- NotRexed/Hookshot: native Windows recomp of Switch 2 Ocarina of Time remake
- peiikai/LASRecomp: native multi-platform recomp of Switch Link's Awakening (2019)
- drakolordx7/switch2-recomp: native Windows recomp of Pokémon Pokopia (Switch 2)
- jaenster/ghidra-reconstruct: turns Ghidra decompiler output into recompilable C++
Also refreshed stars.json for all GitHub projects.
- Open-BFME/Open-BFME-1: byte-exact C++ recreation of BFME 1 retail EXE
- LostArtefacts/tr01: matching decompilation of 1996 DOS Tomb Raider
- Updated stars.json from GitHub API for all tracked repos
Added:
- storytold/craft-anything: clean-room Rust engine for studying and rebuilding any software from behavior
- BLSNCVS/Castlevania-Grimoire-of-Souls-Recomp: static recomp of Castlevania: Grimoire of Souls to Windows
- ccbury/MGSPOStaticRecomp: static recomp of Metal Gear Solid: Portable Ops (PSP) to Windows
- itsbybanshee/wwe2k14-pc: WWE 2K14 (Xbox 360) recomp for PC with launcher and mods
- lemonadesaltbagel/crab: MCP toolkit for black-box clean-room reimplementation
- ValveResourceFormat/Source2Mcp: MCP server for driving Source 2 games
- Dicklesworthstone/frankentorch: clean-room Rust reimplementation of PyTorch
Refreshed stars.json for 133 repositories (including REA).
- linuxopt/mp4-recomp: native Linux recompilation of Metroid Prime 4: Beyond
- andrewnakas/thug-decomp: matching decompilation of Tony Hawk's Underground (PS2)
- AksharDP/xc2-recomp: static recompilation of Xenoblade Chronicles 2 to Windows
- MarkMcCaskey/dolphin-decomp-mcp: MCP/CLI for live debugging GC/Wii in Dolphin
Also refreshed stars.json for all GitHub projects.
- isledecomp/racers: matching decompilation of LEGO Racers (1999)
- sp00nznet/saintsrow: static recomp of Saints Row (Xbox 360)
- mr-finster/vf3-recomp: static recomp of Virtua Fighter 3 (Model 3)
- pablocpas/OpenCMR2: native port of Colin McRae Rally 2.0 from decomp
- AndrewAltimit/legend-of-legaia-re: Rust reimplementation of Legend of Legaia (PS1)
All tagged Uses rea: No (no public evidence). Multi-lang popular descriptions added.
Stars refreshed via gh api for all GitHub projects.
- fabox-os/Pro-Wave: pure Rust clean-room DAW modelled on Logic Pro
- crowdere/Awesome-RE-MCP: curated list of RE tools with MCP servers
- gryszzz/reverse-engineer-everything: local studio built on REA engine
- Refresh stars.json for 130 projects including new ones
- valentderah/totk-pc-recomp: static recomp of Zelda Tears of the Kingdom for native Windows
- gothamor/gta-vcs-recomp: static recomp of GTA Vice City Stories (PS2) to native PC
- yamahuser/mhfz-decomp: Monster Hunter Frontier Z client RE tooling
- cheviman/outrunners-port: native port of OutRunners based on matching decomp
- LostArtefacts/decomp-tools: tooling for matching Tomb Raider Windows decomps
Updated stars.json with current counts (112 projects changed). Regenerated all READMEs.
- MysteriousAeon/rayman3-hd-recompiled: native Windows static recomp of Xbox 360 Rayman 3 HD
- smm2recomp/smm2recomp: multi-platform static recomp of Switch Super Mario Maker 2
- giveen/decomp.anything: active fork of decomp.wtf with REA MCP support
Refreshed stars.json for all GitHub projects.
Fetched current star counts into stars.json.
render.py now sorts entries descending by stars inside every section
(Yes subset, games by platform/sub-type, apps, tooling, etc.).
- Titles and intro now treat REA tags as an optional signal, not a requirement
- Top Yes section labeled as an evidence-tagged subset
- Regenerated all language READMEs
- Update titles/taglines to emphasize "search what has already been reverse-engineered"
- Add top section listing all projects with public REA evidence
- Regenerated all language READMEs