scummvm/engines/dreamweb/sprite.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/dreamweb.h"
namespace DreamGen {
void DreamBase::printSprites() {
for (size_t priority = 0; priority < 7; ++priority) {
Common::List<Sprite>::const_iterator i;
for (i = _spriteTable.begin(); i != _spriteTable.end(); ++i) {
const Sprite &sprite = *i;
assert(sprite._updateCallback != 0x0ffff);
if (priority != sprite.priority)
continue;
if (sprite.hidden == 1)
continue;
printASprite(&sprite);
}
}
}
void DreamBase::printASprite(const Sprite *sprite) {
uint16 x, y;
if (sprite->y >= 220) {
y = data.word(kMapady) - (256 - sprite->y);
} else {
y = sprite->y + data.word(kMapady);
}
if (sprite->x >= 220) {
x = data.word(kMapadx) - (256 - sprite->x);
} else {
x = sprite->x + data.word(kMapadx);
}
uint8 c;
if (sprite->walkFrame != 0)
c = 8;
else
c = 0;
showFrame((const Frame *)getSegment(sprite->_frameData).ptr(0, 0), x, y, sprite->frameNumber, c);
}
void DreamBase::clearSprites() {
_spriteTable.clear();
}
Sprite *DreamBase::makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi) {
// Note: the original didn't append sprites here, but filled up the
// first unused entry. This can change the order of entries, but since they
// are drawn based on the priority field, this shouldn't matter.
_spriteTable.push_back(Sprite());
Sprite *sprite = &_spriteTable.back();
memset(sprite, 0xff, sizeof(Sprite));
sprite->_updateCallback = updateCallback;
sprite->x = x;
sprite->y = y;
sprite->_frameData = frameData;
sprite->w8 = somethingInDi;
sprite->w2 = 0xffff;
sprite->frameNumber = 0;
sprite->delay = 0;
return sprite;
}
void DreamBase::spriteUpdate() {
// During the intro the sprite table can be empty
if (!_spriteTable.empty())
_spriteTable.front().hidden = data.byte(kRyanon);
Common::List<Sprite>::iterator i;
for (i = _spriteTable.begin(); i != _spriteTable.end(); ++i) {
Sprite &sprite = *i;
assert(sprite._updateCallback != 0xffff);
sprite.w24 = sprite.w2;
if (sprite._updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++
mainMan(&sprite);
else {
assert(sprite._updateCallback == addr_backobject);
backObject(&sprite);
}
if (data.byte(kNowinnewroom) == 1)
break;
}
}
void DreamBase::initMan() {
Sprite *sprite = makeSprite(data.byte(kRyanx), data.byte(kRyany), addr_mainman, data.word(kMainsprites), 0);
sprite->priority = 4;
sprite->speed = 0;
sprite->walkFrame = 0;
}
void DreamBase::mainMan(Sprite *sprite) {
if (data.byte(kResetmanxy) == 1) {
data.byte(kResetmanxy) = 0;
sprite->x = data.byte(kRyanx);
sprite->y = data.byte(kRyany);
sprite->walkFrame = 0;
}
--sprite->speed;
if (sprite->speed != 0xff)
return;
sprite->speed = 0;
if (data.byte(kTurntoface) != data.byte(kFacing)) {
aboutTurn(sprite);
} else {
if ((data.byte(kTurndirection) != 0) && (data.byte(kLinepointer) == 254)) {
data.byte(kReasseschanges) = 1;
if (data.byte(kFacing) == data.byte(kLeavedirection))
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checkForExit(sprite);
}
data.byte(kTurndirection) = 0;
if (data.byte(kLinepointer) == 254) {
sprite->walkFrame = 0;
} else {
++sprite->walkFrame;
if (sprite->walkFrame == 11)
sprite->walkFrame = 1;
walking(sprite);
if (data.byte(kLinepointer) != 254) {
if ((data.byte(kFacing) & 1) == 0)
walking(sprite);
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else if ((sprite->walkFrame != 2) && (sprite->walkFrame != 7))
walking(sprite);
}
if (data.byte(kLinepointer) == 254) {
if (data.byte(kTurntoface) == data.byte(kFacing)) {
data.byte(kReasseschanges) = 1;
if (data.byte(kFacing) == data.byte(kLeavedirection))
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checkForExit(sprite);
}
}
}
}
static const uint8 facelist[] = { 0,60,33,71,11,82,22,93 };
sprite->frameNumber = sprite->walkFrame + facelist[data.byte(kFacing)];
data.byte(kRyanx) = sprite->x;
data.byte(kRyany) = sprite->y;
}
void DreamBase::walking(Sprite *sprite) {
uint8 comp;
if (data.byte(kLinedirection) != 0) {
--data.byte(kLinepointer);
comp = 200;
} else {
++data.byte(kLinepointer);
comp = data.byte(kLinelength);
}
if (data.byte(kLinepointer) < comp) {
sprite->x = (uint8)_lineData[data.byte(kLinepointer)].x;
sprite->y = (uint8)_lineData[data.byte(kLinepointer)].y;
return;
}
data.byte(kLinepointer) = 254;
data.byte(kManspath) = data.byte(kDestination);
if (data.byte(kDestination) == data.byte(kFinaldest)) {
faceRightWay();
return;
}
data.byte(kDestination) = data.byte(kFinaldest);
autoSetWalk();
}
void DreamBase::aboutTurn(Sprite *sprite) {
bool incdir = true;
if (data.byte(kTurndirection) == 1)
incdir = true;
else if ((int8)data.byte(kTurndirection) == -1)
incdir = false;
else {
if (data.byte(kFacing) < data.byte(kTurntoface)) {
uint8 delta = data.byte(kTurntoface) - data.byte(kFacing);
if (delta >= 4)
incdir = false;
else
incdir = true;
} else {
uint8 delta = data.byte(kFacing) - data.byte(kTurntoface);
if (delta >= 4)
incdir = true;
else
incdir = false;
}
}
if (incdir) {
data.byte(kTurndirection) = 1;
data.byte(kFacing) = (data.byte(kFacing) + 1) & 7;
sprite->walkFrame = 0;
} else {
data.byte(kTurndirection) = (uint8)-1;
data.byte(kFacing) = (data.byte(kFacing) - 1) & 7;
sprite->walkFrame = 0;
}
}
void DreamBase::backObject(Sprite *sprite) {
SetObject *objData = (SetObject *)getSegment(data.word(kSetdat)).ptr(sprite->_objData, 0);
if (sprite->delay != 0) {
--sprite->delay;
return;
}
sprite->delay = objData->delay;
if (objData->type == 6)
wideDoor(sprite, objData);
else if (objData->type == 5)
randomSprite(sprite, objData);
else if (objData->type == 4)
lockedDoorway(sprite, objData);
else if (objData->type == 3)
liftSprite(sprite, objData);
else if (objData->type == 2)
doorway(sprite, objData);
else if (objData->type == 1)
constant(sprite, objData);
else
steady(sprite, objData);
}
void DreamBase::constant(Sprite *sprite, SetObject *objData) {
++sprite->animFrame;
if (objData->frames[sprite->animFrame] == 255) {
sprite->animFrame = 0;
}
uint8 frame = objData->frames[sprite->animFrame];
objData->index = frame;
sprite->frameNumber = frame;
}
void DreamBase::randomSprite(Sprite *sprite, SetObject *objData) {
uint8 r = engine->randomNumber();
sprite->frameNumber = objData->frames[r&7];
}
void DreamBase::doorway(Sprite *sprite, SetObject *objData) {
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Common::Rect check(-24, -30, 10, 10);
doDoor(sprite, objData, check);
}
void DreamBase::wideDoor(Sprite *sprite, SetObject *objData) {
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Common::Rect check(-24, -30, 24, 24);
doDoor(sprite, objData, check);
}
void DreamBase::doDoor(Sprite *sprite, SetObject *objData, Common::Rect check) {
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int ryanx = data.byte(kRyanx);
int ryany = data.byte(kRyany);
// Automatically opening doors: check if Ryan is in range
check.translate(sprite->x, sprite->y);
bool openDoor = check.contains(ryanx, ryany);
if (openDoor) {
if ((data.byte(kThroughdoor) == 1) && (sprite->animFrame == 0))
sprite->animFrame = 6;
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++sprite->animFrame;
if (sprite->animFrame == 1) { // doorsound2
uint8 soundIndex;
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if (data.byte(kReallocation) == 5) // hoteldoor2
soundIndex = 13;
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else
soundIndex = 0;
playChannel1(soundIndex);
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}
if (objData->frames[sprite->animFrame] == 255)
--sprite->animFrame;
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sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
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data.byte(kThroughdoor) = 1;
} else {
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// shut door
if (sprite->animFrame == 5) { // doorsound1;
uint8 soundIndex;
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if (data.byte(kReallocation) == 5) // hoteldoor1
soundIndex = 13;
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else
soundIndex = 1;
playChannel1(soundIndex);
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}
if (sprite->animFrame != 0)
--sprite->animFrame;
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sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
if (sprite->animFrame == 5) // nearly
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data.byte(kThroughdoor) = 0;
}
}
void DreamBase::steady(Sprite *sprite, SetObject *objData) {
uint8 frame = objData->frames[0];
objData->index = frame;
sprite->frameNumber = frame;
}
void DreamBase::lockedDoorway(Sprite *sprite, SetObject *objData) {
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int ryanx = data.byte(kRyanx);
int ryany = data.byte(kRyany);
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Common::Rect check(-24, -30, 10, 12);
check.translate(sprite->x, sprite->y);
bool openDoor = check.contains(ryanx, ryany);
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if (data.byte(kThroughdoor) != 1 && data.byte(kLockstatus) == 1)
openDoor = false;
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if (openDoor) {
if (sprite->animFrame == 1) {
playChannel1(0);
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}
if (sprite->animFrame == 6)
turnPathOn(data.byte(kDoorpath));
if (data.byte(kThroughdoor) == 1 && sprite->animFrame == 0)
sprite->animFrame = 6;
++sprite->animFrame;
if (objData->frames[sprite->animFrame] == 255)
--sprite->animFrame;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
if (sprite->animFrame == 5)
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data.byte(kThroughdoor) = 1;
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} else {
// shut door
if (sprite->animFrame == 5) {
playChannel1(1);
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}
if (sprite->animFrame != 0)
--sprite->animFrame;
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data.byte(kThroughdoor) = 0;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
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if (sprite->animFrame == 0) {
turnPathOff(data.byte(kDoorpath));
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data.byte(kLockstatus) = 1;
}
}
}
void DreamBase::liftSprite(Sprite *sprite, SetObject *objData) {
uint8 liftFlag = data.byte(kLiftflag);
if (liftFlag == 0) { //liftclosed
turnPathOff(data.byte(kLiftpath));
if (data.byte(kCounttoopen) != 0) {
data.byte(kCounttoopen)--;
if (data.byte(kCounttoopen) == 0)
data.byte(kLiftflag) = 3;
}
sprite->animFrame = 0;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
}
else if (liftFlag == 1) { //liftopen
turnPathOn(data.byte(kLiftpath));
if (data.byte(kCounttoclose) != 0) {
data.byte(kCounttoclose)--;
if (data.byte(kCounttoclose) == 0)
data.byte(kLiftflag) = 2;
}
sprite->animFrame = 12;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
}
else if (liftFlag == 3) { //openlift
if (sprite->animFrame == 12) {
data.byte(kLiftflag) = 1;
return;
}
++sprite->animFrame;
if (sprite->animFrame == 1) {
liftNoise(2);
}
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
} else { //closeLift
assert(liftFlag == 2);
if (sprite->animFrame == 0) {
data.byte(kLiftflag) = 0;
return;
}
--sprite->animFrame;
if (sprite->animFrame == 11) {
liftNoise(3);
}
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
}
}
Reel *DreamBase::getReelStart(uint16 reelPointer) {
Reel *reel = (Reel *)getSegment(data.word(kReels)).ptr(kReellist + reelPointer * sizeof(Reel) * 8, sizeof(Reel));
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return reel;
}
// Locate the reel segment (reel1, reel2, reel3) this frame is stored in,
// and adjust the frame number relative to this segment.
const Frame *DreamBase::findSource(uint16 &frame) {
uint16 base;
if (frame < 160) {
base = data.word(kReel1);
} else if (frame < 320) {
frame -= 160;
base = data.word(kReel2);
} else {
frame -= 320;
base = data.word(kReel3);
}
return (const Frame *)getSegment(base).ptr(0, (frame+1)*sizeof(Frame));
}
void DreamBase::showReelFrame(Reel *reel) {
uint16 x = reel->x + data.word(kMapadx);
uint16 y = reel->y + data.word(kMapady);
uint16 frame = reel->frame();
const Frame *base = findSource(frame);
showFrame(base, x, y, frame, 8);
}
void DreamBase::showGameReel(ReelRoutine *routine) {
uint16 reelPointer = routine->reelPointer();
if (reelPointer >= 512)
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return;
plotReel(reelPointer);
routine->setReelPointer(reelPointer);
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}
const Frame *DreamBase::getReelFrameAX(uint16 frame) {
const Frame *base = findSource(frame);
return base + frame;
}
void DreamBase::showRain() {
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Common::List<Rain>::iterator i;
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// Do nothing if there's no rain at all
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if (_rainList.empty())
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return;
const Frame *frame = (const Frame *)getSegment(data.word(kMainsprites)).ptr(58 * sizeof(Frame), sizeof(Frame));
const uint8 *frameData = getSegment(data.word(kMainsprites)).ptr(kFrframes + frame->ptr(), 512);
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for (i = _rainList.begin(); i != _rainList.end(); ++i) {
Rain &rain = *i;
uint16 y = rain.y + data.word(kMapady) + data.word(kMapystart);
uint16 x = rain.x + data.word(kMapadx) + data.word(kMapxstart);
uint16 size = rain.size;
uint16 offset = (rain.w3 - rain.b5) & 511;
rain.w3 = offset;
const uint8 *src = frameData + offset;
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uint8 *dst = workspace() + y * 320 + x;
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for (uint16 j = 0; j < size; ++j) {
uint8 v = src[j];
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if (v != 0)
*dst = v;
dst += 320-1; // advance diagonally
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}
}
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if (data.word(kCh1playing) != 255)
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return;
if (data.byte(kReallocation) == 2 && data.byte(kBeenmugged) != 1)
return;
if (data.byte(kReallocation) == 55)
return;
if (engine->randomNumber() >= 1) // play thunder with 1 in 256 chance
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return;
uint8 soundIndex;
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if (data.byte(kCh0playing) != 6)
soundIndex = 4;
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else
soundIndex = 7;
playChannel1(soundIndex);
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}
void DreamBase::moveMap(uint8 param) {
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switch (param) {
case 32:
data.byte(kMapy) -= 20;
break;
case 16:
data.byte(kMapy) -= 10;
break;
case 8:
data.byte(kMapy) += 10;
break;
case 2:
data.byte(kMapx) += 11;
break;
default:
data.byte(kMapx) -= 11;
break;
}
data.byte(kNowinnewroom) = 1;
}
void DreamBase::checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY) {
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*flagX = x / 16;
*flagY = y / 16;
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const uint8 *tileData = &_mapFlags[(*flagY * 11 + *flagX) * 3];
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*flag = tileData[0];
*flagEx = tileData[1];
*type = tileData[2];
}
uint8 DreamBase::getBlockOfPixel(uint8 x, uint8 y) {
uint8 flag, flagEx, type, flagX, flagY;
checkOne(x + data.word(kMapxstart), y + data.word(kMapystart), &flag, &flagEx, &type, &flagX, &flagY);
if (flag & 1)
return 0;
else
return type;
}
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void DreamBase::splitIntoLines(uint8 x, uint8 y) {
do {
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Rain rain;
// Look for line start
while (!getBlockOfPixel(x, y)) {
--x;
++y;
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if (x == 0 || y >= data.byte(kMapysize))
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return;
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}
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rain.x = x;
rain.y = y;
uint8 length = 1;
// Look for line end
while (getBlockOfPixel(x, y)) {
--x;
++y;
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if (x == 0 || y >= data.byte(kMapysize))
break;
++length;
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}
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rain.size = length;
rain.w3 = (engine->randomNumber() << 8) | engine->randomNumber();
rain.b5 = (engine->randomNumber() & 3) + 4;
_rainList.push_back(rain);
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} while (x > 0 && y < data.byte(kMapysize));
}
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struct RainLocation {
uint8 location;
uint8 x, y;
uint8 rainSpacing;
};
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static const RainLocation rainLocationList[] = {
{ 1,44,10,16 },
{ 4,11,30,14 },
{ 4,22,30,14 },
{ 3,33,10,14 },
{ 10,33,30,14 },
{ 10,22,30,24 },
{ 9,22,10,14 },
{ 2,33,0,14 },
{ 2,22,0,14 },
{ 6,11,30,14 },
{ 7,11,20,18 },
{ 7,0,20,18 },
{ 7,0,30,18 },
{ 55,44,0,14 },
{ 5,22,30,14 },
{ 8,0,10,18 },
{ 8,11,10,18 },
{ 8,22,10,18 },
{ 8,33,10,18 },
{ 8,33,20,18 },
{ 8,33,30,18 },
{ 8,33,40,18 },
{ 8,22,40,18 },
{ 8,11,40,18 },
{ 21,44,20,18 },
{ 255,0,0,0 }
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};
void DreamBase::initRain() {
const RainLocation *r = rainLocationList;
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_rainList.clear();
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uint8 rainSpacing = 0;
// look up location in rainLocationList to determine rainSpacing
for (r = rainLocationList; r->location != 0xff; ++r) {
if (r->location == data.byte(kReallocation) &&
r->x == data.byte(kMapx) && r->y == data.byte(kMapy)) {
rainSpacing = r->rainSpacing;
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break;
}
}
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if (rainSpacing == 0) {
// location not found in rainLocationList: no rain
return;
}
// start lines of rain from top of screen
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uint8 x = 4;
do {
uint8 delta;
do {
delta = (engine->randomNumber() & 31) + 3;
} while (delta >= rainSpacing);
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x += delta;
if (x >= data.byte(kMapxsize))
break;
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splitIntoLines(x, 0);
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} while (true);
// start lines of rain from side of screen
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uint8 y = 0;
do {
uint8 delta;
do {
delta = (engine->randomNumber() & 31) + 3;
} while (delta >= rainSpacing);
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y += delta;
if (y >= data.byte(kMapysize))
break;
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splitIntoLines(data.byte(kMapxsize) - 1, y);
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} while (true);
}
void DreamBase::intro1Text() {
if (data.byte(kIntrocount) != 2 && data.byte(kIntrocount) != 4 && data.byte(kIntrocount) != 6)
return;
if (isCD() && data.byte(kCh1playing) != 255) {
data.byte(kIntrocount)--;
} else {
if (data.byte(kIntrocount) == 2)
setupTimedTemp(40, 82, 34, 130, 90, 1);
else if (data.byte(kIntrocount) == 4)
setupTimedTemp(41, 82, 34, 130, 90, 1);
else if (data.byte(kIntrocount) == 6)
setupTimedTemp(42, 82, 34, 130, 90, 1);
}
}
void DreamBase::intro2Text(uint16 nextReelPointer) {
if (nextReelPointer == 5)
setupTimedTemp(43, 82, 34, 40, 90, 1);
else if (nextReelPointer == 15)
setupTimedTemp(44, 82, 34, 40, 90, 1);
}
void DreamBase::intro3Text(uint16 nextReelPointer) {
if (nextReelPointer == 107)
setupTimedTemp(45, 82, 36, 56, 100, 1);
else if (nextReelPointer == (isCD() ? 108 : 109))
setupTimedTemp(46, 82, 36, 56, 100, 1);
}
void DreamBase::monks2text() {
bool isGermanCD = isCD() && engine->getLanguage() == Common::DE_DEU;
if (data.byte(kIntrocount) == 1)
setupTimedTemp(8, 82, 36, 160, 120, 1);
else if (data.byte(kIntrocount) == (isGermanCD ? 5 : 4))
setupTimedTemp(9, 82, 36, 160, 120, 1);
else if (data.byte(kIntrocount) == (isGermanCD ? 9 : 7))
setupTimedTemp(10, 82, 36, 160, 120, 1);
else if (data.byte(kIntrocount) == 10 && !isGermanCD) {
if (isCD())
data.byte(kIntrocount) = 12;
setupTimedTemp(11, 82, 0, 105, 120, 1);
} else if (data.byte(kIntrocount) == 13 && isGermanCD) {
data.byte(kIntrocount) = 14;
setupTimedTemp(11, 82, 0, 105, 120, 1);
} else if (data.byte(kIntrocount) == 13 && !isGermanCD) {
if (isCD())
data.byte(kIntrocount) = 17;
else
setupTimedTemp(12, 82, 0, 120, 120, 1);
} else if (data.byte(kIntrocount) == 16 && !isGermanCD)
setupTimedTemp(13, 82, 0, 135, 120, 1);
else if (data.byte(kIntrocount) == 19)
setupTimedTemp(14, 82, 36, 160, 100, 1);
else if (data.byte(kIntrocount) == (isGermanCD ? 23 : 22))
setupTimedTemp(15, 82, 36, 160, 120, 1);
else if (data.byte(kIntrocount) == (isGermanCD ? 27 : 25))
setupTimedTemp(16, 82, 36, 160, 120, 1);
else if (data.byte(kIntrocount) == (isCD() ? 27 : 28) && !isGermanCD)
setupTimedTemp(17, 82, 36, 160, 120, 1);
else if (data.byte(kIntrocount) == 30 && isGermanCD)
setupTimedTemp(17, 82, 36, 160, 120, 1);
else if (data.byte(kIntrocount) == (isGermanCD ? 35 : 31))
setupTimedTemp(18, 82, 36, 160, 120, 1);
}
void DreamBase::textForEnd() {
if (data.byte(kIntrocount) == 20)
setupTimedTemp(0, 83, 34, 20, 60, 1);
else if (data.byte(kIntrocount) == (isCD() ? 50 : 65))
setupTimedTemp(1, 83, 34, 20, 60, 1);
else if (data.byte(kIntrocount) == (isCD() ? 85 : 110))
setupTimedTemp(2, 83, 34, 20, 60, 1);
}
void DreamBase::textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) {
if (isCD() && data.byte(kCh1playing) != 255)
data.byte(kIntrocount)--;
else
setupTimedTemp(textIndex, voiceIndex, x, y, countToTimed, timeCount);
}
void DreamBase::textForMonk() {
if (data.byte(kIntrocount) == 1)
textForMonkHelper(19, 82, 68, 154, 120, 1);
else if (data.byte(kIntrocount) == 5)
textForMonkHelper(20, 82, 68, 38, 120, 1);
else if (data.byte(kIntrocount) == 9)
textForMonkHelper(21, 82, 48, 154, 120, 1);
else if (data.byte(kIntrocount) == 13)
textForMonkHelper(22, 82, 68, 38, 120, 1);
else if (data.byte(kIntrocount) == (isCD() ? 15 : 17))
textForMonkHelper(23, 82, 68, 154, 120, 1);
else if (data.byte(kIntrocount) == 21)
textForMonkHelper(24, 82, 68, 38, 120, 1);
else if (data.byte(kIntrocount) == 25)
textForMonkHelper(25, 82, 68, 154, 120, 1);
else if (data.byte(kIntrocount) == 29)
textForMonkHelper(26, 82, 68, 38, 120, 1);
else if (data.byte(kIntrocount) == 33)
textForMonkHelper(27, 82, 68, 154, 120, 1);
else if (data.byte(kIntrocount) == 37)
textForMonkHelper(28, 82, 68, 154, 120, 1);
else if (data.byte(kIntrocount) == 41)
textForMonkHelper(29, 82, 68, 38, 120, 1);
else if (data.byte(kIntrocount) == 45)
textForMonkHelper(30, 82, 68, 154, 120, 1);
else if (data.byte(kIntrocount) == (isCD() ? 52 : 49))
textForMonkHelper(31, 82, 68, 154, 220, 1);
else if (data.byte(kIntrocount) == 53) {
fadeScreenDowns();
if (isCD()) {
data.byte(kVolumeto) = 7;
data.byte(kVolumedirection) = 1;
}
}
}
void DreamBase::reelsOnScreen() {
reconstruct();
updatePeople();
watchReel();
showRain();
useTimedText();
}
void DreamBase::reconstruct() {
2011-11-23 09:23:18 +00:00
if (data.byte(kHavedoneobs) == 0)
return;
data.byte(kNewobs) = 1;
drawFloor();
spriteUpdate();
printSprites();
if (_foreignRelease && (data.byte(kReallocation) == 20))
underTextLine();
2011-11-23 09:23:18 +00:00
data.byte(kHavedoneobs) = 0;
}
struct ReelSound {
uint8 _sample;
uint16 _reelPointer;
};
static const ReelSound g_roomSound0[] = {
{ 255,0 }
};
static const ReelSound g_roomSound1[] = {
{ 15, 257 },
{ 255,0 }
};
static const ReelSound g_roomSound2[] = {
{ 12, 5 },
{ 13, 21 },
{ 15, 35 }, // hitting floor?
{ 17, 50 },
{ 18, 103 },
{ 19, 108 },
{ 255,0 }
};
static const ReelSound g_roomSound6[] = {
{ 18, 19 },
{ 19, 23 },
{ 255,0 }
};
static const ReelSound g_roomSound8[] = {
{ 12, 51 },
{ 13, 53 },
{ 14, 14 },
{ 15, 20 },
{ 0, 78 },
{ 255,0 }
};
static const ReelSound g_roomSound9[] = {
{ 12, 119 },
{ 12, 145 },
{ 255,0 }
};
static const ReelSound g_roomSound10[] = {
{ 13, 16 },
{ 255,0 }
};
static const ReelSound g_roomSound11[] = {
{ 13, 20 },
{ 255,0 }
};
static const ReelSound g_roomSound12[] = {
{ 14, 16 },
{ 255,0 }
};
static const ReelSound g_roomSound13[] = {
{ 15, 4 },
{ 16, 8 },
{ 17, 134 },
{ 18, 153 },
{ 255,0 }
};
static const ReelSound g_roomSound14[] = {
{ 13, 108 },
{ 15, 326 },
{ 15, 331 },
{ 15, 336 },
{ 15, 342 },
{ 15, 348 },
{ 15, 354 },
{ 18, 159 },
{ 18, 178 },
{ 19+128, 217 },
{ 20+64, 228 },
{ 255,0 }
};
static const ReelSound g_roomSound20[] = {
{ 13, 20 },
{ 13, 21 },
{ 15, 34 },
{ 13, 52 },
{ 13, 55 },
{ 25, 57 },
{ 21, 73 },
{ 255,0 }
};
static const ReelSound g_roomSound22[] = {
{ 13, 196 },
{ 13, 234 },
{ 13, 156 },
{ 14, 129 },
{ 13, 124 },
{ 15, 162 },
{ 15, 200 },
{ 15, 239 },
{ 17, 99 },
{ 12, 52 },
{ 255,0 }
};
static const ReelSound g_roomSound23[] = {
{ 15, 56 },
{ 16, 64 },
{ 19, 22 },
{ 20, 33 },
{ 255,0 }
};
static const ReelSound g_roomSound25[] = {
{ 20, 11 },
{ 20, 15 },
{ 15, 28 },
{ 13, 80 },
{ 21, 82 },
{ 19+128, 87 },
{ 23+64, 128 },
{ 255,0 }
};
static const ReelSound g_roomSound26[] = {
{ 12, 13 },
{ 14, 39 },
{ 12, 67 },
{ 12, 75 },
{ 12, 83 },
{ 12, 91 },
{ 15, 102 }, // was 90, should be mine cart
{ 255,0 }
};
static const ReelSound g_roomSound27[] = {
{ 22, 36 },
{ 13, 125 },
{ 18, 88 },
{ 15, 107 },
{ 14, 127 },
{ 14, 154 },
{ 19+128, 170 },
{ 23+64, 232 },
{ 255,0 }
};
static const ReelSound g_roomSound28[] = {
{ 21, 16 },
{ 21, 72 },
{ 21, 205 },
{ 22, 63 }, // 65
{ 23+128, 99 },
{ 24+64, 158 },
{ 255,0 }
};
static const ReelSound g_roomSound29[] = {
{ 13, 21 },
{ 14, 24 },
{ 19+128, 50 },
{ 23+64, 75 },
{ 24, 128 },
{ 255,0 }
};
static const ReelSound g_roomSound29_German[] = {
{ 13, 21 },
{ 14, 24 },
{ 19+128, 50 },
{ 23+64, 75 },
{ 255,0 }
};
static const ReelSound g_roomSound45[] = {
{ 19+64, 46 },
{ 16, 167 },
{ 255,0 }
};
static const ReelSound g_roomSound46[] = {
{ 16, 19 },
{ 14, 36 },
{ 16, 50 },
{ 14, 65 },
{ 16, 81 },
{ 14, 96 },
{ 16, 114 },
{ 14, 129 },
{ 16, 147 },
{ 14, 162 },
{ 16, 177 },
{ 14, 191 },
{ 255,0 }
};
static const ReelSound g_roomSound47[] = {
{ 13, 48 },
{ 14, 41 },
{ 15, 78 },
{ 16, 92 },
{ 255,0 }
};
static const ReelSound g_roomSound52[] = {
{ 16, 115 },
{ 255,0 }
};
static const ReelSound g_roomSound53[] = {
{ 21, 103 },
{ 20, 199 },
{ 255,0 }
};
static const ReelSound g_roomSound55[] = {
{ 17, 53 },
{ 17, 54 },
{ 17, 55 },
{ 17, 56 },
{ 17, 57 },
{ 17, 58 },
{ 17, 59 },
{ 17, 61 },
{ 17, 63 },
{ 17, 64 },
{ 17, 65 },
{ 255,0 }
};
static const ReelSound *g_roomByRoom[] = {
g_roomSound0,g_roomSound1,g_roomSound2,g_roomSound0,g_roomSound0,
g_roomSound0,g_roomSound6,g_roomSound0,g_roomSound8,g_roomSound9,
g_roomSound10,g_roomSound11,g_roomSound12,g_roomSound13,g_roomSound14,
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
g_roomSound20,g_roomSound0,g_roomSound22,g_roomSound23,g_roomSound0,
g_roomSound25,g_roomSound26,g_roomSound27,g_roomSound28,g_roomSound29,
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
g_roomSound45,g_roomSound46,g_roomSound47,g_roomSound0,g_roomSound0,
g_roomSound0,g_roomSound0,g_roomSound52,g_roomSound53,g_roomSound0,
g_roomSound55
};
void DreamBase::soundOnReels(uint16 reelPointer) {
const ReelSound *r = g_roomByRoom[data.byte(kReallocation)];
2011-12-06 12:44:43 +00:00
if (engine->getLanguage() == Common::DE_DEU && r == g_roomSound29)
r = g_roomSound29_German;
for (; r->_sample != 255; ++r) {
if (r->_reelPointer != reelPointer)
continue;
if (r->_reelPointer == data.word(kLastsoundreel))
continue;
data.word(kLastsoundreel) = r->_reelPointer;
if (r->_sample < 64) {
playChannel1(r->_sample);
return;
}
if (r->_sample < 128) {
playChannel0(r->_sample & 63, 0);
return;
}
playChannel0(r->_sample & 63, 255);
}
if (data.word(kLastsoundreel) != reelPointer)
2011-12-06 20:48:58 +00:00
data.word(kLastsoundreel) = (uint16)-1;
}
void DreamBase::clearBeforeLoad() {
if (data.byte(kRoomloaded) != 1)
return /* (noclear) */;
clearReels();
2011-12-07 18:00:05 +00:00
//clearRest
uint8 *dst = (uint8 *)getSegment(data.word(kMapdata)).ptr(0, 0);
memset(dst, 0, kMaplen);
deallocateMem(data.word(kBackdrop));
deallocateMem(data.word(kSetframes));
deallocateMem(data.word(kReels));
deallocateMem(data.word(kPeople));
deallocateMem(data.word(kSetdesc));
deallocateMem(data.word(kBlockdesc));
deallocateMem(data.word(kRoomdesc));
deallocateMem(data.word(kFreeframes));
deallocateMem(data.word(kFreedesc));
data.byte(kRoomloaded) = 0;
}
void DreamBase::clearReels() {
deallocateMem(data.word(kReel1));
deallocateMem(data.word(kReel2));
deallocateMem(data.word(kReel3));
}
void DreamBase::getRidOfReels() {
if (data.byte(kRoomloaded) == 0)
return /* (dontgetrid) */;
deallocateMem(data.word(kReel1));
deallocateMem(data.word(kReel2));
deallocateMem(data.word(kReel3));
}
void DreamBase::liftNoise(uint8 index) {
if (data.byte(kReallocation) == 5 || data.byte(kReallocation) == 21)
playChannel1(13); // hiss noise
else
playChannel1(index);
}
2011-12-14 16:19:14 +00:00
void DreamBase::checkForExit(Sprite *sprite) {
uint8 flag, flagEx, type, flagX, flagY;
checkOne(data.byte(kRyanx) + 12, data.byte(kRyany) + 12, &flag, &flagEx, &type, &flagX, &flagY);
data.byte(kLastflag) = flag;
if (flag & 64) {
data.byte(kAutolocation) = flagEx;
return;
}
if (!(flag & 32)) {
if (flag & 4) {
// adjust left
data.byte(kLastflag) = 0;
data.byte(kMapx) -= 11;
sprite->x = 16 * flagEx;
data.byte(kNowinnewroom) = 1;
} else if (flag & 2) {
// adjust right
data.byte(kMapx) += 11;
sprite->x = 16 * flagEx - 2;
data.byte(kNowinnewroom) = 1;
} else if (flag & 8) {
// adjust down
data.byte(kMapy) += 10;
sprite->y = 16 * flagEx;
data.byte(kNowinnewroom) = 1;
} else if (flag & 16) {
// adjust up
data.byte(kMapy) -= 10;
sprite->y = 16 * flagEx;
data.byte(kNowinnewroom) = 1;
}
return;
}
if (data.byte(kReallocation) == 2) {
// Can't leave Louis' until you found shoes
int shoeCount = 0;
if (isRyanHolding("WETA")) shoeCount++;
if (isRyanHolding("WETB")) shoeCount++;
if (shoeCount < 2) {
uint8 text = shoeCount ? 43 : 42;
setupTimedUse(text, 80, 10, 68, 64);
data.byte(kTurntoface) = (data.byte(kFacing) + 4) & 7;
return;
}
}
data.byte(kNeedtotravel) = 1;
}
} // End of namespace DreamGen