144 Commits

Author SHA1 Message Date
Torbjörn Andersson
70f8f689a1 Applied patch #957544 to make output sample rate configurable at runtime.
svn-id: r14225
2004-07-16 10:24:29 +00:00
Max Horn
53af3dc670 Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
svn-id: r14095
2004-06-28 00:06:31 +00:00
Max Horn
6b722ff11b Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
svn-id: r14058
2004-06-25 22:39:21 +00:00
Eugene Sandulenko
90032ce348 Proper fix for detecting --platform command line switch
svn-id: r14023
2004-06-23 11:58:47 +00:00
Paweł Kołodziejski
ce0e71dd1c now it should be in cvs
svn-id: r13982
2004-06-20 19:23:04 +00:00
Nicolas Bacca
37b311d628 Remove old savePath handling on WinCE
svn-id: r13900
2004-05-30 12:30:29 +00:00
Chris Apers
b4f7ab7994 Not yet supported
svn-id: r13891
2004-05-25 15:03:24 +00:00
Paweł Kołodziejski
f74a675850 removed awe based on Endy statement
svn-id: r13809
2004-05-09 13:12:19 +00:00
Jonathan Gray
b8bac5f208 mention fmtowns platform option in help
svn-id: r13784
2004-05-05 09:08:04 +00:00
Paweł Kołodziejski
e29ec6e79c adding initial code for Another World engine
svn-id: r13783
2004-05-05 07:25:32 +00:00
Max Horn
8a69ffc46c Renamed template class 'List' to 'Array', since that is really what it is (a resizable array, not a linked list)
svn-id: r13520
2004-04-09 15:10:23 +00:00
James Brown
3978b728db Add Kyrandia base
svn-id: r13516
2004-04-09 12:36:06 +00:00
Torbjörn Andersson
349f63ebfc Changed "voice_volume" to "speech_volume" for consistency with the Broken
Sword games. (The digial iMUSE code still calls it voice volume, though.)

svn-id: r13483
2004-04-06 11:50:35 +00:00
Paweł Kołodziejski
f141ad488b added voice group volume to scumm engine for imuse digital and implemeted volume groups control
svn-id: r13468
2004-04-05 18:24:36 +00:00
Max Horn
b6a4610a77 be tolerant against abuse of ConfMan.getInt(); add missing default value for 'speech_volume' in bs1
svn-id: r13435
2004-03-31 18:00:46 +00:00
Max Horn
14378cb56e Renamed more OSystem methods
svn-id: r13410
2004-03-28 16:30:50 +00:00
Max Horn
66de19015b With latest dlcompat on OSX, no need anymore to manually prepend an underscore before symbol names
svn-id: r13367
2004-03-23 00:16:36 +00:00
Max Horn
c61622ebaf fix dynamic version of LOAD_MODULE macro; fixed typo
svn-id: r13366
2004-03-23 00:12:49 +00:00
James Brown
aff5b4bc4b Bump version
svn-id: r13327
2004-03-17 06:08:01 +00:00
Max Horn
fd52b3a3c0 Patch #917503: Remove stray semicolons
svn-id: r13319
2004-03-16 23:51:41 +00:00
Eugene Sandulenko
2fe422ad0c Initial SAGA checkin. Disabled by default, enable with --enable-saga
but don't expect it to work.

svn-id: r13280
2004-03-14 23:37:11 +00:00
Nicolas Bacca
2c0dfc4471 Avoid flooding CE files since stdin and stderr exist now
svn-id: r13184
2004-03-04 21:14:11 +00:00
Travis Howell
2f60f4485d Allow --demo-mode with maniac (Enchanced)
svn-id: r13173
2004-03-04 02:47:39 +00:00
Max Horn
96e910ea72 fix for normal/default scaler behavior (not yet tested)
svn-id: r13168
2004-03-03 11:37:51 +00:00
Max Horn
c6752cccf5 renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
svn-id: r13087
2004-02-28 12:58:13 +00:00
Torbjörn Andersson
60a26dc1f5 Honor per-game aspect-ratio correction setting when starting the game from
the launcher.

svn-id: r13043
2004-02-25 08:03:31 +00:00
Max Horn
d158280425 the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
svn-id: r13036
2004-02-24 22:39:42 +00:00
Max Horn
cfd248eeb9 avoid #include scaler.h
svn-id: r12997
2004-02-22 21:01:40 +00:00
Travis Howell
adaeb61054 Add Change --floppy-intro to --alt-intro patch (#896311)
svn-id: r12844
2004-02-13 10:51:33 +00:00
Max Horn
71edb7ed65 Patch #893813 (Fix to compile when no USE_* flag is specified)
svn-id: r12814
2004-02-10 13:15:46 +00:00
Max Horn
1141ff1ac2 Modified version of patch #892795 (Let scumvm -v show supported libs)
svn-id: r12780
2004-02-09 01:27:27 +00:00
James Brown
9b97d851fe Add -c/--config option to specific alternate configuration file. Sorry Max, but it's damn useful for coverdiscs :)
svn-id: r12758
2004-02-07 04:53:59 +00:00
Chris Apers
2420bf2900 Prepare Zodiac MIDI support
svn-id: r12734
2004-02-05 13:56:39 +00:00
Max Horn
f59eb3b219 renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
svn-id: r12722
2004-02-05 00:19:57 +00:00
Max Horn
da76ac5890 Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
svn-id: r12680
2004-01-30 21:54:28 +00:00
Max Horn
81ff879a9d Add the super-ultra-mega-secret --savepath option (and it's not just secret because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-)
svn-id: r12669
2004-01-29 21:54:03 +00:00
Nicolas Bacca
8ea92dedab Support for new CE backend launcher
svn-id: r12601
2004-01-26 07:32:25 +00:00
Max Horn
e578aeec44 don't use bit 31
svn-id: r12501
2004-01-18 20:46:11 +00:00
Nicolas Bacca
568913784a CE backend specific tweaks
svn-id: r12461
2004-01-17 23:43:23 +00:00
James Brown
eeab2bb3bf Hack for Launcher Scaler dropdown. Backends using the Launcher will need to implement the OSystem HAS_SCALER property. The global options dialog still needs doing.
svn-id: r12436
2004-01-16 16:28:56 +00:00
James Brown
7a148743f1 Fiddling.
svn-id: r12411
2004-01-15 14:01:57 +00:00
James Brown
1778b01d76 Start of debug channel support. TODO: Move this to the common Debugger system?
svn-id: r12289
2004-01-10 05:20:15 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Jonathan Gray
2be1b4d68a start work on czech subtitle support, not finished
svn-id: r12175
2004-01-06 12:28:24 +00:00
Max Horn
d1e6c6059e renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
svn-id: r12134
2004-01-04 14:00:58 +00:00
Max Horn
ed41771d1f spelling
svn-id: r11960
2003-12-27 13:52:48 +00:00
Max Horn
2e99e3f1f9 disable custom new/delete/free by default (only keep it around in case it comes in handy again in the future)
svn-id: r11839
2003-12-21 19:24:14 +00:00
Travis Howell
53950b89de Leave set to false for now, due to Simon2.
svn-id: r11819
2003-12-21 16:15:37 +00:00
Max Horn
f19f73eb50 Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
svn-id: r11811
2003-12-21 15:29:52 +00:00
Robert Göffringmann
189e08bc79 Broken Sword 1: initial import
svn-id: r11664
2003-12-16 02:10:15 +00:00