scummvm/engines/cine/cine.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "graphics/paletteman.h"
#include "image/iff.h"
#include "cine/cine.h"
#include "cine/bg_list.h"
#include "cine/main_loop.h"
#include "cine/object.h"
#include "cine/texte.h"
#include "cine/sound.h"
#include "cine/various.h"
namespace Cine {
Sound *g_sound = nullptr;
CineEngine *g_cine = nullptr;
CineEngine::CineEngine(OSystem *syst, const CINEGameDescription *gameDesc)
: Engine(syst),
_gameDescription(gameDesc),
_rnd("cine") {
// Setup mixer
syncSoundSettings();
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setDebugger(new CineConsole(this));
g_cine = this;
for (int i = 0; i < NUM_FONT_CHARS; i++) {
_textHandler.fontParamTable[i].characterIdx = 0;
_textHandler.fontParamTable[i].characterWidth = 0;
}
_restartRequested = false;
_preLoad = false;
setDefaultGameSpeed();
}
CineEngine::~CineEngine() {
if (getGameType() == Cine::GType_OS) {
freeErrmessDat();
}
}
void CineEngine::syncSoundSettings() {
Engine::syncSoundSettings();
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
// Use music volume for plain sound types (At least the AdLib player uses a plain sound type
// so previously the music and sfx volume controls didn't affect it at all).
// FIXME: Make AdLib player differentiate between playing sound effects and music and remove this.
_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType,
mute ? 0 : ConfMan.getInt("music_volume"));
}
Common::Error CineEngine::run() {
Graphics::ModeList modes;
modes.push_back(Graphics::Mode(320, 200));
if (g_cine->getGameType() == GType_FW && (g_cine->getFeatures() & GF_CD)) {
modes.push_back(Graphics::Mode(640, 480));
initGraphicsModes(modes);
showSplashScreen();
} else {
initGraphicsModes(modes);
}
// Initialize backend
initGraphics(320, 200);
if (g_cine->getGameType() == GType_FW && (g_cine->getFeatures() & GF_CD)) {
if (!existExtractedCDAudioFiles(19) // tracks <19 are not used
&& !isDataAndCDAudioReadFromSameCD()) {
warnMissingExtractedCDAudio();
}
}
if (getPlatform() == Common::kPlatformDOS) {
g_sound = new PCSound(_mixer, this);
} else {
// Paula chipset for Amiga and Atari versions
g_sound = new PaulaSound(_mixer, this);
}
_restartRequested = false;
do {
initialize();
_restartRequested = false;
CursorMan.showMouse(true);
mainLoop(BOOT_SCRIPT_INDEX);
delete renderer;
delete[] collisionPage;
delete _scriptInfo;
} while (_restartRequested);
delete g_sound;
return Common::kNoError;
}
uint32 CineEngine::getTimerDelay() const {
return (10923000 * _timerDelayMultiplier) / 1193180;
}
/**
* Modify game speed
* @param speedChange Negative values slow game down, positive values speed it up, zero does nothing
* @return Timer delay multiplier's value after the game speed change
*/
int CineEngine::modifyGameSpeed(int speedChange) {
// If we want more speed we decrement the timer delay multiplier and vice versa.
_timerDelayMultiplier = CLIP(_timerDelayMultiplier - speedChange, 1, 50);
return _timerDelayMultiplier;
}
void CineEngine::setDefaultGameSpeed() {
_timerDelayMultiplier = 12;
}
void CineEngine::initialize() {
setTotalPlayTime(0); // Reset total play time
_globalVars.reinit(NUM_MAX_VAR + 1);
// Initialize all savegames' descriptions to empty strings
memset(currentSaveName, 0, sizeof(currentSaveName));
// Resize object table to its correct size and reset all its elements
g_cine->_objectTable.resize(NUM_MAX_OBJECT);
resetObjectTable();
// Resize animation data table to its correct size and reset all its elements
g_cine->_animDataTable.resize(NUM_MAX_ANIMDATA);
freeAnimDataTable();
// Resize zone data table to its correct size and reset all its elements
g_cine->_zoneData.resize(NUM_MAX_ZONE);
Common::fill(g_cine->_zoneData.begin(), g_cine->_zoneData.end(), 0);
// Resize zone query table to its correct size and reset all its elements
g_cine->_zoneQuery.resize(NUM_MAX_ZONE);
Common::fill(g_cine->_zoneQuery.begin(), g_cine->_zoneQuery.end(), 0);
setDefaultGameSpeed();
_scriptInfo = setupOpcodes();
initLanguage(getLanguage());
if (getGameType() == Cine::GType_OS) {
renderer = new OSRenderer;
} else {
renderer = new FWRenderer;
}
renderer->initialize();
forbidBgPalReload = 0;
reloadBgPalOnNextFlip = 0;
gfxFadeOutCompleted = 0;
gfxFadeInRequested = 0;
safeControlsLastAccessedMs = 0;
lastSafeControlObjIdx = -1;
currentDisk = 1;
collisionPage = new byte[320 * 200]();
// Clear part buffer as there's nothing loaded into it yet.
// Its size will change when loading data into it with the loadPart function.
g_cine->_partBuffer.clear();
if (getGameType() == Cine::GType_OS) {
readVolCnf();
}
loadTextData("texte.dat");
if (getGameType() == Cine::GType_OS && !(getFeatures() & GF_DEMO)) {
loadPoldatDat("poldat.dat");
loadErrmessDat("errmess.dat");
}
// in case ScummVM engines can be restarted in the future
g_cine->_scriptTable.clear();
g_cine->_relTable.clear();
g_cine->_objectScripts.clear();
g_cine->_globalScripts.clear();
g_cine->_bgIncrustList.clear();
freeAnimDataTable();
g_cine->_overlayList.clear();
g_cine->_messageTable.clear();
resetObjectTable();
g_cine->_seqList.clear();
if (getGameType() == Cine::GType_OS) {
disableSystemMenu = 1;
} else {
// WORKAROUND: We do not save this variable in FW's savegames.
// Initializing this to 1, like we do it in the OS case, will
// cause the menu disabled when loading from the launcher or
// command line.
// A proper fix here would be to save this variable in FW's saves.
// Since it seems these are unversioned so far, there would be need
// to properly add versioning to them first.
//
// Adding versioning to FW saves didn't solve this problem. Setting
// disableSystemMenu according to the saved value still caused the
// action menu (EXAMINE, TAKE, INVENTORY, ...) sometimes to be
// disabled when it wasn't supposed to be disabled when
// loading from the launcher or command line.
disableSystemMenu = 0;
}
var8 = 0;
bgVar0 = 0;
var2 = var3 = var4 = lastType20OverlayBgIdx = 0;
musicIsPlaying = 0;
currentDatName[0] = 0;
_keyInputList.clear();
// Used for making sound effects work using Roland MT-32 and AdLib in
// Operation Stealth after loading a savegame. The sound effects are loaded
// in AUTO00.PRC using a combination of o2_loadAbs and o2_playSample(1, ...)
// before o1_freePartRange(0, 200). In the original game AUTO00.PRC
// was run when starting or restarting the game and one could not load a savegame
// before passing the copy protection. Thus, we try to emulate that behaviour by
// running at least part of AUTO00.PRC before loading a savegame.
//
// Confirmed that DOS and Atari ST versions do have these commands in their AUTO00.PRC files.
// Confirmed that Amiga and demo versions do not have these commands in their AUTO00.PRC files.
if (getGameType() == Cine::GType_OS && !(getFeatures() & GF_DEMO) &&
(getPlatform() == Common::kPlatformDOS || getPlatform() == Common::kPlatformAtariST)) {
loadPrc(BOOT_PRC_NAME);
Common::strcpy_s(currentPrcName, BOOT_PRC_NAME);
addScriptToGlobalScripts(BOOT_SCRIPT_INDEX);
runOnlyUntilFreePartRangeFirst200 = true;
executeGlobalScripts();
}
_preLoad = false;
if (ConfMan.hasKey("save_slot") && !_restartRequested) {
Common::Error loadError = loadGameState(ConfMan.getInt("save_slot"));
if (loadError.getCode() == Common::kNoError)
_preLoad = true;
}
if (!_preLoad) {
loadPrc(BOOT_PRC_NAME);
Common::strcpy_s(currentPrcName, BOOT_PRC_NAME);
setMouseCursor(MOUSE_CURSOR_NORMAL);
}
}
void CineEngine::showSplashScreen() {
Common::File file;
if (!file.open("sony.lbm"))
return;
Image::IFFDecoder decoder;
if (!decoder.loadStream(file))
return;
const Graphics::Surface *surface = decoder.getSurface();
if (surface->w == 640 && surface->h == 480) {
initGraphics(640, 480);
const byte *palette = decoder.getPalette();
int paletteColorCount = decoder.getPaletteColorCount();
g_system->getPaletteManager()->setPalette(palette, 0, paletteColorCount);
g_system->copyRectToScreen(surface->getPixels(), 640, 0, 0, 640, 480);
g_system->updateScreen();
Common::EventManager *eventMan = g_system->getEventManager();
bool done = false;
uint32 now = g_system->getMillis();
while (!done && g_system->getMillis() - now < 2000) {
Common::Event event;
while (eventMan->pollEvent(event)) {
if (event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) {
done = true;
break;
}
if (shouldQuit())
done = true;
}
}
}
decoder.destroy();
}
} // End of namespace Cine