mgba/CHANGES

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0.8.0: (Future)
Bugfixes:
- GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
2018-10-12 18:11:48 +00:00
Misc:
- GBA Savedata: EEPROM performance fixes
- GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
0.7.0: (Future)
2017-07-16 16:44:58 +00:00
Features:
- ELF support
2017-07-26 17:57:57 +00:00
- Game Boy Camera support
2017-07-28 21:32:17 +00:00
- Qt: Set default Game Boy colors
2017-07-31 00:17:58 +00:00
- Game Boy Printer support
- Super Game Boy support
- Customizable autofire speed
- Ability to set default Game Boy model
2017-09-25 07:13:11 +00:00
- Map viewer
2017-11-11 20:30:04 +00:00
- Automatic cheat loading and saving
- GameShark and Action Replay button support
2017-12-28 19:20:55 +00:00
- AGBPrint support
2017-12-29 21:38:46 +00:00
- Debugger: Conditional breakpoints and watchpoints
- Ability to select GB/GBC/SGB BIOS on console ports
2018-01-24 04:43:55 +00:00
- Optional automatic state saving/loading
- Access to ur0 and uma0 partitions on the Vita
2018-07-28 08:04:36 +00:00
- Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
- GBA: ARMIPS/A22i-style and ELF symbol table support
2018-09-17 20:09:22 +00:00
- Initial Switch port
2017-07-09 04:13:54 +00:00
Bugfixes:
- GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
2017-07-25 20:44:23 +00:00
- GB Serialize: Fix audio state loading
- GB Video: Fix dot clock timing being slightly wrong
- Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
2017-08-05 23:18:16 +00:00
- ARM: Fix MSR when T bit is set
2017-08-19 19:01:04 +00:00
- GB Serialize: Fix game title check
- GB: Revamp IRQ handling based on new information
- GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
- GB Video: Fix loading states while in mode 3
- GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
- GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
2018-02-04 07:12:57 +00:00
- GB Timer: Minor accuracy improvements
2018-02-04 07:56:10 +00:00
- GB Audio: Clock frame events on DIV
- GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
- GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
- GBA Savedata: Fix savedata modified time updating when read-only
- GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
- GBA Video: Start timing mid-scanline when skipping BIOS
- Core: Fix audio sync breaking when interrupted
2018-05-29 06:15:34 +00:00
- Qt: Improve FPS timer stability
- GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
- GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
2018-06-25 01:38:00 +00:00
- GBA BIOS: Fix BitUnPack final byte
2018-06-28 18:54:03 +00:00
- GB I/O: DMA register is R/W
2018-06-28 20:26:24 +00:00
- GB Video: Fix SCX timing
- GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
- GB, GBA Savedata: Fix savestate loading overwriting saves on reset
- GBA Video: Make layer disabling work consistently
- GB: Fix IRQ disabling on the same T-cycle as an assert
- Core: Fix ordering events when scheduling during events
2018-09-01 21:44:43 +00:00
- GBA: Reset WAITCNT properly
- GBA Serialize: Fix loading states in Hblank
2018-09-15 03:22:23 +00:00
- PSP2: Fix more issues causing poor audio
- GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
- GB, GBA Savedata: Fix unmasking savedata crash
- GBA DMA: Fix temporal sorting of DMAs of different priorities
- FFmpeg: Fix encoding audio/video queue issues
- GB Serialize: Fix IRQ pending/EI pending confusion
- GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
2018-09-21 21:13:54 +00:00
- GB Audio: Fix channel 3 reset value
2018-09-21 21:15:27 +00:00
- GB Audio: Fix channel 4 initial LFSR
- GB, GBA Video: Don't call finishFrame twice in thread proxy
- GB Audio: Fix channel 1, 2 and 4 reset timing
- Util: Fix wrapping edge cases in RingFIFO
Misc:
- GBA Timer: Use global cycles for timers
- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
- All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
- Qt: Redo GameController into multiple classes
- Test: Restructure test suite into multiple executables
2017-08-13 01:10:05 +00:00
- Python: Integrate tests from cinema test suite
- Util: Don't build crc32 if the function already exists
2017-10-16 00:11:24 +00:00
- GBA: Implement display start DMAs
- Qt: Prevent window from being created off-screen
2017-10-27 03:04:33 +00:00
- Qt: Add option to disable FPS display
2017-11-01 23:57:09 +00:00
- GBA: Improve multiboot image detection
- GB MBC: Remove erroneous bank 0 wrapping
- GBA Cheats: Allow multiple ROM patches in the same slot
2018-01-08 16:39:26 +00:00
- GB: Skip BIOS option now works
2018-01-13 04:52:15 +00:00
- Libretro: Add frameskip option
2018-01-14 18:38:47 +00:00
- GBA Memory: 64 MiB GBA Video cartridge support
2018-01-21 08:45:15 +00:00
- PSP2: Use system enter key by default
- 3DS: Remove deprecated CSND interface
2018-04-27 01:38:02 +00:00
- Qt: Options to mess around with layer placement
- GBA Savedata: Remove ability to disable realistic timing
- Qt: Add load alternate save option
2018-05-12 00:02:58 +00:00
- GB Audio: Improved audio quality
- GB, GBA Audio: Increase max audio volume
- GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
2018-07-04 19:28:55 +00:00
- GB Video: Darken colors in GBA mode
- FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
- FFmpeg: Support lossless h.264 encoding
- Feature: Added loading savestates from command line
- Qt: Allow pausing game at load (fixes mgba.io/i/1129)
- Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
- Qt: Clean up FPS target UI (fixes mgba.io/i/436)
2018-09-17 20:09:22 +00:00
- Core: Remove broken option for whether rewinding restores save games
2018-09-18 21:24:22 +00:00
- FFmpeg: Support lossless VP9 encoding
2018-09-20 02:20:15 +00:00
- mGUI: Add fast forward toggle
Changes from beta 1:
2018-09-25 22:15:22 +00:00
Features:
- Libretro: Add Game Boy cheat support
- Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
2018-09-30 06:11:16 +00:00
- Switch: Rumble support
2018-09-30 21:05:06 +00:00
- Switch: Rotation support
2018-10-02 16:39:27 +00:00
- Qt: State file load/save menu options
2018-10-04 19:09:54 +00:00
- Windows installer
- Tile viewer now has adjustable width
2018-10-07 22:21:52 +00:00
- Python: Experimental audio API
Bugfixes:
- PSP2: Fix audio crackling after fast forward
- PSP2: Fix audio crackling when buffer is full
- 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
- GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
- Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
2018-09-29 18:09:16 +00:00
- Switch: Fix incorrect mapping for fast forward cap
- GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
2018-09-30 20:34:26 +00:00
- Qt: Fix jumbled background when paused
2018-09-30 23:14:17 +00:00
- Qt: Fix FPS counter on Windows
- GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
- Qt: Fix focus issues with load/save state overlay
- GB Video: Fix SGB border hole size
2018-10-09 03:18:00 +00:00
- PSP2: Fix tearing issues (fixes mgba.io/i/1211)
- Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
- Qt: Grab focus when game starts (fixes mgba.io/i/804)
- Core: Remember to deinit proxy ring FIFO
Misc:
- mGUI: Add SGB border configuration option
2018-09-29 18:09:16 +00:00
- mGUI: Add support for different settings types
2018-10-01 18:15:20 +00:00
- Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
- Wii: Expose stretch configuration in settings
- Wii: Stretch now sets pixel-accurate mode size cap
2018-10-01 19:07:56 +00:00
- Qt: Ensure camera image is valid
2018-10-04 16:26:03 +00:00
- GB: Improved SGB2 support
2018-10-05 15:42:20 +00:00
- Libretro: Reduce rumble callbacks
2018-10-07 01:03:23 +00:00
- Debugger: Minor text fixes
2018-10-07 01:23:11 +00:00
- Qt: Debugger console history
- Qt: Detect presence of GL_ARB_framebuffer_object
2018-10-07 21:41:01 +00:00
- Python: Minor API improvements
2018-10-17 16:10:50 +00:00
- Qt: Minor memory view tweaks
2017-10-01 18:31:23 +00:00
2018-09-29 01:08:03 +00:00
0.7 beta 1: (2018-09-24)
2018-09-29 17:20:08 +00:00
- Initial beta for 0.7
2018-09-25 00:21:24 +00:00
0.6.3: (2018-04-14)
2018-04-22 01:02:20 +00:00
Bugfixes:
- GB Audio: Revert unsigned audio changes
- GB Video: Fix bad merge (fixes mgba.io/i/1040)
- GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
2018-09-25 00:21:24 +00:00
0.6.2: (2018-04-03)
2018-04-04 02:44:23 +00:00
Bugfixes:
- Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
- 3DS: Fix opening files in directory names with trailing slashes
- LR35902: Fix watchpoints not reporting new value
- GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
- GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
- GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
- GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
- GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
- GBA: Fix SharkPort saves for EEPROM games
- GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
- GBA BIOS: Fix incorrect exit condition in LZ77
- GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
- GBA Cheats: Fix slide codes not initializing properly
- GBA DMA: ROM reads are forced to increment
- GBA Hardware: RTC accuracy improvements
- GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
- GBA Memory: Fix copy-on-write memory leak
- GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
- GBA Savedata: Fix crash when resizing flash
- GBA Video: Force align 256-color tiles
- GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
- PSP2: Fix issues causing poor audio
- Python: Fix package directory
- Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
- Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
- Wii: Fix screen tear when unpausing
- Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
Misc:
- 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
- GB MBC: Remove erroneous bank 0 wrapping
- GBA: Improve multiboot image detection
- PSP2: Use system enter key by default
2017-10-01 18:31:23 +00:00
0.6.1: (2017-10-01)
Bugfixes:
- GB, GBA: Fix crashes when attempting to identify null VFiles
- GB, GBA: Fix sync to video with frameskip
- GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
- GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
- GB Core: Fix palette loading when loading a foreign config
- GB MBC: Pocket Cam memory should be accessible without enabling
- GB MBC: Fix SRAM sizes 4 and 5
- GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
- GB MBC: Fix RTC loading when file size is off
- GB Memory: Initialize peripheral pointers
- GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
- GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
- GB Memory: Actually load latch time from savestate
- GB Serialize: Fix deserializing video STAT
- GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
- GB Video: Fix potential hang when ending mode 0
- GB Video: Fix read mode when enabling LCD
- GBA: Reset active region as needed when loading a ROM
- GBA: Fix keypad IRQs not firing when extra buttons are pressed
- GBA BIOS: Use core's VRAM variable instead of renderer's
- GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
- GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
- GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
- GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
- GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
- Python: Fix importing .gb or .gba before .core
- Qt: Fix command line debugger closing second game
- Qt: Fix LOG argument order
- Qt: Fix timezone issues with time overrides
- Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
- SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
Misc:
- CMake: Fix CPack dependencies for libpng 1.6
2017-10-01 18:31:23 +00:00
- GBA: Detect hardware for Pokémon FireRed ROM hacks
- GBA Cheats: Improve detection of raw cheats
2017-10-01 18:31:23 +00:00
- Qt: Don't rebuild library view if style hasn't changed
- Qt: Allow overrides to be saved before a game is loaded
- Qt: Hide mouse immediately when loading
2017-10-01 18:31:23 +00:00
- SDL: Fix 2.0.5 build on macOS under some circumstances
- VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
2017-07-16 19:04:50 +00:00
0.6.0: (2017-07-16)
Features:
2017-07-11 17:53:31 +00:00
- Library view
2016-10-21 08:53:51 +00:00
- Sprite viewer
2016-10-27 17:36:57 +00:00
- Debugging console
- Improved memory viewer
2017-07-11 17:53:31 +00:00
- Memory search
- Command line ability to override configuration values
- Add option to allow preloading the entire ROM before running
2017-07-11 17:53:31 +00:00
- Add option for whether rewinding restores save games
- Savestates now contain any RTC override data
- Add option to lock video to integer scaling
2017-07-11 17:53:31 +00:00
- LR35902: Watchpoints
- LR35902/GB-Z80 disassembler
- GB: Tile viewer
- GB: Video/audio channel enabling/disabling
2017-05-23 04:57:20 +00:00
- GB: Symbol table support
- GB MBC: Add MBC1 multicart support
2017-07-11 17:53:31 +00:00
- GBA: Support printing debug strings from inside a game
- GBA: Better cheat type autodetection
2017-06-11 21:51:48 +00:00
- Implement keypad interrupts
2017-07-11 17:53:31 +00:00
- Configuration of gamepad hats
- Video log recording for testing and bug reporting
- Debugger: Segment/bank support
2017-06-11 16:26:26 +00:00
- Debugger: Execution tracing
2017-07-11 17:53:31 +00:00
- Qt: German translation (by Lothar Serra Mari)
- Qt: Spanish translation (by Kevin López)
2017-07-04 17:04:09 +00:00
- Qt: Italian translation (by theheroGAC)
Bugfixes:
2017-01-01 22:46:58 +00:00
- ARM7: Fix MLA/*MULL/*MLAL timing
2017-07-11 17:53:31 +00:00
- Core: Fix crash with rewind if savestates shrink
- Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
- Core: Fix directory sets crashing on close if base isn't properly detached
- FFmpeg: Fix overflow and general issues with audio encoding
- GB: Fix flickering when screen is strobed quickly
- GB: Fix STAT blocking
- GB MBC: Fix ROM bank overflows getting set to bank 0
- GB MBC: Fix swapping carts not detect new MBC
- GB Timer: Improve DIV reset behavior
- GB Timer: Fix DIV batching if TAC changes
- GB Video: Reset renderer when loading state
2017-01-02 06:04:04 +00:00
- GBA: Fix multiboot ROM loading
2017-07-11 17:53:31 +00:00
- GBA: Fix multiboot loading resulting in too small WRAM
- GBA BIOS: Implement BitUnPack
- GBA BIOS: Fix ArcTan sign in HLE BIOS
- GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
- GBA BIOS: Fix INT_MIN/-1 crash
- GBA Hardware: Fix crash if a savestate lies about game hardware
- GBA I/O: Handle audio registers specially when deserializing
- GBA Memory: Improve initial skipped BIOS state
- GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
- GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
- GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
- GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
- Libretro: Fix saving in GB games (fixes mgba.io/i/486)
2017-07-11 17:53:31 +00:00
- LR35902: Fix core never exiting with certain event patterns
- LR35902: Fix pc overflowing current region off-by-one
2017-07-11 17:53:31 +00:00
- LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
- OpenGL: Fix some shaders causing offset graphics
- GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
- Qt: Fix window icon being stretched
- Qt: Fix data directory path
- Qt: Fix timing issues on high refresh rate monitors
- Qt: Fix linking after some windows have been closed
- Qt: Fix crash when changing audio settings after a game is closed
- Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
2017-07-11 17:53:31 +00:00
- Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
- Qt: Fix game unpausing after frame advancing and refocusing
- SDL: Fix game crash check
- SDL: Fix race condition with audio thread when starting
- SDL: Fix showing version number
- Test: Fix crash when loading invalid file
- Test: Fix crash when fuzzing fails to load a file
- Test: Don't rely on core for frames elapsed
- Test: Fix crash when loading invalid file
- Test: Fix crash when fuzzing fails to load a file
2017-07-11 17:53:31 +00:00
- Tools: Fix recurring multiple times over the same library
- Util: Fix overflow when loading invalid UPS patches
- Util: Fix highest-fd socket not being returned by SocketAccept
- Windows: Fix VDir.rewind
2016-10-05 20:43:03 +00:00
Misc:
2017-07-11 17:53:31 +00:00
- All: Add C++ header guards
- All: Move time.h include to common.h
- 3DS, PSP2, Wii: Last directory loaded is saved
- CMake: Add ability to just print version string
- Core: New, faster event timing subsystem
- Core: Clean up some thread state checks
2017-07-11 17:53:31 +00:00
- Core: Add generic checksum function
- Core: Cores can now have multiple sets of callbacks
- Core: Restore sleep callback
- Core: Move rewind diffing to its own thread
- Core: Ability to enumerate and modify video and audio channels
- Core: List memory segments in the core
- Core: Move savestate creation time to extdata
- Core: Config values can now be hexadecimal
- Core: Improved threading interrupted detection
- Debugger: Modularize CLI debugger
- Debugger: Make building with debugging aspects optional
2017-07-11 17:53:31 +00:00
- Debugger: Add functions for read- or write-only watchpoints
- Debugger: Make attaching a backend idempotent
- Debugger: Add mDebuggerRunFrame convenience function
- Feature: Move game database from flatfile to SQLite3
- Feature: Support ImageMagick 7
- Feature: Make -l option explicit
- FFmpeg: Return false if a file fails to open
- FFmpeg: Force MP4 files to YUV420P
- GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
- GB: Reset with initial state of DIV register
- GB MBC: New MBC7 implementation
2016-12-22 02:44:08 +00:00
- GB Audio: Simplify envelope code
- GB Audio: Improve initial envelope samples
2017-07-11 17:53:31 +00:00
- GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
- GB Video: Improved video timings
- GBA: Ignore invalid opcodes used by the Wii U VC emulator
- GBA, GB: ROM is now unloaded if a patch is applied
2016-12-14 02:17:22 +00:00
- GBA DMA: Refactor DMA out of memory.c
- GBA DMA: Move DMAs to using absolute timing
- GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
- GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
2017-07-11 17:53:31 +00:00
- GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
- GBA Memory: Support reading/writing POSTFLG
- GBA Memory: Remove unused prefetch cruft
- GBA Timer: Improve accuracy of timers
- GBA Video: Clean up unused timers
- GBA Video: Allow multiple handles into the same tile cache
- GBA Video, GB Video: Colors are now fully scaled
- GBA Video: Optimize when BLD* registers are written frequently
- OpenGL: Add xBR-lv2 shader
- Qt: Move last directory setting from qt.ini to config.ini
2017-01-05 08:39:30 +00:00
- Qt: Improved HiDPI support
2017-01-10 07:44:46 +00:00
- Qt: Expose configuration directory
- Qt: Merge "Save" and "OK" buttons in shader options
- Qt: Automatically load controller profile when plugged in
- Qt: Rename "Resample video" option to "Bilinear filtering"
2017-03-24 20:24:02 +00:00
- Qt: Remove audio thread
- Qt: Remove audio buffer sizing in AudioProcessorQt
2017-03-24 21:00:07 +00:00
- Qt: Re-enable QtMultimedia on Windows
- Qt: Make "Mute" able to be bound to a key
- Qt: Add .gb/.gbc files to the extension list in Info.plist
2017-05-16 20:57:36 +00:00
- Qt: Relax hard dependency on OpenGL
- Qt: Better highlight active key in control binding
2017-07-11 17:53:31 +00:00
- SDL: Remove scancode key input
- SDL: Automatically map controllers when plugged in
- Test: Add a basic test suite
- Util: Add size counting to Table
- Util: Add 8-bit PNG write support
- Util: Tune patch-fast extent sizes
- VFS: Call msync when syncing mapped data
- VFS: Allow truncating memory chunk VFiles
- VFS: Fix some minor VFile issues with FILEs
- VFS: Optimize expanding in-memory files
- VFS: Add VFileFIFO for operating on circle buffers
Changes from beta 1:
2017-07-04 17:04:09 +00:00
Features:
- Qt: Italian translation (by theheroGAC)
2017-07-06 18:27:42 +00:00
- Qt: Updated German translation
Bugfixes:
2017-07-11 17:53:31 +00:00
- GB Audio: Fix incorrect channel 4 iteration
- GB Audio: Fix zombie mode bit masking
- GB Serialize: Fix timer serialization
- GB Video: Fix LYC regression
- GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
- GBA Timer: Fix count-up timing overflowing timer 3
- PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
- Qt: Fix memory search close button (fixes mgba.io/i/769)
2017-06-30 17:02:24 +00:00
- Qt: Fix window icon being stretched
- Qt: Fix initial window size (fixes mgba.io/i/766)
2017-07-01 07:28:42 +00:00
- Qt: Fix data directory path
- Qt: Fix controls not saving on non-SDL builds
- Qt: Fix translation initialization (fixes mgba.io/i/776)
- Qt: Fix patch loading while a game is running
- Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
- Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
2017-07-11 16:59:01 +00:00
- Qt: Fix GL-less build
- Qt: Fix Software renderer not handling alpha bits properly
2017-07-16 19:04:50 +00:00
- Qt: Fix screen background improperly stretching
- SDL: Fix cheats not loading
2017-06-30 18:00:58 +00:00
Misc:
2017-07-11 17:53:31 +00:00
- GB Serialize: Add MBC state serialization
- GBA Memory: Call crash callbacks regardless of if hard crash is enabled
2017-07-02 17:06:05 +00:00
- GBA Timer: Improve accuracy of timers
- PSP2: Update toolchain to use vita.cmake
2017-07-11 17:53:31 +00:00
- Qt: Add language selector
- Qt: Minor test fixes
- Qt: Move shader settings into main settings window
- Qt: Dismiss game crashing/failing dialogs when a new game loads
2017-07-11 00:05:08 +00:00
- Qt: Properly ship Qt translations
2017-07-11 17:53:31 +00:00
- SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
2017-06-30 02:16:15 +00:00
0.6 beta 1: (2017-06-29)
- Initial beta for 0.6
2017-06-30 02:16:15 +00:00
2016-12-31 09:56:26 +00:00
0.5.2: (2016-12-31)
Bugfixes:
- All: Fix fullscreen config option being ignored
- ARM7: PSR mode bits should not get sign extended
- GB: Fix audio not being deinitialized
- GB: Fix crash when masking savedata
- GB: Properly initialize sramRealVf variable
- GB Audio: Fix serialization of channel 3 and NR52 properties
- GB Audio: Reset envelope timer when reseting sound channel
- GB MBC: Fix SRAM dangling pointer with RTC games
- GB MBC: Fix initializing MBC when no ROM is loaded
- GB Memory: Fix patching ROM bank 0
- GB Memory: Fix starting HDMAs during mode 0
- GB Memory: Fix HDMA5 value after DMA completes
- GB Video: Initialize LCDC in renderer
- GB Video: Hblank IRQs should mask LYC=LY IRQs
- GBA: Fix IRQs firing after already being cleared
- GBA: Only unhalt CPU if appropriate bit is set in IE
- GBA: Add savegame override for Crash Bandicoot 2
- GBA BIOS: Fix MidiKey2Freq BIOS reads
- GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
- GBA Cheats: Fix GameShark ROM patches
- GBA I/O: Mask off WAITCNT bits that cannot be written
- GBA Memory: Fix misaligned BIOS reads
- GBA Memory: Fix VCOUNT being writable
- GBA Video: Fix out of bounds sprite transforms
- Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
- Libretro: Fix disabling BIOS
- Libretro: Fix Game Boy savestates and audio
- Qt: Fix changing resolution of software renderer
- Qt: Fix setting overrides
- Qt: Fix cut off tiles and alignment issues in tile viewer
- Qt: Only reset window dimensions when first shown
- Qt: Fix Qt Multimedia audio driver on big endian
- Qt: Fix Apply button for key and controller configurations
- VFS: Fix resizing memory chunks when not needed
- Windows: Fix Unicode directory handling
Misc:
- GB, GBA: Prevent loading null ROMs
- GB Audio: Initialize wave RAM to GBC values
- GB Memory: Reset ROM bank when loading a ROM
- PSP2: Improved controller rumble
2016-10-05 20:43:03 +00:00
0.5.1: (2016-10-05)
Bugfixes:
- Core: Fix importing save games as read-only
- FFmpeg: Fix encoding AAC
- GB: Fix invalid STOP behavior on Game Boy Color
- GB: Initialize audio properly
- GB: Properly clear KEY1 bit 0 when switching speeds
- GB: Properly unload save files when unloading a ROM
- GB, GBA: Fix emulator hardlocking when halting with IRQs off
- GB MBC: Fix MBC7 when size is incorrectly specified
2016-10-05 20:43:03 +00:00
- GB MBC: Fix RTC access when no save file is loaded
- GB SIO: Don't auto-clock external shift clock
- GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
- GB Video: Fix video frames getting missed when LCDC is off
- GB Video: Clear screen when LCDC is off
2016-10-05 20:43:03 +00:00
- GBA Cheats: Fix holding onto pointers that may get invalidated
- GBA Cheats: Fix key-activated CodeBreaker cheats
- GBA Cheats: Fix uninitialized memory getting freed when saving
2016-10-05 20:43:03 +00:00
- GBA Hardware: Improve Game Boy Player rumble behavior
- GBA Memory: Fix several unused I/O register read values
2016-10-05 20:43:03 +00:00
- GBA Savedata: Fix loading savestates with 512Mb Flash saves
- LR35902: Fix events running with the wrong cycle active
- Qt: Fix "close" button on Overrides view
- Qt: Fix saving overrides
- Qt: Fix directory set unloading when replacing the ROM
2016-09-30 16:09:55 +00:00
- Qt: Fix patch loading
- Qt: Fix crash when saving an override if a game isn't loaded
- Qt: Fix showing default display driver as OpenGL (force 1.x)
2016-10-05 20:43:03 +00:00
- SDL: Attach rumble in SDL frontend
- Util: Fix PNG identification on files too small to be a PNG
Misc:
- All: Only update version info if needed
2016-10-05 20:43:03 +00:00
- All: Split out install locations for Libretro and OpenEmu
2016-09-21 21:09:49 +00:00
- FFmpeg: Encoding cleanup
2016-10-05 20:43:03 +00:00
- GB: Reset active region when reloading ROM
- GB Memory: Initialize RAM pattern for GBC
2016-09-26 02:18:46 +00:00
- GB Video: Improved video timings
- Qt: Manage window sizes slightly better
- Qt: Remember scale option independent of core dimensions
2016-09-19 22:07:50 +00:00
0.5.0: (2016-09-19)
2016-02-15 06:18:35 +00:00
Features:
2016-02-14 03:37:45 +00:00
- Game Boy support
- Support for encrypted CodeBreaker GBA cheats
- Emulation of Vast Fame protected GBA carts (taizou)
2016-07-23 06:49:08 +00:00
- Tile viewer
2016-08-02 02:15:18 +00:00
- Threaded rendering mode
- Libretro: Memory map and achievement support (leiradel)
2016-08-16 05:15:45 +00:00
- GUI: Add UI control remapping
2016-08-17 06:24:07 +00:00
- GUI: Add fast-forward
2016-08-20 18:27:48 +00:00
- Wii: 240p support
2016-08-21 11:21:59 +00:00
- 3DS: Adjustable screen darkening
- Ability to temporarily load a savegame
- Load specific files out of archives
2016-09-09 23:30:48 +00:00
- Automatic BIOS detection
Bugfixes:
2016-09-19 22:07:50 +00:00
- ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
- Debugger: Fix GDB breakpoints
- GBA: Fix losing IRQs when CPSR I bit isn't cleared
- GBA: Fix filehandle leak with savegames
- GBA: Timer 0 cannot be count up
- GBA: Count up timers should not count themselves
- GBA Memory: Fix mirror on non-overdumped Classic NES games
2016-09-19 22:07:50 +00:00
- GBA Memory: Fix ldm {pc}
- GBA Savedata: Fix savedata sync timer
- GBA Savedata: Only unmap savedata if present
- GBA Serialize: Savestates now properly store prefetch
- GBA Video: WIN0/1 take priority over OBJWIN
- GBA Video: Fix out-of-order OBJWIN
2016-07-30 16:48:56 +00:00
- PSP2: Fix GPU crash while exiting
2016-07-30 23:56:23 +00:00
- PSP2: Fix VSync
2016-08-02 06:59:14 +00:00
- PSP2: Fix accelerometer range
- PSP2: Actually load screen mode setting
2016-08-09 07:45:29 +00:00
- PSP2: Fix gyroscope direction
2016-08-10 06:35:38 +00:00
- PSP2: Delete threads after they return
- PSP2: Fix mapping/unmapping from not at 0
2016-09-19 22:07:50 +00:00
- Qt: Fix bug in software renderer scaling
- Qt: Fix hanging key press after disabling autofire
- Qt: Fix being unable to pause manually when using auto-pausing
2016-09-19 22:07:50 +00:00
- SDL: Fix axes being mapped wrong
- Util: Fix realloc semantics in utf16to8
- Util: Fix inserting too many items into a hash table
2016-09-19 22:07:50 +00:00
- VFS: Fix uninitialized varaible reading from 7z
- VFS: Fix reading multiple files from a 7z archive
- Wii: Fix framelimiting after a slowdown
- Wii: Fix garbage flash at startup
2016-07-12 00:47:06 +00:00
Misc:
- 3DS: Use blip_add_delta_fast for a small speed improvement
2016-09-19 22:07:50 +00:00
- 3DS: Allow UTF-16 filenames
- 3DS: Port to using citro3D
- 3DS: Use system font for menus
- 3DS: Attempt to use Core 2 for threads
- 3DS: Adjustable filering
- 3DS: 3D banner
2016-07-12 00:47:06 +00:00
- All: Add QUIET parameter to silence CMake
2016-09-19 22:07:50 +00:00
- All: Faster memory read/write
2016-07-12 00:47:06 +00:00
- ARM7: Support forcing Thumb mode via MSR
- ARM7: Flush prefetch cache when loading CPSR via MSR
- ARM7: Clean up instruction decoding for future expandability
- Debugger: Support register and memory writes via GDB stub
2016-09-19 22:07:50 +00:00
- Debugger: Add software breakpoint support to gdb
- FFmpeg: Full support for libavcodec 56+
- GBA: Better debug logging if event processing breaks
- GBA Audio: Force audio DMAs to not increment destination
2016-09-19 22:07:50 +00:00
- GBA BIOS: Use custom ArcTan, not relying on OS
- GBA Hardware: Clean up dead code in GBP
2016-08-01 09:13:02 +00:00
- GBA Memory: Optimize stalling behavior
2016-09-19 22:07:50 +00:00
- GBA Memory: Optimize Load-/StoreMultiple
- GBA Savedata: Add realistic timing for EEPROM
- GBA Serialize: Savestates now store if CPU was halted
- GBA Video: Remove old slow path fallback
- GBA Video: Optimize sprite drawing
- GBA Video: Optimize mode 0 rendering
- GBA Video: Optimize compositing cases slightly
- GUI: Screenshot dimensions are now passed through
2016-08-09 03:57:44 +00:00
- GUI: Add back logging
2016-09-19 22:07:50 +00:00
- GUI: Only reload config if manually saved
- GUI: Increase scrolling speed
- OpenGL: Log shader compilation failure
- OpenGL: Add texSize uniform
- Qt: Make -g flag work in Qt build
- Qt: Simplify OpenGL context creation
- Qt: Thread startup improvements
- Qt: Make audio channel/video layer options shortcut mappable
- Qt: Remove some C99isms from C++ code
- Qt: Remove default autofire mappings
- Qt: Make reseting when pasued frame-accurate
- Qt: Rearchitect game closing codepath
- PSP2: Use system font for menus
2016-08-09 03:59:17 +00:00
- PSP2: Add rumble for PS TV
2016-08-11 06:42:31 +00:00
- PSP2: Add fit-to-height screen mode
2016-08-14 02:44:26 +00:00
- PSP2: Sync files per descriptor
2016-08-18 17:06:30 +00:00
- PSP2: Allow UTF-8 filenames
2016-09-19 22:07:50 +00:00
- PSP2: Screenshots are now saved into the Photo Gallery
- PSP2: Stop underclocking when menuing
- SDL: Increase default audio buffer size to 1024 samples
- SDL: More responsive rumble
2016-08-19 12:05:30 +00:00
- Util: Add Vector GetConstPointer
2016-08-19 12:06:45 +00:00
- Util: Add rtrim
2016-08-23 16:08:46 +00:00
- Util: Add endswith
2016-09-19 22:07:50 +00:00
- VFS: Improve zip file detection
2016-09-01 07:11:07 +00:00
- Wii: Add pixelated resample filter
2016-09-19 22:07:50 +00:00
- Windows: Add native VDir support
- Util: Add PRIz macro for libc versions that don't support %z
2016-07-12 00:47:06 +00:00
0.4.1: (2016-07-11)
Bugfixes:
2016-03-03 08:04:15 +00:00
- All: Fix several file handle leaks
- All: Fix instruction tables getting zeroed when linking sometimes
2016-05-21 02:02:15 +00:00
- ARM7: Fix flags on SBC/RSC
- ARM7: Fix setting spsr privilege bits when spsr is empty
2016-07-12 00:47:06 +00:00
- GBA Audio: Reset audio FIFO DMA if an invalid destination is set
- GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
- GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
2016-07-12 00:47:06 +00:00
- GBA Memory: Fix executing code from OBJ region of VRAM
- GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
- GBA Serialize: Fix loading savegames from savestates
- OpenGL: Correct boolean vector strcmp strings for uniforms
- Qt: Fix sending gameStopped twice
- Qt: Fix hang if audio sync is enabled and audio fails to initialize
- Qt: Fix initial state of key mapping
- Qt: Initialize m_useBios
- SDL: Fix joystick initialization on BSD
- SDL: Fix potential joystick crash in games with rumble
- SDL: Fix SDL 1.2 build
- SDL: Fix sporadic crash when deinitializing audio
2016-07-12 00:47:06 +00:00
- Shaders: Fix AGS-001 shader with some bad drivers
- Util: Use closesocket on Windows
- Util: Fix socket bind addresses
- VFS: Fix reading 7z archives without rewinding first
- VFS: VFileFromFD should not open directories
2016-07-12 00:47:06 +00:00
- Wii: Fix tilting direction
- Util: Fix realloc semantics in utf16to8
Misc:
2016-07-12 00:47:06 +00:00
- All: Allow use of external minizip library
- Debugger: CLI debugger now exits when end-of-stream is reached
- FFmpeg: Update dependencies on Ubuntu
- GBA: Slightly optimize GBAProcessEvents
2016-07-12 00:47:06 +00:00
- GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
- GBA Video: Null renderer should return proper register values
- Libretro: Disable logging game errors, BIOS calls and stubs in release builds
2016-02-18 05:45:36 +00:00
- Qt: Add preset for DualShock 4
- Qt: Update 360 input profile on OS X to reflect newer drivers
2016-02-21 19:16:21 +00:00
- Qt: Remove use of NaN
- Qt: Canonicalize file paths when loading games
- Qt: Add refresh button to controller editing
2016-07-12 00:47:06 +00:00
- SDL: Remove default gamepad mappings
- Util: Fix intermittent build failure on OS X
2016-07-12 00:47:06 +00:00
- VFS: VFile.sync now updates modified time
2016-02-03 05:18:14 +00:00
0.4.0: (2016-02-02)
2015-10-11 03:26:52 +00:00
Features:
2015-10-20 06:50:41 +00:00
- Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
2015-10-11 03:26:52 +00:00
- I/O viewer
2015-10-21 02:40:03 +00:00
- Booting of multiboot images
- Customization of GIF recording
2015-11-15 05:08:31 +00:00
- Libretro: Cheat code support
- Support for GLSL shaders
2015-12-20 10:44:19 +00:00
- ROM information view
2015-12-27 03:25:50 +00:00
- Support for VBA-style cheat codes
2015-12-28 09:45:44 +00:00
- Savestates now store creation timestamps
2015-12-28 19:54:05 +00:00
- Key autofire
- Libretro: Allow blocking opposing directional input
2016-01-03 04:15:26 +00:00
- OpenEmu core for OS X
- Libretro: Settings for using BIOS and skipping intro
- Libretro: Customizable idle loop removal
- Implemented cycle counting for sprite rendering
2016-01-11 08:49:14 +00:00
- Cleaner, unified settings window
- Added a setting for pausing when the emulator is not in focus
- Customizable paths for save games, save states, screenshots and patches
- Controller hotplugging
- Ability to store save games and active cheats within savestates
Bugfixes:
2015-11-07 05:03:52 +00:00
- ARM7: Fix sign of unaligned LDRSH
2016-02-03 05:18:14 +00:00
- ARM7: Fix decoding of some ARM ALU instructions with shifters
- Debugger: Fix watchpoints in gdb
- GBA: Fix warnings when creating and loading savestates
- GBA: Fix Iridion II savetype
2016-02-03 05:18:14 +00:00
- GBA BIOS: Fix misaligned CpuSet
- GBA Cheats: Fix cheats setting the Action Replay version
- GBA Hardware: Fix GPIO on big endian
- GBA Memory: Fix DMA register writing behavior
- GBA Memory: Fix DMAs triggering two cycles early
2016-01-03 04:15:26 +00:00
- Libretro: Fix aspect ratio
- Qt: Fix some potential crashes with the gamepad mapping
- Qt: Fix keys being mapped incorrectly when loading configuration file
2016-02-03 05:18:14 +00:00
- Util: Fix PowerPC PNG read/write pixel order
- Util: Fix excessive memory allocation when decoding a PNG
- VFS: Fix VFileReadline and remove _vfdReadline
Misc:
2015-10-20 06:50:41 +00:00
- All: Improved PowerPC support
- All: Fix some undefined behavior warnings
2016-02-03 05:18:14 +00:00
- ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
- Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
- GBA: Implement bad I/O register loading
2016-02-03 05:18:14 +00:00
- GBA: Allow jumping to OAM and palette RAM
- GBA BIOS: Finish implementing RegisterRamReset
- GBA Config: Add "override" layer for better one-time configuration
- GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
- GBA Memory: Use a dynamically sized mask for ROM memory
- GBA Memory: Implement several unimplemented memory access types
- GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
- GBA RR: Starting from savestate now embeds the savegame
- GBA RR: Add preliminary SRAM support for VBM loading
- GBA RR: Add support for resets in movies
2016-02-03 05:18:14 +00:00
- GBA Video: Remove lastHblank, as it is implied
- Libretro: Use anonymous memory mappers for large blocks of memory
- Libretro: Add install target for libretro core
- Qt: Window size command line options are now supported
- Qt: Increase usability of key mapper
- Qt: Add 'Apply' button to settings window
- Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
- Qt: Allow use of modifier keys as input
- Qt: Optimize log viewer
- Qt: Added button for breaking into the GDB debugger
- Qt: Add box for showing duration of rewind
2016-02-03 05:18:14 +00:00
- SDL: Support fullscreen in SDL 1.2
- SDL: Allow GBASDLAudio to be used without a thread context
- Util: Use VFile for configuration
- Util: Add MutexTryLock
2015-12-18 06:02:58 +00:00
0.3.2: (2015-12-16)
Bugfixes:
- ARM7: Fix STRT/STRBT
- ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
- ARM7: Fix bank switching with LDR[B]T/STR[B]T
- Libretro: Fix problems with rumble not turning off
- GBA: Fix idle skip state being retained between games
- GBA: Initialize uninitialized pristineRom and pristineRomSize members
- GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
- GBA BIOS: Fix Sqrt sign
- GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
- GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
- GBA Memory: Fix DMA behavior for SRAM accesses
- GBA Memory: Fix Store8 to OBJ VRAM
- GBA Memory: Fix alignment of LDM/STM on SRAM
- GBA Memory: Fix unaligned out-of-bounds ROM loads
- GBA Memory: Fix timing of DMAs
- GBA Video: Fix _mix for 15-bit color
- GBA Video: Fix OAM and palette initialization
- OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
- Qt: Use safer isLoaded check in GameController
- Qt: Fix a race condition in PainterGL that could lead to a crash
- Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
- Qt: Fix font size in memory viewer
- Qt: Fix a crash in the memory viewer
- Qt: Add additional checks in CheatModel to prevent crashes
- Qt: Fix race condition with setting sample rate
- Qt: Fix crash when closing multiplayer windows
- Qt: Fix resetting while paused
Misc:
- GBA Audio: Implement missing flags on SOUNDCNT_X register
- Qt: Add mute option to menu
2015-10-24 18:14:42 +00:00
0.3.1: (2015-10-24)
Bugfixes:
- ARM7: Fix instruction decoding of Thumb shifts
- GBA: Deinit savegame when unloading a ROM
- GBA: Fix BIOS check on big endian
- GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
- GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
- GBA Audio: Fix audio channels being silenced at the wrong time
- GBA Memory: Fix bad BIOS Load16 on big endian
- GBA Memory: Fix bad Load8 on big endian
- GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
- GBA Video: Fix edge case with sprite blend modes and semitransparency
- GBA Video: Fix objwin and blending interaction on sprites
- GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
- Libretro: Fix a memory leak with the render buffer
- Qt: Windows no longer spawn in the top left on first launch
- Qt: Fix install path of XDG desktop file with DESTDIR
- Qt: Fix drag and drop on Windows
- Qt: Reenable double buffering, as disabling it broke some Windows configs
- VFS: Fix return values of VFileFILE.read and .write
Misc:
- All: Reset next event to cycles instead of zero to interrupt
- All: Add --version flag
- ARM7: Force disable LTO on two files to work around a GCC bug
- GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
- GBA: Better memory handling with PNG savestates
- GBA: Additional savestate sanity checks
- GBA: Check for cycle count being too high
- GBA Audio: Allow GBAAVStream to have no video callback
- GBA BIOS: Implement RegisterRamReset for SIO registers
- Qt: Remove useless help icons in dialogs
- Qt: Prevent savestate window from opening while in multiplayer
- Qt: Disable menu items in multiplayer that don't make sense to have enabled
- Qt: Dropping multiplayer windows works more cleanly now
2015-08-17 01:37:13 +00:00
0.3.0: (2015-08-16)
Features:
- Ability to hide individual background layers, or OBJs
- Ability to mute individual audio channels
2015-05-29 07:03:09 +00:00
- Palette viewer and exporter
2015-04-08 07:32:29 +00:00
- Volume control
- More shortcuts are editable (e.g. quick save/load)
- Rewind now shows the frame after rewinding
2015-04-15 11:17:28 +00:00
- Import/Export of GameShark/Action Replay snapshots
- Add "Step backwards" item for single increment rewind
2015-04-18 06:55:38 +00:00
- Deadzone estimation for game controllers
- Analog inputs can be used for shortcuts
- Menu items for specific solar sensor brightness levels
- Remappable controls for tilt and gyroscope sensors
2015-04-26 22:00:15 +00:00
- Status messages for actions taken while a game is running (e.g. save/load state)
- Memory inspector
- Screensaver can now be suspended while a game is running
- Load/save the most recent savestate slot
2015-05-22 05:31:26 +00:00
- Support varible speed (PWM) rumble
- Ability to cap fast forward speed
2015-05-24 06:17:31 +00:00
- Finer control over FPS target
- Holdable shortcut for rewinding one frame at a time
- Ability to boot directly into the BIOS
2015-06-19 08:12:46 +00:00
- Preliminary support for yanking out the game pak while a game is running
- Thumb-drive mode by putting a file called portable.ini in the same folder
- Configurable display driver, between software and OpenGL
2015-07-15 03:45:29 +00:00
- Undo-able savestate loading and saving
- Controller profiles now store shortcut settings
- Default controller profiles for several common controllers
2015-07-31 06:27:39 +00:00
- Libretro now supports BIOS, rumble and solar sensor
2015-07-20 01:12:56 +00:00
- Implement BIOS call Stop, for sleep mode
- Automatically load patches, if found
2015-08-07 02:04:03 +00:00
- Improved video synchronization
- Configurable audio output sample rate
Bugfixes:
2015-04-06 01:06:31 +00:00
- ARM7: Fix SWI and IRQ timings
2015-05-29 08:45:27 +00:00
- ARM7: Fix Thumb MUL timing
2015-08-17 01:37:13 +00:00
- ARM7: Fix timing of multiplies to use N cycles
- ARM7: ARMHotplugDetach should call deinit
- Debugger: Fix use-after-free in breakpoint clearing code
- GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
- GBA: Cap audio FIFO read size during deserialization
- GBA: Check for corrupted savestates when loading
- GBA: Check for improperly sized savestates when loading
- GBA: Check for savestates made from differently sized ROMs
- GBA: Fix calls to endian-independent loadstores
- GBA: Fix timing of reading from timer registers
2015-08-17 01:37:13 +00:00
- GBA: Ensure cycles never go negative
- GBA Audio: Force audio FIFOs to 32-bit
- GBA Audio: Fix audio pitch changing when adjusting buffer size
- GBA Audio: Fix sample order in audio channel 3
- GBA Audio: Fix 8-bit writes to audio channel 3 frequency
2015-08-17 01:37:13 +00:00
- GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
- GBA Memory: Improve Thumb open bus behavior
- GBA Memory: Fix potential DMA issue when loading a savestate
- GBA Memory: Fix load/store multiple video memory waitstates
- GBA SIO: Fix reseting when there are SIO devices attached
- GBA Video: Blended sprites should never have other effects applied
- GBA Video: Fix out-of-bounds tiles in mosaic
- GBA Video: Fix windows not affecting sprites
- GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
- GBA Video: Fix timing on first scanline
- Qt: Better cleanup when a game crashes
- Qt: Fix open ROM dialog filtering for archive formats
- Qt: Cap the maximum number of multiplayer windows
- Qt: Fix maximum year in sensor override
- Qt: Fix window being too tall after exiting fullscreen
- Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
- Qt: Fix analog buttons not getting unmapped
2015-08-06 01:04:07 +00:00
- Qt: Fix passing command line options
- Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
2015-08-17 01:37:13 +00:00
- SDL: Fix SDL build when OpenGL is missing
- Util: Allow loading IPS patches that grow the ROM
- VFS: Fix resource leaks if some allocations fail
- VFS: Fix line-reading to return proper values
- Video: Fix an issue with very long filenames
2015-08-15 21:48:01 +00:00
- Util: Fix formatting of floats
2015-05-14 05:04:43 +00:00
Misc:
- All: Add --help flag for command line programs
- All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
2015-05-28 07:20:02 +00:00
- All: Enable static linking for Windows
2015-05-30 03:45:58 +00:00
- All: Enable static linking for OS X
2015-08-17 01:37:13 +00:00
- All: Threads are now named
- All: Proper handling of Unicode file paths
- ARM7: Add emulation for Undefined CPU mode
- ARM7: Reduce the size of the Thumb instruction table
- GBA: Add status log level
- GBA: GBARewind now returns how many states it has rewound
- GBA: SIO logging layer
- GBA BIOS: Stub out SoundBias
- GBA: More accurate cycle estimation for ROM prefetch and flash save chips
- GBA: Don't include GBACLIDebugger struct unless needed
- GBA: Savedata is now synced shortly after data finishes being written
- GBA: Process multiple timer events at once, if necessary
- GBA Audio: Implement audio reset for channels A/B
- GBA Audio: Process multiple audio events at once, if necessary
- GBA Hardware: Backport generic RTC source into core
- GBA Input: Allow axes and buttons to be mapped to the same key
- GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
- GBA SIO: Add a dummy driver for Normal mode
- GBA Thread: Add functionality for running callbacks on the GBA thread
- GBA Thread: Split GBASync into a separate file
- GBA Video: Refactor software renderer into separate files
- GBA Video: Slightly optimize mode 0 mosaic rendering
- Debugger: Free watchpoints in addition to breakpoints
- Qt: Handle saving input settings better
- Qt: Move GL frame drawing back onto its own thread
- Qt: Fast forward (held) option moved from Other to Emulation menu
- Qt: Show version info in window title
- Qt: Migrate multiplayer window handling into GBAApp
- Qt: Unified file opening and saving with last location
- Qt: Fix windows being resizable when they shouldn't have been
2015-06-01 02:55:05 +00:00
- Qt: Only hide cursor in full screen
- Qt: Replace pause-after-frame mutex with an atomic
2015-06-10 08:08:01 +00:00
- Qt: Add application icon and XDG desktop files
- Qt: Rename "Fullscreen" to "Toggle fullscreen"
- Qt: Don't save window size when entering fullscreen
- Qt: Make the default fullscreen binding for Windows be Alt-Enter
2015-07-26 05:03:31 +00:00
- Qt: Gamepads can now have both buttons and analog axes mapped to the same key
- Qt: Increase usability of key mapper
2015-08-06 01:09:47 +00:00
- Qt: Show checkmark for window sizes
2015-08-06 01:10:33 +00:00
- Qt: Set window path to loaded ROM
2015-08-17 01:37:13 +00:00
- Perf: Ability to load savestates immediately on launch
- SDL: Properly check for initialization
- SDL: Clean up initialization functions
- SDL: Clean up GL context
- Util: Allow disabling the threading code entirely
- VFS: Add sync method to force syncing with backing
2015-05-14 05:04:43 +00:00
0.2.1: (2015-05-13)
Bugfixes:
- All: Fix sanitize-deb script not cleaning up after itself
- All: Fix dependencies for libavcodec on Debian-derived platforms
- ARM7: Handle writeback for PC in addressing modes 2 and 3
2015-05-14 05:04:43 +00:00
- ARM7: Make illegal instruction decoding consistent between ARM and Thumb
- ARM7: Fix ARM multiply instructions when PC is a destination register
- Debugger: Fix use-after-free in breakpoint clearing code
- Debugger: Fix boundary conditions in tab completion
- GBA: Fix timers not updating timing when writing to only the reload register
- GBA: Fix rewind boundary conditions
- GBA: Add initial I/O register settings for background matrix registers
- GBA: Fix hang when loading a savestate if sync to video is enabled
2015-05-08 08:48:22 +00:00
- GBA: Handle out-of-bounds I/O access
- GBA: Fix bounds-checking on EEPROM access
2015-05-14 05:04:43 +00:00
- GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
- GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
2015-05-14 05:04:43 +00:00
- GBA Memory: Allow SRAM to be 64kB
- GBA Memory: Fix 32-bit loads from unaddress cartridge space
- GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
2015-05-10 00:28:13 +00:00
- GBA Video: Fix second frame mode 5
- Perf: Fix race condition if a game crashes immediately on start
2015-05-14 05:04:43 +00:00
- Qt: Fix Display object leak when closing a window
- Qt: Fix .deb dependencies
- Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
- Qt: Fix window not regaining focus after exiting savestate window
- Qt: Fix regression where video would not record if the game had already started
- Qt: Fix potential crash if a gamepad causes focus to change
- Qt: Fix controller axis querying
- Qt: Fix multiplayer windows opening as the wrong size
- Qt: Fix controllers sometimes not loading the right profile
- SDL: Fix boundary conditions for joystick adjustments
- SDL: Allocate properly sized input maps
- SDL: Fix potential build issues when Qt and SDL2 are in use
- Util: Fix resource leak in UTF-8 handling code
- Util: Fix a null-pointer issue when attempting to delete a key
- VFS: Fix resource leaks if some allocations fail
- Video: Fix an issue with very long filenames
Misc:
- GBA Memory: Soft-crash if jumping past the end of a ROM
2015-05-14 05:04:43 +00:00
- Qt: Show multiplayer numbers in window title
- Qt: Solar sensor can have shortcuts set
2015-04-04 04:25:25 +00:00
0.2.0: (2015-04-03)
Features:
2014-12-15 05:12:08 +00:00
- Support for gamepad axes, e.g. analog sticks or triggers
2014-12-17 06:23:58 +00:00
- Add scale presets for up to 6x
2014-12-22 00:29:56 +00:00
- Settings window
2014-12-22 00:50:55 +00:00
- Bilinear resampling option
- Add option to skip BIOS start screen
2014-12-23 07:00:31 +00:00
- List of recently opened games
2014-12-26 09:39:37 +00:00
- Support for games using the Solar Sensor
2014-12-29 08:48:23 +00:00
- Better audio resampling via blip-buf
2014-12-31 07:23:16 +00:00
- Game Pak overrides dialog for setting savetype and sensor values
- Support for games using the tilt sensor
- Remappable shortcuts for keyboard and gamepad
2015-01-06 07:12:44 +00:00
- Rewinding of emulation
2015-01-08 06:33:16 +00:00
- Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
2015-01-09 10:03:42 +00:00
- Support IPv6
2015-01-11 06:46:59 +00:00
- Save directory of last loaded file
- Support BPS patches
2015-01-10 22:20:09 +00:00
- Automatically detect and optimize out idle loops
2015-01-13 09:18:07 +00:00
- Configurable game overrides
2015-01-25 08:11:05 +00:00
- Support loading 7-Zip files
- Drag and drop game loading
- Cheat code support
2015-02-21 09:54:50 +00:00
- Runtime configurable audio driver
2015-03-09 05:52:52 +00:00
- Libretro core for use with RetroArch and other front-ends
2015-03-16 02:33:38 +00:00
- Controller profiles for setting different bindings for different controllers
2015-03-16 07:10:59 +00:00
- Ability to lock aspect ratio
2015-03-22 00:10:30 +00:00
- Local link cable support
- Ability to switch which game controller is in use per instance
- Ability to prevent opposing directional input
- Warning dialog if an unimplemented BIOS feature is called
2015-04-04 04:25:25 +00:00
- Debugger: Add CLI "frame", frame advance command
- Debugger: Add CLI functions for writing to memory
- Debugger: Add CLI functions for examining memory regions
- Debugger: Add CLI function for writing a register
Bugfixes:
2014-12-20 13:19:16 +00:00
- ARM7: Extend prefetch by one stage
2015-04-04 04:25:25 +00:00
- ARM7: Fix cycle counting for loads
- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
- GBA: Initialize gba.sync to null
- GBA: Fix timer initialization
2014-12-21 20:47:48 +00:00
- GBA Audio: Support 16-bit writes to FIFO audio
- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
2015-01-25 00:43:39 +00:00
- GBA BIOS: Fix BIOS prefetch after returning from an IRQ
- GBA BIOS: Fix BIOS prefetch after reset
- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
2015-04-04 04:25:25 +00:00
- GBA BIOS: Fix BIOS decompression routines with invalid source addresses
- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
- GBA Memory: Fix I cycles that had been moved to ARM7 core
- GBA Memory: Fix cycle counting for 32-bit load/stores
- GBA RR: Fix fallthrough error when reading tags from a movie
2015-04-04 04:25:25 +00:00
- GBA Thread: Fix possible hang when loading an archive
- GBA Thread: Fix possible deadlock in video sync
2015-04-04 04:25:25 +00:00
- Perf: Fix crash when the GBA thread fails to start
- Qt: Fix crash starting a GDB stub if a game isn't loaded
- Qt: Fix crash when adjusting settings after closing a game
- Qt: Fix crash when starting GDB stub after closing a game
- Qt: Fix patch loading while a game is running
- Qt: Fix crash when loading a game after stopping GDB server
- Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
- Qt: Fix crash when attempting to pause if a game is not running
2015-04-04 04:25:25 +00:00
- SDL: Properly clean up if a game doesn't launch
- Util: Fix sockets on Windows
2015-01-25 00:43:39 +00:00
Misc:
2015-04-04 04:25:25 +00:00
- All: Enable link-time optimization
2015-01-25 00:43:39 +00:00
- Debugger: Watchpoints now work on STM/LDM instructions
- Debugger: Clean up GDB stub network interfacing
- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
- Debugger: Merge Thumb BL instructions when disassembling
- Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
- Debugger: Watchpoints now report address watched (fixes #68)
- Debugger: Add support for soft breakpoints
- Debugger: Make I/O register names be addresses instead of values
2015-02-13 08:56:43 +00:00
- Debugger: Rename read/write commands
2015-04-04 04:25:25 +00:00
- GBA: Improve accuracy of event timing
- GBA: Add API for getting Configuration structs for overrides and input
- GBA: Refactor gba-sensors and gba-gpio into gba-hardware
- GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
- GBA: Move A/V stream interface into core
- GBA: Savestates now take into account savedata state machines (fixes #109)
2015-04-04 04:25:25 +00:00
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
- GBA Memory: Simplify memory API and use fixed bus width
- GBA Thread: Make GBASyncWaitFrameStart time out
- GBA Video: Start video at the last scanline instead of the first
- Qt: Optimize logo drawing
- Qt: Move frame upload back onto main thread
2015-03-29 06:14:10 +00:00
- Qt: Remember window position
- Qt: Double-clicking on the window toggles full screen
2015-04-04 04:25:25 +00:00
- Util: Use proper locale for reading and writing float values
2015-01-25 00:43:39 +00:00
0.1.1: (2015-01-24)
Bugfixes:
- ARM7: Fix LDM writeback to a register already written
- GBA: Fix timers 2 and 3 updating incorrectly
- GBA Audio: Make larger buffer sizes than 2048 actually work properly
- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
- GBA Audio: Properly initialize audio FIFO channels
- GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
- GBA BIOS: Fix BIOS prefetch after returning from a SWI
- GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
- GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
- GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
- GBA BIOS: Fix HuffUnComp boundary conditions
- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
- GBA Memory: Filter out top nybble of DMA addresses
- GBA Memory: Properly bounds-check VRAM accesses
- GBA Memory: Fix initial DMA state
- GBA Thread: Allow halted games to exit cleanly
- GBA Video: Fix blend issues with obscured middle layers
- GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
- GBA Video: Fix window interactions with 16-color mode 0 mosaic
- GBA Video: Fix sprite boundary conditions with mosaic
2015-01-25 00:43:39 +00:00
- GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
- Qt: Fix issue with set frame sizes being the wrong height
- Qt: Fix emulator crashing when full screen if a game is not running
- Qt: Fix window focus issues
- Qt: Properly set default video recording settings
- Qt: Fix a race condition when a game crashes immediately
- Qt: Fix some cases where key mapping can break if focus is adjusted
2015-01-25 00:43:39 +00:00
- Qt: Fix crash if a game pauses before any frames are shown
- Debugger: Negative PC-relative loads now properly subtract the offset
- Debugger: Align PC-relative loads in Thumb
- Debugger: Fix watchpoints triggering too late
- Debugger: Fix binary print putting spaces between digits
2015-01-25 00:43:39 +00:00
- Video: Ensure FFmpeg encoder has audio frames
- Video: Fix uncompressed PCM audio recording
- Video: Fix FFmpeg crashing when the file extension is wrong
2015-01-16 08:11:50 +00:00
- Util: Fix SOCKET_FAILED macro
2014-12-17 06:16:22 +00:00
Misc:
- GBA: Exit cleanly on FATAL if the port supports it
2015-01-25 00:43:39 +00:00
- GBA Memory: Implement 16- and 32-bit loads from SRAM
- Qt: Disable sync to video by default
- Qt: Handle a game crash without crashing
- Qt: Set default log level to FATAL, ERROR and WARN
2014-12-22 06:24:19 +00:00
- Qt: Clarify some phrasing in the menus
- Qt: Clear active buttons when focus is lost
2014-12-15 05:12:08 +00:00
2014-12-14 01:26:11 +00:00
0.1.0: (2014-12-13)
- Initial release