scummvm/engines/scumm/imuse_digi/dimuse.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#if !defined(SCUMM_IMUSE_DIGI_H) && !defined(DISABLE_SCUMM_7_8)
#define SCUMM_IMUSE_DIGI_H
#include "common/scummsys.h"
#include "common/util.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
#include "scumm/imuse_digi/dimuse_sndmgr.h"
#include "scumm/music.h"
#include "scumm/sound.h"
#include "sound/mixer.h"
#include "sound/audiostream.h"
namespace Scumm {
#define MAX_DIGITAL_TRACKS 8
#define MAX_DIGITAL_FADETRACKS 8
struct imuseDigTable;
struct imuseComiTable;
class Serializer;
class ScummEngine_v7;
// These flag bits correspond exactly to the sound mixer flags of March 2007.
// We don't want to use the mixer flags directly, because then our saved games
// will break in interesting ways if the mixer flags are ever assigned new
// values. Now they should keep working, as long as these flags don't change.
enum {
kFlagUnsigned = 1 << 0,
kFlag16Bits = 1 << 1,
kFlagLittleEndian = 1 << 2,
kFlagStereo = 1 << 3,
kFlagReverseStereo = 1 << 4
// Not used by Digital iMUSE
// kFlagAutoFree = 1 << 5,
// kFlagLoop = 1 << 6
};
class IMuseDigital : public MusicEngine {
private:
int _callbackFps; // value how many times callback needs to be called per second
struct Track {
int trackId; // used to identify track by value (0-15)
int8 pan; // panning value of sound
int32 vol; // volume level (values 0-127 * 1000)
int32 volFadeDest; // volume level which fading target (values 0-127 * 1000)
int32 volFadeStep; // delta of step while changing volume at each imuse callback
int32 volFadeDelay; // time in ms how long fading volume must be
bool volFadeUsed; // flag if fading is in progress
int32 soundId; // sound id used by scumm script
char soundName[15]; // sound name but also filename of sound in bundle data
bool used; // flag mean that track is used
bool toBeRemoved; // flag mean that track need to be free
bool mixerStreamRunning; // flag mean sound mixer's stream is running OBSOLETE
bool souStreamUsed; // flag mean that track use stream from sou file
bool sndDataExtComp;// flag mean that sound data is compressed by scummvm tools
int32 soundPriority;// priority level of played sound (0-127)
int32 regionOffset; // offset to sound data relative to begining of current region
int32 dataOffset; // offset to sound data relative to begining of 'DATA' chunk
int32 curRegion; // id of current used region
int32 curHookId; // id of current used hook id
int32 volGroupId; // id of volume group (IMUSE_VOLGRP_VOICE, IMUSE_VOLGRP_SFX, IMUSE_VOLGRP_MUSIC)
int32 soundType; // type of sound data (kSpeechSoundType, kSFXSoundType, kMusicSoundType)
int32 feedSize; // size of sound data needed to be filled at each callback iteration
int32 dataMod12Bit; // value used between all callback to align 12 bit source of data
int32 mixerFlags; // flags for sound mixer's channel (kFlagStereo, kFlag16Bits, kFlagReverseStereo, kFlagUnsigned, kFlagLittleEndian)
ImuseDigiSndMgr::SoundDesc *soundDesc; // sound handle used by iMuse sound manager
Audio::SoundHandle mixChanHandle; // sound mixer's channel handle
Audio::AppendableAudioStream *stream; // sound mixer's audio stream handle for *.la1 and *.bun
Track();
int getPan() const { return (pan != 64) ? 2 * pan - 127 : 0; }
int getVol() const { return vol / 1000; }
Audio::Mixer::SoundType getType() const {
Audio::Mixer::SoundType type = Audio::Mixer::kPlainSoundType;
if (volGroupId == 1)
type = Audio::Mixer::kSpeechSoundType;
else if (volGroupId == 2)
type = Audio::Mixer::kSFXSoundType;
else if (volGroupId == 3)
type = Audio::Mixer::kMusicSoundType;
return type;
}
};
Track *_track[MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS];
Common::Mutex _mutex;
ScummEngine_v7 *_vm;
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Audio::Mixer *_mixer;
ImuseDigiSndMgr *_sound;
char *_audioNames; // filenames of sound SFX used in FT
int32 _numAudioNames; // number of above filenames
bool _pause; // flag mean that iMuse callback should be idle
int32 _attributes[188]; // internal attributes for each music file to store and check later
int32 _nextSeqToPlay; // id of sequence type of music needed played
int32 _curMusicState; // current or previous id of music
int32 _curMusicSeq; // current or previous id of sequence music
int32 _curMusicCue; // current cue for current music. used in FT
bool _stopingSequence;
int32 makeMixerFlags(int32 flags);
static void timer_handler(void *refConf);
void callback();
void switchToNextRegion(Track *track);
int allocSlot(int priority);
void startSound(int soundId, const char *soundName, int soundType, int volGroupId, Audio::AudioStream *input, int hookId, int volume, int priority);
void selectVolumeGroup(int soundId, int volGroupId);
int32 getPosInMs(int soundId);
void getLipSync(int soundId, int syncId, int32 msPos, int32 &width, int32 &height);
int getSoundIdByName(const char *soundName);
void fadeOutMusic(int fadeDelay);
Track *cloneToFadeOutTrack(Track *track, int fadeDelay);
void setFtMusicState(int stateId);
void setFtMusicSequence(int seqId);
void setFtMusicCuePoint(int cueId);
void playFtMusic(const char *songName, int opcode, int volume);
void setComiMusicState(int stateId);
void setComiMusicSequence(int seqId);
void playComiMusic(const char *songName, const imuseComiTable *table, int attribPos, bool sequence);
void setDigMusicState(int stateId);
void setDigMusicSequence(int seqId);
void playDigMusic(const char *songName, const imuseDigTable *table, int attribPos, bool sequence);
void flushTrack(Track *track);
public:
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IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps);
virtual ~IMuseDigital();
void setAudioNames(int32 num, char *names);
void startVoice(int soundId, Audio::AudioStream *input);
void startVoice(int soundId, const char *soundName);
void startMusic(int soundId, int volume);
void startMusic(const char *soundName, int soundId, int hookId, int volume);
void startSfx(int soundId, int priority);
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void startSound(int sound)
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{ error("IMuseDigital::startSound(int) should be never called"); }
void saveOrLoad(Serializer *ser);
void resetState();
void setPriority(int soundId, int priority);
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void setVolume(int soundId, int volume);
void setPan(int soundId, int pan);
void setFade(int soundId, int destVolume, int delay60HzTicks);
int getCurMusicSoundId();
char *getCurMusicSoundName();
void setHookId(int soundId, int hookId);
void setMusicVolume(int vol) {}
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void stopSound(int sound);
void stopAllSounds();
void pause(bool pause);
void parseScriptCmds(int cmd, int soundId, int sub_cmd, int d, int e, int f, int g, int h);
void refreshScripts();
void flushTracks();
int getSoundStatus(int sound) const;
int32 getCurMusicPosInMs();
int32 getCurVoiceLipSyncWidth();
int32 getCurVoiceLipSyncHeight();
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int32 getCurMusicLipSyncWidth(int syncId);
int32 getCurMusicLipSyncHeight(int syncId);
};
struct imuseRoomMap {
int8 roomId;
byte stateIndex1;
byte offset;
byte stateIndex2;
byte attribPos;
byte stateIndex3;
};
struct imuseDigTable {
byte transitionType;
int16 soundId;
char name[20];
byte attribPos;
byte hookId;
char filename[13];
};
struct imuseComiTable {
byte transitionType;
int16 soundId;
char name[20];
byte attribPos;
byte hookId;
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int16 fadeOutDelay;
char filename[13];
};
struct imuseFtNames {
char name[20];
};
struct imuseFtStateTable {
char audioName[9];
byte transitionType;
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byte volume;
char name[21];
};
struct imuseFtSeqTable {
char audioName[9];
byte transitionType;
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byte volume;
};
extern const imuseRoomMap _digStateMusicMap[];
extern const imuseDigTable _digStateMusicTable[];
extern const imuseDigTable _digSeqMusicTable[];
extern const imuseComiTable _comiStateMusicTable[];
extern const imuseComiTable _comiSeqMusicTable[];
extern const imuseFtStateTable _ftStateMusicTable[];
extern const imuseFtSeqTable _ftSeqMusicTable[];
extern const imuseFtNames _ftSeqNames[];
} // End of namespace Scumm
#endif