Filippos Karapetis
e457fc2a26
NEVERHOOD: Add a new console command, "playsound"
2013-07-03 05:49:25 +03:00
Filippos Karapetis
0146b00148
NEVERHOOD: Fix typo in variable name
2013-07-03 05:48:55 +03:00
Paul Gilbert
ce3e765f5f
TSAGE: Fixes for moving south in R2R maze scene 3500
2013-07-02 22:41:05 -04:00
Filippos Karapetis
b60b3bbecd
NEVERHOOD: Fix save slot selection
...
My initial suggestion to fix the issue was made in 163023a
, which broke
the save slot selection logic. The actual save slot selection problem
was fixed in commit 2ca36ab
2013-07-03 04:41:52 +03:00
Strangerke
ad47cf0d71
MORTEVIELLE: Fix extraction tool to handle German DOS version
2013-07-03 00:45:56 +02:00
Strangerke
d3351c9460
MORTEVIELLE: The German version now starts with broken texts
2013-07-03 00:38:51 +02:00
Einar Johan Trøan Sømåen
42e3c18ed3
CREATE_PROJECT: Fix a typo in the help-message (--codeblocks)
2013-07-03 00:25:32 +02:00
Chris Warren-Smith
be399188c4
TIZEN: bada port updated to tizen
2013-07-03 07:04:11 +10:00
Matthew Hoops
4ed1bc3a57
CONFIGURE: Make the libmpeg2 properly require 0.4.0
2013-07-01 21:33:10 -04:00
Filippos Karapetis
5f3ddae421
MT-32: Sync with the latest changes in munt
...
This syncs our code with munt commits 258cd89 and 17b40a6
2013-07-02 03:53:09 +03:00
Filippos Karapetis
72a523059f
SAGA: Fix odd memcmp() conditions, as reported by clang
...
Thanks to LordHoto for pointing those out - they followed the incorrect
paradigm of previous code
2013-07-02 03:53:09 +03:00
Johannes Schickel
ff0fcf5204
BUILD: Pass -Wno-nested-anon-types to clang.
2013-07-01 16:28:19 +02:00
Johannes Schickel
b1dcd252b3
KYRA: Fix (a few) font checks for systems with unsigend char.
...
Thanks to wjp for reporting those. This only affects games with SJIS font use.
2013-07-01 15:10:06 +02:00
Johannes Schickel
a00c3e75b0
Merge pull request #342 from RichieSams/addDeleteRangeStringMethod
...
COMMON: Add erase method to String class
2013-07-01 05:18:49 -07:00
Filippos Karapetis
1b7681e9e2
NEVERHOOD: Fix cursor glitch before looking down the lowered bridge
...
The navigation scene type used was wrong, resulting in cursor glitches
when moving the mouse cursor at the screen edges
2013-07-01 12:46:01 +03:00
Filippos Karapetis
7804c9cc7f
NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button
...
The mouse cursor resource hash used in that scene was incorrect,
resulting in broken palette
2013-07-01 12:34:47 +03:00
Strangerke
51ab7a5b16
MORTEVIELLE: Some more renaming in GfxSurface
2013-07-01 08:03:19 +02:00
Matthew Hoops
7da9b342aa
VIDEO: Fix Indeo3 luma scale
...
Now black is really black
2013-06-30 23:25:46 -04:00
Filippos Karapetis
318200cd86
NEVERHOOD: Fix sound effect heard when the castle elevator door opens
...
The condition where the elevator door opening sound is heard is
triggered twice. Now, we prevent it being triggered a second time.
2013-07-01 05:07:14 +03:00
Filippos Karapetis
5de6a876a9
NEVERHOOD: Fix display of the dynamites on shelves in the dynamite room
2013-07-01 04:42:13 +03:00
Filippos Karapetis
507e8ec8f3
NEVERHOOD: Slight cleanup to the navigation scene code
2013-07-01 04:25:51 +03:00
Filippos Karapetis
04dc01109f
NEVERHOOD: Fix the second tape sprite in the whale room
...
The second tape is now correctly faced to the right
2013-07-01 04:25:50 +03:00
Strangerke
acd64c64e4
MORTEVIELLE: Some renaming GfxSurface
2013-07-01 01:18:14 +02:00
Paul Gilbert
264a52aae6
TSAGE: Corrected starting to maze again after rotating in maze
2013-06-30 18:48:52 -04:00
Matthew Hoops
01a36e8431
NEWS: Mention Urban Runner video quality
2013-06-30 17:57:00 -04:00
Matthew Hoops
7445459c9d
GRAPHICS: Cleanup the YUV to RGB usage documentation
2013-06-30 17:56:36 -04:00
Matthew Hoops
b1a993ace0
VIDEO: Switch Indeo3 decoding to using the common YUV410 conversion code
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It now runs much faster and looks better too. Thanks to DrMcCoy for testing.
2013-06-30 17:53:49 -04:00
Paul Gilbert
fcd53acb0b
TSAGE: Fix for rotating in R2R maze scenes
2013-06-30 17:29:00 -04:00
Strangerke
111ec7cef2
Merge pull request #1 from criezy/mortevielle
...
Mortevielle
2013-06-30 13:25:55 -07:00
Thierry Crozat
8c07096368
MORTEVIELLE: Fix memory leak with the _screenSurface
...
The _screenSurface was not free'ed after being created. This is now
done at the end of run() (the Surface is created at the start of run()
when calling initialise()). Also moved a few free() from the destructor
to the end of run() in case run() can be called more than once on the
same engine.
2013-06-30 13:45:43 -06:00
Paul Gilbert
831c4db6df
TSAGE: Rearranged some of the R2R scene 3500 methods to group them
2013-06-30 15:26:24 -04:00
Thierry Crozat
730a1373d9
MORTEVIELLE: Fix access to free'ed memory
...
Two buffers were allocated and then free'ed in initialise(), which caused
memory issues when accessed later on throughout the game. They are now
free'ed from the MortevielleEngine destructor.
2013-06-30 13:26:07 -06:00
Paul Gilbert
0205c9754d
TSAGE: Added extra entries for diagonals to MazeDirection enum
2013-06-30 15:23:38 -04:00
Sven Hesse
4b3f5149b5
VIDEO: Add hypothetical 32bpp support
2013-06-30 19:07:04 +02:00
Sven Hesse
231586d924
VIDEO: Add hypothetical 32bpp support
2013-06-30 19:00:17 +02:00
Sven Hesse
9a88fe8485
GOB: Add hypothetical 32bpp support
2013-06-30 19:00:05 +02:00
Paul Gilbert
8e77285bc7
TSAGE: Set up a maze direction enum for R2R mazes
2013-06-30 10:28:21 -04:00
Paul Gilbert
755f6c30a2
TSAGE: Fix moving past intersection in R2R scene 3500 maze
2013-06-30 10:02:37 -04:00
Paul Gilbert
45ea2e0979
TSAGE: Starting to move in R2R scene 3500 maze
2013-06-30 09:44:42 -04:00
Paul Gilbert
8ec07246e6
TSAGE: Fix to display R2R maze map correctly
2013-06-30 08:39:26 -04:00
Paul Gilbert
1e40570ec0
TSAGE: Fix handle leak in resource manager
2013-06-30 08:16:40 -04:00
Littleboy
ba0e4540b6
TOOLS: Add support for MSVC12 in create_project
2013-06-30 05:48:44 -04:00
Paul Gilbert
a075afa48a
TSAGE: R2R Maze UI now partially showing map
2013-06-30 00:00:29 -04:00
Paul Gilbert
5eaa253732
TSAGE: Renaming of derived R2R scene 3500 Maze UI
2013-06-29 23:01:45 -04:00
Paul Gilbert
4bc868c896
TSAGE: Further renaming of R2R Maze UI
2013-06-29 21:54:24 -04:00
Paul Gilbert
e74e062bf4
TSAGE: Beginnings of renamings of R2R Maze UI
2013-06-29 21:21:29 -04:00
Paul Gilbert
4dbc1ce5cc
TSAGE: Fix for object initialisatioon in R2R scene 3500
2013-06-29 19:38:58 -04:00
sylvaintv
114eff979d
TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking forever
...
Canceled old character setFacing when a new one is issued during
the character rotation.
Bug #3611869 : "TOON: Drew sometimes ends up stuck walking forever"
2013-06-30 01:18:07 +02:00
Paul Gilbert
527b1b9b9c
TSAGE: Implemented R2R MazeUI::draw method
2013-06-29 18:24:26 -04:00
Paul Gilbert
61df7e35c9
TSAGE: Further cleanup of existing R2R MazeUI code
2013-06-29 12:06:40 -04:00