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2026-10-23 00:15:48 +08:00
2026-10-23 00:15:54 +08:00
2026-10-23 00:15:48 +08:00
2026-10-23 00:15:48 +08:00
2026-10-23 00:15:48 +08:00
2026-10-23 00:15:48 +08:00
2026-10-23 00:15:48 +08:00
2026-10-23 00:15:48 +08:00
2026-10-23 00:15:48 +08:00

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REA Atlas

A curated atlas of projects reverse-engineered with morluto/rea (Reverse Engineer Anything), plus comparable decompilation / re-implementation projects. Each entry is marked Uses rea: Yes / No / Unverified — Yes only with public evidence (README, official showcase or repo docs).

Unofficial; not affiliated with morluto/rea. No cracks, piracy, ROMs or copyrighted assets are listed or hosted. Entry summaries are kept in English in every language edition so the lists stay identical.

REA showcases

Image: REA showcase illustration from morluto/rea (MIT), hot-linked, not re-hosted.

Official REA showcases

Games

PC / DOS / PC-98

Decompilation / Recomp

  • N0zoM1z0/dx-ball — Uses rea: Yes. DX-Ball 1.07 reconstruction; README states REA. MIT.
  • N0zoM1z0/th04 — Uses rea: Yes. Touhou 4 (PC-98) source reconstruction; REA via official showcase. MIT.
  • N0zoM1z0/th08 — Uses rea: Unverified. Touhou 8 reconstruction (agent + IDA/Ghidra); README does not mention REA. MIT.
  • N0zoM1z0/th10 — Uses rea: Unverified. Touhou 10 reconstruction; README does not mention REA. MIT.

Remake / Port

  • ucodia/desktop-games-nostalgia — Uses rea: Yes. Gemtree Desktop Games (2000) ported to macOS/browser; README cites REA + Ghidra.
  • tuunanet/rea-ski-or-die-reconstruction — Uses rea: Yes. Ski or Die (DOS) minigame rebuilt in Rust + SDL2; uses your own assets.
  • Moxnatiy/OpenBattlefield2 — Uses rea: Yes. Clean-room Refractor 2 engine; REA documented in CLAUDE.md / tools/rea.sh. Needs your own copy.
  • OpenRsG/GunZRs — Uses rea: Yes. GunZ: The Duel in Rust + Bevy; README mentions REA. Apache-2.0.
  • a-barzanti/ai-rebuilds — Uses rea: Yes. Abandoned games rebuilt for the web from REA-written specs; no original files committed.
  • OpenRCT2/OpenRCT2 — Uses rea: No. RollerCoaster Tycoon 2 re-implementation (pre-REA). GPL-3.0.
  • OpenMW/openmw — Uses rea: No. Morrowind engine re-implementation. GPL-3.0.

Nintendo 64

Decompilation / Recomp

  • zeldaret/oot — Uses rea: No. Ocarina of Time decompilation; ROM not included.
  • n64decomp/sm64 — Uses rea: No. Super Mario 64 decompilation; ROM not included. CC0-1.0.

Remake / Port

Asset extraction & tools

  • ethteck/splat — Uses rea: No. Binary splitting tool for N64/PSX decomp projects. MIT.
  • NEstelami/ZAPD — Uses rea: No. Zelda asset processor used by decomp projects. MIT.

Mega Drive / Genesis

Decompilation / Recomp

Super Famicom / SNES

Decompilation / Recomp

  • snesrev/zelda3 — Uses rea: No. A Link to the Past C reimplementation; asset extraction from your own ROM.
  • snesrev/sm — Uses rea: No. Super Metroid C reimplementation; needs your own ROM.

NES / Famicom

No verified entry yet — contributions welcome.

Game Boy Advance

Decompilation / Recomp

Game Boy

Decompilation / Recomp

  • pret/pokered — Uses rea: No. Pokémon Red/Blue disassembly.
  • pret/pokegold — Uses rea: No. Pokémon Gold/Silver disassembly.

PlayStation

Decompilation / Recomp

  • Xeeynamo/sotn-decomp — Uses rea: No. Castlevania: Symphony of the Night decompilation. AGPL-3.0.

Apps / Electron / Desktop

Protocols / Hardware

Firmware / Drivers

  • grisuno/VSL-DSP — Uses rea: Yes. PreSonus AudioBox VSL kernel module; REA used for part of the vendor-library findings. GPL-3.0.
  • ReFirmLabs/binwalk — Uses rea: No. Firmware analysis/extraction tool. MIT.

Security / Evaluations

Tooling around REA


Contributing: see CONTRIBUTING.md. License: CC0-1.0.

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Description
Map of reverse-engineering projects (with rea tags): game decomp/recomp across consoles and PC, re-implementations, asset tools, RE tooling, app/protocol/firmware. Each tagged Uses rea: Yes/No/Unverified.
Readme CC0-1.0
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