scummvm/engines/tsage/globals.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "tsage/globals.h"
#include "tsage/tsage.h"
#include "tsage/blue_force/blueforce_logic.h"
#include "tsage/ringworld/ringworld_demo.h"
#include "tsage/ringworld/ringworld_logic.h"
#include "tsage/ringworld2/ringworld2_logic.h"
namespace TsAGE {
Globals *g_globals = NULL;
ResourceManager *g_resourceManager = NULL;
/*--------------------------------------------------------------------------*/
/**
* Instantiates a saved object that can be instantiated
*/
static SavedObject *classFactoryProc(const Common::String &className) {
if (className == "ObjectMover") return new ObjectMover();
if (className == "NpcMover") return new NpcMover();
if (className == "ObjectMover2") return new ObjectMover2();
if (className == "ObjectMover3") return new ObjectMover3();
if (className == "PlayerMover") return new PlayerMover();
if (className == "SceneObjectWrapper") return new SceneObjectWrapper();
if (className == "PaletteRotation") return new PaletteRotation();
if (className == "PaletteFader") return new PaletteFader();
return NULL;
}
/*--------------------------------------------------------------------------*/
Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface),
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_randomSource("tsage"), _color1(0), _color2(255), _color3(255) {
reset();
_stripNum = 0;
_gfxEdgeAdjust = 3;
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if (g_vm->getFeatures() & GF_DEMO) {
_gfxFontNumber = 0;
_gfxColors.background = 6;
_gfxColors.foreground = 0;
_fontColors.background = 255;
_fontColors.foreground = 6;
_dialogCenter.y = 80;
// Workaround in order to use later version of the engine
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_color1 = _gfxColors.foreground;
_color2 = _gfxColors.foreground;
_color3 = _gfxColors.foreground;
} else if (g_vm->getGameID() == GType_BlueForce) {
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// Blue Force
_gfxFontNumber = 0;
_gfxColors.background = 89;
_gfxColors.foreground = 83;
_fontColors.background = 88;
_fontColors.foreground = 92;
_dialogCenter.y = 140;
} else if (g_vm->getGameID() == GType_Ringworld2) {
// Return to Ringworld
_gfxFontNumber = 50;
_gfxColors.background = 0;
_gfxColors.foreground = 59;
_fontColors.background = 4;
_fontColors.foreground = 15;
_color1 = 59;
_color2 = 15;
_color3 = 4;
_dialogCenter.y = 100;
} else if ((g_vm->getGameID() == GType_Ringworld) && (g_vm->getFeatures() & GF_CD)) {
_gfxFontNumber = 50;
_gfxColors.background = 53;
_gfxColors.foreground = 0;
_fontColors.background = 51;
_fontColors.foreground = 54;
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_color1 = 18;
_color2 = 18;
_color3 = 18;
} else {
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// Ringworld
_gfxFontNumber = 50;
_gfxColors.background = 53;
_gfxColors.foreground = 18;
_fontColors.background = 51;
_fontColors.foreground = 54;
// Workaround in order to use later version of the engine
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_color1 = _gfxColors.foreground;
_color2 = _gfxColors.foreground;
_color3 = _gfxColors.foreground;
}
_screenSurface.setScreenSurface();
_gfxManagers.push_back(&_gfxManagerInstance);
_sceneObjects = &_sceneObjectsInstance;
_sceneObjects_queue.push_front(_sceneObjects);
_prevSceneOffset = Common::Point(-1, -1);
_sounds.push_back(&_soundHandler);
_sounds.push_back(&_sequenceManager._soundHandler);
_scrollFollower = NULL;
_inventory = NULL;
switch (g_vm->getGameID()) {
case GType_Ringworld:
if (!(g_vm->getFeatures() & GF_DEMO)) {
_inventory = new Ringworld::RingworldInvObjectList();
_game = new Ringworld::RingworldGame();
} else {
_game = new Ringworld::RingworldDemoGame();
}
_sceneHandler = new SceneHandler();
break;
case GType_BlueForce:
_game = new BlueForce::BlueForceGame();
_inventory = new BlueForce::BlueForceInvObjectList();
_sceneHandler = new BlueForce::SceneHandlerExt();
break;
case GType_Ringworld2:
_inventory = new Ringworld2::Ringworld2InvObjectList();
_game = new Ringworld2::Ringworld2Game();
_sceneHandler = new Ringworld2::SceneHandlerExt();
break;
}
}
Globals::~Globals() {
_scenePalette.clearListeners();
delete _inventory;
delete _sceneHandler;
delete _game;
g_globals = NULL;
}
void Globals::reset() {
Common::fill(&_flags[0], &_flags[MAX_FLAGS], false);
g_saver->addFactory(classFactoryProc);
}
void Globals::synchronize(Serializer &s) {
if (s.getVersion() >= 2)
SavedObject::synchronize(s);
assert(_gfxManagers.size() == 1);
_sceneItems.synchronize(s);
SYNC_POINTER(_sceneObjects);
_sceneObjects_queue.synchronize(s);
s.syncAsSint32LE(_gfxFontNumber);
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s.syncAsSint32LE(_gfxColors.background);
s.syncAsSint32LE(_gfxColors.foreground);
s.syncAsSint32LE(_fontColors.background);
s.syncAsSint32LE(_fontColors.foreground);
if (s.getVersion() >= 4) {
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s.syncAsByte(_color1);
s.syncAsByte(_color2);
s.syncAsByte(_color3);
}
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s.syncAsSint16LE(_dialogCenter.x); s.syncAsSint16LE(_dialogCenter.y);
_sounds.synchronize(s);
for (int i = 0; i < 256; ++i)
s.syncAsByte(_flags[i]);
s.syncAsSint16LE(_sceneOffset.x); s.syncAsSint16LE(_sceneOffset.y);
s.syncAsSint16LE(_prevSceneOffset.x); s.syncAsSint16LE(_prevSceneOffset.y);
SYNC_POINTER(_scrollFollower);
s.syncAsSint32LE(_stripNum);
if (s.getVersion() >= 8)
_walkRegions.synchronize(s);
}
void Globals::dispatchSound(ASound *obj) {
obj->dispatch();
}
void Globals::dispatchSounds() {
Common::for_each(_sounds.begin(), _sounds.end(), Globals::dispatchSound);
}
/*--------------------------------------------------------------------------*/
void TsAGE2Globals::reset() {
Globals::reset();
// Reset the inventory
T2_GLOBALS._uiElements.updateInventory();
T2_GLOBALS._uiElements._scoreValue = 0;
T2_GLOBALS._uiElements._active = false;
}
void TsAGE2Globals::synchronize(Serializer &s) {
Globals::synchronize(s);
s.syncAsSint16LE(_interfaceY);
}
/*--------------------------------------------------------------------------*/
namespace BlueForce {
BlueForceGlobals::BlueForceGlobals(): TsAGE2Globals() {
}
void BlueForceGlobals::synchronize(Serializer &s) {
TsAGE2Globals::synchronize(s);
s.syncAsSint16LE(_dayNumber);
if (s.getVersion() < 9) {
int tmpVar = 0;
s.syncAsSint16LE(tmpVar);
}
s.syncAsSint16LE(_tonyDialogCtr);
s.syncAsSint16LE(_marinaWomanCtr);
s.syncAsSint16LE(_kateDialogCtr);
s.syncAsSint16LE(_v4CEB6);
s.syncAsSint16LE(_safeCombination);
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s.syncAsSint16LE(_gateStatus);
s.syncAsSint16LE(_greenDay5TalkCtr);
s.syncAsSint16LE(_v4CEC4);
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s.syncAsSint16LE(_v4CEC8);
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s.syncAsSint16LE(_v4CECA);
s.syncAsSint16LE(_v4CECC);
for (int i = 0; i < 18; i++)
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s.syncAsByte(_breakerBoxStatusArr[i]);
s.syncAsSint16LE(_hiddenDoorStatus);
s.syncAsSint16LE(_nico910State);
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s.syncAsSint16LE(_v4CEE4);
s.syncAsSint16LE(_v4CEE6);
s.syncAsSint16LE(_v4CEE8);
s.syncAsSint16LE(_deziTopic);
s.syncAsSint16LE(_deathReason);
s.syncAsSint16LE(_driveFromScene);
s.syncAsSint16LE(_driveToScene);
s.syncAsSint16LE(_v501F8);
s.syncAsSint16LE(_v501FA);
s.syncAsSint16LE(_v501FC);
s.syncAsSint16LE(_v5020C);
s.syncAsSint16LE(_v50696);
s.syncAsSint16LE(_subFlagBitArr1);
s.syncAsSint16LE(_subFlagBitArr2);
s.syncAsSint16LE(_v50CC2);
s.syncAsSint16LE(_v50CC4);
s.syncAsSint16LE(_v50CC6);
s.syncAsSint16LE(_v50CC8);
s.syncAsSint16LE(_v51C42);
s.syncAsSint16LE(_v51C44);
s.syncAsSint16LE(_bookmark);
s.syncAsSint16LE(_mapLocationId);
s.syncAsSint16LE(_clip1Bullets);
s.syncAsSint16LE(_clip2Bullets);
}
void BlueForceGlobals::reset() {
TsAGE2Globals::reset();
_scenePalette.clearListeners();
_scrollFollower = &_player;
_bookmark = bNone;
// Reset the inventory
((BlueForceInvObjectList *)_inventory)->reset();
_mapLocationId = 1;
_driveFromScene = 300;
_driveToScene = 0;
_interfaceY = UI_INTERFACE_Y;
_dayNumber = 0;
_tonyDialogCtr = 0;
_marinaWomanCtr = 0;
_kateDialogCtr = 0;
_v4CEB6 = 0;
_safeCombination = 0;
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_gateStatus = 0;
_greenDay5TalkCtr = 0;
_v4CEC4 = 0;
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_v4CEC8 = 1;
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_v4CECA = 0;
_v4CECC = 0;
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_breakerBoxStatusArr[0] = 2;
_breakerBoxStatusArr[1] = 2;
_breakerBoxStatusArr[2] = 2;
_breakerBoxStatusArr[3] = 1;
_breakerBoxStatusArr[4] = 2;
_breakerBoxStatusArr[5] = 2;
_breakerBoxStatusArr[6] = 2;
_breakerBoxStatusArr[7] = 2;
_breakerBoxStatusArr[8] = 2;
_breakerBoxStatusArr[9] = 2;
_breakerBoxStatusArr[10] = 2;
_breakerBoxStatusArr[11] = 2;
_breakerBoxStatusArr[12] = 1;
_breakerBoxStatusArr[13] = 1;
_breakerBoxStatusArr[14] = 2;
_breakerBoxStatusArr[15] = 2;
_breakerBoxStatusArr[16] = 3;
_breakerBoxStatusArr[17] = 0;
_hiddenDoorStatus = 0;
_nico910State = 0;
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_v4CEE4 = 0;
_v4CEE6 = 0;
_v4CEE8 = 0;
_deziTopic = 0;
_deathReason = 0;
_v501F8 = 0;
_v501FA = 0;
_v501FC = 0;
_v5020C = 0;
_v50696 = 0;
_subFlagBitArr1 = 0;
_subFlagBitArr2 = 0;
_v50CC2 = 0;
_v50CC4 = 0;
_v50CC6 = 0;
_v50CC8 = 0;
_v51C42 = 0;
_v51C44 = 1;
_clip1Bullets = 8;
_clip2Bullets = 8;
}
bool BlueForceGlobals::getHasBullets() {
if (!getFlag(fGunLoaded))
return false;
return BF_GLOBALS.getFlag(fLoadedSpare) ? (_clip2Bullets > 0) : (_clip1Bullets > 0);
}
void BlueForceGlobals::set2Flags(int flagNum) {
if (!getFlag(flagNum + 1)) {
setFlag(flagNum + 1);
setFlag(flagNum);
}
}
bool BlueForceGlobals::removeFlag(int flagNum) {
bool result = getFlag(flagNum);
clearFlag(flagNum);
return result;
}
} // end of namespace BlueForce
namespace Ringworld2 {
void Ringworld2Globals::reset() {
Globals::reset();
// Reset the inventory
R2_INVENTORY.reset();
T2_GLOBALS._uiElements.updateInventory();
T2_GLOBALS._uiElements._active = false;
// Set the screen to track the player
_scrollFollower = &_player;
// Reset fields
Common::fill(&_v1000[0], &_v1000[0x1000], 0);
_v1000Flag = false;
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_v5589E.set(0, 0, 0, 0);
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_v558B6.set(0, 0, 0, 0);
_v558C2 = 0;
_animationCtr = 0;
_v5657C = 0;
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_electromagnetChangeAmount = 0;
_electromagnetZoom = 0;
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_v565E5 = 0;
_v565E7 = 0;
_v565E9 = -5;
_v565EB = 26;
_v565F5 = 0;
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_v565F6 = 0;
_v565FA = 0;
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_v565AE = 0;
_v56605[0] = 0;
_v56605[1] = 3;
_v56605[2] = 5;
_v56605[3] = 1;
_v56605[4] = 2;
_v56605[5] = 5;
_v56605[6] = 9;
_v56605[7] = 14;
_v56605[8] = 15;
_v56605[9] = 18;
_v56605[10] = 20;
_v56605[11] = 25;
_v56605[12] = 27;
_v56605[13] = 31;
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for (int i = 0; i < 18; i++) {
_v56613[(i * 4) ] = 1;
_v56613[(i * 4) + 2] = 0;
_v56613[(i * 4) + 3] = 0;
}
_v56613[( 0 * 4) + 1] = 1;
_v56613[( 1 * 4) + 1] = 2;
_v56613[( 2 * 4) + 1] = 2;
_v56613[( 3 * 4) + 1] = 3;
_v56613[( 4 * 4) + 1] = 2;
_v56613[( 5 * 4) + 1] = 2;
_v56613[( 6 * 4) + 1] = 3;
_v56613[( 7 * 4) + 1] = 1;
_v56613[( 8 * 4) + 1] = 1;
_v56613[( 9 * 4) + 1] = 3;
_v56613[(10 * 4) + 1] = 3;
_v56613[(11 * 4) + 1] = 1;
_v56613[(12 * 4) + 1] = 2;
_v56613[(13 * 4) + 1] = 3;
_v56613[(14 * 4) + 1] = 2;
_v56613[(15 * 4) + 1] = 3;
_v56613[(16 * 4) + 1] = 1;
_v56613[(17 * 4) + 1] = 1;
_v566A6 = 3800;
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_v566A3 = 2;
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_v566A4 = 1;
_v566A5 = 0;
_v566A8 = 5;
_v566A9 = 0;
_v566AA = 0;
for (int i = 0; i < 1000; i++)
_v566AB[i] = 0;
_v56A93 = -1;
_v56A99 = 5;
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_scene1925CurrLevel = 0; //_v56A9C
_v56A9E = 0;
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_v56AA0 = 0;
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_v56AA1 = 0;
_v56AA2 = 60;
_v56AA4 = 660;
_v56AA6 = 1;
_v56AA7 = 1;
_v56AA8 = 1;
_v56AAB = 0;
_scene180Mode = -1;
_v57709 = 0;
_v5780C = 0;
_v5780E = 0;
_v57810 = 0;
_v57C2C = 0;
_v565EC[0] = 0;
_v565EC[1] = 27;
_v565EC[2] = 27;
_v565EC[3] = 4;
_v565EC[4] = 4;
Common::fill(&_v565F1[0], &_v565F1[MAX_CHARACTERS], 1);
_speechSubtitles = SPEECH_VOICE | SPEECH_TEXT;
_insetUp = 0;
_frameEdgeColour = 2;
Common::fill(&_stripManager_lookupList[0], &_stripManager_lookupList[12], 0);
_stripManager_lookupList[0] = 1;
_stripManager_lookupList[1] = 1;
_stripManager_lookupList[2] = 1;
_stripManager_lookupList[3] = 1;
_stripManager_lookupList[4] = 1;
_stripManager_lookupList[5] = 1;
_stripManager_lookupList[8] = 1;
_stripManager_lookupList[9] = 1;
_stripManager_lookupList[10] = 1;
_stripManager_lookupList[11] = 1;
// Reset fields stored in the player class
_player._characterIndex = R2_QUINN;
_player._characterScene[1] = 100;
_player._characterScene[2] = 300;
_player._characterScene[3] = 300;
}
void Ringworld2Globals::synchronize(Serializer &s) {
TsAGE2Globals::synchronize(s);
int i;
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_v5589E.synchronize(s);
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_v558B6.synchronize(s);
s.syncAsSint16LE(_v558C2);
s.syncAsSint16LE(_animationCtr);
s.syncAsSint16LE(_v5657C);
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s.syncAsSint16LE(_electromagnetChangeAmount);
s.syncAsSint16LE(_electromagnetZoom);
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s.syncAsSint16LE(_v565E5);
s.syncAsSint16LE(_v565E7);
s.syncAsSint16LE(_v565E9);
s.syncAsSint16LE(_v565EB);
s.syncAsSint16LE(_v565F5);
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s.syncAsSint16LE(_v565F6);
s.syncAsSint16LE(_v565FA);
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s.syncAsSint16LE(_v566A3);
s.syncAsSint16LE(_v566A6);
s.syncAsSint16LE(_v56A93);
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s.syncAsSint16LE(_scene1925CurrLevel); // _v56A9C
s.syncAsSint16LE(_v56A9E);
s.syncAsSint16LE(_v56AA2);
s.syncAsSint16LE(_v56AA4);
s.syncAsSint16LE(_v56AAB);
s.syncAsSint16LE(_scene180Mode);
s.syncAsSint16LE(_v57709);
s.syncAsSint16LE(_v5780C);
s.syncAsSint16LE(_v5780E);
s.syncAsSint16LE(_v57810);
s.syncAsSint16LE(_v57C2C);
s.syncAsSint16LE(_speechSubtitles);
for (i = 0; i < 5; i++)
s.syncAsByte(_v565EC[i]);
for (i = 0; i < MAX_CHARACTERS; ++i)
s.syncAsByte(_v565F1[i]);
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s.syncAsByte(_v565AE);
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s.syncAsByte(_v566A4);
s.syncAsByte(_v566A5);
s.syncAsByte(_v566A8);
s.syncAsByte(_v566A9);
s.syncAsByte(_v566AA);
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s.syncAsByte(_v56AA0);
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s.syncAsByte(_v56AA1);
s.syncAsByte(_v56AA6);
s.syncAsByte(_v56AA7);
s.syncAsByte(_v56AA8);
for (i = 0; i < 14; ++i)
s.syncAsByte(_v56605[i]);
for (i = 0; i < 1000; ++i)
s.syncAsByte(_v566AB[i]);
s.syncAsByte(_v56A99);
for (i = 0; i < 12; ++i)
s.syncAsByte(_stripManager_lookupList[i]);
s.syncAsSint16LE(_insetUp);
s.syncAsByte(_frameEdgeColour);
}
} // end of namespace Ringworld2
} // end of namespace TsAGE