Commit Graph

425 Commits

Author SHA1 Message Date
twinaphex
8ed3af1e0e Get rid of now-empty file screenshot_xdk1.c 2015-03-30 02:24:52 +02:00
twinaphex
41de3f7114 Integrate Xbox 1 code in screenshot.c 2015-03-30 02:23:43 +02:00
twinaphex
f3fefa2ceb (QNX) Build fixes 2015-03-21 22:55:50 +01:00
twinaphex
5d8ce54a9f Updates pt. 4 2015-03-20 22:22:06 +01:00
twinaphex
84e9f2fa7d Use retro_inline throughout 2015-03-15 04:52:46 +01:00
twinaphex
761177a885 Update more old code to go through the new wrapper function 2015-03-15 02:59:38 +01:00
twinaphex
795ef467ac Move msg_queue and nbio/http to runloop struct 2015-03-07 13:01:41 +01:00
twinaphex
46402deb04 Use PATH_MAX_LENGTH instead of PATH_MAX.
Refactor OSX settings menu code somewhat
2015-01-17 05:47:52 +01:00
twinaphex
ecf499c588 Update headers 2015-01-07 18:24:13 +01:00
twinaphex
78492f238a (D3D) Add d3d_set_transform 2014-09-13 21:50:23 +02:00
twinaphex
105f5c3e73 (XDK) Update xdk_defines.h include 2014-08-15 21:01:23 +02:00
twinaphex
99033b898f (XDK) Move xdk/d3d9 to gfx/d3d9 2014-08-15 21:00:26 +02:00
twinaphex
74b0d93aff (XDK D3D) Don't have to call SetAddressU/V per frame 2014-06-14 20:23:04 +02:00
twinaphex
d550830285 (XDK D3D) Refactoring 2014-06-14 06:18:15 +02:00
twinaphex
ad4cbf36bc (XDK D3D) Split up more code into render_chain_xdk.cpp 2014-06-14 06:00:20 +02:00
twinaphex
e51dae46b7 (XDK D3D) Split up render chain code into separate file 2014-06-14 05:56:39 +02:00
twinaphex
f7e9f4774d (Menu) Replace more rgui_ references 2014-06-10 02:21:49 +02:00
twinaphex
4a4822e187 (Menu) Replace more rgui_ references to menu_ 2014-06-10 02:15:29 +02:00
Twinaphex
cf4f756fe8 Merge pull request #745 from libretro/font-rewrite
Font rendering rewrite
2014-06-09 13:25:17 +02:00
Themaister
c1c7b6aec3 Fixup Win32/Xbox font_params_t. 2014-06-09 13:13:57 +02:00
twinaphex
afbe0b0666 (360) Build fix 2014-06-09 01:22:11 +02:00
twinaphex
4522fbb6af (D3D) Create macro D3DTexture_Blit 2014-06-09 01:07:43 +02:00
twinaphex
e02d61a6a9 (D3D) Implement stub d3d_restore function for XDK 2014-06-08 23:35:14 +02:00
twinaphex
0735a8a672 (XDK D3D) Cleanup 2014-06-08 04:38:11 +02:00
twinaphex
327b05d760 (D3D) Cleanup SetTexture 2014-06-08 04:35:58 +02:00
twinaphex
4320efa9a1 (D3D) Move ifndef XBOX functionality to D3D context driver 2014-06-08 04:29:25 +02:00
twinaphex
bf4dbede7a (XDK) Change DrawVerticeFormat to Vertex 2014-06-08 04:20:49 +02:00
twinaphex
6c50de497f (D3D) Go through macro for SetStreamSource 2014-06-08 04:05:55 +02:00
twinaphex
c4989fbf6b (D3D) Renderchain_clear_texture can go into blit_texture
function now
2014-06-08 03:02:02 +02:00
twinaphex
48fc3d209a (360) Build fixes 2014-06-08 02:50:53 +02:00
twinaphex
dbbc764529 (D3D) Go through macro for D3DDevice_CreateVertexBuffer 2014-06-08 02:45:07 +02:00
twinaphex
94f059a4a4 (XDK D3D) Small correction to D3DDevice_Presents macro 2014-06-07 07:47:51 +02:00
twinaphex
e64775ba7a (D3D) Create macro for D3DDevice_Present 2014-06-07 07:45:02 +02:00
twinaphex
1f5769f1db (XDK D3D) Clear texture by tex_h instead of tex_w - inline with PC D3D now 2014-06-07 07:31:41 +02:00
twinaphex
5d8e4cb358 (D3D) D3DTexture LockRect clear - turned into macro for
both PC D3D and XDK D3D
2014-06-07 07:29:40 +02:00
twinaphex
346a341cf8 (D3D) Go through macros for D3DDevice member functions - will
be needed for XDK compatibility later on
2014-06-07 07:03:36 +02:00
twinaphex
4ad1246fc4 (XDK D3D) Changes pt. 2 2014-06-07 06:12:02 +02:00
twinaphex
8b9fc04f2e (XDK) Changes to bring inline with PC D3D 2014-06-07 05:33:42 +02:00
twinaphex
7ab54fd734 (XDK) Implement viewport_info 2014-06-07 05:24:39 +02:00
twinaphex
6307202a6d (Menu) render_messagebox/render/frame functions from menu_ctx no longer
get a rgui handle passed to them
2014-05-30 21:51:12 +02:00
twinaphex
c020f362b6 Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
twinaphex
6f62101180 (360) Build fix 2014-05-30 09:24:52 +02:00
twinaphex
3a9e468ac6 (XDK) Reinit entire renderchain instead of 'reinit texture' 2014-05-30 08:51:34 +02:00
twinaphex
1f06f610e2 (XDK D3D) Make drdiver more feature-complete and inline with PC
D3D driver
2014-05-30 08:23:29 +02:00
twinaphex
1eef295450 (XDK) Fixes FPS count 2014-05-30 06:31:53 +02:00
twinaphex
6e48692bf5 (XDK D3D) Cleanup - call to make_d3d_d3dpp unnecessary 2014-05-30 06:17:10 +02:00
twinaphex
61fdcf4836 (XDK D3D) More cleanups - calling SetViewport from init_texture
is also not necessary
2014-05-30 06:08:45 +02:00
twinaphex
bb2bf81f00 (XDK D3D) Cleanup init_textures further - memsetting first pass
texture to 0 is not necessary
2014-05-30 05:56:45 +02:00
twinaphex
b38caa3cd3 (XDK D3D) Cleanups - don't set vertex buffer immediately at
init texture time - wait until set_vertices gets triggered
2014-05-30 05:38:36 +02:00
twinaphex
c8f44ba94d (XDK) set_vertices changes 2014-05-30 05:35:10 +02:00