twinaphex
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8ed3af1e0e
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Get rid of now-empty file screenshot_xdk1.c
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2015-03-30 02:24:52 +02:00 |
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twinaphex
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41de3f7114
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Integrate Xbox 1 code in screenshot.c
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2015-03-30 02:23:43 +02:00 |
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twinaphex
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f3fefa2ceb
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(QNX) Build fixes
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2015-03-21 22:55:50 +01:00 |
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twinaphex
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5d8ce54a9f
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Updates pt. 4
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2015-03-20 22:22:06 +01:00 |
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twinaphex
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84e9f2fa7d
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Use retro_inline throughout
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2015-03-15 04:52:46 +01:00 |
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twinaphex
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761177a885
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Update more old code to go through the new wrapper function
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2015-03-15 02:59:38 +01:00 |
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twinaphex
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795ef467ac
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Move msg_queue and nbio/http to runloop struct
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2015-03-07 13:01:41 +01:00 |
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twinaphex
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46402deb04
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Use PATH_MAX_LENGTH instead of PATH_MAX.
Refactor OSX settings menu code somewhat
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2015-01-17 05:47:52 +01:00 |
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twinaphex
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ecf499c588
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Update headers
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2015-01-07 18:24:13 +01:00 |
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twinaphex
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78492f238a
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(D3D) Add d3d_set_transform
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2014-09-13 21:50:23 +02:00 |
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twinaphex
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105f5c3e73
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(XDK) Update xdk_defines.h include
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2014-08-15 21:01:23 +02:00 |
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twinaphex
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99033b898f
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(XDK) Move xdk/d3d9 to gfx/d3d9
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2014-08-15 21:00:26 +02:00 |
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twinaphex
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74b0d93aff
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(XDK D3D) Don't have to call SetAddressU/V per frame
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2014-06-14 20:23:04 +02:00 |
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twinaphex
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d550830285
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(XDK D3D) Refactoring
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2014-06-14 06:18:15 +02:00 |
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twinaphex
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ad4cbf36bc
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(XDK D3D) Split up more code into render_chain_xdk.cpp
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2014-06-14 06:00:20 +02:00 |
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twinaphex
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e51dae46b7
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(XDK D3D) Split up render chain code into separate file
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2014-06-14 05:56:39 +02:00 |
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twinaphex
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f7e9f4774d
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(Menu) Replace more rgui_ references
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2014-06-10 02:21:49 +02:00 |
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twinaphex
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4a4822e187
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(Menu) Replace more rgui_ references to menu_
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2014-06-10 02:15:29 +02:00 |
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Twinaphex
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cf4f756fe8
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Merge pull request #745 from libretro/font-rewrite
Font rendering rewrite
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2014-06-09 13:25:17 +02:00 |
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Themaister
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c1c7b6aec3
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Fixup Win32/Xbox font_params_t.
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2014-06-09 13:13:57 +02:00 |
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twinaphex
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afbe0b0666
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(360) Build fix
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2014-06-09 01:22:11 +02:00 |
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twinaphex
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4522fbb6af
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(D3D) Create macro D3DTexture_Blit
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2014-06-09 01:07:43 +02:00 |
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twinaphex
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e02d61a6a9
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(D3D) Implement stub d3d_restore function for XDK
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2014-06-08 23:35:14 +02:00 |
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twinaphex
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0735a8a672
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(XDK D3D) Cleanup
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2014-06-08 04:38:11 +02:00 |
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twinaphex
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327b05d760
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(D3D) Cleanup SetTexture
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2014-06-08 04:35:58 +02:00 |
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twinaphex
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4320efa9a1
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(D3D) Move ifndef XBOX functionality to D3D context driver
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2014-06-08 04:29:25 +02:00 |
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twinaphex
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bf4dbede7a
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(XDK) Change DrawVerticeFormat to Vertex
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2014-06-08 04:20:49 +02:00 |
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twinaphex
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6c50de497f
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(D3D) Go through macro for SetStreamSource
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2014-06-08 04:05:55 +02:00 |
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twinaphex
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c4989fbf6b
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(D3D) Renderchain_clear_texture can go into blit_texture
function now
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2014-06-08 03:02:02 +02:00 |
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twinaphex
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48fc3d209a
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(360) Build fixes
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2014-06-08 02:50:53 +02:00 |
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twinaphex
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dbbc764529
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(D3D) Go through macro for D3DDevice_CreateVertexBuffer
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2014-06-08 02:45:07 +02:00 |
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twinaphex
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94f059a4a4
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(XDK D3D) Small correction to D3DDevice_Presents macro
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2014-06-07 07:47:51 +02:00 |
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twinaphex
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e64775ba7a
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(D3D) Create macro for D3DDevice_Present
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2014-06-07 07:45:02 +02:00 |
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twinaphex
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1f5769f1db
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(XDK D3D) Clear texture by tex_h instead of tex_w - inline with PC D3D now
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2014-06-07 07:31:41 +02:00 |
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twinaphex
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5d8e4cb358
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(D3D) D3DTexture LockRect clear - turned into macro for
both PC D3D and XDK D3D
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2014-06-07 07:29:40 +02:00 |
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twinaphex
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346a341cf8
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(D3D) Go through macros for D3DDevice member functions - will
be needed for XDK compatibility later on
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2014-06-07 07:03:36 +02:00 |
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twinaphex
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4ad1246fc4
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(XDK D3D) Changes pt. 2
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2014-06-07 06:12:02 +02:00 |
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twinaphex
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8b9fc04f2e
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(XDK) Changes to bring inline with PC D3D
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2014-06-07 05:33:42 +02:00 |
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twinaphex
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7ab54fd734
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(XDK) Implement viewport_info
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2014-06-07 05:24:39 +02:00 |
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twinaphex
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6307202a6d
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(Menu) render_messagebox/render/frame functions from menu_ctx no longer
get a rgui handle passed to them
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2014-05-30 21:51:12 +02:00 |
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twinaphex
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c020f362b6
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Remove hacky restart function in video interface
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2014-05-30 17:57:21 +02:00 |
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twinaphex
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6f62101180
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(360) Build fix
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2014-05-30 09:24:52 +02:00 |
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twinaphex
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3a9e468ac6
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(XDK) Reinit entire renderchain instead of 'reinit texture'
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2014-05-30 08:51:34 +02:00 |
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twinaphex
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1f06f610e2
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(XDK D3D) Make drdiver more feature-complete and inline with PC
D3D driver
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2014-05-30 08:23:29 +02:00 |
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twinaphex
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1eef295450
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(XDK) Fixes FPS count
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2014-05-30 06:31:53 +02:00 |
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twinaphex
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6e48692bf5
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(XDK D3D) Cleanup - call to make_d3d_d3dpp unnecessary
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2014-05-30 06:17:10 +02:00 |
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twinaphex
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61fdcf4836
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(XDK D3D) More cleanups - calling SetViewport from init_texture
is also not necessary
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2014-05-30 06:08:45 +02:00 |
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twinaphex
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bb2bf81f00
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(XDK D3D) Cleanup init_textures further - memsetting first pass
texture to 0 is not necessary
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2014-05-30 05:56:45 +02:00 |
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twinaphex
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b38caa3cd3
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(XDK D3D) Cleanups - don't set vertex buffer immediately at
init texture time - wait until set_vertices gets triggered
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2014-05-30 05:38:36 +02:00 |
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twinaphex
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c8f44ba94d
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(XDK) set_vertices changes
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2014-05-30 05:35:10 +02:00 |
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