Sven Hesse
15043066f2
- Changed the speaker stuff again
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- Added the spanish gob2 version from bug report #1659884
svn-id: r25615
2007-02-15 22:07:44 +00:00
Max Horn
ec27c53491
AdvancedDetector: revamped the file based fallback code
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svn-id: r25599
2007-02-14 23:46:39 +00:00
Sven Hesse
77c70d4ee7
- Changed the square wave generator / speaker emulation, hopefully fixing the walking sound issue ( #1621086 )
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- Fixed some misplaced actor glitches in Bargon
svn-id: r25585
2007-02-14 16:36:17 +00:00
Max Horn
7572d2b4f2
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
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svn-id: r25574
2007-02-13 23:37:44 +00:00
Max Horn
2e567f1cc9
Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag (just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc.
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svn-id: r25570
2007-02-13 22:25:25 +00:00
Eugene Sandulenko
289466e8b7
Fix MSVC warning
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svn-id: r25558
2007-02-13 20:35:44 +00:00
Eugene Sandulenko
4fc5f8e8be
Fix comment
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svn-id: r25553
2007-02-13 16:58:07 +00:00
Max Horn
4968e912ce
AdvancedDetector changes:
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* Renamed genGameList to gameIDList to make it match the corresponding
plugin API function name
* removed the detectFunc param from detectGameForEngineCreation,
as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames
* as a consequence, removed the various GAME_detectGames functions from the
engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN
svn-id: r25547
2007-02-13 14:55:11 +00:00
Eugene Sandulenko
da7d8c9f35
Rename Common::GF_XXX to Common::ADGF_XXX
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svn-id: r25545
2007-02-13 13:42:28 +00:00
Max Horn
2afe07992f
Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and add it for AGOS, too
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svn-id: r25543
2007-02-13 13:17:46 +00:00
Max Horn
55e132ca7d
Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name
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svn-id: r25541
2007-02-13 13:00:18 +00:00
Max Horn
55adc889e7
(re)added flags field to ADGameDescription, with currently only one value (GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet)
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svn-id: r25539
2007-02-13 01:28:18 +00:00
Sven Hesse
9e30a6e990
Adding MD5s supplied by vampir_raziel in bug report #1658373
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svn-id: r25538
2007-02-12 21:26:52 +00:00
Sven Hesse
ffdd3522bf
More demo version fixes
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svn-id: r25532
2007-02-12 19:30:52 +00:00
Sven Hesse
15f52b96b8
Changed language finding again
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svn-id: r25525
2007-02-12 14:37:27 +00:00
Sven Hesse
6b2d843680
- Some fixes for demos and Amiga versions
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- Improved language finding a bit
svn-id: r25520
2007-02-12 12:53:28 +00:00
Eugene Sandulenko
171962b02c
Improve detection.
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svn-id: r25519
2007-02-12 11:35:49 +00:00
Sven Hesse
2c4a6d6a43
The SoundHandle isn't stopped indirectly by AudioCD.play() anymore, so removed the SoundHandle starting for each sample
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svn-id: r25411
2007-02-07 16:30:59 +00:00
Sven Hesse
3442ea1582
- Fixed another freeze in Ween
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- Changed cursor visibility handling a bit
svn-id: r25407
2007-02-07 13:08:17 +00:00
Sven Hesse
edefc7bde3
Corrected the goblins walking sound ( #1621086 )
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svn-id: r25404
2007-02-06 21:23:14 +00:00
Sven Hesse
8833cdb03f
Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 (Wrong sprite in foreground)
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svn-id: r25403
2007-02-06 19:55:21 +00:00
Sven Hesse
1c9c972d05
- Fixed Ween's inventory in the volcano ( #1630113 )
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- Added a range check to avoid invalid reads into _wayPoints in Map::checkDirectPath()
svn-id: r25402
2007-02-06 19:16:41 +00:00
Sven Hesse
d706d8e4c0
Implemented vertical scrolling
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svn-id: r25401
2007-02-06 14:42:05 +00:00
Sven Hesse
7082e58289
Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing invalid memory (also possible fix for bug #1652551 )
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svn-id: r25395
2007-02-05 19:48:12 +00:00
Sven Hesse
7f26069f69
- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult
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- Added some missing MD5s/game versions (#1652352 )
svn-id: r25393
2007-02-05 14:08:50 +00:00
Sven Hesse
0ed752aa6e
- Moved the specific interrupt frequency of 80 Hz out of class Infogrames into the GobEngine's Infogrames instances
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- Changed the 80 Hz to 75 Hz, which is more true to the original
svn-id: r25389
2007-02-04 15:59:05 +00:00
Sven Hesse
f54a97a02c
- Plugged some leaks and fixed some memory errors
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- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts
svn-id: r25387
2007-02-04 15:45:15 +00:00
Eugene Sandulenko
7b6bdd231d
AdvancedDetector now has built-in fallback detection based on file lists.
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Currently only gob engine benefits from it.
svn-id: r25374
2007-02-04 03:10:27 +00:00
Sven Hesse
7e19c134f7
Split the entry for Gobliins 2 multilanguage CD into separate entries for each language
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svn-id: r25329
2007-02-01 21:59:51 +00:00
Sven Hesse
f1a4f57a53
Fixed wrong date display (bug #1650124 ), tm_mon is in the range 0-11
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svn-id: r25328
2007-02-01 20:19:21 +00:00
Sven Hesse
d2b8787dd5
- Fixed the palette animations
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- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays
svn-id: r25319
2007-02-01 10:42:27 +00:00
Torbjörn Andersson
edb61e5b01
Added my version of Woodruff so that I, too, can get the "Unknown version of
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game engine" error, rather than a failed assertion, if I try to start it.
svn-id: r25318
2007-02-01 05:33:59 +00:00
Sven Hesse
fd0e90588d
Added MD5 for the german Ween version, supplied by cartman_ on #scummvm
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svn-id: r25315
2007-01-31 20:00:48 +00:00
Sven Hesse
8b4001f490
Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection
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svn-id: r25311
2007-01-31 16:23:34 +00:00
Sven Hesse
17e70efe13
- Snd::WaitEndPlay() should stop a running composition
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- Removed Snd::getCompositionSlot(), it's not needed
svn-id: r25310
2007-01-31 15:19:42 +00:00
Sven Hesse
1880aa5441
Minor sound playing correction
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svn-id: r25309
2007-01-31 14:53:46 +00:00
Sven Hesse
e3aeb0255b
Removed debug output I accidentally checked in
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svn-id: r25308
2007-01-31 13:43:16 +00:00
Sven Hesse
7101c0ef26
- Correctly setting of Snd::_playingSound
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- Implemented sound fading in/out
- o2_stub0x81 -> o2_scroll
svn-id: r25307
2007-01-31 13:17:50 +00:00
Eugene Sandulenko
3766e0a77d
eplaced platform-specific game features with common platform setting.
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svn-id: r25294
2007-01-30 22:32:51 +00:00
Eugene Sandulenko
f395822aa6
Rearranged detection table and clarified some entries.
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svn-id: r25293
2007-01-30 22:22:48 +00:00
Sven Hesse
cb8378065d
- Changed _soundFlags and implemented "compositions"
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- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up
svn-id: r25292
2007-01-30 22:19:55 +00:00
Eugene Sandulenko
6a20ddf1d2
Moved Gob engine to AdvancedDetector.
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svn-id: r25274
2007-01-30 02:17:46 +00:00
Sven Hesse
0058049e32
Added a proper workaround for the race condition in the script when opening the notepad, which was apparently causing bug #1621089
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svn-id: r25255
2007-01-29 17:59:28 +00:00
Sven Hesse
36a54218b1
- Another attempt at fixing the immediately-closing notepad heisenbug ( #1621089 )
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- Implemented wide surfaces + scrolling
- Some clean-up
svn-id: r25253
2007-01-29 17:04:37 +00:00
Sven Hesse
c238912315
Ooops
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svn-id: r25246
2007-01-28 15:24:22 +00:00
Sven Hesse
b13e7ce8ec
- Fixed the Adlib data ugliness
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- Worked around the caching of raw sprite video memory to a file
svn-id: r25244
2007-01-28 13:19:17 +00:00
Sven Hesse
a0d804411a
Changed one strcmp in Parse_v2::parseExpr() to scumm_stricmp, to fix bug #1632362 ("Moray Eel Game Freeze (Wreck Scene)").
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The CD track name is "aquatique", while the script checks for "AQUATIQUE"
svn-id: r25207
2007-01-26 20:44:10 +00:00
Sven Hesse
8e6cd81333
- Just warn, don't die, when a CD-Track isn't found
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- Before using _vm->_adlib, first check whether it's actually there
svn-id: r25205
2007-01-26 19:00:41 +00:00
Sven Hesse
43fb2e6ed9
Moved Paula and Infogrames to sound/mods/
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svn-id: r25191
2007-01-25 15:17:46 +00:00
Sven Hesse
604077827f
- Some clean-up
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- Fixed sound playing and looping
- Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion
- Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/
svn-id: r25189
2007-01-25 14:18:12 +00:00