Twinaphex
7eecb5b2b8
Merge pull request #6213 from aliaspider/master
...
(d3d11) slang reflection fix.
2018-02-01 18:03:09 +01:00
aliaspider
d0b997a414
(slang) slang_process.cpp: stage_mask texture semantic doesn't apply to
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the size uniforms.
2018-02-01 17:48:27 +01:00
Twinaphex
f096e667d8
Merge pull request #6204 from aliaspider/master
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(D3D11) Implement slang shader specification using Spirv-Cross.
2018-02-01 16:33:58 +01:00
aliaspider
0aa1164a6f
(D3D11) fix fbo size when no scale factor is specified.
2018-02-01 16:29:40 +01:00
aliaspider
11a7171b51
(slang) set enum value SLANG_FORMAT_UNKNOWN to 0.
2018-02-01 15:13:58 +01:00
aliaspider
3865856aa2
(D3D11) add support for #pragma format
in slang shaders.
2018-02-01 15:07:12 +01:00
aliaspider
91298255ad
(D3D11) resize fbos when the viewport size changes.
2018-02-01 12:45:35 +01:00
aliaspider
4dd8fb4df9
(D3D11) make sure the stock shader is set before drawing the menu
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texture.
2018-02-01 12:31:24 +01:00
aliaspider
5d46e8bca4
(D3D11) plug leak.
2018-02-01 11:29:28 +01:00
aliaspider
e6c455d2c6
(D3D11) move format support checks to d3d11_init_texture();
2018-02-01 11:21:51 +01:00
twinaphex
b0013dbd68
Cleanups
2018-01-31 22:49:19 +01:00
aliaspider
f34dbdff8b
(slang) cleanups.
2018-01-31 19:36:31 +01:00
twinaphex
de1efd7878
This hack is no longer needed with latest nvidia windows
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drivers (390.77)
2018-01-31 18:10:53 +01:00
aliaspider
0ccfa3804b
(D3D11) frame count is an unsigned int.
2018-01-31 17:21:18 +01:00
aliaspider
d8924d6fbb
(D3D11) clear out all unused texture/sampler bindings each pass to avoid
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hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
f7b5baccb6
(D3D11) always save emitted hlsl code when debugging.
2018-01-31 16:12:55 +01:00
aliaspider
f907f2ea7d
(D3D11) save spirv-cross's hlsl output when shader compilation fails.
2018-01-31 15:55:59 +01:00
aliaspider
5e09af9c77
(D3D11) attach identifiers to the generated slang semantic mappings to
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simplify debugging.
2018-01-31 12:00:39 +01:00
radius
d953ec2b5f
load shader presets at startup on wiiu
2018-01-30 22:49:49 -05:00
aliaspider
5bc78d3ad5
(D3D11) Implement slang shader specification using Spirv-Cross.
...
(incomplete)
2018-01-31 01:08:36 +01:00
twinaphex
08e61230e9
Update video_poke_interface
2018-01-30 22:29:57 +01:00
twinaphex
b0b39ff899
Cleanups
2018-01-30 22:16:16 +01:00
twinaphex
7dcd46a20f
Get rid of HAVE_MENU ifdefs for video_driver_poke interface
2018-01-30 22:14:47 +01:00
twinaphex
911d01b1e4
CLeanups
2018-01-30 21:46:49 +01:00
aliaspider
b228775b0d
(D3D10/11/12) allow building without HAVE_D3D9
2018-01-30 21:33:25 +01:00
aliaspider
4a3e4fc7de
(mingw) include all of the sal.h defines in dxgi_common.h
2018-01-30 20:02:40 +01:00
aliaspider
13f18afcd9
(D3D10/11/12) cleanups / fixes.
2018-01-30 19:34:53 +01:00
twinaphex
27a133c4fd
Update
2018-01-30 17:20:34 +01:00
twinaphex
80bdcd89a6
(D3D10/11/12) Cleanup non-HAVE_DYNAMIC codepaths
2018-01-30 17:06:57 +01:00
twinaphex
a5f232793b
Silence warnings
2018-01-30 16:44:42 +01:00
twinaphex
aeab2e5bd1
enable d3d10/11/12 again for mingw build
2018-01-30 16:04:45 +01:00
twinaphex
05e35bd4b1
Compiles with MSVC 2013
2018-01-29 21:31:03 +01:00
twinaphex
a6f8013c24
More MSVC2013 buildfixes
2018-01-29 17:19:36 +01:00
twinaphex
2906744a0d
(D3D10) Add non_HAVE_DYNAMIC codepaths
2018-01-29 15:33:30 +01:00
twinaphex
03e800c1c8
Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
...
for D3D11
2018-01-29 14:05:44 +01:00
twinaphex
891d8741db
(HLSL shader driver) Cleanups
2018-01-29 12:01:52 +01:00
twinaphex
ee813ab76b
Create new functions for d3d_common.c
2018-01-29 11:44:55 +01:00
cucholix
648032bd75
Update gx2_gfx.c
2018-01-26 16:10:04 -03:00
cucholix
de6c185e88
Shader parameters saving fix
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It's @aliaspider code :p
2018-01-26 15:49:34 -03:00
twinaphex
6b45447425
(d3d_common.c) Cleanups
2018-01-26 07:28:54 +01:00
twinaphex
d33772195f
(D3D9 Cg) CLeanups
2018-01-26 06:50:11 +01:00
twinaphex
8d6aafde95
(D3D9 Cg) Update
2018-01-26 06:36:24 +01:00
Brad Parker
9ef75473e0
fix coverity warnings
2018-01-26 00:14:59 -05:00
twinaphex
16cccb8796
(XDK360) Buildfixes
2018-01-26 05:29:44 +01:00
twinaphex
1f6b9e1c18
(Xbox 360) Buildfixes
2018-01-26 04:59:35 +01:00
twinaphex
4aca11693e
video_shader_driver_reset_to_defaults - early return if current_shader
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is NULL
2018-01-26 04:14:44 +01:00
twinaphex
9436cc0234
- Add HAVE_HLSL to qb/config.params.sh, set to no by default
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- (D3D9 HLSL) Fix build/compilation
2018-01-26 04:09:35 +01:00
twinaphex
6f57aa84a8
Remove unused variable
2018-01-26 04:07:23 +01:00
twinaphex
5328ce7375
Cleanups to headers
2018-01-26 04:02:22 +01:00
twinaphex
61971c2f0e
Remove header requirements for menu_display_d3d.c
2018-01-26 03:53:56 +01:00
Brad Parker
e2691c425c
fix display server memory leaks
2018-01-25 21:48:08 -05:00
Brad Parker
9e347ec71f
detect shader file changes on move and delete as well, and wait a few frames before re-applying changes
2018-01-25 19:09:55 -05:00
Brad Parker
f087b150c9
Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now)
2018-01-25 15:50:57 -05:00
Twinaphex
f97ebfbf1f
Merge pull request #6179 from aliaspider/master
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(D3D11) add the remaining menu shaders.
2018-01-25 17:18:59 +01:00
aliaspider
c0117f077b
(D3D11) add the remaining menu shaders.
2018-01-25 17:07:23 +01:00
twinaphex
c8c7ca0c30
(XDK1) Buildfix
2018-01-25 16:46:30 +01:00
twinaphex
3adb6cc5a8
CXX_BUILD fixes
2018-01-25 16:42:10 +01:00
twinaphex
8e3b3762ad
More compatibility fixes for CXX_BUILD
2018-01-25 16:33:28 +01:00
twinaphex
b0f7728606
CXX_BUILD - buildfixes
2018-01-25 15:54:37 +01:00
aliaspider
a2cddb27e5
(D3D11) refactors.
2018-01-25 15:48:53 +01:00
twinaphex
204f9aa484
(360) More buildfixes
2018-01-25 15:35:07 +01:00
twinaphex
d4367ed993
Cleanups
2018-01-25 15:30:48 +01:00
twinaphex
b9e65fc750
(D3D8) Buildfixes
2018-01-25 14:38:24 +01:00
twinaphex
8f4a1b748b
(D3D8/D3D9) More dehardcoding
2018-01-25 14:34:20 +01:00
twinaphex
8422e44a2d
Start moving d3dx fonts code to d3d_common.c
2018-01-25 14:13:21 +01:00
Twinaphex
994e07fa3d
Update d3d.h
2018-01-25 13:24:39 +01:00
twinaphex
e98b165761
Silence some warnings
2018-01-25 12:38:14 +01:00
twinaphex
282853873b
(360) Some buildfixes
2018-01-25 12:35:46 +01:00
twinaphex
6ee8f681da
Remove comment
2018-01-25 12:33:27 +01:00
twinaphex
495c702860
Buildfixes/cleanups
2018-01-25 12:30:08 +01:00
Twinaphex
4315b57791
Update d3d8.c
2018-01-25 12:27:02 +01:00
Twinaphex
8797fa95eb
Update d3d9.c
2018-01-25 12:26:45 +01:00
Twinaphex
1163c1aef8
Update d3d.h
2018-01-25 12:26:12 +01:00
twinaphex
4c390944bb
Remove some more HAVE_D3D8/HAVE_D3D9 ifdefs that depend on
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compile-time instead of runtime
2018-01-25 12:22:06 +01:00
twinaphex
c76ce05070
Update d3d_w32_font
2018-01-25 12:16:57 +01:00
twinaphex
aa66ca8bf4
(D3D8) Buildfix
2018-01-25 11:51:24 +01:00
twinaphex
766f3b33c7
Dehardcode some more opaque types defined by macros
2018-01-25 11:50:07 +01:00
Twinaphex
1657b9b7c4
Merge pull request #6176 from aliaspider/master
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(D3D11) build fix.
2018-01-25 10:49:12 +01:00
aliaspider
183d2fcabd
(D3D11) build fix.
2018-01-25 10:40:32 +01:00
twinaphex
a18e7767f3
Fix some unreferenced local variable warnings
2018-01-25 10:25:50 +01:00
twinaphex
2634a5ea2d
(D3D8) Cleanups
2018-01-25 10:12:49 +01:00
twinaphex
6cdde6d9aa
Get rid of warning
2018-01-25 10:06:16 +01:00
twinaphex
684374eec8
Remove D3DVIEWPORT dependency
2018-01-25 10:03:50 +01:00
Twinaphex
ef17085216
Merge pull request #6175 from aliaspider/master
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(D3D11) add ribbon shader.
2018-01-25 09:50:57 +01:00
aliaspider
427003fa3b
(D3D11) add ribbon shader.
...
- it doesn't look quite right though.
2018-01-25 09:48:07 +01:00
Twinaphex
85fab182b8
Merge pull request #6174 from aliaspider/master
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(D3D11) autogen mipmaps when needed / fix text colors.
2018-01-25 09:33:44 +01:00
aliaspider
17aa49004f
(D3D10/11/12) prevent some crashes on driver re-init.
2018-01-25 06:24:39 +01:00
aliaspider
da3a90a025
(D3D11) misc.
2018-01-25 05:47:19 +01:00
aliaspider
580c0184c2
(D3D11) font driver: fix text colors.
2018-01-25 05:46:48 +01:00
aliaspider
2a54cbca75
(D3D11) autogen mipmaps when needed.
2018-01-25 04:57:49 +01:00
twinaphex
0588c3c68e
Don't rely on LPDIRECT3DTEXTURE
2018-01-25 04:28:50 +01:00
twinaphex
26f9489f89
Replace LPDIRECT3D
2018-01-25 04:12:37 +01:00
Twinaphex
f07571f8eb
Merge pull request #6171 from aliaspider/master
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(D3D11) sample the font atlas correctly.
2018-01-25 01:59:31 +01:00
aliaspider
ccc9d36949
(D3D11) sample the font atlas correctly.
2018-01-25 01:58:17 +01:00
twinaphex
3c664f51b2
(D3D8) Buildfix
2018-01-25 01:53:45 +01:00
Twinaphex
ccfd9d79dd
Merge pull request #6170 from aliaspider/master
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(D3D11) update the included shader.
2018-01-25 01:49:16 +01:00
aliaspider
0cd2310a6f
(D3D11) forgot to update the included shader.
2018-01-25 01:46:30 +01:00
Twinaphex
3bfc13223c
Merge pull request #6169 from aliaspider/master
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(D3D11) font + menu display drivers.
2018-01-25 01:46:17 +01:00
twinaphex
bc81a9dc88
Dehardcode LPDIRECT3DDEVICE usage
2018-01-25 01:45:03 +01:00
aliaspider
8354ffd452
(D3D12) add support for scaling/rotation im menu display driver.
2018-01-25 01:34:53 +01:00
aliaspider
45541a0d44
(D3D11) change the sprite vertex buffer to a ring buffer to avoid data
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races with the gpu.
2018-01-25 01:03:54 +01:00
aliaspider
68a6b7f402
(D3D11) change the sampler adressing mode to clamp. fixes the background
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in xmb.
2018-01-25 00:45:06 +01:00
aliaspider
812eefa601
(D3D11) add menu display driver.
2018-01-25 00:20:06 +01:00
twinaphex
4dc6eb0ae4
(D3D8) Rotation no longer affects RGUI
2018-01-24 22:50:44 +01:00
twinaphex
c227ce5ed2
Correct typo
2018-01-24 22:16:06 +01:00
twinaphex
e79c19e52a
Ifdef this for HAVE_D3D12
2018-01-24 21:38:32 +01:00
aliaspider
840bd459df
(D3D11) add a font driver.
2018-01-24 20:51:19 +01:00
Twinaphex
472abb1e8f
Merge pull request #6167 from aliaspider/master
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(D3D10/11/12) add viewport settings.
2018-01-24 17:40:22 +01:00
aliaspider
30d5cd1a07
(D3D10/11/12) add viewport settings.
...
- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
Twinaphex
c30715db10
Revert "Try to prevent rotation on menu"
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This reverts commit 042c2e82a0
.
2018-01-24 10:28:55 +01:00
twinaphex
042c2e82a0
Try to prevent rotation on menu
2018-01-24 10:16:03 +01:00
twinaphex
9018012c5c
(D3D8) Now handles rotation properly (except for RGUI frame
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being rotated as well)
2018-01-24 10:08:52 +01:00
aliaspider
a6b24ce995
(d3d10/11/12) reformat some files.
2018-01-24 07:45:45 +01:00
aliaspider
cba3c5b68c
(D3D12) add remaining guids.
2018-01-24 07:33:14 +01:00
twinaphex
63ad668ff0
Add HAVE_DYNAMIC ifdefs
2018-01-24 02:12:58 +01:00
twinaphex
80b17668b6
Add initial VS2013 solution
2018-01-24 01:29:45 +01:00
twinaphex
4dd3a22679
(D3D12) Silence MSVC warnings
2018-01-24 00:38:11 +01:00
twinaphex
1028dc7959
(D3D12) D3D32 works with Mingw now - based on this -
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https://github.com/wolfgangfengel/graphicsdemoskeleton/blob/master/DirectX%2012/01_Skeleton/Window.c#L35
2018-01-24 00:32:18 +01:00
twinaphex
0e363164b1
Attempt to get further with D3D12 for mingw - now compiles
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but doesn't link yet
2018-01-24 00:14:26 +01:00
twinaphex
d387cfbfbe
Add include/dxsdk
2018-01-23 23:40:17 +01:00
aliaspider
956c6ca25a
(d3d10/11/12) resize swapchain correctly when the window's size changes.
2018-01-23 20:27:03 +01:00
aliaspider
3a53010b13
(D3D10/12) frame duping. re-enable vsync.
2018-01-23 19:11:44 +01:00
aliaspider
a5bf9d8dc6
(D3D10/11/12)
...
.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00
twinaphex
c6fd61cc86
(D3D8) Buildfix
2018-01-23 07:21:53 +01:00
twinaphex
673a190d84
Merge d3d8_renderchain into d3d8.c
2018-01-23 07:18:46 +01:00
twinaphex
ce19e7c98a
Get rid of unused reinit function and get rid of other
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unused stuff in D3D8
2018-01-23 07:00:25 +01:00
twinaphex
393ebfc467
(D3D8) No automatic generation of mipmaps possible, so remove this code
2018-01-23 06:53:07 +01:00
twinaphex
bb1fdad0d9
(Switch) Replace malloc() with calloc() in switch_gfx.c
2018-01-23 06:48:10 +01:00
twinaphex
93523782e5
Uniquely name D3D9
2018-01-23 06:43:03 +01:00
twinaphex
f1c5812ff8
(D3D8) Buildfixes
2018-01-23 06:31:33 +01:00
twinaphex
3a30c71cea
(D3D8) Buildfix
2018-01-23 06:30:46 +01:00
twinaphex
9be084de00
Static / public functions and interfaces need to be named
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uniquely for Griffin
2018-01-23 06:29:33 +01:00
misson20000
5f8c888e0f
[NSW] remove checks for running under Mephisto, since not only do they prevent us from running under Yuzu, but we don't have libtransistor_context anymore
2018-01-22 20:36:32 -08:00
twinaphex
4b6c4e5a6a
BUildfix for D3D enum
2018-01-23 04:25:37 +01:00
twinaphex
d3c2d90a2c
BUildfix
2018-01-23 03:53:35 +01:00
twinaphex
7e56ecba4b
Cleanups
2018-01-23 03:22:00 +01:00
twinaphex
e2e411bfa5
BUildfixes
2018-01-23 03:20:14 +01:00
twinaphex
6cb2159a50
Buildfix for D3D8 renderchain
2018-01-23 03:00:34 +01:00
twinaphex
d28d14079a
Create separate D3D8 and D3D9 drivers
2018-01-23 02:55:33 +01:00
twinaphex
1a20fff7f2
Revert "reimplement mvp for D3D8"
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This reverts commit f0d47bcd13
.
2018-01-22 23:03:02 +01:00
twinaphex
f0d47bcd13
reimplement mvp for D3D8
2018-01-22 23:01:20 +01:00
twinaphex
e8ff299fd4
Revert "(D3D8) Implement rotation matrix"
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This reverts commit ef63b4342c
.
2018-01-22 20:54:22 +01:00
twinaphex
ef63b4342c
(D3D8) Implement rotation matrix
2018-01-22 20:27:53 +01:00
twinaphex
3271b61b6a
Some safeguards
2018-01-22 20:03:34 +01:00
twinaphex
63d9d80d17
Cleanup d3d9_cg_renderchain.c
2018-01-22 08:18:28 +01:00
twinaphex
6ee8ddb496
(D3D11) Some minor style nits
2018-01-22 07:35:36 +01:00
aliaspider
80df049f41
(D3D11/12) refactors/fixes. add blending and selectable samplers for
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d3d12.
2018-01-21 23:46:50 +01:00
aliaspider
d0d8a98046
(msvc) fix glslang build.
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glslang still can't build with griffin since the files expect to be
compiled seperately.
2018-01-21 11:52:56 +01:00
twinaphex
e601190ecb
(D3D11/12) Fix warnings
2018-01-21 07:57:25 +01:00
twinaphex
6319dbcc8a
d3d_common.c - cleanups
2018-01-21 06:41:54 +01:00
twinaphex
8d7e9b31a4
Cleanups
2018-01-21 06:34:33 +01:00
Twinaphex
ffff5df787
Merge pull request #6148 from aliaspider/master
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(D3D11/D3D12) initial video driver implementation.
2018-01-21 04:59:18 +01:00
twinaphex
2178b6d10f
Vulkan temporary workaround for swapchain recycling (nvidia) -
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Both swapchain recreation methods are proper andwithin the Vulkan specs.
The differnece is retroarch follows method (apparently proposed in
vulkan samples) that "hopes" the driver will reuse some of the old
swapchain resources, while the other method destroys everything and
recreates from scratch. At the moment on Nvidia drivers the second
method is stable while the first method is unreliable in all cases
today.
2018-01-21 04:40:01 +01:00
aliaspider
094196220d
(D3D11/D3D12) initial video driver implementation.
...
- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
d3d11.h
d3d11sdklayers.h
d3d12.h
d3d12sdklayers.h
d3d12shader.h
d3dcommon.h
d3dcompiler.h
2018-01-21 04:10:45 +01:00
twinaphex
983617372a
(d3d_common.c) With D3D9 Xbox 360, these functions don't
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return anything
2018-01-20 23:40:53 +01:00
Toad King
55334aeffd
fix black frame insertion in emscripten
2018-01-20 13:01:48 -06:00
twinaphex
4a5de7ed6a
Use D3D common format functions
2018-01-20 16:45:45 +01:00
twinaphex
2cb8b50cef
D3DXCompileShader - D3D9 only
2018-01-20 16:40:26 +01:00
twinaphex
fe72bc3ab6
(d3d_common.c) Get rid of Xbox 360-specific ifdefs
2018-01-20 16:38:10 +01:00
twinaphex
cc1a828c87
d3d_get_color_format_backbuffer - cleanups
2018-01-20 16:35:59 +01:00
twinaphex
5fc2f3db51
Add HAVE_D3DX ifdefs
2018-01-20 07:04:21 +01:00
twinaphex
9f7d0d59c5
(Xbox 1) Fix texture U/V
2018-01-20 07:00:03 +01:00
twinaphex
1d9ea0297e
Move this lower in priority
2018-01-20 06:50:25 +01:00
twinaphex
c106783e85
(XDK1) Now renders RGUI and game frame properly
2018-01-20 06:25:02 +01:00
twinaphex
4bd4692cf2
Get rid of another _XBOX ifdef
2018-01-20 02:09:51 +01:00
twinaphex
6f73bdf287
(Emscripten) Cleanups
2018-01-20 02:05:37 +01:00
twinaphex
f97d6ec909
(VC EGL) Cleanups
2018-01-20 02:03:49 +01:00
twinaphex
fb257eb21e
(GL/Raspberry Pi) Should fix the regression with GL cores on
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Raspberry Pi
2018-01-19 22:45:04 +01:00
twinaphex
a3b593f27b
(D3D) Take this out for Xbox
2018-01-19 22:41:58 +01:00
twinaphex
273d94e549
Remove this
2018-01-19 22:09:58 +01:00
twinaphex
cdcca43233
remove _XBOX1 ifdefs
2018-01-19 05:42:54 +01:00
twinaphex
cb475f7815
Take out _XBOX1 codepath
2018-01-19 05:22:25 +01:00
twinaphex
d8e9e3383d
Revert "(Xbox) Swizzled formats on Xbox need to be POW2"
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This reverts commit f608b5ed52
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2018-01-19 05:06:46 +01:00
twinaphex
7484e01034
Revert "This one complains too"
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This reverts commit 1a3a88a62e
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2018-01-19 05:06:24 +01:00
twinaphex
1a3a88a62e
This one complains too
2018-01-19 05:04:11 +01:00
twinaphex
f608b5ed52
(Xbox) Swizzled formats on Xbox need to be POW2
2018-01-19 05:00:50 +01:00
twinaphex
47f6ff7435
Silence warning
2018-01-19 04:56:10 +01:00
twinaphex
dc81998c0b
(Xbox OG) Buildfixes
2018-01-19 04:55:34 +01:00
twinaphex
5b5e3e4a05
Cleanups
2018-01-19 04:45:11 +01:00
twinaphex
88873776c8
Cleanups
2018-01-19 04:13:02 +01:00
twinaphex
9f45370120
Cleanups
2018-01-19 03:54:07 +01:00
twinaphex
daa2a572b9
Cleanup
2018-01-19 03:52:32 +01:00
twinaphex
4ef66e6e8c
This should make XMB/MaterialUI render correctly on D3D8
2018-01-19 02:24:10 +01:00
Mahyar Koshkouei
87a7c0f426
Show GL hex error in hex
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Fixes an issue whereby a hexadecimal error value was being printed in
decimal.
Tested on a RPi that suffers from issue 6078.
Signed-off-by: Mahyar Koshkouei <mahyar.koshkouei@gmail.com>
2018-01-17 17:08:03 +00:00
twinaphex
281223eae8
Xbox ifdefs
2018-01-17 08:54:06 +01:00
twinaphex
136068098d
Xbox fixes
2018-01-17 08:51:56 +01:00
twinaphex
29098d6b99
Not necessary for D3D8 we believe
2018-01-17 07:45:06 +01:00
twinaphex
f1f3a6f0ae
Remove some Xbox specific code
2018-01-17 07:37:05 +01:00
aliaspider
ebd9430982
(D3D8) can now render content frame, rgui and overlays.
2018-01-17 07:10:45 +01:00
twinaphex
11f26ed549
Refactor verbosity code - try to avoid log calls if verbosity is not
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set
2018-01-17 06:28:26 +01:00
twinaphex
f48458d5bd
(D3D9) Fix warning
2018-01-17 00:53:47 +01:00
twinaphex
61ff51be2f
Start using string_is_equal predominantly
2018-01-16 22:53:38 +01:00
twinaphex
830b2e429d
Buildfix
2018-01-16 09:43:17 +01:00
twinaphex
c4d3ea6f8d
Add want_mipmap function parameter to d3d_texture_new
2018-01-16 09:11:14 +01:00
twinaphex
4ead2df09e
(D3D) Remove HAVE_FBO ifdef - should make shaders work again
2018-01-16 08:15:10 +01:00
twinaphex
713de18a04
Revert "Simplify d3d9_cg_renderchain"
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This reverts commit 17d1e387de
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2018-01-16 03:29:10 +01:00
twinaphex
0c07dc6f24
Revert "Updates to d3d9_cg_renderchain"
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This reverts commit f13148d10e
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2018-01-16 03:28:57 +01:00
twinaphex
1dee2438e6
Revert "(Cg D3D9) Cleanups"
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This reverts commit 6c95f389b1
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2018-01-16 03:28:47 +01:00
twinaphex
6c95f389b1
(Cg D3D9) Cleanups
2018-01-16 03:22:13 +01:00
twinaphex
f13148d10e
Updates to d3d9_cg_renderchain
2018-01-16 03:18:12 +01:00
twinaphex
91e8f7d4db
BUildfix
2018-01-16 03:12:38 +01:00
twinaphex
17d1e387de
Simplify d3d9_cg_renderchain
2018-01-16 03:09:51 +01:00
twinaphex
7477dd65ff
(D3D8) Try to implement set_final_viewport
2018-01-16 02:57:24 +01:00
twinaphex
bce0c40b73
(D3D8) Assume we need to set this
2018-01-16 02:32:26 +01:00
twinaphex
734e952457
(D3D8) Try this
2018-01-16 02:26:35 +01:00
twinaphex
3bdea333e1
enable this
2018-01-16 02:22:53 +01:00
twinaphex
8ddcf4d6d7
Let's try this
2018-01-16 02:21:43 +01:00
twinaphex
797f26421a
Add MVP code
2018-01-16 01:16:38 +01:00
twinaphex
9d144e28fc
Use D3DFVF_XYZ for PC, D3DFVF_XYZRHW for Xbox
2018-01-16 02:04:50 +01:00
twinaphex
ae52cd2c68
Fix return type of render_pass
2018-01-16 01:41:16 +01:00
twinaphex
7a281a348e
Fix d3d8_renderchain
2018-01-16 01:38:31 +01:00
twinaphex
591e8e22c7
Fix d3d8_renderchain_free
2018-01-16 01:37:07 +01:00
twinaphex
89ee07486a
Remove d3d8_renderchain_clear
2018-01-16 01:34:39 +01:00
twinaphex
7ceb107c6a
Rewrite d3d8_renderchain.c
2018-01-16 01:30:59 +01:00
twinaphex
e32ceb8f30
Rewrite d3d_texture_blit
2018-01-16 00:08:10 +01:00
twinaphex
86385dcaf7
Start creating d3d_texture_t
2018-01-15 23:13:16 +01:00
twinaphex
fdffc1a178
One ifdef less
2018-01-15 22:04:15 +01:00
twinaphex
f26b18c7a4
D3D8 compilation fixes
2018-01-15 20:58:13 +01:00
twinaphex
391fd3eadc
Fix CXX_BUILD for D3D
2018-01-15 21:44:49 +01:00
Toad King
78a3d0f828
Merge branch 'master' into more-emscripten-fixes
2018-01-15 04:09:26 -06:00
Toad King
19facdb066
reset drivers shortly after toggling fullscreen mode
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fixes black screen after going fullscreen in game
2018-01-15 02:12:53 -06:00
Toad King
b75f4b4f67
implement setting vsync and swapinterval
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vsync is not "true" vsync (that's always on in browsers) but changes the main loop timer from immediate to window.requestAnimationFrame
2018-01-14 23:29:20 -06:00
twinaphex
59b5ecf7db
(XDK) Buildfixes
2018-01-15 06:36:02 +01:00
twinaphex
c398db76d4
(xdk360_fonts.cpp) Cleanups
2018-01-15 06:32:40 +01:00
twinaphex
27caf46616
Add d3d_get_render_state
2018-01-15 06:14:20 +01:00
twinaphex
510dfca756
Start adding C++ code path for SetVertexShaderConstantF and
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refactor xdk360_fonts.cpp calls
2018-01-15 06:01:59 +01:00
Twinaphex
e948412bb4
Merge pull request #6108 from aliaspider/master
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(direct3D) fix scaling in the menu display driver.
2018-01-15 03:48:40 +01:00
aliaspider
25a7c04a27
(direct3D) fix scaling in the menu display driver.
2018-01-15 03:45:37 +01:00
twinaphex
93b523e6ea
C89 buildfix
2018-01-15 01:01:41 +01:00
Toad King
60f203d344
fix emscripten build
2018-01-14 16:03:44 -06:00
Twinaphex
9b0b16e2c0
Merge pull request #6106 from ToadKing/emscripten-fixes
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Emscripten rewrites
2018-01-14 22:40:00 +01:00
Toad King
c8f03b4640
fix fullscreen sometimes losing state
2018-01-14 15:19:37 -06:00
Toad King
5ef595be1a
fix fullscreen
2018-01-14 02:33:22 -06:00
Toad King
77b158e6a2
fix compiler warning
2018-01-13 20:47:30 -06:00
Twinaphex
332ccbf300
Merge pull request #6097 from aliaspider/master
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(Direct3D) Menu display driver implementation.
2018-01-14 02:54:40 +01:00
aliaspider
7b09d5399c
(Direct3D) Menu display driver implementation.
2018-01-14 02:21:48 +01:00
twinaphex
8e6f931f85
Add some safeguards
2018-01-13 23:50:14 +01:00
aliaspider
9cb896a3d9
(win32) WS_EX_LAYERED drastically decreases performance, so only set it
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when needed (when opacity < 100).
2018-01-13 07:53:13 +01:00
Toad King
a77f9c37c6
start on bringing the emscripten video code up to speed with latest emscripten
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fix rwebinput
2018-01-13 00:05:07 -06:00
Twinaphex
e099b8150c
Merge pull request #6083 from aliaspider/master
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(WIIU) add remaining menu shaders.
2018-01-12 03:00:22 +01:00
aliaspider
24cb240079
(WIIU) add remaining menu shaders.
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- move some files around.
2018-01-12 02:54:45 +01:00
twinaphex
8dd6328fb7
Get rid of warning
2018-01-11 23:05:26 +01:00
twinaphex
54fd72fb24
Make it possible to compile with HAVE_VULKAN on MSVC 2017 build ;
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glslang stripped out for now
2018-01-11 02:53:40 +01:00
aliaspider
eac088696a
(WIIU) add ribbon shader. fix menu bg gradient.
2018-01-11 02:09:03 +01:00
twinaphex
7e9945cde9
Buildfix
2018-01-09 23:47:13 +01:00
Twinaphex
2a42983b4f
Merge pull request #6077 from aliaspider/master
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(WIIU) fix detection of 32bit input frames.
2018-01-09 17:53:47 +01:00
aliaspider
a8d3ddc05d
(WIIU) fix detection of 32bit input frames.
2018-01-09 17:05:09 +01:00
Twinaphex
ae8d0630e2
Merge pull request #6076 from aliaspider/master
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(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:52:20 +01:00
aliaspider
f34e180b40
(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:41:01 +01:00
Twinaphex
bf1bd83631
Merge pull request #6071 from fr500/master
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Disable hard sync on FF without mangling settings"
2018-01-09 03:43:33 +01:00