scummvm/engines/parallaction/parallaction_br.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "common/util.h"
#include "parallaction/parallaction.h"
#include "parallaction/input.h"
#include "parallaction/sound.h"
namespace Parallaction {
const char *Parallaction_br::_partNames[] = {
"PART0",
"PART1",
"PART2",
"PART3",
"PART4"
};
const char *partFirstLocation[] = {
"intro",
"museo",
"start",
"bolscoi",
"treno"
};
int Parallaction_br::init() {
_screenWidth = 640;
_screenHeight = 400;
if (getGameType() == GType_BRA) {
if (getPlatform() == Common::kPlatformPC) {
_disk = new DosDisk_br(this);
_disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters.
_soundMan = new DummySoundMan(this);
} else {
_disk = new AmigaDisk_br(this);
_disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters.
_soundMan = new AmigaSoundMan(this);
}
} else {
error("unknown game type");
}
initResources();
initFonts();
initCursors();
initOpcodes();
_locationParser = new LocationParser_br(this);
_locationParser->init();
_programParser = new ProgramParser_br(this);
_programParser->init();
_part = -1;
_subtitle[0] = -1;
_subtitle[1] = -1;
Parallaction::init();
return 0;
}
Parallaction_br::~Parallaction_br() {
freeFonts();
delete _dinoCursor;
delete _dougCursor;
delete _donnaCursor;
}
void Parallaction_br::callFunction(uint index, void* parm) {
assert(index < 6); // magic value 6 is maximum # of callables for Big Red Adventure
(this->*_callables[index])(parm);
}
int Parallaction_br::go() {
guiSplash("dyna");
guiSplash("core");
while ((_engineFlags & kEngineQuit) == 0) {
guiStart();
if (_engineFlags & kEngineQuit)
return 0;
// initCharacter();
_input->_inputMode = Input::kInputModeGame;
while ((_engineFlags & (kEngineReturn | kEngineQuit)) == 0) {
runGame();
}
_engineFlags &= ~kEngineReturn;
freePart();
// freeCharacter();
}
return 0;
}
void Parallaction_br::freeFonts() {
delete _menuFont;
delete _dialogueFont;
return;
}
void Parallaction_br::initCursors() {
if (getPlatform() == Common::kPlatformPC) {
_dinoCursor = _disk->loadPointer("pointer1");
_dougCursor = _disk->loadPointer("pointer2");
_donnaCursor = _disk->loadPointer("pointer3");
_mouseArrow = _donnaCursor;
} else {
// TODO: Where are the Amiga cursors?
}
}
void Parallaction_br::setMousePointer(int16 index) {
// FIXME: Where are the Amiga cursors?
if (getPlatform() == Common::kPlatformAmiga)
return;
Common::Rect r;
_mouseArrow->getRect(0, r);
_system->setMouseCursor(_mouseArrow->getData(0), r.width(), r.height(), 0, 0, 0);
_system->showMouse(true);
}
void Parallaction_br::initPart() {
memset(_counters, 0, ARRAYSIZE(_counters));
_globalTable = _disk->loadTable("global");
_objectsNames = _disk->loadTable("objects");
_countersNames = _disk->loadTable("counters");
// _disk->loadObjects("icone.ico");
}
void Parallaction_br::freePart() {
delete _globalTable;
delete _objectsNames;
delete _countersNames;
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_globalTable = 0;
_objectsNames = 0;
_countersNames = 0;
}
void Parallaction_br::startPart() {
initPart();
strcpy(_location._name, partFirstLocation[_part]);
parseLocation("common");
changeLocation(_location._name);
}
void Parallaction_br::runPendingZones() {
ZonePtr z;
if (_activeZone) {
z = _activeZone; // speak Zone or sound
_activeZone = nullZonePtr;
runZone(z); // FIXME: BRA doesn't handle sound yet
}
if (_activeZone2) {
z = _activeZone2; // speak Zone or sound
_activeZone2 = nullZonePtr;
runZone(z);
}
}
void Parallaction_br::changeLocation(char *location) {
// free open location stuff
clearSubtitles();
freeBackground();
_gfx->clearGfxObjects(kGfxObjNormal | kGfxObjCharacter);
_location._programs.clear();
freeZones();
freeAnimations();
// free(_location._comment);
// _location._comment = 0;
// _location._commands.clear();
// _location._aCommands.clear();
// load new location
parseLocation(location);
runCommands(_location._commands);
// doLocationEnterTransition();
runCommands(_location._aCommands);
_engineFlags &= ~kEngineChangeLocation;
}
// FIXME: Parallaction_br::parseLocation() is now a verbatim copy of the same routine from Parallaction_ns.
void Parallaction_br::parseLocation(const char *filename) {
debugC(1, kDebugParser, "parseLocation('%s')", filename);
allocateLocationSlot(filename);
Script *script = _disk->loadLocation(filename);
_locationParser->parse(script);
delete script;
// this loads animation scripts
AnimationList::iterator it = _vm->_location._animations.begin();
for ( ; it != _vm->_location._animations.end(); it++) {
if ((*it)->_scriptName) {
loadProgram(*it, (*it)->_scriptName);
}
}
debugC(1, kDebugParser, "parseLocation('%s') done", filename);
return;
}
void Parallaction_br::loadProgram(AnimationPtr a, const char *filename) {
debugC(1, kDebugParser, "loadProgram(Animation: %s, script: %s)", a->_name, filename);
Script *script = _disk->loadScript(filename);
ProgramPtr program(new Program);
program->_anim = a;
_programParser->parse(script, program);
delete script;
_vm->_location._programs.push_back(program);
debugC(1, kDebugParser, "loadProgram() done");
return;
}
void Parallaction_br::changeCharacter(const char *name) {
const char *charName = _char.getName();
if (!scumm_stricmp(charName, name)) {
return;
}
_char.setName(name);
_char._talk = _disk->loadTalk(name);
}
void Parallaction_br::setArrowCursor() {
}
void Parallaction_br::setInventoryCursor(int pos) {
}
} // namespace Parallaction