scummvm/engines/dreamweb/sprite.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/dreamweb.h"
namespace DreamGen {
Sprite *DreamGenContext::spritetable() {
Sprite *sprite = (Sprite *)segRef(data.word(kBuffers)).ptr(kSpritetable, 16 * sizeof(Sprite));
return sprite;
}
void DreamGenContext::printsprites() {
for (size_t priority = 0; priority < 7; ++priority) {
Sprite *sprites = spritetable();
for (size_t j = 0; j < 16; ++j) {
const Sprite &sprite = sprites[j];
if (sprite.updateCallback() == 0x0ffff)
continue;
if (priority != sprite.priority)
continue;
if (sprite.hidden == 1)
continue;
printasprite(&sprite);
}
}
}
void DreamGenContext::printasprite(const Sprite *sprite) {
uint16 x, y;
if (sprite->y >= 220) {
y = data.word(kMapady) - (256 - sprite->y);
} else {
y = sprite->y + data.word(kMapady);
}
if (sprite->x >= 220) {
x = data.word(kMapadx) - (256 - sprite->x);
} else {
x = sprite->x + data.word(kMapadx);
}
uint8 c;
if (sprite->b29 != 0)
c = 8;
else
c = 0;
showframe((const Frame *)segRef(sprite->frameData()).ptr(0, 0), x, y, sprite->b15, c);
}
void DreamGenContext::clearsprites() {
memset(spritetable(), 0xff, sizeof(Sprite) * 16);
}
Sprite *DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi) {
Sprite *sprite = spritetable();
while (sprite->b15 != 0xff) { // NB: No boundchecking in the original code either
++sprite;
}
sprite->setUpdateCallback(updateCallback);
sprite->x = x;
sprite->y = y;
sprite->setFrameData(frameData);
WRITE_LE_UINT16(&sprite->w8, somethingInDi);
sprite->w2 = 0xffff;
sprite->b15 = 0;
sprite->delay = 0;
return sprite;
}
void DreamGenContext::spriteupdate() {
Sprite *sprites = spritetable();
sprites[0].hidden = data.byte(kRyanon);
Sprite *sprite = sprites;
for (size_t i=0; i < 16; ++i) {
uint16 updateCallback = sprite->updateCallback();
if (updateCallback != 0xffff) {
sprite->w24 = sprite->w2;
if (updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++
mainman(sprite);
else {
assert(updateCallback == addr_backobject);
backobject(sprite);
}
}
if (data.byte(kNowinnewroom) == 1)
break;
++sprite;
}
}
void DreamGenContext::initman() {
Sprite *sprite = makesprite(data.byte(kRyanx), data.byte(kRyany), addr_mainman, data.word(kMainsprites), 0);
sprite->priority = 4;
sprite->b22 = 0;
sprite->b29 = 0;
}
void DreamGenContext::mainman() {
assert(false);
}
void DreamGenContext::mainman(Sprite *sprite) {
push(es);
push(ds);
// Recover es:bx from sprite
es = data.word(kBuffers);
bx = kSpritetable;
Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
bx += 32 * (sprite - sprites);
//
if (data.byte(kResetmanxy) == 1) {
data.byte(kResetmanxy) = 0;
sprite->x = data.byte(kRyanx);
sprite->y = data.byte(kRyany);
sprite->b29 = 0;
}
--sprite->b22;
if (sprite->b22 != 0xff) {
ds = pop();
es = pop();
return;
}
sprite->b22 = 0;
if (data.byte(kTurntoface) != data.byte(kFacing)) {
aboutturn(sprite);
} else {
if ((data.byte(kTurndirection) != 0) && (data.byte(kLinepointer) == 254)) {
data.byte(kReasseschanges) = 1;
if (data.byte(kFacing) == data.byte(kLeavedirection))
checkforexit();
}
data.byte(kTurndirection) = 0;
if (data.byte(kLinepointer) == 254) {
sprite->b29 = 0;
} else {
++sprite->b29;
if (sprite->b29 == 11)
sprite->b29 = 1;
walking(sprite);
if (data.byte(kLinepointer) != 254) {
if ((data.byte(kFacing) & 1) == 0)
walking(sprite);
else if ((sprite->b29 != 2) && (sprite->b29 != 7))
walking(sprite);
}
if (data.byte(kLinepointer) == 254) {
if (data.byte(kTurntoface) == data.byte(kFacing)) {
data.byte(kReasseschanges) = 1;
if (data.byte(kFacing) == data.byte(kLeavedirection))
checkforexit();
}
}
}
}
static const uint8 facelist[] = { 0,60,33,71,11,82,22,93 };
sprite->b15 = sprite->b29 + facelist[data.byte(kFacing)];
data.byte(kRyanx) = sprite->x;
data.byte(kRyany) = sprite->y;
ds = pop();
es = pop();
}
void DreamGenContext::walking(Sprite *sprite) {
uint8 comp;
if (data.byte(kLinedirection) != 0) {
--data.byte(kLinepointer);
comp = 200;
} else {
++data.byte(kLinepointer);
comp = data.byte(kLinelength);
}
if (data.byte(kLinepointer) < comp) {
sprite->x = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 0);
sprite->y = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 1);
return;
}
data.byte(kLinepointer) = 254;
data.byte(kManspath) = data.byte(kDestination);
if (data.byte(kDestination) == data.byte(kFinaldest)) {
facerightway();
return;
}
data.byte(kDestination) = data.byte(kFinaldest);
push(es);
push(bx);
autosetwalk();
bx = pop();
es = pop();
}
void DreamGenContext::aboutturn(Sprite *sprite) {
bool incdir = true;
if (data.byte(kTurndirection) == 1)
incdir = true;
else if ((int8)data.byte(kTurndirection) == -1)
incdir = false;
else {
if (data.byte(kFacing) < data.byte(kTurntoface)) {
uint8 delta = data.byte(kTurntoface) - data.byte(kFacing);
if (delta >= 4)
incdir = false;
else
incdir = true;
} else {
uint8 delta = data.byte(kFacing) - data.byte(kTurntoface);
if (delta >= 4)
incdir = true;
else
incdir = false;
}
}
if (incdir) {
data.byte(kTurndirection) = 1;
data.byte(kFacing) = (data.byte(kFacing) + 1) & 7;
sprite->b29 = 0;
} else {
data.byte(kTurndirection) = (uint8)-1;
data.byte(kFacing) = (data.byte(kFacing) - 1) & 7;
sprite->b29 = 0;
}
}
void DreamGenContext::backobject() {
assert(false);
}
void DreamGenContext::backobject(Sprite *sprite) {
SetObject *objData = (SetObject *)segRef(data.word(kSetdat)).ptr(sprite->objData(), 0);
if (sprite->delay != 0) {
--sprite->delay;
return;
}
sprite->delay = objData->delay;
if (objData->type == 6)
widedoor(sprite, objData);
else if (objData->type == 5)
random(sprite, objData);
else if (objData->type == 4)
lockeddoorway(sprite, objData);
else if (objData->type == 3)
liftsprite(sprite, objData);
else if (objData->type == 2)
doorway(sprite, objData);
else if (objData->type == 1)
constant(sprite, objData);
else
steady(sprite, objData);
}
void DreamGenContext::constant(Sprite *sprite, SetObject *objData) {
++sprite->frame;
if (objData->b18[sprite->frame] == 255) {
sprite->frame = 0;
}
uint8 b18 = objData->b18[sprite->frame];
objData->index = b18;
sprite->b15 = b18;
}
void DreamGenContext::random(Sprite *sprite, SetObject *objData) {
randomnum1();
uint16 r = ax;
sprite->b15 = objData->b18[r&7];
}
void DreamGenContext::doorway(Sprite *sprite, SetObject *objData) {
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Common::Rect check(-24, -30, 10, 10);
dodoor(sprite, objData, check);
}
void DreamGenContext::widedoor(Sprite *sprite, SetObject *objData) {
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Common::Rect check(-24, -30, 24, 24);
dodoor(sprite, objData, check);
}
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void DreamGenContext::dodoor(Sprite *sprite, SetObject *objData, Common::Rect check) {
int ryanx = data.byte(kRyanx);
int ryany = data.byte(kRyany);
// Automatically opening doors: check if Ryan is in range
check.translate(sprite->x, sprite->y);
bool openDoor = check.contains(ryanx, ryany);
if (openDoor) {
if ((data.byte(kThroughdoor) == 1) && (sprite->frame == 0))
sprite->frame = 6;
++sprite->frame;
if (sprite->frame == 1) { // doorsound2
if (data.byte(kReallocation) == 5) // hoteldoor2
al = 13;
else
al = 0;
playchannel1();
}
if (objData->b18[sprite->frame] == 255)
--sprite->frame;
sprite->b15 = objData->index = objData->b18[sprite->frame];
data.byte(kThroughdoor) = 1;
} else {
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// shut door
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if (sprite->frame == 5) { // doorsound1;
if (data.byte(kReallocation) == 5) // hoteldoor1
al = 13;
else
al = 1;
playchannel1();
}
if (sprite->frame != 0)
--sprite->frame;
sprite->b15 = objData->index = objData->b18[sprite->frame];
if (sprite->frame == 5) // nearly
data.byte(kThroughdoor) = 0;
}
}
void DreamGenContext::steady(Sprite *sprite, SetObject *objData) {
uint8 b18 = objData->b18[0];
objData->index = b18;
sprite->b15 = b18;
}
void DreamGenContext::lockeddoorway(Sprite *sprite, SetObject *objData) {
if (data.byte(kRyanx) < sprite->x) {
if (sprite->x - data.byte(kRyanx) > 24)
goto shutdoor2;
} else {
if (data.byte(kRyanx) - sprite->x >= 10)
goto shutdoor2;
}
if (data.byte(kRyany) < sprite->y) {
if (sprite->y - data.byte(kRyany) > 30)
goto shutdoor2;
} else {
if (data.byte(kRyany) - sprite->y >= 12)
goto shutdoor2;
}
if (data.byte(kThroughdoor) != 1) {
if (data.byte(kLockstatus) == 1)
goto shutdoor2;
}
if (sprite->frame == 1) {
al = 0;
playchannel1();
}
if (sprite->frame == 6) {
turnpathon(data.byte(kDoorpath));
}
if ((data.byte(kThroughdoor) == 1) && (sprite->frame == 0)) {
sprite->frame = 6;
}
++sprite->frame;
if (objData->b18[sprite->frame] == 255) {
--sprite->frame;
}
sprite->b15 = objData->index = objData->b18[sprite->frame];
if (sprite->frame == 5)
data.byte(kThroughdoor) = 1;
return;
shutdoor2:
if (sprite->frame == 5) {
al = 1;
playchannel1();
}
if (sprite->frame != 0) {
--sprite->frame;
}
data.byte(kThroughdoor) = 0;
sprite->b15 = objData->index = objData->b18[sprite->frame];
if (sprite->frame == 0) {
turnpathoff(data.byte(kDoorpath));
data.byte(kLockstatus) = 1;
}
}
void DreamGenContext::liftsprite(Sprite *sprite, SetObject *objData) {
uint8 liftFlag = data.byte(kLiftflag);
if (liftFlag == 0) { //liftclosed
turnpathoff(data.byte(kLiftpath));
if (data.byte(kCounttoopen) != 0) {
_dec(data.byte(kCounttoopen));
if (data.byte(kCounttoopen) == 0)
data.byte(kLiftflag) = 3;
}
sprite->frame = 0;
sprite->b15 = objData->index = objData->b18[sprite->frame];
}
else if (liftFlag == 1) { //liftopen
turnpathon(data.byte(kLiftpath));
if (data.byte(kCounttoclose) != 0) {
_dec(data.byte(kCounttoclose));
if (data.byte(kCounttoclose) == 0)
data.byte(kLiftflag) = 2;
}
sprite->frame = 12;
sprite->b15 = objData->index = objData->b18[sprite->frame];
}
else if (liftFlag == 3) { //openlift
if (sprite->frame == 12) {
data.byte(kLiftflag) = 1;
return;
}
++sprite->frame;
if (sprite->frame == 1) {
al = 2;
liftnoise();
}
sprite->b15 = objData->index = objData->b18[sprite->frame];
} else { //closeLift
assert(liftFlag == 2);
if (sprite->frame == 0) {
data.byte(kLiftflag) = 0;
return;
}
--sprite->frame;
if (sprite->frame == 11) {
al = 3;
liftnoise();
}
sprite->b15 = objData->index = objData->b18[sprite->frame];
}
}
void DreamGenContext::facerightway() {
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PathNode *paths = getroomspaths()->nodes;
uint8 dir = paths[data.byte(kManspath)].dir;
data.byte(kTurntoface) = dir;
data.byte(kLeavedirection) = dir;
}
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Frame *DreamGenContext::findsource() {
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uint16 currentFrame = data.word(kCurrentframe);
if (currentFrame < 160) {
data.word(kTakeoff) = 0;
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return (Frame *)segRef(data.word(kReel1)).ptr(0, 0);
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} else if (currentFrame < 320) {
data.word(kTakeoff) = 160;
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return (Frame *)segRef(data.word(kReel2)).ptr(0, 0);
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} else {
data.word(kTakeoff) = 320;
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return (Frame *)segRef(data.word(kReel3)).ptr(0, 0);
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}
}
Reel *DreamGenContext::getreelstart() {
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Reel *reel = (Reel *)segRef(data.word(kReels)).ptr(kReellist + data.word(kReelpointer) * sizeof(Reel) * 8, sizeof(Reel));
return reel;
}
void DreamGenContext::showreelframe(Reel *reel) {
uint16 x = reel->x + data.word(kMapadx);
uint16 y = reel->y + data.word(kMapady);
data.word(kCurrentframe) = reel->frame();
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Frame *source = findsource();
uint16 frame = data.word(kCurrentframe) - data.word(kTakeoff);
showframe(source, x, y, frame, 8);
}
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void DreamGenContext::showgamereel() {
showgamereel((ReelRoutine *)es.ptr(bx, sizeof(ReelRoutine)));
}
void DreamGenContext::showgamereel(ReelRoutine *routine) {
uint16 reelpointer = routine->reelPointer();
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if (reelpointer >= 512)
return;
data.word(kReelpointer) = reelpointer;
plotreel();
routine->setReelPointer(data.word(kReelpointer));
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}
const Frame *DreamGenContext::getreelframeax(uint16 frame) {
data.word(kCurrentframe) = frame;
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Frame *source = findsource();
uint16 offset = data.word(kCurrentframe) - data.word(kTakeoff);
return source + offset;
}
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void DreamGenContext::showrain() {
ds = data.word(kMainsprites);
si = 6*58;
ax = ds.word(si+2);
si = ax + 2080;
Rain *rain = (Rain *)segRef(data.word(kBuffers)).ptr(kRainlist, 0);
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if (rain->x == 255)
return;
while (true) {
if (rain->x == 255) {
if (data.word(kCh1blockstocopy) != 0)
return;
if ((data.byte(kReallocation) == 2) && (data.byte(kBeenmugged) != 1))
return;
if (data.byte(kReallocation) == 55)
return;
randomnum1();
if (al >= 1)
return;
if (data.byte(kCh0playing) != 6)
al = 4;
else
al = 7;
playchannel1();
return;
}
uint16 y = rain->y + data.word(kMapady) + data.word(kMapystart);
uint16 x = rain->x + data.word(kMapadx) + data.word(kMapxstart);
uint16 size = rain->size;
ax = ((uint16)(rain->w3() - rain->b5)) & 511;
rain->setW3(ax);
++rain;
const uint8 *src = ds.ptr(si, 0) + ax;
uint8 *dst = workspace() + y * 320 + x;
for(uint16 i = 0; i < size; ++i) {
uint8 v = src[i];
if (v != 0)
*dst = v;
dst += 320-1;
}
}
}
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static void (DreamGenContext::*reelCallbacks[])() = {
&DreamGenContext::gamer, &DreamGenContext::sparkydrip,
&DreamGenContext::eden, &DreamGenContext::edeninbath,
&DreamGenContext::sparky, &DreamGenContext::smokebloke,
&DreamGenContext::manasleep, &DreamGenContext::drunk,
&DreamGenContext::receptionist, &DreamGenContext::malefan,
&DreamGenContext::femalefan, &DreamGenContext::louis,
&DreamGenContext::louischair, &DreamGenContext::soldier1,
&DreamGenContext::bossman, &DreamGenContext::interviewer,
&DreamGenContext::heavy, &DreamGenContext::manasleep2,
&DreamGenContext::mansatstill, &DreamGenContext::drinker,
&DreamGenContext::bartender, &DreamGenContext::othersmoker,
&DreamGenContext::tattooman, &DreamGenContext::attendant,
&DreamGenContext::keeper, &DreamGenContext::candles1,
&DreamGenContext::smallcandle, &DreamGenContext::security,
&DreamGenContext::copper, &DreamGenContext::poolguard,
&DreamGenContext::rockstar, &DreamGenContext::businessman,
&DreamGenContext::train, &DreamGenContext::aide,
&DreamGenContext::mugger, &DreamGenContext::helicopter,
&DreamGenContext::intromagic1, &DreamGenContext::intromusic,
&DreamGenContext::intromagic2, &DreamGenContext::candles2,
&DreamGenContext::gates, &DreamGenContext::intromagic3,
&DreamGenContext::intromonks1, &DreamGenContext::candles,
&DreamGenContext::intromonks2, &DreamGenContext::handclap,
&DreamGenContext::monkandryan, &DreamGenContext::endgameseq,
&DreamGenContext::priest, &DreamGenContext::madman,
&DreamGenContext::madmanstelly, &DreamGenContext::alleybarksound,
&DreamGenContext::foghornsound, &DreamGenContext::carparkdrip,
&DreamGenContext::carparkdrip, &DreamGenContext::carparkdrip,
&DreamGenContext::carparkdrip
};
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void DreamGenContext::updatepeople() {
data.word(kListpos) = kPeoplelist;
memset(segRef(data.word(kBuffers)).ptr(kPeoplelist, 12 * sizeof(People)), 0xff, 12 * sizeof(People));
++data.word(kMaintimer);
// The callbacks are called with es:bx pointing to their reelRoutine entry.
// They use some of the fields in it to store state.
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es = cs;
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const ReelRoutine *r = (const ReelRoutine *)cs.ptr(kReelroutines, 0);
for (int i = 0; r[i].reallocation != 255; ++i) {
bx = kReelroutines + 8*i;
if (r[i].reallocation == data.byte(kReallocation) &&
r[i].mapX == data.byte(kMapx) &&
r[i].mapY == data.byte(kMapy)) {
(this->*(reelCallbacks[i]))();
2011-08-15 15:11:11 +00:00
}
}
}
void DreamGenContext::madmantext() {
if (isCD()) {
if (data.byte(kSpeechcount) >= 63)
return;
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if (data.byte(kCh1playing) != 255)
return;
al = data.byte(kSpeechcount);
++data.byte(kSpeechcount);
} else {
if (data.byte(kCombatcount) >= 61)
return;
al = data.byte(kCombatcount);
_and(al, 3);
if (!flags.z())
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return;
al = data.byte(kCombatcount) / 4;
}
setuptimedtemp(47 + al, 82, 72, 80, 90, 1);
}
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void DreamGenContext::madman() {
data.word(kWatchingtime) = 2;
checkspeed();
if (flags.z()) {
ax = es.word(bx+3);
if (ax >= 364) {
data.byte(kMandead) = 2;
showgamereel();
return;
}
if (ax == 10) {
push(es);
push(bx);
push(ax);
dx = kIntrotextname;
loadtemptext();
ax = pop();
bx = pop();
es = pop();
data.byte(kCombatcount) = (uint8)-1;
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data.byte(kSpeechcount) = 0;
}
++ax;
if (ax == 294) {
if (data.byte(kWongame) == 1)
return;
data.byte(kWongame) = 1;
push(es);
push(bx);
getridoftemptext();
bx = pop();
es = pop();
return;
}
if (ax == 66) {
++data.byte(kCombatcount);
push(es);
push(bx);
madmantext();
bx = pop();
es = pop();
ax = 53;
if (data.byte(kCombatcount) >= (isCD() ? 64 : 62)) {
if (data.byte(kCombatcount) == (isCD() ? 70 : 68))
ax = 310;
else {
if (data.byte(kLastweapon) == 8) {
data.byte(kCombatcount) = isCD() ? 72 : 70;
data.byte(kLastweapon) = (uint8)-1;
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data.byte(kMadmanflag) = 1;
ax = 67;
}
}
}
}
es.word(bx+3) = ax;
}
showgamereel();
es.byte(bx+1) = data.byte(kMapx);
madmode();
}
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void DreamGenContext::madmode() {
data.word(kWatchingtime) = 2;
data.byte(kPointermode) = 0;
if (data.byte(kCombatcount) < (isCD() ? 65 : 63))
return;
if (data.byte(kCombatcount) >= (isCD() ? 70 : 68))
return;
data.byte(kPointermode) = 2;
}
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void DreamGenContext::movemap(uint8 param) {
switch (param) {
case 32:
data.byte(kMapy) -= 20;
break;
case 16:
data.byte(kMapy) -= 10;
break;
case 8:
data.byte(kMapy) += 10;
break;
case 2:
data.byte(kMapx) += 11;
break;
default:
data.byte(kMapx) -= 11;
break;
}
data.byte(kNowinnewroom) = 1;
}
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void DreamGenContext::checkone() {
uint8 flag, flagEx, type, flagX, flagY;
checkone(cl, ch, &flag, &flagEx, &type, &flagX, &flagY);
cl = flag;
ch = flagEx;
dl = flagX;
dh = flagY;
al = type;
}
void DreamGenContext::checkone(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY) {
*flagX = x / 16;
*flagY = y / 16;
const uint8 *tileData = segRef(data.word(kBuffers)).ptr(kMapflags + (*flagY * 11 + *flagX) * 3, 3);
*flag = tileData[0];
*flagEx = tileData[1];
*type = tileData[2];
}
void DreamGenContext::getblockofpixel() {
al = getblockofpixel(cl, ch);
}
uint8 DreamGenContext::getblockofpixel(uint8 x, uint8 y) {
uint8 flag, flagEx, type, flagX, flagY;
checkone(x + data.word(kMapxstart), y + data.word(kMapystart), &flag, &flagEx, &type, &flagX, &flagY);
if (flag & 1)
return 0;
else
return type;
}
void DreamGenContext::addtopeoplelist() {
addtopeoplelist((ReelRoutine *)es.ptr(bx, sizeof(ReelRoutine)));
}
void DreamGenContext::addtopeoplelist(ReelRoutine *routine) {
uint16 routinePointer = (const uint8 *)routine - cs.ptr(0, 0);
People *people = (People *)segRef(data.word(kBuffers)).ptr(data.word(kListpos), sizeof(People));
people->setReelPointer(routine->reelPointer());
people->setRoutinePointer(routinePointer);
people->b4 = routine->b7;
data.word(kListpos) += sizeof(People);
}
Rain *DreamGenContext::splitintolines(uint8 x, uint8 y, Rain *rain) {
do {
// Look for line start
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while (!getblockofpixel(x, y)) {
--x;
++y;
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if (x == 0 || y >= data.byte(kMapysize))
return rain;
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}
rain->x = x;
rain->y = y;
uint8 length = 1;
// Look for line end
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while (getblockofpixel(x, y)) {
--x;
++y;
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if (x == 0 || y >= data.byte(kMapysize))
break;
++length;
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}
rain->size = length;
rain->w3_lo = engine->randomNumber();
rain->w3_hi = engine->randomNumber();
rain->b5 = (engine->randomNumber() & 3) + 4;
++rain;
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} while (x > 0 && y < data.byte(kMapysize));
return rain;
}
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struct RainLocation {
uint8 location;
uint8 x, y;
uint8 rainSpacing;
};
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static const RainLocation rainLocationList[] = {
{ 1,44,10,16 },
{ 4,11,30,14 },
{ 4,22,30,14 },
{ 3,33,10,14 },
{ 10,33,30,14 },
{ 10,22,30,24 },
{ 9,22,10,14 },
{ 2,33,0,14 },
{ 2,22,0,14 },
{ 6,11,30,14 },
{ 7,11,20,18 },
{ 7,0,20,18 },
{ 7,0,30,18 },
{ 55,44,0,14 },
{ 5,22,30,14 },
{ 8,0,10,18 },
{ 8,11,10,18 },
{ 8,22,10,18 },
{ 8,33,10,18 },
{ 8,33,20,18 },
{ 8,33,30,18 },
{ 8,33,40,18 },
{ 8,22,40,18 },
{ 8,11,40,18 },
{ 21,44,20,18 },
{ 255,0,0,0 }
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};
void DreamGenContext::initrain() {
const RainLocation *r = rainLocationList;
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Rain *rainList = (Rain *)segRef(data.word(kBuffers)).ptr(kRainlist, 0);
Rain *rain = rainList;
uint8 rainSpacing = 0;
// look up location in rainLocationList to determine rainSpacing
for (r = rainLocationList; r->location != 0xff; ++r) {
if (r->location == data.byte(kReallocation) &&
r->x == data.byte(kMapx) && r->y == data.byte(kMapy)) {
rainSpacing = r->rainSpacing;
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break;
}
}
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if (rainSpacing == 0) {
// location not found in rainLocationList: no rain
rain->x = 0xff;
return;
}
// start lines of rain from top of screen
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uint8 x = 4;
do {
uint8 delta;
do {
delta = (engine->randomNumber() & 31) + 3;
} while (delta >= rainSpacing);
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x += delta;
if (x >= data.byte(kMapxsize))
break;
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rain = splitintolines(x, 0, rain);
} while (true);
// start lines of rain from side of screen
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uint8 y = 0;
do {
uint8 delta;
do {
delta = (engine->randomNumber() & 31) + 3;
} while (delta >= rainSpacing);
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y += delta;
if (y >= data.byte(kMapysize))
break;
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rain = splitintolines(data.byte(kMapxsize) - 1, y, rain);
} while (true);
rain->x = 0xff;
}
void DreamGenContext::textforend() {
if (data.byte(kIntrocount) == 20)
al = 0;
else if (data.byte(kIntrocount) == (isCD() ? 50 : 65))
al = 1;
else if (data.byte(kIntrocount) == (isCD() ? 85 : 110))
al = 2;
else
return;
bl = 34;
bh = 20;
cx = 60;
dx = 1;
ah = 83;
setuptimedtemp();
}
void DreamGenContext::textformonk() {
if (data.byte(kIntrocount) == 1) {
al = 19;
bl = 68;
bh = 154;
cx = 120;
} else if (data.byte(kIntrocount) == 5) {
al = 20;
bl = 68;
bh = 38;
cx = 120;
} else if (data.byte(kIntrocount) == 9) {
al = 21;
bl = 48;
bh = 154;
cx = 120;
} else if (data.byte(kIntrocount) == 13) {
al = 22;
bl = 68;
bh = 38;
cx = 120;
} else if (data.byte(kIntrocount) == (isCD() ? 15 : 17)) {
al = 23;
bl = 68;
bh = 154;
cx = 120;
} else if (data.byte(kIntrocount) == 21) {
al = 24;
bl = 68;
bh = 38;
cx = 120;
} else if (data.byte(kIntrocount) == 25) {
al = 25;
bl = 68;
bh = 154;
cx = 120;
} else if (data.byte(kIntrocount) == 29) {
al = 26;
bl = 68;
bh = 38;
cx = 120;
} else if (data.byte(kIntrocount) == 33) {
al = 27;
bl = 68;
bh = 154;
cx = 120;
} else if (data.byte(kIntrocount) == 37) {
al = 28;
bl = 68;
bh = 154;
cx = 120;
} else if (data.byte(kIntrocount) == 41) {
al = 29;
bl = 68;
bh = 38;
cx = 120;
} else if (data.byte(kIntrocount) == 45) {
al = 30;
bl = 68;
bh = 154;
cx = 120;
} else if (data.byte(kIntrocount) == (isCD() ? 52 : 49)) {
al = 31;
bl = 68;
bh = 154;
cx = 220;
} else if (data.byte(kIntrocount) == 53) {
fadescreendowns();
if (isCD()) {
data.byte(kVolumeto) = 7;
data.byte(kVolumedirection) = 1;
}
return;
} else {
return;
}
dx = 1;
ah = 82;
if (isCD() && data.byte(kCh1playing) != 255) {
data.byte(kIntrocount)--;
return;
}
setuptimedtemp();
}
} /*namespace dreamgen */