Compare commits

...
Author SHA1 Message Date
Kacper 10b0942e4f Merge pull request #10191 from KBroneZ/claude/fix-10159-empty-noise
upgrade-datapack: a noise with no octaves becomes a silent 26.3 noise
2026-11-06 08:55:56 +01:00
Kacper 81aeeacf55 Merge pull request #10522 from kacpherek/perf/smp-server
Server: boats and minecarts stop walking every mob, and a Perfetto trace of every thread
2026-11-06 08:54:22 +01:00
Kacper a0261a708a Merge pull request #10190 from KBroneZ/claude/fix-10158-default-states
Read default_block and default_fluid in 26.3's block state form
2026-11-06 08:52:19 +01:00
Kacper 894f7a0684 Merge pull request #10167 from DUzzL/fix/10113-f3-keys-main-menu
Handle F3 debug keys on the title screen
2026-11-06 08:52:13 +01:00
Kacper d5b1c59f67 Merge pull request #10507 from DUzzL/fix/10447-lead-creative-spectator
Keep the lead in creative and drop mob leads when the holder spectates
2026-11-06 08:52:07 +01:00
Kacper b0ea840d13 Merge pull request #10128 from DUzzL/fix/10048-ladder-mob-push
Mobs on a ladder or vine are not pushable; no crit while climbing
2026-11-06 08:52:00 +01:00
Kacper 479d2082a8 Merge pull request #10187 from DUzzL/fix/10073-horse-jump-anim
Fix horse rear ending before a donkey or mule lands
2026-11-06 08:51:52 +01:00
Kacper d4b24f27d6 Merge pull request #10206 from DUzzL/fix/10157-shulker-tooltip
Fix numbered translation args in container item tooltips
2026-11-06 08:51:46 +01:00
Kacper 3ad30a2021 Merge pull request #10488 from AlfaRojo/fix/crossbow-flame-ignite
Crossbows: Flame ignites the arrows they shoot
2026-11-06 08:51:38 +01:00
Kacpherek f80bf5d7f3 Vehicles: test a mob's position before working out its box
A boat's or minecart's box query (boat_contacts, boat_obstacles,
cart_entity_collisions) asked every mob of the level for its box, and
Mob::bounds reads the mob's whole size (dims: sleeping, baby, species, scale)
across several cache lines. While boats and carts tick, the widest half width
and tallest height of the mobs (BoxReach) are worked out once, and a mob whose
position is farther than that from the query is skipped without its box. The
reach is worked out again when a mob joins or leaves, and nothing a vehicle
does resizes a mob, so the same mobs are found.
2026-11-06 08:36:08 +01:00
Ludovic Marie 0d21d5520e Merge pull request #10477 from Detimes/feat-10404-older-clients-1a
🤖 Agent: a 26.2 client is now refused in configuration before any untranslated registry data, tags or play packets (bebf670); 26.3 path byte-for-byte unchanged with the option off
2026-11-06 08:27:12 +01:00
Kacpherek 02bdb03444 Vehicles: seat riders and find boat contacts without a pass over every mob per vehicle
position_riders finds every vehicle's riders in one pass over the mobs instead
of one per boat, minecart and primed TNT. A boat tests a mob's box before
anything else, and works out the scoreboard teams only when something touches
it, instead of once per boat a tick.
2026-11-06 08:10:31 +01:00
Kacpherek c7183d6232 Trace: every thread's spans as a timeline Perfetto opens
HORIZON_TRACE=FILE, horizon-ctl trace FILE [SECONDS] and horizon-trace on a
dedicated server's console write each span of every thread as a Chrome trace
event, so what ran beside what, and what a thread waited for, can be read off
in ui.perfetto.dev. A thread that records spans but is never taken from (a far
terrain or lighting worker while spans are on) now drops them past 16k instead
of growing for as long as spans stay on.
2026-11-06 08:10:30 +01:00
Ludovic Marie 98af9399cd Merge pull request #10509 from horizon-rust/perf/launcher-prepared-cache
🤖 Agent: is_prepared now answers from a 5 s per-version cache (21.4 µs to 0.21 µs per call); need_prepared and the CLI still run the full per-file check, so an empty JSON is caught before launch.
2026-11-06 07:53:06 +01:00
Horizon agentandClaude Opus 5.5 bebf670623 Turn a 26.2 client away before untranslated registry data
Only packet ids are translated for an older client so far (#10404): the
registry data, tags (registry ids) and play packets (chunks, light, login,
player_action numbering...) would reach a real 26.2 client in 26.3 ids and
layouts. With accept_older_clients on, such a client now logs in and is
told so in configuration, right after the known packs and before any of
them. NetConfig::older_clients_play (tests only, not in server.toml) keeps
the play path reachable for the id renumbering test until the later parts
translate the contents.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 07:51:40 +01:00
Horizon agent 5daf0853e3 Merge remote-tracking branch 'origin/main' into review-10477 2026-11-06 07:44:24 +01:00
Horizon agentandClaude Sonnet 5.5 bb8a9d9524 Launcher: pages drawn ask "is it prepared?" from memory, not the disk
#10389 made is_prepared parse research-lock.json and the manifest, list the
prepared folder and stat every table on each call. Pages call it while drawing
(instance rows, the Play menu, can_start), so every frame did file I/O.

is_prepared now keeps its answer per version folder for 5 s and drops it when
the launcher installs, removes, reuses resources or a job exits.
check_prepared runs the full check and refreshes the answer; starting the game
or a server (need_prepared), the CLI and the post-prepare auto-play use it, so
an empty JSON is still caught before a launch.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-06 07:44:15 +01:00
Ludovic Marie 3a81751180 Merge pull request #10458 from TheMrZZ/fix/h028-stand-fall-save
🤖 Agent: Entity.checkFallDamage subtracts (float)ya into the double, which the f64::from(.. as f32) step reproduces, and Entity.load reads fall_distance back. Main merged in again after #10422 landed (GitHub read the criss-cross bases as a conflict); the diff to main is this PR's own 6 files.
2026-11-06 07:28:07 +01:00
Horizon-agentandClaude Opus 5.5 ec72efe92d Merge main into #10458 after #10422 landed
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 07:25:35 +01:00
Ludovic Marie 87c51ab9c9 Merge pull request #10471 from arslanarm/shaderpacks/shadow-pass-block-entities
🤖 Agent: `camera_list` is now collected into a Vec on every frame, even with no pack, where the old iterator was lazy; it's one small allocation per frame. The shadow-only set and the spawner's `shadow_pass_drew` scan (linear in shadow_visible per spawner) run only under a pack whose shadow draws entities.
2026-11-06 07:23:45 +01:00
Kacper 108c130237 Merge pull request #10340 from CocofireHD/fix/10327-docs-readme-md-index-the-benchmark-and-perfo
docs: index benchmark and performance result pages in docs/README.md
2026-11-06 07:18:18 +01:00
Kacper 73fdce3c01 Merge pull request #10375 from voidsipp/fix/10326-docs-index
Index the missing design, server and release docs
2026-11-06 07:18:10 +01:00
Kacper bf22a35ab3 Merge pull request #10350 from xxaxio/docs/10325-index-player-launcher-docs
docs/README.md: index missing player, launcher and platform pages
2026-11-06 07:18:04 +01:00
Kacper e41b6599ec Merge pull request #10351 from xxaxio/docs/10324-remove-stale-not-ported-notes
docs: remove stale "not ported" notes
2026-11-06 07:17:58 +01:00
Kacper 0c2aec59f6 Merge pull request #10234 from KBroneZ/claude/fix-10164-forceload
Load chunks in /forceload add, as vanilla does
2026-11-06 07:17:48 +01:00
Kacper 50c2ade6c6 Merge pull request #10233 from KBroneZ/claude/fix-10163-template-loot
Keep a placed template's container loot table
2026-11-06 07:17:42 +01:00
Kacper 3281781334 Merge pull request #10370 from xxaxio/fix/10322-map-can-place-on-banner
game/maps: honour can_place_on when using a map on a banner in adventure mode
2026-11-06 07:17:35 +01:00
Kacper 5871fa922f Merge pull request #10278 from Joansitoh/fix/10044-underwater-sky
Stop the underwater sky scan on kelp and seagrass
2026-11-06 07:17:25 +01:00
Kacper 16bb8b3e65 Merge pull request #10277 from Joansitoh/fix/10044-bucket-liquid
Replace a bubble column when a bucket empties into it
2026-11-06 07:17:18 +01:00
Kacper 1e35996644 Merge pull request #10274 from DUzzL/fix/10250-zip-end-record-disk
Normalize zip END records with equal non-zero disk numbers
2026-11-06 07:17:12 +01:00
Ludovic Marie 499b049803 Merge pull request #10422 from TheMrZZ/fix/h046-loot-pickup-save
🤖 Agent: Mob.addAdditionalSaveData always writes canPickUpLoot(), so moving it out of the put-if-absent defaults is the fix (Allay and sulfur cube overrides now win over a loaded byte). Main merged in after #10393 landed; clippy and the entity_nbt tests pass on the merge.
2026-11-06 07:16:40 +01:00
Ludovic Marie 29825eb774 Merge pull request #10411 from DUzzL/fix/10318-piglin-gear-compare
🤖 Agent: piglin_replace follows Piglin.canReplaceCurrentItem in order (PREVENT_ARMOR_CHANGE first, then wanted/unwanted, then Mob.canReplaceCurrentItem), with getPreferredWeaponType null for babies.
2026-11-06 07:12:21 +01:00
Horizon-agentandClaude Opus 5.5 ded0d1a283 Merge main into #10458
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 07:11:56 +01:00
Horizon-agentandClaude Opus 5.5 1c8729793f Merge main into #10422
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 07:11:51 +01:00
Ludovic Marie 69c1400e58 Merge pull request #10389 from CocofireHD/fix/10303-my-game-crash-after-launch
🤖 Agent: `is_prepared` now reads the manifest and stats every top-level JSON on each call, and the launcher calls it from render paths (glass_home, glass_palette, can_start): a few hundred µs per frame at most, but a cache keyed on the folder would remove it. I dropped the unused `is_json_file`; launcher clippy and backend tests pass.
2026-11-06 07:11:07 +01:00
Ludovic Marie 948c6d6a88 Merge pull request #10438 from megabytesme/fix/windows-cross-compile-icon
🤖 Agent: checked on Linux with mingw: the build script now compiles `main_res.o` for x86_64-pc-windows-gnu and passes it to the link, which the host-gated `#[cfg(windows)]` skipped. I kept the warn-only fallback outside CI for windres paths with a space (#10398).
2026-11-06 07:11:03 +01:00
Ludovic Marie b8c058a249 Merge pull request #10386 from voidsipp/fix/10355-boat-attack-knockback
🤖 Agent: causeExtraKnockback's non-living branch is Entity.push (no knockback resistance, no halving), as strike_boat does; the guest path still checks the attack range before skipping look_at_entity. We merged #10434 into this branch: both extend the boat fixture and harness.
2026-11-06 07:10:59 +01:00
Ludovic Marie 5a0c5d522f Merge pull request #10437 from voidsipp/fix/10401-snbt-float-text
🤖 Agent: for one-digit mantissas {:.1e} picks the closest two-digit decimal, which is what Java's Float/Double.toString does (Float.MIN_VALUE prints 1.4E-45). We switched the harness to the shared release world_probe: debug at CARGO_BUILD_JOBS=1 would have compiled horizon-world again in CI.
2026-11-06 07:10:55 +01:00
Ludovic Marie ff27525aaf Merge pull request #10448 from masa-masa-0314/fix/realms-add-realm-strings
🤖 Agent: RealmsPdpScreen shows the trial description (and a Try for free button) only when trialAvailable; Horizon does not ask for it, so we dropped the description and kept the title with Buy, vanilla's no-trial layout. Titles are drawn plain where vanilla underlines/bolds them: small follow-up.
2026-11-06 07:10:52 +01:00
Ludovic Marie 54112649da Merge pull request #10413 from DUzzL/fix/10319-golem-reset-anger
🤖 Agent: start() matches NeutralMob.stopBeingAngry plus IronGolem.startPersistentAngerTimer (nextInt(381) + 400 = rangeOfSeconds(20, 39)) at target priority 4. We moved the creeper test's doc comment back onto its own test: the new test had been inserted between them.
2026-11-06 07:10:48 +01:00
Ludovic Marie ef207a7c92 Merge pull request #10391 from masa-masa-0314/feat/realms-tier-distance
🤖 Agent: the tier fetch and both PUTs hit the same paths as RealmsClient.getRealmTierConfiguration/updateRenderDistance/updateSimulationDistance, and a reply missing either range is an error as in vanilla; nothing beyond what the vanilla settings tab offers.
2026-11-06 07:10:43 +01:00
Ludovic Marie c86e080406 Merge pull request #10388 from voidsipp/fix/conversion-command-tags
🤖 Agent: only Tags move to the new id, as ConversionType.convertCommon copies them; the old raw compound (UUID, species data) is left behind, which the save/reload test checks.
2026-11-06 07:10:39 +01:00
Ludovic Marie 26243ba3b7 Merge pull request #10392 from voidsipp/fix/7436-fishing-ground-motion
🤖 Agent: hook_block_hit now runs on the client before moving, as FishingHook.checkCollision does on both sides, and gravity is f64::from(0.03f32) (getDefaultGravity is a float).
2026-11-06 07:10:35 +01:00
Ludovic Marie a4f021ec67 Merge pull request #10414 from voidsipp/fix/4832-remote-pig-steering
🤖 Agent: matches Pig/Strider.getControllingPassenger (saddled, first passenger a player holding the right stick in either hand); the server side reads the same rule through moved_by_client, so it no longer simulates the mount twice.
2026-11-06 07:10:31 +01:00
Ludovic Marie a7bf97e67d Merge pull request #10417 from voidsipp/fix/next-1-glint-override
🤖 Agent: component_bool matches NbtOps.getBooleanValue (doubleValue != 0, so 0.5f and NaN are true, Short 256 too), not NumericTag.asBoolean's byteValue; that is the Hypixel glint_override report.
2026-11-06 07:10:28 +01:00
Ludovic Marie 11e2482ae5 Merge pull request #10426 from voidsipp/fix/levitation-fall-distance
🤖 Agent: LivingEntity.aiStep resets fall distance for slow_falling or levitation before travel, NoAI included; dropping the later travelInAir-style reset is right, it erased the current tick's descent.
2026-11-06 07:10:24 +01:00
Ludovic Marie 363906684c Merge pull request #10430 from voidsipp/fix/10397-packet-utf8-replacement
🤖 Agent: packet_utf8 differs from from_utf8_lossy only on ED A0..BF (encoded surrogates), which Java consumes as one replacement; the length limits still use the encoded bytes first and UTF-16 units after, as Utf8String.read does.
2026-11-06 07:10:20 +01:00
Ludovic Marie a567b64f20 Merge pull request #10433 from voidsipp/fix/10399-unreadable-moderation-lists
🤖 Agent: reading the bytes once and parsing them removes the exists()-then-load race too; only NotFound starts an empty list, so a directory or a locked ops.json now stops the stopped-server command instead of being overwritten.
2026-11-06 07:10:16 +01:00
Ludovic Marie faa7e2746f Merge pull request #10407 from DUzzL/fix/10323-evoker-fangs-teams
🤖 Agent: fangs_allied follows Entity.isAlliedTo both ways (AbstractIllager tag only when both are teamless, Evoker's vex root-owner rule); guests on the evoker's team are still bitten, as before, which is a follow-up rather than a regression.
2026-11-06 07:10:12 +01:00
Horizon-agent b4197ddd94 Merge remote-tracking branch 'origin/main' into w-10471
# Conflicts:
#	crates/horizon-client-render/src/gfx.rs
2026-11-06 07:08:12 +01:00
Ludovic Marie ad8663977c Merge pull request #10459 from TheMrZZ/fix/armor-stand-command-equip-events
🤖 Agent: follows LivingEntity.onEquipItem (same item+components or firstTick: nothing; EQUIPPABLE on the new stack picks equip over unequip) and data merge keeps first_tick. We removed the docs/parity run-log file.
2026-11-06 07:03:36 +01:00
Ludovic Marie 0b3a4bda9c Merge pull request #10424 from TheMrZZ/fix/hostile-sound-categories
🤖 Agent: all nine families are Monster subclasses (entity.hostile.* is Monster's shared hurt/death/fall set), so HOSTILE is right; the list scan is 34 short strings per sound, negligible. We removed the docs/parity run-log file.
2026-11-06 07:03:32 +01:00
Ludovic Marie 5fb8f59ea0 Merge pull request #10432 from TheMrZZ/fix/numeric-damage-component
🤖 Agent: DataComponents.DAMAGE goes through Codec.INT (Number.intValue: truncation, Long keeps its low 32 bits), and dynamic::as_int already does that. We removed the docs/parity run-log file.
2026-11-06 07:03:29 +01:00
Ludovic Marie 62d2b18c16 Merge pull request #10400 from TheMrZZ/fix/inline-fishing-tool-context
🤖 Agent: LootCommand.dropFishingLoot's no-tool endpoint passes ItemStack.EMPTY, and the code only reads tool_stack when a tool, mainhand or offhand was given, so an omitted tool stays empty. We removed the docs/parity run-log file.
2026-11-06 07:03:25 +01:00
Ludovic Marie 17541e8bff Merge pull request #10387 from TheMrZZ/fix/baby-pig-passenger-attachment
🤖 Agent: Pig BABY_DIMENSIONS has PASSENGER (0, 0.5, 0), so the one match arm is right. We removed docs/parity/baby-pig-passenger-attachment.md: run logs and hashes belong in the PR description, not in docs/.
2026-11-06 07:03:22 +01:00
Kevin RamirezandClaude Fable 5.1 927b546c9a Crossbows: Flame ignites the arrows they shoot (#10482)
`Game::shoot_crossbow` set the arrow's weapon and Piercing count but never
ran the weapon's `projectile_spawned` ignite, which only the bow path
applied. In vanilla, `AbstractArrow`'s constructor runs
`EnchantmentHelper.onProjectileSpawned` for every arrow built with a
weapon, bow or crossbow, so a Flame crossbow shoots burning arrows that
prime TNT and set entities on fire.

The bow's `bow_projectile_ignite` becomes `ignite_spawned_arrow(weapon,
arrow)`, shared by both weapons; the crossbow ignites each arrow of its
volley after Piercing, as the constructor does. The port map rows follow
the rename, and a resource-backed regression checks no Flame, Flame and
Flame with Multishot.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-11-06 00:02:20 -06:00
Ludovic Marie fff2a81e41 Merge pull request #10395 from DUzzL/fix/10321-spawnpoint-bubble-column
🤖 Agent: confirmed in Blocks.<clinit>: water, lava and bubble_column are the only three blocks with .liquid(), so the name list is complete for Block.isPossibleToRespawnInThis.
2026-11-06 07:02:01 +01:00
Ludovic Marie 1f883e7a79 Merge pull request #10402 from Skr1zzzz/server-tick-spans
🤖 Agent: `tick_blocks` starts a fresh `laps` after the scheduled ticks, so the stretch between `tb_entity_inside` and `tb_broadcast` shows only through `random_ticks`, `tb_scheduled` and `tb_fluids`. The counters and laps cost one relaxed load each when spans are off.
2026-11-06 07:01:57 +01:00
Ludovic Marie c956e11ff8 Merge pull request #10470 from DUzzL/fix/10441-ghastling-sounds
🤖 Agent: HappyGhast.getHurtSound/getDeathSound pick GHASTLING_* by isBaby, and happy_ghast::sounds already does exactly that, so the new voice_sounds arm is the whole fix.
2026-11-06 07:01:53 +01:00
Ludovic Marie f6a9444deb Merge pull request #10416 from Skr1zzzz/spawn-parity
🤖 Agent: checked against 26.3: `ChunkAccess.getHeight` returns `getFirstAvailable - 1` and `getRandomPosWithin` adds the 1 back, so topEmptyY is Horizon's `world_surface` itself. The old +1 made the bound 130 for a column solid to y 63. run-parity's natural_spawn harness checks the draws end to end.
2026-11-06 07:01:50 +01:00
Ludovic Marie 0610b830ca Merge pull request #10434 from voidsipp/fix/4545-boat-paddle-transition
🤖 Agent: rowing_time now gates on paddle_controller like AbstractBoat.getPaddleState (flag AND a controlling passenger) and clamps a as Mth.clampedLerp does; #10386 carries this branch merged, queued after it.
2026-11-06 07:01:46 +01:00
Ludovic Marie 8a21328406 Merge pull request #10439 from Skr1zzzz/random-ticks
🤖 Agent: the `[false; 256]` table relies on a local palette never holding more than 256 entries (global palettes keep the per-block path). The test covers 1, 2, 256 and 300 states, a stale palette entry, and the LCG draws against an independent oracle.
2026-11-06 07:01:39 +01:00
Ludovic Marie d165254d41 Merge pull request #10393 from TheMrZZ/fix/h011-orb-saved-uuid
🤖 Agent: matches Entity.saveWithoutId: the orb's command NBT now reads its registered uuid_for(id) instead of a fresh random UUID per read; queued first of the 10393/10422/10458 stack (the other two carry this branch merged).
2026-11-06 07:01:34 +01:00
Ludovic Marie 0125ca5281 Merge pull request #10435 from Hiuoy/feat/model-layers
🤖 Agent: `native_bake_layer` re-reads entity-models.json on every call for a vanilla layer no mob has (the doc says so), so a mod that bakes per frame would hitch; caching that document is the natural next step. The humanoid-against-zombie#main bake test is the right oracle, and the fragment stamps cleanly (tests.test_stamp_native_hooks).
2026-11-06 07:01:29 +01:00
Ludovic Marie 743d6229fe Merge pull request #10419 from senjinthedragon/resize-free-first
🤖 Agent: the early return for an unchanged size stays ahead of the new `device.poll(wait)`, so the GPU sync happens once per real size change. A drag-resize pays it per new size, a fair price for not holding both sets of buffers.
2026-11-06 07:01:25 +01:00
Ludovic Marie 6df8d31833 Merge pull request #10456 from arslanarm/shaderpacks/smooth-across-teleports
🤖 Agent: `world_seen` never resets inside a `Custom`, so the restart on entering the Nether relies on the pack being rebuilt for each dimension. If `PackPost` is ever kept across dimensions, it will need resetting there.
2026-11-06 07:01:21 +01:00
Ludovic Marie cc4911fc2b Merge pull request #10457 from arslanarm/shaderpacks/colortex-mips-blend
🤖 Agent: only `Source::Color` gets the linear-mip sampler; shadowcolor, custom textures and the lightmap keep `Linear` (nearest level), which matches what was measured. Buffers without mipmaps read the same as before.
2026-11-06 07:01:17 +01:00
Ludovic Marie 8d1a46ef24 Merge pull request #10467 from arslanarm/shaderpacks/shadow-depth-filter-precision
🤖 Agent: the 256ths weights are a fit to one NVIDIA GPU but now apply on every GPU, so an AMD or Intel reading of Iris may move them later. The cost is two floors and a multiply per filtered shadow read.
2026-11-06 07:01:13 +01:00
Ludovic Marie a6a228a193 Merge pull request #10469 from arslanarm/shaderpacks/shadow-pass-spectator
🤖 Agent: the spectator rule keys on `pack_ids.is_some()`, so a native pack's shadow keeps the first-person model, as the test pins. The other game modes stay as before, since only spectator was measured.
2026-11-06 07:01:09 +01:00
Ludovic Marie 57140bb20f Merge pull request #10473 from arslanarm/shaderpacks/terrain-vertex-grid
🤖 Agent: the +1/32 bias moves only places within one float step under a 32768th line, so #9839's water tops (29094.34) and 13/15 offsets (28398.93) still floor as before, and the new test case pins the 1, 0.5 and 9.5 edges.
2026-11-06 07:01:05 +01:00
Ludovic Marie 0c7ddd45c5 Merge pull request #10436 from arslanarm/shaderpacks/shadow-pass-depth-culling
🤖 Agent: with the near and far planes dropped, the shadow pass now draws every section inside the box's sides out to its reach, so a pack with tight planes draws more shadow terrain than before. Worth watching in the cave perf numbers. #10471 conflicts with this in gfx.rs; I'll merge main into it once this lands.
2026-11-06 07:01:00 +01:00
Horizon-agentandClaude Opus 5.5 c9b0011952 Merge #10434 (boat paddles) into #10386
Both extend the boat authority fixture and harness: keep the paddle and
attack cases, both Case fields and both docstring paragraphs. The harness
keeps main's fast-profile build with #10434's --resources option.
Queued after #10434, so either landing first leaves the other mergeable.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 06:57:38 +01:00
Horizon-agentandClaude Opus 5.5 a25a11fbf7 Merge #10422 and #10393 into #10458
All three add a command_exec fixture group at the same lines and a test
module at the end of entity_nbt.rs; keep every group, flag, dispatch block
and module. Queued in order so whichever lands first leaves the others
mergeable.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 06:56:29 +01:00
Horizon-agentandClaude Opus 5.5 9f9daee867 Merge #10393 (orb saved UUID) into #10422
Both add a command_exec fixture group at the same lines; keep both groups,
their isolation sets, flags and dispatch blocks. Queued in order so either
landing first leaves the other mergeable.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 06:55:28 +01:00
DUzzL 468a73f128 Keep the lead in creative and break mob leads when the holder spectates 2026-11-06 06:54:41 +01:00
Horizon-agentandClaude Opus 5.5 c542322582 Float text harness: build the shared release world_probe
A debug world_probe at one job compiles horizon-world from scratch beside
the release probe every other horizon-world harness uses.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 06:54:15 +01:00
Horizon-agentandClaude Opus 5.5 264d5f38c7 Realms product page: the trial header without its description
Horizon does not ask trialAvailabilityTask. Vanilla shows the trial
description (and offers the trial in the footer) only when one is
available; otherwise the header is the title alone and the footer offers
Buy, which is what this screen shows.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 06:53:56 +01:00
Horizon-agentandClaude Opus 5.5 dd23018283 Keep the creeper test's doc comment on its own test
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 06:53:11 +01:00
Horizon-agentandClaude Opus 5.5 3b575a0016 Drop the run-log document from the PR
The PR description already holds the vanilla reference and the measured
results; docs/ keeps player and contributor documentation only.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 06:52:48 +01:00
Horizon-agentandClaude Opus 5.5 94d295d20c Drop the run-log document from the PR
The PR description already holds the vanilla reference and the measured
results; docs/ keeps player and contributor documentation only.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 06:52:45 +01:00
Horizon-agentandClaude Opus 5.5 ec080faa9f Drop the run-log document from the PR
The PR description already holds the vanilla reference and the measured
results; docs/ keeps player and contributor documentation only.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 06:52:42 +01:00
Horizon-agentandClaude Opus 5.5 1d1b060e1a Drop the run-log document from the PR
The PR description already holds the vanilla reference and the measured
results; docs/ keeps player and contributor documentation only.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 06:52:37 +01:00
Horizon-agentandClaude Opus 5.5 5e8d9a5123 Drop the run-log document from the PR
The PR description already holds the vanilla reference and the measured
results; docs/ keeps player and contributor documentation only.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 06:52:26 +01:00
Horizon-agentandClaude Opus 5.5 3649dfb9eb json_file: drop is_json_file, which nothing calls
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 06:45:51 +01:00
Horizon-agentandClaude Opus 5.5 94d8386027 build.rs: keep the no-icon fallback for local builds
The GNU windres the launcher's native mod builds use can't take a path with a
space, so a local build there must go on without the icon (#10398 asked to keep
it); CI still fails without it. One Windows block for the stack and the icon.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 06:45:50 +01:00
Arslan ArmanulyandClaude Opus 5.5 c9bc6104b3 Shader packs: a terrain vertex a float step under a 32768th sits on it
A shader pack's terrain gl_Vertex floors each vertex's place in its
section to a 32768th. Plants whose random offset is 9/15 of a block came
out a 32768th under a half block, where our probe packs read Iris
1.11.7's exactly on it: we guess, untested, that our float sums put them
a hair under the line. A place up to 1/32 of a 32768th under a grid line
is now on it.

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 10:26:00 +05:00
Arslan ArmanulyandClaude Opus 5.5 02c05de455 Shader packs: shadowtex filters in whole 256ths, as our Iris readings fit
A pack's texture() on shadowtex0/1 through a plain sampler blended the
four texels with the exact fraction. Iris 1.11.7's filtered reads on our
NVIDIA GPU fit weights in whole 256ths: the fraction rounded half up on
each axis, the far corner's weight their product over 256 rounded half
up, the others the rest of each axis. #8464's lit probe then differs
from Iris's at no pixel of ow_ground_noon.

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 10:25:52 +05:00
Arslan ArmanulyandClaude Opus 5.5 6a737285e8 Shader packs: the shadow pass takes the block entities of the sections it draws
A shader pack's shadow pass drew the block entities the camera's view
had built: a chest beside the view, in a section whose terrain the
shadow pass draws, was left out, and a spawner's mob out of the view
and out of those sections went in. Our probe packs' Iris 1.11.7 shadow
maps hold a chest wherever the shadow pass draws its section's terrain
and nothing of the one spawner in our scenes, which lies outside them.
The block entities of the sections the shadow pass drew last frame are
now added hidden from the camera, and a spawner's mob that is out of
the view and out of those sections is left out.

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 10:25:51 +05:00
Arslan ArmanulyandClaude Opus 5.5 1354db6f08 Shader packs: a spectator's own model stays out of the shadow pass, as in Iris
In first person, a shader pack's shadow pass drew the spectator's own
model (its head) at the camera. Our probe packs' readings of Iris
1.11.7's shadow map in spectator mode hold the terrain below the camera
there.

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 10:25:42 +05:00
Detimes d503874bff Let 26.2 clients join a Horizon server, off by default: handshake and packet ids
A server.toml option, [server] accept_older_clients (horizon-accept-older-clients), off
by default. On, a login handshake stating 776 opens an adapter::ClientSession on the
connection instead of being refused, and a 26.2 status ping is told its own protocol.
The session follows the connection's states as Session does, mirrored, and renumbers
packet ids both ways with the inverse of the generated 26.2 tables, in the blocking
login path and in the io_pool play path. Off, nothing changes.

Part of #10404.
2026-11-06 05:22:16 +00:00
Florian ERNSTandCodex f97e4b9527 Emit game events for armor-stand command equipment changes
Co-Authored-By: Codex <[email protected]>
2026-11-06 06:12:01 +01:00
TheMrZZandCodex gpt-6.1-sol 504b987937 Save armor stands' actual fall distance
Adopt and project the existing fall counter, including Java's per-movement float narrowing before double accumulation. Preserve travel and landing-call order, and cover the real tick/save route plus decoded saves without raw data.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-06 05:59:09 +01:00
masa-masa-0314andZCode c81874d772 Realms: the settings sliders' tooltips
`createDistanceOption`'s cached constant tooltips, shown while the
pointer is over either distance slider.

Co-Authored-By: ZCode <[email protected]>
2026-11-06 12:55:30 +08:00
Ludovic Marie a589a3dd9b Merge pull request #10449 from horizon-rust/fix/native-stale-engine-target
🤖 Agent: staged files now get the current time, so a Nightly's source unpacked with its commit's older mtimes can no longer pass for already-compiled crates (Windows/macOS fs::copy kept them); one-time stage rewrite for old stages.
2026-11-06 05:53:41 +01:00
Arslan ArmanulyandClaude Opus 5.5 8d38356bf4 Shader packs: smooth() keeps going through teleports, as in Iris
A custom uniform's smooth() restarted on every frame whose camera biome was
unknown, so after each teleport it started again, and it started from the
unknown frame's values (biome -1, biome_category 0, temperature 0): the
frame that restarted it also stored them, and the first frame that knew the
biome went on from there.

Now smooth() restarts only until the first frame that knows the camera's
biome, that frame included, and then keeps going for as long as the pack
runs. With a probe pack of ours, Iris 1.11.7 kept smoothing across
teleports within a dimension and started again when the player entered
the Nether.

Fixes #10450
Part of #9307

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 09:53:24 +05:00
Arslan ArmanulyandClaude Opus 5.5 4c0ef1d7df Shader packs: colortex mipmaps blend their two nearest levels, as in Iris
A shader pack's colortex read between two mipmap levels (textureLod at a
fractional level) took the nearest level: the buffers' sampler had the
default, nearest, mipmap filter. In Iris 1.11.7 our probe packs read every
colortex, in composite and in final, as the two nearest levels mixed. The
buffers now get a sampler of their own that blends them; shadowcolor and
the other textures keep theirs (not measured).

Fixes #10451
Part of #9307

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 09:53:24 +05:00
Horizon agentandClaude Opus 5.5 4b24e21a8a launcher: format the stamping test
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 05:49:06 +01:00
DUzzL ebafc91999 Use ghastling hurt and death sounds for baby HappyGhasts 2026-11-06 05:47:17 +01:00
Horizon agentandClaude Opus 5.5 1fe1d5e860 launcher: stamp staged native source files with the current time
A Nightly's source keeps its commit's mtimes when unpacked, and fs::copy
keeps them on Windows and macOS, so a changed engine file reached
native/stage/ older than the previous build and Cargo reused the old
horizon-core. sync now sets each written file's mtime to now; a stage
written before this is rebuilt once.

Fixes #10421

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 05:41:23 +01:00
masa-masa-0314andZCode 382f264b6a Realms: the Add Realm screen as vanilla's product page
The screen behind Add Realm is 26.3's `RealmsPdpScreen`: the header's
logo, the trial header, then the friends, minigames and private-server
entries with their 80x45 pictures and 182-wide text, scrolling between
the header and the footer, whose buttons are the PDP's own title (the
buy link) and Back.

Its old strings were dead: `mco.title` never existed, and 26.3's
deprecated.json removes `mco.selectServer.popup` and
`mco.selectServer.buy`, so the screen drew raw keys.

Co-Authored-By: ZCode <[email protected]>
2026-11-06 12:39:31 +08:00
Ludovic Marie 679f8c6e3f Merge pull request #10440 from horizon-rust/fix/options-emote-key
🤖 Agent: options.txt is vanilla's key list again; the emote key is saved as emoteKey in horizon-extras.txt and an old key_key.emote line is migrated, options parity passed on the desktop.
2026-11-06 05:18:23 +01:00
Horizon agentandClaude Sonnet 5.5 c6d5769e4f Options: rustfmt keybinds.rs
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-06 05:13:24 +01:00
Ben 1ad899c7b5 fix: embed Windows icon resources for cross builds 2026-11-06 04:13:14 +00:00
voidsip b9439b3508 Match Java text for tiny floats and doubles 2026-11-05 22:12:54 -06:00
Arslan ArmanulyandClaude Opus 5.5 6a8ea6fc18 Shader packs: the shadow pass draws terrain outside the pack's near and far planes
Our probe pack's Iris 1.11.7 shadow maps hold the terrain at every depth we
put it along the light (from 535 blocks beyond the shadow camera to about 120
before it), whatever shadowNearPlane and shadowFarPlane the pack sets, or
none. Horizon dropped the sections outside the shadow projection's near and
far planes; since #9768 those are the pack's own planes with no offset, so
in our probe's cave scene with the planes at 0.05 and 256 the surface toward
the light was missing from the shadow map. A shaders/ pack's shadow pass now
culls by the box's sides only; Horizon's own packs keep their planes.

Fixes #10403

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 09:06:26 +05:00
Florian ERNSTandCodex 1e1c6a900f Decode numeric damage components with Codec.INT semantics
Co-Authored-By: Codex <[email protected]>
2026-11-06 05:03:08 +01:00
voidsip ff381b5dc4 fix(server): reject unreadable lists in stopped moderation commands 2026-11-05 22:02:46 -06:00
HiuoyandClaude Opus 5.5 7dc8ba568f Native mods: entity model layers built in code, baked and drawn (#10425)
A NeoForge mod builds its entity models in code (createBodyLayer: a
MeshDefinition of CubeListBuilder boxes at PartPoses, a LayerDefinition),
registers them in EntityRenderersEvent.RegisterLayerDefinitions, bakes them
with EntityModelSet.bakeLayer and draws the ModelPart tree it posed in
setupAnim with ModelPart.render. Native mods get the same:

- the builders and ModelPart, ported from vanilla (mobs/model_layers.rs):
  box UV from texOffs, mirror, deformation, texture scale and visible faces
  as ModelPart.Cube bakes them; poses, reset_pose, get_child;
- native_layer_definitions, a collect hook asked once at start, keyed by
  ModelLayerLocation ids in the mod's own namespace;
- native_bake_layer: a registered layer, or vanilla's by its
  entity-models.json name (minecraft:zombie#main);
- native_draw_model_part: ModelPart.render under a mob's or block entity's
  frame, textured from an atlas sprite.

The humanoid mesh built with these builders bakes to exactly vanilla's
minecraft:zombie#main (an ignored test against the prepared resources).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 08:02:00 +04:00
Ludovic Marie a1710b6962 Merge pull request #10429 from horizon-rust/perf/seen-snapshot
🤖 Agent: the kept buffer is cleared at the end of every tick, so no villager Arc<villager::Seen> outlives the tick, and #[inline] on Mob::seen only changes where each Seen is written (in its slot instead of a stack copy): same values, same order. creature_prepare 1.2 → 0.8 ms in both A/B rounds.
2026-11-06 04:56:53 +01:00
voidsip e7956591f3 Match vanilla replacement decoding for packet strings 2026-11-05 21:53:19 -06:00
Horizon agentandClaude Sonnet 5.5 4b352e89c1 Options: the emote key tests read a versioned options.txt, rustfmt
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-06 04:52:55 +01:00
Horizon agent 2726d8040b Merge remote-tracking branch 'origin/main' into perf/seen-snapshot
# Conflicts:
#	crates/horizon-client/src/game/creatures.rs
2026-11-06 04:52:00 +01:00
Horizon agentandClaude Sonnet 5.5 6da74ac228 Options: the emote key lives in horizon-extras.txt, options.txt is vanilla's again
Options parity regression from #10092: key.emote was in the vanilla key list, so options.txt
gained a key_key.emote line and every key after it shifted. It is now a Horizon-only mapping
(HORIZON_MAPPINGS): bound in Controls and translated like the others, saved as emoteKey in
horizon-extras.txt. A key_key.emote line written by the broken build is read once and dropped.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-06 04:44:03 +01:00
voidsip 6716cb7407 Merge remote-tracking branch 'refs/remotes/validation/worker7-main' into fix/4545-boat-paddle-transition
# Conflicts:
#	crates/horizon-client/src/game/remote_vehicles.rs
2026-11-05 21:43:23 -06:00
voidsip 8181ce0222 Reset mob fall distance before travel 2026-11-05 21:42:45 -06:00
Ludovic Marie 76b8b4eb83 Merge pull request #10423 from horizon-rust/fix/sculk-ticking-mobs
🤖 Agent: a mob that did not tick still gets its last position refreshed (no step), so one moved by a command while out of range doesn't count a walk or a landing once it ticks again; damage and mount events stay for every mob since vanilla raises them from hurt/startRiding. Proven on vanilla 26.3 with ore_probe2.py (settled pig/item stop lighting redstone ore once the player is 6 chunks away).
2026-11-06 04:40:22 +01:00
Florian ERNSTandCodex 6303017b03 Classify the verified hostile sound families as hostile
Co-Authored-By: Codex <[email protected]>
2026-11-06 04:38:19 +01:00
Horizon agent e16a5ef0da Merge remote-tracking branch 'origin/main' into fix/sculk-ticking-mobs 2026-11-06 04:37:28 +01:00
voidsip 76addba6cc Tick remote boat paddles and stop empty boats rowing 2026-11-05 21:36:53 -06:00
Skr1zzzz cc643f4af4 Random ticks: a section's candidate mask classifies each palette entry once
Rebuilding a changed or new section's random-tick candidate mask asked
whether the block state ticks randomly for each of its 4,096 blocks. A local
palette holds a handful of states: each entry is now classified once and the
mask built from the decoded palette indices. Single-value and global
palettes keep the previous path. Same mask, same draws.
2026-11-06 06:35:23 +03:00
TheMrZZandCodex gpt-6.1-sol c843c1aa05 Save the modeled mob loot-pickup flag
Write CanPickUpLoot on every save through the existing virtual getter, preserving the Allay and sulfur-cube overrides instead of retaining stale raw bytes. Cover decoded and mutated models plus frozen actual command reads.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-06 04:30:58 +01:00
Skr1zzzz 283c6723c0 Natural spawning: a start's height ends at the column's first empty block
NaturalSpawner.getRandomPosWithin draws Y in [minY, getHeight(WORLD_SURFACE)
+ 1], and ChunkAccess.getHeight is getFirstAvailable - 1: the top is the
first empty block. Horizon's world_surface already returns that block and
the spawner still added one, so every start could land one block higher
than vanilla's, in the air above the surface, where vanilla's draw never
goes; nextInt's bound was one larger too, so the draws differed from
vanilla's from there on.
2026-11-06 06:22:19 +03:00
Ludovic Marie 1532c9c153 Merge pull request #10331 from horizon-rust/perf/lan-entity-state-cache
🤖 Agent: idle entities (outside the simulation-level entity-ticking range) no longer run sendChanges, as in vanilla's ChunkMap.tick, so their 60-tick MoveEntityPos stops; a bare state (no data) is never paired, and the idle check follows the tracker's viewers (placed or held). tick_lan −1.66 ms (−24 %) in 3 A/B pairs.
2026-11-06 04:22:17 +01:00
voidsip 23a880843d Preserve custom model data flags through the item render bridge 2026-11-05 21:20:17 -06:00
voidsip 7b4634a912 Fix client steering for saddled pigs and striders 2026-11-05 21:20:10 -06:00
Ludovic Marie 2daa740748 Merge pull request #10412 from horizon-rust/fix/remote-player-offhand-nametag
🤖 Agent: queued. Every tracked entity now records what it rides, so any passenger (item/block display included) hides the player's tag as vanilla's isVehicle does; one risk checked: a removed vehicle leaves a stale id in passengers' vehicle, harmless since tags look up live entities.
2026-11-06 04:19:50 +01:00
Ludovic Marie cd547654d9 Merge pull request #10406 from horizon-rust/fix/aistep-ticking-mobs
🤖 Agent: the gate is the set of mobs the loop actually ticked (Creatures::ticked), not a second ticking-area test, so a mob that walks out of range during its own tick still finishes its pickups as in vanilla; proven against a vanilla 26.3 server (pickup_probe.py: only the ticking villager and zombie take their item).
2026-11-06 04:08:51 +01:00
Horizon agentandClaude Opus 5.5 0ed3868329 Name tags: any passenger hides its vehicle's name, as isVehicle does
Vanilla's LivingEntityRenderer.shouldShowName hides a name tag for any
entity with a passenger (`!entity.isVehicle()`). The client only counted
mobs, text displays, armor stands and interactions as passengers, so a
server that hangs its own name over a player with an item display, a
block display or any other entity still got the player's tag drawn
under it: two names (#5666).

Every tracked entity now records the vehicle SetPassengers puts it on,
and the name tags read that, whatever the passenger's type. The typed
lists stay for placing the riders.

The rest of #5666 was fixed already on main: the sword drawn in the
off hand by #5111 (each remote hand renders its own stack), the double
tag of custom-named players by #8457, and text display and armor stand
riders by #9754.

Fixes #5666

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 04:07:46 +01:00
SenjinandClaude Opus 5.5 7b80ab60c7 Shader packs: free the old buffers before a resize makes the new ones
A pack with large buffers (SEUS PTGI at 3440x1440) held both sets at once while resizing and ran
out of video memory going back to fullscreen.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 04:00:58 +01:00
voidsip 6beb50ebcd Preserve boolean glint overrides in item model views 2026-11-05 20:58:38 -06:00
Horizon agent c1d16aabde Merge remote-tracking branch 'origin/main' into perf/seen-snapshot 2026-11-06 03:55:25 +01:00
Horizon agent c0c3096e85 Merge branch 'fix/aistep-ticking-mobs' into fix/sculk-ticking-mobs 2026-11-06 03:55:04 +01:00
Horizon agent 74150d5ef8 Merge remote-tracking branch 'origin/main' into fix/aistep-ticking-mobs 2026-11-06 03:54:43 +01:00
DUzzL dfb9757d97 Evoker fangs: honour scoreboard teams when deciding allies 2026-11-06 03:50:47 +01:00
Skr1zzzz a58d5700f3 Merge remote-tracking branch 'origin/main' into server-tick-spans
# Conflicts:
#	crates/horizon-client/src/game/creatures.rs
2026-11-06 05:50:36 +03:00
Skr1zzzz 9cdcf66e69 Spans: inside the server tick's mob spawning, block and creature steps
A slow tick named spawn_natural, tick_blocks and tick_creature_entities but
nothing inside them. With 100 bots they take ~11, ~21 and ~10 ms a tick, and
an index for spawn_selection's nearest-player shortlist saved nothing: the
time was elsewhere. Their steps now have laps (sn_*, tb_*, tc_*), and the
natural-spawn pass counts its attempts and spawns (sa_attempts/sa_spawns,
one note a tick). They show the attempt loop itself: ~18,850 attempts a tick
for ~3 spawns (#3910). Only when HORIZON_SPIKES is set.
2026-11-06 05:48:23 +03:00
Horizon agentandClaude Opus 5.5 c442edabd9 Merge origin/main; idle states follow the tracker's viewers (held players too)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 03:43:53 +01:00
Florian ERNSTandCodex 29f04e40ed Pass the tool to inline fishing loot
Co-Authored-By: Codex <[email protected]>
2026-11-06 03:42:10 +01:00
Horizon agentandClaude Opus 5.5 04f6bd1214 Sculk events: only mobs and items that tick step, land and flap
Steps, landings, splashes, flaps and stepping on redstone ore come from
an entity's own tick in vanilla (Entity.move, applyEffectsFromBlocks
from LivingEntity.aiStep and ItemEntity.tick), and ServerLevel.tick
ticks only the entities in entity-ticking chunks. Here every loaded mob
and dropped item on the ground stepped on the block under it each tick:
a pig or an item that had settled on redstone ore kept lighting it after
the player went six chunks away.

Those events are now for the mobs tick_creature_entities ticked (and
those standing in the ticking area, as the sculk fixture posts before
the mobs tick) and the items in the ticking area. A mob that did not
tick keeps where it is as its last position, without a step. Damage and
mounting are raised by hurt and startRiding, so they stay for every mob.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 03:29:26 +01:00
TheMrZZandCodex gpt-6.1-sol 27d093c94f Use registered XP-orb UUID in saved command reads
Reuse the existing identity getter rather than generating a UUID per read. Cover repeated saved reads, absent raw input and stale raw UUIDs through the actual Game getter and command fixture.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-06 03:21:06 +01:00
voidsip 36c0d3f938 Predict fishing bobber block hits before client movement 2026-11-05 20:20:54 -06:00
DUzzL 6bd507f89d Treat bubble column as liquid when validating a respawn point 2026-11-06 03:20:54 +01:00
masa-masa-0314andZCode 7a846eebc6 Realms: the settings tab's render and simulation distances
RealmsSettingsTab's two distance sliders, fed by
getRealmTierConfiguration (asked until it answers, as
tierConfigurationFetched does) and saved with updateRenderDistance /
updateSimulationDistance only when a value changed, alongside
saveSettings' existing name, description and region update.

Co-Authored-By: ZCode <[email protected]>
2026-11-06 10:17:04 +08:00
DUzzL bd152b1ecf Piglins: compare armour and weapons when both or neither item is wanted 2026-11-06 03:13:01 +01:00
Florian ERNSTandCodex 6f9981bfbf Use the baby pig passenger attachment when seating riders
Co-Authored-By: Codex <[email protected]>
2026-11-06 03:10:51 +01:00
voidsip 6cf1b6b74c Keep command tags when converting mobs 2026-11-05 20:10:33 -06:00
DUzzL 12454e54bd Port ResetUniversalAngerTargetGoal to iron golems 2026-11-06 03:08:44 +01:00
Horizon agentandClaude Opus 5.5 6b2c83656c Mob snapshot: build each Seen in its slot and keep the buffer
tick_creature_entities snapshots every loaded mob (`Seen`, ~400 bytes)
before the loop and again after each mob's tick. Mob::seen lives in the
client lib and was not inlined into the game crate, so each one was
built on the stack and copied into its slot, and the snapshot's
megabytes were allocated and freed every tick.

Mob::seen is #[inline] now, and the emptied buffer stays in Creatures
for the next tick. The snapshot holds the same values.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 03:07:34 +01:00
voidsip d7e1eaf955 Apply melee extra knockback to boats 2026-11-05 20:06:28 -06:00
CocofireHDandopencode 7c57f5f906 prepared files: treat a killed export as unused
A killed exporter left an empty gameplay-facts.json (or another table) behind.
The preparer only checked that the path exists, so "prepare again" kept the
empty file, and the launcher called the folder prepared and started the game
on it. Trust an earlier export only when it still parses, and treat a folder
with an empty top-level JSON table as not prepared so Play prepares it again.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-06 03:01:43 +01:00
Ludovic Marie 69fab597a6 Merge pull request #10203 from Detimes/feat-10174-mod-deps
🤖 Agent: Checked on the desktop against main 9f8f6842d (merges cleanly, lock passes --locked). All 19 new lock packages are permissive (MIT/Apache/BSD-3/ISC-style webpki/Zlib/BSL option on ryu); the only build scripts (mysql, mysql_common) just pass target env vars, no downloads; TLS is rustls+ring only, flate2 uses miniz_oxide, no openssl/native-tls/-sys/cmake. cargo tree for horizon-client (default, --no-default-features, --target all) is identical to main, so players' game and native-mod compile are unchanged; the launcher's cold cargo fetch gains 21 crates / +2.5 MB once (noise in wall time). Note for later: webpki 0.22 and rustls-pemfile are unmaintained upstream; worth moving to mysql 28 when it no longer rewrites the lock.
2026-11-06 02:45:58 +01:00
voidsip 790e5f14d4 docs: index design server and release guides 2026-11-05 19:35:16 -06:00
CocofireHDandopencode 3c01dce30d resources: name the JSON file a parse error came from
serde's "expected value at line 1 column 1" says nothing about which of the
prepared folder's tables is damaged, so a player with a killed export only saw
a crash report. Read the core tables through horizon_world::json_file, which
prefixes the path, and have the startup check name a top-level table left
empty before the window opens.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-06 02:28:51 +01:00
Horizon agentandClaude Opus 5.5 66dc3229a0 Mobs outside the simulation distance pick nothing up
Mob.aiStep's looting, the villagers' item sensor and the fox, dolphin,
panda, piglin, allay and sulfur cube item passes run after the mob loop
over every loaded mob. In vanilla they are part of the mob's own tick,
and ServerLevel.tick ticks only the entities in inEntityTickingRange: a
villager six chunks from the nearest player, loaded but outside the
simulation distance, took the bread at its feet here and not there.

The loop records the mobs whose tick ran (Creatures::ticked), and those
passes leave the others alone.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 02:20:47 +01:00
AxxioandAntigravity 2948fb86ed game/maps: honour can_place_on when using a map on a banner in adventure mode
In adventure mode, vanilla allows ItemStack.useOn if the item's can_place_on component matches the clicked block. Previously, use_map_on_banner checked only !self.may_build() and returned early without checking can_place_on.

This honours can_place_on_in_adventure on the banner's block position, allowing adventure mode players with matching maps to toggle banner markers.

Co-Authored-By: Antigravity <[email protected]>
2026-11-06 02:18:05 +01:00
Ludovic Marie 9f8f6842db Merge pull request #10366 from horizon-rust/perf/sculk-entity-events
🤖 Agent: each mob footstep scanned every mob three times (two id lookups and the warden/allay listener loop); now an event with no sculk block in reach and no warden or allay within 24 blocks skips the context and the listeners. Listeners give up past 16 blocks before any side effect, so vibrations are unchanged.
2026-11-06 02:16:56 +01:00
Ludovic Marie 1525ae0e3b Merge pull request #10364 from horizon-rust/fix/founder-claim-use-checkout
🤖 Agent: launcher-only fix. Maps the service's 403 use_checkout / not_offered_here to their own messages (86 tables), and drops one_click after use_checkout so the Shop opens the free checkout. Risk: none on the hot path; only the claim's error branch changes. Launcher tests 719 passed on the desktop.
2026-11-06 02:09:16 +01:00
Ludovic Marie 09450fb6f9 Merge pull request #10361 from horizon-rust/perf/mob-loop-overhead
🤖 Agent: villager_pickups tested every loaded villager against every dropped item, looking up tags before the reach: that was 12.8 of 23 ms of the mob phase in the load test (22.7 → 8.1 ms after this). The new ItemScan keeps the full scan's order and falls back to it if the item list changes under it.
2026-11-06 02:07:26 +01:00
Horizon agentandClaude Opus 5.5 53bc816fa1 Launcher: rustfmt the claim refusal test
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 02:03:19 +01:00
Ludovic Marie 2993ef0b20 Merge pull request #10116 from horizon-rust/pvp/legacy-knockback
🤖 Agent: merging. Every knock_back caller outside the legacy rules passes legacy = false, so the 26.3 path is unchanged. 1.8's air lift and the unhalved sprint push only run under the hosted-world switch.
2026-11-06 01:53:48 +01:00
Horizon agentandClaude Opus 5.5 1411281eea Launcher: a refused founder claim says why and leads to the checkout
The cosmetics service answers POST /v1/claim with 403 use_checkout where
Paddle sells (the set goes through its free checkout there) and 403
not_offered_here where the claim is left out. The launcher mapped neither,
so a player saw "Horizon's cosmetics service had a problem" (Discord bug
thread, 2026-11-05).

- Both codes are the Shop's own refusals now, each with its own words, in
  all 86 lang tables.
- After use_checkout the saved answer drops one_click, so the Wardrobe stops
  offering "Claim for free" and the Shop's button opens the free checkout on
  playhorizon.dev.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 01:52:42 +01:00
Ludovic Marie 12d7eaccdb Merge pull request #10115 from horizon-rust/pvp/legacy-server
🤖 Agent: merging. [combat] is only written when legacy is on, and unknown keys are rejected. The game reads it in dedicated.rs, and a bad section logs and keeps 26.3's rules. The test now looks for the section line, not the template's '# [combat]' comment, which made verify fail on the first head.
2026-11-06 01:51:17 +01:00
Horizon agent 92bc3bc40f Merge remote-tracking branch 'origin/main' into perf/sculk-entity-events 2026-11-06 01:50:16 +01:00
Horizon agent d6d7cc3e29 Merge remote-tracking branch 'origin/main' into perf/mob-loop-overhead 2026-11-06 01:49:56 +01:00
Ludovic Marie 342824b506 Merge pull request #10114 from horizon-rust/pvp/legacy-rules
🤖 Agent: merging. legacy_rules() is remote.is_none() && combatRules, so a window on any server keeps 26.3's cooldown and damage. Measured over LAN: 1.8 rules 7 and 7 (diamond axe, charged then right after a swap), 26.3 9 and 3.6.
2026-11-06 01:48:43 +01:00
Ludovic Marie 195515000a Merge pull request #10112 from horizon-rust/pvp/legacy-effects
🤖 Agent: merging. The 1.9 hit sounds and particles are filtered on receipt (remote.rs, lan_particles.rs), so nothing sent changes. Hurt sounds and crit particles stay, and 1.8 hit sounds are off by default.
2026-11-06 01:46:16 +01:00
Ludovic Marie 1ff952a4f0 Merge pull request #10111 from horizon-rust/pvp/legacy-hand
🤖 Agent: merging. Legacy only moves the hand's matrices, and only for items with vanilla's flat display (pack-moved and post-1.8 items keep 26.3's). It's off by default, and the renderer is the only reader of the equip state it changes. On scripted fights against a vanilla server, #10117's Modern-vs-Legacy packet comparison matched on every scenario that is stable between two identical clients.
2026-11-06 01:43:50 +01:00
AxxioandAntigravity b08f1074b1 docs: remove stale "not ported" notes
Co-Authored-By: Antigravity <[email protected]>
2026-11-06 01:28:10 +01:00
AxxioandAntigravity 9a076b6a24 docs/README.md: index missing player, launcher and platform pages
Co-Authored-By: Antigravity <[email protected]>
2026-11-06 01:26:57 +01:00
Horizon agentandClaude Opus 5.5 b40c996fb9 Mob looting: walk only the items in the cells a reach meets
A mob near some dropped item tested every item on the level (2,000 in
the load test: 1.5 ms a tick). ItemAreas now keeps the items of each
cell, and ItemScan walks the list in its order from one item in a met
cell to the next, testing what the scan tested; it keeps up with the
items the walk removes, and tests every item from there on if the list
changes any other way. The villagers' pickups walk the same way.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 01:26:11 +01:00
Horizon agent 99e1caf4db Merge remote-tracking branch 'origin/main' into perf/sculk-entity-events 2026-11-06 01:22:32 +01:00
Horizon agent 400335608e Merge remote-tracking branch 'origin/main' into perf/mob-loop-overhead 2026-11-06 01:22:31 +01:00
Ludovic Marie e5875b0b19 Merge pull request #10342 from horizon-rust/agent/native-call-attribution
🤖 Agent: launcher-only fix in native mod error tracing; fmt/clippy/613 lib tests green on the desktop, new test fails without the fix.
2026-11-06 01:18:17 +01:00
Horizon agentandClaude Opus 5.5 1ab39a15ec Native mods: an error in the call horizon-mixins generates for a helper names the helper's mod
The launcher traced a compile error to a mod only inside the helper function itself. horizon-mixins
wraps each helper in a block that calls it, `{ fn helper(…) { … } helper(…) }`. When Horizon
changes a type the helper's signature mentions (flair 1.0.0: `extra` became five-element tuples),
the error lands on that generated call, so no mod was named and the whole build failed instead of
leaving that mod out. A block holding only the helper and its call now counts as the helper's.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 01:16:25 +01:00
CocofireHDandopencode 89ca6821b8 test: keep docs/README.md links and benchmark index resolving
Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-06 01:10:13 +01:00
CocofireHDandopencode 4eafef1180 docs: index the benchmark and performance result pages
Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-06 01:10:11 +01:00
Horizon agentandClaude Opus 5.5 e82ac45192 Format the idle-entity change
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 01:04:26 +01:00
Ludovic Marie 764df32826 Merge pull request #9987 from horizon-rust/mods/hotload-design
🤖 Agent: merging the mod hot-load design note, docs only. The point to check is the native measurement it rests on: a one-line gameplay change rebuilds in 570 s against 812 s cold, and mold doesn't help, which is why the run-time switch came before background builds.
2026-11-06 00:53:50 +01:00
Ludovic Marie 75e54413d7 Merge pull request #10217 from horizon-rust/mods/hotload-content
🤖 Agent: merging live switching of content mods. The point to check is the server's world tables: with no data pack they used to stay on the startup resources, so a switched mod's data never applied. After a live switch they are now built from the new root (data_switched), checked in game by a mod function that loads, unloads and loads again.
2026-11-06 00:53:47 +01:00
Ludovic Marie e0bd7cd69a Merge pull request #8742 from Akirabane/feat/7484-request-logs
🤖 Agent: the request log reads the player's name before the request runs, so a release or drop that removes the guest still logs who it was. The e2e this PR adds ran on this exact stack against current main: 31/31 over real control sockets with horizon-bots.
2026-11-06 00:47:45 +01:00
Ludovic Marie be04fbb531 Merge pull request #8735 from Akirabane/feat/7484-import-position
🤖 Agent: pushed 4020e2537 for martipops' review. It refuses a rotation that overflows f32 (1e39 became inf/NaN after the cast), refuses a named position when the record still has a RootVehicle to restore (the vehicle would undo it), keeps recentered on retries, and documents that velocity is the server's body only. Tests added for each; union-tested on the desktop.
2026-11-06 00:47:41 +01:00
Ludovic Marie 745956e29b Merge pull request #8730 from Akirabane/feat/7484-import
🤖 Agent: the commit point holds. place_arrival writes the .dat with write_dat_durable plus the advancements and stats with write_durable, each a Result, before ok, and the player stays held on any error. Retries after the commit answer through placed_arrival. martipops' two reviews are answered point by point in the comment above. server_transfer_e2e passed on the final stack (31/31).
2026-11-06 00:47:37 +01:00
Ludovic Marie 7b36dd82a3 Merge pull request #8716 from Akirabane/feat/7484-held-player
🤖 Agent: with [transfer] off, no login is expected, so held stays false and watches() equals here(): every here→watches swap in hub.rs and the loading_chunks refactor are no-ops for ordinary servers. With it on, a held player is a viewer but not tracked, and gets list changes through broadcast_watching. Union-tested with main and the stack on the desktop, plus server_transfer_e2e (31/31).
2026-11-06 00:47:32 +01:00
Horizon agentandClaude Opus 5.5 153044c095 Sculk: a mob's game event costs nothing when nothing can hear it
tick_mob_sculk_events posts every loaded mob's footsteps, landings and
splashes. Each event looked its mob up by a scan of every mob (for the
context and the supporting block) and asked every mob whether it was a
warden or an allay, so a server with thousands of mobs paid three scans
of them for each footstep near no listener.

Now, as GameEventDispatcher only visits the listeners around the event:
while the mobs' events are posted, mobs are found by id through a slot
map, the wardens and allays are listed once with their positions, and
an event with no sculk block in reach and no warden or allay within 24
blocks skips the context and the listeners. A mob that stands as it
stood with no step due (every mob outside the simulation distance)
leaves at once, and a mob riding nothing, as before, skips the mount
bookkeeping. Mods still get every event (native_game_event).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:43:01 +01:00
Horizon agentandClaude Opus 5.5 f43950f5fb Design note: the measured times, and what PRs 2 to 4 did
Native rebuild times measured on the desktop, live switch times in game
on the ThinkPad and the content root on the desktop. Option A as built:
trait mods switch at run time, RenderHooks and the launcher's build-all
come next. The browser's buttons and index fetch as implemented.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:38:39 +01:00
Horizon agentandClaude Opus 5.5 b0aacebaab Mods hot load: a test follows the root-per-mod-set rule
blocks_and_items_declared_in_code_get_ids expected a changed declaration
to rewrite the same root's stamp; each set now has its own root, so it
checks the new root and that the old one is left as it was. Found by
running the content-root tests on real prepared resources.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:37:43 +01:00
Horizon agentandClaude Opus 5.5 1d8a1699ad Mob loop: villagers test reach before item tags, no player view copies
villager_pickups tested every loaded villager against every dropped item,
looking the item up in the villager food table and tags before the reach:
on a server with hundreds of villagers and thousands of items that was
most of the mob phase. The reach comes first now, and a villager with no
item in its cells skips the scan (ItemAreas, as the looting passes do).

Mobs outside the simulation distance only check despawning, which reads
the nearest player and the difficulty: they no longer copy the player
view they see. A ticking mob borrows its guest's view for its tick (the
tick reads it through &MobWorld) instead of cloning it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:30:30 +01:00
Ludovic Marie 42e6d9cc49 Merge pull request #10263 from foudretbr/fix/unknown-block-state-panic
🤖 Agent: unknown states now read as air at the three places they enter (chunk palettes, block updates, BlockFacts::get), and the palette scan is skipped when nothing is unknown, so a vanilla-width chunk costs one maybe_has over its palette. Vanilla would disconnect on such an id (MissingPaletteEntryException) instead; air matches what Horizon already did for a wider host, so I took it. Union-tested on the desktop (clippy, wide_states, horizon-items).
2026-11-06 00:29:30 +01:00
Ludovic Marie 369e466faa Merge pull request #10080 from foudretbr/prepare-ignore-global-java-options
🤖 Agent: removing JAVA_TOOL_OPTIONS, _JAVA_OPTIONS and JDK_JAVA_OPTIONS in java::command reaches every exporter JVM and javac but not the game's own launch, so a player's global -XX:+UseZGC still applies in play and only stops clashing with BATCH_OPTIONS' SerialGC during preparation. Built and tested in a union on the desktop (clippy, horizon-prepare tests).
2026-11-06 00:29:25 +01:00
Horizon agent 4f3355c151 Merge remote-tracking branch 'origin/main' into perf/lan-entity-state-cache 2026-11-06 00:26:38 +01:00
Horizon agentandClaude Opus 5.5 34ddea78e1 Merge #8735's review fixes into #8742
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:22:26 +01:00
Horizon agentandClaude Opus 5.5 4020e25379 player-import: refuse an overflowing rotation and a named position over a vehicle
Answers martipops' review of #8735:
- A rotation finite as f64 but past f32::MAX became an infinity (and a NaN pitch) after the
  cast; it is refused now, like any rotation that is not a number.
- A record with a vehicle still to restore (RootVehicle) seats the player back on it at the
  vehicle's own place, which undid a position the request named; the two are refused together.
- A retried import of the same hand-over, or a retry after the commit, answers the same
  `recentered` as the first reply (kept on the guest until it is placed).
- docs/server.md says the velocity is the server's only: the arrival's teleport carries no
  motion, as a vanilla login's does not.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:22:22 +01:00
Horizon agentandClaude Opus 5.5 7dcc5b46f3 Server: send idle entities' changes as ChunkMap does, describe them bare (#10253)
ChunkMap.tick runs ServerEntity.sendChanges only for an entity that changed
section, needs sync, or is in DistanceManager.inEntityTickingRange. Horizon
ran it for every tracked entity, so an idle one sent its position every 60
ticks and advanced its update clock. EntityState::idle now carries the
range (the simulation level, Levels::in_entity_ticking_range), and the
tracker skips sendChanges for an idle entity that stayed in its section and
needs no sync; a lead change still goes out at once (Leashable).

The game then stops describing such entities in full every tick: an idle
mob or item that was in the tracker's last pass at the same place, carries
no passengers, and is already tracked by every client within its tracking
range is described bare (where it is, none of its data). The tracker never
reads its data and never pairs a bare state, so every pairing still sends
the entity as it is (game/lan_idle.rs).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:21:37 +01:00
Ludovic Marie 2b74332fbe Merge pull request #10117 from horizon-rust/pvp/wire-stream-legacy
🤖 Agent: merging. The default --clients vanilla,horizon run is unchanged, and so is main's one-client capture (now 'one or two of'). horizon-legacy only adds a horizon-extras.txt in its own scratch home. On the desktop, Modern vs Legacy matched on 14 of 16 scenarios; eat and dig_teleport also differed between two identical Modern clients there.
2026-11-06 00:13:00 +01:00
Ludovic Marie f563b7aafe Merge pull request #10308 from horizon-rust/fix/launcher-pictures-gpu-limit
🤖 Agent: merging. Pictures are now sized to the window × scale and capped by the atlas limit (the wgpu adapters' min on Linux, 16384 on Metal/DX), instead of a fixed 3840. RSS stays flat at 173 MiB for 5 min on a real GPU. One thing to watch: the Linux probe opens its own Vulkan/GL instance at startup on a background thread, and until it answers pictures cap at 8192.
2026-11-06 00:12:56 +01:00
Horizon agentandClaude Opus 5.5 f8c3edd81e launcher: make pictures at the drawn size, capped by the GPU's limit
#10236 capped screenshots and the background at a fixed 3840 px, so an
8K screen lost detail. Pictures are now made at what the screen shows:

- viewer and background: the window's longer side x its scale factor
  (7680 px on an 8K screen), tiles 360 points x the scale factor, in
  256 px steps so a resize doesn't remake them every frame;
- never above the biggest texture GPUI's atlas holds: on Linux the
  smallest max_texture_dimension_2d over wgpu's Vulkan/GL adapters
  (asked once in the background, 8192 until known), elsewhere the fixed
  16384 of the Metal and DirectX atlases. A larger picture would make
  the atlas add a max-size texture on every frame (zed#66595).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:10:21 +01:00
Horizon agentandClaude Opus 5.5 5ba18cae86 PvP & HUD: rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:01:54 +01:00
Horizon agentandClaude Opus 5.5 f06b417ac4 Server: the [combat] test looks for the section, not the template's comment
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:01:54 +01:00
Horizon agentandClaude Opus 5.5 346a0a8d81 lan_e2e: legacy-pvp hits right after a hotbar swap for an uncharged hit
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:01:54 +01:00
Horizon agentandClaude Opus 5.5 fc8781c2ce PvP & HUD: document Legacy's sounds and particles
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:01:54 +01:00
Horizon agentandClaude Opus 5.5 6d36365aeb PvP & HUD: rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:01:54 +01:00
Horizon agentandClaude Opus 5.5 3400a0316b PvP & HUD: 1.8 knockback under legacy combat rules
With the legacy rules on, a player's knockback follows 1.8.9's
EntityLivingBase.knockBack: the motion halves and the 0.4 push lifts in the
air too (26.3 lifts only from the ground), and knockback resistance is a
chance to take none instead of a cut. The sprint and Knockback push is added
on top as attackTargetEntityWithCurrentItem's addVelocity (0.1 up) instead
of going through knockback, for players and mobs alike.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:01:54 +01:00
Horizon agentandClaude Opus 5.5 4d4c3ff32f Server: [combat] legacy = true in server.toml for 1.8 combat rules
horizon-server accepts and keeps a [combat] section (off by default, left out
of the file while off); the dedicated game reads it itself, like
[anticheat], and turns on the legacy rules a hosted world's PvP page switch
gives. A wrong section is logged and fights keep 26.3's rules.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:01:54 +01:00
Horizon agentandClaude Opus 5.5 932050ffab lan_e2e: legacy-pvp scrolls the PvP page to its switch
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:01:54 +01:00
Horizon agentandClaude Opus 5.5 04c3b710cf PvP & HUD: Legacy leaves out the sweep, damage hearts and 1.9 hit sounds
Under Combat feel Legacy the client draws no sweep_attack or
damage_indicator particles a server sends (1.8.9 had neither), and with
'1.8 hit sounds' plays none of the entity.player.attack.* sounds 1.9
added. Hurt sounds, crits and enchanted hits stay. Only what this client
shows changes; nothing is sent.

1.8.9 drew no red tint over armour (LayerArmorBase.shouldCombineTextures
is false, so setBrightness skips it) and the body's flash is red at 0.3,
as 26.3's: both already match.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:01:54 +01:00
Horizon agentandClaude Opus 5.5 a6f2414081 PvP & HUD: document Combat feel
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:01:54 +01:00
Horizon agentandClaude Opus 5.5 62db23c23b PvP & HUD: rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:01:54 +01:00
Horizon agentandClaude Opus 5.5 eabc4160a8 PvP & HUD: Combat feel Legacy draws the hand as 1.8.9 did
Combat feel: Modern (default) or Legacy (1.8.9). Legacy changes only the
picture: a flat item in first person takes 1.8.9's ItemRenderer pose
(swing, eating and drinking, bow pull) through 26.3's own display
transform, a sword is held up while use is held (1.8.9's block pose,
swinging as 1.7.10 did), the main hand no longer dips after each hit,
and the attack indicator hides unless the player keeps it. The clicks
and every packet stay 26.3's. Poses 1.8.9 lacked (crossbow, trident,
spear, brush) and resource packs' own displays stay modern.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:01:54 +01:00
Horizon agentandClaude Opus 5.5 cccc296d9a PvP & HUD: the fall distance is already an f64
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:01:54 +01:00
Horizon agentandClaude Opus 5.5 270e435b3f PvP & HUD: 1.8 combat rules in worlds you host
A PvP page switch, off by default: single player and LAN worlds resolve
melee hits by 1.8.9's rules (EntityPlayer.attackTargetEntityWithCurrentItem):
no attack cooldown and no sweep, 1.8.9 weapon damage (ItemSword 4 / ItemAxe 3 /
ItemPickaxe 2 / ItemSpade 1 plus ToolMaterial), Strength x(1 + 1.3 per level)
and Weakness -0.5 per level, Sharpness 1.25 per level, and critical hits that
allow sprinting and need no charge. Only a game that is the server uses them;
a window playing on a server never does, so what it sends stays the same.

The window passes the switch to its server thread each frame, like the
distances. lan_e2e's legacy-pvp check measures two diamond axe hits 12 ticks
apart: 7 and 7 under the rules, 9 then a cooldown-cut hit without.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 00:01:54 +01:00
Horizon agent 5f625c748e Merge remote-tracking branch 'origin/main' into pvp/wire-stream-legacy
# Conflicts:
#	tools/test_wire_stream_parity.py
2026-11-06 00:00:26 +01:00
Ludovic Marie 2266c4de14 Merge pull request #10211 from horizon-rust/pvp/hud-editor-main
🤖 Agent: merging. These are #10079's commits merged with main and nothing else; #10079 had landed in the already-merged pvp/hud-layout. The editor opens only from a world and is the only screen that writes the layout.
2026-11-06 00:00:04 +01:00
Ludovic Marie 76c0362eb8 Merge pull request #10225 from horizon-rust/agent/native-broken-on
🤖 Agent: verified on the desktop: horizon-mods 36 tests, launcher 589 tests, clippy -D warnings clean. broken_on is read only from the registry index (the publish job adds it from horizon-mods' daily native-compat run). The warning shows only when the entry's Horizon is the commit the mod would build on, so a mod pinned elsewhere doesn't warn.
2026-11-05 23:57:29 +01:00
Horizon agent 12c5d55a95 Merge commit '765da7031e28448d840a218a2b87686d8fb6d59d' into agent/native-broken-on 2026-11-05 23:51:42 +01:00
Ludovic Marie 765da7031e Merge pull request #10082 from horizon-rust/pvp-safe/wire-stream-harness
🤖 Agent: the harness itself: 16 scenarios, real vanilla 26.3 client vs Horizon, per tick and field; on main 11/16 match, with the series + #9918 16/16. Named-only and solo in parity_hosts (needs a virtual screen, ~15 min). Merge of main resolved a game.rs mod-list conflict (tick_profile + tick_script).
2026-11-05 23:50:44 +01:00
Ludovic Marie 89e625981b Merge pull request #10084 from horizon-rust/pvp-safe/held-slot-tick
🤖 Agent: wire stream harness (#10082) on main: number keys' SetCarriedItem left a tick early (hotbar_swap, 15 ticks; dig_teleport) and a key tapped with a swing at the sky sent the slot before the Punch; with this change every tick matches vanilla. Head = cc7200cd7a's +35 −43 plus merges of #10083, #10085 and main (conflicts in remote.rs resolved to the tree the harness after-run built and passed).
2026-11-05 23:50:40 +01:00
Ludovic Marie 1f09d99dad Merge pull request #10215 from horizon-rust/agent/native-build-health
🤖 Agent: verified end to end on the desktop: with 30 registry mods on Nightly 2026-11-05, main's launcher fails the whole build (eatinganimation E_TARGET_NOT_FOUND), and this one builds 22 and leaves out 8 with their reasons. MIXINS_REV moves to 5a64af9 (horizon-mixins#27, #28). The risk to watch: a compile failure costs one full recompile per round, capped at 3.
2026-11-05 23:50:36 +01:00
Horizon agentandClaude Opus 5.5 fe49561c78 Merge main into held-slot-tick after #10083 and #10085 landed
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 23:48:21 +01:00
Horizon agent 152eaed3bd Merge remote-tracking branch 'origin/agent/native-build-health' into agent/native-broken-on 2026-11-05 23:36:37 +01:00
Horizon agent efbd46aaad Merge commit '6d99e14ff0c70ae60bc56b67829b526409fa068e' into agent/native-build-health
# Conflicts:
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-05 23:36:06 +01:00
Ludovic Marie 6d99e14ff0 Merge pull request #10189 from horizon-rust/pvp-safe/click-slot-order
🤖 Agent: inventory in the wire stream harness: a shift-click's changed slots went out 10, 37 where vanilla's Int2ObjectOpenHashMap iterates 37, 10; now byte-identical, unit test pinned to the captured order.
2026-11-05 23:30:06 +01:00
Ludovic Marie 6421a384f5 Merge pull request #10188 from horizon-rust/pvp-safe/pick-view-vector
🤖 Agent: bridge in the wire stream harness: 19 of 19 UseItemOn cursors differed from vanilla by ~6e-5 on main (double trig in the pick ray), all bit-identical with Mth's float table. Hot path cost: one table lookup per frame instead of libm sin/cos.
2026-11-05 23:30:02 +01:00
Ludovic Marie 39e99fdbd6 Merge pull request #10085 from horizon-rust/pvp-safe/vehicle-order
🤖 Agent: read against LocalPlayer.sendChanges and AbstractBoat.tick (rider look, vehicle, then sprint; paddles first). No riding scenario in the harness yet, so the proof is the read and the unchanged 16 scenarios. Land before #10084, which merges this branch.
2026-11-05 23:29:58 +01:00
Ludovic Marie ad1a6a3101 Merge pull request #10083 from horizon-rust/pvp-safe/dig-sequence
🤖 Agent: verified with the wire stream harness (#10082): on main, dig_teleport answered a teleport mid-dig with a new START (sequence 34) instead of vanilla's ABORT; with the series every tick matches. pr_ready clean except the desktop nix-shell's uname-less install.sh test.
2026-11-05 23:29:54 +01:00
Horizon agentandClaude Opus 5.5 e692430ffe Merge #10085 (pvp-safe/vehicle-order) into held-slot-tick: both rewrite remote_send_state
The held slot leaves remote_send_state (this PR); the boat's paddles go first and a
passenger sends its look, vehicle, then sprint (#10085).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 23:26:29 +01:00
Horizon agentandClaude Opus 5.5 861d3168cb Merge #10083 (pvp-safe/dig-sequence) into held-slot-tick: both edit the login's reset
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 23:26:03 +01:00
Horizon agentandClaude Opus 5.5 3431d0e18f wire stream: a one-client run (--clients horizon) stops after its capture
A loaded desktop's vanilla client failed to log in; rerunning Horizon alone and
comparing with the earlier vanilla capture crashed on the missing client.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 23:23:56 +01:00
Ludovic Marie c4e4800d44 Merge pull request #10241 from martipops/controller/buttons-prompts-v2
🤖 Agent: the keyboard path is a mechanical move from keys.contains to held(Action), with the same default keys underneath; old horizon-controller.txt files keep their buttons (no bindLayout line), and the pad's stack drop also reaches the server path through drop_stack. Union pr_ready green.
2026-11-05 23:19:40 +01:00
Ludovic Marie f33f49aa06 Merge pull request #10181 from martipops/fix/split-pack-overlay
🤖 Agent: a guest now gets host.vanilla_root(), not P1's overlay, so build_overlay_uncached can no longer delete the files it is building from.
2026-11-05 23:19:36 +01:00
Ludovic Marie c4c815689b Merge pull request #10059 from martipops/fix/pad-e2e-linux
🤖 Agent: harness only; hard links keep 60000 regions cheap on disk, and focus_on no longer raises StopIteration on a scrolled-out row.
2026-11-05 23:19:32 +01:00
Ludovic Marie 2aaaa76e9b Merge pull request #10056 from martipops/feat/pad-status-mapping
🤖 Agent: the router's per-frame status list is built only while a control socket is open, so splitscreen play without horizon-ctl pays nothing for it.
2026-11-05 23:19:28 +01:00
Ludovic Marie 460dbb0e5e Merge pull request #10054 from martipops/fix/ctl-socket-path
🤖 Agent: the check is SocketAddr::from_pathname, and the test compares it with a real bind at every length 1-150, so it follows the OS limit (104 on macOS, 108 on Linux) without a hardcoded number.
2026-11-05 23:19:24 +01:00
Ludovic Marie b756cf01e6 Merge pull request #10029 from foudretbr/feat/launcher-socks-proxy
🤖 Agent: SOCKS goes through ureq's own socks-proxy feature (socks 0.3.4, MIT/Apache), and the loopback SOCKS5 test proves the request reaches an .invalid host only through the proxy. Nothing changes for players without a proxy set.
2026-11-05 23:19:20 +01:00
Ludovic Marie d6bac327fa Merge pull request #9966 from Mayonesu0/fix/9633-wheel-scrolls-settings-list
🤖 Agent: matches 26.3: OptionsList inherits AbstractScrollArea.mouseScrolled, so the wheel scrolls the list and never reaches a row's CycleButton; the old key is dropped because every install saved it as true. Main merged in, union pr_ready green.
2026-11-05 23:19:15 +01:00
Horizon agent a35ea8b72a Merge remote-tracking branch 'origin/pvp-safe/wire-stream-harness' into pvp/wire-stream-legacy 2026-11-05 23:11:05 +01:00
Horizon agent ec21e06600 Merge remote-tracking branch 'origin/main' into pvp-safe/wire-stream-harness
# Conflicts:
#	crates/horizon-client/src/game.rs
2026-11-05 23:08:51 +01:00
Horizon agentandClaude Opus 5.5 9027fcd390 Time tick_creature_entities' steps as spans for horizon-report
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 23:07:47 +01:00
Horizon agentandClaude Opus 5.5 8d09d8b3f2 wire stream: a teleport's two answer ticks compare with each other, the rest on the script's clock
Aligning every tick after the teleport on its acceptance moved the script's own
packets (the button release, the 20-tick position) by the server's lag: on the
desktop vanilla got the answer at tick 26, Horizon at 29, and both clients'
packets were otherwise identical tick for tick.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 23:06:50 +01:00
Horizon agentandClaude Opus 5.5 25d55ff457 Merge main into mods/hotload-content (after #10104 and #10218)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 23:06:43 +01:00
Ludovic Marie 4f4a931b21 Merge pull request #10269 from horizon-rust/agent/redstone-catalog-harness
🤖 Agent: harness and examples-only probe, nothing players run. New head: CI's parallel shards raced on one schematic .part file; each process now writes its own (three concurrent downloads checked against the pinned digest), and parity / parity passes. Point to check: item-moving builds are reported as not comparable, never as a pass. Result: 111/111 verified contraptions match vanilla.
2026-11-05 23:05:43 +01:00
Horizon agent cabfc96e14 Merge remote-tracking branch 'origin/agent/native-build-health' into agent/native-broken-on 2026-11-05 23:00:38 +01:00
Horizon agentandClaude Opus 5.5 2044fc756c launcher: trace a compile error inside a mod's support module to that mod
The second end-to-end build of 30 registry mods on 6475f62 stopped on
errors inside carryblock's, distant_horizons', smartf3's and treefall's
support modules (made before the crate split), which named no mod: only
injected helpers were traced. An error inside the inline module a mod
declared (one the pristine source doesn't have) now names that mod, so
the build leaves all of them out in one more compile.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 23:00:08 +01:00
Horizon agentandClaude Opus 5.5 043705f347 Redstone catalogue: each shard writes its own schematic part file
CI runs the three shards at once on an empty .local/lra-catalog: two of them
downloaded the same schematic into one `.part` name and one rename found it
gone. The part file now carries the process id.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 22:58:28 +01:00
Ludovic Marie 0f5dc8d6d5 Merge pull request #10268 from horizon-rust/agent/redstone-catalog-oracle
🤖 Agent: test-only oracle (mods/horizon/src/test). Point to check: run() clears block ticks after it loads containers and comparators, and sets the lectern's page field directly. Otherwise setChanged and setPage schedule ticks or power the lectern before step 0, which is what made 29 builds differ by an extra tick (see #10269's numbers).
2026-11-05 22:55:22 +01:00
009378de29 Stop the underwater sky scan on kelp and seagrass.
canSeeSkyFromBelowWater stops when a block dampens light and is not liquid(). Kelp and seagrass hold water, so guardians under them were still rolling the 1-in-20 and spawned less often.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-05 22:53:40 +01:00
b9607ce998 Replace a bubble column when a bucket empties into it.
emptyContents destroys the block only when it is not liquid(). A bubble column is liquid and not a LiquidBlock, so breaking it first played destroy particles and a sculk vibration.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-05 22:53:40 +01:00
Ludovic Marie 83da211d38 Merge pull request #10267 from horizon-rust/agent/redstone-catalog-data
🤖 Agent: data and reader only, nothing players run. The catalogue is WTFPL from maybeachromium (LICENSE beside it). Point to check: tools/lra_schem.py is the one parser of untrusted downloaded schematics. It reads gzip NBT with struct only, never executes or imports from them, and rejects a palette/varint count mismatch.
2026-11-05 22:48:26 +01:00
Horizon agentandClaude Opus 5.5 b7df353fdf Merge main into fix/9633-wheel-scrolls-settings-list
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 22:42:57 +01:00
foudretbr d55c2840a7 Block states: map states past registry to air instead of panicking
A server with mods or states the client does not have can send block states outside our registry. Instead of panicking with an out of bounds slice access when indexing BlockFacts or unpacking palettes, map unknown states to air.
2026-11-05 22:34:51 +01:00
DUzzL cb7babf1cf Normalize END records whose disk numbers are equal but not zero 2026-11-05 22:32:18 +01:00
Ludovic Marie 3c7bb44aa1 Merge pull request #10220 from xxaxio/fix/10072-launcher-auto-update-race
🤖 Agent: per-home mod lock fixes the stale-manifest race; UI-thread switch/remove use try_lock_home so an update's downloads never freeze the window.
2026-11-05 22:31:06 +01:00
Ludovic Marie 51e5d01c83 Merge pull request #10145 from horizon-rust/cosmetics-fx/wardrobe
🤖 Agent: Wardrobe layer, retargeted to main after #10144. preview::Draw gains alpha and Draw::model; main's live view now builds the body with it. A companion is drawn at its anchor, an aura see-through at the feet with its turned-away faces skipped, and a trail as a short run of particles. The Wardrobe gets Companion, Trail and Aura rows, in all 86 launcher languages. Verified on this head: rustfmt on game and launcher, 71 horizon-cosmetics tests, launcher wardrobe/i18n/lang tests (23 + 7).
2026-11-05 22:29:16 +01:00
Ludovic Marie b0a738abc3 Merge pull request #10144 from horizon-rust/cosmetics-fx/render
🤖 Agent: render layer, retargeted to main after #10143. It draws companions on the GPU skin path (identical ones share one buffer) and trails and auras in one see-through span after the players. Nothing is drawn beyond 48 blocks or outside the view. Measured in-game with HORIZON_COSMETICS_LOCAL: +0.6 ms prepare at 16 wearers and +1.1 to 2.4 ms at 64, mostly the auras built on the CPU; the follow-up is #10251. Verified on this head: horizon-client clippy -D warnings.
2026-11-05 22:26:58 +01:00
Ludovic Marie c8eee9842f Merge pull request #10143 from horizon-rust/cosmetics-fx/settings
🤖 Agent: settings layer, retargeted to main after #10142. The unused "Show other players' auras and trails" (off) becomes "Hide other players' trails and auras", off by default; it is the cosmeticsHideFx line, shared by the game's Extras and the launcher's Wardrobe, and the old cosmeticsAuras line is dropped on save. Translated into the game's 75 languages and the launcher's 86. Verified on this head: clippy -D warnings on game and launcher.
2026-11-05 22:24:25 +01:00
Ludovic Marie 731544d1c5 Merge pull request #10218 from horizon-rust/mods/native-switch
🤖 Agent: merging the native on/off switch. The point to check is the hot path: each Hooks dispatch adds one relaxed atomic load per mod, and lists that aren't a slice of the global MODS (tests, single-mod dispatch) are never gated. RenderHooks and mixin code are left unswitched on purpose, as the PR says.
2026-11-05 22:24:20 +01:00
Ludovic Marie a27b7f20fe Merge pull request #10213 from horizon-rust/agent/smp-profiler
🤖 Agent: horizon-report format 2 (mob costs, level spans, tick_lan/sculk sub-spans, workers, network, overhead, stop/status). verify green on eb55d13; live on the SMP since 21:08Z as prof2 at 0.03 % of MSPT; the one desktop test failure is a load-sensitive 1 s login cap that passed 3/3 alone. Only spans and counters added, no gameplay change.
2026-11-05 22:24:16 +01:00
Ludovic Marie 2ed3ede17f Merge pull request #10142 from horizon-rust/cosmetics-fx/runtime
🤖 Agent: runtime layer, retargeted to main after #10140. follow.rs (frame-rate independent lag, snap after a teleport, kept out of the crosshair cone and clear of the head) and trail.rs (spawns by distance walked, 24 particles per player and 512 in all) are pure horizon-cosmetics code, plus the fx_bench example. Nothing in the game calls them yet. Verified on this head: clippy -D warnings and 68 horizon-cosmetics tests.
2026-11-05 22:21:39 +01:00
Ludovic Marie 11e7d633d6 Merge pull request #10214 from xxaxio/fix/9948-music-toast-animated-sprite
🤖 Agent: any GUI sprite with an animation section now packs its first frame and animates, so the 16x64 music_notes strip no longer squashes into one slot; load-time only.
2026-11-05 22:21:35 +01:00
Ludovic Marie 8dcf45e95e Merge pull request #10171 from xxaxio/fix/9957-sulfur-cubes-parity
🤖 Agent: sulfur cube blast is TNT-interaction only with mobGriefing (NONE without), ENTITY_INTERACT sourced by the cube, tnt.disabled overlay and used stat.
2026-11-05 22:21:31 +01:00
Ludovic Marie 489a1334a6 Merge pull request #10122 from xxaxio/fix/9961-camel-second-seat-passenger
🤖 Agent: camel husk jockey seats its parched; camel capacity is vanilla's canAddPassenger size() <= 2, babies included.
2026-11-05 22:18:26 +01:00
Ludovic Marie 166addb003 Merge pull request #9994 from xxaxio/fix/9958-ender-eye-frame-drops-and-used-stat
🤖 Agent: completing the ring destroys the 3x3 opening with drops (EnderEyeItem.useOn destroyBlock(pos, true)) and awards ender_eye used.
2026-11-05 22:18:22 +01:00
Ludovic Marie f66e017f5c Merge pull request #9986 from xxaxio/fix/9793-riding-body-yaw-portal-inventory
🤖 Agent: rider body follows the vehicle kind as in vanilla (boat yaw, solveBodyRot's 85° clamp for living vehicles, on-foot turn in minecarts); portal E guard only while inside the portal this tick.
2026-11-05 22:18:17 +01:00
Ludovic Marie 2d483f7ffc Merge pull request #10140 from horizon-rust/cosmetics-fx/format
🤖 Agent: format layer of the companions/trails/auras stack, rebased onto the emotes: Slot gets Companion, Trail and Aura next to Emote, and Item::parse checks both kinds of block. Item::animate also builds its animated-part table once at parse instead of searching by name every frame, which saves about 0.3 ms a frame at 64 wearers (profiled). Verified on this head: clippy -D warnings on game and launcher, 60 horizon-cosmetics tests; nothing draws the new slots yet.
2026-11-05 22:18:13 +01:00
Horizon agent 52b0be4adb Merge remote-tracking branch 'origin/agent/native-build-health' into agent/native-broken-on 2026-11-05 22:16:44 +01:00
Horizon agentandClaude Opus 5.5 38db573502 launcher: trace a compile error to a helper by its name when formatting changed it
The end-to-end build of 30 registry mods on 6475f62 stopped on
eatinganimation's `held-frame` helper (E0063, ItemRenderState's new fields)
without naming it: the staged item_render.rs carries the helper with a
trailing comma rustfmt added, so its tokens no longer equal the plan's
helper_source. A helper is now also the function of its name in the staged
file, when the pristine source has no function of that name; two mods'
helpers of one name still name neither.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 22:16:23 +01:00
Horizon agentandClaude Opus 5.5 d3a00abb07 launcher: mods page never waits on an update's folder lock; fetch the index before locking
The switch and remove buttons run on the window's thread: while an
automatic update holds the game folder they now say "Wait for the current
operation to finish." instead of freezing the launcher until its downloads
end. auto::run takes the lock after the registry index arrives.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 22:15:52 +01:00
Horizon agentandClaude Opus 5.5 4d4872cedd Redstone catalogue: Horizon probe and the parity harness
redstone_catalog_fixture builds the same contraptions in a map-backed
horizon-world level, clicks the same levers and buttons
(Behaviours::use_without_item) and runs tick_scheduled, run_block_events
and tick_block_entities, printing what VanillaRedstoneCatalogOracle prints.

tools/test_redstone_catalog_parity.py reads the catalogue, downloads the
archive's schematics into .local/lra-catalog/ (pinned to da4dd51, one
sha256 over all 188), turns each entry into a case (switches off except
those the catalogue held on, a neighbour update on every block, then input
steps: every vector up to 8 bits, random ones beyond, random changes for
stateful builds) and compares both sides step by step. verified entries
must match; partial and unverified ones are reported. Entries whose inputs
are analog levels, lecterns or bare wire are listed as unsupported for
now. Three shards; --full runs larger sweeps and every vector up to 16
bits.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 22:15:27 +01:00
Horizon agentandClaude Opus 5.5 603584ef2e Redstone catalogue: vanilla oracle that runs whole level ticks
VanillaRedstoneCatalogOracle builds each contraption (block states and
block entities the harness reads from its schematic) in the overworld of a
real flat-world server, one contraption per server tick. Comparators keep
their saved output, containers and lecterns get real items (set silently:
no comparator ticks, no lectern pulse), and the comparator level of every
block entity is printed for the Horizon probe. The game clock keeps
running between contraptions (LevelTicks orders chunks by trigger time);
the probe starts from the time printed.

Levers and buttons are driven with useWithoutItem, and each tick runs what
ServerLevel.tick runs for blocks: scheduled block and fluid ticks, block
events and block entities, so pistons move. After each tick it prints the
outputs that changed, and at the end of each step the tick it ended on,
whether the level went quiet and a hash of the contraption's box. A tick
budget per contraption (the probe counts the same) bounds machines that
never settle; containers at or next to hoppers, droppers, dispensers and
crafters are watched every tick, and a changed level marks the run as not
comparable (the probe does not move items). HORIZON_CATALOG_TRACE=1 adds
every block tick and every block at a step's end.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 22:15:27 +01:00
Horizon agentandClaude Opus 5.5 e9eed40a30 Redstone catalogue: commit the LRA catalogue (WTFPL) and a schematic reader
tools/lra-catalog/entries.jsonl is maybeachromium's catalogue of the Logical
Redstone Archive (#10103): input and output positions, encodings and checks
for every entry, one entry per line. They shared it under the WTFPL
(LICENSE). The archive's schematics have no licence and stay out of the
repository.

tools/lra_schem.py reads Sponge schematics (versions 1 to 3), written from
the format's specification.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 22:15:27 +01:00
Horizon agent 20dc224154 Merge remote-tracking branch 'origin/main' into cg53-pr-10220 2026-11-05 21:58:37 +01:00
Horizon agentandClaude Opus 5.5 7a08446cfe sulfur cubes: the blast keeps blocks without mobGriefing; the cube sources ENTITY_INTERACT
SulfurCube.tickFuse explodes with ExplosionInteraction.TNT only when
mobGriefing is on (NONE otherwise), and equipItem's gameEvent has the
cube, not the player, as its source. Drop tests that checked constants.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 21:58:29 +01:00
Horizon agentandClaude Opus 5.5 0a2d899426 mobs: camel passengers follow Camel.canAddPassenger (size <= 2, babies too)
Vanilla's Camel.canAddPassenger accepts a rider while two or fewer ride,
with no baby check. Drop two tests that only checked their own inputs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 21:58:03 +01:00
Horizon agent 9e317340d9 Merge remote-tracking branch 'origin/main' into cg53-pr-10171 2026-11-05 21:58:03 +01:00
Horizon agentandClaude Opus 5.5 2228fd7be1 end: propagate the level events' error; drop a test that checked its own loop
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 21:57:23 +01:00
Horizon agent 188ad5b2d1 Merge remote-tracking branch 'origin/main' into cg53-pr-10122 2026-11-05 21:57:23 +01:00
Horizon agentandClaude Opus 5.5 9e239c1c0c perspective: rider body follows vanilla per vehicle kind; portal key guard only while inside
A boat sets its passenger's body to its yaw (AbstractBoat.clampRotation);
a living vehicle's rider is drawn from the vehicle's body with the head at
most 85 degrees off and a fifth of the offset past 50
(LivingEntityRenderer.solveBodyRot). Minecarts and cushions keep the
on-foot turn, as vanilla's LivingEntity.tick does. The inventory key is
held back only while the last tick found the player in the portal, not
during the effect's fade-out.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 21:57:16 +01:00
Horizon agent 78c6d024dd Merge remote-tracking branch 'origin/main' into cg53-pr-9994 2026-11-05 21:57:16 +01:00
martipopsandClaude Opus 5.5 2cce72df97 Merge upstream/main into controller/buttons-prompts-v2
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:56:51 -05:00
Horizon agent 54fd1a76d8 Merge remote-tracking branch 'origin/main' into cg53-pr-9986 2026-11-05 21:56:02 +01:00
Ludovic Marie 5849fa33b3 Merge pull request #10104 from horizon-rust/mods/in-game-browser
🤖 Agent: merging the in-game mod browser. The point to check is that install never trusts the download: each file goes through horizon_mods::index::check_file (size, SHA-256, signature, manifest against the index) before it reaches horizon-mods/, and revoked files are refused. Tests pin both cases with a real .hmod.
2026-11-05 21:46:40 +01:00
Horizon agentandClaude Opus 5.5 f23fd18f41 Cosmetics: companions, trails and auras in the Wardrobe
The Wardrobe's picture (horizon_cosmetics::preview, its live view
included) draws a companion at its anchor, an aura see-through at the
feet and a trail as a short run of particles behind; the Wardrobe gets a
row for each slot.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 21:42:38 +01:00
Horizon agentandClaude Opus 5.5 725efc0eca Cosmetics: draw companions, trails and auras in the game
A companion is posed on no bone: it follows its anchor with its lag,
keeps clear of the head and, for the player's own in first person, out of
the middle of the view. Trails spawn by distance walked and are drawn as
camera-facing particles; auras blend at the feet with their back faces
dropped. Trails and auras of every player go in one see-through span after
the players. Others' follow "Other players' cosmetics" and "Hide other
players' trails and auras". Nothing is an entity or reaches a server.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 21:42:37 +01:00
Horizon agentandClaude Opus 5.5 f17a44249f Cosmetics: "Hide other players' trails and auras"
The setting that was "Show other players' auras and trails" (off, for
items that didn't exist) becomes a hide switch, off by default: others'
trails and auras show like their other cosmetics unless the player hides
them. In the game's Horizon settings and the launcher's Wardrobe, the same
cosmeticsHideFx line of horizon-extras.txt; the old cosmeticsAuras line is
dropped on save.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 21:42:37 +01:00
Horizon agentandClaude Opus 5.5 7df444ab89 Cosmetics: how companions follow and trails spawn
follow.rs: a frame-rate independent lag toward the anchor, a snap after a
teleport, and the two rules that keep a companion out of the way (out of
a cone round a first-person crosshair, clear of the head). trail.rs:
particles spawned by distance walked only, placed from their age alone,
24 per player and 512 in all. fx_bench measures their CPU cost for 1, 16
and 64 wearers.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 21:42:35 +01:00
Horizon agentandClaude Opus 5.5 2a76fd1a00 Cosmetics: companion, trail and aura item format
Three new slots that ride no bone: a companion floats beside the player,
a trail leaves particles where they walk, an aura glows faintly at their
feet or round the body. Their blocks, limits and checks live in fx.rs;
item.rs reads them, refuses a bone on them and measures their extent.
Nothing draws them yet.

Item::animate no longer looks its parts up by name every frame (a tree
search and string compares per animation, for every wearer): the animated
parts are found once, when the item is read. At 64 wearers in view that
was 0.3 ms a frame on an i7-7500U.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 21:42:35 +01:00
martipopsandClaude Opus 5.5 9dae50aefd Controllers: bindable actions, prompts over gameplay, and button art
Held mappings are named by an Action rather than read by key, per device, and more actions can be bound: hotbar
slots, fullscreen, toolbars, social and quick actions. Held drop repeats and throws the stack. Readers of the
movement keys see the left stick, and a bumper steps the hotbar through the wheel's gates. Prompts over gameplay
are pad-driven and keep what's behind them, the keyboard opens on every field, and focus follows its widget.
Buttons and the crosshair draw from Horizon's own art, one file per pad family, instead of text labels.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:37:30 -05:00
Ludovic Marie 86a9d9e669 Merge pull request #10236 from horizon-rust/fix/launcher-screenshot-memory
🤖 Agent: merging. The screenshot tiles, viewer and background no longer go through GPUI's never-evicted img(path) cache. Two 32k×16k screenshots on Home went from an 8.7 GiB peak to 277 MiB on the desktop. One risk to watch: the 2 s grace lets the budget overflow while more than 256 MiB of tiles is on screen at once (about 280 tiles with Show all), which is bounded by the list itself.
2026-11-05 21:37:05 +01:00
Horizon agentandClaude Opus 5.5 23e710f75d launcher: draw screenshots at their shown size, under a byte budget
Screenshot tiles (Overview's three newest, the Screenshots tab), the
viewer and Home's background went through gpui::img(path): GPUI decodes
the whole picture and keeps it, and its sprite-atlas copy, until the
launcher quits. One 32768x16384 screenshot is 2 GiB decoded; with two
of them Home alone reached 8.7 GiB (24 GiB reported on Linux).

- pictures (lib): PNGs are read a row at a time and box-filtered down to
  the drawn size, never held whole; other formats decode whole only
  under 256 MiB. Lru keeps made pictures under a byte budget, sparing
  those drawn in the last 2 s.
- picture_cache: makes them off the UI thread (3 at once), 640 px for
  tiles, 3840 px for the viewer and background, 256 MiB budget; evicted
  images are dropped from the window's sprite atlas.
- glass_shot_blur's blurred copies go through it too, from a shrunk read
  instead of image::open.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 21:35:43 +01:00
Horizon agentandClaude Opus 5.5 27c2e6457f Mods hot load: rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 21:26:56 +01:00
Horizon agentandClaude Opus 5.5 eb55d13be3 horizon-report: overhead counts the tick's own spans; other worker jobs counted, not timed
On a smoke server (2 ms ticks) the overhead line charged the chunk pump's spans of the
wait between ticks (1,788 a tick) to MSPT. Only the spans the tick records count now,
and a dedicated server records spans anyway for its slow-tick line (HORIZON_SPIKES,
on by default), so they are listed apart and left out of the report's own cost.
The 'other' worker jobs ran at 278k/s for 0.0 ms each: two thread-CPU clock reads
each cost more than the job; they are counted only. A sum of no players' rates no
longer reads -0.0.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 21:26:41 +01:00
Ludovic Marie 3d33b0299d Merge pull request #10223 from horizon-rust/feat/shop-tab-button-label
🤖 Agent: the Wardrobe button opens the launcher's Shop tab now, so its label drops "on playhorizon.dev"; the key is renamed in place in all 86 tables (no stale key left), and the i18n test passes.
2026-11-05 21:20:36 +01:00
Horizon agentandClaude Opus 5.5 50d9f3d7f7 launcher: warn before installing a native mod that doesn't build on your Horizon
The registry's daily check (horizon-mods native-compat.yml) marks the
versions horizon-mixins refuses on the newest Nightly with `broken_on`
({horizon, code}) in index.json. The browser's fit line now says
"Doesn't build on the Horizon you play (CODE): a build leaves it out until
its author updates it" when that Horizon is the one the mod would build on.

- horizon-mods index: `Version.broken_on` (empty and absent by default).
- native_fit: `Fit::Broken { code }` for a hook mod, or a mod pinned to the
  played commit, when an entry names that commit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 21:19:51 +01:00
foudretbr f15ca8d82a Preparing ignores the player's global Java options
A collector chosen in JAVA_TOOL_OPTIONS or _JAVA_OPTIONS stopped every JVM
horizon-prepare starts, as they pass -XX:+UseSerialGC: "Multiple garbage
collectors selected", so the version was never prepared. java::command, which
they all go through, now removes those variables and JDK_JAVA_OPTIONS.

Fixes #10067
2026-11-05 21:17:58 +01:00
AxxioandAntigravity 46d83389ac launcher: serialize mod mutations per game home (fixes #10072)
Background automatic registry updates and manual mod operations (install,
remove, enable, disable) could mutate the same game home folder concurrently.
Because auto-update loads `mod-browser.json` before downloading and saves upon
completion, a manual install or removal occurring during the download would
be overwritten by the stale snapshot upon completion, losing manually added
mods or reviving removed mods. In addition, temporary save files could collide.

Introduce a per-game-home re-entrant mutex (`browser::lock::lock_home`)
covering mod mutation critical sections across background auto-updates and
manual operations. Use unique atomic temporary file paths during save to
prevent collision.

Co-Authored-By: Antigravity <[email protected]>
2026-11-05 21:11:12 +01:00
Horizon agentandClaude Opus 5.5 422c36b236 wire stream: eat's bites last 10 ticks, far from the server's 32
A loaded server catching up ran a 20-tick bite's remaining ticks in a burst and finished the apple.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 21:08:47 +01:00
Horizon agentandClaude Opus 5.5 2d0c715866 Launcher Wardrobe: the Shop button reads "Get more cosmetics"
It opens the launcher's Shop tab now, not the website, so the old label
"Get more cosmetics on playhorizon.dev" was wrong. The key is renamed in all 86
tables, in place.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 21:08:34 +01:00
Ludovic Marie f00c4c6392 Merge pull request #10139 from horizon-rust/feat/shop-tab-3
🤖 Agent: Pay checks that the checkout's uuid matches the recipient and only opens playhorizon.dev/shop/pay with a validated txn_ id; no card entry in the launcher.
2026-11-05 21:07:51 +01:00
Ludovic Marie 6e3ecedc2a Merge pull request #10138 from horizon-rust/feat/shop-tab-2
🤖 Agent: the Shop is a plain top-bar tab with no badge; it never opens by itself and isn't the start page; a catalogue failure shows one quiet line and Play is untouched; try-on uses #10153's Viewer (no second renderer).
2026-11-05 21:05:28 +01:00
Horizon agentandClaude Opus 5.5 532421c5f0 launcher: leave out the native mods that break a build, not the build
One mod that horizon-mixins refuses or that doesn't compile used to fail the
whole native build (#horizon-support 2026-11-05: eatinganimation's moved
target, hitbox_plus's support module, worldedit's moved chat.rs). The build
now leaves that mod out, with the mods that need it, and builds again:

- isolate.rs names the mod a horizon-mixins diagnostic is about (mod_id, its
  manifest, its support module's name or destination), or the mods the
  compiler's errors were traced to, and adds their dependents.
- A refusal costs one horizon-mixins run; a compile failure one compile, at
  most 3 times. A server engine export still fails as before.
- native-mods.json records `left_out`, so the same mods turned on read as up
  to date, and the Mods page says "X was left out: made for another Horizon
  version / clashes with Y / it needs Z, which was left out" (86 languages).
- MIXINS_REV → 5a64af9: horizon-mixins#27 resolves `horizon_client::…`
  targets that moved into horizon-client-lib, #28 follows workspace globs for
  a module's name and puts the mod id on module errors.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 20:58:01 +01:00
AxxioandAntigravity cfccbb8f40 hud: slice animated GUI sprites to first frame in atlas packing (fixes #9948)
Co-Authored-By: Antigravity <[email protected]>
2026-11-05 20:54:48 +01:00
Horizon agent e78ed4a7a1 Merge remote-tracking branch 'origin/main' into pvp/hud-editor-main 2026-11-05 20:43:04 +01:00
martipopsandClaude Opus 5.5 db65974cd8 Controllers: new default buttons
New players get the new layout. A file that bound a button by hand keeps it through the change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:40:02 -05:00
Ludovic Marie c58f498288 Merge pull request #10137 from horizon-rust/feat/shop-tab-1
🤖 Agent: shop price rules (sets partly owned, items inside a set in the basket, Supporter once) match the site's pricing.ts and are tested against hand-worked values; nothing player-visible yet. Requeued after merging main (#10153's lang tails).
2026-11-05 20:39:00 +01:00
DUzzL a13106bc0b Format container tooltip lines with numbered translation arguments 2026-11-05 20:35:02 +01:00
Ludovic Marie 1fdf875085 Merge pull request #9918 from oxi-does-dev/fix/interact-hit-location
🤖 Agent: Requeued on the same head: the parity run died in 1 s on the runner's missing .horizon-prepare.lock (environment, no harness ran), so it's rerunning (42040505129). The interact packet now carries the ray's hit point from the mob's feet. Union on main dd675b574 green.
2026-11-05 20:31:48 +01:00
Ludovic Marie bd340bf472 Merge pull request #9927 from CocofireHD/fix/9291-resolution-scale-shaders
🤖 Agent: With a scaled resolution, final now draws at the picture's size into its own target, and one linear copy stretches it to the window. Same-size output and packs without a final keep their old paths, so only resolution-scaled pack users take the extra pass. Union on main dd675b574 green (fmt, clippy, 4426 client tests including the render crate).
2026-11-05 20:31:43 +01:00
Ludovic Marie 6e98dae760 Merge pull request #9920 from DUzzL/fix/9899-boat-passenger
🤖 Agent: Matches LivingEntity.calculateEntityAnimation: a passenger calls walkAnimation.stop(), which zeroes speed, old speed and position, so the seat moving with the boat no longer swings the legs. Union on main dd675b574 green (fmt, clippy, 4426 client tests).
2026-11-05 20:31:39 +01:00
Ludovic Marie bff2562ec0 Merge pull request #9916 from CocofireHD/fix/9448-gl-depth-textureload
🤖 Agent: WebGPU allows binding a depth view as unfilterable-float, and textureLoad(...).r is the same texel, so Vulkan, DX12 and Metal read the same depth. The translation test now fails on any GL-run entry point that doesn't translate, except the one known glint case. Union on main dd675b574 green (fmt, clippy, 4426 client tests).
2026-11-05 20:31:35 +01:00
Ludovic Marie e3ad1ce3ee Merge pull request #9922 from MSedgeMC/test/animate-tick-neighbours
🤖 Agent: Merged main (9906 landed with the INF-seeded outline_center fold, kept from main) and ran marker_particles on this head: PASS, 2,187 cases and 462,718 lines matching the pinned client. The hive's loop now draws nextInt(1) again on the check that ends it, as BeehiveBlock.animateTick's for-condition does.
2026-11-05 20:27:42 +01:00
DUzzL 878342f98e Keep a synched horse rear until its flag clears 2026-11-05 20:22:16 +01:00
Ludovic MarieandClaude Opus 5.5 e6d6ce8df2 Revert the command registries change: not shown to work in game
Commands typed in the window parse tags against the window's own tags,
which no server packet updates; that gap predates live switching and
needs its own change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 20:14:15 +01:00
foudretbr 1f15474046 Launcher: the proxy hint names SOCKS in every language
The Settings hint now reads (http://host:port, socks5://host:port). Each language keeps its translation, without the word HTTP and with the socks5 form added; i18n's tests want every string in every table.
2026-11-05 20:14:11 +01:00
foudretbr 114dbd0e21 Launcher: downloads can go through a SOCKS proxy
Turn on ureq's socks-proxy feature and stop refusing SOCKS addresses, in port-pack's parse and the launcher's settings. socks5h, curl's name for SOCKS5 with remote DNS, is read as socks5, which already works that way in ureq. A test runs a request through a stand-in SOCKS5 proxy.

Fixes #8143
2026-11-05 20:14:10 +01:00
DetimesandClaude Opus 5.5 6e083af988 Native mods: crates/horizon-mod-deps puts mysql, redis, tungstenite and rusty-opus in Cargo.lock (#10174)
A workspace member with no code whose dependencies are all optional: Cargo
locks them, so a native mod's crate may name them, and no build compiles them
(horizon-client's dependency tree, default and --no-default-features, is
unchanged). All four are pure Rust and use the rustls + ring already locked.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:11:58 +00:00
martipopsandClaude Opus 5.5 d8781cb9df Splitscreen: a player's pack reload no longer deletes P1's overlay
Fixes #10179.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:10:42 -05:00
Horizon agentandClaude Opus 5.5 abf29eb414 Multiplayer: a click lists its changed slots in the order vanilla's hash map iterates
MultiPlayerGameMode.handleContainerInput puts the changed slots into a new fastutil
Int2ObjectOpenHashMap and ServerboundContainerClickPacket writes them as it iterates: the key 0
first, then the table from its last position down. Horizon listed them in slot order. The wire
stream harness's inventory scenario caught it: a shift-click from slot 37 into slot 10 went out
37, 10 from vanilla and 10, 37 from Horizon, a byte-level difference any server can see.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 20:08:04 +01:00
Ludovic Marie 5b4823c198 Merge pull request #10093 from horizon-rust/emotes/3-network
🤖 Agent: emotes, part 3 (#10069): others see your emote through the cosmetics service, now based on main. CI verify is green. Polling is bounded: at most once a second, only while Horizon players are in view, and only with Other players' cosmetics on Shown. Sending is signed and only while Show me as Horizon is on. Without horizon-cosmetics#14 deployed, the service answers 404 and the game backs off.
2026-11-05 20:07:45 +01:00
Ludovic Marie c6ad84b481 Merge pull request #10092 from horizon-rust/emotes/2-play
🤖 Agent: emotes, part 2 (#10069): the wheel and playback, retargeted to main after #10091. CI verify is green. Two clients played every emote in game; captures are in the PR. Visual only, nothing sent to game servers. #10093 follows.
2026-11-05 20:05:22 +01:00
Horizon agentandClaude Opus 5.5 4a5450c6f8 horizon-report: is_multiple_of (clippy)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 20:02:47 +01:00
Ludovic Marie 0508903777 Merge pull request #10091 from horizon-rust/emotes/1-format
🤖 Agent: emote format, the bottom of the emotes stack (#10069). pr_ready on the whole stack is green except the NixOS-only uname test. pose_body copies the target at full weight: 0.26–1.1 µs per emoting player and frame, measured. #10092 follows once this lands.
2026-11-05 20:01:16 +01:00
Horizon agentandClaude Opus 5.5 d216a5477d horizon-report: loose entities of every level; rustfmt
The items, orbs, projectiles, minecarts and boats were counted for the level in place
only (the End, on the SMP, when the report ends), so tick_boats' 3 ms had no count
beside it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 20:00:16 +01:00
Horizon agentandClaude Opus 5.5 216a6218af wire_stream: compare Horizon's Legacy combat feel with Modern, packet for packet
--clients horizon,horizon-legacy plays every scenario with two Horizon clients, the
second with the Legacy feel and every combat extra on, the 1.8 rules included, and
compares their serverbound streams as the vanilla comparison does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:59:02 +01:00
Horizon agentandClaude Opus 5.5 5f69e3a789 Mods: commands see the tags a live switch or a data pack added
The command registries took item and block tags from the resources the
game started with and were built once per world, so /execute and
/give refused a tag a switched mod added (seen in game: Unknown item tag
'c:gems/glint'). They now read the world's tags and are built again
after a live switch's data reload.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:57:44 +01:00
AxxioandAntigravity be42c5d25e game, mobs: align sulfur cube prime, vibrations and TNT drop decay with vanilla (fixes #9957)
Co-Authored-By: Antigravity <[email protected]>
2026-11-05 19:56:42 +01:00
Horizon agentandClaude Opus 5.5 ef4463a476 horizon-report: spans inside tick_lan and tick_sculk_entities
On the official SMP, 12.6 of tick_lan's 14.7 ms a tick and all of tick_sculk_entities'
6.4 ms had no span below them. Name the steps: guest ticks, entity states, the hub's
level pass (world sync, chunks, block changes, containers, entity tracking, player
state), the end of the tick and the host events; sculk's prepare, wardens, step-on and
entity game events. Spans cost nothing while off.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:56:42 +01:00
Horizon agentandClaude Opus 5.5 ee7a6dd9c8 wire stream: dig_teleport compares the ticks after the teleport aligned on its acceptance
The client sends /tp at a fixed tick, but a loaded server answers 2-6 ticks later from one run to the
next (seen with two identical Horizon clients). The ticks before the teleport compare one to one; from
the client's AcceptTeleportation on they align on it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:54:30 +01:00
Horizon agentandClaude Opus 5.5 e7c5cb7331 Merge main (via feat/shop-tab-2) into feat/shop-tab-3
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:54:27 +01:00
Horizon agentandClaude Opus 5.5 5583a6bd8b Merge main into feat/shop-tab-2; the Shop tries items on in the Wardrobe's 3D view
#10153 replaced the Wardrobe's still picture with viewer::Viewer. The Shop now
uses its own Viewer (drag to turn, scroll to zoom, Reset view) instead of the
still picture and its Turn button, so there is one renderer.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:54:15 +01:00
Horizon agentandClaude Opus 5.5 e15d46d371 Merge main into feat/shop-tab-1
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:52:52 +01:00
Horizon agentandClaude Opus 5.5 ab9929b5ab horizon-report: per-mob-type cost, level spans, chunk workers, network, overhead, stop/status
The official SMP is mob-bound (5,400 mobs, 73 ms a tick at 60 players) but the report
only said tick_creature_entities took the time, not which mobs. Format 2 adds, without
a restart and at a measured cost:
- mob_costs: one tick in four times every mob's tick and sums it by dimension and type
  (ms a tick, mobs ticked, us a mob);
- level_* spans: each dimension's share of the server tick;
- chunk_workers: streaming::job_stats while recording (load/generate/decorate/light...);
- network: wire bytes in/out per player and in all (connection counters, no new
  per-packet cost);
- overhead: spans and mob samples a tick at their price measured on the machine;
- horizon-report stop / status.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:47:54 +01:00
KBroneZandClaude Opus 5.5 7fcf18b6df test: /forceload add loads the chunk for the next command
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 20:44:38 +02:00
KBroneZandClaude Opus 5.5 ed01ae3029 fix: handle the container loot table event in the block update probe
Goes with "keep a placed template's container loot table".

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 20:44:37 +02:00
KBroneZandClaude Opus 5.5 a9c7b82772 fix: load chunks in /forceload add, as vanilla does
`ServerLevel.setChunkForced` calls `getChunk` when a chunk becomes forced, so a
command right after `/forceload add` finds it loaded. Horizon only queued it, so
`execute in minecraft:the_nether run function` with `forceload add`, `place
jigsaw` failed with "That position is not loaded" and a skyblock pack's nether
island never appeared.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 20:44:37 +02:00
KBroneZandClaude Opus 5.5 2f9ec5be67 test: a placed template's chest keeps its loot table
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 20:44:36 +02:00
KBroneZandClaude Opus 5.5 cf31690cae fix: keep a placed template's container loot table
`LevelAccess::load_block_entity` decoded a template's block entity, and that
drops `LootTable`, so a chest placed by `/place template`, `/place jigsaw` or a
structure block came out empty. A skyblock pack's starter chest has its items in
a loot table. Report the table as a level event and hand it to `take_loot_table`,
as `/setblock` and `/data` do (`RandomizableContainer.tryLoadLootTable`).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 20:44:36 +02:00
KBroneZandClaude Opus 5.5 5062da5567 fix: upgrade a 26.2 noise with no octaves to a silent 26.3 noise
Void packs turn off vanilla's iceberg noises with
`{"firstOctave": -1000, "amplitudes": []}`. The upgrader left this as it was and
called it "more than 32 octaves or negative amplitudes"; 26.3 cannot read it, so
the world failed to start with `invalid world generation field: base_octave`.
With no octaves the noise is 0 everywhere, which 26.3 writes as one muted octave:
`{"base_octave": 0, "amplitude_modifiers": [0.0]}`.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 20:44:34 +02:00
KBroneZandClaude Opus 5.5 69ecedfc01 fix: read default_block and default_fluid in 26.3's block state form
`state()` in the generator read only `{"Name", "Properties"}`, or the id alone,
so noise settings with `{"id", "properties"}` failed the world start with
`invalid generator resources: block state`. That is the form 26.3 uses and the
one `horizon-port-pack upgrade-datapack` writes for any non-default state. Decode
these two fields with `BlockStateJsonCodec`, as the rest of worldgen does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 20:44:34 +02:00
DUzzL f2dfddea11 Handle F3 debug keys on the title screen 2026-11-05 19:44:34 +01:00
Horizon agentandClaude Opus 5.5 b5ed12bc33 wire stream: compare a click's state id as its lag behind the server; hotbar_swap swings at the sky
A run's state ids count every change its server made since the login, so a click numbered 53 in one
run and 55 in the other were both up to date. hotbar_swap now also taps a number key with a swing at
nothing, where vanilla sends the slot only on the next tick.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:43:04 +01:00
Horizon agentandClaude Opus 5.5 e5105f07eb Pick: aim with vanilla's table trigonometry, so a placement's cursor matches to the bit
GameRenderer.pick aims along Entity.calculateViewVector: float radians through Mth.sin and Mth.cos,
the 65536-entry table. Horizon aimed with exact double trigonometry, which moved the hit point a
placement sends (ServerboundUseItemOnPacket's cursor) and an interaction's point by up to ~1e-4 of a
block. The wire stream harness's bridge scenario showed it: same position and look, cursor z
0.7173712 from vanilla, 0.7173119 from Horizon. Anticheats that recompute the cursor from the ray
compare it to vanilla's arithmetic. The other view_vector callers (projectiles, dragon, boats...)
are left for their own checks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:42:49 +01:00
Ludovic Marie f2f95dad8a Merge pull request #10153 from horizon-rust/agent/wardrobe-3d
🤖 Agent: verified on the desktop at this tree: horizon-cosmetics fmt/clippy/tests (40) and the launcher's fmt/clippy/tests (695) green; pr_ready skipped because the desktop disk was under 45 GB. Point to watch: preview::render now takes a Camera (launcher is its only caller), and lib.rs will conflict by one line with the emote format PR #10091.
2026-11-05 19:38:53 +01:00
martipopsandClaude Opus 5.5 f513a784f0 Merge upstream/main into fix/pad-e2e-linux: #9946 edited the same file
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:34:34 -05:00
Ludovic Marie 56349b9713 Merge pull request #9926 from masa-masa-0314/feat/realms-settings-tab
🤖 Agent: Fixed to the 26.3 jar's DTOs: the region preference travels as its id (0/1/2) and the region as its nameId, so a Realm that has a preference parses again (it used to fail the whole RealmServer parse). preferredRegions reads regionDataList/regionName, and the configuration POST puts the slot under options with update_slot's RealmsSlotUpdateDto. New tests pin the POST body and the parsing; CI verify is green on this head.
2026-11-05 19:34:24 +01:00
Horizon agentandClaude Opus 5.5 4f0af1f5f2 Merge main (via feat/shop-tab-2) into feat/shop-tab-3
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:29:24 +01:00
Horizon agentandClaude Opus 5.5 75adf421e0 Merge main (via feat/shop-tab-1) into feat/shop-tab-2
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:29:22 +01:00
Horizon agentandClaude Opus 5.5 ec78951af1 Merge main into feat/shop-tab-1 (lang tables re-appended)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:29:20 +01:00
Horizon agentandClaude Opus 5.5 85056bcaaf Realms settings: rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:20:46 +01:00
Ludovic Marie ff4b4b17bd Merge pull request #9944 from MSedgeMC/fix/steering-stick-wear
🤖 Agent: wear() still fires the durability trigger after Unbreaking, and the broken stat now comes before the rod. The parity failure at ~17:00 was the playhorizon runner's dead .horizon-prepare.lock link, not this change: rerun on this head.
2026-11-05 19:09:06 +01:00
Ludovic Marie 120fe4d7e3 Merge pull request #9941 from MSedgeMC/fix/bundle-tooltip-display
🤖 Agent: The height probe and the draw share bundle_tooltip, so a hidden grid can't leave an empty box taller than its lines. The parity failure at ~17:00 was the playhorizon runner's dead .horizon-prepare.lock link, not this change: rerun on this head.
2026-11-05 19:09:02 +01:00
Ludovic Marie bebaecd65a Merge pull request #9939 from degepie/fix/name-tag-interact-trigger
🤖 Agent: The tag is copied before name_mob uses it up, like handleInteract's itemStackBefore. Follow-up gap, not this PR: vanilla also fires the trigger with an empty stack on non-item successes. The parity failure at ~17:00 was the playhorizon runner's dead .horizon-prepare.lock link, not this change: rerun on this head.
2026-11-05 19:08:58 +01:00
Ludovic Marie 674de01447 Merge pull request #9938 from degepie/fix/drink-consume-trigger
🤖 Agent: Same two calls finish_consuming makes, before the stack shrinks, as Consumable.onConsume orders them. drink_ominous_bottle awarded neither, so nothing counts twice. The parity failure at ~17:00 was the playhorizon runner's dead .horizon-prepare.lock link, not this change: rerun on this head.
2026-11-05 19:08:52 +01:00
Ludovic Marie d1dc1cb937 Merge pull request #9937 from degepie/fix/structure-tag-predicates
🤖 Agent: The pack-less structure tags are a OnceLock keyed on the first resource root, as StructureSpawns::shared is. location_structure_tags_hold_their_structures passes with prepared resources. The parity failure at ~17:00 was the playhorizon runner's dead .horizon-prepare.lock link, not this change: rerun on this head.
2026-11-05 19:08:48 +01:00
Ludovic Marie b0061bc2d3 Merge pull request #9946 from martipops/controller/pad-reach
🤖 Agent: On playhorizon (vscreen, lavapipe) every_screen_has_targets, pause_icon, erase_checkbox, controller_settings_pad and settings pass. The empty-label target can add a second target on a rect that already called target_as: drawn_targets dedups only against labelled widgets, not between targets. Nothing on main seems to do that today. Union run on playhorizon (main a1e0c0db0 + this gate's 11 PRs): fmt, clippy, all touched crates' tests pass.
2026-11-05 19:08:44 +01:00
Horizon agentandClaude Opus 5.5 b162cbaa46 Launcher: the Wardrobe's player in 3D, turned by drag, zoomed by the wheel
The Wardrobe's still picture becomes a live view of the player's own skin
(both layers, slim or wide arms) wearing their items, drawn by the same CPU
renderer (horizon_cosmetics::preview) only when something changed:

- drag to turn (followed past the view's edges while held), scroll to zoom
  up to 3x on the head, Reset view; hovering an owned item's card tries it
  on (Nothing takes the slot's off) until the pointer leaves;
- items animate (swing, bob, spin) on the game's 20-tick clock with
  Item::animate, as the game does, only while the window is in front and
  not under reduced motion (HORIZON_LAUNCHER_MOTION=always keeps them going);
- horizon_cosmetics::viewer::Stage decides each frame: nothing changed, no
  picture and no timer; at most 20 pictures a second while animating (one a
  tick), 60 while dragging. Pictures are drawn at the view's size in points
  (240x330, about 2 ms) and baked up to device pixels;
- preview::Camera holds the turn, tilt and zoom (with headroom above the
  head for tall hats and back items), Draw::item_posed keeps items on posed
  bones, and viewer::BodyMotion is the hook an emote plays through
  (Viewer::play), for the emote format in flight (#10091).

The view is a GPUI view of its own, so a new picture rebuilds it alone;
the pointer is handled by the page's element around it, since GPUI Fast
hit-tests the page's own elements. "Turn" gives way to "Reset view" and a
hint, in every language.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:08:41 +01:00
Ludovic Marie 0ad6666970 Merge pull request #9942 from TheMrZZ/fix/enderman-neighbour-placement
🤖 Agent: Deferring the attempt to the event phase lets update_from_neighbour_shapes see the real level and ticks, as EndermanLeaveBlockGoal.tick does. leave_block_goal_uses_real_neighbor_shapes_and_keeps_air_placement passes with prepared resources. Still missing: canSurvive and the BLOCK_PLACE game event. Union run on playhorizon (main a1e0c0db0 + this gate's 11 PRs): fmt, clippy, all touched crates' tests pass.
2026-11-05 19:08:39 +01:00
Horizon agent 1011abe707 Merge branch 'emotes/2-play' into emotes/3-network 2026-11-05 19:04:32 +01:00
Horizon agentandClaude Opus 5.5 6f88fac9a9 Emotes: the wheel's key release and click in emote_wheel.rs (keeps game.rs's release block whole)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:04:32 +01:00
Ludovic Marie baa9153c82 Merge pull request #9943 from CocofireHD/fix/9439-tank-refuse-fluid
🤖 Agent: native_fluid_at now allocates the block id String on every call, drains and tank queries included. That's fine for mod helpers, but worth an &'static str if a tick path ever calls it. The fragment stamps (tests.test_stamp_native_hooks passed in the union run). I ran the native_fluids tests on this head on playhorizon, 12 passed, the new dispatch test included.
2026-11-05 19:03:54 +01:00
Horizon agentandClaude Opus 5.5 a14ca6acf4 wire stream harness: headless slot clicks, the reset's self-teleport, signed block positions, two short bites
- click-slot without a renderer clicks the menu itself (the vanilla driver's handleContainerInput); horizon-ctl's
  clicks where the slot is drawn, which --headless never does.
- The reset's last teleport is the player onto itself: from the console `~` is the world spawn, which put the
  player inside bridge's stone.
- BlockPos.asLong decodes with each part signed.
- eat cuts its two bites short: when a full one ends is the server's entity event, late on a busy server.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 19:00:39 +01:00
Horizon agentandClaude Opus 5.5 cc7200cd7a Multiplayer: the held slot goes out with the packets vanilla's game mode guards, not with any click
MultiPlayerGameMode.ensureHasSentCarriedItem runs in attack, interact, useItem, useItemOn,
releaseUsingItem, dropItem, piercingAttack and continueDestroyBlock only. A swing at nothing,
the start of a dig or an offhand swap sends no slot: a number key pressed in that tick goes out
at the start of the next one (MultiPlayerGameMode.tick). Horizon sent the slot whenever the tick
had a click. The wire stream harness's hotbar_swap scenario caught it: a tap of 2 with a swing at
the air sent SetCarriedItem before the Punch, a tick before vanilla.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:59:36 +01:00
Ludovic Marie 936594e71b Merge pull request #10078 from horizon-rust/pvp/hud-layout
🤖 Agent: merging. The layout lines only add keys to horizon-extras.txt; files without them load as before (every widget at its default place and style). Verify is green; stacked on #10077.
2026-11-05 18:58:43 +01:00
Ludovic Marie 1e5bf4c58f Merge pull request #10077 from horizon-rust/pvp/mod-hud
🤖 Agent: merging. Every widget reads local state only (no packets, no server queries); with every widget off, draw_pvp_hud returns after Hud::any(), so a player who never turns one on pays nothing. Verify is green; pr_ready --quick on playhorizon fails only the render crash:: tests that SIGSEGV under llvmpipe there, and crash.rs is untouched.
2026-11-05 18:58:39 +01:00
Ludovic Marie 35fe345f50 Merge pull request #9923 from CocofireHD/fix/9500-shulker-close-open
🤖 Agent: open_menu already counts the guest as an opener (container_opener_event), so the raise in lan_open_container counted them twice and stopOpen never reached 0, for chests as well as shulker boxes. The author's lan_e2e shulker_menu check pins the lid open, then shut, on both host and guest. Union on main dd675b574 green.
2026-11-05 18:58:35 +01:00
Ludovic Marie a553d191a8 Merge pull request #9917 from CocofireHD/fix/8615-vibration-particles
🤖 Agent: The server now sends one minecraft:vibration LevelParticles (count 1, no spread) with the listener's PositionSource and arrival ticks, and only draws locally when the window is the client, so a server-thread world doesn't draw it twice. Tested at a729b3cfe in a union on main dd675b574 (fmt, clippy, 4426 client tests green); this head only adds the author's main merge (test helper conflict) on top.
2026-11-05 18:58:26 +01:00
Ludovic Marie 383b898652 Merge pull request #9913 from Mayonesu0/fix/native-build-smart-app-control-5911
🤖 Agent: The launcher code is identical to what I tested in a union on main dd675b574 (launcher fmt, clippy -D warnings, 699 tests green). With no check before the build, a machine whose build programs ran before Smart App Control was turned on still builds (Mayonesu0's case 1), and only an os error 4551 leads the error with the explanation.
2026-11-05 18:58:22 +01:00
Ludovic Marie a6950f2d63 Merge pull request #9819 from TheMrZZ/fix/h320-transmute-result-patch
🤖 Agent: Merged main into this branch (the conflict was in command_exec_corpus.py: the transmute group now sits beside main's mob-effect and frame-map groups, and its recipe pack stays in ISOLATED_RECIPES). The result patch is now applied after the input patch, so a '!minecraft:damage' removal wins over inherited damage, as ItemStackTemplate.apply does. Union on main dd675b574: fmt, clippy, 4426 client tests green; CI parity runs command_exec.
2026-11-05 18:58:17 +01:00
AxxioandAntigravity 8c3f6e7d7b Seat camel husk jockey's parched in camel second seat (fixes #9961)
Co-Authored-By: Antigravity <[email protected]>
2026-11-05 18:57:44 +01:00
Ludovic Marie d545e9df60 Merge pull request #10068 from horizon-rust/fix/launcher-main-red
🤖 Agent: tests now check all four hosts' cargo commands on every runner (main's launcher red since #9479); launcher dry run 42072143059 green on windows-arm64 and macos-x64.
2026-11-05 18:48:10 +01:00
Ludovic Marie 169b0f55c9 Merge pull request #9934 from hildlabs/github-stars
🤖 Agent: The stars come from the registry index, so the launcher makes no new GitHub API call, and both strings go through button()'s tr() and trf(). Until horizon-mods#285 lands, every page shows "0 stars on GitHub". I ran a union on playhorizon at 8b149e665; this head only merges main and the PR diff is unchanged.
2026-11-05 18:48:06 +01:00
Ludovic Marie 23907d0741 Merge pull request #9936 from degepie/fix/query-command-feedback
🤖 Agent: Matches CommandSourceStack.sendSuccess(…, false) for every query. I ran the ignored a_silent_source_drops_query_results_but_still_stores_them with prepared resources and it passes. Union run on playhorizon (main a1e0c0db0 + this gate's 11 PRs): fmt, clippy, all touched crates' tests pass.
2026-11-05 18:48:02 +01:00
Ludovic Marie b2a67d7572 Merge pull request #9930 from NikitaMGrimm/shader-api-02
🤖 Agent: I pushed d4e13b4c0, which drops the "🤖 Agent:" markers from code comments and from the 0.2 prelude's COLOR_HELPERS text, since that text is composed into every 0.2 stage. Only 0.1's prelude digests are pinned, so they don't move. Added frame-identity now that #9900 is in. Union run on playhorizon (main a1e0c0db0 + this gate's 11 PRs): fmt, clippy, all touched crates' tests pass.
2026-11-05 18:47:58 +01:00
DUzzL 4272d9ae41 Mobs on a ladder or vine are not pushable; no crit while climbing 2026-11-05 18:47:31 +01:00
Horizon agentandClaude Opus 5.5 e26dae0527 wire stream harness: 15 minutes for a loaded machine's server to start
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:45:08 +01:00
Horizon agentandClaude Opus 5.5 186a478e21 test_wire_stream: load the decoder by path, so tools/ never shadows a tests/ module
tools/ first on sys.path made unittest discovery import tools/test_world_spawn_parity.py for
tests/test_world_spawn_parity.py.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:44:02 +01:00
CocofireHDandopencode 1c712e434a Mod fluid tanks: prove a hook refusal through the dispatch
A focused test drives the public block_entity_accepts_fluid dispatch, as the game does: a water tank that refuses a mod's fluid leaves both insert passes empty and offers native_move_fluids no room, while water and a tank with no hook still fill.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-05 18:34:29 +01:00
Horizon agentandClaude Opus 5.5 0068b79fc4 parity: wire_stream runs when named (and nightly), alone
It drives a vanilla client on a virtual screen for ~15 minutes: no automatic selection on every client change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:26:04 +01:00
Horizon agentandClaude Opus 5.5 0744579340 wire stream harness: give a loaded machine's vanilla client 15 minutes to reach the world
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:25:03 +01:00
Horizon agentandClaude Opus 5.5 ce9d8ae6cf Emotes: the measured cost per frame in docs/cosmetics.md
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:23:53 +01:00
Horizon agentandClaude Opus 5.5 4a59bae751 Emotes: the wheel reads the cursor as it is (clippy)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:23:53 +01:00
Horizon agentandClaude Opus 5.5 95244a792a Emotes: others see yours (the cosmetics service), the wheel lists the account's
- Mine: while an emote plays, the game tells the cosmetics service, signed in as for "Show me
  as Horizon" and only while that is on: `POST /v1/emote`, with a session kept an hour
  (`account::Kept`). A loop is said again every 30 s.
- Theirs: `horizon_cosmetics::Feed`, a thread, asks `POST /v1/emotes` which Horizon players in
  view play one, at most once a second and only while some are in view, then fetches the item
  files once. On failure it waits 15 s, doubling up to 10 min. Their models play the emote from
  where it is; a player who moves ends theirs at once.
- Follows "Other players' cosmetics": with anything but Shown, nothing is asked and nothing is
  drawn.
- The wheel: the account's emotes (`GET /v1/me`'s `emotes`), read when it opens, at most every
  10 minutes.

Nothing reaches game servers; vanilla clients see nothing.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:23:53 +01:00
Horizon agentandClaude Opus 5.5 f2f3363a0a wire stream harness: start a scenario once the client has taken the reset's teleport
A busy server ran hit_target's reset teleport on the scenario's first tick: the vanilla client's first move
said off the ground and every later move differed. The reset now ends with a teleport, and the scenario waits
until the client has accepted it and ticked 40 more times.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:09:23 +01:00
Horizon agentandClaude Opus 5.5 ff8997168c Emotes: horizon-ctl emote in the generated command reference
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:08:59 +01:00
Horizon agentandClaude Opus 5.5 2fed27fce9 Emotes: play one from the emote wheel, on your model and in the camera
- The wheel: Emote Wheel (`key.emote`, B by default, unbound on a controller; rebindable in
  Controls) shows up to 8 emotes around the middle of the screen. To play one: hold the key and
  release on an emote, click one, or press its number.
- The emote cancels (and fades out) on movement, an attack, mining, using an item, being hurt,
  riding, sleeping, gliding or sneaking. Only a standing player starts one.
- From first person, the camera turns to the front view and eases out from close for the emote,
  then comes back.
- Bones: `anim::setup` lays the emote over vanilla's animation, keyed bones only.
- Props: drawn with the cosmetics, growing in and out with the blend.
- `horizon-ctl emote [ID|stop]`.
- HORIZON_COSMETICS_LOCAL: the wheel offers the folder's emotes, and mannequins play its first
  one (the art and the bench).

Visual only: nothing reaches the game server.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:08:59 +01:00
Horizon agentandClaude Opus 5.5 44c14af45a Emotes: fully in, the bones take the target as it is (no quaternion round trip)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:08:58 +01:00
Horizon agentandClaude Opus 5.5 977fcfdf79 Launcher tests: check every host's build commands, on any machine
#9479 made the native-mod and toolchain tests build their Toolchain from
`rust_toolchain::host().unwrap()`. On the macOS x64 runner there is no
managed host (None: 7 panics); on the Windows ARM64 runner it is the ARM64
host, whose cargo gets its target's rustflags as `--config` before the
subcommand, which the tests' argument layout didn't expect.

The code is right on both: the rustflags are scoped to
target.aarch64-pc-windows-gnullvm and only the ARM64 host adds them. The
tests now run each check for every host the launcher ships a toolchain
for, expect the host's own arguments first, and pin that only the ARM64
host adds any.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:08:11 +01:00
Horizon agentandClaude Opus 5.5 a6730f376e Native mods switch: rustfmt and a doc lint
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:07:43 +01:00
Horizon agentandClaude Opus 5.5 aa6fc60c4a Merge mods/in-game-browser into mods/hotload-content
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:06:51 +01:00
Horizon agentandClaude Opus 5.5 315d1e424d Mods: a live switch's data reaches the server with no data pack
The server built its world tables from the content root only when the
world had data packs; without one it kept the tables loaded at startup,
so a switched mod's recipes and tags never applied (seen in game:
/recipe give still said Unknown recipe). After a live switch the tables
are built from the new root. An install that waits for a restart says so
on the project page.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:06:51 +01:00
Horizon agentandClaude Opus 5.5 b1e41d46ec Mods browser: its search box says it searches mods
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:05:56 +01:00
hildlabsandClaude Opus 5.5 c140315d79 Merge origin/main into github-stars
Brings the branch up to date; the parity job's last run failed in the
runner's preparer (.local/.horizon-prepare.lock missing), as it did for
every PR between 14:17 and 14:41 UTC.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:05:21 +01:00
Horizon agentandClaude Opus 5.5 071feb3308 Cosmetics: the emote format (keyframed bones, root, props)
An item of the new `emote` slot carries an `emote` block: per-part tracks of keys (rotation,
offset, a prop's scale) eased smooth (Catmull-Rom), linear, in_out or step, one-shot or looping,
faded in and out over `blend` ticks. `Item::parse` checks its limits (200 ticks, 16 tracks,
32 keys a track and 192 in all, 360° turns and 8 px moves, the root 720° and 16 px, props'
reach through every key). `Emote::pose_body` poses the six bones (keys replace a bone's
rotation, keyed bones only), `pose_props` the props, and `Playing` gives an emote's time and
weight, its cancel included. Visual only, nothing random.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:04:09 +01:00
martipopsandClaude Opus 5.5 7a882e8442 pad_menu_e2e: pass on a fast machine and at 16:9, and say when the window isn't
focus_on looked a widget up before stepping, so a row scrolled out of view
ended the case: it now steps until the row is drawn. optimize_world's job
finished before the case could look on a fast machine: 60000 linked regions
take long enough and cost almost nothing. A tiling compositor sizes the hidden
window too, which fails every case that scrolls, so the harness warns.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 11:59:35 -05:00
Horizon agentandClaude Opus 5.5 1fcc43f60f Realms settings: the 26.3 JSON shapes for the region preference and the configuration
RegionSelectionPreference travels as its id (0, 1, 2) and the region as its nameId, so a
Realm with a preference no longer fails to parse as a String. PreferredRegionsDto reads
regionDataList / regionName / serviceQuality, RealmsConfigurationDto posts the slot under
options with update_slot's RealmsSlotUpdateDto (worldTemplateId, worldTemplateImage), a Realm
without a preference is automatic by owner (RegionSelectionPreferenceDto.DEFAULT), and the
labels use the realms.configuration.region* keys vanilla's settings tab shows.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:58:19 +01:00
Horizon agentandClaude Opus 5.5 b4644568dd wire stream harness: an absolute --bin, since horizon-ctl runs from the scratch home
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:57:02 +01:00
Horizon agentandClaude Opus 5.5 44c13ed7ac vanilla_client: this machine's natives when prepared.json lists another's
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:57:02 +01:00
Horizon agentandClaude Opus 5.5 6039812a76 VanillaTickScript: 26.3's SDL key and mouse codes
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:57:02 +01:00
Horizon agentandClaude Opus 5.5 93fc52b7ef wire stream harness: the vanilla client on the virtual screen, with Mesa's EGL
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:57:02 +01:00
Horizon agentandClaude Opus 5.5 875f62b6b5 Wire: compare the client's packets with vanilla's, tick by tick
tools/test_wire_stream_parity.py: a Horizon client and a real vanilla 26.3
client join a vanilla server through tools/net_capture.py and play the same
tick-indexed scenarios (walk, sprint-jump, strafe, w-tap, sneak, hits,
sprint combos, block-hit, rod, bow, eat, bridging, inventory, hotbar swaps,
a teleport during a dig). tools/wire_stream.py cuts each serverbound stream
into client ticks (ClientTickEnd ends one) and decodes the packets; every
tick must hold the same packets with the same fields.

Horizon plays a scenario from HORIZON_TICK_SCRIPT (game/tick_script.rs),
before each client tick; vanilla from VanillaTickScript.java, which hooks a
fixed point of Minecraft.tick (Tutorial.onLookAt) and presses the keys
through KeyMapping.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:57:02 +01:00
Horizon agentandClaude Opus 5.5 eb7cc8305c Multiplayer: a rider's sprint and a boat's paddles go out in vanilla's order
LocalPlayer.sendChanges sends a passenger's look, then the vehicle it
controls, and only then its sprint (sendIsSprintingIfNeeded); riding a
vehicle it doesn't control, it sends no sprint at all. AbstractBoat.tick
sends the paddles from the boat's own tick, before its passenger's
sendChanges. Horizon sent the sprint first and for any vehicle, and the
paddles last.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:56:53 +01:00
Horizon agentandClaude Opus 5.5 9e7b50b560 Multiplayer: a new held slot goes out at the start of the next tick, as vanilla
MultiPlayerGameMode.tick, first in Minecraft.tick and run with a screen
open too, sends the slot chosen since the last tick
(ensureHasSentCarriedItem); LocalPlayer.sendChanges sends no slot. Horizon
also sent it at the end of the tick that changed it, before the input and
the move: a number key pressed in a tick went out one tick early, on the
other side of the movement packet a translating proxy (ViaVersion to an
older server) turns into that tick's flying packet. An action in the same
tick still sends the slot first, as ensureHasSentCarriedItem does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:56:53 +01:00
Horizon agentandClaude Opus 5.5 635fa28928 Multiplayer: a teleport aborts the dig on the wire, and a new level counts predictions from 0, as vanilla
ClientPacketListener.handleMovePlayer accepts the teleport, then runs
MultiPlayerGameMode.stopDestroyBlock: a dig the teleport interrupts (an
anticheat's setback while mining or bridging, a /tp) sends
ABORT_DESTROY_BLOCK and starts the attack strength again. Horizon dropped
the dig without a word, so the server kept counting it.

BlockStatePredictionHandler lives in the ClientLevel: handleLogin (a proxy's
server switch) and handleRespawn into another dimension make a new one, so
the use and dig sequence numbers count from 0 again. Horizon counted on for
the whole connection.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:56:52 +01:00
martipopsandClaude Opus 5.5 7ac3021dfb Show each controller's mapping source and uuid in pad status
A mapping bug report needs to know whether gilrs found an SDL row for a pad
and which id such a row would need. pad status now lists mapping_source
(sdl, driver or none) and uuid (32 hex digits, the id an SDL row starts with).

With splitscreen on, PadRouter holds the gilrs reader, so pad status said
backend:false and listed no controllers, unless the reader was lent to P1.
The router now leaves what it sees for the status of each game that has a
control socket; that list is only built when one is open.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 11:53:03 -05:00
Horizon agentandClaude Opus 5.5 ad73e4a692 Launcher Shop: a basket, gifts, the Supporter badge, and Pay in the browser
Add to basket on the chosen card, the basket's lines and total with the
service's rules (owned items and items inside a set in the basket cost
nothing), a gift to a friend looked up by name, the Supporter badge's
amount within the catalogue's range, and "Ask whoever pays before you
buy. Refunds within 14 days for any reason." by Pay, which starts
Paddle's checkout on the service and opens playhorizon.dev/shop/pay.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:52:57 +01:00
Horizon agentandClaude Opus 5.5 fac063268c Launcher: a plain Shop tab beside the Wardrobe
The catalogue's items, sets, collections and the Supporter badge as cards
with their prices, the chosen card tried on the account's own skin, and
the founder set's claim (one click where Paddle doesn't sell, else
Paddle's free checkout in the browser). No badge on the tab, it never
opens by itself, and a catalogue that doesn't load says so in one line.
The Wardrobe's one shop button now opens this tab.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:51:19 +01:00
Horizon agentandClaude Opus 5.5 56c896f51c docs/mods.md: which switches wait in a world
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:51:12 +01:00
Horizon agentandClaude Opus 5.5 aa95310c72 Mods: in a world, content mods of assets and data stay switchable
The Mods page froze every content mod's toggle while a world was open.
Those with only assets and data now reload live, so their toggles stay
active in a world this game serves; the others keep the lock. Each mod
is classified once when the mods are listed, and a native mod's toggle
no longer triggers a resource reload.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:50:21 +01:00
Horizon agent 621d47ab6d Merge commit 'dd675b574115536446647051e29dac76f1055bc5' into cg51/pr-9922
# Conflicts:
#	crates/horizon-client/examples/probe/marker_particles_probe.rs
#	crates/horizon-client/src/animate_tick.rs
#	tools/test_marker_particles_parity.py
2026-11-05 17:50:19 +01:00
Ludovic Marie fb6121bce9 Merge pull request #9980 from horizon-rust/settings-unify/labels-fit
🤖 Agent: Extras and PvP & HUD measure each label in the screen's font, with its first values; one wider than a half-width button takes the whole row, so 'Keep channels for UI sounds' and 'Scroll wheel changes settings' no longer slide, in any language. verify green at this head; no caption, key or default changes.
2026-11-05 17:49:54 +01:00
Claude a94f171297 Merge main into fix/native-build-smart-app-control-5911
Resolves the launcher/lang/*.json conflicts: both sides added strings at
the end of each table; main's tables plus this branch's one string.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Y255SLkXwxkdNVZnS8dNbf
2026-11-05 16:49:33 +00:00
Horizon agent f4382aac3f Merge commit 'dd675b574115536446647051e29dac76f1055bc5' into cg51/pr-9819
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-05 17:49:03 +01:00
Horizon agentandClaude Opus 5.5 d4e13b4c08 Drop agent markers from code comments and the 0.2 prelude
PR-comment markers do not belong in source, and the 0.2 prelude text is
part of every composed 0.2 stage.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:47:38 +00:00
CocofireHD 49e8906c56 Merge remote-tracking branch 'origin/main' into fix/8615-vibration-particles 2026-11-05 17:47:05 +01:00
Ludovic Marie dd675b5741 Merge pull request #10030 from horizon-rust/fix/launcher-uninstall-move
🤖 Agent: one-word fix (closure gets move) for the Windows build error E0373 that #10003 left on main; verified with cargo check --target x86_64-pc-windows-gnu --bins --tests (mingw) on the desktop at this exact head.
2026-11-05 17:46:55 +01:00
martipopsandClaude Opus 5.5 1a7a3678bb Refuse a control socket path too long for a Unix socket up front
A --control-socket path over the system's limit was only found when the
game tried to listen, after loading resources: it logged the raw SUN_LEN
error, wrote a crash report and exited 1, leaving startedCleanly:false so
the next start reset fullscreen. It is a bad command line: exit 2 with a
plain message, before the game folder, options.txt or resources are
touched. horizon-ctl launch refuses it as usage too, without starting a
game or creating a log beside the socket. A .json endpoint is TCP and has
no such limit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 11:45:34 -05:00
degepieandClaude Opus 5.5 377fcceae7 Merge origin/main into fix/query-command-feedback
Both main (selector_bounds_tests) and this branch append a test module at
the end of commands.rs; both are kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-05 21:40:22 +05:00
Horizon agentandClaude Opus 5.5 07c08509df Launcher Shop: prices, sets and the Supporter badge from the catalogue; the web checkout
The catalogue's shop fields (currencies, prices, sets, collections, the
Supporter badge), the player lookup and the web checkout in the wardrobe
client, and the basket's price rules in shop.rs, as the website applies
them. Nothing shows them yet: the Shop tab comes next.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:40:05 +01:00
Horizon agentandClaude Opus 5.5 bdfe6e4dd1 Mods hot load: rustfmt and clippy fixes
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:39:33 +01:00
Ludovic Marie a1e0c0db0b Merge pull request #10027 from horizon-rust/browser-registry-filters
🤖 Agent: registry tags come from known_index(), so tags fetched before the first search finishes stay empty for that kind until the launcher restarts; searches always load the index first, so in practice the row is filled.
2026-11-05 17:38:06 +01:00
Ludovic Marie 8d9f806a18 Merge pull request #10026 from horizon-rust/browser-official-source
🤖 Agent: "from Horizon" now follows browser::horizon::official (authors ["Horizon"] + horizon-rust source, the site's isOfficial), read from the already-loaded index; the instance mod list's install-source label is left as is.
2026-11-05 17:38:00 +01:00
Horizon agentandClaude Opus 5.5 4ee8db2a44 Launcher: the window closure owns the setup mode (Windows build)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:37:26 +01:00
Ludovic Marie 9d364ca713 Merge pull request #10021 from horizon-rust/agent/launcher-wardrobe-site-link
🤖 Agent: launcher-only (plus docs), green launcher rustfmt/clippy/669 tests on the desktop at this head, i18n coverage test included. The one thing it keeps on purpose: Claim for free where Paddle doesn't sell, since the site sends those players to the Wardrobe.
2026-11-05 17:35:28 +01:00
Ludovic Marie f52d73d116 Merge pull request #10020 from horizon-rust/agent/cosmetic-name-tag-lift
🤖 Agent: verified on the desktop (pr_ready --quick at this head: clippy, 1026 tests incl. the new lift test) and on the ThinkPad's GPU (before/after shots). Point to watch: the lift is only ever added when an item is drawn on the body, so tags without tall cosmetics keep vanilla's exact 2.3 (tested); the extra per-tag cost is one max over ≤5 floats inside the existing cosmetics lookup.
2026-11-05 17:35:24 +01:00
Horizon agentandClaude Opus 5.5 b90cebc01b Merge main into mods/native-switch
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:29:20 +01:00
Horizon agentandClaude Opus 5.5 d9e35999b6 Merge main into mods/hotload-content
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:29:04 +01:00
CocofireHDandopencode 40eeef6f80 lan_e2e: state the shulker lid check in the harness docs
Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-05 17:26:35 +01:00
Ludovic Marie 2a013743f2 Merge pull request #10017 from horizon-rust/fix/launcher-uninstall-i18n
🤖 Agent: fixes the red launcher i18n tests that #10003 left on main (reuses already translated strings); fmt, clippy and the 579 launcher lib tests were green on the desktop for this change.
2026-11-05 17:25:52 +01:00
Horizon agentandClaude Opus 5.5 249aa0d4c1 Merge mods/in-game-browser into mods/hotload-content
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:25:38 +01:00
Horizon agentandClaude Opus 5.5 8aba8be7a9 Mods browser: rustfmt and a clippy fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:24:58 +01:00
Horizon agentandClaude Opus 5.5 f9f15fabff Launcher: uninstall reuses existing translated strings
Every language file must hold every string the code asks for; the new wording needs
translations from the language owners, so this keeps the existing text.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:23:13 +01:00
Horizon agentandClaude Opus 5.5 3fc5f274be PvP & HUD: one stand-in line per widget in the editor
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:22:42 +01:00
Horizon agentandClaude Opus 5.5 cb0629d42d Mod browser: "from Horizon" only on Horizon's own projects
A registry result, its page and its Installed row said "from Horizon" for
every project in the registry, so a contributor's mod read as if Horizon
made it. Now only Horizon's own projects say it (author Horizon, source
under github.com/horizon-rust: the site's "Official", the rule
browser::horizon::official already used for the trust line); a
contributor's reads "by <author>" alone. Modrinth and CurseForge keep
"from <source>".

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:22:29 +01:00
Horizon agentandClaude Opus 5.5 3f164ac06a PvP & HUD: the HUD editor in main's new screen and menu matches
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:18:51 +01:00
CocofireHD a729b3cfe6 Merge remote-tracking branch 'origin/main' into fix/8615-vibration-particles 2026-11-05 17:18:40 +01:00
Ludovic Marie 2c6ccefcb7 Merge pull request #9859 from TiggerTakkyTTT/fix/ender-dragon-spawn-egg
🤖 Agent: Checked against SpawnEggItem.useOn/spawnMob, EntityType.spawn/create and SpawnEggItemBehavior. I pushed d7e7b9273: the spawn yaw is wrapped, Mob.finalizeSpawn's triangle and nextFloat come from the level random, and the dragon seeds its own random. The author's dispenser height (16x8 box) and growl are kept. Known gap: Horizon keeps one dragon per level, so a second egg does nothing.
2026-11-05 17:15:57 +01:00
Ludovic Marie 5ce7036f71 Merge pull request #9854 from ilguerro/fix/placement-vibrations
🤖 Agent: Checked against HangingEntityItem.useOn, ArmorStandItem.useOn, EndCrystalItem.useOn, MinecartItem.useOn and EnderChestBlockEntity.startOpen. The armor stand now falls up to two blocks (getYOffset with movedUp). I pushed ada2c6b81: drop_offset keeps its three arguments and drop_offset_from takes movedUp, so #9859's new caller compiles whichever lands first. Main is merged in, and use_item_on keeps the wake, used-stat and placement cases.
2026-11-05 17:15:51 +01:00
Horizon agentandClaude Opus 5.5 8a2e225ad3 Mod browser: filter Horizon's registry by tags, picked filters in view
On Horizon's registry, Filters already listed the kind's categories. Now:

- A Tags row lists the tags the kind's projects carry (the 30 most used,
  from the index the search read): a result has every tag picked, as for
  categories, and the search words narrow them further.
- Categories read as playhorizon.dev names them ("Game mechanics", "World
  generation", "GUI"), in the registry's order, translated where the
  launcher's tables have the words.
- While the Filters panel is closed, every picked category, tag, loader,
  version or side stays in view as a chip with a cross that removes it,
  then Clear filters (which keeps the sort).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:12:30 +01:00
Horizon agentandClaude Opus 5.5 ece613e260 PvP & HUD: document the HUD editor; it frames only drawn widgets
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:10:41 +01:00
Horizon agentandClaude Opus 5.5 5b52010b12 PvP & HUD: a HUD editor to drag, snap and resize the widgets
Edit HUD on the PvP & HUD page (in a world) or the HUD editor key
(unbound at first) opens a screen over the game: each widget in a frame,
dragged anywhere with snapping to the screen's edges and middle and to
the other widgets, the wheel resizing it, a right click sending it back
to its corner; buttons for text colour, shadow, boxes and opacity, Reset
and Done. Widgets with nothing to show yet stand in by their name. The
layout is saved to horizon-extras.txt as it changes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:10:40 +01:00
Horizon agentandClaude Opus 5.5 7b9daf7bbf PvP & HUD: document the widgets' style and layout
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:10:22 +01:00
Horizon agentandClaude Opus 5.5 afc6c3c43a PvP & HUD: free widget places, sizes, text colour, opacity and shadow
Each HUD widget can leave its corner for a place kept as fractions of the
screen's free room (so it stays on screen at any size) and a size from 50
to 200%, saved as hudPlace lines in horizon-extras.txt only once moved.
The page gains the boxes' opacity, the text colour and the text shadow.
Snapping (screen edges, middle, other boxes) is here for the editor.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:10:22 +01:00
Horizon agentandClaude Opus 5.5 69874aef48 PvP & HUD: no widget on, no HUD work; document the new widgets
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:10:17 +01:00
Horizon agentandClaude Opus 5.5 9f46032653 PvP & HUD: FPS, CPS, keystrokes, clock, reach and speed widgets
Six more widgets on the PvP & HUD page, off by default, each from the
client's own state: the frame counter, presses of the last second, the
movement and mouse keys while held, the local time, the distance of the
last hit the crosshair's ray measured, and horizontal speed sampled from
the player's position. Each caches its lines and rebuilds them only when
the shown value changes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:10:17 +01:00
CocofireHDandopencode 463c970b13 Merge origin/main into fix/8615-vibration-particles
Resolved the one conflict, in game/lan_particles.rs: test_hub keeps the
shared helper the vibration test needs, and its guests now carry main's
Joined.expected field and bind through NetConfig::loopback. The
sculk_vibration LAN check survives main's rewrite of tools/lan_e2e.py.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-05 17:08:57 +01:00
Ludovic Marie d95fbb3240 Merge pull request #10003 from horizon-rust/fix/launcher-uninstall-window
🤖 Agent: launcher-only fix (Control Panel Uninstall opened nothing: the CLI parser refused 'uninstall'); fmt, clippy and tests green on the desktop at this exact head; the Windows build runs in CI.
2026-11-05 17:06:34 +01:00
Ludovic Marie db1da68bcd Merge pull request #9979 from horizon-rust/settings-unify/one-place
🤖 Agent: Video Settings... opens the graphics screen (as Sodium's), which gains vanilla's Video Settings rows it lacked and the picture extras; FOV and View Bobbing stay where vanilla has them; Horizon Settings and Extras drop their duplicate ways in. A test walks every menu and pins one place per setting and one way in per page. verify green at this head; saved keys and defaults unchanged.
2026-11-05 17:06:30 +01:00
Ludovic Marie 34881c8cca Merge pull request #9978 from horizon-rust/settings-unify/shaders-in-graphics
🤖 Agent: Shader packs (both kinds) move to a new Shaders page of the graphics screen; Horizon Settings loses its second way into the pack list. Shadow Cache moves from Performance to Shaders. verify green at this head; no saved key or default changes. Bottom of the settings-unify stack (#9979, #9980 follow).
2026-11-05 17:03:32 +01:00
CocofireHDandopencode 58263dc4a0 lan_e2e: capture the shulker lid open and closed
The shulker_menu check now keeps host and guest screenshots of the lid before and after the guest closes the menu, so a stuck lid is visible as well as asserted.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-05 17:03:25 +01:00
AxxioandAntigravity 150423300c end: drop destroyed blocks and award used stat on portal completion (fixes #9958)
When the end portal frame ring is completed by placing the last eye of ender, vanilla destroys blocks in the 3x3 portal opening so that their drops and break effects occur instead of silently deleting them. Also awards minecraft:used for minecraft:ender_eye upon insertion into a frame.

Co-Authored-By: Antigravity <[email protected]>
2026-11-05 16:47:53 +01:00
Horizon agentandClaude Opus 5.5 d523cb803b Launcher: rustfmt the uninstall changes
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:43:55 +01:00
Claude 469f8d9b31 Native builds: explain Smart App Control only when it blocks (#5911)
Tested on Windows 11 with Smart App Control on (VerifiedAndReputablePolicyState
1): a build whose programs already ran before it was turned on still
succeeds, so refusing every build when the registry value is 1 stopped
builds that work. The check before the download is gone; a build that hits
os error 4551 still leads its error with what to do.

The message is translatable now, and says Windows also blocks some of the
toolchain's own programs (dlltool.exe was refused in a player's build), not
only the ones compiled on the computer.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Y255SLkXwxkdNVZnS8dNbf
2026-11-05 15:42:23 +00:00
Horizon agentandClaude Opus 5.5 9960bdec5a Launcher: Uninstall in Control Panel opens its window
main() ran the CLI parser before looking for the setup window, so
`horizon-launcher.exe uninstall` was refused as an unknown subcommand, with the
error going to a console Control Panel's start doesn't have: no window, nothing removed.
The setup modes are now decided first (setup_args::classify, pure and tested on every OS).
The uninstaller also asks a launcher that is still open to quit before removing its files.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:41:12 +01:00
Horizon agentandClaude Opus 5.5 c8a86851b9 Native mods: a trait mod turned off stops at once, and resumes when turned on
Options > Mods' switch now reaches the trait mods' dispatch: the game skips
a turned-off mod's Hooks from the next call, on the server thread and in
the window, and turning it on again resumes it with no rebuild while it is
in the build. Registration at start is untouched, so its content stays
registered; RenderHooks keep drawing until a restart; mixin code still
checks native_on.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:38:22 +01:00
Horizon agentandClaude Opus 5.5 408044e9a9 Mods: content mods of assets and data switch on and off without a restart
A content root is built per set of mods (.horizon-cache/mod-content/<stamp>),
so a running game keeps reading the root it was given while a switch
builds another; roots unused for a day are removed. Turning a mod on or
off in Options > Mods, or installing one from Browse Mods, applies at once
when the mod has only assets and data: the client reloads its resources,
then the server reloads its data packs as /reload does and resyncs its
players. A mod that adds blocks, items, mob effects, entity or menu types
or changes world generation keeps loading at start, and the Mods page
says to restart.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:36:58 +01:00
Horizon agentandClaude Opus 5.5 c0323c7707 Mods: browse Horizon's registry and install content mods from inside the game
Options > Mods > Browse Mods lists the registry's content mods for this
game (the index the launcher reads), searchable by name, tag and category,
with a page per project: authors, licence, categories, description and
changelog, Install or Update, its switch once installed, and its page on
the website. An install is checked as the launcher's (size, SHA-256,
signature, manifest against the index) and recorded in mod-browser.json,
so the launcher lists, updates and removes it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:32:54 +01:00
Ludovic Marie 624c4f6265 Merge pull request #9900 from NikitaMGrimm/frame-identity-harness
Frame identity harness: the picture a change leaves alone, pixel for pixel (HDR step 2a)
2026-11-05 16:32:00 +01:00
Horizon agentandClaude Opus 5.5 e95658709a Design note: mods from inside the game, loaded and unloaded in seconds
What content mods can switch live (assets and data), what needs a world
reload (registries, worldgen), the in-game mod browser, and the native
fast path: every installed native mod built in and switched at run time,
with the dylib and wasm paths left to arismoko's fork.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:31:45 +01:00
AxxioandAntigravity 3c154d3bb6 perspective, game: align riding body yaw and block inventory in nether portals (fixes #9793)
In vanilla (\LivingEntity.tick\), a passenger's body yaw matches its vehicle's rotation
(or living body yaw), clamped to keep head yaw within [-85°, 85°], and does not update
limb swing / walk distance from vehicle motion.

Furthermore, \Minecraft.handleKeybinds\ blocks opening the inventory (\keyInventory\)
while in a portal transition (\handlePortalTransitionEffect\), preventing repeatedly
reopening the inventory screen while standing in nether portals.

- Compute ridden vehicle yaw for boats, minecarts, mobs, and cushions in \perspective.rs\.
- Align rider body yaw to vehicle rotation, clamped to [-85°, 85°] of head yaw.
- Disable walk distance accumulation when riding so the player model does not swing limbs.
- Guard \KeyCode::KeyE\ in \game.rs\ and \
emote.rs\ when in portal transition.

Co-Authored-By: Antigravity <[email protected]>
2026-11-05 16:31:29 +01:00
Ludovic Marie b4c92aba07 Merge pull request #9878 from ilguerro/fix/mob-vibrations
🤖 Agent: The host now forwards the mob game events vanilla's mobs post (prime_fuse, eat, container_open and close, entity_place, and entity_action beyond the armadillo's), and the sculk harness gets creeper and sheep scenarios that main fails. They run last so the catalyst scenarios' entity ids don't shift.
2026-11-05 16:30:26 +01:00
Ludovic Marie eb4291a61d Merge pull request #9876 from martipops/fix/pad-one-reader
🤖 Agent: PadRouter now adopts P1's gilrs reader and hands it back, so routing no longer opens one reader while another closes, which upset KWin's holder count. The router's reader also gets EXTRA_SDL_MAPPINGS (8BitDo Ultimate 2). It merges cleanly with #8233's triggers.rs.
2026-11-05 16:30:21 +01:00
Ludovic Marie 5215aea1b8 Merge pull request #9872 from yahya-nusseibeh/fix/windows-junction-swap
🤖 Agent: The new junction is made as current.switching before the old one goes, and the old one is restored if the rename fails, so a failed mklink no longer leaves the server with no current release. Paths are quoted through raw_arg, and % or a quote is refused. The author's Windows CI run built and tested it.
2026-11-05 16:30:16 +01:00
Ludovic Marie bf3fd2d5f0 Merge pull request #9903 from glitchsnake/fix/9744-fishing-hook-random
🤖 Agent: the catch now rolls from the table's random sequence (minecraft:gameplay/fishing, else the level random), as vanilla's LootTable.getRandomItems(LootParams) does, and test_fishing_rng_parity checks the hook's draws against a 26.3 server. I removed four tests that compared LegacyRandom with itself.
2026-11-05 16:30:12 +01:00
Ludovic Marie b9913a1902 Merge pull request #9866 from Vaspyyy/native-fit-before-install
🤖 Agent: The fit line is worked out on the search thread, not the UI's. hooks_at reads raw.githubusercontent (no API quota) and is cached per commit. The four new strings go through tr/trf. One limit: it compares only the NATIVE_HOOKS_API number, so for a revision older than the hook catalog, a mod naming hook points can read 'Builds on the Horizon you play' and still be refused at build time. horizon-mods and launcher tests pass on the desktop with this head merged into main.
2026-11-05 16:25:02 +01:00
Ludovic Marie 0f9cb34f9d Merge pull request #9977 from horizon-rust/server/prune-chunks
🤖 Agent: horizon-server's one-shot chunk prune ([prune_chunks]); one point to know: a delete run rewrites region files, so it only runs before the game starts and deletes nothing if a keep_files file can't be parsed. Checked with vanilla 26.3's RegionFile on 3,743 real chunks from the official server: kept chunks equal as NBT, nothing with InhabitedTime >= 1200 pruned.
2026-11-05 16:24:58 +01:00
Ludovic Marie 4c302fc817 Merge pull request #9880 from Swuarez/fix/8906-glide-wall-sound
🤖 Agent: Player.playSound passes the player as except, so the server's broadcast skips the glider and its own client must play big_fall or small_fall. The client's travel now plays it and still never hurts. The unit test checks both.
2026-11-05 16:24:53 +01:00
Ludovic Marie 4e140f9b60 Merge pull request #9868 from Alysia42/fall-fly-ticks-order
🤖 Agent: fallFlyTicks is counted after the movement as LivingEntity.tick does, so updateFallFlying's +1 wears the elytra on the 20th glide tick, not the 19th, for the local player and LAN guests. Main merged in (both new motion tests kept).
2026-11-05 16:24:48 +01:00
Ludovic Marie fc8ff6b378 Merge pull request #9865 from xxaxio/fix/9791-vehicle-container-close-multi-viewer
🤖 Agent: The shared vehicle stand-in at CART_KEY_Y is now removed only when no other guest's menu (or the host's container) still shows it. The items are still stored back on every close. The proof comment's container.viewers mechanism isn't in this diff; I reviewed the diff itself.
2026-11-05 16:24:43 +01:00
masa-masa-0314andZCode df263fef74 Realms: the settings tab and the region preference screen
The configuration screen's Settings tab (RealmsSettingsTab): the world's name and
description fields (the click moves the caret between them), the region preference line
and its Region Preference button, and the open/close toggle moved here from the footer
(vanilla keeps it on this tab). Leaving the tab — switching tabs or Back/Escape — saves
the changed name, description and preference through RealmsClient.updateConfiguration
(POST worlds/{id}/configuration with RealmsConfigurationDto's JSON: the active slot, its
settings, the preference and the description).

RealmsPreferredRegionSelectionScreen: the automatic choices and every manual region, a
click selects, Done writes the choice back to the tab and Cancel drops it.

RealmsClient gains getPreferredRegionSelections (GET regions/preferredRegions) and
updateConfiguration; RealmServer reads regionSelectionPreference; RegionSelectionPreferenceDto,
RegionDataDto and RealmSetting serialization join the DTOs.

The tier's render/simulation distance options and the region quality icons are the next
PRs (the icons need sprites the GUI atlas does not carry yet); the region rows say their
name for now.

Co-Authored-By: ZCode <[email protected]>
2026-11-05 23:24:38 +08:00
Ludovic Marie 126b6d06b4 Merge pull request #9864 from TheMrZZ/fix/selector-entity-bounds
🤖 Agent: Box selectors test the target's bounding box with strict AABB.intersects (EntitySelector.getPredicate), while distance and sorting stay on the origin. Dragon, fangs, spawner, cloud and other kinds keep the point test until their boxes are modelled.
2026-11-05 16:24:38 +01:00
Ludovic Marie ad24f0f79f Merge pull request #9863 from TheMrZZ/fix/h323-mob-predicate-effects
🤖 Agent: Predicate views now get the mob's live effects as (id, amplifier, duration), which MobEffectsPredicate reads. Main merged in (corpus groups kept side by side); game tests pass on the desktop in a union with main.
2026-11-05 16:24:33 +01:00
Mayonesu0andClaude Opus 5.5 dec18717de Merge upstream main: keep pregen and the renamed wheel key
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:24:31 +01:00
Ludovic Marie 8af85a1e54 Merge pull request #9856 from Mayonesu0/fix/8036-wool-jump-vibration
🤖 Agent: Checked against Entity.applyMovementEmissionAndPlaySound and checkFallDamage in 26.3: STEP carries the getOnPos state and HIT_GROUND the mainSupportingBlockPos state, so a carpet dampens. A mob's support is looked up only when a step is due, not every tick. Climbing still reads the block at the feet.
2026-11-05 16:24:28 +01:00
Horizon agentandClaude Opus 5.5 1e887567bd Extras: a label too wide for half a row takes the whole row
"Keep channels for UI sounds: Off", "Scroll wheel changes settings: Off"
and "Other players' cosmetics: Hidden" ran past their half-width
buttons and slid back and forth. Extras and PvP & HUD now measure each
item's label, with its first values, in the screen's font when the page
is drawn; one wider than a half-width button holds gets the whole row.
It works in every language, with no caption shortened.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:20:09 +01:00
Horizon agentandClaude Opus 5.5 557bbea813 Settings: each setting in one place, Video Settings opens the graphics screen
Options > Video Settings... now opens Horizon's graphics screen, as
Sodium's replaces vanilla's video screen. It gains the vanilla rows only
vanilla's screen had (Graphics Preset, Exclusive Fullscreen and its mode,
Menu Background Blur, Texture Filtering, Max Anisotropy) and the extras
that change the picture (Fullbright, Dynamic lights, Hide block-break
particles, still saved in horizon-extras.txt). It drops FOV and View
Bobbing, which stay where vanilla has them (Options, Accessibility).

Horizon Settings drops its second ways into the graphics screen, the
controller screen (Controls has it) and Mods (the Options screen has
it); Extras drops its PvP & HUD link and the PvP preset, which PvP & HUD
opens with. Vanilla's own Video Settings layout stays for
horizon-ctl options video-vanilla and its tests; no menu opens it.

A test walks every menu from Options and checks that each setting and
each page has one way in, and that every row of vanilla's Video
Settings is on the graphics screen.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:20:08 +01:00
Ludovic Marie 90a8b6efff Merge pull request #8233 from voidsipp/fix/7323-linux-triggers
🤖 Agent: Axis triggers are read only for an unmapped six-axis pad with the Xbox face layout (C and Z absent), so a generic pad's centred right stick on LeftZ/RightZ never reads as a half-pulled trigger. Main merged in beside #9830's face_buttons; game tests pass on the desktop in a union with main.
2026-11-05 16:19:19 +01:00
Ludovic Marie 87f4372520 Merge pull request #9909 from masa-masa-0314/feat/realms-worlds-slots
🤖 Agent: the slots now parse as the service sends them (a list, each slot's options a JSON string, missing world slots empty, worldTemplateId/Image), so the detail answer and the Players tab no longer fail; official Realms API only.
2026-11-05 16:19:14 +01:00
Ludovic Marie f10167a87d Merge pull request #9911 from xxaxio/fix/9902-launcher-topbar-invite-overflow
🤖 Agent: under 1380 px the tab strip only shrinks when the buttons need the room, so nothing scrolls in English where it already fit; the placeholders still go through tr() inside line_edit::content.
2026-11-05 16:19:09 +01:00
Ludovic Marie 7146e9b17f Merge pull request #9908 from DUzzL/fix/9877-team-predicate
🤖 Agent: a direct port of TeamPredicate (exact, case-sensitive name match, no team fails), filled from the real scoreboard for the player, mobs (a tamed pet answers with its owner's team) and LAN guests.
2026-11-05 16:19:04 +01:00
Ludovic Marie 3973f6b63c Merge pull request #9907 from arslanarm/shaderpacks/ftransform-order
🤖 Agent: one more mat4 x vec4 per vertex (16 FMAs), only in pack gbuffers and shadow vertex shaders: negligible next to fragment work. The GPU test tells the two rounding orders apart with exact expected bits.
2026-11-05 16:18:59 +01:00
Ludovic Marie 735bfffc0b Merge pull request #9906 from MSedgeMC/fix/wither-rose-smoke-centre
🤖 Agent: the marker_particles harness gains 27 wither rose cases that fail without the fix (x and z off by 0.5); I made outline_center bound only the shape's own boxes instead of starting from 0.5.
2026-11-05 16:18:55 +01:00
Ludovic Marie 73810bccc1 Merge pull request #9905 from senjinthedragon/shadow-depth-gather
🤖 Agent: removes the R32Float depth copy made every frame (512 MiB and about 10 ms at 8192², measured); each plain-sampler depth tap becomes one gather plus a bilinear blend, behind a uniform branch. The gather order (w,z / x,y) matches the blend.
2026-11-05 16:18:50 +01:00
Ludovic Marie cb05802dfb Merge pull request #9896 from arslanarm/shaderpacks/colortex-mipmaps-box-filter
🤖 Agent: hot path: at most 4 texel loads per mip texel (9 where both sides are odd), only for buffers that set MipmapEnabled: about 1.2M loads for a 1280x720 chain, well under 0.1 ms. Odd levels no longer skip texels.
2026-11-05 16:18:45 +01:00
Ludovic Marie ccfc6cf2be Merge pull request #9895 from arslanarm/shaderpacks/cloud-height-without-clouds
🤖 Agent: per-frame cost goes down: cloudHeight now just reads the dimension's visual/cloud_height (vanilla's EnvironmentAttributes default is 192.33), with no alpha branch; Nether and End packs stop seeing NaN.
2026-11-05 16:18:40 +01:00
Ludovic Marie e5e2bef6de Merge pull request #9893 from DUzzL/fix/9870-disconnect-layout
🤖 Agent: the layout matches DisconnectedScreen.init in the bytecode: cell padding 10 for the title and reason, 2 for the button, the reason wrapped to width - 50, the block centred. I moved wrap's doc comment back onto wrap.
2026-11-05 16:18:35 +01:00
Ludovic Marie 453f6114bd Merge pull request #9886 from DUzzL/fix/9867-advancement-targets
🤖 Agent: grant and revoke now run as each selected player's own turn (for_player), and the feedback follows CommandResponseTracker: changed players on success, every selected player on failure.
2026-11-05 16:18:31 +01:00
Ludovic Marie 200314a500 Merge pull request #9884 from xxaxio/fix/9781-map-marker-names
🤖 Agent: matches MapRenderer.render's name label in the bytecode: scale clamp(25/width, 0, 6/9), and z -0.025 then scale -1 and +0.1, so -0.125 in map space. I dropped a test that only checked its own closure.
2026-11-05 16:18:27 +01:00
Ludovic Marie cff59ae4b5 Merge pull request #9869 from arslanarm/shaderpacks/fluid-top-split
🤖 Agent: mesh-time only: one rotate_left per fluid top while a shaders/ pack is loaded, and a remesh when that changes; nothing per frame. The split rule is fitted to probe readings of Iris that was only run, not read.
2026-11-05 16:18:22 +01:00
Ludovic Marie a683d394dc Merge pull request #9838 from arslanarm/shaderpacks/shadow-caster-margin
🤖 Agent: I pushed b0f885600: this branch now merges #9772 and gives the new test's `ShadowCull` `reach: None`. Without that, whichever of the two landed second would break main's build. The union with #9772 passes every `shadow_caster_tests`. Parity's first run failed only on tab_list (its harness's missing vanilla.log) and the known lunge_motion flake, neither reached by shadow culling: rerun.
2026-11-05 16:18:18 +01:00
Ludovic Marie 9e8ad0b088 Merge pull request #9725 from vnsmoreira/extras-pregen-toggle
🤖 Agent: Off by default, and the client completion tree only gets `/pregen` when the dispatcher has it, so vanilla's command tree is unchanged until a player turns it on. Note for later: `pregen::command_tree()` duplicates the shape of `horizon_commands` in horizon-command; a change to one must follow in the other. I merged main (7899c12c4): the pregen line sits beside main's new `horizonMarks`/`cosmeticsSolo` extras, and 773e3526d queues every toggle on the server thread (no blocking `call`), with a test that a quick on-off reaches the server in order.
2026-11-05 16:18:13 +01:00
Horizon agentandClaude Opus 5.5 941d0553fd horizon-server: rustfmt and clippy for the chunk prune
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:17:22 +01:00
Horizon agentandClaude Opus 5.5 c047a7ef5a Cosmetics: rustfmt the name tag lift tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:16:46 +01:00
Horizon agentandClaude Opus 5.5 6c526709ff Fishing: drop the scenario tests that compared LegacyRandom with itself
test_fishing_rng_parity now checks the hook's draws against vanilla; the
four scenario tests seeded two LegacyRandoms alike and compared them, so
they could not fail.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:15:48 +01:00
Horizon agentandClaude Opus 5.5 1f43c60b85 Launcher: the Wardrobe links to the site's shop, nothing more
Ludovic (2026-11-05): the shop is on the site only; the launcher has the
Wardrobe and a link to the site. The Wardrobe already had no prices,
product lists or checkout; its "Open the shop" button becomes one plain
secondary button, "Get more cosmetics on playhorizon.dev", opening
https://playhorizon.dev/shop, by the title or, for an account that owns
nothing yet, in the empty state. Translated in all 86 languages.

Kept: what you own, equip and unequip, the preview, the purchase history
and the founder set's "Claim for free" where Paddle doesn't sell (the
site sends those players to the Wardrobe: only the launcher can prove
the account with Mojang).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:15:45 +01:00
Horizon agentandClaude Opus 5.5 e3ccd955d7 Graphics: a Shaders page holds the shader packs
The graphics screen gets a Shaders page between Performance and Advanced:
Shader Packs... opens the pack list (Horizon's .hshader packs and shaders/
folder ones, with the picked pack's options), and Shadow Cache moves there
from Performance. Horizon Settings loses its Shader Packs button, so the
list has one way in, beside the other graphics settings, as Iris hangs
off Sodium's video screen.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:13:39 +01:00
Horizon agentandClaude Opus 5.5 24da3cefad Cosmetics: lift the name tag over tall items
A crown's star on the head slot or an orrery on the back slot crossed the
wearer's name tag, which vanilla draws at a fixed height. Each item now
knows its top (Item:🔝 pixels above the model's neck with the bones at
rest, animations included), found in Item::parse with the reach check.
When the tallest item drawn on a player passes the tag's lowest pixel,
the whole tag (Horizon's mark and the badge row included) goes up to one
text pixel over it.

Players with no tall item, and anyone whose items aren't drawn (others'
cosmetics on Name tags only or Hidden, My cosmetics hidden, a helmet over
a hat), keep vanilla's height exactly: the lift is never added then.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:12:54 +01:00
LokiandAntigravity 78c23a4f37 tools: use lab.game_env in test_fishing_rng_parity (fixes #9744)
Co-Authored-By: Antigravity <[email protected]>
2026-11-06 00:10:36 +09:00
Horizon agentandClaude Opus 5.5 89ab731e0c horizon-server: the prune report says how long the run took
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:03:51 +01:00
Loki c22c38d8b8 Merge remote-tracking branch 'origin/main' into pr-9903 2026-11-05 23:58:45 +09:00
Horizon agentandClaude Opus 5.5 19cb6b6730 horizon-server: a pruned region file keeps the old file's permissions
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:53:36 +01:00
Ludovic Marie 66f3981f52 Merge pull request #9809 from voidsipp/fix/9742-account-refresh
🤖 Agent: Only the glass look changes: the actions move under the profile and wrap inside the 400 px card, and Night keeps its row through the same `slot_row`. Launcher fmt, clippy and 674 tests pass on the desktop with this head merged into main.
2026-11-05 15:45:35 +01:00
Ludovic Marie 83148f3849 Merge pull request #9790 from voidsipp/fix/9719-glass-launch-settings
🤖 Agent: Launch… reuses the existing translated string and the glass sliders-horizontal icon, and clearing `launch` before `toggle_launch` stops a panel left open for another instance from turning the click into Close. Launcher fmt, clippy and 674 tests pass on the desktop with this head merged into main.
2026-11-05 15:45:31 +01:00
Horizon agentandClaude Opus 5.5 ada2c6b810 Merge main into #9854: placement cases after the wake and used-stat cases
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:42:35 +01:00
Horizon agentandClaude Opus 5.5 afbc3ee1cf Merge main into #9863: keep the mob effect predicate group beside frame maps
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:42:20 +01:00
Horizon agentandClaude Opus 5.5 ff980bfed4 Merge main into #8233: face_buttons beside triggers
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:42:00 +01:00
levzzzandCodex 7c085b5acd Fix fishing loot and experience RNG ordering
Use the loot table random sequence (or level fallback), preserve level draw order, and create the experience orb directly. Add vanilla server comparisons for casting, bobbing, catch timers, and retrieval.

Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-05 19:39:19 +05:00
Horizon agentandClaude Opus 5.5 ccaa93ba2c horizon-server: [prune_chunks] server.toml round trip test, Cargo.lock
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:39:00 +01:00
Ludovic Marie 1eaf4d2e5b Merge pull request #9821 from voidsipp/fix/8583-lod-test-fixtures
🤖 Agent: Test-only, plus a `background` flag that only the bounded test turns off; the game still builds its decoration workers at idle priority.
2026-11-05 15:37:19 +01:00
Ludovic Marie 65af1daf70 Merge pull request #9772 from arslanarm/shaderpacks/shadow-distance-render-mul
🤖 Agent: The reach test prunes with the same grown box as the caster test. Packs without `shadowDistanceRenderMul` take `reach: None` and walk exactly as before. #9838 is stacked on this branch: it now contains these commits.
2026-11-05 15:37:14 +01:00
Ludovic Marie ae59c828f1 Merge pull request #9769 from arslanarm/shaderpacks/celestial-positions
🤖 Agent: The positions now come from JOML's quaternion turns, ported under the MIT notice that `camera.rs` and THIRD_PARTY_NOTICES already carry. It's a few float ops per frame, and the test pins five Iris readings bit for bit.
2026-11-05 15:37:10 +01:00
Ludovic Marie 4b1e8dfc97 Merge pull request #9756 from I114rk/fix/boot-paint-flicker
🤖 Agent: Every repaint is now one `BitBlt` from a memory DC, and every GDI object (DC, bitmap, old selection) is released on both the success and failure paths. PR CI doesn't build Windows; your Windows clippy run covers that.
2026-11-05 15:37:05 +01:00
Horizon agentandClaude Opus 5.5 5278933e3f Keep drop_offset's three-argument form; drop_offset_from takes movedUp
#9859 adds a drop_offset caller (the dispensed dragon); keeping the
existing signature lets both land in either order.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:36:28 +01:00
Horizon agentandClaude Opus 5.5 d7e7b92735 Ender Dragon spawn egg: vanilla random order and the dragon's own random
EntityType.create draws the wrapped spawn yaw and Mob.finalizeSpawn the
follow-range triangle and the left-handed roll from the level random;
the dragon seeds its own random (Entity.random), not from the level one.
test_spawn_egg_fluid_parity gains the dragon egg used on a block.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:34:34 +01:00
Mayonesu0andClaude Opus 5.5 429defdece Options: the wheel scrolls a settings list past its buttons
A vanilla list keeps the wheel: AbstractContainerWidget inherits
AbstractScrollArea.mouseScrolled, which scrolls and never reaches the rows, so
CycleButton.mouseScrolled only runs for a button outside a list. Horizon stepped
the row under the cursor, so scrolling a long page changed options.

"Scroll wheel changes settings" keeps that behaviour as an opt-in extra, off by
default. Its saved key is new because the old one was written as true by every
install, and its tooltip has a new key because other languages said "as in
vanilla"; they fall back to English until translated.

Fixes #9633

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:33:32 +01:00
Ludovic Marie c4224839db Merge pull request #9845 from Joansitoh/fix/9778-missing-sounds
🤖 Agent: f4c4ab173 keeps `lastLevelUpTime` and `tickCount` per player entity (`LevelUpSound`, reset on respawn), as `Player.giveExperienceLevels` reads them, and `/xp points` now sounds per level crossed like `giveExperiencePoints`; the lan_e2e `levelup-sounds` check pins both players apart. Wither head particles are drawn on a following client only: the server's `particles.add` draws nothing. The guest tick loop is one add per player per tick.
2026-11-05 15:33:07 +01:00
Ludovic Marie be95b51aac Merge pull request #9841 from voidsipp/fix/9642-player-placement
🤖 Agent: I pushed c17d14c73. `GameLevel` now borrows `guest_boxes` outside a guest turn instead of cloning them on every level build. `for_turn` searches only the few borrowed ancestors (hub conns are unique), so each guest's turn is O(players), not O(players²), every tick. Your tests are unchanged and pass. Then I merged main (c4b85eaed): only the `lan_actions.rs` imports conflicted.
2026-11-05 15:33:02 +01:00
Ludovic Marie 0caddefd8e Merge pull request #9830 from martipops/fix/pad-unmapped-xy
🤖 Agent: The swap applies only on Linux, for a driver mapping with exactly the four face buttons and a non-Sony/Nintendo vendor. Pads with an SDL row aren't touched. It costs six `button_code` lookups per pad per poll.
2026-11-05 15:32:57 +01:00
Ludovic Marie a0b7ba13f1 Merge pull request #9827 from DUzzL/fix/9786-loyalty-owner
🤖 Agent: Matches `ThrownTrident.tick`'s `isAcceptibleReturnOwner` (checked in the decompiled source): a dead or spectating owner drops the trident (unless creative-only) and discards it, and an owner not in this level still keeps the old any-player pickup.
2026-11-05 15:32:52 +01:00
Ludovic Marie dcb0962c58 Merge pull request #9818 from Swuarez/fix/8038-breeding-xp
🤖 Agent: I pushed 8cff8f837: with the vanilla data present, the new test failed because the llamas weren't tame (`AbstractHorse.canParent`), so they never bred. Without the data it returned early, which is why it passed for you. Both llamas are now tamed, and it passes on real data.
2026-11-05 15:32:47 +01:00
Ludovic Marie d52ff7a6f7 Merge pull request #9812 from rison1337/native-hook-stamp-selected
🤖 Agent: `--only` keeps first-parent order and leaves the other 18 fragments and their markers byte-identical. The pending signatures in #9431 and #9649 belong to other fragments, so stamping 410/411 doesn't settle them early. If another stamp lands first, regenerate.
2026-11-05 15:32:42 +01:00
Ludovic Marie c8e4f35717 Merge pull request #9807 from BPMichon/feat/toast-add-hook
🤖 Agent: With no listener, `toast_allowed` is one dispatch over an empty list, and it's asked only when a toast is created, not per frame (a cancelled hint is remembered). Updates to a shown toast are not re-asked, as with vanilla's addOrUpdate. I pushed 6fa2c9933: main added `Hint::SocialInteractions` (#9796), so `Hint::name` needed the arm to build, and that toast now also goes through `toast_allowed` (listed in the docs as `socialInteractions`).
2026-11-05 15:32:37 +01:00
Ludovic Marie 989bfacfe2 Merge pull request #9802 from lightcodegit/fix/crafter-trigger-box
🤖 Agent: I pushed cfa94ac87: vanilla's `AABB.intersects` is strict (`minX < maxX && maxX > minX`), so a player box that only touches a face of the 17-block box is out. The test is now `<`/`>`.
2026-11-05 15:32:33 +01:00
Ludovic Marie 4cfa08e49f Merge pull request #9797 from voidsipp/fix/9524-physical-pack-folder
🤖 Agent: `dunce` is already in Cargo.lock (MIT/Apache/CC0) and is Windows-only. The Help link now goes through `open_uri`, so a URL is no longer canonicalized as a folder path.
2026-11-05 15:32:28 +01:00
Ludovic Marie eede50452a Merge pull request #9765 from arslanarm/shaderpacks/atlas-linear-mipmaps
🤖 Agent: Only the block atlas gets the new sampler, and only when filtering is on: normals, specular and Horizon's own packs keep `NearestRepeat`. The GPU test pins the 0.5/0.25 level blends. I merged main (latest b859bcf31): the conflicts were only the test-module list in `pack_post.rs`.
2026-11-05 15:32:23 +01:00
Horizon agentandClaude Opus 5.5 5d9bd56ec8 horizon-server: prune barely visited chunks ([prune_chunks], #9949)
A one-shot step before the game starts, switched on in server.toml: chunks
with InhabitedTime under min_inhabited_ticks (1200) are deleted from region/,
entities/ and poi/, files rewritten compacted and emptied ones deleted.
Chunks near the spawn, named by keep_files (SMP claims and homes), that can't
be read, and a ring around every kept chunk stay. mode = "dry-run" only
writes the report while the game runs; either mode turns itself off.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:32:19 +01:00
Ludovic Marie b1ba47e910 Merge pull request #9751 from TheMrZZ/fix/h317-frame-map-detach
🤖 Agent: This matches `ItemFrame.readAdditionalSaveData`: the old map is detached only when the old stack is non-empty and `ItemStack.matches` fails (count, item, components), and a glow frame keeps its type. I merged main (latest 5d54563cc), following your keep-both note: both isolation sets, the `expect_map` guard, and `frame_map_state`, `mob_anger` and #9848's `menu_state` all in the record accounting.
2026-11-05 15:32:18 +01:00
Ludovic Marie 361527bc07 Merge pull request #9743 from TheMrZZ/fix/map-decoration-type-namespace
🤖 Agent: Only a bare `type` is qualified, through the existing Identifier parser, at both the decode and the encode boundary, which matches `MapDecorationType.CODEC`'s holder-by-name read. #9814 (already merged) handles the empty default separately. I merged main (latest b9df50777), keeping your `canonical_other_component` beside #9814's empty-default filter in `encode_components`, and your fixture flags beside #9848's piglin ones.
2026-11-05 15:32:13 +01:00
Ludovic Marie 653aef535a Merge pull request #9737 from ilguerro/fix/villager-stand-up
🤖 Agent: The villager now uses the same `findStandUpPosition` search as the player, with its own 0.6 x 1.95 box and vanilla's fallback (0.1 above the block over the bed). The player path is a move with no change, and the `1.0E-5F` border inset is now the float vanilla uses. I merged main (8bbedb4d4): the use_item_on harness keeps your wake cases and #9775's used-stat cases as two separate seeded streams, so neither changes the other's cases.
2026-11-05 15:32:07 +01:00
Ludovic Marie bc243f7208 Merge pull request #9722 from lightcodegit/fix/splitscreen-pause-ticks
🤖 Agent: `pauses_game` now reads the same `split_players` list `set_paused` already uses, so the window can no longer stop ticking while the server thread runs on for P2. Solo, LAN and guest windows take the old path.
2026-11-05 15:32:00 +01:00
Ludovic Marie c8bfb81f9c Merge pull request #8709 from Akirabane/feat/7484-control-release
🤖 Agent: The release names its hand-over, so a stale or repeated `player-release` cannot remove a player who is playing again, and `remove_guest` only skips the leave line when `quiet_leave` is set: ordinary leaves are unchanged. Your rebase (ebfab7fc8) is the same patch; checked in a 21-PR union on main: fmt, clippy -D warnings, workspace tests.
2026-11-05 15:31:55 +01:00
CocofireHDandopencode f8d0840cd7 lan_e2e: prove a sculk sensor's vibration reaches the host and a guest
VibrationSystem.Ticker.trySelectAndScheduleVibration sends one vibration particle to every player within 32 blocks; the check asserts both the host's window and a LAN guest make it (#8615).

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-05 15:30:45 +01:00
MSedgeMC e51fd1dff4 port_map: ItemStack.hurtAndConvertOnBreak is the steering stick's rod
The row was `missing`; the conversion was in `use_steering_stick` but
built a fresh plain rod and skipped `hurtAndBreak`.
2026-11-05 14:24:14 +00:00
MSedgeMC c135993a63 test: a steering stick that breaks leaves the rod the stick was
`transmuteCopyIgnoreEmpty`: at 18 + 7 of 25 the carrot on a stick becomes
a fishing rod that kept its custom name and starts whole, where the old
path wrote a fresh plain rod. Wear that Unbreaking took away (0) breaks
nothing, and a stack with no durability never breaks.
2026-11-05 14:24:12 +00:00
MSedgeMC c942e133da fix: a steering stick's wear goes through the item's durability rules
`FoodOnAStickItem.use` wears the stick with
`ItemStack.hurtAndConvertOnBreak`, which runs `hurtAndBreak` - and
`hurtAndBreak` asks `processDurabilityChange` first, so Unbreaking has its
say before any damage lands.

`use_steering_stick` added the whole 7 (carrot on a stick) or 1 (warped
fungus on a stick) straight onto `stack.damage`, so an Unbreaking stick
lasted exactly as long as a plain one, and it never reached the mods'
item-damaged hook.
2026-11-05 14:23:55 +00:00
CocofireHDandopencode 8df11ffe4c Mod fluid tanks: let a tank refuse a fluid
A mod tank can now refuse a fluid through native_block_entity_accepts_fluid (NeoForge's IFluidHandler.isFluidValid). The server asks it before filling a tank in both insert passes and before native_move_fluids counts a tank's room; every tank accepts every fluid unless a mod cancels. A water tank can take no create:chocolate, and a removed mod leaves no fluid id it cannot use behind.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-05 15:21:31 +01:00
Horizon agentandClaude Opus 5.5 daf49b24bb rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:18:21 +01:00
Horizon agentandClaude Opus 5.5 f6f95b6900 rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:18:21 +01:00
Loki 22c2b843c5 Merge remote-tracking branch 'origin/main' into fix/9744-fishing-hook-random 2026-11-05 23:18:03 +09:00
Ludovic Marie c04c5ccf90 Merge pull request #9940 from horizon-rust/docs/telemetry-presence-exception
🤖 Agent: docs only. telemetry.md now lists Show me as Horizon (on by default) as the second exception to 'nothing without consent', which settles socksprox's point on #9440.
2026-11-05 15:15:50 +01:00
Horizon agentandClaude Opus 5.5 6968e9dd97 docs: telemetry.md names Show me as Horizon as the second exception to 'nothing without consent'
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:14:40 +01:00
MSedgeMC 3ef40bc92f port_map: BundleItem.getTooltipImage names the tooltip display rule
The row pointed at the geometry and carried the missing rule as a gap;
the grid now goes through `item_tooltip::bundle_tooltip`, which asks
`TooltipDisplay::shows("minecraft:bundle_contents")` before the layout.
2026-11-05 14:12:07 +00:00
hildlabsandClaude Opus 5.5 8b149e6657 Launcher: a registry project's GitHub stars, and a Star on GitHub button
A registry project's page said "0 followers": followers are Modrinth's,
and the registry has none. Its creators collect stars on their GitHub
repository instead, so the index gets `projects[].stars` (the source
repository's stars, which horizon-mods' publish job reads every hour, as
it adds `downloads`; absent when 0, the schema unchanged) and the page
shows "{count} stars on GitHub" there, with a "Star on GitHub" button
beside "Sign in with GitHub to rate" that opens the repository, where
the player stars it. No sign-in or permission is added.

`browser::horizon::github_repo` reads the repository from `source` (a
folder of it, `.git`, a query or an anchor are the same repository;
another host or a name GitHub doesn't allow gets no button). A project's
details now go to the page as the `Arc` it keeps them in, so the larger
`Details` doesn't make `Loaded` a large enum. Both strings are in every
language's table.

Fixes #9929

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:11:58 +01:00
MSedgeMC 875b657878 test: a bundle grid hidden by the tooltip display
`minecraft:bundle_contents` in `hidden_components`, and `hide_tooltip`,
both take the grid away; a display that hides `minecraft:lore` leaves it.
2026-11-05 14:11:58 +00:00
MSedgeMC 2ec1ce0480 fix: a bundle's contents grid follows the tooltip display
`BundleItem.getTooltipImage` returns nothing when the stack's
`minecraft:tooltip_display` hides `minecraft:bundle_contents`, so a
bundle given with `hide_tooltip` or with that component hidden drew no
grid. Horizon drew the grid for every bundle, and the tooltip box grew to
hold it.

`item_tooltip::bundle_tooltip` asks the display first and then defers to
`bundle::tooltip_layout`; the tooltip draw uses it for the height probe
and for the draw alike.
2026-11-05 14:11:58 +00:00
CocofireHDandopencode 4993bc83ac Shaders: upscale the scaled pack target to the full surface
A Resolution Scale leaves the pack's picture smaller than the window. Its final pass drew at the window's size, so a shader using gl_FragCoord as texel coordinates (Photon's final) only filled a quarter of the screen. Draw final at the picture's size into an offscreen texture and copy it once to the window with a screen-row fullscreen pass; the no-pack path and same-size output are unchanged.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-05 15:10:10 +01:00
Florian ERNSTandCodex eb0193cb34 Normalize Enderman carried states before placement
Run neighbor-shape updates on the authoritative level before the existing eligibility checks, and clear the verified carrier after the handled placement.

Co-Authored-By: Codex <[email protected]>
2026-11-05 15:06:31 +01:00
levzzzandCodex GPT-6 aa19826c39 Fix dispensed dragon spawn height and sound
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-05 19:06:15 +05:00
levzzzandCodex GPT-6 773e3526dd Test queued pregeneration toggle changes
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-05 19:05:08 +05:00
Ludovic Marie a61e02d362 Merge pull request #9915 from horizon-rust/fix/gl-terrain-uint-select
🤖 Agent: fixes the OpenGL startup crash on old AMD drivers (#9892), a regression from #9584 in Nightly f319701. The new test fails on main and passes here.
2026-11-05 15:05:02 +01:00
CocofireHDandopencode 2816f17962 Shulker boxes: close the block entity when its menu is removed
A guest's use raised its opener count twice: open_menu counted the block entity's startOpen, then lan_open_container counted it again once the menu was sent. Closing lowered it once, to one, so stopOpen never ran and the lid stayed open with its raised collision (#9500).

The guest open path now relies on the count open_menu already made; the harness keeps the lid open and closed checks for both host and guest.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-05 15:01:27 +01:00
MSedgeMC afad8241b6 port_map: the two BeehiveBlock tick methods
animateTick and trySpawnDripParticles are block_animate_tick and beehive_drip;
the animateTick row records the attempt bound the loop re-reads.
2026-11-05 14:00:10 +00:00
MSedgeMC 677e00c72f test: a floor, a fluid and a whole sample box for the animateTick zoo
The tick cases' stand-in world stopped at y 32..96 and x/z -32..31, one block
short of every sample the loop takes and of the neighbours those samples read,
so a block at the edge compared air against the oracle's unending world: that
is where the beehive, the redstone ore and the pointed dripstone differences
came from. Fill the whole box plus a block either way, let a case name the
floor below y = 64, hand the loop the state's own fluid (a waterlogged block
has a water source, which it ticks and drips) and bind the client jar's block
tags in the oracle the way a datapack load does, which a bare bootstrap leaves
empty. Then add the families that read a neighbour, a shape or their own fluid:
dried ghast over soul sand, soul soil, stone and air; hives and a nest embedded
and hanging; a lit redstone ore and a deepslate one embedded and over air; and
stalactite tips over stone and water. 2,097 cases and 456,747 output lines
become 2,187 and 462,718.
2026-11-05 14:00:10 +00:00
MSedgeMC 9d11ae8abb fix: a hive asks the level random for its attempt bound until the loop ends
BeehiveBlock.animateTick is a `for (i = 0; i < random.nextInt(1) + 1; i++)`
loop, so the bound is drawn again on the check that ends it: a hive always
spends two nextInt(1) draws around its single trySpawnDripParticles attempt.
Horizon hoisted the bound out of the loop and spent one, which left the level
random a draw ahead of vanilla from the first hive the ambient loop touched:
every particle after it moved, and the honey drip of a hive hanging over air
came out at the wrong column.
2026-11-05 14:00:10 +00:00
MSedgeMC 25cb339d57 port_map: WitherRoseBlock.animateTick is block_animate_tick
The row records where the smell test sits now: three smoke puffs about the
centre of the pick shape, moved by the flower's per-column model offset.
2026-11-05 14:00:10 +00:00
MSedgeMC 3555aa81d3 test: a wither rose world in the marker-particles parity suite
The corpus had no wither rose case at all. Add a world that is all wither rose,
run the whole ClientLevel.animateTick loop over it and compare every smoke puff
by exact position bits in call order: twenty-seven cases, three seeds and
twenty-four at random ones. The probe now supplies the flower's per-column model
offset the way the client's mesh tables do (a case without it would compare a
shape the game never shows). 2,070 cases and 402,440 output lines become 2,097
and 456,747.
2026-11-05 14:00:10 +00:00
MSedgeMC af128082f4 fix: centre the wither rose's smoke on its pick shape
WitherRoseBlock.animateTick reads its centre off getShape(state, level, pos,
CollisionContext.empty()), a flower's own box whose bounds centre is 0.5/0.5
before the block's per-column model offset. AnimateContext::shape_y answers with
the collision shape, which is empty for every flower, so the centre came out as
0 and the whole smoke column sat half a block towards the block's north-west
corner. Take the centre from the pick shape's boxes (BlockFacts::outline) and
keep the model offset on top of it.
2026-11-05 14:00:10 +00:00
Nikita Maximilian GrimmandClaude Opus 5.5 67382d8ed2 Shader API 0.2 reference: the lit colour may pass white, tonemap's picture size
Surface.color's "0..1" stays in the 0.1 reference only; the tonemap stage's
`previous` is the post chain's window-size picture, or the world's at the
world's size without a chain.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:58:52 +01:00
Horizon agentandClaude Opus 5.5 f03c416ebc Shader test: name the handle type the select check reads
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:57:58 +01:00
levzzzandCodex 3bba1744e6 Format shader validation test
Co-Authored-By: Codex <[email protected]>
2026-11-05 18:55:33 +05:00
Horizon agentandClaude Opus 5.5 b4d0f716e3 Merge main into #9868: keep both new motion tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:51:55 +01:00
Horizon agentandClaude Opus 5.5 479cfd7f17 Realms worlds tab: read the slot list as the service sends it
The detail answer's slots are a list (RealmsServer.slotList) whose options
are a JSON string each (RealmsWorldOptionsJsonAdapter); a map of objects
failed the whole answer, players tab included. Missing world slots 1 to 3
are empty (finalizeSlots), unset options keep new RealmsWorldOptions()'s
values, and the template fields are worldTemplateId and
worldTemplateImage, in the update too. Cycle labels join through
options.generic_value.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:51:51 +01:00
Horizon agentandClaude Opus 5.5 c8bf7d1993 Wither rose smoke: bound the pick shape from its own boxes
The fold started from 0.5 on every side, so a shape that does not cover
the block's centre would have been stretched to reach it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:49:08 +01:00
Horizon agentandClaude Opus 5.5 7a378e5d69 Map marker names: drop a test that only checked its own closure
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:48:55 +01:00
Horizon agentandClaude Opus 5.5 8d44fe96f8 Disconnect screen: keep wrap's doc comment on wrap
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:48:44 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 bd186dc732 Shader API 0.2: linear light, the display fields, [tonemap] and [frame] blend
Step 2 of docs/design/hdr-linear-light.md in horizon-shader-api. The line is a
value (`Api`), and `check` and `horizon-shader` serve 0.1 and 0.2. Under 0.2
the preludes and entries decode colours at the stage boundary (a 2.2 power,
negatives and NaN made 0 first) and encode what the frame stores; `Frame`
gains hdr, headroom, paper_white, peak and black_level, padded to WGSL's size
in Rust only, and 0.1's prelude still declares only its 49 fields. A
`[tonemap]` stage and `[frame] blend` are 0.2-only manifest keys.

0.1 does not move: its preludes and entries are pinned by digest, and
shaders-reference.md is unchanged; 0.2 has shaders-reference-0.2.md. The game
refuses 0.2 packs and `blend = "linear"`, and the registry refuses 0.2, each
with a message saying why.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:48:24 +01:00
DUzzL 61a74fdd0a Stop the walk animation of a player riding a boat 2026-11-05 14:48:21 +01:00
martipopsandClaude Opus 5.5 e58ee9c714 Controllers: icon buttons and two checkboxes take the focus, and a screen with no targets fails a test
An icon-only button recorded nothing, so the pad could not reach the pause
menu's Report Bugs, Feedback and Player Reporting icons, or Realms' icons. An
active button with an empty label is now a focus target. So are the
Multiplayer warning's "Do not show again" box and Optimize World's Erase
Cached Data box, which A now ticks.

tools/pad_menu_e2e.py gains every_screen_has_targets, which walks the title's
submenus and every options page and fails on a focus screen with no targets.
Replay Studio is allowlisted because it registers nothing yet. New pause_icon
and erase_checkbox cases press the new targets. The pause menu now has
unlabelled widgets, so splitscreen_e2e's setup scenario reads labels with get.
controller_settings_pad's check for a Navigation page now matches exactly: it
tripped on the General page's Navigation Repeat rows.

docs/controllers.md no longer says every rectangle registers itself or that
both modes reach every screen.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 08:46:36 -05:00
CocofireHDandopencode 6492b16a7b Send minecraft:vibration particles from the server to nearby clients
Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-05 14:46:21 +01:00
CocofireHDandopencode 2cb008e118 Shaders: read depth as an unfilterable float so GLSL translates
The world's depth was bound as a depth texture and read with textureLoad, which naga's GLSL backend cannot emit, so TAA, the depth blit and the shader depth test failed to build on OpenGL. Bind those views as unfilterable float textures instead: wgpu accepts a depth view there, and textureLoad returns the same depth texel on every backend (Vulkan, DX12, Metal, GL).

The shader translation test now fails on any shader the GL backend runs that cannot translate, and pins fs_taa and fs_blit; the HUD's glint, which fails for an unrelated two-samplers-per-image naga limit, is the one allowed exception.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-05 14:45:43 +01:00
Horizon agentandClaude Opus 5.5 b859bcf312 Merge origin/main into shaderpacks/atlas-linear-mipmaps
Keeps atlas_mip_tests beside #9764's wrong_type_uniform_tests.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:45:36 +01:00
Horizon agentandClaude Opus 5.5 7812fb0460 Terrain shader: scalar selects for the corner offset, so old AMD OpenGL drivers compile it (#9892)
#9584 replaced FXC-rejected dynamic component stores with a select between uvec3s on a
bvec3. naga writes that as GLSL's mix(uvec3, uvec3, bvec3), which needs GLSL 4.5 or
EXT_shader_integer_mix; AMD's 2016 driver for the Radeon HD 7400M resolves it to the float
overload and rejects the 'Terrain solid (flat)' vertex shader, so the game no longer starts
there. One scalar select per component compiles to ?: on every backend.

The shader translation test now refuses any select between integer vectors on a bool vector.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:45:29 +01:00
Horizon agentandClaude Opus 5.5 5d54563cc6 Merge origin/main into fix/h317-frame-map-detach
The command_exec harness records frame_map_state and #9848's
menu_state ops alike.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:45:02 +01:00
Horizon agentandClaude Opus 5.5 b9df50777c Merge origin/main into fix/map-decoration-type-namespace
Keeps the map decoration namespace flags beside #9848's piglin anger
memory flags in the command_exec harness.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:44:09 +01:00
levzzzandCodex GPT-6 b33e54cb46 Compare PNG pixel formats in frame identity
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-05 18:41:36 +05:00
Ludovic Marie 6ec78cc425 Merge pull request #9910 from horizon-rust/fix/native-build-needs-hook-catalog
🤖 Agent: launcher-only fix, green on the desktop at d984823 (cargo fmt --check, clippy --all-targets -D warnings, cargo test: 559 + 102 passed). One point to watch: the catalog is fetched from raw.githubusercontent only when a hooked mod uses named hook points, so builds of raw-target mods make no new request.
2026-11-05 14:41:21 +01:00
oxi-does-dev 0c897e3e33 Interact: send the point the ray hit, as vanilla does
MultiPlayerGameMode.interact sends EntityHitResult.getLocation() minus
entity.position() in every ServerboundInteractPacket. Horizon sent a
fixed [0.0, 1.0, 0.0] for mobs, a point in their middle: armour stands,
saddles, leashes and anything else that reads the click carried
interactAt to the wrong place, unlike vanilla, and a server's reach or
ghost-hand checks saw clicks that vanilla never makes.

mob_hit and the spear's attack_range pick now return the point along
the view ray where the mob's box was met, measured from its feet, and
every caller destructures the third element. A regression test checks
the packet's point against the ray.
2026-11-05 16:40:43 +03:00
degepieandClaude Opus 5.5 770e4461f8 Mobs: naming one or dyeing a sheep fires player_interacted_with_entity
ServerGamePacketListenerImpl.handleInteract fires the trigger with the
held stack as it was before the interaction whenever an item interaction
succeeds. NameTagItem.interactLivingEntity and DyeItem.interactLivingEntity
both succeed, but interact_mob returned after name_mob and after the sheep
dye before reaching the shared trigger call.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-05 18:40:41 +05:00
Ludovic Marie 868039b457 Merge pull request #9897 from horizon-rust/registry-v2/required
🤖 Agent: with levzzz5154's commits an entry's icon must be exactly icons/<id>.png, so one project can't show another's icon; all 94 entries on horizon-mods main already comply and none is incomplete.
2026-11-05 14:36:43 +01:00
AxxioandAntigravity 6cd586555f launcher: fix top bar action button clipping and invite field overflow (fixes #9902)
Co-Authored-By: Antigravity <[email protected]>
2026-11-05 14:36:15 +01:00
Ludovic Marie 42aad46379 Merge pull request #9733 from martipops/controller/settings-screen
🤖 Agent: The new pages go through the same English-as-key lang::get scheme as graphics_ui, and the detected glyph style now follows the named device's vendor before that pad has been used. fmt, clippy and the controller and settings tests pass merged with main.
2026-11-05 14:34:12 +01:00
levzzz 80c4551ac7 Merge pull request #9850 from UMCEKO/fix/lan-e2e-server-thread-name
lan_e2e: drop datapack-recipe's guard on the removed SERVER_THREAD flag
2026-11-05 18:33:39 +05:00
levzzzandCodex GPT-6 f4c4ab173c Keep level-up sounds on each player clock
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-05 18:33:16 +05:00
masa-masa-0314andZCode 85b037f347 Realms: the worlds tab with slot switching and world options
The configuration screen's Worlds tab: the four slots as vanilla lays them out (the
active one 80 square, the others 50, 16 apart), each with RealmsWorldOptions.getSlotName's
name; a click on another non-empty slot asks first, then RealmsClient.switchSlot
(PUT worlds/{id}/slot/{slotId}).

World Options opens RealmsSlotOptionsScreen: the world name (the default one stored as
empty), difficulty and game mode cycles, force game mode and spawn protection 0-16, with
vanilla's disabled states (a hardcore slot locks difficulty, game mode and force mode; a
world that is not NORMAL keeps its stored spawn protection and force mode). Done saves
through RealmsClient.updateSlot (POST worlds/{id}/slot/{slotId}, RealmsSlotUpdateDto's
JSON) and the tab reads the detail again.

RealmsServer reads the detail's slots (RealmsSlot, RealmsWorldOptions, RealmsSetting and
isHardcore). Slot images come with the pack-icon-slot PR; until then a slot is its frame
and name. The spawn-protection slider takes a click on its track: this screen has no drag
event yet.

Co-Authored-By: ZCode <[email protected]>
2026-11-05 21:32:31 +08:00
Ludovic Marie 867e9f0495 Merge pull request #9836 from masa-masa-0314/feat/realms-worlds-tab
🤖 Agent: The new calls go only to the official Realms service through the existing RealmsClient, and the UUID path segment must be 32 hex digits. Main is merged in to clear GitHub's criss-cross conflict after #9714 landed.
2026-11-05 14:29:56 +01:00
levzzzandCodex GPT-6 62c9562dc1 Require each expected frame identity screenshot
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-05 18:29:44 +05:00
Horizon agentandClaude Opus 5.5 d984823e56 Launcher: native mods with named hook points need the revision's catalog
A mod naming hook points (blockscope 0.3.1: hooks 2, all five by name) beside
one pinning 5e391eb (shulker_peek 0.1.0) built on the pin: 5e391eb already had
hook points v2, but native-hooks.json only came in d3e0774, still v2. So
horizon-mixins stopped with E_HOOK_CATALOG ("a named hook needs
native-hooks.json at the workspace root"), on every platform.

A revision now fits such a mod only when its native-hooks.json lists each named
hook point and version the mod injects at; otherwise the build moves on as it
does for missing hook points (the mods' tested commit, else the game's), and
the pinned mod waits for Build anyway.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:29:02 +01:00
Arslan ArmanulyandClaude Opus 5.5 c749ff3764 Shader packs: ftransform() applies the model-view matrix, then the projection, as Iris does
Read back with probe packs of ours, Iris 1.11.7's ftransform() has the bits of
gl_ProjectionMatrix * (gl_ModelViewMatrix * gl_Vertex) at every vertex our
probes read. Horizon multiplied the vertex by the product matrix formed once
per draw, which rounds differently in the last bits. With it, on a stack with
the other open #8464 PRs, a strip of water tops at ow_birdseye_noon read the
shadow map up to 73 units of 2^-24 from Iris's coordinates, and 35,632 and
50,761 of the texels our probe reads back differed from Iris's. How last bits
move a whole strip is not established.

The GPU test reads ftransform() back from a gbuffers and a shadow program with
matrices that tell the two orders apart (one rounding against two).

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:26:43 +05:00
Horizon agentandClaude Opus 5.5 19f6c2c382 Controllers: the detected-style test module goes last in options.rs
clippy's items_after_test_module (denied in CI) rejects the module
before windowed_again.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:26:29 +01:00
degepieandClaude Opus 5.5 a85fb7c819 Advancement predicates read structure tags
A location predicate whose `structures` named a tag
(`#minecraft:shipwreck`, or a data pack's own `#pack:village`) never
matched: the predicates' tag lookup had no `worldgen/structure` case and
the world's pack tags didn't hold that registry. The world's tables now
load the structure tags with the packs' over the game's own, like the
entity type, biome and damage type tags, and a world without packs
reads the game's own structure tags (loaded once).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-05 18:26:17 +05:00
degepieandClaude Opus 5.5 ab4f48abfe Potions: drinking one awards the used statistic and fires consume_item
Consumable.onConsume awards the item's used statistic and fires the
consume_item trigger for a server player before the consumable's listeners
run and the stack shrinks. A potion and an ominous bottle finish through
finish_drinking, which did neither; food, honey bottles and milk go
through finish_consuming, which already does both.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-05 18:26:14 +05:00
Ludovic Marie 38609b7b1f Merge pull request #9848 from TheMrZZ/fix/piglin-live-anger-memory
🤖 Agent: The angry_at memory is written only while this live guarded-block event owns it, and removed once the anger ends, so a stale raw Brain value cannot come back. Main is merged in, with both sides' recorded ops and fixtures (mob_anger, menu_state, map decoration) kept.
2026-11-05 14:24:36 +01:00
Ludovic Marie ad3442b001 Merge pull request #9764 from arslanarm/shaderpacks/builtin-uniform-wrong-type
🤖 Agent: read_as is only checked for built-ins while a shaders/ pack binds its programs, so nothing changes without a pack. Main is merged in, and wrong_type_uniform_tests now sits beside main's atlas_name and unknown_sampler test modules.
2026-11-05 14:24:31 +01:00
Ludovic Marie b38f983f88 Merge pull request #9901 from horizon-rust/registry-v2/launcher-4
🤖 Agent: native mods update only in the start's run; Play then runs the existing build_native(false) (stays on the instance's Horizon, mismatch notice as usual) and plays only if it succeeds; Nightly-pinned instances are left alone.
2026-11-05 14:24:27 +01:00
levzzzandCodex GPT-6 60b7ca324f Keep pregeneration toggle updates ordered
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-05 18:24:02 +05:00
levzzzandCodex GPT-6 69c5efdd99 Refresh native mod fit after a rebuild
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-05 14:23:36 +01:00
VaspyyyandClaude Opus 5.5 4caabfd21a Mod browser: say before install whether a native mod fits your Horizon
The registry's index now lists a native mod's hook points version
(`hooks`), and the browser and `mods search` compare it, or the mod's
pinned commit, with the Horizon the instance plays: builds there, needs
newer hook points, moves the game to its commit, or clashes with the
pins of mods turned on (Build anyway). Closes #9860.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:23:36 +01:00
MSedgeMC 7cb6fc552f port_map: WitherRoseBlock.animateTick is block_animate_tick
The row records where the smell test sits now: three smoke puffs about the
centre of the pick shape, moved by the flower's per-column model offset.
2026-11-05 13:23:18 +00:00
MSedgeMC 3b923fde88 test: a wither rose world in the marker-particles parity suite
The corpus had no wither rose case at all. Add a world that is all wither rose,
run the whole ClientLevel.animateTick loop over it and compare every smoke puff
by exact position bits in call order: twenty-seven cases, three seeds and
twenty-four at random ones. The probe now supplies the flower's per-column model
offset the way the client's mesh tables do (a case without it would compare a
shape the game never shows). 2,070 cases and 402,440 output lines become 2,097
and 456,747.
2026-11-05 13:23:17 +00:00
MSedgeMC 392b786d38 fix: centre the wither rose's smoke on its pick shape
WitherRoseBlock.animateTick reads its centre off getShape(state, level, pos,
CollisionContext.empty()), a flower's own box whose bounds centre is 0.5/0.5
before the block's per-column model offset. AnimateContext::shape_y answers with
the collision shape, which is empty for every flower, so the centre came out as
0 and the whole smoke column sat half a block towards the block's north-west
corner. Take the centre from the pick shape's boxes (BlockFacts::outline) and
keep the model offset on top of it.
2026-11-05 13:23:17 +00:00
Claude 918db2564f Explain Smart App Control blocking native builds (#5911)
Windows 11's Smart App Control lets only signed programs run, and a native
build runs programs it has just compiled (build scripts, horizon-mixins, the
game), so every build failed with os error 4551 and an opaque cargo error.

The launcher now checks Smart App Control before downloading anything
(VerifiedAndReputablePolicyState 1) and says how to turn it off; a build
that hits os error 4551 anyway leads its error with the same explanation.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Y255SPgcPcs89pQpqu1eES
2026-11-05 13:21:51 +00:00
levzzzandCodex 2a2cd81378 Format registry test assertions
Co-Authored-By: Codex <[email protected]>
2026-11-05 18:20:15 +05:00
levzzzandCodex 1f5ec291b3 Enforce each listed project icon path
Co-Authored-By: Codex <[email protected]>
2026-11-05 18:19:08 +05:00
Ludovic Marie d929725893 Merge pull request #9898 from horizon-rust/registry-v2/launcher-3
🤖 Agent: the content-id guard runs after index::check_file and before the rename, so a held update leaves the installed .hmod and its list entry untouched; the replaced file is kept until the next start for rollback.
2026-11-05 14:18:15 +01:00
Loki 4741885f8e Merge remote-tracking branch 'origin/main' into fix/9744-fishing-hook-random
# Conflicts:
#	crates/horizon-client/src/game/fishing.rs
2026-11-05 22:18:09 +09:00
DUzzL 0cc73f7550 Advancement command: count targets without a turn, restore the quiet flag 2026-11-05 14:16:22 +01:00
degepieandClaude Opus 5.5 18abadd471 Commands: query results go through the source's success feedback
A command run by a data pack function printed its query result in the
chat: `time query`, `seed`, `gamerule <rule>`, `difficulty`,
`experience query`, `list` and `help` wrote a system message directly,
past the silent source a function runs with. They now take
`feedback_unbroadcast` (`CommandSourceStack.sendSuccess` without the
broadcast to operators, as TimeCommand, SeedCommand, GameRuleCommand,
DifficultyCommand, ExperienceCommand, ListPlayersCommand and
HelpCommand send them): a silent source says nothing, a command block
keeps the line as its last output, and `send_command_feedback` off hides
it from a player. The returned value still reaches `execute store`.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-05 18:16:15 +05:00
levzzzandCodex GPT-6 2896e005b0 Fix detected glyphs for the displayed controller
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-05 18:15:31 +05:00
SenjinandClaude Opus 5.5 4c44b57727 Shader packs: filter shadowtex through a plain sampler without copying it
A pack reading shadowtex0/1 through a plain filtering sampler got an
R32Float copy of the shadow depth every frame, made through a buffer
(#8999: wgpu filters a depth format only in a comparison). At a large
shadowMapResolution that is most of a frame: 8192² costs 512 MiB (the
buffer and the copy) and about 10 ms a frame on an RTX 2080.

The translator now sends texture calls on shadowtex0, shadowtex1,
shadow and watershadow declared as sampler2D to helpers that gather the
four texels and blend them bilinearly, as the filtering sampler did,
reading the depth itself. A uniform of ours, hz_depth_linear, says per
name whether it filters (shadowtexNNearest unset) or takes the nearest
texel. The pack's own functions given one of them as a sampler argument
carry its flag in an extra parameter (-1 for any other texture, which
then reads with the built-in the pack called). The copies, their buffer
and textures are gone, and devices without FLOAT32_FILTERABLE now filter
too.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:15:19 +01:00
Ludovic Marie 48cf423414 Merge pull request #9820 from Ente3/feat/colored-singes
🤖 Agent: Each colour run is its own text call, and plain lines are still one call each. Plain lines now skip the component round trip every frame, and edits keep the old line's root style as SignBlockEntity.setMessages does.
2026-11-05 14:14:14 +01:00
Horizon agentandClaude Opus 5.5 8aeda11f56 Mod registry: a listed project needs a description, a category and its own icon
Registry v2, step 4 (docs/design/registry-v2.md): registry build refuses a
listed project with a description under 50 characters, no category, no
icon, or images that aren't kept in the registry (icons/, screenshots/).
The site and the launcher then load images only from the registry's host.
Lands once every entry on horizon-mods main is backfilled.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:12:39 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 74d3e1482c Frame identity harness: build the base for hook fragments, check the HDR pack
horizon-mod-api-gen generates Rust from tools/native-hook-fragments/, so
a change there builds the base instead of reusing the change's binaries.
Golden Hour with HDR on is checked against hdr_toggle's first shots (the
same settings without the pack), sidecars included, so a pack that only
fails under HDR doesn't pass as identical.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:12:08 +01:00
levzzzandCodex GPT-6 9ee022d926 Fix map marker name depth
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-05 18:11:05 +05:00
Horizon agentandClaude Opus 5.5 abb78e4e3a Launcher: native registry mods update at start, then build before Play
With automatic updates on, the start's run also updates native mods
(.hnmod), except for an instance that keeps a Nightly or a native build
made on one. The next Play of an instance whose native mods moved on
builds its game again first (the Mods page's Build), then plays it.
Play's own run never updates native mods: no build would follow.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:10:40 +01:00
Horizon agentandClaude Opus 5.5 fb642d816c Launcher: registry mods update automatically
A setting, on by default (Settings > Game > Update registry mods
automatically): at start (every Horizon instance) and before Play (the
instance it starts), what the browser installed from Horizon's registry
moves to Index::installable, checked as an install is.

Never updated automatically: a modpack's profile (its .hpack pins each
mod by SHA-256), native mods (they need a build), data packs, a version
for another Minecraft, anything older than what is installed. A content
mod whose new version drops a block, item, entity, effect, menu or
creative tab waits for the player, with a notice naming them. The file
an update replaces is kept in mod-browser/replaced/ until the next
start, which puts it back if the update was cut short.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:10:07 +01:00
Ludovic Marie 3533cfb186 Merge pull request #9894 from horizon-rust/registry-v2/launcher-2
🤖 Agent: screenshots go through gallery_of, which drops any URL images::refuse rejects, so the image host allowlist stays as it was; the Gallery tab hides when a project has none.
2026-11-05 14:08:46 +01:00
DUzzL 599452907b Add TeamPredicate to entity_properties predicates 2026-11-05 14:08:36 +01:00
Horizon agent 09d8772fd8 rustfmt 2026-11-05 14:06:43 +01:00
Horizon agentandClaude Opus 5.5 b03d15d147 Mod browser: registry screenshots in a project's gallery
A registry project's `screenshots` (mirrored into the registry, served
from its Pages beside the icons; other hosts are left out) fill its
page's Gallery. The Gallery tab shows one image large, a click on it
shows the next, arrows and a strip of thumbnails pick another; a project
without images has no Gallery tab.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:06:43 +01:00
Horizon agentandClaude Opus 5.5 7899c12c4c Merge origin/main into extras-pregen-toggle
Keeps the pregen extra next to main's solo cosmetics entry.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:06:25 +01:00
Arslan ArmanulyandClaude Opus 5.5 4b6cd5e23c Shader packs: colortex mipmaps are a box filter of the level above
A buffer's mip level was one bilinear sample of the level above at the
centre of each destination texel. Along an odd side (45 rows of a
1280x720 buffer's fourth level, 11 of its sixth, 5 of its seventh) that
sample lands near one texel's centre instead of between two, so a small
bright spot was skipped: a probe pack of ours lost a 26x22-pixel square
of 10.0 entirely from level 7 down, where Iris 1.11.7 kept it down to
its 1x1 level, the buffer's mean.

Each level is now a box filter of the level above (OpenGL 4.6, 8.14.4,
recommends one): two texels along an even side, and three along an odd
side of 2d + 1 texels, weighted d - i, d and i + 1 over 2d + 1, so every
texel above counts as much. Our probes' Iris values fit this within
0.1 % at levels 6 and 7 and 1.5 % at level 10, in all 16 colortex
buffers, in 10 formats. Iris's level 5 of that buffer fits it in rows
but not in columns (undiagnosed).

Fixes #9891
Part of #9307

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:05:56 +05:00
Horizon agentandClaude Opus 5.5 1b1e29d48a Merge origin/main into extras-pregen-toggle
Keeps the pregen extra next to main's Horizon marks entries in the
extras file and the menu-only item list.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:04:54 +01:00
Ludovic Marie d0cd32780b Merge pull request #9889 from horizon-rust/registry-v2/launcher-1
🤖 Agent: registry data packs reuse install_datapack but go through index::check_file first (signature and pack.mcmeta/data/), so they get the registry's full check, not just the SHA-256 Modrinth files get.
2026-11-05 14:04:44 +01:00
Ludovic Marie 77b5818638 Merge pull request #9885 from horizon-rust/registry-v2/service
🤖 Agent: the ownership point to watch is Edit project: page edits are allowed only to an owner matched by numeric GitHub ID (Ownership::ById), never by login alone, and an image upload always makes an update a reviewed one rather than an owner update.
2026-11-05 14:04:39 +01:00
Ludovic Marie c0de7a9fc3 Merge pull request #9888 from horizon-rust/feat/cosmetics-single-player
🤖 Agent: With the switch off, single player now asks the service nothing for the player's own model. Before, it asked /v1/worn about the offline UUID, which the service never knows. The cost when off is one bool test, on a path that runs only for the player's own model.
2026-11-05 14:04:35 +01:00
DUzzL 590148a5d3 Lay out the disconnect screen like vanilla so the button stays below the reason 2026-11-05 14:04:33 +01:00
Arslan ArmanulyandClaude Opus 5.5 ae9f02e676 Shader packs: cloudHeight reads the dimension's cloud height without clouds
A shader pack's `cloudHeight` read NaN in a dimension whose cloud colour
has no alpha (the Nether, the End), as ShaderDoc describes it. Probe
packs of ours read 192.33 there in Iris 1.11.7, in every program kind
they read it from (gbuffers_terrain, gbuffers_textured_lit,
gbuffers_skybasic, shadow, prepare, deferred, composite and final).
`cloudHeight` is now the dimension's `visual/cloud_height` with or
without clouds: `EnvironmentAttributes.CLOUD_HEIGHT`'s default, 192.33,
where the dimension doesn't set it.

Fixes #9890
Part of #9307

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 18:04:29 +05:00
Horizon agentandClaude Opus 5.5 8bbedb4d4d Merge origin/main into fix/villager-stand-up
Keeps the villager wake cases and #9775's used-stat cases as two
separate streams in the use_item_on harness.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:03:09 +01:00
Ludovic Marie 5b58aaa152 Merge pull request #9440 from horizon-rust/feat/horizon-player-mark
🤖 Agent: The Horizon mark and the badge share one lock look per name tag (Frame::horizon beside Frame::worn), so the name tag cost did not move on playhorizon (eg_name_tags median 0.027-0.029 ms with the mark on and off). The Founder gem is the service's texture (horizon-cosmetics#8), so deploy that right after this merges.
2026-11-05 14:02:09 +01:00
LokiandAntigravity c2b3c2d103 fishing: draw hook tick, bite timers and catch from hook's own random (fixes #9744)
Co-Authored-By: Antigravity <[email protected]>
2026-11-05 22:01:42 +09:00
Horizon agentandClaude Opus 5.5 6fa2c99334 toast_add: ask for main's new socialInteractions tutorial hint too
Merging main brought Hint::SocialInteractions (#9796); Hint::name was no
longer exhaustive. The first-server hint is now asked like the others, and
is still spent when cancelled, as vanilla sets joinedFirstServer either way.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:00:54 +01:00
Horizon agent 65326a0d84 Merge remote-tracking branch 'origin/main' into cg45/9807 2026-11-05 14:00:32 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 5934f591ee Frame identity harness: named only, run by the frame-identity label
It fails any change that moves the picture on purpose, so no automatic
selection may pick it (parity-main would bisect every visual fix to it).
A pull request that must leave the picture alone carries the
frame-identity label, which parity.yml reads as an input and then runs
the harness by name after the selected ones.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:56:00 +01:00
Florian ERNSTandCodex 41acd427ee Refresh main after selector validation
Co-Authored-By: Codex <[email protected]>
2026-11-05 13:53:36 +01:00
Horizon agent 425321db3d rustfmt 2026-11-05 13:51:31 +01:00
Florian ERNSTandCodex 8e7bb2dc6d Merge main and preserve both command fixture dispatches
Co-Authored-By: Codex <[email protected]>
2026-11-05 13:48:06 +01:00
AkirabaneandClaude Opus 5.5 db3dcf2dcc dedicated: log each player-* request, and document a hand-over in order
Each player-* request writes one log line with what became of it: INFO
and what it did, or WARN and the reason it was refused. The line names
the player and, for the export, the import, the confirm, the release and
a named drop, the hand-over id, so the lines of one hand-over can be
found on both servers. The record and the request's body are never
written.

docs/server.md gives a hand-over in order, with the ids, the commit
point and what undoes itself, and the log lines.

tools/server_transfer_e2e.py runs a whole hand-over between two
dedicated servers over their real control sockets: two engines with
[transfer] on and Velocity forwarding, a small relay per engine that
answers the forwarding request as a proxy does, and horizon-bots
clients. It follows the documented order step by step, checks the
target's player file is on disk when the confirm answers and that the
source writes nothing for a player moved away, then aborts a hand-over
back and checks the player plays on.

Refs #7484

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:46:57 +01:00
AkirabaneandClaude Opus 5.5 bc2363c93b dedicated: player-import takes the place the request names, and the view follows
The request may name where the player arrives, over the record's
compound: `position`, `rotation`, `on_ground` and, now that #8693 keeps
a guest's motion, `velocity`. They belong to the `position` part. The
pitch is taken as Entity.setXRot takes it (modulo a turn, then cut to
+-90) and the yaw as it is; a velocity component over 10 blocks a tick
is taken as 0, as Entity.load takes a saved Motion. A position must be
within the same bounds as the record's own (Entity.load's clamp:
30,000,512 on x and z, 20,000,000 on y), and a rotation or velocity must
be finite numbers.

When the import moves the player to another chunk than the one its view
was built around, the view moves at once: the chunk centre is sent
before the position to confirm, and the chunks out of reach are
forgotten. The reply says so with "recentered".

Refs #7484

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:46:57 +01:00
AkirabaneandClaude Opus 5.5 f5aef42f71 lan: an arrival's join line uses the team and nickname display name
#9829 made the join and leave lines name a player as Player.getDisplayName
does (its team's format and its nickname). place_arrival, which announces
a player placed by player-import or player-confirm, still used the plain
name; it now uses player_display_name too, so an arrival is announced as
a login is.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:46:56 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 e60be31a02 Frame identity harness: the base's and the change's pictures, pixel for pixel
tools/test_frame_identity_parity.py builds the base (BASE_SHA, else the merge-base
with origin/main) in a worktree and target folder of its own under
.local/frame-identity/, draws fixed scenes offscreen with it and with the change
under HORIZON_STILL=1, and requires identical decoded pixels, writing a diff image
where they differ: HDR off (day over water, night with light sources, stained
glass, the Nether), Golden Hour (API 0.1) in SDR and with offscreen HDR output,
and HDR turned off in a running game. Each session checks it drew what it is for,
so a pack that fails to load, or HDR that stays off, in both builds can't pass.
Lavapipe where it is installed, else the same adapter for both builds. A change
that touches no file a game binary is built from reuses the change's binaries.

The differential screenshot test of docs/design/hdr-linear-light.md (Tests 1, 2),
first of the shader API 0.2 series (#9861).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:45:58 +01:00
AkirabaneandClaude Opus 5.5 a66f0fc57d dedicated: a durable commit point, retries after it, and the record's bounds
martipops's second review of #8730.

The commit point now covers the three files and a power loss: the
player file, advancements and statistics are each written to a new
file, synced, then renamed into place, and the folder is synced on Unix
(save::write_durable, write_dat_durable). Each write returns its error,
and the player stays held and imported when one fails. Ordinary saves
are unchanged.

A retry of `player-import` or `player-confirm` after the commit, whose
reply was lost, names the hand-over of a player already placed from it:
it is answered ok, placed, with `"retried": true`, and nothing is done
again. Another hand-over's id is still refused.

The record's health is refused over 1024 and its absorption over 2048
(max_health and max_absorption), its food exhaustion over 40
(FoodData.addExhaustion) and an effect amplifier outside 0 to 255, as
26.3's bytecode bounds them. A stack's count needs no check:
item_from_nbt already takes one outside ItemStack's 1 to 99 as 1.

docs/server.md says what a proxy does when `moved` is refused after the
commit (the freeze ran out, or an operator's /kill), and that it
confirms only while the export's `freeze_ticks_left` leaves it time.

Refs #7484

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:45:27 +01:00
AkirabaneandClaude Opus 5.5 4a5c6ab5d1 dedicated: player-import and player-confirm let a held player in
`player-import <uuid> <json>` applies a hand-over's record (from
`player-export <uuid> freeze`) to the held player on the target, whole or
in parts, and tells its client what changed. Unless the request says
`"place": false`, it then places the player as `player-confirm <uuid>
<hand-over>` does.

Placing is the hand-over's commit point: the player file, advancements
and statistics are written to disk synchronously, then the player is
placed, and only then does the reply say ok. A proxy releases the
source after that reply, so a crash of the target no longer leaves the
only current copy in memory. If the file cannot be written the player
stays held and imported.

The record's hand-over id is bound to the held player at the import: a
record without one (an export without freeze) is refused, a retry of the
same record is taken and another hand-over's is not. `player-confirm`
names it, and `player-drop <uuid> [hand-over]` may: a named drop must
name the imported record's. A held player that is leaving (dropped or
kicked, its connection not closed yet) can be neither imported nor
confirmed.

The import reads the whole compound as a file load does: the keys
Horizon does not model, the mods' attachments (given to the game's own
map) and the body's values. The body follows the parts: fall and motion
with `position` (with the saved vehicle), air, fire, freezing and food
exhaustion and timer with `health`. Values no player can have are
refused before anything changes: a position, rotation, motion, health,
absorption, saturation, experience progress or fall that is not a
number, a position past vanilla's clamp, a health of zero or less.

The client is sent the effects the import removed and the recipe book
it brought. Every player gets the arrival's list entry, since every
player is shown its entity; `announce` is the join line only. At
confirm the client is sent its position and inventory again, since what
it did since the import was not acted on.

The control endpoint refuses a request line longer than 16 MiB, which
the game would otherwise read and parse between two ticks.

Refs #7484

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:45:27 +01:00
AkirabaneandClaude Opus 5.5 6fae1fdc44 Config golden: add max_hold_seconds to the [transfer] section
The config reply pinned by api-v1-config.json lists [transfer] with its
defaults; this PR adds max_hold_seconds (60 by default), so the golden
lists it too.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:45:17 +01:00
rdbtCVSandCodex gpt-6.1-sol 764795ae20 docs(server): regenerate held-player transfer setting reference
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 13:45:17 +01:00
AkirabaneandClaude Opus 5.5 62646f32ab lan: the login of an expected player is held, and player-drop lets it go
A login that used up a proxy's expectation (player-expect, taken as the
login starts) is held on the target server: it gets the whole join
sequence and the level around it, and its acknowledgements are handled,
but it is not placed. No join message, no list entry for the others, not
among the entities they are shown, not simulated, and nothing else it
sends is acted on. The world is loaded around a held player as around a
placed one. The log says "<name> is held: it arrives from another
server".

A held player nobody takes over is dropped after [transfer]'s
max_hold_seconds (60 by default, 1200 ticks), with one warning: a player
already kicked or dropped, whose connection is slow to close, is not
kicked again on every tick. horizon-server passes the setting with the
others.

A held player keeps a true picture of the others while it waits: a
player who joins meanwhile is added to its list, and one who leaves is
removed from it with its entity, or its client would drop the entity of
a player it has no entry for.

`player-drop <uuid>` forgets the player's expectation and disconnects
the held player without a save or a word to anyone. player-export
refuses a held player. Placing it is the import's work, next.

Refs #7484

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:45:16 +01:00
AkirabaneandClaude Opus 5.5 ebfab7fc89 dedicated: player-release ends a hand-over on the source server
`player-release <uuid> <hand-over> moved [announce]` takes a player that
`player-export <uuid> freeze` froze out of the world, because another
server has it now: the others see its entity and its list entry go, no
player file or record is written, the log and the leave event record the
departure ("moved to another server"), and the connection is closed. The
"left the game" line is neither sent nor logged unless `announce` is
added. `player-release <uuid> <hand-over> abort` lifts the freeze.

Both name the hand-over id the export returned, and are refused for a
player who is not in a hand-over, for another hand-over than its current
one, and for a player who died while frozen. Once the freeze has run out
the hand-over is over and a late `moved` is refused: the player has
played on since, and the target's record is older. So a stale or
repeated release cannot remove someone who is playing again.

A frozen player takes no damage (Abilities.invulnerable, which the void
and /kill still pass) and picks up no items, arrows or experience orbs,
so its record stays true until the release. A player who dies while
frozen all the same ends the hand-over with a warning.

Refs #7484

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:44:53 +01:00
Riccardo Guerriero 27f2e4ebe6 Merge origin/main into fix/placement-vibrations 2026-11-05 13:42:40 +01:00
AxxioandAntigravity b1e666ae8c game: render marker names under named banners on maps (fixes #9781)
Co-Authored-By: Antigravity <[email protected]>
2026-11-05 13:42:03 +01:00
Ludovic Marie dfba9cab74 Merge pull request #9882 from horizon-rust/fix/tab-list-cape-failure
🤖 Agent: queued. tab_list passes 1000/1000 on this head on top of main 3d9ad5214 (playhorizon); main has 964/1000 (#9834). The change brings back vanilla's SkinManager.registerTextures allOf rule: a cape or elytra that fails gives the default skin. The retry and the decode-before-cache from #9420 are kept.
2026-11-05 13:41:41 +01:00
Horizon agentandClaude Opus 5.5 fd452b052f Cosmetics: shorter caption for the single-player switch
"Cosmetics in single player: On" was cut off on the Extras button; the
Cosmetics header already names it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:41:40 +01:00
Ludovic Marie c0d3bbe914 Merge pull request #9844 from DUzzL/fix/9808-zpiglin-anger
🤖 Agent: requeued at the same reviewed code (cg-47 passed it). I pushed an empty commit only because GitHub had lost this PR's head ref.
2026-11-05 13:41:37 +01:00
Ludovic Marie 0ec8f4971e Merge pull request #9785 from UMCEKO/fix/hoglin-cannot-be-hunted-saved
🤖 Agent: queued. `python3 tools/parity.py save_roundtrip` on this head merged into main 3d9ad5214 (playhorizon): PASS, 0 unexplained differences; the hoglin's `CannotBeHunted` DIFF from the nightly audit (#9833) is gone, the 35 ignored categories are the same as on main. Matches `Hoglin.addAdditionalSaveData`, which writes the boolean unconditionally. Also closes #9833.
2026-11-05 13:41:33 +01:00
Horizon agentandClaude Opus 5.5 ed0de5149a Mod registry form: images uploaded into the registry, Edit project, no repository listings
Registry v2 (docs/design/registry-v2.md), the submission service:
- The form uploads the icon (square PNG) and up to 8 screenshots; the service
  checks them (horizon_mods::index::page) and writes them on the submission
  branch as icons/<id>.png and screenshots/<id>/<n>.<ext>, so the site and the
  launcher load them only from the registry. An icon address is refused.
- Categories and tags go into the entry; a new project needs a description of
  50 characters or more, a category and an icon. A shaderpack needs the
  submitter's statement that it is theirs to hand out.
- "Edit project" (`edit: true`, no file): an owner by GitHub ID changes the
  page without a new version; pull request edit/<id>-<time>, label owner-edit.
- The registry follows no repository any more (orchestrator decision): the
  form refuses a repository listing, and `registry review` refuses a new entry
  with `repo`. Every version is a submitted, pinned file.
- A retry takes up its own branch when every commit on it is the form's.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:41:32 +01:00
Ludovic Marie 4611a56790 Merge pull request #9840 from Alysia42/travel-in-air-client
🤖 Agent: travelInAir's client branch now sees the real client side and the dimension's min Y, so a client over an unloaded chunk falls at 0.1 * 0.98. The new unit test runs with prepared resources on playhorizon.
2026-11-05 13:41:30 +01:00
Ludovic Marie 2c90d369ab Merge pull request #9829 from DUzzL/fix/9788-join-leave-team
🤖 Agent: Join and leave messages now use player_display_name, team prefix and nickname included, as PlayerList.placeNewPlayer's getDisplayName does. Chat already went through it.
2026-11-05 13:41:26 +01:00
Ludovic Marie 350ea131a7 Merge pull request #9824 from ilguerro/fix/item-used-stats
🤖 Agent: Each award sits in the branch vanilla counts in (FoodOnAStickItem's PASS, a cast but not a reel-in, trident and armor only on the server). The use_item_on harness's 400 new cases pin them.
2026-11-05 13:41:22 +01:00
Ludovic Marie 8459e4acd7 Merge pull request #9768 from arslanarm/shaderpacks/shadow-projection-planes
🤖 Agent: shadow_ortho reproduces the measured bits with JOML's setOrtho and invertAffine (MIT, credited in THIRD_PARTY_NOTICES). Horizon's own packs keep their depth range, now written as explicit planes.
2026-11-05 13:41:17 +01:00
Ludovic Marie 9414faf069 Merge pull request #9847 from senjinthedragon/lazy-flip
🤖 Agent: The second texture is decided once at load (doubled), and a single-sided buffer's B is a clone of A's view. The clear of the alt side and the alpha-1 start both skip single-sided buffers, so A is never attached twice in one pass.
2026-11-05 13:41:13 +01:00
Ludovic Marie 5990d6f3d1 Merge pull request #9755 from lightcodegit/fix/fishing-triangle-double
🤖 Agent: RandomSource.triangle is mean + spread * (nextDouble() - nextDouble()) in 26.3, and the local copy drew two floats. The cast and fishAngle now take vanilla's draws, and the change merges cleanly with #9740.
2026-11-05 13:41:09 +01:00
Ludovic Marie 8f6f2d78ca Merge pull request #9749 from lightcodegit/fix/camel-riding-sprint
🤖 Agent: A rider's sprint now goes through LocalPlayer.isSprintingPossible's vehicle branch (canSprint and local authority), so only camels keep a sprint, and boats and carts stop it as in vanilla. The released-key case is covered by drive_mount reading player.sprinting.
2026-11-05 13:41:04 +01:00
Ludovic Marie c31a5b73ff Merge pull request #9740 from Alysia42/fishing-hook-random
🤖 Agent: FishingHook.<init> draws the throw's three triangle values from the hook's own Entity.random (a fresh RandomSource), so the level's random no longer advances on a cast. #9755 sits on the adjacent lines and merges cleanly on top.
2026-11-05 13:41:00 +01:00
Horizon agentandClaude Opus 5.5 3a9c721478 Empty commit: make GitHub rebuild this PR's head ref
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:37:25 +01:00
Horizon agent cf368aa50e Merge remote-tracking branch 'origin/main' into cg47/fix-9764
# Conflicts:
#	crates/horizon-client-render/src/gfx/pack_post.rs
2026-11-05 13:37:19 +01:00
Ludovic Marie 20186e4044 Merge pull request #9479 from megabytesme/codex/issue-9407-native-mods-arm64
Build native mods on Windows ARM64
2026-11-05 13:37:13 +01:00
Horizon agent 0dfa7840d1 Merge remote-tracking branch 'origin/main' into cg47/fix-9848
# Conflicts:
#	tools/test_command_exec_parity.py
2026-11-05 13:37:09 +01:00
Horizon agent bf07ce2b17 Merge remote-tracking branch 'origin/main' into cg47/fix-9836 2026-11-05 13:36:42 +01:00
Horizon agentandClaude Opus 5.5 c4b85eaed1 Merge main into #9841 (lan_actions imports)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:34:28 +01:00
Horizon agentandClaude Opus 5.5 a388925037 Merge main into #9765 (both test modules)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:33:56 +01:00
Horizon agentandClaude Opus 5.5 8be857dcce Merge main into #9751: keep the frame-map fixture beside #9720's wolf anger
Both isolation sets, both observation ops in the record accounting, and the
expect_map guard.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:33:14 +01:00
Horizon agentandClaude Opus 5.5 fd5dd184f6 Merge main into #9743 (keep both fixture flags)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:32:21 +01:00
Riccardo GuerrieroandClaude Opus 5.5 cd834b8128 Creepers, grazing, creakings, turtles, wolves, shulkers and vexes make vibrations
Creeper.tick's PRIME_FUSE, Mob.ate's EAT, Creaking's ENTITY_ACTION
(activate, deactivate, freezing, a heart-bound hit), Turtle.aiStep's and
Wolf.tick's ENTITY_ACTION, Shulker.setRawPeekAmount's CONTAINER_OPEN /
CONTAINER_CLOSE and an evoker's vexes' ENTITY_PLACE are posted, and the
host forwards them (it dropped all but entity_action and flap).

sculk gains `ignite mN` and `ate mN` actions and four scenarios, run
last since vanilla merges experience orbs by global entity id (439/439;
1/4 of the new ones on main's gameplay code). Unit tests cover the
creaking, wolf and shulker.

Part of #9776

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01WZzq8LUjYucp4kaN6UfSg7
2026-11-05 13:31:45 +01:00
martipopsandClaude Opus 5.5 e954d45940 Merge 5605b86b3 into controller/settings-screen: splitscreen_e2e keeps both scenarios
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 07:30:56 -05:00
Ludovic Marie 402fb8b1f4 Merge pull request #9815 from voidsipp/fix/9154-cleanroom-default-fallback-20261105
🤖 Agent: An unsupported initializer such as double(2.0) now leaves its uniform at zero with a note at its file and line, and the program still loads. Supported defaults and conflict errors behave as before.
2026-11-05 13:29:34 +01:00
Ludovic Marie ab326e3018 Merge pull request #9811 from voidsipp/fix/9284-firework-lead-sound
🤖 Agent: The lead snap now uses the entity-bound packet on NEUTRAL and excludes nobody, as FireworkRocketItem.use's playSound(null, player, ...). The ignored game test passes with prepared resources on playhorizon.
2026-11-05 13:29:30 +01:00
Ludovic Marie 17afb222ee Merge pull request #9805 from vnsmoreira/fix-shader-horizon
🤖 Agent: The box is drawn only for a shaders/ pack's skybasic program at the far plane, so terrain stays in front and Horizon's own sky is untouched. The design comes from the public shaders.properties docs, nothing copied.
2026-11-05 13:29:26 +01:00
Ludovic Marie 9eff6af707 Merge pull request #9801 from lightcodegit/fix/tnt-explodes-gamerule
🤖 Agent: With tnt_explodes off, the overlay now reaches the acting player and the item gets PASS, as in TntBlock.useItemOn. Redstone, fire and a finished fuse are gated by the same rule as TntBlock.prime and PrimedTnt.explode.
2026-11-05 13:29:22 +01:00
Ludovic Marie 42d83f8723 Merge pull request #9796 from voidsipp/fix/9732-social-tutorial
🤖 Agent: The hint follows Minecraft.tick's isMultiplayerServer: shown on a real server, or once a single-player world is published, never just because the client uses memory networking. joinedFirstServer is saved so it shows only once.
2026-11-05 13:29:18 +01:00
Ludovic Marie 715f591b2a Merge pull request #9774 from lightcodegit/fix/spectator-loot-table-open
🤖 Agent: Spectators now open neither a block container nor a chest boat with a pending loot table (BaseContainerBlockEntity.canOpen, AbstractChestBoat.createMenu). The boat roll clears LootTable and LootTableSeed from the raw NBT before filling, as unpackChestVehicleLootTable does.
2026-11-05 13:29:13 +01:00
Ludovic Marie 6b2be8534f Merge pull request #9771 from arslanarm/shaderpacks/terrain-origin-rounding
🤖 Agent: The 65536ths rounding is applied only to section origins while a shaders/ pack draws terrain or shadow. Culling, sorting and Horizon's own rendering keep the exact camera.
2026-11-05 13:29:07 +01:00
Ludovic Marie 35e2f588fc Merge pull request #9843 from DUzzL/fix/9787-dealt-absorbed
🤖 Agent: I moved the award into hurt_by_player, which melee, sweep and spear hits all go through. tick_stats runs with the host's statistics, so a guest's absorbed damage went to the server's Game; it now goes to the attacker inside its own as_guest turn. Tenths from other kinds of hits are cleared first, so they never reach the next attacker, and tick_stats no longer walks every mob.
2026-11-05 13:29:04 +01:00
Ludovic Marie 3b8012e529 Merge pull request #9839 from arslanarm/shaderpacks/terrain-vertex-32768ths
🤖 Agent: The floor to 32768ths runs only in the pack's terrain vertex stage (hz_Vertex), so Horizon's own drawing and at_midBlock stay exact. Whole blocks and sixteenths are already on that grid.
2026-11-05 13:28:59 +01:00
Ludovic Marie 8daeb30580 Merge pull request #9832 from martipops/test/native-post-rounding
🤖 Agent: 0.75 maps to 191.25, which no driver can round two ways, while 0.5 maps to 127.5, which is exactly half way. Only the test changes.
2026-11-05 13:28:54 +01:00
Ludovic Marie db29213c59 Merge pull request #9828 from arslanarm/shaderpacks/sky-fragment-depth
🤖 Agent: The sky now writes gl_FragDepth = 1.0, so the depth test still keeps it behind the world, and gl_FragCoord.z stays the geometry's own. One cost: a fragment that writes depth loses early-Z, so a pack's sky program now runs under terrain as well (Iris pays the same, since it draws the sky first). A noperspective depth varying with the old far-plane z would keep early-Z (follow-up #9857).
2026-11-05 13:28:49 +01:00
Ludovic Marie b55d0bd8ed Merge pull request #9724 from TheMrZZ/fix/armor-stand-honey-slide
🤖 Agent: The slide check reads block cells with the 1e-5 deflated box and the 0.4375 + half-width overlap, as HoneyBlock.isSlidingDown does, and markers and NoGravity stands keep skipping it. The cost is a few cell reads per falling stand per tick.
2026-11-05 13:28:45 +01:00
Ludovic Marie f184d9fd40 Merge pull request #9823 from DUzzL/fix/9789-sweep-postattack
🤖 Agent: The sweep now ignites each swept player only after mob_hits_player lands, after the knockback, the same order doPostAttackEffects runs in Player.doSweepAttack. It uses the same ignite lookup as the direct hit.
2026-11-05 13:28:41 +01:00
Ludovic Marie b8470c60e0 Merge pull request #9720 from TheMrZZ/fix/h316-wolf-live-anger
🤖 Agent: A live /data write now restarts the wolf's anger counter from anger_end_time at the level clock, the same conversion load_mob uses, so a future end no longer saves as -1. The resource-backed game test passes on playhorizon.
2026-11-05 13:28:37 +01:00
martipopsandClaude Opus 5.5 924c7015df Controllers: one pad reader for a session, so KDE's pointer emulation stays paused
Entering a world opened the split's gilrs and closed P1's. gilrs opens a pad twice
at once, which inotify can merge into one event, and closes it twice apart. KWin
counts those events to pause its emulation, so its count could reach zero while
Horizon still held the pad, and the left stick also moved the mouse.

The router now takes P1's reader and gives it back. Its reader also gets the extra
SDL rows, which it was missing.

Refs #9730

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 07:28:34 -05:00
Horizon agentandClaude Opus 5.5 867d876b6b Mod browser: registry data packs into a world, categories and tags
Horizon's registry now serves the Data packs tab (beside Modrinth): a
`datapack` project is checked against the index like every registry file,
then goes into the world picked under the search, through the same
install_datapack flow Modrinth's use. On the registry, Filters lists the
kind's categories (horizon_mods::index::page::categories), search words
also match a project's tags, and a project's page shows its categories.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:27:03 +01:00
DUzzL b116ef75cb Apply advancement grant/revoke to each selected player 2026-11-05 13:25:20 +01:00
Horizon agentandClaude Opus 5.5 9ae108b54d Merge main into #9743: keep the namespace normalisation beside #9814's empty-default elision
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:25:20 +01:00
Ludovic Marie 85d8e283f6 Merge pull request #9814 from TheMrZZ/fix/empty-map-decoration-patch
🤖 Agent: The empty map_decorations is dropped only for minecraft:filled_map, after components_tag returns, so the stone and empty-map controls and the explicit !map_decorations removals still save as before.
2026-11-05 13:22:34 +01:00
Ludovic Marie 5c4a6885be Merge pull request #9810 from voidsipp/fix/9728-split-player-render
🤖 Agent: skin_slots.forget() runs on both renderer swaps (entering and leaving splitscreen), so the kept skin images upload again to the new atlas, the same way they do after a device loss.
2026-11-05 13:22:29 +01:00
Ludovic Marie 6a30d171e4 Merge pull request #9803 from lightcodegit/fix/cushion-name-potion-infinite
🤖 Agent: An infinite effect (duration -1) now shows effect.duration.infinite, as MobEffectUtil.formatDuration does after addPotionTooltip's endsWithin(20) check. A named cushion keeps CustomName in its NBT and on the dropped item.
2026-11-05 13:22:25 +01:00
Ludovic Marie 03237c755f Merge pull request #9798 from TheMrZZ/fix/disconnected-guest-crafting-drops
🤖 Agent: Only HostEvent::Left takes the Disconnected removal: cursor and grid inputs are dropped before the guest is saved, and the untaken result is not. A live close still puts items back in the inventory.
2026-11-05 13:22:21 +01:00
Ludovic Marie 531035e0c1 Merge pull request #9794 from voidsipp/fix/9644-modpack-row-translations
🤖 Agent: The coverage report keeps its English text through Row::plain_text, and the launcher translates the fixed sentences plus the separate waiting count. An older report without the waiting field still shows its own text.
2026-11-05 13:22:14 +01:00
Ludovic Marie 85c51b36cb Merge pull request #9773 from lightcodegit/fix/split-pad-join-controller-off
🤖 Agent: Only the joining guest gets controller.enabled = true, and only when it joined from a pad. P1's own settings are not touched.
2026-11-05 13:22:06 +01:00
Ludovic Marie 7290cadc75 Merge pull request #9770 from arslanarm/shaderpacks/shadow-model-view-angle
🤖 Agent: shadowAngle keeps its bits, and the matrix now turns by (shadowAngle - 0.25) * 360 in f32 (+360 when negative). The test pins Iris's bits at 7297, 7300, 16000 and 7303 with sunPathRotation 30.
2026-11-05 13:22:01 +01:00
Ludovic Marie 61282fe1c7 Merge pull request #9766 from arslanarm/shaderpacks/sampler-texture-unit-0
🤖 Agent: The unit-0 remap happens in bindings() at pack load, so it costs nothing per frame. The real_packs output is unchanged on all 40 packs.
2026-11-05 13:21:56 +01:00
Ludovic Marie a663667eb1 Merge pull request #9761 from Hiuoy/feat/8622-trader-template
🤖 Agent: Nothing outside the template lists changes: the content root and MobTypes::load already accept any template's species. The new test checks that a mod trader saves the same keys as a vanilla trader.
2026-11-05 13:21:49 +01:00
Ludovic Marie d0b685a570 Merge pull request #9754 from xxaxio/fix/9477-duplicate-nametag-riders
🤖 Agent: I moved the EntityAttachment.NAME_TAG doc comment back onto name_tag_at (collect_vehicle_ids had been inserted between it and its function). The vehicle set is built once per frame and stays linear in the entity count.
2026-11-05 13:21:43 +01:00
Ludovic Marie 9d53f882a2 Merge pull request #9747 from lightcodegit/fix/flaky-drop-test
🤖 Agent: The wait now ends when the held job leaves the queue, so drop(reg) always has a running job to wait for. The 10 s bound fails with a message instead of hanging.
2026-11-05 13:21:38 +01:00
Ludovic Marie 217d7453e7 Merge pull request #9739 from JulesB40/fix/glide-exit-crawl-slowdown
🤖 Agent: moving_slowly now follows LivingEntity.isVisuallySwimming, which also counts a FallFlying pose with fall_flying off. The 0.0196 against 0.00588 acceleration in the body is exactly that 0.3 factor.
2026-11-05 13:21:34 +01:00
Ludovic Marie 5a6411c864 Merge pull request #9726 from Hiuoy/feat/8622-structure-templates
🤖 Agent: The palette pick matches StructureTemplate.getRandomPalette with settings.getRandom(pos) (a LegacyRandomSource seeded with Mth.getSeed), and ids with a . or .. part are refused before template_entry reads the world's generated folder.
2026-11-05 13:21:29 +01:00
Horizon agentandClaude Opus 5.5 8cff8f8373 Breed xp test: tame both llamas (AbstractHorse.canParent)
With the vanilla data present the untamed pair never bred, so the
test failed; without it the test returned early and passed vacuously.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:21:26 +01:00
Ludovic Marie 6d6c5aa7d6 Merge pull request #9723 from GabrielNichols/codex/windows-firewall
🤖 Agent: The loopback default only applies through lab.game_env and the HORIZON_TEST_LOOPBACK=1 variable, so a player's LAN keeps binding 0.0.0.0. On Windows the launcher now copies the version folder (minus .local) into run/<home hash>/game on every start; that is a launch-time cost, not a per-frame one.
2026-11-05 13:21:24 +01:00
Ludovic Marie 3dbc8b178c Merge pull request #9714 from masa-masa-0314/feat/realms-configure-screen
🤖 Agent: The two new Realms calls go through the existing RealmsClient (GET worlds/{id}/subscription, DELETE worlds/{id}), and Delete is only offered on an expired Realm, behind its question, as RealmsSubscriptionTab does.
2026-11-05 13:21:20 +01:00
SwuarezandOpenCode f99a55995e motion: a client's own glide into a wall plays its fall sound (fixes #8906)
LivingEntity.handleFallFlyingCollisions's playSound of getFallDamageSound runs on both sides; only the hurt is the server's alone. Horizon pushed the sound event only from the server-side run, and a glider's own travel is client-side (and the server broadcast excludes the glider), so the glider never heard entity.player.big_fall / small_fall.

Co-Authored-By: OpenCode <[email protected]>
2026-11-05 20:20:58 +08:00
yahya-nusseibehandClaude Opus 5.5 e249683ac9 horizon-server update on Windows: swap the current junction safely
point() removed the `current` junction before making the new one, so a
failed mklink left the server with no current release, and std quotes an
argument only when it holds a space, so a folder like D:\mc&co\ reached cmd
unquoted and & split the command.

- The new junction is made first as current.switching; the old one is
  removed and the new one renamed into place; if that rename fails the
  old junction is put back.
- mklink runs as `cmd /D /S /C "mklink /J "link" "target""` with
  raw_arg, both paths quoted; paths holding % or " (which keep a meaning
  inside quotes) are refused with a message.

- Test (Windows only): real junctions in a folder named with `&`:
  current moves v1 -> v2 and reads each release's file, the old release
  is untouched, no current.switching is left, and a release whose path
  holds % is refused with current unchanged.

Compiled, linted (clippy -D warnings) and tested on GitHub's
windows-latest runner: all 146 horizon-server tests, the two junction
tests among them. The Unix build and tests pass too.

Split from #9129.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stK8iXVDXqoi7midcqd
2026-11-05 14:20:43 +02:00
Horizon agent 9874105f26 Merge remote-tracking branch 'origin/main' into cg48-9479
# Conflicts:
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-05 13:20:05 +01:00
Ludovic Marie 31b11c7c37 Merge pull request #9871 from horizon-rust/registry-v2/schema
🤖 Agent: the compatibility point is the extension check: released launchers refuse the whole index when a version's extension mismatches its kind, which is why .zip shader-folder packs are a new 'shaderpack' kind instead of riding on 'shader'; all new entry fields stay optional until HORIZON_REV moves.
2026-11-05 13:17:45 +01:00
Horizon agentandClaude Opus 5.5 13eaff707e rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:16:16 +01:00
Horizon agentandClaude Opus 5.5 d7dce68a27 fix(skins): a failed cape or elytra shows the default skin, like vanilla
SkinManager.registerTextures joins the skin, cape and elytra downloads with
CompletableFuture.allOf, so any one failing (or a URL with no hash) fails the
profile's PlayerSkin and createLookup shows the default skin. #9420 kept the
skin when only the cape failed; tab_list caught it (36/1000 lists, #9834).
The retry of failed downloads and the decode-before-cache from #9420 stay.

Fixes #9834

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:14:59 +01:00
Arslan ArmanulyandClaude Opus 5.5 47a9eeb1ce Shader packs: fluid tops are split into triangles as Iris splits them
Vanilla's FluidRenderer puts a fluid top's corners NW, SW, SE, NE and the
quad indices join corner 0 to 2, so every top is split north-west to
south-east. Our probe packs' readings of Iris 1.11.7 fit this rule: a top
is split along the diagonal whose corners differ more in height, and
north-east to south-west when its north-west and south-east corners are
level. It is a fit, not Iris's code. Block faces keep vanilla's split in
Iris too.

Under a shaders/ pack (Mesher::shader_pack, any loaded pack), a top that
Iris splits the other way now starts from its south-west corner: same
winding, its 0-2 diagonal running south-west to north-east. Horizon's own
drawing keeps vanilla's order.

The fit covers every lava top we read, every still top but one, and 317
of 343 water tops; the misses are undiagnosed.

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 17:13:44 +05:00
Ludovic Marie 3d9ad5214d Merge pull request #9804 from voidsipp/fix/9651-launcher-update-guidance
🤖 Agent: Package installs (/usr, /nix/store, /app, not /usr/local) lose Download again and get package-manager advice, and other stuck copies are told to move to Downloads. The path check now runs once per launch instead of on every sidebar draw.
2026-11-05 13:09:32 +01:00
Ludovic Marie 1af2daee6b Merge pull request #9695 from anthra123x/feature/launcher-glass-blur-and-layout-fixes
🤖 Agent: The window backdrop is baked once per generation/viewport at main's 4 px texel density with a one-texel border, so scrolling no longer rebuilds a piece per plate. The scene's animation doesn't bump generation, so idle frames do no extra work. The layout/dropdown changes were reverted (duplicate glass Sort by, design-system radii).
2026-11-05 13:09:28 +01:00
Alysia Zappavigna 7f16f6a885 Count fallFlyTicks after aiStep, as LivingEntity.tick does (fixes #9858) 2026-11-05 23:09:00 +11:00
AxxioandAntigravity 4021e7bc06 lan: preserve vehicle container stand-in while other viewers remain open (fixes #9791)
Co-Authored-By: Antigravity <[email protected]>
2026-11-05 13:07:35 +01:00
Horizon agentandClaude Opus 5.5 b3fce0c2c5 TNT: the disabled overlay reaches the acting player, and the item lights its fire
TntBlock.useItemOn sends block.minecraft.tnt.disabled to the player who
clicked (ServerPlayer.sendOverlayMessage), and returns PASS, so flint and
steel or a fire charge then lights a fire as its useOn does. The overlay
went to the server thread's own HUD, which no player sees. The overlay
helper moves from debug_stick.rs to titles.rs for both.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:06:56 +01:00
Florian ERNSTandCodex 2d11bd857a Use stored entity bounds for supported box selector targets
Keep point distance and sorting, and retain the unresolved special-kind fallbacks.

Co-Authored-By: Codex <[email protected]>
2026-11-05 13:04:55 +01:00
Ludovic Marie f319701e8c Merge pull request #9684 from yahya-nusseibeh/fix/nightly-v2-signatures
Nightly: sign each build for its own version (SHA256SUMS.v2.sig)
2026-11-05 12:57:48 +01:00
TheMrZZandCodex gpt-6.1-sol 18f6f8f3c9 Populate active mob effects in entity predicate views
Project live effect IDs, amplifiers and durations into the existing view.
Cover named if/unless predicates and actual Game view construction.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 12:56:32 +01:00
Ludovic Marie eaaf9891ec Merge pull request #9862 from horizon-rust/fix/registry-zip-9
🤖 Agent: zip 2.6.1 was only the registry's test fixture writer (uploads already went through horizon-mods' 9.1.3); the new pre-check runs zip 9's validate_header_consistency, which by_name/by_index_raw skip by default, so a cloaked local header is refused before any kind's reader opens the upload.
2026-11-05 12:51:37 +01:00
Horizon agentandClaude Opus 5.5 aefbe1defb Mod registry: zip 9 and a check of the upload's zip
zip 2.6.1 (Dependabot #9 critical, #23, #24) was the registry's dev-only
fixture writer; the service already parsed uploads with horizon-mods' zip
9.1.3. Move zip to a normal dependency at 9.1.3, the version horizon-mods
and the main workspace use, so the lock holds one zip.

Before any kind's reader opens an upload, src/archive.rs now refuses a
local header that disagrees with the central directory, duplicate and
case-insensitive duplicate paths, overlapping entries, symlinks and other
special files, encrypted entries, over 100 000 entries and over 1 GiB of
declared uncompressed bytes. Tests craft each case.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:49:38 +01:00
TiggerTakkyTTTandCodex 704fde5f75 Fix Ender Dragon spawn egg
Route Ender Dragon spawn eggs through the dedicated dragon entity implementation for hand and dispenser spawns.

Fixes #9799

Co-Authored-By: Codex (GPT-5.6) <[email protected]>
2026-11-05 18:45:20 +07:00
Horizon agentandClaude Opus 5.5 ddce4effe1 Mod registry: datapack and shaderpack kinds, optional categories, tags and screenshots
Step 1 of registry v2 (docs/design/registry-v2.md): the new entry and index
fields are optional, so nothing in horizon-mods changes until HORIZON_REV
moves. Values present are checked: categories from the kind's list (1-3),
plain lowercase tags (<= 10, nothing about gambling), a description under
10,000 characters, square PNG icons and bounded PNG/JPEG screenshots served
from the registry's site like icons. Data packs (pack.mcmeta + data/) and
shaders/-folder packs get their own checks; cargo horizon-mod check tells a
zip's kind by its content. The launcher offers shaderpacks as shader packs
and keeps data packs back until it installs them into a world.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:43:46 +01:00
Horizon agentandClaude Opus 5.5 809af9425d Containers: a spectator opens no chest boat with a loot table to roll
AbstractChestBoat.createMenu returns no menu for a spectator while the
boat's lootTable is set, so the table stays for the first player who
opens it, as BaseContainerBlockEntity.canOpen does for blocks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:43:36 +01:00
Horizon agentandClaude Opus 5.5 69962b601b Signs: a plain line skips the component round trip each frame
sign_text_calls runs for every visible sign every frame. A line read as
plain text has no saved component, so it is drawn from its text at once
instead of going NBT -> JSON -> component each time.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:43:13 +01:00
Horizon agent f71ad19eb2 Merge remote-tracking branch 'origin/main' into cg48-9479
# Conflicts:
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-05 12:42:34 +01:00
Horizon agentandClaude Opus 5.5 f1f964f510 launcher: keep this PR to the glass backdrop bake
The version cards' radius and spacing and the mods sort dropdown are
back to main's:
- glass already draws its own Sort by beside the search
  (glass_mods_sort), so showing mods_sort_dropdown in glass gave two
  buttons sharing one sort_menu flag;
- the classic theme is square (theme::RADIUS = 0, "Blocks, not rounded
  cards" in docs/design-system.md);
- versions are panels, and panels take radius::PANEL (20).
The two Glass/Float bake branches are folded into one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:41:39 +01:00
Horizon agentandClaude Opus 5.5 fa81d70da4 launcher: resolve the package check once; /usr/local isn't package-owned
package_managed_launcher() canonicalized the update target on every
sidebar draw; the launcher doesn't move while it runs, so keep the
answer in a OnceLock. A launcher an admin copied to /usr/local/bin has
no package manager to update it, so it gets the move-it advice.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:41:20 +01:00
Ludovic Marie 46d2467fee Merge pull request #9853 from horizon-rust/registry-v2/design
🤖 Agent: docs only (docs/design/registry-v2.md); the one rollout risk it fixes is the order: optional entry fields and HORIZON_REV bump before any entry uses them, since the pinned cargo horizon-mod has deny_unknown_fields.
2026-11-05 12:41:07 +01:00
Horizon agentandClaude Opus 5.5 c17d14c739 Building boxes: no per-level clone, linear per-turn snapshot
GameLevel borrows guest_boxes outside a guest turn instead of cloning them,
and for_turn only searches the few borrowed ancestors, so a turn costs
O(players) rather than O(players^2) for each guest every tick.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:40:26 +01:00
Horizon agentandClaude Opus 5.5 36170fa8e6 Award damage_dealt_absorbed during the attack, to the attacking player
tick_stats runs with the host's statistics in place, so draining the mobs
there credited every guest's absorbed damage (and on the server thread, the
single player's own) to the server's Game instead of the player who hit.
hurt_by_player, which melee, sweep and spear hits all go through, now takes
the hit's tenths right after the damage, inside the attacker's as_guest turn.
Tenths left by hits that came another way are cleared first so they are never
credited to the next attacker, and tick_stats no longer walks every mob.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:40:14 +01:00
Horizon agentandClaude Opus 5.5 b0f885600e Stack on #9772: the new margin test's ShadowCull takes reach: None
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:39:59 +01:00
Horizon agent d7a9dd534e Merge commit 'refs/cg45/pr/9772' into cg45/9838 2026-11-05 12:39:51 +01:00
Riccardo GuerrieroandClaude Opus 5.5 e379b17f5e Placing paintings, frames, armor stands, crystals and minecarts makes a vibration
HangingEntityItem, ArmorStandItem, EndCrystalItem and MinecartItem post
ENTITY_PLACE where vanilla does; an ender chest's first opener posts
CONTAINER_OPEN (ContainerOpenersCounter.incrementOpeners).

On the same paths: each counts ItemStack.useOn's used statistic; a
painting or frame that can't hang there is CONSUME (counted) or FAIL as
in vanilla; paintings pick their variant and placed crystals their time
with their own random, not the level's; a placed armor stand falls onto
what is under it (EntityType.getYOffset with movedUp) after drawing
create's spawn yaw from the level random.

use_item_on gains placement cases (4800/4800; 4474/4800 without these
gameplay changes). The oracle's stand-in level gets hasEntities; the
fixture clears and prints crystals, paintings and frames.

Part of #9776

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01WZzq8LUjYucp4kaN6UfSg7
2026-11-05 12:39:50 +01:00
Horizon agentandClaude Opus 5.5 cfa94ac87a Crafter trigger: strict box intersection, as AABB.intersects
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:39:46 +01:00
Horizon agentandClaude Opus 5.5 1bd8cc1bbf Merge origin/main into fix/nightly-v2-signatures
Resolves the launcher/lang/*.json conflicts by keeping both sides' keys.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:39:39 +01:00
Horizon agentandClaude Opus 5.5 23f78fc705 Design note: mod registry v2 (kinds, page fields, categories, updates, rollout)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:39:26 +01:00
Horizon agentandClaude Opus 5.5 061bc04462 names: keep the NAME_TAG doc on name_tag_at
collect_vehicle_ids was inserted between name_tag_at's doc comment and the
functions below it, so rustdoc gave the name-tag height text to
collect_vehicle_ids. Move it back above name_tag_at.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:39:10 +01:00
Ludovic Marie ae3ee1724b Merge pull request #9825 from horizon-rust/roadmap/server-admin-done
🤖 Agent: requeued after an empty commit; GitHub had lost this PR's head ref, so the merger couldn't fetch it.
2026-11-05 12:38:46 +01:00
Ludovic Marie 646f390b18 Merge pull request #9837 from martipops/docs/horizon-home-scope
🤖 Agent: Checked against main: HORIZON_HOME (logging::game_home) holds logs and crash reports but also telemetry/consent.json, perf reports, recordings/repro and the DX12 shader cache, while saves and options.txt follow the working directory or --game-dir (game.rs set_current_dir). I pushed 3eeb29cda to name those in the parenthesis so the rule doesn't read as "HORIZON_HOME barely matters".
2026-11-05 12:38:42 +01:00
Ludovic Marie 8343cf2595 Merge pull request #9842 from horizon-rust/fix/gl-surface-4293
🤖 Agent: the Linux fallback reuses vulkan_start_crashed unchanged and only rewrites graphicsApi when it is auto, so an OpenGL start that crashes again in Vulkan can't flip the setting back and forth.
2026-11-05 12:38:38 +01:00
Horizon agentandClaude Opus 5.5 9f7cfcd274 Retrigger: GitHub lost refs/pull/9825/head
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:37:36 +01:00
Horizon agentandClaude Opus 5.5 3eeb29cda1 AGENTS.md: list what HORIZON_HOME holds besides logs
game_home() also keeps telemetry consent, perf reports, recordings and
repro bundles, and the DX12 shader cache, so "logs and crash reports
only" undersold why the scratch HORIZON_HOME matters.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:36:02 +01:00
umcekoandClaude Opus 5.5 c926e3e034 lan_e2e: drop datapack-recipe's guard on the removed SERVER_THREAD flag
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:34:17 +03:00
591ce12184 Match a wither's single smoke particle without a redundant guard.
Clippy rejects `if count == 0` on that arm; the pattern `count: 0` is the same match.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-05 12:30:39 +01:00
Florian ERNSTandCodex 3bfb817913 Expose live guarded piglin anger UUID and remaining TTL
Co-Authored-By: Codex <[email protected]>
2026-11-05 12:27:02 +01:00
Horizon agentandClaude Opus 5.5 7dbf60d015 Cosmetics: a setting to show my cosmetics in single player
In single player the window's own server names the player by their
offline profile, which the cosmetics service doesn't know, so the
player's own cosmetics, name tag style and Horizon mark never showed
there (and the game asked the service about the offline UUID for
nothing). Cosmetics in single player (Extras > Cosmetics, off by
default, en/fr/de) asks by the signed-in account's UUID instead. Off,
the own model asks and draws nothing in single player.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:26:04 +01:00
Horizon agentandClaude Opus 5.5 28dfa8b8b0 Cosmetics: Show me as Horizon says who can ask about it
/v1/worn takes no sign-in, so anyone can learn whether a listed player
played Horizon in the last 3 hours: the tooltip (en/de/fr) and
docs/cosmetics.md now say so.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:24:34 +01:00
e78b42672d Play the sounds and particles vanilla already shows for fangs, withers, fireballs and level-ups.
A flat fang pitch, a powered wither's missing head particles, silent advancement loot and /xp levels, and hurting projectiles with no bubbles in water are all visible on the server-thread client.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-05 12:23:30 +01:00
Horizon agent fc4d9b758f Merge remote-tracking branch 'origin/main' into cosmetics-gem
# Conflicts:
#	crates/horizon-client-render/src/extras.rs
#	crates/horizon-client/assets/horizon/lang/de_de.json
#	crates/horizon-client/assets/horizon/lang/en_us.json
2026-11-05 12:22:34 +01:00
Horizon agentandClaude Opus 5.5 568150f63e Merge origin/main into fix/nightly-v2-signatures
Resolves the launcher/lang/*.json conflicts by keeping both sides' keys.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:21:32 +01:00
SenjinandClaude Opus 5.5 840a42cfab Shader packs: a buffer gets its second texture only when a pass flips it
Composite-style programs read a buffer's "main" side and draw into its
"alt" side; gbuffers, shadow and final programs write in place, compute
programs through images. A buffer no prepare, deferred, composite or
shadowcomp program draws into or flips never touches its B texture, so
B is now a second view of A for those buffers. The alt-side clear and
the three-channel start skip such buffers so A isn't attached twice in
one pass. At 3440x1440 this saves 35 to 224 MiB with BSL, Complementary,
Bliss and Super Duper Vanilla, most of it in shadowcolor buffers.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:17:39 +01:00
DUzzL c27e16c57b Fix zombified piglin angering at the player when another mob hurts it 2026-11-05 12:15:19 +01:00
Horizon agentandClaude Opus 5.5 08fa43297e Launcher: the Vulkan crash notice in every language table
Each table gets the English text, as the other new strings do until
someone translates them. The gfx.rs comment stays as it was, so the
change touches the launcher alone.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:01:29 +01:00
voidsip ceb886b00f fix: prevent block placement through other players 2026-11-05 05:00:15 -06:00
Mayonesu0andClaude Opus 5.5 f01e86112c Sculk: wool and carpets dampen landings and steps (Entity.checkFallDamage)
HIT_GROUND carried no affected state, so a jump or fall on wool reached sculk
sensors and shriekers. It now carries mainSupportingBlockPos's state, as
Entity.checkFallDamage does, for players, mobs, items and armor stands.

STEP read the block 0.2 below the feet, which is the block under a carpet. It
now reads the state at Entity.getOnPos, as applyMovementEmissionAndPlaySound
does.

tools/test_server_wool_vibration_parity.py compares both servers through a
vanilla-codec client.

Fixes #8036

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 11:58:27 +01:00
martipopsandClaude Opus 5.5 80fc892f98 AGENTS.md: HORIZON_HOME is logs and crash reports; the game folder holds the rest
Fixes #9835

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 05:57:55 -05:00
Alysia Zappavigna 147c8b0a05 Bind travelInAir's client side and min Y for the player (fixes #9817) 2026-11-05 21:56:11 +11:00
martipopsandClaude Opus 5.5 7fbd35def9 Render test: smoothness off the 8-bit rounding boundary
0.5 × 255 is 127.5, which drivers can round either way: NVIDIA gives 127. The test
checks that the surface reads back exactly, so 0.75 (191) checks the same thing.

Fixes #9831

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 05:55:58 -05:00
Horizon agentandClaude Opus 5.5 1e553f8be7 Launcher: a Vulkan driver crash at the renderer's start switches Linux to OpenGL
On Windows a native crash in the Vulkan driver at the renderer's start
switches Auto to DirectX 12 (#746). Linux had no such rescue: since #4064,
Auto runs Mesa's hasvk on Ivy Bridge and Haswell, which Mesa calls
incomplete on Ivy Bridge (#4293), and a crash inside it would end every
start with no crash report and no fallback. The same switch now sets
OpenGL on Linux (crocus or iris through EGL, which presents to the window
since #2875). A player's own choice stays, so it never loops.

Refs #4293

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 11:51:42 +01:00
BPMichonandClaude Opus 5.5 97fe6557fe Native hooks: ask toast_add even with no trait mods
mods() lists trait mods only, so returning early when it was empty kept
a bundle injected at the toast_add hook point from ever running.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 10:48:28 +00:00
Arslan ArmanulyandClaude Opus 5.5 1f70ee39b9 Shader packs: the sky's programs read their own fragment depth
gbuffers_skybasic and gbuffers_skytextured put every vertex at the far
plane (gl_Position.z = gl_Position.w), so gl_FragCoord.z read 1.0 on every
sky fragment. Our probe packs read the sky disc's, the sunset fan's, the
stars' and (we take it) the sun quad's own perspective depth there in Iris 1.11.7.

The vertices now keep their depth, and the translator writes
gl_FragDepth = 1.0 before the pack's main (GbuffersInputs::far_depth), so
the depth test still sees the far plane: the sky shows only where the
world left nothing, and a pack's own gl_FragDepth still wins.

Part of #9307

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:48:26 +05:00
masa-masa-0314 ce63f1d915 Merge remote-tracking branch 'upstream/main' into feat/realms-worlds-tab 2026-11-05 18:48:24 +08:00
Arslan ArmanulyandClaude Opus 5.5 7cc22c56f1 Shader packs: the shadow pass's margin around the view is 1.125 blocks
Over 76 scenes of our probe at fields of view 30 to 110, Iris 1.11.7's
shadow maps keep every section whose box needs a growth of up to 1.1224
blocks to meet the casters' shape, and drop every one that needs 1.1252 or
more, whatever the field of view. With #9707's 1.15, main's maps held 20
columns Iris drops, in 18 of those scenes; with 9/8 they hold exactly
Iris's columns in all 76 (a fit, not Iris's code).

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:45:45 +05:00
Horizon agentandClaude Opus 5.5 2357b6d03b Roadmap: server-admin's last PRs linked, its panel and management-protocol rest split out; sync
server-admin links #9767 and #9748 (merged), so sync ships it once a release has them. The panel's later
features and vanilla's management protocol become server-panel-management (Later). sync also ships
languages (v0.2.65), end-city-banners (v0.2.67) and end-city-loot (v0.2.73).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 11:44:45 +01:00
Riccardo GuerrieroandClaude Opus 5.5 e0db49e280 Items count toward "Times Used" where vanilla counts them
Vanilla awards Stats.ITEM_USED in each item's own use/releaseUsing/useOn
(or in ItemStack.useOn); Horizon's ports left it out. The bow, crossbow,
trident, fishing rod (cast), eye of ender, boats, carrot and warped
fungus on a stick (no boost), empty map, equippables swapped from the
hand, books, flint and steel / fire charge on TNT, firework boosts and
the spyglass now count it, in vanilla's branches.

On the same paths: fire starters lighting a fire count the use and post
BLOCK_PLACE / BLOCK_CHANGE; sneaking with one on TNT lights a fire
instead of priming it; a placed boat posts ENTITY_PLACE; the spyglass
sound plays at the feet.

use_item_on gains used-statistic cases (4400/4400; 4054/4400 on main's
gameplay code). The oracle's stand-in player gets what these items read.

Fixes #9775

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01WZzq8LUjYucp4kaN6UfSg7
2026-11-05 11:39:10 +01:00
masa-masa-0314andZCode 4a140d5629 Realms: the players tab with invites, operators and removal
The configuration screen's Players tab: the invited count, a row per player with
Op / Deop / Remove (the removal asks first), and Invite Player behind it.
RealmsInviteScreen: a name field whose blank or already-invited values are refused
before any request, the service's answer deciding otherwise.

RealmsClient gains getOwnRealm (GET worlds/{id}, the slots and players),
invite (POST worlds/{id}, OutboundPlayer's JSON), op (POST worlds/{id}/{uuid}),
deop and uninvite (DELETE worlds/{id}/{uuid} and worlds/{id}/invite/{uuid}), all
with the UUID as UndashedUuid's 32 hex digits. The tab reads again after an
operator change or an uninvite.

The Invite Codes button and its screens, and the player faces, follow in their
own PRs (the faces need the skin-face mechanism).

Co-Authored-By: ZCode <[email protected]>
2026-11-05 18:37:23 +08:00
DUzzL 27a31c391c Award damage_dealt_absorbed when a mob soaks a player's hit 2026-11-05 11:36:40 +01:00
voidsip 87f7e1ccbf test(lod): repair prepared-data fixture state and scheduling 2026-11-05 04:32:42 -06:00
TheMrZZandCodex gpt-6.1-sol 942f199d58 Apply transmute result component patches after inherited components
Retain template patch presence so explicit removals and zero-valued
components override the input without losing inherited data. Preserve
transient map postprocessing through assembly and add powered-crafter
and resource-free regression coverage.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 11:30:26 +01:00
Ente_3andClaude Sonnet 5.5 b45937b8c9 Signs: a line draws in its own colours (#9783)
A sign line kept only its plain text, so a server's {"text":"Online",
"color":"green"} drew in the sign's dark dye colour, as did `§` codes
(drawn as a raw `§`) and hex colours.

SignText now keeps each line's saved component beside the text it showed
when read, so the style survives loading, saving and the network. A line
edited since is a literal in the old line's root style, as
SignBlockEntity.setMessages makes it. List components and translate
components no longer lose their text.

sign_text_calls draws a line as one call per run of one colour: a glyph
takes its style's colour, else the sign's (Font.StringRenderOutput), with
`§` codes resolved as the font does. A line with no style is still the one
call it was. The outline of glowing text stays the dye's dark colour.

Bold, italic, underline, strikethrough and obfuscated text are kept but
not drawn yet.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-05 11:26:16 +01:00
Arslan ArmanulyandClaude Opus 5.5 9db60745bb Shader packs: terrain vertices sit on Iris's 32768ths of a block
Read back with a probe pack of ours, Iris 1.11.7's terrain gl_Vertex puts
each vertex's place in its section on the 32768th of a block below it:
water tops (8/9 - 0.001) at 29094/32768, plants offset by 13/15 and 0.1 at
28398/32768 and 3276/32768, on all three axes (a fit, not Iris's code).
Horizon passed the mesher's floats on, up to 1/32768 block from Iris's,
enough for a shadow-map coordinate on a texel boundary to fall the other
way. The pack's terrain vertex stage now takes the position down to that
grid; whole blocks and sixteenths are on it already.

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 15:23:36 +05:00
SwuarezandOpenCode ae4a233d33 mobs: breeding experience draws from the parent's random inside the mob_drops check (fixes #8038)
Animal.finalizeSpawnChildFromBreeding draws the orb's 1-7 from the breeding parent's own random, and only when mob_drops is on. Horizon drew it first and from the level's random (llamas always, the other animals from world.random): with the rule off that consumes a draw vanilla does not make, and outside llamas, turtles and frogs the parent's and the level's later draws drift from vanilla.

Co-Authored-By: OpenCode <[email protected]>
2026-11-05 18:22:54 +08:00
voidsip a7769bd31d Keep shader programs with unsupported uniform defaults 2026-11-05 04:21:33 -06:00
martipopsandClaude Opus 5.5 6f682e763e Controllers: X and Y in their places on unmapped Xbox-style Linux pads
The kernel defines BTN_X as BTN_NORTH and BTN_Y as BTN_WEST, and gilrs' default
mapping takes those names literally, so a pad with no SDL row had X and Y crossed.
Sony and Nintendo pads send the same codes by real position and stay as they are.

Closes #9813

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 05:21:19 -05:00
Florian ERNSTandCodex efa0323824 Omit empty filled-map decoration defaults from saved patches
Co-Authored-By: Codex <[email protected]>
2026-11-05 11:20:57 +01:00
voidsip 8d8875c07c Bind firework lead-break sounds to the gliding player 2026-11-05 04:17:01 -06:00
DUzzL a783be5c83 Drop a Loyalty trident whose owner is dead or spectating 2026-11-05 11:12:20 +01:00
voidsip 4372977f0c Keep Microsoft account buttons inside the glass card 2026-11-05 04:11:34 -06:00
DUzzL 4c9a638a5c Use the team/nickname display name in join and leave messages 2026-11-05 11:11:27 +01:00
rison1337andCodex GPT-6 8de55d4548 Register merged client overlay and Host services as APIs 410 and 411
Generated with tools/stamp_native_hooks.py --only gui_render_post client_services. Leave the other 18 fragments pending while their contracts are reviewed.

Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-05 15:11:17 +05:00
rison1337andCodex GPT-6 82011f3c6f Allow selecting reviewed native hook fragments for stamping
Keep unselected contracts pending, preserve merge order within the selection, and reject unknown names before writing.

Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-05 15:11:17 +05:00
voidsip 5605b86b35 Reupload player skins when switching splitscreen renderers 2026-11-05 04:09:48 -06:00
DUzzL 14dde88a38 Apply Fire Aspect to players hit by a sweep attack 2026-11-05 11:09:16 +01:00
Vinícius MoreiraandCodex c603422a7d Shader packs: cover the horizon below the upper sky disc
The upper sky disc leaves directions near and below the horizon uncovered.
Shader packs keep the buffer's clear colour there, producing a sharp sky
band and pale distant terrain during fog compositing.

Draw an enclosing sky background before the existing disc. Keep its depth
at the far plane and preserve the foreground's colour and depth. Add an
original GPU probe covering 20 camera orientations and foreground occlusion.

References and provenance:
- Iris public format reference for gbuffers_skybasic:
  https://shaders.properties/current/reference/programs/gbuffers/
- Public rendering-uniform and depth-buffer references:
  https://shaders.properties/current/reference/uniforms/rendering/
  https://shaders.properties/current/reference/buffers/depthtex/
- Complementary's public user guidance, changelog and option descriptions.
- Java 26.3 + Iris 1.11.7 and Complementary Reimagined r5.9.3 were run
  as comparison inputs. The diagnostic shaders and Rust changes are original;
  no Iris or Complementary implementation source was opened or copied.
- After implementation and testing, PR descriptions and closure comments
  (including #8753) were consulted to check contribution provenance policy.
  No patch from those PRs was opened or reused. This is not a fresh-context
  or no-documentation implementation.

Validation: fast game build; 16 depth GPU tests including the new regression
on RX 9070 XT; renderer library Clippy with warnings denied; rustfmt.
Visual comparison used isolated game homes, the same world and camera,
32-chunk render distance, noon and clear weather.

Co-Authored-By: Codex <[email protected]>
2026-11-05 07:01:22 -03:00
voidsip e9fe40d2e5 Guide read-only launcher installs to the right update path 2026-11-05 03:57:42 -06:00
makscoder a1a9df806c Cushions keep their name when broken; infinite potion effects say so
Cushion.getCushionItemStackWithData copies the entity's CustomName onto
the dropped item, as the item frame beside it does; the cushion carried
no name at all. Add it, read and write it with the entity, and drop it.

PotionContents.addPotionTooltip appends MobEffectUtil.formatDuration,
which answers the infinite sign for an effect that never ends
(duration -1, from commands or datapacks); brewing's effect_lines only
appended a time past 20 ticks, so such an effect showed none.
2026-11-05 12:50:13 +03:00
Florian ERNSTandCodex 0e043eafae Drop guest cursor and crafting inputs on disconnect
Co-Authored-By: Codex <[email protected]>
2026-11-05 10:47:09 +01:00
Ludovic Marie 696d021699 Merge pull request #9767 from TiggerTakkyTTT/test/server-admin-cli-goldens
🤖 Agent: Queued after the agent fix: stopped-server ban replies now use vanilla's console lines, pinned by the golden test.
2026-11-05 10:40:48 +01:00
voidsip c320caedac fix(packs): resolve Windows folder paths before opening Explorer 2026-11-05 03:39:01 -06:00
Ludovic Marie 77e1ec40fe Merge pull request #9748 from TiggerTakkyTTT/test/server-admin-mcp-goldens
🤖 Agent: Queued. Test-only: it pins the server MCP's tool list, input schemas and error replies as a golden, so a renamed tool or field that breaks agents' calls now fails a test. Pinning that is right here, because MCP clients rely on those names.
2026-11-05 10:38:55 +01:00
Ludovic Marie 024f23e223 Merge pull request #9736 from lightcodegit/fix/splitscreen-reconfigure-race
🤖 Agent: Queued. The new queue drain runs only on split screen's present path and before a new window's surface configures, so single-window play has no extra wait. martipops's two review points are answered in 9fe888b76.
2026-11-05 10:38:51 +01:00
Horizon agentandClaude Opus 5.5 daf0206306 rustfmt lists.rs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 10:38:44 +01:00
Horizon agentandClaude Opus 5.5 a0eb1728d9 Server-admin CLI: stopped-server ban replies use vanilla's console messages
lists.rs promises vanilla's console lines; the new ban/pardon/ban-ip/pardon-ip replies used other words.
Now commands.ban.failed, commands.pardon.failed, commands.banip.success/failed/invalid and
commands.pardonip.success/failed from 26.3's en_us.json; goldens updated to match.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 10:38:09 +01:00
makscoder 3b3c064069 Crafter: the recipe trigger uses the player's box, as vanilla's area does
CrafterRecipeCraftedTrigger tests a ServerPlayer's bounding box against
AABB.ofSize(center, 17, 17, 17); Horizon tested the eye within 9.5 on
each axis. Use the player's box and 8.5 to each face, so the reach is
the width and height reaching into the box, not a point 9.5 away.
2026-11-05 12:37:46 +03:00
makscoder c360630194 TNT: the tnt_explodes rule gates priming and the fuse's end
With the rule off, TntBlock.prime leaves the block alone: redstone, fire
and an unstable block breaking go through the level event, which now
refuses like a native mod does (the block comes back); flint and steel
says block.minecraft.tnt.disabled; and a fuse already lit goes out
without exploding, as PrimedTnt.tick does.
2026-11-05 12:36:38 +03:00
voidsip 4bc370f36f fix(launcher): make modpack row explanations translatable 2026-11-05 03:35:48 -06:00
voidsip 0cd02931b2 Show the social interactions hint on first multiplayer session 2026-11-05 03:34:34 -06:00
makscoder 2c39790297 Chest boats: roll the loot table a boat still holds on first open
ContainerEntity.unpackChestVehicleLootTable rolls the table saved in the
boat's NBT when a player opens it. Horizon read the table nowhere, so a
boat made by a command or a mod stayed empty and kept it. Roll it into
the slots on the open (only when they are empty), clear it from the raw
NBT, and fire player_generates_container_loot for the opener.
2026-11-05 12:31:39 +03:00
voidsip 875d1c9c45 fix(launcher): expose launch settings in glass instance menu 2026-11-05 03:30:23 -06:00
umcekoandClaude Opus 5.5 96d4726a17 Hoglins always save CannotBeHunted, like vanilla
Hoglin.addAdditionalSaveData writes putBoolean("CannotBeHunted", ...) every time, so a hoglin that can be hunted saves 0b instead of dropping the tag. save_roundtrip passes again.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:26:59 +03:00
makscoder bd9909a074 Storage: a spectator opens no container that still has a loot table
BaseContainerBlockEntity.canOpen refuses a spectator while the container
still has a loot table to unpack; spectator_open_menu skipped that, so a
spectator could open an unrolled chest. The pending roll lives in the
chunk's saved rolled_loot until the first open consumes it.
2026-11-05 12:21:41 +03:00
makscoder f129bbcc48 Splitscreen: a pad that joins plays with it even when P1 has controllers off
The Controller setting is P1's own. A guest copied it, so after joining
from a pad its own pad was dead - on the profile screen it joins into,
with no way to pick one. Enable the controller in the joining player's
settings when the join came from a pad.
2026-11-05 12:19:41 +03:00
makscoder 9fe888b76c Splitscreen: the drain waits for the submit thread, not the device 2026-11-05 12:13:42 +03:00
Arslan ArmanulyandClaude Opus 5.5 a75884f992 Shader packs: samplers that aren't the program's read texture unit 0
OptiFine's shaders.txt puts gtexture on texture unit 0 in gbuffers programs and
colortex0 there in deferred, composite and final; its gbuffers table has no
colortex0 to colortex3. Our probe packs, run in Iris 1.11.7, read the block atlas
in gbuffers_terrain through a sampler name of their own and through each of
colortex0 to colortex3 and gnormal, and the scene in colortex0 in deferred,
composite and final through a name of their own and through gtexture, tex and
texture, also where the program declares no colortex0.

Horizon read its white stand-in for all of these, or, in gbuffers, the buffer.
With this, PotatoShaders' blocks keep their textures and its cave and Nether
come out as bright as in Iris.

Fixes #9763
Part of #9307

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:10:25 +05:00
TiggerTakkyTTTandCodex 6388756c60 Server-admin: edit bans while stopped
Route CLI moderation through file-backed lists when no game is running, pin vanilla-style replies, and document the stopped-server behavior.

Fixes #9753

Co-Authored-By: Codex (GPT-5.6) <[email protected]>
2026-11-05 16:09:44 +07:00
Arslan ArmanulyandClaude Opus 5.5 beb30045fd Shader packs: a built-in declared with another GLSL type reads 0
Iris 1.11.7 disables a built-in uniform whose declared type is not the one it gives
("Wrong uniform type ... Disabling that uniform"), and the program reads 0. Our probe
packs saw this for floats declared int or vec2, ints declared float, ivec2s declared
vec2, int or ivec3, vec3s declared vec2 or vec4, a mat4 declared mat3, and uint; ints
and bools declared bool or int were kept. Horizon converted the value instead.

Fixes #9758
Part of #9307

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:07:25 +05:00
Arslan ArmanulyandClaude Opus 5.5 8794c49a28 Shader packs: the block atlas blends its two nearest levels
Our probe packs read gtexture in gbuffers_terrain, and the block atlas as a custom
texture in composite, at levels 0.5 and 1.25 in Iris 1.11.7: each read was the two
nearest levels mixed (nearest texels within a level). Horizon's sampler took the
nearest level only. The atlas now gets a sampler of its own with linear mipmap
filtering; normals and specular keep theirs.

Fixes #9760
Part of #9307

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 14:07:25 +05:00
martipopsandClaude Opus 5.5 ff0a9f199f horizon-ctl: the pad command's arguments name connection too
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:06:53 -05:00
HiuoyandClaude Opus 5.5 777a71b039 Content mods: a living type may copy the wandering trader
minecraft:wandering_trader joins the zombie and the villager as a living
template. It is the neutral one whose behaviour is all goals, so a native
mod's register_goals can replace every bit of it: a citizen, a guard or an
NPC, which a zombie (hostile, burns in daylight) and a villager (its brain
stays) can't be. Saving and entity data already follow the template's
class (class_id); the tests now cover a trader type too.

Part of #8622.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:06:20 +04:00
martipopsandClaude Opus 5.5 6408c7175f horizon-ctl: the pad command's usage names pad connection
The generated reference has it, so the usage it comes from has to.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:02:44 -05:00
makscoder 854db487d5 Fishing: draw the cast spread and the fish angle with vanilla's triangle
fishing.rs kept its own triangle on two next_float() calls; vanilla's
RandomSource.triangle draws two doubles, which also advances the random
differently. Use the core method.
2026-11-05 11:59:38 +03:00
AxxioandAntigravity 1d11a8b849 names: suppress default nametag when entity is ridden by text display or armor stand (fixes #9477)
Directed, architected and reviewed by Axxio.

Co-Authored-By: Antigravity <[email protected]>
2026-11-05 09:57:22 +01:00
i114rkandI114rk's AI agent 810d55aa22 Boot screen: paint through a memory bitmap so repainting does not flicker
Clearing the window and drawing the text straight into its DC shows the blank
frame in between, so the boot screen flickered each time the console's lines
arrived. The paint now goes to a compatible memory bitmap and reaches the
window as one BitBlt, the same frame the text was drawn into.

Co-Authored-By: I114rk's AI agent (OpenCode) <[email protected]>
2026-11-05 11:56:55 +03:00
Arslan ArmanulyandClaude Opus 5.5 cc6e8c65f7 Shader packs: shadowDistanceRenderMul keeps a cube around the camera, as in Iris
With shadowDistanceRenderMul set, the shadow pass drew only the chunks
within a circle of ceil(shadowDistance x mul / 16) chunks. Our probe pack's
Iris 1.11.7 shadow maps keep the sections whose box, grown by the same
1.15 blocks as for the casters, meets a cube of shadowDistance x mul around
the camera: out to the square's corners, a section 1 block past a side but
not 1.5, and nothing 70 blocks below a camera flying 50 blocks out. Over
12 scenes at shadowDistance 100 and mul 1, main dropped 33 columns Iris
keeps.

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:53:41 +05:00
makscoder b21c3fb1ca Splitscreen: land the turn's frames before any surface reconfigure
Relands the frames on their submit threads at the top of Split::present:
a reconfigure there (a present mode switch, a new compositor, an
Outdated texture) waits for the device and errors on a submission made
meanwhile, and the compositor then copies views already submitted.
Simpler than gating on will_reconfigure, per martipops's review.
2026-11-05 11:49:16 +03:00
TheMrZZandCodex gpt-6.1-sol 067c293975 Detach old maps before adopting live frame Item data
Preserve the existing frame type during id-free live NBT adoption. Compare
count, item and components and remove the old map association before
replacement. Cover the Game command route and immutable-type adoption.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 09:47:54 +01:00
makscoder 67f66cf66b Camel: sprint works riding it, as on foot
LocalPlayer.aiStep runs its sprint decisions for a passenger too, but
the client only ran them on foot: `canSprint` and the local authority
stand in for food there. Run them for a vehicle with those conditions,
and give the ridden mount the controller's sprint state instead of the
raw key, so a double-tapped sprint starts and letting the key go keeps
it (Camel.getRiddenSpeed reads isSprinting()).
2026-11-05 11:46:47 +03:00
TiggerTakkyTTTandCodex 200716602c Server-admin MCP: pin tool contracts
Add protocol goldens for all MCP tools, schemas, safety annotations, confirmation requirements, and representative dispatcher errors.

Fixes #9741

Co-Authored-By: Codex (GPT-5.6) <[email protected]>
2026-11-05 15:46:31 +07:00
Arslan ArmanulyandClaude Opus 5.5 d652ec2f1b Shader packs: terrain is drawn from the camera in 65536ths of a block, as in Iris
Read back with a probe pack of ours, Iris 1.11.7's terrain gl_Vertex is
each block's position minus the camera with its fraction rounded to the
nearest 1/65536 block (seven cameras, up to 40000 blocks out), while
cameraPosition and the matrices keep the exact camera. Horizon drew from
the exact camera. Off by up to 2^-17 blocks, fragments on a texel boundary
of the shadow map read the other texel, and depths at the shadow test's
bias fell the other way: with this, our lit probe's depth ties at noon
go from 541 to 1 and its neighbouring-texel reads in y from 154 to 8.

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 13:38:06 +05:00
Florian ERNSTandCodex ebc1d17ea3 Canonicalize bare map decoration component type IDs
Use the existing Identifier parser at preserved-component decode/encode boundaries. Own current Game/fresh Java focused gate94/103->103/103; unchanged full106 improves94/106->103/106 with exactly3 separate empty-elision reads retained. Core round-trip old-fail/fixed-pass,66item tests pass. Clippy, docs and content-root checks pass; existing Python release-fixture failures retained.

Co-Authored-By: Codex <[email protected]>
2026-11-05 09:33:08 +01:00
Alysia Zappavigna 6bd4443387 Fishing: draw the cast's spread from the hook's own random, as FishingHook.<init> does 2026-11-05 19:29:20 +11:00
makscoder 69d2c9c7df horizon-threads: wait for the job to start instead of sleeping past it
dropping_a_registration_waits_for_its_running_job slept 100 ms and
assumed a worker had taken the held job by then; on a busy runner it
had not, so the drop had nothing to wait for and returned early. Wait
until the job leaves the queue, and fail loudly if no worker picks it up.
2026-11-05 11:27:52 +03:00
martipopsandClaude Opus 5.5 b72ddf75c2 Controllers: a settings screen in the graphics style, and one notice per view
Graphics settings move their frame, list and key steps into settings_shell, with no change to how they behave,
and Controller Settings is its second user: General, Bindings and Device pages, search, per-row reset and Undo.
A controller notice is one slot per view rather than the split screen's own. A pad-focused options tooltip hangs
from the widget's bottom left, as the pad's hidden pointer sits mid-widget; mouse and keyboard keep vanilla's. A
focus whose widget goes away on the same screen moves beside it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 03:14:31 -05:00
makscoder 6e3a860916 Splitscreen: drain the render queues before reconfiguring a surface
Surface::configure waits for the device to come idle and errors when a
submission lands while it waits: with the submit thread on (Linux by
default), adding a player could crash the game in Split::present's
set_vsync, in a new compositor's first configure, or on an Outdated
texture. Compositors now say when a reconfigure is coming or owed, and
Split drains every player's queue at those points only, keeping the
overlap the submit thread is for the rest of the time.
2026-11-05 11:12:10 +03:00
Riccardo Guerriero 88b7a8af1e Merge origin/main into fix/villager-stand-up 2026-11-05 09:11:13 +01:00
Riccardo GuerrieroandClaude Opus 5.5 a36307234a Villagers waking up stand beside the bed where vanilla puts them
LivingEntity.stopSleeping asks AbstractBedBlock.findStandUpPosition for
the entity's own type. The player's port of that search moves from
game/respawn_anchor.rs to stand_up.rs, generic over the entity type
(dimensions, player, fire immune), and villager::stop_sleeping uses it
with the villager's box and yaw, and vanilla's fallback. Villagers now
step onto shelves, slabs and carpets, pick vanilla's side of the bed,
and fall back to the top of the bed instead of staying lying on it.

WorldBorder.isWithinBounds(AABB) takes 1.0E-5F (a float) off the box.

use_item_on gains villager wake-up cases: 4400/4400 match.

Fixes #9502

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01WZzq8LUjYucp4kaN6UfSg7
2026-11-05 09:11:13 +01:00
voidsip 9f89e738a6 Reject ambiguous trigger axes without an Xbox-style button layout 2026-11-05 02:08:30 -06:00
JulesB40andClaude Opus 5.5 7920a520ee Motion: the tick after an elytra glide ends moves at sneaking speed
LocalPlayer.isMovingSlowly is also true while the player is visually
crawling: LivingEntity.isVisuallySwimming counts the fall-flying pose a
glide that just ended still holds. Horizon only counted the swimming
pose, so on the first air tick after a glide its input took the full
0.98 x 0.02 forward acceleration where vanilla's takes 0.3 of it: GrimAC
flagged Simulation 23 times on every elytra landing with jump held, at
an offset of exactly the difference (0.01372). Vanilla's client is clean
on the same input.

Fixes #8295

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 09:01:32 +01:00
HiuoyandClaude Opus 5.5 57561e449b Native mods: structure_template, a template's blocks for builders
Part of #8622 (item 4, structure placement for builders). A new helper,
native_structure_template(id, at, rotation, mirror) (Host::structure_template),
finds a structure template as StructureTemplateManager.get does (the world's
saved structures, then the game's and the content mods' data) and answers
what /place template would place at `at`: the size after the rotation and
each block's position, mirrored then rotated state and block entity data,
in StructureTemplate.placeInWorld's order and from the palette it picks
there. Nothing is placed: a builder places the blocks a tick at a time with
native_set_block. Server only; ids with a . or .. part are refused.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 11:57:03 +04:00
makscoder 5a837668c6 Format the splitscreen pause fix 2026-11-05 10:56:06 +03:00
ViníciusandCodex 77b8780ab8 Extras: enable chunk pregeneration from the settings menu
Save an opt-in pregen switch, apply it to integrated servers immediately, and refresh command completion while preserving --pregen and permissions.

Co-Authored-By: Codex (GPT-6) <[email protected]>
2026-11-05 04:54:16 -03:00
Arslan ArmanulyandClaude Opus 5.5 da505c2b0e Shader packs: shadowProjection is Iris's for the pack's near and far planes
Read back with a probe pack of ours in Iris 1.11.7, a shadowNearPlane or
shadowFarPlane the pack sets is the orthographic projection's plane as it
is, with no 100-block offset; an unset near plane is -100.05 and an unset
far plane 156, each on its own. Horizon offset both by 100 blocks, so a
pack that sets either got another depth range. The projection's bits
(13 settings) fit JOML's setOrtho with zZeroToOne, its depth terms taken to
-1..1, in floats; the inverse is JOML's invertAffine. Before, the default
matrix's [3][2] was 4 ulps off and its inverse's signed zeros differed.

Horizon's own packs keep their depth range, now given as planes.

Adapts JOML 1.10.9's Matrix4f.invertAffine and setOrtho (MIT;
THIRD_PARTY_NOTICES.md).

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:52:10 +05:00
Arslan ArmanulyandClaude Opus 5.5 ea1fcbd314 Shader packs: sunPosition, moonPosition and upPosition are Iris's to the last bit
Read back with a probe pack of ours (25 ticks of day and night,
sunPathRotation 0 and 30, four view directions), Iris 1.11.7's sky
positions fit (0, 100, 0, 0) times gbufferModelView turned by JOML
quaternions in floats: rotationY(-90°), then for a body
rotationZ(sunPathRotation) and rotationX(its sky angle). Turned by
matrices, as Horizon did, the sun read 4e-6 where Iris has an exact 0
(e.g. at sunset), and the rest was 1 to 2 ulps off. All 50 readings of
all three now match, and shadowLightPosition with them.

Adapts JOML 1.10.9's Quaternionf.rotationX/Y/Z, Matrix4f.rotateAffine
and Vector4f.mulAffine (MIT; THIRD_PARTY_NOTICES.md).

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:51:43 +05:00
voidsip b8f05b083c Merge remote-tracking branch 'origin/main' into fix/7323-linux-triggers 2026-11-05 01:49:29 -06:00
Florian ERNSTandCodex 4efa91b049 Refresh honey dispatch with current main
Preserve both honey and pufferfish fixture options. Upstream stand changes are renderer-only and entity changes concern XP-orb sound; honey travel code is unchanged. Refreshed all-target Clippy, formatting and Python syntax pass. Runtime pair stays qualified to185156c0e.

Co-Authored-By: Codex <[email protected]>
2026-11-05 08:48:14 +01:00
Florian ERNSTandCodex 8770de9392 Apply honey side-slide movement to armor stands
Route the separately modeled stand through HoneyBlock movement after travel. Own current Game/fresh Java gate113/126->126/126, raw exact with unchanged scripts. Canonical travel regression old-fail/fixed-pass; honey suite11pass/1ignored. Broad readiness Rust/doc builds blocked by disk; formatting and Clippy pass.

Co-Authored-By: Codex <[email protected]>
2026-11-05 08:46:20 +01:00
Arslan ArmanulyandClaude Opus 5.5 a5fb848482 Shader packs: shadowModelView turns by Iris's angle between ticks
Iris 1.11.7 turns shadowModelView by (shadowAngle - 0.25) * 360 degrees in
floats, plus 360 when negative, not by the light body's own sky angle. Read
back with a probe pack of ours at 25 ticks of day and night (7295 to 7305
one by one), with sunPathRotation 0 and 30, this fits all 50 readings to
the last bit; the sky angle misses 16 of them by 1 to 6 ulps, which moves
the shadow map's texel boundaries.

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 12:43:21 +05:00
GabrielNichols 1a6a403884 fix(windows): avoid repeated firewall prompts in fixtures and launcher updates
Keep same-machine test sockets on loopback and stage launcher-managed games
at a stable executable path per game home. Preserve runtime dependencies and
protect running installed/native versions from replacement and cleanup.

Refs #9685.
2026-11-05 04:42:32 -03:00
Ludovic Marie 41d5649ed5 Merge pull request #9713 from Hiuoy/feat/8622-mod-goals
🤖 Agent: with no mods the new hook costs one HOOKS.get() and a walk of an empty mod list per mob created, not per tick, and it runs before the float check, so a mod's goals::Float floats the navigation as FloatGoal does. The fragment stamps cleanly against main (test_stamp_native_hooks passes in pr_ready's Python tests). Pushed 9861c8352: living_mod_types now uses a temp folder per call, since parallel tests were deleting each other's folder. Merged with main, pr_ready --quick passes on Linux (4331 tests, launcher included).
2026-11-05 08:36:12 +01:00
makscoder 7eecf2aca1 Splitscreen: a pause menu no longer stops its window's ticks
set_paused deliberately lets the world run while splitscreen players
play, but pauses_game did not know about them, so the host window's
client ticks stopped behind its own menu: a laggy world and a rush
forward on resume. pauses_game is now false while split players are
joined, mirroring the server; scenario_pause checks both players'
tick counters against a solo game.
2026-11-05 10:34:40 +03:00
Ludovic Marie 36e1b42cb3 Merge pull request #9709 from glitchsnake/fix/9672-pufferfish-poison-tick
🤖 Agent: the sting now lands inside the fish's own tick (Pufferfish.aiStep → touch), so a target that ticks later in the same level tick counts its poison down that tick: 120→119→118, as in vanilla. Pushed 82648da3f, which removes the end-of-tick arm that could no longer run. Merged with main, pr_ready --quick passes on Linux (2863 client tests). The pufferfish contact harness is left to CI's parity run.
2026-11-05 08:28:26 +01:00
Ludovic Marie 8be47cdbca Merge pull request #9445 from martipops/fix/fake-player-close
🤖 Agent: the close paths (close_container, close_book) run while the fake inventory is still swapped in, so what a menu held goes back to the fake player and not to the server's own state. The ender chest's stand-in is put back afterwards, as a guest's turn does. Merged with main 27b9d342f (690 commits newer than its base), pr_ready --quick passes on Linux and the 4 ignored native_machines tests pass with prepared resources: trader, vehicle chests, shulker and ender lids, the restored state.
2026-11-05 08:28:22 +01:00
Ludovic Marie 8e1297dc73 Merge pull request #9711 from NerfPhaselock/perf/gpu-culling-g5
🤖 Agent: GPU culling stays off by default and DX12 frames still don't occlude, so only players who switch it on, on Vulkan, get the new passes. The new runs stamps survive a buffer regrowth (reserve_keeping copies the old buffer), so a grown table doesn't send every section back to phase 2 for a frame. On main 27b9d342f: fmt, clippy and 2419 client and render tests pass on Linux. The device tests of the box test itself aren't there, as the body says. Pushed dc3100917: a doc comment moved back onto its test.
2026-11-05 08:22:29 +01:00
Horizon agentandClaude Opus 5.5 9861c8352d living_mod_types: a temp folder per call, not per process
Tests run in parallel in one process: with three callers now (lan.rs and
two in mods.rs), one could remove the shared folder while another was
reading it (NotFound in a_mods_register_goals_replaces_its_types_goals).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 08:19:28 +01:00
TheMrZZandCodex gpt-6.1-sol 0d675f6dee Initialize wolf anger after live NBT writes
Convert the saved absolute end at the current level clock when adopting live
wolf data. Keep Bee state and the retained runtime fields unchanged. Cover
actual Game adoption and command writes with a separate NoAI drift diagnostic.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 08:19:19 +01:00
Ludovic Marie cc94ed7afe Merge pull request #9707 from arslanarm/shaderpacks/shadow-map-edge-columns
🤖 Agent: the 1.15-block margin is applied only to the caster-shape test, and the light frustum still tests the plain box, so the shadow pass can only keep more sections at the wedge's edges, never cull ones the light reaches. It costs two Vec3 ops per section test, only with a shaders/ pack's shadow culling. On main 27b9d342f: fmt, clippy and 1442 render tests pass on Linux.
2026-11-05 08:07:57 +01:00
Ludovic Marie 75fedf5a04 Merge pull request #9706 from arslanarm/shaderpacks/shadow-map-ties
🤖 Agent: the only outside code is JOML 1.10.9 (MIT, the library vanilla ships), credited in both file headers and THIRD_PARTY_NOTICES.md; Iris was only run as a black box with our own probe packs, so nothing from an LGPL source. The cost is a few float matrix ops per pack frame, and gbufferModelView now takes vanilla's Camera.getViewRotationMatrix path to the bit. On main 27b9d342f: fmt, clippy and 1443 render tests pass on Linux, the two last-bit tests included.
2026-11-05 08:07:53 +01:00
BPMichonandClaude Opus 5.5 1f866e2e51 Native hooks: ToastAddEvent (toast_add)
A client mod hears each new toast just before it is queued and may
cancel it: native_toast_add(kind, id, cancel). Kinds are advancement
(the advancement id), recipe (the first recipe id), tutorial (the
hint), system (narrator_toggle, pack_load_failure, pack_download,
low_disk_space, chunk_load_failure, chunk_save_failure) and
now_playing (empty id). Updates to a toast already queued or shown
are not adds. A cancelled toast isn't queued, shown or sounded; a
cancelled tutorial hint is kept off the slots so it isn't asked again
every frame. The startup menu's narrator toast is not covered: it
shows before Game, the hook's host, exists.

Fixes #9710

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01BYf41fgTMRfUEXn3afqyTG
2026-11-05 07:03:09 +00:00
Ludovic Marie f090bb9821 Merge pull request #9689 from martipops/controller/menu-navigation
🤖 Agent: a menu frame without a controller does no new work: pad_menu_frame returns before the new resize/scroll-follow code unless the pad (or the keyboard focus) is in use, and the only always-on addition is one widgets::scroll_area push per drawn scrollbar. The superflat preset change matches vanilla (focus selects via AbstractSelectionList.setFocused, only Entry.select fills the share box). pr_ready --quick on main+PR on Linux: fmt, clippy, 4396 tests pass (the one Python failure is install.sh needing uname, absent from NixOS's PATH). tools/pad_menu_e2e.py not run: --offscreen still opens a winit window and needs a display.
2026-11-05 08:01:49 +01:00
masa-masa-0314 9bded00169 Merge remote-tracking branch 'upstream/main' into feat/realms-configure-screen 2026-11-05 14:59:42 +08:00
Horizon agentandClaude Opus 5.5 dc3100917c GPU culling tests: give records_keep_ids_page_counts_and_moves its doc comment back
the_shaders_validate was inserted between that test and its doc comment,
which then documented the new test instead.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 07:58:48 +01:00
Horizon agentandClaude Opus 5.5 82648da3f3 Pufferfish sting: drop the end-of-tick arm apply_brain_events now replaces
Every PufferfishSting comes from a mob's tick (sting_touching_mobs), and
apply_brain_events consumes it right after that tick, so handle_mob_events'
mob_hits_mob arm could no longer run. It joins StartFollowing and SchoolSize.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 07:58:28 +01:00
masa-masa-0314andZCode a7aeda8864 Realms: the owner's configuration screen and its subscription tab
The Configure button's screen was a placeholder (title, MOTD, open/close). It is now
RealmsConfigureWorldScreen: the four-tab bar (Worlds, Players, Subscription,
Settings, Settings off on an expired Realm), the footer's Play and Back, and
the Subscription tab: start date, time left, Extend, and Delete once expired
with its question.

Built on #7725's realms module and realms/client.rs, per the split on #7677.
RealmsClient.subscriptionFor (GET worlds/{id}/subscription) and deleteRealm
(DELETE worlds/{id}) join the client. The Worlds, Players and Settings tabs
follow in their own PRs (slot options, backups, invites, preferred region);
until then they show vanilla's loading line, and the open/close toggle stays
on the footer (vanilla keeps it on the settings tab).

The start date is a fixed local %Y-%m-%d where vanilla asks for the locale's
medium date (the process has no date locale), and the snapshot Realm's
subscription info line is not special-cased.

Co-Authored-By: ZCode <[email protected]>
2026-11-05 14:53:54 +08:00
NerfPhaselock 62fcccddd6 Merge remote-tracking branch 'upstream/main' into perf/gpu-culling-g5
# Conflicts:
#	docs/graphics.md
2026-11-05 01:30:43 -05:00
NerfPhaselockandClaude Opus 5.5 4d6f22efb6 Shader tests: the occlusion test's module is gpu_culling.wgsl's with gpu_occlusion.wgsl
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 01:28:50 -05:00
Ludovic Marie 27b9d342ff Merge pull request #9688 from yahya-nusseibeh/fix/registry-owner-ids
Mod registry: decide project ownership by numeric GitHub ID
2026-11-05 07:25:17 +01:00
Ludovic Marie e606196768 Merge pull request #9600 from NikitaMGrimm/hdr-light-design
Design note: linear light for HDR and shader API 0.2
2026-11-05 07:21:52 +01:00
Ludovic Marie dbf0d1c3c6 Merge pull request #9705 from horizon-rust/fix/fishing-hook-eye-spawn
🤖 Agent: at 2.5 blocks every triangle() throw enters the stand from outside on tick 2; at 3.0 a slower throw started tick 3 inside the margin box, where AABB.clip never hits.
2026-11-05 07:21:25 +01:00
MegaBytesMe eecdd28e83 Merge remote-tracking branch 'upstream/main' into codex/issue-9407-native-mods-arm64 2026-11-05 06:19:58 +00:00
Loki d49eb54168 Merge remote-tracking branch 'origin/main' into fix/9672-pufferfish-poison-tick 2026-11-05 15:16:32 +09:00
LokiandAntigravity c931ecb5a9 mobs: apply pufferfish sting poison during mob tick (fixes #9672)
Co-Authored-By: Antigravity <[email protected]>
2026-11-05 15:16:27 +09:00
andrescamilomartinez 1871f87982 perf(launcher): sample backdrop at main's density with 1-texel border 2026-11-05 01:14:41 -05:00
Arslan ArmanulyandClaude Opus 5.5 416704f151 Shader packs: the shadow pass keeps the edge columns Iris keeps
Our probe pack's Iris 1.11.7 shadow maps held 1 to 3 chunk columns at
the edges of the view's wedge that the shadow pass dropped (15 columns
over 8 noon scenes). Growing each section's box by a margin before the
caster test keeps them: the 31 edge columns of 8 noon scenes allow only
a growth of 1.12 to 1.19 blocks (a fit, not Iris's code); with 1.15, 19
of our 20 scenes hold exactly Iris's columns.

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 11:13:43 +05:00
Arslan ArmanulyandClaude Opus 5.5 06dbd97b16 Shader packs: the camera and shadow matrices are Iris's to the last bit
Our probe pack read Iris 1.11.7's matrix uniforms back exactly. Horizon's
differed in their last bits (1.0 for 0.99999994, 6e-17 for 0), and a
fragment on a texel boundary of the shadow map then read the texel on
the other side: with nearest filtering, 13,066 pixels of ow_ground_noon
were lit in one game and shadowed in the other.

- gbufferModelView and its inverse: vanilla's Camera.getViewRotationMatrix
  (JOML Matrix4f.rotation of the conjugated rotationYXZ quaternion) and
  JOML's invertOrthonormal, in floats.
- gbufferProjection and its inverse, shadowModelView and its inverse,
  sunAngle and shadowAngle: fits of our probes' readings (JOML's float
  operations in a given order, or JOML's formula worked in doubles).

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 11:13:11 +05:00
Ludovic Marie fb7762d6f9 Merge pull request #9704 from arslanarm/shaderpacks/custom-smooth-infinity
🤖 Agent: The guard skips only a step whose value equals the held state, which leaves a finite value unchanged anyway, while NaN still steps because NaN != NaN, so only the inf - inf case changes. It's stacked on #9701 and lands after it; the shaders tests and clippy -D warnings pass on main merged with both.
2026-11-05 07:12:04 +01:00
Ludovic Marie 3395fc16c4 Merge pull request #9703 from arslanarm/shaderpacks/terrain-cutout-alpha-test
🤖 Agent: The two parts were already the game's (terrain_parts) and drawn this way for packs with the split programs, so a pack with only gbuffers_terrain now takes the same path. That's one more pipeline switch per terrain pass, not more geometry, and only with a shaders/ pack. 0.5 matches vanilla's ALPHA_CUTOUT for cutout terrain, so foliage gaps now match both Iris and vanilla. horizon-shaders' 298 tests and the ten terrain_parts tests pass on main merged with this head.
2026-11-05 07:12:00 +01:00
NerfPhaselockandClaude Opus 5.5 b1315c5a6e GPU culling (7/7): occlusion culling in its frames, on Vulkan
GPU frames ran no occlusion culling. On Vulkan, where cull.rs's test runs
with the depth test forced early, they now run the same two-phase test, each
section's part decided on the GPU: `cull` keeps per id the frames its box was
last seen and last tested at, puts in phase 1 the sections whose last test saw
them (retested every 8 frames) and lists the other boxes. The world pass draws
phase 1, then the listed boxes against its depth, each passing fragment
stamping its id (gpu_occlusion.wgsl); count2, scan2 and scatter2 write phase
2's draws, which a second pass draws before the CPU's own. Frames occlude
under cull.rs's gate (`cull::gate`), over the hidden share that comes back
with the statistics, now 12 words copied after the last pass.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 01:08:10 -05:00
Ludovic Marie 4729c5e995 Merge pull request #9702 from arslanarm/shaderpacks/custom-uniform-wrong-type
🤖 Agent: custom_index refuses only pairs where both sides are float/int/vecN and differ, so bool on either side keeps the old conversion, and so do types outside the list (ivecN, mat). A disabled uniform simply gets no slot, so it reads 0 and shows up in the program's "defaults or zero" notes. pack_post's tests, including custom_type_tests, and clippy -D warnings pass on main merged with this head.
2026-11-05 07:06:14 +01:00
Ludovic Marie 95350c2a1c Merge pull request #9701 from arslanarm/shaderpacks/custom-uniform-clamp
🤖 Agent: Applying the upper bound first and the lower one last only changes the result when min > max, so every in-range clamp a pack uses reads the same as before (the test's two in-range rows pin that). Fitting the order to your probe readings, not to Iris's code, keeps it clean-room. horizon-shaders' 222 tests and clippy -D warnings pass on main merged with this head.
2026-11-05 07:06:10 +01:00
Arslan ArmanulyandClaude Opus 5.5 b4eabf7ecf Shader packs: smooth() in custom uniforms keeps an infinite value
smooth() stepped as val + (state - val) * k, which turns an infinite value it
already holds into NaN (inf - inf). Iris 1.11.7 keeps it: our probe packs read
smooth(1.0 / 0.0, 5, 5) as +inf and smooth(-1.0 / 0.0, 5, 5) as -inf after 3 s
to 30 s in a scene (smooth(0.0 / 0.0, 5, 5) reads NaN in both games). A value
equal to the one held now stays as it is.

Part of #9307

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 11:01:06 +05:00
MegaBytesMe bf764d882a Merge remote-tracking branch 'upstream/main' into codex/issue-9407-native-mods-arm64
# Conflicts:
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-05 06:00:38 +00:00
Ludovic Marie d8800e9e4d Merge pull request #9700 from horizon-rust/fix/command-exec-fixture-leaks
🤖 Agent: a group that leaves an objective, forced chunk or gamerule behind now fails tests/test_command_fixture_state.py instead of parity-main's first Java guard.
2026-11-05 07:00:21 +01:00
Horizon agent 6e2198ef80 Merge remote-tracking branch 'origin/main' into fix/command-exec-fixture-leaks 2026-11-05 06:57:05 +01:00
Ludovic Marie bedc04f38e Merge pull request #9693 from yahya-nusseibeh/fix/launcher-import-cap
🤖 Agent: The cap counts bytes as they inflate, not the sizes the zip claims, and it lives in fill(), which import_into and import_mrpack_into both go through, so neither path can skip it. 8 GiB is well above any real .mrpack or shared instance. The launcher's fmt, clippy -D warnings --locked and all its tests (548 + 102, both bomb tests included) pass on main merged with this head.
2026-11-05 06:54:33 +01:00
andrescamilomartinez b7802f4df1 perf(launcher): optimize glass blur on scroll and polish UI layout
- Pre-bake full-window blurred background texture on resize to eliminate per-frame CPU bilinear resampling and allocation during list scrolling
- Adjust version card radius from PANEL to ROW (12px) with refined vertical padding and margins to resolve overlapping border stacking
- Add radius::CONTROL and overflow clipping to mods sort dropdown containers
2026-11-05 00:53:47 -05:00
Horizon agentandClaude Opus 5.5 3ae8128591 rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 06:51:45 +01:00
Ludovic Marie 3c8a2352a7 Merge pull request #9691 from yahya-nusseibeh/fix/relay-proxy-from
🤖 Agent: Only relays started with RELAY_PROXY_PROTOCOL=1 change, and neither the Dockerfile nor horizon-relay.service sets it, so a default deploy behaves exactly as before. One that has it on now refuses to start until RELAY_PROXY_FROM is set, rather than dropping every connection. fmt, clippy -D warnings and the relay's tests, including proxy_from.rs, pass on main merged with this head.
2026-11-05 06:50:47 +01:00
Ludovic Marie b8f38ec702 Merge pull request #9690 from yahya-nusseibeh/fix/telemetry-hardening
🤖 Agent: Deploying this changes nothing for Railway's address counting: the Dockerfile names x-real-ip, the header the server already read first. The website fetches /v1/aggregate?days=30 and /v1/benchmarks/summary from the visitor's browser (benchmarks-page.js), so the new 600/h read bucket counts each visitor, not one site address. pr_ready skips this workspace, so I ran it on its own: fmt, clippy -D warnings --locked and every test pass on main merged with this head.
2026-11-05 06:50:43 +01:00
Ludovic Marie dd5c4a644b Merge pull request #9687 from TheMrZZ/fix/h314-allay-liked-player-damage
🤖 Agent: This follows Allay.hurtServer, which refuses only a player whose getUUID equals the LIKED_PLAYER memory. owner_damage_uuid passes a UUID only when the acting player is the server owner, so single player on its server thread gets the exact comparison, while LAN guests and dedicated-server players keep today's refuse-any-player filter: narrower than vanilla, but not a regression. The Game-level test runs against prepared resources and passes, and parity checks the corpus.
2026-11-05 06:48:41 +01:00
Horizon agentandClaude Opus 5.5 3919125b96 command_exec: crafter map extension takes its room back
It left its stone floor at y 199, a crafter, a chest and the player in
survival: the next group's `/setblock 10 199 10 stone` guard found stone
already there and stopped the run.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 06:48:21 +01:00
yahya-nusseibehandClaude Opus 5.5 449481dd49 Relay: take PROXY protocol lines only from listed load balancers
With RELAY_PROXY_PROTOCOL=1 a PROXY line was accepted from any TCP peer,
so a client reaching the port directly could choose the address its
per-address limits count.

- RELAY_PROXY_FROM: addresses or CIDR ranges (IPv4, IPv6, IPv4-mapped
  peers handled). A connection from anywhere else is closed unanswered.
- The relay refuses to start (a clear error, exit 1) when the protocol
  is on and the list is empty, or when an entry doesn't parse, instead of
  silently dropping every connection. Config::from_env returns a Result;
  Config::check says why.
- docs/play-with-friends.md lists the setting.

Split from #9129.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stK8iXVDXqoi7midcqd
2026-11-05 07:45:15 +02:00
yahya-nusseibehandClaude Opus 5.5 9de4d4c169 Telemetry server: refuse to start behind a proxy without the client-IP header
With HORIZON_TELEMETRY_TRUST_PROXY=1 and no
HORIZON_TELEMETRY_CLIENT_IP_HEADER, every request would count as the
proxy's address: one shared bucket for /v1/batch, deletions, the live
count and reads, so intake would stop and players' deletion requests
would be refused, with only a line on stderr to say so (martipops's
review of #9129).

- The Dockerfile sets HORIZON_TELEMETRY_CLIENT_IP_HEADER=x-real-ip, the
  header the server read first before the setting existed, so the
  address the limits count on Railway stays the same.
- TRUST_PROXY=1 without the header now refuses to start (exit 1), as the
  relay does without RELAY_PROXY_FROM: a deployment missing it fails its
  /healthz check instead of going live with one bucket.
- README: both settings, and the refusal.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stK8iXVDXqoi7midcqd
2026-11-05 07:43:48 +02:00
Horizon agentandClaude Opus 5.5 18d5d5f53b Fishing hook spawns at the eye; its entity harness no longer rolls the hit
FishingHook(Player, ...) snaps the hook's position (its feet) to the owner's
eye; Horizon put it 0.125 lower. The harness cast at a stand 3 blocks away,
which vanilla's randomised throw reaches only on ~80% of casts: Horizon's own
run missed with the same odds and was never retried. At 2.5 blocks every
throw hooks the stand and the boat on its second tick, so the harness leaves
the known-flaky list.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 06:43:26 +01:00
Horizon agentandClaude Opus 5.5 5aeedfa347 command_exec: crafter map extension releases its chunk; name isolated groups
crafter map extension forced chunk (0,0) and left it, which moved the next
`/forceload add` guard that covers it. The groups the full run leaves out
(reinforcements, recipe overlays) are now named once in the corpus, so the
harness and the fixture-state test skip the same ones.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 06:41:48 +01:00
HiuoyandClaude Opus 5.5 178bf207c6 Native mods: register_goals, a new mob's goals (Mob.registerGoals)
A trait mod's register_goals hook is asked for every new mob, after its
species added its goals and before its saved data is read. It may clear
the goal and target selectors and add Goal types of its own, which steer
the mob with its navigation (nav_move_to, create_path_to) and controls.
A mod's living type from #9667 thus gets its own AI. The hook runs before
the float check, so a mod's Float goal floats the navigation as
FloatGoal's constructor does.

The hook is a free function in the client library, so it goes through
NativeClientHooks as living_breathe does. mod_api re-exports Mob,
MobWorld, Goal, GoalSelector and Cx; the generator's dispatch tests get
a Mob stub and the catalog test knows mobs/ai.rs.

Part of #8622.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 09:41:21 +04:00
Ludovic Marie 43fdfb9de4 Merge pull request #9679 from yahya-nusseibeh/fix/reviewer-ids
CI commands: authorize trusted reviewers by numeric GitHub ID
2026-11-05 06:40:53 +01:00
Ludovic Marie 9756f9dcf7 Merge pull request #9686 from DUzzL/fix/9680-tick-freeze-visuals
🤖 Agent: This matches Minecraft.runTick and tick: the texture clock advances only inside isLevelRunningNormally, while GameRenderer.tick (the lightmap flicker) runs on every unpaused tick, and Horizon only calls tick() when !self.pause, so a paused game still freezes both. The flicker draws from FogState's own random, so moving the call doesn't shift any other draw.
2026-11-05 06:40:30 +01:00
Horizon agent c93c226ed6 Merge remote-tracking branch 'origin/main' into fix/command-exec-fixture-leaks 2026-11-05 06:38:57 +01:00
Horizon agentandClaude Opus 5.5 ff1d51d66a command_exec: mob suffocation group restores mob_griefing
mob partial block suffocation set mob_griefing false and random_tick_speed 0
and left them, so every later group ran without mob griefing: no piglin in
piglin pickups picked anything up on either side, and the gold's fate became
a race. A unit test now checks every group leaves the world rules it found.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 06:33:39 +01:00
Arslan ArmanulyandClaude Opus 5.5 e0e48c363e Shader packs: cutout terrain cuts at alpha 0.5 and solid terrain not at all, as in Iris
A pack without gbuffers_terrain_solid/_cutout drew all terrain in one pass
with an alpha test of 0.1, and alphaTestRef read 0.1. Iris 1.11.7, with probe
packs of ours writing one alpha per screen strip, drew solid terrain with no
alpha test (alpha 0.0 kept) and alphaTestRef 0, and cutout terrain keeping
alpha above 0.5 only (0.5 and 0.49 discarded, 0.51 kept) with alphaTestRef
0.5, through gbuffers_terrain alone and through the split programs alike.
Vanilla 26.3 cuts cutout terrain at 0.5 too (RenderPipelines.CUTOUT_TERRAIN).

Every pack now draws solid and cutout terrain apart, as packs with the split
programs already did: without them, both parts draw with gbuffers_terrain's
chain. The cutout part's default test is alpha > 0.5.

Part of #9307

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 10:33:24 +05:00
TheMrZZandCodex gpt-6.1-sol aa99b2a2b0 Merge current main after owner-damage validation
Retain upstream item, recipe and rendering changes alongside the scoped
Allay identity bridge. The owner damage and Allay source paths are unchanged.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 06:27:35 +01:00
Horizon agentandClaude Opus 5.5 d6644b03ad Scores leave the board with any destroyed entity, not only mobs
ServerLevel.EntityCallbacks.onDestroyed calls Scoreboard.entityRemoved for
every entity kind. Only dying mobs did here, so an item, an area effect
cloud or a projectile that had a score kept it after it was gone, and
/scoreboard players list kept listing its UUID (command_exec's scores and
social groups after carpet farms and loaded potion clouds). Once a tick,
the UUIDs that hold a score or a team are checked against the live
entities; unloaded and travelling ones leave persist.uuids first, so they
keep theirs, as in vanilla. Nothing runs while no entity holds one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 06:26:29 +01:00
Horizon agentandClaude Opus 5.5 5507e73158 command_exec: keep three checks off state the two sides load differently
- entities, piglin pickups: their falling-block and item selectors spanned
  the whole world. The Rust side block-ticks a ring of terrain (--radius 4)
  that the oracle never loads, and at chunk (-5, -2) generated kelp breaks
  and gravel falls into a flooded cave there, as vanilla's own does once
  that chunk ticks (checked with both forced loaded). Those drops are no
  fixture's: the checks now look near the fixture.
- execute: `execute in the_end if block 0 64 0` expected an unloaded chunk.
  The oracle's settle keeps its tickets for the rest of the run, so since
  gateway passengers settles in the End, 0 64 0 stays loaded on the Java side
  only. The check keeps its point (another dimension, an unloaded position)
  at 1000 64 1000.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 06:26:29 +01:00
Horizon agent 88d9a1e58b Merge main into ci/trusted-reviewer-ids 2026-11-05 06:23:06 +01:00
Ludovic Marie 3c945f9d30 Merge pull request #9682 from glitchsnake/fix/9604-xp-orb-lava-burn-sound
🤖 Agent: As in Entity.lavaHurt, the orb draws its pitch from its own random only after a hurt that lands (the early health <= 0 return covers isInvulnerableToBase's isRemoved), so the random order matches vanilla. The sound goes through the same audio.play path as the boats' lava_hurt_sound. Orbs don't track Silent yet, so a /summon'd Silent:1b orb still sizzles; that's a small gap left for later.
2026-11-05 06:21:33 +01:00
Ludovic Marie b7235f00c3 Merge pull request #9681 from masa-masa-0314/fix/debug-options-interrupt
🤖 Agent: This follows KeyboardHandler.handleDebugKeys: an open DebugOptionsScreen closes, otherwise canInterruptScreen (shouldCloseOnEsc by default) decides, and the interrupted screen runs its own close first, so a container gives its items back before the debug screen opens. The credits keep their screen, a deliberate gap from vanilla because their close can fail; the doc comment says so.
2026-11-05 06:21:29 +01:00
Ludovic Marie 3b47b51f81 Merge pull request #9678 from NerfPhaselock/fix/gpu-culling-device-loss
🤖 Agent: The flag is set only when the last frame before the loss was GPU-culled (old.gpu_frame()), so a device lost in an ordinary CPU-culled frame still gets GPU culling offered after recovery, and the saved setting is never written. It's a Relaxed AtomicBool read once per renderer build, so it costs nothing per frame.
2026-11-05 06:21:25 +01:00
Ludovic Marie a90988dc29 Merge pull request #9677 from Hiuoy/fix/9671-world-recipe-paths
🤖 Agent: In 26.3 recipes are a registry, and RecipeManager.finalizeRecipeLoading builds the stonecutter list and unpackRecipeInfo numbers the displays by walking recipes.values(), so sorting by registration_key in every table (and in the LAN copy the guest's stonecutter picks from) gives the order vanilla shows. The three reads moved to the world's table were the only places still showing the base table's result while handing over the pack's.
2026-11-05 06:21:21 +01:00
Ludovic Marie 4e166dc57e Merge pull request #9675 from arslanarm/shaderpacks/gl-fog-density
🤖 Agent: gl_Fog.density now reads the fogDensity value Horizon already sends, which is 0 everywhere, so a pack's exp-fog maths sees what Iris gives it in the scenes your probe measured. Nothing else in the struct changes, and packs without shaders/ never read it.
2026-11-05 06:21:17 +01:00
MegaBytesMe 53eb50dd02 Merge remote-tracking branch 'upstream/main' into codex/issue-9407-native-mods-arm64 2026-11-05 05:15:53 +00:00
Arslan ArmanulyandClaude Opus 5.5 4c4558d84d Shader packs: a custom uniform declared with another GLSL type reads 0
A custom uniform of shaders.properties was converted to whatever type the
program's GLSL declared it with. Iris 1.11.7 disables it instead ("Wrong
uniform type for X: Iris is providing FLOAT but the program expects INT.
Disabling that uniform.") and our probe packs read 0: a float declared int,
an int declared float, a vec3 declared vec2 and a vec2 declared vec3. A float,
int, vecN custom uniform now binds only to a GLSL uniform of its own type
among those; pairs involving bool keep the conversion (a float of 2.5
declared bool read true in both games).

Part of #9307

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 10:15:34 +05:00
martipopsandClaude Opus 5.5 4828bea53c Controllers: tabs, lists, stick and crosshair reach everything in a menu
The bumpers switch every tabbed screen, and turn the recipe book's pages; its triggers change category.
The right stick only scrolls: the focus stays on its row, no value changes, and nothing scrolls under the
on-screen keyboard. The D-pad walks a list's hidden rows, stops at a list's edge without changing a value, and
a held direction stops at the edge of the slots it's on. The crosshair stays on its target as the screen changes,
A held with the D-pad spreads a stack, and a list's scrollbar says how far its rows moved.

The arrow keys share the focus step, so they walk hidden rows too, and the superflat and single-biome rows
become focus targets for them. Focus on a preset selects it and leaves the share box to a press, as vanilla does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:14:05 -05:00
yahya-nusseibehandClaude Opus 5.5 65ce92e233 Nightly: sign each build for its own version (SHA256SUMS.v2.sig)
Every Nightly was signed for the constant "horizon release nightly", and
the version a launcher installed it as came from the unsigned GitHub
title, so anyone able to edit the release could serve an older signed
Nightly as tonight's.

- nightly-build.yml signs SHA256SUMS twice with the same key(s):
  SHA256SUMS.sig for the channel, as before, for installed launchers;
  SHA256SUMS.v2.sig for nightly-<date>-<commit>, the version the title
  names (sign_release.sh ALSO_FOR). Both are verified before publishing.
- horizon-release-sign: nightly_title_version() parses the title
  strictly (no fallback to published_at); nightly_digest() takes that
  version and checks SHA256SUMS.v2.sig for exactly it; is_nightly_build();
  SIGNATURE_V2. `verify --signature <file>` checks the v2 file.
- Every installer that checks a Nightly moves in the same step: the
  launcher, horizon-server update and packaging/server/install.sh refuse
  a Nightly whose title doesn't parse and install it only with a v2
  signature for that version. install.ps1 checks no signature (only
  GitHub's SHA-256), so it has nothing to move.
- An older Nightly still installs on request as a rollback with a
  warning; the launcher's update never moves the selection back to it,
  and horizon-server prints a rollback notice for --version.
- Nightlies from before this change have no v2 signature: the refusal
  now says so and names `horizon-server rollback`, and docs/security.md
  "Nightly signatures" describes the changeover (martipops's review of
  #9129). The launcher's new messages go through trf(), in every
  language table in English until translated.
- tests/install_sh_signature.sh: a v2 Nightly installs as its version; a
  Nightly with only the channel signature, an older Nightly retitled as
  a newer one, and an unreadable title are refused (all three installed
  before this change).

Split from #9129, as martipops's review suggested.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stK8iXVDXqoi7midcqd
2026-11-05 07:12:20 +02:00
Ludovic Marie 57ddb7c5c7 Merge pull request #9676 from yahya-nusseibeh/fix/nightly-apply-args
Nightly: call apply() with the six arguments it takes
2026-11-05 06:11:01 +01:00
TheMrZZandCodex gpt-6.1-sol 6ff0152b94 Merge main and retain synchronous command reinforcements
Keep the reinforcement request collection and post-hit drain around the
verified-owner damage adapter, and preserve all upstream corpus groups.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 06:09:51 +01:00
TheMrZZandCodex gpt-6.1-sol f8b6c21390 Compare liked-player UUIDs in owner Allay damage routes
Pass verified owner identity through the existing command and normal attack
adapters while preserving the legacy filter for unresolved damage callers.
Cover live command feedback/state and both adapter and compatibility APIs.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 06:09:06 +01:00
DUzzL a68e475a4c Hold animated textures under /tick freeze, keep light flicker running (#9680) 2026-11-05 06:08:45 +01:00
Arslan ArmanulyandClaude Opus 5.5 b67bb9d9cd Shader packs: clamp() in custom uniforms takes the lower bound when the bounds cross
A custom uniform's clamp(x, min, max) applied min first and max last, so with
min > max it gave max. Iris 1.11.7 gives min: our probe packs read
clamp(5.0, 3.0, 1.0), clamp(0.0, 3.0, 1.0) and clamp(2.0, 3.0, 1.0) as 3, and
clamp(vec2(5.0, 0.5), vec2(3.0, 0.0), vec2(1.0, 1.0)) as (3, 0.5), in three
scenes. Apply max first and min last.

Part of #9307

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 10:08:38 +05:00
Ludovic Marie ea14b8b65b Merge pull request #9646 from TheMrZZ/fix/h312-noai-allay-healing
🤖 Agent: This matches Allay.aiStep: the heal sits after super.aiStep with no NoAI gate (only isClientSide and tickCount % 10). The unit test pins both paths: NoAI heals and keeps its hold timers, and normal AI still heals only once.
2026-11-05 06:08:11 +01:00
Horizon agentandClaude Opus 5.5 806a600656 Command harness: settle refreshes the chunk tickets
Since #9482, /execute if loaded reads the ticket levels, which only a tick
recomputed. The harness's settle loads terrain without ticking, so a group
that moved the player and forced chunks (large fireball fire) still saw the
previous group's tickets: chunk column x=5 was resident and lit but not
entity-ticking. The oracle's settle takes its tickets at once (getChunk runs
the DistanceManager updates), so the probe's settle now refreshes them too.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 06:07:46 +01:00
Horizon agentandClaude Opus 5.5 7c397e8587 /item … from block: a non-container block entity is no source
ItemCommands.getContainer rejects any block entity that is not a Container
("Source position … is not a container"). The source check only asked
whether a block entity existed, so a sign, lectern, campfire or beacon got
"The source does not have slot …" instead. Use the same container test as
the target side.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 06:07:46 +01:00
Ludovic Marie 33686f33ce Merge pull request #9530 from abit-foggy/codex/studio-a2a3-browser
🤖 Agent: Recording is opt-in (/studio or the control socket), filters before writing and fails closed on unknown packets. With no recording running, the network thread now pays one uncontended lock per packet instead of a copy of every payload.
2026-11-05 06:05:42 +01:00
yahya-nusseibehandClaude Opus 5.5 f2ec6394cc Launcher: cap what a shared instance or a .mrpack may unpack to
import.rs inflated every entry of a dropped .mrpack or game-folder zip
with no byte limit, so a few kilobytes of zip bomb could fill the disk
before the half-made instance was removed.

- fill() counts the bytes actually inflated across all entries (a zip's
  sizes are its own claim) and stops past MAX_IMPORT (8 GiB); the error
  removes the instance as before.
- The cap sits in fill(), which import_any() calls for both
  import_into() and main's newer import_mrpack_into() (a Java instance
  takes every path a pack carries), as martipops's review of #9129
  asked when rebasing.
- The message goes through trf(), in every language table in English
  until translated.
- Tests with a 16 KiB limit: a compressed bomb is refused and leaves
  nothing, for a shared instance and for a .mrpack; the limit is for all
  files together.

Split from #9129.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stK8iXVDXqoi7midcqd
2026-11-05 07:05:39 +02:00
Horizon agentandClaude Opus 5.5 332c3170e8 Merge main into fix/h312-noai-allay-healing
groups(): keep main's crafter map extension group and the allay one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 06:05:05 +01:00
yahya-nusseibehandClaude Opus 5.5 337cb194af Mod registry: owners and owner_ids must name the same accounts
Once an entry has owner_ids, only an ID in them makes an owner, so adding
a co-owner to `owners` alone, the obvious edit, would silently lock them
out, and the refusal would list their own login among the owners
(martipops's review of #9129).

- Entry::check_fields refuses an entry whose owner_ids is non-empty and
  not as long as owners, with how to find the missing ID, so the registry
  CI catches it when the change is made.
- docs/api/owner-update-v2.md: the registry repository has no
  owner-update workflow yet, so nothing merges on its own today; and the
  backfill script runs only once a maintainer has read it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stK8iXVDXqoi7midcqd
2026-11-05 07:00:11 +02:00
yahya-nusseibeh 7aceb1cbf9 Mod registry: decide project ownership by numeric GitHub ID
Owners were GitHub logins, and a login can be claimed by someone else once
its owner renames or deletes the account. For a project without a key, a
reclaimed login could publish an owner update that merges on its own.

- Entry gains `owner_ids` (#[serde(default)], omitted when empty). The
  form records the lister's ID for new projects (file and repository
  listings). The registry review notes any change to it.
- ownership(): when an entry has owner_ids, only an ID in them is an
  owner, so a matching login on another account is refused. Without
  owner_ids (older entries) the login matches, but the update always waits
  for a reviewer and the pull request says so.
- The automatic owner update requires an ID match.
- update_trailer is v2: `owner-update-v2` message with the submitter's
  numeric ID, and `format: v2` / `submitter_id:` lines in the trailer.
- tools/registry_backfill_owner_ids.py: one-off, dry run by default,
  resolves owners' logins to IDs, cross-checks them against the IDs the
  form recorded in the entry's commits, and leaves alone (and prints)
  any entry it can't resolve completely.
- docs/api/owner-update-v2.md: what the registry repository's
  owner-update workflow must check, and the deployment order.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stH5q6PgMAVUSmJqKDe
(cherry picked from commit 526bfcbbe1)
2026-11-05 06:59:35 +02:00
Ludovic Marie 1fe029d88c Merge pull request #8941 from elythepreciouscat/perf/entity-occlusion-culling-pipeline
🤖 Agent: Entity occlusion culling stays Off by default. prepare_occlusion_culling only builds a culler when the mode isn't Off, so the default frame skips both the voxel paths and the new section-graph rejection. A budget that runs out still fails open (visible). One push from me: main's new ItemFrame.custom_name field added to the PR's bounds test, which was what broke verify. Desktop: clippy -D warnings is clean (client, client-lib, client-render) and 2835 client tests pass. Benchmarks: the author's stationary and moving runs above.
2026-11-05 05:54:51 +01:00
rdbtCVS d9340502f3 fix(telemetry): box blocking task error responses
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
(cherry picked from commit 75b4ce1062)
2026-11-05 06:54:39 +02:00
yahya-nusseibeh 6c019a2349 Telemetry server: read the client's address from one configured header
With TRUST_PROXY=1 the rate limits were keyed on X-Real-IP, else the last
X-Forwarded-For entry, whatever the platform guarantees. Railway's edge
has let clients set X-Real-IP in the past, and puts the CDN's address
there when Fastly is in the path.

- HORIZON_TELEMETRY_CLIENT_IP_HEADER names the one header the proxy
  overwrites (x-real-ip on Railway); its last comma-separated entry is
  the client. No other header is read.
- TRUST_PROXY=1 without it counts the TCP peer, and the server prints a
  warning at start saying every client then shares one bucket; a header
  set without TRUST_PROXY is reported as ignored.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stH5q6PgMAVUSmJqKDe
(cherry picked from commit bd420535e0)
2026-11-05 06:54:39 +02:00
yahya-nusseibeh 3483117549 Telemetry server: keep SQLite off the async workers, bound the totals' cost
The server runs two async workers and did every SQLite call on them, and
GET /v1/aggregate had no rate limit and cached per `days` (366 keys),
while DELETE /v1/installs/<any id> emptied every cache: a cheap way to
stall every handler.

- blocking(): batch storage (zstd inflate included), install deletion,
  the totals, the benchmarks summary, the live history, the upkeep and
  the live count's minute sample run on tokio's blocking pool.
- /v1/aggregate and /v1/benchmarks/summary take a per-address read
  bucket (READS_PER_HOUR, 600); uncached totals builds have a global
  budget (AGGREGATE_BUILDS_PER_HOUR, 600) and answer 503 past it.
- AGGREGATE_DAYS (e.g. 7,30,90,366) restricts the windows answered; unset
  keeps every value from 1 to 366. It is left unset by default because
  the website's own requests (private horizon-site) couldn't be checked.
- A deletion invalidates the cached totals only when it deleted rows.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stH5q6PgMAVUSmJqKDe
(cherry picked from commit a29c16a169)
2026-11-05 06:54:38 +02:00
Horizon agentandClaude Opus 5.5 7f509a7229 Entity bounds test: give the item frame its custom_name
Main added ItemFrame.custom_name (a named frame drops with its name); the test initializer predates it and stopped verify from compiling.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 05:52:59 +01:00
Loki 3202ebb565 Merge remote-tracking branch 'origin/main' into fix/9604-xp-orb-lava-burn-sound 2026-11-05 13:52:08 +09:00
LokiandAntigravity d199e5ece5 entities: play generic burn sound when xp orb takes lava damage (fixes #9604)
Co-Authored-By: Antigravity <[email protected]>
2026-11-05 13:52:05 +09:00
Horizon agentandClaude Opus 5.5 a9b34d89b0 Studio: record only while a recording runs; translate the browser
The privacy filter ran on every packet before the recorder was looked at, so
with no recording it still copied each payload (chunk data too) and
re-encoded every AddEntity with a fresh random UUID. It now runs only while a
recording is active, and keeps the packets it allows without copying them.

The recordings browser's title, empty state, buttons and server labels go
through the language table (gui.done, menu.singleplayer and
menu.multiplayer are vanilla's). The row's "Edit" hint is removed: this
PR has no editor to open.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 05:48:50 +01:00
Ludovic Marie 5f064c53b4 Merge pull request #9670 from TheMrZZ/fix/noai-pufferfish-mob-contact
🤖 Agent: The NoAI branch now calls only sting_touching_mobs, after super.aiStep's work, as Pufferfish.aiStep does without a NoAI gate, and the unit test checks that ordinary AI still stings exactly once. The 119 vs 118 poison duration your diagnostic keeps is #9672.
2026-11-05 05:48:20 +01:00
Ludovic Marie a9d017d822 Merge pull request #9669 from DUzzL/fix/9660-spectate-f5
🤖 Agent: The name tags now use posed_rotation, which camera_orientation already trusts and which is already turned round for the front view. The only change is that a spectated entity's rotation is kept even when it equals the vanilla view, so the mouse no longer turns the tags.
2026-11-05 05:48:16 +01:00
Ludovic Marie e38e3af593 Merge pull request #9667 from Hiuoy/feat/8622-living-entity-templates
🤖 Agent: class_id() is the type's own id for every vanilla type, so mob_to_nbt and mob_meta change nothing without content mods. The loot-table fix (ruby:entities/ghoul) matches EntityType.getDefaultLootTable. The 25 slow content-root tests pass with prepared resources.
2026-11-05 05:48:13 +01:00
Ludovic Marie 0fcc1c5f72 Merge pull request #9663 from arslanarm/shaderpacks/shadow-map-terrain
🤖 Agent: The caster test can only add planes to the light's box, and a plane that doesn't fit the array is dropped, which keeps more, so the shadow pass never loses terrain the old box drew for a view it can shade. It applies only to Iris-format packs with shadow.culling unset. Fitting Iris's maps from screenshots, not its code, keeps this clean-room.
2026-11-05 05:48:08 +01:00
Ludovic Marie 6e714b46ff Merge pull request #9373 from TheMrZZ/fix/crafter-map-extension
🤖 Agent: The crafter now matches map-extension recipes against the level's live saved maps (MapExtendingRecipe.matches reads the map's scale). An unknown or max-scale map no longer extends, and the lookup goes through the world's recipe table. The author's refresh has the same Rust as my tested merge, where clippy -D warnings is clean and the crafter, menu and command_harness tests pass. Its corpus builds 117 groups with no duplicates.
2026-11-05 05:48:04 +01:00
Horizon agentandClaude Opus 5.5 5c4e9a381d Merge main into fix/h312-noai-allay-healing
groups() in command_exec_corpus.py: main added the zombie reinforcement
groups where this branch adds the allay one; keep all of them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 05:47:46 +01:00
Horizon agent 070422e205 Merge remote-tracking branch 'origin/main' into cg42b/8941 2026-11-05 05:46:30 +01:00
NerfPhaselockandClaude Opus 5.5 37fcc000cd Keep GPU culling off after a device loss in one of its frames
The game rebuilds the renderer after a device loss, and the new one offered
GPU culling again: a fault in its frames could lose the device after every
recovery, until a second loss within a minute ended the session. A loss while
the last frame was GPU-culled now makes every renderer after it report
GpuCullingOffer::DeviceLost, until Horizon restarts; the switch greys out and
says why.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 23:44:57 -05:00
rdbtCVS dd63f7ba94 ci: resolve existing reviewer and owner accounts to numeric IDs
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
(cherry picked from commit 52612f0c35)
2026-11-05 06:44:12 +02:00
yahya-nusseibehandClaude Opus 5.5 c0f53a324f CI commands: authorize trusted reviewers by numeric GitHub ID
/nightly, the triage commands and /claim decided who may act by the
comment author's login. GitHub hands a renamed or deleted account's login
to whoever claims it next, so a reclaimed reviewer login could pick
unreviewed pull requests into the signed Nightly.

- trusted-reviewers.txt lines become `<id> <login>`; one shared parser
  (nightly_set.read_reviewers) for all three commands. Any other line,
  bare logins included, grants nothing and is reported on stderr.
  `paused` keeps its meaning.
- All three workflows pass AUTHOR_ID (github.event.comment.user.id);
  without it the scripts refuse. Ludovic is OWNER_ID, and his threads are
  recognised by user.id in triage.
- tools/ci/resolve_reviewer_ids.py fills in the IDs (and OWNER_ID);
  --check reports renames and deleted accounts.

No review requirement is added: a Nightly still takes any open pull
request to main, as decided on 2026-10-30 (NoReviewNeededTests).

Split from #9129, as martipops's review suggested.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stK8iXVDXqoi7midcqd
2026-11-05 06:44:04 +02:00
masa-masa-0314 556864a921 Merge remote-tracking branch 'upstream/main' into fix/debug-options-interrupt 2026-11-05 12:43:25 +08:00
masa-masa-0314andZCode ab43fcc32e Debug options: F3+F6 interrupts every screen its Esc would close (canInterruptScreen)
Vanilla 26.3 (KeyboardHandler.handleDebugKeys, the keyDebugDebugOptions branch)
closes an open DebugOptionsScreen, else when Minecraft.canInterruptScreen()
passes closes the current screen (Screen.onClose; canInterruptWithAnotherScreen
defaults to shouldCloseOnEsc) and opens the debug options over it. Horizon only
opened over the game and the bare pause menu (Fixes #9664).

- debug_options_interrupts: the canInterruptScreen classification, one arm per
  Screen; the death screen, the level teardown, the text-box screens, the
  credits (fallible close) and a playing overlay keep theirs.
- toggle_debug_options closes the interrupted screen the way its Escape does
  (a container hands its state back, creative clears pad focus and the carried
  stack, a mod's screen hears the close) before opening.
- The F3+F4 switcher passes F3+F6 on to the debug options screen.
- A unit test pins the classification.

Co-Authored-By: ZCode <[email protected]>
2026-11-05 12:43:24 +08:00
HiuoyandClaude Opus 5.5 d1a4f0a6b2 Recipes: world table for the grid, dyes and campfire; registration order for every recipe list
- The crafting grid's result, breeding's dye mixing and the campfire's
  cooked item read the world's table, as menu_click and the campfire's
  placement already did.
- Recipes::from_sources sorts every table (crafting, cooking, mods' own
  types) in registration order, the key #9406 sorted crafting by, now
  crafting::registration_key; StationRecipes sorts stonecutting and
  smithing by it.
- RecipeIndex numbers recipe-book displays in registration order.
- The LAN copy sends the stonecutter list and numbers groups in that
  order, so a guest's stonecutter button indexes the host's list.

Fixes #9671.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 08:43:16 +04:00
MegaBytesMe e8cc426080 Merge remote-tracking branch 'upstream/main' into codex/issue-9407-native-mods-arm64
# Conflicts:
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-05 04:42:54 +00:00
yahya-nusseibehandClaude Opus 5.5 62572a0b18 Nightly: call apply() with the six arguments it takes
command() still passed read_reviewers(reviewers).logins to apply() after
c527d60b7 dropped that parameter, so every /nightly comment that got past
authorize(), status included, ended in TypeError and was never answered.

- Drop the leftover argument.
- Test: command() run as nightly-command.yml runs it, with GitHub and the
  state branch stubbed, answers /nightly status. It fails on main with the
  TypeError.

Split from #9129, as martipops's review suggested.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stK8iXVDXqoi7midcqd
2026-11-05 06:39:53 +02:00
Arslan ArmanulyandClaude Opus 5.5 cf56244594 Shader packs: gl_Fog.density reads 0, as in Iris
The compatibility gl_Fog gave packs a density of 1. Iris 1.11.7 gives 0
there, in gbuffers_terrain and in deferred, in a cave and in the Nether,
where fogDensity also reads 0 in both games (read back with a probe pack
of our own).

Fixes #9674

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 09:38:49 +05:00
ElyTheCat 76e92e12de Merge branch 'main' into perf/entity-occlusion-culling-pipeline 2026-11-05 08:05:40 +03:30
Ludovic Marie 185156c0eb Merge pull request #9662 from horizon-rust/agent/security-fixes-from-9129
🤖 Agent: Four standalone fixes from #9129, with authorship kept. The control token now comes from getrandom. Token files are written owner-only (write_private). Ban-list dates are checked instead of taken as they are. A relay bridge frees its slot when it ends. None of them is on a hot path. The server-files, relay, server and control tests pass on playhorizon.
2026-11-05 05:33:24 +01:00
Florian ERNSTandCodex 55b2752d15 Keep map and light observations after reinforcement merge
All-target Clippy, formatting, Python options and Java oracle compilation pass at main 61afe4fa8. Captured runtime proof remains unchanged.

Co-Authored-By: Codex <[email protected]>
2026-11-05 05:31:21 +01:00
Ludovic Marie 61afe4fa8e Merge pull request #9452 from TheMrZZ/fix/command-damage-zombie-reinforcements
🤖 Agent: A zombie hit by /damage now sends its reinforcements before the command returns, as vanilla's hurtServer does inside the command, so a following command sees the reinforcements. The isolated reinforcement groups run only with --only, so the generic corpus is unchanged. The author's refresh onto main keeps both fixture isolations. Clippy -D warnings is clean and the reinforcement tests pass.
2026-11-05 05:29:09 +01:00
Florian ERNSTandCodex 470503d7a9 Preserve world recipe lookup and map context on crafter refresh
Keep H295 active world recipe selection with H298 saved-map matching and system post-process. Preserve all shared corpus groups, datapack fixtures, map copy controls and player observations. Formatting, all-target Clippy, Python and Java compile checks pass; original runtime qualifications remain unchanged.

Co-Authored-By: Codex <[email protected]>
2026-11-05 05:27:59 +01:00
Horizon agentandClaude Opus 5.5 9bc2a60c10 Remove leaked command_exec objectives and forced chunk
Java's fixture guards read counts: `/scoreboard objectives add` returns how
many objectives exist after the add, and `/forceload add` how many chunks it
newly forces. Four groups left state behind for the next ones:

- mob baby attribute reads kept h227 and allay invalid Brain retention kept
  h226, so rewrite_hit, hitstate and audit got 3 instead of 1;
- both advancement loot groups kept chunk (0, 0) forced, so item
  stack-size override merges forced 7 chunks instead of 8.

parity-main stopped on "Java fixture control failed" for each of them once
#9514 fixed the /fill floor guard (#9587). Each group now removes what it
added. A unit test replays every group's objectives and forced chunks and
checks each count guard against what earlier groups leave.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 05:27:39 +01:00
Florian ERNSTandCodex 5801a60185 Keep both reinforcement and recipe fixture isolation on main refresh
Formatting, all-target Clippy, Python options and Java oracle compilation pass at main 898d3e165. Preserve captured runtime qualifications.

Co-Authored-By: Codex <[email protected]>
2026-11-05 05:25:55 +01:00
Florian ERNSTandCodex f60a109738 Refresh reinforcement command fix against main
Keep reinforcement and advancement-loot corpus groups, all diagnostic options, and light/player observations. The reinforcement fixture function is byte-identical. Formatting, all-target Clippy, Python compilation/options/registration and Java oracle compilation pass. Original runtime proof remains qualified to its captured base.

Co-Authored-By: Codex <[email protected]>
2026-11-05 05:24:59 +01:00
Ludovic Marie 898d3e1654 Merge pull request #9406 from TheMrZZ/fix/crafting-recipe-selection-order
🤖 Agent: The recipe order now follows ResourceManagerRegistryLoadTask's sort by file id (path, then namespace). It runs once per load, and find_with is unchanged, so lookups cost nothing more. The prepared 26.3 recipe folder has no '-' or '.' names, so vanilla's own recipes keep their order. Main merged in, both fixture sets kept.
2026-11-05 05:24:49 +01:00
Florian ERNSTandCodex 1ab3333cef Refresh H313 with server API test coverage
The final main checkpoint changes server API tests only; the checked pufferfish source and fixture are unchanged.

Co-Authored-By: Codex <[email protected]>
2026-11-05 05:21:20 +01:00
Ludovic Marie 998b4710a4 Merge pull request #9655 from Vaspyyy/perf/collision-scan-memo
🤖 Agent: The one memo keeps vanilla's chunk requests (a missing chunk is asked again unless the world promises it stays missing), and may_reach_out, now asked once per non-empty section, is a pure query. An A/B on the desktop (dedicated server, 1500 pigs on the ground, 3 interleaved rounds, main f5565f1 against main plus this PR) gave a 5.30 ms median per tick on main and 5.33 ms with this PR: below the run-to-run noise (±0.3 ms), so your instruction counts are the finer measure. The far-move cost (+16%) is a fair trade for every mob's ground move.
2026-11-05 05:20:42 +01:00
Ludovic Marie 5c06efc139 Merge pull request #9398 from NikitaMGrimm/deterministic-capture
🤖 Agent: With HORIZON_STILL off, every new branch reduces to the old expression and the variable is read once through a OnceLock, so there's no per-frame cost. The main merge keeps the border ticking only while the level runs, as main has it. Checks: clippy -D warnings, shader tests, clock tests.
2026-11-05 05:20:37 +01:00
Ludovic Marie 30482e153f Merge pull request #9338 from NerfPhaselock/perf/gpu-culling-g4
🤖 Agent: Off by default and in no preset; with the setting off there is no readback buffer and no poll. The device-loss follow-up from the review (turn GPU culling off for the session after a loss in a GPU frame) is worth its own PR. Union build passed.
2026-11-05 05:20:34 +01:00
Horizon agentandClaude Opus 5.5 370f0314be Merge main into fix/h312-noai-allay-healing
Both sides add a group to command_exec_corpus.groups(): keep both.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 05:19:15 +01:00
Florian ERNSTandCodex 0fcaef94e3 Refresh H313 against current mob and UI changes
Upstream changes add frog travel, player equipment visibility and UI/server work; the NoAI pufferfish caller and sting handler are unchanged. Preserve all fixture options and qualify the captured runtime pairs to d158e4473.

Co-Authored-By: Codex <[email protected]>
2026-11-05 05:19:07 +01:00
Horizon agent 8380643533 Merge commit 'refs/cg42/a9398' into cg42b/9398 2026-11-05 05:17:57 +01:00
Horizon agent e384f63540 Merge remote-tracking branch 'origin/main' into cg42b/9406
# Conflicts:
#	tools/command_exec_corpus.py
#	tools/test_command_exec_parity.py
2026-11-05 05:13:08 +01:00
Ludovic Marie 28d25be3f0 Merge pull request #9159 from TiggerTakkyTTT/test/server-api-auth-command-goldens
🤖 Agent: main merged in. The new auth/command goldens test now sits beside main's observability and config golden tests in api.rs, and both sides are kept whole. It drives the real HTTP listener, so missing/wrong token, wrong Host and malformed commands are checked over the wire. horizon-server: 150 tests pass, clippy -D warnings is clean.
2026-11-05 05:12:28 +01:00
Florian ERNSTandCodex 26ec6c900b Refresh H313 from main and verify overlapping cod contact
Preserve the unchanged canonical 218 and strict 220 scripts. Add an independently validated same-position pig/cod control rather than infer contact from the original cod placement. Keep landed H311 player contact and all current fixture options.

Co-Authored-By: Codex <[email protected]>
2026-11-05 05:11:44 +01:00
Horizon agent 7b0a85e775 Merge remote-tracking branch 'origin/main' into cg42b/9398
# Conflicts:
#	crates/horizon-client/src/game/remote.rs
2026-11-05 05:11:17 +01:00
Ludovic Marie 614ebb30cd Merge pull request #9661 from horizon-rust/agent/finished-8918-world-canvas
🤖 Agent: Carries #8918 unchanged, with main merged in. Only the mod_api export list conflicted, and both sides are kept. The depth-tested world text and atlas quads go through the existing native world-draw hook, so a game without mods costs nothing extra. It passed fmt, clippy and tests in union3.
2026-11-05 05:10:20 +01:00
Ludovic Marie dc5173c2bd Merge pull request #9384 from DUzzL/fix/9368-riptide-dry-use
🤖 Agent: Matches TridentItem.use: FAIL (about to break, or Riptide while dry) doesn't start using and lets the off hand try, as Minecraft.startUseItem does. game.rs's single-player use chain now also falls through on FAIL. Union build passed.
2026-11-05 05:10:16 +01:00
Ludovic Marie 5280f96229 Merge pull request #9365 from Joansitoh/t3/pig-strider-boost-sync
🤖 Agent: The boost now starts from the synced DATA_BOOST_TIME (index 18, after AgeableMob's two), as ItemBasedSteering.onSynced does, instead of the rider's client guessing it. Union build passed.
2026-11-05 05:10:12 +01:00
Ludovic Marie 3b49e970f0 Merge pull request #9362 from Joansitoh/t3/armor-stand-minecart-push
🤖 Agent: Matches ArmorStand.pushEntities: only RIDABLE_MINECARTS within distanceToSqr <= 0.2 are pushed, and the stand riding the cart is skipped as Entity.push skips a shared vehicle. Union build passed.
2026-11-05 05:10:09 +01:00
Ludovic Marie 51b70481c0 Merge pull request #9360 from Joansitoh/t3/item-frame-custom-name-drop
🤖 Agent: Matches ItemFrame.getFrameItemStackWithData: the dropped frame (glow frames too) takes CUSTOM_NAME from getCustomName, and the name now round-trips through the frame's NBT. Union build passed.
2026-11-05 05:10:04 +01:00
Ludovic Marie ab41e568b1 Merge pull request #9359 from Joansitoh/t3/frog-travel-in-water
🤖 Agent: Matches Frog.travelInWater: moveRelative(getSpeed()), move, then scale 0.9, with no gravity or water drag. Minor: the test's `let _ = ran;` passes silently without vanilla data. Union build passed.
2026-11-05 05:10:00 +01:00
Ludovic Marie 3f61f093a5 Merge pull request #9351 from Joansitoh/t3/fix-mob-visibility-head-range
🤖 Agent: Matches LivingEntity.getVisibilityPercent: each worn stack's mob_visibility applies only when its equippable slot matches and the looker's type is listed, then Mth.clamp(0, 10). The chest/legs/feet fields cost three Arc clones per PlayerView. Union build passed.
2026-11-05 05:09:56 +01:00
Ludovic Marie 153d4f654d Merge pull request #9344 from MSedgeMC/test/explosion-victims
🤖 Agent: The non-player victims carry NoGravity so the blast's push is the only motion compared, and Pos/Motion are compared at 9 decimals as server_knockback does. Union build passed.
2026-11-05 05:09:52 +01:00
Ludovic Marie 3325da4253 Merge pull request #9340 from Joansitoh/fix/9336-honey-landing
🤖 Agent: HoneyBlock.fallOn plays the slide sound (the guest's own client plays it for the guest) and broadcasts event 54 to everyone, the lander included. Union build passed.
2026-11-05 05:09:48 +01:00
Ludovic Marie 508f933a63 Merge pull request #9331 from BPMichon/feat/health-hud-state-helpers
🤖 Agent: native_health_hud_state hands out &mut HealthHud, so a mod calling layout twice a frame double-advances the heart blink; the docs say once a frame, which is the right contract. Stamp test and union build pass.
2026-11-05 05:09:44 +01:00
Ludovic Marie 7cfa9f9f7c Merge pull request #9319 from lightcodegit/fix/peaceful-despawn
🤖 Agent: Matches Mob.checkDespawn: peaceful discards a disallowed type on its own despawn check, even when persistent; Horizon's check_despawn already does that first, so the three instant purges were the only difference. Union build passed.
2026-11-05 05:09:40 +01:00
DUzzL 7658eb5a2d Billboard name tags and camera-facing effects to the spectated camera entity 2026-11-05 05:09:23 +01:00
Horizon agent adaf038bd3 Merge remote-tracking branch 'origin/main' into cg42b/9159
# Conflicts:
#	crates/horizon-server/src/api.rs
2026-11-05 05:07:26 +01:00
Ludovic Marie 6c5eece90d Merge pull request #8700 from Akirabane/feat/7484-control-read
🤖 Agent: main merged in after #9062. The config golden now lists the new [transfer] section with its defaults (enabled false, expect 10 s, max 60 s, 64 players, freeze 30 s). horizon-server tests: 149 pass.
2026-11-05 05:04:28 +01:00
Ludovic Marie 3a919c7d32 Merge pull request #9381 from gigamans442/feat/weather-depth-contract-20261104
🤖 Agent: An explicit rain.depth=false now skips the weather depth write; omitted and malformed values keep main's behaviour. Spectrum and Luculent are MIT and disclosed. Union build passed.
2026-11-05 05:04:24 +01:00
Ludovic Marie 524aa03ee9 Merge pull request #9176 from arslanarm/shaderpacks/terrain-solid-cutout
🤖 Agent: Each part clips the other's quads in the vertex stage, so packs with gbuffers_terrain_solid/_cutout pay double terrain vertex work (noted in the earlier review); packs without them take the old single draw. Union build with 44 PRs passed, including horizon-shaders and render tests.
2026-11-05 05:04:20 +01:00
Ludovic Marie a6937b0eae Merge pull request #9652 from voidsipp/fix/9382-sound-entity-lookups
🤖 Agent: Mob sounds now return the mob-index state before level_entity runs, so the dragon's metadata Mob can't shadow its Dragon, and silence and removal still come from the Mob. The once-per-tick cache is keyed by id inside one call, and a removed sound never revives when its id is reused.
2026-11-05 05:04:16 +01:00
Ludovic Marie a09f16910f Merge pull request #9659 from horizon-rust/fix/9239-review-fixes
🤖 Agent: queued; a chunk unload now drops only that chunk's sleepers, so idle furnaces elsewhere stay asleep instead of all ticking again.
2026-11-05 05:04:11 +01:00
Ludovic Marie 049c9d25db Merge pull request #9658 from horizon-rust/fix/9271-review-fixes
🤖 Agent: queued; a dolphin now drowns if kept under water past 4800 ticks, as in vanilla (it is not in #can_breathe_under_water).
2026-11-05 05:02:12 +01:00
Ludovic Marie 8c45bbac89 Merge pull request #9656 from horizon-rust/fix/9222-9229-review-fixes
🤖 Agent: queued; the drop_tool key is the machine's own position, so a neighbour broken in the same call no longer rolls the machine's tool or its silk touch.
2026-11-05 05:02:09 +01:00
Horizon agentandClaude Opus 5.5 8ea4669674 Config golden: add the [transfer] section
#9062 pinned the config reply before this PR added [transfer]; the GET reply now lists it with its defaults.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 05:02:07 +01:00
Ludovic Marie ea93759d41 Merge pull request #9457 from voidsipp/fix/9382-sound-port-ledger
🤖 Agent: Ledger only: SoundInstance::tick and the bound-entity note match what #9382 merged. Nothing else found.
2026-11-05 05:02:04 +01:00
Ludovic Marie c015efcdc3 Merge pull request #9645 from HrafnaValkyrja/fix/8589-raid-sweat
🤖 Agent: entity_event_burst is now the only list, and no other branch of the EntityEvent handler draws for 38 or 42, so nothing draws twice. The cost is the existing mob search, now for every entity event instead of eight ids; entity events are rare enough that this doesn't show.
2026-11-05 05:01:59 +01:00
Ludovic Marie 42417e3d4b Merge pull request #9453 from GabrielNichols/codex/stale-harness-verdict
🤖 Agent: The old verdict is removed before carry mutates content, and an interrupted harness can no longer leave a stale green one. Union build passed.
2026-11-05 05:01:55 +01:00
Ludovic Marie 6c2c0f9c5b Merge pull request #9441 from NikitaMGrimm/windows-exact-sin
🤖 Agent: Measured on the desktop: exact::sin + cos takes 110 ns a pair against libm's 10 ns (11x). The 27 jmath sin/cos call sites are per mob or per feature, never per vertex, so that is microseconds a tick, on Windows only. Union build passed.
2026-11-05 05:01:50 +01:00
Ludovic Marie 3497ab4654 Merge pull request #9429 from itarqos5/perf/far-light-one-span-a-run
🤖 Agent: A previewed far-terrain column spends one span; the dampening is per run, measured −13 % far sampling memory. Union build passed.
2026-11-05 05:01:46 +01:00
Ludovic Marie a9b1bc2649 Merge pull request #9420 from phexuss/fix/skins-transient-failures
🤖 Agent: A failed cape no longer drops the skin, a failed download retries after 60 s instead of never, and only bodies that decode reach the disk cache. Union build passed.
2026-11-05 05:01:42 +01:00
Ludovic Marie d4fe63cbb7 Merge pull request #9415 from DUzzL/fix/9390-game-master-break
🤖 Agent: Matches ServerPlayerGameMode.destroyBlock: a GameMasterBlock stays without canUseGameMasterBlocks. Vanilla also sends a block update there; the guest's break acknowledgement covers that here. Union build passed.
2026-11-05 05:01:38 +01:00
Ludovic Marie 7d8176bc00 Merge pull request #9394 from oxi-does-dev/fix/control-chat-client-commands
🤖 Agent: The control socket's chat and command go through handle_chat_input and the client mod command path, the same as typed chat, so client mods see them. Union build passed.
2026-11-05 05:01:35 +01:00
Ludovic Marie 1d5ec41a8a Merge pull request #9393 from TheMrZZ/fix/h294-mob-nbt-hit-cooldown
🤖 Agent: Entity.load mutates the existing living entity and never reads its damage cooldown or last hurt amount, so a /data merge no longer resets them. The corpus case covers it against Java. Union build passed.
2026-11-05 05:01:30 +01:00
Ludovic Marie 67d37c698e Merge pull request #9388 from phexuss/fix/png-size-guard
🤖 Agent: The header's width × height is checked before decoding, so a crafted PNG can no longer ask for a huge allocation. Union build passed.
2026-11-05 05:01:26 +01:00
Ludovic Marie 62242ccd02 Merge pull request #9372 from arslanarm/shaderpacks/smooth-untaken-branch
🤖 Agent: if() now evaluates conditions up to the first true one plus that branch only, so a smooth() in an untaken branch keeps its state. Iris was only run with your own probe packs, which our rules allow. Union build passed.
2026-11-05 05:01:23 +01:00
Ludovic Marie 51a1af2436 Merge pull request #9366 from Joansitoh/t3/dragon-flying-hit-knockback
🤖 Agent: Matches EnderDragon.knockback: LivingEntity.knockback only when the phase isn't sitting, power 0.4F from dealDefaultKnockback, and the vertical stays (noPhysics never sets onGround). Arrow hits still don't push, as before. Union build passed.
2026-11-05 05:01:19 +01:00
HiuoyandClaude Opus 5.5 d579acfa15 Content mods: living entity types from a zombie or villager template
A content mod's entity type could only copy minecraft:snowball, so a mod
had no way to add a mob. It may now copy minecraft:zombie or
minecraft:villager, as NeoForge's EntityType.Builder.of(Zombie::new, ...)
makes a type of a vanilla class, with its own default attribute values
(EntityAttributeCreationEvent) in an `attributes` map, for attributes the
template has. A thrown type still names its item; a living one has none.

The mod's row in entity-types.json is its template's with `template`
added and its attribute bases in place of the template's, every other
value kept as the template's text. MobTypes::load makes a row naming a
template into that species' MobType under the mod's id, so registry and
network ids, /summon and remote spawns, which already went through the
table and the registry, pick it up. What a class saves and syncs of its
own (a zombie's IsBaby, CanBreakDoors and conversion times, its entity
data, the villager's) follows MobType::class_id, the template's id for a
mod type; the saved and sent id stays the mod's.

A mob's default loot table, and /loot ... kill, now keep the type's
namespace (EntityType.getDefaultLootTable): ruby:ghoul rolled
minecraft:entities/ruby:ghoul, and rolls ruby:entities/ghoul. Nothing
changes without content mods: no row has a template, and class_id is the
type's own id.

First slice of #8622; goals, navigation and structure placement stay
open.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 08:00:38 +04:00
Nikita Maximilian GrimmandClaude Opus 5.5 052e130539 Merge origin/main into deterministic-capture
Keep main's world border rule from #9396 (it ticks only while the level
runs, which already covers HORIZON_STILL's hold) instead of the
branch's hold gate.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 05:00:25 +01:00
Ludovic Marie 1802dc9713 Merge pull request #9301 from degepie/fix/custom-enchantment-names
🤖 Agent: The synced enchantment table is built once per registry sync, not per tooltip; a literal-text description of a data-pack entry now shows instead of the raw id. Union build passed.
2026-11-05 04:57:22 +01:00
Ludovic Marie 4cc927ec8e Merge pull request #9199 from Mayonesu0/fix/8779-powered-wither-wind-charge
🤖 Agent: Matches WitherBoss.hurtServer: a powered wither refuses a direct WindCharge, and a breeze's BreezeWindCharge (a sibling class) still hurts it; the test pins exactly half health. The only parity failure was #9511, fixed by #9514 (merged), so parity runs again.
2026-11-05 04:57:18 +01:00
Ludovic Marie e7f54ff0da Merge pull request #8924 from Delete228/create-owned-sounds-pr
🤖 Agent: Merged in a 45-PR union build (fmt, clippy, tests pass). Ticking::Native only changes who advances a sound instance; vanilla's SoundEngine.tickInGameSound order is unchanged for every non-native sound.
2026-11-05 04:57:14 +01:00
Ludovic Marie 3747a6c2cb Merge pull request #9421 from phexuss/fix/wardrobe-session-reuse
🤖 Agent: I merged main (wardrobe tests on both sides kept, 95124d4). The session is reused until the service answers 401, then signs in once more; Mojang's join is made once per service session instead of on every refresh. Union build passed.
2026-11-05 04:57:10 +01:00
Ludovic Marie 4a67ce5b0c Merge pull request #9427 from JulesB40/perf/surface-rule-once
🤖 Agent: I merged main and carried main's new OreVein positive_y through fold_biomes (3bbcda7); it depends on the rule, not the chunk. The measured win is in the carvers stage (−16 to −18 % ms/chunk), with snapshots identical to main. Union build passed.
2026-11-05 04:57:07 +01:00
Ludovic Marie f52f7edf1b Merge pull request #9364 from Joansitoh/t3/firework-elytra-leash-break
🤖 Agent: Matches FireworkRocketItem.use: dropAllLeashConnections(null) while fall-flying, then LEAD_BREAK when something dropped. I fixed the ignored resource test, which no longer compiled after main made the audio capture a struct (86d09bf). Union build passed.
2026-11-05 04:57:02 +01:00
Horizon agent 10209ee6bb Merge remote-tracking branch 'origin/main' into cg42b/8700 2026-11-05 04:57:00 +01:00
Ludovic Marie f9d353f860 Merge pull request #9450 from DUzzL/fix/9437-consume-no-swing
🤖 Agent: The tamable arm was the wrong way round: Wolf/Cat/Parrot.mobInteract answer SUCCESS for sitting down, and for food that heals a hurt tame wolf or cat or tames a cat, so those swing. AbstractHorse.fedFood and Panda answer SUCCESS_SERVER (no client swing). Fixed in a pure mob_swings with a test (0d8d49d), main merged. Union build passed.
2026-11-05 04:56:58 +01:00
Ludovic Marie baa7e75c90 Merge pull request #9405 from degepie/fix/dp-block-nbt
🤖 Agent: I merged main. block_entity_nbt now reads a live moving piston first, as #9617 made /data do, so block predicates see the same NBT (de85911). Union build passed.
2026-11-05 04:56:54 +01:00
Ludovic Marie 993843b164 Merge pull request #9403 from degepie/fix/dp-entity-tags
🤖 Agent: I merged main and changed one thing: a registry whose pack tags fail to load now keeps the game's tags. Before, it stored an empty table, so even vanilla's #tags matched nothing in advancement predicates (167f156). Union build passed.
2026-11-05 04:56:49 +01:00
Ludovic Marie 50c220db84 Merge pull request #9304 from degepie/fix/dragon-death-vibration
🤖 Agent: Matches EnderDragon.kill and tickDeath: remove, then gameEvent(ENTITY_DIE). I merged main, which now asks is_fight_dragon before the dragon is taken (0b6621e). Union build passed.
2026-11-05 04:56:46 +01:00
Ludovic Marie 9c09a461b8 Merge pull request #9349 from TheMrZZ/fix/h293-mob-team-command-names
🤖 Agent: I merged main (corpus groups from both sides kept, every def checked present). Mob command names now take the team's prefix, suffix and colour, as Entity.getDisplayName via PlayerTeam.formatNameForTeam. Union build passed.
2026-11-05 04:56:42 +01:00
Ludovic Marie e8b8a0103f Merge pull request #9356 from TheMrZZ/fix/advancement-world-loot-rewards
🤖 Agent: Advancement loot rewards now read the world's data-pack tables, as ServerAdvancementManager's reward resolution does through the reloadable registries. Union build passed.
2026-11-05 04:56:38 +01:00
Ludovic Marie 9c3c363f0d Merge pull request #9397 from NikitaMGrimm/entity-own-phase
🤖 Agent: Item bob and end crystal phases come from the entity's own random, as the ItemEntity and EndCrystal constructors draw them, instead of a shared stream. Union build passed.
2026-11-05 04:56:34 +01:00
Arslan ArmanulyandClaude Opus 5.5 a66f8fa25a Shader packs: the shadow pass draws only terrain that can shade the view
Our probes' Iris 1.11.7 shadow maps (shadow.culling unset) fit keeping
only the sections whose shadow can fall into the camera's view: under a
noon sun a wedge of chunks in front of the camera, with a low sun ahead
nothing behind it. Horizon's held every section in the light's box.

For Iris-format packs, the shadow pass now also culls sections with the
camera's frustum stretched without end toward the light (the faces turned
toward the light, plus a plane along the light through each silhouette
edge), and tests whole 16-block sections there, a guess that matched our
probe with the camera looking straight up. shadow.culling=false and the
voxel distance of shadow.culling=reversed keep everything, as before.
Horizon's own packs are unchanged.

Part of #8464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 08:56:30 +05:00
Ludovic Marie 244e5320b0 Merge pull request #9396 from NikitaMGrimm/frozen-sky-flash
🤖 Agent: Matches ClientLevel.tick: the sky flash fades every tick, and the world border lerps only while the level runs. Union build passed.
2026-11-05 04:56:30 +01:00
Ludovic Marie 2eb57c2ad6 Merge pull request #9151 from TiggerTakkyTTT/test/server-api-observability-goldens
🤖 Agent: Test-only: the uptime line is masked to <dynamic>, the rest of the metrics text stays exact. Union build passed.
2026-11-05 04:56:26 +01:00
abit-foggy 6d295f04b8 Merge remote-tracking branch 'upstream/main' into codex/studio-a2a3-browser 2026-11-04 17:53:09 -10:00
Ludovic Marie f5565f1a3c Merge pull request #9075 from TiggerTakkyTTT/test/server-api-moderation-goldens
🤖 Agent: Test-only: pins the moderation replies' status codes and bodies with independent literals. Union build passed.
2026-11-05 04:50:53 +01:00
Ludovic Marie 740d472acb Merge pull request #9072 from TiggerTakkyTTT/test/server-api-event-goldens
🤖 Agent: Test-only: the event replies' goldens are written by hand, so a serializer change has to show up here. Union build passed.
2026-11-05 04:50:49 +01:00
Ludovic Marie 437ff774c7 Merge pull request #9062 from TiggerTakkyTTT/test/server-api-config-goldens
🤖 Agent: Test-only: the config replies are pinned against literal JSON, not the serializer under test. Union build with 44 other PRs passed.
2026-11-05 04:50:45 +01:00
abit-foggyandCodex bb61e27267 fix(studio): harden recording privacy
Exclude packets that carry player identity or private text, randomize entity UUIDs in recorded AddEntity packets, and fail closed on unrecognized packets. Keep recording metadata free of server addresses and player names. Correct the recordings browser tooltip to match its current behavior.

Co-Authored-By: Codex <[email protected]>
2026-11-04 17:48:42 -10:00
Florian ERNSTandCodex 9fbc1c6398 Dispatch puffed pufferfish mob contacts with NoAI
Reuse the existing contact helper from the NoAI Mob.tick branch without changing ordinary-AI order or accepted-hit handling. Add actual Mob.tick and guarded Game/Java contact regressions; retain the independent poison-duration diagnostic.

Co-Authored-By: Codex <[email protected]>
2026-11-05 04:47:11 +01:00
Ludovic Marie 36134aa077 Merge pull request #9640 from voidsipp/fix/9346-sculk-setup
🤖 Agent: Ten inactive ticks in a row is longer than any vibration in flight takes to arrive inside the 8-block range, so the walk starts from a quiet sensor. The movement and activation checks on both clients are unchanged, and the three trace tests cover the vibration still travelling, a second vibration and a setup that never settles.
2026-11-05 04:46:09 +01:00
VaspyyyandClaude Opus 5.5 1174737b8f Collision scan: one memo for the last cell's chunk and section
#9598 made far moves cheap by passing empty sections and missing
chunks a row segment at a time, but every cell of a mob's box paid for
it: a second cache search on top of the reach cache, and more state in
the cell loop. On the ground a mob's move cost about 7.5% more
instructions than before #9598.

The scan now keeps one memo, the last cell's chunk with its section's
facts (empty, may reach out), so a cell in the same chunk and section
costs one comparison. Both facts live in one eight-section cache,
asked once per section. Where the world's chunks stay as they are for
the scan (missing_chunks_stay_missing), it also keeps the chunk before,
so a row across a chunk border goes back and forth without asking
again. Worlds without that promise ask as vanilla's BlockCollisions
does, including again after a missing chunk.

Fixes #9653

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:45:11 +01:00
Ludovic Marie cfe6b9ef76 Merge pull request #9638 from KBroneZ/claude/fix-9629-coverage
🤖 Agent: The headline is counted from the rows' own status, class and tier, so it can't disagree with the numbers under it, and the launcher's tr() lines are tested against Summary::lines. The per-row plain sentences are still English report data, like `reason`; translating them is #9644.
2026-11-05 04:42:16 +01:00
Ludovic Marie 4649ff391b Merge pull request #9637 from KBroneZ/claude/fix-9628-copy-from
🤖 Agent: The CurseForge rows now reuse #9583's curseforge_instance_target (minecraftinstance.json first, manifest.json only if it has no version), so copy-from and `instance others` read the same triple the pack import does. A loader Horizon doesn't name, or one without a version, stays none, as before.
2026-11-05 04:42:10 +01:00
Ludovic Marie d594f449d8 Merge pull request #9639 from KBroneZ/claude/fix-9630-errors
fix(launcher): say what to do next in three common errors
2026-11-05 04:41:10 +01:00
Horizon agentandClaude Opus 5.5 266d52a6cd Mobs: dolphins hold their breath, copper golems breathe under water
Dolphins ran WaterAnimal's air rule, which set their air to 300 every tick
in water: air never fell under 140, so they never surfaced for air nor
drowned, and #9271 now sent that 300 to every viewer. Dolphin's
handleAirSupply is empty and it isn't in #can_breathe_under_water, so it
now takes LivingEntity.baseTick's air from its 4800 (and stops taking
drowning damage on land on top of drying out). The breathing list follows
the tag: copper golems in, ghasts, blazes and snow golems out (no override
keeps their air; the iron golem's decreaseAirSupply does). A saved mob
without an Air tag loads with its species' maximum (Entity.load), not 300.
From martipops's review of #9271.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:33:32 +01:00
Horizon agentandClaude Opus 5.5 7218bd0680 rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:33:32 +01:00
Ludovic Marie bd054c2682 Merge pull request #9648 from horizon-rust/fix/9311-review-leftovers
🤖 Agent: verified on playhorizon merged with main: launcher fmt, clippy -D warnings, 541 lib + 102 binary tests. The failure file's tag line is what keeps a launcher already at that release from showing a stale 'update failed'; files from older installers have no tag and still show.
2026-11-05 04:33:32 +01:00
Horizon agentandClaude Opus 5.5 37477f99ec Sleeping block entities: tests run the real tick on every idle case; chunk unloads keep sleepers asleep
The idle tests restated the predicate. The furnace, brewing stand and
campfire tests now run the tick the block runs on each idle case and
check nothing changed, and that an awake one changes, so an idle() that
drifts from its tick fails. Unloading chunks used retain, which wakes
every sleeping block entity of the level, so with moving players most
idle machines ticked anyway: unload removes only the gone ones. From
martipops's review of #9239.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:33:13 +01:00
voidsip ba1e658704 Resolve bound sounds from live indexed entity state 2026-11-04 21:31:59 -06:00
Horizon agent 6b54c6f50b Merge remote-tracking branch 'origin/main' into cg40b/review-fixes-launcher-update 2026-11-05 04:31:12 +01:00
Ludovic Marie 7ac27e71f0 Merge pull request #9473 from horizon-rust/fix/known-packs-as-vanilla
🤖 Agent: #9298 merged; main merged in (clean, nothing since the verified tree touches net.rs, remote.rs or the wire tools). Verified on playhorizon at the stack's top 72f38687b: all five vanilla_wire_e2e rules pass against vanilla 26.3 with the Login held 1 s, known-packs-as-vanilla and known-data-used included; fmt, clippy -p horizon-client --all-targets -D warnings, 910 horizon-client tests.
2026-11-05 04:30:35 +01:00
Ludovic Marie c626fc0b1a Merge pull request #9428 from martipops/fix/launcher-checks
Launcher: run the binary's tests in PR checks
2026-11-05 04:30:07 +01:00
Horizon agentandClaude Opus 5.5 5890a75541 docs: Host carries play_sound and send_particles; change_mod_block_entity on a client is local
Also fixes the borrow in drop_resources_now from the machine-tool commit
(the target check is a bool now, so popping can borrow the level).
From martipops's review of #9222.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:29:55 +01:00
Horizon agent f03a34e508 Merge remote-tracking branch 'origin/main' into cg40b/9473b 2026-11-05 04:28:56 +01:00
Horizon agentandClaude Opus 5.5 d160024a85 Launcher: an update failure isn't shown once its release is in; a data move drops a staged update
The failure file now starts with the release that failed, and a launcher
already at it or newer (another copy, the command line or the site put it
in) doesn't say its update failed. Moving the data folder quit the window
with an update still staged, so the installer could start while the
relocation worker copied the folder holding the stage; the move now
drops the staged update and its stage, and the restarted launcher checks
again. From martipops's review of #9311.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:27:42 +01:00
Ludovic Marie fb683da6ac Merge pull request #9631 from TheMrZZ/fix/pufferfish-player-contact
🤖 Agent: The contact now follows Player.aiStep (inflate 1/0.5/1, or the vehicle union inflated 1/0/1) and Pufferfish.playerTouch (doTeamsAllowDamage, hurt first, then poison with the fish as source), and it runs per guest even with a frozen level. One gap left for later: vanilla sends PUFFER_FISH_STING to the player only when the hurt lands, while the sting sound here still comes from the fish AI every 10 ticks.
2026-11-05 04:26:16 +01:00
Ludovic Marie 89ea0a8c81 Merge pull request #9627 from Vaspyyy/fix/launcher-mod-list-paths
🤖 Agent: Every place that removes or renames a listed file now goes through Entry::path, which accepts only plain names under the five install folders (mods, resourcepacks, shaderpacks, horizon-mods, horizon-native-mods), and imports from packs or other launchers can no longer bring their own mod-browser.json. Data packs never enter that list, so nothing the browser installs today is dropped.
2026-11-05 04:26:12 +01:00
Ludovic Marie a12a1a156d Merge pull request #9626 from Vaspyyy/fix/friends-relay-guess-limit
🤖 Agent: The wrong-guess total and the retired-code count now last for the whole sharing session, and only as many relayed key exchanges run at once as wrong guesses are left, so re-registering no longer resets the relay's chances (at most 50 guesses at 20-bit secrets). Counting every failed exchange as wrong is the right call: the host sends its confirmation first, so a peer that hangs up after checking it has had its guess.
2026-11-05 04:26:08 +01:00
TheMrZZandCodex gpt-6.1-sol b696d86470 Merge current main while retaining Allay healing coverage
Keep all upstream corpus groups and restore the Allay fixture area after its measurements.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 04:26:05 +01:00
ElyTheCat be4c480e9c Merge branch 'main' into perf/entity-occlusion-culling-pipeline
# Conflicts:
#	crates/horizon-client/src/game/item_draw.rs
2026-11-05 06:53:56 +03:30
Ludovic Marie 86a2f2516e Merge pull request #9298 from horizon-rust/fix/client-information-as-vanilla
🤖 Agent: #9297 merged; main and its harness fix merged in (clean). Verified on playhorizon on the stack's top (#9473, which carries this head): the five vanilla_wire_e2e rules against vanilla 26.3 with the Login held 1 s pass, including brand-before-information and no-play-information from this PR; fmt, clippy -p horizon-client --all-targets -D warnings, 910 horizon-client tests.
2026-11-05 04:22:48 +01:00
Ludovic Marie d26c7fd7de Merge pull request #8498 from utophii/fix/2282-musl-build
feat: add musl linux release build
2026-11-05 04:21:41 +01:00
ElyTheCatandCodex gpt-6.1-sol e62b4a1eae perf(entity-culling): hide entities in sections the graph never reached
Reject an entity whose padded render bounds lie entirely in terrain sections the renderer's visibility graph cannot reach, before any per-entity occlusion query runs; the graph must know the camera's own section, and unknown cells fail open to the existing paths. Add tests for the graph's answer and the bounds-to-section span, and tidy the fully-qualified occlusion calls in the culling tests.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 06:51:14 +03:30
HrafnaValkyrjaandClaude Sonnet 5.5 051322cd22 Entity events: the particle table decides which ones draw
The client forwarded an entity event to the particle code only if its id was
in a hand-written list in remote.rs. The table that says what each event draws
(entity_event_burst) already had rows for villager 42 (raid sweat) and dolphin
38, but the list did not, so neither showed. The list repeated the table and
had drifted from it. It is removed: entity_event_particles already looks the
event up in the table and draws nothing when there is no row.

Fixes #8589

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 22:19:45 -05:00
Horizon agentandClaude Opus 5.5 af82f65855 mod API: scenes shade and cull block entity quads as the world does; a stale state id can't crash
Mod quads, cubes, items and text come with their colour baked; the scene
shaded them a second time (an east face of a cube at 0.30 against the
block model's 0.6, glowing text dimmed). It now shades only what
entity.wgsl shades (|normal.w| >= 0.5) and culls only what it culls
(CULL_BACK, SHADED_CULL_W), so a flat quad or text seen from behind and a
mirrored part draw as in the world. A degenerate quad takes its vertex
normal. A state the registry doesn't know no longer panics in the face
culling. The docs list the scene's limits. From martipops's review of
#9229.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:19:25 +01:00
Horizon agentandClaude Opus 5.5 9f83f20c74 mod API: chunk tickets refuse chunks past the world's edge; held chunks generate between ticks
A ticket past /forceload's 30,000,000-block edge is refused (the ring's
arithmetic overflowed near i32::MAX). pump_chunks kept the workers fed
between ticks for /forceload only; a mod's held chunks get the same. The
docs say where tickets differ from NeoForge's and what they can't do yet
(lazy Nether/End, pausing servers, free owners, cost). From martipops's
review of #9226.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:18:41 +01:00
Ludovic Marie 41ace47be5 Merge pull request #9433 from martipops/fix/staged-update-install
🤖 Agent: verified merged with main (81dad4693, with #9428 on top) on playhorizon: launcher fmt, clippy --all-targets --locked -D warnings, 538 lib tests and 101 of 102 binary tests (the one failure is main's stale docs/launcher-commands.md, fixed on #9428). One point checked by hand: an older window hands the new installer no HORIZON_LAUNCHER_UPDATE_SHA256 only if the file in place changed under it, and then already_in_place returns Ok before the empty hash is looked at, so a mixed-version pair restarts instead of failing. Real placement on macOS and Windows is still unrun.
2026-11-05 04:18:07 +01:00
Horizon agentandClaude Opus 5.5 00922e5c8d mod API: a machine's tool rolls only its own block; no ore experience with silk touch
drop_tool and drop_into applied to every dropResources inside the
machine's with_level, so blocks popping off with the break (grass on the
dirt) dropped with the machine's tool and went into its list. They now
drop as with no tool and pop, as Level.destroyBlock does for neighbours.
A silk touch tool no longer collects ore experience
(EnchantmentHelper.processBlockExperience, after the xpRange draw), which
made an unlimited experience farm. From martipops's review of #9223.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:18:05 +01:00
Horizon agentandClaude Opus 5.5 2ec49e8bc2 mod API: Host::equipment(MainHand) is the selected slot in an off-hand pass
held() is the acting hand: during the off-hand pass of a use it is the
off hand, so equipment(MainHand) answered the off-hand stack.
LivingEntity.getItemBySlot doesn't depend on the hand acting. From
martipops's review of #9222.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:17:18 +01:00
MegaBytesMe 6e3073863e Merge remote-tracking branch 'upstream/main' into codex/issue-9407-native-mods-arm64 2026-11-05 03:17:05 +00:00
Ludovic Marie 9540aaeb86 Merge pull request #9435 from martipops/fix/data-remove-loot-table
🤖 Agent: verified merged with main 81dad4693 on the desktop: clippy -p horizon-client --lib --tests -D warnings, 29 command tests, and the ignored loot_table_tests run against prepared 26.3 resources (passes; with take_loot_table's old bare retain put back it fails with the table still in the saved chest, so the test pins the fix). Matches vanilla: RandomizableContainer.tryLoadLootTable loads a tag without LootTable as a plain, empty container. The run-parity label adds opened_loot as asked.
2026-11-05 04:15:17 +01:00
Horizon agentandClaude Opus 5.5 1f6cd059ce docs: regenerate launcher-commands.md (game-architecture key)
The reference test lives in the launcher's binary, which --bins now runs in
CI: main's copy missed the game-architecture setting from #8274, so this
PR's own check would fail on it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:14:14 +01:00
Horizon agent 7dc38db5bd Merge remote-tracking branch 'origin/main' into cg40b/9428 2026-11-05 04:14:13 +01:00
voidsip 50cad6717c Wait for setup vibrations before checking player sculk movement 2026-11-04 21:14:00 -06:00
KBroneZandClaude Sonnet 5.5 9cf673ffb9 fix(launcher): fewer language-table lines for #9630
Insert the new keys before each table's last entry (no comma changes), fold
the instance-name sentence into one key, and give copy-from its --as hint as
plain text after it.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-05 05:11:21 +02:00
yahya-nusseibeh 0785a988df Relay: reserve a bridge slot at the match, give it back on every exit
max_bridges compared against bridges already running, so joins waiting
(up to attach_wait) for their host's attach all passed the check and a
burst could exceed RELAY_MAX_BRIDGES.

- BridgeSlot, taken under the lookup lock when a guest is matched with
  its host, counts toward max_bridges from then on; dropping it gives it
  back, so every way out of a join (no attach, a refused or forged
  attach, an error inside bridge(), a panic) releases it.
- counts().bridges now includes matched joins awaiting attach.
- tests/bridge_slots.rs: a waiting join holds its slot (a second guest
  gets Full); the count returns to 0 after a timeout, after a forged
  attach, and after a bridge closes; refusals never take one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stH5q6PgMAVUSmJqKDe
(cherry picked from commit 91d35fcae0)
2026-11-05 04:11:20 +01:00
yahya-nusseibeh e42e8b5497 Ban lists: checked arithmetic for hand-edited dates
parse_date multiplied and added the fields of banned-players.json and
banned-ips.json dates as plain i64, so a huge year, month, day or time
panicked in a debug build and wrapped in a release one, turning a ban's
expiry into an arbitrary date. Every step is now checked, years are bounded
before days_from_civil, and a date out of range is None, like one that
doesn't parse. Lenient month overflow (month 13) still works.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stH5q6PgMAVUSmJqKDe
(cherry picked from commit 184ea41194)
2026-11-05 04:11:20 +01:00
yahya-nusseibeh 0b974a2f9c Write token files through a private temporary file and a rename
write_private (the control API's .horizon/api.json, the game's control
endpoint, the management protocol's generated key) opened the path with
create+truncate and mode 0600, which applies only when the file is new:
an existing, wider-readable file kept its permissions and got the new
token, and a link at the path was followed.

- horizon_server_files::private_file::write_private, shared by
  horizon-server and horizon-client: writes a create_new 0600 temporary
  file beside the path, syncs it and renames it over the path (a link
  there is replaced, not followed); the temporary file goes on failure.
- Tests: an old 0644 file comes out 0600; a link's target is untouched.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stH5q6PgMAVUSmJqKDe
(cherry picked from commit 9cb9d76054)
2026-11-05 04:11:20 +01:00
yahya-nusseibeh 55345332a3 Game control endpoint: draw its token from the OS random generator
The TCP control endpoint's token (it gates full control of the running
game) was two SipHash outputs of RandomState over the time and the process
ID. RandomState's keys are OS-seeded, but std doesn't promise it is a
cryptographic generator. It now comes from getrandom::fill, as
horizon-server's and the relay's tokens do (getrandom 0.3, already in the
lockfile, added to horizon-client-lib, which compiles control.rs).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01SJ3stH5q6PgMAVUSmJqKDe
(cherry picked from commit aa89153fc0)
2026-11-05 04:11:20 +01:00
TheMrZZandCodex gpt-6.1-sol e34841176c Heal Allays without enabling their AI
Keep passive healing on the ten-tick entity cadence for NoAI Allays. Reuse the existing heal operation and preserve normal-AI ordering and the independent duplication countdown.

Add guarded command-oracle coverage for both AI modes and health-cap boundaries, plus a reachable Mob tick regression.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 04:10:38 +01:00
Horizon agentandClaude Opus 5.5 86d09bfcb7 Read the captured lead snap through CapturedSound's fields
Main made the audio capture a struct; the ignored resource test still
compared tuples and no longer compiled.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:08:08 +01:00
Horizon agent eb7e1af600 Merge remote-tracking branch 'origin/main' into cg42b/9364 2026-11-05 04:07:48 +01:00
Horizon agent 95124d4a75 Merge remote-tracking branch 'origin/main' into cg42b/9421
# Conflicts:
#	launcher/src/wardrobe/tests.rs
2026-11-05 04:07:33 +01:00
KBroneZandClaude Sonnet 5.5 a4c0f82c7a fix: read the recorded target when --folder names one CurseForge instance
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-05 05:06:05 +02:00
Horizon agentandClaude Opus 5.5 3bbcda7ad5 Carry an ore vein's positive_y through the shared rule's biome fold
Main gave CompiledRule::OreVein the y bounds of its positive density; the
fold copies them, as they depend on the rule and not on the chunk.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:05:37 +01:00
Horizon agent a434181f20 Merge remote-tracking branch 'origin/main' into cg42b/8918
# Conflicts:
#	crates/horizon-client/src/mod_api.rs
2026-11-05 04:01:46 +01:00
Ludovic Marie 0c62a47e9a Merge pull request #9297 from horizon-rust/fix/client-tick-end-needs-level
🤖 Agent: requeued after martipops's harness finding: vanilla_wire_e2e now records the held Login when the client gets it. On playhorizon against vanilla 26.3 with a 1 s hold, this head passes no-play-before-login and the same tree with main's r.joined condition fails it with 27 client_tick_end before Login. Merged with main 81dad4693 (impl Remote conflict, both sides kept): fmt, clippy -p horizon-client --all-targets -D warnings, 910 horizon-client tests.
2026-11-05 04:01:32 +01:00
Horizon agent ba520f9237 Merge remote-tracking branch 'origin/main' into cg42b/9450
# Conflicts:
#	crates/horizon-client/src/game/remote_mob_use.rs
2026-11-05 04:00:26 +01:00
Horizon agent 72f38687bd Merge branch 'cg40b/9298' into cg40b/9473 2026-11-05 04:00:26 +01:00
Horizon agent af15fa9bba Merge branch 'cg40b/9297' into cg40b/9298 2026-11-05 04:00:15 +01:00
KBroneZandClaude Sonnet 5.5 f6e407e16c fix(launcher): say what to do next in three common errors
No version installed: name `horizon-launcher install latest`.
Instance name taken: ask for another name; `instance copy-from` names `--as`.
Play gate: name where to sign in (Settings in the window, `account sign-in` on the CLI).
No change in behaviour; messages go through tr()/trf().

Fixes #9630

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-05 04:59:42 +02:00
Horizon agent 5ef75a930e Merge remote-tracking branch 'origin/main' into cg42b/9427
# Conflicts:
#	crates/horizon-world/src/worldgen/material_stage.rs
2026-11-05 03:58:07 +01:00
Horizon agent 7c3e86ec82 Merge remote-tracking branch 'origin/main' into cg42b/9349
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-05 03:53:56 +01:00
Horizon agentandClaude Opus 5.5 de859115ed Merge origin/main into #9405; block_entity_nbt reads a live moving piston first
#9617 made /data read a live moving piston's block entity before the ordinary
ones. The shared getter keeps that order, so block predicates see it too.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 03:53:15 +01:00
Horizon agentandClaude Opus 5.5 167f156560 Merge origin/main into #9403; a registry whose pack tags fail keeps the game's own
A load_tags error used to store an empty table for that registry, so every
#tag of it, vanilla's included, matched nothing in advancement predicates.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 03:52:41 +01:00
KBroneZandClaude Sonnet 5.5 32a64fc70c feat(launcher): say in plain words whether a modpack will work
The coverage report read "0 ported, 52 partial, 264 not yet" with reasons such
as "needs mod API 0.4". A player could not tell what comes over.

coverage.md and the Modpacks page now open with a headline counted from the
report's own rows and tiers: how many of the mods that need porting come over,
how many more Port can carry over, how many need mod support Horizon does not
have yet, and how many are not sorted yet; plus what "partial" means. Each row
gets its reason in plain words (`plain` in coverage.json, a last column in
coverage.md, a line above the technical one on the page). Counts, statuses and
the technical `reason` are unchanged. An older coverage.json without `plain`
still reads.

The three headline lines go through tr() with English values in the language
tables; the per-row sentences are English, like the reasons they sit beside.

Fixes #9629

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-05 04:52:39 +02:00
Horizon agent 0b6621e274 Merge remote-tracking branch 'origin/main' into cg42b/9304
# Conflicts:
#	crates/horizon-client/src/game/dragon.rs
2026-11-05 03:52:07 +01:00
Ludovic Marie a295df1fd7 Merge pull request #9277 from martipops/controller/menu-actions
🤖 Agent: verified merged with main 81dad4693 on the desktop: fmt, clippy -D warnings on the four client crates (all targets) and the --no-default-features server build, 2750 horizon-client/-lib tests and 1358 render tests pass. One point checked by hand: with no glyph a button's label is centred exactly where it was (x + floor(w/2) equals the old x + 2 + floor((w - 4)/2)), so mouse players see vanilla's buttons unchanged. pad_menu_e2e not rerun here (windowed, no display over ssh).
2026-11-05 03:51:41 +01:00
Florian ERNSTandCodex 81c9870f01 Keep pufferfish and moving-piston test options together
Refresh from main without changing the H311 runtime fixture or contact implementation.

Co-Authored-By: Codex <[email protected]>
2026-11-05 03:50:06 +01:00
KBroneZandClaude Sonnet 5.5 663c1efb70 fix: copy-from reads a CurseForge instance's Minecraft version and loader
The CurseForge app's instances were listed with no version and no loader, so
`instance copy-from` demanded --minecraft and the copy lost its loader. They
now use curseforge_instance_target (minecraftinstance.json, else manifest.json).
--minecraft still overrides; the Modrinth App path is unchanged.

Fixes #9628

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-05 04:47:54 +02:00
Florian ERNSTandCodex 79271db8c0 Refresh crafting-priority branch from main
Keep isolated recipe worlds, advancement controls and current shared command fixture routes together.

Co-Authored-By: Codex <[email protected]>
2026-11-05 03:47:08 +01:00
Horizon agentandClaude Opus 5.5 0d8d49d825 Swing for a tame wolf, cat or parrot sitting down, and for food that heals or tames
Wolf.mobInteract and Cat.mobInteract answer SUCCESS for sitting down, for
food that heals a hurt tame one and for food that tames a cat, before
Animal.mobInteract is reached. AbstractHorse.fedFood and Panda answer
SUCCESS_SERVER, which swings on the server only.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 03:46:03 +01:00
Florian ERNSTandCodex 50fd4a8d1f Refresh world-loot reward branch from main
Preserve the focused, full inline, named admission and valid-empty diagnostics alongside current shared command fixtures.

Co-Authored-By: Codex <[email protected]>
2026-11-05 03:44:35 +01:00
Horizon agentandClaude Opus 5.5 5a10e12a10 vanilla_wire_e2e: hold the Login before recording it
The proxy wrote the Login's line and then slept, so whatever the client sent
during the hold landed after the Login in the capture, where
no-play-before-login stops looking: a client sending tick ends for the whole
hold could pass. Sleep first, then record (martipops's review on #9297).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 03:41:43 +01:00
Horizon agent 042c8b4b44 Merge remote-tracking branch 'origin/main' into cg40b/9297
# Conflicts:
#	crates/horizon-client/src/game/remote.rs
2026-11-05 03:41:42 +01:00
Ludovic Marie d158e44736 Merge pull request #9632 from DUzzL/fix/9607-scaffolding-sight
🤖 Agent: Line of sight now clips with the viewer's collision context, as LivingEntity.hasLineOfSight's ClipContext(COLLIDER, entity) does, so scaffolding is open from below and solid from above. I ran the new test against prepared resources too: it builds the world and passes, not vacuously.
2026-11-05 03:40:07 +01:00
abit-foggyandCodex ba7f8a3f40 Merge upstream/main into codex/studio-a2a3-browser
Co-Authored-By: Codex <[email protected]>
2026-11-04 16:39:48 -10:00
Florian ERNSTandCodex 123d271505 Refresh crafter map branch while preserving shared item-use fixtures
Retain map metadata and max-scale controls alongside current fixture groups and explicit boat-use packet actions.

Co-Authored-By: Codex <[email protected]>
2026-11-05 03:37:57 +01:00
Florian ERNSTandCodex 37b303bb1d Keep reinforcement and moving-piston fixture options together
Co-Authored-By: Codex <[email protected]>
2026-11-05 03:33:55 +01:00
Florian ERNSTandCodex becdc3d7d3 Refresh reinforcement command branch from main
Keep current shared oracle and corpus fixtures alongside the unchanged H300 room, light observations and immediate/once diagnostics.

Co-Authored-By: Codex <[email protected]>
2026-11-05 03:33:35 +01:00
Ludovic Marie 81dad4693e Merge pull request #9617 from TheMrZZ/fix/h309-live-piston-data
🤖 Agent: Moving-piston NBT is read from the live tick entry with the existing piston serializer, and writes are still refused before any detached block entity exists. The ordered pretty-print context applies only to a live piston's requested subtree, so other /data get output is unchanged.
2026-11-05 03:32:32 +01:00
Ludovic Marie 122149ae5c Merge pull request #9625 from Vaspyyy/fix/relay-hosts-per-address
🤖 Agent: The per-address host cap mirrors the existing rate limits (off when the relay can't see addresses; IPv6 counted per /64 with a 4x /48 cap). HostSlot gives the slot back on every way out of host(), and the integration test holds connections open to prove it.
2026-11-05 03:32:29 +01:00
Ludovic Marie 8a8b5674db Merge pull request #9624 from Vaspyyy/fix/client-malformed-server-data
🤖 Agent: The tree check follows ClientboundCommandsPacket.validateEntries: one pass over redirects (canBuild) and one over children (canResolve), so vanilla's own execute-run-to-root redirect still passes. It is iterative, so a long chain cannot overflow either.
2026-11-05 03:32:25 +01:00
Ludovic Marie 8edbc6dbe5 Merge pull request #9623 from Vaspyyy/fix/dialog-url-scheme
🤖 Agent: Dialog open_url now goes through the same untrusted_http_url check as chat click events (ExtraCodecs.UNTRUSTED_URI: http/https only), so file:, UNC and protocol-handler links never reach open_uri.
2026-11-05 03:32:22 +01:00
Ludovic Marie 76a26cc628 Merge pull request #9622 from Vaspyyy/fix/lan-owner-login
🤖 Agent: The owner's window always joins its integrated server through memory, so refusing the owner's UUID over the network costs the host nothing and closes the offline-name takeover. Splitscreen seats already had this rule.
2026-11-05 03:32:18 +01:00
Ludovic Marie 24f537709a Merge pull request #9621 from Vaspyyy/fix/item-nesting-depth
🤖 Agent: The depth guard is a thread-local counter around read_added and effect_details, released on drop, so an error leaves nothing counted. 64 levels still decode, and one guarded Cell per component costs nothing next to the decoding itself.
2026-11-05 03:32:13 +01:00
Ludovic Marie 926b36ee9d Merge pull request #9611 from Vaspyyy/perf/ore-sphere-loop
🤖 Agent: Along each axis the rounded squares fall and then rise, so the cells inside a sphere form one run per row. Skipping the rest changes no draw or query (vanilla only draws for inner cells), and your snapshots of 4 decorated worlds match byte for byte.
2026-11-05 03:32:09 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 acdf8d5304 docs: HDR design note: decisions for Ludovic with recommendations
Turn the open questions into three decisions, each with options, a
recommendation, the reason and the step it blocks. State what the HDR
pass does with a shaders/ pack's alpha today, and move the full-screen
peak and light-source info for post stages to the later additions.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 03:29:53 +01:00
MegaBytesMe a0a3ac2524 Merge remote-tracking branch 'upstream/main' into codex/issue-9407-native-mods-arm64
# Conflicts:
#	docs/native-mods.md
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-05 02:28:56 +00:00
Florian ERNSTandCodex 6328ba1dc5 Refresh H311 after the current proof batch
Preserve all landed fixture routes and one declaration of the shared scratch/reference options. Runtime pair remains qualified to 21c7f4597.

Co-Authored-By: Codex <[email protected]>
2026-11-05 03:27:17 +01:00
Ludovic MarieandClaude Opus 5.5 a82b1427c6 Merge #9617 into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 03:22:37 +01:00
Ludovic Marie c20465a997 Merge pull request #9597 from TheMrZZ/fix/boat-item-exact-hit
🤖 Agent: Boat items now clip like Item.getPlayerPOVHitResult (float view vector, OUTLINE, Fluid.ANY) through the shared ray code instead of 0.05-block fluid sampling; the new boat_item_hit harness runs in CI parity.
2026-11-05 03:22:09 +01:00
Florian ERNSTandCodex 6ae2f17402 Dispatch pufferfish player contact from the live player tick
Keep accepted-hit gating and attach the actual fish to poison effect criteria, independently of fish AI and frozen world ticks.

Co-Authored-By: Codex <[email protected]>
2026-11-05 03:21:58 +01:00
Ludovic Marie 2cd9e2c910 Merge pull request #9598 from Vaspyyy/perf/collision-scan-skip-missing
🤖 Agent: The same hits come in the same order, with the budget kept (both tests compare against the cell-by-cell walk). Measured: +0.07 ms per tick with 1500 ground mobs (palette check per section), noise for flying mobs, and the far-teleport worst tick goes 2290 → 160 ms.
2026-11-05 03:17:36 +01:00
VaspyyyandClaude Opus 5.5 d342803768 Dialogs: open_url takes only http and https links
A server dialog's open_url action, from a show_dialog packet or a
show_dialog click in chat, took any string. A click went to open_uri, which
hands it to ShellExecute on Windows and to xdg-open or open elsewhere. A
button naming file:///C:/.../cmd.exe, a UNC path to an .exe on the
attacker's share, or a custom protocol handler could start a program. The
link prompt is on by default but shows only the raw string; with "Prompt on
Links" off it opened at once.

Vanilla's ClickEvent.OpenUrl takes an ExtraCodecs.UNTRUSTED_URI (http and
https only). Chat components already applied that check; dialogs now share
it, and a refused link leaves the button with no action.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 03:16:27 +01:00
Ludovic MarieandClaude Opus 5.5 47fb24cdfb Merge main into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 03:15:52 +01:00
DUzzL 7588ad80ea Use the viewer's collision context for mob line of sight (scaffolding) 2026-11-05 03:13:44 +01:00
Ludovic Marie 24008dfaa4 Merge pull request #9608 from KBroneZ/claude/fix-9585-trapdoor
🤖 Agent: Vanilla's trapdoor ladder rule is instanceof TrapDoorBlock, so a tagged block with no open or facing is now just not a trapdoor. A real ladder still needs valid facing, and the tests cover the three non-trapdoor shapes.
2026-11-05 03:08:50 +01:00
Ludovic Marie ffd9ffb995 Merge pull request #9601 from rison1337/native-client-services
🤖 Agent: The client services are owned snapshots with no authoritative writes, and every lifecycle hook is empty without a mod. The menu_background result is clamped to a finite 1..64, so a mod cannot hand the blur a bad radius. I dropped the enable_older_servers helper (see my comment).
2026-11-05 03:08:46 +01:00
TheMrZZandCodex gpt-6.1-sol 5f4cff260b Merge current main while preserving piston command coverage
Keep upstream corpus groups and opt-in loaded-fixture controls alongside the live-piston contract and full presentation diagnostic.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 03:05:13 +01:00
VaspyyyandClaude Opus 5.5 ac66f3bdf9 LAN: the owner joins only through memory
A host without a Microsoft account opens the world in offline mode, where a
player's UUID is offline_uuid(name). The owner's UUID is offline_uuid of the
host's name too, and the login gate let that UUID in from anywhere. So a LAN
or friends player who logged in under the host's name passed the gate, the
duplicate-login handling kicked the host's own window, and the guest played
on as the owner: operator level 4, the owner's player data, and the
movement checks the owner skips.

Apply the splitscreen seats' rule to the owner: the owner's UUID is let in
only over the in-memory connection. Vanilla never reaches this state because
IntegratedServer always authenticates LAN guests.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 03:03:33 +01:00
VaspyyyandClaude Opus 5.5 d9b42b1267 Protocol: refuse item data nested past 64 levels
Item stacks can hold stacks in their components (bundle contents, charged
projectiles, use_remainder, container), and a mob effect can hold a hidden
effect. The decoders called each other with no depth limit. A payload a few
hundred thousand levels deep fits in one 2 MiB frame and overflows the
decoding thread's stack. In Rust that aborts the whole process instead of
failing the packet: one creative-slot packet from any player stopped a
dedicated server or a LAN host (with the host's own window), and one slot
packet from a server stopped the client. Vanilla's decoder turns the
StackOverflowError into a disconnect.

Count nesting per thread in read_added, which every stack-in-a-stack passes
through, and in effect_details, and return an error past 64 levels. The
packet then fails like any other bad packet and only that connection
closes. Survival bundles nest about 16 deep at most.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 03:03:33 +01:00
MegaBytesMe 2daf7fd6fe fix(launcher): statically link ARM64 Rust unwinder 2026-11-05 01:58:53 +00:00
abit-foggyandCodex 185826582d feat(studio): add saved recordings browser
Co-Authored-By: Codex <[email protected]>
2026-11-04 15:58:15 -10:00
VaspyyyandClaude Opus 5.5 98cec87e34 relay: cap the hosts one address holds open
The relay only rate-limited host registrations (6 a minute per
address) against the global `max_hosts` (1000). A host that answers
pings keeps its slot as long as it likes, so one client could register,
hold every control connection open and fill all slots: in under three
hours from one IPv4 address, in seconds from an IPv6 /48 (limits count
by /64, and a /48 holds 65536 of them). Every real host then got
`Full`.

Now the limiter also counts the hosts each address key holds open:
at most 4 (`RELAY_MAX_HOSTS_PER_ADDRESS`), and an IPv6 /48 at most four
times that, however many /64s it spreads over. A registration past the
cap gets the existing `Full` reply. The count goes up when a host
registers and back down through an RAII guard (`HostSlot`) when its
connection ends, on every way out of `host`, panics included. Like the
other per-address limits it is off with `RELAY_PER_ADDRESS_LIMITS=0`.

Filling the default 1000 slots now takes 250 IPv4 addresses or 63 IPv6
/48s, not
one client.

Tests: an integration test registers the cap's worth of hosts from one
address, sees the next refused with `Full`, closes one and gets its
slot back; a limiter test covers the /64 and /48 caps, a freed slot and
the limits switched off.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:58:08 +01:00
VaspyyyandClaude Opus 5.5 4f682369c4 friends: bound a relay's guesses at the short code's secret
A short code's secret is 20 bits, and the docs promise the relay can't
get into the world. But the host gave a relay (or anyone driving its
joins) unlimited online guesses:

- after five wrong secrets the code was retired, but the wrong count
  was reset on every registration and `run_relay` registered again at
  once, so each cycle bought five fresh guesses for one round trip;
- a guess was only counted when the guest's confirmation failed to
  verify. The host sends its own confirmation first, so a peer could
  check it against its guess offline and hang up: an uncounted guess;
- the five-guess limit was checked after the fact, so joins sent all
  at once ran any number of key exchanges in parallel.

Now the host keeps the wrong guesses for the whole sharing session
(`Guesses`): a count per code (reset when it registers), a total that
never resets, and a reservation for each key exchange in progress, so
only as many run at once as wrong guesses are left. Every relayed key
exchange that ends without a confirmation counts. After a retired code
the host waits 1 s, 2 s, 4 s ... (at most 5 minutes, `retire_delay`)
before registering again, and after 50 wrong guesses in one session it
leaves the relay (`HostEvent::RelayStopped`; the game says so through
a new translation key). The full code keeps working directly.

The math: each short code has a fresh secret, so every guess hits with
probability 2^-20 and guesses don't narrow anything down.
- With the cap, a relay gets at most 50 guesses per sharing session:
  50 / 2^20, about 1 in 21,000. Spending them takes at least
  1+2+...+256 s = 511 s of waits.
- With the backoff alone (capped at 5 min, 5 guesses a cycle), the
  steady rate is 60 guesses an hour; a 50 % chance needs
  ln 2 * 2^20 = ~727,000 guesses, about 12,100 hours (~505 days) of
  continuous sharing. Before: one round trip a guess, hours.

Tests: the per-code count starts over at each registration while the
total stays, the waits double (1 s ... 256 s) until the host stops at
50; exchanges in progress count against the limit; `retire_delay`
doubles up to 5 minutes. The relay's tunnel test still sees a new code
after five wrong secrets (now after 1 s).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:57:12 +01:00
VaspyyyandClaude Opus 5.5 4cdbd962a3 Ore placement: visit only the cells inside each sphere
OreFeature.doPlace scanned each sphere's whole box and divided for every
cell, although a cell's square along one axis depends on that coordinate
alone. Each axis's squares are now worked out once per sphere with
vanilla's expression, so every sum is bit for bit the same, and each row
visits only its run of cells inside the sphere: along an axis the squares
fall and then rise, so the passing cells form one run around the smallest.

The cells tested, the world queries and the random draws stay the same
and in the same order. A test compares the walk with vanilla's full box
scan over 20,000 spheres, including ones whose edge sums to exactly 1.

Fixes #9609

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:56:53 +01:00
VaspyyyandClaude Opus 5.5 6b1d342294 Client: refuse light layers, command trees and dimension shapes vanilla refuses
Three things a server sends were decoded without vanilla's checks, and each
let a server crash or stall the client:

- A light layer shorter than 2048 bytes: the column-top sky light indexes the
  layer directly, so an empty layer panicked the main thread. Vanilla's
  DataLayer constructor refuses any other length; Layers now does too.
- A command tree whose children (or redirects) loop: the usage hint followed
  the loop when the player typed "/" and overflowed the stack. Commands now
  runs ClientboundCommandsPacket.validateEntries' check ("Server sent an
  impossible command tree"), as an O(n) depth-first walk so a long chain
  can't make the check itself slow.
- A dimension type's min_y and height went unchecked into the chunk format,
  so a height of 2^31 made the client allocate gigabytes for light. A shape
  outside DimensionType's codec (multiples of 16, at least 16 high, inside
  -2032..=2031) now keeps the named type's own.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:55:57 +01:00
Ludovic MarieandClaude Opus 5.5 6d54bb04f8 Merge main into native-client-services
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:52:21 +01:00
Ludovic MarieandClaude Opus 5.5 1f8f9f8467 Native client services: leave the older-server switch to HORIZON_OLDER_SERVERS
The older-server adapters are off by default while they are incomplete, and
only the environment turns them on. A Host helper that turns them on for the
whole process would let any installed mod do that for its players; it is
left out of this change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:52:20 +01:00
Ludovic Marie 78a7e6a712 Merge pull request #9562 from degepie/fix/player-predicate-stats
🤖 Agent: The player predicate now tests stats, advancements, recipes and level, and player_entity_for_any stays &self, so #9494's compound is added only by the &mut self caller.
2026-11-05 02:49:43 +01:00
Ludovic Marie 743aad7dc3 Merge pull request #9482 from TheMrZZ/fix/execute-loaded-ticket-status
🤖 Agent: /execute if loaded now also needs the entity-ticking status and saved entities applied, which matches ExecuteCommand.isChunkLoaded (FullChunkStatus.ENTITY_TICKING && areEntitiesLoaded). The simulation permission tracker is untouched.
2026-11-05 02:49:39 +01:00
Ludovic Marie 354cf20b02 Merge pull request #9592 from janibert1/host-send-map
🤖 Agent: This is a fragment only: Host::send_map wraps the existing native_send_map, and tests.test_stamp_native_hooks passes with it.
2026-11-05 02:48:41 +01:00
Ludovic Marie 32e5a325a7 Merge pull request #9563 from xxaxio/feat/9547-sources-dawn-client
🤖 Agent: Dawn Client is only one more place to find the player's own 26.3 jar and assets (cache/minecraft under .dawn). The tests check that nothing is fetched from Mojang.
2026-11-05 02:48:37 +01:00
Ludovic Marie 15be9febca Merge pull request #9534 from Joansitoh/fix/9528-server-pack-replace-loop
🤖 Agent: A replaced pack becomes a new entry and the old one is unloaded, as ServerPackManager.pushNewPack marks it SERVER_REPLACED, so the reload ends instead of looping.
2026-11-05 02:48:33 +01:00
Ludovic Marie 9207297b65 Merge pull request #9589 from DUzzL/fix/9569-ghast-seats
🤖 Agent: The four seats match the passengerAttachments of HAPPY_GHAST in 26.3's EntityTypes, and the index clamps as EntityAttachments.getClamped does.
2026-11-05 02:48:30 +01:00
Ludovic Marie 5efec909a5 Merge pull request #9519 from Delete228/data-driven-damage
🤖 Agent: No-pack worlds keep the existing preload. Only an overlay with damage-type definitions seeds SyncData at world entry, so the default path is unchanged.
2026-11-05 02:48:26 +01:00
VaspyyyandClaude Opus 5.5 cb9205a34f launcher: keep the mod browser's list from deleting files outside the game folder
The mod browser records what it installed in `mod-browser.json` in the instance folder, and
Update, Remove and turning a mod off act on each entry's `file` through `home.join(file)`.
Nothing checked that path: an absolute path replaces `home`, and `..` climbs out of it. A Java
modpack (`.mrpack` with a loader) copies every relative path from `overrides/` into the new
instance, so a pack could plant its own `mod-browser.json` with an entry such as
`"file": "/home/me/.ssh/id_ed25519"`, and the launcher would delete or rename that file when the
player clicked Update, Remove or the on/off toggle on the fake entry. Copying a Prism/MultiMC
instance folder could plant the same file.

- `Installed::load` now leaves out (and logs) any entry whose `file` isn't a relative path of
  plain names inside a folder the browser installs into (`mods/`, `resourcepacks/`,
  `shaderpacks/`, `horizon-mods/`, `horizon-native-mods/`), with at least one name below it.
- `Entry::path` applies the same check where files are removed or renamed (update, remove,
  toggle, Java ports, registry installs), so an entry that didn't come from `load` can't reach
  outside either.
- A modpack import never writes `mod-browser.json` (any case), and the other-launcher copy skips
  it.

Tests: a planted list with an absolute path, a `..` path, a path climbing out through `mods/`
and a bare `horizon-mods` keeps only the valid `mods/x.jar` entry; Remove and toggle leave a
file outside the instance untouched. A Java `.mrpack` with `overrides/mod-browser.json` imports
its mods but not the list.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:48:10 +01:00
Ludovic MarieandClaude Opus 5.5 f87de22790 Merge main into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:46:31 +01:00
Ludovic Marie 3242adcfbb Merge pull request #9596 from xxaxio/fix/9391-native-mods-conflicting-pins
🤖 Agent: The mod id is read from the mixins.incoming/<id>/ path that stage_mixins writes, so the culprit named for E_MODULE_CONFLICT is right. I removed the Fixes lines for #9016 and #9414, which this PR does not fix.
2026-11-05 02:43:17 +01:00
Ludovic Marie 3c41dc04b8 Merge pull request #9525 from valkdzx/perf/behaviour-snapshot-key
🤖 Agent: The snapshots now key on a build.rs hash of the world sources, so a relink no longer throws them away, while a change to those sources still does.
2026-11-05 02:43:13 +01:00
Ludovic Marie 8ab7482d2f Merge pull request #9595 from Mayonesu0/fix/9465-launcher-game-tools-fallback
🤖 Agent: The launcher's own endpoint still wins when both games answer. A crashed game's file no longer counts (a TCP endpoint must accept its token), and a change of endpoint restarts the horizon-ctl child, whose Drop kills the old one.
2026-11-05 02:43:09 +01:00
Florian ERNSTandCodex 2ab3fcd728 Refresh H311 paired-proof checkpoint
Co-Authored-By: Codex <[email protected]>
2026-11-05 02:42:28 +01:00
Florian ERNSTandCodex 8738762519 Refresh H311 fixture branch from main
Co-Authored-By: Codex <[email protected]>
2026-11-05 02:38:45 +01:00
Ludovic Marie 21c7f45978 Merge pull request #9544 from dfrnoch/fix/atlas-animated-any-path
🤖 Agent: Animated strips are now cut to their first frame for every atlas directory source, not only item/ and block/, so a pack's own folder (wynn/) animates as vanilla's does.
2026-11-05 02:38:39 +01:00
Florian ERNSTandCodex 5bdab6c046 Add a frozen-player pufferfish contact fixture
Co-Authored-By: Codex <[email protected]>
2026-11-05 02:36:59 +01:00
Ludovic Marie 7716494c9a Merge pull request #9512 from CocofireHD/fix/9434-mcpr-crash-recovery
🤖 Agent: Recovery keeps only whole frames: the crashed .tmcpr.tmp is cut at its last complete packet record before it becomes an .mcpr, and a writer that may still be alive (its pid is checked) is left alone.
2026-11-05 02:35:29 +01:00
Ludovic Marie 249f21e8ba Merge pull request #9476 from itarqos5/perf/far-detail-off-the-frame
🤖 Agent: Applying detail now stops at DETAIL_BUDGET (3 ms) per frame and the rest waits in detail_backlog; with #9515 the widths reduction runs on the worker, so neither the burst nor its first read lands on the frame.
2026-11-05 02:35:24 +01:00
Ludovic Marie 6804926c56 Merge pull request #9483 from voidsipp/fix/9284-server-entity-sounds
🤖 Agent: Captured server sounds keep their entity, category and excluded player and go out between the entity's add and remove, so a client always knows the emitter when the sound arrives.
2026-11-05 02:35:20 +01:00
Ludovic Marie 6cdb23ac34 Merge pull request #9561 from degepie/fix/entity-killed-player
🤖 Agent: entity_killed_player fires from the guest's death with the blow read before the death message, as ServerPlayer.die does; the killer view stays on &self on top of #9494.
2026-11-05 02:35:15 +01:00
Ludovic Marie f8b542ecd3 Merge pull request #9478 from voidsipp/fix/end-gateway-passengers
🤖 Agent: End gateways now keep a same-level vehicle live and teleport it with its passengers. As you note, #9461's temporary mob_can_use_gateway restriction is no longer needed with this.
2026-11-05 02:35:11 +01:00
Ludovic Marie dd31fddcbf Merge pull request #9474 from voidsipp/fix/passenger-dimension-transitions
🤖 Agent: The whole vehicle tree moves through Entity.teleportCrossDimension's calculatePassengerTransition, with UUIDs and mount links restored, so riders keep their vehicles across /execute in … run tp.
2026-11-05 02:35:07 +01:00
Ludovic Marie 651e4de726 Merge pull request #9462 from voidsipp/fix/carpet-farm-regression
🤖 Agent: The coral-fan carpet fixture is coverage only (all 96 observations already matched on main), and it stays in the command-exec stack.
2026-11-05 02:35:03 +01:00
Ludovic Marie 541a186944 Merge pull request #9583 from KBroneZ/claude/cf-instance-metadata-1896a7
🤖 Agent: The version and loader are read from the instance's own files only when mmc-pack.json gave none, so MultiMC and Prism imports read as before.
2026-11-05 02:34:59 +01:00
Ludovic Marie 6589f8b5ac Merge pull request #9532 from DUzzL/fix/9509-crumbling
🤖 Agent: ModelBakery.DESTROY_STAGES_OIT exists in 26.3. The OIT crack sprites are picked only with improved transparency on, so the default look is unchanged.
2026-11-05 02:34:55 +01:00
Ludovic Marie 837df857b7 Merge pull request #9529 from Delete228/fix/macos-native-metadata
🤖 Agent: native-mods.json is refreshed through a fresh hardlink and an atomic rename, so nothing is written through the old link. native-data is a relative symlink inside the app bundle.
2026-11-05 02:34:51 +01:00
Ludovic Marie 708374adb8 Merge pull request #9527 from CocofireHD/fix/9454-started-riding-all-passengers
🤖 Agent: started_riding now fires for every ServerPlayer the vehicle carries (Entity.getIndirectPassengersStream), not only for the player who boarded.
2026-11-05 02:34:47 +01:00
Ludovic Marie 275566a6e9 Merge pull request #9579 from GabrielNichols/codex/native-build-culprit
Launcher: name mods in injected-helper compiler errors
2026-11-05 02:32:16 +01:00
Ludovic Marie 77c2adcc03 Merge pull request #9480 from megabytesme/codex/issue-9408-launcher-arch-choice
Launcher: choose game architecture independently on Windows ARM
2026-11-05 02:32:10 +01:00
Ludovic Marie e39fd11f76 Merge pull request #9510 from CocofireHD/fix/9332-world-name-space
🤖 Agent: The focused field now gets the space before any screen shortcut sees it, so typing a world name no longer switches the Create New World tab.
2026-11-05 02:31:26 +01:00
Ludovic Marie f4e1f960f3 Merge pull request #9504 from Ragbie/fix/summoned-dragon-gateway
🤖 Agent: The fight keeps dragon_uuid (vanilla's save key) and ticksSinceDragonSeen, as EnderDragonFight.tick does. A summoned dragon that dies after the fight no longer opens a gateway or gives 12000 XP.
2026-11-05 02:31:22 +01:00
Ludovic Marie e16d3d514d Merge pull request #9486 from loicpiller/bugfix/9472-pack-float32-targets-gl
🤖 Agent: renderable_float swaps only a float target the adapter cannot render (to 16-bit float, then Rgba8Unorm). Vulkan, Metal and DX12 keep the pack's declared format.
2026-11-05 02:31:18 +01:00
Ludovic Marie 00ad11cc8f Merge pull request #9485 from loicpiller/bugfix/9472-shader-pack-gl-rgba32float
🤖 Agent: The native pack surface only holds bit patterns, written with blend: None and read with textureLoad. Rgba32Uint keeps the same bits and can be rendered on wgpu's GLES backend.
2026-11-05 02:31:14 +01:00
Ludovic Marie d35137a08a Merge pull request #9481 from vnsmoreira/fix/lava-complementary-investigation
🤖 Agent: Fluid blocks win the material vote only for their own still and flowing sprites. Voting for every other sprite is unchanged, and the new test covers the shared fluid sprite.
2026-11-05 02:31:10 +01:00
Ludovic Marie e1d3361a55 Merge pull request #9468 from CocofireHD/fix/9455-dualsense-hid-crash
🤖 Agent: Any hidapi error now drops the output handle, so hid_write is never called on a handle whose pad has gone. Input reading is untouched.
2026-11-05 02:31:06 +01:00
Ludovic Marie 8aaec9379b Merge pull request #9466 from CocofireHD/fix/9088-management-protocol-timeout
🤖 Agent: The harness now fails on a server that is still up after server/stop (the #8245 regression the issue names), and it runs the same check on Windows paths.
2026-11-05 02:31:02 +01:00
Ludovic Marie cd62fe430a Merge pull request #9460 from loicpiller/bugfix/9089-peaceful-summon-zombie-horse-health
🤖 Agent: At midnight monsters_burn is false, so isSunBurnTick returns before its RNG draw on both sides. The zombie horse reference stops being random, and the comparison itself is unchanged.
2026-11-05 02:30:59 +01:00
Ludovic Marie f99c7f026a Merge pull request #9578 from Cheezer1656/native/client-entity-refs
🤖 Agent: On a client, entity handles read only what the server synced. Writes (set_velocity, merge_nbt, tags) return false, and a handle from another level's epoch reads None, so a client copy changes only when the server says so.
2026-11-05 02:30:54 +01:00
Ludovic Marie eaf8caba79 Merge pull request #9575 from Vaspyyy/labpbr-map-budget
🤖 Agent: With the default texture budget, map_bytes is still exactly 64 MiB, so nothing changes until a player raises textureBudgetMiB. The unit test pins both cases.
2026-11-05 02:30:50 +01:00
Ludovic Marie f31d71f9e3 Merge pull request #9568 from Cheezer1656/feat/world-primitives-hook
🤖 Agent: The primitives get their own pipeline at the end of the world pass, before the hand. With no subscribing mod the batch is empty and prepare() returns before any upload or draw.
2026-11-05 02:30:47 +01:00
Ludovic Marie 24c3886a70 Merge pull request #9567 from Cheezer1656/feat/mod-entity-outline
🤖 Agent: native_entity_outline starts from vanilla's own answer (team colour or white) and costs nothing without a listener; masking above 24 bits keeps the colour in range.
2026-11-05 02:30:43 +01:00
Ludovic Marie f748e51444 Merge pull request #9560 from degepie/fix/lenient-lang
🤖 Agent: Language.loadFromJson parses with a lenient Gson reader in 26.3, so packs with comments and unquoted keys now load their lang files instead of being dropped silently.
2026-11-05 02:30:38 +01:00
Ludovic Marie 9e86daa984 Merge pull request #9549 from Vaspyyy/fix/8049-entity-team
🤖 Agent: Team joins happen in remember_uuid, which every entity load goes through. An entity loaded without a UUID gets one first, since the scoreboard keys entities by UUID, as Entity.load does.
2026-11-05 02:30:35 +01:00
Ludovic Marie 662dafce77 Merge pull request #9548 from Vaspyyy/fix/8048-hoglin-cannot-be-hunted
🤖 Agent: The hoglin reads CannotBeHunted and writes it back only when set (Hoglin.addAdditionalSaveData), so bastion hoglins from the template are no longer hunted by their own piglins.
2026-11-05 02:30:31 +01:00
TheMrZZandCodex gpt-6.1-sol 0722c2498b Merge current main while preserving piston read coverage
Keep the upstream piston entity-tick-order group and the independent
live-piston presentation diagnostic.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 02:30:12 +01:00
TheMrZZandCodex gpt-6.1-sol 72535840fc Expose live moving-piston NBT to read commands
Read the authoritative tick entry with command metadata and source-aware
pretty ordering. Preserve default output and reject unsupported writes.
Cover the original pulse, a normal sticky pull, and scoped diagnostics.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 02:29:43 +01:00
Ludovic Marie 4724fc5d4f Merge pull request #9580 from TheMrZZ/fix/h307-named-smoke-predicate
🤖 Agent: The named predicate now uses the existing campfire smoke helper (CampfireBlock.isSmokeyPos: lit tagged campfire, first-blocker exception), and the real game command harness covers it.
2026-11-05 02:25:41 +01:00
Ludovic Marie db3193f31b Merge pull request #9556 from rison1337/native-gui-render-post
🤖 Agent: gui_render_post has a read-only host and draws nothing without a subscriber; the fragment is pending, so the API number is assigned at build time.
2026-11-05 02:25:37 +01:00
Ludovic Marie 841076d774 Merge pull request #9554 from gigamans442/fix/callable-macro-boundary-20261104
🤖 Agent: The replacement is rescanned together with the following source, as the C preprocessor does, and per-token hiding still stops recursion.
2026-11-05 02:25:33 +01:00
Ludovic Marie 63b5c2bbf7 Merge pull request #9545 from gigamans442/fix/terrain-chunk-fade-20261104
🤖 Agent: mc_chunkFade is injected only when the renderer supplies it and the pack's vertex program reads it, so packs that don't ask compile as before. The disclosed inputs are an MIT pack's API names only.
2026-11-05 02:25:28 +01:00
Ludovic Marie 36070a818e Merge pull request #9543 from JohnUzoka/perf/worldgen-noise-fill
🤖 Agent: The values are bit-identical (tabulated perlin corners, 4-column interpolation rows, branch-free range choice), and your noise snapshots compare byte for byte.
2026-11-05 02:23:14 +01:00
Ludovic Marie 5c2322455b Merge pull request #9541 from JohnUzoka/perf/worldgen-surface-pass
🤖 Agent: The surface pass gives the same blocks: positive_y_bounds only skips bands where the vein density is provably <= 0, and the material_condition probe covers the column reads.
2026-11-05 02:23:10 +01:00
Ludovic Marie a7e2844af7 Merge pull request #9538 from Vaspyyy/fix/8055-sound-ids
🤖 Agent: The three new ids exist in 26.3's sounds.json and SoundEvents, and the old ones were silent. Only the event names change.
2026-11-05 02:23:06 +01:00
Ludovic Marie 0201bf30db Merge pull request #9537 from JohnUzoka/fix/in-bed-chat-keyboard
🤖 Agent: Only the in-bed chat is left out of pad_auto_keyboard. Opening chat by hand still brings up the on-screen keyboard.
2026-11-05 02:23:02 +01:00
Ludovic Marie 5bbd72231e Merge pull request #9535 from JohnUzoka/feat/pad-nintendo-letters
🤖 Agent: nintendoLetters is off by default, and splitscreen's join prompts still go by position, so no existing pad layout changes.
2026-11-05 02:22:58 +01:00
Ludovic Marie d59b1e6dfc Merge pull request #9533 from JohnUzoka/fix/leave-bed-focus
🤖 Agent: Leave Bed is now recorded as a widget, so pad focus, the D-pad and Tab all reach it. The drawing is unchanged.
2026-11-05 02:22:53 +01:00
Ludovic Marie 21f674bce9 Merge pull request #9514 from TheMrZZ/fix/command-fixture-floor-isolation
🤖 Agent: Tooling only. Clearing the floor to air right before the exact stone fill makes the 256-block guard independent of the scenarios that ran earlier.
2026-11-05 02:22:48 +01:00
Ludovic Marie b1cf1085ba Merge pull request #9499 from degepie/fix/data-merge-vehicles
🤖 Agent: /data merge and /data modify now reload minecarts (the new Minecart::load) and boats, which matches EntityDataAccessor.setData running Entity.load on every entity but a player.
2026-11-05 02:22:44 +01:00
Ludovic Marie c369c0d07f Merge pull request #9498 from degepie/fix/minecart-display-offsets
🤖 Agent: MinecartChest.getDefaultDisplayOffset is 8 in 26.3. The exhaustive match over CartKind makes any new kind choose its own offset.
2026-11-05 02:22:40 +01:00
Ludovic Marie b9c47ac7d9 Merge pull request #9497 from degepie/fix/loot-location-check
🤖 Agent: Biome tags now load with the same pack overlay as the other loot tags, and location_check reads biomes through holder_set (#tag, one id or a list), the HolderSet codec LocationPredicate uses.
2026-11-05 02:22:36 +01:00
Ludovic Marie 033bd81cff Merge pull request #9496 from degepie/fix/item-component-bare-keys
🤖 Agent: keyed() compares full(key) for the four keys item predicates read, and the potion_contents value is normalised the same way, as the registry codecs behind ItemPredicate do.
2026-11-05 02:22:32 +01:00
Ludovic Marie af0ad4003a Merge pull request #9495 from degepie/fix/chicken-egg-event
🤖 Agent: This matches Chicken.aiStep: the sound and entity_place come only after a drop. One small RNG note: the pitch floats are still drawn before the loot roll, which only differs for a data pack that empties chicken_lay.
2026-11-05 02:22:29 +01:00
Ludovic Marie 8572e1a893 Merge pull request #9494 from degepie/fix/entity-nbt-predicate
🤖 Agent: No vanilla advancement has an nbt or reference predicate, so mob_to_nbt only runs for data packs that ask for it (Tree::index_nbt). player_entity_for now takes &mut self; #9561 and #9562 are stacked on that.
2026-11-05 02:22:25 +01:00
Ludovic Marie 9d48f1a3ce Merge pull request #9463 from TheMrZZ/fix/h299-mob-rider-navigation
🤖 Agent: riders::tick returns at once for a mob with no mount, so lending the vehicle's navigation costs nothing outside ridden vehicles. #9597's branch also carries this head (their oracles meet in the same switch).
2026-11-05 02:22:20 +01:00
Ludovic Marie 95dc9bddb8 Merge pull request #9458 from voidsipp/fix/piston-entity-tick-order
🤖 Agent: Piston block entities now tick after entity travel, the order ServerLevel.tick uses (entities, then blockEntityTicks). The new 6-tick wither skeleton fixture covers both stone and slime, and it matches all 24 observations.
2026-11-05 02:22:15 +01:00
rison1337andCodex GPT-6 5b1505425b Native mods: client Host services and lifecycle events
Expose owned client/window, entity/head and profile snapshots, GUI painting, persisted mod bindings, local action bars and older-server opt-in through Host. Add startup, disconnect, shutdown and menu-background notifications without changing default gameplay.

Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-05 06:19:22 +05:00
KBroneZandClaude Sonnet 5.5 b97abf48b4 docs: fix the block count in the climbing test fixture comment
The fixture lists three non-trapdoor blocks (bridge, pier, odd), not four.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-05 03:14:56 +02:00
Ludovic MarieandClaude Opus 5.5 ed84f8c172 Merge #9597 into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:14:04 +01:00
Ludovic MarieandClaude Opus 5.5 bfe4d37504 Merge #9463 into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:13:47 +01:00
ElyTheCatandOpenAI Codex 5e9c0a708f bench: add entity occlusion release captures
Add FPS-overlay captures from the release OpenGL benchmark for PR #8941. The measured source revision is d87992b.

Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-05 04:39:35 +03:30
KBroneZandClaude Sonnet 5.5 fad60b1924 fix: a mod block tagged as a trapdoor without open or facing no longer stops the start
ClimbingRegistry::new returned "invalid trapdoor open state" (or "invalid
climbing facing") for any state of a block in minecraft:trapdoors that lacked
a valid open or facing property. Macaw's Bridges adds blocks that are not
trapdoors (rail bridges with facing/powered, a pier with no properties) to
minecraft:wooden_trapdoors, so All the Mods 10 and Craftoria exited before the
window opened.

Vanilla's LivingEntity.onClimbable tests `instanceof TrapDoorBlock`, not the
tag, so such a block is not a trapdoor and never climbs. A tagged state now
counts as an open trapdoor only with facing and open=true; otherwise it is
skipped. The ladder's facing check is unchanged.

Fixes #9585

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-05 03:07:28 +02:00
Ludovic MarieandClaude Opus 5.5 3da7f7a2a5 Merge #9562 onto #9561 and #9494
Both #9494 and #9562 index advancement triggers (nbt, player facts) and widen
the player's view: kept both. player_entity_for adds the compound on &mut self;
player_entity_for_any (#9562) stays &self for its &self callers.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:05:59 +01:00
Ludovic MarieandClaude Opus 5.5 af07813fe1 Keep the killer's view on &self after #9494
#9494 makes player_entity_for take &mut self to build the player's compound;
guest_entity_view (#9561) is &self, so it reads what the player looks at only.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:05:39 +01:00
Ludovic MarieandClaude Opus 5.5 d4c48baf8c Merge #9561 onto #9494
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:05:32 +01:00
VaspyyyandClaude Opus 5.5 25b8c5d099 Collision scan: pass the cells of missing chunks and empty sections a row segment at a time
A far move (one move packet thousands of blocks away) made the server's
collision sweep walk every cell of the swept box, one query per cell:
a 2.3 s tick for a hop of 8,000 blocks, growing with the square of the
distance.

Two opt-in provider hooks let the scan pass, after one query, the rest of
a row inside the same chunk (at most 16 cells):

- missing_chunks_stay_missing: a chunk missing once stays missing for the
  scan (SceneCollisions, EntityCollisions, EmptyCollisions).
- section_is_empty: no state in the section's palette has a collision
  shape (SceneCollisions, cached per section in the scan).

Both default to false, so the parity probe, which records every query,
sees the same calls. Skipped cells yield nothing, so the collisions and
their order are unchanged.

Fixes #9594

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:05:19 +01:00
Ludovic MarieandClaude Opus 5.5 bd8d2916b7 Merge #9588 into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:05:07 +01:00
Ludovic MarieandClaude Opus 5.5 793f2ead2b Merge #9552 into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:05:07 +01:00
Ludovic MarieandClaude Opus 5.5 7ae746e633 Merge #9550 into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:05:07 +01:00
Ludovic MarieandClaude Opus 5.5 080fd9da02 Merge #9531 into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:05:06 +01:00
Ludovic MarieandClaude Opus 5.5 76f1c176f1 Merge #9516 into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:05:06 +01:00
Ludovic MarieandClaude Opus 5.5 870e7b1cdd Merge #9513 into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:05:06 +01:00
Ludovic MarieandClaude Opus 5.5 e45e23fc36 Merge #9482 into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:05:05 +01:00
Ludovic MarieandClaude Opus 5.5 4e32a8ba35 Merge #9478 into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:05:05 +01:00
Ludovic MarieandClaude Opus 5.5 f889e41fee Merge #9503 into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:05:05 +01:00
Ludovic MarieandClaude Opus 5.5 de275afd6d Merge #9474 into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:05:04 +01:00
Ludovic MarieandClaude Opus 5.5 08db1a74b8 Merge #9462 into the command-exec stack
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:05:04 +01:00
Florian ERNSTandCodex cdd00e29a3 Place boat items at the exact server POV hit point
Co-Authored-By: Codex <[email protected]>
2026-11-05 02:01:51 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 c724742f38 docs: HDR design note: clear coverage on blur, headroom read per frame
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 02:00:06 +01:00
Ludovic MarieandClaude Opus 5.5 d687fe6cad Merge #9515 (worker-side widths reduction) into the detail budget
Both add a test at the end of lod's tests; kept both.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 01:58:17 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 fc15467786 docs: HDR design note: HUD coverage in its own target, alpha left as today
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 01:57:02 +01:00
Ludovic MarieandClaude Opus 5.5 a97b284ddb Studio: drop a needless return (clippy)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 01:56:49 +01:00
Ludovic MarieandClaude Opus 5.5 530635f250 Format the LabPBR budget test
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 01:53:01 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 e770b6a684 docs: HDR design note: HUD in gamma on a unorm backdrop with explicit coverage, blur keeps light
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 01:52:59 +01:00
AxxioandAntigravity 57c29198e5 launcher: name the mod in E_MODULE_CONFLICT and log conflicting pins (fixes #9391, #9016, #9414)
Managed, architected and reviewed by Axxio.

Co-Authored-By: Antigravity <[email protected]>
2026-11-05 01:52:07 +01:00
Ludovic MarieandClaude Opus 5.5 8944278cdb Merge origin/main into fix/9284-server-entity-sounds
dispense_fixture: main's event_sound lines with this branch's CapturedSound fields.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 01:50:03 +01:00
JanandClaude Sonnet 5.5 f9e5774b2c Native mods: Host::send_map, the drawn-map sender (native_send_map) as a Host helper
native_send_map (API 132) sends a 128 x 128 map picture to a player but was
not in the helper catalog, so a trait mod could not call it. One catalog
fragment adds it to Host as send_map(uuid, map_id, colors) -> bool.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-05 01:44:46 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 207adf0d13 docs: HDR design note: linear blending in 0.2, exact HUD composite
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 01:42:18 +01:00
MegaBytesMe 1f55f9ecfc fix(launcher): select ARM64 resource tools for native builds 2026-11-05 00:41:18 +00:00
Ludovic Marie b368b50c60 Merge pull request #9577 from xxaxio/fix/9505-dx12-terrain-flat-fxc
🤖 Agent: binding the slot origin to a let first matches vs_section_flat_opaque/cutout; it is compatible with #9584's packed_corner change, which fixes the other X3500 site in the same shader.
2026-11-05 01:40:01 +01:00
Ludovic Marie 1936541d03 Merge pull request #9584 from DUzzL/fix/9551-fxc-terrain
🤖 Agent: checked the select() rewrite of packed_corner: rel = (i - axis) mod 3 gives the axis component +side, the next +du, the last +dw, the same values as the old indexed stores, with no dynamic l-value for FXC.
2026-11-05 01:39:56 +01:00
Mayonesu0andClaude Opus 5.5 7975ff7942 Launcher MCP: reach a game started from its window with Agent Control on
The launcher's game_* tools only looked at the endpoint in its data folder,
so a game the player started, which listens on the game's default endpoint,
answered "not running under agent control". Each call now goes to the first
endpoint where a game answers, the launcher's own first, restarting the
horizon-ctl child when that changes: an installed horizon-ctl keeps the
endpoint it started with.

Whether a game answers is now tested on Windows too, with the endpoint's port
and token, rather than by the file existing: a crashed game leaves the file.

Fixes #9465

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 01:39:00 +01:00
Florian ERNSTandCodex 194324b652 Support live item component contents slot sources
Co-Authored-By: Codex <[email protected]>
2026-11-05 01:34:11 +01:00
Ludovic Marie 0d0bf67a24 Merge pull request #9436 from xxaxio/fix/8689-change-instance-icon
🤖 Agent: Queued. The home icon and the new ⋯ Edit instance item open the existing edit dialog. In the palette, the instance's saved picture stays offered after another icon is picked, so the player can go back to it without choosing the file again. Both new labels already have translations in launcher/lang.
2026-11-05 01:32:57 +01:00
Ludovic Marie 422ad93339 Merge pull request #9518 from xxaxio/fix/9507-launcher-join-button-overlap
🤖 Agent: Queued. The invite field's right padding now follows the Join label's width (14 px padding each side, about 8.5 px per character at 14 px), so the longest translations (Bulgarian and Latvian, 15 characters) get 175 px instead of 84 and the button no longer covers the code. In the wide layout the field grows by the same amount (340 to 431 px at most), which comes out of the row's flexible gap. English stays at 84 px.
2026-11-05 01:32:53 +01:00
abit-foggyandCodex 99c629e96e feat(studio): add recording capture
Co-Authored-By: Codex <[email protected]>
2026-11-04 14:29:52 -10:00
DUzzL 69f4bdb829 Seat each happy ghast passenger at its own attachment point 2026-11-05 01:29:29 +01:00
Ludovic Marie 1f2658e5a5 Merge pull request #9487 from xxaxio/fix/9438-container-loot-tables
🤖 Agent: Queued after a small fix on the branch. On main, barrels, shulker boxes, hoppers, dispensers and droppers already load as BlockEntity::Chest, so #9189 already covered them. This PR's real change is that a LootTable id the codec rejects no longer counts as a table, which matches vanilla 26.3's tryLoadLootTable (KEY_CODEC read, then null). I folded the four copied tests into one table test and made roll_loaded_loot read the id the same way, so an invalid table with no items rolls nothing. Desktop run: clippy -D warnings clean, horizon-client-core 63 tests, horizon-client 895 tests, horizon-client-lib 1718 tests.
2026-11-05 01:29:18 +01:00
Ludovic Marie b8d113b761 Merge pull request #9251 from horizon-rust/pvp/preset
🤖 Agent: the preset only sets PvP & HUD options and vanilla's toggle-crouch, and turns on the official fps/keystrokes mods only if they are installed. Verify passes at 41c0e4080 (the stack's top: workspace clippy -D warnings clean on the desktop).
2026-11-05 01:29:14 +01:00
Cheezer1656 5ea6d5415e Merge remote-tracking branch 'upstream/main' into feat/world-primitives-hook
# Conflicts:
#	crates/horizon-client/src/game/native_hooks.rs
2026-11-04 17:27:48 -07:00
Ludovic MarieandClaude Opus 5.5 604991a5c9 save: one table test for the randomizable containers, and roll_loaded_loot reads the table as tryLoadLootTable does
The barrel, shulker, hopper, dispenser and dropper copies of the chest test
become one table-driven test. A loaded container whose LootTable the codec
rejects now rolls nothing, as vanilla keeps no table for it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 01:27:21 +01:00
Ludovic Marie 16ea866df9 Merge pull request #9250 from horizon-rust/pvp/chat
🤖 Agent: after martipops's review, the chat search puts the typed text aside and gives it back on every exit path, a compact repeat keeps a reader's scroll, and search and copy skip legacy § codes (tests for the last two). Compact chat still never merges signed messages. Verify passes at 4984cc061.
2026-11-05 01:26:42 +01:00
Ludovic Marie 763e220a0f Merge pull request #9249 from horizon-rust/pvp/view-time-weather
🤖 Agent: the own time of day and weather change only what this client draws (sky, lightmap, rain); the world's day_time and weather, and everything that plays by them, stay the server's, and nothing is sent. Off by default. Verify passes at cd788cd4c.
2026-11-05 01:24:08 +01:00
Ludovic Marie c8e787810c Merge pull request #9248 from horizon-rust/pvp/visual-tweaks
🤖 Agent: the visual tweaks (low fire, clear water/lava fog) are off by default and stop at the clearest view vanilla itself gives. docs/pvp.md now says they can matter on strict servers (from martipops's review on #9250). Verify passes at d2dafa504.
2026-11-05 01:21:44 +01:00
Ludovic Marie 8db0b47cff Merge pull request #9247 from horizon-rust/pvp/numeric-enchants
🤖 Agent: numeric enchantment levels change only the tooltip's displayed numeral (off by default); the enchantment data and the rest of the tooltip stay vanilla. Verify passes at 6eae1c73b.
2026-11-05 01:19:19 +01:00
Ludovic Marie 7298c80f8f Merge pull request #9246 from horizon-rust/pvp/hud-info
🤖 Agent: after martipops's review, the combo counts a hit only when the server's damage event names this player as the direct entity (spear jabs included, teammates' hits and fire ticks not), the off server widget no longer allocates each frame, and ping shows nothing before the first latency update. Verify passes at 3842a7aee.
2026-11-05 01:16:56 +01:00
Ludovic Marie aff293b08a Merge pull request #9245 from horizon-rust/pvp/hud-items
🤖 Agent: the armour, held-item and effects widgets read only what the client already holds, and the effects widget replaces vanilla's icons only while it is on (all off by default). Verify passes at f9f1b5abf, with main 6319cb701 merged in; no harness is touched, so parity-main covers it.
2026-11-05 01:14:28 +01:00
TheMrZZandCodex gpt-6.1-sol 9d95fe645b Use campfire smoke rules in named location predicates
Delegate the predicate view to the existing lit and occlusion-aware smoke
helper. Cover both predicate signs, callback stores, slab exceptions and
positive world guards through the real command runtime.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 01:10:40 +01:00
DUzzL ae257923c1 Fix FXC X3500 in terrain shader: no dynamic vector component stores 2026-11-05 01:10:06 +01:00
KBroneZandClaude Sonnet 5.5 10c3813399 fix(port-pack): read version and loader from a CurseForge app instance
Importing a CurseForge app instance folder left minecraft, loader and
loader_version empty, because instance() read them only from
mmc-pack.json. Fill them from minecraftinstance.json (gameVersion,
baseModLoader.name), falling back to manifest.json via the existing
curseforge() parser. minecraftinstance.json wins: it records what the
instance runs, while manifest.json is the pack author's copy and goes
stale when the player changes version or loader in the app. A Fabric or
Quilt id's trailing Minecraft version is not part of the loader version.
Missing or broken files never fail the import; mmc-pack.json behaviour
is unchanged.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-05 02:07:02 +02:00
MegaBytesMe 4631d96891 Merge remote-tracking branch 'upstream/main' into codex/issue-9408-launcher-arch-choice
# Conflicts:
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-05 00:01:36 +00:00
AxxioandAntigravity af3026b999 gfx: bind flat terrain slot origin to local variable for FXC (fixes #9505)
In vs_section_flat (crates/horizon-client-render/src/terrain.wgsl), passing the nested dynamic storage buffer expression slot_origins[block_slots[s.slot >> 8u]] directly into corner_vertex(s.c, ...) causes Direct3D 12's HLSL compiler (FXC for SM 5.1) to fail during 'Terrain solid (flat)' pipeline creation with: error X3500: array reference cannot be used as an l-value; not natively addressable.

Like vs_section_flat_opaque and vs_section_flat_cutout, bind the sampled origin to an intermediate local variable first, letting naga emit a load into a temporary r-value before the function call.

Co-Authored-By: Antigravity <[email protected]>
2026-11-05 01:01:18 +01:00
GabrielNichols 99035b09ad fix(launcher): attribute injected-helper compiler errors 2026-11-04 20:59:20 -03:00
Claude ce86945277 Size LabPBR maps from the texture budget
LabPBR normal and specular maps had a fixed 64 MiB budget, so with about
1300 block layers they always loaded at 64 px, however high
textureBudgetMiB was set. They now get a quarter of the current budget:
the default budget keeps the old 64 MiB, and 1536 MiB gives 256 px maps.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01XnU6QPo9BpqkYWfY6y5Nwu
2026-11-04 23:55:03 +00:00
Cheezer1656andClaude Opus 5.5 9002abcdea Native mods: entity handles and menu stacks on a client
native_entity and the entity_*/living_* reads now work against the
entities the server shows the window (own player, other players, mobs,
armor stands with their custom names and equipment, tracked-only
entities by type and position); a fresh epoch per client level keeps
handles from crossing levels or sides. Writes are refused and saved
data and tags read as None on a client. native_menu_stacks gives the
open server menu's stacks, with components, by server slot number.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:54:14 -07:00
ElyTheCatandOpenAI Codex d87992bdf3 perf(entity-culling): reduce occlusion query overhead
Skip doomed async work while the camera moves, reduce synchronous voxel-plane lookups, and cull dynamic block entities before generating their geometry. Reuse chest state and remove dye-prefix sorting from the block-entity hot path.

Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-05 03:23:26 +03:30
Ludovic MarieandClaude Opus 5.5 41c0e40804 Merge 4984cc061b into pvp/preset
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:48:29 +01:00
Ludovic MarieandClaude Opus 5.5 4984cc061b Merge cd788cd4c7 into pvp/chat
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:48:29 +01:00
Ludovic MarieandClaude Opus 5.5 cd788cd4c7 Merge d2dafa504c into pvp/view-time-weather
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:48:28 +01:00
Ludovic MarieandClaude Opus 5.5 d2dafa504c Merge 6eae1c73b4 into pvp/visual-tweaks
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:48:28 +01:00
Ludovic MarieandClaude Opus 5.5 6eae1c73b4 Merge 3842a7aee2 into pvp/numeric-enchants
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:48:28 +01:00
Ludovic MarieandClaude Opus 5.5 3842a7aee2 Merge f9f1b5abfc into pvp/hud-info
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:48:27 +01:00
Ludovic MarieandClaude Opus 5.5 f9f1b5abfc Merge 6319cb701e into pvp/hud-items
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:48:27 +01:00
Ludovic Marie 6319cb701e Merge pull request #9244 from horizon-rust/pvp/outline-hit
🤖 Agent: block outline and hit colour stay render-only and off by default; verify and parity pass at 4adfac92b. The composter fix #9508 is merged in. pack_screen's failures came from the playhorizon runner missing 142 vanilla lang files: the files were copied there and it passes now.
2026-11-05 00:48:10 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 10566037aa docs: HDR design note: per-channel tint factor for the vignette
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:46:43 +01:00
Ludovic Marie 11aa3b57ce Merge remote-tracking branch 'origin/main' into cg41/9487 2026-11-05 00:46:04 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 66ec8716b3 docs: HDR design note: keep the vignette on light above white
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:44:02 +01:00
Cheezer1656andClaude Opus 5.5 9897711a34 Native mods: world primitives hook (lines, boxes, beams, text)
native_world_primitives runs once per world frame and hands a client mod a
batch of world-coordinate primitives: lines with a width, box outlines and
filled boxes in ARGB, beacon-style beams and camera-facing text in the game
font (optionally scaling with distance). Each can be seen through walls.

The game tessellates them camera-relative and the renderer draws them with
its own pipelines (gfx/world_primitives) at the end of the world pass,
after the entities and before the first-person hand: the world's reversed
depth, draw resolution and TAA jitter. A GPU test shows depth-tested quads
and lines hidden behind a wall while see-through ones show.

Closes #9555

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:41:21 -07:00
Nikita Maximilian GrimmandClaude Opus 5.5 670c72c42c docs: HDR design note: keep 0.1 on today's path, HUD as today, rebuild on frame changes
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:41:01 +01:00
Cheezer1656andClaude Opus 5.5 a23690ed84 Native mods: force or remove an entity's glowing outline; budget visuals per mod
native_entity_outline(entity_id, kind, outline) lets a client mod make any
mob, player, dropped item or projectile glow in its own colour, or take the
outline away (Fabric/NeoForge isCurrentlyGlowing and team colour overrides).
Vanilla's answer comes in; only what the client draws changes.

native_visuals no longer shares 8 rims and 256 edges between all mods: each
trait mod is dispatched on its own and gets 256 rims, 4096 rim edges and
8 lights. A panic in a mod dispatched alone still names the right mod.

Closes #9553

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:40:08 -07:00
AxxioandAntigravity d9869348a5 launcher: auto-detect Minecraft 26.3 installs from Dawn Client (fixes #9547)
Dawn Client stores its official vanilla Minecraft assets, libraries, and client jar in .dawn/cache/minecraft/ rather than the default .minecraft directory.

Add Dawn Client default folders to known_folders, include cache/minecraft in find(), resolve Dawn sync/instance directories upwards to the launcher root in resolve(), and update troubleshooting advice.

Co-Authored-By: Antigravity <[email protected]>
2026-11-05 00:37:16 +01:00
rison1337andCodex GPT-6 f48484a37a Native mods: final GUI overlay and current-frame camera
Co-Authored-By: Codex GPT-6 <[email protected]>
2026-11-05 04:31:17 +05:00
Nikita Maximilian GrimmandClaude Opus 5.5 cf82881271 docs: design note for linear light in HDR and shader API 0.2
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:29:14 +01:00
Florian ERNSTandCodex 6077d43cc9 Round-trip generic mob home NBT through live state
Co-Authored-By: Codex <[email protected]>
2026-11-05 00:28:10 +01:00
TheMrZZandCodex gpt-6.1-sol 5639d42a34 Handle boat callers in execute on leasher
Read the boat's existing resolved leash state and reuse the holder
conversion already used for mobs. Keep pending saved UUIDs separate.

Cover pending, live and unleashed contexts through the real Game command
path, with typed subjects, callbacks, stores and measured clocks. Retain
movement as a separate raw diagnostic and isolate the harness directory.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-05 00:21:42 +01:00
degepieandClaude Opus 5.5 5b94ce351c Advancements: a guest's death triggers read the blow before the death message
The death message takes the combat record's entries and leaves them
empty, so entity_killed_player and kill_mob_near_sculk_catalyst, which run
after it in guest_die, saw no killing blow while show_death_messages was
on: any killing_blow condition failed. ServerPlayer.die reads the
CombatTracker for its triggers before recheckStatus clears it at the end,
so the blow is now taken before the message is built.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-05 04:13:33 +05:00
gigamans442andCodex 53aeeaff45 Preserve recursive hiding through empty paste operands
Keep the nonempty operand's token metadata when pasting with an empty operand.
Original GCC/Clang controls and the pristine-main control retain the following
call's parentheses; add that regression to the boundary suite.

Co-Authored-By: Codex (gpt-6.1-sol) <[email protected]>
2026-11-04 18:13:10 -05:00
dfrnochandClaude Opus 5.5 77c059b347 Resource packs: an animated item sprite outside item/ and block/ shows one frame in the GUI
A pack's items or blocks atlas can list its own folders (Wynncraft's `wynn/...`). Their animated
strips were packed whole, so a 16x32 two-frame item drew both frames squashed into its slot.
They now keep their first frame and animate, as vanilla does for every sprite of those atlases;
a still texture there stays whole.

Fixes #9540.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:12:00 +01:00
VaspyyyandClaude Opus 5.5 13766ed75d Entities join the team their Team key names when they load
Entity.load: a string Team adds the entity's UUID to that scoreboard team
when it exists, so /summon ... {Team:"red"} and structure or data pack
entities join it. Team is only read, as in vanilla, so the kept compound
drops it.

Fixes #8049

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:09:32 +01:00
VaspyyyandClaude Opus 5.5 f5af9d2d45 Hoglins keep CannotBeHunted, and piglins don't hunt the ones that have it
Hoglin.readAdditionalSaveData/addAdditionalSaveData keep the CannotBeHunted
flag (a bastion's hoglins are placed with it), and Hoglin.canBeHunted is
false for them: PiglinSpecificSensor never picks them as prey and a hit
from one doesn't rally the piglins around.

Fixes #8048

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:09:30 +01:00
gigamans442andCodex 47684e0f4a fix(shaders): route terrain fade through pulled geometry vertices
Initialize the implicit input per source vertex and isolate it from geometry-stage globals, with original paired and GPU controls.

Co-Authored-By: Codex (GPT-6.1 Sol) <[email protected]>
2026-11-04 18:08:03 -05:00
John Uzoka 5ee6d9da54 Controllers: a Nintendo pad can go by its letters (A confirms)
A Nintendo pad's face buttons are lettered the other way round from an Xbox pad's: A sits on
the right and B at the bottom. Going by position (SDL's layout, the default), B confirms and
jumps and A goes back, while the Switch's own menus and keyboard confirm with A.

PadSettings::nintendo_letters (`nintendoLetters` in horizon-controller.txt; off unless set, on
in a build for the Switch itself) reads a Nintendo pad's face buttons by their letters: A plays
South (confirm, jump), B East (back, drop), X West, Y North (Button::by_letter,
PadState::by_letter). It applies to a player's pad state, read from the pad or fed by
splitscreen's router, before horizon-ctl's virtual pad is merged; splitscreen's join and
lost-controller prompts, which a controller nobody holds yet answers, stay by places. Bindings
still name the part, so they mean the same either way. With Nintendo glyphs, the binds list and
the on-screen keyboard's hints name the button that plays each part (OptionsUi::pad_by_letter).
docs/controllers.md describes the setting.

Test: horizon-client-input gamepad::tests::a_nintendo_pad_by_its_letters_confirms_with_a, and
the settings round trip.

(cherry picked from commit fb2490c02, reworked onto main)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:59:37 -06:00
John UzokaandClaude Opus 5.5 e4d981d3d5 Controllers: Leave Bed takes the focus on the in-bed chat
On the in-bed chat (InBedChatScreen) the pad and the keyboard could only reach the chat box:
Leave Bed was drawn with screen_draw::button, which registers no widget, and focus only lands on
what a frame registers (key_focus::drawn_targets). Game::leave_bed_draws records it as a button
at the bounds the click checks, so the pad's focus starts on it (pad_first_target's first
button), D-pad up from the chat box reaches it, the keyboard's Tab reaches it as vanilla's does,
and A or Enter wakes the player.

Test: game::chat::tests::leave_bed_is_a_focus_target_above_the_chat_box.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:59:35 -06:00
John UzokaandClaude Opus 5.5 0d2fb5307e Controllers: the in-bed chat doesn't open the keyboard by itself
A sleeper gets InBedChatScreen, a chat screen the game opens on its own. With a pad in use,
pad_auto_keyboard opened the on-screen keyboard over it (Steam's on a Steam Deck) as if the
player had opened chat to type, every time the player lay down. The keyboard now waits for A
on the chat box there; chat the player opens still brings it up. docs/controllers.md says so.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:59:32 -06:00
John Uzoka fe47a52ef0 Storage: packed reads and writes inline into other crates
PackedStorage::read and write are the per-block word accesses of section
fills and lookups in horizon-world (BlockSection::set and fill_run, the
terrain fill's solid runs, surface column reads). Without #[inline] each
was an out-of-line call across the crate boundary that recomputed the
slot; inlined, the caller's loop keeps the slot arithmetic and word
access in place. Behavior is unchanged.

(cherry picked from commit 680cabdba245cd9c373fde94164377353c952785)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:59:30 -06:00
John Uzoka 2dbfdf9faf Density: a bulk range choice selects with a branch-free loop
The in-range/out-of-range merge stored the out-of-range value only where
the selector was outside the range, a conditional store LLVM leaves as a
branch per value (unpredictable for noise selectors). It now writes
every value as a select between the in-range and out-of-range samples,
which vectorizes; the selected values are the same.

(cherry picked from commit 5434c4113f94d6fa98a56f581eea1f8d27ac1352)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:59:30 -06:00
John Uzoka 671e36dd9e Density: interpolation fills a cell's four-column rows side by side
A block volume's interpolated values come from repeated addition down
each column, one dependent chain per column. A cell row four columns
wide (every row of a 4-wide cell inside the volume) now advances its
four chains together, writing each column's value before adding its
increment, so their additions overlap instead of waiting on each other.
Each column keeps the same operations in the same order. Corner samples
are read through precomputed column offsets instead of a checked 3D
index per corner. Partial rows, and rows whose columns fail validation,
keep the one-column-at-a-time loop and its error order.

(cherry picked from commit 11964a2c3ed6dc8752ef46f3a05ed27d0c36602d)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:59:30 -06:00
John Uzoka 5f39ba3424 Noise: a perlin volume tabulates its corner terms when y cells change often
A column's corner XZ dot products and Y gradients depend on the y cell
only through each corner's gradient index. When a volume's y samples
change cell at least four times, each column tabulates the sixteen
gradients' terms once (the same operations as before) and every cell
change reads them, instead of loading three gradient components and
computing two products per corner. The per-y cells, fades and offsets
are kept as separate lanes. High-frequency octaves (the top ten of the
blended noise's limits) gain the most; values are bit-identical.

(cherry picked from commit f3bf17341351a1e02028434765195f5c252b2d24)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:59:29 -06:00
John UzokaandClaude Opus 5.5 2af20b88de Docs: ore veins are sampled and applied only within the y range their density can be positive
(cherry picked from commit 066ecb8b40a849cb597ad484d01fd6926a182a5d)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:59:27 -06:00
John Uzoka 40971a96a5 Density: a y gradient fills a volume by copying one computed column
Volumes are laid out with y contiguous in each column, so the y-axis
gradient computes the first column and copies it into the others,
instead of storing each value at a stride across every column. The
values, and the error on a zero-period gradient, are as before.

(cherry picked from commit b01ee5606dc23caea2713954a71987aa76c37a00)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:59:27 -06:00
John Uzoka 3872944113 Worldgen: the surface walk reads each column by section runs and keeps block kinds
A column is filled from its sections: an all-air or one-state part at
once, a mixed section from its storage. Beside each id the cache keeps
whether the block is air, fluid or solid, so the walk and its
stone-depth look-ahead no longer look the properties up per read. The
band is stepped down as the walk descends instead of searched per block,
and the column's minimum surface level is read once.

(cherry picked from commit a88b3f32dfd283741de6e149708b5325a90a4386)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:59:27 -06:00
John Uzoka a5fec952dd Worldgen: ore veins leave the surface bands where their density cannot be positive
An ore vein places nothing where its density is not positive, and
returns before drawing its positional random there. Rule libraries read
from the density graph where that holds (DensityGraph::positive_y_bounds:
a range choice on a clamped y gradient whose out-of-range value is a
constant <= 0, as vanilla's copper and iron veins are), so datapack
ranges are followed. The surface pass splits its y bands at those
bounds, drops each vein from the bands outside them, makes each band's
variant on first use, and does not set up a block whose variant gives
nothing. The veins' up-front densities are sampled over one shared
volume cut at the highest y a vein reaches; cutting a volume's top
leaves the values below it as they were.

(cherry picked from commit 8c101d76d544e84987274b8c01b44a0811430eb9)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:59:27 -06:00
John Uzoka bf29005bb2 Worldgen: the surface pass skips heightmap updates that cannot change anything
A write at or below a heightmap's first available y - 2 leaves it as it
is (Heightmap::update returns early). Each surface column now carries
that bound per stage map, as fill_noise does, refreshes it when a map
changes, and calls Heightmap::update directly above it, without the
repeated registry and ensure_heightmap checks. A missing map still goes
through set_block_worldgen, which primes it.

(cherry picked from commit 2015977dfeb33f38d64be64b9b643a3059544d2a)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:59:27 -06:00
Florian ERNSTandCodex c44b53ebaf Apply server lava-contact damage to XP orbs
Co-Authored-By: Codex <[email protected]>
2026-11-04 23:58:27 +01:00
JoansitohandClaude Sonnet 5.5 5bcabf145e Server packs: a reload names its packs by identity, so a replaced pack ends (#9528)
ServerPackManager keeps packsToLoad and packsToUnload as ServerPackData
objects; the port kept ids, and a pack pushed again with an active pack's id
was set active again after every reload: an endless resource reload.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 23:52:13 +01:00
VaspyyyandClaude Opus 5.5 7bcb47b1e9 Play the turtle egg break, conduit short ambient and campfire douse sounds under their 26.3 ids
Three sounds were played under ids that 26.3's sounds.json doesn't have,
so they were silent: block.turtle_egg.break (entity.turtle.egg_break),
block.conduit.ambient_short (block.conduit.ambient.short) and
block.generic.extinguish_fire (entity.generic.extinguish_fire).

Fixes #8055

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 23:50:38 +01:00
DUzzL c1e5d33c42 Use the OIT destroy-stage sprites for breaking cracks with improved transparency 2026-11-04 23:50:18 +01:00
degepieandClaude Opus 5.5 c66ca9f1f6 Advancements: the player predicate tests stats, advancements, recipes and level; inventory_changed tests its player
PlayerPredicate's stats, advancements (done or per criterion), recipes and
level were read by nothing, so criteria using them were granted to anyone.
They are now tested as PlayerPredicate.matches does. The player's records
are copied into its view only for the triggers whose criteria may ask
(Tree::player_facts_asked) and for the command predicates that name them
(facts_asked_in); a field asked of records not filled fails.
inventory_changed now also tests the criterion's player conditions.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKjxbXfo4yzskjMcNq
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-05 03:48:28 +05:00
degepieandClaude Opus 5.5 3e0d3737b1 Advancements: a player's death fires entity_killed_player
ServerPlayer.die calls awardKillScore on the entity
getKillCredit names, which fires ENTITY_KILLED_PLAYER (KilledTrigger) for
the dying player with that entity and the death's damage source. Nothing
fired it: guest_die, every server-side player death, now does, between
the deathCount scores and the deaths statistic.

The killer lookup and the killing blow the sculk catalyst trigger built
for the same death move into shared helpers, and KilledTrigger's matching
into advancements::killed, unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKfuWtefRGy97WTU4a
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-05 03:47:20 +05:00
gigamans442andCodex 78e6faaf23 Merge accepted main for current-base qualification
Refresh the accepted base before publication. The shader/core/backend inputs
and contribution/build rules are unchanged; rerun required checks on this head.

Co-Authored-By: Codex (gpt-6.1-sol) <[email protected]>
2026-11-04 17:45:19 -05:00
CocofireHDandopencode e8f5473926 Fire started_riding for every player on the vehicle
Entity.startRiding(entityToRide, force, sendEventAndTriggers) runs
CriteriaTriggers.START_RIDING_TRIGGER for every ServerPlayer in
entityToRide.getIndirectPassengersStream() once the rider link is set, not
only for the entity that mounted. Horizon fired the trigger at each mount
site for the acting player alone.

Route every rider-link change through Game::start_riding /
note_started_riding, which queues the vehicle and fires
trigger_started_riding for each server player aboard (directly or through a
mob rider). A guest's turn defers the pass to tick_lan, where every player is
back in place. The per-site trigger_player calls are gone; cushions,
minecarts, /ride on a mob and mobs boarding boats/carts now fire it too.

The new boarding test pins the indirect-passenger set (direct rider, rider of
a rider, and an unrelated vehicle).

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-04 23:43:17 +01:00
Delete228andCodex 69e6298905 Fix macOS game bundle native build companions
Refresh the native build receipt independently of the executable and expose runtime data through a relative directory link. Remove stale companions for vanilla builds and preserve unexpected app-side data on errors.

Fixes #9521

Co-Authored-By: Codex <[email protected]>
2026-11-05 01:41:13 +03:00
valkdzx cdbb5792d5 Merge remote-tracking branch 'origin/main' into perf/behaviour-snapshot-key 2026-11-05 00:37:31 +02:00
valkdzxandClaude Opus 5.5 56e06994d3 Startup: keep the behaviour and registry snapshots across rebuilds
The snapshots in .horizon-cache keyed on the executable's modification
time, so every rebuild of the game threw them away and the first start
parsed facts.json and block-behaviours.json again. They now key on a hash
of the code that resolves them (horizon-world and horizon-core sources,
their manifests, Cargo.lock, profile, target and rustflags), computed by
horizon-world's build.rs.

Fixes #9522

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:37:31 +02:00
gigamans442andCodex df1c2f8fd3 Fix callable macro expansion across source boundaries
Rescan replacement tokens with the remaining source while preserving per-token
recursion hiding through argument substitution and pasting. Recognize calls
continued after expanded names and retain their original source locations.

Co-Authored-By: Codex (gpt-6.1-sol) <[email protected]>
2026-11-04 17:33:51 -05:00
Florian ERNSTandCodex e1255d97f0 Handle unprepared data in the quad-leash regression
Keep the resource-backed physics assertions active when the fixture runs, and follow the existing optional-data convention in ordinary CI.

Co-Authored-By: Codex <[email protected]>
2026-11-04 23:29:23 +01:00
degepieandClaude Opus 5.5 c9b4417f04 Lang: read resource pack lang files leniently, as Gson does
A lang file that is not strict JSON (comments, unquoted or single-quoted
strings, raw control characters...) was dropped without a word, so a
resource pack whose lang files carry comments showed nothing. Strict files
read as before; the others go through the existing Gson lenient JsonReader
port, as Language.loadFromJson is expected to read them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMLmvSqLicupMqfESW8
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-05 03:29:16 +05:00
gigamans442andCodex 7e7e6dc482 fix(shaders): expose terrain section visibility to fade-aware packs
Supply mc_chunkFade from the encoded section transition and advertise FADE_VARIABLE without changing native terrain rendering.

Co-Authored-By: Codex (GPT-6.1 Sol) <[email protected]>
2026-11-04 17:27:53 -05:00
Ludovic MarieandClaude Opus 5.5 4adfac92b7 Merge origin/main into pvp/outline-hit
Brings in #9508 (composter fixture fix) so parity can pass.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 23:27:35 +01:00
Florian ERNSTandCodex c2973c43e9 Merge main before quad-leash CI repair
Co-Authored-By: Codex <[email protected]>
2026-11-04 23:25:22 +01:00
AxxioandAntigravity 882149912a launcher: dynamic right padding for friend invite code input (fixes #9507)
In localized versions of the launcher where the 'Join' button has a longer label (such as French 'Rejoindre', German 'Beitreten', Ukrainian 'Приєднатися'), the static right padding of 84 px caused the button to overlap the placeholder text and entered digits.

Compute right padding dynamically based on localized button text length and adapt the container width on wide screens accordingly.

Co-Authored-By: Antigravity <[email protected]>
2026-11-04 23:24:15 +01:00
Florian ERNSTandCodex c0f778ae98 Widen float constants in experience-orb underwater movement
Preserve the double operations around vanilla float drag, buoyancy and cap constants. Pin six executed Java method vectors and guard the real Game water and air tick paths.

Co-Authored-By: Codex <[email protected]>
2026-11-04 23:21:54 +01:00
Ludovic Marie 83ad384f48 Merge pull request #9508 from horizon-rust/fix/composter-fill-fixture-sound
🤖 Agent: the composter regression from #9069 was only the fixture: play_unshared kept the fill sound out of audio.capture, so the probe lost its S line on every fill; the S line now comes from level event 1500 (data > 0 = fill_success, LevelEventHandler case 1500). composter + dispenser harnesses pass on the desktop at this head; pr_ready --quick green except the nix-shell's missing uname.
2026-11-04 23:19:36 +01:00
Florian ERNSTandCodex gpt-6.1-sol 1eb6fe5cc3 Reset command fixture floors before exact fill guards
Clear the floor in loaded-cloud and nautilus fixtures before asserting that filling it changes all 256 blocks. Retain strict controls and cover fresh, partially stone, and fully stone prior states.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 23:18:52 +01:00
itarqos5andClaude Opus 5 0e96b88a53 perf(far terrain): the worker reduces the widths detail reads, not the frame
Corrects #8815, which made `ReducedColumns`'s levels lazy and said "neither
is the render thread, so no frame can stall on it". `Lod::apply_detail`
runs on the render thread and reads a reduction for every tile over the
chunk, so the first read of a width built it there: #8815 did not remove
that work, it moved it onto the frame.

A `lod_reduce` span inside the build (kept, it is what makes this
visible) separates the reduction from the column copying around it.
Flying over far terrain at lodDistance 256: of 14844 ms that `lod_detail`
spent over 140 slow frames, `lod_reduce` was 14140 -- 95% of it. The
`Arc::make_mut` copies are the other 5%.

The far terrain thread now builds the widths `apply_detail` reads before
it sends a chunk's columns on. Same world, same flight, limiter off:
average FPS 84.0 -> 164.0, 1% low 3.2 -> 77.6, p99 229.8 -> 9.3 ms,
`update` 6.4 -> 0.9 ms, slow frames 140 -> 2, and `lod_reduce` on the
render thread 14140 ms -> 0.

The widths are learned, not derived from the plan: `apply_detail` reads a
tile only where it is in `ready`, which the plan does not say, and taking
every level the plan holds would be the eager behaviour again.
`apply_detail` sets a bit as it reads, so the first chunk of a width
still reduces on the render thread and every chunk after it finds the
work done. Bits are never cleared, so the worst case is all four levels
-- the pre-#8815 cost, off the frame. `OnceLock` stays, so an unwarmed
width is still built on demand and the mask is an optimisation rather
than a correctness requirement.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011paghWkrnyQRBhJRodZpG2
2026-11-04 22:18:20 +00:00
CocofireHDandopencode 9833b68bf9 Studio .mcpr: recover a crashed recording to its last whole frame
A recording writes its packets to `<name>.mcpr.<pid>-<nanos>.tmcpr.tmp`,
but the session metadata only reached `metaData.json` inside the archive at
`finish`, so a crash left a stream nothing could identify. The writer now
writes the metadata to `<stream>.meta.json` when recording starts and flushes
the stream and the sidecar together about once a second of recording.

On the next recording in that folder, `recover_crashed_recordings` packages
each leftover stream into a valid `.mcpr` beside it, cut to its last whole
frame (the same `frame_at` definition the reader uses), stamped with the
sidecar (or defaults when there is none) and dated from the stream when it
has no metadata. A stream whose writer may still be running is skipped (own
pid, `/proc` on Linux, or the exclusive lock a live writer holds), and a
stream with no whole frame is kept with its metadata and logged rather than
deleted.

Part of #9434 (items 2-5 follow).

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-04 23:16:56 +01:00
Ludovic MarieandClaude Opus 5.5 441a9ea0fb PvP chat: search keeps the typed text; repeats keep the scroll; no § codes
Review on #9250 (martipops's agent):
- Ctrl+F puts the box's text aside and gives it back when the search
  stops; whichever way the chat closes during a search (Escape, death, a
  server-opened screen), the draft is that text, never the query.
- A compact-chat repeat no longer moves a reader scrolled up: only lines
  it adds do.
- Search and copy on click read the message without legacy § codes, as
  the chat shows it.
- docs/pvp.md says plainly that clear water, clear lava and a fixed time
  of day see further than vanilla at that moment.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 23:15:03 +01:00
CocofireHDandopencode c34d0b2866 Text fields accept spaces while a field has focus
A focused EditBox is the screen's focus, so Space and Enter are its text (charTyped), as in vanilla. The keyboard focus the previous screen left on a widget (the Create New World tab bar, for one) no longer presses it before the key reaches the world name field. The resource-loading title shares this path, so the seed, a server's address and the rename field are fixed with it. Space still jumps in gameplay.

Fixes #9332

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-04 23:13:40 +01:00
Ludovic MarieandClaude Opus 5.5 896aa14a6b PvP HUD: count combo hits by the damage's attacker; no idle allocation
Review on #9246 (martipops's agent):
- The combo counts a hurt report whose direct entity is this player
  (melee and spear jabs) and ignores one that names someone else; a
  report naming no attacker (Horizon's LAN hub for player victims) still
  counts only as the answer to the last swing.
- The server-address widget copies the address only while it is on.
- The ping widget shows nothing while the tab entry still reads 0 (the
  server resends latency every 600 ticks).
- own_latency moved below remote_player_attack, whose doc comment it had
  taken.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 23:13:11 +01:00
TheMrZZandCodex gpt-6.1-sol b8fd1e1456 Honor dropped-item stack-size overrides during merges
Reuse the effective stack-limit helper for neighbour merging and keep the
transfer under the separate 64-item cap signed. Preserve age and pickup
delay updates for zero and negative transfers.

Add guarded Game command coverage for component limits, ordinary and
incompatible pairs, counter inheritance and count conservation, plus a
regression for overstacked transfers.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 23:11:58 +01:00
Ludovic MarieandClaude Opus 5.5 c03e0b9ffb Dispense fixture: report the composter fill sound from level event 1500
#9069 plays `ComposterBlock.handleFill`'s sound unshared (the client that
receives event 1500 plays it, `playLocalSound`), so the audio capture no
longer saw it and the composter harness lost its `S … composter.fill*`
line on every fill (use 570, hopper_in 266, dispense 209 differing on
main 1989b1b59). The fixture now adds that line from the level event, as
it already did for the lava fizz (1501): `data > 0` is fill_success, as
in `LevelEventHandler` case 1500.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 23:00:43 +01:00
MegaBytesMe be26de3fee Launcher: choose game architecture independently on Windows ARM 2026-11-04 21:52:40 +00:00
Florian ERNSTandCodex 1686cd755a Dispatch eligible mob leashes through quad physics
Use the live holder eligibility and preserve the float lookup, yaw and angular-friction boundaries needed by quad attachments. Keep single-spring arithmetic unchanged.

Co-Authored-By: Codex <[email protected]>
2026-11-04 22:47:11 +01:00
Delete228andCodex 002cf12bf2 Refresh lazy sync cache admission on pack reload
Update the current-overlay marker before a complete wire snapshot exists. Preserve frozen gameplay damage definitions while allowing the first no-pack wire load to be cached after all packs are removed.

Cover reuse through an absent resource root, route the existing pre-hub reload regression through the helper, and require the tenth prepared-resource case in the catalog parity harness.

Co-Authored-By: Codex <[email protected]>
2026-11-05 00:43:54 +03:00
Evrim CicekandClaude Opus 5.5 bc8eb368b0 The dragon fight takes only a living dragon, and scans legacy worlds as vanilla
findOrCreateDragon passes over a dying dragon (ServerLevel.getDragons
takes living ones). scanState makes a living dragon the fight's, and
removes it for a new one when there is no active exit portal. The
harness now runs with a player too: arriving in the End beside a dying
dragon, and after the fight is won.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:41:10 +03:00
MegaBytesMe 52186ab1ff feat(launcher): build native mods on Windows ARM64 2026-11-04 21:40:29 +00:00
AxxioandAntigravity 2d88181b0f save: give loot tables precedence over saved items for barrels, shulkers, hoppers, dispensers
Leave randomizable-container inventories empty when their NBT supplies a valid loot table, allowing chunk loading and command paths to retain the table. Barrels, shulker boxes (and colored variants), hoppers, dispensers and droppers now match chests and vanilla 26.3 RandomizableContainerBlockEntity behavior. Invalid or absent loot-table keys continue to preserve saved items.

Fixes #9438

Managed and reviewed by Axxio.

Co-Authored-By: Antigravity <[email protected]>
2026-11-04 22:26:43 +01:00
Evrim CicekandClaude Opus 5.5 31f4897c3e Only the End fight's own dragon wins it when it dies
EnderDragonFight keeps its dragon's UUID (dragon_uuid) and
setDragonKilled acts only for that dragon, so one summoned in the End
after the fight is won dies with 500 experience and no gateway. The
fight takes the End's dragon, or makes one, as findOrCreateDragon does:
at once without a dragon of its own, else 1200 ticks after it last saw it.

Closes #9464

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:12:47 +03:00
Florian ERNSTandCodex 52c79cedb1 Respect entity-ticking loading status in execute loaded
Require completed saved-entity application and loading status without changing simulation or physical unload policy.

Co-Authored-By: Codex <[email protected]>
2026-11-04 22:07:56 +01:00
Loïc PILLERandClaude Sonnet 5.5 5c4ebb36c3 test(render): check the surface keeps NaN, signed-zero and denormal bits exactly
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 22:06:57 +01:00
Loïc PILLERandClaude Sonnet 5.5 c7ab3b851c docs(shaders): note scene_surface is texture_2d<u32> in the changelog
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 22:06:57 +01:00
Loïc PILLERandClaude Sonnet 5.5 8785a07edc fix(shaders): fall back to a renderable format for float pack targets on OpenGL
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 22:06:56 +01:00
Loïc PILLERandClaude Sonnet 5.5 4d90e9db43 fix(render): store native shader pack surface as Rgba32Uint
Rgba32Float is not a render attachment on wgpu's OpenGL backend without
EXT_color_buffer_float, so enabling a native shader pack crashed there
(#9472). The surface holds float bit patterns anyway; store them as
Rgba32Uint (always renderable), bitcast on write in the material stage and
on read in surface_at. Pack-facing API (set_surface, surface_at) is unchanged.
Adds a GPU test that a written surface reads back bit-exact through the post stage.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 22:02:13 +01:00
Florian ERNSTandCodex aef74cd095 Merge latest main for loaded-command checks
Co-Authored-By: Codex <[email protected]>
2026-11-04 21:58:37 +01:00
Ludovic Marie 63eccfc355 Merge pull request #9469 from horizon-rust/feat/moderation-commands-tree
🤖 Agent: verified: verify green; pr_ready --quick 2677 Rust tests + clippy pass (only Python failure is test_install_sh_signature: no uname on NixOS PATH); 2-client proof on a dedicated server with the SMP mod: ops' clients complete /tempban and /mutelist, non-ops don't; /mute with a duration blocks chat, /msg, /tell, /w, /me but not other commands; /tempbanlist lists timed bans; a 5 s ban ends by itself. Risk to watch: the extras' names are dropped from the mods' level map so a mod registering /mute still never sees it (the game intercepts first, as before).
2026-11-04 21:57:38 +01:00
Delete228andCodex 21f2b5381a Keep wire data lazy outside damage-definition packs
Freeze only the gameplay damage entries until the first hub needs complete synchronized data. Preserve no-pack preloads and prevent late helpers or pre-hub reloads from changing the session damage registry.

Co-Authored-By: Codex <[email protected]>
2026-11-04 23:56:25 +03:00
voidsipandCodex 2274fda8a7 Carry live vehicles and riders through End gateways
Co-Authored-By: Codex <[email protected]>
2026-11-04 14:53:31 -06:00
itarqos5andClaude Opus 5 cb6a80698c perf(far terrain): a frame spends 3 ms applying detail, not a whole burst
`Lod::receive` drained the whole results channel every frame. A detail
request asks for 512 chunks and cached ones answer at once, and applying
one copies the columns of every tile over it (`Arc::make_mut` on a
snapshot a mesh job shares) and reduces the chunk to that tile's cell
width. A burst in one frame cost 273 ms of it on the render thread.

`horizon-ctl stats` over far terrain at lodDistance 256 put the cost in
`update` (avg 29.9 ms, 540.5 on slow frames) and not in rendering (2.6
ms) or on the GPU (avg 9.1 ms), with a median frame of 6 ms;
`HORIZON_SPIKES` named the path: update_world / lod_update / lod_results
/ lod_detail, 104 slow frames in 20 seconds.

A frame now spends at most DETAIL_BUDGET on summaries and leaves the
rest in `detail_backlog`. Same binary, same flight, limiter off:
average FPS 94.4 -> 133.6, 1% low 3.7 -> 42.1, p99 156.2 -> 20.1 ms,
worst frame 739.7 -> 34.2 ms. p50 is 0.6 ms worse, the budget's work
spread out rather than dumped into one frame. The fill did not slow:
settling to fully refined took 19 polls against 45.

`request_detail` returns early while any summary waits, which is not
optional: without it a chunk whose summary is still waiting has its
mask clear, so it is asked for again and the cache answers at once. The
backlog then grew by a request every 250 ms and never drained -- 0.5
FPS, `update` averaging 9.7 s a frame.

`refreshed_since` moves from arrival to application: a refresh over the
chunk while its summary waited still drops it.

Corrects #8815, which said the lazy reduction could not stall a frame
because neither the far terrain nor the far meshing thread is the render
thread. `apply_detail` runs on the render thread and reads a reduction,
so the first read of a width builds it there. The budget bounds it;
warming the plan's widths on the worker thread is a separate change.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011paghWkrnyQRBhJRodZpG2
2026-11-04 20:49:06 +00:00
voidsipandCodex 8f5f91f2f0 Carry vehicle passengers through command dimension teleports
Co-Authored-By: Codex <[email protected]>
2026-11-04 14:48:13 -06:00
Florian ERNSTandCodex 6489310c36 Add guarded distance-two loaded-command reproduction
Co-Authored-By: Codex <[email protected]>
2026-11-04 21:47:27 +01:00
degepieandClaude Opus 5.5 abb4ac9c7e Commands: /data merge and modify write minecarts and boats
EntityDataAccessor.setData loads the merged compound into any entity but a
player; Horizon answered "Nothing changed" for carts and boats. Minecart
gets a load() that reads the saved fields over a live cart (from_nbt now
uses it), apply_entity_nbt gains Cart and Boat arms that keep the merged
compound, and guests get commands.data.entity.invalid like the player.

The test compound uses the 26.3 DisplayState form (a block name); a second
test checks that merging only a name keeps fuel, push, fuse and Enabled.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMK3XzCYMyeKEdamets
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-05 01:46:30 +05:00
degepieandClaude Opus 5.5 1dd609c4c0 Minecarts: a chest cart's default display offset is 8
MinecartChest overrides getDefaultDisplayOffset with 8; Horizon gave the
chest cart the base 6, so its chest drew 2/16 too low, DisplayOffset saved
at the wrong value and the synched default was off. default_display_offset
now matches every CartKind.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMK3XzCYMyeKEdamets
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-05 01:46:30 +05:00
ViníciusandCodex 5d9bf650a4 Fix fluid sprite material ownership
Prefer fluid blocks when resolving material IDs for their still and flow sprites, preventing a cauldron material from being assigned to fluid surfaces. Add regression coverage for shared fluid sprites and existing block voting.

Co-Authored-By: Codex <[email protected]>
2026-11-04 17:46:25 -03:00
voidsipandCodex 156ae180f8 Preserve entity-bound server sounds and late pairing
Co-Authored-By: Codex <[email protected]>
2026-11-04 14:41:51 -06:00
Delete228andCodex 7a3f407a54 Merge current main and retain world suffocation bindings
Keep main suffocation registration and the world damage catalog together when loading world tables. Preserve all intervening upstream changes without rewriting existing PR history.

Co-Authored-By: Codex <[email protected]>
2026-11-04 23:41:36 +03:00
CocofireHDandopencode 38487aed11 DualSense: drop the output handle on any hidapi error
hidapi's bundled C can crash inside hid_write on Windows once the pad has
gone (Bluetooth sleep or unplug), and flush() only handled a returned
error, not a crash inside the call. Treat the output as lossy:

- probe the pad with a non-blocking read before every write, so a gone
  device is noticed before hid_write is entered;
- drop the handle on any hidapi failure (read or write), never writing
  through it again;
- schedule a rescan in lost() so the writer goes back through the normal
  scan/reopen path instead of keeping a stale handle;
- watch_animation() now drops the pad on a failed read too.

The handle is a small trait so the writer's state machine is unit-tested
without hardware. There is no vanilla reference: this is Horizon-only
hardware output.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-04 21:40:30 +01:00
Delete228andCodex a085aa324b Merge main while preserving native and entity-bound ticking sounds
Keep the vanilla EntityBound reference/canPlaySound path alongside native-owned ticks. Extend the channel-backend regression to cover paused pitch/position, public stop, release and stop-all cleanup.

Co-Authored-By: Codex <[email protected]>
2026-11-04 23:40:18 +03:00
Delete228andCodex 0ec0e8e440 Merge current Horizon main into native world canvas PR
Preserve upstream reload-listener and native API exports beside the world canvas type. No rebase or force-push.

Co-authored-by: Codex <[email protected]>
2026-11-04 23:40:05 +03:00
CocofireHDandopencode 92549691c2 Management harness: run on Windows, name a server up after stop
The regression behind #9088 was #8245: a stop that doesn't come from the
supervisor's stdin or the control API left the supervisor in its stopped
phase, so `horizon-server --dir … run` outlived the management
`server/stop` and the harness's `wait(timeout=180)` raised TimeoutExpired.
#9077 fixed that (`Shared::shut_down`), on the base of this branch, and the
harness passes here again.

What the harness still left open, and what this fixes:

- It could not run on Windows at all. It wrote the absolute keystore path
  into vanilla's server.properties with single backslashes, which Java's
  properties parser reads as escapes ("C:UserscocoAppData…"), so vanilla
  stopped before the first request. Values are now escaped as vanilla writes
  them, and the harness runs here.
- A server that stays up after `server/stop` was reported as a bare
  TimeoutExpired. `wait_for_exit` waits for the process to end, which is the
  condition the issue was about (vanilla's `ServerStateService.stop` submits
  `MinecraftServer.halt(false)`, so `runServer` returns and `main` ends the
  process), and its failure names the side and the last lines it logged.
  The seconds each server took are kept in report.json: vanilla 3.4 s and
  Horizon 0.5 s here, against the 180 s budget.

Fixes #9088

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-04 21:38:07 +01:00
TheMrZZandCodex gpt-6.1-sol 752b573fc7 Share vehicle navigation with controlling mob passengers
Lend the vehicle navigation to passenger goals using the vehicle's path
context, while retaining each mob's private navigation tick. Apply the
controller policy and ravager goal flags without requiring a combat target.

Add a guarded real Game/Java regression for patrol and stroll behavior,
including NoAI riders, non-controlling slime riders and a NoAI vehicle.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 21:34:22 +01:00
voidsipandCodex 9382056060 Compare carpet farm production against vanilla
Co-Authored-By: Codex <[email protected]>
2026-11-04 14:32:57 -06:00
degepieandClaude Opus 5.5 684215609b Advancements: item predicate component keys read as minecraft: ones
An item predicate's `components` and `predicates` are keyed by registry
ids (DataComponentType and DataComponentPredicate.Type, read through the
registries' name codecs), so "potion_contents" is
"minecraft:potion_contents". `fn item` looked the keys up only in their
full form: a bare key was skipped and let every stack pass. It now finds
them through `full()`, and compares the potion_contents value as a
registry id too.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-05 01:26:41 +05:00
degepieandClaude Opus 5.5 4d613080c2 Chickens play the egg sound and post entity_place only when an egg drops
Chicken.aiStep rolls the chicken_lay gift table first and plays
entity.chicken.egg and posts GameEvent.ENTITY_PLACE only when
dropFromGiftLootTable dropped something; the egg timer resets either way.
Horizon played the sound before the roll and posted no game event, so a
sculk sensor never heard a laid egg.

A new MobEvent::LayEgg carries the pitch (drawn in the same place as
before); its handler rolls the loot and gates the sound and the game event
on a drop. drop_gift_loot now returns whether it dropped; the other
GiftLoot callers (turtle, panda, sniffer) are unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-05 01:26:41 +05:00
degepieandClaude Opus 5.5 909d2e6960 Loot: location_check matches biome tags
A loot `location_check` whose `biomes` named a tag (`#minecraft:is_jungle`)
never matched: the loot data did not load biome tags. `LocationPredicate.biomes`
is a HolderSet, so the arm now reads it with `LootData::holder_set` (a
`#tag`, an id or a list of ids), and the loot data loads the
`worldgen/biome` tags with the world's packs over the game's own.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-05 01:20:19 +05:00
Loïc PILLERandClaude Opus 5.5 7ac56ee53c fix(parity): run peaceful_summon at midnight so zombie horses do not burn
Zombie horses are in the burn_in_daylight tag; Mob.isSunBurnTick rolls
every tick, so a horse could catch fire in the two-tick window and the
vanilla reference read 24 Health instead of 25 (#9089).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 21:14:10 +01:00
Florian ERNSTandCodex c940740feb Isolate crafting parity runs and retain qualified advancement recipe IDs
Co-Authored-By: Codex <[email protected]>
2026-11-04 21:11:03 +01:00
voidsipandCodex f063e900e1 Tick moving pistons after entity travel
Co-Authored-By: Codex <[email protected]>
2026-11-04 14:04:41 -06:00
voidsipandCodex 60244bf97e Update entity-bound sound port ledger after #9382
Co-Authored-By: Codex <[email protected]>
2026-11-04 13:59:12 -06:00
degepie b42692f7a2 Merge remote-tracking branch 'origin/main' into fix/dp-block-nbt
# Conflicts:
#	crates/horizon-client/src/advancements.rs
2026-11-05 00:54:47 +05:00
Florian ERNSTandCodex fff83b42e3 Merge current main before crafting-priority review fixes
Co-Authored-By: Codex <[email protected]>
2026-11-04 20:52:33 +01:00
GabrielNichols 99b0ab1f18 fix(port-pack): invalidate stale harness verdicts 2026-11-04 16:49:44 -03:00
Florian ERNSTandCodex 6650b343b3 Dispatch accepted command-hit reinforcements synchronously
Co-Authored-By: Codex <[email protected]>
2026-11-04 20:49:07 +01:00
DUzzL abe568d446 Don't swing the hand when a mob interaction is CONSUME on the client 2026-11-04 20:48:05 +01:00
Ludovic MarieandClaude Opus 5.5 4be5ea8a3a Server: moderation commands in operators' command tree, /mute [duration], /tempbanlist
/tempban, /mute, /tempmute, /mutelist and /unmute worked on dedicated servers but were left out of the
command tree, so operators' clients showed them as unknown commands with no completions, and the
official server's operators believed only permanent bans existed. They now reach the trees of
operators of level 3 (as a native mod's commands do), where the game runs them: the mute commands
when the server filters chat, the ban ones on a dedicated server.

/mute <player> [duration] [reason] takes a duration after the name (/tempmute stays), and
/tempbanlist lists the bans that end by themselves, soonest first, with who banned, the time left,
the end and the reason.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 20:46:19 +01:00
utophii a0cf173b1f fix(ci): address musl release review feedback 2026-11-04 22:41:13 +03:00
degepieandClaude Opus 5.5 33bdcf863a Advancement entity predicates test the entity's nbt
`adv::entity` had no `minecraft:nbt` arm, so every entity predicate with
`nbt` fell to `_ => false`: a villager's profession, a mob's Variant, a
CustomName, the player's Inventory or SelectedItem never matched.

EntityNbtPredicate.matches: the entity's compound from
NbtPredicate.getEntityTagToCompare (saveWithoutId, plus SelectedItem for a
player) tested with NbtUtils.compareNbt(..., true), which
`nbt_path::compare_nbt` already is.

- `EntityView` gets the compound (`nbt`); `entity` parses the SNBT pattern
  and compares; no compound or an unparsable pattern fails.
- `Tree::index_nbt` notes the triggers whose criteria mention `nbt` (or a
  `minecraft:reference`), like `index_looking_at`, so the compound is
  built only when a criterion may ask.
- `mob_entity` builds the mob's compound (`mob_to_nbt`, riders under
  `Passengers`); `player_entity_for` the player's, through `player_nbt`,
  the player arm of `/data get entity` moved out of `entity_nbt_in_level`.
- A bred child's view, a copy of its parent's, drops the parent's data.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-05 00:40:54 +05:00
utophii 3f9b7bc8bb Merge remote-tracking branch 'upstream/main' into fix/2282-musl-build 2026-11-04 22:36:45 +03:00
Florian ERNSTandCodex 794a3c3531 Merge current main after frozen reinforcement checks
Co-Authored-By: Codex <[email protected]>
2026-11-04 20:32:32 +01:00
Ludovic Marie 1989b1b595 Merge pull request #9210 from Ragbie/fix/silent-dragon-death
🤖 Agent: a dragon saved or summoned with Silent:1b no longer plays the global 1028 death roar at tick 1 of its death; Silent is read from the compound Horizon keeps for unmodelled fields, and the new dragon_death_roar harness compares the level events against vanilla's. The branch passed the cg-39 union run on playhorizon (horizon-client 887 tests); main merged to clear an unrelated lan::conn flake.
2026-11-04 20:31:56 +01:00
Ludovic Marie b50b218667 Merge pull request #9430 from horizon-rust/cg39/kept-text-epoch
🤖 Agent: follow-up to martipops's #9228 review: kept mod block-entity text is keyed on the font atlas epoch, so a resource reload rebuilds it instead of drawing stale glyphs (KeptKey test covers it); docs say what spin, draw_text and native_block_face_sprite really do. fmt, clippy and 7 tests on Linux; the larger points are #9431.
2026-11-04 20:29:38 +01:00
Ludovic Marie 53ea8a56f6 Merge pull request #9227 from TheLion102009/api/fluids
🤖 Agent: tanks take mods' own fluids; before the helpers get numbers, native_fluid_flow now names its dimension and answers none for an unloaded chunk, and a cauldron reports no room for a mod's fluid so native_move_fluids answers none as documented. Stamp test, clippy and 17 fluid tests pass on Linux; a per-tank filter is #9439.
2026-11-04 20:29:34 +01:00
Ludovic Marie c6e4d0a293 Merge pull request #9220 from voidsipp/fix/8848-raider-celebration-sync
🤖 Agent: Raider.IS_CELEBRATING (index 16, BOOLEAN) now reaches clients, and the new lan test pins it through mob_meta itself: with the mob_raider_meta call removed it fails, so the server half of #8848 can't silently drop out. Main merged (the #9271 part is gone from the diff); 4 celebration tests and clippy pass on Linux.
2026-11-04 20:29:29 +01:00
Ludovic Marie bb9bc915af Merge pull request #9278 from abit-foggy/codex/studio-mcpr
🤖 Agent: the .mcpr reader no longer trusts the file: entries are capped (1 MiB metadata, 1 GiB stream), one frame parser serves the index and playback so a huge or zero length ends the stream cleanly, and seeking starts at the first packet of a millisecond. finish renames a synced temp over the destination with Zip64 and keeps the packets on failure. 9 studio tests on Linux, verify green on 56fd928f5; the rest is in #9434.
2026-11-04 20:29:25 +01:00
Ludovic MarieandClaude Opus 5.5 655118b776 Mod fluids: a cauldron has no room for a mod's fluid; fluid_flow takes a dimension and answers none when unloaded
native_move_fluids promised none when the target has no room for that
fluid, but an empty cauldron reported a bucket of room for any fluid, so
a move drained the source and put it all back, answering 0 and marking
the chunk each time. native_fluid_flow is new here: it now names its
dimension, as native_fluid_tanks does, reads a server's parked levels,
and answers none for an unloaded chunk instead of a zero that looked like
still water.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 20:25:48 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 5cea1b3475 Math.sin and Math.cos on Windows round like vanilla's
jmath::sin and jmath::cos used the platform's libm on x86-64, which on
Linux (glibc) rounds like HotSpot's x86-64 intrinsics for all but about
0.2% of arguments. Microsoft's rounds differently for about 3%, so on
Windows item drops, mob goals and worldgen features came out a last bit
off vanilla's, and drops_match_vanillas_motion_bit_for_bit failed there.

On Windows they are now correctly rounded (jmath::exact, double-double
arithmetic with a fast path), which HotSpot's are for all but about 0.1%.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 20:25:34 +01:00
Axxio ebaf4e7d21 launcher: allow editing instance icon from home and preserve picture in dialog (fixes #8689)
Clicking the instance icon on Home or selecting 'Edit instance' in the
folder group more menu now opens the instance dialog. In the dialog,
clicking the large preview icon opens the image picker, and existing
pictures remain selectable in the palette.

Managed by Axxio.
Co-Authored-By: Antigravity <[email protected]>
2026-11-04 20:23:35 +01:00
Ludovic MarieandClaude Opus 5.5 6b078a2bc7 Merge main into #9227
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 20:23:31 +01:00
Ludovic Marie 35e219c5de Merge pull request #9385 from Ragbie/fix/transfer-test-race
🤖 Agent: merging. Ignoring only the hello's send error is enough: data the server sent before closing stays readable after the reset, so the Disconnect is still read and the test still checks the refusal. Proof: on a union with main and #9382 the test passed five runs in a row; fmt, clippy -D warnings and the client-lib tests pass.
2026-11-04 20:23:20 +01:00
Ludovic Marie d65158a6af Merge pull request #9382 from voidsipp/fix/9284-entity-bound-sounds
🤖 Agent: merging. The order matches SoundEngine.tickInGame: stop when canPlaySound is false (the entity went silent), then tick, where EntityBoundSoundInstance.tick stops on isRemoved or else copies the entity's position as floats; the packet's seed now picks the variant, as handleSoundEntityEvent does. The per-tick cost is one entity lookup per playing bound sound. Proof: union with main and #9385: fmt, clippy -D warnings, Python tests, 2634 client and client-lib tests, the render audio (20) and sound_engine (10) tests, and the entity_bound_sound and sound_engine harnesses against vanilla pass.
2026-11-04 20:23:15 +01:00
Ludovic MarieandClaude Opus 5.5 742da4c639 Test that mob_meta sends a raider's celebration
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 20:20:31 +01:00
Ludovic MarieandClaude Opus 5.5 d4d8a5a4bc rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 20:17:00 +01:00
Florian ERNSTandCodex a8f829f9c8 Merge current main before reinforcement dispatch change
Co-Authored-By: Codex <[email protected]>
2026-11-04 20:16:08 +01:00
Ludovic MarieandClaude Opus 5.5 7df3a5dd64 Merge main into #9220
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 20:15:56 +01:00
Arslan ArmanulyandClaude Opus 5.5 e7e4c7c2d3 Shader packs: terrain parts after a failed part, program.enabled, buffer sizes
Review of #9176:

- A split part whose program exists but doesn't load, or whose pipeline
  can't be built, no longer leaves the other part drawing alone: neither
  draws, and the game draws all terrain, as when an unsplit pack's terrain
  program fails. Iris 1.11.7 turns the whole pack off for our probe whose
  gbuffers_terrain_cutout doesn't compile.
- A part with no program in its chain still draws nothing while the other
  draws alone, now with a note: Iris 1.11.7 left the other part undrawn
  with our probes having only gbuffers_terrain_solid, or only
  gbuffers_terrain_cutout.
- Loader::has honours program.<name>.enabled, as load does: Iris drew all
  terrain with gbuffers_terrain for our probe that turns its
  gbuffers_terrain_solid off with program.gbuffers_terrain_solid.enabled=false.
- Post::every_program lists terrain_cutout, so buffer_minimums counts the
  storage blocks the cutout program binds.

Part of #9137

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 00:15:41 +05:00
Ludovic MarieandClaude Opus 5.5 56fd928f57 Merge main into #9278
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 20:14:04 +01:00
Ludovic MarieandClaude Opus 5.5 f41eeab87e Studio .mcpr: bounded reads, one frame parser, safe finish
- The reader caps metaData.json at 1 MiB and recording.tmcpr at 1 GiB,
  so a hostile archive can't exhaust memory, and never allocates from a
  length field: indexing and next_packet share one frame parser, stop at
  the first frame that isn't whole, and agree on the packet count.
- Seeking lands on the first packet of a millisecond (partition_point);
  a timestamp going backwards is indexed at the time before it.
- Fields ReplayMod can leave out read as defaults; protocol is optional;
  a file whose fileFormat isn't MCPR is refused.
- finish writes the archive to a sibling file, syncs and renames it over
  the destination, with Zip64 for the stream; on failure the stream file
  is kept and the error names it. A dropped writer keeps its packets, a
  failed write stops further frames, and the stream name can't collide.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 20:13:59 +01:00
Ludovic Marie 1f90d6f9ae Merge pull request #9275 from lightcodegit/snbt-parser-depth-cap
🤖 Agent: the SNBT depth cap is now 256 rule frames (about 63 nested compounds or 13 levels of nested container items), measured on playhorizon: 384 already overflows a 2 MiB debug thread stack, the size the server thread runs on. New test deep_real_values_still_parse keeps 50 compounds and 10 container levels parsing; 42 horizon-command tests pass, verify green on 54142077f.
2026-11-04 20:10:01 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 ea94327688 HORIZON_STILL: a native mod's chat line too, a warning in the log, wait a second after a step
From review: a native mod's chat line was stamped with the client's
ticks while chat follows the world's under the switch, so it could
vanish at once. The switch now logs a warning when it is on, the
docs say to wait a second after a step (the server's time arrives
once a second), and reseed's doc comment no longer sits between
random_glyph and its own.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 20:07:42 +01:00
Ludovic Marie 11f72f81fc Merge pull request #7725 from deloskiytbackup/feature/realms-support
🤖 Agent: Ludovic allowed Realms with the player's own account (2026-11-04). At 08874a1622 the review's five points are fixed: the join runs on a worker, Leave asks first, the /join/pc address is checked as host:port, requests send only vanilla's sid cookie (a local-server test shows no Authorization header and the token missing from errors), and the world-pack question comes first. Proof: desktop fmt, clippy -D warnings, 1,700 client-lib tests; verify is green on this head.
2026-11-04 20:06:04 +01:00
Ludovic Marie a7ec4259d6 Merge pull request #9419 from horizon-rust/feat/claim-no-paddle
🤖 Agent: launcher side of the free Founder Set claim where Paddle doesn't sell; the service part is live (horizon-cosmetics#11). Risk: the button only shows when the service sends claim.one_click, so older services and other countries see no change.
2026-11-04 20:05:59 +01:00
Ludovic Marie 2e0ef2bd2f Merge branch 'fix/client-information-as-vanilla' into fix/known-packs-as-vanilla 2026-11-04 20:05:44 +01:00
Ludovic Marie 2d7d6303d0 Merge branch 'fix/client-tick-end-needs-level' into fix/client-information-as-vanilla
# Conflicts:
#	crates/horizon-client/src/game/remote.rs
2026-11-04 20:05:23 +01:00
Ludovic Marie 2fb505568c Merge remote-tracking branch 'origin/main' into fix/client-tick-end-needs-level
# Conflicts:
#	crates/horizon-client/src/game/remote.rs
2026-11-04 20:04:35 +01:00
Florian ERNSTandCodex 2edaa4fad5 Merge current main and retain weather and light observations
Co-Authored-By: Codex <[email protected]>
2026-11-04 19:59:44 +01:00
Ludovic MarieandClaude Opus 5.5 68ebd29282 Mod block entity drawing: kept text follows the font, docs say what the helpers do
KeptKey gains Font::epoch, as a sign's kept text has: a glyph cache reset
(the dynamic region filling, Force Unicode or Japanese Glyphs toggled) moves
glyphs in the atlas, and kept mod text drew the cells' new contents until
its block entity changed. The docs now say native_draw_text draws plain
default-font spans, that spin's angle is absolute in game time (a new speed
needs a new phase), and that native_block_face_sprite returns vanilla names
without their namespace.

From martipops's review of #9228.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:59:28 +01:00
Florian ERNSTandCodex 53090512e3 Add frozen reinforcement admission controls
Observe spawn-rule light and live chance/accepted-hit prerequisites before changing event dispatch.

Co-Authored-By: Codex <[email protected]>
2026-11-04 19:59:06 +01:00
Ludovic MarieandClaude Opus 5.5 1606b87f12 Cosmetics: Horizon players' mark by their names; the founder badge after the name
Like Lunar Client's: Horizon's mark (two white bars over a violet line, horizon_cosmetics::mark)
before the names of other Horizon players, in the name tag (both views) and the player list. Who
plays Horizon comes from the cosmetics service in the same cached /v1/worn answers ("horizon": a
list of the batch's UUIDs beside "players", which released games ignore): no new request, nothing
on the wire to Minecraft servers.

- Extras > Cosmetics: "Horizon logos" and "Show me as Horizon", both on by default. On, the game
  signs in (Mojang join, as for My cosmetics) and sends POST /v1/presence at start and every hour;
  off, it sends listed=false and the service forgets the player at once.
- A name tag style's badge moves after the name (the mark goes before it); the launcher's Wardrobe
  draws the name tag the same way.
- Name tag mark and style line in the HUD batch's RGBA: the style line drew #a98fff as pink.
- The player list keeps a mark column once anyone listed has it, so names stay aligned.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:58:07 +01:00
Florian ERNSTandCodex gpt-6.1-sol 109256c0fb Merge main and retain map and weather observations and oracle guards
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 19:57:09 +01:00
JulesB40andClaude Opus 5.5 c9642c76a0 Worldgen: a shared rule that fails to compile returns before its bindings are walked
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:56:23 +01:00
JulesB40andClaude Opus 5.5 609e5306c1 Worldgen: the shared surface rule binds each chunk's densities
The world's surface rule holds the ore veins, whose densities belong to
each chunk's volume, so every chunk fell back to compiling the rule. The
shared rule now keeps the densities compile binds, in its order, and each
chunk's worker binds them to its own volume the same way: the indices,
and the samples, are compile's.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:56:22 +01:00
JulesB40andClaude Opus 5.5 150a1013d2 Worldgen: compile the surface rule once per generator worker
Every proto chunk compiled the world's surface rule twice (build_surface
and apply_carving_mask): a deep copy of the rule tree, every biome
condition's names normalised into a new set, its biome ids looked up. A
generator worker now compiles it once, without the chunk's possible
biomes, and keeps it with the noises it bound; each chunk's worker takes
it and folds the biome conditions its possible biomes decide, as compile
folds them, so the tree, its bands and every block are the same. Rules
that bind densities, workers that already hold rules, and possible biomes
the surface doesn't number compile as before.

Fixes #9218

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:56:22 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 e3ce04dde2 HORIZON_STILL: the smithing screen's slot icons wait too; wait after a step
An open smithing screen cycled its empty-slot icons on the client's
ticks while frozen. And the docs now say to wait a moment after a
/tick step before a capture, as after a turn.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:55:58 +01:00
martipopsandClaude Opus 5.5 c0f6e4d4dc Launcher: a staged update has its own folder and is checked again at install
Fixes #9412. Every launcher process deleted and rewrote the one update folder, and the installer
only checked that the payload existed, so a second launcher could leave a partial file to copy over
the launcher.

- Each stage is a `<pid>-<nonce>` folder. Downloads get their name only after the hash check. Each
  process removes its own; stages whose process is gone are cleaned up after an hour, counted from
  the hand-over, because an installer may still be using them.
- The installer checks the archive against the signed SHA-256 again and places the launcher from
  those bytes. The hash travels in an environment variable: the installer is whatever file is in
  place, so the command line stays readable across versions. A window without one can't place.
- Nothing happens when the launcher in place is already that version or newer.
- On Windows a launcher running from the temp folder, however it is spelled, can't replace itself.
- Update no longer stops hosted servers. The new window doesn't stop them when it closes either.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JLHp7yEJwPTJ2kw29LWdk1
2026-11-04 13:54:58 -05:00
MegaBytesMe 9e9b1a72ca Merge remote-tracking branch 'upstream/main' into codex/issue-9407-native-mods-arm64 2026-11-04 18:54:19 +00:00
NerfPhaselockandClaude Opus 5.5 740567a011 Renderer: a pack's displacement keeps CPU frames; a greyed GPU Culling reads Off
A native pack's `[displacement]` grid takes its quads from the walk's
`visible`, which in a GPU frame lists only the sections the CPU still
draws, so near relief faces went missing: such frames now take the CPU's
path, and docs/graphics.md lists it with the other exceptions.

The GPU Culling switch reads Off wherever it isn't offered, as Translucent
Batching and Smooth Gradients do, so the box, the narrator and the widget
tree no longer report a saved On; the UI test checks the switch.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:53:47 -05:00
MegaBytesMe 84ac891a7a Merge remote-tracking branch 'upstream/main' into codex/issue-9408-launcher-arch-choice 2026-11-04 18:52:53 +00:00
martipopsandClaude Opus 5.5 c269066ca3 Native mods: a fake player's use closes what it opened
A machine's fake player restored its swapped fields but never ran the close
side of the use. A trader stayed in its session, a vehicle kept its menu's
stand-in, and a shulker box's opener count stayed up. It now runs the real
close paths while the fake inventory is in place, and swaps station,
craft_table, ender_open, hook, experience and the respawn point too.

Closing keeps the use as a player's: the click counts, and the same events
and sounds fire. Refusing to open would need a gate at every open site.

Fixes #9409

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JLHp7yEJwPTJ2kw29LWdk1
2026-11-04 13:51:58 -05:00
itarqos5andClaude Opus 5 ad491f1bf0 perf(far terrain): a previewed column spends one span on a dampening run
`shade_sky` records a dampening run's skylight a span per light level, so
a sea 15 blocks deep or more becomes 16 spans to carry a gradient down
its own side. Over real seed-1234 terrain that is 64% to 78% of every
span a far column stores: 18.7, 12.3, 12.0 and 12.6 spans a column at
tile levels 0, 2, 4 and 6, where the runs themselves are 4.1 to 4.5.

A previewed column now spends one span on the run and drains the same
light out of the bottom of it, so every span under the run is lit exactly
as before -- which is what the per-level walk was for ("lit seabeds and
the ground under canopies"). It reaches no face that is drawn: the spans
inside a run have neither a top nor a bottom face (`hides` matches on
state, not light), and a run's side is exposed at its top, where its
light is brightest, with `add_side` raising anything above the
neighbour's top to the neighbour's own sky.

Chunk columns keep the per-level walk. They are what `Column::reduced`
merges, and a reduction takes the brightest light of each slice, so one
bright span for a whole sea would light its bed as brightly as its
surface. A previewed column already stands for a whole far cell and is
never reduced against its neighbours.

Measured on 4448 far tiles at lodDistance 256, Full far detail, two runs
each with the heap census: `Far sampling` 302.9 and 309.6 MiB against
264.5 and 268.2, and the resident set 1386 MiB against 1252 and 1242.
Four pinned views are identical across the change to within the
animation noise floor, while two runs of the same build differ by 7% of
their pixels -- far-tile resolution is not reproducible between
launches, so the controls are in the pull request.

`shade_runs` takes the block-state test as a predicate so the shading
can be tested without prepared resources.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011paghWkrnyQRBhJRodZpG2
2026-11-04 18:50:56 +00:00
Florian ERNSTandCodex gpt-6.1-sol 06cc65f75a Merge main and preserve complete mob-name and weather corpus functions
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 19:50:24 +01:00
Ludovic Marie 8dfc3f2e1e Merge pull request #9229 from TheLion102009/api/scenes
🤖 Agent: merged main through #9228's merge (mod lines and doc sections both kept). The scene's quads use the GUI's isolated depth (HudBatch::depth_since) and stay in the HUD batch, so nothing changes until a mod calls native_draw_scene. union of 15 contributor PRs on main 6ddd14e72 (playhorizon): fmt, clippy -D warnings, client 887 + client-lib 1682 + render 1355 tests green (the 4 clear_budget HDR failures also fail on bare main there).
2026-11-04 19:49:51 +01:00
martipopsandClaude Opus 5.5 2423ffc1ba Launcher: run the binary's tests in PR checks
CI's launcher job and pr_ready ran only --lib, so the tests in main.rs's
modules first ran in launcher.yml's cargo test at release. Add --bins to
both. The clippy failure at forge_install_tests.rs:4 is already fixed on
main by 812512980, so it needs no change here.

Fixes #9414

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JLHp7yEJwPTJ2kw29LWdk1
2026-11-04 13:47:55 -05:00
martipopsandClaude Opus 5.5 e1e3c4f840 Data commands: removing a chest's LootTable keeps it from refilling on load
take_loot_table dropped a held roll without clearing the table from the
chest's source compound. The emptied chest encodes the same as its decoded
source, so the save overlay wrote the source back with its table and the next
load rolled again. It now goes through consume_container_loot, as opening does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JLHp7yEJwPTJ2kw29LWdk1
2026-11-04 13:47:43 -05:00
Ludovic Marie 4d533c252a Merge main into #9227
# Conflicts:
#	docs/native-mods.md
2026-11-04 19:46:39 +01:00
Ludovic Marie 90fa94f2e3 Merge pull request #9239 from razzo715/perf/sleeping-furnaces
🤖 Agent: the sleep is only as safe as the wake paths, and every mutable path into BlockEntities' map (get_mut, insert, take/put, iter_mut, retain, load_chunk, state_changed) clears it, pinned by a_sleeping_block_entity_wakes_on_any_change. The cost on the tick loop is one FxHashSet lookup per ticker. Hoppers stay awake, so the big win is still ahead. union of 15 contributor PRs on main 6ddd14e72 (playhorizon): fmt, clippy -D warnings, client 887 + client-lib 1682 + render 1355 tests green (the 4 clear_budget HDR failures also fail on bare main there).
2026-11-04 19:46:02 +01:00
Ludovic Marie b1db34fa20 Merge pull request #9226 from TheLion102009/api/chunk-tickets
🤖 Agent: mod tickets live in Game.mod_chunk_tickets keyed by dimension while streaming.mod_forced travels with each level's Streaming, so a ticket survives the level swap; forced_chunks() dedups against /forceload so a chunk held both ways is ranked once. Tickets aren't saved, as the doc says: a mod that forgets to re-hold in native_level_load drops its chunks on restart. union of 15 contributor PRs on main 6ddd14e72 (playhorizon): fmt, clippy -D warnings, client 887 + client-lib 1682 + render 1355 tests green (the 4 clear_budget HDR failures also fail on bare main there).
2026-11-04 19:45:57 +01:00
Ludovic MarieandClaude Opus 5.5 08874a1622 Realms: background join, leave question, checked address, vanilla requests, world pack
Fixes the five points from the review of #7725:

- Play runs GetServerDetailsTask on a worker (with vanilla's Retry-After loop and
  an abort on Cancel/Escape) while the screen shows "Connecting to the Realm...";
  the title polls it once a frame and connects when the address is back. Every
  other Realms request (list, invites, join code, open/close, leave) is off the
  UI thread too.
- Leave Realm opens RealmsPopups.infoPopupScreen with
  mco.configure.world.leave.question.line1 (Continue/Cancel), as leaveClicked
  does; only Continue sends uninviteMyselfFrom. Our own Realm is never offered.
- The /join/pc address must be host:port (host name, IPv4 or [IPv6], numeric
  port, no scheme, path or credentials) before it becomes Action::Connect.
- Requests carry exactly what RealmsClient.execute adds: the sid/user/version
  cookies and Client-Ref, X-NetworkProtocolVersion, Is-Prerelease; no
  Authorization header, the JVM's Java/<version> user agent, no redirects.
  Errors are typed (RealmsError) and never hold a header or the token.
- A world pack in the join answer asks
  mco.configure.world.resourcepack.question first; Continue connects with the
  pack allowed and pushed under GetServerDetailsTask.generatePackId.

Also: the DTOs read vanilla's camelCase field names (daysLeft, ownerUUID,
resourcePackUrl... were silently dropped), ownership compares ownerUUID, the
legacy invite-link fallback endpoint is gone (vanilla only uses the frontend
invite-code service), links go through Action::OpenUri with vanilla's
CommonLinks, the Realms title button follows the multiplayer gate, and every
visible string is a vanilla mco.* key (one Horizon key for "not signed in").
No session (offline, expired token) means no request at all.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:45:45 +01:00
Ludovic Marie 8231317207 Merge main into #9210 2026-11-04 19:45:38 +01:00
phexuss e49d129642 fix(launcher): reuse the Wardrobe session until it expires 2026-11-04 19:44:18 +01:00
Ludovic Marie 54142077f2 Merge main into #9275 2026-11-04 19:43:20 +01:00
Ludovic MarieandClaude Opus 5.5 3f529b7d80 SNBT depth cap: 256 rule frames, and a test for deep real values
128 frames let only 31 nested compounds, 17 levels of a component's
`extra` list and 6 containers in containers parse. 256 doubles that and
still stays under a 2 MiB debug thread's stack overflow (384 overflows the
400-deep tests in debug); release frames are smaller still.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:43:19 +01:00
Ludovic Marie 581fad0d32 Merge pull request #9310 from TheMrZZ/fix/h287-named-weather-predicate
🤖 Agent: `weather_check` now compares each present field with `Level.isRaining` (rain level > 0.2) and `isThundering` (rain × thunder > 0.9, dimension-aware), as `WeatherCheck.test` does; an omitted field doesn't constrain. We merged main twice so your corpus group runs after #9288's and #9309's; verify is green on that merge. Nothing else found.
2026-11-04 19:43:14 +01:00
Ludovic Marie 9a5a471297 Merge pull request #9321 from dontstopgorkingit/fix/4683
🤖 Agent: on Linux the stream now asks ALSA for a fixed 1024-frame buffer (about 23 ms at 44.1 kHz) instead of cpal's ~100 ms default. We pushed adf2038d7 so a device that refuses a fixed buffer falls back to the default one rather than playing nothing. Not measured on real hardware here; fmt, clippy and the client tests pass on a union with main.
2026-11-04 19:43:09 +01:00
Ludovic Marie 2599f46c1f Merge pull request #9311 from horizon-rust/fix/launcher-update-prompt
🤖 Agent: the launcher now offers "A new version is available" with Update, and copies that can't replace themselves say so instead of failing silently; Linux end to end on the ThinkPad (Update to 0.2.40 restarts, a read-only copy shows the can't-replace card), pr_ready --quick green.
2026-11-04 19:39:41 +01:00
Ludovic Marie 95247e709f Merge pull request #9225 from TheLion102009/api/container-accepts
🤖 Agent: pushed a fix: container_accepts.json listed native_hooks.rs in `comments`, which the stamp tool stamps by itself and refuses (test_stamp_native_hooks failed on this head). The hopper path pays nothing for vanilla containers, since mod_container_accepts returns at the Kind::Mod check. union of 15 contributor PRs on main 6ddd14e72 (playhorizon): fmt, clippy -D warnings, horizon-client 887 + client-lib 1682 + world/command tests green.
2026-11-04 19:39:35 +01:00
Ludovic Marie 52268eec25 Merge pull request #9223 from TheLion102009/api/machine-breaking
🤖 Agent: use_as_player swaps about 30 Game fields by hand and restores them. A per-player field added to Game later and not listed there would leak the fake player's state into the server shell, so one swap struct would be safer next time. Health, food and effects aren't swapped, which only works because a single use never finishes eating. union of 15 contributor PRs on main 6ddd14e72 (playhorizon): fmt, clippy -D warnings, horizon-client 887 + client-lib 1682 + world/command tests green.
2026-11-04 19:39:30 +01:00
Ludovic Marie a815f2f89d Merge pull request #9222 from TheLion102009/api/host-bridge
🤖 Agent: merged main (the mod_api use list now also has NativeReloadListener). native_sneaking reads KeyCode::ShiftLeft as use_hand does, so on a server it is the acting guest's only inside as_guest; from a block-entity tick it reads the server's empty key set. union of 15 contributor PRs on main 6ddd14e72 (playhorizon): fmt, clippy -D warnings, horizon-client 887 + client-lib 1682 + world/command tests green, stamp tests OK.
2026-11-04 19:39:26 +01:00
Ludovic Marie 57487ddd4a Merge pull request #9262 from voidsipp/fix/8702-breeze-fishing-deflection
🤖 Agent: merged main (its minecart_hook_targets and pull_hooked tests sit beside the breeze ones, and the test module imports Hook once). The deflect path matches on Species::Breeze rather than #deflects_projectiles, which is the same set with default tags but not with a data pack that adds to the tag. union of 15 contributor PRs on main 6ddd14e72 (playhorizon): fmt, clippy -D warnings, horizon-client 887 + client-lib 1682 + world/command tests green.
2026-11-04 19:39:21 +01:00
Ludovic Marie b2842e8f68 Merge pull request #9271 from voidsipp/fix/8279-mob-air-sync
🤖 Agent: checked max_air_supply against the 26.3 bytecode: only Dolphin (4800) and Axolotl (6000) override getMaxAirSupply, and Nautilus returns the default 300, so the two arms are complete. #9220 now carries this branch and shares its mob fixture. union of 15 contributor PRs on main 6ddd14e72 (playhorizon): fmt, clippy -D warnings, horizon-client 887 + client-lib 1682 + world/command tests green.
2026-11-04 19:39:16 +01:00
Ludovic Marie 3cbad717b2 Merge pull request #9264 from yosifdheef/fix/7992-shulker-open-support
🤖 Agent: shulker_support costs one block-tag lookup per sturdy/rigid/center query before the cached path, the same shape as moving_block_supports there. Not in this PR: vanilla's ShulkerBoxBlockEntity also calls doNeighborUpdates when the lid moves, so a torch already on an opening lid only drops at the next neighbour update. union of 15 contributor PRs on main 6ddd14e72 (playhorizon): fmt, clippy -D warnings, horizon-client 887 + client-lib 1682 + world/command tests green, the new level tests included.
2026-11-04 19:39:10 +01:00
Ludovic MarieandClaude Opus 5.5 949facfa7e Wardrobe: the shop tests' claim has one_click
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:35:51 +01:00
Ludovic Marie 262bdc0fef Merge pull request #9206 from degepie/fix/looking-at-all-triggers
🤖 Agent: checked every new trigger id against the trigger it guards; damage_view's two KilledTrigger ids are right, since its only callers (creatures.rs last_blow, dragon.rs) feed trigger_killed. Commands keep player_entity(), so a predicate= that names looking_at still sees the ray. union of 15 contributor PRs on main 6ddd14e72 (playhorizon): fmt, clippy -D warnings, horizon-client 887 + client-lib 1682 + world/command tests green.
2026-11-04 19:35:26 +01:00
Ludovic MarieandClaude Opus 5.5 bcdb34dcdd Multiplayer: answer the server's known packs with vanilla's core pack, as vanilla
KnownPacksManager.trySelectingPacks answers the server's SelectKnownPacks
with the packs the client has; vanilla's client names minecraft:core of its
version, and the server then leaves that pack's registry data out. Horizon
answered with no pack, so every server sent it all registries in full and
saw a client unlike vanilla's. Horizon has the core pack's data in its
prepared resources: it now names it, and fills the entries that come
without data from data/<namespace>/<registry>/<path>.json, as
RegistryDataCollector does from the client's own pack.

tools/vanilla_wire_e2e.py gains known-packs-as-vanilla and known-data-used
(a /say shows as the say_command chat type formats it).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:34:56 +01:00
Florian ERNSTandCodex 13864e6417 Merge latest main before H295 submission
Co-Authored-By: Codex <[email protected]>
2026-11-04 19:34:11 +01:00
Ludovic Marie 498168e904 Merge pull request #9346 from voidsipp/fix/9303-hdr-clear-fixture
🤖 Agent: merging. On playhorizon (llvmpipe adapter) four of the six clear_budget tests fail on main with "fixture buffer 2 must have RGBA16F"; with this head all seven pass, the new adapter-free fixture check included, so CI without a GPU now catches a broken fixture too. Proof: cargo test -p horizon-client-render --lib clear_budget on main (4 failed) and on a union with this head (7 passed); fmt and clippy -D warnings pass on the union.
2026-11-04 19:33:11 +01:00
Ludovic Marie 2d7dd77d1d Merge pull request #9345 from xxaxio/fix/9074-title-wither-skeletons
🤖 Agent: merging. clear_entities runs when a world opens and in finish_close_world, after the closing save has already written every parked level (save_parked_levels), so the new levels.clear() drops nothing unsaved; leave_server now also resets persist and entity attachments, which a client never saves. Proof: union with main, #9341 and #9346: fmt, clippy -D warnings, Python tests and 2624 client and client-lib tests pass.
2026-11-04 19:33:07 +01:00
Ludovic Marie f92e450401 Merge pull request #9341 from Ragbie/fix/dragon-no-ai
🤖 Agent: merging. The 26.3 bytecode of EnderDragon.aiStep checks isNoAi right after Mth.wrapDegrees(getYRot()), sets flapTime to 0.5 and returns, which is where tick_dragon and the remote tick now stop; NoAI is bit 1 of Mob.DATA_MOB_FLAGS_ID (15), the index the host sends. Proof: union with main, #9345 and #9346: fmt, clippy -D warnings, Python tests and 2624 client and client-lib tests pass; CI parity runs the new dragon_no_ai harness against a vanilla server.
2026-11-04 19:33:03 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 84ccda46f1 A lightning flash fades in a frozen level, and its border waits
ClientLevel.tick fades the sky flash on every tick, and moves the world
border's size change only while the level runs normally. The client did
it the other way round: after a /tick freeze, a flash that had just
struck lit the sky for as long as the level stayed frozen, and a border
change went on shrinking or growing on this side while the server's
held.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:31:03 +01:00
phexuss e2c6c17bd7 fix(skins): keep the skin when only its cape fails, and retry failed textures 2026-11-04 19:30:18 +01:00
DUzzL 05a8366017 Refuse breaking game master blocks without game master permission 2026-11-04 19:29:55 +01:00
Ludovic Marie 0d7704f3f3 Merge pull request #9243 from horizon-rust/pvp/crosshair
🤖 Agent: rebased on main e0798a4224 (main made cosmeticsOthers optional in Extras::serialize; the crosshair keeps main's string and appends the pvp lines). Desktop: clippy -D warnings and rustfmt pass on the stack's top; before this rebase pr_ready passed 3946 tests on this commit (fails: main's 4 gfx:: clear_budget GPU tests on lavapipe, which CI passes, and NixOS's missing uname in a Python install.sh test). CI verify green on this head. Off by default; the crosshair mask is rebuilt only on a settings change.
2026-11-04 19:28:30 +01:00
Florian ERNSTandCodex f234c3adc3 Merge main and isolate crafting-priority fixture worlds
Preserve advancement and recipe fixture catalogs; the standalone parity runner prevents overriding recipes from affecting generic command-count controls.

Co-Authored-By: Codex <[email protected]>
2026-11-04 19:27:59 +01:00
degepie 5cdb0d73b4 Merge remote-tracking branch 'origin/main' into fix/dragon-death-vibration
# Conflicts:
#	crates/horizon-client/src/game/dragon.rs
2026-11-04 23:27:16 +05:00
Nikita Maximilian GrimmandClaude Opus 5.5 5d9e84e649 HORIZON_STILL: a frozen scene draws the same frame in every run
A dev switch for before/after pixel diffs (#8750). The world starts frozen
before its first tick, and what the frame shows of time follows the
world's ticks: animated textures, the glint and world border scroll, the
darkness pulse, the dragon's crystal beam, the player model's idle swing,
the HUD (hearts, chat, titles, the locator bar, the tab list), a shader
pack's clock and randoms (smoothed uniforms at their targets, custom
uniforms' random, cave mood, obfuscated text, a spinning clock or compass)
and the camera's partial tick. While frozen, the client's own entity
effects and countdowns wait for the world too, as a frozen level's
entities don't tick. `/tick step N` moves the scene on by whole ticks.
Off by default; nothing changes without it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:24:23 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 26860a60df Dropped items and end crystals draw their phase from their own random
ItemEntity's bobOffs and EndCrystal's time come from the entity's own
random in vanilla. The client drew them from the level's random, shared
with splashes, eating and other client effects, so the same dropped item
could bob and spin from a different phase from run to run. Each now draws
from a random seeded from its id and position, as a client mob's is
(Mob::new, now mobs::entity_random).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:24:17 +01:00
Florian ERNSTandCodex gpt-6.1-sol 5c7c4b07fe Merge main and retain advancement fixtures alongside the crafter map copy
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 19:21:20 +01:00
Florian ERNSTandCodex 8c0f8fe031 Select crafting recipes in resource-file registration order
Query the active world table from crafters and retain first-match path/namespace priority after recipe replacement and filtering.

Co-Authored-By: Codex <[email protected]>
2026-11-04 19:18:36 +01:00
Ludovic Marie 771541d109 Merge pull request #9378 from horizon-rust/fix/native-build-name-the-mod
🤖 Agent: verified b5c41f4 on playhorizon (launcher fmt, clippy -D warnings, 51 native_mods tests; the new test fails before the fix) and CI is green. Only the one-line form of horizon-mixins' diagnostic changes: it leads with mod_id (injection_id) when the tool names one; E_MODULE_CONFLICT carries no mod_id and reads as before.
2026-11-04 19:17:56 +01:00
Ludovic Marie 6b75c9cb79 Merge pull request #9280 from voidsipp/fix/9224-opened-loot-save
🤖 Agent: opening a rolled chest now also drops `LootTable`/`LootTableSeed` from its saved source compound, so an emptied chest no longer re-rolls after a reload; `consume_container_loot` touches nothing when the chest had no rolled marker. The 576 harness cases vary seed and table, but the result never depends on either: three modes would cover the same thing. Proven in our union run (client tests, desktop).
2026-11-04 19:17:51 +01:00
Ludovic Marie 2baf3a4847 Merge pull request #9300 from degepie/fix/minecart-display-sync
🤖 Agent: entries 11 (`DATA_ID_CUSTOM_DISPLAY_BLOCK`, optional block state, 0 = none) and 12 (`DATA_ID_DISPLAY_OFFSET`, default from the kind) now reach clients and are read back, so single player and vanilla servers show a cart's DisplayState. One gap noted in your body and left for later: `default_display_offset` gives 6 for a chest cart where 26.3's `MinecartChest` says 8. Proven in our union run (client tests, desktop).
2026-11-04 19:17:47 +01:00
TheMrZZandCodex gpt-6.1-sol e98ab97b73 Preserve mob damage protection across NBT edits
Keep the internal damage cooldown and previous-hit amount when a data
command reconstructs a mob, matching an in-place vanilla entity load.
Continue loading explicitly edited Health and HurtTime values from NBT.

Add guarded command regression cases for equal hits, stronger hits,
unchanged writes, fresh actors and measured cooldown expiry.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 19:17:26 +01:00
Florian ERNSTandCodex gpt-6.1-sol bfdd6af67f Merge main and install function and loot advancement fixtures together
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 19:16:14 +01:00
Ludovic Marie b46279d5b5 Merge pull request #8274 from megabytesme/feat/windows-arm64-support
feat(windows): add native ARM64 build support
2026-11-04 19:14:26 +01:00
Ludovic MarieandClaude Opus 5.5 7f19c70db3 Wardrobe: "Claim for free" where Paddle doesn't sell
Players in countries Paddle doesn't serve (Russia, Belarus...) can't use the
shop's 0 CHF checkout. The cosmetics service now says so per request
(`claim.one_click` in /v1/me, decided by country on the service), and the
Wardrobe then shows a "Claim for free" banner that calls POST /v1/claim with
the existing Mojang-proven session. Everyone else keeps the shop link.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:13:25 +01:00
Ludovic Marie 80d4e1c9f2 Merge remote-tracking branch 'origin/main' into cg38/9310
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-04 19:12:25 +01:00
Ludovic Marie cee89b5498 Merge pull request #9309 from TheMrZZ/fix/advancement-reward-functions
🤖 Agent: `AdvancementRewards.grant`'s function now runs as the player with suppressed output and GAMEMASTER permission, and restores the outer callback so a reward's `return 9` can't replace the grant command's result. We merged main so your group runs after #9288's bell group in the corpus; verify is green on that merge.
2026-11-04 19:11:47 +01:00
oxi-does-dev 487d76b3f2 Run client mod commands from the control socket
The control socket's chat line went straight to the server on a connected world, skipping the client mod commands, the Chat option's restrictions and the recent list that typed chat goes through. It now uses handle_chat_input like the chat screen, so /modcmd opens the mod's screen on a server and the rest of the line is sent only when no mod owns it.

The control socket's command line also tries a client mod's command before the server console: the console cannot see a mod that is compiled into the client, so hudplus or another client mod's command failed there.

AI agent: oxi-does-dev via OpenCode, GLM 5.3.
2026-11-04 21:10:01 +03:00
Ludovic MarieandClaude Opus 5.5 1394ce1659 PvP & HUD: a PvP preset button
One click on the PvP & HUD page (and on Horizon Extras) turns on the custom
crosshair, the armour and effects widgets, vanilla's toggle sprint and toggle
sneak, lower fire, and the official FPS counter and keystrokes mods when they
are installed. It keeps each option's own settings.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:06:35 +01:00
Ludovic MarieandClaude Opus 5.5 c58cc9369c PvP & HUD: your own time of day and weather
Two options on the PvP & HUD page, off by default: a time of day (morning,
noon, sunset, midnight) and a weather (clear, rain, thunder) that only this
window draws. The sky, its light, the rain and its fog follow them; the
world's day time and weather, and the gameplay that reads them, stay the
server's. Nothing is sent to the server.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:06:35 +01:00
Ludovic MarieandClaude Opus 5.5 5468cd1c3b PvP & HUD: lower fire, shield and totem size, glint colour, clear water and lava
Visual tweaks on the PvP & HUD page, each off by default:
- Lower fire moves the first-person fire overlay down (0-80% of its height).
- Shield size (50-100%) and totem animation size (25-100%).
- Enchantment glint colour: the glint's brightest channel over a solid colour,
  in entity.wgsl and hud.wgsl, carried in free uniform lanes.
- Clear water (vanilla's 30-second water vision from the start) and clear lava
  (vanilla's Fire Resistance lava fog), never past what vanilla shows.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:06:35 +01:00
Ludovic MarieandClaude Opus 5.5 ff77855f6f PvP & HUD: enchantment levels as numbers
An option on the PvP & HUD page, off by default: enchantment names show their level
as a number ("Sharpness 5", and past vanilla's numerals, "Sharpness 255") wherever
the client names one: tooltips and the enchanting table's hint. A one-level
enchantment still has none. Enchantment.getFullname reads a process-wide switch the
game sets each frame from the option.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:06:35 +01:00
Ludovic MarieandClaude Opus 5.5 441d4da364 PvP & HUD: armour, effects and held item count widgets
Three HUD widgets on the PvP & HUD page, each off by default, in a corner of its own
beside the minimap and mods' boxes (docs/pvp.md):
- Armour: each piece worn, head first, with its uses left as a number or a percent,
  coloured like its durability bar.
- Effects: icon, name and level, time left, in place of vanilla's top-right icons.
- Held item count: how many of the held item the inventory holds; arrows with a bow
  or crossbow.

pvp_hud::Widget keeps each widget's lines and rebuilds them only when what it shows
changes, so a frame that changes nothing allocates nothing.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:06:35 +01:00
Ludovic MarieandClaude Opus 5.5 46f7457082 PvP & HUD: block outline colour, thickness and fill; hit colour
Two more groups on the PvP & HUD page, off by default (docs/pvp.md):
- Block outline: a solid colour at 10-100%, 1-4 times vanilla's width, and an
  optional fill that tints the targeted block's shape boxes at 25%. Its first
  settings are vanilla's 0x66000000 stroke. With high contrast on, the colour
  replaces the bright stroke.
- Hit colour: the hurt overlay's colour and how much of it covers the entity.
  Its first settings give OverlayTexture's 0xB2FF0000 texel. The texel rides in
  colored_count.y of the frame uniforms, so it needs no pipeline rebuild.

FrameInputs gets one pvp::Frame field the later PvP options extend.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:06:35 +01:00
Ludovic MarieandClaude Opus 5.5 2209fd9df0 PvP & HUD: chat timestamps, compact chat, copy on click and search
Four chat options on the PvP & HUD page, off by default:
- Timestamps: the local time before each message.
- Compact chat: a message repeated in a row shows once with its count (x3).
- Copy on click: a click on a message with no click action copies its text.
- Chat search: Ctrl+F in the open chat filters the messages by the box's text.

They only change how the kept messages are laid out, so turning one off
shows the chat as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:06:35 +01:00
Ludovic MarieandClaude Opus 5.5 6ab8720792 PvP & HUD: ping, coordinates, server address and combo widgets
Four more HUD widgets on the PvP & HUD page, off by default (docs/pvp.md):
- Ping: the latency the server's player list gives this player. Multiplayer only.
- Coordinates: block position and facing (Direction.fromYRot), hidden whenever F3
  is reduced (option, game rule or server), so it never shows what a server hides.
- Server address: as net::shown_address shows it (invite codes hidden).
- Combo counter: hits in a row, each counted when the server reports the attacked
  entity hurt within a second of the swing; reset when this player is hurt or after
  3 s without a hit.

Each widget rebuilds its text only when its value changes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:06:35 +01:00
Ludovic MarieandClaude Opus 5.5 b208196224 PvP & HUD page: a custom crosshair
Horizon Settings > PvP & HUD... is a new page of options a PvP player sets, all off by
default (docs/pvp.md). The first is the crosshair: shape (cross, T, X, circle, square,
dot), size, gap, thickness, colour (inverted as vanilla, or solid), outline, centre dot,
and another colour over a living entity (vanilla's crosshairPickEntity). Its first
settings draw vanilla's 15-pixel cross; the attack indicator stays vanilla's.

The pixels are worked out once per settings change (CrosshairCache), so a frame only
adds their quads.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:06:35 +01:00
gigamans442andOpenAI GPT-6.1 Sol b6763cc941 Honor explicit weather depth settings in shader packs
Carry rain.depth through Post into weather pipeline depth writes.
Preserve prior omitted/invalid behavior pending external default evidence.
Add original property and hardware GPU regression coverage.

Co-Authored-By: OpenAI GPT-6.1 Sol <[email protected]>
2026-11-04 13:03:21 -05:00
Ludovic MarieandClaude Opus 5.5 4bced57e08 Merge origin/main into feature/realms-support
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:01:37 +01:00
phexuss 22ca656476 fix(render): check a fetched PNG's size before decoding it 2026-11-04 19:01:29 +01:00
Evrim CicekandClaude Opus 5.5 cc613a02fd lan::conn test: a refused transfer's hello may find the connection closed
With transfers off the server turns a transfer away at the handshake and
closes (ServerHandshakePacketListenerImpl.handleIntention), so
transfer_login's hello raced the close and its unwrap failed with
"broken pipe" now and then (seen in CI). The hello's send error is now
ignored; the disconnect is still read. With a 200 ms pause before the
hello the test failed every time; with this change it passes.

Fixes #9376

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 21:01:01 +03:00
Ludovic MarieandClaude Opus 5.5 b5c41f49d8 Native builds: a horizon-mixins error starts with the mod that doesn't apply
A player's native build on 2026-11-04 failed with "horizon-mixins failed
(exit status: 1)" on Horizon 998b1d8, the commit fast_items 0.1.0 pins.
fast_items applies there; built together with a mod made for an older
Horizon (14 of the 72 registry native mods don't apply at 998b1d8, among
them appleskin, flair, mod_menu and freecam), the other mod's hook target
is gone. The diagnostic named that mod only deep in a file path. It now
leads with the mod and its injection: "appleskin (hud): E_TARGET_NOT_FOUND".

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:00:22 +01:00
DUzzL 41be700c66 Fail dry Riptide trident use without dipping the hand (TridentItem.use FAIL) 2026-11-04 19:00:01 +01:00
f19df01c7c Keep the dragon hit helpers that only tests call out of the server build.
The game hits through hurt_part_from, so the no-attacker wrappers were dead code without cfg(test).

Co-authored-by: Cursor <[email protected]>
Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 18:56:29 +01:00
Florian ERNSTandCodex gpt-6.1-sol 80646f9a18 Merge main and preserve both corpus scenario additions for #9349
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 18:56:02 +01:00
Florian ERNSTandCodex eee1ffee60 Merge current main and preserve loot and bell fixtures
Co-Authored-By: Codex <[email protected]>
2026-11-04 18:55:13 +01:00
Ludovic Marie e0798a4224 Merge pull request #9281 from lightcodegit/fix/execute-parse-depth
🤖 Agent: caps `parse_nodes` recursion at 128 where `execute … run` redirects to the root, so the 400-deep chain from #9252 fails to parse instead of overflowing the server thread; the 400-deep test would abort the binary without it. Chosen over #9320, which capped execution only. Nothing else found.
2026-11-04 18:54:32 +01:00
Ludovic Marie 4921de8282 Merge origin/main into feat/windows-arm64-support
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	.github/workflows/launcher.yml
2026-11-04 18:54:00 +01:00
Florian ERNSTandCodex 9f5d2ea594 Merge current main shulker-space fix
Co-Authored-By: Codex <[email protected]>
2026-11-04 18:53:08 +01:00
Florian ERNSTandCodex 1c3dae2a17 Merge latest main before H298 submission
Co-Authored-By: Codex <[email protected]>
2026-11-04 18:52:48 +01:00
Ludovic Marie b319334189 Merge pull request #9292 from voidsipp/fix/9269-shulker-teleport-collision
🤖 Agent: attachment now uses the entity-context collision shape (`entityCanStandOnFace`), so soul sand only takes a shulker under it and scaffolding follows the shulker's height. We pushed a89eb944c, a full-cube fast path, because `canStayAt` runs every tick per shulker. Proven with the client tests on a union with main (desktop).
2026-11-04 18:52:19 +01:00
Ludovic Marie 555c69406f Merge pull request #9296 from sirrayi/fix/teleport-rider-dismount-and-turn
🤖 Agent: the dismount on teleport matches `Entity.teleport`'s `stopRiding()`. We pushed 23a886d93: a relative yaw is a delta in vanilla's transition, so riders turn by the vehicle's turn either way, and `facing` leaves them unturned. The ignored rider game test passes on a union with main (desktop), with clippy and the client tests.
2026-11-04 18:52:14 +01:00
Ludovic Marie 900416b606 Merge pull request #9305 from degepie/fix/dragon-breath-mobs
🤖 Agent: mobs now stop a dragon fireball and take its breath, through the lingering clouds' `cloud_affect` path (undead healed). We pushed 01634eab6 so the per-tick End scans gather mobs only while a fireball or breath cloud exists. Proven with fmt, clippy and the client tests on a union with main (desktop).
2026-11-04 18:52:10 +01:00
voidsipandCodex 164b298d35 Follow entity-bound sounds with their emitting entity
Keep the packet seed and category, update the bound position each tick,
and stop the old object when an entity is removed or its id is reused.
Compare the sound-engine lifecycle against the owned vanilla client.

Co-Authored-By: Codex <[email protected]>
2026-11-04 11:51:50 -06:00
Florian ERNSTandCodex 7f0f1a93ec Merge latest main and retain both parity corpus groups
Co-Authored-By: Codex <[email protected]>
2026-11-04 18:51:40 +01:00
Ludovic Marie 8045ecd4e7 Merge pull request #9259 from jaszkus/optimization-launcher
Launcher: a Performance mode for slower computers (and an accent that changes at once)
2026-11-04 18:51:39 +01:00
Ludovic Marie 63219718ff Merge remote-tracking branch 'origin/main' into cg38/9310
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-04 18:51:19 +01:00
Ludovic Marie c5fb2ba820 Merge remote-tracking branch 'origin/main' into cg38/9309
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-04 18:50:26 +01:00
4af07cfcf1 Drop the needless return at the end of the frog water-travel test.
Clippy rejects a return that only ends a unit test.

Co-authored-by: Cursor <[email protected]>
Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 18:49:09 +01:00
Arslan ArmanulyandClaude Opus 5.5 0758947658 Shader packs: smooth() in an if branch not taken keeps its value, as in Iris
Custom uniforms evaluated every argument of if(), so a smooth() in a
branch not taken still moved toward its value each frame. Our probe pack
in Iris 1.11.7 (if(fmod(frameTimeCounter, 4) < 2, smooth(sq, 10), 0.5)
over a 16 s square wave) reads values that fit "frozen while the branch
isn't taken" within 0.008, and miss "updated every frame" by up to
0.14. if() now evaluates only the conditions up to the first true one
and that branch.

The same probes also time smooth() over a square wave from if(),
eyeBrightness, worldTime and rainStrength, fades 0.5 to 100 and the
default: their Iris values fit a half-life of 0.1 s per fade unit, as
custom.rs already has (a fit to our probes, not Iris's code). A test
pins worldTime steps and the default fade.

Fixes #9371

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 22:48:53 +05:00
c131ee3fee Drop constant asserts that clippy rejects in the armor-stand shove test.
The 0.2 gate is already checked by whether the cart is shoved.

Co-authored-by: Cursor <[email protected]>
Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 18:47:14 +01:00
ElyTheCat 3ec390a6b8 Merge branch 'main' into perf/entity-occlusion-culling-pipeline 2026-11-04 21:14:37 +03:30
Ludovic Marie 795024bfc4 Merge pull request #9263 from masa-masa-0314/chore/ci-bump-actions-node24
CI: run GitHub Actions on Node 24 (checkout v7, artifacts v7/v8, setup-python v7, setup-java v6)
2026-11-04 18:43:53 +01:00
Ludovic Marie 036a2a2cb6 Merge pull request #9328 from voidsipp/fix/9231-inline-mod-install
🤖 Agent: merging. The row button takes the detail card's own checks (installed, checking, busy, support.installable) and calls the same mods_install with the known project, so native-mod consent still comes first; stop_propagation keeps the click from selecting the row. Proof: union with main, #9198 and #9314: launcher fmt, clippy -D warnings and 492 launcher tests pass.
2026-11-04 18:42:51 +01:00
Ludovic Marie 55501878f1 Merge pull request #9314 from voidsipp/fix/4350-client-arrow-fluid-parity
🤖 Agent: merging with one change. The client tick now emitted the arrow's hit, splash and extinguish sounds and played them, but Entity.playSound passes no player to Level.playSound and ClientLevel.playSeededSound plays only for its own player (26.3 bytecode), so the server's packets already play them: every arrow hit sounded twice. tick_client now drops its Sound events after the tick, so the random draws stay in vanilla's order; the new test fails without it. The rest matches AbstractArrow.tick: the whole startFalling/tickDespawn branch is inside !isClientSide. Proof: union with main, #9198 and #9328: fmt, clippy -D warnings, Python tests and the client and client-lib tests pass; arrows tests pass on this head.
2026-11-04 18:42:45 +01:00
Ludovic Marie 815a3434fe Merge pull request #9198 from voidsipp/fix/8892-zombie-conversion-sounds
🤖 Agent: merging. Zombie.convertVillagerToZombieVillager and ZombieVillager.finishConversion send level events 1026 and 1027 only when not silent, and handleEntityEvent(16) draws volume before pitch, as here. I merged main and put 1026/1027 into main's new level_event_except (no excluded player, like the other null-player level events), and gave the probe's hand-built MobType main's new item_stack_limits field. Proof: union with main, #9314 and #9328: fmt, clippy -D warnings, Python tests and the client and client-lib tests pass; CI parity runs the new zombie_cure_sound harness.
2026-11-04 18:42:40 +01:00
Ludovic Marie 6be843b43c Merge pull request #9288 from TheMrZZ/fix/headless-bell-server-tick
🤖 Agent: bells now tick on the headless server before the renderer guard, matching `BellBlockEntity.serverTick`/`makeRaidersGlow`. Small cost to know: while any bell is in `be_anims.bells` the raiders tag set is cloned each tick, and server bells stay in the map until their block changes. Proven with the client tests on a union with main (desktop).
2026-11-04 18:42:32 +01:00
Ludovic Marie f8de9f502d Merge pull request #9293 from xxaxio/fix/9207-control-summon-ticking
🤖 Agent: `summon` now goes through `server.call` + `in_owner_level` like `mobs` already does, so the mob ticks on the server thread and reaches the window through the tracker; the default position is computed from the window's own player first. Nothing else found.
2026-11-04 18:42:23 +01:00
Ludovic Marie 3cb1f356ab Merge pull request #9294 from Ragbie/fix/dragon-death-outside-end
🤖 Agent: `self.dim == Dim::End` is the level being ticked (levels swap per dimension), so a summoned overworld dragon now gives 500 and builds no exit portal, as `EnderDragon.tickDeath` with no `dragonFight` does; the new harness checks it against a vanilla server. Nothing else found.
2026-11-04 18:42:18 +01:00
Ludovic Marie c6d447748c Merge pull request #9302 from degepie/fix/dolphin-trail
🤖 Agent: matches `Dolphin.tick` on a client (NoAI return, in water, lengthSqr > 0.03, four particles at ±0.3 of the yaw, one `1.2 - nextFloat()*0.7` draw a tick from the mob's own random). It runs only on the window's copies, so the server's random sequence is untouched. Nothing else found.
2026-11-04 18:42:14 +01:00
Ludovic Marie 92694f6d2c Merge pull request #9306 from degepie/fix/illusioner-blindness-mobs
🤖 Agent: matches `SpellcasterIllager.customServerAiStep` (Illusioner has no override) and `IllusionerBlindnessSpellGoal.performSpellCasting` blinding any LivingEntity target. One gap left: `EffectMob` carries no source entity where vanilla passes the illusioner; it only matters for effect attribution. Proven with the client tests on a union with main (desktop).
2026-11-04 18:42:10 +01:00
Ludovic Marie a226114661 Merge pull request #9323 from martipops/fix/wardrobe-mark-cache
🤖 Agent: `Marks` keys each mark by item id, the catalogue's hash and the window scale, and hands every replaced image to `drop_image` once per frame next to `sky.free_replaced`, so the atlas stops growing on redraws; the tests cover reuse, a scale change and a new file. Nothing else found.
2026-11-04 18:42:05 +01:00
Florian ERNSTandCodex 55a00b627a Merge latest main for H298 readiness
Co-Authored-By: Codex <[email protected]>
2026-11-04 18:40:16 +01:00
Ludovic Marie 84e9ba93b5 Merge pull request #6652 from rdbtCVS/revert-ram-limit
🤖 Agent: Ludovic decided on 11-04 to remove Horizon's RAM limit, so this goes in. A correction: earlier agent comments here said he had decided to keep the opt-in limit. That was wrong; he never decided that. One concrete point, checked: a Java instance's -Xmx stays settable in both layouts. Classic: main.rs:3281 renders memory_row when not glass, and memory_row returns None for non-Java instances (launch_page.rs:250). Glass: the Edit dialog renders glass_memory_row (glass_instance.rs:678), and memory_instance filters to Java instances. java_launch.rs:427 still passes -Xmx{memory_mb}M. Our 13:57Z review was wrong about this. I merged main (d571d80a06) and found no stale HORIZON_MEMORY_*, /ramlimit or lang keys. Proof on playhorizon: fmt; clippy -D warnings on client/client-lib/render/threads (default) and on horizon-client with --no-default-features; the server build with --no-default-features; tests for threads 17, client-lib+render 2693, client 878; the launcher's fmt and clippy, plus 571 launcher tests. Thanks rdbtCVS.
2026-11-04 18:38:43 +01:00
Ludovic MarieandClaude Opus 5.5 decba13c64 Drop a client arrow's own sounds: the server's packets play them
Entity.playSound passes no player to Level.playSound and
ClientLevel.playSeededSound plays only for its own player, so the
client's copy of an arrow plays no hit, splash or extinguish sound;
the server's sound packets carry them. Playing them as well doubled
every arrow hit in single player and on servers.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:37:50 +01:00
Florian ERNSTandCodex 53fef18ae4 Extend crafter maps using live saved-map context
Reuse map post-processing before dispensing and register the derived saved map. Cover actual map use, scheduled crafting, and backed/missing/max-scale controls.

Co-Authored-By: Codex <[email protected]>
2026-11-04 18:37:42 +01:00
31ef855776 A flying ender dragon takes LivingEntity knockback from a melee hit.
EnderDragon.knockback skips that push while the dragon is sitting, including a hit that makes it take off.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 18:28:34 +01:00
820b8fe8f5 Start a ridden pig or strider's boost when the client receives its total.
The rider's client simulates the mount, and ItemBasedSteering.onSynced starts that timer from the synced int. Without it the boost factor stays 1.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 18:28:09 +01:00
Ludovic MarieandClaude Opus 5.5 c41444f589 Merge feat/windows-arm64-support (DirectX 12 first on Windows ARM64) into the release-safety change
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:27:48 +01:00
28778ffc3b client(fireworks): free leads when a glide boost starts
A firework used while fall-flying has to drop every lead on the player and play the snap, or the mob stays tied and nobody hears it.

Co-authored-by: Cursor <[email protected]>
Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 18:27:23 +01:00
0cfb9167a5 Shove a rideable minecart that overlaps an armor stand.
ArmorStand.pushEntities moves a plain minecart inside the stand when it is within 0.2, and the stand tick never did, so the cart stayed put.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 18:25:42 +01:00
34f506d0d1 A named item frame drops with its custom name.
ItemFrame.getFrameItemStackWithData copies the entity name onto the frame item before dropItem spawns it. Glow item frames use that same stack.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 18:25:28 +01:00
553d0d26e9 Swim frogs with Frog.travelInWater instead of generic fluid travel.
A frog in water was using LivingEntity.travelInFluid, so its speed and drag did not match vanilla.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 18:22:59 +01:00
Florian ERNSTandCodex 6a0ac7a198 Merge latest main for H292 readiness
Co-Authored-By: Codex <[email protected]>
2026-11-04 18:19:48 +01:00
1c615062f6 Apply worn mob_visibility when mobs measure detection range.
A skeleton skull, zombie head, creeper head or piglin head should halve how far that mob notices the player. getVisibilityPercent multiplies by the item's component, and the targeting paths only scaled sneaking and invisibility.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 18:17:34 +01:00
Ludovic MarieandClaude Opus 5.5 c844022a28 Windows ARM64: a failed ARM64 build never holds the other platforms' release
- game-build.yml and launcher.yml: the windows-arm64 matrix entries are
  continue-on-error, so the sign and publish jobs that need them still run.
- nightly-build.yml: horizon-windows-arm64.zip goes into SHA256SUMS and the
  Nightly only when it was built; otherwise a ::warning:: says it is left out.
- launcher.yml: the release warns when the ARM64 zip or setup is missing (its
  sign and publish steps already take dist/horizon-launcher-* by glob).
- Test: an ARM64 launcher skips a launcher release without its own zip and
  never takes the x64 one (launcher_update_from).
- actionlint: windows-11-vs2026-arm is GitHub's image, newer than its label list.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:15:21 +01:00
TheMrZZandCodex gpt-6.1-sol f8dc1e773b Apply scoreboard team formatting to mob command names
Reuse the existing mob team lookup and team formatter when command feedback
names a mob. Preserve its custom name or translated type and the player paths.

Extend the real command corpus with guarded zero-tick join, custom-name,
prefix/suffix clearing, color-only and leave controls against Java 26.3.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 18:12:27 +01:00
voidsipandCodex d93fa85595 Repair HDR clear-budget fixture format hints
Co-Authored-By: Codex <[email protected]>
2026-11-04 11:08:56 -06:00
Ludovic MarieandClaude Opus 5.5 ae0453ebba Merge main into chore/ci-bump-actions-node24
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:08:39 +01:00
MegaBytesMe a59c1ae8b0 Merge the latest Windows ARM64 review changes 2026-11-04 17:08:37 +00:00
Ludovic Marie 23bbd81179 Merge pull request #9342 from horizon-rust/cosmetics-default-off
🤖 Agent: a player with no cosmetics and no saved choice now sees none on others and the game never asks the service about them; owners see them as before, an explicit choice wins. Proof: a gameplay test against a fake service (non-owner sends no request), 27 cosmetics + 78 render + 9 wardrobe tests and clippy -D warnings green on the desktop.
2026-11-04 18:07:12 +01:00
Ludovic Marie 87a5fc6ad0 Merge pull request #9343 from horizon-rust/automation/native-hook-stamp-1104
🤖 Agent: ten merged fragments numbered through API 409 by the repo's own stamper; the workflow now warns instead of failing, because the setting that lets Actions open PRs would also let it approve them.
2026-11-04 18:07:08 +01:00
AxxioandAntigravity a807755773 Title screen: clear wither skeletons and all level mobs on world exit (fixes #9074)
When disconnecting or leaving a server/single player world, leave_server() in remote.rs cleared only top-level mob arrays, leaving GPU skin models, skin frame vertex queues, parked dimension levels, remote objects, and entity draw spans allocated. These cached models could persist into the title screen renderer, causing Nether mobs such as Wither Skeletons to render and wander across the main menu panorama.

- Delegate leave_server() entity cleanup to clear_entities().
- Extend clear_entities() to also clear remote objects, projectiles, parked levels, render vertex buffers, draw spans, entity motion, and reset skin models and frame draws.
- Implement Levels::clear().
- Expose SkinModels::restart() and reset skin draw frames on entity clear.

Fixes #9074.
Managed by Axxio.

Co-Authored-By: Antigravity <[email protected]>
2026-11-04 18:06:38 +01:00
MSedgeMC d733ed6a34 test: the bed explosion harness watches a stand, an item and a boat
`tools/test_bed_explosion_parity.py` compared one victim: Alice's health after
the blast and the push her client is sent. What an explosion does to anything
else went unobserved, and `game/explosion.rs` is the one place in the game
where the entity side of `ServerExplosion` lives.

The scene now puts four things that are not the player in front of the bed
head, where no placement puts Alice or the obsidian wall, and gives each of
them `NoGravity` so the only motion any of them can get is the blast's own:

- `stand`: an armour stand two blocks from the head,
- `invisible`: an armour stand with `Invisible:1b` three blocks away
  (`ArmorStand.ignoreExplosion` asks `isInvisible`),
- `item`: a stone item entity four blocks away,
- `boat`: an oak boat two blocks to the side.

After the blast each one is read back with `/execute if entity` (did it
survive), and with `Pos` and `Motion` where it did. `compared()` keeps those
answers and gives the lists nine decimals the way
`test_server_knockback_parity.py` reads its mob: a blast writes arbitrary bits
into `Pos` and `Motion`, and NBT prints the shortest form that round-trips.

What the first corpus says in vanilla 26.3, in all twelve cases: the visible
armour stand, the item and the boat are destroyed, and the invisible armour
stand survives untouched at its summon position with zero motion - the
`ArmorStand.ignoreExplosion` rule, seen from the outside.
2026-11-04 17:06:26 +00:00
Ludovic MarieandClaude Opus 5.5 a22f5b6e36 Stamp native hook API fragments (through API 409); warn when Actions can't open the PR
The native hook stamp workflow has failed since 14:35Z: the repository
doesn't let GitHub Actions open pull requests, so ten merged fragments
stayed unnumbered. This stamps them on current main with
tools/stamp_native_hooks.py, and makes the workflow leave a warning
naming the pushed branch instead of failing, since enabling that
setting would also let Actions approve pull requests.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:03:58 +01:00
Ludovic MarieandClaude Opus 5.5 1586f9e318 Merge #9271 into #9220: one mob fixture for both metadata tests
#9220's own MobType literal lacked main's item_stack_limits field, so its
tests no longer built; #9271 carries the same 50-line fixture with it.
Both now use one fixture_mob that knows the air and the raider species.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:03:23 +01:00
Ludovic MarieandClaude Opus 5.5 73d6a71826 Cosmetics: others' off by default for players who own none
A player whose account owns no cosmetic now sees a vanilla game by default:
no cosmetics or name tag styles on other players, and the game never asks
the service about them. An owner keeps today's behaviour, and an explicit
choice in the settings or the Wardrobe always wins (CONTRIBUTING.md:
Horizon-only features that change the look are off by default).

- prefs: `cosmeticsOthers` has no line until chosen (`Option<Others>`,
  `Others::effective(chose, owns)`); ownership kept per account in
  `cosmetics-owned.txt`.
- account::owns: `GET /v1/me` with the same Mojang-join sign-in as
  Show my cosmetics.
- game: asks once a run (last run's answer first), retried with the
  existing backoff; one sign-in at a time; the button shows the effective
  value and pressing it stores a choice.
- launcher: the Wardrobe (visible to everyone, unchanged) shows the
  effective value and notes the account's ownership for the game.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:03:21 +01:00
Ludovic Marie c5cc8b8eee Merge main into #9220 2026-11-04 18:03:11 +01:00
Ludovic Marie fbbf21cb10 Merge main into #9229 (through #9228's main merge)
# Conflicts:
#	crates/horizon-client/src/game.rs
#	docs/native-mods.md
2026-11-04 18:03:01 +01:00
Ludovic MarieandClaude Opus 5.5 282289869b Merge main into #9228
Main's glyph callback returns a font::Glyph (its own box from the pen):
text_vertices takes it, and native_draw_text sums its advance.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:02:53 +01:00
Florian ERNSTandCodex b722a4949d Merge latest main for advancement loot validation
Co-Authored-By: Codex <[email protected]>
2026-11-04 18:02:33 +01:00
Evrim CicekandClaude Opus 5.5 d4128444a9 A NoAI dragon's clients are told so, and a Horizon client stops it too
Mob.DATA_MOB_FLAGS_ID (15) carries NoAI as its first bit: the LAN and
dedicated host now sends it with the dragon, and a Horizon client reads
it and stops the dragon's tick where EnderDragon.aiStep does on a client
(no flap, phase or parts). The harness also checks what a vanilla-codec
client is paired with.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 20:00:36 +03:00
Ludovic Marie 6ddd14e727 Merge pull request #9233 from glitchsnake/fix/8703-breeze-invulnerable-to-breeze
🤖 Agent: matches Breeze.isInvulnerableTo (source.getEntity() instanceof Breeze, the owner for projectiles); main merged (trident/bee conflicts taken from main plus attacker_species, and main's new damage_type test literal filled in). The older wind-charge special case in game/wind.rs now duplicates breeze::accepts_damage: follow-up. verify green at this head.
2026-11-04 17:59:16 +01:00
Ludovic Marie d9c0f0bc47 Merge main into #9278 2026-11-04 17:59:15 +01:00
Ludovic MarieandClaude Opus 5.5 a3842d6ad6 mcpr: don't index a packet cut short; take the version from horizon_core
The index loop pushed a packet whose length ran past the end of the
stream (a recording that stopped mid-write), so seeking to it could
only fail. Metadata's mcversion follows VANILLA_VERSION instead of a
literal.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:59:15 +01:00
Ludovic Marie 8f297e4b43 Merge main into #9262
# Conflicts:
#	crates/horizon-client/src/game/fishing.rs
2026-11-04 17:58:45 +01:00
Ludovic MarieandClaude Opus 5.5 a89eb944c6 Shulker: a full-cube support is full on every face
canStayAt runs every tick for each shulker; the prepared collision table
gives full cubes the canonical Shapes.block() identity, so skip the face
shape and XOR join for them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:58:05 +01:00
Ludovic Marie 3038fdf208 Merge remote-tracking branch 'origin/main' into cg38/9292 2026-11-04 17:57:51 +01:00
jaszkus 4cd2759bb2 Merge upstream/main into optimization-launcher
scene.rs keeps Backdrop::new's tint-at-read and the box blur, with upstream's
"no float blur while the blur is 0". launcher/lang/*.json take upstream's
tables and get the two Performance mode strings at the top again.
2026-11-04 17:57:50 +01:00
Ludovic MarieandClaude Opus 5.5 23a886d936 Teleport: riders turn by the vehicle's turn on relative angles too
TeleportCommand passes a relative rotation as a delta, so
calculatePassengerTransition's 'add 0' still turns each rider by that delta
from its own angle: the rider keeps its angle to the vehicle either way.
Without a rotation argument, and with facing, the transition's rotation is
Relative.ROTATION with no delta and the riders do not turn (LookAt turns
the target alone). Replace the per-axis relatives with that one flag, and
turn riders from the angle before the vehicle's pitch clamp.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:57:40 +01:00
4986dcaf60 Play the honey landing slide and show its particles.
HoneyBlock.fallOn plays the slide (and the block's fall sound when the landing hurts) and broadcasts entity event 54, ten honey crumbs. The guest turn dropped both, and clients only drew the five crumbs of a slide.

Co-authored-by: Cursor <[email protected]>
Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 17:57:13 +01:00
Ludovic Marie 862be0a0d2 Merge pull request #9279 from MSedgeMC/fix/lectern-page
🤖 Agent: a lectern with no book now reads page -1 as vanilla's Mth.clamp(page, 0, pageCount - 1) gives (the PR first had 0); the lectern test passed on playhorizon, and this head only merges main.
2026-11-04 17:56:42 +01:00
Ludovic Marie bb84ae23e1 Merge main into #9222
# Conflicts:
#	crates/horizon-client/src/mod_api.rs
2026-11-04 17:56:40 +01:00
Ludovic Marie 1da9966c91 Merge main into #9225 2026-11-04 17:56:13 +01:00
Ludovic MarieandClaude Opus 5.5 1b939383ca container_accepts fragment: drop the comments key
The stamp tool stamps native_hooks.rs itself and refuses it in `comments`
(test_stamp_native_hooks failed on this branch).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:56:13 +01:00
Ludovic MarieandClaude Opus 5.5 b2ebfbe833 Merge origin/main into feat/windows-arm64-support
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:56:00 +01:00
Ludovic Marie 41ba00cc91 Merge remote-tracking branch 'origin/main' into cg38/9296 2026-11-04 17:55:04 +01:00
Ludovic MarieandClaude Opus 5.5 01634eab69 Dragon: gather the mobs only while a fireball or a breath cloud exists
tick_end runs these every tick in the End, where hundreds of endermen can
live; with no dragon projectile there is nothing to hit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:54:52 +01:00
Ludovic Marie 53e6fa637a Merge pull request #9285 from Domanffe/feat/launcher-row-menu-right-click
🤖 Agent: added one guard: the open menu's mouse-down-out closes it on the same press, so a right click on the open row reopened it instead of closing it; the handler now skips that press as the ⋮ does (menu_closed_at). Desktop launcher run at this head: fmt, clippy -D warnings, all tests 0.
2026-11-04 17:54:25 +01:00
Ludovic Marie d4cbf5a5f9 Merge remote-tracking branch 'origin/main' into cg38/9305 2026-11-04 17:54:24 +01:00
Ludovic Marie c5d6cafb96 Merge pull request #7448 from masa-masa-0314/feat/launcher-data-location
🤖 Agent: the location pointer now follows a symlinked ~/.config (it used to error on every start for those players); the data roots still refuse links. verify and launcher are green on this head, and launcher fmt/clippy/tests pass on Linux.
2026-11-04 17:54:20 +01:00
Ludovic MarieandClaude Opus 5.5 adf2038d70 Audio: fall back to cpal's default buffer when a device refuses the short one
A fixed ALSA period that a device does not support made build_output_stream
fail, which left the game with no sound on that device. Retry with the
default configuration then.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:54:14 +01:00
Ludovic Marie f362f48749 Merge remote-tracking branch 'origin/main' into cg38/9321 2026-11-04 17:54:03 +01:00
Ludovic MarieandClaude Opus 5.5 f6c4c0b17e Merge main into #9314
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:53:03 +01:00
jaszkus 337fbf9f4d Merge upstream/main into optimization-launcher
launcher/lang/*.json take upstream's tables and get the two Performance mode
strings at the top of each, so later additions at the end of upstream's tables
no longer conflict.
2026-11-04 17:52:36 +01:00
MegaBytesMe f7484e79d9 fix(windows): address ARM64 support review feedback
Prefer DirectX 12 for Auto on Windows ARM64 while preserving Vulkan as an option. Keep launcher updates on the process architecture, select game assets for the native machine with an x64 fallback, and preserve x64 native-mod builds under emulation.
2026-11-04 16:51:51 +00:00
Ludovic Marie b4adeca3fc Merge pull request #9208 from xxaxio/fix/9148-launcher-ui-bugs
🤖 Agent: the Cull wrapper now pads each row by `gap`, so the mods, modpack-report and project-version lists (gap 8, rows without a margin) finally get their spacing, while the release and notes rows drop their own mb so nothing doubles; radius::CONTROL/ROW equal the old 10/12 px literals, so the field corners don't move. Launcher clippy -D warnings and 476 tests green on this head.
2026-11-04 17:50:11 +01:00
degepieandClaude Opus 5.5 0e2a6b8700 Advancement block predicates test the block entity's nbt
`BlockPredicate`'s `nbt` was skipped, so a predicate with it matched any
block of its `blocks` (and an `inverted` one never matched). As
`BlockPredicate.matchesBlockEntity` does, the pattern now has to be in
the block entity's `saveWithFullMetadata` (`NbtUtils.compareNbt`), and a
block without a block entity fails. The predicates' `World` asks for the
data `/data get block` builds, moved into `Game::block_entity_nbt`.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-04 21:49:49 +05:00
Ludovic MarieandClaude Opus 5.5 1684a32896 Merge main into #9198: add 1026/1027 to main's level_event_except, item_stack_limits in the probe
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:49:35 +01:00
degepieandClaude Opus 5.5 aac36f65dc Advancement predicates read a world's data pack tags
A `#tag` in an advancement predicate never matched a tag a world's data
pack defines: `View::in_tag` read the game's own item, block, entity
type, biome and damage type tags. The world's tables now also keep the
entity type, biome and damage type tags with the packs' overlay
(`TagLoader.loadTagsForExistingRegistries` binds every registry's tags
from the pack stack), and `in_tag` reads them, and the item and block
tags through `Game::items()`.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-04 21:49:08 +05:00
Florian ERNSTandCodex dbabdeb01d Merge latest main for advancement loot lookup
Co-Authored-By: Codex <[email protected]>
2026-11-04 17:48:25 +01:00
Florian ERNSTandCodex a152e92cec Use world datapack tables for advancement loot rewards
Co-Authored-By: Codex <[email protected]>
2026-11-04 17:48:24 +01:00
Ludovic Marie 8a170c33ec Merge pull request #9256 from martipops/fix/shop-window-clock
🤖 Agent: #[serde(other)] Unknown lets /v1/shop and /v1/me answers with a state a newer service adds still parse, so the Wardrobe's top-bar check (shop::shown, which reads open and the dates, not the state) keeps working; the test covers all three answers and the on-disk round trip.
2026-11-04 17:48:16 +01:00
Ludovic Marie 0d762cbcbe Merge pull request #9254 from martipops/fix/cosmetics-item-cache
🤖 Agent: item_cached now refuses an id or hash outside 1-64 of [A-Za-z0-9_] before touching the disk or the service, the rule horizon_cosmetics::fetch already applies, so a catalogue entry like ../x can't read or write outside the cache folder; the traversal test also checks that no request was made.
2026-11-04 17:48:12 +01:00
BPMichonandClaude Opus 5.5 d5f4da2382 Native mods: health HUD state and local attribute helpers
A mod answering native_health_hud can now reach Horizon's HealthHud
(native_health_hud_state): its left_height/right_height place the selected
item name and the action bar (vanilla Hud.leftHeight/rightHeight), and its
layout keeps Horizon's own rows. native_local_attribute(name) reads an
attribute of this client's player (LivingEntity.getAttributeValue), such
as minecraft:armor_toughness. Both through a helper-only API fragment, so
mods no longer read Game's private fields.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01BYf41fgTMRfUEXn3afqyTG
2026-11-04 16:47:16 +00:00
voidsipandCodex 8125129805 Keep mod installation beside search results
Co-Authored-By: Codex <[email protected]>
2026-11-04 10:45:21 -06:00
Arslan ArmanulyandClaude Opus 5.5 93afbf2fd8 Shader packs: split solid and cutout terrain per quad, by sprite layer
The split decided per vertex, and read lava from the high nibble of the
vertex colour's alpha. With separateAo=true that byte holds each vertex's
own ambient occlusion, so the corners of one leaf quad landed in different
parts: each part pushed its other corners off screen, and in our separateAo
probe the leaves drew as speckled slivers of both parts. Lava had no flag
there and went to the cutout part.

The test now reads only the vertex's sprite layer, which all four vertices
of a quad share: OPAQUE_LAYER, or one of lava's two sprite layers, which
the game hands the renderer. In Iris 1.11.7 our separateAo probe draws
leaves whole with gbuffers_terrain_cutout and lava with
gbuffers_terrain_solid; the branch now does the same.

Part of #9137

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 21:44:56 +05:00
Ludovic Marie ae3823b97a Merge main into #9233
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/game/trident.rs
#	crates/horizon-client/src/mobs/bee.rs
2026-11-04 17:40:53 +01:00
Ludovic MarieandClaude Opus 5.5 6461774f70 Merge main into #9285
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:39:46 +01:00
Ludovic MarieandClaude Opus 5.5 f826a42c32 Launcher: a right click on the open row closes its menu
The open menu's mouse-down-out runs on the same press and closes it first,
so the row's right-click handler saw no menu and reopened it. Skip that
press, as the ⋮ does with closed_by_this_press.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:39:45 +01:00
Ludovic Marie 1768e0d3f4 Merge pull request #9161 from voidsipp/fix/8255-moderation-translations
🤖 Agent: merging. Horizon-only keys go out with `translate_with_fallback` from en_us, so vanilla clients on a Horizon server still read English instead of a raw key. Proof: on this head (main merged in; the conflict was only both sides adding tests or keys next to each other), rustfmt, Python tests, clippy -D warnings and the horizon-client and horizon-chat-filter lib tests (873 + 17) pass.
2026-11-04 17:38:55 +01:00
Ludovic Marie e5774bf3ba Merge pull request #9322 from horizon-rust/bench/site-2026-11-04-label
🤖 Agent: docs only, follow-up to #9308 (merged at its first head): labels the 2026-11-04 Mac mini reports 'offscreen, not comparable', since Horizon offscreen against a windowed vanilla isn't a fair pair; checks green at 2f8c8ddab.
2026-11-04 17:38:49 +01:00
NerfPhaselockandClaude Opus 5.5 a58946a336 Graphics: a GPU Culling setting, and its statistics read back from the GPU
GPU culling becomes a setting players can switch: GPU Culling
(horizon-graphics.txt's gpuCulling, off by default and in no preset) sits in
the Performance page's Culling group right after Cave Culling, and applies at
once: every settings apply calls set_gpu_culling, which does nothing when
nothing changes. Where it isn't offered the switch is greyed out, reads Off
and says why: the device can't (no count draws the GPU wrote, compute shaders
or working first instances, or vanilla frames drawn flat), DX12 with flat
page groups, whose count draws lose each draw's base vertex (not offered there
since #9142: "try the Vulkan graphics API"), a software adapter (WARP,
lavapipe), whose pass would run on the CPU beside the frame, or its buffers
stopped fitting in video memory, until the next renderer. macOS
doesn't show it. The control word gpu-culling on|off now sets the setting in
memory, unsaved, as lod-distance does, so the switch, the word and rebuilt
renderers agree.

The statistics are exact again. Each GPU frame copies the pass's two counters
(the sections it kept, their draws) into one of three small readbacks, with
the CPU's part of the same frame: the sections the walk listed less those
whose solid quads the pass drew and counted, its draws, and every call. The
readback is mapped from the frame's after-submit hook, on the submit thread
too, and taken in a frame or a few later; nothing waits for it. So
drawn_sections, section_draws and section_draw_calls always describe one
real frame, the newest whose numbers are known: a CPU frame's at once, a GPU
frame's when its counts come back, never an older frame's over a newer one's.
The status says how old they are (stats_lag) and what is offered
(gpu_culling_offer). A readback whose mapping fails, or whose buffer the
device lost, goes FAILED and is never copied into or unmapped again, as the
GPU timer's readbacks since #6354.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 11:38:47 -05:00
Ludovic Marie 6275a3a20e Merge pull request #9195 from razzo715/fix/item-block-containers
🤖 Agent: merging. `/loot insert` now asks `canPlaceItem` through the hoppers' `Containers::can_place`, so loot can't land in a furnace's result slot, matching LootCommand.distributeToContainer. Proof: on this head (main merged in: the source check now sits before main's new command_slots, and the corpus keeps this group), rustfmt, Python tests, clippy -D warnings and the horizon-client lib tests (873) pass; CI parity runs the item block containers group.
2026-11-04 17:38:44 +01:00
Ludovic Marie 008c42e28f Merge pull request #9170 from xxaxio/fix/9120-hand-swing-objects
🤖 Agent: merging with one change, from the 26.3 client's bytecode: AbstractBoat.interact answers SUCCESS (a swing) unless sneaking or out of control, and doesn't check for room on the client (only the server's startRiding does); AbstractChestBoat passes only out of control, not sneaked at, with room. Minecart.interact is the one that answers CONSUME. Paintings and item frames were right. Proof: on this head (main merged in; the conflict was only both sides adding tests or keys next to each other), rustfmt, Python tests, clippy -D warnings and the horizon-client and horizon-chat-filter lib tests (873 + 17) pass.
2026-11-04 17:38:39 +01:00
Ludovic Marie abeecdf0a4 Merge pull request #9242 from horizon-rust/cg33/finish-8632
🤖 Agent: finishes #8632 (GabrielNichols): native build cache strings in all 85 launcher tables (inserted at the top so main's appends don't conflict), a build refused only while the cache is busy, launcher reference regenerated; also native cache locks are now unlocked before closing, since a child spawned meanwhile kept them taken (flaky Busy; new test fails without it). Desktop run at this head: fmt, clippy -D warnings, all launcher tests 0.
2026-11-04 17:38:34 +01:00
Ludovic Marie 9bfd438a2f Merge pull request #9168 from xxaxio/fix/9131-fishing-bobber-bite-plunge
🤖 Agent: merging. I moved the plunge off the level random: FishingHook draws it from `syncronizedRandom`, reseeded every tick from the UUID and the game time, and an extra level draw shifts every later one out of vanilla's order. It is also computed in float, as Mth.nextFloat does. rdbtCVS's agent then shared the helper with remote hooks. Proof: on this head (main merged in; the conflict was only both sides adding tests or keys next to each other), rustfmt, Python tests, clippy -D warnings and the horizon-client and horizon-chat-filter lib tests (873 + 17) pass.
2026-11-04 17:38:29 +01:00
Evrim CicekandClaude Opus 5.5 b111b38750 An ender dragon with NoAI stays where it is
EnderDragon.aiStep returns after the flap and checkCrystals when
isNoAi() (flapTime = 0.5): no flight history, phase, steering or parts.
Horizon's dragon never read NoAI: a NoAI dragon flew off, out of a
force-loaded chunk, and a save could then lose it. The dragon now loads
and saves NoAI, and its tick stops there.

tools/test_dragon_no_ai_parity.py compares the dragon's position and NoAI
after 100 ticks and after a restart with vanilla's dedicated server.

Fixes #9316

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:38:16 +03:00
Ludovic MarieandClaude Opus 5.5 d571d80a06 Merge origin/main into revert-ram-limit (#6652)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:37:25 +01:00
Ludovic Marie 553de75e96 Merge pull request #9060 from arslanarm/shaderpacks/pack-atlas-padding
🤖 Agent: The padding follows the Mipmap Levels option through `mipmap_option`, which starts at 4 until `set_mipmap_levels` runs. A pack loaded before the option is applied stitches with 4 levels' padding once. Minor. I pushed cddb5526: merged main after #9059 landed (clean). Proof: main + this head + #8433: fmt, clippy -D warnings (render, shaders, client; all targets) clean; `gfx::pack` tests 92 pass, the 4 failures are `clear_budget_tests`, which fail the same way on plain main.
2026-11-04 17:36:15 +01:00
Ludovic Marie c4e241f755 Merge pull request #8433 from HrafnaValkyrja/fix/item-tnt-block-speed
🤖 Agent: Items and primed TNT now end their move with `getBlockSpeedFactor`, through #8096's shared helpers, and a no-physics item skips it as vanilla does. Cost: one extra block-speed lookup per item per tick, a farm's whole item count; vanilla pays the same. I pushed ef4e5c04: merged main and gave the soul sand/honey TNT test main's new `PrimedTnt` fields (`rotation` from #8667, `block_state`), without which it no longer compiled. Proof: main + this head + #9060: fmt, clippy -D warnings (client, client-lib, render, shaders; all targets), horizon-client + client-lib tests 0 failed (1666 + 862).
2026-11-04 17:36:10 +01:00
Ludovic MarieandClaude Opus 5.5 954baa8a14 Windows ARM64: keep launchers on their own architecture, fall back to x64 builds
- Self-update, game installs and native-mod toolchains follow the running
  launcher's architecture again (std::env::consts), not IsWow64Process2's native
  machine: an x64 launcher on an ARM64 PC stays x64, so an update never swaps a
  working emulated setup for an untested ARM64 window. The ARM64 launcher comes
  from horizon-launcher-setup-arm64.exe.
- The ARM64 launcher installs the x64 game (under emulation) from a release
  without an ARM64 build, and checks that file's signed checksum
  (GAME_FALLBACK, asset_installed). Same fallback in horizon-server's updater
  and packaging/server/install.ps1, so ARM64 installs keep working before the
  first Nightly with an ARM64 archive.
- ci.yml's windows-arm64 job runs by hand only: GitHub's runner queue is full,
  and main's checks runs gate the releases. The Nightly and launcher releases
  build the ARM64 archives every run.
- launcher.yml: the ARM64 smoke test accepts the x64 fallback's PE machine; the
  macOS-only version check keeps python3.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:35:57 +01:00
Ludovic MarieandClaude Opus 5.5 871a75e6f2 Merge origin/main into fix/lectern-page
#9189's chest loot-table test landed beside the lectern test: both kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:35:26 +01:00
Ludovic MarieandClaude Opus 5.5 2b2ab7878c Data location: follow a linked config folder for the pointer
The pointer, its lock and the startup check went through `checked_path`, which
refuses any link on the way. A Linux player whose ~/.config (or home) is a link,
as dotfiles managers and Silverblue make it, got "Could not open the data folder"
at every start without ever moving data, and "Use the default folder" could not
clear it. The pointer is never copied, so its path now follows links
(`pointer_path`); the data roots still refuse them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:34:36 +01:00
Ludovic MarieandClaude Opus 5.5 2f8c8ddab7 benchmarks: label the 2026-11-04 Mac mini runs offscreen, not comparable
Horizon ran offscreen (no presenting) while vanilla drew into a window, so the Mac rows are not a fair
comparison; the website keeps the Mac mini's 2026-10-22 runs. The reports stay as a record, labelled.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:34:20 +01:00
makscoder 9f2d88fb57 Let peaceful discard hostile mobs through Mob.checkDespawn, not instantly
Switching to peaceful removed every hostile mob in the same tick with
`mobs.retain(|m| !m.hostile())` in the difficulty command, the LAN/menu
difficulty change, and the dedicated-server start. Vanilla only sets the
difficulty there; each hostile mob is discarded by its own Mob.checkDespawn
on the next tick when the level is peaceful and the type is not allowed in
peaceful, so mobs in unloaded chunks persist until loaded and the wither and
ender dragon follow their own exceptions.

Drop the three retain calls: the per-tick check_despawn already discards the
same mobs (difficulty.effective == 0.0 && !allowed_in_peaceful), with vanilla's
timing and exceptions.

Closes #9283
2026-11-04 19:31:11 +03:00
Ludovic MarieandClaude Opus 5.5 cc4b539cd0 Merge origin/main into the data-move branch
The lang tables merged by key: main's keys (with #9286's shop changes) and
this branch's 14 data-move strings.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:30:16 +01:00
Ludovic Marie f181cc2e47 Merge pull request #9308 from horizon-rust/bench/site-2026-11-04
🤖 Agent: data only (9 perf_bench reports + a note under benchmarks/perf); checks green at be11ce8db. One point: the Mac rows are offscreen and both machines were loaded, as site-2026-11-04.md says, so don't read them as clean ratios.
2026-11-04 17:30:10 +01:00
Ludovic Marie f8c94db47c Merge pull request #9127 from voidsipp/fix/9079-cached-keytool
🤖 Agent: merging. `shutil.which('keytool')` first, then `$JAVA_HOME/bin`, fixes the harness under the parity shim's stand-in java (the env-only management_protocol failure on playhorizon). Proof: union with main: Python tests pass, including the three new keystore tests.
2026-11-04 17:30:06 +01:00
Ludovic Marie a1e620cb84 Merge pull request #8726 from torinsapp/perf/content-check-one-reader
🤖 Agent: merging. One `ZipArchive` for all declarations turns the check from declarations × central-directory reads into one read; `Source` is cloned only to free the borrow of `self` (a PathBuf). Proof: union with main: fmt, clippy -D warnings and horizon-mods tests pass.
2026-11-04 17:30:01 +01:00
Ludovic Marie bf16f0232f Merge pull request #9178 from xxaxio/fix/9121-feed-predict
🤖 Agent: merging with changes. Main meanwhile took food and shears on the client in remote_mob_takes, matching the 26.3 bytecode (Animal.mobInteract and Sheep.mobInteract answer CONSUME there; only the server checks canFallInLove and readyForShearing), so I merged main and kept its version. What this PR still adds is the dye rule, now `sheep_takes`: DyeItem.interactLivingEntity takes a living, unsheared sheep of another colour and passes otherwise; the isSheared test is mine. Left for a follow-up: the caller swings for CONSUME answers too, where vanilla swings only on SUCCESS. Proof: on this head, rustfmt, clippy -D warnings on horizon-client and its remote_mob_use tests (5) pass.
2026-11-04 17:29:57 +01:00
Ludovic Marie 5ded38a494 Merge pull request #8728 from reservedbytes/fix/player-drop-motion
🤖 Agent: merging. The guest path (`drop_guest_items`) took no random draws before and now takes vanilla's four per stack from the level random, so later level draws shift as in vanilla. Vanilla draws from the entity's own random; Horizon keeps the level's in all three places, as before. Proof: union with main: fmt, clippy -D warnings and client tests pass, including the bit-exact drop_motion test.
2026-11-04 17:29:53 +01:00
Ludovic MarieandClaude Opus 5.5 2fa97798c2 Merge main into #9161: keep both sides' lang keys
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:28:31 +01:00
Ludovic MarieandClaude Opus 5.5 25980cfd03 Merge main into #9195: source check before main's command_slots, keep the corpus group
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:28:22 +01:00
voidsipandCodex 7ce774c5d6 Match client arrow fluid simulation
Co-Authored-By: Codex <[email protected]>
2026-11-04 10:28:06 -06:00
Ludovic MarieandClaude Opus 5.5 5c6cdd645b Merge main into #9170: keep both sides' remote tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:27:56 +01:00
Ludovic MarieandClaude Opus 5.5 575cf3e0e7 Merge main into #9168: keep both sides' fishing tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:27:45 +01:00
sirrayiandDeepSeek Harness fab37a4094 Teleport: a target leaves its vehicle, and riders take the angles it was placed at
`Entity.teleport` stops riding unless the transition is `asPassenger`, and
`calculatePassengerTransition` gives each rider the vehicle's new angles plus
its own offset (`passenger.getYRot() - getYRot()`), or the vehicle's angle
alone on an axis the command set relatively (`+ (relatives has Y_ROT ? 0 : ...)`).
The shared writer only moved riders' positions and only the player arm
dismounted, so `/tp` on a spider jockey or a mob in a boat was seated again by
the next sync (the command reported success and nothing moved), and a rotated
`/tp` left mob riders, the host and guests facing where they were.

- `teleport_to_in_level` dismounts a mob or an armor-stand target before it is
  placed (`Entity.teleport` -> `stopRiding`), and carries the command's per-axis
  relatives for the riders.
- `teleport_passengers` places the riders at the angles the vehicle was placed
  at (`passenger_rotation`): mob riders, the host riding a vehicle and the
  hub's guests, recursively, pitched through `Entity.setXRot`'s clamp. A
  relative axis gives the rider the vehicle's own angle. A turned guest gets one
  position packet carrying its new absolute rotation with its motion kept
  (`Hub::teleport_rider`).

Fixes #9289

Co-Authored-By: DeepSeek Harness (deepseek-v4.1-flash) <[email protected]>
2026-11-04 16:27:32 +00:00
Ludovic Marie 8069aa8ced Merge pull request #9237 from NerfPhaselock/perf/gpu-culling-g3
🤖 Agent: the shader's facing test compares order-preserving u32 keys of the same f32 thresholds visible_from uses, MARGIN included, so no driver's subnormal flush can change a run; a grouped mesh keeps one whole draw, and the 4-run cap fits the 3-bit count in runs.
2026-11-04 17:27:25 +01:00
martipopsandClaude Opus 5.5 e09c4098ad Launcher: keep the Wardrobe's name tag mark instead of baking it each draw
Each draw baked a new image for the equipped name tag, and GPUI keeps every one
in the sprite atlas until it is dropped. Marks are now kept per item id, its
file's hash and the window scale. One replaced by a scale change or a new file
is dropped from the atlas on the next frame.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JLHp7yEJwPTJ2kw29LWdk1
2026-11-04 11:25:26 -05:00
gorkandClaude Code a53483eeb0 Reduce Linux CPAL audio buffer latency
Fixes #4683

Co-Authored-By: Claude Code <[email protected]>
2026-11-04 17:24:51 +01:00
Ludovic Marie be704330d9 Merge pull request #9282 from MSedgeMC/fix/bundle-allow-modification
🤖 Agent: the bundle click now checks may_pickup and may_place on the slot, as vanilla Slot.allowModification does, so a bundle in a take-only or locked slot keeps its contents; the new test covers the withheld slot.
2026-11-04 17:23:27 +01:00
Ludovic MarieandClaude Opus 5.5 88c640e8a7 Merge main into #9178: keep main's remote_mob_takes, add the dye check as sheep_takes
Main grew its own pure helpers and tests in remote_mob_use.rs (nautilus,
golems, allay, armadillo). This keeps main's version and adds only what
this PR got right: DyeItem.interactLivingEntity takes an unsheared sheep
of another colour and passes otherwise; shears stay CONSUME on a client.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:23:12 +01:00
Ludovic MarieandClaude Opus 5.5 9e0cefdef9 Merge origin/main into fix/shop-window-clock: keep the unknown state only
#9286 moved the shop to the website and removed the launcher's claim window
rules, so the clock correction has nothing left to correct; this merge takes
main's shop files. ClaimState::Unknown still matters: /v1/shop and /v1/me
answers decide whether the Wardrobe is in the top bar, and a state a newer
service adds made them fail to parse.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:21:30 +01:00
Ludovic MarieandClaude Opus 5.5 ea201cfa97 Launcher update card: the version on its own line; a failed install drops its download
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:21:29 +01:00
Ludovic MarieandClaude Opus 5.5 8d09551a20 Merge origin/main into fix/cosmetics-item-cache
#9286 removed Entry::lines; the merge keeps Entry::plain and drops lines
from the tests' entry helper.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:21:02 +01:00
jaszkus d529272b02 Merge upstream/main into optimization-launcher
launcher/lang/*.json take upstream's tables and get the two Performance mode
strings at the top of each, so later additions at the end of upstream's tables
no longer conflict.
2026-11-04 17:20:04 +01:00
Evrim Cicek e7288a7b9b Merge remote-tracking branch 'upstream/main' into fix/silent-dragon-death
# Conflicts:
#	mods/horizon/src/test/java/dev/horizonlab/parity/VanillaProtocolClient.java
2026-11-04 19:19:18 +03:00
Ludovic MarieandClaude Opus 5.5 a82ff8ba68 Merge origin/main into feat/windows-arm64-support
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:18:28 +01:00
Ludovic Marie d190e2b642 Merge pull request #9153 from arslanarm/shaderpacks/custom-uniform-scalar-types
🤖 Agent: Built-ins are typed int/float/bool from the probe tables. A custom uniform whose declared type the expression doesn't give reads 0 as a whole, with a note naming it. Nothing else found. I pushed 5eef8152: merged main.
2026-11-04 17:16:29 +01:00
Ludovic Marie 8d856de117 Merge pull request #8659 from Teiwazik/older-servers/dropped-components
🤖 Agent: merging. One cost to know: every item component read now asks `ids::dropped_component` and `ids::quirks`, two thread-local reads, even on a 26.3 server; cheap next to the component decode itself. Proof: union with main: fmt, clippy -D warnings and horizon-protocol tests pass, including the three new wire fixtures from 1.21.11 registries.
2026-11-04 17:16:24 +01:00
Ludovic Marie 4bb36fac4c Merge pull request #9105 from arslanarm/shaderpacks/terrain-texture-matrix
🤖 Agent: `textureMatrix` maps to `gl_TextureMatrix[0]` in vertex stages only, while a fragment stage's own `textureMatrix` keeps its frame slot (zero), matching the probe. Merged with #9180's tuple form of `core_matrix` (type `mat4`). Nothing else found. I pushed e8d6861b: merged main (#9057/#9180 landed).
2026-11-04 17:16:20 +01:00
Ludovic MarieandClaude Opus 5.5 40e4d970b0 Load a bookless lectern's page as -1, as vanilla's Mth.clamp does
LecternBlockEntity.loadAdditional clamps Page to 0..getPageCount(book) - 1,
and getPageCount is 0 without a book, so Math.min(Math.max(page, 0), -1)
gives -1. Every Horizon reader of the page applies max(0) first.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:13:46 +01:00
Ludovic MarieandClaude Opus 5.5 56827bc8f8 Native cache: release locks before closing them
A child process spawned while a lease or a Cargo lock is held keeps a copy
of the descriptor until its exec, so closing ours alone left the lock taken
and the next lease or cleanup read Busy (seen as a flaky
clears_only_disposable_outputs... test while other tests spawned Cargo).
Unlock explicitly on drop: that frees it for every copy.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:13:02 +01:00
Florian ERNSTandCodex 6fc1ba82b4 Merge latest main for advancement reward dispatch
Co-Authored-By: Codex <[email protected]>
2026-11-04 17:12:50 +01:00
Ludovic Marie fed60fb986 Merge pull request #9150 from JulesB40/fix/piston-block-updates-next-tick
🤖 Agent: the changed blocks now go out between the random ticks and runBlockEvents, as in ServerLevel.tick, and what the events and block entities write is held to the next tick; piston-slide measured 3 ticks for every move in three runs on a union with main, piston-push and predict pass, and I fixed the check counting from the previous move's head.
2026-11-04 17:12:33 +01:00
Ludovic Marie 69c3e37905 Merge pull request #8954 from Cheezer1656/upstream/native-send-packet
🤖 Agent: main merged again (mod_api.rs keeps both ClientboundPlayPacket and ServerboundPlayPacket re-exports); native send-packet built, clippy and tests green on union 760aa5921.
2026-11-04 17:12:29 +01:00
Ludovic Marie 9014294e55 Merge pull request #9191 from Domanffe/chore/port-map-landed-rows
🤖 Agent: docs only; the seven functions it marks as ported all exist on main, union 760aa5921 green.
2026-11-04 17:12:25 +01:00
Ludovic Marie 3aac8eb917 Merge pull request #8616 from senjinthedragon/hdr-look
🤖 Agent: merging. Off, `hdr.lighting && hdr.look` also skips the water and cloud second passes, so HDR Lighting off costs less than on, and NikitaMGrimm's PQ captures show 100% of pixels within 1 code of SDR. I moved `set_hdr`'s doc comment back onto `set_hdr` (their nit). Proof: union of this head with main: fmt, clippy -D warnings, render and client tests pass.
2026-11-04 17:12:21 +01:00
Ludovic Marie 21d3fffde2 Merge pull request #9160 from Joansitoh/fix/8701-trident-breeze
🤖 Agent: matches `Projectile.hitTargetOrDeflectSelf` + `Breeze.PROJECTILE_DEFLECTION`: REVERSE power 1, the sound from the breeze, no `onHit`, and `lastDeflectedBy` stops a second turn. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 17:12:17 +01:00
Ludovic MarieandClaude Opus 5.5 111692c509 Launcher: "A new version is available" with Update; copies that can't update say so (#9287)
Launcher 0.2.0 reaches 0.2.40 by itself wherever it can write its own folder (checked with the real
0.2.0 builds on macOS and Linux: tags, signing key, legacy list and asset names all still work). A copy
in a read-only place (the disk image, macOS's translocated copy of an app never moved out of
Downloads, a .zip opened in Explorer) fails at every check and said so only on Settings' Launcher
line, so the player never saw it.

- The window downloads and checks the new launcher (backend::stage_update), then the sidebar says
  "A new version is available" with Update: the window closes, the launcher's own file runs as the
  installer (`apply-update`, update_handoff.rs), waits for the window's process to exit, puts the new
  launcher in place with the same code `horizon-launcher update` uses (place_staged) and starts it.
  Closing the window with an update downloaded installs it too, so launchers still update themselves.
- A copy that can't replace itself (backend::cannot_replace_itself) says so with Download again (the
  website's install page); a failed install starts the old launcher, which says why.
- Docs: launcher/README.md, the "download again once" row in docs/versioning.md; README's release
  link no longer filters on the old launcher-v tags.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:11:37 +01:00
Ludovic MarieandClaude Opus 5.5 010ab500f9 lan_e2e piston-slide: count from the head that lands after the move
The second extension starts with the head the first one left, so taking the
first piston_head read gave a negative count. The landed head is now the first
after the moving block. A loaded machine can run two client ticks between
reads: when the read before the move or before the landing skipped one, the
check says so instead of reporting a wrong count. On playhorizon (load 25-47)
three runs measured 3 ticks for every move.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:09:23 +01:00
Ludovic Marie ff8a09cc62 Merge pull request #9118 from Joansitoh/fix/8715-armadillo-click
🤖 Agent: Armadillo.mobInteract is FAIL while isScared() before Animal.mobInteract, so spider eyes no longer end the click on a rolled-up armadillo. Also fixed: brushOffScute is false on a baby, so a baby's brush is not taken (38c31cac5d). The main merge 1e9a62f124 only resolves the import line with #8691 (same resolution as the cg-31 union). Proof: cg-31 union on main 6d43a3593b (playhorizon): fmt, clippy -D warnings, client+lib tests 1638+850 ok.
2026-11-04 17:08:46 +01:00
Ludovic Marie 94a184e236 Merge pull request #9172 from voidsipp/fix/8978-mod-install-feedback
🤖 Agent: merging. `native_notice` is already a plate, so taking it out of `card` also removes the plate-in-plate it had in the results view. Proof: union with main: launcher fmt, clippy -D warnings and lib tests pass.
2026-11-04 17:08:41 +01:00
Florian ERNSTandCodex b9091525a7 Merge latest main while preserving advancement reward regression
Co-Authored-By: Codex <[email protected]>
2026-11-04 17:08:10 +01:00
Florian ERNSTandCodex 381517f87f Run advancement reward functions through the Game dispatcher
Co-Authored-By: Codex <[email protected]>
2026-11-04 17:07:08 +01:00
Ludovic Marie 1e9a62f124 Merge remote-tracking branch 'origin/main' into cg31fix-9118
# Conflicts:
#	crates/horizon-client/src/game/remote_mob_use.rs
2026-11-04 17:06:09 +01:00
Ludovic Marie 47f1c39b7e Merge pull request #7998 from horizon-rust/launcher-loader-version
🤖 Agent: loader version picker, stacked on #7740, green on this head; lands after it.
2026-11-04 17:05:12 +01:00
Ludovic Marie 2980894c35 Merge pull request #7987 from horizon-rust/launcher-java-mrpack
🤖 Agent: .mrpack import, green on this head; rdbtCVS's change request was dismissed because it rested on #6660, closed by Ludovic (Java instances stay).
2026-11-04 17:05:07 +01:00
Ludovic Marie e57b1d34bb Merge pull request #7740 from horizon-rust/launcher-forge-install
🤖 Agent: Forge install for Java instances, green on this head; the only blocker was a change request resting on #6660, which Ludovic closed (Java instances stay).
2026-11-04 17:05:03 +01:00
Ludovic Marie dc5a91ac44 Merge pull request #9299 from horizon-rust/feat/partner-afri-network
🤖 Agent: the partner entry goes below the official one through the same once-only marker logic, so a player who deletes it never gets it back; proof: multiplayer::tests (20) and clippy -D warnings green on the desktop.
2026-11-04 17:04:59 +01:00
Ludovic Marie d08d24e9c2 Merge pull request #8651 from Teiwazik/fix/leave-server-sounds
🤖 Agent: merging. On the single-player path these three calls repeat what finish_close_world already did, and `stop_all` on an empty mixer is a no-op, so the only change is for leaving a server or being kicked. Proof: union with main: fmt, clippy -D warnings and client tests pass.
2026-11-04 17:04:55 +01:00
Ludovic Marie 1a91ea6936 Merge pull request #8691 from CocofireHD/fix/turtle-dig-level-event
🤖 Agent: lands the whole stack (#8637 #8644 #8647 #8652 #8657 #8658 #8660 #8690). Concrete fix: be258bc235 sent every ParticleAt as a speed-0.1 packet (ink at 1/100 speed, client-side hearts/splash/smoke drawn twice); squid ink is now MobEvent::LevelParticles as Squid.spawnInk's sendParticles, and main's wolf test got the new client_tick argument. Proof: 569f9644dc in the cg-31 union on main 6d43a3593b (playhorizon): fmt, clippy -D warnings, client+lib tests 1638+850 ok; CocofireHD's later main merge 5839363b51 only resolves allays.rs (main-hand check + swing kept on main's Option<ItemStack> inventory).
2026-11-04 17:04:50 +01:00
Ludovic MarieandClaude Opus 5.5 cddb55263c Merge main into shaderpacks/pack-atlas-padding
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:03:31 +01:00
Ludovic MarieandClaude Opus 5.5 ef4e5c049d Merge main into fix/item-tnt-block-speed
The soul sand/honey TNT test gets main's new PrimedTnt fields (rotation, block_state).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:03:30 +01:00
Ludovic Marie 42ae7fffe1 Merge pull request #9115 from Joansitoh/fix/8890-conversion-flags
🤖 Agent: ConversionType.convertCommon also copies PortalCooldown, InvulnerableTime, the fire flag and entity tags, which are still not carried over; the five flags here match. The land-stop was main's new MobType field item_stack_limits in this test's literal: main merged and the field added (79576177db). Proof: cg-31 union on main 6d43a3593b (playhorizon): fmt, clippy -D warnings, client+lib tests 1638+850 ok.
2026-11-04 17:02:03 +01:00
Ludovic Marie 6b91fe90d5 Merge pull request #8707 from CocofireHD/fix/attribute-cross-level
🤖 Agent: /attribute now runs in the target's level (in_target_level), so an unbounded @e from the Nether reaches the Overworld cow, as EntitySelector.findEntities searches every level. Proof: command_exec harness PASS (82 s) with the 8 new corpus cases on the cg-31 union on main 6d43a3593b (playhorizon), plus fmt, clippy -D warnings, client+lib tests 1638+850 ok.
2026-11-04 17:01:59 +01:00
Ludovic Marie 3070364215 Merge pull request #8907 from Joansitoh/fix/shulker-teleport-render
🤖 Agent: the slide now starts from the move packet (createInterpolationHandler NO_OP) and is only counted down in client_tick; a riding shulker gets the peek reset without the slide. First parity run died in 2 s on the runner's dead .horizon-prepare.lock link (environment); rerun 41856251948 queued. Proof: cg-31 union on main 6d43a3593b (playhorizon): fmt, clippy -D warnings, client+lib tests 1638+850 ok.
2026-11-04 17:01:55 +01:00
Ludovic Marie aab356c6c4 Merge pull request #8648 from itarqos5/feat/drop-a-client-build
🤖 Agent: a drop starts the same start_build_import the picker uses, behind can_import_build, so a removal in progress can't race it; .exe/.gz/.tgz are taken unread so build_import gives the precise error, and extensionless files are read last. I fixed the wrap spaces in the two error strings and merged main (the stale-key verify failure came from main, fixed by #9265).
2026-11-04 17:01:48 +01:00
Ludovic Marie 46322061d7 Merge pull request #9200 from Domanffe/fix/dropped-pack-copy-errors
🤖 Agent: a failed datapack copy now reports its error instead of passing silently; a half-copied pack still stays in datapacks/ (no cleanup), worth a follow-up. Union 760aa5921 tests green.
2026-11-04 17:01:43 +01:00
Ludovic Marie f85777b490 Merge pull request #8971 from elythepreciouscat/perf/creature-projectile-tick-optimizations
🤖 Agent: the guest-entity and dead-guest lists no longer hang on has_guests (which skips dead and spectating guests), so a lone dead player's ender pearl still vanishes as in vanilla; pearl_death and the client tests passed on union 760aa5921.
2026-11-04 17:01:39 +01:00
Ludovic Marie c496609c3a Merge pull request #9189 from voidsipp/fix/8920-chest-loot-load
🤖 Agent: merging. Only chests get the precedence; barrels, shulker boxes, hoppers and dispensers load through the same RandomizableContainer.tryLoadLootTable in vanilla and still keep their Items here: a follow-up. Proof: union with main: fmt, clippy -D warnings and client tests pass; CI parity runs the new chest_load harness.
2026-11-04 17:01:34 +01:00
Ludovic Marie e9448bd997 Merge pull request #9143 from Ragbie/fix/silent-elder-curse
🤖 Agent: merging. The host's own path now gates only the sound on `elder_curse_param`, and the apparition stays unconditional, which is what ClientPacketListener.handleGameEvent does for GUARDIAN_ELDER_EFFECT. Proof: union with main: fmt, clippy -D warnings and client tests pass (the new guardian test included); CI parity runs the new elder_curse harness.
2026-11-04 17:01:29 +01:00
Ludovic Marie 5568e9d693 Merge pull request #9138 from voidsipp/fix/8627-optical-flow-scene-change
🤖 Agent: merging. Splitting the reduction into `scd_finalize_pass` replaces the completion counter, which WGSL's memory model never promised would make other workgroups' writes visible; the cost is one 9-workgroup dispatch and a 9 KiB buffer per generated frame. Proof: union with main: fmt, clippy -D warnings and render tests pass (the GPU tests need an adapter; CI's run them).
2026-11-04 17:01:25 +01:00
Ludovic Marie cb0b56a9ed Merge pull request #8665 from Stink-O/native/far-terrain-edits
🤖 Agent: merging. Risk noted: the server holds an extra `Arc<Chunk>` per handed-over column until the window's next tick, so an edit in that window copies the chunk on `Arc::make_mut`; one tick at most, and only for bulk edits out of view. Proof: union with main: fmt, clippy -D warnings, client and lan::handoff tests pass.
2026-11-04 17:01:21 +01:00
Ludovic Marie e7174a8571 Merge pull request #9054 from arslanarm/shaderpacks/shadow-pass-back-faces
🤖 Agent: Pack shadow passes now draw every face (and without back-face culling), which roughly doubles the shadow pass's solid quads for Iris-format packs. Horizon's own packs keep the light-facing selection (`every_face: false`). `shadow_water` getting `cull: false` too is a guess the probe didn't measure, as the description says. I pushed 9fac526f: merged main.
2026-11-04 17:01:16 +01:00
Ludovic Marie 1bae636ef6 Merge pull request #8635 from valkdzx/parity/elytra-look-vector
🤖 Agent: merging. FireworkRocketEntity reads `getLookAngle()`, Mth's float sine table, so the boost now matches `travel_fall_flying` and the server; the remaining f64 `view_vector` use is `rocket_hand_angle`, which only places the spark. Proof: union with main: fmt, clippy -D warnings, client tests and tests/test_remote_own_rockets.py pass.
2026-11-04 17:01:12 +01:00
Ludovic Marie 637d885453 Merge pull request #8479 from xFedeT/xfedet-fix-texture-rendering
🤖 Agent: merging the Metal split and the minified core-shader fix. I dropped the ZIP validation from the download path: vanilla's DownloadedPackSource checks only the SHA-1 (checkExistingFile), the strict zip crate refused the streamed Ascendia archive that Horizon's own pack reader already reads (so other Java-readable packs would have been refused too), and it decompressed the whole pack on every cache hit. Proof: fmt, clippy -D warnings and the touched crates' tests pass on a union of this head with main and 19 other PRs.
2026-11-04 17:01:07 +01:00
Ludovic Marie bb99dd0fb9 Merge pull request #8667 from HrafnaValkyrja/fix/tp-parity
🤖 Agent: `set_rotation` is the same eight lines in 11 impls (finite yaw, NaN pitch kept, clamp); a shared helper would keep them from drifting. Item, orb, TNT, falling-block and rocket loaders still read Rotation as [0, 0], as the description says. I pushed 764989a2: merged main, keeping main's new TNT `block_state` argument beside `rotation` (power, block_state, rotation), and gave main's new TNT and orb fixtures the field. Proof: main + this head: fmt and clippy -D warnings (horizon-client and horizon-client-lib, all targets) and horizon-client tests pass, 0 failed.
2026-11-04 17:01:02 +01:00
Ludovic Marie 7ef2b97025 Merge pull request #9059 from arslanarm/shaderpacks/pack-atlas-sprite-sizes
🤖 Agent: Stitching the pack atlas at each sprite's own size only applies to flat draws (a stitched atlas is dropped for grid draws), and a device that can't stitch falls back to the grid with a log line. Nothing else found. I pushed 02e68e15: merged main (#9057/#9180 landed).
2026-11-04 17:00:58 +01:00
Ludovic MarieandClaude Opus 5.5 79d298d339 Offer the Afri-Network partner server once in the server list
Horizon partners with Afri-Network, a server for players in South Africa.
At start the game now adds it once below "Horizon Official" in
servers.dat, like the official server: never again after the player
deletes it (horizon_partner_servers.txt), and not when the list already
has its address. servers::insert_after keeps hidden entries and unknown
fields, as prepend does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:00:38 +01:00
Ludovic Marie 8733f83fd1 Merge main into #9242
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-04 16:57:52 +01:00
TheMrZZandCodex gpt-6.1-sol d15541aa39 Merge main while retaining inline and weather predicate fixtures
Keep the independent inline parser and its fixture definitions alongside the named weather regression.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 16:56:01 +01:00
Ludovic Marie 59d8cc38a2 Merge pull request #9192 from CocofireHD/fix/build-limit-actionbar
🤖 Agent: `InteractionResult.FAIL.consumesAction()` is false, so `handleUseItemOn`'s build-limit message fires. ANY_BLOCK_USE keeps its old condition. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:55:56 +01:00
Ludovic MarieandClaude Opus 5.5 be11ce8db1 benchmarks: Horizon Nightly 2026-11-04 vs vanilla 26.3 on the Mac mini and the desktop
The perf_bench reports behind playhorizon.dev/benchmarks as of 2026-11-04 (horizon-site#58): RD 12 and 32,
three games each, 1280x720, VSync off. The Mac's session was locked (Horizon offscreen) and both machines were
busy (load 17-50 on the Mac, 28-70 on the desktop); site-2026-11-04.md says how they were made and what that costs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:55:16 +01:00
Ludovic Marie 7db3c5afef Merge pull request #9061 from Joansitoh/fix/potion-amplifier-reload
🤖 Agent: the reader treats the byte as `UnsignedBytes.toInt`; the writer clamps to 0..=255 before the byte cast, so 255 and 128 round-trip. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:55:09 +01:00
yosifdheef 5d9886fb34 Merge remote-tracking branch 'upstream/main' into fix/7992-shulker-open-support 2026-11-04 18:54:46 +03:00
Ludovic Marie 1bacc5cee0 Merge pull request #9067 from Joansitoh/fix/end-portal-xp-orbs
🤖 Agent: after the cleanup, `clear_remote_objects` (new connection, level, dimension) drops the orbs with the rest of the old ClientLevel. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:54:42 +01:00
Ludovic Marie 2181ab22eb Merge pull request #9068 from Joansitoh/fix/shulker-arrow-deflect
🤖 Agent: the refusal branch now restores the fire set by the arrow and reverses at power 0.2, as `AbstractArrow.onHitEntity` does when `projectileReceivesSideEffectsOnHit(false)`. This also covers mobs in their hurt cooldown, whose arrows used to vanish. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:53:58 +01:00
Ludovic Marie eeeabc13fc Merge pull request #9069 from Joansitoh/fix/composter-fill-feedback
🤖 Agent: both `levelEvent(1500, …)` calls in `ComposterBlock` (useItemOn, the hopper input) are the null-source overload, so 1500 belongs in the no-exception list. `play_unshared` also stops the serving side from sending a second sound packet. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:53:15 +01:00
Ludovic MarieandClaude Opus 5.5 79576177db Add item_stack_limits to the conversion test's MobType
Main gave MobType an item_stack_limits field after this branch was cut.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:52:25 +01:00
Ludovic Marie 47f857e3c5 Merge pull request #9071 from Joansitoh/fix/chorus-portal-particles
🤖 Agent: `hub.entity_event` broadcasts with no exception, so the eater sees its own event 46, as with `sendToTrackingPlayersAndSelf`. A mob's 46 arrives before its move packet, so its trail runs between the two old positions, as on a vanilla client. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:51:53 +01:00
Ludovic Marie 5eb115301b Merge remote-tracking branch 'origin/main' into cg31fix-9115 2026-11-04 16:51:53 +01:00
Ludovic Marie 031ce8d748 Merge pull request #9113 from Joansitoh/fix/8891-silent-witch
🤖 Agent: the pitch `nextFloat` stays inside `!isSilent()` at both call sites (`Witch.aiStep` line 155, `performRangedAttack` 262), and the test pins the untouched random. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:50:56 +01:00
Ludovic Marie 7acb499c7e Merge pull request #9114 from Joansitoh/fix/8863-trader-end
🤖 Agent: `Level.isDarkOutside`/`isBrightOutside` are both false under `hasFixedTime`. A datapack dimension with fixed time still drinks, because the check is `nether || end`, not the dimension type. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:50:20 +01:00
Ludovic MarieandClaude Opus 5.5 4093c1de28 Merge origin/main into feat/drop-a-client-build (picks up #9265)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:48:12 +01:00
Ludovic Marie 3e5987615d Merge pull request #9116 from Joansitoh/fix/8850-raider-ride-jump
🤖 Agent: `extra.mount` is the vehicle (`getVehicle`), not the rider, so the guard is `!isPassenger()` and the `nextInt(50)` draw is skipped exactly as in `RaiderCelebration.tick`. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:47:55 +01:00
Ludovic Marie 7dbc6f7c4c Merge pull request #9158 from Joansitoh/fix/9132-fishing-minecart
🤖 Agent: `AbstractMinecart.isPickable` is `!isRemoved()`, and the ridden cart is skipped like `isPassengerOfSameVehicle`. The pull reuses `pull_hooked` for every hooked kind. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:47:19 +01:00
Ludovic MarieandClaude Opus 5.5 da82eadb2a Remote mob takes tests: MobType's new item_stack_limits
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:46:52 +01:00
Ludovic Marie 4fc709af20 Merge remote-tracking branch 'origin/main' into cg35/9178 2026-11-04 16:46:34 +01:00
Ludovic Marie da4f89e3d7 Merge pull request #9163 from Joansitoh/fix/8851-raid-horn
🤖 Agent: checked the server thread: the serving Game has no local player (dedicated options), so every player, the window's too, gets its own packet. The 'in raid' set is still one player (`bar.player`), while vanilla's `raidEvent.getPlayers()` holds everyone within 96 blocks; a far second participant hears nothing. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:46:24 +01:00
Ludovic Marie 3a8609eada Merge pull request #9186 from Joansitoh/fix/8937-max-stack-size
🤖 Agent: `max_stack` reads the patch first and falls back to the item when the component is removed, as `ItemStack.getMaxStackSize` does. The wire test covers the add and the `!` removal. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:45:37 +01:00
Ludovic Marie 84f20cd34e Merge pull request #9188 from Joansitoh/fix/9185-bee-sting-mobs
🤖 Agent: matches `Bee.doHurtTarget` (poison on any LivingEntity the sting hurt, 10 s Normal / 18 s Hard). Not ported here: `setStingerCount` on a mob target, which vanilla also increments. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:44:52 +01:00
Ludovic Marie 88f0faf67d Merge pull request #9286 from horizon-rust/feat/launcher-wardrobe-only
🤖 Agent: Ludovic's call (11-04): the shop lives on playhorizon.dev/shop (live, Paddle checkout tested end to end with his account), the launcher keeps the Wardrobe with an Open the shop button. launcher job green on this head; verify running.
2026-11-04 16:44:17 +01:00
Ludovic Marie 25f65c8441 Merge main into #9242
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-04 16:44:15 +01:00
Evrim CicekandClaude Opus 5.5 03e77c9fb9 test_dragon_death_outside_end: drop the end gateway count the box cannot see
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:43:08 +03:00
Ludovic Marie c909ca58e6 Merge main into #8954
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/mod_api.rs
2026-11-04 16:42:13 +01:00
voidsipandCodex 5150ff66bf Match shulker teleport collision and attachment rules
Co-Authored-By: Codex <[email protected]>
2026-11-04 09:41:51 -06:00
Axxio 9f346f9794 control: horizon-ctl summon spawns server-ticking mobs (fixes #9207)
When running single player on an integrated server, `horizon-ctl summon`
spawned mobs directly into the client window's entity list rather than
delegating to the server thread. Because the client window does not tick
mobs (running `tick_remote` instead of `tick_world`), summoned mobs
never executed AI goals, took no environmental damage, and were not
visible to server queries.

Delegate `summon` to the integrated server in the owner player's level
when `self.integrated` is active, matching other control world commands
and allowing the server to tick the mob and broadcast it via standard
entity tracking.

Managed by Axxio.
Co-Authored-By: Antigravity <[email protected]>
2026-11-04 16:41:46 +01:00
Ludovic MarieandClaude Opus 5.5 9f69fa38e3 Regenerate docs/launcher-commands.md for native-cache
the_launcher_reference_is_up_to_date: the native-cache command and the
native-cache-gib setting were missing from the generated reference.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:40:49 +01:00
Ludovic MarieandClaude Opus 5.5 9fac526fef Merge origin/main into shaderpacks/shadow-pass-back-faces
Fixture: build/try_build (#9196) and build_with_terrain share one
try_build_with_terrain.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:40:10 +01:00
Ludovic Marie 5eef8152d8 Merge remote-tracking branch 'origin/main' into cg32/fix-9153 2026-11-04 16:39:58 +01:00
degepieandClaude Opus 5.5 d0ac649f08 Ender dragon: its fireballs and breath reach mobs too (#8741)
DragonFireball is stopped by any entity it can hit and DragonFireball.onHit
moves its cloud to the first LivingEntity within 4 blocks; AreaEffectCloud
.serverTick applies its instant damage to every LivingEntity in it. Horizon
only looked at players. Mobs now stop a fireball, its cloud snaps to them,
and both breath clouds (the fireball's and the flame phase's) put their
instant damage on the mobs inside through the lingering clouds' existing
cloud_affect path (indirectMagic, undead healed instead).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-04 20:38:51 +05:00
Ludovic Marie 5d8f9fc2fc Merge pull request #9084 from arslanarm/shaderpacks/raw-texture-defaults
🤖 Agent: I pushed 19b0fd00 and 27d625d8: merged main and filled `Resources.packed` (#9090), `Interface.initial_values` and `Resources.shadow_linear` in the new test, which no longer compiled against current main. Raw textures defaulting to linear + clamp and PNGs to nearest + repeat match the probe table. Nothing else found.
2026-11-04 16:38:33 +01:00
Ludovic Marie 12306e9a47 Merge pull request #8733 from HrafnaValkyrja/fix/vehicle-teleport
🤖 Agent: Merged after review fixes 2c7b4906: /rotate sends PlayerRotation instead of a teleport, the boarding cooldown counts per tick (not per turn), and riding guests hear their vehicle's teleport. Follow-ups listed in the review: mob passengers on /tp, the passengers' rotation, cross-dimension vehicles.
2026-11-04 16:37:49 +01:00
TheMrZZandCodex gpt-6.1-sol e3940bc5f0 Adapt the predicate probe and clarify weather context citations
Give the entity-only probe its dry weather context and keep the new fixture beside stable command groups. Cite the predicate read context without treating abstract reads as complete Level method ports.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 16:37:38 +01:00
Ludovic Marie 234bccad77 Merge pull request #7861 from horizon-rust/perf/sprite-cpu-copy
🤖 Agent: block sprite pixels lz4-packed once uploaded (-19 MB live heap); one risk to know: SpritePixels::get returns zeroed pixels if decompression ever failed, which would show as black textures on a rebuilt renderer (device loss, split screen), not a crash. rdbtCVS's scene_replay adaptation included; verify green on this head, merger waits for parity.
2026-11-04 16:36:50 +01:00
Evrim CicekandClaude Opus 5.5 5a5573a7c1 A dragon dying outside the End ends no fight and is worth 500
EnderDragon.tickDeath calls dragonFight.setDragonKilled and counts the
first kill's 12000 experience only when it has a fight, which only the
End gives (ServerLevel.getDragonFight). Horizon did both everywhere: a
dragon summoned in the overworld left an exit portal and a dragon egg at
0 0 there, and 12000 experience. /kill already checked the dimension.

tools/test_dragon_death_outside_end_parity.py compares the blocks left
and the experience with vanilla's dedicated server.

Fixes #9274

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:36:30 +03:00
Ludovic Marie 712d52f326 Merge pull request #9177 from arslanarm/shaderpacks/fragment-output-component
🤖 Agent: A `component =` output at a location now joins the other outputs at that location into one vec4 target. Mixed scalar kinds, or overlapping components, are refused with the variable's name. Nothing else found.
2026-11-04 16:36:04 +01:00
Florian ERNSTandCodex f3386151d2 Merge latest main for headless bell dispatch
Co-Authored-By: Codex <[email protected]>
2026-11-04 16:35:46 +01:00
Florian ERNSTandCodex bd0a318660 Tick server bells and apply raider glow without a renderer
Co-Authored-By: Codex <[email protected]>
2026-11-04 16:35:45 +01:00
Ludovic MarieandClaude Opus 5.5 e8d6861b39 Merge origin/main into shaderpacks/terrain-texture-matrix
Resolve core_matrix with #9180's (matrix, type) form: textureMatrix is
(hz_TextureMatrix[0], mat4) in vertex stages; both blocks and both tests kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:35:23 +01:00
Ludovic Marie d2e6d705a7 Merge pull request #9119 from arslanarm/shaderpacks/custom-uniform-type-mismatch
🤖 Agent: Unknown names and shape mismatches now zero the whole custom uniform, as your probes show. The correction comment about `round`/`ifb` (no such function, same 0) is noted. Nothing else found; #9153 builds on it.
2026-11-04 16:35:20 +01:00
Ludovic Marie 02e68e1592 Merge remote-tracking branch 'origin/main' into cg32/fix-9059 2026-11-04 16:35:12 +01:00
Ludovic Marie ee3915a050 Merge pull request #9196 from arslanarm/shaderpacks/integer-colortex0-no-final
🤖 Agent: A pack whose integer colortex0 can't reach the screen is now refused at load and cleared from the settings, like a panicking one. The old path cleared the screen every frame instead. The refusal's notes are logged before the reason, so the chat line stays short. Nothing else found.
2026-11-04 16:34:42 +01:00
Ludovic MarieandClaude Opus 5.5 463f3eff0b Test: World.sprite_rects (from #9057) in the terrain parts fixture
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:34:20 +01:00
Ludovic Marie b0546aee34 Merge remote-tracking branch 'origin/main' into cg32/fix-9176 2026-11-04 16:34:08 +01:00
Ludovic Marie 1ac9480b90 Merge pull request #9180 from arslanarm/shaderpacks/core-normal-matrix
🤖 Agent: `normalMatrix` now depends on `core_profile()`: a `#version 150`/`330` without a profile word counts as core, which matches the four probe pictures. Below 150 nothing changes, as the doc comment says. Nothing else found.
2026-11-04 16:33:41 +01:00
rdbtCVSandOpenAI Codex gpt-6.1-sol 47ad28cee8 Merge main and finish RAM limit removal cleanup
Preserve existing Java UI translations, remove obsolete unlimited-memory states, and retain the resident memory diagnostic test.

Co-Authored-By: OpenAI Codex gpt-6.1-sol <[email protected]>
2026-11-04 15:29:07 +00:00
Ludovic MarieandClaude Opus 5.5 27d625d859 Test: Resources.packed (from #9090) in the raw-texture test
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:28:59 +01:00
Ludovic Marie 818cb416b3 Merge remote-tracking branch 'origin/main' into cg32/fix-9084 2026-11-04 16:28:58 +01:00
Ludovic Marie 56282c484f Merge pull request #9179 from Domanffe/fix/launcher-wardrobe-save-error
🤖 Agent: main's wardrobe_claim now calls shop_claim, so that one save moved out of this PR; the other five writes now print their error instead of dropping it.
2026-11-04 16:28:28 +01:00
Ludovic Marie d562d76fd9 Merge pull request #8836 from Cheezer1656/native-client-packet-hook
🤖 Agent: read-only and after decode, so a mod can't change what the game handles, and with no mods the dispatch is a loop over nothing on the per-packet path; main merged in (next to #8938's test and #9187's stamped docs).
2026-11-04 16:28:24 +01:00
Ludovic Marie ee06d18c39 Merge pull request #8557 from hildlabs/shadow-options
🤖 Agent: SHADOW_RESOLUTIONS and SHADOW_DISTANCES are ranges, so checking an int option's min and max covers every value the player can pick, and a 0 option drops the shadow pass, not just the map; main merged in (docs/api/shaders.md changelog next to #8512's).
2026-11-04 16:28:19 +01:00
Ludovic Marie 529f1660b0 Merge pull request #9141 from glitchsnake/fix/9058-living-jump-power
🤖 Agent: getJumpPower is now jump_strength × multiplier × getBlockJumpFactor + getJumpBoostPower for every living mob, so cows and pandas jump half as high off honey as in vanilla; I dropped the unused free block_jump_factor wrapper and rabbit's re-export, and the #[ignore]d honey test passed on a tree with the vanilla resources.
2026-11-04 16:28:14 +01:00
Ludovic Marie ecdd4eb222 Merge pull request #9122 from DenisHumen/fix/debug-lines-after-translucent
🤖 Agent: matches DrawableGizmoPrimitives.getGroup (alpha 255 → lines with depth write, the rest linesTranslucentNoDepthWrite), uploading the opaque group first so one buffer serves both draws; I moved the two helpers so translucent_batchable keeps its own doc comment.
2026-11-04 16:28:08 +01:00
Alexander KrylovandHermes Agent 527c6de7cd Launcher: a right click on a sidebar row opens its ⋮ menu
The sidebar's rows carry the menu about that instance (Edit…, Duplicate…, Open
folder, Export…, the desktop shortcut, Delete…), and it is reachable only
through a 32 px ⋮ button. A right click anywhere on the row now opens the same
menu.

Both entry points share one gate, `row_menu_after_press`: it opens the row's
menu, closes it when it is already that row's, and drops the Delete… confirm
flag when the menu moves to another row, which is what the ⋮ did before.

Co-Authored-By: Hermes Agent (Nous Research) <[email protected]>
2026-11-04 18:28:02 +03:00
Ludovic Marie c5ae81b41f Merge pull request #9057 from arslanarm/shaderpacks/pack-atlas-sprite-table
🤖 Agent: Small and contained: flat terrain reads each sprite's rectangle from a table instead of assuming a uniform grid, the base for #9059/#9060. Nothing found.
2026-11-04 16:28:02 +01:00
Ludovic Marie 220717bd56 Merge pull request #9104 from arslanarm/shaderpacks/atomic-member-reads
🤖 Agent: This changes the vendored naga GLSL frontend: every non-constant struct member read now goes through a pointer, not a loaded copy of the struct. Every pack's GLSL takes that path, so a naga update must keep the patch (THIRD_PARTY_NOTICES records it). Constant expressions keep the old form. Nothing else found.
2026-11-04 16:25:32 +01:00
Ludovic Marie c62113c79b Merge pull request #9108 from arslanarm/shaderpacks/atomic-pointer-shared-vectors
🤖 Agent: Atomic functions on a member of a shared vector in a declaration list or a shared struct now resolve. The rewrite is limited to `shared` declarations, so other GLSL is untouched. Nothing found.
2026-11-04 16:25:28 +01:00
Ludovic Marie 4e8febfe57 Merge pull request #9090 from arslanarm/shaderpacks/packed-colortex-formats
🤖 Agent: `R3_G3_B2` is stored as 5/6/5 bits because that fits one NVIDIA driver's readback in Iris (the module says so). Another driver may store real 3/3/2, so the probe is worth rerunning on Mesa before more code depends on it. The quantising only touches passes writing such a buffer, so other packs pay nothing.
2026-11-04 16:23:32 +01:00
Ludovic Marie e914dfb4b9 Merge remote-tracking branch 'origin/main' into feat/launcher-wardrobe-only
# Conflicts:
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-04 16:22:32 +01:00
Ludovic MarieandClaude Opus 5.5 764989a2d4 Merge origin/main into fix/tp-parity
Main added TNT's block_state argument beside this branch's rotation:
both kept (power, block_state, rotation); main's new TNT and orb test
fixtures get the rotation field.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:22:12 +01:00
makscoder 6bf332f5c5 Cap command-tree parse recursion depth to stop crafted deep /execute chains crashing the game
`execute run` redirects to the tree root, so parse_nodes recurses once per
nesting level. A crafted deeply nested command overflows the parsing thread's
stack (thread 'Server thread' has overflowed its stack) and kills the game.

Add MAX_PARSE_DEPTH (128) to parse_nodes' recursion: past the limit the branch
yields no result, so the command fails to parse instead of overflowing. 128 is
well below the ~300-level overflow measured on the server thread and far above
any real command chain; vanilla likewise caps command nesting.

Adds tests: a 400-deep execute-run chain is rejected (not overflowed), while
shallow execute chains still parse.

Closes #9252
2026-11-04 18:21:27 +03:00
degepieandClaude Opus 5.5 a6e6ad25c5 Illusioner: blind a targeted mob, not only the player (#8849)
IllusionerBlindnessSpellGoal.performSpellCasting adds Blindness for 400
ticks to the illusioner's target, any LivingEntity. The cast only sent
EffectPlayer, so a villager or iron golem it targeted kept nothing. A new
MobEvent::EffectMob carries the effect to the target mob, whose
add_effect already checks canBeAffected.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-04 20:19:32 +05:00
degepieandClaude Opus 5.5 0533124415 Illusioner: count the spell cast down
SpellcasterIllager.customServerAiStep lowers the casting count every
tick, and Illusioner has no override of its own. Horizon did this only
for the evoker, so an illusioner's count stayed at 20 after its first
(mirror) spell: it kept the casting goal for good, cast nothing else and
never shot its bow.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-04 20:19:32 +05:00
MSedgeMC b7a1dd4e41 port_map: Slot.allowModification, and the guest bundle click that asks it
The ledger had no row for the method `BundleItem`'s click override gates
both branches on.
2026-11-04 15:19:31 +00:00
voidsipandCodex 90ecdc3dd0 Stop emptied loot chests refilling after reload
Co-Authored-By: Codex <[email protected]>
2026-11-04 09:19:20 -06:00
Ludovic Marie 2e5a2629a0 Merge pull request #8621 from itarqos5/feat/lod-detail-when-zoomed
🤖 Agent: the zoom cone only boosts tiles covers() says are looked at, and the test pins the plan behind the player as identical zoomed or not; I made lodZoomDetail off by default until a measurement shows the extra far tiles land while the zoom is held.
2026-11-04 16:19:19 +01:00
MSedgeMC 909f6c4e96 port_map: the lectern's load row names the page clamp
`decode_block_entity` ports `LecternBlockEntity.loadAdditional` including
the `Mth.clamp(Page, 0, pageCount - 1)` the row only called "Book and
Page", so the row now says what the load does with the page.
2026-11-04 15:16:25 +00:00
MSedgeMC 132d0f3022 test: a stored lectern page loads inside its book
The decode of a chunk's or a structure's lectern, `decode_block_entity`,
against the pages the book on it has: 7 on a two-page book loads as 1,
-3 as 0, a bookless lectern's 4 as 0, and a page already inside the book
(1 of three) is kept and saved back as 1.

Without the clamp the first case fails with `left: 7, right: 1` and the
second with `left: -3, right: 0`.
2026-11-04 15:16:25 +00:00
MSedgeMC 1267b1e360 fix: a lectern clamps its page to its book on load
`LecternBlockEntity.loadAdditional` reads `Page` through
`Mth.clamp(page, 0, getPageCount(book) - 1)`: a page stored past the
book's last one comes back as the last page, one stored before the first
as the first, and a lectern with no book has the single page 0. Horizon
kept the stored number as it was.

A negative page was the visible half: `LecternBlockEntity.getRedstoneSignal`
(`books.rs::lectern_signal`) answers `floor(page / (pages - 1) * 14) + 1`,
so a stored -3 read 0 to a comparator where vanilla's clamped page 0 reads
1, and the next save wrote the out-of-range page back out. A page above the
end reads the same on both sides, since the signal saturates at 15 either
way, and the open menu already clamps (`menu.rs::set_data`), so what changes
is the load and with it the round trip.
2026-11-04 15:16:24 +00:00
Ludovic Marie 5ff12dfaf4 Merge pull request #8631 from HrafnaValkyrja/feat/admin-player-position
🤖 Agent: I pushed c2aa51c1: merged main and resolved the generated `server-reference.md` row (main's text plus `dimension`), so `the_routes_table_matches_the_code` agrees again. Nothing else found.
2026-11-04 16:14:17 +01:00
martipopsandClaude Opus 5.5 07b1ea4f21 Controllers: menu buttons press on release; screens declare their buttons
A on a focused button now presses it when let go, if the focus is still on it.
Moving the focus, a cancel, a scroll, a dialog opening or another pad taking over
drops the press. On the title, X opens Options and B focuses Quit Game; on the
pause menu, Y focuses the exit button, and A confirms.

A screen says what a button is for (`ui::action_button`, `widgets::declare_action`)
and its pad button and glyph follow: Done, Back, Cancel, Apply, Options and Exit.
Nothing else names the screen. What a screen declared stops counting once another
is drawn over it or replaces it, and `pad status` lists what is declared, what
isn't and the glyphs drawn. tools/pad_menu_e2e.py checks these with the virtual pad.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JLHp82xRaic2UQfeBTnyhW
2026-11-04 10:13:55 -05:00
makscoder 16a4b6010b Cap SNBT parser nesting depth to stop crafted deep values crashing the game
The command SNBT parser (horizon-command) recursed on every nested
compound/list with no depth limit, so a crafted deeply-nested argument
(stack overflow: thread 'Server thread' has overflowed its stack). Both
ArgType::Nbt (summon/data/give NBT) and ArgType::Component (tellraw/text
components) route through this parser, so one guard covers both.

Add a MAX_DEPTH (128) recursion counter to the packrat State, checked in
State::parse: over-deep input now fails to parse (the argument is
rejected) instead of recursing until the stack overflows. 128 is far
below the measured ~300-level overflow on the smallest parsing thread and
far above any real command or data value. Adds tests that deep compound
and deep extra-style list input are rejected while shallow values still
parse.

Closes #9236
Fixes #9261
2026-11-04 18:13:01 +03:00
Ludovic MarieandClaude Opus 5.5 6535ef4545 transfer: the frozen-chat test sends an ack that moves the window before a chat that counts on it
The test sent a chat, then an ack of offset 0, which validates in either
order. It now sends an ack of 1 and then a chat acknowledging the message
the ack brought into the window, which fails validation (and kicks) when
the ack is applied after the chat.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:12:47 +01:00
MSedgeMC 6e215078fe test: a guest's bundle keeps its contents in a refusing slot
The bundle sits in a chest slot whose rules refuse the pickup, with the
prepared catalog behind it so the stack really has bundle contents. A
left click with stone in hand adds nothing, a right click with an empty
hand takes nothing, and the empty bundle in the next slot still fills.
2026-11-04 15:12:42 +00:00
MSedgeMC 9cc1db4268 fix: a bundle in a slot that withholds it keeps its contents
`BundleItem.overrideOtherStackedOnMe` gates both of its branches on
`Slot.allowModification`, which is `mayPickup` and `mayPlace` of the
stack the slot holds - not the placement test alone. `lan::menu`'s
bundle click asked only `View::may_place`, so a guest could fill or
empty a bundle in a slot whose menu refuses the pickup.
2026-11-04 15:12:41 +00:00
Ludovic Marie 3c3d54137b Merge pull request #8679 from HrafnaValkyrja/fix/entity-save-rest
🤖 Agent: I pushed 1fb68131: merged main and added `fire_ticks: 0` to the new trident test, which no longer compiled once main gave `TridentSave` that field. Note that `LeftOwner: 1b` is now always written for tridents; vanilla omits it on a freshly thrown trident still inside its owner's box. Rarely visible.
2026-11-04 16:12:06 +01:00
Ludovic Marie 527152f6f4 Merge pull request #8704 from HrafnaValkyrja/fix/portal-parity
🤖 Agent: `as_console_in_overworld` enters the overworld only when another level is in place, and puts that level back after the line, so the next server tick sees the level it left. The unit test covers only `console_level`; the portal scan is the real proof. Nothing else found.
2026-11-04 16:12:01 +01:00
Ludovic Marie 56a2de7d42 Merge pull request #8722 from HrafnaValkyrja/fix/minecart-momentum
🤖 Agent: `AbstractMinecartContainer.applyNaturalSlowdown` port is exact, f32 arithmetic included, and it returns before the ridden/behaviour factor as vanilla does. Nothing found.
2026-11-04 16:11:57 +01:00
Ludovic Marie a61f360fa5 Merge pull request #8727 from HrafnaValkyrja/fix/carpet-dupe
🤖 Agent: Only a non-source moving block at progress 1.0 now counts as its moved state. One small gap: vanilla reads the moving piston's *collision* shape, so a moved block whose support shape differs from its collision shape (leaves) supports there in vanilla but not here. The carpet machine doesn't need it.
2026-11-04 16:11:52 +01:00
Ludovic Marie 8788891c88 Merge pull request #8859 from HrafnaValkyrja/feat/panel-bans-crashes
🤖 Agent: Crash reports are read only by a name the listing returns, so `../` and absolute paths can't reach outside `crash-reports/`. The test covers both, plus a non-`.txt` file. The panel refetches players and crash reports every 10 polls, a directory listing each time: cheap. Nothing else found.
2026-11-04 16:11:47 +01:00
Ludovic Marie d9901d9fb4 Merge pull request #8869 from HrafnaValkyrja/fix/shadow-non-full-tops
🤖 Agent: `isCollisionShapeFullBlock` is the right gate (`EntityRenderer.extractShadowPiece`), and the test now covers ten non-full blocks, including the hopper whose collision bounds reach y=1. Nothing found.
2026-11-04 16:11:42 +01:00
degepieandClaude Opus 5.5 189b8b2c95 Ender dragon: post GameEvent.ENTITY_DIE when it is removed (#8740)
EnderDragon.tickDeath (at 200 death ticks) and EnderDragon.kill (/kill)
both end with gameEvent(ENTITY_DIE) at the dragon; Horizon posted none.
Sculk sensors now hear the death, a catalyst within reach blooms (no
charge: the dragon's xpReward is 0), and on /kill a warden can hear it
too (after the death flight Warden.canTargetEntity refuses a dragon with
no health left).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-04 20:11:18 +05:00
rdbtCVSandOpenAI Codex gpt-6.1-sol 908d81bd4c Keep Java heap memory controls when removing Horizon RAM limits
Restore the Home and glass instance editor controls only for Java instances. Keep memory_mb persistence and Java's default heap behavior.

Co-Authored-By: OpenAI Codex gpt-6.1-sol <[email protected]>
2026-11-04 15:10:34 +00:00
abit-foggyandCodex 0b9a5a478c feat(studio): add mcpr recording archive container
Co-Authored-By: Codex <[email protected]>
2026-11-04 05:10:24 -10:00
Ludovic MarieandClaude Sonnet 5.5 bb1f287b39 Launcher: the shop lives on the website; the Wardrobe keeps owned items and purchases
Ludovic decided the cosmetics shop is only on https://playhorizon.dev/shop
(browsing, prices, the founder claim, purchases through Paddle). The launcher's
Wardrobe keeps what the account owns: equip / take off, "Show my cosmetics", and
the purchase history.

- Removed the Shop tab (wardrobe_page/shop.rs), the founder claim flow and its
  checkout polling, Service::claim, Checkout / CHECKOUT_PAGES, the Shop's
  window/countdown rules and the tests of all of it.
- Added an "Open the shop" button (opens the website's shop) beside the Wardrobe
  title, and in the empty state ("You don't own any cosmetics yet.").
- The purchase history ("Your purchases") moved into the Wardrobe page.
- Lang tables: two new strings in all 86, the stale ones removed.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 16:08:49 +01:00
Ludovic MarieandClaude Opus 5.5 9e642fbe77 Merge main into #9179
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:07:50 +01:00
CocofireHDandDeepSeek V4.1 Flash 5839363b51 Merge origin/main into fix/turtle-dig-level-event
Resolve game/allays.rs: keep #8652's empty-main-hand gate and MAIN_HAND swing, and take main's Option<ItemStack> allay inventory for the returned stack.

Co-Authored-By: DeepSeek V4.1 Flash (OpenCode) <[email protected]>
2026-11-04 16:07:47 +01:00
Ludovic Marie 16acafe526 Merge pull request #8798 from horizon-rust/agent/rdbtcvs/server-shared-item-defaults
🤖 Agent: one items.json snapshot per load, keyed on the root path; overlapping loads of one root share the native hooks' answers, fine under the same-answer contract. Proof: union with #8751+#8763+#8798 on main a7df9ec: fmt, clippy -D warnings clean; item_defaults/loot/items/font/hud/item_render/cit tests pass (playhorizon).
2026-11-04 16:07:32 +01:00
Ludovic MarieandClaude Opus 5.5 6db44f17af Merge main into #8954
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:07:30 +01:00
Ludovic Marie cf667d7e21 Merge pull request #8763 from horizon-rust/agent/rdbtcvs/server-font-metrics
🤖 Agent: server fonts measure without an atlas; galactic_widths is now zero on a server but only the enchanting table's draw reads it. Proof: union with #8751+#8763+#8798 on main a7df9ec: fmt, clippy -D warnings clean; item_defaults/loot/items/font/hud/item_render/cit tests pass (playhorizon).
2026-11-04 16:07:27 +01:00
Ludovic Marie 7cf2b63e87 Merge pull request #8751 from horizon-rust/agent/rdbtcvs/server-skip-cit
🤖 Agent: a headless load now skips OptiFine CIT; every reader of item_renderer.cit is a draw path (armour stands, elytra, glint upload), so nothing server-side changes. Proof: union with #8751+#8763+#8798 on main a7df9ec: fmt, clippy -D warnings clean; item_defaults/loot/items/font/hud/item_render/cit tests pass (playhorizon).
2026-11-04 16:07:23 +01:00
Ludovic MarieandClaude Opus 5.5 a65ee808dc Merge main into #8836
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:07:07 +01:00
Ludovic MarieandClaude Opus 5.5 3b8896b3b9 Merge origin/main into feat/launcher-data-location (picks up #9265)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:07:02 +01:00
Ludovic MarieandClaude Opus 5.5 c0703a62bc Merge main into #8557
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:06:47 +01:00
AkirabaneandClaude Opus 5.5 51cd08cd3b transfer: the export empties the 2x2 grid, chat acks in order, a failed login gives its expectation back
martipops's second review of #8700.

The export closes the inventory's own 2x2 crafting grid too
(InventoryMenu.removed): guest_close_all empties it only on a real
ContainerClose(0), and a frozen client's is dropped, so its items were
in no record and lost with `player-release moved`.

A frozen player's chat acknowledgements are handled in the same pass as
the last-seen updates of its chat packets, in the order they came, so an
ack followed by a message in one tick still validates.

A login that used up an expectation and fails before it reaches play
(its connection drops in configuration, or the client refuses a
required pack) gives it back with its own deadline, so the proxy's next
attempt within that time is still expected.

The export's reply gives `freeze_ticks_left` beside the record while the
player is frozen, so a proxy does not commit on the target too late for
its release to come in time.

Refs #7484

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:05:53 +01:00
TheMrZZandCodex gpt-6.1-sol c7f0b8d666 Supply dry weather in the native criterion test context
Adapt the test world introduced on main to the added predicate read context.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 16:01:14 +01:00
voidsipandCodex d0a1bf746b Sync mob air and frozen counters to clients
Co-Authored-By: Codex <[email protected]>
2026-11-04 09:00:13 -06:00
Delete228andCodex 28b9f949ff Use world landing damage and preserve vanilla sync preloads
Route fall and stalagmite hurt through the world catalog. Retain the identical no-pack preload, atomically replace it for world packs, and protect the frozen snapshot from late vanilla readers. Select all prepared-resource hurt, landing, registry and preload regressions from the damage catalog parity harness.

Co-Authored-By: Codex <[email protected]>
2026-11-04 17:59:23 +03:00
Ludovic Marie 137956911f Merge pull request #9232 from TheMrZZ/fix/inline-execute-predicates
🤖 Agent: Review by Ludovic's AI agent (Claude), not by Ludovic himself. check_predicate now decodes an argument starting with { as inline SNBT and sends it through the same evaluator, source entity and origin as a named predicate, as ExecuteCommand.checkCustomPredicate does; the codec now requires terms for all_of/any_of and term for inverted, so a malformed inline predicate fails at parse with no callback, as CompositeLootItemCondition.createCodec does. Merges cleanly into today's main; the merger waits for verify and parity on this head.
2026-11-04 15:59:07 +01:00
jaszkus 7740127129 Merge upstream/main into optimization-launcher
launcher/src/backend.rs keeps both Settings::theme (upstream) and
Settings::performance (this branch). Each launcher/lang/*.json takes upstream's
table and gets the two Performance mode strings added again.
2026-11-04 15:58:10 +01:00
Ludovic Marie 6c5cd897fc Merge pull request #9265 from horizon-rust/fix/stale-menu-navigation-keys
🤖 Agent: main fix: removes only the three keys #8873 dropped from en_us (menu_navigation, menu_focus, menu_pointer) from the 51 tables added after its base; afterwards no table in assets/horizon/lang has a key en_us lacks, which is what lang::tests checks.
2026-11-04 15:56:07 +01:00
Ludovic MarieandClaude Opus 5.5 c787285cfb Merge main into #9179
main's wardrobe_claim now calls shop_claim; its save error is out of this PR.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:55:21 +01:00
Ludovic MarieandClaude Opus 5.5 3b2da02d11 Lang: drop the removed Menu Navigation keys from 51 more tables
#8873 removed horizon.options.menu_navigation, menu_focus and menu_pointer from
en_us.json and the 35 tables its branch had; the 51 tables main gained since
kept them, so lang::tests::bundled_files_are_served_and_have_no_stale_or_repeated_keys
fails on main (cv_cu first).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:55:11 +01:00
Ludovic MarieandClaude Opus 5.5 4a0122986d Send the brand before the client information, and no ClientInformation at login
Vanilla's ClientHandshakePacketListenerImpl.handleLoginFinished sends the
brand payload, then ServerboundClientInformationPacket; Horizon sent them the
other way round. ClientPacketListener.handleLogin sends no client
information either: the configuration phase already did, and
broadcastClientInformation runs only when an option changes. Horizon sent a
second, identical ClientInformation in play right after Login.

tools/vanilla_wire_e2e.py gains the rules brand-before-information and
no-play-information.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:53:51 +01:00
Ludovic MarieandClaude Opus 5.5 1385a4353e rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:53:33 +01:00
Florian ERNSTandCodex gpt-6.1-sol b1d0b765d4 Merge main and preserve both corpus scenario additions for #9232
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 15:51:22 +01:00
TheMrZZandCodex gpt-6.1-sol 79ba2548e4 Merge current main into named weather predicates
Preserve upstream corpus additions and destroy-progress observations alongside the weather regression.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 15:50:24 +01:00
TheMrZZandCodex gpt-6.1-sol ccea38a806 Evaluate named weather predicates using effective weather
Read the existing dimension-aware weather levels in the predicate context and honor both optional weather fields. Add a guarded Game/Java command regression and a resource-free evaluator test without changing weather simulation.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 15:48:49 +01:00
Ludovic Marie 0805df6e08 Merge pull request #9219 from horizon-rust/fix/native-base-revision
🤖 Agent: launcher-only fix, CI green on this head (launcher, verify); main merged in (lang tables only); ThinkPad: fmt, clippy -D warnings, 480+89 launcher tests pass, incl. the new pin/on_base tests and the 86-language i18n check.
2026-11-04 15:48:33 +01:00
degepieandClaude Opus 5.5 86f9a3f780 A swimming dolphin leaves its trail of dolphin particles
Dolphin.tick on a client: a dolphin in water whose squared speed is
over 0.03 (and that has AI) puts four dolphin particles a tick behind it,
0.3 to either side, set back along its view vector by 0.5 to 1.2 drawn
from its own random. client_ai_step had no dolphin, so the window never
made them. It runs over the window's copies of the mobs, so single player,
LAN guests and servers all get the trail.

Fixes #8566

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-04 19:48:13 +05:00
Ludovic Marie ff63338824 Merge pull request #9173 from jaszkus/feat/launcher-update-installer
🤖 Agent: the setup now draws the launcher's scene and glass plate with the player's accent; I made the main actions Kind::Primary and slowed the settings poll from 16 ms to 500 ms so the setup does not redraw at 60 fps for it.
2026-11-04 15:47:19 +01:00
voidsipandCodex 4b8643a18f Let Breezes deflect fishing hooks
Co-Authored-By: Codex <[email protected]>
2026-11-04 08:44:55 -06:00
Ludovic Marie 411ace47fe Merge pull request #9197 from TheMrZZ/fix/decorated-pot-data
🤖 Agent: this head carries all 40 of TheMrZZ's open PRs as one fast-forward chain (age order, main merged), because 38 of them append to tools/command_exec_corpus.py and conflicted pairwise; each one's current head is an ancestor, so GitHub marks all 40 merged with this one. Two hand merges to check: #8847, #8986 and #9101 now share one canBeABaby == false branch in mob_to_nbt that drops Age, ForcedAge and AgeLocked (AgeableMob.addAdditionalSaveData writes none of them), and data_of tries #9174's comparator view, then this PR's pot view. Proof: verify passed on 94ccd9c8e (this head = that + main); clippy -D warnings (also --no-default-features) and horizon-client-core/horizon-world tests pass on the union on playhorizon; the merger waits for verify and parity / parity here.
2026-11-04 15:44:44 +01:00
Ludovic Marie 1a3e0f94e7 Merge pull request #8204 from Akirabane/feat/live-heartbeat-interval
🤖 Agent: Requeued after merging #8200's main merge (12e979554) into it, no conflict. Live status heartbeat interval; lands after #8200. Fixes in this PR: the log reads the interval after setting it, as vanilla does, and a set after a cancelled heartbeat is refused, as ManagementServer does (b6204bf860). management_protocol --fresh PASS on the union of this wave plus the fix. On this head: horizon-server fmt, clippy -D warnings and 140 tests clean. The rest of the selection runs in CI run-parity.
2026-11-04 15:44:40 +01:00
degepieandClaude Opus 5.5 0a9aa16802 Name a server's data-pack enchantments by their synced description
Tooltips read the enchantment table built from the game's own files, so an
enchantment a server's data pack adds fell back to its raw id
("enchex:drill II"). The server sends that entry's definition in the
registry sync; join the entries the game lacks to the table the tooltip and
the enchanting clue read (Enchantment.getFullname), as client_biomes does
for biomes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-04 19:44:12 +05:00
Ludovic MarieandClaude Opus 5.5 d52e1187b4 Merge main into #8954
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:43:00 +01:00
martipopsandClaude Opus 5.5 4682b7838c Merge upstream main into fix/shop-window-clock
Keeps the Paddle checkout from main and the clock and unknown-state fix. Both sides added tests at the end of wardrobe/tests.rs and an item to the same import in wardrobe_page/shop.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JLHp7yEJwPTJ2kw29LWdk1
2026-11-04 09:42:37 -05:00
Ludovic MarieandClaude Opus 5.5 22a7070cdb Merge main into #8836
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:42:35 +01:00
Ludovic MarieandClaude Opus 5.5 5d06f30d10 Merge main into #8557
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:42:09 +01:00
Ludovic Marie 84b3bf3027 Merge pull request #8200 from Akirabane/feat/live-accept-transfers
🤖 Agent: Requeued at rdbt's main merge 12e979554 (clean, no conflict hunks; it carries #8128, now merged). Live accept-transfers, log line as setAcceptsTransfers. management_protocol --fresh on the union of this wave (with #8128 and #8204): every accept-transfers case matches vanilla. The union passed fmt, clippy -D warnings, 3388 tests and the Python suite; rdbt reran the management_methods and accepting_transfers tests on this head. The rest of the selection runs in CI run-parity.
2026-11-04 15:40:58 +01:00
Ludovic MarieandClaude Opus 5.5 168a30e617 Merge main into the TheMrZZ chain (cg-30)
tools/command_exec_corpus.py merged per function (main's new groups kept);
the harness keeps main's destroy_progress records and the chain's record-count check.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:39:50 +01:00
jaszkus ab6d67da82 Launcher: a Performance mode, and an accent that changes at once
The launcher feels slow on older computers (i5-7500, Intel HD Graphics 630):
every frame rebuilds the page, the scene redraws its moving parts, and the
glass plates blur the scene again whenever the accent or the blur changes.

Settings > Launcher > Performance mode now turns on the cheaper path: the
scene does not restart on every mouse move, the sky is baked at a quarter of
the window's resolution, the plates' blur is three box passes instead of a
Gaussian, a window resize is baked in the background, and the plates are a
solid colour (no glass, no blur, no backdrop to sample). In that mode a new
accent reaches the background in the same frame as the buttons.

Outside the mode, the accent no longer re-blurs the plates: the backdrop is
blurred once and tinted as it is read, and a tint change is baked in the
background, one bake at a time, the last tint always landing.
2026-11-04 15:38:41 +01:00
Ludovic Marie 4fdf97368b Merge pull request #9203 from NikitaMGrimm/sprint-dust-own-random
🤖 Agent: matches Entity.spawnSprintParticle drawing from this.random; the window's own player has no client-side random, so it keeps the particle engine's, and the golem's nextInt(5) and offsets now come from the same random in vanilla's order.
2026-11-04 15:38:14 +01:00
Ludovic Marie 5d5de221a7 Merge pull request #8697 from itarqos5/perf/name-the-resource-loader-threads
🤖 Agent: the Windows thread_name reads Rust's own handle, and the BUSY guard already answers a nested allocation from thread::current(); I shortened the loader names to load-<step> so Linux's 15-byte limit keeps core and collision apart.
2026-11-04 15:35:36 +01:00
Ludovic Marie b815d63191 Merge pull request #8845 from Lyvt-Dev/fix/8832-warden-pushing
🤖 Agent: matches Warden.isPushable (!isDiggingOrEmerging && super), applied both in pushable() and on the receiving side of push_entities, while the warden still pushes others; I removed the two "digging" parity cases that actually spawned a standing warden.
2026-11-04 15:35:32 +01:00
Ludovic Marie 1e7cf8b5c8 Merge pull request #8216 from janibert1/player-address
🤖 Agent: address is set in all three places NativeServerPlayer is built (guest list, the acting player via lan_acting_uuid, and the command path), as IP only with no port; I added the missing API fragment (server_player_address.json) so it gets a number at stamping.
2026-11-04 15:35:28 +01:00
Ludovic MarieandClaude Opus 5.5 b156e0570c Import: keep the shortened error arm within rustfmt's width
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:33:56 +01:00
yosifdheef 30bce4e15a Read an open shulker box's real support shape
Vanilla asks the box's block entity for its support shape because a shulker box is a dynamic shape: an open box supports only through the one-pixel plate opposite FACING, while the exported state facts always see a closed full cube. Route sturdy, canSupportRigidBlock and canSupportCenter through the level's lid state when the block is a shulker box, keeping the cached path for every other block.
2026-11-04 17:32:49 +03:00
Ludovic MarieandClaude Opus 5.5 6d07525616 Data location: path lookups fall back instead of panicking
data_dir(), build_dir() and game_home() still expect()ed on a location error.
The quiet installer runs before data_location::startup(), and retry() clears
FORCE_DEFAULT before re-reading, so a background thread could hit the panic
the review asked to remove. A location that does not open now stands in as the
default folders there, as startup() makes it for the window. Also joins the
startup problems with "\n" instead of a literal line break.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:31:38 +01:00
Ludovic MarieandClaude Opus 5.5 c34cd71603 Merge origin/main into feat/launcher-data-location
Language tables: main's keys plus the PR's data-location keys.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:31:38 +01:00
Ludovic Marie b9dc4c1f96 Merge pull request #8873 from martipops/controller/phase1-input
🤖 Agent: release_keyboard_mouse now releases only what Source::Keyboard holds, so a splitscreen handoff no longer drops the pad's held jump or sneak, and pad_button replays the actions stored at press time on release, so a binding changed mid-hold can't leave a key stuck. Players who chose Pointer in the removed Menu Navigation option get focus in menus after this.
2026-11-04 15:30:51 +01:00
masa-masa-0314andZCode 67a19214c3 CI: bump GitHub Actions to Node 24 runtimes (checkout v7, artifacts v7/v8, setup-python v7, setup-java v6)
Every actions/* pin now runs on Node.js 24 instead of the deprecated Node.js 20 runtime the runners currently force:

- actions/checkout v4 -> v7: v5.1+ blocks fork-PR checkouts under pull_request_target/workflow_run; this repo only checks out ref: main in those workflows (pr-labels, overlap-note) and the workflow_run release checkout resolves to the default branch, so nothing changes. The PR-head checkout in ci.yml runs under plain pull_request.
- actions/upload-artifact v4 -> v7: v7's direct uploads are opt-in (archive: false) and the ESM migration is transparent to callers.
- actions/download-artifact v4 -> v8: v5's path change only affects artifact-ids downloads, which no workflow uses; v8's enforced digest checks and skip-decompress only surface for direct uploads.
- actions/setup-python v5 -> v7: the removed pip-install input is unused (only python-version: '3.12' is set).
- actions/setup-java v4 -> v6: v4 itself now emits a deprecation warning (v4.9.1); temurin/25 usage is unchanged in v6.

GitHub-hosted runners ship 2.327.1+, so the node24 minimum is met.

Co-Authored-By: ZCode <[email protected]>
2026-11-04 22:27:36 +08:00
Ludovic MarieandClaude Opus 5.5 17ce0331f8 Native cache: a build goes ahead when only the cleanup is refused; ca and 50 new locales
A filesystem without file locks or a native folder linked to another drive made
Cache::acquire fail, and logged() then refused the build itself, which worked
before the cache existed (martipops' review). Only Busy still refuses; any other
lease error is a build.log warning and skips the trim.

The launcher check failed on lang/ca.json: main added 51 locales since the last
main merge, so each gets the five cache messages.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:27:35 +01:00
Ludovic Marie 08a514dc26 Merge pull request #9100 from repositorykreml1n/codex/fix-issue-9021
🤖 Agent: merging. Mining speed now reads the player's computed `minecraft:mining_efficiency` (Player.getDestroySpeed), and held Efficiency joins the equipment modifiers with its slot group, so an offhand Efficiency pickaxe no longer speeds mining. Proof: CI parity passed on this head, including the 9 new `mining_efficiency_9021` destroy-progress cases compared bit for bit with vanilla's getDestroyProgress.
2026-11-04 15:27:35 +01:00
Ludovic Marie c915f2a878 Merge pull request #9193 from Domanffe/chore/roadmap-end-city-links
🤖 Agent: nothing found; #1928, #1911 and #2037 are merged and are the fixes the new text cites.
2026-11-04 15:27:30 +01:00
Ludovic Marie e013d898ff Merge pull request #8399 from itarqos5/perf/lod-reduced-material-depth
🤖 Agent: only approximate tiles with width >= 16 stop at depth 2, and the test proves the Full tile still paints below depth 2, so the Reduced assertion cannot pass vacuously.
2026-11-04 15:27:27 +01:00
Ludovic Marie 99eb6630b7 Merge pull request #9107 from janibert1/merchant-offer-hook
🤖 Agent: the hook gets session.offers[index], the live offer, while trade_with_villager keeps the pre-hook copy; a mod raising max_uses on a shift-click only takes effect after that click, as the docs say.
2026-11-04 15:27:22 +01:00
Ludovic Marie c036a7473e Merge pull request #8935 from janibert1/death-drops
🤖 Agent: the hook runs after destroyVanishingCursedItems and before the random throws, and the retain only drops stacks a mod emptied, so with no mod the drops and their RNG draws are unchanged.
2026-11-04 15:27:17 +01:00
Ludovic Marie bdb45ed319 Merge pull request #8925 from minantiii/fix/armadillo-entity-action
🤖 Agent: matches Armadillo.rollUp/rollOut, gameEvent(ENTITY_ACTION) before makeSound and independent of isSilent; the new creatures.rs arm comes after the flap arm, so chicken/parrot flaps are unaffected.
2026-11-04 15:27:13 +01:00
Ludovic Marie 0492f8db4e Merge pull request #9142 from NerfPhaselock/fix/gpu-culling-dx12-packed
🤖 Agent: the guard keys on flat_min_sections.is_some(), so DX12 without flat page groups (no pulled pipelines) keeps GPU culling, and the test pins both DX12 cases.
2026-11-04 15:27:08 +01:00
Ludovic Marie 20ae91bbde Merge remote-tracking branch 'origin/main' into fix/native-base-revision
# Conflicts:
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-04 15:26:25 +01:00
Ludovic MarieandClaude Opus 5.5 153ef53e42 Merge #8200's main merge into the heartbeat interval (no conflict)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:25:38 +01:00
rdbtCVSandCodex gpt-6.1-sol 0e58346b64 test(mobs): mark jump-world regression as requiring vanilla resources
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 14:24:16 +00:00
Ludovic Marie 6f62647a23 Merge pull request #9184 from Domanffe/fix/options-txt-save-warning
🤖 Agent: nothing found.
2026-11-04 15:23:41 +01:00
Ludovic Marie 1aea26b3e0 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-04 15:23:33 +01:00
Ludovic MarieandClaude Opus 5.5 569f9644dc Pass the event sink to sync::client_tick in the wolf head-tilt test
sync::client_tick took an events vector in c0cd050fac; main's newer
remote_mob_data test still called it with two arguments.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:23:12 +01:00
Delete228andCodex 25dd488069 Merge current main while preserving world damage snapshots
Keep the successful falling-block hurt advancement, passenger frostbite tick and general world-pack tag synchronization.

Co-Authored-By: Codex <[email protected]>
2026-11-04 17:20:36 +03:00
Florian ERNST 75b6327008 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/inline-execute-predicates 2026-11-04 15:19:41 +01:00
Florian ERNSTandCodex cd8d1c5fd7 Evaluate inline execute predicate values
Co-Authored-By: Codex <[email protected]>
2026-11-04 15:19:40 +01:00
AxxioandAntigravity 5013115571 launcher: fix more button click, list gaps, input height, blur, and scroll propagation
- Prevent Play more button click from bubbling or launching the game
- Fix missing gaps between items in virtualized lists (cull::column) for versions and patch notes
- Match small field height (36px) and tokens for Motd, Port, Token, AddPlayer, and DeleteServer
- Do not apply 24px baseline blur when blur is set to 0
- Stop scroll event propagation on dropdowns, version lists, and nav tabs

Fixes #9148
Fixes #9169
Managed by Axxio.

Co-Authored-By: Antigravity <[email protected]>
2026-11-04 15:18:37 +01:00
Ludovic MarieandClaude Opus 5.5 db733482fd Drop the unused block_jump_factor wrapper and re-export
Mob::block_jump_factor is the one callers use; the free function and rabbit's
re-export had no callers.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:16:35 +01:00
rdbtCVSandCodex gpt-6.1-sol 6b33c32f7b fix(fishing): share synchronized random helper with remote hooks
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 14:15:53 +00:00
Ludovic MarieandClaude Opus 5.5 bf939d4926 Give translucent_batchable its doc comment back
The gizmo helpers went in between translucent_batchable's doc comment and the
function, so rustdoc showed the batching text on debug_line_opaque.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:15:44 +01:00
martipopsandClaude Opus 5.5 d36aaf9c0c Launcher: the Shop reads its window on the service's time, and an unknown claim state is safe
A fast clock closed a window the service still called open, hiding the Claim button on a set that's retired for good. Each answer's Date header now shows how far the clock is ahead, and the Shop reads the window's dates with that taken off. A clock on time or behind reads as before.

A claim state the launcher doesn't know now parses instead of failing the catalogue and the account's answer. It offers no claim and doesn't say the set is over.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JLHp7yEJwPTJ2kw29LWdk1
2026-11-04 09:15:05 -05:00
Loki 613b1f9574 Merge remote-tracking branch 'origin/main' into fix/8703-breeze-invulnerable-to-breeze 2026-11-04 23:15:04 +09:00
Ludovic MarieandClaude Opus 5.5 14e59bf1ad Keep dead and spectating guests in projectile ownership
has_guests counts only guests a projectile can hit (alive, loaded, here, not
spectating), so gating dead_guests and guest_entities on it dropped a lone
dead player's pearl from ender_pearls_vanish_on_death (pearl_death harness)
and a dead shooter's arrow from its owner. Both lists are built every tick
again; only the guest target copy stays gated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:15:04 +01:00
martipopsandClaude Opus 5.5 58ffef7e6b Launcher: a cosmetic item's id and hash can't leave the cache folder
Service::item_cached built its path from catalogue values unchecked. It now refuses an entry
whose id or hash isn't 1 to 64 of a-z, A-Z, 0-9 and _, the rule the game already applies
(horizon_cosmetics::fetch), before the disk or the service is touched.

The hash isn't checked against the bytes: nothing in this repository says what it is a digest of.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JLHp7yEJwPTJ2kw29LWdk1
2026-11-04 09:14:35 -05:00
Ludovic Marie 77f9739ab0 Merge remote-tracking branch 'origin/main' into cg31fix-9069
# Conflicts:
#	crates/horizon-client/src/game/lan.rs
2026-11-04 15:14:09 +01:00
voidsipandCodex b27922de61 Synchronize raider celebration metadata
Send the celebration flag and its false default for all raiders, then apply it on clients. Exercise real tracking and packet decoding against native dirty metadata without loading shared resource state.

Fixes #8848

Co-Authored-By: Codex <[email protected]>
2026-11-04 08:14:02 -06:00
degepieandClaude Opus 5.5 22148d740e Minecarts: sync DisplayState and DisplayOffset to clients
The tracker sends AbstractMinecart's DATA_ID_CUSTOM_DISPLAY_BLOCK (entry
11, optional block state) and DATA_ID_DISPLAY_OFFSET (entry 12, the kind's
default offset), and the client reads them back into the cart, so a cart's
custom block shows over the network and in single player.

Fixes #8050.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-04 19:11:27 +05:00
Ludovic MarieandClaude Opus 5.5 405186aa36 Squid ink: send it as server particles, not every mob particle
be258bc235 sent every MobEvent::ParticleAt as a particle packet with a speed
of 0.1. The squid's ink velocity was already multiplied by 0.1, so clients got
a hundredth of it. The other ParticleAt events (hearts, splashes, wither smoke,
glow, bubbles) are client-side addParticle calls in vanilla that the clients
draw themselves, so they were drawn twice.

Squid.spawnInk is ServerLevel.sendParticles(count 0, speed 0.1): it is now a
MobEvent::LevelParticles, which draws it here and sends it to the players
within 32 blocks, and ParticleAt stays local.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:10:53 +01:00
rdbtCVSandCodex gpt-6.1-sol 1ca0b67be3 Merge main while retaining lifecycle and observability API goldens
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 14:10:41 +00:00
LokiandAntigravity 89e8dd9c16 mobs: breeze damage invulnerability from other breezes (fixes #8703)
Co-Authored-By: Antigravity <[email protected]>
2026-11-04 23:10:24 +09:00
Ludovic MarieandClaude Opus 5.5 e30618104b Setup: Primary main actions, and look for settings twice a second
Install/Update, Uninstall and Launch Horizon are each screen's one main action:
Kind::Primary, as the launcher marks them. The live-settings wake drew the
window every 16 ms and read settings.json's metadata each frame; 500 ms still
picks a change up while the setup is open.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:10:14 +01:00
TiggerTakkyTTTandCodex d32a0cfbf8 Merge upstream main into auth API goldens
Resolve the api.rs test-module overlap while retaining the auth and command goldens alongside upstream lifecycle coverage.

Co-Authored-By: Codex (GPT-5.6) <[email protected]>
2026-11-04 21:10:04 +07:00
Ludovic MarieandClaude Opus 5.5 dfd4d41e63 Import: drop the line-wrap spaces inside two error messages
Both strings had a run of spaces where an editor wrapped them, so the note
read "a Horizon                  game build."

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:56 +01:00
Ludovic Marie 85d380ff3c Merge remote-tracking branch 'origin/main' into cg31/8691 2026-11-04 15:09:56 +01:00
Ludovic MarieandClaude Opus 5.5 640ff80c83 Merge the stack's own main merges (#8652, #8657, #8658, #8660)
rdbtCVS's agent merged main into four of the stacked branches. Merging those
heads here lands every PR of the stack with #8691.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:55 +01:00
Ludovic MarieandClaude Opus 5.5 695feba0bc Far terrain zoom detail: off by default
Up to about 45% more far tiles while a zoom is held, and a far tile takes
seconds: a quick spyglass look queues work that lands after it. The extra stays
in horizon-extras.txt (lodZoomDetail:true) until a measurement shows it pays.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:42 +01:00
Ludovic MarieandClaude Opus 5.5 d0da65d108 Resource loaders: name threads load-<step>
Linux keeps 15 bytes of a thread name, so "horizon-load-core" and
"horizon-load-collision" both read "horizon-load-co" in the heap census and the
startup trace there. "load-<step>" keeps every loader apart.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:34 +01:00
Ludovic MarieandClaude Opus 5.5 6d9c504d06 Shulker: a riding shulker's setPos still closes the lid
Shulker.setPos resets DATA_PEEK on any block change after the first tick,
passenger or not; only the teleport slide is skipped for a passenger. The
slide is cleared by startRiding (on_start_riding), not by every move.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:33 +01:00
Ludovic MarieandClaude Opus 5.5 98e73cd84b rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:22 +01:00
Ludovic MarieandClaude Opus 5.5 d580df1589 mob_ai parity: drop the 'digging' warden push cases
They spawned a warden with no flag, which stands: nothing in the fixture starts
a dig, so they compared a standing warden under a digging name. The emerging
cases stay; the unit test covers digging through set_pose.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:18 +01:00
Ludovic MarieandClaude Opus 5.5 180e7b2631 Native builds: say which mod pins the commit, and rebuild on the picked Horizon
A player's native builds kept compiling 9d979ca (Nightly 2026-10-31)
whatever Nightly or build profile they picked: Right-Click Crops 1.0.0
pins that commit and names no hook points' version, so the pin chose the
build's commit while the Mods page said "built on Horizon <picked Nightly>".

The build record now keeps the picked version's own commit and the mods
whose pin chose another; the Mods page names them, and "Rebuild on
Horizon" builds every mod on the picked version's commit (on_base,
native-build --ignore-pins), which later rebuilds keep. Older records
whose commit differs from their Nightly's read the pins from the
instance's mods. Also translates "Paste a friend's invite code".

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:12 +01:00
Ludovic MarieandClaude Opus 5.5 a4d2184bdf Clear the old level's orbs with the other remote objects
orbs_after_client_respawn was only ever called with true, so the helper
and its test only restated Vec::new(). clear_remote_objects now clears the
orbs itself, which also makes the connect path's own orbs.clear() redundant.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:09 +01:00
Ludovic MarieandClaude Opus 5.5 5752c7bb5b Native mods: give NativeServerPlayer.address its API fragment
The field said "API next" without a fragment, so stamping would never give it
a number. tools/native-hook-fragments/server_player_address.json requests one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:08:52 +01:00
Ludovic MarieandClaude Opus 5.5 38c31cac5d Armadillo: a baby's brush is not taken on the client
Armadillo.brushOffScute returns false for a baby, so the brush falls through
to FAIL (rolled up) or Mob.mobInteract's PASS instead of ending the click.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:08:41 +01:00
Ludovic MarieandClaude Opus 5.5 2c7b49062e Vehicle teleport: review fixes (rotation packet, cooldown per tick, rider's vehicle)
- /rotate on a server's player sends ClientboundPlayerRotationPacket
  (ServerPlayer.forceSetRotation) when its turn ends, riding or not,
  instead of a zero-motion teleport (or nothing for a rider).
- The guest's boarding cooldown counts down once per tick in
  guest_server_tick, not once per enter_guest; a vehicle dropped in
  guest_vehicle_tick also starts it.
- A teleported vehicle's riding guests hear the vehicle's teleport
  (ClientboundTeleportEntityPacket), so a driven boat is not put back
  by the client's next MoveVehicle.

Found by martipops's review.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:06:22 +01:00
Ludovic MarieandClaude Opus 5.5 94ccd9c8ee Merge #9140 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:06:18 +01:00
Ludovic MarieandClaude Opus 5.5 15f1090ed1 Merge #9130 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:06:18 +01:00
Ludovic MarieandClaude Opus 5.5 c063a488ce Multiplayer: CLIENT_TICK_END only while the client has a level
Minecraft.tick sends ServerboundClientTickEndPacket only while it has a
level, which ClientPacketListener.handleLogin makes and
handleConfigurationStart clears. Horizon sent one every tick from the end
of configuration, so a client waiting for a busy server's Login (Paper
with plugins: seconds) sent dozens of play packets vanilla never sends.

tools/vanilla_wire_e2e.py joins a vanilla 26.3 server through
net_capture.py with the server's Login held back 1 s, and checks the
capture against rules of vanilla's client; no-play-before-login is the
first.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:06:14 +01:00
Ludovic MarieandClaude Opus 5.5 4d7b9f28b7 Merge main into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:05:36 +01:00
rdbtCVSandCodex gpt-6.1-sol 12e9795542 Merge main into live transfer management branch
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 14:05:27 +00:00
Ludovic Marie 7bacc86a5e Merge remote-tracking branch 'origin/main' into cg32/fix-8733 2026-11-04 15:03:51 +01:00
Ludovic MarieandClaude Opus 5.5 e9109d87f4 Remote mob takes: keep food and shears as the 26.3 client answers them
The 26.3 client's Animal.mobInteract answers CONSUME for an adult's food
(SUCCESS for a baby that can age up), and Sheep.mobInteract answers CONSUME
for shears whether or not the sheep is sheared: only the server checks
canFallInLove and readyForShearing. So both keep taking the click. Keep the
dye change, which matches DyeItem.interactLivingEntity, and add its
isSheared check: a sheared sheep passes any dye.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:03:22 +01:00
Ludovic MarieandClaude Opus 5.5 39a8fc809b Merge #9197 into the TheMrZZ chain (cg-30)
Conflicts resolved per function: every top-level def matches one side (the
harness main() keeps both sides' options), every groups() entry is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:03:16 +01:00
Ludovic MarieandClaude Opus 5.5 7486e7ba45 Merge #9174 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:03:03 +01:00
Ludovic MarieandClaude Opus 5.5 7a1256e51d Merge #9157 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:03:01 +01:00
Ludovic MarieandClaude Opus 5.5 8cfa002c12 Merge #9145 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:03:00 +01:00
Ludovic MarieandClaude Opus 5.5 7704a05c0b Merge #9117 into the TheMrZZ chain (cg-30)
Conflicts resolved per function: every top-level def matches one side (the
harness main() keeps both sides' options), every groups() entry is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:03:00 +01:00
Ludovic MarieandClaude Opus 5.5 ae2d4b2442 Remote boats: swing when boarding, pass only as AbstractBoat.interact does
The 26.3 client's AbstractBoat.interact answers SUCCESS (a swing) whenever
the player isn't sneaking and the boat isn't out of control; only the
server's startRiding checks for room, so a full boat or a riding player
doesn't pass on the client. AbstractChestBoat passes only out of control,
not sneaked at, with room; otherwise it opens the chest. Minecart.interact
is the one that answers CONSUME and doesn't swing.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:02:57 +01:00
razzo715andClaude Opus 5.5 c5b45b6bec Idle brewing stands and campfires sleep like idle furnaces
A brewing stand that isn't brewing, has no ingredient, has nothing to
refuel from and whose bottles already match its block state, a lit
campfire with nothing on it, and an unlit one with no cooking progress do
nothing in their server tick; they now sleep on the same terms as idle
furnaces. Lighting or putting out a campfire changes its block state, which
wakes it.

16,384 idle brewing stands cost 2.01 ms a tick instead of 8.14, and as
many unlit campfires 2.05 instead of 7.52.

Part of #8558

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:02:53 +01:00
razzo715andClaude Opus 5.5 386d37503d Idle furnaces sleep until their block entity or block state changes
An unlit furnace, blast furnace or smoker with no cooking progress and no
fuel and input pair to light does nothing in AbstractFurnaceBlockEntity's
server tick. Such a furnace now leaves the tick loop: BlockEntities keeps a
set of sleeping positions, and any change to one (get_mut, insert, take and
put, remove, a block state change, a chunk load, a bulk edit) wakes it at
once, so it ticks on the same game tick as before.

16,384 idle furnaces cost 2.07 ms a tick instead of 8.76 (2.11 for as many
chests, which have no ticker).

Part of #8558

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:02:53 +01:00
Ludovic MarieandClaude Opus 5.5 bc2adf84dc Merge #9101 into the TheMrZZ chain (cg-30)
Conflicts resolved per function: every top-level def matches one side (the
harness main() keeps both sides' options), every groups() entry is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:02:50 +01:00
Ludovic MarieandClaude Opus 5.5 19b0fd00ca Test: fill the fields main added since this branch
Merging main left a test initializer without the field main added
(TridentSave.fire_ticks / Interface.initial_values and
Resources.shadow_linear), so the test target stopped compiling.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:02:16 +01:00
Ludovic MarieandClaude Opus 5.5 1fb681318d Test: fill the fields main added since this branch
Merging main left a test initializer without the field main added
(TridentSave.fire_ticks / Interface.initial_values and
Resources.shadow_linear), so the test target stopped compiling.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:02:15 +01:00
Ludovic MarieandClaude Opus 5.5 48c2142692 Fishing: draw the bite's plunge from the hook's synchronized random
FishingHook takes the plunge from syncronizedRandom, reseeded each tick
from the hook's UUID and the game time, not from the level's random: a
draw there shifts every later level draw out of vanilla's order. The
plunge is also computed in float as Mth.nextFloat does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:02:13 +01:00
Ludovic Marie fed2d76e02 Merge remote-tracking branch 'origin/main' into cg32/fix-9084 2026-11-04 15:01:57 +01:00
Ludovic Marie bc9d7d3807 Merge remote-tracking branch 'origin/main' into cg32/fix-8679 2026-11-04 15:01:55 +01:00
Ludovic MarieandClaude Opus 5.5 bd72a6a4eb Merge #9078 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:51 +01:00
Ludovic MarieandClaude Opus 5.5 6c593adc80 Merge #9053 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:50 +01:00
Ludovic MarieandClaude Opus 5.5 2f904b7019 Merge #9032 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:50 +01:00
Ludovic MarieandClaude Opus 5.5 8719c32206 Merge #9029 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:49 +01:00
Ludovic MarieandClaude Opus 5.5 3d2e7d93d4 Merge #9024 into the TheMrZZ chain (cg-30)
Conflicts resolved per function: every top-level def matches one side (the
harness main() keeps both sides' options), every groups() entry is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:49 +01:00
Evrim CicekandClaude Opus 5.5 aa9002e445 A saved dragon or crystal keeps the fields kept with it once it moved
The dragon and the crystals were saved over the compound they were loaded
with only while they stood where they were loaded (anon_raw looks it up
by position), and never over the fields remember_tags keeps for them.
A dragon always flies off, so its Silent, Tags or name were lost at the
next save. Both now save over persist.raw, as /data get already reads
them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:01:42 +03:00
Ludovic MarieandClaude Opus 5.5 4fc40ee8e0 Merge #9017 into the TheMrZZ chain (cg-30)
Conflicts resolved per function: every top-level def matches one side (the
harness main() keeps both sides' options), every groups() entry is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:33 +01:00
Ludovic MarieandClaude Opus 5.5 815b10e907 HDR: put set_hdr's doc comment back on set_hdr
NikitaMGrimm's test report noted set_hdr_lighting landed between set_hdr
and its doc comment.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:30 +01:00
Ludovic MarieandClaude Opus 5.5 9c11a961b4 Merge #9001 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:19 +01:00
Ludovic MarieandClaude Opus 5.5 72352fd257 Merge #9000 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:18 +01:00
Ludovic MarieandClaude Opus 5.5 076ed2dd4a Merge #8997 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:17 +01:00
Ludovic MarieandClaude Opus 5.5 fda782feeb Merge #8991 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:16 +01:00
Ludovic MarieandClaude Opus 5.5 04542d1eff Merge #8986 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:15 +01:00
Ludovic MarieandClaude Opus 5.5 fc381670ce Merge #8984 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches one side,
every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:14 +01:00
Ludovic MarieandClaude Opus 5.5 bb9d8c7d5b Server packs: keep vanilla's hash-only cache check
Drop the ZIP structure validation from the download path. Vanilla's
DownloadedPackSource checks only the SHA-1 (checkExistingFile), and the
strict zip-crate validator rejected the Java-compatible streamed archive
that started this PR, which Horizon's own pack reader already reads; any
other archive Java opens but the zip crate doesn't would have been refused
too. It also decompressed the whole pack on every cache hit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:10 +01:00
Ludovic MarieandClaude Opus 5.5 b8eaa4cb3c Merge #8981 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:00:47 +01:00
Ludovic MarieandClaude Opus 5.5 6e4d10fcd1 Merge #8979 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches one side,
every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:00:46 +01:00
Ludovic MarieandClaude Opus 5.5 aabda3e079 Merge #8970 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:43 +01:00
Ludovic MarieandClaude Opus 5.5 94b8b2fb47 Merge #8968 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:42 +01:00
Ludovic MarieandClaude Opus 5.5 492887393e Merge #8965 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:42 +01:00
Ludovic MarieandClaude Opus 5.5 f8fe006043 Merge #8959 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:42 +01:00
Ludovic MarieandClaude Opus 5.5 badc87b99e Merge #8956 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:42 +01:00
Ludovic MarieandClaude Opus 5.5 de08a70aa5 Merge #8953 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:41 +01:00
Ludovic MarieandClaude Opus 5.5 2f4de5382f Merge #8949 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:40 +01:00
Ludovic MarieandClaude Opus 5.5 81977ac47e Merge #8943 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:40 +01:00
Ludovic MarieandClaude Opus 5.5 b5efda5f7d Merge #8940 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:39 +01:00
Ludovic MarieandClaude Opus 5.5 e61dd55a1e Merge #8922 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:39 +01:00
Ludovic MarieandClaude Opus 5.5 d610f6ed98 Merge #8909 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:38 +01:00
Ludovic MarieandClaude Opus 5.5 4bcc83ce33 Merge #8888 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:37 +01:00
Ludovic MarieandClaude Opus 5.5 74e2e70389 Merge #8878 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:37 +01:00
Ludovic MarieandClaude Opus 5.5 7f39f7025c Merge #8860 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:36 +01:00
Ludovic MarieandClaude Opus 5.5 807b7a62f5 Merge #8847 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:36 +01:00
Ludovic MarieandClaude Opus 5.5 c74d24ac9d Merge #8841 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:35 +01:00
Ludovic MarieandClaude Opus 5.5 54ef85585d Merge #8821 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:35 +01:00
Ludovic MarieandClaude Opus 5.5 0d67cfd734 Merge #8799 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:35 +01:00
GabrielNichols ec037e9e7f Merge upstream/main into codex/native-cache-cleanup-8028 2026-11-04 10:58:02 -03:00
Ludovic MarieandClaude Opus 5.5 b6204bf860 Management: a set after the heartbeat was cancelled is refused, as vanilla's
ManagementServer.scheduleHeartbeat cancels the running heartbeat and
schedules a new one only above 0. A set to 0 or less that stopped a
running heartbeat leaves the cancelled future in place, and cancel(true)
on it returns false, so vanilla refuses every later set until the server
restarts: it logs that the interval was not updated, keeps nothing and
answers with the interval in force. The management_protocol harness
showed it (vanilla answered 0 to the last set to 30, saved 0 and read 0
after the restart; Horizon took 30).

Horizon now keeps that state beside the interval. The harness cancels
with -5 instead of 0, so the value saved and read back after the restart
differs from the default, and expects vanilla's -5.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:57:38 +01:00
Ludovic MarieandClaude Opus 5.5 c2aa51c15f Merge origin/main into feat/admin-player-position
Resolve the generated docs/api/server-reference.md row: main's text with
the new dimension field.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:55:35 +01:00
rdbtCVSandCodex gpt-6.1-sol bbedf3b9ec fix(render): collapse skinned entity culling condition
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 13:55:34 +00:00
Alexander KrylovandHermes Agent bac0d3ca47 Data packs: a dropped pack that cannot be copied is reported
`copy_pack` walks a dropped folder with `let _ = fs::copy(...)` in every
branch and answers `true` for anything that holds a `pack.mcmeta`, so a folder
that half-copied (a held file, a full disk, a path too long) was announced as
installed and the pack appeared with files missing.

`copy_dir` now returns whether every copy landed and logs each file it could
not write; `copy_pack` passes that answer up, and the drop handler says the
pack is one it could not copy. A pack that is no pack still answers false with
no log line.

The test copies a real pack into a path that cannot be made and asserts false,
then copies it into a real folder and asserts the file arrives.

Co-Authored-By: Hermes Agent (Nous Research) <[email protected]>
2026-11-04 16:55:06 +03:00
Mayonesu0andClaude Opus 5.5 2f6d9c7dc4 mobs: a powered wither refuses a player's wind charge
WitherBoss.hurtServer refuses a direct AbstractArrow or WindCharge once
isPowered. A wind charge hurts mobs as DamageKind::Thrown, which
wither::accepts let through, so every charge took a point off the armor.

The check is on the projectile, not the damage kind. A breeze's
BreezeWindCharge deals the same damage but is not a WindCharge (both only
extend AbstractWindCharge), so it still hurts, unlike what the issue asks.
/damage with the wind_charge type has no direct charge and goes through too.

tools/test_wither_wind_charge_parity.py compares the three cases against a
vanilla dedicated server.

Fixes #8779

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:54:22 +01:00
voidsipandCodex 850c43dedb Synchronize zombie infection and cure sounds
Use the vanilla infection/conversion level events and the client cure-start entity event. Respect silent mobs, draw cure volume before pitch on each client and avoid duplicate captured sound packets.

Fixes #8892

Co-Authored-By: Codex <[email protected]>
2026-11-04 07:52:45 -06:00
Florian ERNSTandCodex 7474284c81 Expose decorated pot state to block data commands
Co-Authored-By: Codex <[email protected]>
2026-11-04 14:48:09 +01:00
razzo715andClaude Opus 5.5 603bd9e4ad /item and /loot reach every container block entity's slots
/item ... block, execute if items block and /loot insert|replace block
only found slots in a chest, so a furnace, brewing stand, crafter,
chiseled bookshelf, shelf or jukebox answered "does not have slot". They
now take every block entity that is a Container in vanilla
(BlockItemAccessor.getContainer), and each one sets its slot through its
own Container.setItem: a furnace restarts cooking only for a new input, a
crafter enables the slot again, a bookshelf takes only books and a jukebox
starts or stops its song. Any other block answers "is not a container".
/loot checks canPlaceItem first, as LootCommand does.

Fixes #8685

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:46:56 +01:00
Alexander KrylovandHermes Agent c6093b3821 Roadmap: the two End city items link the pull requests that fixed them
Both items were filed help-wanted and their issues are closed, so
`python tools/roadmap.py check` answers "every linked issue and pull request is
closed: ship or drop it" for each: the work landed and the roadmap never
learned which pull request did it, so `sync` cannot move either item.

Links added: #1928 for end-city-banners, #1911 and #2037 for end-city-loot,
each merged on 2026-10-26, plus the sentence in `dev` that says what the fix
did. ROADMAP.md and roadmap/roadmap.json are what `roadmap.py build` writes
from the toml.

Status stays help-wanted: `now` needs an owner and a tracking issue and the Now
list is already at its 8-item cap, while `shipped` needs a release tag and
these went into Nightly builds after v0.2.x froze.

Co-Authored-By: Hermes Agent (Nous Research) <[email protected]>
2026-11-04 16:45:04 +03:00
2a410bab80 Format the max-stack wire test the way cargo fmt checks it.
Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 14:42:29 +01:00
Alexander KrylovandHermes Agent f9e59fa328 Port map: seven rows whose methods the tree already ports
Each row below was marked `missing`, and the Rust function it should point at is
in the tree, with a doc comment naming the vanilla method it mirrors. Verified
by reading each function, not by the note the row carried.

Co-Authored-By: Hermes Agent (Nous Research) <[email protected]>
2026-11-04 16:41:28 +03:00
Evrim CicekandClaude Opus 5.5 a8e50ef283 A silent ender dragon dies without the global death roar
EnderDragon.tickDeath sends globalLevelEvent(1028) at the death's first
tick only when !isSilent(). Horizon roared for every dragon. The dragon's
Silent is kept with the saved fields Horizon models nowhere
(remember_tags), so the death reads it from there.

tools/test_dragon_death_roar_parity.py compares the 1028 events a client
is sent for a dying loud and a dying silent dragon with vanilla's
dedicated server (VanillaProtocolClient's new level-events mode,
LevelEventTranscript).

Fixes #8739

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:41:20 +03:00
AxxioandAntigravity 671e8750e9 Remote mob takes: guard breeding cooldown, sheared sheep and matching dyes (fixes #9121)
In Vanilla Minecraft 26.3 (Animal.mobInteract and Sheep.mobInteract):
- Right-clicking an adult animal with breeding food when unable to breed
  returns PASS on the server; the client does not swing or spawn feed particles.
- Right-clicking a sheared sheep with shears returns PASS and does not swing.
- Right-clicking a sheep with matching dye returns PASS and does not swing.

Guard these interactions in client's remote_mob_takes so the client does not
falsely predict swing arm and feed particles.

Managed by Axxio.

Co-Authored-By: Antigravity <[email protected]>
2026-11-04 14:40:23 +01:00
degepieandClaude Opus 5.5 45bb5766eb Advancements: every trigger casts the looking_at ray only when asked
PlayerPredicate.matches looks for the entity under the player's view
only when the predicate has looking_at. #8687 skipped the ray for tick
and location only; every other trigger that builds the player's view
still cast it, against every entity, on each event.

Each of those call sites now passes its trigger id (player_entity_for),
so the ray runs only when one of that trigger's criteria may ask. A view
that serves two triggers (the thrown-item pickup, the KilledTrigger
damage source) checks both. Commands keep player_entity(), which always
looks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-04 18:39:51 +05:00
dbdfed59aa A bee sting poisons mobs, not only the player.
Vanilla poisons any living thing the sting hurts, so a villager or a fox was taking the hit and walking away clean.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 14:39:37 +01:00
voidsipandCodex f1566f80d3 Give chest loot tables precedence over saved items
Leave randomizable-container inventories empty when their NBT supplies a valid loot table, allowing the existing command and chunk loading paths to retain the table. Add a red/green regression and a real vanilla inventory-load comparison.

Fixes #8920

Co-Authored-By: Codex <[email protected]>
2026-11-04 07:38:04 -06:00
67cfb2dc40 Keep a stack's own max stack size when it is sent to a client.
A cobblestone stack limited to 16 was merging to 64 after the component was dropped on the way to the window.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 14:37:17 +01:00
Arslan ArmanulyandClaude Opus 5.5 d75f5a4280 Shader packs: turn off a pack whose integer colortex0 can't reach the screen
A pack with an integer colortex0 and no `final` left to draw it (none, or
one that is skipped) has no colours the screen can show: #9007 made the
screen only clear, so Arc v0.15.2 drew a black world. `PackPost::new` now
refuses such a pack, `Renderer::set_shader_pack` returns the reason, and
the game turns the pack off with the usual log line and chat message, as
a pack that fails to load, so the world draws without it. An integer
colortex0 with a working `final` still loads and draws.

Fixes #9165

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:37:09 +05:00
rdbt 2c87445fff Merge branch 'main' into fix/golem-interactions 2026-11-04 13:31:54 +00:00
Alexander KrylovandHermes Agent 218c8db228 Client settings: a failed options.txt write is logged
Settings::save writes options.txt with `let _ = fs::write(...)`, so a write that
fails (a held file, a read-only folder, a full disk) leaves the player's
options, key bindings and volumes at whatever the last successful save put
there, and the game says nothing. Every option change goes through this call.

This logs the error where the rest of the crate warns (`log::warn!` in
`audio.rs`) and leaves the other files alone: `horizon.save`,
`controller.save`, `extras.save` and `mods.save` return no Result, so widening
their signatures is a separate change.

Co-Authored-By: Hermes Agent (Nous Research) <[email protected]>
2026-11-04 16:31:10 +03:00
rdbt be4ee9131a Merge branch 'main' into fix/allay-take-back-main-hand 2026-11-04 13:29:41 +00:00
CocofireHDandOpenCode 8fdb2ffce7 Build limit: say it when a placement above the world fails
BlockItem.place's FAIL ends the click but does not consume the action, so
the server must still send build.tooHigh/build.tooLow. The guest path
counted the failed hand use as consuming and skipped the message.

Co-Authored-By: OpenCode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-04 14:28:41 +01:00
Alexander KrylovandHermes Agent b13109ea12 Launcher: a failed wardrobe or cosmetics save is printed
The Wardrobe page drops the result of every write it makes: the outfit it keeps
on disk (`wardrobe::Saved::save`), the game's cosmetics switches
(`horizon_cosmetics::prefs::Prefs::save`) and the line recording what the
service confirmed (`prefs::set_confirmed`). All three return an `io::Result`,
so a failed write left the page showing the new outfit while the file on disk
still held the old one, and nothing said so.

This prints the error where the launcher already speaks with `eprintln!`
(`instances.json`, `settings.json`, accounts) and changes nothing else: the
in-memory state still carries the change.

Co-Authored-By: Hermes Agent (Nous Research) <[email protected]>
2026-11-04 16:27:22 +03:00
Nikita Maximilian GrimmandClaude Opus 5.5 210234f2ad Sprint dust of a mob comes from the mob's own random
Entity.spawnSprintParticle draws the crumb's x and z from this.random.
Horizon drew them from the particles' random for iron golems and other
players (the rabbit hop already uses the rabbit's own), so a golem walking
out of sight changed every particle drawn after it, such as a campfire's
smoke. The window's own player keeps the particles' random, which stands
in for its own as elsewhere.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:26:06 +01:00
rdbt 8237939970 Merge branch 'main' into fix/nautilus-interactions 2026-11-04 13:25:49 +00:00
Florian ERNSTandCodex e91ba5d21a Expose live comparator output to block data commands
Co-Authored-By: Codex <[email protected]>
2026-11-04 14:25:22 +01:00
Arslan ArmanulyandClaude Opus 5.5 a50d9bbef4 Shader packs: draw solid and cutout terrain with gbuffers_terrain_solid and gbuffers_terrain_cutout
A pack with either program now draws terrain in two parts over the same
draws: the quads over opaque texels (and lava) through
gbuffers_terrain_solid, the cutout ones through gbuffers_terrain_cutout,
each falling back to gbuffers_terrain's chain. Solid terrain has no
default alpha test; cutout terrain keeps the 0.1 one. Packs with neither
program keep the single draw.

This is what Iris 1.11.7 drew with our probe packs (both programs, only
one of them, alpha 0.05 outputs, renderStage).

Fixes #9137

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:25:10 +05:00
rdbt 3f9ccee0fd Merge branch 'main' into fix/squid-ink-particles-broadcast 2026-11-04 13:25:02 +00:00
voidsipandCodex 87b5918538 Show native mod installation consent in both browser views
Keep the trust notice above the project and results, and scroll it into view when installation pauses for consent.

Fixes #8978

Co-Authored-By: Codex <[email protected]>
2026-11-04 07:23:59 -06:00
Arslan ArmanulyandClaude Opus 5.5 2358c282ca Shader packs: a fragment output's component qualifier picks its channels
Horizon read only `location` from a fragment output's layout, so
`layout(location = 1, component = 1) out uvec3 x;` was written from
channel 0, and two outputs splitting one location by component became two
declarations at that location, which naga rejects. Each such output is now
a private global copied into its components of one vector per location
after the pack's `main`; overlapping, mismatched or overflowing components
are errors, as glslangValidator reports them.

Fixes #9135

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:23:17 +05:00
AxxioandAntigravity e8c7ebb11f fix(remote): do not predict swing on non-interactive objects (fixes #9120)
In Vanilla Minecraft Java Edition 26.3, interacting with non-interactive
objects (paintings, fixed or empty item frames with empty hands, sneaking
or occupied boats without chests, and non-interactive minecarts) returns
InteractionResult.PASS, which leaves the click to the held item without
animating a hand swing. Furthermore, boarding a boat or rideable minecart
answers InteractionResult.CONSUME on the client, which ends the use
without predicting an arm swing.

Update remote_use_entity to check object interact passes and prevent
predicting hand swing animations on non-interactive objects or when
boarding vehicles.

Managed by Axxio.

Co-Authored-By: Antigravity <[email protected]>
2026-11-04 14:18:59 +01:00
AxxioandAntigravity f2a95400e3 Fishing bobber applies downward plunge impulse on bite (fixes #9131)
In vanilla 26.3 (FishingHook), when a bite occurs, DATA_BITING is set to true, triggering onSyncedDataUpdated on both server and client to apply an initial downward plunge impulse to velocity.y of -0.4F * Mth.nextFloat(syncronizedRandom, 0.6F, 1.0F) (-0.24 to -0.40).

Co-Authored-By: Antigravity <[email protected]>
2026-11-04 14:17:35 +01:00
jaszkusandOpenCode f0d96d8648 Launcher: the setup wears the launcher's look
The Windows setup window drew the Night sky and its violet pixel buttons, so
it looked nothing like the launcher it installs.

It now draws the redesign's scene behind the dark window (the dawn sky behind
the light one), tints the scene with the player's accent exactly as the
launcher does, and reads Glass, Blur, Accent and Appearance from settings.json
every frame, so a change made in the launcher applies on the next frame. The
card is a glass plate, its buttons are the launcher's rounded translucent ones
and its switch takes the accent.

Co-Authored-By: OpenCode <[email protected]>
2026-11-04 14:16:16 +01:00
3572bf84fd Every player near a raid wave hears the horn, not only the first.
Vanilla sends each player their own horn, thirteen blocks toward the wave, so people further along the raid were hearing nothing.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 14:12:38 +01:00
Arslan ArmanulyandClaude Opus 5.5 9255ab808d Shader packs: normalMatrix in a core-profile gbuffers stage is the geometry's
`uniform mat3 normalMatrix` in a gbuffers program stayed a frame uniform
nothing fills, so it read zero. In a stage whose #version is 150 or later
and doesn't name the compatibility profile it is now the normal matrix the
compatibility profile's gl_NormalMatrix already uses; in the compatibility
profile it still reads zero. Our probe pack's Iris 1.11.7 pictures fit
this at 330 core, 330, 150 and 330 compatibility.

The GPU test's draw code moves into a helper both matrix tests share.

Fixes #9136

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:11:59 +05:00
d3a1908ac1 A breeze turns a thrown trident away instead of taking the hit.
Vanilla deflects every projectile but a wind charge, so the trident was dealing its full damage and could call down lightning.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 14:08:59 +01:00
TiggerTakkyTTTandCodex 6e1ce1b2a4 Server API: pin auth and command replies
Add HTTP goldens for bearer authentication, Host validation, command input errors, stopped-server rejection, and route misses.

Fixes #9156

Co-Authored-By: Codex (GPT-5.6) <[email protected]>
2026-11-04 20:07:37 +07:00
0c8a5431ab A fishing hook can catch a minecart and reel it in.
Vanilla treats a minecart as pickable, so the hook was flying through carts and a reel never pulled them.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 14:06:29 +01:00
voidsipandCodex f5a937cb4c Keep moderation replies translatable for each client
Formatting mute and temporary-ban replies as English discarded their translation structure before clients received them. Preserve nested components and duration units, with readable fallbacks for vanilla clients that do not have Horizon's language bundles.

Fixes #8255

Co-Authored-By: Codex <[email protected]>
2026-11-04 07:04:32 -06:00
Florian ERNSTandCodex c388810601 Clamp stacks inserted into empty hopper slots
Co-Authored-By: Codex <[email protected]>
2026-11-04 14:04:17 +01:00
Ludovic MarieandClaude Opus 5.5 648630f0d3 dedicated: the [transfer] start-up error reads as one sentence
The message had a run of 18 spaces in the middle of the string (a line
break that was not a string continuation); a backslash continuation keeps
the source wrapped and the message on one line.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:00:30 +01:00
Arslan ArmanulyandClaude Opus 5.5 f557d78c34 Shader packs: a custom uniform without its declared int, float or bool type reads 0
In Iris 1.11.7 a custom uniform or variable whose expression has another
scalar type than the declared one reads 0 as a whole: an int given 2.0
or 7 / 2, a float or int given a comparison, a bool given a number. So
does one naming `true` or `false`, which Iris's custom uniforms don't
know, or calling `round`, `ifb`, `lerp`, `print` or any other function
they don't have. Horizon evaluated all of these.

custom.rs: #9119's `Shape` becomes `Ty`, which tells int, float and bool
apart, and int vectors from vectors. Numbers keep whether they were
written as floats, the built-ins get the types our probes found in Iris
(INT_NAMES, BOOL_NAMES; the rest are floats), and the operators and
functions follow rules fitted to our probe packs' values and warnings in
Iris. `centerDepthSmooth` joins HIDDEN: Iris warns it is unknown.

Based on #9119 (shaderpacks/custom-uniform-type-mismatch). In main's
`expressions_follow_c_precedence_and_file_order`, `c` (`|| false`) and
`d` (`int = -7 / 2`) now read 0, and `i` is declared `bool`, which keeps
it covering the BIOME_* notes.

Fixes #9126

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:58:15 +05:00
ElyTheCatandCodex gpt-6.1-sol 8f5ba77ab3 Fix entity culling review safety cases
Bind hidden proof reuse to the exact camera and use render-complete bounds for non-mob entities. Keep the async worker active independently of the mob precheck and preserve shader-pack shadow spans.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 16:22:39 +03:30
AkirabaneandClaude Opus 5.5 020dc51cfe transfer: an opt-in [transfer] module, a hand-over id, and the review's fixes
Kacper's review of #8700 and martipops's on #8700 and #8730.

The module is off by default. `server.toml` gets a `[transfer]` section
(enabled = false, expect_seconds = 10, max_expect_seconds = 60,
max_expected = 64, max_freeze_seconds = 30) in place of the constants in
lan/arrivals.rs. horizon-server passes it to the game as `--transfers`,
beside `--control-socket`, not as a server.properties key. While it is off
every player-* request is answered "transfers are off on this server",
the hub has no table and a tick does nothing for transfers. With it on,
the game refuses to start without Velocity forwarding, so a player can
only come in through the proxy. The section is kept apart from vanilla's
accepts-transfers.

Record version 1 gets a `handover` id. An export with `freeze` starts a
hand-over: a random id, and the record kept with the player. A repeat
export while it lasts answers with the same id and the same bytes and
does not restart the freeze, so a proxy that lost the reply can ask
again. An export without `freeze` is a read, with a null id. The record
also carries the player's statistics (`stats`), as the stats file has
them.

The export now closes the player's menu in the player's own level, as
the close of every guest does on leaving, and refuses when that level
cannot be opened. It copies the live mod attachments into the player
first, so the compound is what a save would write. A player who is
leaving cannot be exported.

An expectation is used up when the login starts, on the network thread,
once the bans, the whitelist and the player limit let it in. A login
still in configuration when the time runs out keeps it.

A frozen player is not kicked for floating, and its chat and signed
commands are dropped after the messages they say the client has seen are
applied, so its chat still validates after the freeze; chat
acknowledgements are kept.

docs/server.md gives the section, who can ask (the endpoint's limits,
the token being all or nothing) and how a server reads a record: another
version or data version is refused, the NBT in `player` wins over the
plain fields, unknown fields are ignored.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:49:51 +01:00
Florian ERNST 1ab1d98c1c Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/end-clock-commands 2026-11-04 13:45:21 +01:00
Florian ERNSTandCodex 5dc8279a5d Support built-in End clock command state and defaults
Co-Authored-By: Codex <[email protected]>
2026-11-04 13:42:41 +01:00
rdbtCVSandCodex gpt-6.1-sol 663ce80174 Adapt scene replay to compressed sprite pixel storage
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:40:54 +00:00
rdbtCVSandCodex gpt-6.1-sol 7b300cc61e Initialize atlas sprite tables in renderer test fixtures
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:39:54 +00:00
rdbtCVSandCodex gpt-6.1-sol e60a96790d Initialize orb rotation in the upstream NBT fixture
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:39:54 +00:00
rdbtCVSandCodex gpt-6.1-sol 18f07a0304 Initialize atlas sprite tables in renderer test fixtures
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:39:53 +00:00
rdbtCVSandCodex gpt-6.1-sol 631ededd91 Initialize atlas sprite tables in renderer test fixtures
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:39:53 +00:00
rdbtCVSandCodex gpt-6.1-sol 6e602c4c2a Initialize material and item identity fields in shadow test fixtures
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:39:17 +00:00
TheLion102009andClaude Opus 5.5 1a4e2d208c mod API: scenes of blocks drawn in a screen
What Create's Ponder shows its machines in: native_draw_scene(batch,
rect, blocks, view) draws a few block states, at positions of the scene's
own (NativeSceneBlock), into a box of a screen, seen as NativeSceneView
says (centre, yaw, pitch, pixels per block). Each block's model is drawn
shaded by face, its faces against solid neighbours left out; a mod block
entity given with it is drawn through native_block_entity_submit, its
spin parts turning. The quads go in with the GUI's isolated depth and
scissor (HudBatch::depth_since), as the smithing screen's armour stand.

The view's matrix is a point reflection, so the unturned scene is seen
from the north as a player at yaw 0 sees it, unmirrored; the tests pin
which way yaw and pitch turn it.

Builds on the block entity drawing change (spin and place_turning).
Pending fragment: scenes_in_screens.json.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:39:12 +01:00
TheLion102009andClaude Opus 5.5 ccac8f85ff mod API: text, turning parts and copycats in block entity drawing
- native_draw_text(draw, text, at, color, glowing, outline): a Text under
  a block entity's pose as a sign draws its lines (Font.drawInBatch in a
  BlockEntityRenderer), each span in its colour, glowing text full bright,
  an optional outline; it returns the width. The sign's glyph quads are
  shared (block_entity_render::text_vertices).
- BlockEntityDraw::spin(axis, pivot, degrees_per_tick, phase) and still():
  parts that turn by themselves. The game turns them each frame from the
  game time and partial tick, so with keep() a shaft at a steady speed is
  drawn again with no call of native_block_entity_submit until its block
  entity changes (Flywheel's rotating instances, on the CPU).
- native_block_face_sprite(state, side): the texture a block state shows
  on a side, by the name native_draw_cube takes, for copycat blocks.

Connected textures need no code: a content mod ships OptiFine CTM rules
under assets/<id>/optifine/ctm/, as the docs now say.

Pending fragments: draw_text.json, spinning_geometry.json,
block_face_sprite.json.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:38:34 +01:00
TheLion102009andClaude Opus 5.5 9cffbd192d mod API: fluid currents, and a mod's own fluids in tanks
- native_fluid_flow(pos): FluidState.getFlow(level, pos) in the level in
  place, the normalised current an item in the fluid is pushed by
  (entities::fluid_flow, through the same flow_at items and boats use).
  A water wheel reads its speed from it.
- Tanks take a mod's own fluids (create:chocolate): native_fluid_insert
  now accepts any id in a namespace other than minecraft, besides water
  and lava; extract and move already carried names. Cauldrons still take
  only water and lava. NativeFluidTank becomes public and
  native_fluid_tanks joins Host.

The world itself still has only vanilla's fluids: no source or flowing
blocks or buckets of a mod's fluid.

Pending fragments: fluid_flow.json, mod_fluids.json.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:38:25 +01:00
TheLion102009andClaude Opus 5.5 05cb3702ad mod API: chunk tickets for native mods
NeoForge's TicketController.forceChunk: native_force_chunk(owner, chunk,
hold) holds a chunk of the level in place for a namespaced owner
(create:train/<uuid>), and native_forced_chunks(owner) lists what it holds.
A held chunk is kept as a /forceload'ed one is: Streaming has
mod_forced beside forced, Ranges reads both, the ticket levels give them
the FORCED level, and a level with any stays open. /forceload neither
lists nor releases them and they aren't saved with forced chunks: a mod
holds them again in native_level_load.

Pending fragment: chunk_tickets.json.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:37:25 +01:00
TheLion102009andClaude Opus 5.5 298e68aa52 mod API: container_accepts, a mod container's say on what goes in
NeoForge's IItemHandler.isItemValid for a mod's ModContainer: hoppers,
droppers and native_insert_item ask native_container_accepts(pos, entity,
slot, stack, face, cancel) before an item goes into a slot the container's
inputs and faces allow. `cancel` refuses it and the mover tries the next
slot, so a millstone takes only what it has a recipe for and a wrong item
can't clog it. tryMoveInItem now carries the face it goes in by.

Pending fragment: container_accepts.json.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:37:25 +01:00
rdbtCVSandCodex gpt-6.1-sol caf9530c20 Carry material identities into the double-sided shadow geometry
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:36:02 +00:00
rdbtCVSandCodex gpt-6.1-sol 24b89f986d Compare Forge installer argument paths consistently across Windows and Unix
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:34:05 +00:00
rdbtCVSandCodex gpt-6.1-sol e11b83fc8e Compare Forge installer argument paths consistently across Windows and Unix
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:33:02 +00:00
rdbtCVSandCodex gpt-6.1-sol ee746cf569 Supply the device when copying animated material atlas sprites
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:32:52 +00:00
LokiandAntigravity 6a627e54b1 mobs: calculate LivingEntity jump power from attributes, block factor and jump boost (fixes #9058)
Co-Authored-By: Antigravity <[email protected]>
2026-11-04 21:32:44 +09:00
rdbtCVSandCodex gpt-6.1-sol 0a6527a5f3 Merge main and preserve both atlas and material-map rendering changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:32:34 +00:00
rdbtCVSandCodex gpt-6.1-sol f8a85f1bf9 Merge main and preserve both atlas and material-map rendering changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:32:34 +00:00
rdbtCVSandCodex gpt-6.1-sol 007df3944e Merge main and preserve both atlas and material-map rendering changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:32:33 +00:00
rdbtCVSandCodex gpt-6.1-sol ee85900b87 Merge main and preserve both atlas and material-map rendering changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:32:31 +00:00
NerfPhaselockandClaude Opus 5.5 64afd9f58a Renderer: GPU culling is not offered on DX12 while the solid pipelines read the page
Since f2c8e2ab1 the vanilla solid pipelines read their vertices and
records from the arena page by @builtin(vertex_index), per-section draws
too. DX12's count draws (multi_draw_indexed_indirect_count, which GPU
culling draws with) leave each draw's base vertex out of vertex_index:
wgpu-hal's draw_indexed_indirect_count sets its first-vertex constant to
0 and uses the command signature without it. GPU frames there read every
section's quads from the start of its page: most solid terrain missing,
stray quads in its place. Vulkan's vertex_index has the base vertex.

GPU culling is now not offered on DX12 with flat page groups (where the
pulled pipelines draw), so the word `gpu-culling on` is refused there,
until GPU culling's draws carry their base vertex some other way.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:31:10 -05:00
Ludovic MarieandClaude Opus 5.5 705645a7ab Merge rdbtCVS's main merge of this branch (same content, kept the stacked resolution)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:30:12 +01:00
Ludovic MarieandClaude Opus 5.5 5ce693ae48 Merge the #8200 stack's latest head (no change to the tree)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:30:12 +01:00
voidsipandCodex 83380b3b30 Synchronize optical-flow scene-change reduction
Divergence workgroups must all finish reading the histograms before either is replaced. Finalize in a separate dispatch so the reduction also observes every partial sum, without relying on a relaxed atomic completion counter.

Fixes #8627

Co-Authored-By: Codex <[email protected]>
2026-11-04 06:29:02 -06:00
TheMrZZandCodex gpt-6.1-sol 33ba27d9f5 Omit default fields from saved map data
Follow the optional defaults in MapItemSavedData.CODEC while retaining
required fields, nondefault flags and nonempty banner/frame lists.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 13:28:54 +01:00
Ludovic MarieandClaude Opus 5.5 4439459e71 Merge #8200's stack (with #8128 and main) into the heartbeat interval
Resolves the management handlers, the port map and the harness side by side.
Also: management_int's Codec.INT doc comment back on management_int, and the
interval's log line as vanilla writes it (MinecraftServerSettingsServiceImpl
reads the interval after setting it, so both numbers are the new one).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:28:38 +01:00
JulesB40andClaude Opus 5.5 e128384ac8 lan_e2e piston-slide: check the client moves the head itself
horizon-ctl block reports the client's own moving piston at a position
(moving: progress, extending). A head that only arrives as the server's
moving_piston block, with no move of the client's, doesn't count.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:28:32 +01:00
JulesB40andClaude Opus 5.5 de3604215d lan_e2e piston-slide: power the repeating command block with redstone
A repeating command block placed by /setblock with auto:1b never got its
first tick in Horizon, so the second extension didn't happen.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:28:31 +01:00
JulesB40andClaude Opus 5.5 4c7bdc63a6 Pistons: send the changed blocks at ServerChunkCache.tick's point
The early broadcast in tick_lan sent the blocks as they were after the
tick's block events: a block placed by a scheduled tick and then pushed
went out as the moving block, and the client couldn't run the push. The
blocks now go out in tick_blocks, after the random ticks and before the
block events, as ServerLevel.tick runs ServerChunkCache.tick. piston-slide's
second extension pushes a stone a command block placed that tick.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:28:31 +01:00
JulesB40andClaude Opus 5.5 58b0da9a87 Pistons: the held block changes go out before the next block events
ServerChunkCache.tick broadcasts the changed blocks before runBlockEvents,
so what the last tick's block entities changed (a retracted piston's base
put back) reaches the clients ahead of a block event that builds on it.
tick_lan now sends the changes before the block events, and holds the
tick's own late ones as before. piston-slide also powers the piston again
the tick after its base is back, with a repeating command block.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:28:30 +01:00
JulesB40andClaude Opus 5.5 7dfcbcaa0b Pistons: a moved block reaches the clients a tick after it lands
ServerLevel.tick broadcasts the changed blocks (ServerChunkCache.tick)
after the scheduled and random ticks, before the block events, the
entities and the block entities, so what those change goes out with the
next tick's. Horizon sent it the same tick: the block a moving piston
placed reached the clients while their own copy was still a tick from the
end of its move, and at /tick rate 1 it jumped the rest. The writes after
that point are held out of the log while it is sent; the guest move check
still sees them as unsent. lan_e2e's piston-slide check covers it.

Fixes #8430

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:28:29 +01:00
rdbtCVSandCodex gpt-6.1-sol 5bfe7af0c1 Collapse the nested invite refresh condition for Rust 2024 Clippy
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:27:25 +00:00
rdbtCVSandCodex gpt-6.1-sol 65b76b1a17 Merge main while retaining both frame culling and shader entity types
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:26:32 +00:00
rdbtCVSandCodex gpt-6.1-sol 12541fdeeb Merge main and retain sprite rectangles alongside shader material maps
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:26:20 +00:00
rdbtCVSandCodex gpt-6.1-sol 84eb7390db Initialize item rotation in the new area-effects fixture
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:22:46 +00:00
rdbtCVSandCodex gpt-6.1-sol 5f7b5aa3f6 Adapt Realms connections and screen metadata to the current title API
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:22:16 +00:00
TheLion102009andClaude Opus 5.5 0f0a09f377 mod API: machines break blocks with a tool and use items as a fake player
What Create's drill, saw, harvester and deployer need, as Host helpers:

- destroy_block(pos, tool, collect): Level.destroyBlock(pos, true) with the
  loot rolled for `tool` and no player (Block.dropResources(state, level,
  pos, blockEntity, null, tool)). Particles, the block entity's contents
  in the drops, ore experience and the fluid left behind are vanilla's
  own path: GameLevel carries the tool and, with `collect`, keeps the
  drops instead of popping them. The mods' say on drops applies.
- set_break_progress(breaker, pos, progress): ServerLevel.destroyBlockProgress,
  the same broadcast a mob breaking a door uses (now shared,
  server_destroy_block_progress).
- use_as_player(stack, eye, yaw, pitch, target, sneaking): NeoForge's
  FakePlayer. useItemOn on a block, useItem in the air or interactOn with
  an entity, through the guest use path (forced_hit + guest_use), in
  survival with only `stack` in hand. The server's empty player shell is
  filled for the call and everything it touched is put back; it answers
  None while a player acts. NativeUseTarget and NativeFakeUse are new in
  mod_api.

Pending fragments: machine_breaking.json, fake_player.json.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:21:43 +01:00
Evrim CicekandClaude Opus 5.5 18498a7e2d A silent elder guardian's curse shows the apparition without the sound
ElderGuardian.customServerAiStep sends GUARDIAN_ELDER_EFFECT with
isSilent() ? 0.0F : 1.0F, and ClientPacketListener.handleGameEvent plays
the curse sound only for 1. Horizon sent 1 to guests and played the sound
for the host whatever the elder's Silent flag.

The curse event now carries the flag. tools/test_elder_curse_parity.py
compares the parameter a client is sent by a loud and a silent elder with
vanilla's dedicated server (VanillaProtocolClient's new elder-curse mode;
the goat-voices mode shares its phased-scene plumbing).

Fixes #8932

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:20:52 +03:00
TheLion102009andClaude Opus 5.5 92397d9caf mod API: Host forms of the generic and private Game helpers
Trait mods couldn't reach several documented helpers through `dyn Host`:
their signatures were generic or used gameplay-private types. Host now has:

- draw_model (standalone models in block_entity_submit)
- mod_block_entity(pos) and change_mod_block_entity(pos, &mut change)
  (native_with_mod_block_entity's form; on a client mod_block_entity
  returns what the server sent through block_entity_update_tag)
- item_entities, level_random(dimension)
- play_sound and send_particles for the level in place, from any server
  hook (until now only on LevelWriteHost)
- block_name_in_tag and server_item_in_tag
- component, set_component, remove_component
- trigger_criterion with a &dyn Fn test
- equipment(slot): the player's own on a client, the acting player's on
  a server
- sneaking(): whether the acting player holds sneak
  (UseOnContext.isSecondaryUseActive in a use hook)

NativeItemEntity, NativeBlockReadError, NativeComponentError and
NativeCriterion become public and are re-exported from mod_api.
Pending fragment: tools/native-hook-fragments/host_bridge.json.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:19:30 +01:00
rdbtCVSandCodex gpt-6.1-sol e3806f3017 Format launcher changes using its Rust 2021 edition
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:17:49 +00:00
Florian ERNSTandCodex 8b83cd8285 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/pig-saddle-shears
Co-Authored-By: Codex <[email protected]>
2026-11-04 13:15:11 +01:00
Florian ERNSTandCodex 553483c421 Shear an unoccupied pig saddle before mounting
Co-Authored-By: Codex <[email protected]>
2026-11-04 13:13:51 +01:00
rdbtCVSandCodex gpt-6.1-sol 04bed4f9d8 Merge main and preserve finite rotation guards in shared entity teleports
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:12:57 +00:00
rdbtCVSandCodex gpt-6.1-sol 380a2ec59c Merge main and move Realms into the reusable client library
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:12:14 +00:00
rdbtCVSandCodex gpt-6.1-sol bf460e86cf Merge main and retain live transfer and status settings with both parity cases
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:09:55 +00:00
Florian ERNSTandCodex gpt-6.1-sol de877a581d Merge main and retain cloud duration scaling with owner attribution
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 13:07:11 +01:00
rdbtCVSandCodex gpt-6.1-sol 7ae5d35547 Merge main and reuse localized loader version labels in every language
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:06:42 +00:00
rdbtCVSandCodex gpt-6.1-sol b3678682e4 Merge main and reuse translated build import status messages
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:05:34 +00:00
rdbtCVSandCodex gpt-6.1-sol 217d39afd8 Merge main and pass block movement properties through new entity ticks
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:04:36 +00:00
rdbtCVSandCodex gpt-6.1-sol 80c02acdf1 Merge main and reconcile parallel changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:03:54 +00:00
rdbtCVSandCodex gpt-6.1-sol afe23fbba6 Merge main and reconcile parallel changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:03:53 +00:00
rdbtCVSandCodex gpt-6.1-sol 04322a6f52 Adapt rocket behavior fixture to shared view direction helper
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:03:23 +00:00
rdbtCVSandCodex gpt-6.1-sol 25574a2d21 Merge main and reconcile parallel changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:02:49 +00:00
rdbtCVSandCodex gpt-6.1-sol 661e038c08 Merge main and reconcile parallel changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:02:48 +00:00
rdbtCVSandCodex gpt-6.1-sol 241155c490 Merge main and reconcile parallel changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:02:36 +00:00
rdbtCVSandCodex gpt-6.1-sol 5d6b0be54b Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:41 +00:00
rdbtCVSandCodex gpt-6.1-sol ad47d9b3fd Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:37 +00:00
rdbtCVSandCodex gpt-6.1-sol 55fa82033f Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:35 +00:00
rdbtCVSandCodex gpt-6.1-sol 81d02ec5d4 Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:33 +00:00
rdbtCVSandCodex gpt-6.1-sol ea92f9ea77 Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:32 +00:00
rdbtCVSandCodex gpt-6.1-sol 7ec86a7aec Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:32 +00:00
rdbtCVSandCodex gpt-6.1-sol 62e8a49947 Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:31 +00:00
rdbtCVSandCodex gpt-6.1-sol 1ef6bdd171 Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:30 +00:00
AkirabaneandClaude Opus 5.5 aa4869c86c dedicated: player-expect and player-export on the control endpoint
The read side of a seamless transfer (#7484, step 2). A proxy moving a
player between two servers tells the target who is coming and reads the
player out of the source.

`player-expect <uuid> [seconds]` records that the player will log in
within that time (10 s by default, 60 at most, 64 players at once). It
refuses a bad id, a time that is not a whole number above zero, a player
already connected and a full table. The login uses the expectation up;
one no login used is reported when it runs out. The player still logs in
as anyone else: holding them is a later step.

`player-export <uuid> [freeze]` closes the player's menu as vanilla does
(AbstractContainerMenu.removed puts the carried stack back into a
connected player's inventory) and answers with record version 1: the
player compound as a save writes it (base64 NBT), the advancements JSON
and a few plain fields. It refuses a player who is not connected, has not
finished joining, is riding, asleep or dead. With `freeze`, the player's
own packets are dropped and its acknowledgements still handled, until the
freeze is let go after 600 ticks with a warning.

docs/server.md gives both requests and the record's shape.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 12:58:41 +01:00
rdbtCVSandCodex gpt-6.1-sol 606a58c04c Fix formatting of warden pushing tests
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 11:58:09 +00:00
voidsipandCodex b011ec1e66 Find keytool independently of the parity Java shim
Cached oracle runs replace java on PATH, so looking beside that executable points into the cache shim directory instead of the JDK. Resolve keytool directly and support JAVA_HOME when it is not on PATH.

Fixes #9079

Co-Authored-By: Codex <[email protected]>
2026-11-04 05:54:54 -06:00
JoansitohandGrok <grok-4.7> d230a5dee8 Drop the unused return at the end of the raider test.
The same needless return would fail clippy on the celebration test.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 12:50:24 +01:00
JoansitohandGrok <grok-4.7> 7d5f66a915 Drop the unused return at the end of the trader test.
Clippy rejects a return that is the last statement and does nothing.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 12:50:03 +01:00
270cd628bb Drop the extra borrow on the witch throw sound.
Clippy rejects &mut on a events field that is already a mutable reference.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 12:47:56 +01:00
Ludovic Marie c92fcbb17e Merge remote-tracking branch 'origin/main' into w8200 2026-11-04 12:47:18 +01:00
Ludovic Marie 9443236b20 Merge branch 'refs/heads/w8128' into w8200 2026-11-04 12:47:12 +01:00
Ludovic Marie 2d3d6a0c6e Merge commit 'cg29/8128' into cg29/8200
# Conflicts:
#	crates/horizon-client/src/game/dedicated/management.rs
#	crates/horizon-client/src/lan/mod.rs
#	crates/horizon-server/src/management_methods.rs
#	tools/port_map/rest-017.tsv
#	tools/test_management_protocol_parity.py
2026-11-04 12:47:12 +01:00
Arslan ArmanulyandClaude Opus 5.5 f0214c19b5 Shader packs: a custom uniform without its declared shape reads 0
In Iris 1.11.7 a custom uniform or variable whose expression doesn't give
its declared shape (a float given skyColor, a vec2 given a vec3), or that
joins a vector and a scalar with an operator (vec3 * 1.0), reads 0 as a
whole. Horizon evaluated it anyway.

custom.rs now checks each item's shape once, on the first eval, after the
unknown-name check of #9015: Shape and shape() follow rules fitted to our
probe packs' values in Iris (operators, vecN constructors, which functions
take vectors, matrices, the declared type). A failing item reads 0 with a
note, and #9015's pass marks everything using it.

The load-time dry run (pack_post.rs) gave every built-in as a scalar, so
skyColor looked like a float there; it now gives each one at its size
(pack_uniforms::zero).

Based on #9015 (shaderpacks/custom-uniform-unknown-names); its test's
`w = vec3(...) * 0.0 + 2.0` and main's `e = vec3(...) * 2` now read 0,
as Iris reads them.

Fixes #9086

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:42:50 +05:00
Florian ERNSTandCodex 57d465a5a9 Evaluate inline slot sources in item commands
Co-Authored-By: Codex <[email protected]>
2026-11-04 12:40:05 +01:00
JoansitohandGrok <grok-4.7> 929aa267e0 Villager conversion keeps Silent, NoAI and the other shared flags.
Infection and the cure were dropping the flags convertCommon copies onto the new mob.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 12:39:25 +01:00
JoansitohandGrok <grok-4.7> b2ebcee304 A rolled-up armadillo no longer accepts food on the client.
The client predicted Animal.mobInteract before the shell's FAIL, so the click did not stop.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 12:39:25 +01:00
JoansitohandGrok <grok-4.7> 25a0cf0396 A celebrating raider no longer jumps while it is riding.
The celebration tick rolled the jump even when the raider was a passenger, which vanilla skips.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 12:39:25 +01:00
JoansitohandGrok <grok-4.7> ab167cadb9 A wandering trader no longer drinks in the End.
The End has a fixed time, so it is neither dark nor bright outside and neither potion is used.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 12:39:25 +01:00
JoansitohandGrok <grok-4.7> 88bd95bb32 A silent witch no longer plays its drink and throw sounds.
Vanilla skips both playSound calls, including the pitch draw, when the witch is silent.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 12:39:25 +01:00
Arslan ArmanulyandClaude Opus 5.5 f106b832ef Shader packs: atomic functions on a shared vector in a declaration list or a shared struct
An atomic function on a component of a shared integer vector (`atomicMin(mn.x, i)`) was
rewritten only when the vector had a declaration of its own. Two other forms reached naga
unsplit and failed with "Atomic operation is invalid: Pointer [..] to atomic is invalid":

- a declaration naming several variables, `shared ivec3 mn, mx;`: each name is now declared
  on its own, and the ones atomic functions use by component are split as before;
- a member of a shared struct whose type is defined in place,
  `shared struct { ivec3 mn; uint other; } sh;`: the member becomes `int mn_hz[3];` in the
  struct, with `hz_get_sh_mn()` / `hz_set_sh_mn(v)` for whole-vector reads and writes, through
  the member paths #8994 added for buffer blocks. A struct type whose name is used anywhere
  else stays as written.

Based on #8994 (shaderpacks/ssbo-vector-atomics), whose member-path rewrite this reuses.

Fixes #9085

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:31:59 +05:00
JanandClaude Sonnet 5.5 5198fae465 Native mods: a trade's live offer can be changed by mods (merchant_offer_traded)
After each trade made with a villager or a wandering trader, the mods are
asked with the live MerchantOffer in the trading session (uses counted):
uses, max_uses, demand, special_price_diff, price_multiplier and xp may be
changed and the change stands for the next click and the offers sent to the
player. Bukkit's PlayerTradeEvent#getTrade is mutable the same way. The
existing trade_with_villager stays listen-only and hears the offer as the
trade left it. A collect-contract hook with an API fragment.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 12:31:11 +01:00
TheMrZZandCodex gpt-6.1-sol 4baa918620 Omit ignored age fields from zombie nautilus saves
Follow AgeableMob save gating for zombie nautiluses while retaining modeled
age values for normal nautiluses. Cover stale raw data and the command path.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:22:21 +01:00
DenisHumenandClaude Opus 5.5 344a829699 Opaque debug lines write depth, so water and clouds stay behind them
DrawableGizmoPrimitives.getGroup puts a line whose alpha is 255 in the
opaque group, which GizmoFeatureRenderer.buildLines draws with
RenderTypes.lines (pipeline/lines: DepthStencilState.DEFAULT, depth
written); only lines with alpha below 255 use
linesTranslucentNoDepthWrite. Horizon drew every depth-tested gizmo line
without writing depth, so translucent terrain and clouds drawn later
covered F3+B hitboxes and F3+G chunk borders in front of them.

The opaque lines now upload first and draw with a depth-writing
pipeline; the translucent ones (the chunk border's outer columns) keep
the old one.

Fixes #8465

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:02:25 +02:00
repositorykreml1nandCodex f0634ed6f2 fix: honor the player's mining efficiency attribute
Read the computed attribute when calculating destroy speed, including active
hand enchantments in the map without activating them in the wrong slot.
Add nine differential real-game probes against vanilla Player.getDestroySpeed.

Fixes #9021

Co-Authored-By: Codex <[email protected]>
2026-11-04 14:00:06 +03:00
masa-masa-0314andZCode 73715cdab4 Launcher: add data-location strings to the new language tables
Upstream added 52 launcher language tables on main; they predate this branch's
data-location strings, and the launcher's i18n completeness test requires every
table to carry every key. Add the missing entries with the English text, and
the Chinese translation for the new startup message.

Verified with fmt --check, clippy --all-targets -D warnings and the launcher
lib tests on the merged tree (482 here, 486 on Linux in WSL).

Co-Authored-By: ZCode <[email protected]>
2026-11-04 18:56:59 +08:00
masa-masa-0314 f83a9c1ae9 Merge remote-tracking branch 'upstream/main' into feat/launcher-data-location 2026-11-04 18:52:36 +08:00
Arslan ArmanulyandClaude Opus 5.5 2e4a5a13a6 Shader packs: textureMatrix is the texture matrix in gbuffers vertex stages
A gbuffers vertex stage that declared the core-profile `uniform mat4
textureMatrix` got a frame uniform the game has no value for, so it read
zeros, and packs computing their UVs as `textureMatrix * vaUV0` sampled
one texel per face. In the vertex stage it is now gl_TextureMatrix[0], as
projectionMatrix and modelViewMatrix already are their compatibility
matrices. Our probes read the identity there in Iris 1.11.7, and zero in
the fragment stage, which keeps its own frame slot.

Tests: the vertex stage's textureMatrix takes no frame slot while the
fragment stage's keeps one; on a host GPU, the vertex stage reads the
identity, a UV through it is the UV, and the fragment stage reads zero.

Fixes #9080

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:46:37 +05:00
Arslan ArmanulyandClaude Opus 5.5 b873ea2dd6 Shader packs: read struct and buffer-block members that atomic functions use
naga's GLSL frontend read `s.member` on the right-hand side out of a loaded
copy of the whole struct. Once an atomic function marks that member atomic,
the copy's member is an atomic value no operator, conversion, call or store
takes ("Incompatible operands: Atomic(...) as Uint"). The member is now
loaded through a pointer to it, as array elements already were; constant
expressions keep the value form.

Tests: every read the #9081 probe makes (assignment, operators,
constructors, min, subgroupBroadcastFirst) on a shared struct member, a
buffer-block member, a member of a shared struct array and a nested member;
constants' members in constant expressions; a member beside a runtime-sized
array; and, on a host GPU, the values those reads return.

Fixes #9081

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:44:19 +05:00
masa-masa-0314andZCode f1f7847050 CI: rerun launcher checks
The launcher job stopped with exit code 101 while verify succeeded and the same
fmt, clippy and lib tests pass on Linux locally (486 passed).

Co-Authored-By: ZCode <[email protected]>
2026-11-04 18:42:43 +08:00
TiggerTakkyTTTandCodex ce098ebe9d Server API: pin observability replies
Add JSON and Prometheus golden cases for status, logs, sampled metrics, cursor handling, and stopped or running health output.

Fixes #9083

Co-Authored-By: Codex (GPT-5.6) <[email protected]>
2026-11-04 17:31:18 +07:00
rdbtCVSandOpenAI Codex 5bdbffb5a5 Merge latest main after RAM limit removal
Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-04 10:28:35 +00:00
masa-masa-0314andZCode f46a9c83a0 Launcher: open Settings when the data folder cannot be opened
A player whose drive is unplugged, whose location.json is damaged, or whose
migration lock is held used to get a silent exit: eprintln goes nowhere in the
Windows release build or from a desktop launcher. Startup now falls back to the
default folders and records the error, so the window opens on Settings with the
message, Retry and Use the default folder. Retry restarts into the configured
folders when they are readable again; Use the default folder keeps the old
pointer as location.json.old and restarts. Nothing in the moved folders is
deleted, and no launcher path reaches its expect() before the window exists.

Merge upstream/main (017c84f1f) while doing so: keep the launcher render env
strip and account-session removal alongside HORIZON_HOME, keep both the server
location_busy and stopped_line methods, keep one WorldLock, and keep the
explicit unlock in the world-lock test. The data-location strings the newer
language tables did not have yet are added (English fallback), with a Chinese
translation for the new message.

Tested: launcher lib 482 passed, bin 84 passed, integration suites passed;
cargo fmt --check and clippy --all-targets -D warnings pass.

Co-Authored-By: ZCode <[email protected]>
2026-11-04 18:23:55 +08:00
rdbtCVSandOpenAI Codex f198e226ee Keep field focus helper used by the theme editor
Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-04 10:21:29 +00:00
rdbtCVSandOpenAI Codex c25f708490 Merge main and remove remaining RAM limit features
Remove the hard allocation ceiling and glass launcher slider added since the original revert. Keep read-only memory diagnostics and unrelated upstream changes.

Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-04 10:18:52 +00:00
TheMrZZandCodex gpt-6.1-sol 17bc3161d5 Preserve saved Sitting flags for both nautilus species
Restore the modeled flag independently of Owner and serialize its current value. Cover defaults, owner removal, raw-None writes and model mutation against stale raw NBT, with a frozen Game command regression.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 11:04:48 +01:00
Arslan ArmanulyandClaude Opus 5.5 4cc3fc51d9 Shader packs: raw custom textures default to linear + clamp, and a PNG under a name of the pack's own isn't bound
A raw (`.dat`) custom texture is sampled linear and clamped unless its
`.mcmeta` says otherwise, each key overriding its own default only; PNGs
stay nearest and repeating. A PNG (the pack's or a game resource) under
`texture.<stage>.<name>` whose name is no sampler of the game's is not
bound. Iris 1.11.7 read these values with a probe pack of ours; the
binding rule is a fit to its cases.

Fixes #9064

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:00 +05:00
Arslan ArmanulyandClaude Opus 5.5 e05ce228d6 Shader packs: RGB5_A1, RGB565 and R3_G3_B2 buffers keep their bits
These formats live in 8-bit wgpu textures, so a pack read back 8-bit values where Iris 1.11.7
reads fewer bits. What a pass writes into such a buffer, and its clear colour, now keep the bits
Iris kept in our probe pack p8106c: the 8-bit byte's top 5, 5, 5 and 1 bits for RGB5_A1, 5, 6
and 5 for RGB565 and R3_G3_B2, repeated to fill 8. This is a fit to the probe's Iris values on
one driver (all 600 values match), not a rule Iris states.

Fixes #8106

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:54:55 +05:00
TiggerTakkyTTTandCodex 1ddca546f0 Server API: pin moderation replies
Add JSON golden cases for stopped-server operator and whitelist edits, no-op outcomes, unavailable running-only actions, and representative validation errors.

Fixes #9073

Co-Authored-By: Codex (GPT-5.6) <[email protected]>
2026-11-04 16:50:43 +07:00
1013b2dc5e Put the cleared experience orbs back into their join list.
The respawn rule returns a Vec, and the client stores orbs in a JoinList, so verify could not assign one to the other.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:43:11 +01:00
6c4a43178f Keep the closed-shulker arrow test in the library that can build a mob.
The game crate's tests cannot see the library's cfg(test) mob fixture, so verify failed while compiling them.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:36:55 +01:00
TiggerTakkyTTTandCodex 4d260ccdac Server API: pin event replies
Add JSON golden cases for event polling, cursors, type filters, Last-Event-ID resumption, invalid selectors, and exact server-sent event framing.

Fixes #9066

Co-Authored-By: Codex (GPT-5.6) <[email protected]>
2026-11-04 16:33:56 +07:00
9515965bd5 Broadcast entity event 46 so a random teleport's portal particles reach the window.
Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:28:58 +01:00
785fd33992 The player who fills a composter was left out of level event 1500, so the fill particles and sound never reached them.
Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:27:56 +01:00
0ddc08b053 Bounce arrows off a closed shulker instead of removing them.
Shulker.hurtServer returns false for an AbstractArrow while the shell is closed, and AbstractArrow.onHitEntity then deflects REVERSE at power 0.2. The hit path was dropping that refusal.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:26:10 +01:00
80c9d8d5a7 Drop experience orbs when the client changes dimension.
A new ClientLevel starts empty, but the old orbs stayed and followed the player after the end fountain, so they were never picked up.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:25:59 +01:00
ca31bc0c02 Keep a reloaded potion amplifier of 255 instead of clamping it to the lowest level.
MobEffectInstance stores amplifier as an unsigned NBT byte. Sign-extending that byte turned 255 into -1, and the effect constructor then clamped it to 0.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:20:35 +01:00
TiggerTakkyTTTandCodex a225724ed4 Server API: pin config replies
Add JSON golden cases for redacted config reads, stopped and running config patches, protected settings, malformed bodies, invalid ranges, invalid value shapes, and unknown settings.

Fixes #9056

Co-Authored-By: Codex (GPT-5.6) <[email protected]>
2026-11-04 16:20:04 +07:00
Arslan ArmanulyandClaude Opus 5.5 2f24d605ce Shader packs: fill a stitched block atlas's padding with each sprite's edge
The stitched atlas now draws every sprite into each level with a small render
pass instead of copies. The padding around a sprite repeats its nearest edge
pixel, as vanilla's TextureAtlas.uploadInitialContents does: it blits with a
clamp-to-edge sampler, and animate_sprite.vsh stretches the UVs over the
padding. Packs that filter or sample just past a sprite's edge read its own
colour instead of an empty pixel.

Part of #9037

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:13:33 +05:00
Arslan ArmanulyandClaude Opus 5.5 51ea650d28 Shader packs: stitch the block atlas as the game does, each sprite at its own size
With a pack, flat terrain draws now read a block atlas laid out by vanilla's
Stitcher, with SpriteLoader's mip level and padding. Every sprite keeps its own
size, copied from the array level where the arrays hold it unscaled, and its
place goes to the sprite table. atlasSize and the texel distances packs derive
from it now match Iris 1.11.7: 2048 x 2048 on 26.3's sprites, where the grid
of 64 px cells gave 2304. Draws without the flat path keep the grid. The
padding stays empty for now.

Part of #9037

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:13:18 +05:00
d46ebbdaa5 Start the shulker teleport slide from the move packet.
Shulker.createInterpolationHandler is NO_OP, so setPos runs when the packet arrives, from the block the shulker occupied before it. client_tick only counts the slide down.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:05:56 +01:00
Florian ERNST 48b17308b2 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/special-recipe-command 2026-11-04 09:53:28 +01:00
Arslan ArmanulyandClaude Opus 5.5 e2e4df377c Shader packs: the shadow pass draws terrain faces turned away from the light
An Iris-format pack's shadow map held no faces turned away from the light,
for two reasons: the shadow and shadow_water pipelines got the game's
terrain geometry with back-face culling on, and the shadow lists kept only
the quad buckets that can face the light. Under a hill at low sun such
faces (cave ceilings) are often all that shadows a cave, so packs drew
sunlight and shafts inside it. Iris 1.11.7 keeps both sides in its shadow
map (probe in #9033).

The pack shadow pipelines now draw both sides, and pack shadow views ask
for every face of their sections; Horizon's own packs keep the facing
selection.

Fixes #9033

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:52:38 +05:00
TheMrZZandCodex gpt-6.1-sol 6cd68ac305 Load summoned potion clouds into the runtime model
Retain loaded cloud timing, radius and potion settings, and keep live cloud identity during memory pruning. Add a loader contract and preserve a strict diagnostic for separate dose-phase and damage-source gaps.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 09:47:37 +01:00
Florian ERNST fcb7d020cb Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/axolotl-memory-ttl 2026-11-04 09:46:17 +01:00
Florian ERNST 96afb04b19 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/mob-effect-command-result 2026-11-04 09:40:33 +01:00
Florian ERNST acd5d78e64 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/parrot-saved-age 2026-11-04 09:38:01 +01:00
Arslan ArmanulyandClaude Opus 5.5 0d1c7706fc Shader packs: flat terrain reads each sprite's place in the block atlas from a table
Flat terrain draws now look a sprite layer's corner and side up in a table
(set 3, binding 2: x | y << 16, side) instead of working out a grid cell. The
atlas is still the grid, so packs see the same coordinates; the table lets the
atlas place sprites of different sizes next.

Part of #9037

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:34:26 +05:00
Florian ERNST d4d03d6219 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/parrot-saved-age 2026-11-04 09:33:06 +01:00
Florian ERNST e50732827a Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/turtle-summon-home 2026-11-04 09:31:03 +01:00
Florian ERNST 621f9496db Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/turtle-summon-home 2026-11-04 09:28:11 +01:00
Florian ERNST 3382af51d8 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/command-cart-loaded-success 2026-11-04 09:23:15 +01:00
Florian ERNSTandCodex 35af5c3a6c Merge remote-tracking branch 'fork/fix/command-cart-loaded-success' into fix/command-cart-loaded-success
Co-Authored-By: Codex <[email protected]>
2026-11-04 09:23:09 +01:00
Florian ERNST 632746dbb7 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/noai-animal-love 2026-11-04 09:17:21 +01:00
Florian ERNSTandCodex 6588538fe8 Merge remote-tracking branch 'fork/fix/noai-animal-love' into fix/noai-animal-love
Co-Authored-By: Codex <[email protected]>
2026-11-04 09:17:15 +01:00
Florian ERNST 2354aeaf29 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/noai-sulfur-cube-fuse
Co-Authored-By: Codex <[email protected]>

# Conflicts:
#	tools/command_exec_corpus.py
2026-11-04 09:09:22 +01:00
Florian ERNST 018098927c Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/allay-pocket-inventory 2026-11-04 09:03:18 +01:00
Florian ERNST 25bf0ae04d Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/allay-invalid-brain-retention 2026-11-04 08:58:58 +01:00
Florian ERNST ba06ac2671 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/hurting-projectile-float-inertia 2026-11-04 08:56:33 +01:00
Florian ERNST 22488873a6 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/hurting-projectile-float-inertia 2026-11-04 08:53:35 +01:00
Florian ERNST e52df2a4e7 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/tnt-block-state-codec 2026-11-04 08:47:30 +01:00
Florian ERNST a9e26418ad Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/marker-data-mutation 2026-11-04 08:42:50 +01:00
Florian ERNST f7f0e04f7a Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/axolotl-hunting-memory 2026-11-04 08:38:25 +01:00
Florian ERNSTandCodex c152d0c7dd Keep the remaining sulfur contact scope visible in the ledger
Co-Authored-By: Codex <[email protected]>
2026-11-04 08:36:16 +01:00
Florian ERNST 4d79106840 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/sulfur-cube-mob-contact 2026-11-04 08:32:58 +01:00
Florian ERNSTandCodex 3ab97d81fb Make sulfur contact fixtures independent of test order
Co-Authored-By: Codex <[email protected]>
2026-11-04 08:30:05 +01:00
Florian ERNST a631a2c4fc Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/sulfur-cube-mob-contact
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-04 08:20:28 +01:00
Florian ERNST 71efcb3bd7 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/sulfur-cube-mob-contact 2026-11-04 08:17:51 +01:00
Florian ERNSTandCodex a43750547f Apply hot sulfur cube contact damage to mobs
Co-Authored-By: Codex <[email protected]>
2026-11-04 08:17:50 +01:00
TheMrZZandCodex gpt-6.1-sol d5ca800e8f Accept fresh mob hits with full Resistance
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 08:08:12 +01:00
Florian ERNSTandCodex 70bfeb0b45 Tick sulfur cube fuses independently of NoAI
Co-Authored-By: Codex <[email protected]>
2026-11-04 07:59:50 +01:00
Ludovic MarieandClaude Opus 5.5 bea9bad765 Drop blank lines left in the command corpus group list
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:57 +01:00
Ludovic MarieandClaude Opus 5.5 b26016c7d0 Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:43 +01:00
Ludovic MarieandClaude Opus 5.5 35122d81fb Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:43 +01:00
Ludovic MarieandClaude Opus 5.5 02f5c497a9 Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:42 +01:00
Ludovic MarieandClaude Opus 5.5 6bab8124e1 Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:42 +01:00
Ludovic MarieandClaude Opus 5.5 b566311709 Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:42 +01:00
Ludovic MarieandClaude Opus 5.5 0ab6729535 Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:42 +01:00
Ludovic MarieandClaude Opus 5.5 dd1fc46290 Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:42 +01:00
Ludovic MarieandClaude Opus 5.5 1ade779174 Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:42 +01:00
Ludovic MarieandClaude Opus 5.5 765697c19b Clear leftover pigs before the marker group's pig count
The entities group leaves pigs loaded, so the single-pig check saw 3 when it
runs after it, as it does in the full corpus.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:35 +01:00
Florian ERNSTandCodex 9f5d8f7992 Respect numeric array conversions and edit acceptance
Co-Authored-By: Codex <[email protected]>
2026-11-04 07:22:44 +01:00
TheMrZZandCodex gpt-6.1-sol 8a05c5c899 Default loaded sulfur cube health after applying size
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 06:55:25 +01:00
Florian ERNSTandCodex 0cff71db71 Use registered projectile UUIDs in command NBT views
Co-Authored-By: Codex <[email protected]>
2026-11-04 06:53:50 +01:00
HrafnaValkyrjaandClaude Sonnet 5.5 b723f5e5c5 Merge origin/main into fix/portal-parity
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 00:40:21 -05:00
Florian ERNSTandCodex 824af41138 Clear stale sleeping position from awake villager saves
Co-Authored-By: Codex <[email protected]>
2026-11-04 06:35:11 +01:00
Florian ERNSTandCodex 8cac78d7fa Turn waking villagers toward their bed and reset pitch
Co-Authored-By: Codex <[email protected]>
2026-11-04 06:23:24 +01:00
NerfPhaselockandClaude Opus 5.5 1a3125fcfd Renderer: GPU culling draws only the sides that face the eye
A GPU frame drew every solid quad of a section it kept and left the back
faces to the rasterizer, where a CPU frame draws only the runs of buckets
that can face the eye (Sides::visible_from, its MARGIN included). Each
record now carries where its buckets end and what visible_from compares
the eye with, and the tables the eye less each origin, both as u32 keys
that order as those floats do, so cull compares integers and writes a draw
per run, at most four per record.

A mesh sorted for two passes, which GPU culling never meets, keeps one run
of all its quads, and a frame whose eye less an origin is NaN is the CPU's.
Regions hold four draws per record, and cull counts the kept sections
itself.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 00:20:10 -05:00
Florian ERNSTandCodex e3e7502659 Omit supplied Age from slime and magma cube saves
Co-Authored-By: Codex <[email protected]>
2026-11-04 06:02:32 +01:00
martipopsandClaude Opus 5.5 84e3266fcc Controllers: one input path for pad and keyboard; focus menus, crosshair inventories
Input parity (pad and keyboard reach the game the same way):
- Held keys record which device holds them; splitscreen's keyboard
  handoff releases only the keyboard's, so the other player's controller
  keeps its holds.
- The pad sends Shift and Ctrl through the keyboard's modifier state, so
  the stack throw in inventories throws the whole stack again.
- Every bindable controller action has an explicit route, checked by a
  test; screenshot and smooth camera work from a controller binding, and
  pad look counts for the tutorial and zoom like the mouse.
- tools/pad_parity_e2e.py and headless Game tests compare pad and
  keyboard outcomes.

Menus and inventories:
- Menus use focus; inventories, containers and the screens whose
  clickable parts have no focus targets use a crosshair pointer centred on
  the point it clicks. The Menu Navigation option and the right stick
  click's swap are removed.
- A snapping engine settles the pointer: a glide onto the nearest slot,
  flicks commit to the neighbour they head for, the D-pad hops a slot.
- Pointer speed, scroll speed and navigation repeat settings per player.
- Focus starts in vanilla's tab order, returns to the widget a screen was
  left on, and only one widget is ever highlighted.
- Only a new press or real stick movement takes input from the mouse; a
  screen, focus or keyboard change releases held buttons until let go.



Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JLHp81zX4YZ9N1mLLAwzKH
2026-11-03 23:56:48 -05:00
Florian ERNSTandCodex c54af83a72 Fix mob attribute reads for transient baby speed
Co-Authored-By: Codex <[email protected]>
2026-11-04 05:53:29 +01:00
TheMrZZandCodex gpt-6.1-sol 6351cb3e1d Report function results for return fail
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 05:45:23 +01:00
Ludovic MarieandClaude Opus 5.5 933ed06f02 Merge the corpus stack below #8970 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:43:06 +01:00
Ludovic MarieandClaude Opus 5.5 1ef25329f9 Merge the corpus stack below #8968 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:43:05 +01:00
Ludovic MarieandClaude Opus 5.5 2f6f693c7b Merge the corpus stack below #8965 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:43:03 +01:00
Ludovic MarieandClaude Opus 5.5 815cada227 Merge the corpus stack below #8959 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:43:02 +01:00
Ludovic MarieandClaude Opus 5.5 ebcd2d2ba0 Merge the corpus stack below #8956 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:43:01 +01:00
Ludovic MarieandClaude Opus 5.5 81a99d60f0 Merge the corpus stack below #8953 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:43:01 +01:00
Ludovic MarieandClaude Opus 5.5 21dba43d9f Merge the corpus stack below #8949 (command_exec_corpus.py groups kept from both sides; axolotl memories: #8949's boolean hunting memory and #8860's integer TTLs both kept)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:43:00 +01:00
Ludovic MarieandClaude Opus 5.5 31167b1290 Merge the corpus stack below #8943 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:52 +01:00
Ludovic MarieandClaude Opus 5.5 306fdba861 Merge the corpus stack below #8940 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:52 +01:00
Ludovic MarieandClaude Opus 5.5 5ebc5279dc Merge the corpus stack below #8922 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:51 +01:00
Ludovic MarieandClaude Opus 5.5 db38db7622 Merge the corpus stack below #8909 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:51 +01:00
Ludovic MarieandClaude Opus 5.5 1a1887f52e Merge the corpus stack below #8888 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:50 +01:00
Ludovic MarieandClaude Opus 5.5 5101d519d2 Merge the corpus stack below #8860 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:50 +01:00
Ludovic MarieandClaude Opus 5.5 c1a8542360 Merge the corpus stack below #8878 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:50 +01:00
Ludovic MarieandClaude Opus 5.5 858c0a8de1 Merge the corpus stack below #8847 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:49 +01:00
Ludovic MarieandClaude Opus 5.5 9f666f514a Merge the corpus stack below #8841 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:49 +01:00
Ludovic MarieandClaude Opus 5.5 1301409191 Merge the corpus stack below #8821 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:48 +01:00
Ludovic MarieandClaude Opus 5.5 c785e69eda Merge the corpus stack below #8799 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:48 +01:00
Florian ERNSTandCodex 1d4869bf83 Use native suffocation predicates and shapes in mob base ticks
Bind the existing registry to shared collision tables and resource/world tags, then test the thin eye box against the actual suffocating shape. Keep probe worlds and partial-block integration controls on the runtime binding.

Co-Authored-By: Codex <[email protected]>
2026-11-04 05:40:18 +01:00
TheMrZZandCodex gpt-6.1-sol e6fa96799f Enable large-fireball explosion fire with mob griefing
Pass the rule's fire flag from the impact arm while preserving the shared
non-fire explosion default. Cover bounded enabled/disabled and TNT scenes,
with explicit fire-presence gates and unmodified raw count diagnostics.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 05:14:41 +01:00
Florian ERNSTandCodex f65b7642e7 Pin remote fireball power test to widened float inertia
Use the exact Java value instead of the stale double-literal expectation; preserve the original motion behavior and strengthen the assertion.

Co-Authored-By: Codex <[email protected]>
2026-11-04 05:13:21 +01:00
Florian ERNST cfb2db51a7 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/hurting-projectile-float-inertia 2026-11-04 05:10:47 +01:00
Florian ERNSTandCodex caf3d88be6 Retain Allay liked-player memory after failed Brain loads
Preserve the live modeled liked-player fields when a whole-Brain data edit omits or invalidates the required memories map. Keep valid empty-map and individual-key clears working.

Co-Authored-By: Codex <[email protected]>
2026-11-04 05:09:20 +01:00
ElyTheCat c7d577e4c8 Optimize creature and projectile tick hot paths
Reuse the mob world snapshot without cloning per mob, skip unloaded work before nearest-player and difficulty queries, cache difficulty by chunk, and avoid guest-target allocations when no LAN guests exist. Empty projectile ticks now flush queued effects and return without scanning mobs or constructing projectile state.\n\nCo-Authored-By: OpenAI Codex <[email protected]>
2026-11-04 07:35:05 +03:30
Florian ERNSTandCodex 0ec74c25b5 Widen hurting-projectile float inertia before scaling motion
Use Java float inertia values in the shared helper, retain its existing branch order, and pin exact motion with focused dry, submerged and custom-acceleration controls.

Co-Authored-By: Codex <[email protected]>
2026-11-04 04:54:51 +01:00
Florian ERNSTandCodex b97c098c23 Decode primed TNT block state before saving
Keep the decoded state on the TNT model and encode it in command, chunk and portal save views. Invalid inputs fall back to the default TNT state.

Co-Authored-By: Codex <[email protected]>
2026-11-04 04:41:22 +01:00
TheMrZZandCodex gpt-6.1-sol 9c63f70f62 Load validated mannequin pose for live eye anchoring
Set the mannequin's live avatar pose from its saved lowercase value,
using the five accepted poses and standing for absent or invalid inputs.
Keep existing dimension math and raw saved-field writing unchanged.
Cover exact native eye anchors, UUIDs, body positions and invalid controls.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 04:33:23 +01:00
Florian ERNSTandCodex a96240dcfb Keep Allay pocket stacks separate from held filters
Load and save the independent one-slot inventory, preserving stack components and item limits. Route existing inventory callers through that state.

Co-Authored-By: Codex <[email protected]>
2026-11-04 04:26:12 +01:00
Cheezer1656andClaude Opus 5.5 6ebcff17a2 Native mods: native_send_packet sends a play packet to the server
A client mod can now send any serverbound play packet, a plugin channel's
custom payload included, to any server, a vanilla one too. mod_api
re-exports the packet type as ServerboundPlayPacket. An error before the
player is in a server's play state, and for a custom payload past
ServerboundCustomPayloadPacket.MAX_PAYLOAD_SIZE.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011R7zRSugxibySUu8PosW5U
2026-11-03 20:17:07 -07:00
ElyTheCat abb852a057 Merge branch 'main' into perf/entity-occlusion-culling-pipeline 2026-11-04 06:37:50 +03:30
ElyTheCat df94a9512f Change OpenGL version in README
Updated the OpenGL version in the README from 4.6 to 4.2.
2026-11-04 06:34:36 +03:30
Florian ERNSTandCodex eacb3e16a8 Preserve axolotl hunting memory values and lifetimes
Co-Authored-By: Codex <[email protected]>
2026-11-04 03:56:54 +01:00
Delete228andCodex 8c943fb1ac Refresh damage definitions when opening another world
Keep removed definitions frozen in the current session and rebuild the next catalog from current resources. Cover resource removal, reload and fresh-world behavior.

Co-Authored-By: Codex <[email protected]>
2026-11-04 05:48:23 +03:00
Delete228andCodex 4ad8604280 Load world damage definitions and reload their frozen registry tags
Preserve ordinary player damage, enchantment predicates and synchronized registry data for enabled resource/data packs. Validate definitions before publication and keep world definitions stable through reload.

Co-Authored-By: Codex <[email protected]>
2026-11-04 05:40:37 +03:00
TheMrZZandCodex gpt-6.1-sol 16b49d2810 Dispatch damage commands to dropped items
Apply item Health damage with stack resistance and source eligibility,
retain its display name for lethal feedback, and reuse destroyed contents.
Cover real command results, Health, resistance, and selective removal.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 03:30:53 +01:00
GabrielNichols 699fde5c01 Merge upstream/main into codex/native-cache-cleanup-8028
Preserve canonical launcher translations and add cache messages to the newly supported locales.
2026-11-03 23:25:06 -03:00
ElyTheCatandOpenAI Codex 70411290d6 Optimize entity occlusion before model generation
Add conservative AABB prechecks, a non-blocking two-stage async ray and plane pipeline, and reusable voxel/proof caches for dense scenes. Keep synchronous culling on the exact mesh path, expose an async-only threshold, and add focused tests plus release/OpenGL benchmark evidence for issue #7549.

Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-04 05:54:46 +03:30
Florian ERNSTandCodex 9f8dc4e9f2 Apply marker data mutations to existing entities
Co-Authored-By: Codex <[email protected]>
2026-11-04 03:23:15 +01:00
deleteandCodex 77bb0af3b1 Exercise generated world canvas dispatch with shared draw state
Add the world canvas fixture type to workspace dispatch tests and verify ordered mutation through the generated event.

Co-authored-by: Codex <[email protected]>
2026-11-04 05:01:36 +03:00
TheMrZZandCodex gpt-6.1-sol 993d04b098 Resolve loaded projectile origin owners by UUID
Fall back to the retained Owner UUID for execute on origin when there is
no mob/player binding. Preserve existing player, guest and mob bindings.
Cover loaded stand/pig owners and unknown/absent owner controls.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 02:53:22 +01:00
JanandClaude Sonnet 5.5 275856c8bb Native mods: a dying player's inventory goes through native_loot_drops (#8919)
Player.dropEquipment: after vanishing-curse items are gone and before the
rest is thrown, the mods may add to, change or take out the stacks. The
context names the player (entity id, minecraft:player), no table. Not
heard with keep_inventory, as vanilla keeps the items then. No new hook:
an API fragment extends native_loot_drops.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 02:48:23 +01:00
deleteandCodex c0591d4215 Support tickable sounds owned by compiled native code
Apply owner-updated gain, pitch and position through ordinary sound-engine channels without attaching vanilla entity or music behavior. Verify paused updates, stop and release with the channel backend.

Co-authored-by: Codex <[email protected]>
2026-11-04 04:33:04 +03:00
deleteandCodex 4df6818e3a Add native world text and atlas quad canvas
Submit camera-relative world overlays independently of block entities, using normal depth-tested atlas and font rendering. Preserve RGBA quads and draw eight-offset outlined text with the existing polygon-offset front pass.

Co-Authored-By: Codex <[email protected]>
2026-11-04 04:32:59 +03:00
MegaBytesMe bc97e77d55 Merge remote-tracking branch 'upstream/main' into feat/windows-arm64-support
# Conflicts:
#	launcher/Cargo.toml
2026-11-04 01:29:10 +00:00
Florian ERNSTandCodex 8786783616 Reject special recipes in recipe commands
Co-Authored-By: Codex <[email protected]>
2026-11-04 02:26:17 +01:00
a9db1d3291 Shulker: ease a teleport with vanilla's 6-tick render offset
A client shulker that changed block only slid with ordinary position
interpolation. Shulker.getRenderPosition pulls the model back toward
the block it left for 6 ticks.

Fixes #8901

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 02:25:24 +01:00
TheMrZZandCodex gpt-6.1-sol e46fdc8aba Emit landing game events for items and armor stands
Track item falls until ground contact and dispatch HIT_GROUND from both
item movement and the armor stand landing path. Cover real Game dispatch
with fresh sculk listeners and matched NoGravity controls.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 02:18:02 +01:00
ElyTheCat 946bfb559c Merge origin/main into entity occlusion culling pipeline
Keep the latest main particle culling and graphics settings alongside the shared synchronous and asynchronous entity occlusion path.\n\nCo-Authored-By: OpenAI Codex <[email protected]>
2026-11-04 04:41:47 +03:30
janibert1andClaude Sonnet 5.5 98f679bd84 Native mods: NativeServerPlayer carries the player's IP address
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 02:11:31 +01:00
Florian ERNSTandCodex e7db06bfca Count only changed mob effects in effect give
Co-Authored-By: Codex <[email protected]>
2026-11-04 02:09:25 +01:00
Florian ERNSTandCodex 414e7a5c07 Preserve TTL on axolotl integer brain memories
Co-Authored-By: Codex <[email protected]>
2026-11-04 01:42:54 +01:00
Cheezer1656andClaude Opus 5.5 437f078e47 Dispatch tests: stub ClientboundPlayPacket for client_packet
The dispatch fixture compiles every generated hook against its own stubs;
client_packet names ClientboundPlayPacket, which it lacked.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011R7zRWRvULWvkt2DSEw3VN
2026-11-03 17:27:37 -07:00
Florian ERNSTandCodex ea85770a6f Omit supplied parrot Age from saved NBT
Co-Authored-By: Codex <[email protected]>
2026-11-04 01:19:27 +01:00
Lyvt-DevandCodex 5db48acf25 Fix Warden collision pushability while emerging or digging
Fixes #8832

Co-Authored-By: Codex <[email protected]>
2026-11-04 01:11:15 +01:00
HrafnaValkyrjaandClaude Sonnet 5.5 1c57d808d8 Shadows: only blocks with a full collision shape take a mob shadow
A hopper, cauldron or composter reaches y=1 with its rim, so its collision
bounds looked like a full block and a mob shadow was drawn across the top.
EntityRenderer.extractShadowPiece draws a shadow piece only when the block
below isCollisionShapeFullBlock; the same gate now applies here.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 19:07:17 -05:00
HrafnaValkyrja ae59c5dde7 Merge remote-tracking branch 'origin/main' into fix/portal-parity 2026-11-03 19:06:51 -05:00
HrafnaValkyrja f4f901f2b1 Merge remote-tracking branch 'origin/main' into fix/carpet-dupe 2026-11-03 19:06:26 -05:00
Florian ERNST 7b47de35c3 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/noai-animal-love 2026-11-04 01:04:38 +01:00
HrafnaValkyrja c9ecd5d900 Merge remote-tracking branch 'origin/main' into fix/portal-parity
# Conflicts:
#	crates/horizon-client/src/game/dedicated.rs
2026-11-03 19:03:30 -05:00
HrafnaValkyrja 47b64a3288 Merge remote-tracking branch 'origin/main' into fix/carpet-dupe
# Conflicts:
#	crates/horizon-world/src/level/tests.rs
2026-11-03 19:03:30 -05:00
HrafnaValkyrjaandClaude Sonnet 5.5 6fabf6d69a Server API: list and read crash reports, and a panel section for them
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 19:02:42 -05:00
Florian ERNSTandCodex c600fea060 Tick animal love counters when AI is disabled
Co-Authored-By: Codex <[email protected]>
2026-11-04 01:02:24 +01:00
HrafnaValkyrjaandClaude Sonnet 5.5 ff02139e7f Panel: Ban and Pardon for players, and a list of banned players
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 19:01:29 -05:00
Cheezer1656andClaude Opus 5.5 2e669e614d Native mods: a client hook point that reads the server's play packets
native_client_packet hears every play packet the window's game handles,
decoded and in order, just before it is handled: handle_packet, plus the
chunk and ForgetLevelChunk paths in poll_remote that bypass it. It only
reads. mod_api re-exports the packet enum as ClientboundPlayPacket so
trait mods can name it.

Closes #8820

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 16:55:03 -07:00
Florian ERNSTandCodex 154d703413 Resolve turtle summon home before applying command position
Co-Authored-By: Codex <[email protected]>
2026-11-04 00:44:43 +01:00
Florian ERNST 312885da94 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/command-cart-loaded-success 2026-11-04 00:34:47 +01:00
Florian ERNSTandCodex 7ff407670a Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/command-cart-loaded-success
Co-Authored-By: Codex <[email protected]>
2026-11-04 00:32:57 +01:00
rdbtCVSandCodex gpt-6.1-sol b5635af3b1 perf(server): share item defaults while resource tables load
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-03 23:32:50 +00:00
Florian ERNSTandCodex 478bdb0d27 Reset loaded command minecart successes through command sync
Co-Authored-By: Codex <[email protected]>
2026-11-04 00:30:37 +01:00
rdbtCVSandCodex gpt-6.1-sol 6fd33b70f7 perf(server): measure fonts without building a texture atlas
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-03 23:13:50 +00:00
rdbtCVSandCodex gpt-6.1-sol 09dd6322b4 perf(server): skip custom item textures during item loading
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-03 23:06:14 +00:00
HrafnaValkyrja 2082bd559c Merge remote-tracking branch 'origin/main' into fix/entity-save-rest 2026-11-03 17:32:05 -05:00
Torin SappandClaude Opus 5.5 0954041bd5 Content: read every declaration through one reader
Content::check read each declared block, item, mob effect, creative tab,
entity type and menu with Content::file, which opens the mod's archive
again and parses its whole central directory, unbuffered, every time.
Loading a packaged mod was quadratic in its size. Checking chipped's
.hmod (6,981 blocks, 58,563 entries) took over 20 minutes; with one
reader it takes 2 seconds.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 15:27:22 -07:00
Stink-O 458199f845 Merge branch 'main' of https://github.com/ludovic111/horizon into native/far-terrain-edits 2026-11-03 22:13:16 +00:00
HrafnaValkyrjaandClaude Sonnet 5.5 4a30280e22 Let a finished moving piston support what is attached to it
A moving block at full progress now supports like the block it carries, as vanilla's
moving block entity does (getExtendedProgress is 0 at progress 1.0). Wall coral fans
and the carpets on them survived in vanilla when a slime column landed; here the fan
popped because the slime block behind it was still a moving piston, so the carpet
duplication machine had nothing to duplicate.

Fixes #8490

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 17:00:54 -05:00
CocofireHDandHermes 0a5b6efe10 Commands: /attribute resolves its target in the target's level
`cmd_attribute` looked the entity up in the command source's level only, while
a selector with no spatial constraint searches every loaded level
(`EntitySelector.findEntities`). A target in another dimension therefore came
back as an id the level did not hold: the generic path answered "Entity
entity. has no attribute <name>" and max_health, movement_speed and
attack_damage silently did nothing.

Run the attribute work with the target's level in place through the existing
`in_target_level` helper, the one /data, /kill and /tp already use.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 22:57:04 +01:00
HrafnaValkyrjaandClaude Sonnet 5.5 31ee745f7e Minecarts: chest and hopper carts use the container slowdown
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 16:47:47 -05:00
Teiwazik 1c88130124 Merge remote-tracking branch 'origin/main' into fix/leave-server-sounds 2026-11-03 22:39:08 +01:00
itarqos5andClaude Opus 5 e602ed84ac fix(heap census): read thread names off Windows, and name the loaders
`horizon-ctl memory` falls back to a thread's name for allocations made
outside any step, span or job. On Windows `thread_name` returned nothing
at all -- the stub for every platform without `pthread_getname_np` -- so
every untagged allocation on every thread fell into one `unnamed thread`
bucket. That bucket was 580 MiB of a playing game's 1219 MiB resident
set: the largest of all of them, and useless, because it named no thread.

Rust keeps the name `Builder::name` set in its own thread handle, so the
fallback reads it from there. No new dependency, and nothing new in a
release binary: `GetThreadDescription` would have wanted Windows 10 1607
and an import in every build, where this is the name Rust already holds.

The resource loaders had no name to read either: they are spawned through
`Step::spawn` and bare `scope.spawn`, which leave a thread unnamed. They
go through a new `named_scope`, which covers the eight core steps, the
five world-rest loaders and the panorama. The job pool already named its
workers, and so did far terrain.

What the same run reports now, where it reported one 580 MiB bucket:

| MiB | tag |
|---:|---|
| 328.2 | Far sampling |
| 76.4 | unnamed thread |
| 52.0 | Far decoration |
| 35.4 | Far terrain |
| 13.9 | Far meshing |
| 12.4 | World data preload |
| 8.2 | Worldgen loader |
| 8.0 | main |

Far terrain holds ~430 MiB of the heap across its four threads, beside
the 661 MiB of far-tile vertices already measured in video memory. None
of that was visible before.

The startup trace gains the same names: 13 of its 17 lanes read
`unnamed`, which a trace viewer cannot lay out usefully.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011paghWkrnyQRBhJRodZpG2
2026-11-03 21:28:16 +00:00
HrafnaValkyrjaandClaude Sonnet 5.5 ba9dcb41e4 Move riders with a teleported vehicle, rotate without teleporting, dismount at source, add the player boarding cooldown
Entity.teleportPassengers: teleporting a boat, minecart or mob takes its mob,
player and guest riders along at once. /rotate is Entity.forceSetRotation:
rotation fields only, pitch clamped before the setter. Ender pearl and bed
entry stop riding at their source instead of at guest-turn teardown. Players
and guests get Entity.boardingCooldown (60 ticks) checked before boarding.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 16:27:07 -05:00
CocofireHDandHermes a1c4fa382e Mobs: a digging turtle sends the level event it is supposed to
`Turtle.aiStep` broadcasts LevelEvent 2001 while it digs; the handler drew the
particles into the local buffer instead, which a serving client never renders
and no client hears. Route it through `level_event_at(2001, ...)` like every
broken block does, so the sand crumbs and the break sound both follow.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 22:23:53 +01:00
CocofireHDandHermes c0cd050fac Mobs: a remote warden's digging particles reach the client
`Warden.clientDiggingParticles` is client work, but `client_tick` discarded the
`DigParticles` events it had already computed (`animate(m, &mut Vec::new())`),
and `sync::client_tick` had no sink to hand them to. Thread the game's event
vector through; it lands in `warden_dig_particles`, which draws the 30 block
particles from the block under the warden.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 22:21:42 +01:00
TeiwazikandClaude Opus 5.5 ca17074fd9 Older servers: nested items and the song flag in item components
- jukebox_playable: EitherHolder.streamCodec is either(holder, key), so
  its flag is set for a holder; it was read the other way round, and an
  item with a song by key broke the rest of its packet (on a 1.21.11
  server a whole container_set_content at login).
- container and use_remainder (and sulfur_cube_content) hold item
  stacks: their bytes were kept as the server sent them, in its item and
  component numbering, and before 26.1 as ItemStacks (a count first). Read
  from an older server, they are now read whole and written again as
  pinned templates.
- pot_decorations writes its items' pinned ids, and a value rewritten
  this way is read back in the pinned numbering.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NbhTr6rUbVKx6iB2X73DNG
2026-11-03 22:20:51 +01:00
HrafnaValkyrja 28c50a1f0b Merge remote-tracking branch 'origin/main' into fix/entity-save-rest 2026-11-03 15:42:21 -05:00
TeiwazikandClaude Opus 5.5 f725a92d3d Older servers: read item components whose layout changed
Three components kept their names but changed their stream codecs, so an
older server's item holding one failed to decode (with a vanilla 1.21.11
server: "1 extra bytes" and "NBT truncated" on container_set_slot):

- pot_decorations (26.3): a list of up to four item ids, a brick for a
  plain side, became four optional item stack templates;
- jukebox_playable (26.1): an EitherHolder, a flag then the song's key or
  holder, became a holder; a key has no pinned holder and is dropped;
- damage_resistant (26.1): a bare damage type tag became a HolderSet.

Two quirks say which a version has, and one reader (read_added) now
serves the slot, template and wire patch readers alike: it drops the
components the pinned version lacks, rewrites these three into the
pinned layout and reads the rest as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NbhTr6rUbVKx6iB2X73DNG
2026-11-03 21:20:06 +01:00
CocofireHDandHermes be258bc235 Mobs: a mob's particles reach the clients, not a headless buffer
`MobEvent::ParticleAt` was drawn with `self.particles.add` only, and a serving
client has no window: the squid's 30 ink particles never left the server. Send
them as packets like every other server-thread particle site; with count 0 the
packet's deltas are the particle's motion.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 21:12:25 +01:00
TeiwazikandClaude Opus 5.5 7140f3cbd2 Older servers: read past the item components 26.3 dropped
26.3 removed the map_color and swing_animation data components. A 1.21.x,
26.1 or 26.2 server still sends them in item patches (an explorer map's
color, a 1.21.11 weapon's swing), and the item readers, which renumber
the component id to -1 there, could not read the value: the whole packet
was skipped, so a container holding such an item showed empty (seen on a
Folia 1.21.11 server: container_set_content, set_entity_data and
update_advancements undecodable).

The registry id generator now lists the components an older version has
and the pinned one lacks, and the item readers read their values past in
that version's layout (an int; two varints) and drop them, from added and
removed components alike. tooltip_display's hidden component ids are
renumbered as well, both ways.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NbhTr6rUbVKx6iB2X73DNG
2026-11-03 21:10:39 +01:00
CocofireHDandHermes 61791d3e20 Mobs: a nautilus answers its own food, and a tame one is mounted
Neither nautilus had an arm in `remote_mob_takes`, so a tame adult's mount or
screen click fell through, and the generic `Animal.mobInteract` arm claimed any
`kind.food` item for an untamed one although `AbstractNautilus.mobInteract`
only takes `#minecraft:nautilus_taming_items` until it is tamed.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 21:10:34 +01:00
CocofireHDandHermes 7d59356e42 Mobs: the golems answer a right click
`IronGolem.mobInteract` takes an iron ingot on a damaged golem and
`CopperGolem.mobInteract` takes an empty hand while it holds an item or shears
on its antenna; both were missing from the client's interaction check, so the
click fell through to the item and to the off hand.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 21:07:56 +01:00
GabrielNichols 012eaf84f0 Merge upstream/main into codex/native-cache-cleanup-8028
Keep upstream palette and locale fixes, preserving the native cache messages and safety behavior.
2026-11-03 17:00:43 -03:00
CocofireHDandHermes 13698219ce Mobs: an allay answers an empty main hand only
`Allay.mobInteract` returns SUCCESS for a holding allay only when the click
came from an empty main hand; everything else is PASS so the held item is
still used. The client answered a flat true whenever the allay held anything,
which swallowed the click, and the server's take-back path ignored the hand.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 20:57:02 +01:00
CocofireHDandHermes 710a2ad3a9 Mobs: an age-locked baby draws no happy villager particle
`AbstractHorse.handleEating` (and the llama and camel ones) gates both the age
up and the particle on `isBaby() && !isAgeLocked()`. The client's copy only
asked for `alive() && is_baby()`, so feeding an age-locked baby drew a particle
the server never agreed to.

The decision moves into `ages_on_food`, where the lock belongs.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 20:52:26 +01:00
valkdzxandClaude Opus 4.8 9ae15a3eac Elytra rocket boost: take the look vector from the float sine table
The firework glide boost in follow_own_player read the look direction from
super::view_vector (Rust f64 sin/cos), while the server derives the player's
rocket boost from getLookAngle()'s float sine table. travelFallFlying already
uses the table; this boost was the one path left on f64 trig, so boosting
under a rocket while gliding drifted the client off the server's position and
tripped the movement check. Use horizon_world::view_direction::view_vector
(the float table), matching the server and the rest of the glide. Covers the
remote path too, which now routes through follow_own_player.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-11-03 21:49:28 +02:00
TeiwazikandClaude Opus 5.5 faa8667704 Stop every sound when leaving a server
Leaving a multiplayer server goes from close_world straight to
leave_server, which never stopped the sounds: the biome's ambient loop
played on over the title screen until the next world. leave_server now
does what finish_close_world does for single player, as vanilla's
updateLevelInEngines(null) on Minecraft.disconnect: it clears the
ambience, lets the music manager go of its track and stops every sound.
A kick takes the same path.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NbhTr6rUbVKx6iB2X73DNG
2026-11-03 20:49:25 +01:00
CocofireHDandHermes 2ef3c9d5f2 Mobs: a zombie horse eats a red mushroom, other horses do not
`AbstractHorse.isFood` is the `#minecraft:horse_food` tag and `ZombieHorse`
overrides it with `#minecraft:zombie_horse_food`; the food table was shared by
both, so a zombie horse refused its mushroom and a red mushroom in hand fell
through to a horse's `handleEating` and healed it.

The table moves into `eating(species, item)`, which applies the per-subclass
tag rule and the eat sound gains ZombieHorse's own. A tamed skeleton horse now
eats horse food too, as it inherits that tag (an untamed one still passes).

Co-Authored-By: Hermes <[email protected]>
2026-11-03 20:46:30 +01:00
HrafnaValkyrjaandClaude Sonnet 5.5 2a2d59e505 Keep /tp rotation on every entity kind (rotation on the Entity trait)
/tp <entity> x y z <yaw> <pitch> set the rotation only on mobs and players.
Items, orbs, TNT, falling blocks, rockets, armor stands, boats, minecarts,
projectiles and tridents dropped the pitch (and several the yaw), so
/data get Rotation read [0, 0] where vanilla reads [90, 10].

Entity gets rotation() and set_rotation() (Entity.teleportSetPosition:
setYRot, setXRot clamped to -90..90, setOldRot). The kinds with no rotation
field gain one (pitch for armor stands and boats), /tp calls the trait
method for every kind, and the entity saves write the field.

Part of #8024

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 14:42:19 -05:00
CocofireHDandHermes 425c842a51 Mobs: a turtle carrying an egg refuses its food
`Turtle.canFallInLove` is `super.canFallInLove() && !this.hasEgg()`, and
`Animal.mobInteract` only eats when `getAge() == 0 && canFallInLove()`. The
food gate only looked at age and the love timer, so an egg-carrying turtle ate
seagrass, entered love mode and played the heart particles.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 20:38:21 +01:00
GabrielNichols 60bbc4f278 launcher: complete missing palette and browser translations 2026-11-03 16:37:26 -03:00
GabrielNichols a283fd939b launcher: use wardrobe visibility when listing palette pages 2026-11-03 16:37:25 -03:00
HrafnaValkyrjaandClaude Sonnet 5.5 2282df048d Console commands run in the overworld, not the level the last tick left in place
A dedicated server's console source is bound to the overworld. Horizon ran a
console line in whichever level was in place, which after a tick with forced
chunks in the nether is the nether: summons, fills and selectors landed there.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 14:34:46 -05:00
itarqos5andClaude Opus 5 703ab70218 feat(import): a game build dropped on the window is imported
The launcher could already install a `horizon-client` of your own beside
the releases (`build_import`), to try a merged change before the next
Nightly, but only through the Versions page's file picker or the
`import-build` command. Dropping the program on the window answered
"horizon-client.exe can't be imported: drop a .mrpack, a .zip or a
.hshader", which is the one file the window would not take.

It now takes it. `Dropped::Build` covers the program itself, a release
archive and a GitHub Actions artifact -- a zip around the release's own
archive, which `read_program` already looks into. An `.exe`, `.gz` or
`.tgz` is taken on its extension unread, so `build_import` is the one to
say why a file by that name is not a game, which is a better answer than
"nothing in it that Horizon reads". A file with no extension (a Linux or
macOS build) and a zip nothing else claims are read and checked through
the new `build_import::holds_game`, last, because that reads the whole
program.

The drop starts the same job the picker does: `start_build_import` is
split out of `import_build` so there is one path, one `Msg::Imported`
and one guard against a second import or a removal running at the same
time.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-11-03 19:34:08 +00:00
GabrielNichols c217b00548 launcher: cover cache messages in all current launcher locales 2026-11-03 16:28:22 -03:00
GabrielNichols 78dd8d2032 launcher: translate cache cleanup messages for added Hebrew locale 2026-11-03 16:26:48 -03:00
HrafnaValkyrjaandClaude Sonnet 5.5 55d3014458 Add the player's dimension to GET /api/v1/players
The status of each online player (server-status, and /api/v1/players built on it) already
carries the position; it now also carries the dimension the player is in, for example
minecraft:the_nether. The ROUTES text and the generated reference name it, and
tools/server_admin_e2e.py checks the dimension and the three coordinates on a real server.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 14:22:41 -05:00
GabrielNichols 325f338203 Merge upstream/main into codex/native-cache-cleanup-8028
Preserve current launcher changes and translations alongside safe native cache cleanup.
2026-11-03 16:19:41 -03:00
itarqos5andClaude Opus 5 49886f7154 feat(lod): far terrain a zoom magnifies is planned finer
`Plan::visit`'s falloff keeps a far tile's cells roughly the same size on
screen, which silently assumes the field of view never changes. A
spyglass takes a tenth of it, and the zoom mod as much again: the same
tile then covers many times more pixels, so its cells look as coarse as
a tile ten times nearer would. Looking through a spyglass at the horizon
showed exactly the blocky cells it was given for an unzoomed screen.

`ZoomAim` carries what the plan needs to answer that: the view
direction, the cone the narrowed view covers, and how much finer to go.
Tiles inside the cone split further; every other tile keeps the plan it
would have had, tile for tile.

The cone is the point. Lifting the whole circle to a tenth of the cell
size asks for about a hundred times the tiles, which at the 4078 tiles
and ~1500 quads a tile measured at `lodDistance` 256 is gigabytes of
vertices. `MAX_ZOOM_BOOST` caps it at three times finer as well, so the
worst case is roughly 45% more far tiles while the zoom is held, given
back when it is released.

Reads the field of view actually in use rather than any one zoom, so it
covers all three: the spyglass (`getFieldOfViewModifier` while
`isScoping`), the zoom mod (`native_zoom`) and any mod that narrows the
view through `native_compute_fov`. The yaw is rounded to five degrees
before it reaches the plan, and the cone widened by as much, so turning
the mouse does not rebuild the quadtree every frame; the aim is part of
`Lod::update`'s area, so a zoom starting or ending replans exactly once.

The `lodZoomDetail` extra switches it off. It does nothing unless far
terrain is on and the view is actually zoomed, so an unzoomed frame
plans as it always did.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-11-03 19:13:40 +00:00
MegaBytesMe 4f1704263f feat(windows): add native ARM64 build support (#8247) 2026-11-03 19:02:08 +00:00
SenjinandClaude Opus 5.5 68f626d9f6 HDR: an HDR Lighting switch, on by default; off, HDR shows SDR's picture
HDR does two jobs: an HDR canvas, and Horizon's look on it. Off, nothing in the world is
lifted, light sources, the sun and sunlight included, and the lighting passes don't run, so
HDR output matches SDR: the vanilla look on an HDR desktop, and a neutral base for packs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 19:24:21 +01:00
Federico TaglianiandCopilot App 85556f651b Accept Java-compatible streamed server packs
Co-authored-by: Copilot App <[email protected]>
2026-11-03 19:14:16 +01:00
hildlabsandClaude Opus 5.5 b5d039487b Shader API: a pack's options turn its [shadow] map off and pick its size
`[shadow] option` names the option the map is drawn while it is not 0: off,
there is no map, no shadow pass and `has_shadow` reads 0, as `[reflection]
option` does for the water mirror. `resolution_option` and `distance_option`
name an int option, or a choice whose values are numbers, whose value replaces
`resolution` or `distance`, checked against the same ranges; changing one
rebuilds the map, as any option change reloads the pack. The options sizing
the map need no `override`.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 19:12:24 +01:00
Federico TaglianiandCopilot App fa62beefdf Reject corrupt server resource packs
Co-authored-by: Copilot App <[email protected]>
2026-11-03 19:02:42 +01:00
Federico TaglianiandCopilot App b8740c5d9d Support minified server pack shaders
Co-authored-by: Copilot App <[email protected]>
2026-11-03 18:50:49 +01:00
utophii fefde42033 feat: add musl linux release build 2026-11-03 20:32:47 +03:00
Stink-OandClaude Opus 5.5 bb55cab336 Far terrain: columns a single-player server changes in bulk out of the window's view are summarized again
A column changed by World::edit_runs (a mod's native_edit_blocks) goes whole only to the players it was sent to.
The single-player window's far terrain kept drawing an unsent column as the window last saw it (Lod::saved),
so a strike edited while the player was away left the old land in far terrain until the player came within
view distance again. The hub now hands such columns to its memory-connected window (handoff::changed), which
gives them to far terrain to summarize (Lod::observe), as it does columns it unloads.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 17:26:51 +00:00
Federico TaglianiandCopilot App a2d36b2f31 Fix Metal sprite texture array splitting
Co-authored-by: Copilot App <[email protected]>
2026-11-03 18:24:43 +01:00
AkirabaneandClaude Sonnet 5.5 e3b0f06133 feat(server): live status-heartbeat-interval in the management protocol
`serversettings/status_heartbeat_interval` and `/set` were not answered, and the
supervisor started its heartbeat only when the interval was above 0 at start,
with that first value for good.

The heartbeat thread is now always there and counts its seconds itself. It
reads the interval each second and starts counting again at every set, as
vanilla cancels the heartbeat and schedules a new one
(`ManagementServer.scheduleHeartbeat`: the first after as many seconds), so a
server that began with none can have one and a server that had one can stop it,
with no restart. 0 or less means none, and the interval is kept as it was set,
as vanilla keeps any int.

The set writes `status-heartbeat-interval` to server.properties and to
server.toml's `[properties]`, logs vanilla's "Updated status heartbeat
interval from {} to {}" and answers with the interval now in force. A value
that is not an integer is refused as the other settings' are.

The port map moves `DedicatedServer.setStatusHeartbeatInterval` out of
`skip:server` and the management protocol parity harness compares the get, the
set, an invalid value, the saved property and the value after a restart with
vanilla's. That harness runs a real vanilla server and was not run here; the
unit tests cover the live heartbeat and the persistence.

Fixes #8190

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 18:18:29 +01:00
AkirabaneandClaude Sonnet 5.5 52e29c1ac7 test(lan): accepting transfers changes live
Log in by transfer on a server whose listener is not bound (a local connection):
turned away with `multiplayer.disconnect.transfers_disabled` while transfers are
off, taken once `Shared::set_accepts_transfers(true)` has run, and turned away
again after it is set back. With the handshake reading the fixed
`config.accepts_transfers` again, the middle login fails.

Refs #8190

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 18:18:03 +01:00
AkirabaneandClaude Sonnet 5.5 59140732d6 feat(server): live accepts-transfers in the management protocol
`serversettings/accept_transfers` and `/set` (`ServerSettingsService`,
`DedicatedServer.setAcceptsTransfers`) were not answered. The listener read
`accepts-transfers` once at start, from a fixed field of its configuration.

The listener's shared state now holds it as an atomic, as it holds the live
login limit, and the transfer handshake of `lan/conn.rs` reads that. The
management method changes it at once, writes `accepts-transfers` to
server.properties and, through the supervisor, to server.toml's `[properties]`
so a restart keeps it, and logs vanilla's "Update accepts transfers from {} to
{}". A value that is not a boolean is refused as the other settings' are.

The port map moves `DedicatedServer.setAcceptsTransfers` out of `skip:server`
and the management protocol parity harness compares the get, the set, an
invalid value, the saved property and the value after a restart with vanilla's.
That harness runs a real vanilla server and was not run here.

Refs #8190

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 18:18:03 +01:00
ElyTheCatandOpenAI Codex f28e838da8 Invalidate worker voxel caches on snapshot refresh
Key retained ray and plane traversal grids by the snapshot lifetime, not only world revisions, so refreshed chunk visibility cannot reuse stale opaque cells. Add a regression test for a wall becoming transparent.

Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-03 20:34:24 +03:30
HrafnaValkyrjaandClaude Sonnet 5.5 ab212945d7 Entity saves: ghast ExplosionPower, trident LeftOwner, ticked fireballs burn
Ghast.addAdditionalSaveData writes ExplosionPower (default 1). An ownerless
projectile has left its owner after its first tick, so a trident saves
LeftOwner. AbstractHurtingProjectile.tick ignites a fireball for a second
every tick (wind charges do not burn).

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 11:46:06 -05:00
HrafnaValkyrja 765cec5be7 Merge remote-tracking branch 'origin/main' into fix/item-tnt-block-speed 2026-11-03 11:45:42 -05:00
ElyTheCatandOpenAI Codex 2716f761c4 Remove obsolete occlusion test filename
The tests now live in occlusion_culling_tests.rs, matching the feature test naming convention.

Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-03 20:06:14 +03:30
ElyTheCatandOpenAI Codex d3ae3e9f46 Reuse async occlusion traversal buffers
Keep DDA worker scratch and result vectors across jobs, reset voxel state on snapshot changes, and move culling tests into standard feature test files.

Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-03 20:05:10 +03:30
itarqos5andClaude Opus 5 9267d457a0 perf(worldgen): Reduced far detail paints only the top of a wide column
Vanilla's surface rules reach eight blocks down, layering dirt under
grass and sand under a beach. A far tile 256 or 1024 blocks across draws
at most a block or two of each column's vertical face, so the six below
that are work no view resolves.

Reduced far detail now stops at depth 2 for tiles 16 blocks a column or
wider. Depth 1 is still painted, so a tile's surface -- its height, its
top state, its water and its biome -- is exactly what it was: dumping
every column of 25 tiles at levels 4 and 6 gives a file identical to the
one before this change, all 12800 columns. Only the interior of a span,
seen on a cliff face, loses its vanilla material. Full far detail, the
default, is untouched, and so are narrow tiles, whose faces are tall
enough in view to show the layering.

Measured with `lod_grid_bench` over 100 tiles a run, five runs, taking
the least-interfered run of each (this machine's spread is wide):

| level | stride | before | after |
|---|---|---|---|
| 2 | 4 | 10.6 ms | 10.8 ms (gated off) |
| 4 | 16 | 11.1 ms | 10.3 ms (-7.2%) |
| 6 | 64 | 8.7 ms | 8.2 ms (-5.7%) |

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-11-03 16:24:17 +00:00
HrafnaValkyrjaandClaude Sonnet 5.5 284fba6c68 Slow dropped items and primed TNT on soul sand and honey
Entity.move ends with getBlockSpeedFactor for every entity; items and
primed TNT now call the shared helper from #8096.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 10:49:25 -05:00
voidsipandCodex 0f4313d19c fix(input): read unmapped Linux trigger axes
Read conventional Linux trigger axes when no trigger button is mapped.
Preserve mapped button input and exclude the 8BitDo stick-axis layout.
Cover pull values, absent input and mapping precedence.

Co-Authored-By: Codex <[email protected]>
2026-11-03 07:38:31 -06:00
masa-masa-0314andCodex 34543f259f Merge upstream main and fix launcher relocation CI
Complete relocation strings in new language tables, explicitly release completed world-operation locks, and retain unsaved settings when a move cannot save them.

Co-Authored-By: Codex <[email protected]>
2026-11-03 20:55:24 +08:00
ElyTheCatandOpenAI Codex 3ea5d68c2a Add configurable entity precheck slider
Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-03 13:13:13 +03:30
ElyTheCatandOpenAI Codex d387eb8c3c Apply entity precheck threshold to both culling modes
Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-03 13:03:52 +03:30
ElyTheCatandOpenAI Codex a38ef04585 Make entity precheck threshold configurable
Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-03 13:02:30 +03:30
ElyTheCatandOpenAI Codex 7e22c998dd Split async occlusion into ray and plane workers
Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-03 12:49:33 +03:30
ElyTheCatandOpenAI Codex d5abaf67c8 Fix async entity occlusion cache reuse
Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-03 12:40:36 +03:30
masa-masa-0314andCodex 45b1e501de Launcher: use octal permissions in relocation regression test
Fix Linux clippy::non_octal_unix_permissions without changing the unreadable-source fixture or its assertions.

Co-Authored-By: Codex <[email protected]>
2026-11-03 15:27:26 +08:00
masa-masa-0314andCodex ed7f1f4428 Launcher: retain data relocation safety regression tests
Cover source-preserving migration, real unreadable-file failures, unsafe destinations and links, stale workers, leases, atomic pointer failure and structured path remapping. Fix canonical Windows drive prefix validation exposed by the permanent tests.

Refs #7218

Co-Authored-By: Codex <[email protected]>
2026-11-03 15:08:13 +08:00
GabrielNichols 5bd3afa1ad launcher: bound native build caches and support safe cleanup (#8028)
Limit fast/release compiler outputs after builds and expose cache inspection and cleanup. Coordinate builds and cleanup with OS/Cargo locks; preserve installed versions and player data.
2026-11-03 04:00:03 -03:00
Ludovic MarieandClaude Opus 5.5 f545530d3e launcher: pick the loader's version in New instance
Modded now lists the chosen loader's versions for the chosen Minecraft
version, asked of its service once per loader and version: Newest stable
first, then every version newest first, betas marked. The choice goes to
loaders::choose when the instance is made, and goes back to the newest
stable one when the loader or the game version changes. The loader card
shows the version chosen. Its four strings are in every language.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 03:44:18 +01:00
Minantiii 71566a3268 Armadillos: rolling up and out posts GameEvent.ENTITY_ACTION
Armadillo.rollUp and Armadillo.rollOut call gameEvent(ENTITY_ACTION)
before their sound, silent or not; sculk sensors, shriekers and wardens
now hear it.

Fixes #8714
2026-11-02 23:38:29 -03:00
Ludovic MarieandClaude Opus 5.5 0b47accde1 launcher: import a modded .mrpack as a Java instance
instance import <file> --java makes a Minecraft: Java Edition instance from a
Modrinth pack, as Prism Launcher imports one: the Minecraft version and the
mod loader its index names (minecraft, fabric-loader, quilt-loader, forge,
neoforge), every override (overrides/, client-overrides/) and file it
carries, files checked against their hash; a server-only file and
server-overrides/ are left out, and a path that leaves the folder is
refused. A pack that fails half way leaves no instance behind. Without
--java a modded pack still goes to the Modpacks import.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 02:58:28 +01:00
Ludovic MarieandClaude Opus 5.5 349deacbb3 launcher: test Forge's and NeoForge's real install profiles and a dry-run launch
The processors are planned (steps) before they run, so a test checks the
client steps three real install profiles ask for (NeoForge 26.3.0.101,
Forge 26.3-66.1.0 and 1.20.1-47.4.0, recorded without icon and library
lists) against values read off the profiles by hand. The ignored real
install now also builds Play's command and runs it with the JVM's
--dry-run: module path, classpath and main class resolve, nothing of the
game runs, no account is involved.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 02:43:41 +01:00
Ludovic Marie d0bdbc9eb0 Merge branch 'launcher-forge-versions' into launcher-forge-install 2026-11-03 02:37:45 +01:00
reservedbytes 03f2b226ff fix(items): player drops use vanilla's exact throw motion 2026-11-03 00:01:39 -01:00
deloskiyt eb0a4cf524 feat(realms): implement in-game Configure Realm and Add Realm screens, widen join button 2026-11-02 22:50:34 +01:00
deloskiyt fae8efb8fd fix(realms): restore button icons, wire up all click actions, and add join code & pending invites screens 2026-11-02 22:35:21 +01:00
deloskiyt 2b427b6ccc feat(realms): exact 1:1 port of vanilla RealmsMainScreen and RealmsHeader layout 2026-11-02 22:07:23 +01:00
deloskiyt bef44dd626 fix(client): match authentic vanilla Realms UI layout and correct cookie authentication format 2026-11-02 21:47:53 +01:00
deloskiyt a5391f2e9c feat(client): implement Minecraft Realms support and title screen browser
- Enable Minecraft Realms button on main menu and handle navigation
- Implement dedicated Realms browser screen supporting world list, status badges, selection and refreshing
- Implement Realms HTTPS client querying pc.realms.minecraft.net using AuthSession access token
- Add join endpoint resolution and direct server connection via Action::Connect
- Update agent mode serialization and port map ledger
2026-11-02 21:02:53 +01:00
Ludovic MarieandClaude Opus 5.5 d9e8401558 launcher: install and launch Forge and NeoForge instances
forge_install downloads the installer (checked against the .sha1 its
repository publishes), takes the libraries from its maven/ folder or the
repository (each sha1 checked), runs the client's processors on the
instance's Java as java -cp <jar+classpath> <Main-Class> <args> with the
install profile's data, skips a processor whose outputs already match and
refuses one that leaves another sha1. The profile is kept as
versions/<id>/<id>.json with a copy of the game's jar named after it, as
Forge's ignoreList (${version_name}.jar) expects; java_launch::resolve now
lets a child name its own jar.

java_game picks the Java before installing the loader, so the installer
runs on the Java the game runs on. The new instance's loader picker shows
every loaders::Kind with its logo.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-02 20:57:45 +01:00
Ludovic MarieandClaude Opus 5.5 2c9dac6bbc Block sprites: keep the CPU copy compressed once uploaded
The block texture array's pixels (21 MB with the default resources) stayed in
RenderAssets for the whole session, though the GPU holds them and the copy
only serves a renderer made again. Once a renderer exists they are
lz4-compressed on a thread of their own, as the GUI atlas is (#6843); a
renderer built again uncompresses them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-02 20:26:53 +01:00
ElyTheCat 6dca822e6a Merge remote-tracking branch 'origin/main' into perf/async-entity-occlusion-tuned 2026-11-02 22:37:03 +03:30
ElyTheCatandOpenAI Codex 37380065b7 Optimize async entity occlusion hot paths
Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-02 22:34:15 +03:30
ElyTheCatandOpenAI Codex 4e069b1e21 Merge origin/main before occlusion performance follow-up
Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-02 21:04:45 +03:30
ElyTheCatandOpenAI Codex c13e224a44 Merge origin/main into entity occlusion branch
Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-02 20:10:58 +03:30
ElyTheCatandOpenAI Codex 03ef18163d Format entity occlusion culling module
Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-02 19:45:19 +03:30
masa-masa-0314andCodex 7df27f1cf9 Launcher: move managed data to another drive
Add a two-step data-folder move that copies and verifies launcher, game and build data offline, preserves source recovery copies, and atomically commits an independent location pointer before reopening. Protect migration with process leases, reject links and overlapping destinations, preserve Windows access permissions and remap managed structured paths.

Fixes #7218

Co-Authored-By: Codex <[email protected]>
2026-11-03 00:03:28 +08:00
ElyTheCatandOpenAI Codex 1068905d3d Add entity occlusion benchmark evidence
Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-02 18:49:10 +03:30
ElyTheCat 7bee9ec3cf Merge origin/main into entity occlusion branch 2026-11-02 18:47:38 +03:30
ElyTheCatandOpenAI Codex a9a08ef1a6 Separate async entity occlusion rewrite
Isolate the entity occlusion cache and worker from particle visibility. Keep entity modes in the existing settings, submit inflated entity AABBs before model generation, and refine visible entities with their emitted bounds. Preserve fail-open handling and add async culling telemetry.

Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-02 18:47:26 +03:30
ElyTheCatandOpenAI Codex a71e1d0665 Translate particle culling graphics settings
Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-02 13:57:47 +03:30
ElyTheCatandOpenAI Codex e6ce596144 Update mouse input fixture for trace logging
Stub the new input trace types and no-op recorder so the focused device-event fixture continues to compile when it extracts Game::device_event.

Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-02 13:09:26 +03:30
ElyTheCatandOpenAI Codex 8d603dc51f Refresh async culling benchmark evidence
Record both mode orders on the merged head and make the single-scene and cache-counter comparison limits explicit.

Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-02 11:55:38 +03:30
ElyTheCat 627309b80a Merge remote-tracking branch 'origin/main' into perf/async-occlusion-culling 2026-11-02 11:40:05 +03:30
ElyTheCatandOpenAI Codex 9c10104446 Optimize asynchronous entity and particle culling
Replace the collision-prone four-way visibility cache with a bounded sorted cache and validate repeated occlusion proofs through frame-local ordered lookup. Keep entity visibility conservative and off block entities, and add batched particle culling modes sharing the occlusion worker.

Add a reproducible benchmark note and screenshots for Sync and Async modes.

Fixes #6684

Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-02 11:40:02 +03:30
ElyTheCatandOpenAI Codex 778dad1e4a Keep entity occlusion culling off block entities
Keep block entity frustum checks and section cache rendering independent of the ordinary entity occlusion culler. Show mode-specific culling help in the graphics UI.

Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-02 08:04:05 +03:30
rdbtCVSandClaude Sonnet 5.5 e7bdd16474 Remove the RAM limit
A soft limit that lowers render distance and then crashes the game is not
a cap, and only Windows could hold the game under a number at all. Takes out
the launcher's Maximum memory row, HORIZON_MEMORY_LIMIT_MB, /ramlimit, the
governor and the watcher thread (reverts #5800 and #5801). A Java instance's
-Xmx stays settable from the launcher CLI.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-02 00:48:32 +00:00
1495 changed files with 178090 additions and 22704 deletions

No files matched your search

+2 -1
View File
@@ -1,3 +1,4 @@
self-hosted-runner:
# The Mac mini's runner (ludovics-mac-mini), which holds the maintainer's own Minecraft files.
labels: [horizon-game, ludovics-mac-mini]
# windows-11-vs2026-arm is GitHub's Windows ARM64 image (2026-08), newer than actionlint's label list.
labels: [horizon-game, ludovics-mac-mini, windows-11-vs2026-arm]
+15 -9
View File
@@ -1,10 +1,16 @@
# Trusted reviewers: one list for two things (docs/release-flow.md "Trusted reviewers").
# Trusted reviewers: one list for three things (docs/release-flow.md "Trusted reviewers").
# - `/nightly 2640 2642` picks the pull requests the Nightly holds (tools/ci/nightly_set.py);
# - `/close`, `/reopen`, `/label`, `/unlabel` triage issues and pull requests (tools/ci/triage_command.py).
# Ludovic is always allowed and isn't listed. One GitHub login per line, with who added it and when. Removing a
# line revokes that login at once. A line with only `paused` stops both for every reviewer (Ludovic's still work).
kacpherek # added by Ludovic, 2026-10-27
rdbtCVS # added by Ludovic, 2026-10-27
Online5277 # added by Ludovic, 2026-10-27 (his top three by merged pull requests)
levzzz5154 # added by Ludovic, 2026-10-28 (Horizon Team; author of horizon-mixins)
Qwerner88880 # added by Ludovic, 2026-10-31 (Discord vladislav_hagen; native-mod hooks)
# - `/close`, `/reopen`, `/label`, `/unlabel` triage issues and pull requests (tools/ci/triage_command.py);
# - `/unclaim @login` releases someone else's claim, and listed reviewers have no claim limit (tools/ci/claim_command.py).
# One reviewer per line: `<numeric GitHub ID> <login>`, with who added it and when. The ID decides; the login is only
# for people reading this file and for messages. A login is a name anyone can claim once its owner renames or deletes
# the account; an ID is never reused. Get it with `gh api users/<login> --jq .id`, or run
# `python3 tools/ci/resolve_reviewer_ids.py` to fill in the IDs and `--check` to catch renames.
# A line in any other form (a bare login included) grants nothing. Ludovic is always allowed (OWNER_ID in
# tools/ci/nightly_set.py) and isn't listed. Removing a line revokes that account at once. A line with only `paused`
# stops all three for every reviewer (Ludovic's still work).
54669067 kacpherek # added by Ludovic, 2026-10-27
87152661 rdbtCVS # added by Ludovic, 2026-10-27
84875247 Online5277 # added by Ludovic, 2026-10-27 (his top three by merged pull requests)
86072227 levzzz5154 # added by Ludovic, 2026-10-28 (Horizon Team; author of horizon-mixins)
87478350 Qwerner88880 # added by Ludovic, 2026-10-31 (Discord vladislav_hagen; native-mod hooks)
+5 -5
View File
@@ -22,7 +22,7 @@ jobs:
outputs:
platforms: ${{ steps.platforms.outputs.platforms }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
- id: platforms
run: echo "platforms=$(python3 -c 'import json, tools.horizon_mod_binstall as m; print(json.dumps(m.PLATFORMS))')" >> "$GITHUB_OUTPUT"
build:
@@ -35,7 +35,7 @@ jobs:
runs-on: ${{ matrix.os }}
timeout-minutes: 30
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
- uses: dtolnay/rust-toolchain@stable
with:
targets: ${{ matrix.target }}
@@ -67,7 +67,7 @@ jobs:
[ -f "$binary.exe" ] && binary="$binary.exe"
mkdir -p dist
tar -czf "dist/$(basename "$binary" | sed 's/\.exe$//')-${{ matrix.target }}.tar.gz" -C "$(dirname "$binary")" "$(basename "$binary")"
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: cargo-horizon-mod-${{ matrix.target }}
path: dist/*.tar.gz
@@ -81,8 +81,8 @@ jobs:
permissions:
contents: write
steps:
- uses: actions/checkout@v4
- uses: actions/download-artifact@v4
- uses: actions/checkout@v7
- uses: actions/download-artifact@v8
with:
pattern: cargo-horizon-mod-*
path: dist
+108 -12
View File
@@ -41,10 +41,10 @@ jobs:
fromJSON('["self-hosted", "linux", "horizon-checks"]') || 'ubuntu-latest' }}
timeout-minutes: 45
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
fetch-depth: 0
- uses: actions/setup-python@v5
- uses: actions/setup-python@v7
if: runner.environment == 'github-hosted'
with:
python-version: '3.12'
@@ -126,7 +126,7 @@ jobs:
fromJSON('["self-hosted", "linux", "horizon-checks"]') || 'ubuntu-latest' }}
timeout-minutes: 45
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
fetch-depth: 0
- name: Does this pull request change the launcher or a crate it builds?
@@ -158,7 +158,102 @@ jobs:
run: |
cargo +stable fmt --check
cargo +stable clippy --all-targets --locked -- -D warnings
cargo +stable test --locked --lib
cargo +stable test --locked --lib --bins
# Compile and test Windows ARM64 on an actual ARM64 host, and inspect the resulting PE headers. By hand only
# (`gh workflow run checks --ref <branch>`): GitHub's runner queue is the bottleneck, and main's runs gate the
# releases (tools/release_train.py waits for them), so neither pull requests nor main's pushes start this
# 90-minute job. The Nightly and launcher releases build and check these binaries on every run.
windows-arm64:
name: Windows ARM64 game and launcher
if: github.event_name == 'workflow_dispatch'
runs-on: windows-11-vs2026-arm
timeout-minutes: 90
env:
RUSTFLAGS: -C target-feature=+crt-static
steps:
- uses: actions/checkout@v7
with:
fetch-depth: 0
- name: Use every runner core for Cargo
shell: pwsh
run: |
$cores = (Get-CimInstance Win32_Processor | Measure-Object -Property NumberOfLogicalProcessors -Sum).Sum
"CARGO_BUILD_JOBS=$cores" >> $env:GITHUB_ENV
- uses: dtolnay/rust-toolchain@stable
with:
targets: aarch64-pc-windows-msvc
- uses: Swatinem/rust-cache@v2
with:
shared-key: windows-arm64-game
- uses: Swatinem/rust-cache@v2
with:
workspaces: launcher
shared-key: windows-arm64-launcher
- name: Check LLVM assembler used by ring
shell: pwsh
run: |
$llvmBin = Join-Path $env:ProgramFiles 'LLVM\bin'
if (-not (Get-Command clang -ErrorAction SilentlyContinue) -and (Test-Path (Join-Path $llvmBin 'clang.exe'))) {
$env:PATH = "$llvmBin;$env:PATH"
"PATH=$env:PATH" >> $env:GITHUB_ENV
}
$clang = Get-Command clang -ErrorAction Stop
Write-Output "Using $($clang.Source)"
& $clang.Source --version
- name: Build the game for native Windows ARM64
run: cargo build --release --locked --target aarch64-pc-windows-msvc -p horizon-client -p horizon-client-lib --bin horizon-client --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
- name: Check the game's PE machine
run: python tools/check_pe_arch.py arm64 target/aarch64-pc-windows-msvc/release/horizon-client.exe target/aarch64-pc-windows-msvc/release/horizon-ctl.exe target/aarch64-pc-windows-msvc/release/horizon-prepare.exe target/aarch64-pc-windows-msvc/release/horizon-server.exe
- name: Check game DLL imports
run: python tools/check_imports.py target/aarch64-pc-windows-msvc/release/horizon-client.exe target/aarch64-pc-windows-msvc/release/horizon-ctl.exe target/aarch64-pc-windows-msvc/release/horizon-prepare.exe target/aarch64-pc-windows-msvc/release/horizon-server.exe
- name: Start every game executable
shell: pwsh
run: |
$ErrorActionPreference = 'Stop'
$client = 'target/aarch64-pc-windows-msvc/release/horizon-client.exe'
$output = & $client --help 2>&1
if ($LASTEXITCODE -ne 0 -or ($output -join "`n") -notmatch '--resources') { throw 'horizon-client --help failed' }
foreach ($binary in @('horizon-ctl.exe', 'horizon-prepare.exe', 'horizon-server.exe')) {
$path = "target/aarch64-pc-windows-msvc/release/$binary"
$output = & $path --help 2>&1
if ($LASTEXITCODE -ne 0 -or -not $output) { throw "$binary --help failed" }
}
foreach ($binary in @('horizon-prepare.exe', 'horizon-server.exe')) {
$path = "target/aarch64-pc-windows-msvc/release/$binary"
$output = & $path --version 2>&1
if ($LASTEXITCODE -ne 0 -or -not $output) { throw "$binary --version failed" }
Write-Output ($output -join "`n")
}
- name: Test and build the native Windows ARM64 launcher
working-directory: launcher
run: |
cargo test --release --locked --target aarch64-pc-windows-msvc --lib
cargo build --release --locked --target aarch64-pc-windows-msvc
- name: Check the launcher's PE machine
working-directory: launcher
run: python ../tools/check_pe_arch.py arm64 target/aarch64-pc-windows-msvc/release/horizon-launcher.exe
- name: Check launcher DLL imports and command-line startup
working-directory: launcher
shell: pwsh
run: |
$ErrorActionPreference = 'Stop'
$launcher = 'target/aarch64-pc-windows-msvc/release/horizon-launcher.exe'
python ../tools/check_imports.py $launcher
$output = & $launcher --version 2>&1
if ($LASTEXITCODE -ne 0 -or -not $output) { throw 'horizon-launcher --version failed' }
Write-Output ($output -join "`n")
- name: Build a native-mod game with the launcher's managed toolchain
working-directory: launcher
shell: pwsh
env:
HORIZON_LAUNCHER_HOME: ${{ runner.temp }}\horizon-native-arm64-toolchain
HORIZON_NATIVE_TARGET_DIR: ${{ runner.temp }}\horizon-native-arm64-toolchain\target
run: |
$ErrorActionPreference = 'Stop'
cargo test --release --locked --target aarch64-pc-windows-msvc --lib rust_toolchain::tests::managed_arm64_toolchain_builds_the_game -- --ignored --exact --nocapture
$client = Join-Path $env:HORIZON_NATIVE_TARGET_DIR 'fast/horizon-client.exe'
python ../tools/check_pe_arch.py arm64 $client
python ../tools/check_imports.py $client
# Most pull requests leave the harnesses to parity-main, which runs them on main a batch of merges at a time
# (.github/workflows/parity-main.yml; releases wait for it). A pull request still runs them itself when it changes
# a harness, an oracle, a probe or the runner, or carries the run-parity label (run-parity.yml, when it is added).
@@ -169,7 +264,7 @@ jobs:
outputs:
run: ${{ steps.scope.outputs.run }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: ${{ github.event.pull_request.head.sha }}
fetch-depth: 0
@@ -181,7 +276,7 @@ jobs:
run: |
changed=$(git diff --name-only "$(git merge-base "$BASE_SHA" HEAD)" HEAD)
harness=$(grep -E '^(tools/test_[a-z0-9_]+_parity\.py|tools/(parity[a-z_]*|lab)\.py|tools/parity_hosts\.json|mods/horizon/src/test/|crates/[^/]+/examples/|crates/horizon-client/src/game/[a-z_]*(fixture|harness)\.rs|\.github/workflows/parity[a-z-]*\.yml)' <<< "$changed" || true)
if [ -n "$harness" ] || [[ " $LABELS " == *" run-parity "* ]]; then
if [ -n "$harness" ] || [[ " $LABELS " == *" run-parity "* ]] || [[ " $LABELS " == *" frame-identity "* ]]; then
echo "run=true" >> "$GITHUB_OUTPUT"
echo "The pull request runs its harnesses: ${harness:-label run-parity}"
else
@@ -196,6 +291,7 @@ jobs:
base: ${{ github.event.pull_request.base.sha }}
head: ${{ github.event.pull_request.head.sha }}
full: ${{ contains(github.event.pull_request.labels.*.name, 'full-parity') }}
frame_identity: ${{ contains(github.event.pull_request.labels.*.name, 'frame-identity') }}
# Horizon never downloads the game. These jobs need a self-hosted Linux runner
# (label horizon-game) holding the maintainer's own copy: the official launcher's
# game directory in HORIZON_MINECRAFT_DIR and the pinned server jar in
@@ -204,13 +300,13 @@ jobs:
if: github.event_name == 'workflow_dispatch'
runs-on: [self-hosted, linux, horizon-game]
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
- uses: actions/checkout@v7
- uses: actions/setup-python@v7
with:
python-version: '3.12'
- name: Install Rust toolchain
run: rustup toolchain install stable --profile minimal
- uses: actions/setup-java@v4
- uses: actions/setup-java@v6
with:
distribution: temurin
java-version: '25'
@@ -552,11 +648,11 @@ jobs:
if: github.event_name == 'workflow_dispatch'
runs-on: [self-hosted, linux, horizon-game]
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
- uses: actions/checkout@v7
- uses: actions/setup-python@v7
with:
python-version: '3.12'
- uses: actions/setup-java@v4
- uses: actions/setup-java@v6
with:
distribution: temurin
java-version: '25'
+4 -2
View File
@@ -36,7 +36,7 @@ jobs:
contents: read
issues: write
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: main
persist-credentials: false
@@ -50,6 +50,8 @@ jobs:
GH_TOKEN: ${{ github.token }}
BODY: ${{ github.event.comment.body }}
AUTHOR: ${{ github.event.comment.user.login }}
# Who may act is decided by this numeric ID: a login can be claimed by someone else after a rename.
AUTHOR_ID: ${{ github.event.comment.user.id }}
ISSUE: ${{ github.event.issue.number }}
COMMENT_ID: ${{ github.event.comment.id }}
REPO: ${{ github.repository }}
@@ -63,7 +65,7 @@ jobs:
contents: read
issues: write
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: main
persist-credentials: false
+49 -12
View File
@@ -1,6 +1,6 @@
name: game build
# Builds the game for every platform from `ref`: the Java exporters, then Linux and the Linux server and Windows on
# GitHub, macOS on the Mac mini's runner with a 1500-frame offscreen run of a new world (smoke-test.json): Apple
# Builds the game for every platform from `ref`: the Java exporters, then Linux and the Linux server, Windows x64
# and ARM64 on GitHub, and macOS on the Mac mini's runner with a 1500-frame offscreen run of a new world (smoke-test.json): Apple
# Silicon, and Intel cross-built there for x86_64-apple-darwin and checked under Rosetta 2 (#1161). Called by
# release.yml (the releases) and nightly-build.yml (the opt-in Nightly), always from main's copy of this file: the
# caller's commit, never the one being built. It holds no secrets: signing the checksums is the callers' own job,
@@ -45,7 +45,7 @@ jobs:
# Three full preparations (two isolated, one batched) besides the compile.
timeout-minutes: 60
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: ${{ inputs.ref }}
persist-credentials: false
@@ -73,7 +73,7 @@ jobs:
! \( -name '*.class' \( -path 'exporters/server/dev/horizonlab/parity/*' -o -path 'exporters/client/dev/horizonlab/parity/*' \) \))
[ -z "$stray" ] || { echo "::error::not one of our classes: $stray"; exit 1; }
python3 tools/check_prepare_exporters.py --binary target/release/horizon-prepare
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: original-exporters
path: exporters/
@@ -83,6 +83,10 @@ jobs:
build:
needs: exporters
name: build ${{ matrix.name }}
# Windows ARM64 and musl are new: a failure never holds the other platforms' release (the signing job
# needs this job, and a failed entry of it would fail it). The release steps leave the missing
# optional archives out with a warning.
continue-on-error: ${{ matrix.name == 'windows-arm64' || matrix.name == 'linux-musl' }}
strategy:
fail-fast: false
matrix:
@@ -94,13 +98,28 @@ jobs:
# The server build too: packaging/server/install.sh installs it on Linux.
server_dir: horizon-server-linux-x86_64
server_asset: horizon-server-linux-x86_64.tar.gz
- name: linux-musl
os: ubuntu-22.04
musl: true
dir: horizon-linux-musl-x86_64
asset: horizon-linux-musl-x86_64.tar.gz
- name: windows
os: windows-latest
dir: horizon-windows-x64
asset: horizon-windows-x64.zip
exe: .exe
pe_arch: x64
# The C runtime linked in, so the game runs without the Visual C++ redistributable.
rustflags: -C target-feature=+crt-static
- name: windows-arm64
os: windows-11-vs2026-arm
target: aarch64-pc-windows-msvc
dir: horizon-windows-arm64
asset: horizon-windows-arm64.zip
exe: .exe
pe_arch: arm64
# The ARM64 runner builds and runs native ARM64 executables; keep the C runtime in the archive.
rustflags: -C target-feature=+crt-static
- name: macos
mac: true
dir: horizon-macos-arm64
@@ -128,7 +147,7 @@ jobs:
run:
shell: bash
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: ${{ inputs.ref }}
persist-credentials: false
@@ -141,21 +160,29 @@ jobs:
with:
targets: ${{ matrix.target }}
- uses: Swatinem/rust-cache@v2
if: runner.environment == 'github-hosted'
if: runner.environment == 'github-hosted' && !matrix.musl
with:
# A release restores only what a release saved: an untrusted build has its own key and saves nothing.
shared-key: ${{ inputs.trusted && 'release' || 'nightly' }}-${{ matrix.name }}
save-if: ${{ inputs.trusted }}
- name: ALSA and udev headers
if: runner.os == 'Linux'
if: runner.os == 'Linux' && !matrix.musl
run: sudo apt-get update && sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev
- name: Build the client, horizon-ctl, horizon-prepare and horizon-server
if: ${{ !matrix.musl }}
run: cargo build --release --locked ${{ matrix.target && format('--target {0}', matrix.target) || '' }} -p horizon-client -p horizon-client-lib --bin horizon-client --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
- name: Every program the release folder takes was built
if: ${{ !matrix.musl }}
run: |
for binary in horizon-client horizon-ctl horizon-prepare horizon-server; do
test -f "$BIN/$binary${{ matrix.exe }}" || { echo "::error::$BIN/$binary${{ matrix.exe }} is missing"; exit 1; }
done
- name: Verify Windows executable architecture
if: runner.os == 'Windows'
run: |
python tools/check_pe_arch.py "${{ matrix.pe_arch }}" \
"$BIN/horizon-client${{ matrix.exe }}" "$BIN/horizon-ctl${{ matrix.exe }}" \
"$BIN/horizon-prepare${{ matrix.exe }}" "$BIN/horizon-server${{ matrix.exe }}"
- name: The signing keychain, unlocked
if: runner.os == 'macOS' && vars.MACOS_SIGN_IDENTITY != '' && inputs.developer_id
env:
@@ -173,6 +200,7 @@ jobs:
codesign --verify --strict --verbose=2 "$BIN/$binary"
done
- name: Only system libraries
if: ${{ !matrix.musl }}
# Windows: no non-system DLL (a "DLL not found" dialog on some players' machines). Linux: the standard
# loader and libraries every desktop distribution has. macOS: only the system's own libraries.
run: |
@@ -188,13 +216,14 @@ jobs:
- name: Baseline x86-64 CPUs only
# No POPCNT or LZCNT at all (the script says why only those): a C library's count intrinsic killed the
# game before main on a Core 2 (#7264). Not the Mac builds: every Intel Mac that runs macOS 11 has both.
if: runner.os != 'macOS'
if: runner.os != 'macOS' && matrix.pe_arch != 'arm64' && !matrix.musl
run: |
set -euo pipefail
rustup component add llvm-tools
${{ runner.os == 'Windows' && 'python' || 'python3' }} tools/check_cpu_baseline.py \
$(for binary in horizon-client horizon-ctl horizon-prepare horizon-server; do echo "$BIN/$binary${{ matrix.exe }}"; done)
- name: Every program starts
if: ${{ !matrix.musl }}
run: |
set -euo pipefail
bin=$BIN
@@ -239,18 +268,26 @@ jobs:
# Published with the release; the publish job checks it again before it publishes anything.
cp "$home/smoke.json" "$RUNNER_TEMP/smoke-test.json"
# One smoke-test.json per build, the Apple Silicon one's; the Intel build must pass its own run too.
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
if: runner.environment == 'self-hosted' && !matrix.target
with:
name: smoke-test.json
path: ${{ runner.temp }}/smoke-test.json
if-no-files-found: error
retention-days: 3
- uses: actions/download-artifact@v4
- uses: actions/download-artifact@v8
with:
name: original-exporters
path: exporters
- name: Build, check and package for musl in Alpine
if: matrix.musl
# Run Docker on the Ubuntu host: JavaScript actions themselves require glibc.
run: |
docker run --rm -v "$PWD:/work" -w /work \
-e HORIZON_VERSION -e HORIZON_NIGHTLY \
rust:alpine3.22 sh tools/ci/build-musl.sh
- name: Package
if: ${{ !matrix.musl }}
run: |
set -euo pipefail
cargo run --locked -p xtask -- package "$BIN/horizon-client${{ matrix.exe }}" "dist/${{ matrix.dir }}"
@@ -277,7 +314,7 @@ jobs:
codesign --verify --strict "dist/${{ matrix.dir }}/$binary"
done
packaging/macos/notarize.sh "dist/${{ matrix.asset }}"
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: ${{ matrix.asset }}
path: dist/${{ matrix.asset }}
@@ -299,7 +336,7 @@ jobs:
rm -f "${{ matrix.server_asset }}"
tar czf "${{ matrix.server_asset }}" "${{ matrix.server_dir }}"
ls -l "${{ matrix.server_asset }}"
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
if: matrix.server_asset
with:
name: ${{ matrix.server_asset }}
+47 -15
View File
@@ -1,5 +1,5 @@
name: launcher
# Builds the launcher on Linux, macOS and Windows, and releases it by itself (docs/release-flow.md): after a
# Builds the launcher on Linux, macOS, Windows x64 and ARM64, and releases it by itself (docs/release-flow.md): after a
# push to main that changes the launcher or a crate it builds in (the paths below),
# every 10 minutes (a release waiting for merges to settle goes out) and by hand, tools/release_train.py decides as
# for the game.
@@ -15,8 +15,9 @@ name: launcher
# under Rosetta 2 (#1161). With the repository variable MACOS_SIGN_IDENTITY set, Horizon.app and the .dmg are signed with
# Developer ID, notarized and stapled, from the runner's signing keychain (packaging/macos/README.md);
# unset (forks), they are signed ad hoc.
# Windows ships the launcher's own binary twice: in the ZIP (what a launcher updates itself from) and as
# horizon-launcher-setup.exe, which opens the per-user installer instead of Home (launcher/src/installer.rs).
# Windows ships each architecture's launcher in its ZIP (what a launcher updates itself from) and as
# horizon-launcher-setup.exe or horizon-launcher-setup-arm64.exe, which opens the per-user installer instead of Home
# (launcher/src/installer.rs).
# gh workflow run launcher --ref <branch> # dry run: builds everything, publishes nothing
# gh workflow run launcher --ref main -f dry_run=false -f force=true
@@ -73,7 +74,7 @@ jobs:
version: ${{ steps.decide.outputs.version }}
dry_run: ${{ steps.mode.outputs.dry_run }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
fetch-depth: 0
- id: mode
@@ -102,6 +103,10 @@ jobs:
needs: decide
if: needs.decide.outputs.release == 'true'
name: build ${{ matrix.name }}
# Windows ARM64 is new: its failure never holds the other platforms' release (the signing job
# needs this job, and a failed entry of it would fail it). The release steps leave the missing
# ARM64 files out with a warning.
continue-on-error: ${{ matrix.name == 'windows-arm64' }}
strategy:
fail-fast: false
matrix:
@@ -125,9 +130,20 @@ jobs:
os: windows-latest
asset: horizon-launcher-windows-x64.zip
binary: horizon-launcher.exe
pe_arch: x64
setup_asset: horizon-launcher-setup.exe
# The C runtime linked in: without it the launcher asks for VCRUNTIME140.dll,
# which only the Visual C++ redistributable installs.
rustflags: -C target-feature=+crt-static
- name: windows-arm64
os: windows-11-vs2026-arm
target: aarch64-pc-windows-msvc
asset: horizon-launcher-windows-arm64.zip
binary: horizon-launcher.exe
pe_arch: arm64
setup_asset: horizon-launcher-setup-arm64.exe
# The C runtime linked in, so the standalone ARM64 launcher needs no redistributable.
rustflags: -C target-feature=+crt-static
runs-on: ${{ matrix.mac && (vars.MAC_RUNNER || 'ludovics-mac-mini') || matrix.os }}
# Notarizing the app and then the .dmg can take a few minutes each.
timeout-minutes: ${{ matrix.mac && 60 || 40 }}
@@ -150,7 +166,7 @@ jobs:
working-directory: launcher
shell: bash
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: ${{ needs.decide.outputs.head }}
persist-credentials: false
@@ -182,6 +198,9 @@ jobs:
# Every test target (the library, the binary, tests/), on each system the launcher ships for.
- run: cargo test --release --locked ${{ matrix.target && format('--target {0}', matrix.target) || '' }} ${LAUNCHER_FEATURES:+--features "$LAUNCHER_FEATURES"}
- run: cargo build --release --locked ${{ matrix.target && format('--target {0}', matrix.target) || '' }} ${LAUNCHER_FEATURES:+--features "$LAUNCHER_FEATURES"}
- name: Verify Windows executable architecture
if: runner.os == 'Windows'
run: python ../tools/check_pe_arch.py "${{ matrix.pe_arch }}" "$BIN/${{ matrix.binary }}"
- name: The version is the release's
run: |
out=$("$BIN/${{ matrix.binary }}" --version)
@@ -212,7 +231,8 @@ jobs:
"$launcher" links --json
# The Intel Mac launcher can come out before any game build has its asset (#1161): then there is nothing
# to install yet. Only that entry skips, and only on a version list that parsed and had no build here
# (exit 3); a launcher or a script that fails still fails the step.
# (exit 3); a launcher or a script that fails still fails the step. The Windows ARM64 launcher always has
# one: it installs the x64 build where a release has no ARM64 one (backend.rs, GAME_FALLBACK).
if [[ "${{ matrix.name }}" == macos-x64 ]]; then
versions=$(retry "$launcher" --json versions)
no_build='import json, sys; sys.exit(3 if not any(r["available_here"] for r in json.load(sys.stdin)) else 0)'
@@ -236,6 +256,11 @@ jobs:
# release linked to a Nix store is a warning here, not a broken launcher.
soft() { if [[ "$RUNNER_OS" == "Linux" ]]; then "$@" || echo "::warning::$* failed"; else "$@"; fi; }
if [[ "$RUNNER_OS" == "Windows" ]]; then
if ! python ../tools/check_pe_arch.py "${{ matrix.pe_arch }}" "$client"; then
# A Nightly without an ARM64 build: the ARM64 launcher installs the x64 one (backend.rs, GAME_FALLBACK).
[[ "${{ matrix.pe_arch }}" == arm64 ]] && python ../tools/check_pe_arch.py x64 "$client" || exit 1
echo "::warning::the latest game has no ARM64 build: the launcher installed the x64 one"
fi
python ../tools/check_imports.py "$client"
elif [[ "$RUNNER_OS" == "Linux" ]]; then
soft python3 ../tools/check_imports.py "$client"
@@ -295,8 +320,8 @@ jobs:
# installer instead of Home (launcher/src/installer.rs). Its name is what makes it the setup,
# so the ZIP's copy stays the launcher. Both go into the release's signed SHA256SUMS.
if: runner.os == 'Windows'
run: cp "$BIN/${{ matrix.binary }}" out/horizon-launcher-setup.exe
- uses: actions/upload-artifact@v4
run: cp "$BIN/${{ matrix.binary }}" "out/${{ matrix.setup_asset }}"
- uses: actions/upload-artifact@v7
with:
name: ${{ matrix.asset }}
path: launcher/out/*
@@ -314,12 +339,12 @@ jobs:
# tools/ci/sign_release.sh, which calls only the runner's sha256sum and OpenSSL (docs/release-flow.md).
environment: ${{ needs.decide.outputs.dry_run != 'true' && 'release' || '' }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
sparse-checkout: tools/ci/sign_release.sh
sparse-checkout-cone-mode: false
persist-credentials: false
- uses: actions/download-artifact@v4
- uses: actions/download-artifact@v8
with:
path: dist
pattern: horizon-launcher-*
@@ -331,13 +356,13 @@ jobs:
EPHEMERAL: ${{ needs.decide.outputs.dry_run == 'true' && 'yes' || '' }}
TAG: ${{ needs.decide.outputs.tag }}
run: bash tools/ci/sign_release.sh "$TAG" dist/horizon-launcher-*
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: signature
path: dist/SHA256SUMS*
if-no-files-found: error
retention-days: 3
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
if: needs.decide.outputs.dry_run == 'true'
with:
name: ephemeral.pub
@@ -351,7 +376,7 @@ jobs:
permissions:
contents: write
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
fetch-depth: 0
- name: Notes
@@ -361,7 +386,7 @@ jobs:
python3 tools/release_train.py notes --kind launcher --tag "${{ needs.decide.outputs.tag }}" \
--head "${{ needs.decide.outputs.head }}" --out notes > /dev/null
{ echo "## $(cat notes/title.txt)"; echo; cat notes/body.md; } >> "$GITHUB_STEP_SUMMARY"
- uses: actions/download-artifact@v4
- uses: actions/download-artifact@v8
with:
path: dist
merge-multiple: true
@@ -373,6 +398,13 @@ jobs:
key=(); [[ -n "$EPHEMERAL" ]] && key=(--key "$(cat dist/ephemeral.pub)")
cargo run --locked --quiet -p horizon-release-sign -- verify --tag "$TAG" --publishing "${key[@]}" dist
# Never marked latest: Horizon's own releases stay the repository's latest.
- name: The Windows ARM64 launcher, if it built
# Its build may fail without holding the release (continue-on-error): the release then has no ARM64
# files, and ARM64 launchers stay on their version until one has (backend::launcher_update_from).
run: |
for file in horizon-launcher-windows-arm64.zip horizon-launcher-setup-arm64.exe; do
[[ -f "dist/$file" ]] || echo "::warning::$file is missing: this release goes out without it"
done
- name: Publish ${{ needs.decide.outputs.tag }}
if: needs.decide.outputs.dry_run != 'true'
env:
@@ -387,7 +419,7 @@ jobs:
run: |
echo "Would publish ${{ needs.decide.outputs.tag }} at ${{ needs.decide.outputs.head }}: $(cat notes/title.txt)"
ls -l dist
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: launcher-release-notes
path: notes/
+1 -1
View File
@@ -27,7 +27,7 @@ jobs:
run:
working-directory: crates/horizon-mod-registry
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
- run: rustup toolchain install stable --profile minimal --component rustfmt --component clippy
# Ours keep their build folder between jobs.
- uses: Swatinem/rust-cache@v2
+1 -1
View File
@@ -25,7 +25,7 @@ jobs:
runs-on: ${{ vars.SELF_HOSTED_CI != 'off' && fromJSON('["self-hosted", "linux", "horizon-light"]') || 'ubuntu-latest' }}
timeout-minutes: 10
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
- name: Check the manifest
env:
GH_TOKEN: ${{ github.token }}
+6 -2
View File
@@ -24,7 +24,7 @@ jobs:
pull-requests: write
timeout-minutes: 10
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: main
fetch-depth: 0
@@ -52,4 +52,8 @@ jobs:
git fetch origin "+refs/heads/$branch:refs/remotes/origin/$branch"
fi
git push --force-with-lease origin "$branch"
gh pr create --base main --head "$branch" --title 'Stamp native hook API fragments' --body 'Assign API numbers to the pending native hook fragments. Close and reopen this PR to run CI.'
# The repo doesn't let GitHub Actions open pull requests (that setting would also let it approve them):
# the branch is pushed, and a maintainer opens the PR from it.
if ! gh pr create --base main --head "$branch" --title 'Stamp native hook API fragments' --body 'Assign API numbers to the pending native hook fragments. Close and reopen this PR to run CI.'; then
echo "::warning::Stamped fragments are on $branch; open a pull request from it (GitHub Actions may not open one here)."
fi
+45 -11
View File
@@ -92,7 +92,7 @@ jobs:
source_tag: ${{ steps.pick.outputs.source_tag }}
dry_run: ${{ steps.mode.outputs.dry_run }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
fetch-depth: 0
persist-credentials: false
@@ -124,14 +124,14 @@ jobs:
env:
SHA: ${{ steps.pick.outputs.sha }}
run: git archive --format=tar.gz --prefix="horizon-${SHA:0:7}/" -o horizon-source.tar.gz "$SHA"
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
if: steps.pick.outputs.build == 'true'
with:
name: horizon-source
path: horizon-source.tar.gz
if-no-files-found: error
retention-days: 3
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: nightly-notes
path: nightly-notes.md
@@ -155,32 +155,42 @@ jobs:
# The key's only job: main's sign_release.sh hashes the archives and signs with the runner's OpenSSL.
environment: ${{ needs.pick.outputs.dry_run != 'true' && 'release' || '' }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
sparse-checkout: tools/ci/sign_release.sh
sparse-checkout-cone-mode: false
persist-credentials: false
- uses: actions/download-artifact@v4
- uses: actions/download-artifact@v8
with:
path: dist
pattern: horizon-*
merge-multiple: true
- name: Sign the checksums (SHA256SUMS, SHA256SUMS.sig) for the nightly channel
- name: Sign the checksums for the nightly channel (SHA256SUMS.sig) and for this build (SHA256SUMS.v2.sig)
# SHA256SUMS.sig is for launchers from before v2 (signed for "nightly"); SHA256SUMS.v2.sig is signed for
# nightly-<date>-<commit>, the version the release title names, which current launchers and servers
# require (docs/security.md, "Nightly signatures"). The publish step titles the release from the same values.
env:
RELEASE_SIGNING_KEY: ${{ secrets.RELEASE_SIGNING_KEY }}
RELEASE_SIGNING_KEY_NEXT: ${{ secrets.RELEASE_SIGNING_KEY_NEXT }}
EPHEMERAL: ${{ needs.pick.outputs.dry_run == 'true' && 'yes' || '' }}
ALSO_FOR: nightly-${{ needs.pick.outputs.date }}-${{ needs.pick.outputs.short }}
run: |
# Windows ARM64's build may fail without holding the Nightly (game-build.yml): then it is left out.
arm64=(); if [[ -f dist/horizon-windows-arm64.zip ]]; then arm64=(dist/horizon-windows-arm64.zip)
else echo "::warning::horizon-windows-arm64.zip is missing: SHA256SUMS goes out without it"; fi
musl=(); if [[ -f dist/horizon-linux-musl-x86_64.tar.gz ]]; then musl=(dist/horizon-linux-musl-x86_64.tar.gz)
else echo "::warning::horizon-linux-musl-x86_64.tar.gz is missing: SHA256SUMS goes out without it"; fi
bash tools/ci/sign_release.sh nightly dist/horizon-linux-x86_64.tar.gz dist/horizon-windows-x64.zip \
"${arm64[@]}" "${musl[@]}" \
dist/horizon-macos-arm64.zip dist/horizon-macos-x64.zip dist/horizon-server-linux-x86_64.tar.gz \
dist/horizon-source.tar.gz
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: signature
path: dist/SHA256SUMS*
if-no-files-found: error
retention-days: 3
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
if: needs.pick.outputs.dry_run == 'true'
with:
name: ephemeral.pub
@@ -195,19 +205,24 @@ jobs:
contents: write
issues: read # the open release-blocker issues (gate)
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
persist-credentials: false
- uses: actions/download-artifact@v4
- uses: actions/download-artifact@v8
with:
path: dist
merge-multiple: true
- name: The signature, checked as launchers check it
- name: The signatures, checked as launchers check them
env:
EPHEMERAL: ${{ needs.pick.outputs.dry_run == 'true' && 'yes' || '' }}
DATE: ${{ needs.pick.outputs.date }}
SHORT: ${{ needs.pick.outputs.short }}
run: |
key=(); [[ -n "$EPHEMERAL" ]] && key=(--key "$(cat dist/ephemeral.pub)")
cargo run --locked --quiet -p horizon-release-sign -- verify --tag nightly --publishing "${key[@]}" dist
# The version's own signature, which current launchers require: the title below names the same version.
cargo run --locked --quiet -p horizon-release-sign -- verify --tag "nightly-${DATE}-${SHORT}" \
--signature SHA256SUMS.v2.sig --publishing "${key[@]}" dist
- name: Ready to publish (the smoke test drew a world, no release-blocker is open)
# Right before publishing, as for a release: an issue labelled while the builds ran still holds it. A dry run
# only reports what a real run would do (that is how a blocker's fix is tried).
@@ -224,18 +239,37 @@ jobs:
env:
GH_TOKEN: ${{ github.token }}
SHA: ${{ needs.pick.outputs.sha }}
SHORT: ${{ needs.pick.outputs.short }}
DATE: ${{ needs.pick.outputs.date }}
SOURCE_TAG: ${{ needs.pick.outputs.source_tag }}
run: |
set -euo pipefail
python3 tools/ci/nightly.py rotate
signature=(); [[ -f dist/SHA256SUMS.sig ]] && signature=(dist/SHA256SUMS.sig)
[[ -f dist/SHA256SUMS.v2.sig ]] && signature+=(dist/SHA256SUMS.v2.sig)
# The title is what launchers parse (strictly) into the version SHA256SUMS.v2.sig is signed for.
[[ "${SHA:0:7}" == "$SHORT" ]] || { echo "::error::the build's commit isn't the one signed"; exit 1; }
# The ARM64 archive only when its build succeeded (the sign job left it out of SHA256SUMS otherwise).
arm64=()
if [[ -f dist/horizon-windows-arm64.zip ]]; then
arm64=("dist/horizon-windows-arm64.zip#Game files the launcher installs (Nightly): Windows ARM64 (horizon-windows-arm64.zip)")
else
echo "::warning::horizon-windows-arm64.zip is missing: the Nightly goes out without it (ARM64 launchers install the x64 build)"
fi
musl=()
if [[ -f dist/horizon-linux-musl-x86_64.tar.gz ]]; then
musl=("dist/horizon-linux-musl-x86_64.tar.gz#Game files for musl Linux (horizon-linux-musl-x86_64.tar.gz)")
else
echo "::warning::horizon-linux-musl-x86_64.tar.gz is missing: the Nightly goes out without it"
fi
# A pre-release, never GitHub's latest: the latest stays the last vX.Y.Z, which launchers and servers from
# before the Nightly-only switch keep (they don't read Nightlies).
gh release create nightly --prerelease --latest=false --target "$SHA" \
--title "Nightly $DATE · ${SHA:0:7}" --notes-file dist/nightly-notes.md \
"dist/horizon-linux-x86_64.tar.gz#Game files the launcher installs (Nightly): Linux (horizon-linux-x86_64.tar.gz)" \
"${musl[@]}" \
"dist/horizon-windows-x64.zip#Game files the launcher installs (Nightly): Windows (horizon-windows-x64.zip)" \
"${arm64[@]}" \
"dist/horizon-macos-arm64.zip#Game files the launcher installs (Nightly): macOS on Apple Silicon (horizon-macos-arm64.zip)" \
"dist/horizon-macos-x64.zip#Game files the launcher installs (Nightly): macOS on Intel (horizon-macos-x64.zip)" \
"dist/horizon-server-linux-x86_64.tar.gz#Nightly dedicated server for Linux (horizon-server-linux-x86_64.tar.gz)" \
+3 -1
View File
@@ -27,7 +27,7 @@ jobs:
issues: write # answers in the thread
pull-requests: write
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: main
persist-credentials: false
@@ -41,6 +41,8 @@ jobs:
GH_TOKEN: ${{ github.token }}
BODY: ${{ github.event.comment.body }}
AUTHOR: ${{ github.event.comment.user.login }}
# Who may act is decided by this numeric ID: a login can be claimed by someone else after a rename.
AUTHOR_ID: ${{ github.event.comment.user.id }}
ISSUE: ${{ github.event.issue.number }}
COMMENT_URL: ${{ github.event.comment.html_url }}
run: python3 tools/ci/nightly_set.py command
+2 -2
View File
@@ -48,7 +48,7 @@ jobs:
else
echo "run=true" >> "$GITHUB_OUTPUT"
fi
- uses: actions/checkout@v4
- uses: actions/checkout@v7
if: steps.when.outputs.run == 'true'
with:
fetch-depth: 0
@@ -82,7 +82,7 @@ jobs:
run: python3 tools/ci/parity_issues.py --since "${{ steps.audit.outputs.since }}" ${{ inputs.dry_run && '--dry-run' || '' }} | tee -a "$GITHUB_STEP_SUMMARY"
- name: Logs of the failed harnesses
if: steps.when.outputs.run == 'true' && steps.audit.outputs.exit != '0'
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v7
with:
name: nightly-parity-logs
path: .local/parity-runner/logs/
+1 -1
View File
@@ -27,7 +27,7 @@ jobs:
contents: read
pull-requests: write
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: main
fetch-depth: 0
+1 -1
View File
@@ -27,7 +27,7 @@ jobs:
runs-on: ${{ vars.SELF_HOSTED_CI != 'off' && vars.SELF_HOSTED_CI != 'light' && fromJSON('["self-hosted", "linux", "horizon-checks"]') || 'ubuntu-latest' }}
timeout-minutes: 90
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
fetch-depth: 0
- name: Install Rust and the ALSA and udev headers
+2 -2
View File
@@ -30,7 +30,7 @@ jobs:
runs-on: [self-hosted, macOS, horizon-parity-main]
timeout-minutes: 240 # a core-crate batch reruns ~300 harnesses (~60-90 min), a bisect a few rounds of the failures
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: ${{ github.sha }}
fetch-depth: 0
@@ -69,7 +69,7 @@ jobs:
python3 tools/parity_main.py bisect "$BASE_SHA" --comment
- name: Logs of the failed harnesses
if: steps.harnesses.outcome == 'failure'
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v7
with:
name: parity-main-logs
path: .local/parity-main-logs/
+14 -2
View File
@@ -20,6 +20,12 @@ on:
busy the job waits for it.
type: boolean
default: false
frame_identity:
description: >-
The pull request carries the frame-identity label: it must leave the picture alone (HDR, shader packs), so
the frame_identity harness, which no automatic selection picks, runs too.
type: boolean
default: false
permissions:
contents: read
env:
@@ -33,7 +39,7 @@ jobs:
# harnesses at a time) up to a few hours, and any pull request's job may land there.
timeout-minutes: ${{ inputs.full && 360 || 180 }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
# The commit the event names: a fork's later pushes need another run-parity label. The next step merges
# main into it.
@@ -87,9 +93,15 @@ jobs:
PARITY_HOSTS: ''
BASE_SHA: ${{ steps.merge.outputs.base }}
run: python3 tools/parity.py --changed "$BASE_SHA" --timeout 2400 # world_spawn takes ~1480 s on a busy runner
- name: The pictures this change must leave alone
if: ${{ !cancelled() && inputs.frame_identity }}
env:
PARITY_HOSTS: ''
BASE_SHA: ${{ steps.merge.outputs.base }}
run: python3 tools/parity.py frame_identity --timeout 2400
- name: Logs of the failed harnesses
if: failure()
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v7
with:
name: parity-logs
path: .local/parity-runner/logs/
+1 -1
View File
@@ -24,7 +24,7 @@ jobs:
contents: read
pull-requests: write
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: main
persist-credentials: false
+1 -1
View File
@@ -53,7 +53,7 @@ jobs:
urgent: ${{ steps.decide.outputs.urgent }}
dry_run: ${{ steps.mode.outputs.dry_run }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
fetch-depth: 0
- id: mode
+1
View File
@@ -27,3 +27,4 @@ jobs:
base: ${{ github.event.pull_request.base.sha }}
head: ${{ github.event.pull_request.head.sha }}
full: ${{ contains(github.event.pull_request.labels.*.name, 'full-parity') }}
frame_identity: ${{ contains(github.event.pull_request.labels.*.name, 'frame-identity') }}
+1 -1
View File
@@ -27,7 +27,7 @@ jobs:
run:
working-directory: crates/horizon-telemetry-server
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
- run: rustup toolchain install stable --profile minimal --component rustfmt --component clippy
# Ours keep their build folder between jobs.
- uses: Swatinem/rust-cache@v2
+3 -1
View File
@@ -29,7 +29,7 @@ jobs:
issues: write
pull-requests: write
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: main
persist-credentials: false
@@ -43,6 +43,8 @@ jobs:
GH_TOKEN: ${{ github.token }}
BODY: ${{ github.event.comment.body }}
AUTHOR: ${{ github.event.comment.user.login }}
# Who may act is decided by this numeric ID: a login can be claimed by someone else after a rename.
AUTHOR_ID: ${{ github.event.comment.user.id }}
ISSUE: ${{ github.event.issue.number }}
REPO: ${{ github.repository }}
COMMENT_URL: ${{ github.event.comment.html_url }}
+5 -2
View File
@@ -9,8 +9,10 @@ Feature → files → harness for the most-changed areas: [docs/architecture.md]
- **Never commit Mojang's files**: game jars, assets, decompiled source, prepared resources (`.local/`).
`tools/check_public_tree.py` rejects them; `git config core.hooksPath .githooks` runs it on commit.
- **Keep your runs away from real player data.** Any game or launcher you start gets fresh `mktemp -d`
folders in `HORIZON_HOME` (the game's data), `HORIZON_LAUNCHER_HOME`, `XDG_DATA_HOME` and
`XDG_CONFIG_HOME`, plus `HORIZON_LAUNCHER_NO_SELF_UPDATE=1` and `HORIZON_NO_AUDIO=1`, and, for the
folders in `HORIZON_HOME` (logs, crash reports, telemetry consent, recordings; not saves), `HORIZON_LAUNCHER_HOME`, `XDG_DATA_HOME` and
`XDG_CONFIG_HOME`, plus `HORIZON_LAUNCHER_NO_SELF_UPDATE=1` and `HORIZON_NO_AUDIO=1`. Saves, `options.txt` and
caches go in the game folder, by default the working directory: start the game from a scratch folder with
`--game-dir` pointing at it, or they land in the repo root, hidden by `.gitignore`. For the
launcher, `HORIZON_LAUNCHER_TRASH`, `HORIZON_LAUNCHER_CLIPBOARD` and `HORIZON_LAUNCHER_DESKTOP` pointing into the scratch home. Never write to
`~/.local/share/{applications,horizon,horizon-launcher}` or `~/.local/bin`.
- **Mark what an agent posts.** A PR body starts with a line naming the person whose agent opened it and
@@ -33,6 +35,7 @@ Feature → files → harness for the most-changed areas: [docs/architecture.md]
- **No hardcoded user-facing strings.** Keep UI translation-ready from the start. In the launcher (`launcher/`), wrap visible text with `tr("...")` or `trf("... {arg} ...", &[("arg", &val)])` from `crate::i18n` instead of raw string literals or `format!`. In the game, use translation keys (`Text::tr`, `lang::get`), never hardcoded English strings.
- **Claim before you start**: comment `/claim` on the issue (no issue yet: open one, then claim it). An assigned
issue is taken: pick another. `/unclaim` when you stop; a claim with no open PR linking it is released after 5 days.
- **Controllers reach what registers.** Draw controls with a registering helper (`ui::button`, `settings_shell::foot_button`); `graphics_style::button` and `screen_draw::button` only paint, and registering one part of a screen ends its crosshair, so register all of it.
## Crates
Generated
+248
View File
@@ -147,6 +147,12 @@ dependencies = [
"x11rb",
]
[[package]]
name = "arcstr"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "03918c3dbd7701a85c6b9887732e2921175f26c350b4563841d0958c21d57e6d"
[[package]]
name = "arrayref"
version = "0.3.9"
@@ -303,6 +309,21 @@ dependencies = [
"objc2 0.6.5",
]
[[package]]
name = "btoi"
version = "0.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3b5ab9db53bcda568284df0fd39f6eac24ad6f7ba7ff1168b9e76eba6576b976"
dependencies = [
"num-traits",
]
[[package]]
name = "bufstream"
version = "0.1.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "40e38929add23cdf8a366df9b0e088953150724bcbe5fc330b0d8eb3b328eec8"
[[package]]
name = "bumpalo"
version = "3.20.3"
@@ -329,6 +350,12 @@ dependencies = [
"syn 3.0.6",
]
[[package]]
name = "byteorder"
version = "1.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1fd0f2584146f6f2ef48085050886acf353beff7305ebd1ae69500e27c67f64b"
[[package]]
name = "byteorder-lite"
version = "0.1.0"
@@ -651,6 +678,15 @@ dependencies = [
"cfg-if",
]
[[package]]
name = "crossbeam-queue"
version = "0.3.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "03e8bd762f7479489c70ed6c768ddca99d7296857de437a68dcb2a94365b3fae"
dependencies = [
"crossbeam-utils",
]
[[package]]
name = "crossbeam-utils"
version = "0.8.23"
@@ -768,6 +804,17 @@ version = "0.5.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9e9de72ce2ad1f90dc62fa25f0f430ef85eb4b0d8fa0be4f30373bc40a21d28e"
[[package]]
name = "derive_utils"
version = "0.16.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dc05a5d33db20c784f873e84934ad94bb209a090987ac5f62fede2c178234f23"
dependencies = [
"proc-macro2",
"quote",
"syn 3.0.6",
]
[[package]]
name = "des"
version = "0.8.1"
@@ -1318,6 +1365,7 @@ dependencies = [
"ab_glyph",
"bytemuck",
"chrono",
"dunce",
"flate2",
"fs4",
"gilrs",
@@ -1363,6 +1411,7 @@ dependencies = [
"serde_json",
"sha1",
"sha2",
"toml",
"unicode-bidi",
"ureq",
"wgpu",
@@ -1400,6 +1449,7 @@ dependencies = [
"chrono",
"flate2",
"fs4",
"getrandom 0.3.4",
"gilrs",
"glam",
"horizon-anticheat",
@@ -1411,6 +1461,7 @@ dependencies = [
"horizon-client-render",
"horizon-command",
"horizon-core",
"horizon-cosmetics",
"horizon-dualsense",
"horizon-friends",
"horizon-hdr",
@@ -1605,6 +1656,16 @@ dependencies = [
"serde_json",
]
[[package]]
name = "horizon-mod-deps"
version = "0.1.0"
dependencies = [
"mysql",
"redis",
"rusty-opus",
"tungstenite",
]
[[package]]
name = "horizon-mods"
version = "0.1.0"
@@ -1715,6 +1776,7 @@ dependencies = [
"horizon-mcp",
"horizon-release-sign",
"horizon-server-files",
"horizon-world",
"libc",
"p12-keystore",
"png",
@@ -1999,6 +2061,15 @@ dependencies = [
"generic-array",
]
[[package]]
name = "io-enum"
version = "1.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f859dc81e05e585e93cfc84dffa4fd068d0651ca229c51bca6101c056b63b93a"
dependencies = [
"derive_utils",
]
[[package]]
name = "ipconfig"
version = "0.3.4"
@@ -2246,6 +2317,12 @@ version = "0.4.34"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f9f8bd3e56ce4dfc153cf470fffbfa98c7620958b312ca5c3a4b8d5181fd13c6"
[[package]]
name = "lru"
version = "0.16.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7f66e8d5d03f609abc3a39e6f08e4164ebf1447a732906d39eb9b99b7919ef39"
[[package]]
name = "lz4_flex"
version = "0.14.0"
@@ -2335,6 +2412,59 @@ version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "743fb55ba31b18fb1ecef6bdc9aa2743314978ac084044301a7eee33fb99a20d"
[[package]]
name = "mysql"
version = "27.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "090068bc0a24762663338da78414148333d1ee246a7293c10a517ddf1548b291"
dependencies = [
"bufstream",
"bytes",
"crossbeam-queue",
"crossbeam-utils",
"flate2",
"io-enum",
"libc",
"lru",
"mysql_common",
"named_pipe",
"pem",
"percent-encoding",
"rustls",
"rustls-pemfile",
"socket2 0.6.5",
"twox-hash",
"url",
"webpki",
"webpki-roots 1.0.10",
]
[[package]]
name = "mysql_common"
version = "0.36.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "20e7f6a15265801679ddf1ddb38fd74b4555a677a78378d4561fbe5f0b1d4d72"
dependencies = [
"base64",
"bitflags 2.13.2",
"btoi",
"byteorder",
"bytes",
"crc32fast",
"flate2",
"getrandom 0.3.4",
"num-bigint",
"num-traits",
"regex",
"saturating",
"serde",
"serde_json",
"sha1",
"sha2",
"thiserror 2.0.21",
"uuid",
]
[[package]]
name = "naga"
version = "30.0.1"
@@ -2372,6 +2502,15 @@ dependencies = [
"thiserror 2.0.21",
]
[[package]]
name = "named_pipe"
version = "0.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ad9c443cce91fc3e12f017290db75dde490d685cdaaf508d7159d7cf41f0eb2b"
dependencies = [
"winapi",
]
[[package]]
name = "ndk"
version = "0.9.0"
@@ -2971,6 +3110,16 @@ dependencies = [
"hmac",
]
[[package]]
name = "pem"
version = "3.0.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1d30c53c26bc5b31a98cd02d20f25a7c8567146caf63ed593a9d87b2775291be"
dependencies = [
"base64",
"serde_core",
]
[[package]]
name = "pem-rfc7468"
version = "0.7.0"
@@ -3298,6 +3447,22 @@ dependencies = [
"yasna",
]
[[package]]
name = "redis"
version = "1.8.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "db7f3d75b5a3301746bff39a767bf4c5c42506b08513527308b3875bfb64a031"
dependencies = [
"arcstr",
"combine",
"itoa",
"percent-encoding",
"ryu",
"socket2 0.6.5",
"url",
"xxhash-rust",
]
[[package]]
name = "redox_syscall"
version = "0.4.1"
@@ -3439,6 +3604,15 @@ dependencies = [
"zeroize",
]
[[package]]
name = "rustls-pemfile"
version = "2.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dce314e5fee3f39953d46bb63bb8a46d40c2f8fb7cc5a3b6cab2bde9721d6e50"
dependencies = [
"rustls-pki-types",
]
[[package]]
name = "rustls-pki-types"
version = "1.15.1"
@@ -3465,6 +3639,12 @@ version = "1.0.23"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cf54715a573b99ac80df0bc206da022bcd442c974952c7b9720069370852e21f"
[[package]]
name = "rusty-opus"
version = "1.0.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "46604e6809c06441da1cfdde1f0cc25a4f2bf42c7d005aa387c2875c02d78762"
[[package]]
name = "ruzstd"
version = "0.9.1"
@@ -3474,6 +3654,12 @@ dependencies = [
"twox-hash",
]
[[package]]
name = "ryu"
version = "1.0.23"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9774ba4a74de5f7b1c1451ed6cd5285a32eddb5cccb8cc655a4e50009e06477f"
[[package]]
name = "salsa20"
version = "0.10.2"
@@ -3492,6 +3678,12 @@ dependencies = [
"winapi-util",
]
[[package]]
name = "saturating"
version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ece8e78b2f38ec51c51f5d475df0a7187ba5111b2a28bdc761ee05b075d40a71"
[[package]]
name = "scoped-tls"
version = "1.0.1"
@@ -3711,6 +3903,17 @@ dependencies = [
"windows-sys 0.61.2",
]
[[package]]
name = "socks"
version = "0.3.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f0c3dbbd9ae980613c6dd8e28a9407b50509d3803b57624d5dfe8315218cd58b"
dependencies = [
"byteorder",
"libc",
"winapi",
]
[[package]]
name = "spake2"
version = "0.4.0"
@@ -4089,6 +4292,18 @@ version = "0.25.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d2df906b07856748fa3f6e0ad0cbaa047052d4a7dd609e231c4f72cee8c36f31"
[[package]]
name = "tungstenite"
version = "0.30.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e48ac77174b19c110a50ab2128b24215ac9cb40e0e12e093fb602d175c569d22"
dependencies = [
"bytes",
"log",
"rand",
"thiserror 2.0.21",
]
[[package]]
name = "twox-hash"
version = "2.1.5"
@@ -4164,6 +4379,7 @@ dependencies = [
"once_cell",
"rustls",
"rustls-pki-types",
"socks",
"url",
"webpki-roots 0.26.11",
]
@@ -4431,6 +4647,16 @@ dependencies = [
"wasm-bindgen",
]
[[package]]
name = "webpki"
version = "0.22.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ed63aea5ce73d0ff405984102c42de94fc55a6b75765d621c65262469b3c9b53"
dependencies = [
"ring",
"untrusted",
]
[[package]]
name = "webpki-roots"
version = "0.26.11"
@@ -4626,6 +4852,22 @@ version = "1.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "72069c3113ab32ab29e5584db3c6ec55d416895e60715417b5b883a357c3e471"
[[package]]
name = "winapi"
version = "0.3.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5c839a674fcd7a98952e593242ea400abe93992746761e38641405d28b00f419"
dependencies = [
"winapi-i686-pc-windows-gnu",
"winapi-x86_64-pc-windows-gnu",
]
[[package]]
name = "winapi-i686-pc-windows-gnu"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
[[package]]
name = "winapi-util"
version = "0.1.11"
@@ -4635,6 +4877,12 @@ dependencies = [
"windows-sys 0.61.2",
]
[[package]]
name = "winapi-x86_64-pc-windows-gnu"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
[[package]]
name = "windows"
version = "0.54.0"
+1
View File
@@ -39,6 +39,7 @@ members = [
"crates/horizon-optifine",
"crates/horizon-shader-api",
"crates/horizon-release-sign",
"crates/horizon-mod-deps",
"xtask",
]
resolver = "2"
+1 -1
View File
@@ -30,7 +30,7 @@ Minecraft: Java Edition 26.3, rewritten in Rust. Same worlds, same rules, same t
## Download
Get **the Horizon launcher** from [playhorizon.dev](https://playhorizon.dev) or [the launcher releases](https://github.com/horizon-rust/horizon/releases?q=launcher-v&expanded=true) (Linux x86-64, macOS on Apple Silicon, macOS on Intel from the next Nightly, Windows x64). It installs and updates the game, prepares its files from your copy of Minecraft, and updates itself.
Get **the Horizon launcher** from [playhorizon.dev](https://playhorizon.dev) or [the launcher releases](https://github.com/horizon-rust/horizon/releases?q=launcher&expanded=true) (Linux x86-64, macOS on Apple Silicon, macOS on Intel from the next Nightly, Windows x64). It installs and updates the game, prepares its files from your copy of Minecraft, and updates itself.
**You need** a Microsoft account that owns Java Edition ([why](docs/microsoft-account.md)) and a GPU with Vulkan or OpenGL 3.3 (Linux), Vulkan or DirectX 12 (Windows), or a Mac (Apple Silicon, or Intel from the next Nightly). An existing Minecraft install (official launcher, Prism, MultiMC...) is reused; without one, Play downloads 26.3 from Mojang for your account. Step by step: [Install and first launch](https://playhorizon.dev/docs/install).
+14 -33
View File
@@ -206,7 +206,7 @@ Manage a server from a console, ban and pardon players, and drive it from other
<details><summary>Technical</summary>
`horizon-server console` (a text interface), `ban`, `pardon`, `ban-ip` and `mcp` over stdio. Admin API additions: the player list, kick, ban, op and whitelist, an SSE stream of logs and events, a text metrics endpoint, config GET and PATCH, backup delete and download. The panel's later features (bans, worlds, server.properties import, logs and crash reports, modpacks) and vanilla's management protocol (the JSON-RPC over WebSocket that the `management-server-*` keys configure), so vanilla's tools can manage a Horizon server. [docs/server.md](docs/server.md), [docs/api/server.md](docs/api/server.md).
`horizon-server console` (a text interface), `ban`, `pardon`, `ban-ip` and `mcp` over stdio. Admin API additions: the player list, kick, ban, op and whitelist, an SSE stream of logs and events, a text metrics endpoint, config GET and PATCH, backup delete and download. The last pieces merged: bans edited while the server is stopped ([#9767](https://github.com/horizon-rust/horizon/issues/9767)) and the MCP tools' contracts pinned by a test ([#9748](https://github.com/horizon-rust/horizon/issues/9748)). The panel's later features and vanilla's management protocol are their own item (server-panel-management). [docs/server.md](docs/server.md), [docs/api/server.md](docs/api/server.md).
</details>
@@ -396,6 +396,16 @@ A Datapacks tab beside Mods and Resource packs: install into a chosen world's da
### Servers and multiplayer
#### Server panel extras and vanilla's management protocol
More of a server managed from its web panel (bans, worlds, logs and crash reports, modpacks), and vanilla's own server-management tools working with a Horizon server.
<details><summary>Technical</summary>
The panel's later features (bans, worlds, server.properties import, logs and crash reports, modpacks) and vanilla's management protocol (the JSON-RPC over WebSocket that the `management-server-*` keys configure), so vanilla's tools can manage a Horizon server. Split from server-admin. [docs/server.md](docs/server.md), [docs/api/server.md](docs/api/server.md).
</details>
#### Ely.by and other sign-in providers
Sign in with other account providers, such as Ely.by or any Yggdrasil-compatible one, beside Microsoft.
@@ -600,16 +610,6 @@ An output device list in Music & Sounds, falling back to the system default. [#1
</details>
#### Play in your language
Item names, container titles and server messages follow the language you pick, as in vanilla. Today parts of the game stay in English.
<details><summary>Technical</summary>
Translatable components resolved through the selected language for items, containers and server text ([#1806](https://github.com/horizon-rust/horizon/issues/1806)), on top of the bundled languages the prepared resources carry ([#1594](https://github.com/horizon-rust/horizon/issues/1594)). Left: the client's own screens ([#1672](https://github.com/horizon-rust/horizon/issues/1672)) and the main menu with zh_cn.
</details>
### Rendering
#### A light default shader pack
@@ -860,30 +860,11 @@ More: [https://playhorizon.dev/docs/performance](https://playhorizon.dev/docs/pe
</details>
### Gameplay parity
#### End city banners keep their pattern
Banners in End cities show as plain magenta instead of with their pattern.
<details><summary>Technical</summary>
Compare the banner block entities the End city templates place with vanilla's (`EndCityPieces`, the templates' block entity NBT, `BannerBlockEntity`'s patterns), in `crates/horizon-world/src/worldgen/structure/`. Issue [#1438](https://github.com/horizon-rust/horizon/issues/1438); possibly related: [#526](https://github.com/horizon-rust/horizon/issues/526).
</details>
#### Enchanted loot in End cities
Armour and tools in End city chests should come enchanted, as in vanilla.
<details><summary>Technical</summary>
`loot.rs` implements `enchant_with_levels`: find why the End city chest table's rolls come out bare, and compare them with vanilla's for a few seeds. Issues [#1437](https://github.com/horizon-rust/horizon/issues/1437), [#1660](https://github.com/horizon-rust/horizon/issues/1660).
</details>
## Recently shipped
- **Enchanted loot in End cities** (v0.2.73): Armour and tools in End city chests should come enchanted, as in vanilla. [#1437](https://github.com/horizon-rust/horizon/issues/1437) · [#1660](https://github.com/horizon-rust/horizon/issues/1660) · [#1911](https://github.com/horizon-rust/horizon/issues/1911) · [#2037](https://github.com/horizon-rust/horizon/issues/2037)
- **End city banners keep their pattern** (v0.2.67): Banners in End cities show as plain magenta instead of with their pattern. [#1438](https://github.com/horizon-rust/horizon/issues/1438) · [#526](https://github.com/horizon-rust/horizon/issues/526) · [#1928](https://github.com/horizon-rust/horizon/issues/1928)
- **Play in your language** (v0.2.65): Item names, container titles and server messages follow the language you pick, as in vanilla. Today parts of the game stay in English. [#1806](https://github.com/horizon-rust/horizon/issues/1806) · [#1594](https://github.com/horizon-rust/horizon/issues/1594) · [#1672](https://github.com/horizon-rust/horizon/issues/1672)
- **Chickens flap while they fall** (v0.2.67): Chickens should flap their wings while they fall, not stand still in the air. [#1706](https://github.com/horizon-rust/horizon/issues/1706) · [#1892](https://github.com/horizon-rust/horizon/issues/1892)
- **Ctrl+Backspace and scroll bars in menus** (v0.2.67): Ctrl+Backspace should delete a whole word in the creative search, and every list's scroll bar should be draggable. [#1764](https://github.com/horizon-rust/horizon/issues/1764) · [#1782](https://github.com/horizon-rust/horizon/issues/1782) · [#1884](https://github.com/horizon-rust/horizon/issues/1884) · [#1931](https://github.com/horizon-rust/horizon/issues/1931)
- **A pointing hand over buttons** (v0.2.67): The mouse pointer should turn into a pointing hand over menu buttons, as in vanilla 26.3. [#1347](https://github.com/horizon-rust/horizon/issues/1347) · [#1897](https://github.com/horizon-rust/horizon/issues/1897)
+44
View File
@@ -16,6 +16,8 @@ are in that folder (`LICENSE.MIT`, `LICENSE.APACHE`).
The GLSL frontend also resets the common type for each comma-separated declarator so one
variable's array specifier does not change later variables.
It also reads a struct member outside a constant expression through a pointer to the member,
not out of a loaded copy of the whole struct, so a member an atomic function uses can be read.
## libmimalloc-sys and mimalloc
@@ -168,3 +170,45 @@ BlueMap is licensed under the MIT license:
> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
> THE SOFTWARE.
## JOML
`crates/horizon-client-render/src/camera.rs` (`joml::Mat4::rotation`, `invert_orthonormal`) and
`crates/horizon-client-render/src/gfx/pack_uniforms.rs` (`invert_generic`, `invert_affine`, the
formulas of `pack_projection` and `shadow_ortho`) adapt the float arithmetic of
`Matrix4f.rotation(Quaternionfc)`, `invertOrthonormal`, `invertGenericNonThis`, `invertAffine`,
`setPerspective` and `setOrtho` from
[JOML](https://github.com/JOML-CI/JOML/tree/faf9eef2511242122beb6055fe3da92daed214c5) 1.10.9, the
library vanilla 26.3 uses, so that shader packs get the same matrices to the last bit. Changes:
ported to Rust; the pack_uniforms.rs functions drop JOML's property flags, and
`pack_projection` works the formula in doubles. The copyright line and license notice also head
both files.
`camera.rs` also adapts `Quaternionf.rotationX`, `rotationY` and `rotationZ`,
`Matrix4f.rotateAffine` and `Vector4f.mulAffine` (`joml::Quat::rotation_x`/`_y`/`_z`,
`joml::Mat4::rotate_affine`, `transform_affine`), for the sky's positions shader packs read.
Changes: ported to Rust; `rotate_affine` keeps only the affine case.
```
The MIT License
Copyright (c) 2015-2026 Richard Greenlees
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
```
@@ -0,0 +1,42 @@
# Entity occlusion split measurements — 2026-11-02
These measurements came from the pre-split integration branch for PR #7054. That build contained the entity-occlusion rewrite and particle light lookup cache; Particle Culling was Off. They are useful comparison evidence, but they are not a benchmark of this isolated entity-only commit. The cache-only run in PR #7391 measured effectively the same CPU time on the ordinary scene, but the combined result still cannot isolate interactions.
Host: Intel Core i7-3770S, Intel HD Graphics 4000, Vulkan/Mesa, 675×727, render distance 4, VSync off, 260 FPS cap. Two opposite-order passes measured for 8 seconds after warmup. Values are means. CPU is harness average CPU ms per frame; p99 is frame time. The driver supplied no usable GPU timing.
## Ordinary scene
The scene had 24 mobs, roughly 9,400–10,100 rain particles and campfire smoke.
| Build and mode | FPS | CPU ms/frame | Frame p99 ms |
| --- | ---: | ---: | ---: |
| Main, entity culling Off | 88.59 | 1.829 | 24.51 |
| Pre-split integration branch, all culling Off | 88.33 | 2.063 | 24.51 |
| Main, entity culling Synchronous | 89.34 | 1.965 | 23.99 |
| Pre-split integration branch, entity Synchronous | 89.13 | 2.113 | 24.15 |
This normal-scene run does not show a large FPS change; its CPU differences are small relative to frame time and not attributable to the entity-only change by themselves.
## Opaque-wall scene
A 32×32 platform at Y=300, a 7-block wall with a one-block vertical opening, and 192 pigs spawned behind the wall (216 mobs in the captured scene). The player looked toward the opening from the near side. The same world and camera path were used for the main and integration builds.
| Build and mode | FPS | CPU ms/frame | Frame p99 ms |
| --- | ---: | ---: | ---: |
| Main, Off | 89.08 | 2.423 | 13.52 |
| Integration branch, Off | 89.23 | 2.355 | 13.27 |
| Main, Synchronous | 92.81 | 2.566 | 14.60 |
| Integration branch, Synchronous | 93.21 | 2.550 | 12.84 |
| Main, Asynchronous | 92.73 | 2.364 | 13.04 |
| Integration branch, Asynchronous | 92.62 | 2.314 | 13.18 |
The asynchronous mode reduced measured CPU time slightly in this wall scene but did not improve FPS beyond run-to-run spread. This is a synthetic occlusion-heavy scene, not a broad performance claim.
## Captures
The HUD performance overlay is visible in each capture. The integration-build screenshots were recorded with the same wall and camera position in Off, Synchronous, and Asynchronous modes.
- Main, Off: `main-off.png`
- Integration branch, Off: `branch-off.png`
- Integration branch, Synchronous: `branch-sync.png`
- Integration branch, Asynchronous: `branch-async.png`
Binary file not shown.

After

Width:  |  Height:  |  Size: 398 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 398 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 399 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 398 KiB

@@ -0,0 +1,42 @@
# Entity occlusion pipeline — release/OpenGL run (2026-11-04)
This is the final local smoke benchmark for the entity-occlusion pipeline before opening the PR. It was run from the branch after the release build completed, with the OpenGL backend selected explicitly. The same process created each scene, switched the culling mode, flew the camera for two seconds, collected frame/CPU telemetry, and captured the screenshot after the scene settled.
**Host:** Intel Core i7-3770S, Intel HD Graphics 4000, Mesa OpenGL 4.2
**Window:** 1280×720, offscreen, VSync disabled
**World:** fresh temporary home, 32×32 platform at Y=300; wall scenes add a solid stone wall and an optional one-block slit
**Entities:** 24 pigs in the normal scene, 192 pigs in wall scenes, 512 pigs in stress scenes
**Settings:** render distance 8, `entityCullingPrecheck:64`, FPS overlay on, no resource-pack occlusion assumptions
**Build:** `cargo build --release -p horizon-client`
## Results
The values below are branch-only measurements. They are useful for comparing the three modes under identical geometry and for checking that the worker is doing useful work. A fresh main binary was not built in this short pass, so these numbers do not claim a controlled main-to-branch delta.
| Scene | Off FPS / CPU p50 | Sync FPS / CPU p50 | Async FPS / CPU p50 | Async entities culled |
| --- | ---: | ---: | ---: | ---: |
| `entity_normal` (24 visible) | 240.5 / 0.586 ms | 233.5 / 0.762 ms | 239.3 / 0.686 ms | 0 |
| `entity_wall` (192, solid) | 228.8 / 1.245 ms | 318.6 / 1.342 ms | **324.5 / 0.478 ms** | 124,608 |
| `entity_wall_slit` (192, one-block slit) | 231.4 / 1.102 ms | 265.0 / 1.387 ms | **281.2 / 0.716 ms** | 102,826 |
| `entity_stress` (512, solid) | 190.3 / 2.467 ms | 299.2 / 2.593 ms | **325.5 / 0.691 ms** | 290,234 |
| `entity_stress_slit` (512, one-block slit) | 190.4 / 2.476 ms | 262.2 / 2.573 ms | **262.1 / 1.297 ms** | 227,301 |
Async telemetry confirmed that the render thread stayed non-blocking (`try_recv`/`try_send`, `worker_blocking_wait_ms: 0`). The latest wall/slit run completed 562 worker jobs, queued 3,982 queries, avoided about 4.0 million entity bytes, and had 379 ns recent p50 worker-job time. The solid 512-pig run culled 15,552 generated vertices; the slit run culled 120,290 generated vertices. The normal scene recorded no pre-model hides and kept the opt-in path close to Off.
## Captures
Every image includes the FPS performance overlay. The names are `<mode>-<scene>.png`:
- [Off — normal](screenshots/off-entity_normal.png), [wall](screenshots/off-entity_wall.png), [wall slit](screenshots/off-entity_wall_slit.png), [stress](screenshots/off-entity_stress.png), [stress slit](screenshots/off-entity_stress_slit.png)
- [Sync — normal](screenshots/sync-entity_normal.png), [wall](screenshots/sync-entity_wall.png), [wall slit](screenshots/sync-entity_wall_slit.png), [stress](screenshots/sync-entity_stress.png), [stress slit](screenshots/sync-entity_stress_slit.png)
- [Async — normal](screenshots/async-entity_normal.png), [wall](screenshots/async-entity_wall.png), [wall slit](screenshots/async-entity_wall_slit.png), [stress](screenshots/async-entity_stress.png), [stress slit](screenshots/async-entity_stress_slit.png)
## Reproduction
From the repository root, with prepared 26.3 resources available:
```sh
python3 tools/entity_occlusion_bench.py
```
The script uses fresh temporary game data, the release binary in `target/release`, OpenGL, the FPS overlay, and writes JSON plus captures under `/tmp/horizon-entity-occlusion-release-quick/`.
Binary file not shown.

After

Width:  |  Height:  |  Size: 290 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 203 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 206 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 203 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 206 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 292 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 203 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 206 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 203 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 206 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 288 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 203 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 206 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 203 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 206 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 203 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 206 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 202 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 205 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 203 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 206 KiB

+870
View File
@@ -0,0 +1,870 @@
{
"format": "horizon-benchmark-report",
"version": 1,
"kind": "game",
"created": "2026-11-04T13:00:15Z",
"app": {
"name": "horizon-client",
"version": "nightly-2026-11-04-67dad0d",
"commit": "67dad0d"
},
"hardware": {
"os": "linux",
"arch": "x86_64",
"cpu_threads": 24,
"os_version": "NixOS 26.05 (Yarara) (kernel 6.18.57)",
"cpu": "13th Gen Intel(R) Core(TM) i7-13700KF",
"ram_mb": 31904,
"gpu": {
"name": "NVIDIA GeForce RTX 4080",
"vendor": "nvidia",
"driver": "NVIDIA 595.71.05",
"backend": "vulkan",
"kind": "discrete"
}
},
"conditions": {
"scenario": "perf_bench:village,forest,ocean,mountain",
"seed": "1234",
"render_distance": 12,
"simulation_distance": 12,
"vsync": false,
"offscreen": false,
"repeats": 3,
"warmup_s": 2.0,
"load_avg_1m": 28.408,
"window": [
1280,
720
]
},
"metrics": {
"startup.title_ms": {
"n": 3,
"mean": 66658.183,
"stdev": 61839.502,
"min": 1827.42,
"max": 124993.694,
"ci95": 153630.237
},
"startup.world_ms": {
"n": 3,
"mean": 74754.411,
"stdev": 59189.587,
"min": 13600.651,
"max": 131761.773,
"ci95": 147046.952
},
"chunks.village.load_ms": {
"n": 3,
"mean": 5571.499,
"stdev": 1900.32,
"min": 3378.38,
"max": 6730.394,
"ci95": 4721.037
},
"chunks.village.meshed_count": {
"n": 3,
"mean": 15287.0,
"stdev": 527.501,
"min": 14788.0,
"max": 15839.0,
"ci95": 1310.49
},
"fps.village.avg_fps": {
"n": 3,
"mean": 2958.557,
"stdev": 376.543,
"min": 2526.453,
"max": 3216.434,
"ci95": 935.46
},
"fps.village.low_1pct_fps": {
"n": 3,
"mean": 368.457,
"stdev": 90.668,
"min": 300.631,
"max": 471.438,
"ci95": 225.25
},
"fps.village.low_01pct_fps": {
"n": 3,
"mean": 91.04,
"stdev": 40.506,
"min": 46.124,
"max": 124.796,
"ci95": 100.63
},
"memory.village.gpu_mb": {
"n": 3,
"mean": 581.0,
"stdev": 48.0,
"min": 533.0,
"max": 629.0,
"ci95": 119.248
},
"memory.village.rss_mb": {
"n": 3,
"mean": 1277.531,
"stdev": 25.546,
"min": 1253.879,
"max": 1304.623,
"ci95": 63.466
},
"tick.village.client_ms": {
"n": 3,
"mean": 0.529,
"stdev": 0.127,
"min": 0.396,
"max": 0.649,
"ci95": 0.315
},
"cpu.village.p50_ms": {
"n": 3,
"mean": 0.185,
"stdev": 0.034,
"min": 0.162,
"max": 0.224,
"ci95": 0.085
},
"chunks.forest.load_ms": {
"n": 3,
"mean": 3318.3,
"stdev": 911.608,
"min": 2266.627,
"max": 3883.075,
"ci95": 2264.743
},
"chunks.forest.meshed_count": {
"n": 3,
"mean": 16565.333,
"stdev": 172.755,
"min": 16367.0,
"max": 16683.0,
"ci95": 429.182
},
"fps.forest.avg_fps": {
"n": 3,
"mean": 2333.626,
"stdev": 569.124,
"min": 1745.365,
"max": 2881.457,
"ci95": 1413.897
},
"fps.forest.low_1pct_fps": {
"n": 3,
"mean": 336.615,
"stdev": 185.666,
"min": 208.133,
"max": 549.487,
"ci95": 461.257
},
"fps.forest.low_01pct_fps": {
"n": 3,
"mean": 160.734,
"stdev": 127.586,
"min": 39.777,
"max": 294.05,
"ci95": 316.967
},
"memory.forest.gpu_mb": {
"n": 3,
"mean": 666.333,
"stdev": 24.44,
"min": 645.0,
"max": 693.0,
"ci95": 60.718
},
"memory.forest.rss_mb": {
"n": 3,
"mean": 1346.816,
"stdev": 42.279,
"min": 1305.547,
"max": 1390.037,
"ci95": 105.035
},
"tick.forest.client_ms": {
"n": 3,
"mean": 0.669,
"stdev": 0.084,
"min": 0.598,
"max": 0.761,
"ci95": 0.208
},
"cpu.forest.p50_ms": {
"n": 3,
"mean": 0.222,
"stdev": 0.032,
"min": 0.197,
"max": 0.258,
"ci95": 0.079
},
"chunks.ocean.load_ms": {
"n": 3,
"mean": 2463.434,
"stdev": 1056.0,
"min": 1527.516,
"max": 3608.283,
"ci95": 2623.462
},
"chunks.ocean.meshed_count": {
"n": 3,
"mean": 14226.667,
"stdev": 307.077,
"min": 14038.0,
"max": 14581.0,
"ci95": 762.883
},
"fps.ocean.avg_fps": {
"n": 3,
"mean": 2192.874,
"stdev": 1320.904,
"min": 673.829,
"max": 3071.415,
"ci95": 3281.573
},
"fps.ocean.low_1pct_fps": {
"n": 3,
"mean": 345.406,
"stdev": 294.904,
"min": 8.977,
"max": 559.232,
"ci95": 732.642
},
"fps.ocean.low_01pct_fps": {
"n": 3,
"mean": 172.573,
"stdev": 149.386,
"min": 1.038,
"max": 274.089,
"ci95": 371.125
},
"memory.ocean.gpu_mb": {
"n": 3,
"mean": 629.0,
"stdev": 32.0,
"min": 597.0,
"max": 661.0,
"ci95": 79.499
},
"memory.ocean.rss_mb": {
"n": 3,
"mean": 1352.223,
"stdev": 51.951,
"min": 1301.492,
"max": 1405.314,
"ci95": 129.065
},
"tick.ocean.client_ms": {
"n": 3,
"mean": 0.512,
"stdev": 0.099,
"min": 0.406,
"max": 0.603,
"ci95": 0.246
},
"cpu.ocean.p50_ms": {
"n": 3,
"mean": 0.178,
"stdev": 0.038,
"min": 0.135,
"max": 0.206,
"ci95": 0.094
},
"chunks.mountain.load_ms": {
"n": 3,
"mean": 6260.675,
"stdev": 3077.348,
"min": 2976.342,
"max": 9077.55,
"ci95": 7645.173
},
"chunks.mountain.meshed_count": {
"n": 3,
"mean": 16015.333,
"stdev": 209.872,
"min": 15826.0,
"max": 16241.0,
"ci95": 521.393
},
"fps.mountain.avg_fps": {
"n": 3,
"mean": 1412.095,
"stdev": 962.145,
"min": 714.773,
"max": 2509.775,
"ci95": 2390.293
},
"fps.mountain.low_1pct_fps": {
"n": 3,
"mean": 182.479,
"stdev": 177.563,
"min": 13.364,
"max": 367.429,
"ci95": 441.126
},
"fps.mountain.low_01pct_fps": {
"n": 3,
"mean": 88.451,
"stdev": 87.578,
"min": 1.526,
"max": 176.667,
"ci95": 217.572
},
"memory.mountain.gpu_mb": {
"n": 3,
"mean": 799.667,
"stdev": 18.475,
"min": 789.0,
"max": 821.0,
"ci95": 45.899
},
"memory.mountain.rss_mb": {
"n": 3,
"mean": 1491.572,
"stdev": 36.719,
"min": 1459.775,
"max": 1531.76,
"ci95": 91.221
},
"tick.mountain.client_ms": {
"n": 3,
"mean": 0.697,
"stdev": 0.155,
"min": 0.602,
"max": 0.876,
"ci95": 0.386
},
"cpu.mountain.p50_ms": {
"n": 3,
"mean": 0.325,
"stdev": 0.115,
"min": 0.239,
"max": 0.456,
"ci95": 0.286
},
"memory.rss_peak_mb": {
"n": 3,
"mean": 1545.896,
"stdev": 30.591,
"min": 1524.965,
"max": 1581.004,
"ci95": 75.999
},
"memory.rss_steady_mb": {
"n": 3,
"mean": 1348.389,
"stdev": 52.5,
"min": 1296.172,
"max": 1401.168,
"ci95": 130.428
}
},
"frames": [
{
"phase": "village",
"repeat": 0,
"frames": 37594,
"seconds": 12.0,
"avg_fps": 3132.783,
"low_1pct_fps": 471.438,
"low_01pct_fps": 124.796,
"p50_ms": 0.271,
"p95_ms": 0.494,
"p99_ms": 1.127,
"p999_ms": 2.15,
"max_ms": 155.204,
"cpu_p50_ms": 0.168,
"gpu_p50_ms": 0.104,
"histogram": [
37151,
394,
30,
8,
5,
2,
2,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
1,
0,
0,
0
]
},
{
"phase": "village",
"repeat": 1,
"frames": 38598,
"seconds": 12.0,
"avg_fps": 3216.434,
"low_1pct_fps": 300.631,
"low_01pct_fps": 46.124,
"p50_ms": 0.267,
"p95_ms": 0.446,
"p99_ms": 1.034,
"p999_ms": 1.941,
"max_ms": 493.993,
"cpu_p50_ms": 0.162,
"gpu_p50_ms": 0.104,
"histogram": [
38177,
387,
16,
8,
4,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
1,
1,
0,
0
]
},
{
"phase": "village",
"repeat": 2,
"frames": 30318,
"seconds": 12.0,
"avg_fps": 2526.453,
"low_1pct_fps": 333.302,
"low_01pct_fps": 102.199,
"p50_ms": 0.305,
"p95_ms": 0.757,
"p99_ms": 1.69,
"p999_ms": 3.539,
"max_ms": 170.856,
"cpu_p50_ms": 0.224,
"gpu_p50_ms": 0.106,
"histogram": [
29368,
759,
139,
35,
11,
3,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 0,
"frames": 34578,
"seconds": 12.0,
"avg_fps": 2881.457,
"low_1pct_fps": 549.487,
"low_01pct_fps": 294.05,
"p50_ms": 0.32,
"p95_ms": 0.483,
"p99_ms": 1.213,
"p999_ms": 2.5,
"max_ms": 5.358,
"cpu_p50_ms": 0.197,
"gpu_p50_ms": 0.154,
"histogram": [
34119,
379,
64,
9,
5,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 1,
"frames": 28489,
"seconds": 12.0,
"avg_fps": 2374.055,
"low_1pct_fps": 208.133,
"low_01pct_fps": 39.777,
"p50_ms": 0.313,
"p95_ms": 0.937,
"p99_ms": 1.863,
"p999_ms": 4.318,
"max_ms": 571.48,
"cpu_p50_ms": 0.211,
"gpu_p50_ms": 0.151,
"histogram": [
27193,
1071,
140,
51,
19,
9,
1,
2,
1,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0
]
},
{
"phase": "forest",
"repeat": 2,
"frames": 20945,
"seconds": 12.0,
"avg_fps": 1745.365,
"low_1pct_fps": 252.226,
"low_01pct_fps": 148.375,
"p50_ms": 0.343,
"p95_ms": 1.505,
"p99_ms": 2.758,
"p999_ms": 5.341,
"max_ms": 11.642,
"cpu_p50_ms": 0.258,
"gpu_p50_ms": 0.162,
"histogram": [
18145,
2293,
337,
106,
38,
13,
6,
5,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 0,
"frames": 36856,
"seconds": 12.0,
"avg_fps": 3071.415,
"low_1pct_fps": 559.232,
"low_01pct_fps": 274.089,
"p50_ms": 0.286,
"p95_ms": 0.492,
"p99_ms": 1.179,
"p999_ms": 2.711,
"max_ms": 6.718,
"cpu_p50_ms": 0.135,
"gpu_p50_ms": 0.127,
"histogram": [
36366,
405,
60,
13,
10,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 1,
"frames": 34001,
"seconds": 12.0,
"avg_fps": 2833.377,
"low_1pct_fps": 468.008,
"low_01pct_fps": 242.591,
"p50_ms": 0.295,
"p95_ms": 0.589,
"p99_ms": 1.41,
"p999_ms": 3.048,
"max_ms": 7.7,
"cpu_p50_ms": 0.206,
"gpu_p50_ms": 0.126,
"histogram": [
33314,
544,
106,
23,
10,
2,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 2,
"frames": 8086,
"seconds": 12.0,
"avg_fps": 673.829,
"low_1pct_fps": 8.977,
"low_01pct_fps": 1.038,
"p50_ms": 0.302,
"p95_ms": 0.665,
"p99_ms": 2.495,
"p999_ms": 15.716,
"max_ms": 4849.364,
"cpu_p50_ms": 0.194,
"gpu_p50_ms": 0.128,
"histogram": [
7808,
166,
50,
26,
8,
2,
3,
5,
2,
5,
1,
2,
2,
0,
0,
0,
0,
0,
0,
1,
1,
1,
1,
2
]
},
{
"phase": "mountain",
"repeat": 0,
"frames": 12141,
"seconds": 12.0,
"avg_fps": 1011.738,
"low_1pct_fps": 166.643,
"low_01pct_fps": 87.16,
"p50_ms": 0.641,
"p95_ms": 2.642,
"p99_ms": 4.468,
"p999_ms": 7.821,
"max_ms": 22.536,
"cpu_p50_ms": 0.456,
"gpu_p50_ms": 0.138,
"histogram": [
7840,
2996,
866,
278,
87,
38,
16,
11,
2,
5,
0,
0,
0,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 1,
"frames": 30118,
"seconds": 12.0,
"avg_fps": 2509.775,
"low_1pct_fps": 367.429,
"low_01pct_fps": 176.667,
"p50_ms": 0.316,
"p95_ms": 0.771,
"p99_ms": 1.931,
"p999_ms": 4.2,
"max_ms": 14.633,
"cpu_p50_ms": 0.239,
"gpu_p50_ms": 0.127,
"histogram": [
29101,
775,
173,
38,
16,
8,
4,
1,
0,
1,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 2,
"frames": 8577,
"seconds": 12.0,
"avg_fps": 714.773,
"low_1pct_fps": 13.364,
"low_01pct_fps": 1.526,
"p50_ms": 0.416,
"p95_ms": 2.257,
"p99_ms": 4.36,
"p999_ms": 212.217,
"max_ms": 1051.428,
"cpu_p50_ms": 0.28,
"gpu_p50_ms": 0.132,
"histogram": [
7017,
978,
377,
111,
39,
24,
10,
6,
1,
0,
2,
2,
0,
0,
0,
0,
0,
0,
1,
0,
1,
2,
4,
2
]
}
],
"label": "horizon-desktop"
}
+870
View File
@@ -0,0 +1,870 @@
{
"format": "horizon-benchmark-report",
"version": 1,
"kind": "game",
"created": "2026-11-04T14:47:19Z",
"app": {
"name": "horizon-client",
"version": "nightly-2026-11-04-67dad0d",
"commit": "67dad0d"
},
"hardware": {
"os": "linux",
"arch": "x86_64",
"cpu_threads": 24,
"os_version": "NixOS 26.05 (Yarara) (kernel 6.18.57)",
"cpu": "13th Gen Intel(R) Core(TM) i7-13700KF",
"ram_mb": 31904,
"gpu": {
"name": "NVIDIA GeForce RTX 4080",
"vendor": "nvidia",
"driver": "NVIDIA 595.71.05",
"backend": "vulkan",
"kind": "discrete"
}
},
"conditions": {
"scenario": "perf_bench:village,forest,ocean,mountain",
"seed": "1234",
"render_distance": 32,
"simulation_distance": 12,
"vsync": false,
"offscreen": false,
"repeats": 3,
"warmup_s": 2.0,
"load_avg_1m": 29.665,
"window": [
1280,
720
]
},
"metrics": {
"startup.title_ms": {
"n": 3,
"mean": 45386.16,
"stdev": 38970.921,
"min": 1077.276,
"max": 74343.156,
"ci95": 96816.948
},
"startup.world_ms": {
"n": 3,
"mean": 86585.608,
"stdev": 71331.593,
"min": 11201.581,
"max": 153020.143,
"ci95": 177211.803
},
"chunks.village.load_ms": {
"n": 3,
"mean": 11082.587,
"stdev": 5351.291,
"min": 7620.454,
"max": 17246.096,
"ci95": 13294.417
},
"chunks.village.meshed_count": {
"n": 3,
"mean": 48440.333,
"stdev": 656.16,
"min": 48060.0,
"max": 49198.0,
"ci95": 1630.124
},
"fps.village.avg_fps": {
"n": 3,
"mean": 853.775,
"stdev": 345.646,
"min": 524.913,
"max": 1214.059,
"ci95": 858.701
},
"fps.village.low_1pct_fps": {
"n": 3,
"mean": 130.235,
"stdev": 117.39,
"min": 9.024,
"max": 243.388,
"ci95": 291.635
},
"fps.village.low_01pct_fps": {
"n": 3,
"mean": 70.65,
"stdev": 68.628,
"min": 1.125,
"max": 138.345,
"ci95": 170.496
},
"memory.village.gpu_mb": {
"n": 3,
"mean": 2202.333,
"stdev": 33.307,
"min": 2165.0,
"max": 2229.0,
"ci95": 82.745
},
"memory.village.rss_mb": {
"n": 3,
"mean": 1652.647,
"stdev": 73.452,
"min": 1568.063,
"max": 1700.344,
"ci95": 182.478
},
"tick.village.client_ms": {
"n": 3,
"mean": 0.493,
"stdev": 0.169,
"min": 0.319,
"max": 0.657,
"ci95": 0.42
},
"cpu.village.p50_ms": {
"n": 3,
"mean": 0.692,
"stdev": 0.207,
"min": 0.531,
"max": 0.925,
"ci95": 0.513
},
"chunks.forest.load_ms": {
"n": 3,
"mean": 15019.921,
"stdev": 12855.4,
"min": 5613.942,
"max": 29668.11,
"ci95": 31937.162
},
"chunks.forest.meshed_count": {
"n": 3,
"mean": 80224.667,
"stdev": 678.709,
"min": 79626.0,
"max": 80962.0,
"ci95": 1686.142
},
"fps.forest.avg_fps": {
"n": 3,
"mean": 898.208,
"stdev": 446.3,
"min": 382.944,
"max": 1163.61,
"ci95": 1108.759
},
"fps.forest.low_1pct_fps": {
"n": 3,
"mean": 178.513,
"stdev": 107.096,
"min": 54.933,
"max": 244.255,
"ci95": 266.064
},
"fps.forest.low_01pct_fps": {
"n": 3,
"mean": 103.369,
"stdev": 78.403,
"min": 12.974,
"max": 152.87,
"ci95": 194.779
},
"memory.forest.gpu_mb": {
"n": 3,
"mean": 2201.667,
"stdev": 34.429,
"min": 2163.0,
"max": 2229.0,
"ci95": 85.532
},
"memory.forest.rss_mb": {
"n": 3,
"mean": 1809.063,
"stdev": 93.103,
"min": 1707.98,
"max": 1891.305,
"ci95": 231.3
},
"tick.forest.client_ms": {
"n": 3,
"mean": 0.585,
"stdev": 0.147,
"min": 0.493,
"max": 0.754,
"ci95": 0.365
},
"cpu.forest.p50_ms": {
"n": 3,
"mean": 0.989,
"stdev": 0.725,
"min": 0.57,
"max": 1.826,
"ci95": 1.802
},
"chunks.ocean.load_ms": {
"n": 3,
"mean": 12399.047,
"stdev": 15052.073,
"min": 3174.115,
"max": 29768.486,
"ci95": 37394.441
},
"chunks.ocean.meshed_count": {
"n": 3,
"mean": 64737.0,
"stdev": 16149.666,
"min": 46089.0,
"max": 74089.0,
"ci95": 40121.232
},
"fps.ocean.avg_fps": {
"n": 3,
"mean": 735.22,
"stdev": 601.75,
"min": 108.108,
"max": 1307.912,
"ci95": 1494.952
},
"fps.ocean.low_1pct_fps": {
"n": 3,
"mean": 134.654,
"stdev": 147.391,
"min": 1.252,
"max": 292.881,
"ci95": 366.169
},
"fps.ocean.low_01pct_fps": {
"n": 3,
"mean": 62.062,
"stdev": 66.294,
"min": 0.202,
"max": 132.042,
"ci95": 164.697
},
"memory.ocean.gpu_mb": {
"n": 3,
"mean": 1942.333,
"stdev": 251.725,
"min": 1657.0,
"max": 2133.0,
"ci95": 625.369
},
"memory.ocean.rss_mb": {
"n": 3,
"mean": 1812.661,
"stdev": 102.065,
"min": 1697.912,
"max": 1893.313,
"ci95": 253.564
},
"tick.ocean.client_ms": {
"n": 3,
"mean": 0.421,
"stdev": 0.227,
"min": 0.193,
"max": 0.646,
"ci95": 0.563
},
"cpu.ocean.p50_ms": {
"n": 3,
"mean": 0.513,
"stdev": 0.194,
"min": 0.303,
"max": 0.686,
"ci95": 0.483
},
"chunks.mountain.load_ms": {
"n": 3,
"mean": 31815.539,
"stdev": 36758.245,
"min": 9582.166,
"max": 74243.988,
"ci95": 91319.913
},
"chunks.mountain.meshed_count": {
"n": 3,
"mean": 90876.333,
"stdev": 1525.588,
"min": 89793.0,
"max": 92621.0,
"ci95": 3790.075
},
"fps.mountain.avg_fps": {
"n": 3,
"mean": 712.657,
"stdev": 252.815,
"min": 450.565,
"max": 955.041,
"ci95": 628.077
},
"fps.mountain.low_1pct_fps": {
"n": 3,
"mean": 117.93,
"stdev": 85.922,
"min": 24.389,
"max": 193.34,
"ci95": 213.46
},
"fps.mountain.low_01pct_fps": {
"n": 3,
"mean": 72.407,
"stdev": 65.468,
"min": 3.577,
"max": 133.895,
"ci95": 162.646
},
"memory.mountain.gpu_mb": {
"n": 3,
"mean": 2783.667,
"stdev": 48.881,
"min": 2741.0,
"max": 2837.0,
"ci95": 121.436
},
"memory.mountain.rss_mb": {
"n": 3,
"mean": 1931.359,
"stdev": 106.681,
"min": 1808.184,
"max": 1994.242,
"ci95": 265.031
},
"tick.mountain.client_ms": {
"n": 3,
"mean": 1.03,
"stdev": 0.685,
"min": 0.564,
"max": 1.817,
"ci95": 1.702
},
"cpu.mountain.p50_ms": {
"n": 3,
"mean": 1.025,
"stdev": 0.315,
"min": 0.765,
"max": 1.376,
"ci95": 0.783
},
"memory.rss_peak_mb": {
"n": 3,
"mean": 2051.333,
"stdev": 147.151,
"min": 1884.176,
"max": 2161.316,
"ci95": 365.573
},
"memory.rss_steady_mb": {
"n": 3,
"mean": 1810.92,
"stdev": 94.623,
"min": 1707.342,
"max": 1892.828,
"ci95": 235.075
}
},
"frames": [
{
"phase": "village",
"repeat": 0,
"frames": 6301,
"seconds": 12.004,
"avg_fps": 524.913,
"low_1pct_fps": 9.024,
"low_01pct_fps": 1.125,
"p50_ms": 0.555,
"p95_ms": 2.072,
"p99_ms": 4.067,
"p999_ms": 282.455,
"max_ms": 3525.74,
"cpu_p50_ms": 0.531,
"gpu_p50_ms": 0.218,
"histogram": [
4878,
1060,
217,
86,
19,
15,
6,
2,
5,
0,
1,
2,
0,
0,
0,
0,
0,
0,
0,
2,
0,
4,
3,
1
]
},
{
"phase": "village",
"repeat": 1,
"frames": 9869,
"seconds": 12.001,
"avg_fps": 822.353,
"low_1pct_fps": 138.293,
"low_01pct_fps": 72.479,
"p50_ms": 0.976,
"p95_ms": 2.871,
"p99_ms": 5.065,
"p999_ms": 9.942,
"max_ms": 23.337,
"cpu_p50_ms": 0.925,
"gpu_p50_ms": 0.245,
"histogram": [
5262,
3404,
771,
248,
81,
49,
23,
11,
12,
3,
0,
3,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "village",
"repeat": 2,
"frames": 14570,
"seconds": 12.001,
"avg_fps": 1214.059,
"low_1pct_fps": 243.388,
"low_01pct_fps": 138.345,
"p50_ms": 0.655,
"p95_ms": 1.486,
"p99_ms": 2.883,
"p999_ms": 5.366,
"max_ms": 26.145,
"cpu_p50_ms": 0.62,
"gpu_p50_ms": 0.239,
"histogram": [
11502,
2683,
257,
77,
25,
23,
1,
1,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 0,
"frames": 4595,
"seconds": 11.999,
"avg_fps": 382.944,
"low_1pct_fps": 54.933,
"low_01pct_fps": 12.974,
"p50_ms": 2.269,
"p95_ms": 5.193,
"p99_ms": 8.719,
"p999_ms": 21.933,
"max_ms": 243.247,
"cpu_p50_ms": 1.826,
"gpu_p50_ms": 0.502,
"histogram": [
273,
1654,
1395,
836,
172,
122,
52,
38,
26,
10,
7,
5,
0,
2,
1,
0,
0,
0,
1,
0,
1,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 1,
"frames": 13964,
"seconds": 12.001,
"avg_fps": 1163.61,
"low_1pct_fps": 244.255,
"low_01pct_fps": 152.87,
"p50_ms": 0.682,
"p95_ms": 1.524,
"p99_ms": 2.877,
"p999_ms": 5.801,
"max_ms": 7.977,
"cpu_p50_ms": 0.57,
"gpu_p50_ms": 0.467,
"histogram": [
11067,
2532,
235,
82,
23,
16,
6,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 2,
"frames": 13777,
"seconds": 12.0,
"avg_fps": 1148.071,
"low_1pct_fps": 236.351,
"low_01pct_fps": 144.264,
"p50_ms": 0.691,
"p95_ms": 1.637,
"p99_ms": 3.131,
"p999_ms": 5.794,
"max_ms": 9.301,
"cpu_p50_ms": 0.57,
"gpu_p50_ms": 0.465,
"histogram": [
10826,
2511,
284,
106,
23,
16,
5,
5,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 0,
"frames": 1224,
"seconds": 11.322,
"avg_fps": 108.108,
"low_1pct_fps": 1.252,
"low_01pct_fps": 0.202,
"p50_ms": 0.439,
"p95_ms": 3.015,
"p99_ms": 7.359,
"p999_ms": 2880.23,
"max_ms": 7005.436,
"cpu_p50_ms": 0.303,
"gpu_p50_ms": 0.258,
"histogram": [
1081,
31,
49,
10,
3,
7,
23,
12,
4,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
2
]
},
{
"phase": "ocean",
"repeat": 1,
"frames": 15695,
"seconds": 12.0,
"avg_fps": 1307.912,
"low_1pct_fps": 292.881,
"low_01pct_fps": 132.042,
"p50_ms": 0.624,
"p95_ms": 1.219,
"p99_ms": 2.173,
"p999_ms": 4.841,
"max_ms": 16.764,
"cpu_p50_ms": 0.551,
"gpu_p50_ms": 0.401,
"histogram": [
13558,
1932,
140,
37,
14,
6,
3,
1,
1,
1,
0,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 2,
"frames": 9476,
"seconds": 12.0,
"avg_fps": 789.641,
"low_1pct_fps": 109.83,
"low_01pct_fps": 53.941,
"p50_ms": 0.802,
"p95_ms": 3.406,
"p99_ms": 5.844,
"p999_ms": 14.977,
"max_ms": 22.481,
"cpu_p50_ms": 0.686,
"gpu_p50_ms": 0.403,
"histogram": [
5819,
2151,
787,
455,
112,
65,
36,
18,
7,
7,
7,
5,
4,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 0,
"frames": 5352,
"seconds": 11.878,
"avg_fps": 450.565,
"low_1pct_fps": 24.389,
"low_01pct_fps": 3.577,
"p50_ms": 1.431,
"p95_ms": 4.548,
"p99_ms": 7.601,
"p999_ms": 96.086,
"max_ms": 714.027,
"cpu_p50_ms": 1.376,
"gpu_p50_ms": 0.398,
"histogram": [
1412,
2323,
811,
460,
138,
84,
49,
34,
13,
9,
8,
2,
1,
1,
0,
1,
0,
0,
1,
2,
1,
1,
1,
0
]
},
{
"phase": "mountain",
"repeat": 1,
"frames": 8789,
"seconds": 12.001,
"avg_fps": 732.365,
"low_1pct_fps": 136.06,
"low_01pct_fps": 79.749,
"p50_ms": 0.972,
"p95_ms": 3.329,
"p99_ms": 5.68,
"p999_ms": 9.7,
"max_ms": 18.289,
"cpu_p50_ms": 0.935,
"gpu_p50_ms": 0.383,
"histogram": [
4529,
3007,
715,
287,
120,
61,
37,
16,
12,
1,
1,
2,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 2,
"frames": 11461,
"seconds": 12.001,
"avg_fps": 955.041,
"low_1pct_fps": 193.34,
"low_01pct_fps": 133.895,
"p50_ms": 0.787,
"p95_ms": 2.026,
"p99_ms": 3.953,
"p999_ms": 6.511,
"max_ms": 9.761,
"cpu_p50_ms": 0.765,
"gpu_p50_ms": 0.379,
"histogram": [
7754,
3114,
328,
165,
46,
33,
14,
5,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
}
],
"label": "horizon-desktop"
}
+854
View File
@@ -0,0 +1,854 @@
{
"format": "horizon-benchmark-report",
"version": 1,
"kind": "game",
"created": "2026-11-04T12:44:40Z",
"app": {
"name": "horizon-client",
"version": "nightly-2026-11-04-67dad0d",
"commit": "67dad0d"
},
"hardware": {
"os": "macos",
"arch": "aarch64",
"cpu_threads": 14,
"os_version": "27.0.1",
"cpu": "Apple M4 Pro",
"ram_mb": 65536,
"gpu": {
"name": "Apple M4 Pro",
"vendor": "",
"driver": "",
"backend": "metal",
"kind": "integrated"
}
},
"conditions": {
"scenario": "perf_bench:village,forest,ocean,mountain",
"seed": "1234",
"render_distance": 12,
"simulation_distance": 12,
"vsync": false,
"offscreen": true,
"repeats": 3,
"warmup_s": 2.0,
"load_avg_1m": 17.39,
"window": [
1280,
720
]
},
"metrics": {
"startup.title_ms": {
"n": 3,
"mean": 1516.155,
"stdev": 34.227,
"min": 1476.782,
"max": 1538.813,
"ci95": 85.032
},
"startup.world_ms": {
"n": 3,
"mean": 4080.9,
"stdev": 748.712,
"min": 3273.516,
"max": 4752.301,
"ci95": 1860.054
},
"chunks.village.load_ms": {
"n": 3,
"mean": 3363.749,
"stdev": 224.552,
"min": 3105.622,
"max": 3514.059,
"ci95": 557.864
},
"chunks.village.meshed_count": {
"n": 3,
"mean": 15473.667,
"stdev": 339.602,
"min": 15123.0,
"max": 15801.0,
"ci95": 843.686
},
"fps.village.avg_fps": {
"n": 3,
"mean": 999.753,
"stdev": 41.901,
"min": 970.527,
"max": 1047.758,
"ci95": 104.095
},
"fps.village.low_1pct_fps": {
"n": 3,
"mean": 336.821,
"stdev": 17.834,
"min": 318.068,
"max": 353.566,
"ci95": 44.306
},
"fps.village.low_01pct_fps": {
"n": 3,
"mean": 263.782,
"stdev": 31.556,
"min": 227.767,
"max": 286.582,
"ci95": 78.395
},
"memory.village.rss_mb": {
"n": 3,
"mean": 1147.654,
"stdev": 31.82,
"min": 1116.875,
"max": 1180.422,
"ci95": 79.052
},
"tick.village.client_ms": {
"n": 3,
"mean": 0.414,
"stdev": 0.036,
"min": 0.373,
"max": 0.44,
"ci95": 0.089
},
"cpu.village.p50_ms": {
"n": 3,
"mean": 0.52,
"stdev": 0.071,
"min": 0.44,
"max": 0.577,
"ci95": 0.177
},
"chunks.forest.load_ms": {
"n": 3,
"mean": 3685.368,
"stdev": 844.43,
"min": 2932.117,
"max": 4598.204,
"ci95": 2097.85
},
"chunks.forest.meshed_count": {
"n": 3,
"mean": 16795.333,
"stdev": 437.802,
"min": 16325.0,
"max": 17191.0,
"ci95": 1087.648
},
"fps.forest.avg_fps": {
"n": 3,
"mean": 592.615,
"stdev": 20.339,
"min": 580.401,
"max": 616.094,
"ci95": 50.529
},
"fps.forest.low_1pct_fps": {
"n": 3,
"mean": 250.069,
"stdev": 31.227,
"min": 217.065,
"max": 279.149,
"ci95": 77.58
},
"fps.forest.low_01pct_fps": {
"n": 3,
"mean": 151.684,
"stdev": 77.064,
"min": 64.033,
"max": 208.811,
"ci95": 191.454
},
"memory.forest.rss_mb": {
"n": 3,
"mean": 1064.344,
"stdev": 148.185,
"min": 901.203,
"max": 1190.609,
"ci95": 368.142
},
"tick.forest.client_ms": {
"n": 3,
"mean": 0.424,
"stdev": 0.003,
"min": 0.422,
"max": 0.427,
"ci95": 0.007
},
"cpu.forest.p50_ms": {
"n": 3,
"mean": 0.617,
"stdev": 0.016,
"min": 0.599,
"max": 0.629,
"ci95": 0.039
},
"chunks.ocean.load_ms": {
"n": 3,
"mean": 3594.311,
"stdev": 1381.026,
"min": 2011.153,
"max": 4551.541,
"ci95": 3430.936
},
"chunks.ocean.meshed_count": {
"n": 3,
"mean": 14527.0,
"stdev": 319.629,
"min": 14166.0,
"max": 14774.0,
"ci95": 794.068
},
"fps.ocean.avg_fps": {
"n": 3,
"mean": 789.003,
"stdev": 25.076,
"min": 766.83,
"max": 816.216,
"ci95": 62.297
},
"fps.ocean.low_1pct_fps": {
"n": 3,
"mean": 276.887,
"stdev": 51.785,
"min": 217.373,
"max": 311.665,
"ci95": 128.651
},
"fps.ocean.low_01pct_fps": {
"n": 3,
"mean": 169.278,
"stdev": 29.119,
"min": 137.156,
"max": 193.944,
"ci95": 72.341
},
"memory.ocean.rss_mb": {
"n": 3,
"mean": 982.995,
"stdev": 287.819,
"min": 651.109,
"max": 1164.063,
"ci95": 715.039
},
"tick.ocean.client_ms": {
"n": 3,
"mean": 0.397,
"stdev": 0.028,
"min": 0.38,
"max": 0.429,
"ci95": 0.069
},
"cpu.ocean.p50_ms": {
"n": 3,
"mean": 0.569,
"stdev": 0.045,
"min": 0.533,
"max": 0.62,
"ci95": 0.112
},
"chunks.mountain.load_ms": {
"n": 3,
"mean": 5682.993,
"stdev": 1272.063,
"min": 4476.873,
"max": 7012.069,
"ci95": 3160.234
},
"chunks.mountain.meshed_count": {
"n": 3,
"mean": 15640.0,
"stdev": 204.105,
"min": 15507.0,
"max": 15875.0,
"ci95": 507.067
},
"fps.mountain.avg_fps": {
"n": 3,
"mean": 716.475,
"stdev": 8.139,
"min": 707.613,
"max": 723.617,
"ci95": 20.221
},
"fps.mountain.low_1pct_fps": {
"n": 3,
"mean": 313.736,
"stdev": 3.759,
"min": 311.007,
"max": 318.023,
"ci95": 9.338
},
"fps.mountain.low_01pct_fps": {
"n": 3,
"mean": 270.042,
"stdev": 19.572,
"min": 247.802,
"max": 284.642,
"ci95": 48.624
},
"memory.mountain.rss_mb": {
"n": 3,
"mean": 997.474,
"stdev": 231.733,
"min": 790.266,
"max": 1247.703,
"ci95": 575.704
},
"tick.mountain.client_ms": {
"n": 3,
"mean": 0.385,
"stdev": 0.023,
"min": 0.359,
"max": 0.401,
"ci95": 0.057
},
"cpu.mountain.p50_ms": {
"n": 3,
"mean": 0.609,
"stdev": 0.044,
"min": 0.56,
"max": 0.645,
"ci95": 0.109
},
"memory.rss_peak_mb": {
"n": 3,
"mean": 1213.255,
"stdev": 81.897,
"min": 1136.078,
"max": 1299.172,
"ci95": 203.461
},
"memory.rss_steady_mb": {
"n": 3,
"mean": 1034.279,
"stdev": 188.802,
"min": 816.453,
"max": 1150.961,
"ci95": 469.049
},
"memory.footprint_peak_mb": {
"n": 3,
"mean": 2167.747,
"stdev": 14.039,
"min": 2153.721,
"max": 2181.799,
"ci95": 34.878
},
"memory.footprint_steady_mb": {
"n": 3,
"mean": 1889.468,
"stdev": 24.444,
"min": 1862.799,
"max": 1910.807,
"ci95": 60.727
}
},
"frames": [
{
"phase": "village",
"repeat": 0,
"frames": 12573,
"seconds": 12.0,
"avg_fps": 1047.758,
"low_1pct_fps": 353.566,
"low_01pct_fps": 286.582,
"p50_ms": 0.921,
"p95_ms": 1.077,
"p99_ms": 2.675,
"p999_ms": 2.946,
"max_ms": 5.36,
"cpu_p50_ms": 0.44,
"gpu_p50_ms": 0.914,
"histogram": [
11056,
1291,
218,
6,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "village",
"repeat": 1,
"frames": 11646,
"seconds": 12.0,
"avg_fps": 970.527,
"low_1pct_fps": 318.068,
"low_01pct_fps": 227.767,
"p50_ms": 0.973,
"p95_ms": 1.264,
"p99_ms": 2.805,
"p999_ms": 3.808,
"max_ms": 5.305,
"cpu_p50_ms": 0.577,
"gpu_p50_ms": 0.969,
"histogram": [
7035,
4334,
230,
39,
6,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "village",
"repeat": 2,
"frames": 11771,
"seconds": 11.999,
"avg_fps": 980.973,
"low_1pct_fps": 338.828,
"low_01pct_fps": 276.996,
"p50_ms": 0.985,
"p95_ms": 1.157,
"p99_ms": 2.779,
"p999_ms": 3.068,
"max_ms": 4.308,
"cpu_p50_ms": 0.542,
"gpu_p50_ms": 0.98,
"histogram": [
6880,
4663,
208,
18,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 0,
"frames": 7394,
"seconds": 12.001,
"avg_fps": 616.094,
"low_1pct_fps": 253.993,
"low_01pct_fps": 182.207,
"p50_ms": 1.565,
"p95_ms": 1.915,
"p99_ms": 3.329,
"p999_ms": 4.661,
"max_ms": 7.32,
"cpu_p50_ms": 0.599,
"gpu_p50_ms": 1.551,
"histogram": [
82,
6988,
144,
162,
14,
2,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 1,
"frames": 6965,
"seconds": 12.0,
"avg_fps": 580.401,
"low_1pct_fps": 217.065,
"low_01pct_fps": 64.033,
"p50_ms": 1.654,
"p95_ms": 1.983,
"p99_ms": 3.233,
"p999_ms": 3.893,
"max_ms": 81.863,
"cpu_p50_ms": 0.629,
"gpu_p50_ms": 1.645,
"histogram": [
11,
6622,
153,
174,
4,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 2,
"frames": 6977,
"seconds": 12.001,
"avg_fps": 581.35,
"low_1pct_fps": 279.149,
"low_01pct_fps": 208.811,
"p50_ms": 1.659,
"p95_ms": 2.006,
"p99_ms": 3.273,
"p999_ms": 3.982,
"max_ms": 5.889,
"cpu_p50_ms": 0.623,
"gpu_p50_ms": 1.653,
"histogram": [
17,
6606,
164,
186,
1,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 0,
"frames": 9793,
"seconds": 11.998,
"avg_fps": 816.216,
"low_1pct_fps": 301.624,
"low_01pct_fps": 176.734,
"p50_ms": 1.171,
"p95_ms": 1.499,
"p99_ms": 2.928,
"p999_ms": 3.333,
"max_ms": 23.472,
"cpu_p50_ms": 0.533,
"gpu_p50_ms": 1.163,
"histogram": [
259,
9293,
182,
56,
2,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 1,
"frames": 9202,
"seconds": 12.0,
"avg_fps": 766.83,
"low_1pct_fps": 217.373,
"low_01pct_fps": 137.156,
"p50_ms": 1.226,
"p95_ms": 1.912,
"p99_ms": 3.396,
"p999_ms": 6.003,
"max_ms": 13.562,
"cpu_p50_ms": 0.62,
"gpu_p50_ms": 1.219,
"histogram": [
635,
8130,
261,
124,
27,
15,
7,
2,
0,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 2,
"frames": 9408,
"seconds": 12.001,
"avg_fps": 783.964,
"low_1pct_fps": 311.665,
"low_01pct_fps": 193.944,
"p50_ms": 1.22,
"p95_ms": 1.541,
"p99_ms": 2.865,
"p999_ms": 3.298,
"max_ms": 13.861,
"cpu_p50_ms": 0.555,
"gpu_p50_ms": 1.214,
"histogram": [
100,
9066,
204,
34,
2,
0,
1,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 0,
"frames": 8618,
"seconds": 12.0,
"avg_fps": 718.194,
"low_1pct_fps": 312.177,
"low_01pct_fps": 277.681,
"p50_ms": 1.338,
"p95_ms": 1.664,
"p99_ms": 3.068,
"p999_ms": 3.364,
"max_ms": 4.008,
"cpu_p50_ms": 0.622,
"gpu_p50_ms": 1.329,
"histogram": [
62,
8301,
130,
125,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 1,
"frames": 8492,
"seconds": 12.001,
"avg_fps": 707.613,
"low_1pct_fps": 311.007,
"low_01pct_fps": 284.642,
"p50_ms": 1.35,
"p95_ms": 1.707,
"p99_ms": 3.08,
"p999_ms": 3.329,
"max_ms": 3.796,
"cpu_p50_ms": 0.645,
"gpu_p50_ms": 1.342,
"histogram": [
32,
8216,
111,
133,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 2,
"frames": 8684,
"seconds": 12.001,
"avg_fps": 723.617,
"low_1pct_fps": 318.023,
"low_01pct_fps": 247.802,
"p50_ms": 1.318,
"p95_ms": 1.699,
"p99_ms": 2.875,
"p999_ms": 3.573,
"max_ms": 5.186,
"cpu_p50_ms": 0.56,
"gpu_p50_ms": 1.306,
"histogram": [
46,
8389,
199,
49,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
}
],
"label": "horizon-macmini"
}
+854
View File
@@ -0,0 +1,854 @@
{
"format": "horizon-benchmark-report",
"version": 1,
"kind": "game",
"created": "2026-11-04T13:17:26Z",
"app": {
"name": "horizon-client",
"version": "nightly-2026-11-04-67dad0d",
"commit": "67dad0d"
},
"hardware": {
"os": "macos",
"arch": "aarch64",
"cpu_threads": 14,
"os_version": "27.0.1",
"cpu": "Apple M4 Pro",
"ram_mb": 65536,
"gpu": {
"name": "Apple M4 Pro",
"vendor": "",
"driver": "",
"backend": "metal",
"kind": "integrated"
}
},
"conditions": {
"scenario": "perf_bench:village,forest,ocean,mountain",
"seed": "1234",
"render_distance": 32,
"simulation_distance": 12,
"vsync": false,
"offscreen": true,
"repeats": 3,
"warmup_s": 2.0,
"load_avg_1m": 17.712,
"window": [
1280,
720
]
},
"metrics": {
"startup.title_ms": {
"n": 3,
"mean": 1528.444,
"stdev": 181.21,
"min": 1319.58,
"max": 1643.783,
"ci95": 450.188
},
"startup.world_ms": {
"n": 3,
"mean": 12368.716,
"stdev": 6475.37,
"min": 7168.429,
"max": 19621.62,
"ci95": 16087.01
},
"chunks.village.load_ms": {
"n": 3,
"mean": 6926.208,
"stdev": 3712.691,
"min": 4208.555,
"max": 11156.419,
"ci95": 9223.581
},
"chunks.village.meshed_count": {
"n": 3,
"mean": 46790.333,
"stdev": 1381.89,
"min": 45236.0,
"max": 47880.0,
"ci95": 3433.082
},
"fps.village.avg_fps": {
"n": 3,
"mean": 453.505,
"stdev": 14.384,
"min": 441.517,
"max": 469.455,
"ci95": 35.735
},
"fps.village.low_1pct_fps": {
"n": 3,
"mean": 222.897,
"stdev": 10.449,
"min": 212.173,
"max": 233.048,
"ci95": 25.96
},
"fps.village.low_01pct_fps": {
"n": 3,
"mean": 173.55,
"stdev": 31.798,
"min": 142.967,
"max": 206.437,
"ci95": 78.996
},
"memory.village.rss_mb": {
"n": 3,
"mean": 1544.565,
"stdev": 26.422,
"min": 1516.75,
"max": 1569.328,
"ci95": 65.64
},
"tick.village.client_ms": {
"n": 3,
"mean": 0.528,
"stdev": 0.018,
"min": 0.511,
"max": 0.548,
"ci95": 0.045
},
"cpu.village.p50_ms": {
"n": 3,
"mean": 1.496,
"stdev": 0.049,
"min": 1.453,
"max": 1.549,
"ci95": 0.121
},
"chunks.forest.load_ms": {
"n": 3,
"mean": 8297.116,
"stdev": 689.909,
"min": 7716.447,
"max": 9059.776,
"ci95": 1713.966
},
"chunks.forest.meshed_count": {
"n": 3,
"mean": 78617.667,
"stdev": 494.532,
"min": 78228.0,
"max": 79174.0,
"ci95": 1228.586
},
"fps.forest.avg_fps": {
"n": 3,
"mean": 216.265,
"stdev": 6.372,
"min": 209.501,
"max": 222.156,
"ci95": 15.831
},
"fps.forest.low_1pct_fps": {
"n": 3,
"mean": 137.027,
"stdev": 3.787,
"min": 133.07,
"max": 140.617,
"ci95": 9.408
},
"fps.forest.low_01pct_fps": {
"n": 3,
"mean": 114.683,
"stdev": 7.985,
"min": 106.585,
"max": 122.551,
"ci95": 19.839
},
"memory.forest.rss_mb": {
"n": 3,
"mean": 1420.638,
"stdev": 247.812,
"min": 1266.047,
"max": 1706.469,
"ci95": 615.649
},
"tick.forest.client_ms": {
"n": 3,
"mean": 0.423,
"stdev": 0.059,
"min": 0.355,
"max": 0.458,
"ci95": 0.148
},
"cpu.forest.p50_ms": {
"n": 3,
"mean": 1.605,
"stdev": 0.269,
"min": 1.295,
"max": 1.779,
"ci95": 0.668
},
"chunks.ocean.load_ms": {
"n": 3,
"mean": 8354.659,
"stdev": 2877.749,
"min": 5454.947,
"max": 11209.93,
"ci95": 7149.301
},
"chunks.ocean.meshed_count": {
"n": 3,
"mean": 74315.667,
"stdev": 63.106,
"min": 74246.0,
"max": 74369.0,
"ci95": 156.776
},
"fps.ocean.avg_fps": {
"n": 3,
"mean": 274.828,
"stdev": 4.993,
"min": 270.041,
"max": 280.004,
"ci95": 12.404
},
"fps.ocean.low_1pct_fps": {
"n": 3,
"mean": 165.765,
"stdev": 7.21,
"min": 157.538,
"max": 170.985,
"ci95": 17.912
},
"fps.ocean.low_01pct_fps": {
"n": 3,
"mean": 140.185,
"stdev": 9.74,
"min": 129.976,
"max": 149.377,
"ci95": 24.198
},
"memory.ocean.rss_mb": {
"n": 3,
"mean": 1306.578,
"stdev": 97.011,
"min": 1199.094,
"max": 1387.641,
"ci95": 241.007
},
"tick.ocean.client_ms": {
"n": 3,
"mean": 0.416,
"stdev": 0.029,
"min": 0.392,
"max": 0.448,
"ci95": 0.071
},
"cpu.ocean.p50_ms": {
"n": 3,
"mean": 1.636,
"stdev": 0.121,
"min": 1.496,
"max": 1.708,
"ci95": 0.301
},
"chunks.mountain.load_ms": {
"n": 3,
"mean": 17124.873,
"stdev": 3461.08,
"min": 13599.217,
"max": 20517.544,
"ci95": 8598.494
},
"chunks.mountain.meshed_count": {
"n": 3,
"mean": 91909.0,
"stdev": 815.603,
"min": 91157.0,
"max": 92776.0,
"ci95": 2026.235
},
"fps.mountain.avg_fps": {
"n": 3,
"mean": 242.657,
"stdev": 3.405,
"min": 240.66,
"max": 246.588,
"ci95": 8.459
},
"fps.mountain.low_1pct_fps": {
"n": 3,
"mean": 110.95,
"stdev": 14.622,
"min": 99.907,
"max": 127.532,
"ci95": 36.325
},
"fps.mountain.low_01pct_fps": {
"n": 3,
"mean": 51.329,
"stdev": 28.253,
"min": 30.391,
"max": 83.465,
"ci95": 70.191
},
"memory.mountain.rss_mb": {
"n": 3,
"mean": 1451.688,
"stdev": 127.471,
"min": 1310.969,
"max": 1559.43,
"ci95": 316.681
},
"tick.mountain.client_ms": {
"n": 3,
"mean": 0.614,
"stdev": 0.017,
"min": 0.594,
"max": 0.627,
"ci95": 0.043
},
"cpu.mountain.p50_ms": {
"n": 3,
"mean": 2.233,
"stdev": 0.05,
"min": 2.194,
"max": 2.289,
"ci95": 0.124
},
"memory.rss_peak_mb": {
"n": 3,
"mean": 1697.984,
"stdev": 29.735,
"min": 1667.406,
"max": 1726.797,
"ci95": 73.871
},
"memory.rss_steady_mb": {
"n": 3,
"mean": 1428.19,
"stdev": 120.658,
"min": 1333.0,
"max": 1563.891,
"ci95": 299.756
},
"memory.footprint_peak_mb": {
"n": 3,
"mean": 4921.753,
"stdev": 30.436,
"min": 4890.971,
"max": 4951.831,
"ci95": 75.613
},
"memory.footprint_steady_mb": {
"n": 3,
"mean": 4079.43,
"stdev": 10.978,
"min": 4068.049,
"max": 4089.956,
"ci95": 27.273
}
},
"frames": [
{
"phase": "village",
"repeat": 0,
"frames": 5634,
"seconds": 12.001,
"avg_fps": 469.455,
"low_1pct_fps": 223.469,
"low_01pct_fps": 171.246,
"p50_ms": 2.054,
"p95_ms": 2.492,
"p99_ms": 3.993,
"p999_ms": 5.425,
"max_ms": 6.645,
"cpu_p50_ms": 1.453,
"gpu_p50_ms": 1.965,
"histogram": [
0,
2082,
3324,
193,
24,
9,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "village",
"repeat": 1,
"frames": 5395,
"seconds": 12.001,
"avg_fps": 449.543,
"low_1pct_fps": 233.048,
"low_01pct_fps": 206.437,
"p50_ms": 2.155,
"p95_ms": 2.611,
"p99_ms": 4.068,
"p999_ms": 4.456,
"max_ms": 5.305,
"cpu_p50_ms": 1.549,
"gpu_p50_ms": 2.043,
"histogram": [
0,
902,
4255,
206,
29,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "village",
"repeat": 2,
"frames": 5298,
"seconds": 12.0,
"avg_fps": 441.517,
"low_1pct_fps": 212.173,
"low_01pct_fps": 142.967,
"p50_ms": 2.171,
"p95_ms": 3.249,
"p99_ms": 4.138,
"p999_ms": 5.591,
"max_ms": 9.676,
"cpu_p50_ms": 1.485,
"gpu_p50_ms": 2.092,
"histogram": [
0,
709,
4314,
229,
36,
6,
2,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 0,
"frames": 2606,
"seconds": 12.002,
"avg_fps": 217.137,
"low_1pct_fps": 140.617,
"low_01pct_fps": 106.585,
"p50_ms": 4.471,
"p95_ms": 5.926,
"p99_ms": 6.575,
"p999_ms": 7.735,
"max_ms": 12.187,
"cpu_p50_ms": 1.74,
"gpu_p50_ms": 4.238,
"histogram": [
0,
0,
0,
221,
2094,
172,
110,
8,
0,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 1,
"frames": 2514,
"seconds": 12.0,
"avg_fps": 209.501,
"low_1pct_fps": 137.393,
"low_01pct_fps": 122.551,
"p50_ms": 4.627,
"p95_ms": 6.304,
"p99_ms": 6.93,
"p999_ms": 7.971,
"max_ms": 8.506,
"cpu_p50_ms": 1.779,
"gpu_p50_ms": 4.409,
"histogram": [
0,
0,
2,
35,
2097,
200,
162,
17,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 2,
"frames": 2667,
"seconds": 12.005,
"avg_fps": 222.156,
"low_1pct_fps": 133.07,
"low_01pct_fps": 114.913,
"p50_ms": 4.37,
"p95_ms": 5.756,
"p99_ms": 6.742,
"p999_ms": 8.444,
"max_ms": 8.984,
"cpu_p50_ms": 1.295,
"gpu_p50_ms": 4.152,
"histogram": [
0,
0,
0,
440,
1978,
144,
85,
16,
4,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 0,
"frames": 3294,
"seconds": 12.003,
"avg_fps": 274.44,
"low_1pct_fps": 157.538,
"low_01pct_fps": 129.976,
"p50_ms": 3.521,
"p95_ms": 4.814,
"p99_ms": 5.592,
"p999_ms": 7.491,
"max_ms": 7.868,
"cpu_p50_ms": 1.703,
"gpu_p50_ms": 3.277,
"histogram": [
0,
4,
55,
2967,
130,
122,
10,
6,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 1,
"frames": 3241,
"seconds": 12.002,
"avg_fps": 270.041,
"low_1pct_fps": 168.771,
"low_01pct_fps": 141.201,
"p50_ms": 3.578,
"p95_ms": 4.942,
"p99_ms": 5.631,
"p999_ms": 6.498,
"max_ms": 7.601,
"cpu_p50_ms": 1.708,
"gpu_p50_ms": 3.323,
"histogram": [
0,
2,
8,
2970,
110,
144,
5,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 2,
"frames": 3360,
"seconds": 12.0,
"avg_fps": 280.004,
"low_1pct_fps": 170.985,
"low_01pct_fps": 149.377,
"p50_ms": 3.477,
"p95_ms": 4.678,
"p99_ms": 5.462,
"p999_ms": 6.626,
"max_ms": 6.788,
"cpu_p50_ms": 1.496,
"gpu_p50_ms": 3.23,
"histogram": [
0,
1,
5,
3125,
129,
90,
10,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 0,
"frames": 2888,
"seconds": 12.0,
"avg_fps": 240.66,
"low_1pct_fps": 127.532,
"low_01pct_fps": 83.465,
"p50_ms": 3.984,
"p95_ms": 5.171,
"p99_ms": 6.823,
"p999_ms": 9.168,
"max_ms": 15.341,
"cpu_p50_ms": 2.194,
"gpu_p50_ms": 3.786,
"histogram": [
0,
0,
4,
2048,
638,
144,
33,
16,
3,
1,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 1,
"frames": 2889,
"seconds": 12.001,
"avg_fps": 240.722,
"low_1pct_fps": 99.907,
"low_01pct_fps": 40.132,
"p50_ms": 3.961,
"p95_ms": 5.706,
"p99_ms": 7.364,
"p999_ms": 12.597,
"max_ms": 49.156,
"cpu_p50_ms": 2.289,
"gpu_p50_ms": 3.802,
"histogram": [
0,
5,
126,
1859,
599,
194,
72,
22,
8,
1,
2,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 2,
"frames": 2959,
"seconds": 12.0,
"avg_fps": 246.588,
"low_1pct_fps": 105.411,
"low_01pct_fps": 30.391,
"p50_ms": 3.851,
"p95_ms": 5.353,
"p99_ms": 6.248,
"p999_ms": 9.05,
"max_ms": 54.378,
"cpu_p50_ms": 2.216,
"gpu_p50_ms": 3.667,
"histogram": [
0,
2,
58,
2196,
462,
196,
32,
10,
1,
0,
0,
0,
0,
0,
0,
1,
0,
1,
0,
0,
0,
0,
0,
0
]
}
],
"label": "horizon-macmini"
}
+42
View File
@@ -0,0 +1,42 @@
# Horizon Nightly 2026-11-04 vs vanilla 26.3 on the Mac mini and the desktop (2026-11-04)
> **The Mac mini reports (`*-macmini-rd*.json`) are offscreen, not comparable.** Horizon rendered offscreen (no presenting)
> while vanilla drew into a window, so the Mac rows below are not a Horizon-vs-vanilla comparison, and the website does not
> publish them: it keeps the Mac mini's 2026-10-22 runs. They are kept here only as a record of that day's offscreen run.
The desktop runs are the ones behind playhorizon.dev/benchmarks as of 2026-11-04 (horizon-rust/horizon-site#58): `tools/perf_bench.py`
reports, render distance 12 and 32, three games each, every game from a fresh world (seed 1234), 1280x720, VSync off. Files:
`{horizon,vanilla}-macmini-rd{12,32}.json` and `{horizon,vanilla}-desktop-rd{12,32}.json` next to this page.
## Builds
- **Horizon:** the Nightly 2026-11-04 release bundle (67dad0d), as the launcher installs it: macOS arm64 on the Mac,
Linux x86_64 on the desktop. Its resources come from the bundle's own `horizon-prepare`. perf_bench ran from main
a55b9a2e52 and wrote that checkout's crate version and commit; `app.version` and `app.commit` were set to the bundle's by hand.
- **Vanilla:** the 26.3 client jar with Fabric Loader and the driver mod, Java 25, the official launcher's JVM flags.
## Machines and conditions
- **Mac mini, Apple M4 Pro (14 cores, 20-core GPU), macOS: offscreen, not comparable.** The session was locked, so Horizon ran `--offscreen`: a locked
session gives a window no frames, and windowed Horizon measured 0 FPS. Vanilla drew into its window. Offscreen skips
presenting, which favours Horizon, so its averages aren't held at the 144 Hz display as they were on 2026-10-22. Each game
started at a 1-minute load of 17-18 (the run waited for < 20); during the runs the load rose to 30-50.
- **Desktop, RTX 4080 + i7-13700KF, NixOS, NVIDIA 595.** Both games drew into a headless sway rendering on the RTX 4080 (never
on its screen), both through Wayland on Vulkan. Vanilla went through SDL's Wayland driver: through Xwayland each of its
frames took about 2 s on this day. The machine also runs CI and agents' builds: each game started at a load of 28-30 on
24 threads (the run waited for < 30) and the load rose to 40-70 during the runs. Vanilla at RD 32 crashed twice under that
load (`GPU timeout attempting to acquire next frame`) before a third series finished. Start-up times are inflated by the
load and by a cold disk on each series' first start (start → world up to 130-235 s).
- **Order:** RD 12 ran Horizon then vanilla; RD 32 ran vanilla then Horizon.
## Results (average over the flights of the three games; FPS average / 1% low)
| Machine | RD | Horizon | Vanilla | Horizon ÷ vanilla (avg, 1% low) |
|---|---|---|---|---|
| Mac mini (**offscreen, not comparable**) | 12 | 774 / 294 | 132 / 27 | — |
| Mac mini (**offscreen, not comparable**) | 32 | 297 / 159 | 68 / 16 | — |
| Desktop | 12 | 2,224 / 308 | 1,824 / 201 | 1.2x, 1.5x |
| Desktop | 32 | 800 / 140 | 696 / 64 | 1.15x, 2.2x |
Neither machine was idle, so these say how both games behave on busy machines. They are not clean ratios; for those, see
`windows-9800x3d-5080-2026-10-29.md`. The scripts and logs are in horizon-parity `shots/site-bench-2026-11-04/`.
+787
View File
@@ -0,0 +1,787 @@
{
"format": "horizon-benchmark-report",
"version": 1,
"kind": "game",
"created": "2026-11-04T13:28:55Z",
"app": {
"name": "minecraft",
"version": "26.3",
"mods": [
{
"name": "fabric-loader",
"version": "0.19.5"
}
]
},
"hardware": {
"os": "linux",
"arch": "x86_64",
"cpu_threads": 24,
"os_version": "NixOS 26.05 (Yarara) (kernel 6.18.57)",
"cpu": "13th Gen Intel(R) Core(TM) i7-13700KF",
"ram_mb": 31904,
"gpu": {
"name": "NVIDIA GeForce RTX 4080",
"vendor": "NVIDIA",
"driver": "1.4.329 NVIDIA 595.71.05",
"backend": "vulkan",
"kind": ""
}
},
"conditions": {
"scenario": "perf_bench:village,forest,ocean,mountain",
"seed": "1234",
"render_distance": 12,
"simulation_distance": 12,
"vsync": false,
"offscreen": false,
"repeats": 3,
"warmup_s": 2.0,
"load_avg_1m": 28.788,
"window": [
1280,
720
]
},
"metrics": {
"startup.title_ms": {
"n": 3,
"mean": 121075.467,
"stdev": 30646.429,
"min": 93272.034,
"max": 153935.834,
"ci95": 76136.094
},
"startup.world_ms": {
"n": 3,
"mean": 191063.8,
"stdev": 34368.16,
"min": 153895.533,
"max": 221692.034,
"ci95": 85382.134
},
"chunks.village.load_ms": {
"n": 3,
"mean": 18724.322,
"stdev": 9639.048,
"min": 13107.549,
"max": 29854.376,
"ci95": 23946.655
},
"fps.village.avg_fps": {
"n": 3,
"mean": 2161.532,
"stdev": 287.109,
"min": 1830.069,
"max": 2332.81,
"ci95": 713.276
},
"fps.village.low_1pct_fps": {
"n": 3,
"mean": 162.575,
"stdev": 29.799,
"min": 136.023,
"max": 194.804,
"ci95": 74.03
},
"fps.village.low_01pct_fps": {
"n": 3,
"mean": 27.752,
"stdev": 3.186,
"min": 24.403,
"max": 30.746,
"ci95": 7.916
},
"memory.village.gpu_mb": {
"n": 3,
"mean": 13.0,
"stdev": 0.0,
"min": 13.0,
"max": 13.0,
"ci95": 0.0
},
"memory.village.rss_mb": {
"n": 3,
"mean": 2902.054,
"stdev": 158.708,
"min": 2747.244,
"max": 3064.393,
"ci95": 394.285
},
"tick.village.client_ms": {
"n": 3,
"mean": 0.691,
"stdev": 0.097,
"min": 0.601,
"max": 0.794,
"ci95": 0.241
},
"chunks.forest.load_ms": {
"n": 3,
"mean": 8852.332,
"stdev": 530.809,
"min": 8350.811,
"max": 9408.241,
"ci95": 1318.709
},
"fps.forest.avg_fps": {
"n": 3,
"mean": 1841.581,
"stdev": 1186.781,
"min": 471.209,
"max": 2529.847,
"ci95": 2948.365
},
"fps.forest.low_1pct_fps": {
"n": 3,
"mean": 255.087,
"stdev": 217.128,
"min": 5.798,
"max": 402.877,
"ci95": 539.419
},
"fps.forest.low_01pct_fps": {
"n": 3,
"mean": 92.882,
"stdev": 81.722,
"min": 0.61,
"max": 156.13,
"ci95": 203.024
},
"memory.forest.gpu_mb": {
"n": 3,
"mean": 13.0,
"stdev": 0.0,
"min": 13.0,
"max": 13.0,
"ci95": 0.0
},
"memory.forest.rss_mb": {
"n": 3,
"mean": 3008.178,
"stdev": 149.07,
"min": 2875.082,
"max": 3169.256,
"ci95": 370.34
},
"tick.forest.client_ms": {
"n": 3,
"mean": 0.687,
"stdev": 0.132,
"min": 0.562,
"max": 0.825,
"ci95": 0.327
},
"chunks.ocean.load_ms": {
"n": 3,
"mean": 21215.745,
"stdev": 22821.547,
"min": 8034.077,
"max": 47567.797,
"ci95": 56696.441
},
"fps.ocean.avg_fps": {
"n": 3,
"mean": 1525.483,
"stdev": 1472.651,
"min": 633.984,
"max": 3225.275,
"ci95": 3658.563
},
"fps.ocean.low_1pct_fps": {
"n": 3,
"mean": 191.398,
"stdev": 272.942,
"min": 10.346,
"max": 505.335,
"ci95": 678.08
},
"fps.ocean.low_01pct_fps": {
"n": 3,
"mean": 49.506,
"stdev": 66.145,
"min": 1.104,
"max": 124.874,
"ci95": 164.326
},
"memory.ocean.gpu_mb": {
"n": 3,
"mean": 13.0,
"stdev": 0.0,
"min": 13.0,
"max": 13.0,
"ci95": 0.0
},
"memory.ocean.rss_mb": {
"n": 3,
"mean": 3062.136,
"stdev": 128.594,
"min": 2962.541,
"max": 3207.313,
"ci95": 319.472
},
"tick.ocean.client_ms": {
"n": 3,
"mean": 1.029,
"stdev": 0.573,
"min": 0.595,
"max": 1.678,
"ci95": 1.423
},
"chunks.mountain.load_ms": {
"n": 3,
"mean": 33255.15,
"stdev": 20451.99,
"min": 16655.144,
"max": 56102.104,
"ci95": 50809.661
},
"fps.mountain.avg_fps": {
"n": 3,
"mean": 1769.12,
"stdev": 996.863,
"min": 818.512,
"max": 2806.557,
"ci95": 2476.544
},
"fps.mountain.low_1pct_fps": {
"n": 3,
"mean": 195.916,
"stdev": 195.285,
"min": 11.586,
"max": 400.567,
"ci95": 485.154
},
"fps.mountain.low_01pct_fps": {
"n": 3,
"mean": 52.202,
"stdev": 51.208,
"min": 1.461,
"max": 103.864,
"ci95": 127.217
},
"memory.mountain.gpu_mb": {
"n": 3,
"mean": 13.0,
"stdev": 0.0,
"min": 13.0,
"max": 13.0,
"ci95": 0.0
},
"memory.mountain.rss_mb": {
"n": 3,
"mean": 2957.948,
"stdev": 340.935,
"min": 2586.504,
"max": 3256.625,
"ci95": 846.998
},
"tick.mountain.client_ms": {
"n": 3,
"mean": 1.436,
"stdev": 1.406,
"min": 0.462,
"max": 3.048,
"ci95": 3.494
},
"memory.rss_peak_mb": {
"n": 3,
"mean": 3107.953,
"stdev": 141.888,
"min": 3020.105,
"max": 3271.645,
"ci95": 352.498
},
"memory.rss_steady_mb": {
"n": 3,
"mean": 2985.317,
"stdev": 210.327,
"min": 2761.164,
"max": 3178.35,
"ci95": 522.523
}
},
"frames": [
{
"phase": "village",
"repeat": 0,
"frames": 21963,
"seconds": 12.001,
"avg_fps": 1830.069,
"low_1pct_fps": 136.023,
"low_01pct_fps": 30.746,
"p50_ms": 0.331,
"p95_ms": 1.153,
"p99_ms": 3.001,
"p999_ms": 9.997,
"max_ms": 326.36,
"histogram": [
20336,
1238,
167,
108,
40,
23,
12,
10,
8,
7,
5,
1,
2,
1,
2,
0,
1,
1,
0,
0,
0,
1,
0,
0
]
},
{
"phase": "village",
"repeat": 1,
"frames": 27994,
"seconds": 12.0,
"avg_fps": 2332.81,
"low_1pct_fps": 194.804,
"low_01pct_fps": 28.107,
"p50_ms": 0.321,
"p95_ms": 0.771,
"p99_ms": 1.356,
"p999_ms": 3.836,
"max_ms": 331.931,
"histogram": [
27270,
652,
34,
13,
5,
2,
3,
4,
3,
2,
0,
1,
0,
0,
0,
0,
1,
0,
1,
1,
0,
2,
0,
0
]
},
{
"phase": "village",
"repeat": 2,
"frames": 27861,
"seconds": 12.0,
"avg_fps": 2321.717,
"low_1pct_fps": 156.898,
"low_01pct_fps": 24.403,
"p50_ms": 0.281,
"p95_ms": 0.852,
"p99_ms": 1.73,
"p999_ms": 6.331,
"max_ms": 301.991,
"histogram": [
26932,
726,
124,
42,
4,
4,
3,
2,
9,
2,
3,
1,
1,
1,
0,
1,
1,
0,
2,
0,
2,
1,
0,
0
]
},
{
"phase": "forest",
"repeat": 0,
"frames": 30359,
"seconds": 12.0,
"avg_fps": 2529.847,
"low_1pct_fps": 356.586,
"low_01pct_fps": 121.906,
"p50_ms": 0.353,
"p95_ms": 0.563,
"p99_ms": 1.405,
"p999_ms": 4.444,
"max_ms": 20.302,
"histogram": [
29756,
460,
57,
52,
11,
5,
3,
5,
2,
4,
1,
0,
2,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 1,
"frames": 5781,
"seconds": 12.268,
"avg_fps": 471.209,
"low_1pct_fps": 5.798,
"low_01pct_fps": 0.61,
"p50_ms": 0.359,
"p95_ms": 0.77,
"p99_ms": 1.78,
"p999_ms": 20.826,
"max_ms": 5834.37,
"histogram": [
5586,
158,
12,
11,
0,
1,
3,
2,
0,
0,
2,
0,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
2,
3
]
},
{
"phase": "forest",
"repeat": 2,
"frames": 30285,
"seconds": 12.0,
"avg_fps": 2523.687,
"low_1pct_fps": 402.877,
"low_01pct_fps": 156.13,
"p50_ms": 0.351,
"p95_ms": 0.539,
"p99_ms": 1.574,
"p999_ms": 3.683,
"max_ms": 16.022,
"histogram": [
29666,
490,
74,
35,
7,
2,
2,
1,
1,
5,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 0,
"frames": 11685,
"seconds": 16.293,
"avg_fps": 717.19,
"low_1pct_fps": 10.346,
"low_01pct_fps": 1.104,
"p50_ms": 0.299,
"p95_ms": 1.119,
"p99_ms": 2.568,
"p999_ms": 12.054,
"max_ms": 5250.537,
"histogram": [
10993,
502,
102,
39,
14,
8,
6,
4,
4,
1,
1,
2,
0,
2,
0,
0,
0,
0,
1,
0,
0,
2,
0,
4
]
},
{
"phase": "ocean",
"repeat": 1,
"frames": 38704,
"seconds": 12.0,
"avg_fps": 3225.275,
"low_1pct_fps": 505.335,
"low_01pct_fps": 124.874,
"p50_ms": 0.283,
"p95_ms": 0.36,
"p99_ms": 0.909,
"p999_ms": 2.015,
"max_ms": 132.801,
"histogram": [
38385,
279,
25,
3,
2,
0,
1,
0,
2,
4,
1,
0,
0,
1,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 2,
"frames": 7609,
"seconds": 12.002,
"avg_fps": 633.984,
"low_1pct_fps": 58.513,
"low_01pct_fps": 22.539,
"p50_ms": 1.141,
"p95_ms": 4.438,
"p99_ms": 9.113,
"p999_ms": 27.496,
"max_ms": 64.424,
"histogram": [
3452,
2398,
956,
368,
143,
96,
61,
46,
20,
29,
6,
10,
6,
7,
7,
0,
1,
3,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 0,
"frames": 10168,
"seconds": 12.423,
"avg_fps": 818.512,
"low_1pct_fps": 11.586,
"low_01pct_fps": 1.461,
"p50_ms": 0.267,
"p95_ms": 0.892,
"p99_ms": 3.176,
"p999_ms": 198.757,
"max_ms": 1882.64,
"histogram": [
9733,
205,
121,
49,
12,
9,
8,
2,
2,
0,
1,
2,
1,
3,
0,
3,
2,
0,
0,
2,
4,
5,
1,
3
]
},
{
"phase": "mountain",
"repeat": 1,
"frames": 33679,
"seconds": 12.0,
"avg_fps": 2806.557,
"low_1pct_fps": 400.567,
"low_01pct_fps": 103.864,
"p50_ms": 0.324,
"p95_ms": 0.411,
"p99_ms": 1.167,
"p999_ms": 3.508,
"max_ms": 83.572,
"histogram": [
33272,
315,
46,
22,
2,
1,
4,
2,
9,
1,
2,
2,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 2,
"frames": 20188,
"seconds": 12.0,
"avg_fps": 1682.292,
"low_1pct_fps": 175.594,
"low_01pct_fps": 51.28,
"p50_ms": 0.374,
"p95_ms": 1.37,
"p99_ms": 2.821,
"p999_ms": 8.947,
"max_ms": 53.494,
"histogram": [
18109,
1592,
314,
83,
36,
19,
7,
6,
6,
1,
3,
1,
4,
2,
3,
0,
1,
1,
0,
0,
0,
0,
0,
0
]
}
],
"label": "vanilla-desktop"
}
+787
View File
@@ -0,0 +1,787 @@
{
"format": "horizon-benchmark-report",
"version": 1,
"kind": "game",
"created": "2026-11-04T15:46:25Z",
"app": {
"name": "minecraft",
"version": "26.3",
"mods": [
{
"name": "fabric-loader",
"version": "0.19.5"
}
]
},
"hardware": {
"os": "linux",
"arch": "x86_64",
"cpu_threads": 24,
"os_version": "NixOS 26.05 (Yarara) (kernel 6.18.57)",
"cpu": "13th Gen Intel(R) Core(TM) i7-13700KF",
"ram_mb": 31904,
"gpu": {
"name": "NVIDIA GeForce RTX 4080",
"vendor": "NVIDIA",
"driver": "1.4.329 NVIDIA 595.71.05",
"backend": "vulkan",
"kind": ""
}
},
"conditions": {
"scenario": "perf_bench:village,forest,ocean,mountain",
"seed": "1234",
"render_distance": 32,
"simulation_distance": 12,
"vsync": false,
"offscreen": false,
"repeats": 3,
"warmup_s": 2.0,
"load_avg_1m": 28.799,
"window": [
1280,
720
]
},
"metrics": {
"startup.title_ms": {
"n": 3,
"mean": 112742.179,
"stdev": 27885.804,
"min": 81110.692,
"max": 133773.748,
"ci95": 69277.769
},
"startup.world_ms": {
"n": 3,
"mean": 235049.179,
"stdev": 31461.958,
"min": 203486.748,
"max": 266409.692,
"ci95": 78162.144
},
"chunks.village.load_ms": {
"n": 3,
"mean": 79828.05,
"stdev": 109107.365,
"min": 16685.972,
"max": 205814.266,
"ci95": 271059.597
},
"fps.village.avg_fps": {
"n": 3,
"mean": 525.667,
"stdev": 390.505,
"min": 101.073,
"max": 869.433,
"ci95": 970.146
},
"fps.village.low_1pct_fps": {
"n": 3,
"mean": 44.209,
"stdev": 39.491,
"min": 1.644,
"max": 79.658,
"ci95": 98.109
},
"fps.village.low_01pct_fps": {
"n": 3,
"mean": 10.635,
"stdev": 9.759,
"min": 0.686,
"max": 20.192,
"ci95": 24.244
},
"memory.village.gpu_mb": {
"n": 3,
"mean": 34.333,
"stdev": 36.95,
"min": 13.0,
"max": 77.0,
"ci95": 91.797
},
"memory.village.rss_mb": {
"n": 3,
"mean": 3296.229,
"stdev": 296.464,
"min": 2956.234,
"max": 3500.773,
"ci95": 736.517
},
"tick.village.client_ms": {
"n": 3,
"mean": 1.23,
"stdev": 0.449,
"min": 0.897,
"max": 1.74,
"ci95": 1.114
},
"chunks.forest.load_ms": {
"n": 3,
"mean": 61172.527,
"stdev": 17434.762,
"min": 46779.931,
"max": 80559.429,
"ci95": 43313.846
},
"fps.forest.avg_fps": {
"n": 3,
"mean": 599.408,
"stdev": 492.96,
"min": 64.173,
"max": 1034.813,
"ci95": 1224.68
},
"fps.forest.low_1pct_fps": {
"n": 3,
"mean": 61.923,
"stdev": 56.534,
"min": 0.737,
"max": 112.221,
"ci95": 140.449
},
"fps.forest.low_01pct_fps": {
"n": 3,
"mean": 15.771,
"stdev": 14.11,
"min": 0.098,
"max": 27.463,
"ci95": 35.054
},
"memory.forest.gpu_mb": {
"n": 3,
"mean": 34.333,
"stdev": 36.95,
"min": 13.0,
"max": 77.0,
"ci95": 91.797
},
"memory.forest.rss_mb": {
"n": 3,
"mean": 3278.964,
"stdev": 301.465,
"min": 2947.268,
"max": 3536.27,
"ci95": 748.941
},
"tick.forest.client_ms": {
"n": 3,
"mean": 5.908,
"stdev": 8.813,
"min": 0.693,
"max": 16.084,
"ci95": 21.895
},
"chunks.ocean.load_ms": {
"n": 3,
"mean": 61762.098,
"stdev": 3569.17,
"min": 57919.097,
"max": 64972.973,
"ci95": 8867.026
},
"fps.ocean.avg_fps": {
"n": 3,
"mean": 1175.044,
"stdev": 131.94,
"min": 1093.801,
"max": 1327.281,
"ci95": 327.785
},
"fps.ocean.low_1pct_fps": {
"n": 3,
"mean": 119.758,
"stdev": 68.419,
"min": 77.252,
"max": 198.683,
"ci95": 169.976
},
"fps.ocean.low_01pct_fps": {
"n": 3,
"mean": 24.224,
"stdev": 18.982,
"min": 12.308,
"max": 46.114,
"ci95": 47.159
},
"memory.ocean.gpu_mb": {
"n": 3,
"mean": 34.333,
"stdev": 36.95,
"min": 13.0,
"max": 77.0,
"ci95": 91.797
},
"memory.ocean.rss_mb": {
"n": 3,
"mean": 3275.349,
"stdev": 317.864,
"min": 2924.113,
"max": 3543.23,
"ci95": 789.681
},
"tick.ocean.client_ms": {
"n": 3,
"mean": 0.654,
"stdev": 0.066,
"min": 0.579,
"max": 0.699,
"ci95": 0.163
},
"chunks.mountain.load_ms": {
"n": 3,
"mean": 113439.529,
"stdev": 64746.162,
"min": 55046.887,
"max": 183068.386,
"ci95": 160851.363
},
"fps.mountain.avg_fps": {
"n": 3,
"mean": 485.832,
"stdev": 317.254,
"min": 121.312,
"max": 699.617,
"ci95": 788.165
},
"fps.mountain.low_1pct_fps": {
"n": 3,
"mean": 28.612,
"stdev": 23.334,
"min": 2.229,
"max": 46.542,
"ci95": 57.97
},
"fps.mountain.low_01pct_fps": {
"n": 3,
"mean": 4.56,
"stdev": 3.408,
"min": 0.75,
"max": 7.318,
"ci95": 8.467
},
"memory.mountain.gpu_mb": {
"n": 3,
"mean": 34.333,
"stdev": 36.95,
"min": 13.0,
"max": 77.0,
"ci95": 91.797
},
"memory.mountain.rss_mb": {
"n": 3,
"mean": 3248.708,
"stdev": 480.962,
"min": 2700.645,
"max": 3600.484,
"ci95": 1194.873
},
"tick.mountain.client_ms": {
"n": 3,
"mean": 1.832,
"stdev": 2.076,
"min": 0.618,
"max": 4.229,
"ci95": 5.157
},
"memory.rss_peak_mb": {
"n": 3,
"mean": 3371.958,
"stdev": 280.347,
"min": 3059.926,
"max": 3602.613,
"ci95": 696.476
},
"memory.rss_steady_mb": {
"n": 3,
"mean": 3291.249,
"stdev": 316.441,
"min": 2935.975,
"max": 3542.848,
"ci95": 786.147
}
},
"frames": [
{
"phase": "village",
"repeat": 0,
"frames": 1248,
"seconds": 12.348,
"avg_fps": 101.073,
"low_1pct_fps": 1.644,
"low_01pct_fps": 0.686,
"p50_ms": 1.225,
"p95_ms": 11.161,
"p99_ms": 226.597,
"p999_ms": 1457.605,
"max_ms": 1457.874,
"histogram": [
548,
232,
97,
118,
51,
49,
24,
39,
16,
17,
13,
6,
3,
2,
5,
3,
2,
2,
4,
2,
3,
8,
1,
3
]
},
{
"phase": "village",
"repeat": 1,
"frames": 10435,
"seconds": 12.002,
"avg_fps": 869.433,
"low_1pct_fps": 79.658,
"low_01pct_fps": 20.192,
"p50_ms": 0.813,
"p95_ms": 2.537,
"p99_ms": 5.685,
"p999_ms": 13.292,
"max_ms": 351.251,
"histogram": [
7598,
2071,
393,
171,
55,
53,
22,
24,
20,
10,
9,
2,
2,
1,
3,
0,
0,
0,
0,
0,
0,
1,
0,
0
]
},
{
"phase": "village",
"repeat": 2,
"frames": 7278,
"seconds": 12.0,
"avg_fps": 606.495,
"low_1pct_fps": 51.326,
"low_01pct_fps": 11.026,
"p50_ms": 1.105,
"p95_ms": 3.854,
"p99_ms": 7.067,
"p999_ms": 24.484,
"max_ms": 443.95,
"histogram": [
3206,
2621,
800,
360,
112,
71,
34,
26,
12,
13,
3,
5,
2,
7,
2,
1,
1,
0,
1,
0,
0,
1,
0,
0
]
},
{
"phase": "forest",
"repeat": 0,
"frames": 975,
"seconds": 15.193,
"avg_fps": 64.173,
"low_1pct_fps": 0.737,
"low_01pct_fps": 0.098,
"p50_ms": 0.864,
"p95_ms": 5.083,
"p99_ms": 77.689,
"p999_ms": 10225.237,
"max_ms": 10225.237,
"histogram": [
680,
99,
104,
12,
30,
13,
8,
4,
2,
3,
2,
1,
1,
3,
0,
1,
0,
1,
2,
3,
1,
2,
1,
2
]
},
{
"phase": "forest",
"repeat": 1,
"frames": 8391,
"seconds": 12.0,
"avg_fps": 699.237,
"low_1pct_fps": 72.811,
"low_01pct_fps": 19.752,
"p50_ms": 1.087,
"p95_ms": 2.927,
"p99_ms": 5.909,
"p999_ms": 15.268,
"max_ms": 252.557,
"histogram": [
3342,
3998,
656,
231,
56,
26,
15,
19,
12,
12,
11,
6,
1,
3,
1,
0,
0,
1,
0,
0,
0,
1,
0,
0
]
},
{
"phase": "forest",
"repeat": 2,
"frames": 12418,
"seconds": 12.0,
"avg_fps": 1034.813,
"low_1pct_fps": 112.221,
"low_01pct_fps": 27.463,
"p50_ms": 0.837,
"p95_ms": 1.394,
"p99_ms": 3.491,
"p999_ms": 13.217,
"max_ms": 245.59,
"histogram": [
11155,
1004,
100,
64,
29,
16,
16,
10,
2,
6,
5,
3,
4,
2,
0,
1,
0,
0,
0,
0,
1,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 0,
"frames": 13126,
"seconds": 12.0,
"avg_fps": 1093.801,
"low_1pct_fps": 77.252,
"low_01pct_fps": 12.308,
"p50_ms": 0.714,
"p95_ms": 1.402,
"p99_ms": 2.875,
"p999_ms": 12.067,
"max_ms": 238.158,
"histogram": [
11605,
1207,
191,
54,
17,
11,
7,
12,
4,
4,
2,
3,
2,
1,
0,
0,
0,
0,
1,
2,
3,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 1,
"frames": 15928,
"seconds": 12.0,
"avg_fps": 1327.281,
"low_1pct_fps": 198.683,
"low_01pct_fps": 46.114,
"p50_ms": 0.67,
"p95_ms": 1.172,
"p99_ms": 2.111,
"p999_ms": 7.067,
"max_ms": 193.743,
"histogram": [
14891,
856,
102,
42,
7,
6,
8,
6,
0,
5,
3,
1,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 2,
"frames": 13249,
"seconds": 12.0,
"avg_fps": 1104.051,
"low_1pct_fps": 83.338,
"low_01pct_fps": 14.249,
"p50_ms": 0.711,
"p95_ms": 1.403,
"p99_ms": 3.046,
"p999_ms": 10.625,
"max_ms": 451.869,
"histogram": [
11824,
1165,
124,
58,
13,
16,
11,
14,
7,
7,
3,
2,
1,
0,
0,
0,
1,
0,
0,
1,
1,
1,
0,
0
]
},
{
"phase": "mountain",
"repeat": 0,
"frames": 1469,
"seconds": 12.109,
"avg_fps": 121.312,
"low_1pct_fps": 2.229,
"low_01pct_fps": 0.75,
"p50_ms": 2.12,
"p95_ms": 13.173,
"p99_ms": 125.189,
"p999_ms": 727.045,
"max_ms": 1939.723,
"histogram": [
196,
440,
438,
136,
50,
36,
24,
25,
22,
17,
17,
13,
6,
11,
8,
4,
1,
4,
4,
4,
3,
7,
2,
1
]
},
{
"phase": "mountain",
"repeat": 1,
"frames": 8396,
"seconds": 12.001,
"avg_fps": 699.617,
"low_1pct_fps": 46.542,
"low_01pct_fps": 7.318,
"p50_ms": 1.022,
"p95_ms": 2.433,
"p99_ms": 5.528,
"p999_ms": 13.993,
"max_ms": 305.464,
"histogram": [
3248,
4509,
361,
113,
52,
37,
21,
26,
14,
4,
3,
2,
0,
0,
0,
0,
0,
0,
1,
1,
2,
2,
0,
0
]
},
{
"phase": "mountain",
"repeat": 2,
"frames": 7639,
"seconds": 12.0,
"avg_fps": 636.566,
"low_1pct_fps": 37.064,
"low_01pct_fps": 5.612,
"p50_ms": 1.023,
"p95_ms": 3.0,
"p99_ms": 7.11,
"p999_ms": 17.521,
"max_ms": 268.877,
"histogram": [
3051,
3794,
413,
158,
66,
43,
35,
21,
31,
12,
3,
4,
1,
1,
0,
0,
0,
0,
0,
0,
4,
2,
0,
0
]
}
],
"label": "vanilla-desktop"
}
+771
View File
@@ -0,0 +1,771 @@
{
"format": "horizon-benchmark-report",
"version": 1,
"kind": "game",
"created": "2026-11-04T12:54:29Z",
"app": {
"name": "minecraft",
"version": "26.3",
"mods": [
{
"name": "fabric-loader",
"version": "0.19.5"
}
]
},
"hardware": {
"os": "macos",
"arch": "aarch64",
"cpu_threads": 14,
"os_version": "27.0.1",
"cpu": "Apple M4 Pro",
"ram_mb": 65536,
"gpu": {
"name": "Apple M4 Pro",
"vendor": "Apple",
"driver": "4.1 Metal - 91.7",
"backend": "opengl",
"kind": ""
}
},
"conditions": {
"scenario": "perf_bench:village,forest,ocean,mountain",
"seed": "1234",
"render_distance": 12,
"simulation_distance": 12,
"vsync": false,
"offscreen": false,
"repeats": 3,
"warmup_s": 2.0,
"load_avg_1m": 17.628,
"window": [
1280,
720
]
},
"metrics": {
"startup.title_ms": {
"n": 3,
"mean": 12652.182,
"stdev": 3231.342,
"min": 9526.004,
"max": 15979.309,
"ci95": 8027.746
},
"startup.world_ms": {
"n": 3,
"mean": 31329.516,
"stdev": 10016.129,
"min": 20777.004,
"max": 40705.309,
"ci95": 24883.451
},
"chunks.village.load_ms": {
"n": 3,
"mean": 12623.084,
"stdev": 4958.724,
"min": 7251.986,
"max": 17026.894,
"ci95": 12319.147
},
"fps.village.avg_fps": {
"n": 3,
"mean": 92.729,
"stdev": 58.527,
"min": 28.713,
"max": 143.496,
"ci95": 145.402
},
"fps.village.low_1pct_fps": {
"n": 3,
"mean": 16.52,
"stdev": 10.949,
"min": 4.001,
"max": 24.308,
"ci95": 27.2
},
"fps.village.low_01pct_fps": {
"n": 3,
"mean": 11.515,
"stdev": 7.155,
"min": 3.549,
"max": 17.394,
"ci95": 17.774
},
"memory.village.rss_mb": {
"n": 3,
"mean": 1834.469,
"stdev": 329.198,
"min": 1455.688,
"max": 2051.516,
"ci95": 817.839
},
"tick.village.client_ms": {
"n": 3,
"mean": 1.903,
"stdev": 1.114,
"min": 1.131,
"max": 3.18,
"ci95": 2.767
},
"chunks.forest.load_ms": {
"n": 3,
"mean": 14590.694,
"stdev": 3260.615,
"min": 10942.613,
"max": 17221.108,
"ci95": 8100.47
},
"fps.forest.avg_fps": {
"n": 3,
"mean": 106.817,
"stdev": 104.558,
"min": 43.857,
"max": 227.513,
"ci95": 259.759
},
"fps.forest.low_1pct_fps": {
"n": 3,
"mean": 23.0,
"stdev": 26.394,
"min": 7.338,
"max": 53.473,
"ci95": 65.57
},
"fps.forest.low_01pct_fps": {
"n": 3,
"mean": 14.841,
"stdev": 15.773,
"min": 5.157,
"max": 33.042,
"ci95": 39.186
},
"memory.forest.rss_mb": {
"n": 3,
"mean": 1814.245,
"stdev": 154.974,
"min": 1635.453,
"max": 1910.125,
"ci95": 385.007
},
"tick.forest.client_ms": {
"n": 3,
"mean": 1.452,
"stdev": 0.542,
"min": 0.826,
"max": 1.777,
"ci95": 1.346
},
"chunks.ocean.load_ms": {
"n": 3,
"mean": 13309.049,
"stdev": 8088.157,
"min": 6394.403,
"max": 22203.194,
"ci95": 20093.716
},
"fps.ocean.avg_fps": {
"n": 3,
"mean": 164.405,
"stdev": 141.4,
"min": 62.162,
"max": 325.77,
"ci95": 351.285
},
"fps.ocean.low_1pct_fps": {
"n": 3,
"mean": 36.242,
"stdev": 37.051,
"min": 14.736,
"max": 79.024,
"ci95": 92.047
},
"fps.ocean.low_01pct_fps": {
"n": 3,
"mean": 20.898,
"stdev": 17.899,
"min": 8.855,
"max": 41.466,
"ci95": 44.468
},
"memory.ocean.rss_mb": {
"n": 3,
"mean": 1724.453,
"stdev": 347.692,
"min": 1323.5,
"max": 1942.734,
"ci95": 863.784
},
"tick.ocean.client_ms": {
"n": 3,
"mean": 0.866,
"stdev": 0.248,
"min": 0.58,
"max": 1.03,
"ci95": 0.617
},
"chunks.mountain.load_ms": {
"n": 3,
"mean": 17989.43,
"stdev": 3969.295,
"min": 13444.423,
"max": 20774.261,
"ci95": 9861.07
},
"fps.mountain.avg_fps": {
"n": 3,
"mean": 162.084,
"stdev": 160.057,
"min": 68.44,
"max": 346.896,
"ci95": 397.635
},
"fps.mountain.low_1pct_fps": {
"n": 3,
"mean": 33.74,
"stdev": 36.146,
"min": 11.158,
"max": 75.429,
"ci95": 89.798
},
"fps.mountain.low_01pct_fps": {
"n": 3,
"mean": 17.194,
"stdev": 14.232,
"min": 7.903,
"max": 33.579,
"ci95": 35.357
},
"memory.mountain.rss_mb": {
"n": 3,
"mean": 1977.602,
"stdev": 108.627,
"min": 1872.516,
"max": 2089.453,
"ci95": 269.866
},
"tick.mountain.client_ms": {
"n": 3,
"mean": 0.772,
"stdev": 0.332,
"min": 0.463,
"max": 1.123,
"ci95": 0.825
},
"memory.rss_peak_mb": {
"n": 3,
"mean": 2135.313,
"stdev": 54.617,
"min": 2072.344,
"max": 2169.828,
"ci95": 135.686
},
"memory.rss_steady_mb": {
"n": 3,
"mean": 1836.44,
"stdev": 223.694,
"min": 1578.141,
"max": 1965.781,
"ci95": 555.732
},
"memory.footprint_peak_mb": {
"n": 3,
"mean": 3253.456,
"stdev": 68.323,
"min": 3178.409,
"max": 3312.05,
"ci95": 169.737
},
"memory.footprint_steady_mb": {
"n": 3,
"mean": 3144.363,
"stdev": 69.868,
"min": 3069.394,
"max": 3207.66,
"ci95": 173.576
}
},
"frames": [
{
"phase": "village",
"repeat": 0,
"frames": 1272,
"seconds": 12.002,
"avg_fps": 105.979,
"low_1pct_fps": 21.25,
"low_01pct_fps": 17.394,
"p50_ms": 7.527,
"p95_ms": 22.34,
"p99_ms": 40.461,
"p999_ms": 54.28,
"max_ms": 60.7,
"histogram": [
0,
0,
0,
56,
161,
170,
180,
167,
184,
118,
71,
61,
26,
25,
28,
12,
10,
3,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "village",
"repeat": 1,
"frames": 1723,
"seconds": 12.007,
"avg_fps": 143.496,
"low_1pct_fps": 24.308,
"low_01pct_fps": 13.602,
"p50_ms": 5.317,
"p95_ms": 16.181,
"p99_ms": 29.771,
"p999_ms": 56.832,
"max_ms": 90.209,
"histogram": [
0,
0,
63,
413,
271,
273,
185,
148,
112,
89,
47,
43,
28,
22,
18,
4,
5,
1,
1,
0,
0,
0,
0,
0
]
},
{
"phase": "village",
"repeat": 2,
"frames": 346,
"seconds": 12.05,
"avg_fps": 28.713,
"low_1pct_fps": 4.001,
"low_01pct_fps": 3.549,
"p50_ms": 23.684,
"p95_ms": 110.057,
"p99_ms": 225.236,
"p999_ms": 281.776,
"max_ms": 281.776,
"histogram": [
0,
0,
0,
4,
8,
6,
6,
12,
21,
20,
23,
25,
24,
32,
50,
28,
24,
27,
17,
11,
6,
2,
0,
0
]
},
{
"phase": "forest",
"repeat": 0,
"frames": 589,
"seconds": 12.001,
"avg_fps": 49.081,
"low_1pct_fps": 8.19,
"low_01pct_fps": 6.325,
"p50_ms": 15.443,
"p95_ms": 53.004,
"p99_ms": 94.69,
"p999_ms": 158.114,
"max_ms": 158.114,
"histogram": [
0,
0,
0,
2,
7,
20,
30,
46,
53,
48,
56,
62,
61,
66,
63,
18,
22,
20,
10,
4,
1,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 1,
"frames": 2731,
"seconds": 12.004,
"avg_fps": 227.513,
"low_1pct_fps": 53.473,
"low_01pct_fps": 33.042,
"p50_ms": 3.801,
"p95_ms": 7.955,
"p99_ms": 14.177,
"p999_ms": 24.479,
"max_ms": 38.218,
"histogram": [
0,
0,
526,
1157,
432,
257,
151,
88,
46,
32,
13,
15,
6,
6,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 2,
"frames": 527,
"seconds": 12.016,
"avg_fps": 43.857,
"low_1pct_fps": 7.338,
"low_01pct_fps": 5.157,
"p50_ms": 16.784,
"p95_ms": 57.353,
"p99_ms": 111.984,
"p999_ms": 193.905,
"max_ms": 193.905,
"histogram": [
0,
0,
0,
1,
2,
9,
16,
29,
40,
61,
50,
54,
52,
62,
57,
35,
28,
11,
13,
5,
2,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 0,
"frames": 746,
"seconds": 12.001,
"avg_fps": 62.162,
"low_1pct_fps": 14.965,
"low_01pct_fps": 12.372,
"p50_ms": 13.76,
"p95_ms": 35.144,
"p99_ms": 57.63,
"p999_ms": 80.827,
"max_ms": 80.827,
"histogram": [
0,
0,
2,
13,
12,
41,
37,
53,
67,
82,
80,
99,
82,
76,
58,
17,
11,
12,
4,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 1,
"frames": 3910,
"seconds": 12.002,
"avg_fps": 325.77,
"low_1pct_fps": 79.024,
"low_01pct_fps": 41.466,
"p50_ms": 2.685,
"p95_ms": 5.125,
"p99_ms": 8.342,
"p999_ms": 20.782,
"max_ms": 30.571,
"histogram": [
0,
78,
2526,
892,
203,
95,
49,
27,
13,
11,
7,
3,
2,
3,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 2,
"frames": 1268,
"seconds": 12.044,
"avg_fps": 105.282,
"low_1pct_fps": 14.736,
"low_01pct_fps": 8.855,
"p50_ms": 6.542,
"p95_ms": 25.245,
"p99_ms": 50.465,
"p999_ms": 79.065,
"max_ms": 146.809,
"histogram": [
0,
0,
4,
171,
190,
169,
167,
133,
105,
93,
53,
43,
35,
41,
26,
13,
11,
10,
3,
1,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 0,
"frames": 822,
"seconds": 12.011,
"avg_fps": 68.44,
"low_1pct_fps": 14.632,
"low_01pct_fps": 10.101,
"p50_ms": 11.396,
"p95_ms": 35.387,
"p99_ms": 55.24,
"p999_ms": 99.005,
"max_ms": 99.005,
"histogram": [
0,
0,
0,
10,
42,
62,
55,
86,
89,
97,
64,
73,
74,
72,
48,
21,
17,
8,
4,
0,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 1,
"frames": 4165,
"seconds": 12.006,
"avg_fps": 346.896,
"low_1pct_fps": 75.429,
"low_01pct_fps": 33.579,
"p50_ms": 2.541,
"p95_ms": 4.838,
"p99_ms": 7.998,
"p999_ms": 20.209,
"max_ms": 53.577,
"histogram": [
0,
640,
2307,
855,
178,
93,
34,
22,
15,
3,
3,
8,
2,
2,
2,
0,
0,
1,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 2,
"frames": 851,
"seconds": 12.0,
"avg_fps": 70.916,
"low_1pct_fps": 11.158,
"low_01pct_fps": 7.903,
"p50_ms": 10.128,
"p95_ms": 36.498,
"p99_ms": 68.434,
"p999_ms": 126.541,
"max_ms": 126.541,
"histogram": [
0,
0,
0,
38,
61,
87,
76,
69,
84,
100,
63,
53,
68,
53,
48,
15,
9,
16,
9,
2,
0,
0,
0,
0
]
}
],
"label": "vanilla-macmini"
}
+771
View File
@@ -0,0 +1,771 @@
{
"format": "horizon-benchmark-report",
"version": 1,
"kind": "game",
"created": "2026-11-04T13:08:37Z",
"app": {
"name": "minecraft",
"version": "26.3",
"mods": [
{
"name": "fabric-loader",
"version": "0.19.5"
}
]
},
"hardware": {
"os": "macos",
"arch": "aarch64",
"cpu_threads": 14,
"os_version": "27.0.1",
"cpu": "Apple M4 Pro",
"ram_mb": 65536,
"gpu": {
"name": "Apple M4 Pro",
"vendor": "Apple",
"driver": "4.1 Metal - 91.7",
"backend": "opengl",
"kind": ""
}
},
"conditions": {
"scenario": "perf_bench:village,forest,ocean,mountain",
"seed": "1234",
"render_distance": 32,
"simulation_distance": 12,
"vsync": false,
"offscreen": false,
"repeats": 3,
"warmup_s": 2.0,
"load_avg_1m": 18.159,
"window": [
1280,
720
]
},
"metrics": {
"startup.title_ms": {
"n": 3,
"mean": 8607.88,
"stdev": 949.596,
"min": 8010.323,
"max": 9702.854,
"ci95": 2359.119
},
"startup.world_ms": {
"n": 3,
"mean": 44182.88,
"stdev": 4031.933,
"min": 40172.323,
"max": 48235.854,
"ci95": 10016.685
},
"chunks.village.load_ms": {
"n": 3,
"mean": 17227.171,
"stdev": 5351.234,
"min": 13892.279,
"max": 23399.566,
"ci95": 13294.274
},
"fps.village.avg_fps": {
"n": 3,
"mean": 76.237,
"stdev": 45.661,
"min": 28.922,
"max": 120.041,
"ci95": 113.437
},
"fps.village.low_1pct_fps": {
"n": 3,
"mean": 17.319,
"stdev": 12.99,
"min": 5.593,
"max": 31.283,
"ci95": 32.272
},
"fps.village.low_01pct_fps": {
"n": 3,
"mean": 12.642,
"stdev": 9.463,
"min": 4.308,
"max": 22.93,
"ci95": 23.51
},
"memory.village.rss_mb": {
"n": 3,
"mean": 2674.987,
"stdev": 30.71,
"min": 2641.352,
"max": 2701.531,
"ci95": 76.294
},
"tick.village.client_ms": {
"n": 3,
"mean": 1.341,
"stdev": 0.407,
"min": 0.924,
"max": 1.737,
"ci95": 1.012
},
"chunks.forest.load_ms": {
"n": 3,
"mean": 34112.389,
"stdev": 19305.487,
"min": 22633.094,
"max": 56401.09,
"ci95": 47961.36
},
"fps.forest.avg_fps": {
"n": 3,
"mean": 72.848,
"stdev": 51.859,
"min": 18.307,
"max": 121.528,
"ci95": 128.837
},
"fps.forest.low_1pct_fps": {
"n": 3,
"mean": 22.096,
"stdev": 20.299,
"min": 3.973,
"max": 44.03,
"ci95": 50.429
},
"fps.forest.low_01pct_fps": {
"n": 3,
"mean": 16.093,
"stdev": 14.608,
"min": 3.688,
"max": 32.194,
"ci95": 36.291
},
"memory.forest.rss_mb": {
"n": 3,
"mean": 2519.729,
"stdev": 82.097,
"min": 2426.297,
"max": 2580.328,
"ci95": 203.957
},
"tick.forest.client_ms": {
"n": 3,
"mean": 1.115,
"stdev": 0.411,
"min": 0.726,
"max": 1.545,
"ci95": 1.02
},
"chunks.ocean.load_ms": {
"n": 3,
"mean": 19066.516,
"stdev": 9372.33,
"min": 13163.781,
"max": 29873.383,
"ci95": 23284.039
},
"fps.ocean.avg_fps": {
"n": 3,
"mean": 69.735,
"stdev": 46.656,
"min": 16.524,
"max": 103.635,
"ci95": 115.909
},
"fps.ocean.low_1pct_fps": {
"n": 3,
"mean": 17.636,
"stdev": 13.616,
"min": 3.179,
"max": 30.217,
"ci95": 33.827
},
"fps.ocean.low_01pct_fps": {
"n": 3,
"mean": 12.115,
"stdev": 10.798,
"min": 2.584,
"max": 23.842,
"ci95": 26.825
},
"memory.ocean.rss_mb": {
"n": 3,
"mean": 2557.143,
"stdev": 84.375,
"min": 2463.781,
"max": 2627.945,
"ci95": 209.616
},
"tick.ocean.client_ms": {
"n": 3,
"mean": 1.056,
"stdev": 0.233,
"min": 0.815,
"max": 1.281,
"ci95": 0.58
},
"chunks.mountain.load_ms": {
"n": 3,
"mean": 62214.712,
"stdev": 4884.13,
"min": 58937.045,
"max": 67828.14,
"ci95": 12133.83
},
"fps.mountain.avg_fps": {
"n": 3,
"mean": 51.809,
"stdev": 7.118,
"min": 45.235,
"max": 59.369,
"ci95": 17.685
},
"fps.mountain.low_1pct_fps": {
"n": 3,
"mean": 6.336,
"stdev": 1.097,
"min": 5.545,
"max": 7.588,
"ci95": 2.725
},
"fps.mountain.low_01pct_fps": {
"n": 3,
"mean": 3.458,
"stdev": 0.756,
"min": 2.827,
"max": 4.296,
"ci95": 1.878
},
"memory.mountain.rss_mb": {
"n": 3,
"mean": 2604.227,
"stdev": 15.043,
"min": 2588.234,
"max": 2618.094,
"ci95": 37.371
},
"tick.mountain.client_ms": {
"n": 3,
"mean": 0.957,
"stdev": 0.03,
"min": 0.926,
"max": 0.985,
"ci95": 0.074
},
"memory.rss_peak_mb": {
"n": 3,
"mean": 2731.016,
"stdev": 56.767,
"min": 2688.516,
"max": 2795.484,
"ci95": 141.03
},
"memory.rss_steady_mb": {
"n": 3,
"mean": 2577.339,
"stdev": 77.295,
"min": 2488.203,
"max": 2625.875,
"ci95": 192.028
},
"memory.footprint_peak_mb": {
"n": 3,
"mean": 4612.571,
"stdev": 20.245,
"min": 4595.363,
"max": 4634.879,
"ci95": 50.296
},
"memory.footprint_steady_mb": {
"n": 3,
"mean": 4271.925,
"stdev": 26.308,
"min": 4246.207,
"max": 4298.785,
"ci95": 65.357
}
},
"frames": [
{
"phase": "village",
"repeat": 0,
"frames": 349,
"seconds": 12.067,
"avg_fps": 28.922,
"low_1pct_fps": 5.593,
"low_01pct_fps": 4.308,
"p50_ms": 24.684,
"p95_ms": 92.764,
"p99_ms": 150.338,
"p999_ms": 232.136,
"max_ms": 232.136,
"histogram": [
0,
0,
0,
0,
0,
0,
2,
3,
13,
17,
26,
31,
40,
46,
50,
32,
25,
20,
30,
10,
4,
0,
0,
0
]
},
{
"phase": "village",
"repeat": 1,
"frames": 1441,
"seconds": 12.004,
"avg_fps": 120.041,
"low_1pct_fps": 31.283,
"low_01pct_fps": 22.93,
"p50_ms": 7.267,
"p95_ms": 13.622,
"p99_ms": 23.449,
"p999_ms": 42.564,
"max_ms": 44.657,
"histogram": [
0,
0,
0,
0,
0,
64,
543,
397,
218,
100,
54,
24,
20,
7,
7,
5,
2,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "village",
"repeat": 2,
"frames": 958,
"seconds": 12.013,
"avg_fps": 79.749,
"low_1pct_fps": 15.082,
"low_01pct_fps": 10.689,
"p50_ms": 9.138,
"p95_ms": 28.848,
"p99_ms": 52.247,
"p999_ms": 93.55,
"max_ms": 93.55,
"histogram": [
0,
0,
0,
0,
0,
19,
144,
232,
148,
111,
64,
56,
59,
57,
32,
17,
9,
6,
4,
0,
0,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 0,
"frames": 220,
"seconds": 12.017,
"avg_fps": 18.307,
"low_1pct_fps": 3.973,
"low_01pct_fps": 3.688,
"p50_ms": 40.635,
"p95_ms": 157.363,
"p99_ms": 235.253,
"p999_ms": 271.153,
"max_ms": 271.153,
"histogram": [
0,
0,
0,
0,
0,
0,
0,
0,
1,
3,
6,
14,
17,
25,
25,
17,
27,
33,
24,
16,
11,
1,
0,
0
]
},
{
"phase": "forest",
"repeat": 1,
"frames": 1459,
"seconds": 12.005,
"avg_fps": 121.528,
"low_1pct_fps": 44.03,
"low_01pct_fps": 32.194,
"p50_ms": 7.381,
"p95_ms": 12.386,
"p99_ms": 18.354,
"p999_ms": 29.428,
"max_ms": 32.695,
"histogram": [
0,
0,
0,
0,
0,
0,
357,
642,
300,
80,
28,
28,
14,
7,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "forest",
"repeat": 2,
"frames": 945,
"seconds": 12.006,
"avg_fps": 78.709,
"low_1pct_fps": 18.284,
"low_01pct_fps": 12.397,
"p50_ms": 9.554,
"p95_ms": 27.657,
"p99_ms": 43.253,
"p999_ms": 80.663,
"max_ms": 80.663,
"histogram": [
0,
0,
0,
0,
0,
0,
18,
304,
191,
119,
67,
59,
53,
70,
34,
15,
10,
3,
2,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 0,
"frames": 201,
"seconds": 12.164,
"avg_fps": 16.524,
"low_1pct_fps": 3.179,
"low_01pct_fps": 2.584,
"p50_ms": 44.933,
"p95_ms": 155.019,
"p99_ms": 263.919,
"p999_ms": 387.044,
"max_ms": 387.044,
"histogram": [
0,
0,
0,
0,
0,
0,
0,
0,
1,
2,
4,
7,
20,
8,
29,
18,
25,
29,
29,
17,
8,
4,
0,
0
]
},
{
"phase": "ocean",
"repeat": 1,
"frames": 1244,
"seconds": 12.004,
"avg_fps": 103.635,
"low_1pct_fps": 30.217,
"low_01pct_fps": 23.842,
"p50_ms": 8.349,
"p95_ms": 17.445,
"p99_ms": 28.276,
"p999_ms": 38.037,
"max_ms": 45.85,
"histogram": [
0,
0,
0,
0,
0,
0,
162,
453,
312,
129,
71,
47,
32,
18,
16,
3,
1,
0,
0,
0,
0,
0,
0,
0
]
},
{
"phase": "ocean",
"repeat": 2,
"frames": 1069,
"seconds": 12.005,
"avg_fps": 89.047,
"low_1pct_fps": 19.512,
"low_01pct_fps": 9.92,
"p50_ms": 9.541,
"p95_ms": 20.819,
"p99_ms": 31.409,
"p999_ms": 99.668,
"max_ms": 101.942,
"histogram": [
0,
0,
0,
0,
0,
0,
64,
266,
283,
160,
112,
74,
51,
33,
17,
4,
1,
2,
1,
1,
0,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 0,
"frames": 551,
"seconds": 12.181,
"avg_fps": 45.235,
"low_1pct_fps": 5.545,
"low_01pct_fps": 3.252,
"p50_ms": 14.921,
"p95_ms": 50.78,
"p99_ms": 105.154,
"p999_ms": 307.476,
"max_ms": 307.476,
"histogram": [
0,
0,
0,
0,
0,
0,
0,
0,
42,
137,
72,
58,
50,
47,
57,
39,
20,
15,
8,
3,
2,
1,
0,
0
]
},
{
"phase": "mountain",
"repeat": 1,
"frames": 718,
"seconds": 12.094,
"avg_fps": 59.369,
"low_1pct_fps": 7.588,
"low_01pct_fps": 4.296,
"p50_ms": 12.178,
"p95_ms": 38.273,
"p99_ms": 65.694,
"p999_ms": 232.789,
"max_ms": 232.789,
"histogram": [
0,
0,
0,
0,
0,
0,
0,
0,
140,
202,
115,
72,
48,
47,
43,
19,
19,
6,
4,
0,
3,
0,
0,
0
]
},
{
"phase": "mountain",
"repeat": 2,
"frames": 610,
"seconds": 12.003,
"avg_fps": 50.822,
"low_1pct_fps": 5.875,
"low_01pct_fps": 2.827,
"p50_ms": 13.894,
"p95_ms": 44.208,
"p99_ms": 75.023,
"p999_ms": 353.686,
"max_ms": 353.686,
"histogram": [
0,
0,
0,
0,
0,
0,
0,
0,
67,
115,
125,
88,
55,
54,
43,
25,
13,
15,
7,
0,
1,
2,
0,
0
]
}
],
"label": "vanilla-macmini"
}
+5
View File
@@ -0,0 +1,5 @@
# `keys.contains(&KeyCode::ShiftLeft)` reads a mapping by its default key: ask by `Action`, so the
# mapping is named and every device that can hold it counts.
disallowed-methods = [
{ path = "horizon_client_input::held::HeldKeys::contains", reason = "use `held(Action::..)`, or `raw` for a key that is no mapping's default", allow-invalid = true },
]
+1 -1
View File
@@ -93,7 +93,7 @@ pub fn kind_of(path: &Path) -> Option<Kind> {
"hmod" => Some(Kind::Mod),
"hnmod" => Some(Kind::NativeMod),
"hpack" => Some(Kind::Modpack),
"zip" => Some(Kind::ResourcePack),
"zip" => Some(horizon_mods::index::zip_kind(path)),
"hshader" => Some(Kind::Shader),
_ => None,
}
+28 -7
View File
@@ -489,15 +489,36 @@ pub fn parse_duration(text: &str) -> Option<i64> {
(count > 0).then(|| count.checked_mul(unit)).flatten()
}
/// `millis` for players, rounded up: minutes up to an hour, hours up to two days, then days.
pub fn duration_text(millis: i64) -> String {
let up = |unit: i64| (millis + unit - 1) / unit;
let (count, unit) = if millis <= 60 * MINUTE {
(up(MINUTE), "minute")
/// The unit used when presenting a moderation duration to a player.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum DurationUnit {
Minute,
Hour,
Day,
}
/// A duration's rounded count and unit, shared by logs and translated replies.
pub fn duration_parts(millis: i64) -> (i64, DurationUnit) {
let (unit, kind) = if millis <= 60 * MINUTE {
(MINUTE, DurationUnit::Minute)
} else if millis <= 48 * 60 * MINUTE {
(up(60 * MINUTE), "hour")
(60 * MINUTE, DurationUnit::Hour)
} else {
(up(24 * 60 * MINUTE), "day")
(24 * 60 * MINUTE, DurationUnit::Day)
};
(
millis.div_euclid(unit) + i64::from(millis.rem_euclid(unit) > 0),
kind,
)
}
/// `millis` for logs, rounded up: minutes up to an hour, hours up to two days, then days.
pub fn duration_text(millis: i64) -> String {
let (count, unit) = duration_parts(millis);
let unit = match unit {
DurationUnit::Minute => "minute",
DurationUnit::Hour => "hour",
DurationUnit::Day => "day",
};
format!("{count} {unit}{}", if count == 1 { "" } else { "s" })
}
+16
View File
@@ -327,3 +327,19 @@ fn an_allow_line_without_letters_allows_nothing() {
assert!(f.matches("nigger"), "{line}");
}
}
#[test]
fn duration_parts_preserve_rounding_without_overflow() {
for (millis, expected) in [
(1, (1, DurationUnit::Minute)),
(60_000, (1, DurationUnit::Minute)),
(61_000, (2, DurationUnit::Minute)),
(3_600_000, (60, DurationUnit::Minute)),
(3_600_001, (2, DurationUnit::Hour)),
(172_800_000, (48, DurationUnit::Hour)),
(172_800_001, (3, DurationUnit::Day)),
(i64::MAX, (106_751_991_168, DurationUnit::Day)),
] {
assert_eq!(duration_parts(millis), expected);
}
}
@@ -143,7 +143,9 @@ impl<'a> Fields<'a> {
/// `RandomizableContainer.tryLoadLootTable` / `trySaveLootTable`; true when the
/// block entity has a loot table (and so saves no items).
fn loot_table(&mut self) -> bool {
let Some(table) = text(self.input.get("LootTable")) else {
let Some(table) =
text(self.input.get("LootTable")).and_then(|id| crate::identifier::normalize_id(&id))
else {
return false;
};
self.put("LootTable", string(&table));
@@ -905,6 +907,16 @@ mod tests {
assert_eq!(out.get("LootTable"), Some(&string("minecraft:chests/x")));
}
#[test]
fn invalid_loot_table_leaves_items_intact() {
let out = canon(
"{id:\"minecraft:barrel\",x:1,y:2,z:3,LootTable:\"INVALID TABLE\",\
Items:[{Slot:0b,id:\"minecraft:stone\",count:1}]}",
);
assert!(out.get("Items").is_some());
assert!(out.get("LootTable").is_none());
}
#[test]
fn items_are_validated_and_sorted_by_slot() {
let out = canon(
+5 -3
View File
@@ -207,9 +207,11 @@ fn style_flag(v: Option<&Value>) -> Option<bool> {
}
}
fn untrusted_http_url(url: &str) -> bool {
// ExtraCodecs.UNTRUSTED_URI / Util.parseAndValidateUntrustedUri: http and
// https only, scheme case-insensitive.
/// ExtraCodecs.UNTRUSTED_URI / Util.parseAndValidateUntrustedUri: http and
/// https only, scheme case-insensitive. Every `open_url` a server sends must
/// pass it: anything else (`file:`, a UNC path, a custom protocol handler)
/// could start a program through the system's URL handler.
pub fn untrusted_http_url(url: &str) -> bool {
url.split_once(':').is_some_and(|(scheme, _)| {
scheme.eq_ignore_ascii_case("http") || scheme.eq_ignore_ascii_case("https")
})
+192 -3
View File
@@ -388,6 +388,36 @@ pub fn apply_deprecated(map: &mut HashMap<String, String>, json: &[u8]) {
}
}
/// `Language.loadFromJson` for one `lang/<code>.json`: its entries go into `map` in file order.
/// A file that is plain JSON reads as before; any other goes through Gson's lenient reader
/// (`#`, `//` and `/* */` comments, unquoted or single-quoted names and values, raw control
/// characters in strings, `=` or `=>` and `;`), which vanilla reads lang files with (expected
/// from `Language.loadFromJson`, Gson). A file that is not JSON even so adds nothing; a value
/// that is not a string, number or boolean (`GsonHelper.convertToString`) ends the file there.
fn read_lang_file(bytes: &[u8], map: &mut HashMap<String, String>) {
use horizon_world::datafix::json::{Json, parse_lenient};
if let Ok(entries) = serde_json::from_slice::<HashMap<String, String>>(bytes) {
map.extend(entries);
return;
}
let text = String::from_utf8_lossy(bytes);
// Gson's JsonReader skips a leading byte order mark.
let text = text.strip_prefix('\u{feff}').unwrap_or(&text);
let utf16: Vec<u16> = text.encode_utf16().collect();
let Some(Json::Obj(entries)) = parse_lenient(&utf16) else {
return;
};
for (key, value) in entries {
let value = match value {
Json::Str(s) => String::from_utf16_lossy(&s),
Json::Num(n) => n,
Json::Bool(b) => b.to_string(),
Json::Null | Json::Arr(_) | Json::Obj(_) => break,
};
map.insert(String::from_utf16_lossy(&key), value);
}
}
impl Language {
/// ClientLanguage.loadFrom: en_us first, then the selected language, each
/// from every namespace and every source in priority order (later sources
@@ -413,9 +443,7 @@ impl Language {
else {
continue;
};
if let Ok(entries) = serde_json::from_slice::<HashMap<String, String>>(&bytes) {
map.extend(entries);
}
read_lang_file(&bytes, &mut map);
}
}
}
@@ -875,4 +903,165 @@ mod tests {
["en_us", "fr_fr"]
);
}
fn read(body: &str) -> HashMap<String, String> {
let mut map = HashMap::new();
read_lang_file(body.as_bytes(), &mut map);
map
}
fn entries(pairs: &[(&str, &str)]) -> HashMap<String, String> {
pairs
.iter()
.map(|(k, v)| ((*k).to_owned(), (*v).to_owned()))
.collect()
}
#[test]
fn a_plain_json_lang_file_reads_as_before() {
let body = "{\"a\": \"Apple \\\"quoted\\\" \\u00e9\", \"b\": \"\", \"a\": \"Again\"}";
let strict: HashMap<String, String> = serde_json::from_str(body).unwrap();
assert_eq!(read(body), strict);
assert_eq!(read(body), entries(&[("a", "Again"), ("b", "")]));
}
#[test]
fn lang_files_read_with_comments() {
let want = entries(&[("a", "Apple"), ("b", "Banana # not a comment // either")]);
for body in [
"# header\n{\n# a comment\n\"a\": \"Apple\",\n\"b\": \"Banana # not a comment // either\"\n}\n",
"// header\n{\"a\": \"Apple\", // after\n\"b\": \"Banana # not a comment // either\"}",
"/* header\n over lines */{\"a\": /* inline */ \"Apple\", \"b\": \"Banana # not a comment // either\"}",
] {
assert_eq!(read(body), want, "{body}");
}
}
#[test]
fn lang_files_read_unquoted_and_single_quoted_names_and_values() {
assert_eq!(
read("{a: 'Apple', 'b': \"Banana\", c: Cherry}"),
entries(&[("a", "Apple"), ("b", "Banana"), ("c", "Cherry")])
);
// A single-quoted string may hold a double quote, and the reverse.
assert_eq!(
read("{'a': 'say \"hi\"', \"b\": \"it's\"}"),
entries(&[("a", "say \"hi\""), ("b", "it's")])
);
}
#[test]
fn lang_files_read_raw_control_characters_in_strings() {
assert_eq!(
read("{\"a\": \"tab\there\", \"b\": \"two\nlines\"}"),
entries(&[("a", "tab\there"), ("b", "two\nlines")])
);
}
#[test]
fn lang_files_read_gson_separators_and_a_byte_order_mark() {
assert_eq!(
read("\u{feff}{\"a\" = \"Apple\"; \"b\" => \"Banana\"}"),
entries(&[("a", "Apple"), ("b", "Banana")])
);
// A trailing comma before `}` is not JSON even to Gson's lenient reader.
assert_eq!(read("{# c\n\"a\": \"Apple\",}"), HashMap::new());
}
#[test]
fn numbers_and_booleans_read_as_their_text() {
// GsonHelper.convertToString: a primitive reads as its text.
assert_eq!(
read("{\"a\": 1.50, \"b\": true, \"c\": -2e3}"),
entries(&[("a", "1.50"), ("b", "true"), ("c", "-2e3")])
);
}
#[test]
fn a_value_that_is_no_text_ends_the_file_there() {
assert_eq!(
read("# c\n{\"a\": \"Apple\", \"b\": [\"x\"], \"c\": \"Cherry\"}"),
entries(&[("a", "Apple")])
);
assert_eq!(read("{\"a\": null, \"b\": \"Banana\"}"), HashMap::new());
}
#[test]
fn a_lang_file_that_is_not_json_adds_nothing() {
for body in [
"# c\n{\"a\": \"Apple\"",
"[\"a\"]",
"\"a\"",
"",
"{\"a\": \"Apple\"} {",
] {
assert_eq!(read(body), HashMap::new(), "{body:?}");
}
}
#[test]
fn a_pack_lang_file_with_comments_layers_over_english() {
let base = Mem(HashMap::from([(
"assets/minecraft/lang/en_us.json".into(),
br#"{"a":"Apple","b":"Banana"}"#.to_vec(),
)]));
let pack = Mem(HashMap::from([(
"assets/minecraft/lang/fr_fr.json".into(),
b"{\n# Fruits\n\"a\": \"Pomme\"\n}\n".to_vec(),
)]));
let sources: [&dyn ResourceSource; 2] = [&base, &pack];
let fr = Language::load(&sources, "fr_fr");
assert_eq!(fr.get("a"), Some("Pomme"));
assert_eq!(fr.get("b"), Some("Banana"));
}
/// Every lang file of a downloaded pack, e.g. BACAP Language Pack:
/// `HORIZON_LANG_PACK_DIR=<pack>/assets/minecraft/lang cargo test -p horizon-client-core
/// lang::tests::every_lang_file_of_a_pack_reads -- --ignored --nocapture`.
#[test]
#[ignore = "needs a downloaded pack in HORIZON_LANG_PACK_DIR"]
fn every_lang_file_of_a_pack_reads() {
let Ok(dir) = std::env::var("HORIZON_LANG_PACK_DIR") else {
return;
};
let mut failed = Vec::new();
let mut paths: Vec<_> = std::fs::read_dir(dir)
.unwrap()
.map(|e| e.unwrap().path())
.collect();
paths.sort();
for path in paths {
let bytes = std::fs::read(&path).unwrap();
let strict = serde_json::from_slice::<HashMap<String, String>>(&bytes).is_ok();
let mut map = HashMap::new();
read_lang_file(&bytes, &mut map);
// An independent count: the distinct `"name":` that start a line.
let text = String::from_utf8_lossy(&bytes);
let names: std::collections::HashSet<&str> = text
.lines()
.filter_map(|line| {
let rest = line.trim_start().strip_prefix('"')?;
let mut escaped = false;
let end = rest.char_indices().find_map(|(i, c)| {
let close = c == '"' && !escaped;
escaped = c == '\\' && !escaped;
close.then_some(i)
})?;
rest[end + 1..]
.trim_start()
.starts_with(':')
.then(|| &rest[..end])
})
.collect();
println!(
"{}: strict {strict}, {} keys, {} names",
path.display(),
map.len(),
names.len()
);
if map.is_empty() || map.len() != names.len() {
failed.push(path);
}
}
assert!(failed.is_empty(), "{failed:?}");
}
}
+215 -34
View File
@@ -79,28 +79,65 @@ fn elements(tag: &Tag) -> Option<Vec<Tag>> {
_ => return None,
})
}
fn number(t: &Tag) -> Option<i64> {
match t {
Tag::Byte(v) => Some(i64::from(*v)),
Tag::Short(v) => Some(i64::from(*v)),
Tag::Int(v) => Some(i64::from(*v)),
Tag::Long(v) => Some(*v),
_ => None,
/// `DoubleTag.intValue` / `FloatTag.intValue` floor before the i32 conversion;
/// integral tags use their intValue narrowing. Byte arrays then keep the low byte.
fn int_value(t: &Tag) -> Option<i32> {
Some(match t {
Tag::Byte(v) => i32::from(*v),
Tag::Short(v) => i32::from(*v),
Tag::Int(v) => *v,
Tag::Long(v) => *v as i32,
Tag::Float(v) => f32::from_bits(*v).floor() as i32,
Tag::Double(v) => f64::from_bits(*v).floor() as i32,
_ => return None,
})
}
/// `FloatTag.longValue` truncates; `DoubleTag.longValue` floors before narrowing.
fn long_value(t: &Tag) -> Option<i64> {
Some(match t {
Tag::Byte(v) => i64::from(*v),
Tag::Short(v) => i64::from(*v),
Tag::Int(v) => i64::from(*v),
Tag::Long(v) => *v,
// FloatTag.longValue truncates; DoubleTag.longValue floors first.
Tag::Float(v) => f32::from_bits(*v) as i64,
Tag::Double(v) => f64::from_bits(*v).floor() as i64,
_ => return None,
})
}
#[derive(Clone, Copy)]
enum ElementKind {
List,
NumericArray,
}
impl ElementKind {
// Admission only: arrays require NumericTag; lists accept every tag type.
fn accepts(self, value: &Tag) -> bool {
matches!(self, Self::List)
|| matches!(
value,
Tag::Byte(_)
| Tag::Short(_)
| Tag::Int(_)
| Tag::Long(_)
| Tag::Float(_)
| Tag::Double(_)
)
}
}
/// Run `f` over the elements of a list/array, writing array results back.
/// Rust view adapter: run `f` over the elements, then write arrays using their numeric accessor.
/// None when `tag` is not list-like.
fn with_elements<R>(tag: &mut Tag, f: impl FnOnce(&mut Vec<Tag>) -> R) -> Option<R> {
fn with_elements<R>(tag: &mut Tag, f: impl FnOnce(&mut Vec<Tag>, ElementKind) -> R) -> Option<R> {
match tag {
Tag::List(l) => Some(f(l)),
Tag::List(l) => Some(f(l, ElementKind::List)),
Tag::ByteArray(_) | Tag::IntArray(_) | Tag::LongArray(_) => {
let mut v = elements(tag)?;
let r = f(&mut v);
let nums: Vec<i64> = v.iter().filter_map(number).collect();
let r = f(&mut v, ElementKind::NumericArray);
match tag {
Tag::ByteArray(a) => *a = nums.iter().map(|n| *n as u8).collect(),
Tag::IntArray(a) => *a = nums.iter().map(|n| *n as i32).collect(),
Tag::LongArray(a) => *a = nums,
// Float/double byteValue uses intValue's floor, then narrows.
Tag::ByteArray(a) => *a = v.iter().filter_map(int_value).map(|n| n as u8).collect(),
Tag::IntArray(a) => *a = v.iter().filter_map(int_value).collect(),
Tag::LongArray(a) => *a = v.iter().filter_map(long_value).collect(),
_ => {}
}
Some(r)
@@ -157,6 +194,20 @@ impl NbtPath {
pub fn is_empty(&self) -> bool {
self.nodes.is_empty()
}
/// Whether this selects a compound-field chain, including filtered or quoted fields.
/// Matching a root or child does not change that subtree's writer provenance.
pub fn is_field_path(&self, fields: &[&str]) -> bool {
let mut fields = fields.iter();
for node in &self.nodes {
match node {
Node::MatchRoot(_) => {}
Node::Child(name) | Node::MatchChild(name, _)
if fields.next().copied() == Some(name.as_str()) => {}
_ => return false,
}
}
fields.next().is_none()
}
fn not_found(&self, node: usize) -> PathError {
let end = self.ends[node];
PathError::new(
@@ -349,7 +400,7 @@ impl NbtPath {
});
removed
}
/// `insert` (also append and prepend): into every list the path reaches.
/// `NbtPathArgument.NbtPath.insert`: insert accepted tags into every reached collection.
pub fn insert(
&self,
index: i32,
@@ -372,19 +423,23 @@ impl NbtPath {
return;
}
let shown = crate::snbt::to_snbt(target);
let result = with_elements(target, |list| {
let result = with_elements(target, |list, kind| {
let start = if index < 0 {
list.len() as i64 + i64::from(index) + 1
} else {
i64::from(index)
};
let mut any = false;
for (n, v) in values.iter().enumerate() {
let at = start + n as i64;
let mut at = start;
for v in values {
if !kind.accepts(v) {
continue;
}
if at < 0 || at as usize > list.len() {
return Err(CollectionError::InvalidIndex(at as i32));
}
list.insert(at as usize, v.clone());
at += 1;
any = true;
}
Ok(any)
@@ -428,7 +483,8 @@ fn preferred_parent(node: &Node) -> Tag {
_ => Tag::Compound(Compound::new()),
}
}
/// `getOrCreateTag` (or `getTag` without `create`): the children of `parent`.
/// Children of `parent`; the array creation arm follows
/// `NbtPathArgument.AllElementsNode.getOrCreateTag` admission.
fn step_mut(
node: &Node,
parent: &mut Tag,
@@ -468,11 +524,14 @@ fn step_mut(
}
Node::AllElements => {
let make = create;
let _ = with_elements(parent, |list| {
let _ = with_elements(parent, |list, kind| {
if list.is_empty() {
if let Some(make) = make {
list.push(make());
out(&mut list[0]);
let value = make();
if kind.accepts(&value) {
list.push(value);
out(&mut list[0]);
}
}
} else {
for t in list.iter_mut() {
@@ -482,7 +541,7 @@ fn step_mut(
});
}
Node::Index(i) => {
let _ = with_elements(parent, |list| {
let _ = with_elements(parent, |list, _kind| {
let n = list.len() as i64;
let idx = if *i < 0 {
n + i64::from(*i)
@@ -518,7 +577,8 @@ fn step_mut(
}
}
}
/// `Node.setTag`: replace the child(ren) of `parent` with `value`.
/// Element setters follow `NbtPathArgument.AllElementsNode.setTag` and
/// `NbtPathArgument.IndexedElementNode.setTag`; object nodes replace their children.
fn set_tag(node: &Node, parent: &mut Tag, value: &Tag) -> usize {
match node {
Node::Child(name) => {
@@ -538,29 +598,36 @@ fn set_tag(node: &Node, parent: &mut Tag, value: &Tag) -> usize {
}
0
}
Node::AllElements => with_elements(parent, |list| {
if list.is_empty() {
list.push(value.clone());
Node::AllElements => with_elements(parent, |list, kind| {
let len = list.len();
if len == 0 {
if kind.accepts(value) {
list.push(value.clone());
}
// AllElementsNode returns 1 here even when addTag rejects.
return 1;
}
// Compare the original tags, before numeric conversion.
let changed = list.iter().filter(|t| *t != value).count();
if changed == 0 {
return 0;
}
for t in list.iter_mut() {
*t = value.clone();
list.clear();
if !kind.accepts(value) {
return 0;
}
list.resize(len, value.clone());
changed
})
.unwrap_or(0),
Node::Index(i) => with_elements(parent, |list| {
Node::Index(i) => with_elements(parent, |list, kind| {
let n = list.len() as i64;
let idx = if *i < 0 {
n + i64::from(*i)
} else {
i64::from(*i)
};
if (0..n).contains(&idx) && list[idx as usize] != *value {
if (0..n).contains(&idx) && list[idx as usize] != *value && kind.accepts(value) {
list[idx as usize] = value.clone();
1
} else {
@@ -586,6 +653,7 @@ fn set_tag(node: &Node, parent: &mut Tag, value: &Tag) -> usize {
Node::MatchRoot(_) => 0,
}
}
/// Removal arms, including `NbtPathArgument.AllElementsNode.removeTag`.
fn remove_tag(node: &Node, parent: &mut Tag) -> usize {
match node {
Node::Child(name) => match parent {
@@ -603,13 +671,13 @@ fn remove_tag(node: &Node, parent: &mut Tag) -> usize {
}
_ => 0,
},
Node::AllElements => with_elements(parent, |l| {
Node::AllElements => with_elements(parent, |l, _kind| {
let n = l.len();
l.clear();
n
})
.unwrap_or(0),
Node::Index(i) => with_elements(parent, |l| {
Node::Index(i) => with_elements(parent, |l, _kind| {
let n = l.len() as i64;
let idx = if *i < 0 {
n + i64::from(*i)
@@ -772,6 +840,25 @@ fn parse_compound(text: &str, i: usize) -> Result<(Tag, usize), PathError> {
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn field_provenance_handles_quotes_and_filters_without_matching_lists() {
for text in [
"blockState.properties",
"\"blockState\".\"properties\"",
"{source:1b}.blockState.properties",
"blockState{id:\"minecraft:piston_head\"}.properties",
] {
let path = NbtPath::parse(text).unwrap();
assert!(path.is_field_path(&["blockState", "properties"]));
assert!(!path.is_field_path(&["blockState"]));
}
assert!(NbtPath::parse("{source:1b}").unwrap().is_field_path(&[]));
assert!(
!NbtPath::parse("blockState[].properties")
.unwrap()
.is_field_path(&["blockState", "properties"])
);
}
fn tag(s: &str) -> Tag {
parse_snbt(s).unwrap().0
@@ -887,6 +974,100 @@ mod tests {
));
}
#[test]
fn numeric_array_edits_use_the_destination_numeric_accessor() {
for (initial, value, inserted, indexed, all) in [
(
"{v:[B;1b,2b]}",
"-3.5f",
"{v:[B;1b,-4b,2b]}",
"{v:[B;-4b,2b]}",
"{v:[B;-4b,-4b]}",
),
(
"{v:[B;1b,2b]}",
"-3.5d",
"{v:[B;1b,-4b,2b]}",
"{v:[B;-4b,2b]}",
"{v:[B;-4b,-4b]}",
),
(
"{v:[I;1,2]}",
"-3.5f",
"{v:[I;1,-4,2]}",
"{v:[I;-4,2]}",
"{v:[I;-4,-4]}",
),
(
"{v:[I;1,2]}",
"-3.5d",
"{v:[I;1,-4,2]}",
"{v:[I;-4,2]}",
"{v:[I;-4,-4]}",
),
(
"{v:[L;1L,2L]}",
"-3.5f",
"{v:[L;1L,-3L,2L]}",
"{v:[L;-3L,2L]}",
"{v:[L;-3L,-3L]}",
),
(
"{v:[L;1L,2L]}",
"-3.5d",
"{v:[L;1L,-4L,2L]}",
"{v:[L;-4L,2L]}",
"{v:[L;-4L,-4L]}",
),
] {
let value = tag(value);
let mut root = tag(initial);
assert_eq!(
path("v")
.insert(1, &mut root, std::slice::from_ref(&value))
.unwrap(),
1
);
assert_eq!(root, tag(inserted));
let mut root = tag(initial);
assert_eq!(path("v[0]").set(&mut root, &value).unwrap(), 1);
assert_eq!(root, tag(indexed));
let mut root = tag(initial);
assert_eq!(path("v[]").set(&mut root, &value).unwrap(), 2);
assert_eq!(root, tag(all));
}
}
#[test]
fn numeric_arrays_reject_nonnumeric_insert_and_indexed_set() {
for initial in ["{v:[B;1b,2b]}", "{v:[I;1,2]}", "{v:[L;1L,2L]}"] {
let original = tag(initial);
let value = tag("\"bad\"");
for index in [0, 99, -99] {
let mut root = original.clone();
assert_eq!(
path("v")
.insert(index, &mut root, std::slice::from_ref(&value))
.unwrap(),
0
);
assert_eq!(root, original);
}
let mut root = original.clone();
assert_eq!(path("v[0]").set(&mut root, &value).unwrap(), 0);
assert_eq!(root, original);
}
}
#[test]
fn empty_array_wildcard_set_preserves_vanillas_count_on_rejection() {
for initial in ["{v:[B;]}", "{v:[I;]}", "{v:[L;]}"] {
let mut root = tag(initial);
assert_eq!(path("v[]").set(&mut root, &tag("\"bad\"")).unwrap(), 1);
assert_eq!(root, tag(initial));
}
}
#[test]
fn partial_comparison() {
let actual = tag("{a:1,b:{c:[1,2,3],d:\"x\"},e:2}");
@@ -964,6 +964,10 @@ impl Scoreboard {
pub fn tracked(&self) -> Vec<String> {
self.holder_order.stream().map(str::to_owned).collect()
}
/// Every holder on a team (`teamsByPlayer.keySet()`).
pub fn team_members(&self) -> impl Iterator<Item = &str> {
self.team_of.keys().map(String::as_str)
}
// teams
pub fn team(&self, name: &str) -> Option<&Team> {
+115 -13
View File
@@ -8,11 +8,20 @@ pub use horizon_world::snbt_text::{java_double, java_float, quote_and_escape, to
// ---- the coloured form -----------------------------------------------------
/// Writer provenance for a live moving-piston command read, or its selected subtree.
#[derive(Clone, Copy)]
pub enum PistonPart {
Entity,
State,
Properties,
}
struct Pretty {
indentation: String,
result: Text,
indent_depth: usize,
depth: usize,
piston: Option<PistonPart>,
}
fn is_numeric(t: &Tag) -> bool {
matches!(
@@ -58,6 +67,10 @@ impl Pretty {
self.lit("]", None);
}
fn sub(&mut self, tag: &Tag, indent: bool) {
self.sub_with(tag, indent, None);
}
fn sub_with(&mut self, tag: &Tag, indent: bool, piston: Option<PistonPart>) {
let previous = std::mem::replace(&mut self.piston, piston);
if indent {
self.indent_depth += 1;
}
@@ -67,6 +80,7 @@ impl Pretty {
self.indent_depth -= 1;
}
self.depth -= 1;
self.piston = previous;
}
fn visit(&mut self, tag: &Tag) {
match tag {
@@ -157,7 +171,11 @@ impl Pretty {
"\n"
};
let n = c.len();
for (i, (k, v)) in java_hash_order(c).into_iter().enumerate() {
let entries = match self.piston {
Some(part) => piston_hash_order(c, part),
None => java_hash_order(c),
};
for (i, (k, v)) in entries.into_iter().enumerate() {
self.lit(&entry, None);
let key = string_of(k);
if !key.is_empty()
@@ -171,7 +189,12 @@ impl Pretty {
}
self.lit(":", None);
self.lit(" ", None);
self.sub(v, true);
let child = match (self.piston, key.as_str()) {
(Some(PistonPart::Entity), "blockState") => Some(PistonPart::State),
(Some(PistonPart::State), "properties") => Some(PistonPart::Properties),
_ => None,
};
self.sub_with(v, true, child);
if i + 1 < n {
self.lit(",", None);
self.lit(spacing, None);
@@ -186,22 +209,61 @@ impl Pretty {
}
}
}
fn hash_bucket(len: usize, key: &horizon_world::nbt::JavaString) -> usize {
let mut capacity = 16usize;
while len > capacity * 3 / 4 {
capacity *= 2;
}
let h = string_of(key)
.encode_utf16()
.fold(0u32, |h, ch| h.wrapping_mul(31).wrapping_add(u32::from(ch)));
((h ^ (h >> 16)) as usize) & (capacity - 1)
}
fn piston_hash_order(
c: &horizon_world::nbt::Compound,
part: PistonPart,
) -> Vec<(&horizon_world::nbt::JavaString, &Tag)> {
let mut entries: Vec<_> = c.iter().collect();
match part {
PistonPart::Entity => {
// saveAdditional, then the base's components and saveMetadata.
let fields = [
"blockState",
"facing",
"progress",
"extending",
"source",
"components",
"id",
"x",
"y",
"z",
];
entries.sort_by_key(|(k, _)| {
(
hash_bucket(c.len(), k),
fields
.iter()
.position(|s| *s == string_of(k))
.unwrap_or(fields.len()),
)
});
}
PistonPart::Properties => {
// StateDefinition builds property codecs in sorted-name order.
// DFU's nested map-pair encoder writes the second codec first.
entries.sort_by_key(|(k, _)| (hash_bucket(c.len(), k), std::cmp::Reverse(*k)));
}
PistonPart::State => return java_hash_order(c),
}
entries
}
/// The iteration order of the `HashMap<String, Tag>` a `CompoundTag` holds,
/// for a map that grew to its size by insertion: buckets by
/// `HashMap.hash(String.hashCode())`, keys sharing a bucket in key order.
pub fn java_hash_order(
c: &horizon_world::nbt::Compound,
) -> Vec<(&horizon_world::nbt::JavaString, &Tag)> {
let mut capacity = 16usize;
while c.len() > capacity * 3 / 4 {
capacity *= 2;
}
let bucket = |k: &horizon_world::nbt::JavaString| {
let h = string_of(k)
.encode_utf16()
.fold(0u32, |h, ch| h.wrapping_mul(31).wrapping_add(u32::from(ch)));
((h ^ (h >> 16)) as usize) & (capacity - 1)
};
// Keys sharing a bucket iterate in insertion order: the order vanilla's
// savers write them, as far as it is known here.
const WRITE_ORDER: &[&str] = &[
@@ -268,7 +330,7 @@ pub fn java_hash_order(
.unwrap_or(WRITE_ORDER.len())
};
let mut entries: Vec<_> = c.iter().collect();
entries.sort_by_key(|(k, _)| (bucket(k), rank(k)));
entries.sort_by_key(|(k, _)| (hash_bucket(c.len(), k), rank(k)));
entries
}
/// `NbtUtils.toPrettyComponent`: the coloured, unindented form.
@@ -281,6 +343,19 @@ pub fn pretty_indented(tag: &Tag, indentation: &str) -> Text {
result: Text::empty(),
indent_depth: 0,
depth: 0,
piston: None,
};
p.visit(tag);
p.result
}
/// Command-only writer order; ordinary pretty printing keeps its existing policy.
pub fn pretty_piston(tag: &Tag, part: PistonPart) -> Text {
let mut p = Pretty {
indentation: String::new(),
result: Text::empty(),
indent_depth: 0,
depth: 0,
piston: Some(part),
};
p.visit(tag);
p.result
@@ -295,6 +370,33 @@ mod tests {
to_snbt(&parse_snbt(s).unwrap().0)
}
#[test]
fn live_piston_writer_order_does_not_change_default_pretty() {
let tag = parse_snbt(
r#"{id:"minecraft:piston",blockState:{id:"minecraft:piston_head",properties:{facing:"east",short:"false",type:"normal"}},components:{},x:1,y:100,z:0,facing:5b,progress:0.0f,source:1b,extending:1b}"#,
).unwrap().0;
let ordinary = r#"{blockState: {id: "minecraft:piston_head", properties: {facing: "east", short: "false", type: "normal"}}, components: {}, x: 1, facing: 5b, progress: 0.0f, y: 100, z: 0, id: "minecraft:piston", source: 1b, extending: 1b}"#;
assert_eq!(pretty(&tag).plain(), ordinary);
assert_eq!(
pretty_piston(&tag, PistonPart::Entity).plain(),
r#"{blockState: {id: "minecraft:piston_head", properties: {short: "false", facing: "east", type: "normal"}}, components: {}, x: 1, facing: 5b, progress: 0.0f, y: 100, z: 0, source: 1b, id: "minecraft:piston", extending: 1b}"#,
);
let state = tag.get("blockState").unwrap();
assert_eq!(
pretty_piston(state, PistonPart::State).plain(),
r#"{id: "minecraft:piston_head", properties: {short: "false", facing: "east", type: "normal"}}"#,
);
let props = state.get("properties").unwrap();
assert_eq!(
pretty_piston(props, PistonPart::Properties).plain(),
r#"{short: "false", facing: "east", type: "normal"}"#,
);
assert_eq!(
pretty(props).plain(),
r#"{facing: "east", short: "false", type: "normal"}"#
);
assert_eq!(pretty(&tag).plain(), ordinary);
}
#[test]
fn compact_form_matches_vanilla() {
assert_eq!(
rt("{b:1b,a:\"x\",c:[1,2],d:1.5f,e:2d,f:3L,g:4s}"),
+146
View File
@@ -0,0 +1,146 @@
//! Every input the game names: vanilla's key mappings (`Options.keyMappings`) and Horizon's
//! pad-only actions. Held state is asked by [`Action`] ([`crate::held::HeldKeys::held`]), not by a
//! key: code that wants a mapping says which one, and every device that can hold it counts.
use winit::keyboard::KeyCode;
macro_rules! actions {
($($variant:ident, $name:literal, $key:expr;)*) => {
/// A key mapping, or a pad-only action.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum Action {
$($variant,)*
}
impl Action {
/// In `Options.keyMappings` order, then Horizon's own mappings, the pad-only actions last.
pub const ALL: &[Action] = &[$(Action::$variant,)*];
/// The saved name: vanilla's for a mapping, `pad.*` for Horizon's own.
pub fn name(self) -> &'static str {
match self {
$(Action::$variant => $name,)*
}
}
/// The default key the game's held state keeps this action under. `None` for what
/// isn't held as a key there: a mouse mapping, one with no default, a pad-only action,
/// and the debug keys, which act on the physical key (`debug_keys.rs`) and whose
/// defaults are other mappings' keys.
pub fn key(self) -> Option<KeyCode> {
match self {
$(Action::$variant => $key,)*
}
}
}
};
}
actions! {
Attack, "key.attack", None;
Use, "key.use", None;
Forward, "key.forward", Some(KeyCode::KeyW);
Left, "key.left", Some(KeyCode::KeyA);
Back, "key.back", Some(KeyCode::KeyS);
Right, "key.right", Some(KeyCode::KeyD);
Jump, "key.jump", Some(KeyCode::Space);
Sneak, "key.sneak", Some(KeyCode::ShiftLeft);
Sprint, "key.sprint", Some(KeyCode::ControlLeft);
Drop, "key.drop", Some(KeyCode::KeyQ);
Inventory, "key.inventory", Some(KeyCode::KeyE);
Chat, "key.chat", Some(KeyCode::KeyT);
Playerlist, "key.playerlist", Some(KeyCode::Tab);
PickItem, "key.pickItem", None;
Command, "key.command", Some(KeyCode::Slash);
Friends, "key.friends", Some(KeyCode::KeyO);
SocialInteractions, "key.socialInteractions", Some(KeyCode::KeyP);
ToggleGui, "key.toggleGui", Some(KeyCode::F1);
ToggleSpectatorShaderEffects, "key.toggleSpectatorShaderEffects", Some(KeyCode::F4);
Screenshot, "key.screenshot", Some(KeyCode::F2);
TogglePerspective, "key.togglePerspective", Some(KeyCode::F5);
SmoothCamera, "key.smoothCamera", None;
Fullscreen, "key.fullscreen", Some(KeyCode::F11);
SpectatorOutlines, "key.spectatorOutlines", None;
SpectatorHotbar, "key.spectatorHotbar", None;
SwapOffhand, "key.swapOffhand", Some(KeyCode::KeyF);
SaveToolbarActivator, "key.saveToolbarActivator", Some(KeyCode::KeyC);
LoadToolbarActivator, "key.loadToolbarActivator", Some(KeyCode::KeyX);
Advancements, "key.advancements", Some(KeyCode::KeyL);
QuickActions, "key.quickActions", Some(KeyCode::KeyG);
DebugOverlay, "key.debug.overlay", None;
DebugModifier, "key.debug.modifier", None;
Hotbar1, "key.hotbar.1", Some(KeyCode::Digit1);
Hotbar2, "key.hotbar.2", Some(KeyCode::Digit2);
Hotbar3, "key.hotbar.3", Some(KeyCode::Digit3);
Hotbar4, "key.hotbar.4", Some(KeyCode::Digit4);
Hotbar5, "key.hotbar.5", Some(KeyCode::Digit5);
Hotbar6, "key.hotbar.6", Some(KeyCode::Digit6);
Hotbar7, "key.hotbar.7", Some(KeyCode::Digit7);
Hotbar8, "key.hotbar.8", Some(KeyCode::Digit8);
Hotbar9, "key.hotbar.9", Some(KeyCode::Digit9);
DebugReloadChunk, "key.debug.reloadChunk", None;
DebugShowHitboxes, "key.debug.showHitboxes", None;
DebugClearChat, "key.debug.clearChat", None;
DebugCrash, "key.debug.crash", None;
DebugShowChunkBorders, "key.debug.showChunkBorders", None;
DebugShowAdvancedTooltips, "key.debug.showAdvancedTooltips", None;
DebugCopyRecreateCommand, "key.debug.copyRecreateCommand", None;
DebugSpectate, "key.debug.spectate", None;
DebugSwitchGameMode, "key.debug.switchGameMode", None;
DebugDebugOptions, "key.debug.debugOptions", None;
DebugFocusPause, "key.debug.focusPause", None;
DebugDumpDynamicTextures, "key.debug.dumpDynamicTextures", None;
DebugReloadResourcePacks, "key.debug.reloadResourcePacks", None;
DebugProfiling, "key.debug.profiling", None;
DebugCopyLocation, "key.debug.copyLocation", None;
DebugDumpVersion, "key.debug.dumpVersion", None;
DebugProfilingChart, "key.debug.profilingChart", None;
DebugFpsCharts, "key.debug.fpsCharts", None;
DebugNetworkCharts, "key.debug.networkCharts", None;
DebugLightmapTexture, "key.debug.lightmapTexture", None;
DebugImprovedTransparency, "key.debug.improvedTransparency", None;
Emote, "key.emote", Some(KeyCode::KeyB);
HotbarPrevious, "pad.hotbarPrevious", None;
HotbarNext, "pad.hotbarNext", None;
}
impl Action {
pub fn parse(name: &str) -> Option<Self> {
Self::ALL.iter().copied().find(|a| a.name() == name)
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::keybinds::{self, HORIZON_MAPPINGS, KeyBinds, MAPPINGS, all_mappings};
#[test]
fn every_mapping_is_an_action_in_order() {
let names: Vec<&str> = Action::ALL.iter().map(|a| a.name()).collect();
let mappings: Vec<&str> = MAPPINGS.iter().map(|m| m.0).collect();
assert_eq!(names[..mappings.len()], mappings[..]);
let horizon: Vec<&str> = HORIZON_MAPPINGS.iter().map(|m| m.0).collect();
let end = mappings.len() + horizon.len();
assert_eq!(names[mappings.len()..end], horizon[..]);
for action in &names[end..] {
assert!(action.starts_with("pad."), "{action}");
}
}
#[test]
fn an_actions_key_is_its_mappings_default_key() {
for (name, _, category) in all_mappings() {
let action = Action::parse(name).unwrap();
let want = if *category == "debug" {
None
} else {
keybinds::key_code(KeyBinds::default_of(name))
};
assert_eq!(action.key(), want, "{name}");
}
}
#[test]
fn every_bindable_action_is_an_action() {
for (name, _) in crate::gamepad::ACTIONS {
assert!(Action::parse(name).is_some(), "{name}");
}
}
}
File diff suppressed because it is too large. Load diff
+182
View File
@@ -0,0 +1,182 @@
//! The keys a player's mappings hold, as their vanilla default keys, and which
//! devices hold each one. A key stays held while any device holds it, so one
//! device letting go (splitscreen moving the keyboard to another player, say)
//! can't release what another still presses.
use crate::actions::Action;
use std::collections::HashMap;
use winit::keyboard::KeyCode;
/// Where a press came from.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Source {
/// The keyboard and mouse.
Keyboard,
Pad,
/// `horizon-ctl`'s `key` and `mouse` and the agent commands that walk and click.
Agent,
}
impl Source {
fn bit(self) -> u8 {
match self {
Source::Keyboard => 1,
Source::Pad => 2,
Source::Agent => 4,
}
}
}
#[derive(Clone, Debug, Default, PartialEq, Eq)]
pub struct HeldKeys {
held: HashMap<KeyCode, u8>,
}
impl HeldKeys {
/// Whether anything holds this mapping: every device, whatever the mapping is bound to.
pub fn held(&self, action: Action) -> bool {
action.key().is_some_and(|key| self.raw(&key))
}
/// Whether a key that is no mapping's default is held (Right Shift, the arrows, Alt, the system
/// key), or the key a caller already holds as a key: most code wants [`HeldKeys::held`].
pub fn raw(&self, key: &KeyCode) -> bool {
self.held.contains_key(key)
}
/// The old way of asking, by a mapping's default key; clippy refuses it (`clippy.toml`). It
/// stays so that a change written against it says what to use instead.
pub fn contains(&self, key: &KeyCode) -> bool {
self.raw(key)
}
/// `source` holds `key`. True when nothing held it before.
pub fn press(&mut self, key: KeyCode, source: Source) -> bool {
let sources = self.held.entry(key).or_insert(0);
let new = *sources == 0;
*sources |= source.bit();
new
}
/// `source` lets go of `key`. True when nothing holds it any more.
pub fn release(&mut self, key: &KeyCode, source: Source) -> bool {
let Some(sources) = self.held.get_mut(key) else {
return true;
};
*sources &= !source.bit();
if *sources == 0 {
self.held.remove(key);
true
} else {
false
}
}
pub fn held_by(&self, key: &KeyCode, source: Source) -> bool {
self.held
.get(key)
.is_some_and(|sources| sources & source.bit() != 0)
}
/// `source` lets go of everything: the keys nothing holds any more.
pub fn release_source(&mut self, source: Source) -> Vec<KeyCode> {
let keys: Vec<KeyCode> = self
.held
.iter()
.filter(|(_, sources)| *sources & source.bit() != 0)
.map(|(key, _)| *key)
.collect();
keys.into_iter()
.filter(|key| self.release(key, source))
.collect()
}
/// Held, by the keyboard unless a device already holds it: for callers
/// that don't say where the press came from.
pub fn insert(&mut self, key: KeyCode) -> bool {
if self.raw(&key) {
return false;
}
self.press(key, Source::Keyboard)
}
/// Let go of `key` whoever holds it.
pub fn remove(&mut self, key: &KeyCode) -> bool {
self.held.remove(key).is_some()
}
pub fn clear(&mut self) {
self.held.clear();
}
pub fn is_empty(&self) -> bool {
self.held.is_empty()
}
pub fn len(&self) -> usize {
self.held.len()
}
pub fn iter(&self) -> impl Iterator<Item = &KeyCode> {
self.held.keys()
}
}
impl IntoIterator for HeldKeys {
type Item = KeyCode;
type IntoIter = std::collections::hash_map::IntoKeys<KeyCode, u8>;
fn into_iter(self) -> Self::IntoIter {
self.held.into_keys()
}
}
impl<'a> IntoIterator for &'a HeldKeys {
type Item = &'a KeyCode;
type IntoIter = std::collections::hash_map::Keys<'a, KeyCode, u8>;
fn into_iter(self) -> Self::IntoIter {
self.held.keys()
}
}
impl FromIterator<KeyCode> for HeldKeys {
fn from_iter<I: IntoIterator<Item = KeyCode>>(keys: I) -> Self {
let mut held = HeldKeys::default();
for key in keys {
held.insert(key);
}
held
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn a_key_stays_held_while_any_device_holds_it() {
let mut keys = HeldKeys::default();
assert!(keys.press(KeyCode::Space, Source::Pad));
assert!(!keys.press(KeyCode::Space, Source::Keyboard));
assert!(keys.press(KeyCode::KeyW, Source::Keyboard));
assert_eq!(keys.release_source(Source::Keyboard), vec![KeyCode::KeyW]);
assert!(keys.held(Action::Jump) && !keys.held(Action::Forward));
assert!(keys.held_by(&KeyCode::Space, Source::Pad));
assert!(!keys.held_by(&KeyCode::Space, Source::Keyboard));
assert!(keys.release(&KeyCode::Space, Source::Pad));
assert!(keys.is_empty());
}
#[test]
fn a_script_holds_a_key_by_itself() {
let mut keys = HeldKeys::default();
keys.press(KeyCode::KeyW, Source::Agent);
keys.press(KeyCode::KeyW, Source::Keyboard);
assert!(!keys.release(&KeyCode::KeyW, Source::Keyboard));
assert!(keys.held(Action::Forward));
assert!(keys.release_source(Source::Pad).is_empty());
assert_eq!(keys.release_source(Source::Agent), vec![KeyCode::KeyW]);
assert!(!keys.held(Action::Forward));
}
#[test]
fn untagged_inserts_and_removes_act_as_before() {
let mut keys = HeldKeys::default();
keys.press(KeyCode::ShiftLeft, Source::Pad);
assert!(!keys.insert(KeyCode::ShiftLeft), "already held");
assert!(!keys.held_by(&KeyCode::ShiftLeft, Source::Keyboard));
assert!(
keys.remove(&KeyCode::ShiftLeft),
"remove lets go for everyone"
);
assert!(!keys.held(Action::Sneak));
assert!(keys.release(&KeyCode::KeyA, Source::Keyboard), "never held");
}
}
@@ -51,11 +51,6 @@ impl InteractionInput {
pub fn press(&mut self, button: Button) {
self.clicks[button as usize] += 1;
}
/// Whether a click waits for the next tick.
pub fn has_clicks(&self) -> bool {
self.clicks.iter().any(|&c| c > 0)
}
pub fn tick(&mut self, world: &mut impl InteractionWorld, attack_down: bool, use_down: bool) {
let [attack, use_item, pick] = std::mem::take(&mut self.clicks);
world.pick_hit_result();
+59 -14
View File
@@ -74,6 +74,17 @@ pub const MAPPINGS: &[(&str, &str, &str)] = &[
("key.debug.lightmapTexture", "key.keyboard.4", "debug"),
("key.debug.improvedTransparency", "key.keyboard.x", "debug"),
];
/// Horizon's own key mappings: bound in Controls like the vanilla ones, but kept in
/// `horizon-extras.txt` (`emoteKey`), never in `options.txt`, which stays exactly vanilla's
/// (`MAPPINGS` is what the options parity harness compares with the pinned client).
pub const HORIZON_MAPPINGS: &[(&str, &str, &str)] = &[
// The emote wheel (docs/cosmetics.md), on a key vanilla leaves free.
("key.emote", "key.keyboard.b", "multiplayer"),
];
/// Every mapping the game binds: vanilla's in `Options.keyMappings` order, then Horizon's.
pub fn all_mappings() -> impl Iterator<Item = &'static (&'static str, &'static str, &'static str)> {
MAPPINGS.iter().chain(HORIZON_MAPPINGS)
}
/// Mappings Options builds as `ToggleKeyMapping` (hold or toggle by option).
pub fn is_toggle(name: &str) -> bool {
matches!(name, "key.sneak" | "key.sprint" | "key.use" | "key.attack")
@@ -312,8 +323,7 @@ pub struct KeyBinds {
impl Default for KeyBinds {
fn default() -> Self {
Self {
keys: MAPPINGS
.iter()
keys: all_mappings()
.map(|(n, d, _)| (*n, (*d).to_owned()))
.collect(),
}
@@ -339,8 +349,7 @@ impl KeyBinds {
.map_or("key.keyboard.unknown", String::as_str)
}
pub fn default_of(name: &str) -> &'static str {
MAPPINGS
.iter()
all_mappings()
.find(|m| m.0 == name)
.map_or("key.keyboard.unknown", |m| m.1)
}
@@ -348,16 +357,24 @@ impl KeyBinds {
self.get(name) == Self::default_of(name)
}
pub fn set(&mut self, name: &str, key: &str) {
if let Some((n, _, _)) = MAPPINGS.iter().find(|m| m.0 == name) {
if let Some((n, _, _)) = all_mappings().find(|m| m.0 == name) {
self.keys.insert(n, key.to_owned());
}
}
/// The bindings `options.txt` holds: vanilla's mappings only.
pub fn saved(&self) -> Vec<(&'static str, String)> {
MAPPINGS
.iter()
.map(|(n, _, _)| (*n, self.get(n).to_owned()))
.collect()
}
/// Horizon's own bindings, for `horizon-extras.txt`.
pub fn horizon_saved(&self) -> Vec<(&'static str, String)> {
HORIZON_MAPPINGS
.iter()
.map(|(n, _, _)| (*n, self.get(n).to_owned()))
.collect()
}
pub fn reset_all(&mut self) {
*self = Self::default();
}
@@ -367,8 +384,7 @@ impl KeyBinds {
if key == "key.keyboard.unknown" {
return Vec::new();
}
MAPPINGS
.iter()
all_mappings()
.filter(|(n, _, _)| {
*n != name && self.get(n) == key && (!self.is_default(n) || !self.is_default(name))
})
@@ -382,8 +398,7 @@ impl KeyBinds {
/// Every mapping a physical input triggers, in list order: like
/// `KeyMapping.set`/`click`, one key drives all the mappings bound to it.
pub fn mappings_for<'a>(&'a self, key: &'a str) -> impl Iterator<Item = &'static str> + 'a {
MAPPINGS
.iter()
all_mappings()
.map(|m| m.0)
.filter(move |n| self.get(n) == key)
}
@@ -393,8 +408,7 @@ impl KeyBinds {
/// key and the binding itself); their defaults (A, S, D, T, L, 1 to 4...)
/// would otherwise turn the key back into its old gameplay meaning.
fn translated_mappings<'a>(&'a self, key: &'a str) -> impl Iterator<Item = &'static str> + 'a {
MAPPINGS
.iter()
all_mappings()
.filter(|m| m.2 != "debug")
.map(|m| m.0)
.filter(move |n| self.get(n) == key)
@@ -402,9 +416,7 @@ impl KeyBinds {
/// Whether a mapping (other than a debug key) whose default is `key` was
/// bound elsewhere.
fn default_moved(&self, key: &str) -> bool {
MAPPINGS
.iter()
.any(|(n, d, c)| *d == key && *c != "debug" && !self.is_default(n))
all_mappings().any(|(n, d, c)| *d == key && *c != "debug" && !self.is_default(n))
}
/// Translate a physical key into the default key of the mapping it is
/// bound to, so game code written against vanilla defaults follows the
@@ -440,6 +452,18 @@ impl KeyBinds {
}
vec![Ok(key)]
}
/// `Minecraft.handleKeybinds`: key.pickItem and key.spectatorHotbar share the middle button by
/// default and are separate mappings, so a press of what `input` is bound to acts only as the
/// one this player can use: the spectator hotbar for a spectator, pick block otherwise. (Pick
/// block does nothing a spectator would see.)
pub fn middle_acts(&self, input: &str, spectator: bool) -> bool {
let mapping = if spectator {
"key.spectatorHotbar"
} else {
"key.pickItem"
};
self.get(mapping) == input
}
/// Translate a mouse button the same way (keys bound to mouse buttons).
pub fn translate_mouse(&self, button: MouseButton) -> Option<Result<KeyCode, MouseButton>> {
self.translate_mouse_all(button).into_iter().next()
@@ -503,6 +527,27 @@ impl KeyBinds {
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn mappings_sharing_the_middle_button_act_as_themselves() {
let middle = "key.mouse.middle";
let z = "key.keyboard.z";
let mut keys = KeyBinds::default();
assert!(keys.middle_acts(middle, false) && keys.middle_acts(middle, true));
// The spectator hotbar on Z: the middle button only picks, and Z never picks.
keys.set("key.spectatorHotbar", z);
assert!(keys.middle_acts(middle, false));
assert!(!keys.middle_acts(middle, true));
assert!(keys.middle_acts(z, true));
assert!(!keys.middle_acts(z, false));
// Pick block on Z instead: the other way round.
keys.reset_all();
keys.set("key.pickItem", z);
assert!(keys.middle_acts(z, false));
assert!(!keys.middle_acts(z, true));
assert!(keys.middle_acts(middle, true));
assert!(!keys.middle_acts(middle, false));
}
#[test]
fn container_mouse_hotkeys_follow_slot_bindings_and_pick_item_priority() {
for button in [MouseButton::Back, MouseButton::Forward, MouseButton::Middle] {
+3
View File
@@ -3,8 +3,10 @@
//! options. horizon-client re-exports each module under its old path
//! (`horizon_client::keybinds`, ...).
#![forbid(unsafe_code)]
pub mod actions;
pub mod clipboard;
pub mod gamepad;
pub mod held;
pub mod input;
pub mod interaction_input;
pub mod key_names;
@@ -12,4 +14,5 @@ pub mod keybinds;
pub mod keymapping;
pub mod modifiers;
pub mod mouse;
pub mod snap;
pub mod window;
+202
View File
@@ -0,0 +1,202 @@
//! Where the controller's menu cursor settles once the stick is let go, and
//! how it gets there. Every rule's number lives in [`Tuning`], so the feel can
//! be adjusted in one place.
/// The snapping engine's knobs, in GUI pixels and seconds.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Tuning {
/// A let-go cursor settles on a target this close to it.
pub radius: f32,
/// How long the glide onto a target takes.
pub glide_seconds: f32,
/// Movement shorter than this is a wobble: the cursor stays where it was.
pub min_travel: f32,
/// A flick that ends still nearest its starting target commits to the
/// neighbour it was heading for once it covered this fraction of the way.
pub commit: f32,
/// How far off the flick's direction a neighbour may lie (cosine of the
/// angle: 0.7 is about 45 degrees).
pub cone: f32,
/// The pointer's speed over a slot or control, as a fraction of its
/// speed elsewhere (1 leaves it unchanged).
pub over_target_speed: f32,
}
pub const TUNING: Tuning = Tuning {
radius: 16.0,
glide_seconds: 0.025,
min_travel: 1.5,
commit: 0.15,
cone: 0.7,
over_target_speed: 1.0,
};
type Point = (f32, f32);
fn distance(a: Point, b: Point) -> f32 {
((a.0 - b.0).powi(2) + (a.1 - b.1).powi(2)).sqrt()
}
/// The target nearest `at`, if one lies within `radius`.
pub fn nearest(at: Point, targets: &[Point], radius: f32) -> Option<usize> {
targets
.iter()
.enumerate()
.map(|(i, t)| (i, distance(at, *t)))
.filter(|(_, d)| *d <= radius)
.min_by(|a, b| a.1.total_cmp(&b.1))
.map(|(i, _)| i)
}
/// Where a stick movement from `start` to `end` settles among `targets`
/// (their centres), or `None` to leave the cursor where it is.
pub fn settle(start: Point, end: Point, targets: &[Point], tuning: &Tuning) -> Option<usize> {
let near = nearest(end, targets, tuning.radius);
let travel = (end.0 - start.0, end.1 - start.1);
let length = distance(start, end);
if length < tuning.min_travel {
return near;
}
let origin = nearest(start, targets, tuning.radius);
if near != origin {
return near;
}
// Still nearest where it started: a quick flick toward a neighbour.
let Some(o) = origin else {
return near;
};
let from = targets[o];
let heading = (travel.0 / length, travel.1 / length);
let next = targets
.iter()
.enumerate()
.filter(|(i, _)| *i != o)
.filter_map(|(i, t)| {
let to = (t.0 - from.0, t.1 - from.1);
let gap = distance(from, *t);
let aligned = (to.0 * heading.0 + to.1 * heading.1) / gap;
(gap > 0.0 && aligned >= tuning.cone).then_some((i, gap, to))
})
.min_by(|a, b| a.1.total_cmp(&b.1));
match next {
Some((i, gap, to)) => {
let progress = ((end.0 - from.0) * to.0 + (end.1 - from.1) * to.1) / (gap * gap);
if progress >= tuning.commit {
Some(i)
} else {
near
}
}
None => near,
}
}
/// Where a cursor left on a target goes once the targets moved: with most of
/// them if they moved together (a recipe book opened), else to the nearest
/// one (a creative tab with other slots), so it never rests between targets.
/// `None` when it wasn't on a target, or one is still there.
pub fn follow(at: Point, before: &[Point], after: &[Point]) -> Option<usize> {
const SAME: f32 = 0.5;
let on = before.iter().find(|t| distance(at, **t) <= SAME)?;
if after.iter().any(|t| distance(at, *t) <= SAME) {
return None;
}
let carried = |by: Point| {
before
.iter()
.filter(|b| {
let moved = (b.0 + by.0, b.1 + by.1);
after.iter().any(|a| distance(moved, *a) <= SAME)
})
.count()
};
let together = after
.iter()
.enumerate()
.map(|(i, a)| (i, carried((a.0 - on.0, a.1 - on.1))))
.max_by_key(|&(_, count)| count)
.filter(|&(_, count)| count * 2 > before.len());
together
.map(|(i, _)| i)
.or_else(|| nearest(at, after, f32::INFINITY))
}
/// The cursor `seconds` into a glide from `from` to `to`: eased out, so it
/// slows as it lands, and exactly `to` once the glide is over.
pub fn glide(from: Point, to: Point, seconds: f32, tuning: &Tuning) -> Point {
let t = (seconds / tuning.glide_seconds).clamp(0.0, 1.0);
let eased = 1.0 - (1.0 - t).powi(3);
(
from.0 + (to.0 - from.0) * eased,
from.1 + (to.1 - from.1) * eased,
)
}
#[cfg(test)]
mod tests {
use super::*;
/// A row of inventory slots, 18 pixels apart, and the slot below the first.
const SLOTS: [Point; 4] = [(8.0, 8.0), (26.0, 8.0), (44.0, 8.0), (8.0, 26.0)];
#[test]
fn follow_goes_with_targets_that_moved_together() {
let moved = SLOTS.map(|s| (s.0 + 77.0, s.1));
assert_eq!(follow(SLOTS[1], &SLOTS, &moved), Some(1));
}
#[test]
fn follow_takes_the_nearest_of_other_targets() {
let other = [(30.0, 50.0), (200.0, 200.0)];
assert_eq!(follow(SLOTS[1], &SLOTS, &other), Some(0));
}
#[test]
fn follow_leaves_a_free_cursor_and_a_target_still_there() {
let other = [(30.0, 50.0)];
assert_eq!(follow((100.0, 100.0), &SLOTS, &other), None);
assert_eq!(follow(SLOTS[0], &SLOTS, &SLOTS), None);
assert_eq!(follow(SLOTS[0], &SLOTS, &[]), None);
}
#[test]
fn a_short_flick_moves_to_the_neighbour_it_heads_for() {
// 4 pixels right of slot 0: still nearest slot 0, but heading for slot 1.
assert_eq!(settle((8.0, 8.0), (12.0, 8.0), &SLOTS, &TUNING), Some(1));
assert_eq!(settle((8.0, 8.0), (8.0, 12.0), &SLOTS, &TUNING), Some(3));
assert_eq!(settle((26.0, 8.0), (22.0, 8.0), &SLOTS, &TUNING), Some(0));
}
#[test]
fn a_wobble_stays_put() {
assert_eq!(settle((8.0, 8.0), (8.5, 8.4), &SLOTS, &TUNING), Some(0));
// Barely started toward the neighbour: not committed.
assert_eq!(settle((8.0, 8.0), (9.6, 8.0), &SLOTS, &TUNING), Some(0));
}
#[test]
fn a_long_move_settles_on_the_nearest_target() {
assert_eq!(settle((8.0, 8.0), (42.0, 9.0), &SLOTS, &TUNING), Some(2));
// Far from everything: left where it is.
assert_eq!(settle((8.0, 8.0), (200.0, 200.0), &SLOTS, &TUNING), None);
}
#[test]
fn a_flick_off_any_row_does_not_jump_sideways() {
// Up from slot 0: nothing lies that way, so it stays on slot 0.
assert_eq!(settle((8.0, 8.0), (8.0, 4.0), &SLOTS, &TUNING), Some(0));
}
#[test]
fn the_glide_eases_onto_its_target_and_stops_there() {
let (from, to) = ((0.0, 0.0), (20.0, -10.0));
assert_eq!(glide(from, to, 0.0, &TUNING), from);
let half = glide(from, to, TUNING.glide_seconds / 2.0, &TUNING);
assert!(
half.0 > 10.0 && half.0 < 20.0,
"eased out: past halfway at half time"
);
assert_eq!(glide(from, to, TUNING.glide_seconds, &TUNING), to);
assert_eq!(glide(from, to, 1.0, &TUNING), to);
}
}
+4
View File
@@ -18,6 +18,8 @@ horizon-client-core = { path = "../horizon-client-core" }
horizon-client-input = { path = "../horizon-client-input" }
horizon-client-render = { path = "../horizon-client-render" }
horizon-command = { path = "../horizon-command" }
# Emotes pose the player model (`Mob::emote`, `mobs::anim::setup`).
horizon-cosmetics = { path = "../horizon-cosmetics" }
horizon-items = { path = "../horizon-items" }
horizon-core = { path = "../horizon-core" }
# `horizon-ctl mcp`: the Model Context Protocol, shared with the launcher and the server.
@@ -30,6 +32,8 @@ horizon-world = { path = "../horizon-world" }
horizon-protocol = { path = "../horizon-protocol" }
# server.properties, eula.txt and the user lists, shared with horizon-server.
horizon-server-files = { path = "../horizon-server-files" }
# The control endpoint's token (control.rs), as horizon-server's and the relay's.
getrandom = "0.3"
# The dedicated server's anticheat, off unless server.toml's [anticheat] turns it on (docs/anticheat.md).
horizon-anticheat = { path = "../horizon-anticheat" }
# The dedicated server's chat filter: [chat_filter], the slur list, mutes (docs/chat-filter.md).
@@ -68,7 +68,7 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
true,
))?;
assert!(!renderer.pack_entity_shadows(), "no selected pack");
renderer.set_shader_pack(0, None, &[]);
renderer.set_shader_pack(0, None, &[]).unwrap();
assert!(
!renderer.pack_entity_shadows(),
"selected pack without a compiled post"
@@ -165,6 +165,7 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
}
let (_, notes) = renderer
.set_shader_pack(dimension, Some(post), &[])
.unwrap()
.unwrap();
if break_pipeline {
assert!(
@@ -190,8 +190,9 @@ fn replay(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
}
let one = [255u8; 4];
let zero = [0u8; 4];
let pixels = render.pixels.get();
let prepared = PreparedTextures::new(
&render.pixels,
&pixels,
render.sprite_size,
render.texture_layers,
&render.sprite_mips,
@@ -206,7 +207,7 @@ fn replay(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
let mut renderer = pollster::block_on(Renderer::new(
window,
true,
&render.pixels,
&pixels,
render.sprite_size,
render.sprite_minimum_size,
render.texture_layers,
@@ -224,6 +225,8 @@ fn replay(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
false,
false,
))?;
drop(pixels);
render.pixels.pack();
let state = &scene.renderer;
let [width, height] = o.size.unwrap_or(state.size);
renderer.resize(width, height);
@@ -645,6 +648,7 @@ fn remesh(
nether_shading: false,
shader_pack_lighting: false,
separate_ao: false,
shader_pack: false,
assets,
render,
tables: &tables,
@@ -79,7 +79,10 @@ fn pack(renderer: &mut Renderer, folder: &Path, valid: bool) {
let (properties, _) = horizon_shaders::read_properties(&pack, &mut macros);
let post = horizon_shaders::load_post(&pack, "", &properties, &macros, &renderer.pack_inputs());
assert_eq!(post.notes.is_empty(), valid, "{:?}", post.notes);
let (_, notes) = renderer.set_shader_pack(0, Some(post), &[]).unwrap();
let (_, notes) = renderer
.set_shader_pack(0, Some(post), &[])
.unwrap()
.unwrap();
assert!(
!valid || notes.iter().all(|n| !n.contains("skipped")),
"{notes:?}"
@@ -352,6 +355,7 @@ fn fixture_frame(hud: &HudBatch) -> Frame<'_> {
outline: Vec::new(),
outline_after_terrain: false,
outline_high_contrast: false,
pvp: Default::default(),
debug_lines: &[],
debug_lines_on_top: &[],
debug_crosshair: &[],
@@ -374,6 +378,7 @@ fn fixture_frame(hud: &HudBatch) -> Frame<'_> {
lightning: Default::default(),
additive: &[],
see_through: &[],
world_primitives: Default::default(),
shadow_only: &[],
celestial: &[],
stars: None,
+103 -14
View File
@@ -6,13 +6,7 @@ use horizon_world::{
worldgen::{tags::TagDefinitions, terrain::TerrainBlockStates},
};
use serde_json::Value;
use std::{
collections::BTreeSet,
fs::File,
io::{self, BufReader},
path::Path,
sync::Arc,
};
use std::{collections::BTreeSet, io, path::Path, sync::Arc};
pub const MATERIALS: [&str; 6] = ["bedrock", "dirt", "stone", "sand", "oak_planks", "bricks"];
#[derive(Clone, Copy)]
@@ -84,7 +78,9 @@ pub struct Assets {
pub struct RenderAssets {
pub sprite_size: u32,
pub sprite_minimum_size: u32,
pub pixels: Vec<u8>,
/// The block sprites' RGBA, layer by layer: as built until a renderer has
/// them, then kept compressed ([`SpritePixels`]).
pub pixels: SpritePixels,
pub texture_layers: u32,
pub model_catalog: crate::models::StateModels,
/// Shared parsed resources; item-only validation errors surface at item preparation.
@@ -111,6 +107,76 @@ pub struct RenderAssets {
/// sprites are when it changes (`native_block_sprites_version`).
pub generation: u64,
}
/// The block sprites' pixels for a renderer to upload. Once a renderer has
/// them ([`Self::pack`]) they are kept lz4-compressed: the GPU holds the
/// texture array, and the copy only serves a renderer made again (another
/// window, a lost device, another graphics API), which waits for
/// [`Self::get`] to uncompress them. Shared by the window and the workers'
/// `RenderAssets`, so the compressed form replaces the raw one in place.
pub struct SpritePixels(Arc<PixelStore>);
struct PixelStore {
len: usize,
/// Set by the first `pack`: later calls cost one atomic read.
packing: std::sync::atomic::AtomicBool,
/// As built; dropped once `packed` holds them.
raw: std::sync::Mutex<Option<Arc<Vec<u8>>>>,
packed: std::sync::OnceLock<Vec<u8>>,
}
impl SpritePixels {
pub fn new(pixels: Vec<u8>) -> Self {
Self(Arc::new(PixelStore {
len: pixels.len(),
packing: std::sync::atomic::AtomicBool::new(false),
raw: std::sync::Mutex::new(Some(Arc::new(pixels))),
packed: std::sync::OnceLock::new(),
}))
}
/// Their size in bytes, uncompressed.
pub fn len(&self) -> usize {
self.0.len
}
pub fn is_empty(&self) -> bool {
self.0.len == 0
}
/// The pixels as built, uncompressed again once packed.
pub fn get(&self) -> Arc<Vec<u8>> {
let raw = self.0.raw.lock().unwrap_or_else(|e| e.into_inner()).clone();
raw.unwrap_or_else(|| {
let packed = self.0.packed.get().map(Vec::as_slice).unwrap_or_default();
Arc::new(
lz4_flex::decompress_size_prepended(packed)
.ok()
.filter(|p| p.len() == self.0.len)
.unwrap_or_else(|| vec![0; self.0.len]),
)
})
}
/// Keep them compressed from now on, once a renderer has uploaded them:
/// compressed on a thread of their own, the raw copy dropped after.
pub fn pack(&self) {
use std::sync::atomic::Ordering;
if self.0.len == 0 || self.0.packing.swap(true, Ordering::Relaxed) {
return;
}
let store = self.0.clone();
let job = move || {
let raw = store.raw.lock().unwrap_or_else(|e| e.into_inner()).clone();
if let Some(raw) = raw {
let _ = store.packed.set(lz4_flex::compress_prepend_size(&raw));
// `get` reads the compressed copy from here on.
*store.raw.lock().unwrap_or_else(|e| e.into_inner()) = None;
}
};
let fallback = job.clone();
if std::thread::Builder::new()
.name("Sprite packing".into())
.spawn(job)
.is_err()
{
fallback();
}
}
}
/// The last `RenderAssets::generation` handed out.
static GENERATION: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
fn invalid(message: &str) -> io::Error {
@@ -118,15 +184,12 @@ fn invalid(message: &str) -> io::Error {
}
impl Assets {
pub fn load(root: &Path) -> Result<Self> {
let manifest: Value = serde_json::from_reader(BufReader::new(File::open(
root.join("horizon-resources.json"),
)?))?;
let manifest: Value = horizon_world::json_file::read(&root.join("horizon-resources.json"))?;
if manifest["data_version"].as_i64() != Some(i64::from(DATA_VERSION)) {
return Err(invalid("resources do not match Horizon's pinned data version").into());
}
let (registry, flags) = horizon_world::level::data::load_registry_with_flags(root)?;
let bundle: Value =
serde_json::from_reader(BufReader::new(File::open(root.join("block-tags.json"))?))?;
let bundle: Value = horizon_world::json_file::read(&root.join("block-tags.json"))?;
let mut definitions = TagDefinitions::default();
for (name, text) in bundle
.as_object()
@@ -280,6 +343,7 @@ impl RenderAssets {
}
for stage in 0..10 {
sprites.insert(root, &format!("minecraft:block/destroy_stage_{stage}"))?;
sprites.insert(root, &format!("minecraft:block/destroy_oit_stage_{stage}"))?;
}
let fusion = if draws {
let _step = crate::spans::startup::step("core.fusion");
@@ -333,7 +397,7 @@ impl RenderAssets {
sprite_size: sprites.size,
sprite_minimum_size: sprites.minimum_size,
texture_layers: u32::try_from(sprites.count())?,
pixels: sprites.pixels,
pixels: SpritePixels::new(sprites.pixels),
model_catalog: models.catalog,
model_library,
model_placements: models.placements,
@@ -431,4 +495,29 @@ mod tests {
[ConsumeEffect::ApplyEffects { probability, .. }] if probability == 0.3
));
}
#[test]
fn sprite_pixels_come_back_the_same_once_packed() {
// Two layers of 16x16 RGBA with some structure, as sprites have.
let pixels: Vec<u8> = (0..2 * 16 * 16 * 4).map(|i| (i * 7 % 251) as u8).collect();
let stored = super::SpritePixels::new(pixels.clone());
assert_eq!(*stored.get(), pixels);
stored.pack();
stored.pack();
// The packing thread drops the raw copy once the compressed one is set.
let started = std::time::Instant::now();
while stored.0.raw.lock().unwrap().is_some() {
assert!(started.elapsed().as_secs() < 10, "packing never finished");
std::thread::yield_now();
}
assert!(
stored
.0
.packed
.get()
.is_some_and(|p| p.len() < pixels.len())
);
assert_eq!(*stored.get(), pixels);
assert_eq!(stored.len(), pixels.len());
}
}
+216 -14
View File
@@ -208,6 +208,18 @@ fn attach(mixer: &Mutex<Mixer>, channel: ChannelId, samples: Samples, looping: b
type Stream = cpal::Stream;
#[cfg(not(feature = "audio"))]
type Stream = std::convert::Infallible;
/// A level sound retained for the network broadcaster, in playback order.
#[derive(Clone, Debug)]
pub struct CapturedSound {
pub event: String,
pub position: [f64; 3],
pub volume: f32,
pub pitch: f32,
pub source: usize,
pub entity: Option<u32>,
pub except_entity: Option<u32>,
}
pub struct Audio {
_stream: Option<Stream>,
device_name: String,
@@ -224,7 +236,7 @@ pub struct Audio {
source_override: Option<usize>,
/// Positional sounds played since the last drain, kept while the world
/// is open to the network so guests hear them too.
pub capture: Option<Vec<(String, [f64; 3], f32, f32)>>,
pub capture: Option<Vec<CapturedSound>>,
/// How many times each positional sound played (the control socket's `status`),
/// with or without an audio device.
pub heard: std::collections::BTreeMap<String, u32>,
@@ -693,17 +705,27 @@ fn open_device(
) -> Result<(cpal::Stream, cpal::SupportedStreamConfig)> {
use cpal::SampleFormat as F;
let config = device.default_output_config()?;
let stream = match config.sample_format() {
F::F32 => build_stream::<f32>(device, &config, mixer.clone()),
F::F64 => build_stream::<f64>(device, &config, mixer.clone()),
F::I16 => build_stream::<i16>(device, &config, mixer.clone()),
F::I32 => build_stream::<i32>(device, &config, mixer.clone()),
F::I8 => build_stream::<i8>(device, &config, mixer.clone()),
F::U16 => build_stream::<u16>(device, &config, mixer.clone()),
F::U32 => build_stream::<u32>(device, &config, mixer.clone()),
F::U8 => build_stream::<u8>(device, &config, mixer.clone()),
let build = |stream_config: &cpal::StreamConfig| match config.sample_format() {
F::F32 => build_stream::<f32>(device, &config, stream_config, mixer.clone()),
F::F64 => build_stream::<f64>(device, &config, stream_config, mixer.clone()),
F::I16 => build_stream::<i16>(device, &config, stream_config, mixer.clone()),
F::I32 => build_stream::<i32>(device, &config, stream_config, mixer.clone()),
F::I8 => build_stream::<i8>(device, &config, stream_config, mixer.clone()),
F::U16 => build_stream::<u16>(device, &config, stream_config, mixer.clone()),
F::U32 => build_stream::<u32>(device, &config, stream_config, mixer.clone()),
F::U8 => build_stream::<u8>(device, &config, stream_config, mixer.clone()),
other => Err(format!("unsupported sample format {other}").into()),
}?;
};
let short = audio_stream_config(&config);
let stream = match build(&short) {
Ok(stream) => stream,
// A device that refuses the short fixed buffer still plays with cpal's default one.
Err(e) if short != config.config() => {
log::info!("Horizon: audio output refused a short buffer ({e}); using the default");
build(&config.config())?
}
Err(e) => return Err(e),
};
stream.play()?;
if let Ok(mut m) = mixer.lock() {
m.device_name = device.name().unwrap_or_default();
@@ -784,10 +806,35 @@ fn cards_changed(seen: Option<&str>, cards: Option<&str>) -> bool {
_ => true,
}
}
/// The cpal `StreamConfig` to open an output stream with. On Linux the ALSA
/// backend's `BufferSize::Default` means a ~100 ms buffer, so sound effects
/// come out about 100 ms late: request a short fixed buffer there. Other
/// platforms keep cpal's default behaviour.
#[cfg(feature = "audio")]
fn audio_stream_config(config: &cpal::SupportedStreamConfig) -> cpal::StreamConfig {
#[cfg(target_os = "linux")]
{
let range = match config.buffer_size() {
cpal::SupportedBufferSize::Range { min, max } => (*min, *max),
cpal::SupportedBufferSize::Unknown => (256, 4096),
};
let target = 1024u32.clamp(range.0, range.1);
let mut sc = config.config();
sc.buffer_size = cpal::BufferSize::Fixed(target);
sc
}
#[cfg(not(target_os = "linux"))]
{
config.config()
}
}
#[cfg(feature = "audio")]
fn build_stream<T: cpal::SizedSample + cpal::FromSample<f32>>(
device: &cpal::Device,
config: &cpal::SupportedStreamConfig,
stream_config: &cpal::StreamConfig,
mixer: Arc<Mutex<Mixer>>,
) -> Result<cpal::Stream> {
let rate = config.sample_rate().0;
@@ -795,7 +842,7 @@ fn build_stream<T: cpal::SizedSample + cpal::FromSample<f32>>(
let mut scratch = Vec::new();
let on_error = mixer.clone();
let stream = device.build_output_stream(
&config.config(),
stream_config,
move |data: &mut [T], _| {
scratch.resize(data.len(), 0.0f32);
if let Ok(mut m) = mixer.lock() {
@@ -1262,7 +1309,17 @@ impl Audio {
pub fn play_after(&mut self, event: &str, at: [f64; 3], volume: f32, pitch: f32, ticks: i32) {
let seed = self.random.next_long();
if let Some(capture) = self.capture.as_mut() {
capture.push((event.to_owned(), at, volume, pitch));
capture.push(CapturedSound {
event: event.to_owned(),
position: at,
volume,
pitch,
source: self.source_override.unwrap_or_else(|| {
crate::settings::sound_source(&crate::sound_events::normalize(event))
}),
entity: None,
except_entity: None,
});
}
*self.heard.entry(event.to_owned()).or_default() += 1;
self.sync_volumes();
@@ -1301,6 +1358,66 @@ impl Audio {
preview.preview(self, source, volume);
self.preview = preview;
}
/// An incoming entity-sound packet: retain its seed and category without rebroadcasting it.
pub fn play_entity_seeded(
&mut self,
event: &str,
source: usize,
volume: f32,
pitch: f32,
seed: i64,
entity: crate::sound_engine::SoundEntity,
) {
*self.heard.entry(event.to_owned()).or_default() += 1;
let event = crate::sound_events::normalize(event);
let instance = SoundInstance::entity_bound(
&event,
source,
volume,
pitch,
LegacyRandom::new(seed),
entity,
);
self.play_instance(instance, false);
}
/// A level's entity overload: preserve the emitter and excluded player for
/// the server broadcaster while the local sound follows the same object.
pub fn play_bound(
&mut self,
event: &str,
source: usize,
volume: f32,
pitch: f32,
entity: crate::sound_engine::SoundEntity,
except_entity: Option<u32>,
) {
if let Some(capture) = self.capture.as_mut() {
capture.push(CapturedSound {
event: event.to_owned(),
position: entity.state().position,
volume,
pitch,
source,
entity: Some(entity.id),
except_entity,
});
}
let seed = self.random.next_long();
self.play_entity_seeded(event, source, volume, pitch, seed, entity);
}
/// Removal belongs to the old object even if its numeric id is immediately reused.
pub fn remove_sound_entity(&mut self, id: u32) {
for entity in self
.engine
.bound_entities()
.into_iter()
.filter(|e| e.id == id)
{
let mut state = entity.state();
state.removed = true;
entity.update(state);
}
}
/// `play` with the seed a sound packet carries.
pub fn play_seeded(
&mut self,
@@ -1311,7 +1428,17 @@ impl Audio {
seed: i64,
) {
if let (Some(capture), Some(at)) = (self.capture.as_mut(), at) {
capture.push((event.to_owned(), at, volume, pitch));
capture.push(CapturedSound {
event: event.to_owned(),
position: at,
volume,
pitch,
source: self.source_override.unwrap_or_else(|| {
crate::settings::sound_source(&crate::sound_events::normalize(event))
}),
entity: None,
except_entity: None,
});
}
if at.is_some() {
*self.heard.entry(event.to_owned()).or_default() += 1;
@@ -1451,6 +1578,81 @@ impl Sounds for Audio {
mod tests {
use super::*;
#[test]
fn level_capture_keeps_order_category_entity_and_actor_exclusion() {
let mut audio = Audio::silent(Path::new("/nonexistent/horizon-entity-sound-test"));
audio.capture = Some(Vec::new());
let mut expected = audio.random.clone();
audio.play_on(
7,
"minecraft:block.amethyst_block.chime",
Some([1.0; 3]),
0.5,
1.0,
);
let entity = crate::sound_engine::SoundEntity::new(37, [2.123456789, 64.0, -3.0], false);
audio.play_bound(
"minecraft:block.amethyst_block.chime",
6,
2.0,
1.2,
entity,
Some(17),
);
let sounds = audio.capture.as_ref().unwrap();
assert_eq!(sounds.len(), 2);
assert_eq!(
(sounds[0].source, sounds[0].entity, sounds[0].except_entity),
(7, None, None)
);
let bound = &sounds[1];
assert_eq!(
(bound.source, bound.entity, bound.except_entity),
(6, Some(37), Some(17))
);
assert_eq!(bound.position, [2.123456789, 64.0, -3.0]);
assert_eq!((bound.volume, bound.pitch), (2.0, 1.2));
expected.next_long();
expected.next_long();
assert_eq!(audio.random.next_long(), expected.next_long());
}
#[test]
fn entity_sound_packets_neither_rebroadcast_nor_advance_the_local_seed_generator() {
let mut audio = Audio::silent(Path::new("/nonexistent/horizon-entity-sound-test"));
audio.capture = Some(Vec::new());
let mut expected = audio.random.clone();
let entity = crate::sound_engine::SoundEntity::new(7, [1.0, 2.0, 3.0], false);
audio.play_entity_seeded("minecraft:fixture.bound", 6, 0.7, 1.2, 42, entity);
assert!(audio.capture.as_ref().unwrap().is_empty());
assert_eq!(audio.random.next_long(), expected.next_long());
}
#[test]
fn removal_marks_only_existing_references_to_that_entity() {
use crate::sound_engine::SoundEntity;
let mut audio = Audio::silent(Path::new("/nonexistent/horizon-entity-sound-test"));
let old = SoundEntity::new(7, [0.0; 3], false);
let other = SoundEntity::new(8, [0.0; 3], false);
for entity in [old.clone(), other.clone()] {
audio.engine.add(
SoundInstance::entity_bound(
"minecraft:fixture.bound",
6,
1.0,
1.0,
LegacyRandom::new(42),
entity,
),
true,
);
}
audio.remove_sound_entity(7);
let replacement = SoundEntity::new(7, [10.0; 3], false);
assert!(old.state().removed);
assert!(!other.state().removed);
assert!(!replacement.state().removed);
}
#[test]
fn button_click_uses_vanilla_ui_parameters_without_advancing_world_random() {
let mut audio = Audio::silent(Path::new("/nonexistent/horizon-test-assets"));
+4
View File
@@ -49,6 +49,10 @@ impl AuthSession {
access_token: access_token.to_owned(),
}
}
pub fn access_token(&self) -> &str {
&self.access_token
}
/// The session file's JSON: {"name", "uuid", "access_token", "user_type": "msa", "xuid"}.
pub fn parse(text: &str) -> Result<Self, String> {
let v: serde_json::Value =
+1 -1
View File
@@ -288,7 +288,7 @@ impl Biomes {
.collect();
files.sort_by_cached_key(|f| format!("{}.json", f.name));
for file in files {
let v: Value = serde_json::from_slice(file.bytes()?)?;
let v: Value = horizon_world::json_file::parse(&file.path, file.bytes()?)?;
list.push(BiomeInfo::from_json(
format!("minecraft:{}", file.name),
&v,
@@ -89,6 +89,7 @@ pub struct BlockEntities {
/// instance blocks, `shows_box`), so a frame looks at them without scanning the map.
/// Like `mods`, one taken out stays listed until `put` or `remove`.
boxes: FxHashSet<Pos>,
asleep: FxHashSet<Pos>,
}
/// A structure or test instance block: the block entities whose box the frame may draw.
@@ -229,6 +230,7 @@ impl BlockEntities {
}
/// `removeBlockEntityTicker`: no slot, made or pending.
fn cancel(&mut self, pos: &Pos) {
self.asleep.remove(pos);
self.freed |= self.live.remove(pos).is_some();
self.pending.remove(pos);
}
@@ -297,14 +299,25 @@ impl BlockEntities {
self.map.get(pos)
}
pub fn get_mut(&mut self, pos: &Pos) -> Option<&mut BlockEntity> {
self.asleep.remove(pos);
self.map.get_mut(pos)
}
pub fn iter_mut(&mut self) -> impl Iterator<Item = (&Pos, &mut BlockEntity)> {
self.asleep.clear();
self.map.iter_mut()
}
pub fn values_mut(&mut self) -> impl Iterator<Item = &mut BlockEntity> {
self.asleep.clear();
self.map.values_mut()
}
pub fn sleep(&mut self, pos: Pos) {
if self.map.contains_key(&pos) {
self.asleep.insert(pos);
}
}
pub fn is_asleep(&self, pos: &Pos) -> bool {
self.asleep.contains(pos)
}
/// `LevelChunk.setBlockEntity` (+ `addAndRegisterBlockEntity`): a new
/// block entity may get a slot; one replacing another keeps its slot.
/// One of the same type rewrites it in place (a jukebox taking a disc,
@@ -320,6 +333,7 @@ impl BlockEntities {
self.attachments.remove(&pos);
}
let new_box = shows_box(&entity);
self.asleep.remove(&pos);
let old = self.map.insert(pos, entity);
if old.is_none() {
self.add(pos);
@@ -346,6 +360,7 @@ impl BlockEntities {
if absent {
self.add(pos);
}
self.asleep.remove(&pos);
let entity = self.map.entry(pos).or_insert_with(make);
if absent && matches!(entity, BlockEntity::Mod(_)) {
self.mods.entry(chunk_of(pos)).or_default().insert(pos);
@@ -358,6 +373,7 @@ impl BlockEntities {
/// `LevelChunk.removeBlockEntity`: the block entity and its slot.
pub fn remove(&mut self, pos: &Pos) -> Option<BlockEntity> {
self.attachments.remove(pos);
self.asleep.remove(pos);
self.cancel(pos);
let removed = self.map.remove(pos);
if matches!(removed, Some(BlockEntity::Mod(_))) {
@@ -369,6 +385,7 @@ impl BlockEntities {
/// The block entity at `pos`, out of the map for a while: its slot stays
/// for `put` to bring it back (a tick working on it).
pub fn take(&mut self, pos: &Pos) -> Option<BlockEntity> {
self.asleep.remove(pos);
let taken = self.map.remove(pos);
if taken.is_some() {
self.out.insert(*pos);
@@ -378,6 +395,7 @@ impl BlockEntities {
/// Brings back what `take` took, in its slot.
pub fn put(&mut self, pos: Pos, entity: BlockEntity) {
self.out.remove(&pos);
self.asleep.remove(&pos);
if matches!(entity, BlockEntity::Mod(_)) {
self.mods.entry(chunk_of(pos)).or_default().insert(pos);
}
@@ -389,6 +407,16 @@ impl BlockEntities {
self.add(pos);
}
}
/// [`Self::retain`] for unloading chunks: removes the block entities at
/// the positions `gone` names and changes none it keeps, so those that
/// sleep stay asleep (a moving player unloads chunks most ticks).
pub fn unload(&mut self, mut gone: impl FnMut(&Pos) -> bool) {
let asleep = std::mem::take(&mut self.asleep);
self.retain(|p, _| !gone(p));
self.asleep = asleep;
let map = &self.map;
self.asleep.retain(|p| map.contains_key(p));
}
/// Removes the block entities `keep` refuses, and their slots
/// (`clearAllBlockEntities` of unloaded chunks).
pub fn retain(&mut self, mut keep: impl FnMut(&Pos, &mut BlockEntity) -> bool) {
@@ -399,6 +427,7 @@ impl BlockEntities {
&mut self.attachments,
);
let (mods, boxes) = (&mut self.mods, &mut self.boxes);
self.asleep.clear();
self.map.retain(|p, e| {
let kept = keep(p, e);
if !kept {
@@ -416,6 +445,7 @@ impl BlockEntities {
self.map.clear();
self.mods.clear();
self.boxes.clear();
self.asleep.clear();
self.tickers = Arc::default();
self.live.clear();
self.added.clear();
@@ -433,6 +463,7 @@ impl BlockEntities {
let order = chunk_map_order(entities.iter().map(|(p, _)| *p));
for (p, e) in entities {
self.attachments.remove(&p);
self.asleep.remove(&p);
let new_is_mod = matches!(e, BlockEntity::Mod(_));
self.note_box(p, Some(&e));
let old = self.map.insert(p, e);
@@ -452,6 +483,7 @@ impl BlockEntities {
/// `LevelChunk.setBlockState` on a block entity's position, from state
/// `old` to `new`: a ticker made, kept or dropped.
pub fn state_changed(&mut self, pos: Pos, old: u32, new: u32) {
self.asleep.remove(&pos);
if self.states.is_empty() || !self.map.contains_key(&pos) {
return;
}
@@ -536,12 +568,75 @@ mod tests {
.collect()
}
/// Unloading a chunk removes its block entities and leaves the others'
/// sleep alone; `retain`, which may change what it keeps, wakes them all.
#[test]
fn unloading_a_chunk_keeps_the_others_asleep() {
let mut b = level();
let (kept, gone) = ((1, 64, 1), (17, 64, 1));
b.insert(kept, hopper());
b.insert(gone, hopper());
b.sleep(kept);
b.sleep(gone);
b.unload(|p| p.0 >> 4 == 1);
assert!(b.get(&gone).is_none());
assert!(!b.is_asleep(&gone));
assert!(b.is_asleep(&kept));
b.retain(|_, _| true);
assert!(!b.is_asleep(&kept));
}
fn near(b: &BlockEntities, x: f64, z: f64, radius: f64) -> Vec<Pos> {
let mut found: Vec<Pos> = b.mods_near(x, z, radius).copied().collect();
found.sort();
found
}
#[test]
fn a_sleeping_block_entity_wakes_on_any_change() {
let p = (1, 64, 1);
let mut b = level();
b.sleep(p);
assert!(!b.is_asleep(&p));
b.insert(p, hopper());
let asleep = |b: &mut BlockEntities, wake: &dyn Fn(&mut BlockEntities)| {
b.sleep(p);
assert!(b.is_asleep(&p));
wake(b);
b.is_asleep(&p)
};
assert!(asleep(&mut b, &|_| {}));
assert!(!asleep(&mut b, &|b| {
b.get_mut(&p);
}));
assert!(!asleep(&mut b, &|b| {
b.insert(p, hopper());
}));
assert!(!asleep(&mut b, &|b| {
b.get_or_insert_with(p, hopper);
}));
assert!(!asleep(&mut b, &|b| {
let held = b.take(&p).unwrap();
b.put(p, held);
}));
assert!(!asleep(&mut b, &|b| b.state_changed(p, 1, 1)));
assert!(!asleep(&mut b, &|b| b.forget(&p)));
assert!(!asleep(&mut b, &|b| {
b.iter_mut().count();
}));
assert!(!asleep(&mut b, &|b| {
b.values_mut().count();
}));
assert!(!asleep(&mut b, &|b| b.retain(|_, _| true)));
assert!(!asleep(&mut b, &|b| b.load_chunk(vec![(p, hopper())])));
assert!(!asleep(&mut b, &|b| {
b.remove(&p);
b.insert(p, hopper());
}));
b.sleep(p);
b.clear();
assert!(!b.is_asleep(&p));
}
#[test]
fn mod_block_entities_are_listed_by_chunk_until_they_go() {
let mut b = level();
let modded = || BlockEntity::Mod(Box::default());
@@ -939,6 +939,14 @@ impl BlockEntityAnims {
/// Drops the state of block entities that are gone or changed kind:
/// `present` holds the loaded block entities' tickers, sorted by position.
pub fn retain_present(&mut self, present: &[([i32; 3], Ticker)]) {
self.retain_animations(present, false);
}
/// An integrated server owns bell state independently of renderer visibility.
/// Its world ticker removes bells when their actual block changes.
pub fn retain_present_preserving_bells(&mut self, present: &[([i32; 3], Ticker)]) {
self.retain_animations(present, true);
}
fn retain_animations(&mut self, present: &[([i32; 3], Ticker)], keep_bells: bool) {
let is = |p: &[i32; 3], f: fn(&Ticker) -> bool| {
present
.binary_search_by_key(p, |(q, _)| *q)
@@ -948,7 +956,9 @@ impl BlockEntityAnims {
self.books.retain(|p, _| is(p, |t| *t == Ticker::Book));
self.shulkers
.retain(|p, _| is(p, |t| matches!(t, Ticker::Shulker { .. })));
self.bells.retain(|p, _| is(p, |t| *t == Ticker::Bell));
if !keep_bells {
self.bells.retain(|p, _| is(p, |t| *t == Ticker::Bell));
}
self.conduits
.retain(|p, _| is(p, |t| *t == Ticker::Conduit));
self.skulls
@@ -7,7 +7,7 @@
//! the block plus `minecraft_mix_light` with the level's two diffuse lights.
use crate::{
Result,
bidi::visual_str,
bidi::visual,
block_entity_anim::{self, EnchantingBook},
breaking::entity_geometry,
fast_hash::FxHashMap,
@@ -271,10 +271,10 @@ pub const DYES: [(&str, u32); 16] = [
("black", 0x1D1D21),
];
fn dye_prefix(name: &str) -> Option<(usize, &str)> {
// Longest names first so "light_gray" wins over "gray".
let mut order: Vec<usize> = (0..16).collect();
order.sort_by_key(|&i| std::cmp::Reverse(DYES[i].0.len()));
order.into_iter().find_map(|i| {
// Longest names first; this is the same stable order as sorting DYES by
// descending prefix length, without a Vec allocation or comparison sort.
const ORDER: [usize; 16] = [3, 8, 2, 1, 4, 10, 0, 12, 13, 15, 5, 6, 7, 9, 11, 14];
ORDER.into_iter().find_map(|i| {
name.strip_prefix(DYES[i].0)
.and_then(|rest| rest.strip_prefix('_'))
.map(|rest| (i, rest))
@@ -639,7 +639,9 @@ fn sign_text_near(pos: [i32; 3], camera: DVec3) -> bool {
}
/// `AbstractSignRenderer.submitSignText`: four centred lines, glowing text
/// full-bright with an 8x outline in the dark colour.
/// full-bright with an 8x outline in the dark colour. The font colours each
/// glyph by its style (`Font.StringRenderOutput`): a line's own colour wins,
/// else the sign's. A line is one call per run of one colour.
fn sign_text_calls(
scene: &Scene,
data: &SignData,
@@ -662,25 +664,53 @@ fn sign_text_calls(
(dark, 0, vertex_light(packed))
};
let advance = |c: char| (scene.glyph)(c).advance;
let width = |s: &str| s.chars().map(advance).sum::<f32>().ceil();
text.lines
.iter()
.enumerate()
.map(|(i, line)| {
// The line that fits, in the order it is drawn (getVisualOrder).
let shown = first_line(line, data.max_line_width(), &advance);
let shown = visual_str(&shown).into_owned();
TextCall {
let mut calls: Vec<TextCall> = Vec::with_capacity(text.lines.len());
for i in 0..text.lines.len() {
// The line that fits, in the order it is drawn (getVisualOrder).
let line = text.line_text(i);
let line = line.resolved();
let flat: String = line.chars().map(|(c, _)| c).collect();
let fits = first_line(&flat, data.max_line_width(), &advance);
let shown = line.slice(0, fits.chars().count());
let shown = visual(&shown);
let width = shown.chars().map(|(c, _)| advance(c)).sum::<f32>().ceil();
let x = -((width as i32) / 2) as f32;
let y = i as f32 * line_height - midpoint;
let first = calls.len();
let mut pen = 0.0;
for span in shown.spans.iter().filter(|s| !s.text.is_empty()) {
let run = span
.style
.color
.map_or(color, |rgb| 0xFF00_0000 | (rgb & 0xFF_FFFF));
match calls[first..].last_mut() {
Some(last) if last.color == run => last.text.push_str(&span.text),
_ => calls.push(TextCall {
matrix: m,
x: x + pen,
y,
text: span.text.clone(),
color: run,
outline,
light,
}),
}
pen += span.text.chars().map(advance).sum::<f32>();
}
if calls.len() == first {
// A line with no text is still a call, of no glyphs.
calls.push(TextCall {
matrix: m,
x: -((width(&shown) as i32) / 2) as f32,
y: i as f32 * line_height - midpoint,
text: shown,
x,
y,
text: String::new(),
color,
outline,
light,
}
})
.collect()
});
}
}
calls
}
/// How far the text of an outlined call sits in front of its outline, in
@@ -696,11 +726,19 @@ const TEXT_OVER_OUTLINE: f32 = 0.05;
/// reader instead (a twentieth of a font pixel, invisible) rather than
/// z-fighting with the outline under it.
fn draw_text(scene: &Scene, call: &TextCall, out: &mut Vec<Vertex>) {
text_vertices(scene.glyph, call, out);
}
/// `draw_text` with the font's glyph cells and advances from `glyph`: the
/// text of `call` as glyph quads in its matrix's plane, 1 unit a font pixel,
/// y down as the font's, with its outline when it has one. A native mod's
/// block entity draws its text this way (`native_draw_text`).
pub fn text_vertices(glyph: &dyn Fn(char) -> Glyph, call: &TextCall, out: &mut Vec<Vertex>) {
let mut emit = |dx: f32, dy: f32, z: f32, argb: u32| {
let mut x = call.x + dx;
let y0 = call.y + dy;
for ch in call.text.chars() {
let g = (scene.glyph)(ch);
let g = glyph(ch);
if let Some(cell) = g.rect {
// BakedSheetGlyph: the glyph's own box from the pen, not a
// fixed 8x8 cell (a Unifont glyph is 0.5 units per texel).
@@ -833,6 +871,9 @@ pub struct Scene<'a> {
/// Changes whenever `glyph` may answer differently (`Font::epoch`): sign
/// text laid out under another value is laid out again.
pub glyphs: u64,
/// Per-block visibility for dynamic, animated, or uncached models. Bounds
/// are world-space and conservatively include model animation extents.
pub dynamic_visible: Option<&'a dyn Fn([i32; 3], u32, DVec3, DVec3) -> bool>,
}
/// Empty by default (a dedicated server): no state has a block entity model.
@@ -1402,6 +1443,167 @@ impl BlockEntityRenderer {
fn kind(&self, state: u32) -> &Kind {
self.kinds.get(state as usize).unwrap_or(&Kind::None)
}
fn dynamic_bounds(
&self,
scene: &Scene,
pos: [i32; 3],
kind: &Kind,
chest_openness: Option<(f32, Option<[i32; 3]>)>,
) -> (DVec3, DVec3) {
let [x, y, z] = pos.map(f64::from);
let mut lo = DVec3::new(x, y, z);
let mut hi = DVec3::new(x + 1.0, y + 1.0, z + 1.0);
match kind {
Kind::Chest { double_with, .. } => {
if let Some(offset) = double_with {
lo.x += f64::from(offset[0].min(0));
lo.z += f64::from(offset[2].min(0));
hi.x += f64::from(offset[0].max(0));
hi.z += f64::from(offset[2].max(0));
}
let is_open = chest_openness.map_or_else(
|| {
(scene.lid)(pos) != 0.0
|| double_with.is_some_and(|offset| {
let other = [
pos[0].saturating_add(offset[0]),
pos[1].saturating_add(offset[1]),
pos[2].saturating_add(offset[2]),
];
(scene.lid)(other) != 0.0
})
},
|(open, _)| open != 0.0,
);
if is_open {
// The lid pivots up from the rear edge. Its longest corner
// rises by less than one block in the fully open pose.
hi.y += 0.8;
}
}
Kind::Shulker { facing, .. } => {
let offset = step(facing);
lo.x += f64::from(offset[0].min(0)) * 0.52;
lo.y += f64::from(offset[1].min(0)) * 0.52;
lo.z += f64::from(offset[2].min(0)) * 0.52;
hi.x += f64::from(offset[0].max(0)) * 0.52;
hi.y += f64::from(offset[1].max(0)) * 0.52;
hi.z += f64::from(offset[2].max(0)) * 0.52;
}
Kind::Banner { wall: false, .. } => {
hi.y += 1.0;
lo.x -= 0.05;
lo.z -= 0.05;
hi.x += 0.05;
hi.z += 0.05;
}
Kind::Banner { wall: true, .. } => {
lo.y -= 1.0;
lo.x -= 0.05;
lo.z -= 0.05;
hi.x += 0.05;
hi.z += 0.05;
}
Kind::Sign { hanging: true, .. } => {
lo.y -= 1.0;
lo.x -= 0.15;
lo.z -= 0.15;
hi.x += 0.15;
hi.z += 0.15;
}
Kind::Sign { hanging: false, .. } => {
hi.y += 0.3;
lo.x -= 0.02;
lo.z -= 0.02;
hi.x += 0.02;
hi.z += 0.02;
}
Kind::EnchantingTable | Kind::Lectern { .. } => {
// The book and statue models rise above the block's collision
// cube; include their full rendered height and rotated corners.
hi.y += 1.0;
lo.x -= 0.25;
lo.z -= 0.25;
hi.x += 0.25;
hi.z += 0.25;
}
Kind::CopperGolem { .. } => {
// The statue pose rotates around the root, so some variants
// extend below the block as well as above it.
lo.y -= 1.0;
hi.y += 1.0;
lo.x -= 0.25;
lo.z -= 0.25;
hi.x += 0.25;
hi.z += 0.25;
}
Kind::Conduit => {
// Its animated cage is centered above the conduit block and
// the wind model spans multiple cells. The caller bypasses
// voxel occlusion for envelopes this tall, but retains frustum
// culling with this conservative volume.
lo.x -= 1.0;
lo.y -= 1.0;
lo.z -= 1.0;
hi.x += 1.0;
hi.y += 1.0;
hi.z += 1.0;
}
Kind::Bell => {
// The bell's pivoted swing moves its corners slightly outside
// the block even though the model starts centered in it.
lo.x -= 0.1;
lo.y -= 0.1;
lo.z -= 0.1;
hi.x += 0.1;
hi.y += 0.1;
hi.z += 0.1;
}
Kind::Skull { .. } => {
// Wall-mounted and dragon heads can protrude from their block.
lo.x -= 0.25;
lo.y -= 0.25;
lo.z -= 0.25;
hi.x += 0.25;
hi.y += 0.25;
hi.z += 0.25;
}
Kind::EndGateway { .. } => {
let anim = (scene.anim)(pos);
let beam = gateway_beam(anim.gateway, scene.partial, scene.max_y, scene.game_time);
let height = f64::from(beam.height.max(0));
lo.y -= height;
hi.y += height;
}
_ => {}
}
(lo, hi)
}
fn is_dynamic_visible(
&self,
scene: &Scene,
shapes: &Arc<BlockEntityShapes>,
pos: [i32; 3],
state: u32,
kind: &Kind,
chest_openness: Option<(f32, Option<[i32; 3]>)>,
) -> bool {
let Some(visible) = scene.dynamic_visible else {
return true;
};
if matches!(kind, Kind::EndGateway { .. }) {
return true;
}
// A pack model may extend outside the vanilla envelope. Keep that
// geometry on the uncullable path unless its model bounds are known.
if !Arc::ptr_eq(shapes, &self.vanilla) {
return true;
}
let (lo, hi) = self.dynamic_bounds(scene, pos, kind, chest_openness);
visible(pos, state, lo, hi)
}
fn cached_entry_is_current(
&self,
scene: &Scene,
@@ -1411,6 +1613,7 @@ impl BlockEntityRenderer {
options: CacheOptions,
entry: &StaticEntry,
section_revision: StaticSectionRevision,
chest_openness: Option<(f32, Option<[i32; 3]>)>,
) -> bool {
if entry.key.state != state
|| entry.key.nether != scene.nether
@@ -1422,15 +1625,24 @@ impl BlockEntityRenderer {
}
match kind {
Kind::Chest { .. } => {
let (open, other) = self.chest_openness(
pos,
kind,
&|p| scene.world.block(p[0], p[1], p[2]).0,
scene.lid,
);
// Double chests depend on the neighboring half's light too;
// let those uncommon models take the full key path.
open == 0.0 && other.is_none()
let (open, other) = chest_openness.unwrap_or_else(|| {
self.chest_openness(
pos,
kind,
&|p| scene.world.block(p[0], p[1], p[2]).0,
scene.lid,
)
});
if open != 0.0 {
return false;
}
let mut light = scene.world.light(pos[0], pos[1], pos[2]);
if let Some(other) = other {
let other_light = scene.world.light(other[0], other[1], other[2]);
light = (light >> 4).max(other_light >> 4) << 4
| (light & 15).max(other_light & 15);
}
entry.key.light == light
}
Kind::Shulker { .. } => {
let (progress, old) = (scene.anim)(pos).shulker;
@@ -1693,6 +1905,17 @@ impl BlockEntityRenderer {
}
let local = static_local_index(pos, section_min_y);
let current_section_revision = active_section_revision.unwrap_or_default();
let chest_openness = (cache.is_some()
&& options.chests
&& matches!(kind, Kind::Chest { .. }))
.then(|| {
self.chest_openness(
pos,
kind,
&|p| scene.world.block(p[0], p[1], p[2]).0,
scene.lid,
)
});
if cache_only && section_revision.is_some() && active_section_revision.is_none() {
break 'draw;
}
@@ -1708,6 +1931,7 @@ impl BlockEntityRenderer {
options,
&active_entries[index].1,
current_section_revision,
chest_openness,
)
{
let entry = &mut active_entries[index].1;
@@ -1727,7 +1951,9 @@ impl BlockEntityRenderer {
..*vertex
}));
}
if matches!(kind, Kind::Banner { .. }) {
if matches!(kind, Kind::Banner { .. })
&& self.is_dynamic_visible(scene, &shapes, pos, state, kind, None)
{
let packed = scene.world.light(pos[0], pos[1], pos[2]);
let origin =
(DVec3::new(f64::from(pos[0]), f64::from(pos[1]), f64::from(pos[2]))
@@ -1748,11 +1974,25 @@ impl BlockEntityRenderer {
}
break 'draw;
}
if cache_only && chest_openness.is_some_and(|(open, _)| open != 0.0) {
if let Some(cache) = &mut cache
&& let Ok(index) =
active_entries.binary_search_by_key(&local, |(index, _)| *index)
{
active_entries.remove(index);
cache.len -= 1;
cache.mark_section_dirty(section);
}
break 'draw;
}
let origin = (DVec3::new(f64::from(pos[0]), f64::from(pos[1]), f64::from(pos[2]))
- scene.camera)
.as_vec3();
let mut packed = scene.world.light(pos[0], pos[1], pos[2]);
if matches!(kind, Kind::Sign { .. }) && scene.texts.is_none() {
if !self.is_dynamic_visible(scene, &shapes, pos, state, kind, None) {
break 'draw;
}
if options.signs {
self.sign_text(scene, pos, state, origin, packed, out);
} else {
@@ -1771,8 +2011,15 @@ impl BlockEntityRenderer {
break 'draw;
}
if let Some(cache) = &mut cache
&& let Some(key) =
self.static_key(scene, pos, state, kind, options, &mut packed)
&& let Some(key) = self.static_key(
scene,
pos,
state,
kind,
options,
&mut packed,
chest_openness,
)
{
let slot = active_entries.binary_search_by_key(&local, |(index, _)| *index);
let entry = match slot {
@@ -1857,7 +2104,9 @@ impl BlockEntityRenderer {
..*vertex
}));
}
if matches!(kind, Kind::Banner { .. }) {
if matches!(kind, Kind::Banner { .. })
&& self.is_dynamic_visible(scene, &shapes, pos, state, kind, None)
{
self.render_banner(
&shapes,
scene,
@@ -1884,6 +2133,9 @@ impl BlockEntityRenderer {
if cache_only {
break 'draw;
}
if !self.is_dynamic_visible(scene, &shapes, pos, state, kind, chest_openness) {
break 'draw;
}
let base = Mat4::from_translation(origin);
self.render_one(scene, pos, kind, base, packed, lights, false, true, out);
}
@@ -1950,6 +2202,7 @@ impl BlockEntityRenderer {
kind: &Kind,
options: CacheOptions,
packed: &mut u8,
chest_openness: Option<(f32, Option<[i32; 3]>)>,
) -> Option<StaticKey> {
let mut sprite_rects = [None; 5];
let mut sprite_count = 0;
@@ -1967,12 +2220,14 @@ impl BlockEntityRenderer {
part,
..
} if options.chests => {
let (open, other) = self.chest_openness(
pos,
kind,
&|p| scene.world.block(p[0], p[1], p[2]).0,
scene.lid,
);
let (open, other) = chest_openness.unwrap_or_else(|| {
self.chest_openness(
pos,
kind,
&|p| scene.world.block(p[0], p[1], p[2]).0,
scene.lid,
)
});
if open != 0.0 {
return None;
}
@@ -3242,6 +3497,7 @@ fn portal_cube(m: Mat4, faces: &[Direction], layer: u32, out: &mut Vec<Vertex>)
mod tests {
use super::*;
use crate::assets::Assets;
use horizon_world::nbt::Tag;
#[test]
#[ignore = "requires prepared models/textures in HORIZON_TEST_RESOURCES"]
fn entity_block_particles_and_breaking_use_exported_models() -> Result<()> {
@@ -3354,6 +3610,7 @@ mod tests {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
// Compare the cached world path with the original model renderer,
// including atlas replacement, current light and animated fallback.
@@ -3648,6 +3905,7 @@ mod tests {
skull: &|_| None,
glyph: &glyph,
glyphs: 0,
dynamic_visible: None,
};
let mut call = TextCall {
matrix: Mat4::IDENTITY,
@@ -3720,6 +3978,7 @@ mod tests {
skull: &|_| None,
glyph: &glyph,
glyphs: 0,
dynamic_visible: None,
};
let call = TextCall {
matrix: Mat4::IDENTITY,
@@ -3748,6 +4007,129 @@ mod tests {
assert_eq!(boxes, [[10.0, 14.0, 2.0, 10.0], [15.0, 19.0, 2.0, 10.0]]);
}
/// The front text calls of a sign whose every glyph advances 6.
fn front_calls(data: &SignData, near: bool) -> Vec<(String, f32, f32, u32, u32)> {
let world = World::new(BlockStateId(0), 1);
let sprites = HashMap::new();
let glyph = |_: char| Glyph {
advance: 6.0,
..Glyph::default()
};
let scene = Scene {
camera: DVec3::ZERO,
orientation: Quat::IDENTITY,
anim: &|_| BlockAnim::default(),
texts: None,
partial: 0.0,
game_time: 0,
max_y: 320,
world: &world,
sprites: &sprites,
emissive: &Default::default(),
translucent_sprites: &HashSet::new(),
atlas_revision: 1,
nether: false,
lid: &|_| 0.0,
sign: &|_| None,
banner: &|_| Vec::new(),
skull: &|_| None,
glyph: &glyph,
glyphs: 0,
dynamic_visible: None,
};
sign_text_calls(&scene, data, &data.front, Mat4::IDENTITY, 0, near)
.into_iter()
.map(|c| (c.text, c.x, c.y, c.color, c.outline))
.collect()
}
fn sign_with(lines: [Tag; 4]) -> SignData {
let mut data = SignData::default();
data.decode(&Tag::compound([(
"front_text",
Tag::compound([("messages", Tag::List(lines.to_vec()))]),
)]));
data
}
fn colored(text: &str, color: &str) -> Tag {
Tag::compound([
("text", Tag::String(text.into())),
("color", Tag::String(color.into())),
])
}
/// `Font.StringRenderOutput`: a glyph takes its style's colour and the
/// sign's dark text colour only when the style has none (#9783). A line
/// of two colours is two calls, the second where the first ends, the
/// whole line centred.
#[test]
fn sign_text_takes_each_lines_own_colors() {
let mut two = colored("ab", "red");
let Tag::Compound(parts) = &mut two else {
unreachable!()
};
parts.insert("extra".into(), Tag::List(vec![colored("cd", "blue")]));
let data = sign_with([
Tag::String("plain".into()),
colored("Online", "green"),
two,
Tag::String("".into()),
]);
// Black dye: the dark text colour is black. Sign lines are 10 apart
// from 20 above the middle.
assert_eq!(
front_calls(&data, false),
[
("plain".to_owned(), -15.0, -20.0, 0xFF00_0000, 0),
("Online".to_owned(), -18.0, -10.0, 0xFF55_FF55, 0),
("ab".to_owned(), -12.0, 0.0, 0xFFFF_5555, 0),
("cd".to_owned(), 0.0, 0.0, 0xFF55_55FF, 0),
(String::new(), 0.0, 10.0, 0xFF00_0000, 0),
]
);
}
/// A glowing sign's own colour still wins over its dye, and the outline
/// stays the dye's dark colour. `§` codes in a line colour it too, and
/// `§r` goes back to the sign's colour.
#[test]
fn glowing_sign_text_keeps_its_outline_under_a_lines_own_colors() {
let mut data = sign_with([
Tag::String("plain".into()),
colored("Online", "green"),
Tag::String("§cRed§rX".into()),
Tag::String("".into()),
]);
data.front.color = 14;
data.front.glowing = true;
let (red, outline) = (0xFFFF_0000, 0xFF66_0000);
assert_eq!(
front_calls(&data, true),
[
("plain".to_owned(), -15.0, -20.0, red, outline),
("Online".to_owned(), -18.0, -10.0, 0xFF55_FF55, outline),
("Red".to_owned(), -12.0, 0.0, 0xFFFF_5555, outline),
("X".to_owned(), 6.0, 0.0, red, outline),
(String::new(), 0.0, 10.0, red, outline),
]
);
}
/// The text that fits the sign is drawn, in the colour it had.
#[test]
fn a_long_colored_line_is_cut_where_it_stops_fitting() {
// 90 wide: fifteen glyphs of 6.
let data = sign_with([
colored("abcdefghijklmnopqrst", "gold"),
Tag::String("".into()),
Tag::String("".into()),
Tag::String("".into()),
]);
assert_eq!(
front_calls(&data, false)[0],
("abcdefghijklmno".to_owned(), -45.0, -20.0, 0xFFFF_AA00, 0)
);
}
#[test]
fn cached_sign_text_matches_and_follows_changes() {
let renderer = BlockEntityRenderer {
@@ -3835,6 +4217,7 @@ mod tests {
skull: &|_| None,
glyph: &glyph,
glyphs: 0,
dynamic_visible: None,
};
let check = |scene: &Scene, pos: [i32; 3], state: u32| {
let mut cached = Vec::new();
@@ -3975,6 +4358,7 @@ mod tests {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
let mut verts = Vec::new();
renderer.render_block(&scene, [0; 3], state.0, Mat4::IDENTITY, 0xff, &mut verts);
@@ -4060,6 +4444,7 @@ mod tests {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
// A closed single chest of `block` drawn by `renderer`: positions and UVs.
let draw = |renderer: &BlockEntityRenderer, block: &str, texture: &'static str| {
@@ -358,6 +358,7 @@ fn batched_callbacks_preserve_entity_ranges_and_allow_immediate_culling() {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
// Reverse local-position order to check that cache indexing does not
// change the order of emitted entities.
@@ -446,6 +447,7 @@ fn static_cache_qualifies_local_positions_by_section_and_drops_old_entries() {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
let options = CacheOptions {
shulker_boxes: true,
@@ -500,6 +502,7 @@ fn gpu_static_cache_uses_section_local_chests_and_keeps_visibility_separate() {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
let blocks = [([100, 70, -32], 0)];
let other_block = [([116, 70, -32], 0)];
@@ -686,6 +689,7 @@ fn sign_text_cache_can_be_disabled_and_reenabled_without_changing_output() {
skull: &|_| None,
glyph: &glyph,
glyphs: 0,
dynamic_visible: None,
};
let blocks = [([0, 64, 0], 0)];
let enabled = CacheOptions {
@@ -739,6 +743,7 @@ fn shulker_cache_tracks_settled_poses_and_does_not_freeze_opening_animation() {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
let blocks = [([0, 64, 0], 0)];
let options = CacheOptions {
@@ -840,6 +845,7 @@ fn shulker_cache_covers_all_colors_and_facing_directions() {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
let options = CacheOptions {
shulker_boxes: true,
@@ -894,6 +900,7 @@ fn cached_bells_keep_shaking_until_the_animation_ends() {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
let blocks = [([0, 64, 0], 0)];
let options = CacheOptions {
@@ -955,6 +962,7 @@ fn cached_closed_chests_match_the_direct_model_and_rebuild_when_opening() {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
let blocks = [([0, 64, 0], 0)];
let options = CacheOptions {
@@ -1050,6 +1058,7 @@ fn closed_chest_cache_covers_all_materials_and_atlas_reloads() {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
let pos = [0, 64, 0];
let options = CacheOptions {
@@ -1138,6 +1147,7 @@ fn double_chest_cache_bypasses_both_halves_while_either_lid_is_open() {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
let pair = [([0, 64, 0], 0), ([1, 64, 0], 1)];
let options = CacheOptions {
@@ -1213,6 +1223,7 @@ fn decorated_pot_cache_tracks_sherds_and_bypasses_wobble_animation() {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
let blocks = [([0, 64, 0], 0)];
let options = CacheOptions {
@@ -1291,6 +1302,7 @@ fn banner_cache_keeps_the_pole_static_while_the_flag_and_patterns_update() {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
let blocks = [([0, 64, 0], 0)];
let options = CacheOptions {
@@ -1357,6 +1369,7 @@ fn cached_wall_banner_poles_use_the_wall_model() {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
let pos = [0, 64, 0];
let options = CacheOptions {
@@ -1404,6 +1417,7 @@ fn copper_statue_cache_rebuilds_when_its_pose_state_changes() {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
let options = CacheOptions {
copper_golem_statues: true,
@@ -1509,6 +1523,7 @@ fn copper_statue_cache_covers_weathering_waxing_and_all_poses() {
skull: &|_| None,
glyph: &|_| Glyph::default(),
glyphs: 0,
dynamic_visible: None,
};
let options = CacheOptions {
copper_golem_statues: true,
+114 -3
View File
@@ -90,9 +90,20 @@ pub fn effect_lines<'a>(
);
}
let instant = effect(e).is_some_and(|d| d.instant);
let scaled = (duration as f32 * scale) as i32;
if !instant && scaled > 20 {
line = format!("{line} ({})", format_duration(scaled));
if !instant {
if duration == -1 {
// MobEffectInstance.isInfiniteDuration: formatDuration says
// the infinite sign, not a time.
line = format!(
"{line} ({})",
translate("effect.duration.infinite").unwrap_or_else(|| "∞".to_owned())
);
} else {
let scaled = (duration as f32 * scale) as i32;
if scaled > 20 {
line = format!("{line} ({})", format_duration(scaled));
}
}
}
(line, effect(e).map_or(Category::Neutral, |d| d.category))
})
@@ -340,6 +351,17 @@ impl BrewingStand {
}
out
}
pub fn idle(&self) -> bool {
let bottles = [
self.items[0].is_some(),
self.items[1].is_some(),
self.items[2].is_some(),
];
self.brew_time <= 0
&& self.items[3].is_none()
&& (self.fuel > 0 || self.items[4].is_none())
&& self.last_bottles == Some(bottles)
}
fn brew(&mut self, brewing: &Brewing, items: &Items, out: &mut BrewTick) {
let Some(ingredient) = self.items[3].clone() else {
return;
@@ -455,6 +477,84 @@ mod tests {
assert_eq!(stand.brew_time, 0);
}
#[test]
fn a_brewing_stand_is_idle_only_while_its_tick_changes_nothing() {
let mut stand = BrewingStand::new();
assert!(!stand.idle());
stand.last_bottles = Some([false; 3]);
assert!(stand.idle());
stand.items[0] = Some(ItemStack::new("minecraft:potion", 1));
assert!(!stand.idle());
stand.last_bottles = Some([true, false, false]);
assert!(stand.idle());
stand.items[4] = Some(ItemStack::new("minecraft:blaze_powder", 1));
assert!(!stand.idle());
stand.fuel = 3;
assert!(stand.idle());
stand.items[3] = Some(ItemStack::new("minecraft:nether_wart", 1));
assert!(!stand.idle());
stand.items[3] = None;
stand.brew_time = 5;
assert!(!stand.idle());
}
/// The stand sleeps while `idle`, so its tick must change nothing then: run the real
/// tick on idle stands and compare, and check a stand with fuel to take wakes.
#[test]
fn an_idle_brewing_stand_tick_changes_nothing() {
let items = Items::for_tests(std::collections::HashMap::new());
let brewing = Brewing {
reagents: ["minecraft:nether_wart".to_owned()].into_iter().collect(),
inputs: HashSet::new(),
recipes: vec![BrewingRecipe {
id: "awkward".into(),
input: PotionIngredient {
items: ["minecraft:potion".to_owned()].into_iter().collect(),
potions: Some(["minecraft:water".to_owned()].into_iter().collect()),
},
reagent: PotionIngredient {
items: ["minecraft:nether_wart".to_owned()].into_iter().collect(),
potions: None,
},
output: ItemStack::new("minecraft:potion", 1).with_potion("minecraft:awkward"),
}],
};
let providers = Providers::empty();
let water = || Some(ItemStack::new("minecraft:potion", 1).with_potion("minecraft:water"));
let stand = |bottle: bool, fuel: i32, powder: bool| {
let mut s = BrewingStand::new();
s.fuel = fuel;
if bottle {
s.items[1] = water();
}
if powder {
s.items[4] = Some(ItemStack::new("minecraft:blaze_powder", 1));
}
s.last_bottles = Some([false, bottle, false]);
s
};
for before in [
stand(false, 0, false),
stand(true, 0, false),
stand(true, 5, false),
stand(true, 5, true),
] {
assert!(before.idle(), "{before:?}");
let mut after = before.clone();
assert_eq!(
after.tick(&brewing, &items, &providers),
BrewTick::default()
);
assert_eq!(format!("{after:?}"), format!("{before:?}"));
}
// A brewable ingredient starts the brew: not idle, and the tick changes it.
let mut brewing_now = stand(true, 5, false);
brewing_now.items[3] = Some(ItemStack::new("minecraft:nether_wart", 1));
assert!(!brewing_now.idle());
brewing_now.tick(&brewing, &items, &providers);
assert_eq!(brewing_now.brew_time, 400);
}
/// #3312: `PotionContents.getPotionDescription` names the effects with
/// translatable components, so a Russian game reads them from ru_ru.json
/// (the prepared one; skipped without it), as the tooltip's other lines.
@@ -473,4 +573,15 @@ mod tests {
assert!(lines[0].0.starts_with("Замедление IV ("), "{lines:?}");
assert!(lines[1].0.starts_with("Сопротивление III ("), "{lines:?}");
}
#[test]
fn infinite_effects_say_the_infinite_sign() {
// MobEffectInstance.isInfiniteDuration: a -1 duration says the
// infinite sign, not a time; a short one still says nothing.
let translate = |key: &str| (key == "effect.duration.infinite").then(|| "∞".to_owned());
let lines = effect_lines([("minecraft:resistance", -1, 0)], 1.0, &translate);
assert_eq!(lines[0].0, "resistance (∞)");
let lines = effect_lines([("minecraft:resistance", 15, 0)], 1.0, &translate);
assert_eq!(lines[0].0, "resistance");
}
}
+199
View File
@@ -1,3 +1,27 @@
// `joml::Mat4::rotation`, `rotate_affine`, `transform_affine` and `invert_orthonormal`, and
// `joml::Quat::rotation_x`/`_y`/`_z`, in this file are adapted from JOML 1.10.9's `Matrix4f`,
// `Quaternionf` and `Vector4f` (https://github.com/JOML-CI/JOML, MIT; see THIRD_PARTY_NOTICES.md).
//
// Copyright (c) 2015-2026 Richard Greenlees
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//! The camera (`Camera.tick`, `tickFov`, `calculateFov`, `alignWithEntity`,
//! `getMaxZoom`, `setRotation`, `move`), view and hurt bobbing
//! (`GameRenderer.bobView`, `bobHurt`), the walk and bob history they read
@@ -119,6 +143,40 @@ pub mod joml {
w: w * cz + z * sz,
}
}
/// `Quaternionf.rotationX(angle)`.
pub fn rotation_x(angle: f32) -> Self {
let (x, w) = Self::half_turn(angle);
Self {
x,
y: 0.0,
z: 0.0,
w,
}
}
/// `Quaternionf.rotationY(angle)`.
pub fn rotation_y(angle: f32) -> Self {
let (y, w) = Self::half_turn(angle);
Self {
x: 0.0,
y,
z: 0.0,
w,
}
}
/// `Quaternionf.rotationZ(angle)`.
pub fn rotation_z(angle: f32) -> Self {
let (z, w) = Self::half_turn(angle);
Self {
x: 0.0,
y: 0.0,
z,
w,
}
}
fn half_turn(angle: f32) -> (f32, f32) {
let sin = sin(angle * 0.5);
(sin, cos_from_sin(sin, angle * 0.5))
}
/// `Quaternionf.transform(x, y, z, dest)` (`Vector3f.rotate`).
pub fn transform(&self, v: [f32; 3]) -> [f32; 3] {
let [x, y, z] = v;
@@ -142,8 +200,10 @@ pub mod joml {
}
const PERSPECTIVE: u8 = 1;
const AFFINE: u8 = 2;
const IDENTITY: u8 = 4;
const TRANSLATION: u8 = 8;
const ORTHONORMAL: u8 = 16;
/// A JOML `Matrix4f` with its property flags, which select the code
/// paths (and so the rounding) of later operations. `m[column * 4 + row]`.
@@ -284,10 +344,149 @@ pub mod joml {
// already taken that branch.
self.rotate_axis(2, ang);
}
/// `Matrix4f.rotation(Quaternionfc)`.
pub fn rotation(&mut self, q: Quat) {
let (w2, x2, y2, z2) = (q.w * q.w, q.x * q.x, q.y * q.y, q.z * q.z);
let zw = q.z * q.w;
let dzw = zw + zw;
let xy = q.x * q.y;
let dxy = xy + xy;
let xz = q.x * q.z;
let dxz = xz + xz;
let yw = q.y * q.w;
let dyw = yw + yw;
let yz = q.y * q.z;
let dyz = yz + yz;
let xw = q.x * q.w;
let dxw = xw + xw;
self.reset_unless_identity();
self.set(0, 0, w2 + x2 - z2 - y2);
self.set(0, 1, dxy + dzw);
self.set(0, 2, dxz - dyw);
self.set(1, 0, -dzw + dxy);
self.set(1, 1, y2 - z2 + w2 - x2);
self.set(1, 2, dyz + dxw);
self.set(2, 0, dyw + dxz);
self.set(2, 1, dyz - dxw);
self.set(2, 2, z2 - y2 - x2 + w2);
self.properties = AFFINE | ORTHONORMAL;
}
/// An affine matrix of no more specific kind, as JOML's property flags have it.
pub fn affine(m: glam::Mat4) -> Self {
Self {
m: m.to_cols_array(),
properties: AFFINE,
}
}
/// `Matrix4f.rotate(Quaternionfc)` of an affine matrix that is neither the identity nor
/// a pure translation (`rotateAffine`).
pub fn rotate_affine(&mut self, q: Quat) {
debug_assert!(
self.properties & AFFINE != 0 && self.properties & (IDENTITY | TRANSLATION) == 0
);
let (w2, x2, y2, z2) = (q.w * q.w, q.x * q.x, q.y * q.y, q.z * q.z);
let zw = q.z * q.w;
let dzw = zw + zw;
let xy = q.x * q.y;
let dxy = xy + xy;
let xz = q.x * q.z;
let dxz = xz + xz;
let yw = q.y * q.w;
let dyw = yw + yw;
let yz = q.y * q.z;
let dyz = yz + yz;
let xw = q.x * q.w;
let dxw = xw + xw;
let r = [
[w2 + x2 - z2 - y2, dxy + dzw, dxz - dyw],
[-dzw + dxy, y2 - z2 + w2 - x2, dyz + dxw],
[dyw + dxz, dyz - dxw, z2 - y2 - x2 + w2],
];
let s = *self;
for (column, r) in r.iter().enumerate() {
for row in 0..3 {
let v = s.get(0, row) * r[0] + s.get(1, row) * r[1] + s.get(2, row) * r[2];
self.set(column, row, v);
}
self.set(column, 3, 0.0);
}
self.properties &= !(PERSPECTIVE | IDENTITY | TRANSLATION);
}
/// `Vector4f.mul(Matrix4fc)` of an affine matrix (`mulAffine`, JOML's `Math.fma`
/// unfused): the matrix times `v`, `w` kept.
pub fn transform_affine(&self, v: [f32; 4]) -> [f32; 3] {
debug_assert!(self.properties & AFFINE != 0);
let [x, y, z, w] = v;
std::array::from_fn(|row| {
self.get(0, row) * x
+ (self.get(1, row) * y + (self.get(2, row) * z + self.get(3, row) * w))
})
}
/// `Matrix4f.invert()` of a rotation and translation (`invertOrthonormal`; with the
/// identity and pure-translation shortcuts). `None` for any other matrix, which JOML
/// inverts by other code paths.
pub fn invert_orthonormal(&self) -> Option<Self> {
if self.properties & IDENTITY != 0 {
return Some(Self::IDENTITY);
}
let mut out = *self;
if self.properties & TRANSLATION != 0 {
for row in 0..3 {
out.set(3, row, -self.get(3, row));
}
out.properties = AFFINE | TRANSLATION | ORTHONORMAL;
return Some(out);
}
if self.properties & ORTHONORMAL == 0 {
return None;
}
let g = |c, r| self.get(c, r);
let t = |c| -(g(c, 0) * g(3, 0) + g(c, 1) * g(3, 1) + g(c, 2) * g(3, 2));
out.m = [
g(0, 0),
g(1, 0),
g(2, 0),
0.0,
g(0, 1),
g(1, 1),
g(2, 1),
0.0,
g(0, 2),
g(1, 2),
g(2, 2),
0.0,
t(0),
t(1),
t(2),
1.0,
];
out.properties = AFFINE | ORTHONORMAL;
Some(out)
}
pub fn to_glam(self) -> glam::Mat4 {
glam::Mat4::from_cols_array(&self.m)
}
}
}
use joml::{Mat4, Quat};
/// `Camera.getViewRotationMatrix` to the last bit: `Matrix4f.rotation` of the conjugate of
/// `setRotation`'s quaternion, and its JOML `invert()`. `view_matrix` turns the same quaternion
/// into a matrix by glam's formula, which differs in the last bits (1.0 for 0.99999994, 6e-8 for
/// 0).
pub fn view_rotation_matrix(yaw: f32, pitch: f32) -> (glam::Mat4, glam::Mat4) {
let q = Quat::rotation_yxz(PI - yaw * DEG_TO_RAD, -pitch * DEG_TO_RAD, 0.0);
let mut m = Mat4::IDENTITY;
m.rotation(Quat {
x: -q.x,
y: -q.y,
z: -q.z,
w: q.w,
});
let inverse = m.invert_orthonormal().expect("a rotation is orthonormal");
(m.to_glam(), inverse.to_glam())
}
/// Camera-relative world view used by terrain, sky and the first-person hand.
pub fn view_matrix(yaw: f32, pitch: f32) -> glam::Mat4 {
// Vanilla uses the conjugate of Camera.rotation, not a world-up look-at.
+202 -21
View File
@@ -174,6 +174,12 @@ impl ChatOptions {
#[derive(Clone, Debug)]
struct Message {
added: u64,
/// Local hour and minute it came in (PvP & HUD's chat timestamps).
time: (u8, u8),
/// How many times in a row it came (PvP & HUD's compact chat), 1 for once.
repeats: u32,
/// The lines it wrapped to the last time it was laid out (0 while hidden).
wrapped: usize,
content: Text,
tag: Option<std::sync::Arc<Tag>>,
source: ChatSource,
@@ -186,6 +192,32 @@ struct Line {
added: u64,
content: Text,
tag: Option<std::sync::Arc<Tag>>,
/// The whole message's text, for PvP & HUD's copy on click.
message: std::sync::Arc<str>,
}
/// PvP & HUD's chat options (`pvp::ChatQol`): each changes the lines, so a change rewraps them.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub struct ChatQol {
/// Each message starts with the local time it came in.
pub timestamps: bool,
/// A message equal to the one before it raises that one's count ("(x3)") instead of adding lines.
pub compact: bool,
}
/// Whether `next` repeats `last`: the same text, kind and tag, neither one signed (a server may
/// delete a signed message by itself).
fn repeats(last: &Message, next: &Message) -> bool {
last.signature.is_none()
&& next.signature.is_none()
&& last.source == next.source
&& last.tag == next.tag
&& last.content == next.content
}
/// The local hour and minute.
fn local_time() -> (u8, u8) {
use chrono::Timelike;
let now = chrono::Local::now();
(now.hour() as u8, now.minute() as u8)
}
/// `GuiMessageTag`: the bar at the left of a message's lines, the tooltip
@@ -270,6 +302,14 @@ pub struct Chat {
/// `ChatComponent.messageDeletionQueue`: deletions of messages still
/// too new to replace, with the tick from which they may be.
deletions: Vec<(Box<Signature>, u64)>,
qol: ChatQol,
/// PvP & HUD's chat search is on: the screen shows its prompt.
pub search_prompt: bool,
/// PvP & HUD's chat search: only messages holding this (lower case) show.
search: Option<String>,
/// The tests' clock in place of the local time.
#[cfg(test)]
clock: Option<(u8, u8)>,
}
impl Chat {
pub fn lines_per_page(&self, focused: bool) -> usize {
@@ -331,6 +371,9 @@ impl Chat {
font,
Message {
added: ticks,
time: (0, 0),
repeats: 1,
wrapped: 0,
content,
tag: tag.map(std::sync::Arc::new),
source: ChatSource::Player,
@@ -352,6 +395,9 @@ impl Chat {
font,
Message {
added: ticks,
time: (0, 0),
repeats: 1,
wrapped: 0,
content,
tag,
source,
@@ -360,7 +406,7 @@ impl Chat {
focused,
);
}
fn push_message(&mut self, font: &crate::font::Font, message: Message, focused: bool) {
fn push_message(&mut self, font: &crate::font::Font, mut message: Message, focused: bool) {
if !self.abilities.shows(message.source) {
return;
}
@@ -370,12 +416,52 @@ impl Chat {
if self.log {
println!("[CHAT] {plain}");
}
self.add_lines(font, &message, focused);
message.time = self.now();
self.received += 1;
if self.qol.compact
&& let Some(last) = self.messages.first()
&& repeats(last, &message)
{
// The newest lines are that message's: they make way for its lines with the count.
let mut last = self.messages.remove(0);
let shown = last.wrapped.min(self.lines.len());
self.lines.drain(..shown);
// A reader scrolled up keeps their view: only lines the merge adds move it.
let (scroll, new_since_scroll) = (self.scroll, self.new_since_scroll);
last.repeats += 1;
last.added = message.added;
last.time = message.time;
last.wrapped = self.add_lines(font, &last, focused);
if scroll > 0 {
self.scroll = scroll;
self.new_since_scroll = new_since_scroll;
self.scroll_by(last.wrapped as i32 - shown as i32, focused);
}
self.messages.insert(0, last);
return;
}
message.wrapped = self.add_lines(font, &message, focused);
self.messages.insert(0, message);
self.messages.truncate(100);
self.received += 1;
}
fn add_lines(&mut self, font: &crate::font::Font, message: &Message, focused: bool) {
fn now(&self) -> (u8, u8) {
#[cfg(test)]
if let Some(time) = self.clock {
return time;
}
local_time()
}
/// The lines `message` wraps to (none when the chat search hides it), added newest first.
fn add_lines(&mut self, font: &crate::font::Font, message: &Message, focused: bool) -> usize {
// What the chat shows: legacy `§` codes format the text, they aren't part of it.
let whole = message.content.strip_legacy().plain();
if let Some(query) = &self.search
&& !whole.to_lowercase().contains(query.as_str())
{
return 0;
}
let whole: std::sync::Arc<str> = whole.into();
let mut count = 0;
// GuiMessage.splitLines: room for the tag's icon (its width, 4 before and 2 after).
let icon = if message.tag.as_ref().is_some_and(|tag| tag.icon) {
9 + 4 + 2
@@ -383,8 +469,9 @@ impl Chat {
0
};
let width = self.max_width() - icon;
let content = self.displayed(&message.content);
let content = self.message_text(message);
for line in font.wrap_components(&content, width) {
count += 1;
if focused && self.scroll > 0 {
self.new_since_scroll = true;
self.scroll_by(1, focused);
@@ -395,10 +482,12 @@ impl Chat {
added: message.added,
content: line,
tag: message.tag.clone(),
message: whole.clone(),
},
);
}
self.lines.truncate(100);
count
}
/// What a message's lines wrap (ComponentRenderUtils.wrapComponents):
/// without Chat Colors its `§` codes are stripped (stripColor); with
@@ -410,6 +499,67 @@ impl Chat {
content.strip_legacy()
}
}
/// A message's lines before wrapping: [`Chat::displayed`], with PvP & HUD's time before it
/// and count after it, in grey.
fn message_text(&self, message: &Message) -> Text {
let content = self.displayed(&message.content);
if !self.qol.timestamps && message.repeats <= 1 {
return content;
}
let mut out = Text::empty();
if self.qol.timestamps {
let (h, m) = message.time;
let time = Text::literal(format!("{h:02}:{m:02}"));
out = out.append(
Text::translate_with_fallback("horizon.chat.timestamp", "[%s] ", &[time])
.with_color(text::GRAY),
);
}
out = out.append(content);
if message.repeats > 1 {
let count = Text::literal(message.repeats.to_string());
out = out.append(
Text::translate_with_fallback("horizon.chat.repeats", " (x%s)", &[count])
.with_color(text::GRAY),
);
}
out
}
/// PvP & HUD's chat options; a change lays the lines out again.
pub fn set_qol(&mut self, atlas: &HudAtlas, qol: ChatQol) {
if self.qol != qol {
self.qol = qol;
self.rewrap(&atlas.font);
}
}
/// PvP & HUD's chat search: only the messages holding `query` (any case) show; `None` or
/// an empty query shows them all again.
pub fn set_search(&mut self, atlas: &HudAtlas, query: Option<&str>) {
self.set_search_with(&atlas.font, query);
}
fn set_search_with(&mut self, font: &crate::font::Font, query: Option<&str>) {
// Called each frame while searching: no work (nor allocation) for the same query.
let blank = |q: &str| q.trim().is_empty();
let same = match (&self.search, query) {
(None, None) => true,
(None, Some(q)) => blank(q),
(Some(_), None) => false,
(Some(current), Some(q)) => q.chars().flat_map(char::to_lowercase).eq(current.chars()),
};
if same {
return;
}
let query = query
.map(str::to_lowercase)
.filter(|q| !q.trim().is_empty());
if self.search != query {
self.search = query;
self.rewrap(font);
}
}
pub fn searching(&self) -> bool {
self.search.is_some()
}
/// Re-wrap after a width or scale change (ChatComponent.rescaleChat),
/// keeping only the messages the Chat option shows.
pub fn rescale(&mut self, atlas: &HudAtlas) {
@@ -419,16 +569,15 @@ impl Chat {
self.scroll = 0;
self.new_since_scroll = false;
self.lines.clear();
let messages: Vec<Message> = self
.messages
.iter()
.rev()
.filter(|m| self.abilities.shows(m.source))
.cloned()
.collect();
for m in &messages {
self.add_lines(font, m, false);
let mut messages = std::mem::take(&mut self.messages);
for m in messages.iter_mut().rev() {
m.wrapped = if self.abilities.shows(m.source) {
self.add_lines(font, m, false)
} else {
0
};
}
self.messages = messages;
}
/// `ChatComponent.setVisibleMessageFilter`: the Chat option changed;
/// the messages it now hides leave the chat, those it shows again return.
@@ -490,6 +639,9 @@ impl Chat {
}
*message = Message {
added: message.added,
time: message.time,
repeats: 1,
wrapped: 0,
content: Self::deleted_marker(),
tag: Some(std::sync::Arc::new(Tag::system_single_player(
SYSTEM_INDICATOR,
@@ -694,15 +846,42 @@ impl Chat {
pub fn draw(&self, batch: &mut HudBatch, atlas: &HudAtlas, ticks: f32, focused: bool) {
let draws = self.layout(batch.height as i32, ticks, focused);
hud_layout::paint(batch, atlas, &draws);
if focused && self.abilities.any_restriction() {
let restricted = focused && self.abilities.any_restriction();
if restricted {
let prompt = self.restricted_prompt(&atlas.font, batch.height as i32);
hud_layout::paint(batch, atlas, &prompt);
}
if focused && self.search_prompt {
let row = if restricted { 2 } else { 1 };
let prompt = self.search_prompt(&atlas.font, batch.height as i32, row);
hud_layout::paint(batch, atlas, &prompt);
}
}
/// `ChatComponent.extractRenderState` for `FOREGROUND_RESTRICTED`: a
/// background row and the red, underlined "Chat is restricted" line in
/// the row above the messages, clipped to the chat's width.
fn restricted_prompt(&self, font: &crate::font::Font, height: i32) -> Vec<GuiDraw> {
let prompt = Text::translate("chat_screen.restricted", &[]).with_style(&Style {
color: Some(text::RED),
underlined: Some(true),
..Style::default()
});
self.prompt_above(font, height, prompt, 1)
}
/// PvP & HUD's chat search: a yellow "Search chat:" line above the lines while the box holds
/// the query.
fn search_prompt(&self, font: &crate::font::Font, height: i32, row: i32) -> Vec<GuiDraw> {
let label = Text::translate_with_fallback("horizon.chat.search", "Search chat:", &[]);
self.prompt_above(font, height, label.with_color(text::YELLOW), row)
}
/// A line `row` lines above the shown ones, on the chat's background.
fn prompt_above(
&self,
font: &crate::font::Font,
height: i32,
prompt: Text,
row: i32,
) -> Vec<GuiDraw> {
let o = &self.options;
let scale = o.scale as f32;
let max_width = hud_layout::ceil(o.width_px() as f32 / scale);
@@ -715,12 +894,8 @@ impl Chat {
.len()
.saturating_sub(self.scroll)
.min(self.lines_per_page(true));
let top = chat_bottom - (shown as i32 + 1) * entry_height;
let mut prompt = Text::translate("chat_screen.restricted", &[]).with_style(&Style {
color: Some(text::RED),
underlined: Some(true),
..Style::default()
});
let top = chat_bottom - (shown as i32 + row) * entry_height;
let mut prompt = prompt;
// ComponentRenderUtils.clipText.
let mut width = 0.0;
let fits = prompt
@@ -765,6 +940,12 @@ impl Chat {
) -> Option<ClickEvent> {
self.style_at(font, height, x, y)?.click
}
/// The whole text of the message under a GUI-space cursor while chat is focused (PvP &
/// HUD's copy on click), without its time or count.
pub fn message_at(&self, height: i32, x: f64, y: f64) -> Option<&str> {
let (line, x) = self.line_at(height, x, y)?;
(x >= 0.0).then_some(&*line.message)
}
/// The hover text under a GUI-space cursor while chat is focused
/// (ChatScreen.render's `renderComponentHoverEffect`).
pub fn hover_at(&self, font: &crate::font::Font, height: i32, x: f64, y: f64) -> Option<Text> {
@@ -34,6 +34,7 @@ fn add(chat: &mut Chat, font: &Font, content: Text) {
added: 0,
content,
tag: None,
message: "".into(),
},
);
}
@@ -51,6 +52,7 @@ fn smooth_chat_slides_a_line_in_and_can_hide_the_indicator() {
tag: Some(std::sync::Arc::new(Tag::system_single_player(
SYSTEM_INDICATOR,
))),
message: "hi".into(),
});
let text_alpha = |draws: &[GuiDraw]| {
draws.iter().find_map(|d| match d {
@@ -701,3 +703,140 @@ fn a_chat_message_is_cut_to_the_256_utf16_units_the_packet_holds() {
let mixed = format!("{}\u{1f600}", "b".repeat(255));
assert_eq!(normalize_chat_message(&mixed), "b".repeat(255));
}
/// PvP & HUD's chat options: the time before each message, and a repeated message counted on
/// its own lines instead of filling the chat.
#[test]
fn timestamps_and_compact_chat_change_the_lines_not_the_messages() {
let font = font();
let mut chat = Chat {
clock: Some((9, 5)),
..Chat::default()
};
chat.qol.compact = true;
let says = |chat: &mut Chat, text: &str| {
chat.add_message(
&font,
Text::literal(text),
None,
ChatSource::Server,
0,
false,
);
};
let shown =
|chat: &Chat| -> Vec<String> { chat.lines.iter().map(|l| l.content.plain()).collect() };
says(&mut chat, "gg");
says(&mut chat, "gg");
says(&mut chat, "gg");
assert_eq!(shown(&chat), ["gg (x3)"]);
says(&mut chat, "wp");
says(&mut chat, "gg");
assert_eq!(shown(&chat), ["gg", "wp", "gg (x3)"]);
assert_eq!(chat.received, 5, "every message still counts as received");
chat.qol.timestamps = true;
chat.rewrap(&font);
assert_eq!(
shown(&chat),
["[09:05] gg", "[09:05] wp", "[09:05] gg (x3)"]
);
// Copying takes the message as it came: no time, no count.
assert_eq!(&*chat.lines[2].message, "gg");
// Turned off, the history shows each repeat as it was counted.
chat.qol = ChatQol::default();
chat.rewrap(&font);
assert_eq!(shown(&chat), ["gg", "wp", "gg (x3)"]);
}
/// PvP & HUD's chat search: only the messages holding the query show, in any case; clearing
/// it brings every line back.
#[test]
fn the_chat_search_keeps_the_matching_messages() {
let font = font();
let mut chat = Chat::default();
for text in ["Alpha one", "beta", "ALPHABET soup"] {
chat.add_message(
&font,
Text::literal(text),
None,
ChatSource::Server,
0,
false,
);
}
let shown =
|chat: &Chat| -> Vec<String> { chat.lines.iter().map(|l| l.content.plain()).collect() };
chat.set_search_with(&font, Some("alpha"));
assert!(chat.searching());
assert_eq!(shown(&chat), ["ALPHABET soup", "Alpha one"]);
// A new message that doesn't match stays out of sight until the search ends.
chat.add_message(
&font,
Text::literal("gamma"),
None,
ChatSource::Server,
0,
false,
);
assert_eq!(shown(&chat).len(), 2);
chat.set_search_with(&font, Some(" "));
assert!(!chat.searching());
assert_eq!(
shown(&chat),
["gamma", "ALPHABET soup", "beta", "Alpha one"]
);
}
/// Search and copy read a message as the chat shows it: legacy `§` codes format it, they
/// aren't text.
#[test]
fn the_chat_search_and_copy_skip_legacy_codes() {
let font = font();
let mut chat = Chat::default();
for text in ["He§cllo", "§aplain"] {
chat.add_message(
&font,
Text::literal(text),
None,
ChatSource::Server,
0,
false,
);
}
assert_eq!(&*chat.lines[1].message, "Hello");
chat.set_search_with(&font, Some("hello"));
assert_eq!(chat.lines.len(), 1);
// `c` and `a` are codes here, not letters of either message.
chat.set_search_with(&font, Some("c"));
assert_eq!(chat.lines.len(), 0);
}
/// A repeat merged by compact chat leaves a reader scrolled up where they were.
#[test]
fn a_compact_repeat_keeps_the_scrolled_view_still() {
let font = font();
let mut chat = Chat::default();
chat.qol.compact = true;
let says = |chat: &mut Chat, text: &str| {
chat.add_message(
&font,
Text::literal(text),
None,
ChatSource::Server,
0,
true,
);
};
for i in 0..60 {
says(&mut chat, &format!("line {i}"));
}
says(&mut chat, "gg");
chat.scroll_by(5, true);
assert_eq!(chat.scroll, 5);
says(&mut chat, "gg");
assert_eq!(chat.lines[0].content.plain(), "gg (x2)");
assert_eq!(chat.scroll, 5);
// A new message still pushes the view up by its line.
says(&mut chat, "new");
assert_eq!(chat.scroll, 6);
}
+35
View File
@@ -225,6 +225,8 @@ pub const BIOME_STRATEGY: Strategy = Strategy::biomes(8);
/// (what vanilla servers and clients send), more when content mods add states
/// past 65,536 (docs/modpacks.md). Set once, before the first chunk.
static BLOCK_BITS: std::sync::atomic::AtomicU8 = std::sync::atomic::AtomicU8::new(16);
/// States in the registry, set with [`BLOCK_BITS`].
static BLOCK_STATES: std::sync::atomic::AtomicU32 = std::sync::atomic::AtomicU32::new(u32::MAX);
/// Block states are `PalettedContainer`s over the registry: vanilla's 16-bit
/// global palette, wider with enough content mods.
@@ -232,6 +234,35 @@ pub fn block_strategy() -> Strategy {
Strategy::blocks(BLOCK_BITS.load(std::sync::atomic::Ordering::Relaxed))
}
/// Whether the registry has this state. Every id is known until the registry is loaded.
pub fn known_block_state(id: u32) -> bool {
id < BLOCK_STATES.load(std::sync::atomic::Ordering::Relaxed)
}
/// A server's block container in our palette width. Ids past our registry (a
/// server or host with mods we lack) read as air: every per-state table is
/// indexed by them, and a palette's unused entries are scanned too.
pub fn known_blocks_only(blocks: PalettedContainer) -> PalettedContainer {
let ours = block_strategy();
let unknown = |id: u32| !known_block_state(id) || u64::from(id) >> ours.global_bits != 0;
let any_unknown = if blocks.is_global() {
blocks.has(unknown)
} else {
blocks.maybe_has(unknown)
};
if !any_unknown && blocks.strategy().global_bits == ours.global_bits {
return blocks;
}
let mut values = [0u32; 4096];
blocks.unpack(&mut values);
for value in &mut values {
if unknown(*value) {
*value = 0;
}
}
PalettedContainer::from_values(ours, &values)
}
/// Frees `columns` (`count` of them) on a short-lived thread of its own
/// when there are many: a teleport or a dimension change drops a few
/// thousand columns at once, and freeing their sections took the frame
@@ -250,6 +281,10 @@ pub fn free_columns<T: Send + 'static>(columns: T, count: usize) {
pub fn set_block_states(states: usize) {
let bits = horizon_core::paletted::ceil_log2(states).max(16);
BLOCK_BITS.store(bits, std::sync::atomic::Ordering::Relaxed);
BLOCK_STATES.store(
u32::try_from(states).unwrap_or(u32::MAX),
std::sync::atomic::Ordering::Relaxed,
);
forget_shared();
}
@@ -431,6 +431,16 @@ pub struct SignText {
pub glowing: bool,
/// The `click_event` in each line's component style, as saved.
pub click: [Option<Tag>; 4],
/// Each line's saved component when it is more than plain text (a colour,
/// siblings, a list), so its style survives loading, saving and the
/// network. See `SignText::message` for a line edited since.
pub saved: [Option<SavedLine>; 4],
}
/// A sign line's saved component and the text it showed when it was read.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct SavedLine {
pub text: String,
pub component: Tag,
}
/// `SignBlockEntity` / `HangingSignBlockEntity` data.
#[derive(Clone, Debug, Default, PartialEq, Eq)]
@@ -120,6 +120,16 @@ impl<W: BlockCollisionWorld> BlockCollisionWorld for EntityCollisions<'_, W> {
) -> std::result::Result<bool, Self::Error> {
self.blocks.may_reach_out(chunk, section_y)
}
fn section_is_empty(
&mut self,
chunk: Self::Chunk,
section_y: i32,
) -> std::result::Result<bool, Self::Error> {
self.blocks.section_is_empty(chunk, section_y)
}
fn missing_chunks_stay_missing(&self) -> bool {
self.blocks.missing_chunks_stay_missing()
}
fn context_shape(
&mut self,
block: CollisionBlock,
@@ -424,6 +434,26 @@ impl<'w> BlockCollisionWorld for SceneCollisions<'w, '_> {
fn may_reach_out(&mut self, chunk: Self::Chunk, section_y: i32) -> io::Result<bool> {
Ok(self.section_reaches_out(chunk, section_y))
}
/// From the section's palette: every block it can hold has an empty shape (air, plants).
/// A palette of the whole registry, or a section outside the column, is read cell by cell.
fn section_is_empty(&mut self, chunk: Self::Chunk, section_y: i32) -> io::Result<bool> {
let blocks = usize::try_from(section_y - (chunk.min_y() >> 4))
.ok()
.and_then(|s| chunk.sections.get(s))
.map(|section| &section.blocks);
Ok(blocks.is_some_and(|blocks| {
!blocks.is_global()
&& !blocks.maybe_has(|v| {
self.binding
.collision_block(BlockStateId(v))
.map_or(true, |block| !block.empty_shape)
})
}))
}
/// The resident columns do not change while a scan runs, and looking one up changes nothing.
fn missing_chunks_stay_missing(&self) -> bool {
true
}
fn is_suffocating(
&mut self,
_: Self::Chunk,
@@ -555,6 +585,9 @@ impl BlockCollisionWorld for EmptyCollisions {
fn collision_chunk(&mut self, _: ChunkPos) -> io::Result<Option<ChunkPos>> {
Ok(None)
}
fn missing_chunks_stay_missing(&self) -> bool {
true
}
fn collision_block(&mut self, _: ChunkPos, _: BlockPos) -> io::Result<CollisionBlock> {
Err(io::Error::other("no chunk is resident"))
}
Loaded 100 of 1495 files, more files were not shown because too many files have changed in this diff. Show more