Commit Graph

305 Commits

Author SHA1 Message Date
Cameron Cawley
46056aba3c ENGINES: Reduce winexe_*.h header includes 2020-01-11 17:34:12 +02:00
Cameron Cawley
948c555ea6 ALL: Create all instances of NEResources and PEResources using new instead of on the stack
Also adapted WinCursorGroup and MacMenu to reflect this.
2020-01-11 17:34:12 +02:00
D G Turner
170e57593d GNAP: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-27 00:11:29 +00:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Cameron Cawley
fe5dddf901 GRAPHICS: Add a version of CursorManager::replaceCursor that accepts a Graphics::Cursor 2019-08-09 23:58:32 +03:00
Cameron Cawley
8c2b09d919 COMMON: Replace NEResourceType and PEResourceType with a shared enum 2019-05-01 23:52:56 +03:00
Cameron Cawley
f9489be3a9 ENGINES: Add missing dependencies for several engines 2018-06-30 00:22:34 +02:00
Adrian Frühwirth
9bee9e1ba6 JANITORIAL: Fix whitespace 2018-04-19 12:08:31 +02:00
Adrian Frühwirth
00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Colin Snover
432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Bastien Bouclet
382df4a7c5 GNAP: Fix leaking the save thumbnail MemoryWriteStreamDynamic buffer 2017-09-22 07:06:20 +02:00
Strangerke
c084e987d8 GNAP: Fix a warning in the PSP port 2017-03-22 21:44:21 +01:00
Strangerke
26199eba38 GNAP: Split font description array in two 2017-03-22 21:35:22 +01:00
D G Turner
8a061ee82d GNAP: Fix Set-But-Unused Variable Compiler Warning. 2017-01-15 14:26:11 +00:00
rootfather
744b48cfd4 GNAP: Add POTFILES 2016-11-26 11:14:01 +01:00
Eugene Sandulenko
dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
Eugene Sandulenko
82b28c9292 GNAP: Enable engine for the release 2016-10-07 11:53:31 +02:00
Strangerke
5be720cdeb GNAP: Add detection for another English version 2016-09-24 00:11:53 +02:00
Eugene Sandulenko
c4237a9303 GNAP: Added detection for alternative Russian version 2016-09-03 17:54:39 +02:00
Eugene Sandulenko
fab199d37e JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
Alexander Tkachev
b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Eugene Sandulenko
2b5da61286 GNAP: Fix indentation 2016-07-31 09:30:21 +03:00
Eugene Sandulenko
1fe60f10fa GNAP: Move debug channel registration to the top of the engine constructor 2016-07-28 11:36:33 +03:00
Strangerke
3a954932cc GNAP: Specify highres in configure.engine 2016-06-13 21:19:39 +02:00
Strangerke
c3311473a7 GNAP: Consistently check the return value of find(resourceId) 2016-06-09 23:38:13 +02:00
Strangerke
81d7bc6d0c GNAP: Mark game as TESTING 2016-06-09 07:59:27 +02:00
Strangerke
c1e39b8bd6 GNAP: (Hopefully) fix a FCC warning 2016-06-08 08:03:38 +02:00
Strangerke
7f99d9d47a GNAP: Janotorial - Re-align some comments 2016-06-08 07:58:41 +02:00
Strangerke
8223829504 GNAP: Fix MSVC warnings related to the initialization of FONT_CHAR_INFO 2016-06-08 07:53:35 +02:00
Strangerke
32f9b92431 GNAP: Fix potential out of bound write 2016-06-08 07:46:35 +02:00
Strangerke
30b8030c10 GNAP: As WAIT_CURSOR isn't available in the exe, hide and show the cursor adequately 2016-06-07 23:33:50 +02:00
Strangerke
2473348cf0 GNAP: Initialize some more variables, reorder initialization 2016-06-06 07:22:14 +02:00
Strangerke
c4e8ea9e54 GNAP: Fix crash in scene 17 2016-06-05 00:30:36 +02:00
Strangerke
561d7c8829 GNAP: Fix crash in scene 9 2016-06-04 14:53:46 +02:00
Strangerke
5ca116863b GNAP: Fix hotspot in scene 8 2016-06-04 14:52:56 +02:00
Strangerke
c005065217 GNAP: Flip the converted frame instead of the original one in order to respect constness 2016-06-03 07:46:03 +02:00
Strangerke
2c7976e4e9 GNAP: Remove debug message 2016-06-02 23:46:19 +02:00
Strangerke
56569c84a1 GNAP: Change two variables to bool, remove two useless variables 2016-05-31 23:03:43 +02:00
Thierry Crozat
a7bd346f2d GNAP: Simplify transparency handling on BE systems 2016-05-30 22:51:45 +01:00
Thierry Crozat
39cbfbb03f GNAP: Fix sprites display on big endian systems 2016-05-30 22:21:49 +01:00
Strangerke
1f2095b066 GNAP: (hopefully) fix display on BE systems 2016-05-30 21:39:12 +02:00
Strangerke
d2497f710f GNAP: Remove obsolete comment 2016-05-30 08:03:11 +02:00
Strangerke
e0c032d87a GNAP: Make two variables local to Scene52::run() 2016-05-30 07:34:28 +02:00
Strangerke
7792297691 GNAP: Initialize two more variables 2016-05-30 07:25:59 +02:00
Strangerke
0132689c99 GNAP: Remove duplicate code 2016-05-30 07:19:21 +02:00
Strangerke
52ee33dfa6 GNAP: Make 2 variables local to setDeviceHotspot 2016-05-30 07:15:43 +02:00
Strangerke
73c366ac5b GNAp: Remove an unused variable 2016-05-30 07:14:16 +02:00
Strangerke
06eef7a408 GNAP: Initialize some unitialized variables in GnapEngine 2016-05-30 07:08:45 +02:00