scummvm/engines/sky/control.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/events.h"
#include "common/system.h"
#include "common/savefile.h"
#include "common/util.h"
#include "gui/message.h"
#include "sky/compact.h"
#include "sky/control.h"
#include "sky/disk.h"
#include "sky/logic.h"
#include "sky/music/musicbase.h"
#include "sky/mouse.h"
#include "sky/screen.h"
#include "sky/sky.h"
#include "sky/skydefs.h"
#include "sky/sound.h"
#include "sky/struc.h"
#include "sky/text.h"
#include "sky/compact.h"
namespace Sky {
ConResource::ConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) {
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_spriteData = (DataFileHeader *)pSpData;
_numSprites = pNSprites;
_curSprite = pCurSprite;
_x = pX;
_y = pY;
_text = pText;
_onClick = pOnClick;
_system = system;
_screen = screen;
}
bool ConResource::isMouseOver(uint32 mouseX, uint32 mouseY) {
if ((mouseX >= _x) && (mouseY >= _y) && ((uint16)mouseX <= _x + _spriteData->s_width) && ((uint16)mouseY <= _y + _spriteData->s_height))
return true;
else
return false;
}
void ConResource::drawToScreen(bool doMask) {
uint8 *screenPos = _y * GAME_SCREEN_WIDTH + _x + _screen;
uint8 *updatePos = screenPos;
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if (!_spriteData)
return;
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uint8 *spriteData = ((uint8 *)_spriteData) + sizeof(DataFileHeader);
spriteData += _spriteData->s_sp_size * _curSprite;
if (doMask) {
for (uint16 cnty = 0; cnty < _spriteData->s_height; cnty++) {
for (uint16 cntx = 0; cntx < _spriteData->s_width; cntx++) {
if (spriteData[cntx]) screenPos[cntx] = spriteData[cntx];
}
screenPos += GAME_SCREEN_WIDTH;
spriteData += _spriteData->s_width;
}
} else {
for (uint16 cnty = 0; cnty < _spriteData->s_height; cnty++) {
memcpy(screenPos, spriteData, _spriteData->s_width);
screenPos += GAME_SCREEN_WIDTH;
spriteData += _spriteData->s_width;
}
}
_system->copyRectToScreen(updatePos, GAME_SCREEN_WIDTH, _x, _y, _spriteData->s_width, _spriteData->s_height);
}
TextResource::TextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) :
ConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, system, screen) {
_oldScreen = (uint8 *)malloc(PAN_CHAR_HEIGHT * 3 * PAN_LINE_WIDTH);
_oldY = 0;
_oldX = GAME_SCREEN_WIDTH;
}
TextResource::~TextResource() {
free(_oldScreen);
}
void TextResource::flushForRedraw() {
if (_oldX < GAME_SCREEN_WIDTH) {
uint16 cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _oldX))?(GAME_SCREEN_WIDTH - _oldX):(PAN_LINE_WIDTH);
for (uint8 cnty = 0; cnty < PAN_CHAR_HEIGHT; cnty++)
memcpy(_screen + (cnty + _oldY) * GAME_SCREEN_WIDTH + _oldX, _oldScreen + cnty * PAN_LINE_WIDTH, cpWidth);
}
_oldX = GAME_SCREEN_WIDTH;
}
void TextResource::drawToScreen(bool doMask) {
doMask = true;
uint16 cnty, cntx, cpWidth, cpHeight;
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if ((_oldX == _x) && (_oldY == _y) && (_spriteData))
return;
if (_oldX < GAME_SCREEN_WIDTH) {
cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _oldX))?(GAME_SCREEN_WIDTH - _oldX):(PAN_LINE_WIDTH);
if (_spriteData && (cpWidth > _spriteData->s_width))
cpWidth = _spriteData->s_width;
if (_spriteData)
cpHeight = (_spriteData->s_height > (GAME_SCREEN_HEIGHT - _oldY))?(GAME_SCREEN_HEIGHT - _oldY):(_spriteData->s_height);
else
cpHeight = PAN_CHAR_HEIGHT;
for (cnty = 0; cnty < cpHeight; cnty++)
memcpy(_screen + (cnty + _oldY) * GAME_SCREEN_WIDTH + _oldX, _oldScreen + cnty * PAN_LINE_WIDTH, cpWidth);
_system->copyRectToScreen(_screen + _oldY * GAME_SCREEN_WIDTH + _oldX, GAME_SCREEN_WIDTH, _oldX, _oldY, cpWidth, PAN_CHAR_HEIGHT);
}
if (!_spriteData) {
_oldX = GAME_SCREEN_WIDTH;
return;
}
_oldX = _x;
_oldY = _y;
cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _x))?(GAME_SCREEN_WIDTH - _x):(PAN_LINE_WIDTH);
if (cpWidth > _spriteData->s_width)
cpWidth = _spriteData->s_width;
cpHeight = (_spriteData->s_height > (GAME_SCREEN_HEIGHT - _y))?(GAME_SCREEN_HEIGHT - _y):(_spriteData->s_height);
uint8 *screenPos = _screen + _y * GAME_SCREEN_WIDTH + _x;
uint8 *copyDest = _oldScreen;
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uint8 *copySrc = ((uint8 *)_spriteData) + sizeof(DataFileHeader);
for (cnty = 0; cnty < cpHeight; cnty++) {
memcpy(copyDest, screenPos, cpWidth);
for (cntx = 0; cntx < cpWidth; cntx++)
if (copySrc[cntx]) screenPos[cntx] = copySrc[cntx];
copySrc += _spriteData->s_width;
copyDest += PAN_LINE_WIDTH;
screenPos += GAME_SCREEN_WIDTH;
}
_system->copyRectToScreen(_screen + _y * GAME_SCREEN_WIDTH + _x, GAME_SCREEN_WIDTH, _x, _y, cpWidth, cpHeight);
}
ControlStatus::ControlStatus(Text *skyText, OSystem *system, uint8 *scrBuf) {
_skyText = skyText;
_system = system;
_screenBuf = scrBuf;
_textData = NULL;
_statusText = new TextResource(NULL, 2, 1, 64, 163, 0, DO_NOTHING, _system, _screenBuf);
}
ControlStatus::~ControlStatus() {
free(_textData);
delete _statusText;
}
void ControlStatus::setToText(const char *newText) {
char tmpLine[256];
strcpy(tmpLine, newText);
if (_textData) {
_statusText->flushForRedraw();
free(_textData);
}
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DisplayedText disText = _skyText->displayText(tmpLine, NULL, true, STATUS_WIDTH, 255);
_textData = (DataFileHeader *)disText.textData;
_statusText->setSprite(_textData);
_statusText->drawToScreen(WITH_MASK);
}
void ControlStatus::setToText(uint16 textNum) {
free(_textData);
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DisplayedText disText = _skyText->displayText(textNum, NULL, true, STATUS_WIDTH, 255);
_textData = (DataFileHeader *)disText.textData;
_statusText->setSprite(_textData);
_statusText->drawToScreen(WITH_MASK);
}
void ControlStatus::drawToScreen() {
_statusText->flushForRedraw();
_statusText->drawToScreen(WITH_MASK);
}
Control::Control(Common::SaveFileManager *saveFileMan, Screen *screen, Disk *disk, Mouse *mouse, Text *text, MusicBase *music, Logic *logic, Sound *sound, SkyCompact *skyCompact, OSystem *system) {
_saveFileMan = saveFileMan;
_skyScreen = screen;
_skyDisk = disk;
_skyMouse = mouse;
_skyText = text;
_skyMusic = music;
_skyLogic = logic;
_skySound = sound;
_skyCompact = skyCompact;
_system = system;
}
ConResource *Control::createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType) {
if (pText) pText += 0x7000;
if (panelType == MAINPANEL) {
pX += MPNL_X;
pY += MPNL_Y;
} else {
pX += SPNL_X;
pY += SPNL_Y;
}
return new ConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, _system, _screenBuf);
}
void Control::removePanel() {
free(_screenBuf);
free(_sprites.controlPanel); free(_sprites.button);
free(_sprites.buttonDown); free(_sprites.savePanel);
free(_sprites.yesNo); free(_sprites.slide);
free(_sprites.slide2); free(_sprites.slode);
free(_sprites.slode2); free(_sprites.musicBodge);
delete _controlPanel; delete _exitButton;
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delete _slide; delete _slide2;
delete _slode; delete _restorePanButton;
delete _savePanel; delete _saveButton;
delete _downFastButton; delete _downSlowButton;
delete _upFastButton; delete _upSlowButton;
delete _quitButton; delete _autoSaveButton;
delete _savePanButton; delete _dosPanButton;
delete _restartPanButton; delete _fxPanButton;
delete _musicPanButton; delete _bodge;
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delete _yesNo; delete _text;
delete _statusBar; delete _restoreButton;
if (_textSprite) {
free(_textSprite);
_textSprite = NULL;
}
}
void Control::initPanel() {
_screenBuf = (uint8 *)malloc(GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
uint16 volY = (127 - _skyMusic->giveVolume()) / 4 + 59 - MPNL_Y; // volume slider's Y coordinate
uint16 spdY = (SkyEngine::_systemVars.gameSpeed - 2) / SPEED_MULTIPLY;
spdY += MPNL_Y + 83; // speed slider's initial position
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_sprites.controlPanel = _skyDisk->loadFile(60500);
_sprites.button = _skyDisk->loadFile(60501);
_sprites.buttonDown = _skyDisk->loadFile(60502);
_sprites.savePanel = _skyDisk->loadFile(60503);
_sprites.yesNo = _skyDisk->loadFile(60504);
_sprites.slide = _skyDisk->loadFile(60505);
_sprites.slode = _skyDisk->loadFile(60506);
_sprites.slode2 = _skyDisk->loadFile(60507);
_sprites.slide2 = _skyDisk->loadFile(60508);
if (SkyEngine::_systemVars.gameVersion < 368)
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_sprites.musicBodge = NULL;
else
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_sprites.musicBodge = _skyDisk->loadFile(60509);
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//Main control panel: X Y Text OnClick
_controlPanel = createResource(_sprites.controlPanel, 1, 0, 0, 0, 0, DO_NOTHING, MAINPANEL);
_exitButton = createResource( _sprites.button, 3, 0, 16, 125, 50, EXIT, MAINPANEL);
_slide = createResource( _sprites.slide2, 1, 0, 19,spdY, 95, SPEED_SLIDE, MAINPANEL);
_slide2 = createResource( _sprites.slide2, 1, 0, 19,volY, 14, MUSIC_SLIDE, MAINPANEL);
_slode = createResource( _sprites.slode2, 1, 0, 9, 49, 0, DO_NOTHING, MAINPANEL);
_restorePanButton = createResource( _sprites.button, 3, 0, 58, 19, 51, REST_GAME_PANEL, MAINPANEL);
_savePanButton = createResource( _sprites.button, 3, 0, 58, 39, 48, SAVE_GAME_PANEL, MAINPANEL);
_dosPanButton = createResource( _sprites.button, 3, 0, 58, 59, 93, QUIT_TO_DOS, MAINPANEL);
_restartPanButton = createResource( _sprites.button, 3, 0, 58, 79, 94, RESTART, MAINPANEL);
_fxPanButton = createResource( _sprites.button, 3, 0, 58, 99, 90, TOGGLE_FX, MAINPANEL);
if (SkyEngine::isCDVersion()) { // CD Version: Toggle text/speech
_musicPanButton = createResource( _sprites.button, 3, 0, 58, 119, 52, TOGGLE_TEXT, MAINPANEL);
} else { // disk version: toggle music on/off
_musicPanButton = createResource( _sprites.button, 3, 0, 58, 119, 91, TOGGLE_MS, MAINPANEL);
}
_bodge = createResource( _sprites.musicBodge, 2, 1, 98, 115, 0, DO_NOTHING, MAINPANEL);
_yesNo = createResource( _sprites.yesNo, 1, 0, -2, 40, 0, DO_NOTHING, MAINPANEL);
_text = new TextResource(NULL, 1, 0, 15, 137, 0, DO_NOTHING, _system, _screenBuf);
_controlPanLookList[0] = _exitButton;
_controlPanLookList[1] = _restorePanButton;
_controlPanLookList[2] = _savePanButton;
_controlPanLookList[3] = _dosPanButton;
_controlPanLookList[4] = _restartPanButton;
_controlPanLookList[5] = _fxPanButton;
_controlPanLookList[6] = _musicPanButton;
_controlPanLookList[7] = _slide;
_controlPanLookList[8] = _slide2;
// save/restore panel
_savePanel = createResource( _sprites.savePanel, 1, 0, 0, 0, 0, DO_NOTHING, SAVEPANEL);
_saveButton = createResource( _sprites.button, 3, 0, 29, 129, 48, SAVE_A_GAME, SAVEPANEL);
_downFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 114, 0, SHIFT_DOWN_FAST, SAVEPANEL);
_downSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 104, 0, SHIFT_DOWN_SLOW, SAVEPANEL);
_upFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 10, 0, SHIFT_UP_FAST, SAVEPANEL);
_upSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 21, 0, SHIFT_UP_SLOW, SAVEPANEL);
_quitButton = createResource( _sprites.button, 3, 0, 72, 129, 49, SP_CANCEL, SAVEPANEL);
_restoreButton = createResource( _sprites.button, 3, 0, 29, 129, 51, RESTORE_A_GAME, SAVEPANEL);
_autoSaveButton = createResource( _sprites.button, 3, 0, 115, 129, 0x8FFF, RESTORE_AUTO, SAVEPANEL);
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_savePanLookList[0] = _saveButton;
_restorePanLookList[0] = _restoreButton;
_restorePanLookList[1] = _savePanLookList[1] = _downSlowButton;
_restorePanLookList[2] = _savePanLookList[2] = _downFastButton;
_restorePanLookList[3] = _savePanLookList[3] = _upFastButton;
_restorePanLookList[4] = _savePanLookList[4] = _upSlowButton;
_restorePanLookList[5] = _savePanLookList[5] = _quitButton;
_restorePanLookList[6] = _autoSaveButton;
_statusBar = new ControlStatus(_skyText, _system, _screenBuf);
_textSprite = NULL;
}
void Control::buttonControl(ConResource *pButton) {
char autoSave[] = "Restore Autosave";
if (pButton == NULL) {
free(_textSprite);
_textSprite = NULL;
_curButtonText = 0;
_text->setSprite(NULL);
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return;
}
if (_curButtonText != pButton->_text) {
free(_textSprite);
_textSprite = NULL;
_curButtonText = pButton->_text;
if (pButton->_text) {
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DisplayedText textRes;
if (pButton->_text == 0xFFFF) // text for autosave button
textRes = _skyText->displayText(autoSave, NULL, false, PAN_LINE_WIDTH, 255);
else
textRes = _skyText->displayText(pButton->_text, NULL, false, PAN_LINE_WIDTH, 255);
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_textSprite = (DataFileHeader *)textRes.textData;
_text->setSprite(_textSprite);
} else
_text->setSprite(NULL);
}
Common::Point mouse = _system->getEventManager()->getMousePos();
int destY = (mouse.y - 16 >= 0) ? mouse.y - 16 : 0;
_text->setXY(mouse.x + 12, destY);
}
void Control::drawTextCross(uint32 flags) {
_bodge->drawToScreen(NO_MASK);
if (!(flags & SF_ALLOW_SPEECH))
drawCross(151, 124);
if (!(flags & SF_ALLOW_TEXT))
drawCross(173, 124);
}
void Control::drawCross(uint16 x, uint16 y) {
_text->flushForRedraw();
uint8 *bufPos, *crossPos;
bufPos = _screenBuf + y * GAME_SCREEN_WIDTH + x;
crossPos = _crossImg;
for (uint16 cnty = 0; cnty < CROSS_SZ_Y; cnty++) {
for (uint16 cntx = 0; cntx < CROSS_SZ_X; cntx++)
if (crossPos[cntx] != 0xFF)
bufPos[cntx] = crossPos[cntx];
bufPos += GAME_SCREEN_WIDTH;
crossPos += CROSS_SZ_X;
}
bufPos = _screenBuf + y * GAME_SCREEN_WIDTH + x;
_system->copyRectToScreen(bufPos, GAME_SCREEN_WIDTH, x, y, CROSS_SZ_X, CROSS_SZ_Y);
_text->drawToScreen(WITH_MASK);
}
void Control::animClick(ConResource *pButton) {
if (pButton->_curSprite != pButton->_numSprites -1) {
pButton->_curSprite++;
_text->flushForRedraw();
pButton->drawToScreen(NO_MASK);
_text->drawToScreen(WITH_MASK);
_system->updateScreen();
delay(150);
pButton->_curSprite--;
_text->flushForRedraw();
pButton->drawToScreen(NO_MASK);
_text->drawToScreen(WITH_MASK);
_system->updateScreen();
}
}
void Control::drawMainPanel() {
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_controlPanel->drawToScreen(NO_MASK);
_exitButton->drawToScreen(NO_MASK);
_savePanButton->drawToScreen(NO_MASK);
_restorePanButton->drawToScreen(NO_MASK);
_dosPanButton->drawToScreen(NO_MASK);
_restartPanButton->drawToScreen(NO_MASK);
_fxPanButton->drawToScreen(NO_MASK);
_musicPanButton->drawToScreen(NO_MASK);
_slode->drawToScreen(WITH_MASK);
_slide->drawToScreen(WITH_MASK);
_slide2->drawToScreen(WITH_MASK);
_bodge->drawToScreen(WITH_MASK);
if (SkyEngine::isCDVersion())
drawTextCross(SkyEngine::_systemVars.systemFlags & TEXT_FLAG_MASK);
_statusBar->drawToScreen();
}
void Control::doLoadSavePanel() {
if (SkyEngine::isDemo())
return; // I don't think this can even happen
initPanel();
_skyScreen->clearScreen();
if (SkyEngine::_systemVars.gameVersion < 331)
_skyScreen->setPalette(60509);
else
_skyScreen->setPalette(60510);
_savedMouse = _skyMouse->giveCurrentMouseType();
_savedCharSet = _skyText->giveCurrentCharSet();
_skyText->fnSetFont(2);
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_skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0);
_lastButton = -1;
_curButtonText = 0;
saveRestorePanel(false);
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_system->updateScreen();
_skyScreen->forceRefresh();
_skyScreen->setPaletteEndian((uint8 *)_skyCompact->fetchCpt(SkyEngine::_systemVars.currentPalette));
removePanel();
_skyMouse->spriteMouse(_savedMouse, 0, 0);
_skyText->fnSetFont(_savedCharSet);
}
void Control::doControlPanel() {
if (SkyEngine::isDemo()) {
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return;
}
initPanel();
_savedCharSet = _skyText->giveCurrentCharSet();
_skyText->fnSetFont(2);
_skyScreen->clearScreen();
if (SkyEngine::_systemVars.gameVersion < 331)
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_skyScreen->setPalette(60509);
else
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_skyScreen->setPalette(60510);
// Set initial button lights
_fxPanButton->_curSprite =
(SkyEngine::_systemVars.systemFlags & SF_FX_OFF ? 0 : 2);
// music button only available in floppy version
if (!SkyEngine::isCDVersion())
_musicPanButton->_curSprite =
(SkyEngine::_systemVars.systemFlags & SF_MUS_OFF ? 0 : 2);
drawMainPanel();
_savedMouse = _skyMouse->giveCurrentMouseType();
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_skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0);
bool quitPanel = false;
_lastButton = -1;
_curButtonText = 0;
uint16 clickRes = 0;
while (!quitPanel && !Engine::shouldQuit()) {
_text->drawToScreen(WITH_MASK);
_system->updateScreen();
_mouseClicked = false;
delay(50);
if (_keyPressed.keycode == Common::KEYCODE_ESCAPE) { // escape pressed
_mouseClicked = false;
quitPanel = true;
}
bool haveButton = false;
Common::Point mouse = _system->getEventManager()->getMousePos();
for (uint8 lookCnt = 0; lookCnt < 9; lookCnt++) {
if (_controlPanLookList[lookCnt]->isMouseOver(mouse.x, mouse.y)) {
haveButton = true;
buttonControl(_controlPanLookList[lookCnt]);
if (_mouseClicked && _controlPanLookList[lookCnt]->_onClick) {
clickRes = handleClick(_controlPanLookList[lookCnt]);
_text->flushForRedraw();
drawMainPanel();
_text->drawToScreen(WITH_MASK);
if ((clickRes == QUIT_PANEL) || (clickRes == GAME_SAVED) ||
(clickRes == GAME_RESTORED))
quitPanel = true;
}
_mouseClicked = false;
}
}
if (!haveButton)
buttonControl(NULL);
}
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
if (!Engine::shouldQuit())
_system->updateScreen();
_skyScreen->forceRefresh();
_skyScreen->setPaletteEndian((uint8 *)_skyCompact->fetchCpt(SkyEngine::_systemVars.currentPalette));
removePanel();
_skyMouse->spriteMouse(_savedMouse, 0, 0);
_skyText->fnSetFont(_savedCharSet);
}
uint16 Control::handleClick(ConResource *pButton) {
char quitDos[] = "Quit to DOS?";
char restart[] = "Restart?";
switch (pButton->_onClick) {
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case DO_NOTHING:
return 0;
case REST_GAME_PANEL:
if (!loadSaveAllowed())
return CANCEL_PRESSED; // can't save/restore while choosing
animClick(pButton);
return saveRestorePanel(false); // texts can't be edited
case SAVE_GAME_PANEL:
if (!loadSaveAllowed())
return CANCEL_PRESSED; // can't save/restore while choosing
animClick(pButton);
return saveRestorePanel(true); // texts can be edited
case SAVE_A_GAME:
animClick(pButton);
return saveGameToFile();
case RESTORE_A_GAME:
animClick(pButton);
return restoreGameFromFile(false);
case RESTORE_AUTO:
animClick(pButton);
return restoreGameFromFile(true);
case SP_CANCEL:
animClick(pButton);
return CANCEL_PRESSED;
case SHIFT_DOWN_FAST:
animClick(pButton);
return shiftDown(FAST);
case SHIFT_DOWN_SLOW:
animClick(pButton);
return shiftDown(SLOW);
case SHIFT_UP_FAST:
animClick(pButton);
return shiftUp(FAST);
case SHIFT_UP_SLOW:
animClick(pButton);
return shiftUp(SLOW);
case SPEED_SLIDE:
_mouseClicked = true;
return doSpeedSlide();
case MUSIC_SLIDE:
_mouseClicked = true;
return doMusicSlide();
case TOGGLE_FX:
toggleFx(pButton);
return TOGGLED;
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case TOGGLE_MS:
toggleMusic(pButton);
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return TOGGLED;
case TOGGLE_TEXT:
animClick(pButton);
return toggleText();
case EXIT:
animClick(pButton);
return QUIT_PANEL;
case RESTART:
animClick(pButton);
if (getYesNo(restart)) {
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restartGame();
return GAME_RESTORED;
} else
return 0;
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case QUIT_TO_DOS:
animClick(pButton);
if (getYesNo(quitDos))
Engine::quitGame();
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return 0;
default:
error("Control::handleClick: unknown routine: %X",pButton->_onClick);
}
}
bool Control::getYesNo(char *text) {
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bool retVal = false;
bool quitPanel = false;
uint8 mouseType = MOUSE_NORMAL;
uint8 wantMouse = MOUSE_NORMAL;
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DataFileHeader *dlgTextDat;
uint16 textY = MPNL_Y;
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_yesNo->drawToScreen(WITH_MASK);
if (text) {
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DisplayedText dlgLtm = _skyText->displayText(text, NULL, true, _yesNo->_spriteData->s_width - 8, 37);
dlgTextDat = (DataFileHeader *)dlgLtm.textData;
textY = MPNL_Y + 44 + (28 - dlgTextDat->s_height) / 2;
} else
dlgTextDat = NULL;
TextResource *dlgText = new TextResource(dlgTextDat, 1, 0, MPNL_X+2, textY, 0, DO_NOTHING, _system, _screenBuf);
dlgText->drawToScreen(WITH_MASK);
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while (!quitPanel) {
if (mouseType != wantMouse) {
mouseType = wantMouse;
_skyMouse->spriteMouse(mouseType, 0, 0);
}
_system->updateScreen();
delay(50);
Common::Point mouse = _system->getEventManager()->getMousePos();
if ((mouse.y >= 83) && (mouse.y <= 110)) {
if ((mouse.x >= 77) && (mouse.x <= 114)) { // over 'yes'
wantMouse = MOUSE_CROSS;
if (_mouseClicked) {
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quitPanel = true;
retVal = true;
}
} else if ((mouse.x >= 156) && (mouse.x <= 193)) { // over 'no'
wantMouse = MOUSE_CROSS;
if (_mouseClicked) {
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quitPanel = true;
retVal = false;
}
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} else
wantMouse = MOUSE_NORMAL;
} else
wantMouse = MOUSE_NORMAL;
}
_mouseClicked = false;
_skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0);
free(dlgTextDat);
delete dlgText;
return retVal;
}
uint16 Control::doMusicSlide() {
Common::Point mouse = _system->getEventManager()->getMousePos();
int ofsY = _slide2->_y - mouse.y;
uint8 volume;
while (_mouseClicked) {
delay(50);
mouse = _system->getEventManager()->getMousePos();
int newY = ofsY + mouse.y;
if (newY < 59) newY = 59;
if (newY > 91) newY = 91;
if (newY != _slide2->_y) {
_slode->drawToScreen(NO_MASK);
_slide2->setXY(_slide2->_x, (uint16)newY);
_slide2->drawToScreen(WITH_MASK);
_slide->drawToScreen(WITH_MASK);
volume = (newY - 59) * 4;
if (volume >= 128) volume = 0;
else volume = 127 - volume;
_skyMusic->setVolume(volume);
}
buttonControl(_slide2);
_text->drawToScreen(WITH_MASK);
_system->updateScreen();
}
return 0;
}
uint16 Control::doSpeedSlide() {
Common::Point mouse = _system->getEventManager()->getMousePos();
int ofsY = _slide->_y - mouse.y;
uint16 speedDelay = _slide->_y - (MPNL_Y + 93);
speedDelay *= SPEED_MULTIPLY;
speedDelay += 2;
while (_mouseClicked) {
delay(50);
mouse = _system->getEventManager()->getMousePos();
int newY = ofsY + mouse.y;
if (newY < MPNL_Y + 93) newY = MPNL_Y + 93;
if (newY > MPNL_Y + 104) newY = MPNL_Y + 104;
if ((newY == 110) || (newY == 108)) newY = 109;
if (newY != _slide->_y) {
_slode->drawToScreen(NO_MASK);
_slide->setXY(_slide->_x, (uint16)newY);
_slide->drawToScreen(WITH_MASK);
_slide2->drawToScreen(WITH_MASK);
speedDelay = newY - (MPNL_Y + 93);
speedDelay *= SPEED_MULTIPLY;
speedDelay += 2;
}
buttonControl(_slide);
_text->drawToScreen(WITH_MASK);
_system->updateScreen();
}
SkyEngine::_systemVars.gameSpeed = speedDelay;
return SPEED_CHANGED;
}
void Control::toggleFx(ConResource *pButton) {
SkyEngine::_systemVars.systemFlags ^= SF_FX_OFF;
if (SkyEngine::_systemVars.systemFlags & SF_FX_OFF) {
pButton->_curSprite = 0;
_statusBar->setToText(0x7000 + 87);
} else {
pButton->_curSprite = 2;
_statusBar->setToText(0x7000 + 86);
}
ConfMan.setBool("sfx_mute", (SkyEngine::_systemVars.systemFlags & SF_FX_OFF) != 0);
pButton->drawToScreen(WITH_MASK);
_system->updateScreen();
}
uint16 Control::toggleText() {
uint32 flags = SkyEngine::_systemVars.systemFlags & TEXT_FLAG_MASK;
SkyEngine::_systemVars.systemFlags &= ~TEXT_FLAG_MASK;
if (flags == SF_ALLOW_TEXT) {
flags = SF_ALLOW_SPEECH;
_statusBar->setToText(0x7000 + 21); // speech only
} else if (flags == SF_ALLOW_SPEECH) {
flags = SF_ALLOW_SPEECH | SF_ALLOW_TEXT;
_statusBar->setToText(0x7000 + 52); // text and speech
} else {
flags = SF_ALLOW_TEXT;
_statusBar->setToText(0x7000 + 35); // text only
}
ConfMan.setBool("subtitles", (flags & SF_ALLOW_TEXT) != 0);
ConfMan.setBool("speech_mute", (flags & SF_ALLOW_SPEECH) == 0);
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SkyEngine::_systemVars.systemFlags |= flags;
drawTextCross(flags);
_system->updateScreen();
return TOGGLED;
}
void Control::toggleMusic(ConResource *pButton) {
SkyEngine::_systemVars.systemFlags ^= SF_MUS_OFF;
if (SkyEngine::_systemVars.systemFlags & SF_MUS_OFF) {
_skyMusic->startMusic(0);
pButton->_curSprite = 0;
_statusBar->setToText(0x7000 + 89);
} else {
_skyMusic->startMusic(SkyEngine::_systemVars.currentMusic);
pButton->_curSprite = 2;
_statusBar->setToText(0x7000 + 88);
}
ConfMan.setBool("music_mute", (SkyEngine::_systemVars.systemFlags & SF_MUS_OFF) != 0);
pButton->drawToScreen(WITH_MASK);
_system->updateScreen();
}
uint16 Control::shiftDown(uint8 speed) {
if (speed == SLOW) {
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if (_firstText >= MAX_SAVE_GAMES - MAX_ON_SCREEN)
return 0;
_firstText++;
} else {
if (_firstText <= MAX_SAVE_GAMES - 2 * MAX_ON_SCREEN)
_firstText += MAX_ON_SCREEN;
else if (_firstText < MAX_SAVE_GAMES - MAX_ON_SCREEN)
_firstText = MAX_SAVE_GAMES - MAX_ON_SCREEN;
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else
return 0;
}
return SHIFTED;
}
uint16 Control::shiftUp(uint8 speed) {
if (speed == SLOW) {
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if (_firstText > 0)
_firstText--;
else
return 0;
} else {
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if (_firstText >= MAX_ON_SCREEN)
_firstText -= MAX_ON_SCREEN;
else if (_firstText > 0)
_firstText = 0;
else
return 0;
}
return SHIFTED;
}
bool Control::autoSaveExists() {
bool test = false;
Common::InSaveFile *f;
char fName[20];
if (SkyEngine::isCDVersion())
strcpy(fName, "SKY-VM-CD.ASD");
else
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sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion);
f = _saveFileMan->openForLoading(fName);
if (f != NULL) {
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test = true;
delete f;
}
return test;
}
uint16 Control::saveRestorePanel(bool allowSave) {
_keyPressed.reset();
_mouseWheel = 0;
buttonControl(NULL);
_text->drawToScreen(WITH_MASK); // flush text restore buffer
ConResource **lookList;
uint16 cnt;
uint8 lookListLen;
if (allowSave) {
lookList = _savePanLookList;
lookListLen = 6;
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
} else {
lookList = _restorePanLookList;
if (autoSaveExists())
lookListLen = 7;
else
lookListLen = 6;
}
bool withAutoSave = (lookListLen == 7);
Common::StringArray saveGameTexts;
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DataFileHeader *textSprites[MAX_ON_SCREEN + 1];
for (cnt = 0; cnt < MAX_ON_SCREEN + 1; cnt++)
textSprites[cnt] = NULL;
_firstText = 0;
loadDescriptions(saveGameTexts);
_selectedGame = 0;
bool quitPanel = false;
bool refreshNames = true;
bool refreshAll = true;
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uint16 clickRes = 0;
while (!quitPanel && !Engine::shouldQuit()) {
clickRes = 0;
if (refreshNames || refreshAll) {
if (refreshAll) {
_text->flushForRedraw();
_savePanel->drawToScreen(NO_MASK);
_quitButton->drawToScreen(NO_MASK);
if (withAutoSave)
_autoSaveButton->drawToScreen(NO_MASK);
refreshAll = false;
}
for (cnt = 0; cnt < MAX_ON_SCREEN; cnt++)
if (textSprites[cnt])
free(textSprites[cnt]);
setUpGameSprites(saveGameTexts, textSprites, _firstText, _selectedGame);
showSprites(textSprites, allowSave);
refreshNames = false;
}
_text->drawToScreen(WITH_MASK);
_system->updateScreen();
_mouseClicked = false;
delay(50);
if (_keyPressed.keycode == Common::KEYCODE_ESCAPE) { // escape pressed
_mouseClicked = false;
clickRes = CANCEL_PRESSED;
quitPanel = true;
} else if ((_keyPressed.keycode == Common::KEYCODE_RETURN) || (_keyPressed.keycode == Common::KEYCODE_KP_ENTER)) {
clickRes = handleClick(lookList[0]);
if (clickRes == GAME_SAVED)
saveDescriptions(saveGameTexts);
quitPanel = true;
_mouseClicked = false;
_keyPressed.reset();
} if (allowSave && _keyPressed.keycode) {
handleKeyPress(_keyPressed, saveGameTexts[_selectedGame]);
refreshNames = true;
_keyPressed.reset();
}
if (_mouseWheel) {
if (_mouseWheel < 0)
clickRes = shiftUp(SLOW);
else if (_mouseWheel > 0)
clickRes = shiftDown(SLOW);
_mouseWheel = 0;
if (clickRes == SHIFTED) {
_selectedGame = _firstText;
refreshNames = true;
}
}
bool haveButton = false;
Common::Point mouse = _system->getEventManager()->getMousePos();
for (cnt = 0; cnt < lookListLen; cnt++)
if (lookList[cnt]->isMouseOver(mouse.x, mouse.y)) {
buttonControl(lookList[cnt]);
haveButton = true;
if (_mouseClicked && lookList[cnt]->_onClick) {
_mouseClicked = false;
clickRes = handleClick(lookList[cnt]);
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if (clickRes == SHIFTED) {
_selectedGame = _firstText;
refreshNames = true;
}
if (clickRes == NO_DISK_SPACE) {
displayMessage(0, "Could not save the game. (%s)", _saveFileMan->popErrorDesc().c_str());
quitPanel = true;
}
if ((clickRes == CANCEL_PRESSED) || (clickRes == GAME_RESTORED))
quitPanel = true;
if (clickRes == GAME_SAVED) {
saveDescriptions(saveGameTexts);
quitPanel = true;
}
if (clickRes == RESTORE_FAILED)
refreshAll = true;
}
}
if (_mouseClicked) {
if ((mouse.x >= GAME_NAME_X) && (mouse.x <= GAME_NAME_X + PAN_LINE_WIDTH) &&
(mouse.y >= GAME_NAME_Y) && (mouse.y <= GAME_NAME_Y + PAN_CHAR_HEIGHT * MAX_ON_SCREEN)) {
_selectedGame = (mouse.y - GAME_NAME_Y) / PAN_CHAR_HEIGHT + _firstText;
refreshNames = true;
}
}
if (!haveButton)
buttonControl(NULL);
}
for (cnt = 0; cnt < MAX_ON_SCREEN + 1; cnt++)
free(textSprites[cnt]);
if (allowSave) {
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
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return clickRes;
}
void Control::handleKeyPress(Common::KeyState kbd, Common::String &textBuf) {
if (kbd.keycode == Common::KEYCODE_BACKSPACE) { // backspace
if (textBuf.size() > 0)
textBuf.deleteLastChar();
} else if (kbd.ascii) {
// Cannot enter text wider than the save/load panel
if (_enteredTextWidth >= PAN_LINE_WIDTH - 10)
return;
// Cannot enter text longer than MAX_TEXT_LEN-1 chars, since
// the storage is only so big. Note: The code used to incorrectly
// allow up to MAX_TEXT_LEN, which caused an out of bounds access,
// overwriting the next entry in the list of savegames partially.
// This could be triggered by e.g. entering lots of periods ".".
if (textBuf.size() >= MAX_TEXT_LEN - 1)
return;
// Allow the key only if is a letter, a digit, or one of a selected
// list of extra characters
if (isalnum(kbd.ascii) || strchr(" ,().='-&+!?\"", kbd.ascii) != 0) {
textBuf += kbd.ascii;
}
}
}
void Control::setUpGameSprites(const Common::StringArray &saveGameNames, DataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame) {
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char cursorChar[2] = "-";
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DisplayedText textSpr;
if (!nameSprites[MAX_ON_SCREEN]) {
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textSpr = _skyText->displayText(cursorChar, NULL, false, 15, 0);
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nameSprites[MAX_ON_SCREEN] = (DataFileHeader *)textSpr.textData;
}
for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) {
char nameBuf[MAX_TEXT_LEN + 10];
sprintf(nameBuf, "%3d: %s", firstNum + cnt + 1, saveGameNames[firstNum + cnt].c_str());
if (firstNum + cnt == selectedGame)
textSpr = _skyText->displayText(nameBuf, NULL, false, PAN_LINE_WIDTH, 0);
else
textSpr = _skyText->displayText(nameBuf, NULL, false, PAN_LINE_WIDTH, 37);
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nameSprites[cnt] = (DataFileHeader *)textSpr.textData;
if (firstNum + cnt == selectedGame) {
nameSprites[cnt]->flag = 1;
_enteredTextWidth = (uint16)textSpr.textWidth;
} else
nameSprites[cnt]->flag = 0;
}
}
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void Control::showSprites(DataFileHeader **nameSprites, bool allowSave) {
ConResource *drawResource = new ConResource(NULL, 1, 0, 0, 0, 0, 0, _system, _screenBuf);
for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) {
drawResource->setSprite(nameSprites[cnt]);
drawResource->setXY(GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT);
if (nameSprites[cnt]->flag) { // name is highlighted
for (uint16 cnty = GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT; cnty < GAME_NAME_Y + (cnt + 1) * PAN_CHAR_HEIGHT - 1; cnty++)
memset(_screenBuf + cnty * GAME_SCREEN_WIDTH + GAME_NAME_X, 37, PAN_LINE_WIDTH);
drawResource->drawToScreen(WITH_MASK);
if (allowSave) {
drawResource->setSprite(nameSprites[MAX_ON_SCREEN]);
drawResource->setXY(GAME_NAME_X + _enteredTextWidth + 1, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT + 4);
drawResource->drawToScreen(WITH_MASK);
}
_system->copyRectToScreen(_screenBuf + (GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT) * GAME_SCREEN_WIDTH + GAME_NAME_X, GAME_SCREEN_WIDTH, GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT, PAN_LINE_WIDTH, PAN_CHAR_HEIGHT);
} else
drawResource->drawToScreen(NO_MASK);
}
delete drawResource;
}
void Control::loadDescriptions(Common::StringArray &savenames) {
savenames.resize(MAX_SAVE_GAMES);
Common::InSaveFile *inf;
inf = _saveFileMan->openForLoading("SKY-VM.SAV");
if (inf != NULL) {
char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN];
char *tmpPtr = tmpBuf;
inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
for (int i = 0; i < MAX_SAVE_GAMES; ++i) {
savenames[i] = tmpPtr;
tmpPtr += savenames[i].size() + 1;
}
delete inf;
delete[] tmpBuf;
}
}
bool Control::loadSaveAllowed() {
if (SkyEngine::_systemVars.systemFlags & SF_CHOOSING)
return false; // texts get lost during load/save, so don't allow it during choosing
if (Logic::_scriptVariables[SCREEN] >= 101)
return false; // same problem with LINC terminals
if ((Logic::_scriptVariables[SCREEN] >= 82) &&
(Logic::_scriptVariables[SCREEN] != 85) &&
(Logic::_scriptVariables[SCREEN] < 90))
return false; // don't allow saving in final rooms
return true;
}
int Control::displayMessage(const char *altButton, const char *message, ...) {
char buf[STRINGBUFLEN];
va_list va;
va_start(va, message);
vsnprintf(buf, STRINGBUFLEN, message, va);
va_end(va);
GUI::MessageDialog dialog(buf, "OK", altButton);
int result = dialog.runModal();
_skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0);
return result;
}
void Control::saveDescriptions(const Common::StringArray &list) {
Common::OutSaveFile *outf;
outf = _saveFileMan->openForSaving("SKY-VM.SAV");
bool ioFailed = true;
if (outf) {
for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
outf->write(list[cnt].c_str(), list[cnt].size() + 1);
}
outf->finalize();
if (!outf->err())
ioFailed = false;
delete outf;
}
if (ioFailed)
displayMessage(NULL, "Unable to store Savegame names to file SKY-VM.SAV. (%s)", _saveFileMan->popErrorDesc().c_str());
}
void Control::doAutoSave() {
char fName[20];
if (SkyEngine::isCDVersion())
strcpy(fName, "SKY-VM-CD.ASD");
else
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sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion);
Common::OutSaveFile *outf;
outf = _saveFileMan->openForSaving(fName);
if (outf == NULL) {
displayMessage(0, "Unable to create autosave file '%s'. (%s)", fName, _saveFileMan->popErrorDesc().c_str());
return;
}
uint8 *saveData = (uint8 *)malloc(0x20000);
uint32 fSize = prepareSaveData(saveData);
outf->write(saveData, fSize);
outf->finalize();
if (outf->err())
displayMessage(0, "Unable to write autosave file '%s'. Disk full? (%s)", fName, _saveFileMan->popErrorDesc().c_str());
delete outf;
free(saveData);
}
uint16 Control::saveGameToFile() {
char fName[20];
sprintf(fName,"SKY-VM.%03d", _selectedGame);
Common::OutSaveFile *outf;
outf = _saveFileMan->openForSaving(fName);
if (outf == NULL)
return NO_DISK_SPACE;
uint8 *saveData = (uint8 *)malloc(0x20000);
uint32 fSize = prepareSaveData(saveData);
uint32 writeRes = outf->write(saveData, fSize);
outf->finalize();
if (outf->err())
writeRes = 0;
free(saveData);
delete outf;
return (writeRes == fSize) ? GAME_SAVED : NO_DISK_SPACE;
}
#define STOSD(ptr, val) { *(uint32 *)(ptr) = TO_LE_32(val); (ptr) += 4; }
#define STOSW(ptr, val) { *(uint16 *)(ptr) = TO_LE_16(val); (ptr) += 2; }
uint32 Control::prepareSaveData(uint8 *destBuf) {
uint32 cnt;
memset(destBuf, 0, 4); // space for data size
uint8 *destPos = destBuf + 4;
STOSD(destPos, SAVE_FILE_REVISION);
STOSD(destPos, SkyEngine::_systemVars.gameVersion);
STOSW(destPos, _skySound->_saveSounds[0]);
STOSW(destPos, _skySound->_saveSounds[1]);
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STOSD(destPos, _skyMusic->giveCurrentMusic());
STOSD(destPos, _savedCharSet);
STOSD(destPos, _savedMouse);
STOSD(destPos, SkyEngine::_systemVars.currentPalette);
for (cnt = 0; cnt < 838; cnt++)
STOSD(destPos, Logic::_scriptVariables[cnt]);
uint32 *loadedFilesList = _skyDisk->giveLoadedFilesList();
for (cnt = 0; cnt < 60; cnt++)
STOSD(destPos, loadedFilesList[cnt]);
for (cnt = 0; cnt < _skyCompact->_numSaveIds; cnt++) {
uint16 numElems;
uint16 *rawCpt = (uint16*)_skyCompact->fetchCptInfo(_skyCompact->_saveIds[cnt], &numElems, NULL, NULL);
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for (uint16 elemCnt = 0; elemCnt < numElems; elemCnt++)
STOSW(destPos, rawCpt[elemCnt]);
}
*(uint32 *)destBuf = TO_LE_32(destPos - destBuf); // save size
return destPos - destBuf;
}
#undef STOSD
#undef STOSW
#define LODSD(strPtr, val) { val = READ_LE_UINT32(strPtr); (strPtr) += 4; }
#define LODSW(strPtr, val) { val = READ_LE_UINT16(strPtr); (strPtr) += 2; }
void Control::importOldMegaSet(uint8 **srcPos, MegaSet *mega) {
LODSW(*srcPos, mega->gridWidth);
LODSW(*srcPos, mega->colOffset);
LODSW(*srcPos, mega->colWidth);
LODSW(*srcPos, mega->lastChr);
}
void Control::importOldCompact(Compact* destCpt, uint8 **srcPos, uint16 numElems, uint16 type, char *name) {
uint16 saveType;
LODSW(*srcPos, saveType);
if ((saveType & (SAVE_EXT | SAVE_TURNP)) && (numElems < 54))
error("Cpt %s: Savedata doesn't match cpt size (%d)", name, numElems);
if ((saveType & SAVE_MEGA0) && (numElems < 54 + 13))
error("Cpt %s: Savedata doesn't match cpt size (%d)", name, numElems);
if ((saveType & SAVE_MEGA1) && (numElems < 54 + 13 + 13))
error("Cpt %s: Savedata doesn't match cpt size (%d)", name, numElems);
if ((saveType & SAVE_MEGA2) && (numElems < 54 + 13 + 13 + 13))
error("Cpt %s: Savedata doesn't match cpt size (%d)", name, numElems);
if ((saveType & SAVE_MEGA3) && (numElems < 54 + 13 + 13 + 13))
error("Cpt %s: Savedata doesn't match cpt size (%d)", name, numElems);
if (saveType & SAVE_GRAFX) {
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uint16 graphType, target, pos;
LODSW(*srcPos, graphType);
LODSW(*srcPos, target);
LODSW(*srcPos, pos);
// convert to new compact system..
destCpt->grafixProgPos = pos;
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if (graphType == OG_PTR_NULL)
destCpt->grafixProgId = 0;
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else if (graphType == OG_AUTOROUTE)
destCpt->grafixProgId = destCpt->animScratchId;
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else if (graphType == OG_COMPACT)
destCpt->grafixProgId = target;
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else if (graphType == OG_TALKTABLE)
destCpt->grafixProgId = ((uint16*)_skyCompact->fetchCpt(CPT_TALK_TABLE_LIST))[target];
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else if (graphType == OG_COMPACTELEM)
destCpt->grafixProgId = *(uint16*)_skyCompact->getCompactElem(destCpt, target);
else
error("Illegal GrafixProg type encountered for compact %s", name);
}
if (saveType & SAVE_TURNP) {
// basically impossible to import these. simply set it to end-of-turn and hope the script
// will take care of it.
destCpt->turnProgId = 0x13B;
destCpt->turnProgPos = 1;
uint16 turnSkipLen;
LODSW(*srcPos, turnSkipLen);
*srcPos += 2 * turnSkipLen;
} else if (numElems >= 49) {
destCpt->turnProgId = 0;
destCpt->turnProgPos = 0;
}
LODSW(*srcPos, destCpt->logic);
LODSW(*srcPos, destCpt->status);
LODSW(*srcPos, destCpt->sync);
LODSW(*srcPos, destCpt->screen);
LODSW(*srcPos, destCpt->place);
// getToTable
LODSW(*srcPos, destCpt->xcood);
LODSW(*srcPos, destCpt->ycood);
LODSW(*srcPos, destCpt->frame);
LODSW(*srcPos, destCpt->cursorText);
LODSW(*srcPos, destCpt->mouseOn);
LODSW(*srcPos, destCpt->mouseOff);
LODSW(*srcPos, destCpt->mouseClick);
LODSW(*srcPos, destCpt->mouseRelX);
LODSW(*srcPos, destCpt->mouseRelY);
LODSW(*srcPos, destCpt->mouseSizeX);
LODSW(*srcPos, destCpt->mouseSizeY);
LODSW(*srcPos, destCpt->actionScript);
LODSW(*srcPos, destCpt->upFlag);
LODSW(*srcPos, destCpt->downFlag);
LODSW(*srcPos, destCpt->getToFlag);
LODSW(*srcPos, destCpt->flag);
LODSW(*srcPos, destCpt->mood);
// grafixProg
LODSW(*srcPos, destCpt->offset);
LODSW(*srcPos, destCpt->mode);
LODSW(*srcPos, destCpt->baseSub);
LODSW(*srcPos, destCpt->baseSub_off);
if (saveType & SAVE_EXT) {
LODSW(*srcPos, destCpt->actionSub);
LODSW(*srcPos, destCpt->actionSub_off);
LODSW(*srcPos, destCpt->getToSub);
LODSW(*srcPos, destCpt->getToSub_off);
LODSW(*srcPos, destCpt->extraSub);
LODSW(*srcPos, destCpt->extraSub_off);
LODSW(*srcPos, destCpt->dir);
LODSW(*srcPos, destCpt->stopScript);
LODSW(*srcPos, destCpt->miniBump);
LODSW(*srcPos, destCpt->leaving);
LODSW(*srcPos, destCpt->atWatch);
LODSW(*srcPos, destCpt->atWas);
LODSW(*srcPos, destCpt->alt);
LODSW(*srcPos, destCpt->request);
LODSW(*srcPos, destCpt->spWidth_xx);
LODSW(*srcPos, destCpt->spColour);
LODSW(*srcPos, destCpt->spTextId);
LODSW(*srcPos, destCpt->spTime);
LODSW(*srcPos, destCpt->arAnimIndex);
// turnProg
LODSW(*srcPos, destCpt->waitingFor);
LODSW(*srcPos, destCpt->arTargetX);
LODSW(*srcPos, destCpt->arTargetY);
// animScratch
LODSW(*srcPos, destCpt->megaSet);
if (saveType & SAVE_MEGA0)
importOldMegaSet(srcPos, &(destCpt->megaSet0));
if (saveType & SAVE_MEGA1)
importOldMegaSet(srcPos, &(destCpt->megaSet1));
if (saveType & SAVE_MEGA2)
importOldMegaSet(srcPos, &(destCpt->megaSet2));
if (saveType & SAVE_MEGA3)
importOldMegaSet(srcPos, &(destCpt->megaSet3));
}
}
uint16 Control::parseSaveData(uint8 *srcBuf) {
uint32 reloadList[60];
uint32 cnt;
uint8 *srcPos = srcBuf;
uint32 size;
uint32 saveRev;
uint32 gameVersion;
LODSD(srcPos, size);
LODSD(srcPos, saveRev);
if (saveRev > SAVE_FILE_REVISION) {
displayMessage(0, "Unknown save file revision (%d)", saveRev);
return RESTORE_FAILED;
} else if (saveRev < OLD_SAVEGAME_TYPE) {
displayMessage(0, "This savegame version is unsupported.");
return RESTORE_FAILED;
}
LODSD(srcPos, gameVersion);
if (gameVersion != SkyEngine::_systemVars.gameVersion) {
if ((!SkyEngine::isCDVersion()) || (gameVersion < 365)) { // cd versions are compatible
displayMessage(NULL, "This savegame was created by\n"
"Beneath a Steel Sky v0.0%03d\n"
"It cannot be loaded by this version (v0.0%3d)",
gameVersion, SkyEngine::_systemVars.gameVersion);
return RESTORE_FAILED;
}
}
2004-12-16 04:22:32 +00:00
SkyEngine::_systemVars.systemFlags |= SF_GAME_RESTORED;
LODSW(srcPos, _skySound->_saveSounds[0]);
LODSW(srcPos, _skySound->_saveSounds[1]);
_skySound->restoreSfx();
uint32 music, mouseType, palette;
LODSD(srcPos, music);
LODSD(srcPos, _savedCharSet);
LODSD(srcPos, mouseType);
LODSD(srcPos, palette);
2004-12-16 04:22:32 +00:00
_skyLogic->parseSaveData((uint32*)srcPos);
srcPos += NUM_SKY_SCRIPTVARS * sizeof(uint32);
for (cnt = 0; cnt < 60; cnt++)
LODSD(srcPos, reloadList[cnt]);
if (saveRev == SAVE_FILE_REVISION) {
for (cnt = 0; cnt < _skyCompact->_numSaveIds; cnt++) {
uint16 numElems;
uint16 *rawCpt = (uint16*)_skyCompact->fetchCptInfo(_skyCompact->_saveIds[cnt], &numElems, NULL, NULL);
for (uint16 elemCnt = 0; elemCnt < numElems; elemCnt++)
LODSW(srcPos, rawCpt[elemCnt]);
}
} else { // import old savegame revision
for (cnt = 0; cnt < (uint32)(_skyCompact->_numSaveIds - 2); cnt++) {
uint16 numElems;
uint16 type;
char name[128];
uint16 *rawCpt = (uint16*)_skyCompact->fetchCptInfo(_skyCompact->_saveIds[cnt], &numElems, &type, name);
if (type == COMPACT) {
importOldCompact((Compact*)rawCpt, &srcPos, numElems, type, name);
} else if (type == ROUTEBUF) {
assert(numElems == 32);
for (uint32 elemCnt = 0; elemCnt < numElems; elemCnt++)
LODSW(srcPos, rawCpt[elemCnt]);
}
}
uint16 *rawCpt = (uint16*)_skyCompact->fetchCpt(0xBF);
for (cnt = 0; cnt < 3; cnt++)
LODSW(srcPos, rawCpt[cnt]);
rawCpt = (uint16*)_skyCompact->fetchCpt(0xC2);
for (cnt = 0; cnt < 13; cnt++)
LODSW(srcPos, rawCpt[cnt]);
}
// make sure all text compacts are off
for (cnt = CPT_TEXT_1; cnt <= CPT_TEXT_11; cnt++)
_skyCompact->fetchCpt(cnt)->status = 0;
2003-07-01 22:51:49 +00:00
if (srcPos - srcBuf != (int32)size)
error("Restore failed! Savegame data = %lu bytes. Expected size: %d", (long)(srcPos-srcBuf), size);
_skyDisk->refreshFilesList(reloadList);
SkyEngine::_systemVars.currentMusic = (uint16)music;
if (!(SkyEngine::_systemVars.systemFlags & SF_MUS_OFF))
_skyMusic->startMusic((uint16)music);
_savedMouse = (uint16)mouseType;
SkyEngine::_systemVars.currentPalette = palette; // will be set when doControlPanel ends
return GAME_RESTORED;
}
uint16 Control::restoreGameFromFile(bool autoSave) {
char fName[20];
if (autoSave) {
if (SkyEngine::isCDVersion())
strcpy(fName, "SKY-VM-CD.ASD");
else
sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion);
} else
sprintf(fName,"SKY-VM.%03d", _selectedGame);
Common::InSaveFile *inf;
inf = _saveFileMan->openForLoading(fName);
if (inf == NULL) {
return RESTORE_FAILED;
}
uint32 infSize = inf->readUint32LE();
if (infSize < 4) infSize = 4;
uint8 *saveData = (uint8 *)malloc(infSize);
*(uint32 *)saveData = TO_LE_32(infSize);
if (inf->read(saveData+4, infSize-4) != infSize-4) {
2004-11-11 10:14:35 +00:00
displayMessage(NULL, "Can't read from file '%s'", fName);
free(saveData);
delete inf;
return RESTORE_FAILED;
}
uint16 res = parseSaveData(saveData);
SkyEngine::_systemVars.pastIntro = true;
delete inf;
free(saveData);
return res;
}
uint16 Control::quickXRestore(uint16 slot) {
uint16 result;
initPanel();
_mouseClicked = false;
_savedCharSet = _skyText->giveCurrentCharSet();
_skyText->fnSetFont(2);
_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_system->updateScreen();
if (SkyEngine::_systemVars.gameVersion < 331)
_skyScreen->setPalette(60509);
else
_skyScreen->setPalette(60510);
_savedMouse = _skyMouse->giveCurrentMouseType();
_skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0);
if (slot == 0)
result = restoreGameFromFile(true);
else {
_selectedGame = slot - 1;
result = restoreGameFromFile(false);
}
if (result == GAME_RESTORED) {
memset(_skyScreen->giveCurrent(), 0, GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT);
_skyScreen->showScreen(_skyScreen->giveCurrent());
_skyScreen->forceRefresh();
_skyScreen->setPaletteEndian((uint8 *)_skyCompact->fetchCpt(SkyEngine::_systemVars.currentPalette));
} else {
memset(_screenBuf, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_system->updateScreen();
_skyScreen->showScreen(_skyScreen->giveCurrent());
2003-07-12 05:57:53 +00:00
_skyScreen->setPalette(60111);
}
_skyMouse->spriteMouse(_savedMouse, 0, 0);
_skyText->fnSetFont(_savedCharSet);
removePanel();
2005-09-08 14:08:04 +00:00
return result;
}
void Control::restartGame() {
if (SkyEngine::_systemVars.gameVersion <= 267)
return; // no restart for floppy demo
uint8 *resetData = _skyCompact->createResetData((uint16)SkyEngine::_systemVars.gameVersion);
parseSaveData((uint8*)resetData);
free(resetData);
_skyScreen->forceRefresh();
2003-07-10 07:56:35 +00:00
memset(_skyScreen->giveCurrent(), 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_skyScreen->showScreen(_skyScreen->giveCurrent());
_skyScreen->setPaletteEndian((uint8 *)_skyCompact->fetchCpt(SkyEngine::_systemVars.currentPalette));
_skyMouse->spriteMouse(_savedMouse, 0, 0);
SkyEngine::_systemVars.pastIntro = true;
}
void Control::delay(unsigned int amount) {
Common::Event event;
uint32 start = _system->getMillis();
uint32 cur = start;
_keyPressed.reset();
do {
Common::EventManager *eventMan = _system->getEventManager();
while (eventMan->pollEvent(event)) {
2004-12-05 17:42:20 +00:00
switch (event.type) {
case Common::EVENT_KEYDOWN:
_keyPressed = event.kbd;
2003-09-24 06:33:59 +00:00
break;
case Common::EVENT_MOUSEMOVE:
if (!(SkyEngine::_systemVars.systemFlags & SF_MOUSE_LOCKED))
_skyMouse->mouseMoved(event.mouse.x, event.mouse.y);
2003-09-24 06:33:59 +00:00
break;
case Common::EVENT_LBUTTONDOWN:
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_mouseClicked = true;
break;
case Common::EVENT_LBUTTONUP:
2003-09-24 06:33:59 +00:00
_mouseClicked = false;
break;
case Common::EVENT_RBUTTONDOWN:
2003-09-24 06:33:59 +00:00
break;
case Common::EVENT_WHEELUP:
_mouseWheel = -1;
break;
case Common::EVENT_WHEELDOWN:
_mouseWheel = 1;
break;
2003-09-24 06:33:59 +00:00
default:
break;
}
}
uint this_delay = 20; // 1?
#ifdef _WIN32_WCE
this_delay = 10;
#endif
if (this_delay > amount)
this_delay = amount;
if (this_delay > 0) _system->delayMillis(this_delay);
2005-03-11 10:51:18 +00:00
cur = _system->getMillis();
} while (cur < start + amount);
}
void Control::showGameQuitMsg() {
_skyText->fnSetFont(0);
2009-03-06 00:41:46 +00:00
uint8 *textBuf1 = (uint8 *)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(DataFileHeader));
uint8 *textBuf2 = (uint8 *)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(DataFileHeader));
uint8 *screenData;
if (_skyScreen->sequenceRunning())
_skyScreen->stopSequence();
screenData = _skyScreen->giveCurrent();
_skyText->displayText(_quitTexts[SkyEngine::_systemVars.language * 2 + 0], textBuf1, true, 320, 255);
_skyText->displayText(_quitTexts[SkyEngine::_systemVars.language * 2 + 1], textBuf2, true, 320, 255);
2009-03-06 00:41:46 +00:00
uint8 *curLine1 = textBuf1 + sizeof(DataFileHeader);
uint8 *curLine2 = textBuf2 + sizeof(DataFileHeader);
uint8 *targetLine = screenData + GAME_SCREEN_WIDTH * 80;
for (uint8 cnty = 0; cnty < PAN_CHAR_HEIGHT; cnty++) {
for (uint16 cntx = 0; cntx < GAME_SCREEN_WIDTH; cntx++) {
if (curLine1[cntx])
targetLine[cntx] = curLine1[cntx];
if (curLine2[cntx])
(targetLine + 24 * GAME_SCREEN_WIDTH)[cntx] = curLine2[cntx];
}
curLine1 += GAME_SCREEN_WIDTH;
curLine2 += GAME_SCREEN_WIDTH;
targetLine += GAME_SCREEN_WIDTH;
}
_skyScreen->halvePalette();
_skyScreen->showScreen(screenData);
free(textBuf1);
free(textBuf2);
}
char Control::_quitTexts[16][35] = {
"Game over player one",
"BE VIGILANT",
"Das Spiel ist aus.",
"SEI WACHSAM",
"Game over joueur 1",
"SOYEZ VIGILANTS",
"Game over player one",
"BE VIGILANT",
2003-07-12 06:39:55 +00:00
"SPELET \x2Ar SLUT, Agent 1.",
"VAR VAKSAM",
"Game over giocatore 1",
"SIATE VIGILANTI",
"Fim de jogo para o jogador um",
"BE VIGILANT",
"Game over player one",
"BE VIGILANT"
};
uint8 Control::_crossImg[594] = {
0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0B, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x4D, 0x61,
0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x08, 0x4E, 0x53, 0x50, 0x4F, 0x0C, 0x4D, 0x4E, 0x51, 0x58, 0x58, 0x54, 0x4E, 0x08, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4E, 0x54, 0x58, 0x50, 0x4E, 0xFF,
0xFF, 0xFF, 0xFF, 0x50, 0x4E, 0x54, 0x58, 0x58, 0x54, 0x4E, 0x0C, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0x61, 0x53, 0x58, 0x54, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x50, 0x4E, 0x55, 0x58, 0x58, 0x53, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x51, 0x58, 0x58,
0x51, 0x50, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x51, 0x58,
0x59, 0x58, 0x51, 0x61, 0xFF, 0xFF, 0x61, 0x54, 0x58, 0x58, 0x4F, 0x52, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4E, 0x55, 0x58, 0x58, 0x57, 0x4E,
0x4F, 0x56, 0x58, 0x57, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x51, 0x58, 0x58, 0x58, 0x58, 0x58, 0x54, 0x4E, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0x6A, 0x4F, 0x58, 0x58, 0x58, 0x58, 0x52, 0x06, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x04, 0x54, 0x58,
0x58, 0x58, 0x58, 0x57, 0x53, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x04, 0x09, 0x58, 0x58, 0x58, 0x57, 0x56, 0x58, 0x58, 0x58,
0x57, 0x4F, 0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x61, 0x55, 0x58, 0x58, 0x58, 0x58, 0x4E, 0x64, 0x57, 0x58, 0x58, 0x58, 0x58, 0x53, 0x61, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x57, 0x58, 0x58, 0x58, 0x58,
0x50, 0xFF, 0xFF, 0x4E, 0x57, 0x58, 0x58, 0x58, 0x58, 0x56, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x58, 0x58, 0x58, 0x58, 0x58, 0x53, 0x09, 0xFF, 0xFF, 0xFF, 0x4E,
0x57, 0x58, 0x58, 0x58, 0x58, 0x58, 0x0B, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x57,
0x58, 0x58, 0x58, 0x58, 0x56, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x58, 0x58, 0x58, 0x58,
0x58, 0x57, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x04, 0x55, 0x58, 0x58, 0x58, 0x58, 0x58, 0x4E,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x58, 0x58, 0x58, 0x58, 0x4E, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0x06, 0x58, 0x58, 0x58, 0x58, 0x58, 0x52, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0x0C, 0x52, 0x58, 0x58, 0x51, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x56, 0x58,
0x58, 0x58, 0x58, 0x56, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x56,
0x58, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x4D, 0x4D, 0x51, 0x56, 0x58, 0x58, 0x50, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x54, 0x09, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4E, 0x50, 0x54, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x06, 0x50, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0xFF, 0xFF, 0xFF,
2003-11-08 20:27:27 +00:00
0xFF, 0xFF
};
} // End of namespace Sky