Commit Graph

82 Commits

Author SHA1 Message Date
metallic77
df1cf0a893
improve crt-consumer glow (#281)
* Update fcc1953_fake.glsl

* Update glow_x.glsl

* Update glow_y.glsl
2023-08-31 08:02:26 -05:00
metallic77
1aac5e4ed8
updates (#278)
* Update chromaticity.glsl

* Update crt-sines.glsl

* Update zfast_crt_composite.glsl

* Update fake-CRT-Geom-potato.glsl

* Update fake-CRT-Geom.glsl

* Update fake-CRT-Geom-potato.glsl

* Update fake-CRT-Geom-potato.glsl
2023-08-25 20:07:45 -05:00
Dogway
3eaa6db5d2
Grade - Add MD and SMS palettes 2023-08-13 15:57:12 +01:00
metallic77
5c8152fd16
Update ntsc-feather.glsl (#252)
* Update ntsc-feather.glsl

Another fix for GLES

* Update simple_color_controls.glsl

* Update simple_color_controls.glsl

* add half_res

useful for 480i cores

* Update crt-sines.glsl

* Update crt-simple.glsl

* Update crt-consumer.glsl

Fix for gles

* Update crt-consumer.glsl
2023-07-28 12:44:44 -05:00
Dogway
64b79b95d8
Grade - Formatting + Notes + Cosmetics (#239)
* Grade - Formatting + Notes + Cosmetics

- Adopted some GLES related type consistency and formatting (still not compatible with GLES and not planned)
- Some notes on Phosphors
- Cosmetics

* Grade - Formatting + Notes + Cosmetics

- Adopted some GLES related type consistency and formatting (still not compatible with GLES and not planned)
- Some notes on Phosphors
- Cosmetics
2023-07-19 21:07:33 -05:00
metallic77
88d1c3f59c
fix for GL_ES 2.0 (#232)
* fix for GL_ES 2.0

* fix for GL_ES 2.0

* improve mono mode

* Update zfast_crt_composite.glsl

* Update zfast_crt_composite.glsl

* Update zfast_crt_composite.glsl

* Update CRT-Beam.glsl

* Update fake-CRT-Geom.glsl
2023-06-18 15:31:58 -05:00
Dogway
84cbba859a
Grade - Updates + Cosmetics (#230)
* Grade - Updates + Cosmetics

- P3-D65 now uses 1886 EOTF
- Mask for GamutCompression is now CRT Gamma adjusted instead of 2.4 constant
- Fix uninitialized 'm_in' variable
- Cosmetics

* Update grade-no-LUT.glsl

* Update grade.glsl
2023-06-17 16:28:26 -05:00
metallic77
0597274ffe
Add standalone gdv-mini-scanilnes (#231)
* add RGB-BGR switch to dotmask

* add gdv-mini-scanlines

* add simple_color_controls
2023-06-17 16:27:43 -05:00
metallic77
ff8425edce
Update chromaticity.glsl
improve accuracy
2023-06-11 17:58:15 +03:00
metallic77
e519a106b1
Update chromaticity.glsl (#226)
to automate color modes
2023-06-09 14:06:57 -05:00
metallic77
3869eb0178
Update colorimetry.glsl
add Sony P22 phosphors
2023-06-08 08:16:46 +03:00
Dogway
2720fafad4
Grade 2023 - Update
Features + Updates + Bugfixes
2023-06-03 22:14:46 +01:00
metallic77
06b24e4287
add chromaticity (#221)
* add chromaticity

part of "The Scanline Classic Shader"
2023-05-28 07:54:32 -05:00
metallic77
10aff8455f
reorganise "misc" folder (#207)
* Rename misc/anti-flicker.glsl to misc/shaders/anti-flicker.glsl

* Rename misc/bob-and-ghost-deinterlacing.glsl to misc/shaders/bob-and-ghost-deinterlacing.glsl

* Rename misc/bob-deinterlacing.glsl to misc/shaders/bob-deinterlacing.glsl

* Rename misc/cmyk-halftone-dot.glsl to misc/shaders/cmyk-halftone-dot.glsl

* Rename misc/cocktail-cab-portrait.glsl to misc/shaders/cocktail-cab-portrait.glsl

* Rename misc/cocktail-cabinet.glsl to misc/shaders/cocktail-cabinet.glsl

* Rename misc/color-mangler.glsl to misc/shaders/color-mangler.glsl

* Rename misc/colorimetry.glsl to misc/shaders/colorimetry.glsl

* Rename misc/deband.glsl to misc/shaders/deband.glsl

* Rename misc/deposterize-pass0.glsl to misc/shaders/deposterize-pass0.glsl

* Rename misc/deposterize-pass1.glsl to misc/shaders/deposterize-pass1.glsl

* Rename misc/edge-detect.glsl to misc/shaders/edge-detect.glsl

* Rename misc/fcc1953_fake.glsl to misc/shaders/fcc1953_fake.glsl

* Rename misc/flicker.glsl to misc/shaders/flicker.glsl

* Delete fcc1953_fake.glslp

* Rename misc/flip-horizontal.glsl to misc/shaders/flip-horizontal.glsl

* Rename misc/glass.glsl to misc/shaders/glass.glsl

* Rename misc/grade-no-LUT.glsl to misc/shaders/grade-no-LUT.glsl

* Rename misc/grade.glsl to misc/shaders/grade.glsl

* Rename misc/image-adjustment.glsl to misc/shaders/image-adjustment.glsl

* Rename misc/interlacing.glsl to misc/shaders/interlacing.glsl

* Rename misc/natural-vision.glsl to misc/shaders/natural-vision.glsl

* Rename misc/ntsc-colors.glsl to misc/shaders/ntsc-colors.glsl

* Update and rename misc/white_point.glsl to misc/shaders/white_point.glsl

fix an error too (wasn't loading)

* Delete empty

* Add files via upload
2023-05-17 12:00:28 -05:00
metallic77
ecfbf46095
Add files via upload 2023-05-16 20:34:36 +03:00
Dogway
e1d53dcb3f
glass - update 2023-05-11 14:45:09 +01:00
Dogway
e17cf7113f
grade - refactor 2023-05-11 14:44:29 +01:00
hizzlekizzle
2a20d90ee3
Update cocktail-cab-portrait.glsl 2023-04-02 10:57:20 -05:00
Dogway
4bf441c06c
Create glass.glsl (#139)
Glass shader for CRT related artifacts
2021-02-17 19:41:34 -06:00
Dogway
cb71096770 Update grade.glsl 2020-07-27 20:35:18 +01:00
Dogway
1394ba0c3a grade - compute white point in CIExy 2020-07-27 17:34:50 +01:00
Dogway
a301cd7b53
update grade.glsl (#123)
* Update grade.glsl

Fix var issue
Gamma pipeline relogic
Fix LUT implementation
Fix rolled_gain function
New otuput space: Rec.709
Fixed some defaults (output space to 4.0, and temperature to D55)

* update grade.slang

fix back output space default
2020-07-10 11:47:53 -05:00
hizzlekizzle
7eb7bf107e
Merge pull request #117 from Dogway/master
Create grade.glsl
2020-06-22 11:36:22 -05:00
Dogway
cb4c2e7106 Create grade.glsl 2020-06-22 14:53:09 +01:00
Dogway
42ac8577ba
adjust defaults and prefixes in white_point 2020-03-31 19:14:34 +01:00
Dogway
0afe6692e1
Update white_point.glsl
Updated function for a more accurate and linear and sRGB (gamut) aware workflow.
2020-03-14 16:55:27 +00:00
hunterk
28f08dcfea add anti-flicker shader 2020-02-16 09:41:42 -06:00
hunterk
cc43e93e64 move scanline shaders out of misc subdir 2019-12-18 16:09:34 -06:00
hunterk
46cf11eb5b create stereoscopic-3d subdir and move some things to it 2019-05-27 22:16:44 -05:00
hunterk
acc1bef935 add cgwg-famicom-geom and move all NES raw palette shaders to a new subdir 2019-05-20 16:00:24 -05:00
hizzlekizzle
667d13cf33
Update white_point.glsl 2019-05-06 08:25:16 -05:00
hunterk
f69940807b update crt-guest shaders and presets, white_point and color-mangler 2019-05-02 12:56:13 -05:00
hunterk
80009587e6 add white point adjustment shader 2019-04-18 15:15:17 -05:00
hizzlekizzle
0f5f95456b
hopefully fix cocktail table portrait on GLES 2018-10-23 23:32:43 -05:00
hizzlekizzle
ba1ecf435a
add clamp workaround to cocktail-cabinet-portrait 2018-10-22 08:19:00 -05:00
hunterk
a52c8b6798 add bob deinterlacing shaders 2018-08-28 09:28:19 -05:00
hunterk
a0b2eff937 fix kawase_glow, make vector preset, fix edge-detect 2018-08-24 20:42:02 -05:00
hunterk
94879077aa add flip-horizontal shader 2018-05-29 16:03:18 -05:00
Monroe88
bb2a2c6f68 misc: cleanup color-mangler and interlacing 2018-03-20 22:20:27 -05:00
Monroe88
61460c87f4 image-adjustment: Update shader to be equivalent to the slang version 2018-03-18 20:16:58 -05:00
hunterk
f083314231 make image-adjustment play nicer with others 2018-02-14 13:56:53 -06:00
hunterk
6108cd9e4d add flicker shader 2017-12-16 22:54:25 -06:00
hunterk
7b9df1a8ab hopefully squash all of the recursive texture macros 2017-10-16 21:40:00 -05:00
hunterk
dd8e4fa8e8 remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
hunterk
6565f3d5e9 add cmyk-halftone-dot shader and preset 2017-10-11 15:29:40 -05:00
hunterk
3c05e89b8c fix cocktail-cab-portrait 2017-09-13 20:53:48 -05:00
gizmo98
8e55856721 add precision medium int
VC4 open source GLES driver needs precision mediump int to compile this
shaders without precision error.

https://github.com/libretro/glsl-shaders/pull/29#issuecomment-327880857
2017-09-08 09:40:58 +02:00
hunterk
4e329d0ace attempt to add precision to all uniform int Frame* at once 2017-08-31 22:00:22 -05:00
hunterk
dc7fd770fc add Hyllian's fast-bilateral-3d shader and presets 2017-08-24 16:14:58 -05:00
hunterk
5c60fa004a add RiskyJumps' scanlines-sine-abs shader 2017-07-11 10:25:47 -05:00