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REA Atlas: a map of reverse-engineering projects (with rea tags)

A map of open reverse-engineering projects — game decompilations, static recompilations, re-implementations, asset tools, general RE tooling, app/protocol/firmware work — each tagged Uses rea: Yes / No / Unverified for morluto/rea (Reverse Engineer Anything). Yes only with public evidence (README, official showcase or repo docs).

Unofficial; not affiliated with morluto/rea. No cracks, piracy, ROMs or copyrighted assets are listed or hosted. Entry summaries are kept in English in every language edition so the lists stay identical.

REA showcases

Image: REA showcase illustration from morluto/rea (MIT), hot-linked, not re-hosted.

Official REA showcases

Games

NES / Famicom

Decompilation / Recomp

Asset extraction & tools

  • SourMesen/Mesen2 — Uses rea: No. Multi-system emulator with strong debugging tools (NES/SNES/GB/GBA/PCE) (archived). GPL-3.0.
    SourMesen/Mesen2
    GitHub repo card for SourMesen/Mesen2, not a screenshot

Super Famicom / SNES

Decompilation / Recomp

  • snesrev/zelda3 — Uses rea: No. A Link to the Past C reimplementation; asset extraction from your own ROM.
    snesrev/zelda3
    GitHub repo card for snesrev/zelda3, not a screenshot
  • snesrev/sm — Uses rea: No. Super Metroid C reimplementation; needs your own ROM.
    snesrev/sm
    GitHub repo card for snesrev/sm, not a screenshot

Remake / Port

  • snesrev/smw — Uses rea: No. Super Mario World C reimplementation; needs your own ROM.
    snesrev/smw
    GitHub repo card for snesrev/smw, not a screenshot

Mega Drive / Genesis

Decompilation / Recomp

Remake / Port

Sega Saturn

Decompilation / Recomp

  • yaz0r/Azel — Uses rea: No. Panzer Dragoon Saga reimplementation. MIT.
    yaz0r/Azel
    Image: yaz0r/Azel (source)

Game Boy

Decompilation / Recomp

Game Boy Advance

Decompilation / Recomp

Nintendo 64

Decompilation / Recomp

Remake / Port

Asset extraction & tools

  • ethteck/splat — Uses rea: No. Binary splitting tool for N64/PSX decomp projects. MIT.
    ethteck/splat
    GitHub repo card for ethteck/splat, not a screenshot
  • NEstelami/ZAPD — Uses rea: No. Zelda asset processor used by decomp projects. MIT.
    NEstelami/ZAPD
    Image: NEstelami/ZAPD (source)

GameCube

Decompilation / Recomp

Asset extraction & tools

Wii

Decompilation / Recomp

  • zeldaret/ss — Uses rea: No. Skyward Sword decompilation. CC0-1.0.
    zeldaret/ss
    GitHub repo card for zeldaret/ss, not a screenshot
  • DarkRTA/rb3 — Uses rea: No. Rock Band 3 (Wii) decompilation.
    DarkRTA/rb3
    GitHub repo card for DarkRTA/rb3, not a screenshot

Nintendo DS

Decompilation / Recomp

Nintendo 3DS

Asset extraction & tools

PlayStation

Decompilation / Recomp

PlayStation 2

Decompilation / Recomp

Xbox / Xbox 360

Decompilation / Recomp

Remake / Port

Asset extraction & tools

PC / DOS / PC-98

Decompilation / Recomp

  • N0zoM1z0/dx-ball — Uses rea: Yes. DX-Ball 1.07 reconstruction; README states REA. MIT.
    N0zoM1z0/dx-ball
    Image: N0zoM1z0/dx-ball (source)
  • N0zoM1z0/th04 — Uses rea: Yes. Touhou 4 (PC-98) source reconstruction; REA via official showcase. MIT.
    N0zoM1z0/th04
    Image: N0zoM1z0/th04 (source)
  • N0zoM1z0/th08 — Uses rea: Unverified. Touhou 8 reconstruction (agent + IDA/Ghidra); README does not mention REA. MIT.
    N0zoM1z0/th08
    Image: N0zoM1z0/th08 (source)
  • N0zoM1z0/th10 — Uses rea: Unverified. Touhou 10 reconstruction; README does not mention REA. MIT.
    N0zoM1z0/th10
    Image: N0zoM1z0/th10 (source)
  • isledecomp/isle — Uses rea: No. LEGO Island decompilation. LGPL-3.0.
    isledecomp/isle
    GitHub repo card for isledecomp/isle, not a screenshot
  • diasurgical/DevilutionX — Uses rea: No. Diablo engine reconstruction; needs your own DIABDAT.MPQ.
    diasurgical/DevilutionX
    Image: diasurgical/DevilutionX (source)

Remake / Port

Asset extraction & tools

Apps / Electron / Desktop

Protocols / Hardware

Firmware / Drivers

Security / Evaluations

Tooling around REA


Contributing: see CONTRIBUTING.md. License: CC0-1.0.

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Description
Map of reverse-engineering projects (with rea tags): game decomp/recomp across consoles and PC, re-implementations, asset tools, RE tooling, app/protocol/firmware. Each tagged Uses rea: Yes/No/Unverified.
Readme CC0-1.0
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