Commit Graph

82 Commits

Author SHA1 Message Date
hunterk
70cdd073a7 add scanline-fract 2017-07-04 19:57:43 -05:00
hunterk
7816a476c2 hopefully the last compatibility fixes 2017-06-23 21:51:55 -05:00
hunterk
6f304b2e78 more cleanups and COMPAT_PRECISION redef fixes 2017-06-23 12:42:13 -05:00
hunterk
6815399965 add version directive to colorimetry 2017-06-05 21:54:25 -05:00
hunterk
9fc42ec916 attempt to fix COMPAT_PRECISION redefinition issue 2017-06-05 13:54:59 -05:00
hunterk
ef4755ff7f rework sabr-hybrid-deposterize 2017-05-16 13:42:30 -05:00
hunterk
91524d453b add deband shader from mpv 2017-05-09 15:48:23 -05:00
Monroe88
0bed0a0f61 Backport colorimetry shader 2017-05-07 12:42:12 -05:00
Monroe88
1cf8537c2a (nes-color-decoder) Backport recent changes 2017-05-07 12:29:39 -05:00
Monroe88
cccca1310c (nes-color-decoder) Remove OutputSize macro 2017-04-20 22:49:47 -05:00
Monroe88
7b9f861b69 (nes-color-decoder) Add missing parameter #defines 2017-04-20 19:30:00 -05:00
Monroe88
bd334ee252 Add a NTSC NES color decoder shader, based on Bisqwit's code 2017-04-20 19:24:54 -05:00
hunterk
68028812d4 add simoneT's ntsc-colors shader 2017-04-19 20:47:36 -05:00
hunterk
f6caee3450 add deposterize and fix super-xbr coords 2017-04-07 14:55:18 -05:00
hunterk
d32795fd40 add plain scanline shader 2017-03-14 21:59:49 -05:00
hunterk
6c9c251934 add precision to parameters 2017-02-01 21:45:53 -06:00
hizzlekizzle
d16874b461 more changes to image-adjustment 2016-11-11 10:13:03 -06:00
hizzlekizzle
975f8eacc8 overhaul image-adjustment
makes contrast and saturation act more like one would expect them to act.
2016-11-10 11:06:45 -06:00
hizzlekizzle
59bc548c4b add gles clamp hack and more parameters 2016-09-19 22:29:58 -05:00
hizzlekizzle
82cf7d3d83 whoops, forgot the file extension 2016-09-06 16:11:37 -05:00
hizzlekizzle
aa6d8a90dc Create cocktail-cab-portrait 2016-09-06 16:11:01 -05:00
hizzlekizzle
a929400bf4 add parameters to interlacing.glsl
The compiler didn't like multiplying things by int FrameCount, so I had to make a vec2(FrameCount, FrameCount) and then it was okay with multiplying by one of the components of that vec2.
2016-08-06 21:39:28 -05:00
hizzlekizzle
90fc4e7907 fix clamping issues in GLES 2016-05-26 10:48:28 -05:00
hizzlekizzle
39226a2fc5 add side-by-side preset for cardboard HMD 2016-02-09 15:17:13 -06:00
hizzlekizzle
4a66ad0ce6 add zoom 2015-11-29 15:34:33 -06:00
hizzlekizzle
f7ff48d1ab double limits and add x-axis location adjustment 2015-11-29 13:33:23 -06:00
hizzlekizzle
25ce3086dd Create cocktail-cabinet.glsl 2015-11-28 21:28:34 -06:00
hizzlekizzle
91c65877d8 Create side-by-side-simple.glsl 2015-09-08 10:46:43 -05:00
hizzlekizzle
ba0c8ff9d3 Create color-mangler.glsl 2015-08-18 21:34:03 -05:00
hizzlekizzle
eac224e63c Create anaglyph-to-side-by-side.glsl 2015-08-18 19:58:44 -05:00
hunterk
65d9e078a3 update image-adjustment 2015-07-29 22:00:07 -05:00
hunterk
e1583574be Initial commit of a couple glsl shaders i had lying around 2015-01-31 17:25:11 -06:00