Henrik Rydgård
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34acb8b708
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Show in dev settings if PPSSPP was built using Jenkins (just a test for my internal ci build).
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2017-03-13 13:55:29 +01:00 |
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Henrik Rydgard
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b0bd7e3c6f
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Minor changes for compatibility with VS2017
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2017-03-12 17:33:00 +01:00 |
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Henrik Rydgard
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525df21751
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Unbreak version check on Windows
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2017-03-12 17:24:46 +01:00 |
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Henrik Rydgård
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537115f25c
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Merge pull request #9418 from xebra/cleanup_spline_bezier
GLES:Remove texture_half_float extension.
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2017-03-12 17:09:24 +01:00 |
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xebra
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b9a9a509ae
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GLES:Remove texture_half_float extension.
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2017-03-13 01:02:05 +09:00 |
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Henrik Rydgård
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586a0400cd
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Merge pull request #9416 from hrydgard/ui-generate-mipmap
Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
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2017-03-12 16:55:02 +01:00 |
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Henrik Rydgard
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8a8360ef96
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Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
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2017-03-12 16:30:53 +01:00 |
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Henrik Rydgård
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cfb93a707c
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Merge pull request #9370 from fireballwayne/remoteiso
Remoteiso
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2017-03-12 12:39:45 +01:00 |
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Fireball Wayne
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9ea7d347c1
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Remoteiso better http header detection
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2017-03-12 01:15:40 -05:00 |
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Henrik Rydgard
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9bb81a24c0
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Fix bug where we'd reload the post shader information every frame. Fixes #9410
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2017-03-11 12:25:43 +01:00 |
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Fireball Wayne
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88760b2f61
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RemoteISO relax subdir restrictions
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2017-03-11 01:53:16 -05:00 |
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Fireball Wayne
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c394b9e26c
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RemoteISO moved settings to connection screen.
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2017-03-11 00:46:51 -05:00 |
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Fireball Wayne
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768da4b2ca
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RemoteIso backend changes requested
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2017-03-11 00:46:50 -05:00 |
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Fireball Wayne
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ed046079a5
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Function name change, additional comments, code cleanup for remote disc streaming
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2017-03-11 00:46:50 -05:00 |
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Fireball Wayne
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ce7a93e24c
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remoteiso gui settings
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2017-03-11 00:46:49 -05:00 |
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Fireball Wayne
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6dd0f7a152
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Remoteiso Manual Mode Backend
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2017-03-11 00:46:48 -05:00 |
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Fireball Wayne
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8853b72684
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Resolve conflict on http::client get
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2017-03-11 00:23:49 -05:00 |
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Henrik Rydgård
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85c8d9b806
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Homebrew Store: Add support for cancelling downloads, fix progress bar. Fixes #9374
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2017-03-06 16:03:05 +01:00 |
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Henrik Rydgård
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a895936913
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More log cleanup. Fix resize issue: Fixes #9392
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2017-03-06 13:50:22 +01:00 |
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Henrik Rydgård
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440e72d250
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
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Henrik Rydgård
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cfe2621604
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LogManager: Hook up save/load, remove "long names"
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2017-03-06 11:44:35 +01:00 |
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Henrik Rydgård
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50b722152a
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Fade in logoscreen from black, make it slightly faster.
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2017-03-06 11:03:56 +01:00 |
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Henrik Rydgård
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a1941d8a81
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It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls.
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2017-03-06 10:51:28 +01:00 |
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Henrik Rydgard
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496ebf710a
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Add more sanity checks in png_load.
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2017-03-05 12:35:13 +01:00 |
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Henrik Rydgard
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340f0cff2c
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Prepare for supporting manual screen rotation
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2017-03-05 10:54:45 +01:00 |
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xebra
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7364dbea3b
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[spline/bezier]Implement hardware tessellation on D3D11.
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2017-03-04 22:53:40 +09:00 |
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Henrik Rydgard
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b9b3a022fb
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Switch another enum to enum class
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2017-03-02 12:36:54 +01:00 |
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Henrik Rydgard
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5b835839fa
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Make IdentifiedFileType a proper enum class
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2017-03-02 12:29:03 +01:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgård
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ba6ab0bd36
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Buildfix, warning fix
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2017-02-27 23:09:12 +01:00 |
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Henrik Rydgard
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50be4e72b2
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Get rid of our own silly reimplementation of std::thread
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2017-02-27 20:51:36 +01:00 |
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Henrik Rydgard
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5de190a45f
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D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
Minor cleanups.
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2017-02-27 10:10:24 +01:00 |
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xebra
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f0606bd1c9
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Fix the mistake at resolving conflicts.
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2017-02-25 20:01:56 +09:00 |
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xebra
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257ca93d69
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[spline/bezier]Oops, forgot.
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2017-02-25 19:28:14 +09:00 |
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xebra
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7b72f87308
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[spline/bezier]Add support for unsupported device about HW tess.
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2017-02-25 19:28:13 +09:00 |
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Henrik Rydgard
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03dab0fdbd
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
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Henrik Rydgard
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fa80cfa4aa
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Additional UWP preparations
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2017-02-25 09:57:14 +01:00 |
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Henrik Rydgard
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acde17e3ce
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Improvements to D3D11 detection and error handling.
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2017-02-23 10:40:55 +01:00 |
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Henrik Rydgard
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85ce4ac219
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Show the D3D11 choice on Windows Vista+ instead of Windows 8+.
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2017-02-23 09:52:45 +01:00 |
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Henrik Rydgard
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615c357f1d
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Win32 start-from-command-line: Normalize slashes earlier in the process. The actual root cause of the issue from #9335.
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2017-02-23 09:31:45 +01:00 |
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Henrik Rydgard
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900539e200
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Fix #9340 (touch controls not always getting repositioned correctly)
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2017-02-23 09:31:45 +01:00 |
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Henrik Rydgard
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b14e10632d
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Take the mapping direction into account in AnalogTestScreen. Hopefully will solve #9300.
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2017-02-19 14:33:59 +01:00 |
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Henrik Rydgard
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b35493c726
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Fix minor issue in gamesettings
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2017-02-19 11:09:28 +01:00 |
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LunaMoo
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5ffef6d1ab
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Fix vertical layout on main screen.
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2017-02-18 22:35:31 +01:00 |
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Henrik Rydgard
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d41a7083fb
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Remove "Experimental" tag from D3D11
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2017-02-18 02:13:52 +01:00 |
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Henrik Rydgard
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522ac5c739
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Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups.
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2017-02-17 19:53:24 +01:00 |
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Henrik Rydgard
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2fabe3e1c5
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Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
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2017-02-17 19:23:01 +01:00 |
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Henrik Rydgård
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a99bad046b
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Merge pull request #9314 from hrydgard/unify-postproc
Unify postprocessing-related framebuffer code
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2017-02-16 16:37:06 +01:00 |
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Henrik Rydgard
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5c918da774
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Minor cleanups (combined two identical enums, misc)
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2017-02-15 11:06:59 +01:00 |
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Fireball Wayne
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6bbbb11518
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Remove net::init()
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2017-02-14 19:16:52 -05:00 |
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