Commit Graph

2212 Commits

Author SHA1 Message Date
Unknown W. Brackets
10e446d225 Notify of shutdown *after* setting coreState. 2013-09-30 23:36:57 -07:00
Henrik Rydgård
f8bc2f6c76 Merge pull request #3909 from raven02/patch-5
Return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY when priority < 0
2013-09-30 03:27:33 -07:00
Henrik Rydgård
2f2e1460b8 Merge pull request #3929 from raven02/patch-10
Delay as sas core for sceP3daBridgeCore
2013-09-30 03:08:11 -07:00
Henrik Rydgård
0ea2360353 Merge pull request #3916 from shenweip/patch-6
Use a separate latch for osk dialog.
2013-09-30 02:04:22 -07:00
Unknown W. Brackets
79abca9da4 Mostly implement sceDmacTryMemcpy(). 2013-09-29 16:56:11 -07:00
Unknown W. Brackets
74908f6b38 Add errors and rescheduling to sceDmac*.
The functionality seems pretty straight-forward.
2013-09-29 16:51:49 -07:00
shenweip
1cb59eb76a Fix savedata. 2013-09-29 17:30:17 +08:00
shenweip
3e5b6e6200 Only use a separate btnmake. 2013-09-29 16:21:30 +08:00
Unknown W. Brackets
b928f50353 Cleanup sceKernelRegisterExitCallback() per tests. 2013-09-29 01:10:07 -07:00
Unknown W. Brackets
a7ec139b5a Savestate the exit callback, reporting.
Seems like LoadExecForUser_362A956B() uses it, so we need to save it.
I have no confidence that function works correctly, so let's report it.
2013-09-29 00:19:54 -07:00
Unknown W. Brackets
91d73d0972 Fix one sceHeap func, add reporting. 2013-09-29 00:07:51 -07:00
Unknown W. Brackets
086294b495 Listen for shutdown in thread loops.
This way we don't need to use wait_for(), much better.
Also because there are slightly more correct cond vars on win32.
2013-09-28 00:45:54 -07:00
shenweip
7bb798edb6 Implemented sceUtilityGamedataInstallUpdate. 2013-09-27 22:52:25 +08:00
Henrik Rydgård
9088027a29 sceMp3: Add back "wrong name" comments 2013-09-26 17:20:50 +02:00
raven02
ecec358d06 Delay as sas core for p3da 2013-09-26 18:44:52 +08:00
raven02
86c7b728f7 Add few arguments for sceDmacTryMemcpy() 2013-09-26 12:04:31 +02:00
raven02
f84047675e Add ERROR_LOG_REPORT for sceDmacTryMemcpy() 2013-09-26 17:25:56 +08:00
Henrik Rydgård
3f1b87c85e Merge pull request #3923 from thedax/fixBuilds
Fix headless.
2013-09-26 02:19:19 -07:00
raven02
380cc61aff Add ERROR_LOG_REPORT for two unknown sceMp3 calls 2013-09-26 17:09:32 +08:00
raven02
0219ab2e93 Implement sceMp3ResetPlayPosition2() 2013-09-26 17:06:08 +08:00
The Dax
a15ba1322d Move GetLangValuesMapping out of MiscScreens.cpp so it can be used globally. 2013-09-25 21:06:58 -04:00
raven02
3d210b9e85 Add comment "priority = -1 is valid" 2013-09-25 22:19:43 +08:00
raven02
99d1bfbe89 Add ERROR_LOG for Illegal Priority 2013-09-25 21:52:16 +08:00
shenweip
43654e2a61 Use a separate latch for osk dialog. 2013-09-25 16:32:07 +08:00
raven02
6141514160 Support load a savestate created with a previous git build 2013-09-25 14:37:27 +08:00
raven02
368e4d93f9 Implement sceMp3GetSumDecodedSample() 2013-09-25 11:50:38 +08:00
raven02
ac95819ec1 Return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY when priority < 0 2013-09-24 21:51:05 +08:00
Henrik Rydgard
250678fa63 Add missing sceAac NID 2013-09-23 15:55:53 +02:00
Henrik Rydgård
2a16b9d3bb Merge pull request #3889 from unknownbrackets/debugger
Initially usable GE debugger
2013-09-23 02:07:40 -07:00
Henrik Rydgård
c01fb845aa Merge pull request #3890 from unknownbrackets/io-minor
Improve error handling in sceIoLseek*()
2013-09-23 00:02:52 -07:00
Unknown W. Brackets
197b4a34f4 Improve error handling in sceIoLseek*(). 2013-09-22 23:37:51 -07:00
Unknown W. Brackets
a1713e620b Initialize some psmf values.
This was causing glitches when loading game A and then game B.
2013-09-22 21:19:59 -07:00
Henrik Rydgard
806e482545 Add the sceAac NIDs (function list), no implementation. 2013-09-23 00:28:36 +02:00
raven02
aa38dc238d Merge remote-tracking branch 'upstream/master' into patch-21
Conflicts:
	GPU/GLES/GLES_GPU.cpp
2013-09-22 16:08:44 +08:00
Unknown W. Brackets
881cefbc83 A paused list will allow a context save.
Just not stall, drawing, etc.
2013-09-21 21:01:41 -07:00
Unknown W. Brackets
db1f2f2535 Oops, fix return of sceGeBreak(0).
Needs to match dlist ids.
2013-09-21 21:01:41 -07:00
Unknown W. Brackets
e10ae1530b Error and reporting for sceGeBreak's second param. 2013-09-21 21:01:40 -07:00
raven02
e5305f655d Chane to ATRAC_ERROR_NO_LOOP_INFORMATION 2013-09-22 11:41:58 +08:00
Unknown W. Brackets
d305d1faa2 Check enqueue as well, should be safer.
Also, make sure not to eat a bunch more cycles when forcing a check.
2013-09-21 17:00:52 -07:00
Unknown W. Brackets
18a493f316 Don't use Advance() in syscalls, it's unsafe.
Eats some cycles in enqueue and still checks ASAP, FF Type-0 seems happy
with this also.
2013-09-21 15:03:30 -07:00
Unknown W. Brackets
927f292230 Return a similar dlist id range to the PSP.
At least this top part seems to match, the other bits seem randomish.
But, there may be some game out there thinking that if the top bits aren't
set it's invalid or something.
2013-09-21 15:03:29 -07:00
Unknown W. Brackets
7ca64374ea Return 24-bit floats in sceGeGetMtx(). 2013-09-21 10:32:09 -07:00
Unknown W. Brackets
ecd5869b88 Validate sceGeGetCmd and Mtx. 2013-09-21 10:23:41 -07:00
Unknown W. Brackets
863eb83e4c Add support for sceGeGetStack() for debugging. 2013-09-21 10:04:31 -07:00
Henrik Rydgard
5bdb9e976b Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
Fixes MotoGP while also, in effect, committing #3859.
Removes the horrifying ramDisplayFramebufferPtr hack.
2013-09-21 18:53:55 +02:00
Henrik Rydgård
eaaa886b62 Merge pull request #3860 from raven02/patch-24
Fix missing intro CG in GTA series
2013-09-21 02:51:08 -07:00
raven02
e51a9b6dd6 Fix missing intro CG in GTA series 2013-09-21 12:03:54 +08:00
Unknown W. Brackets
17a4341bb3 Don't allow save/restore ctx while list running. 2013-09-20 09:51:44 -07:00
Unknown W. Brackets
4078dcd917 Support save/restore of context on list run/finish. 2013-09-20 09:51:44 -07:00
Unknown W. Brackets
7906de26f7 Try to match especially the size of ge contexts.
But also some of the actual data, most of it matches like this.
2013-09-20 00:33:32 -07:00