Commit Graph

58020 Commits

Author SHA1 Message Date
Filippos Karapetis
e457fc2a26 NEVERHOOD: Add a new console command, "playsound" 2013-07-03 05:49:25 +03:00
Filippos Karapetis
0146b00148 NEVERHOOD: Fix typo in variable name 2013-07-03 05:48:55 +03:00
Paul Gilbert
ce3e765f5f TSAGE: Fixes for moving south in R2R maze scene 3500 2013-07-02 22:41:05 -04:00
Filippos Karapetis
b60b3bbecd NEVERHOOD: Fix save slot selection
My initial suggestion to fix the issue was made in 163023a, which broke
the save slot selection logic. The actual save slot selection problem
was fixed in commit 2ca36ab
2013-07-03 04:41:52 +03:00
Strangerke
ad47cf0d71 MORTEVIELLE: Fix extraction tool to handle German DOS version 2013-07-03 00:45:56 +02:00
Strangerke
d3351c9460 MORTEVIELLE: The German version now starts with broken texts 2013-07-03 00:38:51 +02:00
Einar Johan Trøan Sømåen
42e3c18ed3 CREATE_PROJECT: Fix a typo in the help-message (--codeblocks) 2013-07-03 00:25:32 +02:00
Chris Warren-Smith
be399188c4 TIZEN: bada port updated to tizen 2013-07-03 07:04:11 +10:00
Matthew Hoops
4ed1bc3a57 CONFIGURE: Make the libmpeg2 properly require 0.4.0 2013-07-01 21:33:10 -04:00
Filippos Karapetis
5f3ddae421 MT-32: Sync with the latest changes in munt
This syncs our code with munt commits 258cd89 and 17b40a6
2013-07-02 03:53:09 +03:00
Filippos Karapetis
72a523059f SAGA: Fix odd memcmp() conditions, as reported by clang
Thanks to LordHoto for pointing those out - they followed the incorrect
paradigm of previous code
2013-07-02 03:53:09 +03:00
Johannes Schickel
ff0fcf5204 BUILD: Pass -Wno-nested-anon-types to clang. 2013-07-01 16:28:19 +02:00
Johannes Schickel
b1dcd252b3 KYRA: Fix (a few) font checks for systems with unsigend char.
Thanks to wjp for reporting those. This only affects games with SJIS font use.
2013-07-01 15:10:06 +02:00
Johannes Schickel
a00c3e75b0 Merge pull request #342 from RichieSams/addDeleteRangeStringMethod
COMMON: Add erase method to String class
2013-07-01 05:18:49 -07:00
Filippos Karapetis
1b7681e9e2 NEVERHOOD: Fix cursor glitch before looking down the lowered bridge
The navigation scene type used was wrong, resulting in cursor glitches
when moving the mouse cursor at the screen edges
2013-07-01 12:46:01 +03:00
Filippos Karapetis
7804c9cc7f NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button
The mouse cursor resource hash used in that scene was incorrect,
resulting in broken palette
2013-07-01 12:34:47 +03:00
Strangerke
51ab7a5b16 MORTEVIELLE: Some more renaming in GfxSurface 2013-07-01 08:03:19 +02:00
Matthew Hoops
7da9b342aa VIDEO: Fix Indeo3 luma scale
Now black is really black
2013-06-30 23:25:46 -04:00
Filippos Karapetis
318200cd86 NEVERHOOD: Fix sound effect heard when the castle elevator door opens
The condition where the elevator door opening sound is heard is
triggered twice. Now, we prevent it being triggered a second time.
2013-07-01 05:07:14 +03:00
Filippos Karapetis
5de6a876a9 NEVERHOOD: Fix display of the dynamites on shelves in the dynamite room 2013-07-01 04:42:13 +03:00
Filippos Karapetis
507e8ec8f3 NEVERHOOD: Slight cleanup to the navigation scene code 2013-07-01 04:25:51 +03:00
Filippos Karapetis
04dc01109f NEVERHOOD: Fix the second tape sprite in the whale room
The second tape is now correctly faced to the right
2013-07-01 04:25:50 +03:00
Strangerke
acd64c64e4 MORTEVIELLE: Some renaming GfxSurface 2013-07-01 01:18:14 +02:00
Paul Gilbert
264a52aae6 TSAGE: Corrected starting to maze again after rotating in maze 2013-06-30 18:48:52 -04:00
Matthew Hoops
01a36e8431 NEWS: Mention Urban Runner video quality 2013-06-30 17:57:00 -04:00
Matthew Hoops
7445459c9d GRAPHICS: Cleanup the YUV to RGB usage documentation 2013-06-30 17:56:36 -04:00
Matthew Hoops
b1a993ace0 VIDEO: Switch Indeo3 decoding to using the common YUV410 conversion code
It now runs much faster and looks better too. Thanks to DrMcCoy for testing.
2013-06-30 17:53:49 -04:00
Paul Gilbert
fcd53acb0b TSAGE: Fix for rotating in R2R maze scenes 2013-06-30 17:29:00 -04:00
Strangerke
111ec7cef2 Merge pull request #1 from criezy/mortevielle
Mortevielle
2013-06-30 13:25:55 -07:00
Thierry Crozat
8c07096368 MORTEVIELLE: Fix memory leak with the _screenSurface
The _screenSurface was not free'ed after being created. This is now
done at the end of run() (the Surface is created at the start of run()
when calling initialise()). Also moved a few free() from the destructor
to the end of run() in case run() can be called more than once on the
same engine.
2013-06-30 13:45:43 -06:00
Paul Gilbert
831c4db6df TSAGE: Rearranged some of the R2R scene 3500 methods to group them 2013-06-30 15:26:24 -04:00
Thierry Crozat
730a1373d9 MORTEVIELLE: Fix access to free'ed memory
Two buffers were allocated and then free'ed in initialise(), which caused
memory issues when accessed later on throughout the game. They are now
free'ed from the MortevielleEngine destructor.
2013-06-30 13:26:07 -06:00
Paul Gilbert
0205c9754d TSAGE: Added extra entries for diagonals to MazeDirection enum 2013-06-30 15:23:38 -04:00
Sven Hesse
4b3f5149b5 VIDEO: Add hypothetical 32bpp support 2013-06-30 19:07:04 +02:00
Sven Hesse
231586d924 VIDEO: Add hypothetical 32bpp support 2013-06-30 19:00:17 +02:00
Sven Hesse
9a88fe8485 GOB: Add hypothetical 32bpp support 2013-06-30 19:00:05 +02:00
Paul Gilbert
8e77285bc7 TSAGE: Set up a maze direction enum for R2R mazes 2013-06-30 10:28:21 -04:00
Paul Gilbert
755f6c30a2 TSAGE: Fix moving past intersection in R2R scene 3500 maze 2013-06-30 10:02:37 -04:00
Paul Gilbert
45ea2e0979 TSAGE: Starting to move in R2R scene 3500 maze 2013-06-30 09:44:42 -04:00
Paul Gilbert
8ec07246e6 TSAGE: Fix to display R2R maze map correctly 2013-06-30 08:39:26 -04:00
Paul Gilbert
1e40570ec0 TSAGE: Fix handle leak in resource manager 2013-06-30 08:16:40 -04:00
Littleboy
ba0e4540b6 TOOLS: Add support for MSVC12 in create_project 2013-06-30 05:48:44 -04:00
Paul Gilbert
a075afa48a TSAGE: R2R Maze UI now partially showing map 2013-06-30 00:00:29 -04:00
Paul Gilbert
5eaa253732 TSAGE: Renaming of derived R2R scene 3500 Maze UI 2013-06-29 23:01:45 -04:00
Paul Gilbert
4bc868c896 TSAGE: Further renaming of R2R Maze UI 2013-06-29 21:54:24 -04:00
Paul Gilbert
e74e062bf4 TSAGE: Beginnings of renamings of R2R Maze UI 2013-06-29 21:21:29 -04:00
Paul Gilbert
4dbc1ce5cc TSAGE: Fix for object initialisatioon in R2R scene 3500 2013-06-29 19:38:58 -04:00
sylvaintv
114eff979d TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking forever
Canceled old character setFacing when a new one is issued during
the character rotation.

Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever"
2013-06-30 01:18:07 +02:00
Paul Gilbert
527b1b9b9c TSAGE: Implemented R2R MazeUI::draw method 2013-06-29 18:24:26 -04:00
Paul Gilbert
61df7e35c9 TSAGE: Further cleanup of existing R2R MazeUI code 2013-06-29 12:06:40 -04:00