Commit Graph

683 Commits

Author SHA1 Message Date
Paul Gilbert
9c7569b74b ACCESS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:25 -04:00
Paul Gilbert
3ffd8dedd2 ACCESS: Revert AGOE Spanish detection entry back to unstable 2016-03-10 18:51:39 -05:00
Johannes Schickel
cf685fbc6c ACCESS: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Paul Gilbert
972a1bbfd4 ACCESS: Fix spoken text randomly being skipped 2016-02-10 20:48:19 -05:00
Paul Gilbert
a31312c0a8 ACCESS: Fix display of ending credits 2016-02-03 22:46:28 -05:00
Paul Gilbert
284b267002 ACCESS: Workaround Floppy room establishment reshown when loading saves 2016-02-03 21:21:55 -05:00
Paul Gilbert
65b55b4b3b ACCESS: Setup wall codes correctly after reinitializing for new room 2016-02-03 21:05:07 -05:00
Strangerke
dbf3e29b2d ACCESS: Fix some uninitialized variables 2016-01-29 07:10:32 +01:00
Johannes Schickel
c022194275 ACCESS: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Paul Gilbert
bd3f64a8cf ACCESS: Handle differences in CD vs Floppy establishment text offsets 2016-01-17 11:14:48 -05:00
Paul Gilbert
362c99797c ACCESS: Fix fading in screen after cancelling Inventory screen 2016-01-17 10:52:46 -05:00
Paul Gilbert
429648188f ACCESS: Show correct chapter start establishment text 2016-01-17 09:47:40 -05:00
Paul Gilbert
5ad7c53c76 ACCESS: Fix cursor after selecting inventory item to offer NPC 2015-12-12 20:59:17 -05:00
Paul Gilbert
77feb41a06 ACCESS: Fix offering items to boat captain 2015-12-12 20:53:42 -05:00
Paul Gilbert
d4bbf4d250 ACCESS: Fix differences in floppy chapter changes 2015-12-11 22:42:18 -05:00
Paul Gilbert
95ac0214ae ACCESS: Fix palette for inventory window 2015-12-11 21:37:42 -05:00
Paul Gilbert
9b848dc7bd ACCESS: Add a constant for transparency 2015-12-11 21:36:40 -05:00
Paul Gilbert
642928f6c9 ACCESS: Fix clearing speech bubbles that overlap the response buttons 2015-12-10 23:05:24 -05:00
Paul Gilbert
7b671f42bc ACCESS: Fix crash when talking to Librarian 2015-12-10 22:37:56 -05:00
Paul Gilbert
e6f3b9d29f ACCESS: Workaround for bad floppy English anim for librarian 2015-12-10 22:28:59 -05:00
Paul Gilbert
f857859041 ACCESS: Fix showing inventory after loading a close-up savegame 2015-12-10 20:20:51 -05:00
Paul Gilbert
7820bd5aed ACCESS: Prevent multiple copies of the same sound being queued 2015-12-06 21:56:28 -05:00
Paul Gilbert
7dfc16aa34 ACCESS: Prevent scenes being briefly shown before fading in 2015-12-06 18:00:09 -05:00
Paul Gilbert
b2be23ba42 ACCESS: Fix character loading for floppy version 2015-12-06 16:20:24 -05:00
Paul Gilbert
4c265a2354 ACCESS: Fix crash on Darlene's 'I Told You No' sample 2015-12-06 15:23:49 -05:00
Paul Gilbert
cc497fb8dc ACCESS: Explicit cast in figuring out fade out pixel values 2015-12-02 21:49:56 -05:00
Paul Gilbert
a6a9315d6e ACCESS: Fix corruption of scrolling screen when using ui buttons 2015-12-02 21:13:12 -05:00
Martin Kiewitz
7ce6a2d89a ACCESS: video player: initialize variable
also remove another unused variable
2015-11-30 19:17:13 +01:00
Paul Gilbert
e8aa00c975 ACCESS: Fix crash in demo when changing scene 2015-11-27 19:13:36 -05:00
Paul Gilbert
4e415c3fef ACCESS: Fix loading character data in English demo 2015-11-27 18:56:44 -05:00
Paul Gilbert
f1c9825863 ACCESS: Fix redrawing buttons after changing selection 2015-11-27 17:52:57 -05:00
Eugene Sandulenko
a6ca2ec6d0 ACCESS: Adding missing comma 2015-11-27 23:02:30 +01:00
Paul Gilbert
1fe6e92bf9 ACCESS: Silence gcc warnings 2015-11-27 12:40:33 -05:00
Paul Gilbert
a6150f9308 ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
Strangerke
fe916f1794 ACCESS: Martian - Simplify check in takePicture() 2015-11-27 02:05:40 +01:00
Strangerke
279be647da ACCESS: Fix bug in River 2015-11-27 01:44:32 +01:00
Martin Kiewitz
c0cbfacd1b ACCESS: fix comment typo 2015-11-25 09:48:10 +01:00
Torbjörn Andersson
3f3c3b7f5c ACCESS: Silence GCC warnings 2015-11-25 06:52:50 +01:00
Martin Kiewitz
c620f1076d ACCESS: movie player: convert 6-bit pal properly 2015-11-24 16:26:02 +01:00
Martin Kiewitz
85ebe4c8e0 ACCESS: movie player: 6-bit palette to 8-bit
adjust palette accordingly
2015-11-24 15:58:19 +01:00
Martin Kiewitz
d69ffaa0e4 ACCESS: movie player for Noctropolis+Synnergist
accessible via debug command "playmovie"
2015-11-24 15:42:17 +01:00
Strangerke
49a811c5fb ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958 2015-11-23 14:36:54 +01:00
Strangerke
71905b8ad9 ACCESS: build the engine by default 2015-11-22 19:50:12 +01:00
Max Horn
0822181361 ACCESS: Fix initialisation of AccessEngine::_ask 2015-08-03 10:44:36 +02:00
Filippos Karapetis
6ff53ea018 ACCESS: Some variable renaming 2015-07-27 14:54:23 +03:00
Filippos Karapetis
37be3cbe83 ACCESS: Rename ICON_DATA -> ICON_PALETTE 2015-07-27 14:52:23 +03:00
Filippos Karapetis
7915b91720 ACCESS: Remove unused class member variable (CID 1312757) 2015-07-27 14:51:51 +03:00
Filippos Karapetis
089a79de85 ACCESS: Remove leading underscore from non-class member variable 2015-07-27 14:51:17 +03:00
Filippos Karapetis
8be83948b1 ACCESS: Use our formatting conventions for variable and function names 2015-07-24 23:03:22 +03:00
Torbjörn Andersson
08bef96073 ACCESS: Use VGA_COLOR_TRANS() in setManPalette()
This fixes the palette for Tex in Martian Memorandum.
2015-07-24 10:14:28 +02:00