Target Reticle: Default crisp white corner brackets [ + ] hugging the crosshair, matching classic competitive PvP clients.
|
||||
Multiple Styles: Choose between Brackets [ + ], Center Dot, Diamond, and Tactical Chevron.
|
||||
Custom Color Themes: Classic White (Default), Dynamic (Green/Orange cooldown awareness), Combat Red, Pink Aesthetic, Diamond Cyan, and Gold.
|
||||
Cooldown Bar: Optional subtle weapon cooldown progress indicator below the crosshair.
|
||||
Configurable: Easily customize styles, themes, and keybinds in Options > Mods > Crosshair Indicator."""
|
||||
Settings are in Options > Mods > Crosshair Indicator; a key to turn it on or off can be bound there (unbound by
|
||||
default)."""
|
||||
authors = ["CayMac"]
|
||||
owners = ["CayMac97"]
|
||||
owner_ids = [197672048]
|
||||
license = "MIT"
|
||||
source = "https://github.com/CayMac97/crosshair-indicator"
|
||||
icon = "icons/crosshair_indicator.png"
|
||||
categories = ["utility"]
|
||||
tags = ["crosshair", "pvp", "combat", "hud", "port"]
|
||||
key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
|
||||
|
||||
[[versions]]
|
||||
|
||||
@@ -3,14 +3,27 @@ kind = "native-mod"
|
||||
name = "Cross Version"
|
||||
summary = "Allows version hopping offline."
|
||||
description = """
|
||||
Hop versions, offline.
|
||||
Uses ViaProxy as an inbetween for now."""
|
||||
Join servers that speak an older Minecraft protocol from Horizon (which speaks only 26.3's), as a native
|
||||
mod.
|
||||
|
||||
When you join, it asks the server which version it speaks. If it isn't 26.3, it starts a
|
||||
[ViaProxy](https://github.com/ViaVersion/ViaProxy) on a loopback port and sends the join through it: the proxy speaks
|
||||
26.3 to Horizon and the server's own version to the server. A join to a 26.3 server starts nothing.
|
||||
|
||||
- **Offline-mode servers only**: online-mode servers can't be joined.
|
||||
- The server list shows such servers as joinable, with their own version, instead of "Incompatible version!".
|
||||
- **Edit Server** and **Direct Connect** get a line to choose the version yourself (auto, 1.8 to 1.21.4, 26.3), for
|
||||
servers whose status reports the wrong one.
|
||||
- Needs Java 17 or later on your computer. On first use it downloads ViaProxy (GPL-3.0), checked against a SHA-256
|
||||
pinned in its source."""
|
||||
authors = ["JustKarkat"]
|
||||
owners = ["JustKarkat"]
|
||||
owner_ids = [50185858]
|
||||
license = "MIT"
|
||||
source = "https://github.com/JustKarkat/horizon-crossversion/"
|
||||
icon = "https://github.com/JustKarkat/horizon-crossversion/blob/master/icon.png?raw=true"
|
||||
icon = "icons/crossversion.png"
|
||||
categories = ["utility", "social"]
|
||||
tags = ["multiplayer", "viaproxy", "protocol", "old-servers"]
|
||||
key = "RWTcPJHJYjPW0pV3lPwr45crCu0wJxW5HbDLc3fr3Eom1TzxO++kHOo4"
|
||||
|
||||
[[versions]]
|
||||
|
||||
@@ -19,6 +19,8 @@ owner_ids = [205944444]
|
||||
license = "MIT"
|
||||
source = "https://github.com/sonoFrangu/CustomHUD-Horizon"
|
||||
icon = "icons/customhud.png"
|
||||
categories = ["utility"]
|
||||
tags = ["day-counter", "clock", "hud", "day-night", "moon-phase", "port"]
|
||||
|
||||
[[versions]]
|
||||
version = "1.6.0"
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
id = "daybreak"
|
||||
kind = "shader"
|
||||
name = "Daybreak"
|
||||
summary = "Sun shadows, reflective water, waving plants, coloured light, sun rays and bloom, built to cost as little GPU time as possible."
|
||||
description = """
|
||||
Daybreak is a shader pack in Horizon's own format. It runs inside Horizon's renderer, so Horizon's culling, batching and LOD stay in charge, and it adds as little GPU time as it can.
|
||||
|
||||
- Sun and moon shadows with smooth edges
|
||||
- Warm sunlight, blue sky light in the shade, a dim blue night
|
||||
- Coloured block light: soul fire blue, redstone red, copper green, froglights
|
||||
- Light from torches in your hand (turn on Horizon's Dynamic lights in Extras)
|
||||
- Waving leaves, grass, flowers and crops
|
||||
- Water with waves, reflections, refraction and the sun's glint
|
||||
- A deeper sky with warm sunsets, sun rays, sun glare and haze
|
||||
- Mobs take the sun's shadow; the Nether and the End get their own light
|
||||
|
||||
Every effect can be changed or turned off in the game: Options > Horizon Settings > Shader Packs > Shader Options. The quality is yours to pick there too: turn shadows off for the least GPU time, or choose the shadow map's detail (1024 to 4096) and distance (64 to 160 blocks). The defaults are soft shadows over 96 blocks with water reflections.
|
||||
|
||||
Original code, no Minecraft assets. Source: https://github.com/hildlabs/horizon-shaders"""
|
||||
authors = ["hildlabs"]
|
||||
owners = ["hildlabs"]
|
||||
license = "MIT"
|
||||
source = "https://github.com/hildlabs/horizon-shaders"
|
||||
icon = "icons/daybreak.png"
|
||||
categories = ["semi-realistic", "shadows", "medium"]
|
||||
tags = ["shadows", "water", "reflections", "waving-plants", "sun-rays", "bloom", "lightweight"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.1.1"
|
||||
published = "2026-11-03"
|
||||
game = "26.3"
|
||||
file = "daybreak-0.1.1.hshader"
|
||||
sha256 = "beb3c3de486e1c09c0136f13106f665acfbc4cdcd0826f51fd9fc269447e5cb5"
|
||||
changelog = "First release: sun and moon shadows, warm sunlight and blue shade, coloured block light, waving plants, reflective water with waves, a deeper sky, sun rays, sun glare, haze, bloom and a colour grade. The High preset (soft shadows over 96 blocks, water reflections). Needs a Horizon build from 2026-11-03 or newer (Nightly 2944480 and later). Release v0.1.1 of the repository."
|
||||
@@ -0,0 +1,26 @@
|
||||
id = "deepbore_quarry"
|
||||
kind = "mod"
|
||||
name = "Deepbore Quarry (assets)"
|
||||
summary = "The textures, text and recipes of Deepbore Quarry. Needs the Deepbore Quarry native mod."
|
||||
description = """
|
||||
**This is one of the two parts of [Deepbore Quarry](https://playhorizon.dev/mods/deepbore_quarry_native), and does nothing alone.** Install both: this one, the assets, and the native part. If one is missing, the game says so in chat.
|
||||
|
||||
It holds the mod's models and textures, its English and Russian text, its recipes and drops, and its screen's menu. It has no code. The code, and the description of what the mod does, are in Deepbore Quarry.
|
||||
|
||||
All the art is original. No Minecraft assets are included. MIT licensed."""
|
||||
authors = ["bioneisme"]
|
||||
owners = ["Bioneisme"]
|
||||
owner_ids = [92920845]
|
||||
license = "MIT"
|
||||
source = "https://github.com/Bioneisme/deepbore-quarry"
|
||||
icon = "icons/deepbore_quarry.png"
|
||||
categories = ["technology", "library"]
|
||||
tags = ["quarry", "mining", "machine", "assets"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.1.0"
|
||||
published = "2026-11-05"
|
||||
game = "26.3"
|
||||
file = "deepbore_quarry-0.1.0.hmod"
|
||||
sha256 = "2a75f3adc59aaf273fd833545c50a63a7f829916156b74d85bebbb6273b0d8b6"
|
||||
changelog = "First release."
|
||||
@@ -0,0 +1,36 @@
|
||||
id = "deepbore_quarry_native"
|
||||
kind = "native-mod"
|
||||
name = "Deepbore Quarry"
|
||||
summary = "A machine that digs a square pit down to bedrock on furnace fuel and fills a chest, under a moving gantry with a drill."
|
||||
description = """
|
||||
**This mod has two parts, and you need both.** Install this one, the native part, and [Deepbore Quarry (assets)](https://playhorizon.dev/mods/deepbore_quarry), then press Build. If one is missing, the game says so in chat.
|
||||
|
||||
- **Place** a quarry. The pit lies beyond it, the way you are looking, and goes from the quarry's own level down to bedrock.
|
||||
- **Put a chest** against another side of it, and fuel in its slot: anything a furnace burns. One coal digs eight blocks.
|
||||
- **Watch** the gantry: a drill runs over the pit on a moving bridge, row by row. The screen says what the quarry is doing, and why when it stands still.
|
||||
- **Choose** four upgrades: Area up to 17×17, Speed up to a block in 0.25 s, Fluids to plug water and lava and dig on, Chunk to keep working when you are away.
|
||||
- **Keep** what matters: it leaves bedrock and any block with contents, and only its owner or an operator can open or break it.
|
||||
|
||||
English and Russian.
|
||||
|
||||
**Commands:** operators have `/deepbore maxsize` and `/deepbore maxsize <5|9|13|17>`, the largest area a world allows.
|
||||
|
||||
Native source mod: install it on the launcher's Mods page, press Build there, and confirm the native-code warning. It runs with your account's permissions. It is pinned to one Horizon Nightly and Horizon Mixins revision, named in each version's changelog.
|
||||
|
||||
No Minecraft code or assets are included. MIT licensed."""
|
||||
authors = ["bioneisme"]
|
||||
owners = ["Bioneisme"]
|
||||
owner_ids = [92920845]
|
||||
license = "MIT"
|
||||
source = "https://github.com/Bioneisme/deepbore-quarry"
|
||||
icon = "icons/deepbore_quarry_native.png"
|
||||
categories = ["technology"]
|
||||
tags = ["quarry", "mining", "machine", "automation", "digging"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.1.0"
|
||||
published = "2026-11-05"
|
||||
game = "26.3"
|
||||
file = "deepbore_quarry_native-0.1.0.hnmod"
|
||||
sha256 = "bda03ffe35cca7973ec8a19cbcd5b50dade5f698c30faea8f84b9343cfeb31ef"
|
||||
changelog = "First release. Pinned to Nightly 2026-11-04 (67dad0d) and Horizon Mixins e8cd0aa."
|
||||
@@ -24,6 +24,9 @@ owners = ["denizsahin7744"]
|
||||
owner_ids = [144704661]
|
||||
license = "LGPL-3.0-only"
|
||||
source = "https://github.com/denizsahin7744/distant-horizons-for-horizon-client"
|
||||
icon = "icons/distant_horizons.png"
|
||||
categories = ["utility", "optimization"]
|
||||
tags = ["lod", "render-distance", "far-terrain", "port"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.1.0"
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
id = "dynamic_fps_for_rust"
|
||||
kind = "native-mod"
|
||||
name = "Dynamic FPS for rust"
|
||||
summary = "Reduce resource usage while Minecraft is in the background, idle, or on battery"
|
||||
description = """
|
||||
Dynamic FPS for Horizon: it lowers the frame rate, and optionally the volume, while the game window is in the background, hovered but not focused, minimised or idle, or while Horizon's battery mode is on.
|
||||
|
||||
- Caps by default: 30 FPS hovered, 10 unfocused (after half a second), 1 minimised, 20 after a minute idle, 30 on battery; no cap while you play.
|
||||
- At 1 FPS the game still runs its input, network and ticks up to 20 times a second.
|
||||
- Volume lowering is off by default.
|
||||
- Settings: `config/dynamic-fps-for-rust.json` in the game folder, written with the defaults on first start. There is no settings screen yet.
|
||||
|
||||
An independent implementation after the public description of Dynamic FPS; it holds none of its code. It changes no shared game settings and has no network access."""
|
||||
authors = ["Lyvt (dc: _.lyvt)"]
|
||||
owners = ["Lyvt-Dev"]
|
||||
license = "MIT"
|
||||
source = "https://github.com/Lyvt-Dev/dynamic-fps-for-rust"
|
||||
icon = "icons/dynamic_fps_for_rust.png"
|
||||
categories = ["optimization", "utility"]
|
||||
tags = ["fps", "performance", "battery", "background", "idle"]
|
||||
key = "RWQ84d8BvD1EaarVDgHgXyz+MDiL7ONsCZc0BUrJqTmqzXBItnJy918A"
|
||||
|
||||
[[versions]]
|
||||
version = "0.1.0"
|
||||
published = "2026-11-04"
|
||||
game = "26.3"
|
||||
file = "dynamic_fps_for_rust-0.1.0.hnmod"
|
||||
sha256 = "50fad9a8d1d481a3862479b313c04e0dc6f8494a84d4cd007583822f5671e17e"
|
||||
signature = """
|
||||
untrusted comment: signature from minisign secret key\r
|
||||
RUQ84d8BvD1EaVhURO1FuYGMB/oFMSego05WqzetlxYu+Xqw833gPsVaui5/duBbZ3lGVErA0gcc/vxslYvhhaGkPRciB+/40wg=\r
|
||||
trusted comment: Dynamic FPS for rust 0.1.0; dynamic-fps-for-rust-0.1.0.hnmod\r
|
||||
V1fosOt0MvcQQm5uFTaFubXeoX1nt3411VAeox/pIV+R/GbcsiJGGRO/p1NcY39sOFOFkF3qWg9pNt/J4EXaDA=="""
|
||||
changelog = """
|
||||
First release: frame rate and optional volume caps for an unfocused, hovered, minimised or idle window, and on battery."""
|
||||